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[DOWNLOAD] Rayman 2 static level geometry
Posted: Mon Nov 07, 2016 6:11 pm
by szymski
Hey!
As you might have seen, I managed to export static Rayman 2 world geometry. By static, I mean everything that doesn't move, so unfortunately, you won't be able to see Rayman, cages, pirates, etc., although it's still fun to see levels you know very well from different perspective.
For now, geometry is exported into many OBJ files corresponding to level sectors (Rayman 2 uses octal trees). If you want to import a level into a 3D graphics editor, you'll have to use batch importer (one for 3ds Max is in the archive).
DOWNLOAD
All levels included in the archive, as well as textures. Transparency doesn't work for some reason, but I know how to fix it and I will soon do.
Also, I'll be helping Adsolution with his RayTwol, so it's possible to import and display levels in it.
Screenshots:

Re: [DOWNLOAD] Rayman 2 static level geometry
Posted: Mon Nov 07, 2016 10:46 pm
by need my speed
This is so very awesome!
Re: [DOWNLOAD] Rayman 2 static level geometry
Posted: Tue Nov 08, 2016 9:57 am
by RayCarrot
Is there any way you can have all levels be in one OBJ file? I don't have 3DS Max so I can't use your batch importer.
Re: [DOWNLOAD] Rayman 2 static level geometry
Posted: Thu Nov 10, 2016 5:28 pm
by Adsolution
Each OBJ file can only contain one mesh. Simply stringing them end-to-end wouldn't work as the faces join using vertex IDs relative to their own mesh, so you would have to write a program to combine them all into a single mesh, which would involve shifting around face data. It wouldn't actually be very complicated to do, and I'll maybe look into it.
Re: [DOWNLOAD] Rayman 2 static level geometry
Posted: Fri May 05, 2017 5:49 pm
by Rock_TBT
I have ripped the character models from Rayman M and are included in this link. I know they aren´t directly from Rayman 2, but it seems as if the developer re-used the models from Rayman 2 in Rayman M. Therefore, I am posting them here.
Link:
https://mega.nz/#!q94C3YAD!eDPQtcAPydQW ... kpCKcuas-k
Re: [DOWNLOAD] Rayman 2 static level geometry
Posted: Tue Oct 10, 2017 12:33 am
by Anthus
I know this thread is old, but is there a batch importer for Blender, or Sketch-Up Pro? I am about to look now.
Re: [DOWNLOAD] Rayman 2 static level geometry
Posted: Thu Aug 15, 2024 12:25 am
by ben.dl
Hi everyone,
could someone who downloaded the files or the owner of the original link provide an active link?
If this is no longer possible for whatever reason, indicate how to recover them?
Thank you very much in advance, it would help me considerably
Re: [DOWNLOAD] Rayman 2 static level geometry
Posted: Wed Dec 04, 2024 9:29 pm
by hoodlumsworld
Just pinging Adsolution who might have downloaded the files and still have them.

Re: [DOWNLOAD] Rayman 2 static level geometry
Posted: Sat Jun 06, 2026 10:26 am
by eliaxelang007
Hello! I'd also like to get access to Rayman 2's assets, but as ben.dl said, the download isn't working anymore.
Just asking again, does anybody have the files? Any help would be appreciated!
P. S.
https://github.com/szymski/Rayman2Lib/t ... er/d_tools
This GitHub repository seems to be the original tool used to extract the level geometry from Rayman 2!
However, it uses an older version of Dlang. I tried to run it myself, but it said something about `implicit string concatenation` being deprecated.
The closest I got was downloading a version of Dlang (2.071.2) from back in 2016 (when implicit string concatenation wasn't deprecated yet), but I couldn't get DUB and DMD to work together properly.
https://dlang.org/changelog/2.071.2.html
If anybody else tries (and improves upon) this approach, I'd love to know if it works for you!
Re: [DOWNLOAD] Rayman 2 static level geometry
Posted: Fri Jun 12, 2026 9:36 am
by deton24
Maybe you will have a better luck while exporting the geometry from the Unity port of Rayman maps in Raymap:
https://github.com/Adsolution/RaymapGame/tree/master