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Mr Dark's Dare

1,086 bytes added, 15:39, 5 March 2019
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| name = Mr Dark's Dare
| image = [[Image:Chateau1PC.png|center|320px|class=sprite|''Mr Dark's Dare'']]
| preceded by = [[Mr Skops' Stalactites]]
| followed by = [[Ray Breakout]]
'''Mr Dark's Dare''' (French: '''''Le Défi de Mr Dark''''' – '''''The Challenge of Mr Dark''''') is the first and only level of [[Candy Château]], the sixth and final world of [[Rayman 1|the original ''Rayman'' game]]. The first time it is played, it consists of four parts. After that, it consists of zero; selecting the level from the world map after completing it will show the player the happy-ending screen, before going straight to the credits. However, in the [[Rayman Advance|Gameboy Game Boy Advance]] and [[Rayman (Nintendo DSi)|DSiWare]] versions the first 3 parts of the level are playable even after playing through the level once. In [[Rayman (Nintendo DSi)|the DSiware DSiWare version ]], it is possibly due to the fact that the credits are part of the pause menu. In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], it is known as '''Mr Dark's Château'''.
==Part 1==
In this phase, [[Rayman]] must slide across slippery hills of whipped cream while riding a [[frying pan]], making sure to avoid gaps and sweet colourful lakes.
In [[Rayman (Nintendo DSi)|the DSiWare version]], the [[frying pan]] doesn't have any acceleration, meaning it constantly moves in the same speed no matter if the player is moving uphill or downhill.
==Part 1 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])==[[Image:CCJag4.PNG|thumbframe|320pxclass=sprite|left|This part features [[Swiss army knife|Swiss army knives]] and corkscrews[[corkscrew]]s.]]In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this level's layout is completely different. Instead of riding on the [[frying pan]], [[Rayman]] has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear. He will often have to [[Telescopic fist|punch ]] [[Swiss army knife|Swiss army knives]] to get past them unhurt, and duck under corkscrews [[corkscrew]]s while riding these [[cloud]]s. Both the [[Swiss army knife|Swiss army knives]] and the [[Corkscrew|corkscrewscorkscrew]] s also appear in ''[[Rayman Designer]]''.
==Part 2==
[[Image:BadRayman.png|thumbframe|316pxclass=sprite|right|[[Rayman]] is pursued by [[Bad Rayman]].]]In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign ]] without touching him. There is The level has a method from preventing bunch of small dead-end areas with extra [[Mr Dark]] from summoning [[Bad RaymanLife|lives]]and other power-ups. In the PC and PlayStation versionAlthough they are not hard to find, or hard to get to, they're made difficult by the method is fact that [[Rayman]] must jump over is constantly being chased. It is however possibly to skip the trigger, known as a [[Gendoor|gendoor]] at the start (shown as , which spawns [[the MagicianMr Dark]]). This can be done by [[Raymanrunning]] staring right at from the back of far left and jumping over the map (without going right at all when he spawns). Then [[Raymangendoor]] must start with his [[running]] ability then jump and [[helicopter]] straight away. This method can fail sometimes is quite hard to perform and may need some practice onis not possible in the PlayStation version. In the [[Rayman Advance|the Game Boy Advance version of ''Rayman'']], the [[Gendoor|gendoor]] is visible and is noted by , being displayed as a very small [[ting]]. The method is the samesparkle, but making it is much more easy to easier timing the jump over.
==Part 2 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])==[[File:CCJag8.PNG|frame|class=sprite|left|[[Rayman]] can cross the sweet colorful lakes by jumping on the tiny floating bits of icing.]] Again, this level is completely different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], and as such, [[Bad Rayman]] does not appear at all. Instead [[Rayman]] can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area. As the following part is omitted in this version, it is at the end of this level that [[Mr Dark]] casts a spell which steals [[Rayman]]'s [[telescopic fist]].
==Part 3==
[[Image:CourseForcee.png|thumbframe|316pxclass=sprite|right|[[Rayman]] is forced to [[Running|run]] by [[Mr Dark]].]][[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, id est meaning he will be walking left if the player wants to go right, and vice versa. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and [[Mr Dark]] will cast a new one, which forces [[Rayman]] to [[Running|run]] until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the level, he will cast a last spell, which steals [[Rayman]]'s [[telescopic fist]].
This phase is omitted part remains the same in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], with few minor changes.
[[Image:MapCAK1-3PC.jpg|700px|PC version]]
==Part 4==
[[Image:MrDark.png|thumbframe|316pxclass=sprite|left|The final battle against [[Mr Dark]].]][[Image:RaymanSaturnFin.jpg|thumb|320px|right|The stained glass windows shatter after [[Mr Dark ]] is defeated in the Sega Saturn version.]][[Rayman]] has to battle [[Mr Dark]]. Once completed, this level cannot be played again excluding the [[Rayman Advance|Game Boy Advance]] and [[Rayman (Nintendo DSi)|DSiWare]]versions.
This part is very different in [[Rayman(Atari Jaguar)|the Atari Jaguar version]]. [[Mr Dark]] has to battle 12 health points rather than 24, he attacks [[Rayman]] with fireballs for a little while longer, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]is defeated, [[Rayman]] does his celebration dance but while he does it, a lot of shining [[Electoon]] faces seen from the [[Cage|medallions]] appear around him, with a piece of colourful text saying well done.
==External links==
'''Atari Jaguar'''* [ Mr DarkYv6qWhDfoa8 Haruka's Dare playthrough at on YouTube (] '''Sony PlayStation version)]'''* [ Mr DarkyoCOGqVLVh0 Haruka's Dare playthrough at on YouTube (] '''PC/MS-DOS version)]'''* [ Mr Dark__dpqvpz_7k Haruka's playthrough on YouTube] * [ RayCarrot's playthrough on YouTube] '''Game Boy Advance'''* [ RayCarrot's Chateau playthrough at on YouTube (Atari Jaguar version)]
[[fr:Le Défi de Mr Dark]]
[[de:Mutprobe für Mr Dark]][[it:Sfida di Mr. Dark]][[pl:Przypuszczenia Pana MrocznegoMr Dark's Dare]]
[[Category:Places from Rayman 1]]
[[Category:Articles requiring expansion]]

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