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'''Mr Dark's Dare''' (French: '''''Le Défi de Mr Dark''''' – '''''The Challenge of Mr Dark''''') is the first and only level of [[Candy Château]], the sixth and final world of [[Rayman 1|the original ''Rayman'' game]]. The first time it is played, it consists of four parts. After that, it consists of zero; selecting the level from the world map after completing it will show the player the happy-ending screen, before going straight to the credits. However, in | '''Mr Dark's Dare''' (French: '''''Le Défi de Mr Dark''''' – '''''The Challenge of Mr Dark''''') is the first and only level of [[Candy Château]], the sixth and final world of [[Rayman 1|the original ''Rayman'' game]]. The first time it is played, it consists of four parts. After that, it consists of zero; selecting the level from the world map after completing it will show the player the happy-ending screen, before going straight to the credits. However, in [[Rayman Advance|the Game Boy Advance]] and [[Rayman (Nintendo DSi)|DSiWare]] versions the first 3 parts of the level are playable even after playing through the level once. In [[Rayman (Nintendo DSi)|the DSiWare version]], it is possibly due to the fact that the credits are part of the pause menu. In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], it is known as '''Mr Dark's Château'''. | ||
__NOTOC__ | __NOTOC__ | ||
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==Part 1 (Atari Jaguar version)== | ==Part 1 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])== | ||
[[Image:CCJag4.PNG| | [[Image:CCJag4.PNG|frame|class=sprite|left|This part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.]] | ||
In the Atari Jaguar version, this level's layout is completely different. Instead of riding on the [[frying pan]], [[Rayman]] has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear. He will often have to punch [[Swiss knife|Swiss knives]] to get past them unhurt, and duck under [[ | In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this level's layout is completely different. Instead of riding on the [[frying pan]], [[Rayman]] has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear. He will often have to [[Telescopic fist|punch]] [[Swiss army knife|Swiss army knives]] to get past them unhurt, and duck under [[corkscrew]]s while riding these [[cloud]]s. Both the [[Swiss army knife|Swiss army knives]] and the [[corkscrew]]s also appear in ''[[Rayman Designer]]''. | ||
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==Part 2== | ==Part 2== | ||
[[Image:BadRayman.png| | [[Image:BadRayman.png|frame|class=sprite|right|[[Rayman]] is pursued by [[Bad Rayman]].]] | ||
In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign]] without touching him. The level has a bunch of small dead-end areas with extra [[Life|lives]] and other | In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign]] without touching him. The level has a bunch of small dead-end areas with extra [[Life|lives]] and other power-ups. Although they are not hard to find, or hard to get to, they're made difficult by the fact that [[Rayman]] is constantly being chased. It is however possibly to skip the trigger, known as a [[gendoor]], which spawns [[Mr Dark]]. This can be done by [[running]] from the far left and jumping over the [[gendoor]] with his [[helicopter]] straight away. This method is quite hard to perform and is not possible in the PlayStation version. In [[Rayman Advance|the Game Boy Advance version]], the [[gendoor]] is visible, being displayed as a small sparkle, making it much easier timing the jump. | ||
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==Part 2 (Atari Jaguar version)== | ==Part 2 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])== | ||
[[File:CCJag8.PNG|frame|class=sprite|left|[[Rayman]] can cross the sweet colorful lakes by jumping on the tiny floating bits of icing]] | [[File:CCJag8.PNG|frame|class=sprite|left|[[Rayman]] can cross the sweet colorful lakes by jumping on the tiny floating bits of icing.]] | ||
Again, this level is completely different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], and as such, [[Bad Rayman]] does not appear at all. Instead [[Rayman]] can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area. | |||
Again, this level is completely different in the Atari Jaguar version, and as such, [[Bad Rayman]] does not appear at all. Instead [[Rayman]] can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area | |||
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==Part 3== | ==Part 3== | ||
[[Image:CourseForcee.png| | [[Image:CourseForcee.png|frame|class=sprite|right|[[Rayman]] is forced to [[Running|run]] by [[Mr Dark]].]] | ||
[[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, meaning he will be walking left if the player wants to go right, and vice versa. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and Mr Dark will cast a new one, which forces Rayman to [[Running|run]] until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the level, he will cast a last spell, which steals Rayman's [[telescopic fist]]. | [[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, meaning he will be walking left if the player wants to go right, and vice versa. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and [[Mr Dark]] will cast a new one, which forces [[Rayman]] to [[Running|run]] until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the level, he will cast a last spell, which steals [[Rayman]]'s [[telescopic fist]]. | ||
This | This part remains the same in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], with few minor changes. | ||
[[Image:MapCAK1-3PC.jpg|700px|PC version]] | [[Image:MapCAK1-3PC.jpg|700px|PC version]] | ||
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==Part 4== | ==Part 4== | ||
[[Image:MrDark.png| | [[Image:MrDark.png|frame|class=sprite|left|The final battle against [[Mr Dark]].]] | ||
[[Image:RaymanSaturnFin.jpg|thumb|320px|right|The stained glass windows shatter after Mr Dark is defeated in the Sega Saturn version]] | [[Image:RaymanSaturnFin.jpg|thumb|320px|right|class=sprite|The stained glass windows shatter after [[Mr Dark]] is defeated in the Sega Saturn version.]] | ||
[[Rayman]] has to battle [[Mr Dark]]. Once completed, this level cannot be played again excluding the [[Rayman Advance|Game Boy Advance]] and [[Rayman (Nintendo DSi)|DSiWare]] versions. | |||
[[Rayman]] | This part is very different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]. [[Mr Dark]] has 8 health points rather than 24, he attacks [[Rayman]] with fireballs for a little while longer, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]] is defeated, [[Rayman]] does his celebration dance but while he does it, a lot of shining [[Electoon]] faces seen from the [[Cage|medallions]] appear around him, with a piece of colourful text saying well done. | ||
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* [http://www.youtube.com/watch?v=Yv6qWhDfoa8 Haruka's playthrough on YouTube] | * [http://www.youtube.com/watch?v=Yv6qWhDfoa8 Haruka's playthrough on YouTube] | ||
'''Sony | '''Sony PlayStation''' | ||
* [http://www.youtube.com/watch?v=yoCOGqVLVh0 Haruka's playthrough on YouTube] | * [http://www.youtube.com/watch?v=yoCOGqVLVh0 Haruka's playthrough on YouTube] | ||
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* [https://youtu.be/JkN83AZSuWs RayCarrot's playthrough on YouTube] | * [https://youtu.be/JkN83AZSuWs RayCarrot's playthrough on YouTube] | ||
''' | '''Game Boy Advance''' | ||
* [https://youtu.be/JetQLz0K2Bw RayCarrot's playthrough on YouTube] | * [https://youtu.be/JetQLz0K2Bw RayCarrot's playthrough on YouTube] | ||
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