Rayman 1

Talk about Rayman himself and Rayman games!

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Which version is your favourite?

Jaguar
8
5%
PC
38
25%
PlayStation
84
55%
Saturn
13
8%
Game Boy Colour
0
No votes
Game Boy Advance
4
3%
DSi
6
4%
 
Total votes: 153

Hunchman801
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Re: Rayman 1

Post by Hunchman801 » Fri Jun 23, 2017 1:29 pm

Ray502 wrote:Did anyone in their younger days find the trumpets in Allergro Presto to be a pain in the arse? I got stuck on that level for a long time in my early years.
I only remember getting stuck in the Swamps of Forgetfulness.
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Haruka
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Re: Rayman 1

Post by Haruka » Fri Jun 23, 2017 1:50 pm

I remember to have bigger issues in Picture City. That world should have been Mr. Dark's real lair. :mryellow:

KWO
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Re: Rayman 1

Post by KWO » Thu Jun 29, 2017 7:20 am

Probably already known at this point, but I found a hidden mono sound setting in-game in the PS1 pal version using Cheat Engine.

Haruka
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Re: Rayman 1

Post by Haruka » Mon Jul 03, 2017 5:24 pm

Well guys, the Rayman 1 SNES Prototype was finally dumped! Credits go to Ocornut (https://twitter.com/ocornut/status/881876378056085505) for the dump and share. :D

https://t.co/F3XB9XRhTA

Don't forget to thank him in case you have a twitter!

Master
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Re: Rayman 1

Post by Master » Mon Jul 03, 2017 5:43 pm

Right, can it be run on an emulator, or is there some fiddling that's required?

EDIT: Think I should make a news post on the portal about this?
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Haruka
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Re: Rayman 1

Post by Haruka » Mon Jul 03, 2017 5:51 pm

It can be played in an emulator. I will see if today I can already update my channel with this content. Nothing much can be done as it is a very early build (the one Ancel showed) but better than nothing. Do write it!

EDIT: Already posted my own video in my channel. :)
Last edited by Haruka on Mon Jul 03, 2017 10:56 pm, edited 1 time in total.

Eren
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Re: Rayman 1

Post by Eren » Mon Jul 03, 2017 5:58 pm

It's incredible how we went from having just 2 pics on a french magazine to a playable prototype :D
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buildersith
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Re: Rayman 1

Post by buildersith » Mon Jul 03, 2017 6:06 pm

Already recorded some gameplay myself of everything I could find that's playable, not much too it right now, if there are more levels in the prototype they'll probasbly need to be made accessible through a HEX editor, orif someone can find a cheat code to enter a debug mode of sorts. a couple notes from the description
-Pressing Y whilst stood still on a flat surface will pay an animation for Rayman charging his fist, releasing it will not cause any attack to happen though.
-pressing Y on slanted surface or whilst moving will just speed up the current animation
- Jumping seems to have 2 different animation, unable to determine what determines which one plays.
-This is currently the only playable level, its very short, it ends in a dead end.
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Master
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Re: Rayman 1

Post by Master » Mon Jul 03, 2017 6:10 pm

Michel's mentioned it on his Instagram, he's joked about Rayman having a brother? https://www.instagram.com/p/BWF2U8TAX-h ... ichelancel
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buildersith
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Re: Rayman 1

Post by buildersith » Mon Jul 03, 2017 6:29 pm

Thanks to Stacey, I discovered a few more quick things about the prototype
-The squishing jumping animation that I was originally confused about plays when Rayman hits a roof.
- There's an hallway that doesn't have any artwork right above the starting point, the pipe to the left of the starting point can also be stood in.
- Rayman plays a GROOVY idle animation if you leave him for long enough, pulling out a jukebox, he starts breakdancing to it.
- falling form a certain height will stun Rayman and play a short Dazed animation.
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GOT4N
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Re: Rayman 1

Post by GOT4N » Mon Jul 03, 2017 6:48 pm

Posted a video too. Also L+R triggers an animation, and you can change it and access a Rayman whistling animation.

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Re: Rayman 1

Post by Cairnie » Mon Jul 03, 2017 7:13 pm

Small as it is I'm really glad that a ROM has finally been retrieved. It must have been what, roughly 7 years from the moment it was first put in Pix n Love to today pretty much. I'm now hoping it could be data mined and have sprites ripped and stuff, who knows what else could be lurking in the code.
giant photobucket picture wuz ere

so wuz old psn banner

you know old out of date stuff

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Re: Rayman 1

Post by PluMGMK » Mon Jul 03, 2017 7:22 pm

It's… beautiful! :o :fou2:
I guess that L+R animation was what they wanted to do in the Jaguar prototype too, but it made it crash for whatever reason.

Eren
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Re: Rayman 1

Post by Eren » Mon Jul 03, 2017 8:53 pm

So, I'm 100% sure that in the ROM there must be enemy sprites and other unfinished levels (possibly Rayman sister/whatever she is too), also what's up with Rayman when he is charging his fist, he looks like a dragon ball Z character with all those lightnings.. and for some reasons in the map I found an invisible wall where Rayman hits his head, odd...
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Greeness
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Re: Rayman 1

Post by Greeness » Tue Jul 04, 2017 3:11 am

It also appears that there's a early version of the run button in the game by holding the Y button while walking, though it has no animation.
There's also a ledge animation but it seems to be still very basic.
Rare Rayman images Drive folder:
https://drive.google.com/drive/folders/ ... sp=sharing
Feel free to share any rare media that's missing.

RibShark
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Re: Rayman 1

Post by RibShark » Wed Jul 05, 2017 1:00 am

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Number 20 on trending :O.

Ambidextroid
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Re: Rayman 1

Post by Ambidextroid » Wed Jul 05, 2017 1:58 am

Eren wrote:and for some reasons in the map I found an invisible wall where Rayman hits his head, odd...
I was playing around and noticed there's a secret passage next to the chute which leads to an invisible path, if I'm not mistaken this is probably what you hit your head on:
snip1.PNG
snip2.PNG
Also I was playing around with the ram in a hex editor and managed to find an alternate sprite of Rayman, seemingly half naked:
snip5.PNG
snip5.PNG (2.84 KiB) Viewed 1113 times
:shock:

And a slightly glitchier view with a larger portion of the sprite sheet visible:
snip3.PNG
snip3.PNG (17.26 KiB) Viewed 1113 times
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Rock_TBT
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Re: Rayman 1

Post by Rock_TBT » Wed Jul 05, 2017 7:07 am

Ambidextroid wrote:
Eren wrote:and for some reasons in the map I found an invisible wall where Rayman hits his head, odd...
I was playing around and noticed there's a secret passage next to the chute which leads to an invisible path, if I'm not mistaken this is probably what you hit your head on:
snip1.PNGsnip2.PNG

Also I was playing around with the ram in a hex editor and managed to find an alternate sprite of Rayman, seemingly half naked:

snip5.PNG :shock:

And a slightly glitchier view with a larger portion of the sprite sheet visible:

snip3.PNG
Is it possible to open that game on a computer? I thought it was on a super-rare catridge.

PluMGMK
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Re: Rayman 1

Post by PluMGMK » Wed Jul 05, 2017 7:51 am

The concept of Rayomz isn't entirely new then, I guess.

And yes Rock, Ocornut dumped the ROM.

Fifo
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Re: Rayman 1

Post by Fifo » Wed Jul 05, 2017 7:52 am

Rock_TBT wrote:Is it possible to open that game on a computer? I thought it was on a super-rare catridge.
The cartridge was ripped, you can download it here: https://bit.ly/2tP3Ljd

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