Greeness wrote:Why not? Did we even attempt to do it?
Ancel posted the prototype ROM of Snes Rayman 1 after enough people asked him to do it, so why would the Rayman 4 devs disagree to it?
They wouldn't have given so much info to Unseen64 in the first place if they didn't want people to at least see what the game was about.
The info in the Unseen64 video came from an anonymous ex-Phoenix developer (all info is from their point of view) -- anonymous obviously because they don't want their name to be known. The fact that the prototype was not shared online along with the video means that person did not allow it, because we both know Unseen64 would have jumped at the chance to share the whole thing rather than one or two screenshots. I assume it's largely because contract terms simply don't allow them to share anything and the person who did already took a huge risk for his career sharing that stuff anonymously with Unseen64. It's also likely that not everyone who worked on it wanted it to be shared... it might not even have been in a stable enough state to be shared at all.
Those are all obstacles that don't apply to Rayman 1 for SNES. It was being developed by like 2 people IIRC, both of whom agreed to the ROM being posted online. I imagine that Ancel received permission from Ubisoft to share it online as well, and they treat it as some sort of relic from the past rather than something that's damaging for the brand.
However, you won't see Ancel sharing RRR' prototype, because far more people worked on this game and he seems to want to reuse some ideas from it in later titles. It was likely extremely buggy as well, judging by all the bugs in the stuff from the prototype that did make it into the final game.
Anyway, about Phoenix's Rayman 4, I think it's also the prototype I'm just the least interested in out of all unseen Rayman things in existence. The video convinced me that I don't even want to see their take on Rayman, because I don'tlike most of their ideas. They wanted to reboot the series while R3 had just come out and had been very successful, and their ideas for the reboot did not use any unique aspects from Rayman at all -- it could easily have been executed with a completely new IP.
Additionally, since the focus in the story was on the player's connection with a game character, rather than on Rayman and his world, I think the game's story would have received a similar backlash as when the focus shifted to the Rabbids rather than Rayman. At least Rabbids ended up being successful.
Greeness wrote:That's great to hear, altough I'm pretty sure he already commented on this topic.
He has indeed, but this time it's more explicit. Rather than "we'll need to bring him back again" he is outright saying that a Rayman 4
will release sometime after BG&E2 and WiLD. It sounds a little less like an idea and more like something that's actually going to happen. The fact that he's so confident about it, and that he keeps calling it Rayman 4, might indicate that a project is in early planning stages already...