Rayman 3 HD
|Rayman 3 HD|
|Developed by||Ubisoft Montpellier, Ubisoft Shanghai|
|Designed by||Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc|
|Written by||David Neiss (story and dialogue)|
|Soundtrack by||Plume, Fred Leonard, Laurent Parisi|
|Release date||PlayStation 3, Xbox 360:|
|Gameplay mode||Single player|
|Platforms||PlayStation 3 (PlayStation Network), Xbox 360 (Xbox Live Arcade)|
|Ratings||3+ (ESPLA), 3+ (PEGI), E (ESRB)|
|Distribution media||Digital download|
Rayman 3 HD is a high-definition remake of Rayman 3: Hoodlum Havoc. It was released on PlayStation Network and Xbox Live Arcade on the 21st March, 2012. Rayman 3 HD follows Hoodlum Havoc closely, but it features enhanced visuals, and makes changes in numerous areas.
Differences from Rayman 3: Hoodlum Havoc
- The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.
- The game now features subtitles, but they only work for in-game cutscenes and some other in-game dialogue.
- The original version opened with a gameplay trailer cut to Groove Armada's 'Madder'. This has been removed and replaced with a new trailer featuring new music.
- The intro sequence originally began with the classic Ubi Soft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.
- Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches.
- In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?' However, the words 'Oh my God' seen in the Crush minigame remain uncensored.
- Parts of the sky above the Clearleaf Forest have become black, and the colour of the water has undergone strange changes. The reasons for such discolourings are currently unknown.
- The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.
- The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes aren't cast according to the location of the light source, and instead appear directly beneath the caster. This is likely due to a lack of testing when experimenting with the newer shading technology.
- The jewels and red lums now cast light onto the geometry around them, as opposed to Hoodlum Havoc, where only a glowing texture was placed around them.
- The Grand Minimus's crown is now transparent.
Glitched, colourful water in the Land of the Livid Dead
Glitched, colourful water in Clearleaf Forest