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Rayman Designer hacking

39 bytes added, 15:37, 26 March 2010
Make sure you read the manual of style first ;)
==Events==
In every World-Folder of the game there is a file called eveEVE.mltMLT. It contains all the codes of the events of the current world. You and can edit it with notepad or some other be modified any text editor. To see them you must One has to scroll downto see the codes in question. We are not sure in It is unsure which programming language the game is writtenin, but the events are coded in this way (there is also a smiliar note written in the eve.mlt file itself :
{| width="auto" align="center" style="border-style:dotted;border-width:1mm;border-color:green;text-align:left"
|œdef,eventname,DES.FILE,some number(?),
ETA.FILE,
*œdef,eventname,DES.FILE,some number(?),*ETA.FILE,  *specific event code  *33,255,*main_X_pos, main_Y_pos,*etat, sub_etat,*Offset_BX, Offset_BY, Offset_HY,*Follow_enabled, follow_sprite, hitpoints,*obj_type , hit_sprite, group, The meanings: @def= define; this must come firsteventname= name of the event, could be everythingDES.FILE= Name of the graphic file which should be used for gthe eventsome number= unsure. It seems to have no effect.ETA.FILE= Name of the ETA file which should be used. It gives the event some behaviours and oders the sprites in some way (we don't know what it stands exactly for)specific event code= not every event has it. It tells the event in which way it should "walk" for example.
33,255,
main_X_pos, main_Y_pos,
etat, sub_etat,
Offset_BX, Offset_BY, Offset_HY,
Follow_enabled, follow_sprite, hitpoints,
obj_type , hit_sprite, group,
|}
'''Caption:'''
*œdef = define; this must come first
*eventname = name of the event, could be everything
*DES.FILE = name of the graphic file which should be used for the event
*some number = unsure; it seems to have no effect
*ETA.FILE = name of the ETA file which should be used; it gives the event some behaviours and orders the sprites in some way (it is unsure what it does exactly stand for)
*specific event code = not every event has it; it tells the event which way it should "walk" for example
==Image gallery==

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