Rayman 3 scores

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supmachin
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Re: Rayman 3 scores

Post by supmachin »

That's useful to know, ty.

By the way when I try to insert my key into the Hall of Fame of RaymanPC, I got this error message: "An error occurred connecting to the remote server.
" is that normal?
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Steo
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Re: Rayman 3 scores

Post by Steo »

That shouldn't happen, and I've never seen it before. Your score shows as 559917 currently, is that up to date?
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FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
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Re: Rayman 3 scores

Post by supmachin »

Well the score I'm trying to enter is inferior to 559k currently, and is from the Dolphin version. Once I finish the game with the PC version I'll try to enter the key, maybe that's the problem. Or use another account I created to see if it works when there is no key yet associated with the account.
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Re: Rayman 3 scores

Post by Hunchman801 »

supmachin wrote: Sun Sep 01, 2019 8:25 pm By the way when I try to insert my key into the Hall of Fame of RaymanPC, I got this error message: "An error occurred connecting to the remote server.
" is that normal?
This must mean that Ubisoft have discontinued the service we were using to validate Rayman 3 keys. :(

I'll try to get in touch with them, but none of my contacts still work there so this might take a while. :| In the meantime, I'm happy to take your word for it and update your score manually.
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supmachin
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Re: Rayman 3 scores

Post by supmachin »

I don't have yet a good score to update, but I'll gladly screenshot you when I have a score I want to upload, thank you!

What is the name of the service by the way?
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Re: Rayman 3 scores

Post by Hunchman801 »

It's just a custom endpoint they developed for us back when I was in touch with a few guys at Ubi. I just hope it's not lost forever. :oops2:
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supmachin
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Re: Rayman 3 scores

Post by supmachin »

I tried to do The Land of the Livid Dead today but I'm stuck right after the first matuvu combo... I should be getting the rocket with the stack of 2 tortoise, but there is only one tortoise in the area even after multiple restarts, how come? :o
Has the game been patched or something?
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Re: Rayman 3 scores

Post by Steo »

supmachin wrote: Sat Sep 07, 2019 10:19 pm I tried to do The Land of the Livid Dead today but I'm stuck right after the first matuvu combo... I should be getting the rocket with the stack of 2 tortoise, but there is only one tortoise in the area even after multiple restarts, how come? :o
Has the game been patched or something?
The GameCube version only has one turtle on the lower level, the other one is on the upper level for some reason. All other versions of the game have the two turtles in the bottom area, but GameCube seems to be slightly different in a few ways. Even the placement of the first Lockjaw in LOTLD part 2 is different on GameCube.
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FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
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Re: Rayman 3 scores

Post by supmachin »

Okay that explains that, thanks! I'll find another way, there is plenty of points to be taken in this level anyways :)

Another issue I had was in Clearleaf Forest for the last combo in the upgraded version: https://www.youtube.com/watch?v=Ilg3pYknKCg I tried several times but I don't manage to get the lock on the ennemy at the floor (~0mn21s -> 0mn23s in the video) so I can't connect the whole combo with the Tribelle. It didn't matter ultimately because I didn't get enough points to use this whole combo as my final combo, and stopped at 94.902 to use the original last combo in part 4 instead, but if I manage to get right the first super-jump of this level I might need to use the optimal last combo relatively soon. Any idea?
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Re: Rayman 3 scores

Post by Steo »

That's much more updated than the way I had done it, a lot more complicated too, but worth a lot more points. I basically kept messing up at that part anyway, but I still just about had over 100k.
Image
FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
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Re: Rayman 3 scores

Post by supmachin »

I managed almost the maximum score in LOTLD, got 122.617 points instead of 122.619. I used save states though, but even with that the last combo was super difficult... I managed to have the same score as the guide in TLS, even though the shoe / matuvu / green gem combo was insanely difficult as well, even with save states.
So now I am trying to do DOTK and I am following Maz's playthrough. I managed to do after multiple tries (with save state, still can't do very hard combos without it :| ) the first difficult combo, the hoodlum combo, and thus has managed to get to part 2 with the same score as the video in part 1.

However, I'm stuck early in part 2 since I can't do the first mushroom / matuvu combo: https://www.youtube.com/watch?v=CSN2lGAGo-0&t=112s

I have already seen this "snapshot" trick before but I don't really get how it works, and even trying to do it that way I can't get the matuvu in time after breaking the mushroom with a curved shot. Got any tips / ideas?
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Re: Rayman 3 scores

Post by Maz »

Hi there, maybe I can give some insight on your problems.

1.) The Hoodblaster on the floor in CF3: Yeah, that one likes to screw things up. Most likely, you are standing too close to the edge, which makes it so it's out of Rayman's field of vision. You have to take a few steps back in order to get the crosshare.

2.) The Snapshot-Trick: First of all, before you can use the Snapshot-Trick, you'll have to use the Look Mode once. (Note: if you pause the game - i.e. press ESC on the PC version - it will reset, meaning even if you entered Look Mode, the Snapshot-Trick won't work anymore. After pressing ESC, you will have to use the Look Mode once more before you can use the trick again.) After that, whenever you use the Snapshot option, you will get the ability to buffer Look Mode. Basically, you just hold the Look Mode button while you are in Snapshot Mode, and once you leave the Snapshot Mode (while still pressing the Look Mode button) you will immediately be in Look Mode. That's about as good an explanation as I can give, hope that helps clear things up.

And yes, some Matuvus (like the one in DOTK2 you've mentioned) are STILL hard to get even with that trick. As for myself, I usually need several tries to succeed in that Matuvu-Combo, because the in-game camera is your worst enemy in this game and you can't really see anything in that position. After getting the hang of the Snapshot-Trick, it's all about practice. So hang in there! :winkgrin:

Edit: Also, what Steo said. Leave that RNG-based piece of shit named Bog of Murk for when you've gotten good scores in all the other levels.
FC: 54.450 (PB: 55.280) | CF: 131.900 (PB: 134.150) | BOM: 100.899 | LOTLD: 122.619 (PB: 123.839) | DOTK: 118.640 (PB: 122.070) | LS: 43.110 (PB: 43.470) | SBTC: 110.479 | HH: 120.609 | TOTL: 118.689

Total: 921.395 (old savegame, current Total: 902.045)
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Re: Rayman 3 scores

Post by supmachin »

Thank you, that's exactly the kind of information I was looking for!

I did not know you needed to have activated look mode at least once for this trick to work, so I didn't understand why I couldn't reproduce what I saw on videos. I didn't know either pausing the game (which I do frequently to save state for example) was resetting this look mode thing, so I wouldn't ever succeed in this matuvu combo.

Thanks to you I was able to do the first matuvu combo of DOTK2 after a few tries. The one with the red gem I didn't manage to yet though, and I was too tired to keep trying, but I should manage to do it eventually.

I'll try for CF3 when I'll do another run of CF, for now 108k is a good enough score.

And yeah I will probably do BOM last since it's so much of an hassle, for now I focus on DOTK / SBTC / HH.

I still have a question though, I watched your single segment run of Fairy Council (https://www.youtube.com/watch?v=LlogNrJ0CLs) and the one of 1234m (https://www.youtube.com/watch?v=WPgaeF9vEu8). I couldn't do the 4 matuvu combo so I lost some points, and on the GC version afaik you can't have the vortex powerup without killing the crab monster, but I am wondering how you can have 54.000 / 55.000 points in this level, since on the videos only ~47.000 points are shown. Where are the other ~7-8k points?
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Re: Rayman 3 scores

Post by Maz »

Regarding Fairy Council:

https://www.youtube.com/watch?v=f_A-iX5ZgOI 1234 and I lost a decent amount of Points right off the bat. Both of us got the Matuvu for only 1.000 Points as opposed to the maximum of 1.250, and we broke this room into a couple of smaller Combos instead of one big one.

https://www.youtube.com/watch?v=2q-CylQiINY As you can see, it's possible to skip the 3 Gems at the end of the first room, and it's also possible to get the Yellow Gem from the first Dwarf, which neither 1234 or I bothered with. It's not worth too many additional Points, but many small "errors" add up in the end.

https://www.youtube.com/watch?v=N5ILLCDVoRc Another small improvement. Doesn't look like much, but if you skip the Piggybanks and leave them for when you have the Vortex, you can actually gain a few hundred Points.

https://www.youtube.com/watch?v=ZujH7f6Pakg This right here is the major culprit. This Combo is insanely hard (and apparently not even possible on some systems), i.e. you succeed maybe once every few dozen attempts, so you obviously don't bother with it in single segment runs. 1234 and I both lost a few thousand Points here (yes, it's THAT much).

https://www.youtube.com/watch?v=5a5CtYpwtgE Another instance of a minor improvement. As you can see in 1234's attempt, he used a much safer approach which didn't even include 2 of the fairies in this Combo.

https://www.youtube.com/watch?v=lK7XBDfLuRo We both lost over a thousand Points by playing easier Combos in this room as well.

I don't remember exactly, but I think putting all of this together leads up to a Score of 54.9X0 by the end of the level.
FC: 54.450 (PB: 55.280) | CF: 131.900 (PB: 134.150) | BOM: 100.899 | LOTLD: 122.619 (PB: 123.839) | DOTK: 118.640 (PB: 122.070) | LS: 43.110 (PB: 43.470) | SBTC: 110.479 | HH: 120.609 | TOTL: 118.689

Total: 921.395 (old savegame, current Total: 902.045)
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Re: Rayman 3 scores

Post by Steo »

I couldn't manage some of the more difficult combos on certain levels, so some of my scores could be improved, but it can be a lot of effort too. Some levels have such difficult combos that you might perfect one, then screw up another, meaning you need to restart and try perfect the first one again. SBTC is another example of having many combos that you might be likely to screw up on. BOM is definitely the worst by far though.
Image
FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
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Re: Rayman 3 scores

Post by supmachin »

I see, thanks for the information!
I guess I won't do FC again for a long time.

I got stuck on the 2nd matuvu combo in DOTK2 (https://www.youtube.com/watch?v=CSN2lGAGo-0&t=129s) for a long time. Basically 2 situations happened:
1) I'd activate the snapshot mode after moving back, so that the gem isn't taken yet / the combo bar hasn't appeared yet, but when getting out of snapshot mode, Rayman would fucking move forward each and every time and fall, thus I can't take the matuvu.
2) I activate the snapshot mode a bit later so that Rayman is "stable" with both feet on the ground, thus he doesn't move forward when I get out of snapshot mode. However, since I waited a bit too long the combo bar is already there when I'm in snapshot mode, and thus I can't look at the matuvu fast enough.

I thought I needed a better start position of something to avoid 1), but it just didn't work. Then I realized that maybe I could prevent Rayman from moving by himself and falling in the first case, thus being quick enough to look at the matuvu in combo. And it finally worked :D, basically I had to quickly press the R trigger again when getting out of snapshot mode so that Rayman stabilize by straffing. After only a few tries it worked and I can finally move on to DOTK3.

I had to restart DOTK3 a few times because I didn't notice that you shouldn't take the three yellow gems at the start but only two (since the first is used later in a combo), and then after restarting I didn't realize you couldn't go back if the door closes with a cinematic when you go get the lockjaw at the start, so another restart lol.

DOTK3 takes quite a long time and is not especially easy, for so little points, so my reward for managing DOTK2 is not as great as I imagined x), but at least I can move forward.

edit: well I am stuck again :) this time here: (https://www.youtube.com/watch?v=CSN2lGAGo-0&t=218s) in the green gem combo from DOTK3, I don't really understand how you do the SuperJump displayed here: it does not seem like a normal superjump, so I don't really get what inputs I should do (tried look mode when hitting the floor so far). I'll try to look in the wiki since there are a lot of SuperJump versions, I might find what I am looking for here.
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Re: Rayman 3 scores

Post by Steo »

I managed to get too many points on DOTK. I'm on part 8 with 97642. :lol:

EDIT: I didn't realise there was a newer method. I ended up with 110,450. I know I could have gotten about 500 more points if I collected the gems in a different order, but it was hard enough just getting into the room and managing to combo the hoodlums without doing all of that. I'm pretty happy with that score anyway.
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FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
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Re: Rayman 3 scores

Post by Maz »

Congratulations on your score, Steo! No need to worry about those 500 points; if you want to push your total as far as possible, at some point you'll have to go for the max in part 7 anyway.
supmachin wrote: edit: well I am stuck again :) this time here: (https://www.youtube.com/watch?v=CSN2lGAGo-0&t=218s) in the green gem combo from DOTK3, I don't really understand how you do the SuperJump displayed here: it does not seem like a normal superjump, so I don't really get what inputs I should do (tried look mode when hitting the floor so far). I'll try to look in the wiki since there are a lot of SuperJump versions, I might find what I am looking for here.
That's just a regular Rolling SuperJump (RSJ), where you hold strafe and roll towards a ledge, hoping that you get launched into the air.

The jump beforehand is not necessary, but I'd recommend it. Strafing shrinks your hitbox, so it's hard to get the Yellow Gem to the left. Jumping on the other hand extends your hitbox, so you have a larger margin of error with regards to your movement patterns. Other than that, there's no method to this. It's literally just rolling and praying that you get to the Green Gem on time.
FC: 54.450 (PB: 55.280) | CF: 131.900 (PB: 134.150) | BOM: 100.899 | LOTLD: 122.619 (PB: 123.839) | DOTK: 118.640 (PB: 122.070) | LS: 43.110 (PB: 43.470) | SBTC: 110.479 | HH: 120.609 | TOTL: 118.689

Total: 921.395 (old savegame, current Total: 902.045)
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Re: Rayman 3 scores

Post by Steo »

Thanks. I'm not sure which level to do next, but I know there's definitely room for improvement on a few of them. Some combos are really tough though.

I could never get that RSJ to work properly for me, I always needed had to do it the other way where I grab the lockjaw and quickly do the ESJ from the platform below. The problem for me with the RSJ is that once you attempt it, you're collecting the yellow gem, so if it fails, you have to restart. When I was doing it with the lockjaw and only the green gem, it was worth 3000 points, but you'd be doing really well if you actually managed the RSJ to get both the green gem in combo with the lockjaw. At least if the ESJ fails though, the lockjaw can be renewed and it can be attempted again, but it's worth way less points.
Image
FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
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Re: Rayman 3 scores

Post by Maz »

That's why I was stuck in DOTK3 for the better part of 6 months back when I played it. Getting the Green Gem for 3k is still ok; yes, getting the RSJ to work properly AND getting the emerald in Combo is still random, but at least you have time to line yourself up. With the 6k version, you have no time to adjust directions, so it adds even more to the randomness. And the 9k version is an entirely different beast, don't even get me started on that...

Pair that with the fact that you do nothing but boring stuff for 5-10 minutes before you can even attempt the RSJ-Combo and you got yourself what's (imo) the most frustrating part to play in the entire game. I'll even take the first part of the Longest Shortcut over this, because at least you're doing something all the time. I can see how you'd get frustrated with trying to get the Green Gem in Combo. But like you said, you miss out on several thousand Points (and also the opportunity to go for the max in part 7), so at some point, one has no choice but to go for it.

Looking at your Scores, I would recommend you try to get the secret room in LS1 after getting 2 consecutive Shoe hits. If everything else goes well, that should get you to 40k-ish Points for now (seems like you got one of the Green Gems for only 6k instead of 9k), so - best case - an easy additional 3k. Other than that, your Scores seem to be at a high enough level already that improving any of your Scores could prove quite annoying :P
FC: 54.450 (PB: 55.280) | CF: 131.900 (PB: 134.150) | BOM: 100.899 | LOTLD: 122.619 (PB: 123.839) | DOTK: 118.640 (PB: 122.070) | LS: 43.110 (PB: 43.470) | SBTC: 110.479 | HH: 120.609 | TOTL: 118.689

Total: 921.395 (old savegame, current Total: 902.045)
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