|Gameplay mode||Single player, multiplayer|
|Platforms||Sony Playstation 2|
Rayman Revolution (known in the United States as Rayman 2: Revolution) is an updated remake of Rayman 2: The Great Escape made specially as a launch title for the Sony PlayStation 2 in 2000. Several changes have been made for this version, notably the upgraded graphics, the inclusion of new worlds and mini-games, and the order of the gameplay. Its difficulty was also slightly higher than that of Rayman 2. Similar to the PlayStation version of Rayman 2, some levels were shaped differently or removed (e.g. The Echoing Caves).
Akin to games such as Sonic Adventure, the levels in Rayman Revolution are accessed via three new hub worlds – the Minisaurus Plain, Globox's House and Rainbow Creek, which are collectively known as the Front. These areas allow free roaming, making Revolution a much less linear game than the previous versions. There are also new events, missions, and puzzles to accomplish. In addition, new characters are introduced such as Bzzit, and Rayman can acquire new powers, items and abilities, such as the ones he can buy with the Yellow Lums he collected at the Magic Well, the equivalent of a typical item shop.
Characters such as Ly the Fairy, Clark, and the Teensies appear much more often in this version. Ly increases Rayman's health by offering minigames, which include the Walks of Life and Power and the roller coaster segment that was previously in the Top of the World, in exchange for freeing the Familiar Spirits, a new spirit creatures that are imprisoned in cages by the Robo-Pirates. Meanwhile, the Teensies host the Teensie Circles – teleportation hubs which replace the Hall of Doors and allow Rayman to return to places he has already visited.
Powers and items
The game requires much more backtracking than before to collect the Yellow Lums and break the cages that Rayman could not access for the first time. Objects such as cannons, beacons, plants and mushrooms appear throughout the game, and need Rayman to gain his new powers and special items (such as the Rain Mask) in order to use them. A notable difference between the previous versions is that Rayman is not granted with the shooting power at the beginning, but is simply given the ability to punch, though he is shortly given the shooting power by the Grand Minimus. As Rayman progresses, his shots get much stronger thanks to Silver Lums, until he can produce a shot that is as powerful as an exploding grenade.
Later in the game, Rayman is given some items to help him, such as the Rain Mask, which allows him to perform a Rain Dance like Globox's and helps plants to grow, and the Lums Radar, which is a magnet that can help him find any Yellow Lums that he may have missed. Recalling the original Rayman game, Rayman can be shrunk to help him squeeze through small holes by eating mushrooms that he can water with the Rain Dance.
Unlike the previous versions, Rayman can keep his flying power, which he lost beneath the Sanctuary of Rock and Lava, conditionally - he can only use it whenever he is flying above any body of lava.
- The Fairy Glade
- The Marshes of Awakening
- The Cave of Bad Dreams
- The Bayou
- The Sanctuary of Water and Ice/Lost Island
- The Precipice
- The Pirate Mines
- The Echoing Caves
- The Pirate Factory
- Beneath the Lava Sanctuary
- Lava Sanctuary
- The Iron Mountains
- The Prison Ship
- The Crow's Nest
This is a list of some of the most notable glitches in the game, among others.
List of glitches
Walking Shell Sound - If you turn up or turn down the sound effects volume in the options menu, you hear different sounds. One of them is a walking shell sound. If you hear it while turning up the volume, try holding the 'right' button, and exit the pause menu. The sound will continue.
Helicoptering Off the Front: 1. Go to the Teensie Circle in Globox's House. 2. Stand on the rickety wooden bridge nearby. 3. Make Rayman jump off the bridge at the highest altitude and speed as possible. 4. At the top of the jump, begin to helicopter. 5. Continue helicoptering forwards as though you want to reach the distant mountains. 6. The screen will turn a light blue, but continue helicoptering forwards. 7. The screen will return to normal, but Rayman is now jet black. 8. You can now helicopter all the way down to the forest and rivers below, but Rayman will go straight through them. 9. If you do, the screen will turn blue again, but Rayman will still be visible, jet black. 10. You can continue to helicopter forever if you wish. 11. While helicoptering at any point in this glitch, if you stop helicoptering for around two seconds or more, you will fall and die.
Flying First-Person View - It often happens when you run through the door that leads to where you meet Clark, in the Menhir Hills. In View mode, you can fly around the level, and you can even leave it, and fly out to "Orange World". This also allows Rayman to run around in the walking shell tracks. It is still unknown as to how exactly it is performed.
Air Swimming - This is notably easier to perform than some others: 1. Go to the Skull Cave. 2. Use the flying helicopter power to hover over the lava. 3. Go through the rock over the entrance. 4. Land in the water, right outside the big cave you see. 5. You can now swim around in the air. However, given that the game sees it as swimming, Rayman will eventually die due to a "lack of air".
Rayman Goes Insane - Perform the air swimming glitch and fly/swim to the entrance of the Sanctuary of Stone and Fire. Fly as high as you can, or Rayman will just enter the level normally. If you do it right, it should look like this: Link! After a long time, Rayman will start leaving the screen, but he will come back later, and start flying through the rock.
Helicopter Sound - Sometimes, the sound when flying with the helicopter can continue playing, similar to the Shell Sound glitch. This can happen when the user plays for a long time without turning off the console (but saving at all opportunities)