Search found 29308 matches

by PluMGMK
Sun Sep 22, 2019 10:36 pm
Forum: Rayman
Topic: Manipulate the Image #90: Angry JPEG Ray – VOTE!
Replies: 2821
Views: 139874

Re: Manipulate the Image #90: Angry JPEG Ray – VOTE!

I don't normally, but I guess there's no rule against it. It would make my job a lot easier if I had a casting vote, rather than setting up all these awkward tiebreakers. Still, now that I've said this, I can't vote since I'll be accused of voting strategically to make my job easier. :mrgreen:
by PluMGMK
Sun Sep 22, 2019 10:17 pm
Forum: Rayman
Topic: Manipulate the Image #90: Angry JPEG Ray – VOTE!
Replies: 2821
Views: 139874

Re: Manipulate the Image #90: Angry JPEG Ray – VOTE!

Elite Piranha wrote:
Sun Sep 22, 2019 10:11 pm
I think we need one more vote to break the tie.
You're right there.

Any more votes before midnight? :mrgreen:
by PluMGMK
Sun Sep 22, 2019 8:36 pm
Forum: Rayman
Topic: Rayman 1
Replies: 8675
Views: 314807

Re: Rayman 1

Another noteworthy detail is that spiky platforms and spiders appear in the Blue Mountains, like Rayman Designer, but unlike the original game, where they only appear in the Caves of Skops. Yes, I noticed that too, along with the falling stone slab that Rayman can stand on – in the final game, the ...
by PluMGMK
Sun Sep 22, 2019 8:34 pm
Forum: Rayman
Topic: TTQ: Season 122 – Steo
Replies: 23057
Views: 585874

Re: TTQ: Season 122 – Steo

The Woods of Light, via Gauntlet?
by PluMGMK
Sun Sep 22, 2019 7:27 pm
Forum: Modding and utilities
Topic: Better Rayman 3
Replies: 550
Views: 78804

Re: Better Rayman 3

Weirdly though, it was working on native when D3d8to9 was on, but then it was probably calling d3d9.dll instead. Yep, that's it. I had that same issue before on CF where the sound stopped and after going through the door with the HMF, I heard Rayman hit the ground instead of the next part of the le...
by PluMGMK
Sun Sep 22, 2019 4:26 pm
Forum: Rayman
Topic: Rayman 3
Replies: 7764
Views: 267468

Re: Rayman 3

I always noticed it, and tried to fit it into theories about the nature of Black Lum energy. :mefiant:
by PluMGMK
Sun Sep 22, 2019 4:24 pm
Forum: Modding and utilities
Topic: Better Rayman 3
Replies: 550
Views: 78804

Re: Better Rayman 3

Yeah, the "native,builtin" is required so that the d3d8 wrapper DLL ("native") is able to call the real d3d8 DLL behind it, which is the "builtin" one unless you use Winetricks to install the actual native one. Now to go back, erase that save I made and only got to CF on, and start again with a prop...
by PluMGMK
Sun Sep 22, 2019 4:21 pm
Forum: Rayman
Topic: Rayman 1
Replies: 8675
Views: 314807

Re: Rayman 1

That's amazing! :o Nice to see another demo at such an early development stage, and on a different platform to boot! I wonder if there's one for PC floating around…
by PluMGMK
Sun Sep 22, 2019 1:54 pm
Forum: Rayman
Topic: Rayman 2
Replies: 9140
Views: 320818

Re: Rayman 2

What's the point in a random texture cheat anyway? :paranormal:
by PluMGMK
Sun Sep 22, 2019 1:24 pm
Forum: Modding and utilities
Topic: Better Rayman 3
Replies: 550
Views: 78804

Re: Better Rayman 3

Those sparkles always frightened me because they seemed to indicate a crash was imminent. Still, let's see if this works as well on an Nvidia GPU! :lol:

EDIT: Jinkies, it works! :o So recommending TnL be turned on with the "fixed" EXE wasn't quite the right approach – just on native Windows! :P
by PluMGMK
Sun Sep 22, 2019 12:45 am
Forum: Modding and utilities
Topic: Better Rayman 3
Replies: 550
Views: 78804

Re: Better Rayman 3

The parachute jump should fail to send you to the next level, I think. :P
by PluMGMK
Sun Sep 22, 2019 12:20 am
Forum: Modding and utilities
Topic: Better Rayman 3
Replies: 550
Views: 78804

Re: Better Rayman 3

Dodgy TnL? :mrgreen:
by PluMGMK
Sun Sep 22, 2019 12:19 am
Forum: Rayman
Topic: Rayman 2
Replies: 9140
Views: 320818

Re: Rayman 2

OK, somehow I've never heard of that, but when I tried to check it out just now I found Rayman 2 no longer launches on my PC. Why is everything going wrong today?? :ouin:
by PluMGMK
Sat Sep 21, 2019 11:54 pm
Forum: Rayman
Topic: TTQ: Season 122 – Steo
Replies: 23057
Views: 585874

Re: TTQ: Season 122 – Steo

The Shark Man
by PluMGMK
Sat Sep 21, 2019 11:30 pm
Forum: Off Topic
Topic: Your last dream
Replies: 1065
Views: 37303

Re: Your last dream

So I dreamed last night that the liquid (not water) cooler om my CPU was leaking. I guess in the dream it was water, because it flooded the floor. I panicked and held down the power button to prevent damage, but before eight seconds passed I realized I was better off just pulling the plug. I woke up...
by PluMGMK
Fri Sep 20, 2019 7:13 pm
Forum: Off Topic
Topic: Hangman
Replies: 4930
Views: 72172

Re: Hangman

T for time warp?
by PluMGMK
Thu Sep 19, 2019 10:30 pm
Forum: Rayman
Topic: Make your own dumb Rayman theories!
Replies: 583
Views: 11379

Re: Make your own dumb Rayman theories!

Razorbeard was actually trying to help the Glade by providing employment in all his mining and extraction operations. The lazy buggers there just interpreted it as slavery…
by PluMGMK
Mon Sep 16, 2019 9:44 pm
Forum: Off Topic
Topic: The You Game!
Replies: 186582
Views: 2546848

Re: The You Game!

Steo wrote:
Sat Sep 14, 2019 7:42 pm
< sees that Dublin are the All-Ireland 2019 champions. :P
< noticed that that's now the case for both the men and the women!
by PluMGMK
Mon Sep 16, 2019 9:04 pm
Forum: Hors-sujet
Topic: Le jeu du pendu.
Replies: 976
Views: 23161

Re: Le jeu du pendu.

S pour Stylos qui ont disparu ? :hap:
by PluMGMK
Mon Sep 16, 2019 7:10 pm
Forum: Hors-sujet
Topic: Le jeu du pendu.
Replies: 976
Views: 23161

Re: Le jeu du pendu.

E pour Éidétique ?