|Appears in||Rayman 2: The Great Escape, Rayman M, Rayman 3: Hoodlum Havoc, Rayman Raving Rabbids (Game Boy Advance), Rayman Kart, Rayman Origins,Rayman Legends|
Polokus then created the Teensies. Their role is to unveil all the roads in the world. They know every secret passage and can lead you to the Hall of Doors, where all paths eventually come together.
Despite their bizarre appearance and behaviour, the Teensies are old and wise. According to legend, they are the sons of Polokus and the muse of the poets. This woman of infinite beauty was so ashamed of her descendants that she left and hid in the forest, to Polokus's great regret...
The Teensies are ancient and wise people who long ago built the Hall of Doors, that magical place where access is given to all the regions of the world. Very old and a little absent-minded, they have forgotten which of them is their King, and spend much of their time performing acrobatic dance moves to make the youngest green with envy.—Manual, Rayman 2: The Great Escape
These peaceful little fellows continue to find themselves trapped in cages, rather than singing and partying and ironing their clothes like they were planning to do. If you help them out, they might invite you back to their party!—Manual, Rayman: Hoodlums' Revenge
Crafty little wizards in an array of disguises. Teensies have got flair! The Teensies’ innate talent for nocturnal schnoz-ballads comes quite simply from the Creator himself in the form of imposing noses. And bubble me if we haven’t seen the Teensies spin some wicked spells over the years! Their magnificent nostrils make them highly sensitive to the subtle harmonies of magic; and everyone knows Teensy magicians can sniff out the secrets of our world like nobody’s business! The Teensies are a cast of quick casters who have a proud history of producing many scrappy and memorable, not to mention well-dressed, fighters. (Teensies like to dress up and have treefuls of disguises.) You will be able to play as some of their most illustrious ancestors!—Official site, Rayman Origins
The Teensies (singular Teensie or Teensy) are a magical race of ancient, diminutive and wise creatures, created by Polokus to watch over the secret ways of the Glade of Dreams. They are frequently encountered throughout the Rayman series, starting with Rayman 2: The Great Escape.
Teensies have pale blue-grey skin and are characterized by their faces, which generally appear quite large due to their long, drooping noses, which overlap their hidden mouths. Their noses are marked with elegant spiral patterns which are slightly darker that the rest of their skin, though these markings are only vaguely noticeable until Rayman M. Teensies have little, black, beady eyes and small, mitten-like hands that lack any fingers other than thumbs (except for Rayman 3 and Rayman Origins, in which they do have fingers). They are short compared to most of the Glade's inhabitants; to compensate for this, the Teensies in Rayman M stand, one on top of the other's shoulder.
The Teensies were created by Polokus to oversee the many passages of the world. After the Fairies, they were the second race to be created, and as such are among the most ancient inhabitants of the world. Long before the events of the Rayman games, the Teensies created the Hall of Doors, a magic place where all paths eventually meet. Most, if not all Teensies have the ability to create Magic Spiral Doors; these portals can quickly take a Teensie (or other character, such as Rayman) from one location to one another. The Teensies can harness the power of Yellow Lums collected by Rayman to create Magic Spiral Doors or open sealed doors that lead Rayman to the Sanctuaries.
The Teensie race is a diverse one, and the personality and dialect of a Teensie widely depends on where it comes from. In general, many Teensies are talkative and fun-loving creatures who have a taste for disco. Many Teensies are very old, absent-minded and forgetful; when the Grand Minimus was locked in a cage with three other Teensies, they eventually forgot which one of them was King, and were forced to rule together to overcome this problem. The older Teensies spend their spare time performing acrobatic dance moves, in order to make the younger, less-experienced Teensies envious.
With the exception of Teensette in Rayman Origins, female Teensies have not made an appearance in any game so far, suggesting that there are more males than females in species. In Rayman 3: Hoodlum Havoc, some Teensies grumble about needing to attend to their children or aunts (which have never appeared in any game).
Teensies were originally planned to appear in Rayman Raving Rabbids; they appeared in some early screenshots and the first teaser trailer. However, when the game was being remodelled into a party game, the Teensies were cut.
Role in the games
Rayman 2: The Great Escape
see Grand Minimus
Rayman 3: Hoodlum Havoc
In Rayman 3, most Teensies have taken the role previously held by Electoons in Rayman and Denys, Ludivs, Greenbottles, etc. in the many versions of Rayman 2. Though a few Teensies such as the Grand Minimus and the Teensie Doctors have a role in the game's plot and are found elsewhere, most Teensies are found by destroying a cage. If Rayman destroys enough cages in a world, his HP Bar will increase its maximum capacity.
Teensies take a major role in the game Rayman Origins. There Teensies join Rayman as playable characters, though players can only choose two of them from the beginning of the game (Green Teensie and Goth Teensie), as the others can be unlocked after collecting a certain amount of Electoons. While there are only 3 playable Glutes and 3 playable members of Rayman's species, Teensies seem to be the majority with 11 playable characters.
Unlike the Red Wizards, whose devotion to the Bubble Dreamer is exaggerated, the Teensies coexist with him in a more fraternal and casual way, as at the beginning of the story, Rayman, Globox, the Grand Minimus and the Goth Teensie can be seen taking a nap at the Snoring Tree with the Bubble Dreamer. The big noses of the Teensies are revealed to have a real purpose; as the Bubble Dreamer has certain appreciation for the music created with snores, he decided to create the Teensies with big nostrils, not only to perceive the harmony of the magic, but also to perform schnoz-ballads to entertain him.
Some characters from the original Rayman game whose species were undefined by then were turned into Teensies, such as the Magician and the Photographer;the last one was cut from the final version of the game.
Teensies will make a return in Rayman Legends. Some returning Teensies such as the Grand Minimus and the Goth Teensy make a return as playable characters, but this time, many other Teensies (some of them being represented as generic Green Teensies) take the role of victims who were caught by evil creatures, and ten of them must be be saved on each level by Rayman and his friends. These Teensies are scattered everywhere accross the levels, and while some of them are easy to find, two Teensies, a King and a Queen in secret areas that require Rayman to beat certain tasks like kicking a ball or jumping on platforms. Teensies assume the role of the Electoons from the original Rayman game and Rayman Origins, in a similar way how they did in previous games like Rayman 2: The Great Escape and Rayman 3: Hoodlum Havoc. This is the first Rayman game to fully introduce a wide variation of Teensy families, including females and children.
- At an early stage in the development of Rayman 2, the Teensies were named the Smallbeings.
- After beating the Canopy, Uglette, Globox, Hardrox and some of Globox's sons and daughters can be found at Globox's House. Upon speaking to Globox, he tells Rayman that he can sleep easy now. He also tells Rayman that the Teensies found a little cave down his well, which leads to Whale Bay, Skull Cave and the Sanctuary of Stone and Fire. However, though the subtitles read 'Teensies', Globox actually says 'the little ones'.
- In the japanese Rayman Revolution, every Teensie owns bugsy blue eyes.
- ↑ Les amis de Rayman: Les entités magiques: Les Ptizêtres, Rayman 2: The Great Escape: Official Strategy Guide, File:Strategy Guide Page 20.jpg
|Friends from Rayman 2|
|Rayman | Globox | Murfy | Baby Globoxes | Grand Minimus | Teensies | Ly the Fairy | Sssssam | Bzzit | Polokus | Clark | Carmen the Whale | Umber | Uglette|
|Bosses from Rayman 2|
|Axel | Jano | Ninjaws | Boss Biditank | Spyglass Pirate | Boss Chenille | Foutch | Clark | Grolem 13 | Grolgoth | Admiral Razorbeard|