|Appears in||Rayman, Rayman Junior, Rayman Designer, Rayman 2: The Great Escape (PlayStation version), Rayman Origins|
|Location||The Dream Forest, Band Land, Blue Mountains, Picture City, the Caves of Skops, Candy Château, the Fairy Glade (PlayStation version), the Sanctuary of Stone and Fire (PlayStation version)|
What Bubble Dreamer's bad dreams are made of... If Electoons make up all of the Bubble Dreamer's good dreams, the Darktoons are the stuff of nightmares. During the First Bad Dream, Bubble Dreamer begot a foul and ferocious creature that none of us had ever seen before: Jano. Now Jano makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.—Manual, Rayman Origins
The blue toons represent Mister Dark's army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or throwing your fist at them. When killed with a fist, only their eyes stay on the screen!
Antitoons, also known as Darktoons, are small minion enemies who are encountered frequently throughout the Rayman series. Their appearances are similar to those of the Electoons, except that Antitoons are larger, dark blue in colour and with light blue (or white) ponytails. Antitoons are male, whereas Electoons are female. The Antitoons make their most notable appearances in Rayman and Rayman Origins. In Origins, it is revealed that they are the offspring of Jano, Polokus's First Bad Dream.
Role in the games
In the original game, Antitoons are small bodies of dark energy which began to proliferate after Mr Dark stole the Great Protoon. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the Hunters). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from Rayman's telescopic fist to be defeated. Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. Rayman must simply avoid contact with them. Their small size makes them harder to hit, and Rayman often has to duck after punching so that his fist hits them on its way back to him.
Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position.
Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when Rayman is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be punched or ducked under.
Flying Antitoons use their ponytail like Rayman's helicopter hair to move through the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult.
Antitoons with mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.
Antitoons are featured on the cover and title screen of Rayman Advance. Rayman himself is shown in his Rayman 2 appearance, surrounded by Antitoons. Despite this he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, Ubisoft posted four high-resolution images depicting this interpretation of the Antitoons, with each Antitoon displaying a different emotion.
Rayman Junior and other educational Rayman games feature red Antitoons. These invincible enemies can kill Rayman with a single touch, and are usually encountered immediately after the player gives a wrong answer. During the ending cutscene of Rayman Junior, many reformed enemies appear, including Hunters and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good.
In addition to blue and red Antitoons, Rayman Activity Centre also features grey, green, pink and yellow Antitoons. They appear in an activity called the Cartoon Dance, in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage.
Rayman 2: The Great Escape
Antitoons also make a cameo appearance in the PlayStation version of Rayman 2: The Great Escape. These Antitoons closely resemble the ones in the original game, but are rendered in 3D. They can be found in the Fairy Glade, the Sanctuary of Stone and Fire and the Echoing Caves in this version.
Rayman Raving Rabbids (Game Boy Advance)
A giant Antitoon is encountered in the Game Boy Advance version of Rayman Raving Rabbids. It is the first boss in the game, and is encountered during the first playthrough of the Agony Jails, which is both the first level of the game and one of the last. The giant Antitoon is purple in colour, and appears to be either partly or entirely mechanical. It is remotely controlled by an unusually intelligent Rabbid named Pink, who refers to it as his 'new toy'.
Antitoons make one of their most substantial appearances in Rayman Origins, where they are known as Darktoons, and bear a more maniacal appearance, looking less like their Electoon counterparts. They are slightly larger in body mass, and no longer wear gloves or shoes. They now possess limbs, sharper teeth, and very large mouths which make up much of their bodies; their hair is now coloured white and red, and is in a mowhawk style as opposed to their original ponytails. They are less common than they were in the original game and their only method of attacking is trying to bite the player whether they are on the ground or in the air, the ones on the ground however can only be defeated by a slam to the side and will not drop lums. They can still be defeated by a single attack and are easier to defeat because of their larger size. In the first levels of the first five worlds, Antitoons can be seen with one of the Nymphs imprisoned in their mouths which Rayman and the team have to free by chasing the Antitoon down and defeating it. They also can be seen terrorizing the Red Wizards in the level Port 'O Panic. Saving them earns the player the No Panic! trophy/achievement.
- ↑ Rayman Junior official site, Le Toon, http://web.archive.org/web/20020608132311/http://sites.ubisoft.fr/raymanedu/ami/ami2/toon.html