Ly and the Ludivs
Posted: Sun Jul 06, 2025 4:18 pm
Hi everyone,
I've been thinking about making a fan game where Ly is the playable character for a few years now. With the knowledge I've gained from creating other games in the past I feel ready to tackle a challenge like this and make this fan game become a reality. However, I'm well aware that I'm not able do this on my own and I want to look for teammates who want to help shape this game into something that all Ly fans can enjoy.
What will the game be about?
Currently there is nothing solid yet and the game can be shaped into any direction, but my initial vision for the game is a 2D platformer game that is heavily inspired by and builds on the environments and lore of Rayman 2. I am a huge fan of the magical fairy lore of the Rayman games and I would like to give that a prominent place in the game. The one thing set in stone is that Ly will be the main character and the story of the game will revolve around her as opposed to Rayman. I am really open to suggestions from whoever will be involved in creating the game as I want this to be something we can all be proud of.
My current aim is to create a vertical slice of the 2D platformer featuring Ly in about a year. I think it would be possible to create something small-scoped with just one world in that time frame with a relatively simple art style, and I want to see if this works out first before committing to a full game. Small steps first.
What are the tools of the trade?
Because I'm most versed in Unity when it comes to game engines, I plan to use that for this game too. I've briefly worked with the LDtk level editor before and I think that can be a great tool to collaboratively build levels. For audio I plan to use FMOD as middleware. For collaboration the main platform would be Discord, and there is GitHub to share code and something to share assets and documentation.
Why do I think that this is possible and won't end up on the pile of unfinished fan games?
I am a composer for games and technical audio designer for games by profession, and I am in the process of making my second (firt to be paid) commercial indie game. I've worked on lots of smaller games for game jams too, see my portfolio for those. I also have experience leading a team and keeping an eye on deadlines at New Dawn Games, where we're developing the well-known fan game Rayman 2: Redreamed. In short, I do have the know-how to make games, and in this project I want to spend time on programming, music and audio design. What I'm less good at is art (I did simple pixel art for my own game, but that's about it), writing (conceptualizing and world building is fun, but that's usually where I get stuck), sound effects, and anything else that I haven't thought of so far.
Furthermore, I think a team can do more than one person and is especially useful in the conceptualizing phase to make something bigger than one person would be able to do. With this project I want to give something to the Rayan community and make something that I can be proud of, and I hope to share those values with other prospective team members as well.
What first?
Thanks for reading through my big pile of text. Basically the first phase in this project is looking for potentially interested people to join the project to help out with anything regarding the game, but especially with art and narrative design. I want to fully start working on this game in September, but we can definitely conceptualize it more before that. Let me know if that is you and share some of your work if you want to help out! Thanks so much in advance!
- Danae
tl;dr: I'm looking for teammates to make a 2D platformer with Ly as the main character. Nothing is set in stone yet, you can help shape the game in any form. I'm good at programming, music and audio design, I'm looking for other people who share being a big fan of Ly and magical fairy lore and want to help with art, story, or other things regarding the game. Let me know if you wanna help!
I've been thinking about making a fan game where Ly is the playable character for a few years now. With the knowledge I've gained from creating other games in the past I feel ready to tackle a challenge like this and make this fan game become a reality. However, I'm well aware that I'm not able do this on my own and I want to look for teammates who want to help shape this game into something that all Ly fans can enjoy.
What will the game be about?
Currently there is nothing solid yet and the game can be shaped into any direction, but my initial vision for the game is a 2D platformer game that is heavily inspired by and builds on the environments and lore of Rayman 2. I am a huge fan of the magical fairy lore of the Rayman games and I would like to give that a prominent place in the game. The one thing set in stone is that Ly will be the main character and the story of the game will revolve around her as opposed to Rayman. I am really open to suggestions from whoever will be involved in creating the game as I want this to be something we can all be proud of.
My current aim is to create a vertical slice of the 2D platformer featuring Ly in about a year. I think it would be possible to create something small-scoped with just one world in that time frame with a relatively simple art style, and I want to see if this works out first before committing to a full game. Small steps first.
What are the tools of the trade?
Because I'm most versed in Unity when it comes to game engines, I plan to use that for this game too. I've briefly worked with the LDtk level editor before and I think that can be a great tool to collaboratively build levels. For audio I plan to use FMOD as middleware. For collaboration the main platform would be Discord, and there is GitHub to share code and something to share assets and documentation.
Why do I think that this is possible and won't end up on the pile of unfinished fan games?
I am a composer for games and technical audio designer for games by profession, and I am in the process of making my second (firt to be paid) commercial indie game. I've worked on lots of smaller games for game jams too, see my portfolio for those. I also have experience leading a team and keeping an eye on deadlines at New Dawn Games, where we're developing the well-known fan game Rayman 2: Redreamed. In short, I do have the know-how to make games, and in this project I want to spend time on programming, music and audio design. What I'm less good at is art (I did simple pixel art for my own game, but that's about it), writing (conceptualizing and world building is fun, but that's usually where I get stuck), sound effects, and anything else that I haven't thought of so far.
Furthermore, I think a team can do more than one person and is especially useful in the conceptualizing phase to make something bigger than one person would be able to do. With this project I want to give something to the Rayan community and make something that I can be proud of, and I hope to share those values with other prospective team members as well.
What first?
Thanks for reading through my big pile of text. Basically the first phase in this project is looking for potentially interested people to join the project to help out with anything regarding the game, but especially with art and narrative design. I want to fully start working on this game in September, but we can definitely conceptualize it more before that. Let me know if that is you and share some of your work if you want to help out! Thanks so much in advance!
- Danae
tl;dr: I'm looking for teammates to make a 2D platformer with Ly as the main character. Nothing is set in stone yet, you can help shape the game in any form. I'm good at programming, music and audio design, I'm looking for other people who share being a big fan of Ly and magical fairy lore and want to help with art, story, or other things regarding the game. Let me know if you wanna help!