Rayman 2 - Texture Hacking - Tutorial!
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Re: Rayman 2 - Texture Hacking - Tutorial!
Hmm, if memory serves, the Dreamcast version had the best texture quality from all versions of Rayman 2, I think it'd be nice to see its textures in the PC version.
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Re: Rayman 2 - Texture Hacking - Tutorial!
Wow! Does this mean we can now extract the PC textures? I've always wanted to take a close look at some of those!
Play Rayman Arena (PC) online with friends~! (Or here.)
Dart wrote:Sometimes life just comes out of nowhere and demands a lot of your attention.
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Re: Rayman 2 - Texture Hacking - Tutorial!
Very much so, though those tools were released by a member called MixerX some time ago, so that ability's been a thing for a few months now.
I do recommend you try it, I've been poking around, and I've just discovered that there was a third coloured magic sphere in addition to the orange and blue ones, complete with its own stand too!
I do recommend you try it, I've been poking around, and I've just discovered that there was a third coloured magic sphere in addition to the orange and blue ones, complete with its own stand too!
Re: Rayman 2 - Texture Hacking - Tutorial!
Sadly, the textures of Dreamcast can't be converted lol (I didn't even managed to watch them)Master wrote:Hmm, if memory serves, the Dreamcast version had the best texture quality from all versions of Rayman 2, I think it'd be nice to see its textures in the PC version.
Yeah, it's the red one right?Master wrote:Very much so, though those tools were released by a member called MixerX some time ago, so that ability's been a thing for a few months now.
I do recommend you try it, I've been poking around, and I've just discovered that there was a third coloured magic sphere in addition to the orange and blue ones, complete with its own stand too!
Also, I modified the HUD, it's still pretty crappy, need help
Download it here: https://www.dropbox.com/s/q2cntifw0h0kp ... 20v1.1.zip
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Re: Rayman 2 - Texture Hacking - Tutorial!
Hmm, I'll give it a shot meself and get back to you as well.
As for the DC issue, I did a bit of quick googling, not got much, but this was somewhat fascinating: http://snesorama.us/board/showthread.ph ... h-TexMod..
As for the DC issue, I did a bit of quick googling, not got much, but this was somewhat fascinating: http://snesorama.us/board/showthread.ph ... h-TexMod..
Re: Rayman 2 - Texture Hacking - Tutorial!
Dunno why but this is bad, it isn't what I call a "proper ripping" lolMaster wrote: As for the DC issue, I did a bit of quick googling, not got much, but this was somewhat fascinating: http://snesorama.us/board/showthread.ph ... h-TexMod..
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Re: Rayman 2 - Texture Hacking - Tutorial!
While I agree, I think it could come handy in obtaining textures that could replace the PC version's.
Re: Rayman 2 - Texture Hacking - Tutorial!
I might attempt at ripping the Dreamcast versions textures.
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Re: Rayman 2 - Texture Hacking - Tutorial!
If that's the case, bonne chance!
As for the HUD for DarkRay, this is what I managed:
As for the HUD for DarkRay, this is what I managed:
Re: Rayman 2 - Texture Hacking - Tutorial!
Wow, that is very well done, Master.
Re: Rayman 2 - Texture Hacking - Tutorial!
OCG I had already written to you in another post, stop to call me Lexis, I'm Raymania here.I actually thought Lexis himself made it in GMod or something like that.
Yes Master, the image who I'm inserted is indeed Garry's Mod. Is not bad how mod.That image probably came out of something like Garry's Mod, it doesn't really look like anything official to me.
Last edited by RAYMANIA on Mon Apr 21, 2014 8:20 pm, edited 1 time in total.
Re: Rayman 2 - Texture Hacking - Tutorial!
I am not calling you Lexis to poke fun at you, I simply like that name better than Raymania.
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Re: Rayman 2 - Texture Hacking - Tutorial!
Nice! The Magic Spheres' and Magic Sphere Pedestals' colours were something I thought I'd be innovating in my upcoming game - but it appears not!Master wrote:Very much so, though those tools were released by a member called MixerX some time ago, so that ability's been a thing for a few months now.
I do recommend you try it, I've been poking around, and I've just discovered that there was a third coloured magic sphere in addition to the orange and blue ones, complete with its own stand too!
Heh and Master, I feel like, instead of getting sad, evil Dark Rayman should get angry red eyes and look deep into the player's soul when he's hurt, as to blame them.
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OCG, while I agree, that doesn't mean you should go against Raymania's wishes for you not to call them Lexis.
Play Rayman Arena (PC) online with friends~! (Or here.)
Dart wrote:Sometimes life just comes out of nowhere and demands a lot of your attention.
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Re: Rayman 2 - Texture Hacking - Tutorial!
Hehe, I get ya' Shroob. I'm not very well versed with making such a thing from scratch though (or indeed, from any of these current 'uns). Anyone is more than welcome to come up with a more apt alternative. I've just modified the hues of the original textures.
Re: Rayman 2 - Texture Hacking - Tutorial!
Ok, then call me Lexis :oops2:I am not calling you Lexis to poke fun at you, I simply like that name better than Raymania.
Re: Rayman 2 - Texture Hacking - Tutorial!
" Unable to create batch file 'convert_all.bat' "
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Re: Rayman 2 - Texture Hacking - Tutorial!
Hm, did you run the CMD as administrator?
Re: Rayman 2 - Texture Hacking - Tutorial!
Indeed this was the cause of the problem, thank you.
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Re: Rayman 2 - Texture Hacking - Tutorial!
Anytime, Squiz!
Anyways, while I'm waiting for Wesh's response to my take on the HUD, why don't you folks check it out? I've uploaded the new set as a revision of my original DarkRay texture, you can get it here: https://drive.google.com/file/d/0B6rV8N ... sp=sharing
Anyways, while I'm waiting for Wesh's response to my take on the HUD, why don't you folks check it out? I've uploaded the new set as a revision of my original DarkRay texture, you can get it here: https://drive.google.com/file/d/0B6rV8N ... sp=sharing
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Re: Rayman 2 - Texture Hacking - Tutorial!
Nice work, Master!
Do the texture resolutions have to match, or can you import whatever resolution you want (assuming the power of two standard)?
Do the texture resolutions have to match, or can you import whatever resolution you want (assuming the power of two standard)?