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Re: Rayman 2

Posted: Wed Jan 14, 2026 11:28 am
by Hugo
Guys please stop being so rude

Globox is not a toilet bowl

Re: Rayman 2

Posted: Wed Jan 14, 2026 11:40 am
by dr_st
Hugo wrote: Wed Jan 14, 2026 11:28 am Globox is not a toilet bowl
Of course not.
He's a large dumpster.
CnP_14012026_123950.png

Re: Rayman 2

Posted: Wed Jan 14, 2026 1:15 pm
by Pirez
Not raining = not Globox.

Sorry I don't make the rules.

Re: Rayman 2

Posted: Wed Jan 14, 2026 1:47 pm
by Master
Trust Globox to dampen the mood...

Image

Re: Rayman 2

Posted: Wed Jan 14, 2026 5:20 pm
by RaypersonNikol
lyndo64 wrote: Wed Jan 14, 2026 6:14 am For some reason to me it always sounded like some of the dialogue was recorded in a toliet bowl, especially in the opening cutscene, it has this really weird reverb to it.
To me Rayman sounded like he was recording for one of those JumpStart educational games (usually when a character talks, they have this almost emotionless tone when they explain to the player how to play a certain game lol)

Re: Rayman 2

Posted: Thu Jan 15, 2026 2:15 pm
by Game Ze 2
lyndo64 wrote: Wed Jan 14, 2026 6:14 am For some reason to me it always sounded like some of the dialogue was recorded in a toliet bowl, especially in the opening cutscene, it has this really weird reverb to it.
That's why I prefer their voices in PS1 version.

By the way, I translated the cutscenes in R2PS1 into Chinese, and you can see that video on Bilibili.

Re: Rayman 2

Posted: Thu Jan 15, 2026 7:40 pm
by Reese Riverson
dr_st wrote: Wed Jan 14, 2026 11:40 am
Hugo wrote: Wed Jan 14, 2026 11:28 am Globox is not a toilet bowl
Of course not.
He's a large dumpster.
CnP_14012026_123950.png
Now that's one of the funniest things I've seen about Globox in a while. :lol:
Master wrote: Wed Jan 14, 2026 1:47 pm Trust Globox to dampen the mood...

Image
Shame that your image isn't loading for me though. :(

Re: Rayman 2

Posted: Thu Jan 15, 2026 8:16 pm
by Master
Dangit.
It was a gif oh Hades from the Hercules film after he told a lame joke and went "huh? huh?"



Meant to poke fun at the bad damp pun in relation to Globox and rain, but alas my cunning scheme was dashed by abstraction and bad links.

Re: Rayman 2

Posted: Thu Jan 15, 2026 9:06 pm
by Fifo
Reese Riverson wrote: Thu Jan 15, 2026 7:40 pm Shame that your image isn't loading for me though. :(
Here you go, I got a copy of it:

Image

Re: Rayman 2

Posted: Thu Jan 15, 2026 9:41 pm
by PluMGMK
I assume it's something to do with Reese's browser being configured not to send third-party referers. I got the same thing here!

Re: Rayman 2

Posted: Fri Jan 16, 2026 1:44 am
by DaveRattlehead
Mmm not sure why but the GIF was broken for me too. Now it should be fine :)

Re: Rayman 2

Posted: Fri Jan 16, 2026 9:41 am
by Master
Fifo putting in the effort where I had none, I salute him. I will also graciously, gratefully and cheekily nick his gif link for my original post.

EDIT: Or Dave could have done it already and I hadn't noticed xD

Re: Rayman 2

Posted: Fri Jan 16, 2026 6:29 pm
by DaveRattlehead
Always working in the shadows m8 :P

Re: Rayman 2

Posted: Sun Jan 25, 2026 11:14 pm
by PluMGMK
PluMGMK wrote: Sun Oct 20, 2024 11:42 pm Only finally got around to trying it – and it's so messed up that when I run it under Wine, I get a straight segfault, rather than the usual Windows-style crash dialogue! :lol: The entire EXE is encrypted, and it contains its own decryption code and self-modifies the different sections successively in what feels like a really evil manner… Not sure if that's anything to do with the segfault I'm getting, but I'm sure it doesn't help :mefiant:
Just watched this video about malware analysis, and it took me right back to my time trying to decrypt that Rayman 2 prototype: :P


Seriously, when I first looked at that prototype, I genuinely suspected it might be a trojan attacking a long-content-starved fandom. But once I decrypted it I saw there was nothing nefarious there :hap:

Re: Rayman 2

Posted: Thu Feb 05, 2026 7:37 pm
by Mortamon Saturn
Mortamon Saturn wrote: Tue Jun 18, 2024 6:22 pm Hey, I don't know if this was found before, but I looked at the GOG goodies of Rayman 2 and noticed something interesting on the wallpaper (which is based on a prototype cover from what I comprehend)...
I looked closely and noticed this on the bridge:

Image

"M+A"... within a heart... At first, I assumed it could mean "Michel + Ancel", but then I took a closer look at the exploding ship in the background and noticed that too...

Image

"J+L"! And the other wood pieces look like letters too!
I don't know if this was on any of the final N64/PC artworks due to very low-res online, but it seems exclusive to the prototype box I linked (which we use on the RayWiki article) and this high-quality GOG wallpaper.
It's probably just a love thing from some people who worked at Ubisoft, but I find it interesting to find regardless! I wonder if there are more "easter eggs" like that on Rayman artworks! :)

https://raymanpc.com/wiki/images/1/13/Rayman2cover.jpg
Mortamon Saturn wrote: Sat Jun 22, 2024 10:51 pm By the way...
Other than the supposed lack of creative vision for the project on Michel Ancel’s end, most of the narrative elements (in regards to Rayman and Andre’s supposed girlfriend-rescuing antics) as shown in the concept art is rightfully attributed to Jacques Exertier, a prolific multi-faceted creative who not only is credited for writing and visual work on Rayman 2: The Great Escape but also Beyond Good & Evil.
Could it be "J"? :noel:

Image

Oh my Polokus, guys! I was right about the Rayman 2 cover art mystery! :waaahhh:
Jacques Exertier himself has confirmed that the "J" in the picture was for his name, while the "L" is "Laurence", his girlfriend! (0:29 in the video)
https://bsky.app/profile/raymangame.bsk ... 4uwcbwqs27
The mystery is finally solved! :nostalgic:

Re: Rayman 2

Posted: Fri Feb 06, 2026 9:56 am
by Hunchman801
Saturn knew it all along! But it's nice to finally get a confirmation. 25 years later, and we're still learning new things. 🤓

Re: Rayman 2

Posted: Fri Feb 06, 2026 10:09 am
by Master
Now we need to remember to archive that and use that as a citation for data on the wiki.

Re: Rayman 2

Posted: Fri Feb 06, 2026 2:08 pm
by Hunchman801
Is there a reliable service to archive tweets? I know I've found archive.org useful to retrieve YouTube videos from our references after they were taken down, but I'm not sure about tweets.

Re: Rayman 2

Posted: Sat Feb 07, 2026 12:29 am
by hoodlumsworld
In the issue of Retro Gamer where they interview Florent Sacré ("The Making of Rayman 2: The Great Escape"), he explains that the team at Ubisoft Annecy was assigned to port the game, but due to miscommunication or ambition, they started developing a completely new Rayman game instead. Ubisoft Paris had to step in, correct the mistake, and steer them back toward making a port, which caused significant tension between the teams. Maybe that's old news, but I never knew.
The Dreamcast port, arguably the most enjoyable version of the game, required very few people to work on, as Florent remembers, “It was crafted at the very end of the project. A few engineers and gameplay programmers worked on it quite successfully. On the other hand, developing Rayman Revolution, the PlayStation 2 version of Rayman 2, had been another story. I left Paris for Annecy, where the local Ubisoft team was supposed to work on the PS2 port. I was appointed as art director on this port. It became quite tense, since they had already started working on another Rayman project, contrary to what had been planned. They were simply developing a new Rayman game. Needless to say, the situation became very complicated at first.”

Re: Rayman 2

Posted: Sat Feb 07, 2026 1:22 am
by PluMGMK
Hunchman801 wrote: Fri Feb 06, 2026 2:08 pm Is there a reliable service to archive tweets? I know I've found archive.org useful to retrieve YouTube videos from our references after they were taken down, but I'm not sure about tweets.
Just tried pointing the Wayback Machine at https://nitter.net/RaymanGame/status/20 ... 0736545169, but it'll probably take a while to see how well it's worked…
hoodlumsworld wrote: Sat Feb 07, 2026 12:29 am In the issue of Retro Gamer where they interview Florent Sacré ("The Making of Rayman 2: The Great Escape"), he explains that the team at Ubisoft Annecy was assigned to port the game, but due to miscommunication or ambition, they started developing a completely new Rayman game instead. Ubisoft Paris had to step in, correct the mistake, and steer them back toward making a port, which caused significant tension between the teams. Maybe that's old news, but I never knew.
The Dreamcast port, arguably the most enjoyable version of the game, required very few people to work on, as Florent remembers, “It was crafted at the very end of the project. A few engineers and gameplay programmers worked on it quite successfully. On the other hand, developing Rayman Revolution, the PlayStation 2 version of Rayman 2, had been another story. I left Paris for Annecy, where the local Ubisoft team was supposed to work on the PS2 port. I was appointed as art director on this port. It became quite tense, since they had already started working on another Rayman project, contrary to what had been planned. They were simply developing a new Rayman game. Needless to say, the situation became very complicated at first.”
Yep, this is basically what was written in the book as well, albeit in French!