Tool-assisted speedrunning (TAS)

Speedrunning news, techniques and events: a place for those who live fast, at least when it comes to Rayman games.

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Hunchman801
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Re: Tool-assisted speedrunning (TAS)

Post by Hunchman801 »

So you couldn't find any other major differences? That makes it even more curious!
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Lucidruns
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Re: Tool-assisted speedrunning (TAS)

Post by Lucidruns »

yes :D
RaymanRedemption
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Re: Tool-assisted speedrunning (TAS)

Post by RaymanRedemption »

Hi!
Did already someone speedrun Rayman Redemption with a TAS?
I'm curious to see it.
Terror Notes spread Chaos in Band Land!
:arrow: https://youtu.be/VLHLHlrNPpI

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Hunchman801
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Re: Tool-assisted speedrunning (TAS)

Post by Hunchman801 »

Definitely not, most of the activity in Rayman Redemption speedrunning has been individual levels and there's been very few full-game runs, let alone a single TAS.
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RaymanRedemption
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Re: Tool-assisted speedrunning (TAS)

Post by RaymanRedemption »

Thanks!
Real speedruns are already great btw.
Terror Notes spread Chaos in Band Land!
:arrow: https://youtu.be/VLHLHlrNPpI

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Hunchman801
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Re: Tool-assisted speedrunning (TAS)

Post by Hunchman801 »

Another aspect is that there aren't many tools for PC games with regard to TAS, probably because the differences between machines make it very hard to get something consistent. It's much easier for console games because you can play them on an emulator and the tools are integrated into it. You basically have complete control on what happens on the machine here.
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hoodlumsworld
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Re: Tool-assisted speedrunning (TAS)

Post by hoodlumsworld »

I discovered two cool Rayman 3 GBA TAS by NinjaCocktail:

Rayman 3 GBA Any% TAS in 55:31.25


Rayman 3 GBA 100% TAS in 1:15:50.12 (now 1:15:48.71 improved by 84 frames)
TheAmazingYucemu
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Re: Tool-assisted speedrunning (TAS)

Post by TheAmazingYucemu »

Rayman Legends Switch Mariachi Madness, 8-Bit Edition TAS in 2770/2771 frames

Synced using arduino uno r3, javmarina's Nintendo-Switch-Remote-Control with modification to add 115200 bandrate support and ignore go to home menu automatically, monsterdruide1's TAS-editor and custom python script to feed TAS-Editor inputs to arduino then nintendo switch.
Hunchman801
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Re: Tool-assisted speedrunning (TAS)

Post by Hunchman801 »

Pretty cool! Are you interested in doing the whole game?
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torfirion
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Re: Tool-assisted speedrunning (TAS)

Post by torfirion »

Hello,

I share this wonderful Rayman TAS in 1:02:37.



The authors detail the work accomplished(took them around 1.5 year) and the differents techniques utilised here: https://tasvideos.org/5449S
Last edited by torfirion on Mon Feb 05, 2024 2:45 am, edited 1 time in total.
Hunchman801
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Re: Tool-assisted speedrunning (TAS)

Post by Hunchman801 »

Yes, I brought it up here a while ago but it's definitely worth mentioning again! Young Got4n's TAS of Rayman Advance was already quite impressive, but those guys really pushed it to another level with this one. The extensive documentation is a big plus, too (otherwise, you'd have pretty much no idea what's going on).
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torfirion
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Re: Tool-assisted speedrunning (TAS)

Post by torfirion »

Hunchman801 wrote: Wed Feb 07, 2024 6:33 pm Yes, I brought it up here a while ago but it's definitely worth mentioning again! Young Got4n's TAS of Rayman Advance was already quite impressive, but those guys really pushed it to another level with this one. The extensive documentation is a big plus, too (otherwise, you'd have pretty much no idea what's going on).
Didn't knew that, this young man is impressive, TASing a man at his age! Will check that full video
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