[[File:RHRFairyCouncil.png|left|frame|''Rayman: Hoodlums' Revenge'' uses an isometric dimension.]]
''Rayman: Hoodlums' Revenge's'' gameplay uses some elements from ''Rayman 3'', including the score counter and the Combo-mode, [[Teensie]] [[cage]]s and [[Laser-Washing Powder]] cans. The difference is that [[Lum]]s, namely [[Yellow Lum|Yellow]], [[Red Lum|Red]], [[Green Lum|Green]] and [[Blue Lum]]s, are collected as well as
gems. In each level, there is a certain number of cages and Yellow Lums to collect and they are counted down; the more the player collects and the higher he or she scores, the more likely he or she is to gain up to three Murfy Stamps, which are needed to unlock bonus levels.
In a few levels, [[Globox]] is a playable character, though he cannot fight the same way as Rayman, or go near the Hoodlums (because he is afraid of them, he will automatically run a short distance away from), unless he drinks a keg of [[plum juice]], which will send him in a trance and have the confidence to attack enemies. Sometimes Rayman and Globox can be played in the same level, though the player will have to switch characters for the right tasks, and the level cannot be exited unless both characters meet each other at the exit.