You mean letters and such? They shouldn't have; I have Polish letters among my font files too.Wiiola wrote:(regarding Polish characters)?
And hi, Wiiola! Long time no see.
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You mean letters and such? They shouldn't have; I have Polish letters among my font files too.Wiiola wrote:(regarding Polish characters)?
Dart wrote:Sometimes life just comes out of nowhere and demands a lot of your attention.
Dart wrote:Sometimes life just comes out of nowhere and demands a lot of your attention.
Yes, Rayman 3 and Rayman M/Arena definitely use the same engine, with some minor differences. It is an updated version of the Rayman 2 (& Donald Duck: Quack Attack) engine, which is an updated version of the Tonic Trouble engine itself.Wiiola wrote:Could you please remind me if we ever came to conclusion about whether Rayman 3 uses updated version of Rayman M/Arena's engine, which is an updated version of Rayman 2's, or not? Or how the things went?
Dart wrote:Sometimes life just comes out of nowhere and demands a lot of your attention.
Adsolution wrote:Aahh, you're exposing my Rule34 account.saerleiya wrote:RayFag'
Dart wrote:Sometimes life just comes out of nowhere and demands a lot of your attention.
Many engines are similar. But it's not only because games have similar mechanics that they use similar engines.Wiiola wrote: I think that PK (AKA [Disney's Donald Duck] PK: {Out of the shadows}) runs on an engine that seems to be similar to the one Rayman Arena runs on (with some tweaks that are similar to those from Rayman 3) - Donald controls very closely to any character from that multiplayer game, but you have to keep pressing the jump button mid-air to break the fall, he also takes falling damage when falling from bigger heights (and in order to swing like a character from Rayman Arena would when using a purple lum, the attack button must be pressed for the duration of the action).
Freaking final boss OP and super stylish. Too bad this game was so short, and maybe lacking balance between action and exploration. It could have been so much more. But considering where it came from (not a lot of comics around Powerduck at the beginning) it's still a good one.Wiiola wrote:Besides, I don't think the normal costume would work well in the last boss battle.
Dunno. The book says nothing about that. But hey, it says nothing about the hidden trailer of Yamakasi either .Shrooblord wrote:Wait, there's Polokus files in one of Rayman M's code files? Is this lazy dev-porting, or was he supposed to be a character at some point?
Adsolution wrote:Aahh, you're exposing my Rule34 account.saerleiya wrote:RayFag'
Dart wrote:Sometimes life just comes out of nowhere and demands a lot of your attention.
It's a nice concentrate of everything about Ramen, I'd say. Of course, ther are not talking abotu that Polokus, but they are about the cancelled RL version of "I'm sexy and I know it" from LMFAO. I'd like to listen to it, it's called "I'm Teensie and I love it" if I remember.Shrooblord wrote:I see this book is quickly turning into saerleiya's Bible of Ramen.
Adsolution wrote:Aahh, you're exposing my Rule34 account.saerleiya wrote:RayFag'
Maybe it depends on the console version? I tried playing the Gamecube one, too (which seems to be a lot more polished, what with better graphics in the menu, better shading effects overall, less hit points for weaker enemies, etc.).saerleiya wrote: Many engines are similar. But it's not only because games have similar mechanics that they use similar engines.
I know PK, I played it but it was around 8/9 years ago: Donald has a fall-slowing with his weapon, but it gives way less movement than Rayman's helicopter. Donald is also heavier in his movements and straffign is harder against enemies. The camera moves less fluently too. in my memories.
Agreed with you. The game had so much more potential, had it been based more on the PKNA even (which was originally run in 1996-2001, along with its successor, PK2, which ran from 2001 to 2002) - now that would make for something epic, instead of going for a half-cooked idea based on a scrapped prologue for what would eventually become Pikappa (and first 13-20 issues were translated to Superduck in English).saerleiya wrote: Freaking final boss OP and super stylish. Too bad this game was so short, and maybe lacking balance between action and exploration. It could have been so much more. But considering where it came from (not a lot of comics around Powerduck at the beginning) it's still a good one.
I found the line in the PS2 version of the game. Dunno if it's in other versions too, but that's possible. Also, I doubt it would even work, so I'm gonna write it off as leftover data that nobody bothered to clean up.saerleiya wrote:Dunno. The book says nothing about that. But hey, it says nothing about the hidden trailer of Yamakasi either .Shrooblord wrote:Wait, there's Polokus files in one of Rayman M's code files? Is this lazy dev-porting, or was he supposed to be a character at some point?
This. Two textures for the exact same character. Every single R2 character has only one texture/look and it doesn't change during the entire game. Clark is an exception because his state changes during the game because of the device.bunnieblaster wrote:technical limitations
Meh, if Ubisoft chose to develop a new one specifically for PK, then why not? But you are probably right. The issue was I didn't know Pk was created by Ubisoft when I I answered you back then XD...Wiiola wrote:So it doesn't have to be the same engine?
I actually discovered PK with the Pikappa version (only the first three issues though, I wasn't the one buying "Super Giant Scrooge" at that time, the French magazine for Donald, Mickey and co). First two were great, but the design change in the third one caught me a bit off-guard, plus the plot hadn't anything related to Evronians, which was a bit disturbing for a 10 year-old kid (but I liked the story with the 'clone'). Well, maybe I should buy all the issues at some point, it's probably one of the few comic series about Disney characters that I like (and Dimension M, maybe).Wiiola wrote:Agreed with you. The game had so much more potential, had it been based more on the PKNA even (which was originally run in 1996-2001, along with its successor, PK2, which ran from 2001 to 2002) - now that would make for something epic, instead of going for a half-cooked idea based on a scrapped prologue for what would eventually become Pikappa (and first 13-20 issues were translated to Superduck in English).
Adsolution wrote:Aahh, you're exposing my Rule34 account.saerleiya wrote:RayFag'
Dart wrote:Sometimes life just comes out of nowhere and demands a lot of your attention.