PluMGMK wrote: ↑Fri Aug 25, 2023 10:35 pm
What's the "Late CoBD" version of Treasure%? I had a quick look over the seek-bar, and the level order seems like the usual. Am I missing something?
Maybe it's for Early CoBD runs that the order is nonstandard?
New runs have just been validated on speedrun.com!
Top of the World: 100% IL - PC in 03m 30s 319ms by Torsinn - 1st place
Submitted: 04/09/2023 Platform: PC
Torsinn wrote:bad RNG but good movements
100% - N64/DS in 02h 19m 26s by Payman - 1st place
Submitted: 04/09/2023 Platform: Nintendo 64 Region: USA / NTSC
Payman wrote:Early game was the best pace ever got every hard trick I wanted to get. Mid game was off to a decent start until Canopy through Stone and Fire. Late game was okay but I lost a good chunk of time in Echoing Caves and Precipice. End game was as usual mediocre lost 20ish seconds in Tomb of the Ancients, about 10 in Iron Mountains, and 8 in Prison Ship however thanks to getting Final Boss Cutscene Skip 1st try I was able to save WR and sub 2:20. I'm so proud that my dedication and practice paid off to get this WR/Goal Time. I will always be grateful to everyone in the Rayman 2 community for supporting me to keep it up the good work with the game.
Any% NMG - PC in 01h 36m 18s by EricZen - 4th place
Submitted: 04/09/2023 Platform: PC Region: EUR / PAL
Woods of Light: Any% IL - N64/DS in 03m 42s by Sm4sh - 2nd place
Submitted: 10/09/2023 Platform: Nintendo 64 Region: USA / NTSC
Sm4sh wrote:I did 1 of 2 cutscene skips, and pretty good movement
Playing for Curicó Unido eSports
Sanct. of Stone & Fire: Any% IL - PC in 02m 51s 979ms by CoCo - 1st place
Submitted: 12/09/2023 Platform: PC
Fairy Glade: 100% IL - PC in 09m 07s 700ms by Torsinn - 1st place
Submitted: 15/09/2023 Platform: PC
Torsinn wrote:probably the hardest IL because of the new kapoueh skip, somehow done first try
I have questions about the Canopy run:
- why the strafing to get on the pole with the sparadrap that has to be shot at?
- does the fact that the laser skip is very much near the end of the level make the run much harder?
- why not go straight for the spiral door at the end?
hoodlumsworld wrote: ↑Fri Sep 29, 2023 7:16 pm
I have questions about the Canopy run:
- why the strafing to get on the pole with the sparadrap that has to be shot at?
- does the fact that the laser skip is very much near the end of the level make the run much harder?
- why not go straight for the spiral door at the end?
For your first question: This has no real reason. You can jump on the pole with or without strafing. It doesnt matter.
For your second question: It kinda depends how good you are at this trick. At first that trick can be really hard but with enough practice you can get really good at this trick and for me personally its not hard at all anymore. Not free but also not hard. So yeah for me it didnt make the run much harder.
And for your last question: If you open the cage, a teensie appears which does his little animation after he is free, he jumps on the spiral stone( or what ever this is called) and he would do his dance which all in all takes like 10s in order to get into the spiral door. But if you quickly exit this room and go back in, the spiral door will allready be there. This happens to my knowledge because the teensie and also the cage will deload once you exit the room. If you look close you will see no cage through the open door even though you should clearly see it. So the cage allways get load in once you enter the room. That means if you reenter the room the cage would get load back in but since you destroyed it, the game instead loads the spiral door. This takes about 5/6s which is definitly faster. So thats why we dont go straight for the spiral door at the end.
EricZen wrote: ↑Sat Sep 30, 2023 2:50 pm
And for your last question: If you open the cage, a teensie appears which does his little animation after he is free, he jumps on the spiral stone( or what ever this is called) and he would do his dance which all in all takes like 10s in order to get into the spiral door. But if you quickly exit this room and go back in, the spiral door will allready be there. This happens to my knowledge because the teensie and also the cage will deload once you exit the room. If you look close you will see no cage through the open door even though you should clearly see it. So the cage allways get load in once you enter the room. That means if you reenter the room the cage would get load back in but since you destroyed it, the game instead loads the spiral door. This takes about 5/6s which is definitly faster. So thats why we dont go straight for the spiral door at the end.
I had no idea about this, but it's probably not something you'd notice without looking for optimizations in the first place anyway. I guess I would just be scared of the door closing behind me.
New runs have just been validated on speedrun.com!
Any% NMG - PC in 01h 27m 34s by Torsinn - 1st place
Submitted: 18/10/2023 Platform: PC
Torsinn wrote:That shot against Clark was so powerful it broke my stream (fortunately we have local recording, sorry for the windows sounds though). Overall this run is good but we could get to 1:26, probably even 1:25
All Cages - PC in 01h 25m 49s by Torsinn - 1st place