'''Mr Dark's Dare''' (
called '''Mr Dark' s Château''' in the Atari Jaguar version) is the first and only level of [[Candy Château]], the sixth and final world of [[Rayman 1|the original ''Rayman'' game]]. The first time it is played, it consists of four parts. After that, it consists of zero; selecting the level from the world map after completing it will show the player the happy-ending screen, before going straight to the credits.
|[[Image:Chateau1PC.png|thumb|316px|right|The very first scenery of [[Candy Château]]]]
In this phase, [[Rayman]] must slide across slippery hills of whipped cream while riding a [[frying pan]], making sure to avoid gaps and lakes .
|- |[[Image:CCJag4.PNG|thumb|320px|left|This part features [[Swiss knife|Swiss knives]] and corkscrews]]
==Part 1 (Jaguar)==In the Atari Jaguar version, this level's layout is completely different.
Instead of riding on the [[frying pan]], [[Rayman]] has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear. He will often have to punch [[Swiss knife|Swiss knives]] to get past them unhurt, and duck under corkscrews while riding these [[cloud]]s.
|- |[[Image:BadRayman.png|thumb|316px|right|[[Rayman]] is pursued by [[Bad Rayman]]]]
In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the exit sign without touching him.
There is a method from preventing [[ Mr Dark]] from summoning [[ Bad Rayman]]. In the PC and PlayStation version, the method is that [[ Rayman]] must jump over the gendoor at the start (shown as [[ the Magician]] ). This can be done by [[ Rayman]] staring right at the back of the map (without going right at all when he spawns). Then [[ Rayman]] must start his [[running]] abilty then jump and [[helicopter]] straight away. This method can fail sometimes and may need some pratice on. In the [[Rayman Advance|Game Boy Advance version of ''Rayman'']], the gendoor is visible and is noted by a very small [[ting]]. The method is the same, but it is much more easy to jump over.
|- |[[File:CCJag8.PNG|frame|left|[[Rayman]] can cross the lakes of caramel by jumping on the tiny floating bits of icing]]
==Part 2 (Jaguar)==Again, this level is completely different in the Jaguar version, and as such, [[Bad Rayman]] does not appear at all.
Instead he can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area.
|- |[[Image:CourseForcee.png|thumb|316px|right|[[Rayman]] is forced to [[Running|run]] by [[Mr Dark]]]]
[[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls,
id est he will be walking left if the player wants to go right. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and [[Mr Dark]] will cast a new one, which forces [[Rayman]] to [[Running|run]] until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the level, he will cast a last spell, which steals [[Rayman]]'s [[telescopic fist]] .
|- |[[Image:MrDark.png|thumb|316px|left|The final battle against [[Mr Dark]]]]
[[Rayman]] has to battle [[Mr Dark]] .
fzYU4kHqXfI Mr Dark's Dare playthrough at YouTube ( Sony PlayStation version) (Part 1/ 2)] * [http://www.youtube.com/watch?v= EVkM9AkleGo Mr Dark's Dare playthrough at YouTube (Sony PlayStation version) (Part 2 / 2)]
http:// www.youtube. com/ watch?v=__dpqvpz_7k Mr Dark's Dare playthrough at YouTube (PC/MS-DOS version)]
[[fr:Le Défi de Mr Dark]]
[[Category:Places from Rayman 1]]
[[Category:Places in the Valley]]