I'd really like that too, but for another reason. I once had a "discussion" with someone (it might've been you, actually) about the lore on the Knaaren. Even to this day, it still doesn't make sense to me that Reflux (referred to as the Champion of the Knaaren, so supposedly the strongest Knaaren) is the only Knaaren that you can harm at all. But after you've defeated him, you simply left the caves of the Knaaren which left many questions unanswered. I would like them to return at some point so that their lore could be explored a bit more, as not much is really known about them. Maybe even a small spin-off?Haruka wrote: I actually would like to see a return of the Knaaren in a future 3D Rayman game. They are part of my favourite things in Rayman 3.
I agree that they usually did a good job in building up a proper atmosphere for each level, but there's 2 tiny flaws for my personal taste:dartofthedavros wrote: Honestly I'm more so glad that their budgeting and assets went more into making each world feel more alive.
1. The Longest Shortcut seems out of place. I don't know, I just get the feeling that this is a level that was thrown into the game just for the heck of it. Sure, it might be nice to have a moment to take a breath and take things easy in between all the fighting, but I feel like it doesn't really add anything to the game. If anything, it feels like a level like Fairy Council where you're supposed to get familiar with the game mechanics (so basically a less atmospheric version of FC).
2. This is criticism on the highest of levels of course, but I personally feel like Hoodlum Headquarters did not have enough Hoodlums. Considering that there's a machine that can spit out Hoodlums every minute or so (and the fact that it's their HEADQUARTERS, for crying out loud), I was a bit disappointed on my first playthrough that HHQ didn't put much more focus on fighting. Part 2, ok, but Part 1 and Part 3 were more about platforming than anything else.