1234 wrote: ↑Tue Nov 10, 2020 3:40 am
1.) The recent inclusion of the Noirôdeur reminded me to ask whether there is an official name for the insect-like creatures near the lanterns in the Bog of Murk as well (see image below or this video
)? The texture file is called "mar_mosk_spritegen", so "mosk" might be related to its name, quite possibly "moskito".
1234 wrote: ↑Fri Nov 13, 2020 5:49 am
I know they're rather insignificant, but probably not much more than e.g. the Noirôdeur. Also, they are the only creatures in the game I could think of that I didn't see being included in any article and whose name I don't know, and I like to have things complete.
But, if the texture file is the only potential hint to its name, I guess we can just leave it be for now.
1234 wrote: ↑Mon Nov 16, 2020 4:38 am
I quickly looked into the GC version of R3 with the web version of Raymap. There I could see a proper name for the two insect swarms in BOM1, that being "sctvOUT_mosquitoes". While the names in the game files usually don't coincide with the official names, in this case I think it shoud be ok to assume the creature to be a "Mosquito" without any other name and to include it in the respective article
. Any objections?
As Hunch said, despite their very small role in Rayman 3
, Noirôdeurs "deserved" an article since they were mentioned in the game press kit, and also on the French official website. This wiki article can help the fans who saw or remember that name to identify them.
So you're telling me we have an article for every creature in Rayman 3
except these mosquitoes?
3D creatures at least, should we speak about the 2D creatures?
I suppose it won't be a big issue to create an article for them, after all, it won't be the first small article about a creature.
Hey, we even have small articles about creatures that were scrapped from a game!
Concerning the name, again as Hunch said, the article for the giant mosquitoes isn't the place to talk about them.
Hm... The "mar" in "mar_mosk_spritegen" is probably for "marais
" (French name for "marsh
I think we can use this, and "sctvOUT_mosquitoes".
So their name would be "marsh mosquito".
Or "marshes mosquito"? I have a doubt for the singular form.
Hunchman801 wrote: ↑Sat Nov 14, 2020 1:34 pm
Nice find! I guess we could call them light blue Lums.
I think these Blue Lums haven't been mentioned on the wiki because the multiplayer part of Rayman 3
on GBA isn't as known as the single player one.
Especially given that it's hard to use it nowadays.
I'm not sure about the name... Is there any information in the sprite files?
I was wondering if we could speak about them in the main Blue Lum article, but it would be confusing since there are already Blue Lums in the game.
A new article will be clearer.
Hunchman801 wrote: ↑Mon Nov 16, 2020 11:37 am
Maybe we can start with a sprites section and migrate to multiple infoboxes on a case by case basis?
Sprites inclusion is always tricky...
In my opinion, sprites are mainly interesting for pages with multiple infoboxes. Mainly enemies like the different types of Henchmen and some creatures like the Popolopoï.
The French article for the Hoodstormer indeed proves that a page with multiple infoboxes has a good presentation.
I think the same method can be used on most English pages, since the content is often similar and the image galleries allow to fill a lot of space.
For some pages, an expansion of the content and/or the addition of new images will be necessary, which can be easily done. Take the Hoodmonger Soldier, for example:
Well, I admit even with this method, some pages will still seems a little empty.
I'm pretty happy of what I manage to do with the French pages of the Ninja Crabs and the Podocrocks a few weeks ago, but let's face it, there is not much to say about them in Hoodlums' Revenge
Concerning objects and major characters like Globox... I don't think adding infoboxes with a little sprite will be interesting for them. It's better to keep a lot of classic screenshots, to show in which situation we meet them.
If we have a big 3D texture or a big UbiArt sprite, it's interesting since it can be analyzed in detail by the visitors, but it's not the case for small 3D textures and sprites.
Sprite galleries at the end of a page could be interesting for some cases like Murfy or the cages, but if it's only for one sprite, like the Stones of Thought in Rayman 3
on GBA, I don't think it will be necessary to have it. A very small image in the middle of big screenshots and textures isn't very aesthetic.