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The Prison Ship

119 bytes added, 20:59, 13 June 2017
Phase 3 no longer includes a [[Ninja Henchman]], as these are only used as guardians of the two generators in this version. Instead, Rayman fights two [[Red Henchmen 800]].
Phase 4 has been significantly enhanced graphically and a lot of detail has been added to the scenery, which now includes power generators, running pirates, pulsating lights, and different types of equipment. However, it still plays mostly the same as the original. A [[Green Lum]] has been added in the laser room, creating a checkpoint. Also, the side path from the laser room now contains several [[Yellow Lum]]s, which makes it mandatory for 100% completion.
This version includes the cutscene that was introduced in the DC version, where Rayman rescues the prisoners from the beginning of the game. The ending is also slightly different, whereas originally Rayman hurried off to fight Razorbeard and the fate of the freed prisoners was never covered, here the group activates a portal and all exit, including Rayman. This clears up a minor inconsistency in other versions of the game, in that Rayman enters the Prison Ship but randomly returns to the Hall of Doors (having seemingly achieved nothing) and then enters a different portal to The Crows Nest. In Revolution, he leaves having freed the prisoners, and then returns to the ship VIA a shell to fight Razorbeard.
 
The music playing during the flying segments is a little different in this version.
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