RayUnite framework (Rayman 2/3 in Unity)

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U2B
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by U2B »

Marx-Y wrote: Mon Nov 01, 2021 4:36 am the Purple Lums are temporal for add later the flying hooks for LockJaw power or both are planned simultaneously?
I would like to have only purple lums for now.

Implementing lockjaw and power cans in general is separate issue in development that I would need to overcome somehow. One thing at a time.

Also I would like to refine the usage aspects of superpower cans - you could use them anywhere, as long as you have powder left, and disable power ups at will.

Cans powder you could buy for points at Teensies Stores, find in the hub worlds and levels in chests and gain via killing the enemies.

But if anything, I would opt for having both purple lums and the metal rings that you could swing on only when having blue power can activated.
Rayman 2-like fan-game in Unity (my project)
viewtopic.php?f=51&t=25903
hoodlumsworld
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by hoodlumsworld »

I suppose both purple lums and flying hooks would look different but behave the same?
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by Hunchman801 »

Couldn't this system of buying powder for power-ups at a store be detrimental to gameplay if they were required to access the next area (think swing from a hook to cross a chasm or break a door)? I feel that it would significantly break the pace to run out of powder and have to look for the closest Teensie store, and what if you ran out of points too?
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U2B
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by U2B »

Hunchman801 wrote: Fri Nov 05, 2021 9:17 am Couldn't this system of buying powder for power-ups at a store be detrimental to gameplay if they were required to access the next area (think swing from a hook to cross a chasm or break a door)? I feel that it would significantly break the pace to run out of powder and have to look for the closest Teensie store, and what if you ran out of points too?
We could introduce special variants of superpower cans that would function like in Rayman 3 - so that you cannot collect them from place they are, and you can optionally 'gain' power from them at will when standing next to them.

So essentially I.e. buying much powder for yellow can for instance would allow speedrunning in some sense
Rayman 2-like fan-game in Unity (my project)
viewtopic.php?f=51&t=25903
hoodlumsworld
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by hoodlumsworld »

Sounds interesting, I can already picture the different speedrunning categories. 👍
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by Marx-Y »

The game was renamed again as Rayman: Scepter of Leptys?
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Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)

Post by Elite Piranha »

Can't say I dislike that name.
U2B
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Re: Rayman Scepter of Leptys (Rayman 2/3 in Unity)

Post by U2B »

Yeah the name has changed because we decided to direct more dark R2-like tone for the game, add more mysticism etc :) expand on Knaarens thread, Leptys etc
Rayman 2-like fan-game in Unity (my project)
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hoodlumsworld
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Re: Rayman Scepter of Leptys (Rayman 2/3 in Unity)

Post by hoodlumsworld »

Awesome, I would love to see the game expand on that.
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Re: Rayman Scepter of Leptys (Rayman 2/3 in Unity)

Post by Marx-Y »

how is planned the construction of the levels, is like Rayman 3 that the levels are a full world in parts, or is planned different?
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Re: Rayman Scepter of Leptys (Rayman 2/3 in Unity)

Post by gamerz31w »

This kind of reminds of unofficial fangames from Sony Media Molecule’s Dreams PlayStation 4 and PlayStation 5 exclusive OpenSource Rayman fangame of old Ubisoft indie game from in the past since circa Anno Domini of year of 1990’s.
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Re: Rayman Scepter of Leptys (Rayman 2/3 in Unity)

Post by Flat Earth Society »

Considering the title change, I assume the Rayman Scepter of Leptys YouTube channel is the author of this thread.

Here's a teaser and an OST of the ongoing project:





Good luck with the project, I hope you will keep us up to date. :up:
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Re: Rayman Scepter of Leptys (Rayman 2/3 in Unity)

Post by Hunchman801 »

Looking good, I like the atmosphere already.
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Re: Rayman Scepter of Leptys (Rayman 2/3 in Unity)

Post by Unheard »

New preview of our work on this project
hoodlumsworld
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Re: Rayman Scepter of Leptys (Rayman 2/3 in Unity)

Post by hoodlumsworld »

Beautiful! Of course the piggibank animation and sound will be needed at some point but I really like those new rings too.

PS: welcome! 👋
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Re: Rayman Scepter of Leptys (Rayman 2/3 in Unity)

Post by Unheard »

hoodlumsworld wrote: Tue Dec 07, 2021 1:29 pm Beautiful! Of course the piggibank animation and sound will be needed at some point but I really like those new rings too.

PS: welcome! 👋
Thank you!
Don't worry, we will add sounds in the future!
Last edited by Unheard on Tue Dec 07, 2021 1:37 pm, edited 1 time in total.
Hunchman801
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Re: Rayman Scepter of Leptys (Rayman 2/3 in Unity)

Post by Hunchman801 »

Welcome to this place Unheard, and thanks for sharing the latest news! I agree that it looks really good. I'm curious about those rings too, it seems as though Rayman can swing from a different distance depending on how far he tethers to them from?
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U2B
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Re: Rayman Scepter of Leptys (Rayman 2/3 in Unity)

Post by U2B »

Hunchman801 wrote: Tue Dec 07, 2021 8:10 pm Welcome to this place Unheard, and thanks for sharing the latest news! I agree that it looks really good. I'm curious about those rings too, it seems as though Rayman can swing from a different distance depending on how far he tethers to them from?
yes he can, though there's lum swinging radius correction implemented, so it eventually collapses to maximal allowed value for given purple lum in the scene for gameplay purposes :)
Rayman 2-like fan-game in Unity (my project)
viewtopic.php?f=51&t=25903
Unheard
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Re: Rayman Scepter of Leptys (Rayman 2/3 in Unity)

Post by Unheard »

Our first devlog video is out on YouTube. It shows history of the project, recent changes we've made and our plans for the future.
Last edited by Unheard on Wed Dec 08, 2021 12:03 pm, edited 1 time in total.
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Re: Rayman Scepter of Leptys (Rayman 2/3 in Unity)

Post by PluMGMK »

Wow, I had no idea this project dated back so far! Progress seems to have really accelerated as of late though, it's looking better and better with each scene! :up:
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