Search found 39 matches

by Terminapor
Fri Sep 09, 2011 3:55 pm
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

Thanks ! :winkgrin:

Terminapor - that is seriously awesome. It's exactly like the original! Even better, it runs smoother! (well except for some small slowdowns, probably caused by the recording?)
I love Rayfan's idea of upgrading the graphics, and I also have a few suggestions that don't involve ...
by Terminapor
Thu Sep 08, 2011 12:27 pm
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

Thanks ! :D

About high-quality, it's possible but there is too much things to do :D
(All the tilesets, backgrounds, sprites.. :fou: )
by Terminapor
Thu Sep 08, 2011 12:49 am
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

Hi there !

I've released a new version of the engine (C++ one, GM has been stopped), but there was some bugs regarding the video, there will be a releas here soon, which fix all of those bugs :)

Here is a video of the current engine :

http://www.youtube.com/watch?v=y-x7pLeao18

Cya !
by Terminapor
Sat Jun 04, 2011 9:29 pm
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

About ennemies, yes, this is the main purpose of the engine :D

Take a look at the files in the folder objects (info file are actually text files), this is the RayEngine language used for making an event's behaviour :wink:

Better than rayman designer, i don't know, but i'm trying to do something ...
by Terminapor
Fri Jun 03, 2011 5:31 pm
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

The last version is on the page 3 :mrgreen:
by Terminapor
Wed Jun 01, 2011 11:28 pm
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

Hi !

Here is a small video of the C++ version of the engine introducing the thunder and snow weather : http://www.youtube.com/watch?v=_UgLfM3tPoI
by Terminapor
Thu May 26, 2011 6:23 pm
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

There is a way to compile for PS3 using Linux, but you can't access to the GPU (only CPU)

PSP would be great, anyways, i first have to finish it for windows before starting the project on other platforms :D
by Terminapor
Wed May 25, 2011 1:57 pm
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

Yup, and there might be a way to compile it for WII/DS & PS3, that'll be fantastic :D
by Terminapor
Tue May 17, 2011 9:13 pm
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

Update :

I've started to make the C++ version, i've made most of the basic functions (load a map, play sounds, draw sprites, and most of the player's movement and some other things)

OpenGL / SDL for the graphics;
openAL for the sound

The engine also use lua (interpreted language), i'm still ...
by Terminapor
Sat Apr 30, 2011 8:58 pm
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

Thanks ! :D
by Terminapor
Sat Apr 30, 2011 6:01 pm
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

-reserved for a tutorial about scripts-
by Terminapor
Sat Apr 30, 2011 6:00 pm
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

Next release ! (too lazy to make a real post, i'll copy it from betilla's garden x) )


RayEngine Version 3.0 Beta 3.5

-Big post-

Map Editor

To create a new map, click on file>new map, choose the size, then click on choose template, go to your Rayengine folder\content\maps\graphic\ and take ...
by Terminapor
Thu Apr 14, 2011 8:34 pm
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

Alright :D
by Terminapor
Thu Apr 14, 2011 3:09 pm
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

:D

Yeap, soon i just have to re-make the rayman's fist and fix some bug regarding the map editor ;)

Or i can already release a version without map editor nor animation editor
by Terminapor
Thu Apr 14, 2011 10:16 am
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

The full engine, i'm not sure... (the biggest part would be the AI for multiplayer)

I'm almost done with the event (rayengine script); yet you can make some ennemies (stonedogs, some antitoons, swinging prickles, every ennemies that doesn't have a 'view')

I have to add the screen-moving stuff, in ...
by Terminapor
Fri Mar 25, 2011 11:50 pm
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

The engine supports 32 bit sprites (png,gif, gmspr) and alpha channel :p

About high-resolution, it depends on your computer, most of the sprite i use are 64x64 / 128x128 px

What's this fangame ?
by Terminapor
Sat Mar 19, 2011 2:16 pm
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

Yes, sorry for the lack of updates, actually i'm re-working on the animation DLL in order to add the effects support :D

The format of the animation file is done (animations, origin (not really used in the engine yet), effects and notifications)

When it will be done i will release the engine, and ...
by Terminapor
Mon Feb 21, 2011 5:12 pm
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

Nope, but using character with limbs, you can't get a smooth animation ;)

And yes, of course it run very well on modern computers (i've tested it on WinXP and Win7 32 bit) :D
by Terminapor
Mon Feb 14, 2011 5:08 pm
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

I'm nearly done with the mapper itself, and i'm working on the event, yet the engine supports :

-Objects
-Path
-Door (gen/kill)

I'm still working on the door, to add some different activation mode (yet only the zone is supported), you can choose the sound it makes, which event it spawns, about ...
by Terminapor
Fri Jan 28, 2011 2:48 pm
Forum: Rayman fanworks
Topic: RayEngine Version 2.0 Beta 3.97
Replies: 79
Views: 15249

Re: RayEngine Version 2.0 Beta 3.97

Nope, of course :D

These was a long break because of the C++ DLL, but now it's over and i'm back to the 'main engine' :)

I will release another version when the Map Editor will be done (only map themselves, not the event stuffs ;) )