I am working on a Rayman Raving Rabbids mod, where it adds Better Cutscenes, and adds widescreen, but I run my InnoSetup Installer, And After It's done, It opens settingsapplication.exe, and it reverts all the registry edits, how do you get past this, I want it to be to where it installs the widescreen, but you dont have to manually activate the bug to to it, InnoSetup code as is follows:
Yo, this is actually realy cool first steps of not only by Droolie restoring the original Rayman 4 project and it's actually good that you need a help from Droolie, I will be following and watching the results and keep up the good work and good luck.
The bug is:
Open RRR
Go 16:9 (in your res)
save, close RRR
open RCP
Set resolution to 4:3 in RCP
And for whatever reason, it make a bug which SoMeHoW adds WiDeScReEn
It interesting. And my mod adds reshade and better cutscenes. Thanks!
I need your help because you do most of the modding.
TTK wrote: ↑Sat Sep 18, 2021 4:07 pm
The bug is:
Open RRR
Go 16:9 (in your res)
save, close RRR
open RCP
Set resolution to 4:3 in RCP
And for whatever reason, it make a bug which SoMeHoW adds WiDeScReEn
It interesting. And my mod adds reshade and better cutscenes. Thanks!
I need your help because you do most of the modding.
Shouldn't the first step be sufficient for widescreen? Why select a conflicting value in RCP in the first place?
Also, what exactly do you need help for? Your topic could use a more explicit name (and leave that poor Droolie alone ).
Hunchman801 wrote: ↑Thu Sep 30, 2021 10:45 amShouldn't the first step be sufficient for widescreen? Why select a conflicting value in RCP in the first place?
It should be sufficient, yes. But it isn't.
RRR doesn't actually have widescreen support. The 16/9 mode stretches the game and makes it look awful -- this is why Got4n's RRR video was recorded in 4:3.
Here's a comparison.
Top left: 4/3 is the resolution this game was designed for.
Top right: 16/9 is the game's default widescreen mode, this just stretches the game (and adds black bars if the resolution doesn't fully match 16/9).
Bottom left: 4/3 with a widescreen resolution like TTK suggested is just 4/3, but cropped so that it fills the screen.
Bottom right: What I'm working on now, a fix for the game's 16/9 mode that doesn't require using the 4/3 trick. There are still some issues left to fix, but I think this will be finished pretty soon.
Hunchman801 wrote: ↑Thu Sep 30, 2021 10:45 amShouldn't the first step be sufficient for widescreen? Why select a conflicting value in RCP in the first place?
What I'm working on now, a fix for the game's 16/9 mode that doesn't require using the 4/3 trick. There are still some issues left to fix, but I think this will be finished pretty soon.
Hunchman801 wrote: ↑Thu Sep 30, 2021 10:45 amShouldn't the first step be sufficient for widescreen? Why select a conflicting value in RCP in the first place?
What I'm working on now, a fix for the game's 16/9 mode that doesn't require using the 4/3 trick. There are still some issues left to fix, but I think this will be finished pretty soon.
Hunchman801 wrote: ↑Thu Sep 30, 2021 10:45 amShouldn't the first step be sufficient for widescreen? Why select a conflicting value in RCP in the first place?
What I'm working on now, a fix for the game's 16/9 mode that doesn't require using the 4/3 trick. There are still some issues left to fix, but I think this will be finished pretty soon.
How's the progress going?
I was going to ask that as well
Sure has been awhile, but Droolie is helping restore the RRR Prototype