Rayman: Revenge of the Dark

Show off your arty creativity here! Post fanfics, paintings, drawings, and anything Rayman that you have made!

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Rsandee
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Re: Rayman Fangame (NOT MINE)

Post by Rsandee » Wed Sep 02, 2009 7:22 pm

This looks awesome.... but how are you gonna make the second phase @ the cave of Skops?
Rayman needs an firefly to see in the level

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Re: Rayman Fangame (NOT MINE)

Post by PluMGMK » Wed Sep 02, 2009 8:32 pm

RayFan9876 wrote: Image
Is there a way to make the proboscis open-ended? It looks kinda stupid the way it is.
@Rayman4321: I don't think the Caves of Skops are in this game.

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Re: Rayman Fangame (NOT MINE)

Post by Acarr » Wed Sep 02, 2009 8:38 pm

Rayman4321 wrote:This looks awesome.... but how are you gonna make the second phase @ the cave of Skops?
Rayman needs an firefly to see in the level

A big dark 3D cave of skops, where you could easily get lost in? Awesome!
Image

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Re: Rayman Fangame (NOT MINE)

Post by PluMGMK » Wed Sep 02, 2009 8:43 pm

Acarr wrote: where you could easily get lost in?
Oh, no!!! If the Cave is in it, I hope the beautiful pan-pipe music is there unaltered.
Last edited by PluMGMK on Wed Sep 02, 2009 9:29 pm, edited 1 time in total.

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Re: Rayman Fangame (NOT MINE)

Post by Acarr » Wed Sep 02, 2009 8:46 pm

I just got an image of playing Rayman through a cave, (only going forwards with occasional turnings) where you have to chase the glowworm, otherwise you're stuck in darkness, with objects like moving platforms etc. getting in the way. ^^
Image

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Re: Rayman Fangame (NOT MINE)

Post by Adsolution » Wed Sep 02, 2009 9:59 pm

Drolpiraat wrote:It seems to be getting better and better...
Still, could you lower the bloom rate a little bit? All that light kinda hurts my eyes. XD
Thanks. :P I gues I'll lower it. I'll post another picture later.

@PlumMGMK
I'll make his proboscis hollow, whatever the community thinks it should be for the best result to everyone.

@Rayman4321
This isn't Rayman 1, this is Rayman 1.5 ~ Revenge of the Dark. Although, I could make a cave level. CryEngine2 (the engine for this game) supports dynamic lights, meaning it casts real shadows, and can handle other lights that also cast their own shadows. So all I'd have to do is attach a light to Rayman's fist that casts about 15 feet maybe?

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Re: Rayman Fangame (NOT MINE)

Post by PluMGMK » Sun Sep 06, 2009 10:51 pm

Is Picture City in this game?

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Re: Rayman Fangame (NOT MINE)

Post by Adsolution » Mon Sep 07, 2009 2:22 am

PluMGMK wrote:Is Picture City in this game?
I do not believe so. It will feature the Picture City music though in a clouds level. :P

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Re: Rayman Fangame (NOT MINE)

Post by PluMGMK » Mon Sep 07, 2009 3:52 pm

RayFan9876 wrote:It will feature the Picture City music though in a clouds level. :P
Wonderful!

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Re: Rayman 1.5: Revenge of the Dark

Post by Adsolution » Tue Sep 08, 2009 3:20 am

I'm working on Band Land right now. I'll upload some screens when I have more than an embarrassing amount done.

aka once I've modeled some 3d bongos!

EDIT:

Maybe not 3D Bongos, but take a look at some of this!


http://willhostforfood.com/users/R/rayfan9876/BL1.jpg
http://willhostforfood.com/users/R/rayfan9876/BL2.jpg
http://willhostforfood.com/users/R/rayfan9876/BL3.jpg
Last edited by Adsolution on Tue Sep 08, 2009 11:34 pm, edited 1 time in total.

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Re: Rayman 1.5: Revenge of the Dark

Post by Sabertooth » Tue Sep 08, 2009 10:08 pm

RayFan9876 wrote:I'm working on Band Land right now. I'll upload some screens when I have more than an embarrassing amount done.

aka once I've modeled some 3d bongos!
Can't wait to see that! Will Mister Sax return as well as Moskito?
BestXIII wrote:The knaarens are very big shitass! :grrrrrr:

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Re: Rayman 1.5: Revenge of the Dark

Post by PluMGMK » Tue Sep 08, 2009 10:15 pm

I can't imagine that Mr. Sax would be very easy to model.

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Re: Rayman 1.5: Revenge of the Dark

Post by Adsolution » Tue Sep 08, 2009 11:35 pm

Mr. SAX probably won't come back, but you never know, although probably not. :P Actually he wouldn't me very hard to model at all.

Take a look at some of this! (Click on the links for the full pics, because this site seems to cut them in half if they're too big)

http://willhostforfood.com/users/R/rayfan9876/BL1.jpg
http://willhostforfood.com/users/R/rayfan9876/BL2.jpg
http://willhostforfood.com/users/R/rayfan9876/BL3.jpg
Image
Image
Image

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Re: Rayman 1.5: Revenge of the Dark

Post by Sabertooth » Wed Sep 09, 2009 3:28 am

Wow, these are amazing! I can't wait to see the clouds :)
BestXIII wrote:The knaarens are very big shitass! :grrrrrr:

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Re: Rayman 1.5: Revenge of the Dark

Post by Holy Crap » Wed Sep 09, 2009 8:05 am

No Mr Sax? Awww....
Image

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Re: Rayman 1.5: Revenge of the Dark

Post by spiraldoor » Wed Sep 09, 2009 2:34 pm

Don't forget the slippery platforms from Band Land in R1! They'd be cool in 3D; maybe Rayman cound slide along them, like grinding on a rail in Tony Hawk's Pro Skater! :P

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Re: Rayman 1.5: Revenge of the Dark

Post by PluMGMK » Wed Sep 09, 2009 4:03 pm

WOW!!! :shock: Are they static or moving?

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Re: Rayman 1.5: Revenge of the Dark

Post by Adsolution » Wed Sep 09, 2009 10:33 pm

PluMGMK wrote:WOW!!! :shock: Are they static or moving?
Their stems currently bend in the wind, (the game has dynamic wind effects) and I'm working on them having some animations, such as blinking and some hovering animations. :)

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Re: Rayman 1.5: Revenge of the Dark

Post by PluMGMK » Wed Sep 09, 2009 10:51 pm

Wow! It's amazing what you can do with modern technology. Compare this to the amount of glitches and problems with the R1 engine.

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Re: Rayman 1.5: Revenge of the Dark

Post by Adsolution » Thu Sep 10, 2009 1:46 am

LOLZ :mryellow: I also see that signature thing caught on. :P

You guys wanted to see the clouds right? I believe Sabertooth did anyway. I tried to model it as close to the original 2D sprite as I could. Although seriously, the cloud is made up of a bunch of spheres. It took like 4 mins.
Image

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