I partly agree with you RayGamer99 - I also think many people took the limbless aspect of Rayman 1's NPCs a bit too literally. They're all just humans drawn in a quirky art style. Even Rayman himself, perhaps.
It's Rayman 2 that changed this and defined Rayman's world as a more fantastical one full of nature, weird creatures and mystical wonders. A lot of the human stuff comes from the enemies invading and polluting "Rayman's paradise" (as this world was called internally), with this contrast painting a clear ecological message.
Then the TV series tried to make human cities, houses and transport like cars and trains fit in this "paradise" and
partly succeeded in the eyes of fans, simply because how disconnected everything looked from its real-life counterpart. You have guys wearing human clothes, yes, but they're green and purple and have long noses. You have cahhs but they have a nice, warm vibe being made out of wood and they get scrapped by being eaten by a giant monster. Familiar, yet strange.
Rayman 3 is like this as well with places like a witch's house, Stonehenge and the
Central Bank Fairy Council all being quite common concepts completely transformed by their crazy designs. And Hoodlum Headquarters once again feels out of place in this world precisely because of its very human structures, makes you want to defeat those hoodlums.
In Rayman Legends however, the human stuff isn't there as something bad from an invading enemy - it's all part of Rayman's world. We get Olympus looking mostly like real ancient Greek ruins but with Globox statues. We get medieval castles that look like medieval castles. And we get Barbara, who is just a barbarian girl, and drawn like one as well. It's like Rayman 1, and... well to be honest I don't fully get either why people complain about this for Legends but not for Rayman 1.
Anyway, even as a big fan of Rayman Legends I have to agree that its locations don't have that particularly odd feeling the art gave them in Rayman 2 and 3. Barbara doesn't have a crazy limbless design or a weird outfit like Ly's - she's just a regular girl. All of it looks and feels like it could be found in 100 other storybooks or movies based on fairy tales. Shrek wouldn't feel that out of place in Teensies in Trouble - that's what people are really complaining about, I think.
So yes, I agree that it's like Rayman has had humans and human culture references since its very first game, but I also completely understand other fans' concerns, and I share their desire to return to "Rayman's paradise", instead of returning to Greece or the Middle Ages - or trying to make these part of the same world, as Retold is doing.
I think if they want Legends worlds I would have preferred them to go all-in on that and tell me this is a completely different world, or even better, a bunch of magical paintings come to life, instead of telling me that Greece is only a stone's throw from Razoff's mansion
(wait - maybe this fits with that stupid joke that RayWiki states as lore about his grandmother being Artemis!) or that Teensies built those medieval castles when we've already seen their far less generic ancient architecture in Rayman 2 and 3.
I think this is the reason people are complaining about it
right now. Generally it was easy to just separate the older games from the UbiArt games - consider them two completely different franchises. But now, the developers are trying to merge them and people who love the older series have to accept all these elements from the newer series into the world they like.
By the way, let me take this opportunity to talk about Betilla. Unlike everybody else here, I love her new character even on the key art! So she can be either a giant mystical character, a goddess of nature like the ones that were going to be featured in WiLD (
1,
2), or she can transform into a bird. It's a fantastic idea and one that fits very well in "Rayman's paradise", I think. But here's the problem. This isn't "Rayman's paradise". This is still the world of Rayman Legends, and this version of Betilla doesn't feel at home to me here from what I've seen in the footage. It's an interesting design decision ruined by the fact that it is still Rayman Legends. A half-measure. Just like how all character designs are literal 3D translations of UbiArt designs made without understanding the liberties that UbiArt's designers took specifically to make them 2D. And just like including the older games' locations on the map without featuring them in the game and thinking about whether these places should even exist in the same universe as the ones from Legends.
That said, it's very obvious that the creators of those worlds from our childhoods either aren't there anymore and/or no longer care about any of this. Just as it usually does with artists touching others' work without fully understanding every intention behind it, it feels a bit icky to see Retold's designers try to stuff these places into the same old worlds created back in 1999-2003. Feels about as "right" to me as all of the fan-made maps of the Glade that exist.
Anyway, I just wanted to say I understand where the complaints are coming from. Though I haven't ever cared about a "series canon" for Rayman so I can just take this changed story/lore for what it seems to be: unnecessary filler content to grab older Rayman fans' attention for what is otherwise indeed a fucking good 2D platformer. One that would almost certainly be better off focusing purely on that and completely ignoring what the fans of that completely different 3D series want, like the original did, rather than trying to find a middle ground that may end up either pleasing fans of both series or disappointing both
