===Normal Platforms (Tiles)===
In every world-folder (for example "[[Dream Forest|jungle]]" or "[[Band Land|music]]") of the game, there is a .PCX graphic file. It contains all the graphic tiles which are used by the Mapper. Tiles may be changed and added, but the following should not be changed:
*The color palette used in the file. The addition of new colours causes the in-game graphics to display incorrectly.
Also note that all custom maps will use the new graphics if the standard tiles are replaced. However, the 24 levels which come with the game have built-in graphics, and are not affected by PCX changes.
spites of the game (for example, Rayman himself and enemies) are stored in .DES files, short for DESign. These files are packed in the .WLD files of the game, which are stored in the "pcmap" folder. It is possible to see what DES files are contained in a WLD file by simply opening it in a text editor. It is possible to extract sprites from these files, but little progress has been made on changing them.
ETA files, short for "''état''" ("state"), are stored in the WLD files in the same way. They appear to contain information about the animations of the sprites.
The names of the DES and ETA files cannot be seen in the WLD files of the original game or the ''[[Rayman Junior]]'' games, but they are present in the files from ''[[Rayman By His Fans]]''.
In every world-folder of the game, there is a file called EVE.MLT. It contains all the codes of the events of the current world and can be modified any text editor. One has to scroll down to see the codes in question. It is unclear which programming language the game is written in, but the events are coded in this way:
*19, x, -> wait x seconds
*20, t, x,y, -> sprite moves for t milliseconds (max. 254) with velocity given by x and y .
==The Extended ''Rayman Designer'' Editor==
This is an
unoffical tool that makes ''[[Rayman Designer]]'' modding much easier. It also comes with a large content package which includes a great deal of content from ''[[Rayman 1|Rayman]]'' and ''[[Rayman Junior]]'' that was not available in ''Rayman Designer'', and also some new unofficial content.
2015 New Updated PCXS Download: https://app.box.com/s/dlapa80fzm6vawk4c53yfth3rhs6vtpp
Through some editing of the game, the following things have been discovered:
*If events are placed in groups beyond group 9, it is found that these groups have the same names as the game's levels. This reveals the names of six additional levels. It seems that they have been cut from the final game (or never been finished): "The Gates of the Jungle" ([[Dream Forest]]), "Diabolical Tunes" ([[Band Land]]), "The Fire Avalanche" ([[The Blue Mountains]]), "Miniature Madness" ([[Picture City]]), "Cloud of Doom" ([[The Caves of Skops]]) and "Dessert Anyone?" ([[Candy Château]]).
*A sprite from [[Rayman 2 (2D prototype)|the 2D version of ''Rayman 2'']] could be found in the sprite files (a small platform that looks like a teleporter).
*The spritefiles also contain a considerable amount of content from the ''[[Rayman Junior]]'' (such as the world map icons) and some never-before-seen sprites
. Examples are shown below.
<td valign="top">[[Image:GiantLavaBall.png|frame|left|A giant [[lava ball]]]]</td>
<td valign="top">[[Image:BetaClouds.png|frame|left|[[Cloud]]s with a face (known from the Atari Jaguar Version)]]</td>
<td valign="top">[[Image:SmallLivingstonePlum.png|frame|left|A [[small Livingstone]] on a [[plum]]]]</td>