Rayman Headcanons

Talk about Rayman himself and Rayman games!

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StelzenBomber
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Re: Rayman Headcanons

Post by StelzenBomber » Thu Mar 14, 2019 8:42 pm

in my headcannon: Rayman origis story bit added in vita are non cannon

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Re: Rayman Headcanons

Post by PluMGMK » Thu Mar 14, 2019 8:46 pm

Most of us think that: Image

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Re: Rayman Headcanons

Post by Steo » Thu Mar 14, 2019 8:50 pm

It is ridiculous though, Globox is one thing and it's slightly more plausible, but Rayman's hair is a no no. :nono:
How much Ray may a Rayman man if a Rayman may Man Ray?
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Re: Rayman Headcanons

Post by StelzenBomber » Thu Mar 14, 2019 9:13 pm

I did not know thar poll existed

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Re: Rayman Headcanons

Post by Indy » Fri Apr 12, 2019 6:10 pm

I think there's a reason why we need a power-up in Rayman 3 to FLY.

Rayman, from what I understand and assume his probable age, when young he can't get off the ground without the help of a power orb.
In rayman 2 is the same principle, but at this age he's close to hit adolescence. He still requires assistance of a flight boost until adulthood.

After he defeated Admiral Razorbeard, Razor then set the Grolgoth to self-destruct, blowing the Buccaneer to pieces.
Now, being someone who watches nightmare fuel videos about the Chernobyl Nuclear Power plant disaster late at night, I think that our limbless boy might have suffered from exposure to the explosion.

Rayman is a pre-adolescent in R3, but his flight is heavily limited due to the Exposure. Look at the tips, his hair looks frayed. And given that he and the Glade's inhabitants can sleep for 300 years, his hair might recover in 50.000 years or less. Which is eternal compared to a human.
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Re: Rayman Headcanons

Post by PluMGMK » Fri Apr 19, 2019 10:42 pm

So you mean that his ultimate destiny is to have unlimited flight? Interesting theory.
Maybe that's why there haven't been any more games, it'd be tough to design around that for every single level. :fou:

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Re: Rayman Headcanons

Post by Indy » Sun Apr 21, 2019 12:29 pm

PluMGMK wrote:
Fri Apr 19, 2019 10:42 pm
So you mean that his ultimate destiny is to have unlimited flight? Interesting theory.
Maybe that's why there haven't been any more games, it'd be tough to design around that for every single level. :fou:
Not exactly.
He would have been granted that ability if only he wasn't exposed to the radiation. My latest theory is based on my observation.
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Re: Rayman Headcanons

Post by ZelenPixel » Sat Nov 16, 2019 10:25 pm

uh oh theres hasnt been a post in a few months here so i hope its ok if i make a new one
so anyway. uglette can and will kick ass.if you hurt her kids (or husband) She Will Obliterate You. i dont know how i came up with this but i like it
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still cant find a good sig so i guess im reusing the one i have on mario boards

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Re: Rayman Headcanons

Post by Elite Piranha » Sat Nov 16, 2019 10:46 pm

Well Globox can create rainclouds, so I don't see why Uglette shouldn't be able to develop/learn/awake some kind of magic ability.
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Re: Rayman Headcanons

Post by Steo » Sun Nov 17, 2019 1:19 am

ZelenPixel wrote:
Sat Nov 16, 2019 10:25 pm
uh oh theres hasnt been a post in a few months here so i hope its ok if i make a new one
Of course it's OK. As long as your reply can add value to the thread, there's no problem with it. :)
How much Ray may a Rayman man if a Rayman may Man Ray?
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Re: Rayman Headcanons

Post by Indy » Tue Nov 19, 2019 12:28 am

Ever since I watched Toy Story 3 where Buzz is reset to Spanish, I wonder if that happened to Henchman 1000 too.
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Re: Rayman Headcanons

Post by Elite Piranha » Tue Nov 19, 2019 5:08 am

Indy wrote:
Tue Nov 19, 2019 12:28 am
Ever since I watched Toy Story 3 where Buzz is reset to Spanish, I wonder if that happened to Henchman 1000 too.
That makes a lot of sense, I'll add that to my personal headcanon :mrgreen:.
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Re: Rayman Headcanons

Post by Indy » Sat Dec 07, 2019 7:31 pm

I think I may know the real reason why we will never see Razorbeard and his Henchmen ever again.

Just a heads-up: This isn't true by any means, so it's probably just a bunch of implausible bunk until Ubisoft themselves sheds light on this besides what's already been said in interviews or mentioned artbooks. I hadn't touched upon any Rayman games lately, so my knowledge is rusty at this point. So you're free to correct me on any of this.


According to Rayman's History artbook (the French one), Ubisoft commented that they didn't like Rayman 2 for it's heavy themes. This seems suspicious to me...
About a year later, they started developing the most well known spin-off game in the series, Rayman Multiplayer. It was released in November 2001 for Microsoft PC and Sony PlayStation 2. A North American version was released the year after, titled; Rayman Arena. And this is where the problem lies.
It lies among the playable characters you can unlock. Which are Razorwife, Tily, and the fan-favorite of all three, Henchman 1000.

The latter is more enticing than the rest, right? Well, maybe not to the developers... and some of you as well
From my observation, I presume Ubisoft would routinely use the Robo Pirates like they have done so with Globox, Teensies, and now Barbara.

But, post production of the GameCube version of Rayman Arena, they had a second thought.
All the playable characters in the game have a idle animation. Some of which are true or in tune with their character. Such as Razorbeard, he does a Irish River Dance because he has Irish ancestors and has a short temper. Razorwife puts on her make-up because she's one of the beauty-freaks. And finally, Henchman 1000 is known to bear a fake moustache, and a Spanish accent. His idle animation though? He stands tall for a second, then plops down on his metallic buttocks with his arms crossed. Like a lazy Mexican stereotype.


As a small studio compared to Activision, Nintendo, Sony, and Microsoft, a smidgen tiny bit of backlash would hurt them.
If I were to show the gif of this idle animation to some minorities, surely I'd receive comments what they think of it, and how it can be possibly improved.
It's maybe not a big deal to some people, but it is to many others. If Ubisoft were to bring the Robo-Pirates back, including Razorwife and Henchman 1000, I suggest they give H-1000 the El Buzzo treatment. During a fight or accident, H-1000's memory get's corrupted and now fluently speaks a different, foreign language. Just like what happened to Buzz Lightyear in Toy Story 3.

TL;DR: The Ubisoft not liking Rayman 2 was a possible cover-up of something controversial, or to hide something that could potentially ruin their image forever. Given how small they are.

Edit:
I forgot to mention that this is speculation afterall. It's not meant to be taken seriously, but I wanted to get it out there. And if this by any means is true, I did not write my hypothesis to make the heads @ Ubisoft look bad, nor Michel Ancel for that matter. I'm sure they're decent human beings, and they wouldn't want to offend anybody either. Not in the past, present, or the distant future.
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Re: Rayman Headcanons

Post by Elite Piranha » Mon Dec 09, 2019 6:20 am

Indy wrote:
Sat Dec 07, 2019 7:31 pm
And finally, Henchman 1000 is known to bear a fake moustache, and a Spanish accent. His idle animation though? He stands tall for a second, then plops down on his metallic buttocks with his arms crossed. Like a lazy Mexican stereotype.
When does that animation appear? I don't remember it. Even after watching some gameplay of Rayman M/Arena I'm unable to find anything offensive about the character, but the contrary, when I was a kid I always thought he was the coolest and was my favorite character to play with.

Besides, it is true that he says "ándale" which is a mexican slang, however his theme song is country music, which originated in the United States, so my guess is that he was inspired by a mixture of different elements, I don't think he was supposed to represent any specific culture.
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