So, to do this actually it's not that hard, you will need 3 mods, you can find them here:
- dgVoodoo2: http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/
- Better Rayman 3: https://raymanpc.com/forum/viewtopic.php?t=12854
- Ultimate ASI Loader: https://github.com/ThirteenAG/Ultimate- ... r/releases
After you installed Better Rayman 3, rename BetterRayman3.dll to BetterRayman3.asi, delete d3d8.dll and d3d8.ini, and put the dgVoodoo2 files in the main game folder (D3D8.dll, DDraw.dll, D3DImm.dll, dgVoodoo.conf, dgVoodooCpl.exe). Then download Ultimate ASI Loader and put the dinput8.dll inside the main game folder as well. And that's it, Better Rayman 3 and dgVoodoo2 will work together without any DLL conflicts.
Rayman 3 running with Better Rayman 3 mod and dgVoodoo2 together
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Rayman 3 running with Better Rayman 3 mod and dgVoodoo2 together
Last edited by AlphaYellow on Mon Nov 07, 2022 8:21 pm, edited 1 time in total.
Re: Rayman 3 running with Better Rayman 3 mod and dgVoodoo2 together
I don't actually know what benefits or corrections dgVoodoo applay to Rayman 3, but I've seen somewhere that it corrects some wrong glowing rendering objects, like Rayman when he's in his shoe and the first form of Reflux in his final battle, aside from that I don't know what other corrections applay, but I would be interested to see what it does and what I need to do to install it correctly.
Re: Rayman 3 running with Better Rayman 3 mod and dgVoodoo2 together
Yes. Please do the guide. I also tried to do it.
My friend had major FPS issues on his old GPU using Better Rayman and its wrapper.
My friend had major FPS issues on his old GPU using Better Rayman and its wrapper.
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Re: Rayman 3 running with Better Rayman 3 mod and dgVoodoo2 together
Sure, I'll edit this post and show how it's done, it's not really that hard. If you have any doubts, just leave them here.
Re: Rayman 3 running with Better Rayman 3 mod and dgVoodoo2 together
Ok, I followed the instructions ecxactly how you said. However, the shadows of the charachers are still messed up, and the particle effects are glitched out when the game is running with the dgVoodoo files in it. It seems to be a bit more stable than when I used dgVoodoo on Rayman 3 without your instructions, but a lot of the problems still remeins. Have I done something wrong? Do I need to change some settings in the dgVoodoo panel? And even if everything works fine as it should, what ecxactly should be patched in the game by having both Better Rayman 3 and dgVoodoo in the folder when the game is running?
Re: Rayman 3 running with Better Rayman 3 mod and dgVoodoo2 together
I think Dege - the author of dgVoodoo is the correct person to ask these questions.
You can start a new topic on Vogons in correct section.
Also, post some screenshots if you can:
https://www.vogons.org/viewforum.php?f=59
They're very helpful there.
Nice job, AlphaYellow.
Previously I thought that BR's d3d8.dll has some hardcoded functions of this specific widescreen patch and it's not just a regular dxwrapper library (hence I also gave up before). Apparently widescreen works without dxwrapper and now it works with dgVoodoo instead, but functioning of all BR features should be still verified in case if BetterRayman.dll doesn't have all the necessary stuff for BetterRayman and d3d8.dll still has some custom stuff written just for BetterRayman.
So, there should be checked whether all the changes introduced by BetterRayman are still there.
I always thought Rib also modified d3d8.dll to implement some of the BR features as well
You can start a new topic on Vogons in correct section.
Also, post some screenshots if you can:
https://www.vogons.org/viewforum.php?f=59
They're very helpful there.
Nice job, AlphaYellow.
Previously I thought that BR's d3d8.dll has some hardcoded functions of this specific widescreen patch and it's not just a regular dxwrapper library (hence I also gave up before). Apparently widescreen works without dxwrapper and now it works with dgVoodoo instead, but functioning of all BR features should be still verified in case if BetterRayman.dll doesn't have all the necessary stuff for BetterRayman and d3d8.dll still has some custom stuff written just for BetterRayman.
So, there should be checked whether all the changes introduced by BetterRayman are still there.
I always thought Rib also modified d3d8.dll to implement some of the BR features as well
Rayman 2 Soundtrack PSX (HQ CD like - 44kHz FLAC/Mp3) + Revolution - 31 exclusive tracks & others remastered | Rayman 3 HD High Quality Soundtrack (Ubi Remaster) FLAC/ Mp3 | Rayman 2 Graphics mod Reshade | Rayman 2 32 bit color fix | Rayman 3 Reshade | AI uspcaled and remade HD tex mod for PC | for Gamecube | Rayman 2 PC HD Texture Mod AI | Rayman M/Arena AI HD Tex Mod | Rayman 2 Rayman 3 Rayman M Widescreen Patch | Arena Widescreen Patch | Rayman 2 Revolution PCSX2 - get v. 1.4.0 and up for emulation speed up /or this fix | Revolution 60 FPS hack | Tonic Trouble OST 44kHz!
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Re: Rayman 3 running with Better Rayman 3 mod and dgVoodoo2 together
Here are the steps to actually fix all the issues (glow effects, gamepad):
1) Install BetterRayman3: https://raymanpc.com/forum/viewtopic.php?t=12854
2) Open the d3d8.ini file inside the game folder and set D3d8to9 to 1 and DdrawCompat to 1
3) Run the game once and exit
4) Open BR3_Config.exe and DISABLE Hardware Vertex Processing and DISABLE Trilinear Mipmapping
5) Download dgvoodoo2 and copy the file dgVooDoo2/MS/x86/D3D9.dll inside the game folder
6) Configure dgvoodoo2 as you like, but defaults are fine
7) If you want to use Reshade, select Directx 10/11/12 API during setup.
1) Install BetterRayman3: https://raymanpc.com/forum/viewtopic.php?t=12854
2) Open the d3d8.ini file inside the game folder and set D3d8to9 to 1 and DdrawCompat to 1
3) Run the game once and exit
4) Open BR3_Config.exe and DISABLE Hardware Vertex Processing and DISABLE Trilinear Mipmapping
5) Download dgvoodoo2 and copy the file dgVooDoo2/MS/x86/D3D9.dll inside the game folder
6) Configure dgvoodoo2 as you like, but defaults are fine
7) If you want to use Reshade, select Directx 10/11/12 API during setup.