Rayman 3 scores

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1234
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Re: Rayman 3 scores

Post by 1234 » Sat Sep 24, 2016 2:17 pm

Cut wrote:Ok, I think the problem is actually caused by your antivirus-software then. I reuploaded the Combo Manager with an Install Wizard rather than a naked .exe-file, so that it shouldn't look suspicious to your software anymore
Thank you! Unfortunately I must say that it still doesn't work. :| One improvement is that my antivirus isn't making any trouble any more. But when I doubleklick on the .exe, I get a new error message. It says that the application could not be downloaded and that some needed filed are missing in the application. However during the download actually no error message occured. If you want and if you have some time, I can send you the .txt of the details of the message per PM or I can post it in the Combo Manager topic. I mean these places are maybe more fitting than the scores topic. :wink:
Maz wrote:I don't really care about the tings, but I'd like to take guesses anyway :D [...]
I just noticed that I messed up the numeration, there's two times "8.)". :?
In both "8.)" and "9.)" I actually meant level, but let's change it to part then.
Also thanks for guessing. I'll reveal the answers probably this evening. I can already say that you're mostly very accurate. :o
I don't really care about the tings either, but if you're also not interested, then I'll maybe keep them, except if you change your mind or if someone else will give it a try and take some guesses. :)
Dildo_Potter wrote:FC first try: ~32k
CF:103.639 gave up master kaag combo
BOM: just finished 83.634
LOTLD:122.039
gotta play the rest when I want
Now half of the way to 800k is passed. Good luck in the rest of the levels! :)
Last edited by 1234 on Sun Sep 25, 2016 12:10 am, edited 2 times in total.
FC: 51.570 | CF: 129.750 | BOM: 100.899 | LOTLD: 122.659 | DOTK: 110.929 | LS: 43.200 | SBTC: 111.459 | HH: 119.849 | TOTL: 110.499

Total: 900.814

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Re: Rayman 3 scores

Post by Dildo_Potter » Sat Sep 24, 2016 4:19 pm

dotk 110.839

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Re: Rayman 3 scores

Post by Dildo_Potter » Sat Sep 24, 2016 4:50 pm

ls 40.664

1234
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Re: Rayman 3 scores

Post by 1234 » Sun Sep 25, 2016 12:04 am

Once again your DOTK-score is extremely close to the "old" maximum. Well done! :)

@Maz: I'm a little bit late with the answers, but anyway:

The structure:
X.) Your guess - Correct answer (hopefully :P ) --> guess/answer ~ question

1.) 3000 - 3851 --> 78% ~ items in the game
2.) 2200 - 2353 --> 93% :o ~ yellow gems in the game
3.) 300 - 446 --> 67% ~ red gems in the game
4.) 102 - 150 --> 68% ~ piggybanks in the game
5.) 26 - 26 --> 100% ~ mushrooms in the game
6.) 107 - 108 --> 99% ~ hoodblaster in the game [Did you count it or did you guess so precisely :shock: ]
7.) 300 - 383 --> 78% ~ enemies (without hoodflyer) in the game
8.) LOTLD3; 29 - LOTLD6; 73 --> 0%; 40% ~ part with most red gems; amount of these gems
9.) CF2; 15 - CF2; 15 --> 100%; 100% ~ part with most hoodblaster; amount of these hoodlums
10.) SBTC2; 130 - SBTC2; 207 --> 100%; 63% ~ part with most yellow gems; amount of these gems

Since your guesses were mostly really good, I gave you the 250 tings. I know that you don't really care about them, but I wrote that I'll give 25 tings for every most accurate answer, so I simply did it. :P

Is there actually a possibility to create tables in the Wiki here?

As for the Combo Manager, I made some other tries to solve the problem, like reinstalling MS .NET Framework or other stuff, but to no avail.
By now I'll continue with LOTLD. Maybe someone will hit on an idea later on. :wink:
FC: 51.570 | CF: 129.750 | BOM: 100.899 | LOTLD: 122.659 | DOTK: 110.929 | LS: 43.200 | SBTC: 111.459 | HH: 119.849 | TOTL: 110.499

Total: 900.814

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Re: Rayman 3 scores

Post by Cut » Sun Sep 25, 2016 10:09 am

1234 wrote:I can send you the .txt of the details of the message per PM or I can post it in the Combo Manager topic. I mean these places are maybe more fitting than the scores topic
Yes, just send me everything you encounter. That's what the Combo Manager Thread is for!

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Re: Rayman 3 scores

Post by Maz » Sun Sep 25, 2016 2:44 pm

Well, even if I don't care too much, I'll take what I can get, so thanks 1234! :D

Finished BOM with 88.530 Points. Just a heads-up, because the Glitch-Version of BOM might need every tiny improvement now: You can gain a measly 20 Points in Razoff's mension during the final Combo. It works similarily to the Green-Gem-Combo in this part - you simply take all Gems but one, THEN you hit him for 30, then you collect the remaining Gem and then you do the Razoff-Glitch. Who knows what these 20 Points could be good for later on, lol.
FC: 54.450 | CF: 131.900 (PB: 134.150) | BOM: 100.899 | LOTLD: 122.619 (PB: 123.839) | DOTK: 118.640 | LS: 43.110 (PB: 43.470) | SBTC: 110.479 | HH: 120.609 | TOTL: 118.689

Total: 921.395 (old savegame, current Total: 902.045)

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Re: Rayman 3 scores

Post by 1234 » Sun Sep 25, 2016 6:48 pm

Awesome score Maz!
I wonder, why we didn't find the 20-points-improvement much earlier. Nice find! :D
If I'm not mistaken, we can get 100660 points after part 5 now. However there's still Cuts' idea left, which would give us additional 1320 points, leading to 101980. Also Cut said that he succeeded in all critical parts of the combo, so it's quite likely possible.
Cut wrote:Again you play the beginning the standard way. After killing the two Slapdashes, you go to the next room and kill the Hoodblaster with the Vortex, then take the Green Gem. Collect all yellow gems, kill the Hoodblaster and screw the Mushroom to go up. Kill the Hoodblaster near the cage as late as possible, get the Lockjaw and again kill the Hoodblaster behind the trunk as late as f*cking possible. Roll down and jump on the mushroom where the Green Gem was located. Fire a fist towards the Spineroo. For this to work, you don't even need the red arrow on him, it's enough that your shot points exactly at him, that way you can kill him even though you stand as far away as possible from him. Rush to the starting room like a mad man, and when you're about to jump onto the solid wooden bridge at the starting room, break open the piggybank to keep the combo alive. Kill the Hoodblaster on the left leaf (you have to weaken him), quickly roll back to the Piggybank and collect all the yellow gems before they disappear and immediately jump back to the starting room to kill the 2nd Hoodblaster still within the 6-second-combo from the first Hoodblaster. Then take the Red Gem and finish with the Matuvu or vice versa.
I'm trying to record some parts of the final combo in LOTLD 3 now. After some tries I can say that the critical piggybank connection should be possible; however yet I didn't completely succeed in it. I also have a question: At the beginning of the combo, after taking the first matuvu, you break the remaining piggybank and then kill the hoodstormer. The problem is that the hoodstormer is not always in the right position so that you won't reach him in time. Do anyone know how to make him be consistently in the needed place?
FC: 51.570 | CF: 129.750 | BOM: 100.899 | LOTLD: 122.659 | DOTK: 110.929 | LS: 43.200 | SBTC: 111.459 | HH: 119.849 | TOTL: 110.499

Total: 900.814

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Re: Rayman 3 scores

Post by Maz » Mon Sep 26, 2016 11:13 am

Don't quote me on this, but I think the position of the Hoodstormer is - unfortunately - RNG-based. As far as I know, there's 2 spots where he could be in; one of these spots being behind the teensie pillar (which is the spot where you can get him in Combo without any problems) and the other one is on the other side of the bridge (meaning, like, 10 miles away from you). He constantly changes his position between these 2 places, and I'm afraid that his location at the time he WOULD be killed is solely down to luck :tssk:

Some other stuff I want to get out of the way:

BOM1 - The first Red Gem in Combo
Unfortunately, you can't get all 3 Yellow Gems in Combo if you go for this; to get the required fall speed, you need the extra height from the Throttle Copter.
In this Part, I also tried to stand on the edge of the mushroom with the TC on it, then roll off to swim through the swamp to then get to one of the gems on the other side with a powersuit, but the TC always ran out literally as I got there. Anyway, with this you can now get 3.190 after Part 1.

CF2 - The Tribelle-Combo (retarded version)
I was stupid and took the other 2 Gems before I made the video, but yeah, this is how you're supposed to get the second Tribelle for 1.500. This Combo is straight-up cancer; try playing it and see why for yourself.

CF2 - The ultimate Hoodcamp-Combo
Unfortunately, it seems like my Powerup-Timeframe is very slightly extended whenever I'm recording (maybe because of the fluctuating framerate or something). Normally, you can't kill the Hoodblaster in front of the gate with the Lockjaw, but since you can just equip the HMF and run back to get him, that's not really a problem. The reason why this is an issue is because in the video, it seems as if it might be possible to just get the 3 Yellow Gems on the ledge with the HMF and then simply collect the Red Gem without a Powersuit (which would be worth even more Points), but when not recording, I could just barely get the Red Gem without having the HMF run out. Just to let you know. Also, note that you can gain another 40 Points by getting the first Red Gem as item No. 5 (4 Yellow Gems + breaking the Piggybank beforehand).

SBTC3 - 3-Hoodlock-Combo
I was talking about this before. This combines 2 areas; I missed out on some kickflips which could've made the Combo even bigger, and my attempts at making the connection between the 2 Hoodlocks possible otherwise were unsuccessful so far, but who knows - maybe we can do something with this one day...

SBTC3 - Some extra Kickflips in the final Combo
The Kickflip before the Red Gem I mentioned. At the second spot, you can actually get stuck on the wall and perform a ridiculous amount of kickflips (I once got from ~800 to 3-4k-ish Combo-Points just because of that). Also, you can ideally get 4 or more kickflips by falling down (instead of just 2 like in the vid). Afterwards, you're supposed to just drive back up and get the additional Flip on the left side, but I messed that up on my attempt.
If everything works in your favor, you can potentially get a final Combo worth 15k+ this way; which still a long shot from MandM's Score, of course :P
FC: 54.450 | CF: 131.900 (PB: 134.150) | BOM: 100.899 | LOTLD: 122.619 (PB: 123.839) | DOTK: 118.640 | LS: 43.110 (PB: 43.470) | SBTC: 110.479 | HH: 120.609 | TOTL: 118.689

Total: 921.395 (old savegame, current Total: 902.045)

1234
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Re: Rayman 3 scores

Post by 1234 » Mon Sep 26, 2016 9:03 pm

Insane videos, thanks for posting! :D

I guess MandM has either found a spot, where he can do a ridiculous amount of kickflips, or he managed to do some additional connections. Actually, if we find "only" three more spots for an extra kickflip in the right place, we'll probably be able to get everything until the green gem in one combo.

Unfortunately my vacations are over now :( , but the next week and the week thereafter should be quite relaxed, so I hope to get the combo in LOTLD 3 done until then.
FC: 51.570 | CF: 129.750 | BOM: 100.899 | LOTLD: 122.659 | DOTK: 110.929 | LS: 43.200 | SBTC: 111.459 | HH: 119.849 | TOTL: 110.499

Total: 900.814

Cut
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Re: Rayman 3 scores

Post by Cut » Tue Sep 27, 2016 5:50 pm

Thank you very much for all those amazing findings :)
I'm very sorry that I couldn't contribute as much as I wished in the past weeks, but to make up for that, I'm going to include some of my walkthroughs into the Wiki this week, including Maz's FC-walkthrough. I also recorded basically everything in HH1 IPG version except for the Green Gem Combo because I found an improved version of that and I originally intended to upload them all together, so these should be coming soon as well.

Also, there is going to be a Rayman 3 Stream on Thursday evening, where it's all about the final Combo in HH3 :)
And I might decide to randomly stream from time to time when I start to play DOTK for 112+ points, so stay tuned for that!

EDIT: I also found a cool improvement in HH2 :)
In the Tribelle-Combo, it's possible to go up with the Shock-Rocket, take the lower one of the two yellow gems on the boxes and shoot the Elte Hoodmonger with the Rocket for 500 points in combo. Video will follow :)

EDIT2: I decided to just upload what already is there in HH1, so at least it doesn't look like I've been a lazy fuck in the past days. Nothing spectacular here, but well, it's something.

https://youtu.be/RzOYN0aCbdM
https://youtu.be/vSDyslpM2_w
https://youtu.be/DKgO8ru9EYI

What I still have to record is the Green Gem Combo, I found a way to combine the secret room with the Door and then the Hoodlums. I at least think that it's possible to get the Grim Keeper and the Matuvu for 2500 in Combo, but that's very hard to pull off, so I'll have to see what version I'll end up filming. But I hope I can get this done eventually (god damnit, how long have I been sitting at this part now?). What I also should record is the super-version of the Warehouse-Combo where you take everything in one combo, including the cage (but excluding some other yellow gems and the Hoodboom). I've been fiddling around with that, and it turns out, that the preparation is very easy if done correctly.

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Re: Rayman 3 scores

Post by Maz » Tue Sep 27, 2016 8:43 pm

I'm happy to see that I could help you with the Warehouse, looking forward to your new Green-Gem-Combo! :D

As for your improvement in HH2, you can actually do something even better, but that's insanely difficult: Take the Yellow Gem on the left box and jump off, taking the Gem in front as late as possible while falling down. You can reach the other group of Yellow Gems on time afterwards by jumping on the box and rolling forward (going by my experience, you will almost always take 2 Gems this way; it'd be better to just get 1 because you'll have more time to adjust). Shoot the Hoodmonger to keep the Hoodoo occupied, then take the last Yellow Gem as you jump backwards, and send a curved shot towards the Elite Monger as late as possible. If done perfectly, you will fall into the Shock Rocket just as your fist connects with the Elite Monger, thus giving you 1.000 Combo-Points for the Hoodlum since you've taken 5 Gems beforehand. Afterwards, you can quickly climb back up, equip the HMF, convert the Black Lum from the Elite Monger, break the Wooden Door, then collect the Red Gems and from there on continue as you usually would.

I have succeeded in connecting the 5 Gems, I've succeeded in equipping the Shock Rocket before hitting the Elite Monger but admittedly, I've never gotten both to work at the same time. This Combo easily replaces the "old" Fairy-Hole-Combo as the hardest RNG-independent Combo because a lot of stuff can go wrong, a.k.a. it's not really worth going for it.

Also, cool to see that there'll be another stream soon, definitely looking forward to that as well!

Edit: BTW, new stuff came up in CF1... that walkthrough will never be finished at this rate :tssk:
FC: 54.450 | CF: 131.900 (PB: 134.150) | BOM: 100.899 | LOTLD: 122.619 (PB: 123.839) | DOTK: 118.640 | LS: 43.110 (PB: 43.470) | SBTC: 110.479 | HH: 120.609 | TOTL: 118.689

Total: 921.395 (old savegame, current Total: 902.045)

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Re: Rayman 3 scores

Post by Cut » Wed Sep 28, 2016 12:17 pm

New Stuff? PogChamp

Quick heads up, we're not only going to explore HH3 in Thursday's stream, but also the Russian Version of Rayman 3, since I managed to get a copy of that. If you're don't know what could be interesting by that, tune in :)

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Re: Rayman 3 scores

Post by PluMGMK » Wed Sep 28, 2016 2:06 pm

Extra Slapdash in FC?

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Re: Rayman 3 scores

Post by Cut » Wed Sep 28, 2016 2:42 pm

Well yeah, wasn't too hard I guess :P

I'd also like to find out if there's more differences than that, the FC-Slapdash is pretty obvious and early in the game, so
I'm not surprised that this one is well known. There might be more, but I guess that wouldn't be too interesting in a stream.

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Re: Rayman 3 scores

Post by bunnieblaster » Wed Sep 28, 2016 4:15 pm

The extra slapdash in FC is also there in the Mac version of the game I've discovered recently.
Image

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Re: Rayman 3 scores

Post by PluMGMK » Wed Sep 28, 2016 4:39 pm

I think BadGuy discovered that years ago. Josh claimed that his version could be made to spawn it too, by running as administrator on Vista. I don't know if I've tried that with the GOG version (I think not, in which case I guess I should!).

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Re: Rayman 3 scores

Post by Maz » Wed Sep 28, 2016 5:16 pm

That will certainly be interesting to see; we saw André enter the Fairy Council with only 2 Slapdashes in tow, so unless another Slapdash is missing this will be a total mess "lore-wise".

In terms of scoring, I can only see the Slapdash being relevant in conjunction with the IPG. Perhaps you can take the Gems inside the Piggy-Room and drop down to kill the Slapdash, then quickly get to the upper level to collect the Gems and then get the Matuvu for 2.500 in Combo, but I'll guess we'll see about that tomorrow ;)
FC: 54.450 | CF: 131.900 (PB: 134.150) | BOM: 100.899 | LOTLD: 122.619 (PB: 123.839) | DOTK: 118.640 | LS: 43.110 (PB: 43.470) | SBTC: 110.479 | HH: 120.609 | TOTL: 118.689

Total: 921.395 (old savegame, current Total: 902.045)

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Re: Rayman 3 scores

Post by PluMGMK » Wed Sep 28, 2016 5:21 pm

The "lore" was already messed up, since we meet a Hoodblaster posing as Globox, in addition to the other Hoodlums.

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Re: Rayman 3 scores

Post by Maz » Wed Sep 28, 2016 10:01 pm

Well, now that I think about it, there's actually a loophole there; André can turn Red Lums into Hoodlums, so both the third Slapdash AND the second Hoodblaster could make sense, theoretically speaking. All he had to do was scare a Red Lum or two which happened to be inside the Fairy Council.
FC: 54.450 | CF: 131.900 (PB: 134.150) | BOM: 100.899 | LOTLD: 122.619 (PB: 123.839) | DOTK: 118.640 | LS: 43.110 (PB: 43.470) | SBTC: 110.479 | HH: 120.609 | TOTL: 118.689

Total: 921.395 (old savegame, current Total: 902.045)

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Re: Rayman 3 scores

Post by 1234 » Wed Sep 28, 2016 10:22 pm

Cool Combos Cut! :P

Good to know that there'll be another stream. Tomorrow evening sounds fine, until then I should be home.
So far I saw only a picture of the extra slapdash in FC, so it'll be interesting to see it in the stream. :)

Also since you want to take a look at HH3, you'll maybe also try to renew the lockjaw. If so, you can attempt to take one gem below the hook and then kill the elite monger in time. I missed him by a split second, but maybe you'll succeed in it.
Did you actually try the box glitch in HH3? I mean the one, where you jump on the edge of a box and then get launched upwards. This is the faster method to reach the level with the hoodboom and the piggybank (compared to the hook-method). I guess it's quite inconsistent, but in case there's a trick or sth. to increase the success rate, we could use it to renew the lockjaw.

By the way, Maz, in BOM3 glitchless, it's possible to include the piggybank and the two gems in the long combo. After killing the stumbleboom as late as possible, you have to wait ~6 sec, and then kill the incoming hoodblaster with the dollar-sign with a curved shot. Quickly get the lockjaw, use the hook to get up and break the piggybank. Continue with the two gems and then kill the hoodblaster. Now you have much time to jump down again and kill the remaining hoodblaster.
Maybe you succeeded in it yourself already, but to make sure, I thought to let you know. :wink:
FC: 51.570 | CF: 129.750 | BOM: 100.899 | LOTLD: 122.659 | DOTK: 110.929 | LS: 43.200 | SBTC: 111.459 | HH: 119.849 | TOTL: 110.499

Total: 900.814

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