Rayman 3 scores

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Dildo_Potter
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Re: Rayman 3 scores

Post by Dildo_Potter » Fri Aug 26, 2016 7:13 pm

Cut wrote:
The improved maximum score of 110.929 unfortunately makes it even harder to find enough stuff to make a new maximum score happen, especially because at current knowledge, it still requires to get the Green Gem in DOTK3 in some sort of combo, which seems absurd at the current time. There is a theoretical concept of how that could work (including a rolling superjump) but I highly doubt that it's even close to doable. If it was, we could even go for a 6000-combo though, which sounds fun.
I'm pretty sure there is no way to take the greem gem in combo, plus it's already hard to get with the lockjaw powerup (I'm sure you saw my video) so let alone taking it in combo with the powerup :fou2:
Cut wrote:I'll make sure to make a list of all "undocumented" findings in DOTK for the next post, since it should help you to explore some stuff and also avoid unnessecary work on combos that already exist.
Make that damn list already :noel:

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Re: Rayman 3 scores

Post by Cut » Fri Aug 26, 2016 9:08 pm

Okay then

part 1:
https://www.youtube.com/watch?v=0JEk0Ln4MGA

part 2:
It's possible to take the Matuvu by the Red Gems in combo and I know there is a video if it. I'm just too dumb to find it right now
you can also take the Matuvu near the Secret Room in combo with the mushroom. The trick is to hit the mushroom with a curved shot and then move yourself in the correct position (because there is no position where you can both hit the mushroom and zoom towards the Matuvu). The timing is tricky, but doable. Might do a video of it.
I'm still looking for ways to get the Matuvu near the entrance in combo, but unfortunately, this one is just super allergic against walls. You can take him from the other side of the pillar as long as you are standing on the ground. But all available yellow gems are in an elevated position where the ceiling above the Matuvu gets in the way, and I'm 99% sure that it's this ceiling that doesn't allow you to zoom through it.

part 3:
https://www.youtube.com/watch?v=lYTlKBtRzjE I fucked this one up
https://www.youtube.com/watch?v=RHO_6qHGb0I that's the rolling superjump I'm using. It's next to a yellow gem, but it's very likely that you will never get the perfect movement for a possible combo. You can make a combo with 5 other yellow gems before this one, so that's where the "possible" 6000-combo is coming from.
https://www.youtube.com/watch?v=ybDjTu8t7ls this one is dumb, because the game actually has a limit of how many timed gems can exist simultaneously. That's why I choose this suboptimal order of Gong - Cage - Cage, because that way, you pick up most of the gems from the first cage before the 2nd cage spawns his. Still I've never been able to get all 24 gems to spawn, but if you try this in a different order, you will see that the 2nd cage will spawn even less gems than in the video.

part 4:
I've investigated a bunch of time in getting the 2nd-matuvu in combo, but this one sucks as well. I actually found a spot somewhat close to a yellow gem where you can take him, but it's still probably too far. If it was makeable, possible 1250-points improvement right here.
https://www.youtube.com/watch?v=oD1r4ZpS1dE gotta maximize everything
https://www.youtube.com/watch?v=jNZIGm_EPdY I guess this one is doable. At least the rest of part 4 is somewhat harmless

part 5:
Kappa

part 6:
https://www.youtube.com/watch?v=O_bNEhZBvz8 do this

part 7:
https://www.youtube.com/watch?v=gZ2gwm4MM5Y use this one to get the red can
https://www.youtube.com/watch?v=uSgBPFJFuFk and then do this. This is designed to leave 5 gems on the ground, so that you can kill both Lavicrafts for 1000 points in combo each by using the blue can from the next room. I never filmed that combo because it's annoying as hell, but there's no reason why that shouldn't be doable.

And that's where we are right now.

I'd have to update my calculations to give you an exact idea of how many points are currently possible in DOTK (my sheet is outdated) but maybe I'll find time for that today. Also feel free to use the attached tool to calculate your combo ideas.
Attachments
Rayman Combo Tool 4.rar
(14.81 KiB) Downloaded 12 times

1234
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Re: Rayman 3 scores

Post by 1234 » Sun Aug 28, 2016 12:27 am

Dildo_Potter wrote:part 3: took no points, got the launching glitch and green gem for 10k+ combo xD
Luck and bad luck I guess. :lol: Anyway, in the end you still got a quite decent score.
Cut wrote:I actually completely "worked out" HH1 IPG-version
How many points can you actually get in HH1? That would be interesting to know.
Cut wrote:It's possible to take the Matuvu by the Red Gems in combo and I know there is a video if it. I'm just too dumb to find it right now
As far as I know you've "only" recorded an attempt, I can't remember a successful video. Anyway, your video should suffice at first, as you miss the matuvu only by a few ms and Maz also once confirmed that it's possible:
Maz wrote:By the way, I don't know whether someone else has succeeded in it by now, but in DOTK2, taking the Matuvu on the statue after collecting one of the 3 Red Gems is possible. My success rate is very low in doing so, but it works.
I think I'll take a look at some parts of DOTK today or tomorrow. If I find something, then I'll post it here of course.
Also thanks for the list Cut. Actually I think we're very close to a new maximum; I'd that less than 4k are missing (I'd have to update my calculations as well). Finding this points might be difficult though.
FC: 51.570 | CF: 129.750 | BOM: 100.899 | LOTLD: 122.659 | DOTK: 110.929 | LS: 43.200 | SBTC: 111.459 | HH: 119.849 | TOTL: 110.499

Total: 900.814

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Re: Rayman 3 scores

Post by Cut » Sun Aug 28, 2016 11:14 am

I updated my calculations and we're at 106.520 points currently (14.510/30.610/41.240/62.040/65.040/68.770/106.520). The first major step forwards would be to actually do the secret-room-combo in part 4 with both green gems for 7500 points in combo, that would bring us to 108.070 points. For non-PC-players, that could already be enough to beat the current maximum score, as they have the possibility to make a huge combo with the 4 Hoodlifters in DOTK7, using the Lums Glitch. If someone managed to get 8 lums out of those everytime, that would be an extra of 2520 points.

There is also one thing I want to test in DOTK4. You all might have seen this somewhat new glitch where, when you enter photo-mode and then switch right into zoom-mode, you are instantly zoomed out (bad explanation, I know). That trick might give us enough time to get the 2nd Matuvu in DOTK4 for an extra of 1250 points in combo.
1234 wrote:How many points can you actually get in HH1? That would be interesting to know.
38.500-ish points. Had to give up on combining the secret room with the green gem combo unfortunately. With playing HH2 optimally, PC players could then reach significantly more than 90k points after part 2 (I think it's even 92k, but I'm not sure. unfortunately, I have no notes about this, which is weird for me). That should be enough.

To quote DTUCC, our best shot at this is finding a hidden lockjaw in DOTK4 that was placed there accidentaly :P

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Re: Rayman 3 scores

Post by Dildo_Potter » Sun Aug 28, 2016 3:22 pm

I got 40.031 points in LOTLD part 1: I improved my alternative combo by 360 points. That enables me to possibly reach the "old" max score in LOTLD and not to feel like a shitty player, because yes, when you miss max score by 3k or more, you feel :sad:
edit :mrgreen:

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Re: Rayman 3 scores

Post by Cut » Sun Aug 28, 2016 4:11 pm

Cool to hear that you are making progress. Just to make sure, you know about the new maximum scores in LOTLD and DOTK? If not, check out here:

LOTLD: https://www.youtube.com/watch?v=bQq6y4ehY_I

DOTK: https://www.youtube.com/watch?v=Pn-pxHEEbwc (the tricks are linked in the video)

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Re: Rayman 3 scores

Post by Dildo_Potter » Sun Aug 28, 2016 5:33 pm

Yeah 8) And yes, I know about the new max scores in LOTLD and in DOTK, and that's pretty much what I learnt since I came back here to play R3. I mean I missed all the IPG stories, the new glitches like the one when we use look mode to make a superjump and surely tons of others. I missed the max score in DOTK by 45 points: https://www.youtube.com/watch?v=Aygs0Wjs6dk

In LOTLD I tried your trick and no way to manage it.

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Re: Rayman 3 scores

Post by Cut » Sun Aug 28, 2016 5:43 pm

You mean just the clip through the wall? That one is actually very easy once you got down how to move. If you're talking about the combo itself, that's fair. It takes some time to get that.

I guess it's fine if you don't worry about those 45 points. DOTK is one of the easiest level to get back to maximum score again, so that's fine.

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Re: Rayman 3 scores

Post by Dildo_Potter » Sun Aug 28, 2016 6:31 pm

For LOTLD I was indeed talking about the clip through the wall. I will listen to your advice and go for it (for the new max).
DOTK is the easiest for me, it's all about basic combos involving green gems.

I'm in LOTLD2 right now and I was wondering about the hoodlum combos: what about killing the hoodblaster, the caporal and the hooodstormer without taking anything before (except the vortex and maybe one yellow gem), so that I renew the vortex, take the gems in the water and the mushroom with its gems, kill the caporal who has the lockjaw, then I take the gems on the ground, I kill the hoodstormer, I jump on the balloons and take the yellow gems until I reach the last caporal, and kill the hoodstormer that appears at the end of the wave. I think that it must be a huge combo.

EDIT: using your tool: first wave=1120 points (simply killing 3 hoodlums with the vortex)
second wave=6060 points.
total=7180 points
Mandm's method brings 46490-40720=5770 points.
Last edited by Dildo_Potter on Sun Aug 28, 2016 10:14 pm, edited 1 time in total.

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Re: Rayman 3 scores

Post by Cut » Sun Aug 28, 2016 7:49 pm

For the clip through the wall, Rayman's orientation should be 1/3 towards the gate and 2/3 against the wall, so slightly to the right. Then jump while pressing forward, and then press right midair. Once you've got it, you'll get the hang of it.

In LOTLD2, there is a shitton of versions for almost every room, there is even an IPG in this part, so you can basically do whatever you want. Vortex strats are somewhat simple, I never used them but there is a clear walkthrough for them so that shouldn't be problematic. In the first room, you should just go with what you like most, there are more points to be won or lost in the Matuvu-Tribelle-Room, as well as in the secret room. If you make sure to get the Green Gem for 6k in combo, that should give you enough of a boost. What's your score after part 1 anyway?

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Re: Rayman 3 scores

Post by Maz » Sun Aug 28, 2016 7:53 pm

Finally came around to finishing my No-Glitch-Game:

FC: 41.430
CF: 109.259
BOM: 83.500
LOTLD: 121.099
DOTK: 109.789
LS: 42.880
SBTC: 99.999
HH: 109.009
TOTL: 104.499

I'm very happy with my Score in LS, but FC and SBTC especially need to be improved ASAP. There's also still stuff I have to investigate in BOM and then there's also CF, but still, I don't see me getting a lot more than 830k with my approach. Nevertheless, 821k is definitely an okay Score for now :)
FC: 54.450 | CF: 131.900 (PB: 134.150) | BOM: 100.899 | LOTLD: 122.619 (PB: 123.839) | DOTK: 118.640 | LS: 43.110 (PB: 43.470) | SBTC: 110.479 | HH: 120.609 | TOTL: 118.689

Total: 921.395 (old savegame, current Total: 902.045)

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Re: Rayman 3 scores

Post by Cut » Sun Aug 28, 2016 8:47 pm

wow, that's looking fantastic. BOM is a funny case, all these fantastic scores, but in this level, we're really running on vapor when it comes to No-Glitch-Scores. Really shows off what a stretch it must have been to even invent combos that allow for 100k in this level. Thinking back, there were also times where it seemed impossible to max out DOTK without the Knaaren Glitch, that was also one of the levels where, when you played everything optimally, could reach the maximum score with maybe 1000 points of wiggle room.

What am I missing in CF? That figure looks kind of weird.

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Re: Rayman 3 scores

Post by Dildo_Potter » Sun Aug 28, 2016 10:28 pm

Cut wrote:For the clip through the wall, Rayman's orientation should be 1/3 towards the gate and 2/3 against the wall, so slightly to the right. Then jump while pressing forward, and then press right midair. Once you've got it, you'll get the hang of it.

In LOTLD2, there is a shitton of versions for almost every room, there is even an IPG in this part, so you can basically do whatever you want. Vortex strats are somewhat simple, I never used them but there is a clear walkthrough for them so that shouldn't be problematic. In the first room, you should just go with what you like most, there are more points to be won or lost in the Matuvu-Tribelle-Room, as well as in the secret room. If you make sure to get the Green Gem for 6k in combo, that should give you enough of a boost. What's your score after part 1 anyway?
Very well detailed, thanks man.

Well I'm aiming for a 62k+ for this part 2 even though I've troubles getting the matuvu in combo. Plus I won't use an IPG ever. I merely feel it a lack of skill, I mean I won't feel ok.
And I've already posted my score on this page: 40.031 points.

edit: 66.929 points!! :hinhinhin: fuck you microsoft :yeah: That's Improvement.

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Re: Rayman 3 scores

Post by 1234 » Mon Aug 29, 2016 12:47 am

Cut wrote:14.510/30.610/41.240/62.040/65.040/68.770/106.520
I calculated the points too and my results are a little bit different, maybe we can clarify it. :)

Part 1: 14550 - 14550: I'm not sure, whether it's known, but on the platform with the blue can it's (to my knowledge) possible to break the piggybank, then take the three yellow gems from the platform below and finish off with the gems from the piggybank. The combo is worth 840 points, maybe that's the difference.

Part 2: 16140 - 30690: There's a difference of 40 Points between our calculations. It's possible to jump over all three yellow gems and still reach the moving platform. Maybe that's where the difference comes from.

Part 3: 10910 - 41600: As far as I know it's possible to pass almost all gems at the beginning, you only need to take the 3 yellow gems near the green (poisonous?) liquid (50 points). Then take the lockjaw and return to the beginning. Once you're there, you can take the 2 yellow gems and the red one with the powerup (180 points), and play the vine combo also with the lockjaw (600 points).

Part 4: 22380 - 63980 (In case the 2x7500-green gem combo works): For the case that the improved green gem combo works you calculated 22350 points (i.e. 30 points less). I'm not sure, maybe I did a mistake, but that'd be the points: 1st Matuvu Combo: 930 / 2nd Matuvu Combo: 780 / Pillar Combo: 690 / Green Gem Combo: 19830 / Gem Combo: 150. Can you compare this with your results?

Part 5: 3000 - 66980: Same

Part 6: 3730 - 70710: Same

Part 7: 37890? - 108600?: I assumed that in the first combo you can kill the elite monger and the hoodo with one hit (4760 points). According to one of your posts, following lavicraft combo should be possible: RYYYY|LBLB (In this case L stands for Lavicraft and B for Black Lum) (3340 points), feel free to correct me If I'm wrong. If that combo is doable, maybe you could even break the wooden door in time? It would give you 40 points more.

--> In total we can get ~107100 points without the 2x7500 combo and maybe 108600 with this combo.
Cut wrote:38.500-ish points.
Nice! If you end the part with a score like that, then you won't even need any of these crazy combos in part 2 I think. :o
Maz wrote:FC: 41.430
CF: 109.259
BOM: 83.500
LOTLD: 121.099
DOTK: 109.789
LS: 42.880
SBTC: 99.999
HH: 109.009
TOTL: 104.499
Gratulations, looks really great! :bigup: I could be jealous regarding LS, I still have "only" ~41k. :? Did you actually calculate how many points you could get, if you played every level perfectly?
Dildo_Potter wrote:Well I'm aiming for a 62k+ for this part 2 even though I've troubles getting the matuvu in combo. Plus I won't use an IPG ever. I merely feel it a lack of skill, I mean I won't feel ok.
I wouldn't say that you lack skill if you use the IPG, e.g. in TOTL the maximum of ~117k is definitely harder than the current non-IPG maximum. However when you use this glitch to simply get the old maximum, then it makes the regarding level clearly much easier, so about LOTLD you're right.
Speaking about LOTLD, cool score, now nothing should prevent you to get the maximum (at least the old one) in this level. :wink:
FC: 51.570 | CF: 129.750 | BOM: 100.899 | LOTLD: 122.659 | DOTK: 110.929 | LS: 43.200 | SBTC: 111.459 | HH: 119.849 | TOTL: 110.499

Total: 900.814

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Re: Rayman 3 scores

Post by Cut » Mon Aug 29, 2016 9:08 am

@1234: thanks for your calculations. Just assume that yours are correct, since I only updated my calculations from 2014, so I probably just missed some things. How does the Lockjaw-Vine-Combo work? I assume there is a superjump involved since the door closes?

Also, since you appear to aim for higher goals in LS, maybe you could help us to manage this: http://www.youtube.com/watch?v=-Dbck_hA ... e=youtu.be
44.700 points when? :P
DildoPotter wrote:Plus I won't use an IPG ever. I merely feel it a lack of skill, I mean I won't feel ok.
After all, it's a question of what you are intending to do. As 1234 said, TOTL is a lot harder with the IPG than without, and the entire 2nd part was completely reinvented with this glitch, making the combos extremely interesting. That's what I liked about it so much in the past, that it turned a somewhat boring part into an absolutely fantastic part. In LOTLD however, you're right in that the IPG trivializes the effort to reach the required amount of points for the maximum score (even though there are some IPG-combos that I would consider more difficult than their non-IPG counterparts).

Anyway, if you are interested in going for the 117k in TOTL, I could make a walkthrough for that. I still think we don't have one that explains everything well enough.

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Re: Rayman 3 scores

Post by Dildo_Potter » Mon Aug 29, 2016 10:04 am

I totally agree with what you say regarding IPG's. So it's simple: we use them when needed :P and don't use them when we can anyway reach the max score without them.

What is this dude trying? https://www.youtube.com/watch?v=-Dbck_h ... e=youtu.be

And in TOTL, 117k :shock: of course I want a walkthrough!
1234 wrote:Speaking about LOTLD, cool score, now nothing should prevent you to get the maximum (at least the old one) in this level. :wink:
Especially when I got
Dildo_Potter wrote:edit: 66.929 points!! :hinhinhin: fuck you microsoft :yeah: That's Improvement.
without IPG :hinhinhin: :fou:

edit: LOTLD part 3: 93919 points :mrgreen: :mryellow: :hinhinhin:
I have a secret for part4 0 point. I can share if you want. ok I filmed the whole part 4 0point. upload later.
I'm in part 5 now.Cut, I managed to do the clipping many many times, I'm just struggling with the extreme timing. :?

Edit: I've rarely seen a combo this insanely hard:
my struggles:
-kick the hoodblaster in time with powerup
-clip again through the fence first try
-get the red gem in combo then kick the hoodblaster with the powerup
-rocket the moving hoodblaster

the rest is easy:
-kill the rest
-take the green gems

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Re: Rayman 3 scores

Post by Cut » Mon Aug 29, 2016 1:21 pm

DildoPotter wrote:And in TOTL, 117k :shock: of course I want a walkthrough!
Alright, I will make sure it will be done soon.
DildoPotter wrote: Edit: I've rarely seen a combo this insanely hard:
Yeah I know, it's pretty bad. The problem is the RNG, you need good timing on the 2nd hoodblaster and there is almost nothing you can do to guarantee that. It took me several days to do this. If you can make it to the 2nd hoodblaster somewhat consistently, you're on the right track. I only got him in the right moment twice, and the 2nd attempt already was the final one. Also a very important thing to learn is the exact spot where you can walk through the gate back to the shock-rocket, because you don't want to get stuck there ever, and the movement is a little unintuitive.

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Re: Rayman 3 scores

Post by 1234 » Mon Aug 29, 2016 3:43 pm

Cut wrote:@1234: thanks for your calculations. Just assume that yours are correct, since I only updated my calculations from 2014, so I probably just missed some things. How does the Lockjaw-Vine-Combo work? I assume there is a superjump involved since the door closes?
No problem; but as I said, I'm not completely sure, whether the green gem combo in part 4 and the lavicraft combo in part 7 work. Did you actually succeed in the lavicraft combo?
As for the vine combo, you can avoid that the door will get closed by jumping over the area, where this usually will be triggered. You can see it for example in this video. After you got the lockjaw you simply exit the room in the same way as you've entered it, the door won't get closed. That means you don't need a SJ. I could try to make a video of the combo including this trick.
By the way, the video above is probably the current speedrun WR. I didn't watch it completely yet, but maybe it includes some helpful tricks/glitches.
Cut wrote:Also, since you appear to aim for higher goals in LS, maybe you could help us to manage this: http://www.youtube.com/watch?v=-Dbck_hA ... e=youtu.be
44.700 points when? :P
I don't think that I'll succeed in it, especially since many top players already tried this. I can still make some attempts, maybe there will be a trick for that ...
@Dildo_Potter: The "dude" is DTUCC. :P He tried to combine the five crowns from the top level with the breakable wall below. If that worked, we could get the green gem for 1500 points more.

As for the combo in LOTLD 5: For me it's also one of the worst combos in the game. After many tries I gave it up and settled for a lower score, i.e. 122289 points, by playing an easier version. If the combo gets too annoying you could do the same. :wink:
By the way, did you get too many points in part 3, so that you had to search for a way to finish part 4 with 0 points? :lol:
FC: 51.570 | CF: 129.750 | BOM: 100.899 | LOTLD: 122.659 | DOTK: 110.929 | LS: 43.200 | SBTC: 111.459 | HH: 119.849 | TOTL: 110.499

Total: 900.814

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Re: Rayman 3 scores

Post by Cut » Mon Aug 29, 2016 4:41 pm

1234 wrote:@Dildo_Potter: The "dude" is DTUCC. :P He tried to combine the five crowns from the top level with the breakable wall below. If that worked, we could get the green gem for 1500 points more.
The key to this trick is, that for some weird reason, opening the secret room gives you 10 points, so you basically have to find the sweet spot where you can open the secret room from outside the furthest away. If you got that down, this should actually be doable. It's just the kind of trick that you won't try for more than 30 minutes in a row without throwing up.

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Re: Rayman 3 scores

Post by Maz » Mon Aug 29, 2016 6:47 pm

Finished FC with 47.460 Points (only needed ~2-3 hours for Part 3, surprisingly) and improved BOM to 85.720; my ideas worked out and I was able to get the Matuvu in Part 4 for 2.000 Points while still getting the Green Gem for 9k. I also got the Matuvu for 500 in Part 1, so this is pretty much a perfect Score.
1234 wrote: Did you actually calculate how many points you could get, if you played every level perfectly?
I'm currently on it, but I have a question: Cut, could you please elaborate on that 43.200 for LS? I double-checked my calculations, but ended up with "only" 43.140 Points for the maximum. My Scores after each Part are 29.210, 35.180 and 43.140. What am I missing? And speaking of missing...
Cut wrote: What am I missing in CF? That figure looks kind of weird.
It's probably been a while since you played Part 4 for the maximum, but I guess you can still remember the pain of using the Hoodstomper-Combo for the maximum? Like, sometimes not all 27 Hoodstormers would spawn and things like that? Let's just say stuff happened, and I purposely went for a Combo with only 26 Hoodlums :P

Good luck to Potter with LOTLD, that Combo in Part 5 is ass.
FC: 54.450 | CF: 131.900 (PB: 134.150) | BOM: 100.899 | LOTLD: 122.619 (PB: 123.839) | DOTK: 118.640 | LS: 43.110 (PB: 43.470) | SBTC: 110.479 | HH: 120.609 | TOTL: 118.689

Total: 921.395 (old savegame, current Total: 902.045)

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