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	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:The_Magician&amp;diff=93083</id>
		<title>Talk:The Magician</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:The_Magician&amp;diff=93083"/>
		<updated>2023-09-30T19:10:42Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: /* Mr. Dark as a name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==?==&lt;br /&gt;
Is it just a coincidence that Alesmansay is Pig Latin for &#039;Salesman&#039;? Like the Grolgoth salesman perhaps? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 16:55, 11 December 2011 (UTC)&lt;br /&gt;
:He grants Electoons and bonus levels for payment in Lums and Tings. I&#039;m pretty sure that&#039;s what makes him a salesman. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 17:42, 11 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
Regarding the new image of the Magician that Spanex recently created – should we start removing the backgrounds from all character template pictures like this? I think the previous image with the Magician against the dark background and pink floor was better, but I figured it would be interesting to hear what everyone else has to say about it. Which style of picture is better for the templates – [http://www.raymanpc.com/wiki/en/File:R1Intro_001.PNG this] or [http://www.raymanpc.com/wiki/en/File:Magicianoldproper.png this]? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:41, 21 December 2011 (UTC)&lt;br /&gt;
::Wouldn&#039;t the new kind of picture be considered as cropped? Also, MarioWiki does not seem to &amp;quot;cut&amp;quot; the background in their pictures so I would stay with the backgrounds. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:10, 21 December 2011 (UTC)&lt;br /&gt;
:::I&#039;m not sure how the image was created; you&#039;d have to ask Spanex. I suppose it&#039;s sort of a slippery slope when you start allowing people to construct semi-official images from sprite-sheets. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 16:14, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Well, the artworks made with droolie&#039;s templates aren&#039;t official at all, but we&#039;re trying to create them based on screenshots to make them look as exact as possible. However, I can&#039;t dare to create a &amp;quot;semi-official&amp;quot; artwork for the Magician without asking first, because he&#039;s a really important character, but at the same time requires an updated picture for the profile template. By the way, the cropped picture looks great, but I think the original is better.--[[User:Sergiomonty|Sergiomonty]] 17:26, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Another thing is that Rayfan&#039;s been claiming that the picture of the Magician we&#039;ve been using this whole time is stretched. Is this correct? He&#039;s always looked that way in my copies of the game. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 17:29, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: The magician&#039;s nose makes it look like the whole picture is stretched, but it isn&#039;t, I&#039;ve checked that before.--[[User:Sergiomonty|Sergiomonty]] 17:38, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: Well it looks like somebody changed it back to the original file. I personally like keeping backgrounds out. But if people don&#039;t want this then I&#039;ll stop.&lt;br /&gt;
:::::P.S. I was about to submit a picture to Murray until I checked this page. It&#039;s still there, just not on the page. [[User:Spanex|Spanex]] 20:25, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::The main reason we&#039;ve been using custom images for Rayman Origins characters is that it&#039;s nearly impossible to get proper screenshots from the game itself. The Murray image you uploaded is fine for the article, as it&#039;s the best picture of him we can currently get our hands on. More high-quality, background-free pictures of Rayman Origins characters are welcome, but editing out the backgrounds of images already on the wiki doesn&#039;t really add anything. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:39, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::: Thanks Spiraldoor, I will keep this in mind. Meantime I should go tell this to the people over at the forum. You won&#039;t see any old image editing from me anymore. [[User:Spanex|Spanex]] 20:41, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The tombstone of the Magician? == &lt;br /&gt;
&lt;br /&gt;
Sometimes the Land of the Livid Dead, we can see mausoleums of ennemies from Rayman Origins. Notably for Stone Men, a Hunter and a Lividstone. At the beginning of the Land of the Livid Dead, in the background, we can see a tombstone with a hat engraved on it. This hat looks like the Magician&#039;s magic hat. Although his death at the end of Rayman Origins isn&#039;t confirmed (but she is very possible), like there are mausoleum of some of his dead soldiers in the Land, could it be his tombstone? [[User:Boomboleros7|Boomboleros7]] 20:16, 11 March 2012 (UTC)&lt;br /&gt;
:Pics of each or it didn&#039;t happen. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 20:24, 11 March 2012 (CET)&lt;br /&gt;
:Hats aren&#039;t that unique. If it&#039;s a dark-blue top hat with a yellow star on it, then we&#039;ll talk. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:26, 11 March 2012 (CET)&lt;br /&gt;
:You can enter the Land of the Livid Dead before defeating the Magician, so... no, the Magician&#039;s death is not hinted there.--[[User:Sergiomonty|Sergiomonty]] 23:16, 12 March 2012 (CET)&lt;br /&gt;
:I&#039;m with both Spiral and Sergio. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:20, 13 March 2012 (CET)&lt;br /&gt;
:I hadn&#039;t even noticed those tombs though; mentioning them in the corresponding articles would be great. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 11:14, 14 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== New profile picture for the Magician ==&lt;br /&gt;
&lt;br /&gt;
[[File:Magician.png|300px]]&lt;br /&gt;
&lt;br /&gt;
I spend my time reassembling pieces of artwork from the characters of Rayman Origins (thanks to Droolie) and put them on the wiki normally. However, this is the Magician, an important character, and I need everyone&#039;s agreement to put this picture on the Magician&#039;s profile like every other article. The profile picture we have now is too old, and we need something new; however, there&#039;s no artwork of the magician anywhere, there&#039;s only the picture with the Magician cosplaying as Mr Dark, but the design is too different and counts more like scrapped content. That&#039;s why I made this almost-exact replica, based on a screenshot I took from the Reveal. This doesn&#039;t mean that we&#039;re gonna forget about the old picture, there&#039;s enough space in the article for it. So, what do you think? I made most of the pieces of artwork for Rayman Origins articles, but I need thoughts here. Thanks --[[User:Sergiomonty|Sergiomonty]] 00:45, 29 April 2012 (CEST)&lt;br /&gt;
:I think it should be changed. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 11:05, 29 April 2012 (CEST)&lt;br /&gt;
::Seeing as this image is not of The Magician, but of the Dark Teensies, who&#039;ve now gotten their own article, shall we revert to another image?&lt;br /&gt;
:::I think so. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 10:20, 7 October 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Cousins ==&lt;br /&gt;
I just saw that two new cousins were added as relatives (Meiko and Kaito). From which games are they? --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 07:24, 31 May 2017 (UTC)&lt;br /&gt;
:I&#039;m inclined to believe that it&#039;s some attempt at fanon or just vandalism, there&#039;s not been any other articles on them, and it&#039;s the only edit made by the user who added it in. I&#039;m removing it for now, if it is added in again, some citation or proof would be needed.--[[File:Sig5 2TEST.png|150px|link=User:Master]] 18:11, 31 May 2017 (UTC)&lt;br /&gt;
::Yeah, that&#039;s what I guessed. But I wasn&#039;t sure since I haven&#039;t played any of the educational games where I know he appears. --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 20:02, 31 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reasons? ==&lt;br /&gt;
&lt;br /&gt;
Could the user(s) give a valid and coherent reason of why they don&#039;t wanna let me edit the article in peace and keep reverting all my edits? Because I didn&#039;t get any so far! [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 22:00, 26 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:As a consequence of the OP&#039;s failure to follow the resolution process detailed [[User talk:Hunchman801#Mr. Dark and The Magician locked indefinitely? Isn&#039;t it a little excessive?|here]], this debate is now closed. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:29, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Ales Mansay, mixed villains, cousin ==&lt;br /&gt;
&lt;br /&gt;
The name Ales Mansay is still used by people who worked on Rayman Origins and Legends and on the series in general (including the fact that he was called Mr. Dark before the release of Rayman Origins to avoid spoilers, even on the online stores of PlayStation and XBox), the character is really a mix of the previous villains of the series, and he had a cousin only in the non-canonical educational spin-off English with Rayman, so technically it doesn&#039;t count and it needs to be specified, just like for Razorbeard and Razorwife. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 22:08, 26 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:As a consequence of the OP&#039;s failure to follow the resolution process detailed [[User talk:Hunchman801#Mr. Dark and The Magician locked indefinitely? Isn&#039;t it a little excessive?|here]], this debate is now closed. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:29, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Mr. Dark as a name==&lt;br /&gt;
The [https://raymanpc.com/wiki/script-en/index.php?title=The_Magician&amp;amp;curid=96&amp;amp;diff=93043&amp;amp;oldid=93010 latest changes] to this article added the following line to the trivia section: &amp;quot;In promotional material for Rayman Origins, probably to to [sic] avoid spoilers, he was called Mr Dark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since the references point to a PlayStation Network avatar, this should be referred to as such, rather than the generic &amp;quot;promotional material&amp;quot;, but this is not the most important here.&lt;br /&gt;
&lt;br /&gt;
What matters more is the identity of the character depicted on the avatar itself. As detailed [[Mr Dark#In Rayman Origins|here]], both a 2011 interview and the website for Rayman Origins show that Mr Dark was meant to appear in the game, but was eventually scrapped. Therefore, the character in the avatar, of whom nothing can be seen underneath his hat and cloak, is most likely Mr Dark himself, before he was replaced by the Magician.&lt;br /&gt;
&lt;br /&gt;
What adds to the confusion is [[:File:Char-mr-dark.png|this picture]], which is currently labeled on this wiki as &amp;quot;The Magician disguised as his idol, Mr Dark&amp;quot; or &amp;quot;The Magician takes on the mantle of Mr Dark&amp;quot;. Due to the clothes being identical, this may tend to indicate that the character in the avatar is also the Magician.&lt;br /&gt;
&lt;br /&gt;
However, boomboleros7 [[Talk:Mr Dark#Could it be Mr. Dark?|brought this up]] as early as 2012, explaining that there is no reason to believe that the character in the second image is in fact the Magician disguised as Mr Dark, but rather Mr Dark before his removal from the game. In short, Mr Dark was originally made a Teensie, and they reused his appearance as the Magician&#039;s when he was cut from the game. Boombo&#039;s remark was never acted upon on the English wiki, but the French wiki [[:fr:Mr Dark|does]] correctly label this image as Mr Dark and not the Magician.&lt;br /&gt;
&lt;br /&gt;
Therefore, I believe that the information on the English wiki is erroneous (including remarks such as &amp;quot;The dark character who appeared in the trailer and the site was simply the Magician disguised as Mr Dark.&amp;quot;) and should be changed to reflect the fact that Mr Dark was to be made a Teensie before he was scrapped and that his appearance was reused (albeit slightly altered) for the Magician. This also means changing the descriptions for [[:File:Char-mr-dark.png|this picture]], and moving the information about the PlayStation Network avatars to the Mr Dark article.&lt;br /&gt;
&lt;br /&gt;
What do you guys think about this? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:29, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve always been of the opinion that the Wiki shouldn&#039;t be the arbiter of what&#039;s &amp;quot;canon,&amp;quot; we should take the information we&#039;ve given and present it at face value. It should be left to the reader to make conclusions if there&#039;s no explicit evidence (moreso these days since it seems the Wiki actually does influence official material now - which IMO means we need to be even more careful, god knows we&#039;ve had enough grief in the past for assuming things like RayLy)&lt;br /&gt;
&lt;br /&gt;
With that in mind, if official material never stated that The Magician was being disguised as Mr Dark in that image, then it&#039;s not our place to make that assumption. If information that has been given states otherwise, even if it&#039;s not in the final game, it should take precedence over what we&#039;ve assumed, unless there is other material (like perhaps the beta scripts) that could validly abrogate earlier material.&lt;br /&gt;
&lt;br /&gt;
So, yeah I&#039;m in agreement, much as I like the idea of it being the Magician in cosplay, I don&#039;t remember any material that would state it as such. --[[User:Master|Master]] ([[User talk:Master|talk]]) 20:48, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
What Master said. It is NOT for us to make assumptions, we must present the information we are given at face value. The PSN avatar is called Mr. Dark? Then it&#039;s Mr. Dark. The concept art was called Mr. Dark on the official website? Then it&#039;s Mr. Dark, not the Magician, Barack Obama or Donald Trump. End of story. --[[User:＃rubber mark＃|#Rubber mark#]] ([[User talk:＃rubber mark＃|talk]]) 21:10, 30 September 2023 (CEST)&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_1)&amp;diff=92464</id>
		<title>The Magician (Rayman 1)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_1)&amp;diff=92464"/>
		<updated>2023-09-26T14:40:36Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: Stop forcing changes that obviously everyone disagrees with. The burden of persuasion is on you and your edit summaries clearly fall short of convincing anyone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = The Magician&lt;br /&gt;
| image = [[Image:Magician.png|320px|&#039;&#039;The Magician&#039;&#039;]]&lt;br /&gt;
| alignment = Good (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;) then bad (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| portrayed by = [[Douglas Rand]] (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;) &amp;lt;br /&amp;gt;&lt;br /&gt;
Steve Gadler (&#039;&#039;[[Rayman Junior]]&#039;&#039;) &amp;lt;br /&amp;gt;&lt;br /&gt;
Christian Stonner (&#039;&#039;[[English with Rayman]]&#039;&#039;)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]], then [[Teensie]]&lt;br /&gt;
| status = Magician&lt;br /&gt;
| relatives = [[Andrew]] (cousin)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;&#039;&#039; is a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. He makes his first appearance in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], where he seems to be a member of [[Rayman]]&#039;s [[Rayman&#039;s species|limbless species]]. His next major role is in &#039;&#039;[[Rayman Origins]]&#039;&#039;, where he is revealed to be a [[Teensie]], and ultimately takes on a villainous role. In the intermediate years, the Magician also appeared in several educational spin-offs of [[Rayman 1|the original game]], such as &#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[English with Rayman]]&#039;&#039;. In &#039;&#039;[[Rayman Legends]]&#039;&#039;, he multiplies to become the five villainous [[Dark Teensy|Dark Teensies]].&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
===Appearance===&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], the Magician appears to be part of [[Rayman&#039;s species|the same limbless species]] as [[Rayman]]. He bears all of the signature traits – lack of limbs, large nose and white gloves. He has long blonde hair that nearly reaches the ground, and his eyes are always covered by his long black top hat, which shines in blue and purple and has a gold star on the front. (He often retreats into this hat, and can be found hiding inside it in many levels.) He has also been seen wearing shirts of two colours – in the introduction sequence of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], he wears a purple shirt with two blue buttons, but in the game itself, this is blue with golden buttons. The colour of his shoes – purple and orchid – remain the same, but with different stripe patterns. He is also noticeably shorter than [[Rayman]] is in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], but in the educational games, he is approximately the same height as [[Betilla]] the Fairy. According to &#039;&#039;[[English with Rayman]]&#039;&#039;, the Magician has a cousin named [[Andrew]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician is no longer a member of [[Rayman&#039;s species]] – like several other characters, he has been redesigned to better fit the world established in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; sequels]]. The Magician is now a grey-haired [[Teensie]] who wears a purple shirt and a black coat. He still has his signature, star-adorned top hat, and can still be found hiding inside it in various levels. The top hat, however, has been slightly redesigned, with a pink band surrounding the lower part and the star moved to the upper part, with some points unsticking (as the star doesn&#039;t form part of the top hat). It is later revealed that the Magician is actually bald, and his grey hair is just a wig attached to his top hat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
R1Intro 001.PNG|class=sprite|The Magician first appears in the intro sequence of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
The Reveal 3.jpg|The Magician as a villainous [[Teensie]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
[[File:Magician Andrew family photo album English with Rayman.png|thumb|right|214px|class=sprite|The Magician&#039;s family photo album, as seen in &#039;&#039;[[English with Rayman]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], the Magician seems perpetually happy and displays a flamboyantly positive attitude. Despite the havoc [[Mr Dark]] is wreaking across the world, the Magician remains buoyant and unconcerned. He also appears to be somewhat introverted, usually hiding inside his top hat, and only showing his face when doing business. This does not prevent him from socialising with the other inhabitants of [[the Glade of Dreams]]; in the educational spin-offs such as &#039;&#039;[[Rayman Junior]]&#039;&#039;, the Magician&#039;s friendship with [[Betilla]] the Fairy is made clear.&lt;br /&gt;
&lt;br /&gt;
From the beginning of &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician presents himself as an energetic and benevolent character. As the game continues, he begins to make sarcastic remarks with sinister undertones. At the end of the game, it is revealed that the Magician is a traitor who secretly admires [[Mr Dark]], and has been manipulating the heroes in an attempt at world domination.&lt;br /&gt;
&lt;br /&gt;
===Career===&lt;br /&gt;
In [[Rayman Origins (early production)|a scrapped scenario known from an unused script]] found in the files of &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician started his career at a young age in the school of magic. This event could have taken place chronologically during [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], when he was still benevolent. The other students bullied him during that time due to his poor skills in magic. While maintaining the nickname &amp;quot;Magician&amp;quot;, his real name, Ales Mansay (meaning Salesman in Pig Latin), left more clear his main purpose in the games: provide assistance in exchange for monetary assets. Finally, tempted by the other students, the Magician turned away from [[Rayman]] to become a fan of the evil [[Mr Dark]]. This part of the plot didn&#039;t make it to [[Rayman Origins|the final game]], save for the Magician eventually becoming a fan of [[Mr Dark]]. He also proved to be an expert engineer at the end of &#039;&#039;[[Rayman Origins]]&#039;&#039;, creating a gigantic robotic empire in the [[Moody Clouds]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
{{quote|text=He is hidden away in the scenery. With his help, [[Rayman]] can enter [[Bonus level (Rayman 1)|secret worlds]]. But note that this magic stunt has to be deserved, and it will cost you 10 [[Ting]]s to take advantage of it.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The Magician first appears in the introductory sequence of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]. Here he tells the story of how [[Mr Dark]] stole the [[Great Protoon]] and brought about the collapse of [[the valley]]&#039;s natural stability. He calls on [[Rayman]] to go and free the [[Electoon]]s from the cages that hostile beings had imprisoned them in, as well as bring the [[Great Protoon]] back from the [[Candy Château]]. He is the only character to have a major speaking role in the game. The Magician&#039;s voice was re-recorded for the American localisation, possibly by a different actor; his voice in this version is deeper and more brash than the high-pitched voice in the original European release.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can come across the Magician&#039;s hat several times throughout the game. The Magician only emerges from it if [[Rayman]] has at least ten [[Ting]]s; if not, he will clearly indicate with his hand that the hero will need them. If [[Rayman]] does have at least ten [[Ting]]s, he automatically reaches out and drops them into the Magician&#039;s outstretched hand. The Magician then teleports [[Rayman]] to one of his [[Bonus level (Rayman)|bonus levels]]. In these secret areas, [[Rayman]] must collect all the [[Ting]]s within the time limit. If he succeeds, he wins an extra [[life]]. Only a single [[life]] can be won in each [[Bonus level (Rayman 1)|bonus level]]. Subsequent victories in the same [[Bonus level (Rayman 1)|bonus levels]] are purely for fun, and also record the time taken by the player so that they can attempt to beat their records if they wish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Magician R1 hat.png|Throughout the game, the Magician can be found hiding inside his top hat.&lt;br /&gt;
Magician R1 bonus level.png|In exchange for ten [[Ting]]s, the Magician will transport [[Rayman]] to a [[Bonus level (Rayman 1)|bonus level]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
{{quote|text=He is the guardian of harmony and well-being. He holds [[The Magic Book of Knowledge|the book of knowledge and expertise]]. Since he is very smart, he always finds solutions and gives a helping hand to those in need. Throughout his journey, [[Rayman]] can count on his valuable advice to lead him to [[Mr Dark|Mister Dark]].|sign=Official site|source=&#039;&#039;[[Rayman Junior]]&#039;&#039;&amp;lt;ref&amp;gt;http://web.archive.org/web/20020608133315/http://sites.ubisoft.fr/raymanedu/ami/ami2/mag.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:RJMagician 002.PNG|thumb|right|200px|class=sprite|The Magician and [[Betilla]] the Fairy watch over [[the Magic Book of Knowledge]].]]&lt;br /&gt;
&lt;br /&gt;
The Magician takes on a major role as a mentor and teacher in &#039;&#039;[[Rayman Junior]]&#039;&#039;, one of several educational spin-offs based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. He introduces the story of the game once again, only this time, he tells of how [[Mr Dark]] has broken into his cottage, stolen [[the Magic Book of Knowledge]] and destroyed the map to the villain&#039;s hideout. Once again, the Magician and [[Betilla]] the Fairy must call on [[Rayman]] to save the day, this time by reassembling the map to [[Mr Dark&#039;s Lair]] so that he can recover [[The Magic Book of Knowledge|the book]].&lt;br /&gt;
&lt;br /&gt;
Instead of providing [[Bonus level (Rayman 1)|bonus areas]], the Magician now helps [[Rayman]] to solve the many problems (spelling and mathematical problems for the young player) throughout the journey. When [[Rayman]] starts a level, the Magician gives him an overview of the specific tasks he needs to carry out in order to complete it. After that, his hat appears several times throughout the level. Whenever [[Rayman]] passes it, the Magician either asks a new question or reminds [[Rayman]] of the level&#039;s task. Each time [[Rayman]] reaches the end of the final stage of a level, the Magician appears and gives a different performance, such as dancing or rapping &#039;90s style, while praising [[Rayman]] for his success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
{{quote|text=The Magician will help you throughout your quest. He&#039;s always willing to trade you [[Electoon]]s for [[Lum (UbiArt games)|Lums]], which will help you unlock new worlds and maps. At your service, his magic hat will provide tips and tricks galore to help you survive.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=I remember you... Ales Mansay, right? You stunk at magic. Did the other [[Teensie]]s tease you? No reason to lose your sense of humor... Hahaha...Gulp. Or is it...|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused dialogue)}}&lt;br /&gt;
&lt;br /&gt;
[[File:02 geyser blowout.jpg|320px|thumb|right|In &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician can still be found hiding inside his top hat, but now he gives the heroes advice rather than unlocking [[Bonus level (Rayman 1)|bonus levels]].]]&lt;br /&gt;
&lt;br /&gt;
The Magician makes his next appearance in the 2D platforming sequel, &#039;&#039;[[Rayman Origins]]&#039;&#039;. The Magician is first encountered at the beginning of the game: he is found inside his distinctive top hat, which is sitting on the ground outside [[the Snoring Tree]]. Each time one of the players jumps on the hat, the Magician offers a few words of advice. The hat appears in many places throughout the game, and the players can jump on it at any time for tips relevant to their current situation. However, there are some hints at his darker side; he makes sarcastic comments, and has little concern for the heroes, beyond using them as a source of [[Lum (UbiArt games)|Lums]]. Sometimes he even questions [[Rayman]]&#039;s position as a hero.&lt;br /&gt;
&lt;br /&gt;
At the end of each level, he is seen holding a test tube which he uses to count the number of [[Lum (UbiArt games)|Lums]] collected by the players. In exchange for certain numbers of [[Lum (UbiArt games)|Lums]], he gives the heroes [[Electoon]]s, but if the players reach the top of the test tube, they receive a [[Lum Medal]]. The Magician displays great joy and excitement whenever the heroes bring him a large number of [[Lum (UbiArt games)|Lums]]. In these post-level screens, the Magician can be seen fully: he is revealed to be a [[Teensie]] rather than a member of [[Rayman&#039;s species]], and his hair is now grey rather than blonde.&lt;br /&gt;
&lt;br /&gt;
The last world of the game (apart from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]) is the [[Moody Clouds]], a flying mechanical steampunk city which has mysteriously appeared above [[the Glade of Dreams]]. When the heroes finally arrive, they find the Magician&#039;s magic hat waiting for them. However, instead of offering helpful advice as he usually does, the Magician frantically tells them that they are going the wrong way, warning them to turn back before it is too late. In spite of the Magician&#039;s warning, the heroes work their way through the [[Moody Clouds]].&lt;br /&gt;
&lt;br /&gt;
Along the way, they find many [[Lum (UbiArt games)|Lums]] trapped in glass containers connected to machines; it seems that they are being used to power the [[Moody Clouds]] and its robotic denizens. Eventually the heroes reach the heart of the mystery, a level titled ‘[[the Reveal]]’. They step into the [[Moody Clouds]] headquarters, only to find the Magician working the controls of the diabolical machinery encountered throughout the level. Caught, the Magician spins round, gives the heroes a smile and rips the golden star off his hat. He then jumps onto his desk and poses while lightning flashes in the windows behind him. The walls are decorated with posters of a mysterious, shadowy figure with a hat and a cloak; one poster bears the words &#039;♥ Mister D&#039;, revealing that the Magician was secretly a fan of [[Mr Dark]], the villain of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
Also on the wall is a diagram showing [[Lum (UbiArt games)|Lums]] being fed into a machine to produce electricity: it is revealed that the Magician has been using the [[Lum (UbiArt games)|Lums]] he collected from the heroes to power the creation of his mechanical empire, the [[Moody Clouds]]. At this moment, the Magician pulls a lever, causing the heroes to fall through a trap door, where they must fight mechanical recreations of the [[Carnivora]] and [[Mocking Bird]] bosses. Once these have been defeated, the heroes climb back to the office of the Magician, where he distracts them with a disco number (recalling the dances of [[Rayman 1|the original game]]&#039;s bosses) before running away. The heroes must them pursue him through a storm of falling debris and broken machinery as the [[Moody Clouds]] itself begins to disintegrate.&lt;br /&gt;
&lt;br /&gt;
Eventually the Magician hops on board an [[Warship|airship]], and the heroes must pursue him on the backs of their [[mosquito]] friends. Eventually the [[Warship|airship]] crashes into the fiery core of the [[Moody Clouds]], causing an enormous explosion. The heroes fall from the sky and land back at [[the Snoring Tree]], where the game began. The Magician&#039;s fate is unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Magician1.JPG|The Magician collects the player&#039;s [[Lum (UbiArt games)|Lums]] at the end of each level.&lt;br /&gt;
The Reveal 4.jpg|After the reveal, the Magician pulls a lever to cause the heroes to fall through a trap door.&lt;br /&gt;
The Reveal 16.jpg|The Magician attempts to distract the player by dancing.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Char-mr-dark.png|thumb|right|320px|The Magician takes on the mantle of [[Mr Dark]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Rayman Origins (early production)|Early version]]===&lt;br /&gt;
An [[Rayman Origins (early production)|earlier version of the game&#039;s script]] was found amongst the files of the game&#039;s [[List of Rayman demos|demo]], and, while it follows the same general story, it also would have shed more light on certain aspects of the plot, and contains a large amount of dialogue that was removed from [[Rayman Origins|the final version of the game]]. In this [[Rayman Origins (early production)|scrapped scenario]], the Magician, real name Ales Mansay (which translates to &amp;quot;Salesman&amp;quot; in Pig Latin), was bullied and ostracised by the other [[Teensie]]s at magic school for his poor magical abilities. Although he helped [[Rayman]] to overcome [[Mr Dark]] in [[Rayman 1|the original game]], the Magician secretly admired the villain&#039;s dark and mysterious nature, and wanted to emulate him. He also developed a hatred for the [[Polokus|Bubble Dreamer]], whose nightmares had repeatedly overcome [[the Glade of Dreams]] and were a constant threat to its inhabitants. The Magician concocted a plan. He hid a microphone in [[the Snoring Tree]], so that the heroes&#039; snoring would irritate and ultimately start a war with the [[Livid Dead]]. (This microphone, disguised as a flower, can still be seen in the game itself, in both the beginning and ending sequences.) Throughout the game, the Magician pretended that he was still a friend of the heroes, allowing him to collect [[Lum (UbiArt games)|Lums]] from them in exchange for [[Electoon]]s which they could use to reach new levels. The Magician used these [[Lum (UbiArt games)|Lums]] to power his mechas: gigantic machines which he was building to take over [[the Glade of Dreams]], imposing order and eliminating the chaos of the [[Polokus|Bubble Dreamer]]&#039;s nightmares. Eventually, however, the heroes reach the Magician&#039;s headquarters in the [[Moody Clouds]] and put a stop to his plans.&lt;br /&gt;
&lt;br /&gt;
In the months leading up to and following the release of &#039;&#039;[[Rayman Origins]]&#039;&#039;, there was some confusion amongst fans about the identity of the villain and his relationship to [[Mr Dark]], thanks largely to the lack of dialogue or lucid storytelling in [[Rayman Origins|the final version of the game]]. In January 2012, lead writer Gabrielle Shrager confirmed that the Magician was simply a big fan and admirer of [[Mr Dark]], and that he was attempting to usurp [[Mr Dark]]&#039;s position.&amp;lt;ref&amp;gt;Gabrielle Shrager clarifies the identity of the villain of &#039;&#039;Rayman Origins&#039;&#039;, [[:File:Gabrielle Shrager Facebook conversation.jpg]]&amp;lt;/ref&amp;gt;. To this day, it is still unknown why this piece of story was removed from the final game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
[[Rayman Legends (early production)|Early screenshots]] showed the Magician&#039;s hat presumably in a level of the game, however, this is not seen in the final product. Instead, 100 years after the events of &#039;&#039;[[Rayman Origins]]&#039;&#039;, with [[Rayman]] and friends caught in a deep sleep, the nightmares and evil monsters multiply, and the Magician has also done so into the [[Dark Teensy|Dark Teensies]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ro2-maybe-9.jpg|The Magician&#039;s hat in [[Rayman Legends (early production)|an early version of &#039;&#039;Rayman Legends&#039;&#039;]].&lt;br /&gt;
Magician2.png|A [[Dark Teensy]] who is laughing.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although he does not make a direct appearance, a notable reference to the Magician is made in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], in the level [[the Kids&#039; Hamlet]] from the [[Child (world)|Child world]]. In certain area, a grey [[Rabbid]] wearing the Magician&#039;s top hat won&#039;t let [[Rayman]] pass. Much like the Magician, the [[Rabbid]] proposes [[Rayman]] to play a minigame with limited time. [[Rayman]] must enter his tent and play a minigame called &#039;Shoot a Rabbid&#039;, where he has to shoot carrots at targets with the face of a [[Rabbid]], and avoid shooting at the ones with the face of [[Murfy]]. If [[Rayman]] completes the challenge successfully, the [[Rabbid]] will let [[Rayman]] pass through the rest of the level.&lt;br /&gt;
*After a [[bomb launching clown]] draws a picture of [[Betilla]] in &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, the Magician identifies her as his ‘favourite [[fairy]]’.&lt;br /&gt;
*The Magician&#039;s dance style has been compared by some to be similar to that of [http://en.wikipedia.org/wiki/Michael_Jackson Michael Jackson], though this has not been confirmed in an official capacity.&lt;br /&gt;
*Each character type will have their own dance style when compelled to dance by the Magician in [[the Reveal]].&lt;br /&gt;
*He is the first good character in the whole series to become evil.&lt;br /&gt;
*He is also the third villain (first two being [[Admiral Razorbeard|Razorbeard]] and [[André]]) in the main series to have been the main antagonist for more than one game.&lt;br /&gt;
*While not making a physical appearance in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, the Magician is mentioned in [[Rabbiteen]]&#039;s description. It says that her long lost brother jumped into the Magician&#039;s hat, never to be seen again.&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RJMagician 001.PNG|The Magician, as he appears in &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
RJMagician 003.PNG|The Magician along with [[Betilla]] the Fairy.&lt;br /&gt;
RJMagician 004.PNG|The Magician thinking with [[Betilla]].&lt;br /&gt;
RJMagician 005.PNG|The Magician and [[Betilla]] as they thought of [[Rayman]].&lt;br /&gt;
RJMagician 006.PNG|[[Betilla]] and the Magician running through [[the Dream Forest]].&lt;br /&gt;
MagicianRabbid.png|A [[Rabbid]] wearing the Magician&#039;s hat.&lt;br /&gt;
MagicianArtworkEduGames.png|Artwork of the Magician from &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
MagicianArtworkCP.png|Artwork of the Magician from &#039;&#039;[[Rayman CP]]&#039;&#039;.&lt;br /&gt;
Magician hat Origins.png|The Magician&#039;s hat, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{ROcharacters|collapsed=Y}}&lt;br /&gt;
{{RLcharacters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Magicien]]&lt;br /&gt;
[[de:Der Zauberer]]&lt;br /&gt;
[[it:Mago]]&lt;br /&gt;
[[pl:Magik]]&lt;br /&gt;
[[es:Mago]]&lt;br /&gt;
[[ru:Волшебник]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 1|Magician, The]]&lt;br /&gt;
[[Category:Friends from Rayman Origins|Magician, The]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species|Magician, The]]&lt;br /&gt;
[[Category:Teensies|Magician, The]]&lt;br /&gt;
[[Category:Villains|Magician, The]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mr_Dark&amp;diff=92463</id>
		<title>Mr Dark</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mr_Dark&amp;diff=92463"/>
		<updated>2023-09-26T14:34:39Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: /* Trivia */Stop forcing changes that obviously everyone disagrees with. The burden of persuasion is on you and your edit summaries clearly fall short of convincing anyone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Mr Dark&lt;br /&gt;
| image = [[File:RM - Mr Dark.png|320px|Mr Dark in &#039;&#039;[[Rayman Mini]]&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]], &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo), &#039;&#039;[[Rayman Origins]]&#039;&#039; (cameo), &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| portrayed by = Chris Bénard (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;)&lt;br /&gt;
| location = [[Mr Dark&#039;s Dare]], [[Arcane Forest]], [[Mr Dark&#039;s Lair]], [[the Lair of Dark]]&lt;br /&gt;
| resistance = [[File:Lifebar24.png|24 HP]] ([[Rayman 1|original version]])&lt;br /&gt;
&lt;br /&gt;
[[File:Lifebar12.png|12 HP]] ([[Rayman 1|Atari Jaguar version]])&lt;br /&gt;
&lt;br /&gt;
[[File:Lifebar9.png|9 HP]] ([[Rayman (Game Boy Color)|Game Boy Color version]])&lt;br /&gt;
| attacks = Summoning [[Bad Rayman]], reversing the player&#039;s left–right controls, forcing [[Rayman]] to run uncontrollably, stealing [[Rayman]]&#039;s [[telescopic fist]], creating twin fireballs which must be dodged, creating and controlling pillars of flame, transforming into hybrids of the previous five bosses, summoning a rain of small fireballs, summoning large fireballs, curling into a large or small electrical ball, summoning lightning strikes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=A wicked character, he wants to spread evil all around him by taking over [[the Glade of Dreams|the magical world of Rayman]]. If he succeeds, he will make the world a dreadful place under a reign of terror and dictatorship.|sign=Official site|source=&#039;&#039;[[Rayman Junior]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Rayman Junior&#039;&#039; official site, Mister Dark, http://web.archive.org/web/20020211202327/http://sites.ubisoft.fr/raymanedu/ami/ami2/dark.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Dark&#039;&#039;&#039; is [[Rayman]]&#039;s arch-nemesis, and a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. A diabolical and mysterious shape-shifting sorcerer, Mr Dark has attempted to disrupt the balance of [[the Glade of Dreams]] on several occasions, but is always thwarted by [[Rayman]]. His features are hidden beneath a shadowy cloak and hat, beneath which only his glowing yellow eyes can be seen. Mr Dark&#039;s first appearance is in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], where he acts as the main antagonist and final boss. He makes similar villainous appearances in &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039; and [[Rayman (Game Boy Color)|the Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]]. Although Mr Dark does not make a direct appearance in &#039;&#039;[[Rayman Origins]]&#039;&#039;, the game makes several references to him, and it is ultimately revealed that his influence inspired [[the Magician]] to become a villain.&lt;br /&gt;
&lt;br /&gt;
[[File:VIG RAP.png|frame|right|class=sprite|Mr Dark as he kidnaps [[Betilla]] the Fairy.]]&lt;br /&gt;
[[File:VIG DARK.png|frame|right|class=sprite|[[Betilla]] the Fairy, captured by Mr Dark.]]&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
{{quote|text=You enter [[Candy Château|the world of desserts]] where Mister Dark is hidden, guarded by [[clown]]s carrying out amazing stunts... Be careful, Mister Dark is diabolical.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
Mr Dark first appears in the intro sequence of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, where [[the Magician]] introduces the game&#039;s story. [[The Glade of Dreams]] is kept in balance by a mystical orb known as the [[Great Protoon]]. One fateful day, the evil Mr Dark appears, stealing the [[Great Protoon]] and defeating [[Betilla]] the Fairy as she tries to protect it. The [[Electoon]]s, small pink creatures which gravitate around the [[Great Protoon]], are scattered across the world, and imprisoned in [[cage]]s by Mr Dark&#039;s minions. [[Rayman]] sets off to free the [[Electoon]]s, defeat Mr Dark and recover the [[Great Protoon]].&lt;br /&gt;
&lt;br /&gt;
For the majority of the game, Mr Dark does not appear; he simply stands on a high hilltop, observing [[Rayman]]&#039;s progress through his binoculars. When [[Rayman]] defeats [[Space Mama]], the game&#039;s fourth major boss, Mr Dark decides to take action, and kidnaps [[Betilla]] the Fairy, who had been granting [[Rayman]] powers throughout the game. Mr Dark is next glimpsed when [[Rayman]] defeats the next boss, [[Mr Skops]]: now it appears that Mr Dark has imprisoned [[Betilla]] in a tiny glass sphere through his sorcery. [[Betilla]] is seen calling out for help, and asking [[Rayman]] to hurry. In order to access the final level, [[Mr Dark&#039;s Dare]] in the [[Candy Château]], [[Rayman]] must smash all [[cage]]s and free every [[Electoon]] in the game.&lt;br /&gt;
&lt;br /&gt;
Before fighting [[Rayman]], Mr Dark casts strange spells on him as he progresses through [[Candy Château]]. He makes his first physical in-game appearance at the beginning of the second stage, where he waits for [[Rayman]], then casts a spell before flying away. This spell creates [[Bad Rayman]], an evil duplicate who copies [[Rayman]]&#039;s every move and causes instant death if he touches him. In the next stage, Mr Dark casts a spell which reverses the player&#039;s left–right controls, followed by another spell which makes [[Rayman]] [[Running|run]] uncontrollably. At the end of the level, Mr Dark magically steals [[Rayman]]&#039;s [[telescopic fist]] power, leaving him helpless and unable to punch. Following this, [[Rayman]] reaches the central chamber of Mr Dark&#039;s château. First Mr Dark taunts [[Rayman]] by dangling his [[telescopic fist]] from a rope and retracting it whenever [[Rayman]] makes a move to take it. He then tries to destroy [[Rayman]] by trapping him between two moving walls of deadly flame while throwing fire balls at him. When his situation seems desperate, a pair of [[Electoon]]s rescue [[Rayman]] by giving him back his [[telescopic fist]]. The final battle then begins: [[Rayman]] must battle Mr Dark, who transforms into hybrids of the previous five bosses. These hybrids each have Mr Dark&#039;s face as their resistance icon.&lt;br /&gt;
&lt;br /&gt;
The first transformation is a mixture of [[Mr Stone]] and [[Mr Skops]]. His is compoised of [[Mr Stone]]&#039;s body, feet and right hand, together with [[Mr Skops]]&#039; head and claw. His only attack consists of hurling his claw at [[Rayman]], which he can jump over and [[Telescopic fist|punch]] him in the face. If [[Rayman]] attempts to [[Telescopic fist|punch]] him too early, the monster will block his face with his claw. It is possible, with a certain timing and dexterity, to hit him up to three times per turn. After he has suffered eight blows to the face, the monster vanishes.&lt;br /&gt;
&lt;br /&gt;
[[File:MrDark.png|thumb|316px|left|class=sprite|Mr Dark fighting [[Rayman]] at the end of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
&lt;br /&gt;
The second transformation is a pair of identical monsters. Each one appears to be made of [[Bzzit]]&#039;s body and [[Space Mama]]&#039;s head and feet (as seen in her first appearance in [[Eraser Plains]]), along with her hands and rolling pin, which fires [[laser]]s (as seen in her second appearance in [[Space Mama&#039;s Crater]]. Their only attack is shooting [[laser]]s, which [[Rayman]] can jump over or duck under. If both of them shoot at the same height, the [[laser]]s collide each other, morph into one [[laser]], and fall straight down towards the ground, which can be difficult for [[Rayman]] to avoid if he is ducking. When [[Rayman]] gets the chance, he can [[Telescopic fist|punch]] either one of the two. It is also possible to trick them into shooting one another. Both monsters share a single resistance bar; it is possible to defeat them both by [[Telescopic fist|punch]] only one. When they have been damaged eight times, the monsters vanish.&lt;br /&gt;
&lt;br /&gt;
The third and final transformation is a mixture of [[Mr Sax]], [[Space Mama]], and [[Bzzit]]. He is composed of [[Space Mama]]&#039;s body, [[Mr Sax]]&#039;s feet and hands and [[Bzzit]]&#039;s head. This monster&#039;s only attack is jumping about with the use of [[Mr Sax]]&#039;s feet. At the start of this fight, [[Rayman]] is shrunk to the same size he would have been had he touched a [[Flying Blue Elf]]. As the monster tries to stomp him, [[Rayman]] must use his [[running]] ability to avoid getting squashed. Whenever the monster hits the ground, [[Rayman]] is bounced up into the air by the impact, giving him a chance [[Telescopic fist|punch]] the monster in [[Bzzit]]&#039;s face, which is his only weak spot.&lt;br /&gt;
&lt;br /&gt;
Once the third transformation has suffered eight punches, he vanishes, and [[Rayman]] is returned to his normal size. It would seem that Mr Dark was defeated by the final [[Telescopic fist|punch]] to the head of the third form.&lt;br /&gt;
&lt;br /&gt;
The Atari Jaguar version makes it more explicit that these hybrids are transformations of Mr Dark. In this version, the [[Bzzit]]/[[Space Mama]] hybrids are absent, so the fight consists of only two rounds: the first against the [[Mr Stone]]/[[Mr Skops]] mixture, and the second against the [[Bzzit]]/[[Mr Sax]]/[[Space Mama]] mixture. The two monsters share a single health bar with Mr Dark&#039;s face as its icon: when half of the first monster&#039;s health is depleted, he clicks his claw several times, creating a shower of sparks, then walks off the screen, visibly sweating. The final monster then appears, with half of his health already gone. ([[Rayman]] is not shrunk in this version, and does not need to be bounced into the air in order to [[Telescopic fist|punch]] his head). Once all of his health has been depleted, it looks straight at the camera, sweats, and flies straight into the air. [[Electoon]] icons fly across the screen as [[Rayman]] celebrates his victory.&lt;br /&gt;
&lt;br /&gt;
In the Atari Jaguar version, Mr Dark makes one final appearance at the end of the game&#039;s credits. He flies across the screen, and the message ‘See you soon’ is displayed, hinting at Mr Dark&#039;s impending return. However, &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; make only passing references to him, and while his influence plays a significant role in &#039;&#039;[[Rayman Origins]]&#039;&#039;, he does not actually make an appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Mr Dark transformation 1.png|thumb|320px|class=sprite|Mr Dark&#039;s first transformation: a mixture of [[Mr Stone]] and [[Mr Skops]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Mr Dark transformation 2.png|thumb|320px|class=sprite|Mr Dark&#039;s second transformation: mixtures of [[Bzzit]] and [[Space Mama]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Mr Dark transformation 3.png|thumb|320px|class=sprite|Mr Dark&#039;s third and final transformation: a mixture of [[Bzzit]], [[Mr Sax]] and [[Space Mama]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
[[File:RJMrDark 001.PNG|thumb|right|class=sprite|Mr Dark as seen in &#039;&#039;[[Rayman Junior]]&#039;&#039;.]]&lt;br /&gt;
Mr Dark also appears in &#039;&#039;[[Rayman Junior]]&#039;&#039;, an educational spin-off of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. In this game, he steals the [[Magic Book of Knowledge]] from [[the Magician]] and destroys a map to [[Mr Dark&#039;s lair|his hideout]] in [[Candy Château]]. He casts the same spells on [[Rayman]] as he did in [[Rayman 1|the original game]], but due to the game&#039;s educational nature, he doesn&#039;t fight as a boss at all. Once [[Rayman]] has solved the riddles on the parchment showing the way to [[Mr Dark&#039;s Lair|his hideout]] and been through his spells, Mr Dark doesn&#039;t appear any more and [[Rayman]] eventually finds [[Magic Book of Knowledge|the Book of Knowledge]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== In &#039;&#039;[[Rayman Designer]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, Mr Dark is available as an enemy [[Event (Rayman Designer)|event]] in [[Candy Château]]. There are different variants, each making him cast a different spell at [[Rayman]]. The spells last until [[Rayman]] reaches an [[Anti-spell amulet]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: Bad Rayman&#039;&#039;&#039; - Summons [[Bad Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: forced run&#039;&#039;&#039; - Forces [[Rayman]] to [[Running|run]].&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: reversed control&#039;&#039;&#039; - Reverses the left and right controls.&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: little Rayman&#039;&#039;&#039; - Shrinks [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: steals the fist&#039;&#039;&#039; - Steals [[Rayman]]&#039;s [[Telescopic fist|fist]] ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
[[File:GBC 76.PNG|frame|left|class=sprite|Mr Dark as he appears in the [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
[[File:Mr_dark_1.png|frame|right|class=sprite|Mr Dark holding a [[cage]] of captured [[Electoon|Toons]] in [[Rayman (Game Boy Color)|the Game Boy Color version]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman (Game Boy Color)|the Game Boy Color release of &#039;&#039;Rayman&#039;&#039;]], Mr Dark has imprisoned the [[Electoon|Toons]] and uses their power for himself, throwing the world into darkness and chaos. Unlike [[Rayman 1|the original]], he does not transform himself when he engages in a final boss battle with [[Rayman]]. In between each level he can also be seen watching [[Rayman]] through a crystal ball.&lt;br /&gt;
&lt;br /&gt;
In [[Arcane Forest]], he casts two spells on [[Rayman]], the first one summoning [[Bad Rayman]], and the second one reversing [[Rayman]]&#039;s controls.&lt;br /&gt;
&lt;br /&gt;
The final battle starts out with Mr Dark shielding himself from [[Rayman]]&#039;s [[Telescopic fist|fist]] with three bubble-like balls. Then, he slowly rises up, and when he is off screen, he rains fire upon him from above. After ten to fifteen fire balls are dropped, he descends back down to the stage, while still having the shield around himself, and turns into a ball. While in ball form, he randomly floats around the stage trying to ram [[Rayman]]. His objective is to hit him while he is in ball form three times. But as he hits him, he gets smaller and smaller, and becomes harder to hit. After hitting him three times, a heart appears at the top of the stage so he can replenish his health. Mr Dark turns back to normal, and then he floats off screen again.&lt;br /&gt;
&lt;br /&gt;
[[File:GBC 15.PNG|frame|right|class=sprite|Mr Dark disintegrates when he is defeated.]]&lt;br /&gt;
&lt;br /&gt;
[[File:GBC11.png|frame|left|class=sprite||Mr Dark fighting [[Rayman]] on a high peak at the end of the game.]]&lt;br /&gt;
&lt;br /&gt;
This time, Mr Dark throws ten meteors at [[Rayman]], two at a time. Then, he does the same routine as before: he comes back down, and turns into a ball. But this time, he will stay in ball form for a shorter period than before, and if [[Rayman]] can&#039;t manage to hit him three times within the time limit, he will turn back to normal and float back up into the sky to throw meteors at him again. If [[Rayman]] does hit him three times, a heart will appear once again, and he will rise back up into the sky to unleash his final attack.&lt;br /&gt;
&lt;br /&gt;
This time, he shoots sixteen bolts of lightning. They are shot at the step he was just above on the stage, and can be easily avoided by using the [[helicopter]] to hover over a lower step for a short time. After the sixteen bolts of lightning are shot, he turns back into his ball form. The time he spends in his ball form is even shorter, so [[Rayman]] must [[Telescopic fist|punch]] him three more times very quickly. Mr Dark then reverts to his normal form, burns up, turns into a strange ghostly cloud and vanishes.&lt;br /&gt;
&lt;br /&gt;
Afterwards, [[Rayman]] returns to his hammock and falls asleep, but is disturbed by a menacing figure which appears to be Mr Dark. However, it turns out to be four [[Electoon|Toons]] wearing Mr Dark&#039;s cloak and hat as a joke, and [[Rayman]] laughs.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Char-mr-dark.png|thumb|left|320px|[[The Magician]] disguised as his idol, Mr Dark.]]&lt;br /&gt;
== In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
{{quote|text=The archenemy from &#039;&#039;[[Rayman 1]]&#039;&#039; returns. A stupedendous super villain, it was Mr Dark who stole the [[Great Protoon]] and sent the [[Electoon]]s scattering from its orbit. This series of events upset the harmonic balance of [[the Glade of Dreams|Rayman&#039;s world]] and a heroic fight followed.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
In a May 2011 interview with Jeux Vidéo, Gabrielle Shrager, the lead writer of &#039;&#039;[[Rayman Origins]]&#039;&#039;, stated &amp;quot;We will probably see how Mr Dark became what he is&amp;quot;.&amp;lt;ref&amp;gt;Jeux Vidéo, &#039;&#039;Exclusif Rayman Origins&#039;&#039;, [[:File:Jeux_video_page_47.jpg]]&amp;lt;/ref&amp;gt; However, plans changed during development, and the Mr Dark storyline was omitted. While Mr Dark makes no physical appearance in the game, his influence plays a major role in the story, and numerous references are made to him by the game and its surrounding media. The second trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; shows a brief glimpse of a [[Teensie]] with a top hat and a dark cloak, standing on a stone platform, surrounded by [[Antitoon|Darktoons]] and [[Psychlops]]. It was speculated that this was Mr Dark. Several months later, clearer artwork of the character was released, and the official website indicated that this character was indeed Mr Dark, stating &amp;quot;The archenemy from &#039;&#039;[[Rayman 1]]&#039;&#039; returns&amp;quot;. However, the same section of the site also claims that [[soldier]]s and [[piranha]]s are in the game, which is not correct; the game&#039;s final manual contains an updated version of the same information, and makes no mention of [[Soldier]]s, [[piranha]]s, or Mr Dark. In [[the Reveal]], one of the final levels of the game, the heroes discover that [[the Magician]] is the one responsible for the evil steampunk empire of the [[Moody Clouds]]. The dark character who appeared in the trailer and the site was simply [[the Magician]] disguised as Mr Dark. A diagram on the wall of [[the Magician]]&#039;s office explains that he has been collecting the heroes&#039; [[Lum (UbiArt games)|Lums]] throughout the game and using them to power his machines. In response to his cover being blown, [[the Magician]] rips the golden star off his top hat, showing more clearly his resemblance with the artwork supposedly of Mr Dark. This scene led to much confusion among players, some of whom mistakenly interpreted it to mean that Mr Dark and [[the Magician]] were the same character.&lt;br /&gt;
&lt;br /&gt;
[[File:Mr Dark in Rayman Origins.png|frame|right|Posters depicting the real Mr Dark hang on the wall of [[the Magician]]&#039;s headquarters in the [[Moody Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
An [[Rayman Origins (early production)|early version of the game&#039;s script]], found within the files of the game&#039;s [[List of Rayman demos|demo]], contains unused dialogue which indicates that in this scrapped scenario, [[the Magician]] was a fan and admirer of Mr Dark, and desired to be as mysterious and evil as him; one of his lines is &amp;quot;I always wanted to be like Mr. Dark: mysterious, dark!...um, dark and mysterious..&amp;quot;. The script also reveals that [[the Magician]]&#039;s real name would have been Ales Mansay, and that he became embittered and corrupted when he was bullied at magic school for his poor magical abilities. He eventually disguised himself as his hero, Mr Dark, and hid a microphone in [[the Snoring Tree]] to start a war between [[Rayman]] and the [[Livid Dead]] while he himself set to work building an army of mechas (powered by the [[Lum (UbiArt games)|Lums]] given to him by the clueless heroes) that he could use to take over [[the Glade of Dreams]] and free it from the rule of [[Polokus]], whom he considered to be an ineffectual and useless leader, unable to protect his people from his own nightmares. It is unknown why this material was removed from the game; however, in the final version of the game, there are still several posters in [[the Magician]]&#039;s headquarters, some with pictures of Mr Dark&#039;s silhouette, and one with &amp;quot;♥ Mister D&amp;quot; written on it, indicating that the part about [[the Magician]] being an admirer of Mr Dark still holds true. As seen on these posters, Mr Dark looks somewhat different; his hat is shaped more like an inverted triangle, and his arms are long and thin. In January 2012, narrative director Gabrielle Shrager confirmed that [[the Magician]] was simply a fan (and usurper) of the real Mr Dark.&amp;lt;ref&amp;gt;Gabrielle Shrager clarifies the identity of the villain of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[:File:Gabrielle Shrager Facebook conversation.jpg]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apart from the posters in [[the Magician]]&#039;s headquarters, the game&#039;s only explicit reference to Mr Dark occurs when the player unlocks the ability to play as [[Raymesis]]. If this character pulls on the [[Polokus|Bubble Dreamer]]&#039;s beard, he makes fun of his ugliness and mentions that he was created by Mr Dark. It is unclear whether the [[Polokus|Bubble Dreamer]] confuses [[Raymesis]] with [[Bad Rayman]], or makes a joke about their resemblance (he looks almost identical to [[Rayman]]&#039;s [[Bad Rayman|evil clone]] created by Mr Dark in [[Rayman 1|the original game]]), or if the two are linked in some other way.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman Mini]]&#039;&#039;==&lt;br /&gt;
{{quote|text=I see that you&#039;re tougher than you look, let&#039;s see how I&#039;ll break you! The rule is simple, every day I&#039;ll launch several challenges for you! 3 per contract. If you fulfill those challenges I&#039;ll give you a reward. But beware, these challenges are not for the faint-hearted, the higher your [[Level of Awesomeness|awesomeness]] is, the harder the challenge... And the bigger the reward.|sign=Mr Dark|source=&#039;&#039;[[Rayman Mini]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
During the second update of this game, elements discovered in its files revealed that Mr Dark would appear in its next update. Its release on January 28, 2021 (version 1.4.0) marked his return to [[Rayman (series)|the &#039;&#039;Rayman&#039;&#039; series]] after years of absence.&lt;br /&gt;
&lt;br /&gt;
Mr Dark reappears with a new design, very close to the one he has in [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]]. Unlike other characters from this opus reappeared in &#039;&#039;[[Rayman Origins]]&#039;&#039;, like [[the Magician]] and [[Betilla]], Mr Dark is still limbless.&lt;br /&gt;
&lt;br /&gt;
Mr Dark comes into a new game mode bearing his name. To access it, the player must first recover five [[skull]]s hidden in Adventure mode levels. In his mode, the sorcerer offers the player various contracts, which indicate challenges to be achieved in the levels of &#039;&#039;[[Rayman Mini]]&#039;&#039;. If they are successful, the player gets various rewards. These, as well as the difficulty of the challenges, depending on the [[Level of Awesomeness|level of awesomeness]].&lt;br /&gt;
&lt;br /&gt;
Mr Dark exchanges a few sentences with the player when they enter his game mode and if they manage to complete all of his challenges. He speaks with a sinister whisper during dialogue, which has been reversed to sound even more mischievous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
RM - Mr Dark Mode.png|Image illustrating Mr. Dark mode.&lt;br /&gt;
Rayman Mini - Mr Dark 1.png|Mr. Dark Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
[[File:2D Madness ending.png|thumb|320px|left|A picture of Mr Dark can be seen on the floor to the left at the ending of &#039;&#039;[[Rayman 3]]&#039;&#039;&#039;s [[2D Madness]] minigame. This represents Mr Dark&#039;s only appearance in a 3D [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to date.]]&lt;br /&gt;
Mr Dark is referred to by name in the manual for &#039;&#039;[[Rayman 2]]&#039;&#039;, where it is revealed that his defeat at the hands of [[Rayman]] is what convinced the inhabitants of [[the Glade of Dreams]] that the hero was trustworthy. However, he makes no actual appearance in the game.&lt;br /&gt;
&lt;br /&gt;
Previews of [[Rayman 2 (cancelled prototype)|the cancelled 2D version of &#039;&#039;Rayman 2&#039;&#039;]] mention that the [[Robo-Pirate]] invasion took place after Mr Dark vanished from [[the valley|Rayman&#039;s island]] following the events of [[Rayman 1|the first game]]. It is not known if Mr Dark was ever planned to return and have a relevant role in this game; other characters from the original, including [[Betilla]] the Fairy, were intended to make an appearance.&lt;br /&gt;
&lt;br /&gt;
Mr Dark makes an almost unnoticeable, subtle cameo appearance in &#039;&#039;[[Rayman 3]]&#039;&#039;. At the end of the [[2D Madness]] minigame, a few photographs from [[Rayman 1|the original game]] are seen briefly and between them they show almost all of the game&#039;s characters, including Mr Dark. In addition, the design of the game&#039;s titular [[Hoodlum]] enemies was conceived as a visual mixture between Mr Dark and the [[Hunter]]s.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:R1Intro 004.PNG|thumb|316px|class=sprite|Mr Dark fighting off [[Betilla]] the Fairy.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:VIG PR2.png|frame|class=sprite|Mr Dark capturing [[Electoon]]s.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:VIG PR3.png|frame|class=sprite|Artwork of [[Rayman]], [[Electoon]]s and Mr Dark.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:VIG PR5.png|frame|class=sprite|Mr Dark with his binoculars.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:GBC 10.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:GBC 67.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:GBC 68.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:GBC 69.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:GBC 70.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:GBC 71.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:GBC 72.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:GBC 73.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:GBC 52.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:GBC 53.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Misterdarkoriginal.jpg|thumb|200px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Backscan.jpg|thumb|200px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;[[Rayman Mini]]&#039;&#039; all of his voice clips are reversed from their original recordings and has him saying words such as chocolate and coronavirus in French.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mr Dark]]&lt;br /&gt;
[[de:Mr Dark]]&lt;br /&gt;
[[it:Mr Dark]]&lt;br /&gt;
[[pl:Pan Zły]]&lt;br /&gt;
[[es:Mr. Dark]]&lt;br /&gt;
[[ru:Мистер Мрак]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 1]]&lt;br /&gt;
[[Category:Villains]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Origins]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Raydvar&amp;diff=88396</id>
		<title>Raydvar</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Raydvar&amp;diff=88396"/>
		<updated>2023-05-12T07:50:55Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Bödvar seems a little off today...|sign=In-game description|source=&#039;&#039;Brawlhalla&#039;&#039;}}&lt;br /&gt;
[[File:Raydvar.png|thumb|Raydvar]]&lt;br /&gt;
&#039;&#039;&#039;Raydar&#039;&#039;&#039; is a playable character in the fighting game &#039;&#039;Brawlhalla&#039;&#039;. It was introduced in patch 3.32 as a skin for [[Rayman]] and requires 140 Mammoth Coins to be unlocked.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Raydvar is a limbless member of Rayman&#039;s species who resembles Bödvar, another playable character from the game &#039;&#039;Brawlhalla&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Raydvar Legend Skin Screen.png&lt;br /&gt;
Raydvar Skin Purchase Pop Up.png|Raymesis in the shop&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Ray_of_the_Dead.png&amp;diff=88395</id>
		<title>File:Ray of the Dead.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Ray_of_the_Dead.png&amp;diff=88395"/>
		<updated>2023-05-12T07:49:58Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Raydvar.png&amp;diff=88394</id>
		<title>File:Raydvar.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Raydvar.png&amp;diff=88394"/>
		<updated>2023-05-12T07:49:41Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Redemption-logo.png&amp;diff=80720</id>
		<title>File:Rayman-Redemption-logo.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Redemption-logo.png&amp;diff=80720"/>
		<updated>2020-06-26T14:27:40Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: Category:Personal images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Personal images]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=List_of_notable_Rayman_fangames&amp;diff=80719</id>
		<title>List of notable Rayman fangames</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=List_of_notable_Rayman_fangames&amp;diff=80719"/>
		<updated>2020-06-26T14:26:41Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fangame&#039;&#039;&#039; is a term for unofficial video games that are based on a specific character or its universe, which have been created by enthusiasts skilled with game production tools or programming abilities. [[Rayman]] has a relatively large fanbase, only outnumbered by popular examples like Mario or Sonic, meaning fewer professional &#039;&#039;Rayman&#039;&#039; fangames have been created.&lt;br /&gt;
&lt;br /&gt;
== List of fangames ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 86%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Developers&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Genre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Framework&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Programming&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Platform&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Version&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Announced&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:rotdlogo.png|frameless|center|Rayman: Revenge Of The Dark|link=http://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=5521]]&lt;br /&gt;
|| Adsolution&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| CryEngine 3&lt;br /&gt;
|| C++, Lua, ActionScript, XML&lt;br /&gt;
|| Windows, Xbox 360, PlayStation 3, Wii U&lt;br /&gt;
|| Stresstest 1.0&lt;br /&gt;
|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Logoraymanbubblenightmare.png|frameless|center|Rayman : Bubble Nightmare|link=https://raymanpc.com/forum/viewtopic.php?t=8059]]&lt;br /&gt;
|| SquizCat &amp;amp; LittleCutter&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| UbiArt Framework / Game Maker&lt;br /&gt;
|| In progress&lt;br /&gt;
|| Windows, Xbox 360, PlayStation 3&lt;br /&gt;
|| In progress&lt;br /&gt;
|| 2011&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:ECLIPSE.png|frameless|center|Eclipse|link=http://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=1917]]&lt;br /&gt;
|| Drolpiraat&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Demo 1.0; development on hold&lt;br /&gt;
|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman Lua transparent.png|frameless|center|Rayman Lua]]&lt;br /&gt;
|| FouadtjuhMaster&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| LuaPlayer HM 7 &lt;br /&gt;
|| Lua&lt;br /&gt;
|| PlayStation Portable&lt;br /&gt;
|| In progress&lt;br /&gt;
|| 2015&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Logo zpseiyk977z.png|frameless|center|Rayman: Razorbeard&#039;s Vengeance|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=12241]]&lt;br /&gt;
|| Ray502&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released&lt;br /&gt;
|| 2013&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Rayman 2 the alternate side logo zpsnpcgnlvg.png|frameless|center|Rayman 2: The Alternate Side|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=25206]]&lt;br /&gt;
|| Ray502&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Demo 1.0&lt;br /&gt;
|| 2017&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:FUS.png|frameless|center|Phoenixan: Fire Under Siege|link=http://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=906]]&lt;br /&gt;
|| Phoenixan&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Demo 3.1&lt;br /&gt;
|| 2005&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman_PSP_Homebrew_small_white.png|frameless|center|Rayman PSP|link=http://www.fouadtjuhmaster.eu/projects/rayman-psp/]]&lt;br /&gt;
|| Chilly Willy, PowerPatrick&amp;lt;br&amp;gt;FouadtjuhMaster, Phoebius&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| OldSchool Library&lt;br /&gt;
|| C using PSP SDK&lt;br /&gt;
|| PlayStation Portable&lt;br /&gt;
|| Build 20120106&lt;br /&gt;
|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Logo_zps0b593f8d.png|frameless|center|Rayman The Dark Magician&#039;s Reign of Terror|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=21543]]&lt;br /&gt;
|| Raymanni&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released&lt;br /&gt;
|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman 3.5 Logo V2.png|frameless|Center|Rayman 3.5|link=https://lordasdi.wixsite.com/rayman]]&lt;br /&gt;
|| Lord Asdi&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unity 5&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows, Linux&lt;br /&gt;
|| Demo V0.1&lt;br /&gt;
|| 2018&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman25logonew.png|frameless|Center|Rayman 2.5|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=27636]]&lt;br /&gt;
|| Sir Rayland&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unity 2018&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In progress&lt;br /&gt;
|| 2019&lt;br /&gt;
|-&lt;br /&gt;
|| [http://youtube.com/watch?v=eIaZFDgUq_c Rayman 1-II]&lt;br /&gt;
|| BNH89&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|| RayEngine&lt;br /&gt;
|| Terminapor&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| [3.0] Game Maker, [4.0b1+] SDL&lt;br /&gt;
|| [3.0] GML, [4.0b1+] C++, Lua&lt;br /&gt;
|| Windows&lt;br /&gt;
|| 4.0 beta 1&lt;br /&gt;
|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|| Rayman Fangame&lt;br /&gt;
|| creampie9&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| 5.0 beta&lt;br /&gt;
|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|| [http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7002&amp;amp;p=555177 Rayman Deluxe]&lt;br /&gt;
|| Betaman&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|| 2011&lt;br /&gt;
|-&lt;br /&gt;
|| [http://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=6276 Rayman Doom]&lt;br /&gt;
|| MMMorshew&lt;br /&gt;
|| First-person shooter&lt;br /&gt;
|| id Tech 1&lt;br /&gt;
|| WadC&lt;br /&gt;
|| Cross-platform&lt;br /&gt;
|| Demo 1.0&lt;br /&gt;
|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|| [https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=6584 Rayman: Dark Era]&lt;br /&gt;
|| Hedgehog673&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|| [https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=26388 Rayman The Trouble in Glade Of Dreams]&lt;br /&gt;
|| Adamek2008&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Cancelled&lt;br /&gt;
|| 2018&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman-Redemption-logo.png|frameless|center|Rayman Redemption|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=26167]]&lt;br /&gt;
|| Raymanni&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released&lt;br /&gt;
|| 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of expansion packs ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 86%;&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Authors&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Version&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Announced&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| [http://youtube.com/watch?v=XhetluNruCY Rayman Expansion: Welcome To Darkland]&lt;br /&gt;
|| Chacanger&lt;br /&gt;
|| &#039;&#039;[[Rayman Designer]]&#039;&#039;, RayEngine&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|| 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of references ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 86%;&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Game&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Developers&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Contributors&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Genre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Version&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Announced&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| World of Electoons&lt;br /&gt;
|| [http://s4.zetaboards.com/mkfusion/topic/7899923/1 Mushroom Kingdom Fusion]&lt;br /&gt;
|| Gladiacloud&lt;br /&gt;
|| Bloodgrey&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|| 2008&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of translations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 86%;&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;Game&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Language&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Authors&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Demonstration&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;[[Rayman 2]]&#039;&#039; (PC)&lt;br /&gt;
|| Swedish&lt;br /&gt;
|| [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=5309 Carrot-master]&lt;br /&gt;
|| [https://www.youtube.com/watch?v=NIGaBJUcnFs YouTube video + links]&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;[[Rayman 2]]&#039;&#039; (PC)&lt;br /&gt;
|| Portuguese (Portugal)&lt;br /&gt;
|| [https://raymanpc.com/wiki/en/User:Haruka Haruka]&lt;br /&gt;
|| [https://www.youtube.com/watch?v=laZaeia8aoM YouTube video + links]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[fr:Liste des fangames Rayman]]&lt;br /&gt;
[[pl:Lista fan-gier Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Unlicensed games]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Buzzsaw&amp;diff=80669</id>
		<title>Buzzsaw</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Buzzsaw&amp;diff=80669"/>
		<updated>2020-06-25T16:01:23Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Buzzsaws&#039;&#039;&#039;, also known as &#039;&#039;&#039;Evil saws&#039;&#039;&#039;, are obstacles that appear in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The heroes must overcome them, but if they are too big, they can displaced using [[Murfy]] or [[Switch|switches]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:BuzzSaw.png|thumb|1000px|The different appearances of buzzsaws]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:EvilSawScreen.jpg|thumb|320px|A little buzzsaw and two giant buzzsaws]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[fr:Scie circulaire]]&lt;br /&gt;
[[pl:Piły tarczowe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Obstacles]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Pencil&amp;diff=80668</id>
		<title>Pencil</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Pencil&amp;diff=80668"/>
		<updated>2020-06-25T15:43:12Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SpacePirate1.png|frame|class=sprite|right|A bunch of pencils blocking the way back in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pencils&#039;&#039;&#039; are items found in [[Picture City]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[Rayman Designer]]&#039;&#039;. The color in which they appear is randomized each time they are shown on screen.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039; there are nine pencils which appear as enemy [[Event (Rayman Designer)|events]] and one which appears as a scenery.&lt;br /&gt;
*&#039;&#039;&#039;Falling pencil&#039;&#039;&#039; - Falls down while facing down.&lt;br /&gt;
*&#039;&#039;&#039;Down pencil fixed&#039;&#039;&#039; - Facing down.&lt;br /&gt;
*&#039;&#039;&#039;Up pencil fixed&#039;&#039;&#039; - Facing up.&lt;br /&gt;
*&#039;&#039;&#039;Pencil wall going down - only one&#039;&#039;&#039; - A single pencil facing down.&lt;br /&gt;
*&#039;&#039;&#039;Pencil wall going down - first&#039;&#039;&#039; - The first pencil in a group of pencils facing down.&lt;br /&gt;
*&#039;&#039;&#039;Pencil wall going down - suite&#039;&#039;&#039; - The rest of the pencils in a group of pencils facing down (has to be linked to &#039;&#039;&#039;Pencil wall going down - first&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Pencil wall going up - only one&#039;&#039;&#039; - A single pencil facing up.&lt;br /&gt;
*&#039;&#039;&#039;Pencil wall going up - first&#039;&#039;&#039; - The first pencil in a group of pencils facing up.&lt;br /&gt;
*&#039;&#039;&#039;Pencil wall going up - suite&#039;&#039;&#039; - The rest of the pencils in a group of pencils facing up (has to be linked to &#039;&#039;&#039;Pencil wall going up - first&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pencil&#039;&#039;&#039; - A part of the scenery. Appears as a vertical [[block]] which is usually connected to a [[killdoor]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Pencils in ink.png|Singular moving pencils in the ink.&lt;br /&gt;
Punching on pencils in ink.png|A group of moving pencils in the ink.&lt;br /&gt;
Spiky pencils.png|A group of pencils facing down.&lt;br /&gt;
&lt;br /&gt;
Standing on spiky pencils.png|[[Rayman]] standing on a group of pencils facing down.&lt;br /&gt;
MiniRayman.png|A pencil which is part of the map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pencil block.gif|frame|class=sprite|A blocking pencil, part of the scenery.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Pencils can also be found in [[Child (world)|the Child world]] in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] and in the GameCube exclusive minigame [[2D Nightmare]] in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Crayon]]&lt;br /&gt;
[[pl:Ołówki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:The_Infinite_Tower&amp;diff=80645</id>
		<title>Talk:The Infinite Tower</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:The_Infinite_Tower&amp;diff=80645"/>
		<updated>2020-06-17T12:11:07Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: Created page with &amp;quot;==Quick Sand== Isn&amp;#039;t Quick Sand also based on this? --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quick Sand==&lt;br /&gt;
Isn&#039;t [[Quick Sand]] also based on this? --[[User:＃rubber mark＃|#Rubber mark#]] ([[User talk:＃rubber mark＃|talk]]) 14:10, 17 June 2020 (CEST)&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Swamp_of_B%C3%A9goniax_2&amp;diff=80333</id>
		<title>Swamp of Bégoniax 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Swamp_of_B%C3%A9goniax_2&amp;diff=80333"/>
		<updated>2020-04-28T14:45:16Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Template:R3GBALevel&lt;br /&gt;
| name = Swamp of Bégoniax 2&lt;br /&gt;
| image = [[File:SwampofBégoniax2.PNG|class=sprite|&#039;&#039;Swamp of Bégoniax 2&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Ly&#039;s Punch Challenge 1]]&lt;br /&gt;
| followed by = [[River of Fire]]&lt;br /&gt;
| hub = [[Haunted Dreams]]&lt;br /&gt;
| lums = [[Image:R3GBAIcon4.gif|4]][[Image:R3GBAIcon5.gif|5]]&lt;br /&gt;
| cages = [[Image:R3GBAIcon0.gif|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swamp of Bégoniax 2&#039;&#039;&#039; is the fourteenth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] and the second and last water-ski level in the game. Similar to [[the Marshes of Awakening]] from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; and sharing some resemblance to [[the Bog of Murk]] in other versions of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, it is where [[Rayman]] meets [[Sssssam]] the snake and water-skis through the swamps with him.  It is found in the [[Haunted Dreams]] on the World Map. This level is replaced by [[Free Falling]] in the N-Gage port of the game.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Swamp of Bégoniax]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=N2mf5E65170 Swamp of Bégoniax 2 playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3GBAlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les marais de Bégoniax 2]]&lt;br /&gt;
[[pl:Swamp of Begoniax 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Junglemania&amp;diff=80304</id>
		<title>Junglemania</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Junglemania&amp;diff=80304"/>
		<updated>2020-04-24T13:30:45Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:StandardLevel&lt;br /&gt;
| name = Junglemania&lt;br /&gt;
| image = [[Image:Junglemania.png|center|316px|class=sprite|Junglemania]]&lt;br /&gt;
| preceded by = [[Fruity Fun]]&lt;br /&gt;
| followed by = [[Ring a Ling]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Junglemania&#039;&#039;&#039; is the third of the 24 new levels in &#039;&#039;[[Rayman Designer]]&#039;&#039;, located in the [[The Dream Forest|Jungle world]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The level replaces the running ability with the ability to plant [[Magic seed|seeds]]. [[Rayman]] will have to avoid falling into the water and face a plentiful amount of [[Antitoon]]s scattered in the level. Unlike [[The Sky&#039;s the Limit]] and [[Fruity Fun]], the green [[ting]]s don&#039;t appear in this level. The red and the gold [[ting]]s do appear in this level. The music which plays is the [[Bonus level (Rayman 1)|bonus level]] music.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Seed.png|[[Rayman]] planting a [[Magic seed|seed]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
*The swinging [[plum]]s make their first appearance in &#039;&#039;[[Rayman Designer]]&#039;&#039;. Oddly, they don&#039;t make a sound when they are swinging, despite making a sound in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://youtu.be/zt86VMb0-oU Junglemania playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{RaymanDesignerLevels}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Junglemania]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hero_of_the_Teensies&amp;diff=80303</id>
		<title>Hero of the Teensies</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hero_of_the_Teensies&amp;diff=80303"/>
		<updated>2020-04-24T13:27:24Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:PSN-HOTT.PNG|thumb|200px|Hero of the Teensies]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Save every [[Teensie]] in the game.|sign=Trophy/Gamerscore achievement description|source=&#039;&#039;[[Rayman 3 HD]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hero of the Teensies&#039;&#039;&#039; is one of the unlockable trophies from &#039;&#039;[[Rayman 3 HD]]&#039;&#039; for PlayStation 3, and one of the unlockable Gamerscore achievements from the Xbox 360 version. Unlocking it will reward a PlayStation 3 player with a bronze trophy, and an Xbox 360 player with 10G.&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
&lt;br /&gt;
* This trophy/achievement is unlocked by rescuing all the [[Teensie]]s, by breaking all sixty [[cage]]s in the game.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[List of achievements and trophies in Rayman 3 HD]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Héros des Ptizêtres (Rayman 3 HD)]]&lt;br /&gt;
[[pl:Hero of the Teensies]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trophies of Rayman 3 HD]]&lt;br /&gt;
[[Category:Gamerscore achievements of Rayman 3 HD]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Andr%C3%A9&amp;diff=79823</id>
		<title>André</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Andr%C3%A9&amp;diff=79823"/>
		<updated>2020-03-20T18:03:21Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = André&lt;br /&gt;
| image = [[Image:Rayman 3 Andre 2.png|320px|&#039;&#039;André&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = [[Black Lum]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;&lt;br /&gt;
| portrayed by = Ken Starcevic&lt;br /&gt;
| location = [[The Fairy Council]], [[Globox]]&#039;s stomach, [[Globox]]&#039;s brain, the [[Leptys]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=A depraved and hysterical baddie, André spends most of [[Rayman 3|the game]] enclosed in [[Globox]]’s belly because the latter swallowed him. André has such a horribly warped mind that he obliges [[Globox]] to drink [[plum juice]], making our poor friend lose all semblance of self-control …|sign=Manual|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;André&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Dark Lum Lord&#039;&#039;&#039;, is the main antagonist of &#039;&#039;[[Rayman 3]]&#039;&#039;. He is the original [[Black Lum]], the result of a [[Red Lum]] being frightened. He has the ability to corrupt other [[Red Lum]]s into [[Black Lum]]s by touching them; this is how he raised an army of [[Black Lum]]s, which then became the game&#039;s titular [[Hoodlum]]s. He spends the first half of the game inside [[Globox]]&#039;s stomach after the latter accidentally swallowed him in [[the Fairy Council]]. Later, he joins forces with [[Reflux]], fallen champion of the [[Knaaren]], and together they gain the power of the [[Leptys]] in the hopes of destroying [[Rayman]] and wreaking havoc throughout [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
As a [[Black Lum]], André is essentially a small ball of black fluff. He has large, bulging, bloodshot eyes and a long tongue that tends to stick out at times. From his head protrude small, triangular ears that stick upwards slightly, and fly-like wings. Unlike other [[Black Lum]]s, he has arms, and the palms of his hands are hairless.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
André is rude and mean, often making cruel remarks about [[Rayman]] and [[Globox]] throughout the games. He enjoys causing chaos and destruction and dreams of taking over [[the Glade of Dreams]]. He is insane and manic, and is revealed as a coward at the end of &#039;&#039;[[Rayman 3]]&#039;&#039;, when [[Rayman]] is about to convert him back into a [[Red Lum]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
{{quote|text=In the beginning, there was one. No creature knows the true origin of the [[Dark Lum]] Lord, who began the reign of havoc on [[The Glade of Dreams|Rayman&#039;s world]]. It has been whispered that one day, a single [[red lum]] beheld something so terrible it grew black with fear and evil. This transformed Dark Lum spread the evil to other red lums, eventually forming an army of cloaked soldiers called [[Hoodlum]]s. Soon [[Rayman]] and [[Globox]] discovered the [[Hoodlum]]s&#039; plan: to taint [[the Heart of the World]].|sign=Official description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
[[File:Andre in game appearance R3.JPG|thumb|320px|left|André at the end of the game.]]&lt;br /&gt;
&lt;br /&gt;
André was originally just a normal [[Red Lum]] living in [[the Fairy Council]]. However, one peaceful night, when [[Rayman]] and [[Globox]] were sleeping, the dreaming [[Rayman]]&#039;s hands detached themselves from [[Rayman]] and wandered off, performing various shadow puppets to a [[Red Lum]], growing from simple, relaxing ones to evil, scary ones. The [[Red Lum]] was frightened so much that it transformed into André, a [[Black Lum]] that desired world domination.&lt;br /&gt;
&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|left|After being frightened by the shadow of the hands of [[Rayman]], this [[Red Lum]] becomes André the [[Black Lum]].]]&lt;br /&gt;
&lt;br /&gt;
André started by transforming most of the [[Red Lum]]s into [[Black Lum]]s like himself. However, the [[Black Lum]]s he created were not as powerful as him; they could not talk, were less intelligent, could not corrupt other [[Red Lum]]s and did not have arms. The [[Black Lum]]s began stealing fur from animals like [[Bonton]]s and used it to weave potato-sack costumes for themselves, becoming the [[Hoodlum]] army. André became the first [[Hoodlum]], a [[Hoodmonger]].&lt;br /&gt;
&lt;br /&gt;
After becoming a [[Hoodlum]], André pursued a frightened [[Murfy]] throughout [[The Fairy Council|the Council]]. [[Murfy]] found [[Rayman]] and [[Globox]] sleeping at a tree, and tried to wake them up as André came closer and closer. [[Globox]]&#039;s attempts to snatch up the sleeping [[Rayman]] and bring him to safety resulted in him running away in fear with [[Rayman]]&#039;s hands. [[Murfy]] grabbed [[Rayman]] by the hair and flew away with him.&lt;br /&gt;
[[File:André2.png|thumb|Artwork of André.]]&lt;br /&gt;
[[File:André.jpg|thumb|Artwork of André.]]&lt;br /&gt;
&lt;br /&gt;
While travelling through [[the Fairy Council]], [[Rayman]] and [[Murfy]] soon found André again, and [[Murfy]] distracted him while [[Rayman]] beat him up. With his [[Hoodmonger]] costume destroyed, André reverted to being a [[Black Lum]], and revealed his plans to corrupt [[the Heart of the World]] itself, converting its energy into an army of [[Hoodlum]]s. He then flew off in the direction of [[The Heart of the World|the Heart]]&#039;s chamber. [[Rayman]] and [[Murfy]] pursued him so that they might prevent this calamity from occurring. Once André was in sight of the door leading to [[the Heart of the World]], he rushed for it, and accidentally flew straight into [[Globox]]&#039;s mouth and was swallowed.&lt;br /&gt;
&lt;br /&gt;
At [[the Heart of the World]], the [[Grand Minimus]], King of the [[Teensie]]s, told [[Rayman]] to take [[Globox]] to [[Clearleaf Forest]], where they would find the [[Teensie Doctor]] [[Otto Psi]]. [[Otto Psi|Otto]] was an old friend of the [[Grand Minimus]], and hopefully he would be able to remove the swallowed André from [[Globox]]&#039;s stomach. As they travelled there, André become addicted to [[plum juice]], forcing [[Globox]] (who was allergic to it) to get drunk on it. Eventually they arrived at the doctor&#039;s office. Despite [[Otto Psi|Otto]]&#039;s bizarre musical attempt to remove the [[Black Lum]], André simply moved to [[Globox]]&#039;s lungs. [[Otto Psi|Otto]] then sent them to Doctor [[Roméo Patti]], whose office was in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
[[Roméo Patti|Roméo]] also tried a musical method, but André only moved to [[Globox]]&#039;s (particularly small) brain. [[Roméo Patti|Roméo]] then sent [[Rayman]], [[Globox]] and André to the office of the third and final doctor, [[Gonzo]], where the three [[Teensie Doctor]]s combined forces and successfully removed André from [[Globox]]&#039;s stomach (it is revealed in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; that some of André&#039;s spirit still remained within [[Globox]]). However, André flew away and gathered up a small army of [[Black Lum]]s. He then made an allegiance with the former [[Knaaren]] champion [[Reflux]], who [[Rayman]] had defeated and humiliated on the way to [[Gonzo]]&#039;s office. [[Reflux]] wanted revenge on [[Rayman]], and André was able to persuade him to steal the [[Sceptre of the Leptys]] from the [[Knaaren]] king, [[Gumsi]]. Once they had invoked the power of the [[Leptys]] (the [[Knaaren]] god), [[Reflux]] would be able to kill [[Rayman]], and André would be able to spawn a greater army of [[Hoodlum]]s (as he had attempted to do with [[the Heart of the World]]).&lt;br /&gt;
&lt;br /&gt;
Later on, André and [[Reflux]] make their way to the top of [[the Tower of the Leptys]]. Once there, [[Reflux]] uses the [[Sceptre of the Leptys|Sceptre]] to summon the power of the [[Leptys]], which transforms him into a more powerful monster than he already was. As [[Rayman]] and [[Globox]] climb [[The Tower of the Leptys|the Tower]] to confront the villains, [[Globox]] reveals that he has grown fond of André and wants to be reunited with him. At the top, [[Reflux]] fights [[Rayman]]. As the battle goes on, [[Reflux]] embeds the [[Sceptre of the Leptys|Sceptre]] in his back so that he can utilise its power more fully. He grows massive and sprouts wings. André, who is now inside [[Reflux]]&#039;s back, uses the [[Sceptre of the Leptys]] to reproduce and create more [[Black Lum]]s; these [[Black Lum]]s shoot from the flesh of [[Reflux]]&#039;s back, transform instantly into [[Hoodmonger]]s and then walk back into [[Reflux]], who reabsorbs them. [[Rayman]], with the added help of [[Globox]] and his [[Armaguiddon]] machine, defeat the monstrous [[Reflux]] by shooting at him and killing his [[Hoodmonger]]s. [[Reflux]] turns to ice, shatters and vanishes, though it is unclear if he is dead.&lt;br /&gt;
&lt;br /&gt;
With the [[grimace]] ability he was given by [[Gumsi]] as a reward for defeating [[Reflux]] earlier, [[Rayman]] transforms André back into a [[Red Lum]]. All [[Black Lum]]s subservient to André also revert to their original forms, thereby ending the [[Hoodlum]]s&#039; havoc. The apparent explosion of the [[Leptys]] sends [[Rayman]] and [[Globox]] flying through the air, and they land in the very spot where they had been sleeping at the beginning of the game (it seems that the events of the entire game took place over the course of a single day). [[Globox]] says that he misses André and asks [[Rayman]] to scare a [[Red Lum]], thus bringing André back. [[Rayman]] declines, wondering aloud what could possibly frighten a [[Lum]] as he falls asleep. A flashback then reveals to the player that it was [[Rayman]]&#039;s mischievous, wayward hands that had frightened a [[Red Lum]] into André the previous night.&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
André makes a small appearance in this game, though he is not named. At the beginning of the game, [[Rayman]] is berating [[Globox]] for accidentally swallowing a [[Black Lum|Dark Lum]] while attempting to save the [[Teensie]]s. [[Globox]] suddenly flees. When [[Admiral Razorbeard]] hears that [[Globox]] has swallowed a [[Black Lum|Dark Lum]], he decides he wants to capture [[Globox]] so that he can take advantage of its power, and use it to conquer [[the Glade of Dreams]] and get revenge on [[Rayman]] (this game apparently takes place between the events of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, though its canonicity is uncertain). It is unclear how exactly [[Admiral Razorbeard|Razorbeard]] plans to use André, but it is most likely that he plans to devour him; [[Robo-Pirate]]s are known to gain energy by eating [[Red Lum]]s, and [[Admiral Razorbeard|Razorbeard]] is shown eating a [[Yellow Lum]] at one point in &#039;&#039;[[Rayman 2]]&#039;&#039;. At the end of the game, once [[Rayman]] defeats [[Admiral Razorbeard|Razorbeard]] and his [[Grolgoth]] in the [[Heart of the Ancients]], [[Rayman]] manages to track down [[Globox]]. [[Globox]] spits out the [[Black Lum|Dark Lum]] and returns to [[baby Globox|his children]].&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
Even though André has been extracted from [[Globox]]&#039;s stomach, some of his evil spirit still remains. In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the fragment of his spirit reawakens and musters the [[Hoodlum]] army once more, in another attempt to conquer [[the Glade of Dreams]]. The piece of André&#039;s spirit slowly takes possession of [[Globox]]&#039;s body as [[Rayman]] and [[Globox]] fight back against the [[Hoodlum]] army. When [[Rayman]] defeats the [[Firemonster]], André takes full control over [[Globox]] and announces to his return to [[Rayman]]. André then transforms [[Globox]] into a clone of [[Reflux]]. When [[Rayman]] defeats the clone, [[Globox]] reverts to his normal self and André&#039;s spirit fled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
André in Globox memory RHR.PNG|André begins to take control of [[Globox]].&lt;br /&gt;
Andre spirit expelled.PNG|André&#039;s spirit leaves [[Globox]]&#039;s body.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* With the intention of finding a weird name for the character, the scenarist David Neiss gave it its final name a year before the official release of the game.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; was intended to be the fourth installment in [[Rayman (series)|the series]], [[Michel Ancel]] confirmed during an interview that &amp;quot;[[Rayman]] will have to save the world, [[Rayman&#039;s girlfriend|his girlfriend]] and the girlfriend of his old enemy and his old enemy too!&amp;quot;  It was confirmed that the &#039;old enemy&#039; with whom [[Rayman]] would have to join forces was André, presumably meaning that [[Rayman]] must also rescue André&#039;s girlfriend. If the game would have not been cancelled, André would have been the first villain in [[Rayman (series)|the series]] to have join forces with [[Rayman]].&lt;br /&gt;
* During a cutscene in &#039;&#039;[[Rayman 3]]&#039;&#039;, André makes a reference to &#039;&#039;the Legend Of Zelda&#039;&#039; in which he says to a [[fairy]] &amp;quot;Buzz off, fairy, Zelda needs you!&amp;quot;&lt;br /&gt;
* André is the first villain in the main series who has been a main antagonist in more than one game (&#039;&#039;[[Rayman 3]]&#039;&#039; and &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R3characters|collapsed=Y}}&lt;br /&gt;
{{Hoodlums|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:André]]&lt;br /&gt;
[[de:André]]&lt;br /&gt;
[[it:André]]&lt;br /&gt;
[[pl:Andre]]&lt;br /&gt;
[[es:André]]&lt;br /&gt;
[[ru:Андрэ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Lums]]&lt;br /&gt;
[[Category:Villains]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Green_Lum&amp;diff=79822</id>
		<title>Green Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Green_Lum&amp;diff=79822"/>
		<updated>2020-03-20T18:01:14Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GreenLum-RR-TheRainbowCreek.jpg|320px|thumb|right|A Green Lum in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=These [[lum]]z are very special. They record [[Rayman]]&#039;s progress. If he should die, he will appear at the place where he last took a Green Lumz.|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=These [[Lum]]s are very special. They record [[Rayman]]’s progress. If he should die, he will reappear at the place where he last took a Green Lum. If [[Rayman]] has no more [[Life|lives]], he will restart the entire level at the beginning.|sign=Manual|source=[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Once collected, these [[Lum]]s will call [[Rayman]] back to checkpoints if he should lose all his health.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=These [[lum]]s are very special. They record [[Rayman]]&#039;s progress. If [[Rayman]] dies, he can reappear at the spot where he picked up a green lum. If [[Rayman]] doesn&#039;t have any [[life]] left, he must start the level again from the beginning.|sign=Manual|source=[[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green Lums&#039;&#039;&#039; are items from &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; and [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. They are of the same shape and form as most other [[Lum]]s.&lt;br /&gt;
&lt;br /&gt;
Green Lums are used as checkpoints during a level. If [[Rayman]] touches a Green Lum and dies, he will reappear at the last Green Lum he collected as long as his HP meter has not hit 0. In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the items gained after collecting the Green Lum won&#039;t be saved upon dying.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]], Green Lums are replaced by [[White Lum]]s. The function of [[White Lum|these Lums]] are exactly the same.&lt;br /&gt;
&lt;br /&gt;
Unlike most other [[Lum]] varieties, the Green Lums are not mentioned in [[the Knowledge of the World]], a series of secrets granted to [[Rayman]] by the [[Yellow Lum]]s in &#039;&#039;[[Rayman 2]]&#039;&#039;. As such, it is unknown what role the Green Lums play in the well-being of [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Green Lum R3 GBA.png|A Green Lum in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
Green Lum RHR.PNG|A Green Lum in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.&lt;br /&gt;
Green_Lum_RRR1_GBA.PNG|A Green Lum in the [[Forest (world)|Forest world]], a land in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Photographer]]&lt;br /&gt;
*[[White Lum]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Lums vert]]&lt;br /&gt;
[[hu:Zöld lum]]&lt;br /&gt;
[[pl:Zielone Lumy]]&lt;br /&gt;
[[es:Lum verde]]&lt;br /&gt;
[[ru:Зелёный Лум]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Collectibles from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Uglette&amp;diff=79821</id>
		<title>Uglette</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Uglette&amp;diff=79821"/>
		<updated>2020-03-20T17:59:42Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Uglette&lt;br /&gt;
| image = [[Image:Uglette.jpg|320px|&#039;&#039;Uglette&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| portrayed by = Coralie Martin (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Globox&#039;s species]]&lt;br /&gt;
| relatives = [[Globox]] (husband)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Brainox]] (son)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Catastrox]] (son)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hardrox]] (son)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Globber]] (son)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Globs]] (son)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bimbette]] (daughter)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Oktette]] (daughter)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Other [[baby Globox]]es (children; 650+ total)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uglette&#039;&#039;&#039; is a [[toad]]-like character who appears in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. She is the wife of [[Rayman]]&#039;s best friend, [[Globox]]; together, they have [[Baby Globox|over 650 children]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Uglette is a member of [[Globox&#039;s species|the same species]] as [[Globox]]; she looks very similar to him, except that she is pink whereas [[Globox]] is blue. In the PlayStation and [[Rayman 3D|Nintendo 3DS]] version of &#039;&#039;[[Rayman 2]]&#039;&#039;, Uglette also wears a pink bow, giving her a more distinctive appearance. [[The Knowledge of the World]] reveals that, along with [[Globox|her husband]], Uglette was dreamed up by [[Polokus]], who used his sense of humour in doing so.&lt;br /&gt;
&lt;br /&gt;
Like her husband [[Globox]], Uglette has a friendly and cheerful personality, although she does not seem to share his cowardly nature. A maternal creature, she is very protective of [[baby Globox|her children]], and becomes distraught when [[Globox]] or [[Globox|the children]] are kidnapped by the [[Robo-Pirate]]s – a regular occurrence.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
In all versions, except in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, Uglette does not debut until in [[the Iron Mountains]], with the exception of one mention by [[Globox|her husband]] during [[the Canopy]]. When [[Rayman]] is exploring [[the Iron Mountains]] after freeing [[Baby Globox|her children]] from the [[Reformatory for Disturbing Children|reformatory]], he comes across Uglette, crying as [[Baby Globox|her babies]] have been imprisoned down the mines. [[Rayman]] tells her not to cry and takes a nearby [[warship]] through a flooded valley. He finds the four mines and takes the [[baby Globox]]es to safety in the ship. Uglette is overjoyed to see [[Baby Globox|her children]] safe and thanks [[Rayman]]. One of [[Baby Globox|the Globoxes]] then reveals that he found [[Four Masks of Polokus|the fourth mask]] down the mines. Uglette wishes [[Rayman]] luck as he teleports back to [[the Hall of Doors]]. She is later seen at [[Rayman]]&#039;s funeral with [[Globox]] and some of [[Baby Globox|their children]]. She celebrates with the others when it is revealed that he survived.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Uglette(Japan RR).jpg|Uglette in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
Rayman2 screen2 friends500.jpg|Uglette attends the funeral of [[Rayman]] beside [[Globox]], [[Polokus]], three [[baby Globox]]es and a [[walking shell]].&lt;br /&gt;
R2BetaScreen10.jpeg|Uglette is oddly enough shown to be blue in early promotional screenshots, or may have been replaced by [[Globox]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;===&lt;br /&gt;
In the PlayStation version, Uglette receives her first mention in [[the Canopy]] as before, but is mentioned further by the [[Teensie]]s after opening [[Four Masks of Polokus|the fourth mask]] door, when they tell [[Rayman]] that [[Baby Globox|her babies]] are held on the [[The Iron Mountains#PlayStation version|Gloomy Island]], the alternative name for [[the Iron Mountains]] in this version. When he reaches [[The Iron Mountains#PlayStation version|Gloomy Island]], [[Rayman]] encounters Uglette straight away, and promises to find [[Baby Globox|her babies]] in a similar scene to the original, with dialogue changed only to reflect the different setting. [[Rayman]] frees [[Baby Globox|the babies]] at [[Reformatory for Disturbing Children|the Reformatory]] (the mines are omitted) and they return to Uglette in a scene with a different setting but essentially identical to that in the original.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Revolution]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, Uglette is portrayed as living in [[Globox&#039;s House]], near a cliff on [[the Front]]. She can be optionally encountered here as soon as [[Rayman]] can access it after [[the Sanctuary of Water and Ice]] and will either thank [[Rayman]] for his efforts or despair over her husband&#039;s imprisonment depending on the stage of the game the player is at. She is still mentioned in [[the Canopy]], and still appears at [[the Pirate Mines]], now a separate level from [[the Iron Mountains]]. Instead of [[Four Masks of Polokus|the fourth mask]], a [[baby Globox]] will give [[Rayman]] the [[Rain Mask]] at this point, giving [[Rayman]] the ability to perform the [[Rain Dance]], and Uglette will give him a brief description of its use, before leaving with [[Baby Globox|her children]].&lt;br /&gt;
&lt;br /&gt;
In the Japanese version, she doesn&#039;t have any scales and her mouth is completely pink.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
{{quote|text=Ah! Uglette! How are [[Baby Globox|your 650 kids]]? And [[Globox|that handful of a hubby]]...! I don&#039;t know how you do it...! A little love tap from time to time should keep [[Globox]] in line. Mom power!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused dialogue)}}&lt;br /&gt;
At one point, Uglette was intended to be a playable character in &#039;&#039;[[Rayman Origins]]&#039;&#039;, but she [[Rayman Origins (early production)|was not included in the final version of the game]]. Her only mention is in the above unused dialogue.&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Uglette]]&lt;br /&gt;
[[de:Uglette]]&lt;br /&gt;
[[it:Uglette]]&lt;br /&gt;
[[pl:Uglette]]&lt;br /&gt;
[[es:Ugleta]]&lt;br /&gt;
[[ru:Аглетт]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Friends from Rayman 2]]&lt;br /&gt;
[[Category: Members of Globox&#039;s species]]&lt;br /&gt;
[[Category: Scrapped content from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Sewer_Dragon&amp;diff=79069</id>
		<title>Sewer Dragon</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Sewer_Dragon&amp;diff=79069"/>
		<updated>2020-01-29T18:52:07Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Plomber&lt;br /&gt;
| image = [[‎File:RFR Plomber.png|250px|centre|&#039;&#039;Plomber&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
| location = [[Luscious Lakes]]&lt;br /&gt;
| resistance = [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Flame-spit, contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plombers&#039;&#039;&#039; are infectious micro-organisms appearing in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and  &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. They are only found inside of [[El Stomacho]]&#039;s body in the level [[My Heartburn&#039;s for You]], when [[Rayman]] and his friends are swallowed by him. Plombers are basically a redesigned version of the [[Baby Dragon Chef]]s to fit the organ-themed level, as they have a similar appearance and the exact same ability to throw fire when they see [[Rayman]] or his friends; however, all of the Plombers seem to remain completely static. They are green in colour, with small bumps around their bodies. As a replacement of the [[Baby Dragon Chef]]s&#039; forks, Plombers use [[plunger]]s as their main weapons, much like the [[Rabbids]] from the [[Rabbids (series)|&#039;&#039;Raving Rabbids&#039;&#039; series]]. Like almost every enemy in &#039;&#039;[[Rayman Origins]]&#039;&#039;, Plombers take only one hit to be bubblized. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, they retake their role from the previous game, appearing only in the remade version of [[My Heartburn&#039;s for You]]. In this version, however, they can be tickled by [[Murfy]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
My Heartburn&#039;s for You 7.jpg|A Plomber, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROenemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Dragon d&#039;égoût]]&lt;br /&gt;
[[pl:Plomber]]&lt;br /&gt;
[[ru:Дракон из канализации]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragons]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Baby_Dragon_Waiter&amp;diff=79068</id>
		<title>Baby Dragon Waiter</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Baby_Dragon_Waiter&amp;diff=79068"/>
		<updated>2020-01-29T18:51:04Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Baby Dragon Waiter&lt;br /&gt;
| image= [[File:Babydragonwaiter.png|320px|&#039;&#039;Baby Dragon Waiter&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| location = [[Gourmand Land]]&lt;br /&gt;
| resistance = [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Flame spit, contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Dragon Waiters&#039;&#039;&#039; are common enemies which appear in the [[Frosty Delights]] section of [[Gourmand Land]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;. They are wingless, bipedal dragons with dark grey scales. They wear waiter outfits, and can be seen using their ice skates to slide through the icy area. They can be seen carrying plates that occasionally contain [[Lum (UbiArt games)|Lums]], which can be easily taken by the players. Players can use the plates as platforms to reach higher places or to simply avoid the Baby Dragon Waiters, as they don&#039;t seem to have notion of the plate&#039;s weight. &lt;br /&gt;
&lt;br /&gt;
Although they tend to be calm, Baby Dragon Waiters can freak out and spit flames at the player if they see him. Unlike the [[Baby Dragon Chef]]s, Baby Dragon Waiters are limited to do their flame breath attack only when they see a hero, and only can use it in one direction; despite this disadvantage, their plates are resistant enough to make them invulnerable to crush attacks. Baby Dragon Waiters can be bubblized with one single slap, and their plates disappear; if a player does a swipe-to-air kick to a Baby Dragon Waiter, he will lose his plate, make an angry face at the player and quickly turn into a [[bubble]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dashing Thru the Snow 13.jpg|Several Baby Dragon Waiters in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Baby Dragon Chef]] &lt;br /&gt;
* [[Plomber]]&lt;br /&gt;
&lt;br /&gt;
{{ROenemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Dragon serveur]]&lt;br /&gt;
[[pl:Młody Smok Kelner]]&lt;br /&gt;
[[ru:Дракон-официант]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragons]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Baby_Dragon_Chef&amp;diff=79067</id>
		<title>Baby Dragon Chef</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Baby_Dragon_Chef&amp;diff=79067"/>
		<updated>2020-01-29T18:50:05Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Baby Dragon Chef&lt;br /&gt;
| image = [[File:RO-BabyDragonChef-Artwork.jpg‎|320px|center|&#039;&#039;Baby Dragon Chef&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| location = [[Gourmand Land]], [[Luscious Lakes]], [[Fiesta de los Muertos]]&lt;br /&gt;
| resistance = [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Flame spit, contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Dragon Chefs&#039;&#039;&#039; are enemies which appear in the [[Infernal Kitchen]] zone of [[Gourmand Land]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;. They are wingless, bipedal [[dragon]]s with red scales, dressed in a kitchen outfit, complete with an apron, chef&#039;s hat and an oversized fork. These creatures attack the player by spitting flames in various directions. They make a return in &#039;&#039;[[Rayman Legends]]&#039;&#039;, in [[I&#039;ve Got a Filling]], a level from the world [[Fiesta de los Muertos]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Piping Hot! 13.jpg|Several Baby Dragon Chefs in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Baby Dragon Waiter]] &lt;br /&gt;
* [[Plomber]] &lt;br /&gt;
&lt;br /&gt;
{{ROenemies|collapsed=Y}}&lt;br /&gt;
{{RLenemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Dragon cuisinier]]&lt;br /&gt;
[[pl:Młody Smok Kucharz]]&lt;br /&gt;
[[ru:Дракон-повар]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragons]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Fifo&amp;diff=78607</id>
		<title>User talk:Fifo</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Fifo&amp;diff=78607"/>
		<updated>2019-12-27T20:23:26Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: /* PS1 screenshots */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hi! 😊 ==&lt;br /&gt;
&lt;br /&gt;
Hello! 🤗 I was finally able to join the wiki so I&#039;m saying hi to my good friend Fifo. 👋 --[[User:＃rubber mark＃|#Rubber mark#]] ([[User talk:＃rubber mark＃|talk]]) 14:23, 13 November 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
== PluM&#039;s user page ==&lt;br /&gt;
&lt;br /&gt;
Hi Fifo! I&#039;m not sure that moving PluM&#039;s user page to his correct username was necessarily a good thing, since it&#039;s now missing the side links such as user contributions, logs, etc. (those appear only on user pages with a valid name, and the valid name on the wiki is the canonical, ugly-looking version). In the future I would recommend consulting the owner of the page before making such changes, so maybe you can check with PluM that he&#039;s all right with it? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 13:45, 21 May 2019 (CEST)&lt;br /&gt;
:Ah, thanks for the heads up. I’ll notify him about it.&lt;br /&gt;
&lt;br /&gt;
:Feel free to revert the move if needed. &amp;lt;br/&amp;gt; – [[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 21:42, 21 May 2019 (CEST)&lt;br /&gt;
&lt;br /&gt;
== PS1 screenshots ==&lt;br /&gt;
&lt;br /&gt;
Hi my good friend Fifo! 🤗 I switched the screenshots back to &amp;quot;Image OK&amp;quot; because they don&#039;t look blurry to me, all I can see is that they&#039;re missing two pixels on the side but this doesn&#039;t seem to be a big deal. 😉 --[[User:＃rubber mark＃|#Rubber mark#]] ([[User talk:＃rubber mark＃|talk]]) 21:23, 27 December 2019 (CET)&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:TSOSAF_PS1.jpg&amp;diff=78606</id>
		<title>File:TSOSAF PS1.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:TSOSAF_PS1.jpg&amp;diff=78606"/>
		<updated>2019-12-27T20:20:05Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: Undo revision 78599 by Fifo (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = [[The Sanctuary of Stone and Fire]] features a brand-new area in the PlayStation version of the game&lt;br /&gt;
| source = [http://www.raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=740 Spiraldoor]&lt;br /&gt;
| game = &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
| platform = Sony PlayStation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:AntitoonR2PS.jpg&amp;diff=78605</id>
		<title>File:AntitoonR2PS.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:AntitoonR2PS.jpg&amp;diff=78605"/>
		<updated>2019-12-27T20:20:04Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: Undo revision 78598 by Fifo (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = An antitoon&lt;br /&gt;
| source = [http://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=5596 Harpic fraîcheur]&lt;br /&gt;
| game = &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
| platform = Sony PlayStation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:ZelenPixel&amp;diff=77921</id>
		<title>User talk:ZelenPixel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:ZelenPixel&amp;diff=77921"/>
		<updated>2019-11-21T12:15:24Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: /* Russian wiki */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Russian wiki ==&lt;br /&gt;
&lt;br /&gt;
Welcome! Just so you know, there is also a [[:ru:Заглавная страница|Russian version of RayWiki]], which you&#039;re welcome to edit if you like! It&#039;s already got over 160 articles, and growing! --[[User:＃rubber mark＃|#Rubber mark#]] ([[User talk:＃rubber mark＃|talk]]) 13:15, 21 November 2019 (CET)&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Raltseye&amp;diff=77920</id>
		<title>User talk:Raltseye</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Raltseye&amp;diff=77920"/>
		<updated>2019-11-21T12:11:11Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: /* Russian wiki */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add your comment by pressing new topic. You can speak to me in Swedish and English.&lt;br /&gt;
&lt;br /&gt;
== Russian wiki ==&lt;br /&gt;
&lt;br /&gt;
Hi, I sent you a PM on [https://raymanpc.com/forum the forum] regarding translations for the Russian version of RayWiki, however I just realized that you might not check your notifications there so I thought I&#039;d leave you a message here too. Thanks! --[[User:＃rubber mark＃|#Rubber mark#]] ([[User talk:＃rubber mark＃|talk]]) 13:11, 21 November 2019 (CET)&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Category:Disambiguation&amp;diff=77750</id>
		<title>Category:Disambiguation</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Category:Disambiguation&amp;diff=77750"/>
		<updated>2019-11-02T15:46:00Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category includes all the disambiguation pages.&lt;br /&gt;
&lt;br /&gt;
[[fr:Category:Homonymes]]&lt;br /&gt;
[[hu:Category:Eligazító lapok]]&lt;br /&gt;
[[pl:Kategoria:Strony ujednoznaczniające]]&lt;br /&gt;
[[ru:Категория:Страницы значений по алфавиту]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Wind_monster&amp;diff=77749</id>
		<title>Wind monster</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Wind_monster&amp;diff=77749"/>
		<updated>2019-11-02T15:36:40Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Wind monster&lt;br /&gt;
| image = [[File:RL Wind Monster.png|320px|Wind monster]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| location = [[The Winds of Strange]] ([[Toad Story]])&lt;br /&gt;
| resistance = [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wind monsters&#039;&#039;&#039; are enemies from &#039;&#039;[[Rayman Legends]]&#039;&#039; that inhabit [[Toad Story]].&lt;br /&gt;
&lt;br /&gt;
They appear as large, dark green creatures covered in spikes. They are round in shape and can attach themselves to any surface thanks to a sticky substance. They are often found on [[darkroot]]s.&lt;br /&gt;
&lt;br /&gt;
Wind monsters only appear in [[the Winds of Strange]]. When hit by [[Murfy]], they open their mouths and produce an upward air current that the heroes can use to progress through the level, thanks to their [[Helicopter|gliding]] ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Thewindsofstrange.png|A wind monster on the painting for [[the Winds of Strange]].&lt;br /&gt;
The Winds of Strange 1.png|A wind monster hit in the eye by [[Murfy]].&lt;br /&gt;
The Winds of Strange 8.png|Two wind monsters, including one hit by [[Murfy]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLenemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Monstre souffleur]]&lt;br /&gt;
[[pl:Stworzenia z jednym okiem]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(cancelled_prototype)&amp;diff=77382</id>
		<title>Rayman (cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(cancelled_prototype)&amp;diff=77382"/>
		<updated>2019-10-07T15:06:28Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the cancelled SNES build of the game. For the early production of the final game, see [[Rayman (early production)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Jimmy.jpg|thumb|320px|right|An advertisement poster for [[Rayman (Atari Jaguar)|the Atari Jaguar version]] describing the earliest known plot from the SNES version about Jimmy becoming [[Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
Over the years, a considerable amount of information regarding the earliest development stage of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] has been unveiled, through the featured &#039;&#039;Pix &#039;N Love&#039;&#039; article about a Super Nintendo Entertainment System version of [[Rayman 1|the game]], from [[Michel Ancel]] himself, and an early dumped ROM of the version.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
At the beginning of its development, [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] had a very different plot. This prototype version followed Jimmy, a boy who created a world on his computer called Hereitscool. When Hereitscool becomes infected with a virus, Jimmy enters his virtual world and takes on the persona of [[Rayman]] in order to defeat the virus. &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Pix &#039;N Love&#039;&#039; article==&lt;br /&gt;
[[Image:Rayman-snes.jpg|thumb|500px|right|An extract from &#039;&#039;Pix’N Love&#039;&#039;&#039;s article about the cancelled SNES version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], featuring three screenshots.]]&lt;br /&gt;
&lt;br /&gt;
On the 4th of July 2010, French retro-gaming magazine &#039;&#039;Pix’N Love&#039;&#039; revealed that, at the very beginning of its development, [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was intended to be released for the Super Nintendo Entertainment System. The magazine also contained an interview with [[Rayman]] creator [[Michel Ancel]] on the subject. This version of the game featured a two-player co-operative mode, in which one player controlled [[Rayman]] and the other player controlled what appears to be a female version of [[Rayman]], not dissimilar from the [[Rayman&#039;s girlfriend|girlfriend]] character once planned to appear in &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;. [[Rayman]]&#039;s body is red rather than the purple used in [[Rayman 1|the final game]], and the girl&#039;s body is blue. Both characters look considerably bulkier than [[Rayman]]&#039;s final appearance. Three screenshots of the prototype (visible to the right) are currently available, and they show early versions of [[the Dream Forest]] and [[the Caves of Skops]]. One image shows the heroes battling against an early version of [[Mr Skops]]. There are glimpses of what appear to be early versions of [[Antitoon]]s, [[plum]]s, [[flying ring]]s, [[Ting]]s, [[mushroom]]s, [[Big Power]]s and the [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
One of the screenshots shows a heads-up display which is completely different from the one used in [[Rayman 1|the final game]] or either of [[Rayman (early production)|the Atari Jaguar prototypes]]. This display shows both characters&#039; heads, each with their own ‘Shield’ and ‘Power’ status indicated by bars. [[Rayman]]&#039;s section of the display shows a picture of a pink crystal with the name ‘[[Mr Skops|Skops]]’ above it, and the girl&#039;s section of the display shows a question mark where the crystal can be displayed. The ‘Shield’ bar appears to indicate the characters&#039; health, but the function of the ‘Power’ bar and the crystals remains unknown.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman-1-SNES-3.jpg|thumb|320px|A photograph of a previously unseen environment from the SNES version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
With the advent of more powerful, optical disc-based games systems, the SNES version of &#039;&#039;Rayman&#039;&#039;, though nearing completion, was cancelled. The game was reworked for the newer platforms, and became the &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; which is known today.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Answers from [[Michel Ancel]]==&lt;br /&gt;
During a live stream of &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[Michel Ancel]] replied to a question concerning the SNES version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]. He stated that he was only in a team of two at the time the Super Nintendo version was being made, and that he was &#039;super excited&#039;, it being the first platform he&#039;d ever worked on directly. It was painful and extensive procedure to build the game onto the cartridge though, and since he eventually got the full team together, the Super Nintendo couldn&#039;t do it justice.&lt;br /&gt;
&lt;br /&gt;
On the 18th of October 2016, [[Michel Ancel]] posted two partial screenshots from the SNES version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], confirming that the game was never completed and adding that it was lost forever.&amp;lt;ref&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/BLt6dsUgODo/, « Pixel lovers ... Did this 25 years ago , the game was playable on the Super nintendo console but was never finished + We&#039;ve lost the build . All these pixels are lost , like tears in the rain ... »&amp;lt;/ref&amp;gt; However, on the 23rd he announced that a cartridge containing an early version of the game from this stage of development was found by [[Frédéric Houde]], this cartridge was stated to have been from 1992,&amp;lt;ref&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/BL5fSliA2bD/, « Incroyable !!!! We have found the old unique Rayman SNES ROM !!!! It was sleeping for 24 years ..... Time to wake it up !!!! »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/BL_wNhGALF8/ « Rayman SNES in motion . The little ugly guy is alive after a 24 years night . This ROM might be the first one we burnt and contains very few stuff . We might find more ROM with other early prototypes . I just need to convice Fred, the coder who revealed their existence to continue the search in his vast and dangerous attic. Man, this is electronic archeology ! »&amp;lt;/ref&amp;gt; and managed to make it work. He then posted a photograph of a previously unseen world contained in the game.&amp;lt;ref&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/BL5f5XIAfa5/, « It&#039;s working !!!! 4 people in the world have seen this . We thought it was lost , but somewhere in the cold electronic circuit , something was still alive . and running at full 60fps !!! should do a Switch version of this 😂 »&amp;lt;/ref&amp;gt; [[Michel Ancel|Ancel]] later revealed that at this stage, the game initially took place in a computer, with [[Rayman]] being one of its employees, the main villain at this point was intended to be a computer virus.&amp;lt;ref&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/BL_wNhGALF8, « You&#039;re right ! Original game was taking place in a computer and the big villain was a computer virus . Rayman was just an employee in this big computer »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman-1-SNES-4.jpg|thumb|320px|Another photograph from the SNES version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-1-SNES-1.jpg|The first partial screenshot posted by [[Michel Ancel]], not seen anywhere before.&lt;br /&gt;
Rayman-1-SNES-2.jpg|The second partial screenshot posted by [[Michel Ancel]], part of one of those published in &#039;&#039;Pix’N Love&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dumped ROM==&lt;br /&gt;
On the 3rd of July 2017, an early ROM was dumped&amp;lt;ref&amp;gt;Twitter, @ocornut, https://twitter.com/ocornut/status/881876378056085505, « I&#039;ve dumped a prototype demo of unreleased Rayman for SNES, here it is! (NB: very early dev build, not a full game) »&amp;lt;/ref&amp;gt; with a short gameplay segment as previously shown by [[Michel Ancel]]. In the ROM, the player can jump and trigger animations, which will also automatically start if the player does not move. The player can also move faster and start an animation with a charging [[Telescopic fist|fist]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;256px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Ray SNES - Falling.png|The level starts with [[Rayman]] falling down.&lt;br /&gt;
Ray SNES - Start of level.png|The start of the level.&lt;br /&gt;
Normal fist SNES.png|[[Rayman]] charging his [[Telescopic fist|fist]].&lt;br /&gt;
Gold fist SNES.png|The [[Telescopic fist|fist]] turning gold.&lt;br /&gt;
Ray SNES - Music animation.png|An animation with a music box.&lt;br /&gt;
Ray SNES - Open mouth.png|[[Rayman]] with an open mouth.&lt;br /&gt;
Ray SNES - Pipe.png|A pipe the player will go through when jumping into it.&lt;br /&gt;
Ray SNES - Top of pipe.png|The top of the pipe from where it is solid.&lt;br /&gt;
Ray SNES - Stunned Rayman.png|This stunned animation is triggered from jumping from a high distance.&lt;br /&gt;
Ray SNES - Stretch jump.png|Another jumping animation.&lt;br /&gt;
Rayman (Early Prototype)007.png|Some transparent material.&lt;br /&gt;
Ray SNES - End.png|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=zBYMZHiy-XU&amp;amp;lc=z13ueruycri5uf3sg23xdvypsyrshnrro04 Dumped ROM playthrough on YouTube, part 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=UpNmUUFdKAM Dumped ROM playthrough on YouTube, part 2]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman (anulowany prototyp)]]&lt;br /&gt;
[[es:Rayman (prototipo cancelado)]]&lt;br /&gt;
[[ru:Rayman (отменённый прототип)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Dark_Rayman_(Rayman_Arena)&amp;diff=77338</id>
		<title>Dark Rayman (Rayman Arena)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Dark_Rayman_(Rayman_Arena)&amp;diff=77338"/>
		<updated>2019-10-01T17:09:47Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Dark Rayman&lt;br /&gt;
| image = [[File:Dark Rayman - Rayman Arena model.png|150px|&#039;&#039;Dark Rayman&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Arena]]&#039;&#039; (GameCube &amp;amp; Xbox only)&lt;br /&gt;
| portrayed by = [[David Gasman]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| status = Competitor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This article is about the playable character in [[Rayman Arena]].&amp;lt;br&amp;gt;For the enemy in [[Rayman 1|the original game]], see [[Bad Rayman]].&amp;lt;br&amp;gt;For the playable character in [[Rayman Origins]] and [[Rayman Legends]], see [[Raymesis]].&amp;lt;br&amp;gt;For the enemy in [[Rayman Legends]], see [[Dark Rayman (Rayman Legends)]].&amp;lt;br&amp;gt;For the playable character in [[Rayman Adventures]], see [[Shadow Ray]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Rayman&#039;&#039;&#039; is a one-off character that appears only in the North American releases of &#039;&#039;[[Rayman Arena]]&#039;&#039; for the GameCube and Xbox, as an unlockable, playable character.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Dark Rayman is an evil doppelgänger of [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
His appearance is very similar to that of [[Rayman]], but with a different colour scheme. His shirt is a darker shade of purple, his neckerchief is golden yellow, his shoes are dark orange instead of yellow, and instead of the white ring on the shirt, there is a white cross. Both his eyes and gloves are bright red, though his hair and skin are still the same as [[Rayman]]&#039;s.&lt;br /&gt;
&lt;br /&gt;
His origin is unknown, but he is speculated to be an allusion to [[Bad Rayman]], an evil clone of [[Rayman]] which appeared in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. But unlike [[Bad Rayman]], Dark Rayman isn&#039;t a mindless clone who copies the exact actions of [[Rayman]] or cause death upon touch. He is a being in the flesh, with a mind and a will.  &lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Arena]]&#039;&#039;== &lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, Dark Rayman becomes available as a computer controlled opponent when all games in the Pro League are successfully completed. He is the only opponent in the Master League, and once this is completed, he will become available to play as a special [[skin]] for [[Rayman]].   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
DarkRayman.png|Dark Rayman in the menu.&lt;br /&gt;
RayArena38.png|[[Rayman]] goes up against his dark counterpart.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=NVsBB-QPnok Rayman vs Dark Rayman battle at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{RMcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Dark Rayman (Rayman Arena)]]&lt;br /&gt;
[[pl:Dark Rayman]]&lt;br /&gt;
[[es:Dark Rayman (Rayman Arena)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters from Rayman M]]&lt;br /&gt;
[[Category:Enemies from Rayman M]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Gold&amp;diff=77239</id>
		<title>Rayman Gold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Gold&amp;diff=77239"/>
		<updated>2019-09-21T16:19:10Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Gold&lt;br /&gt;
| image = [[Image:Rayman_Gold_Box.jpg|center|250px|&#039;&#039;Rayman Gold&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 1997&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Gold&#039;&#039;&#039;&#039;&#039; is a bundle of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and &#039;&#039;[[Rayman Designer]]&#039;&#039; that was released for the PC in 1997. The &#039;&#039;[[Rayman Designer]]&#039;&#039; game which comes in this bundle is oddly enough called &#039;&#039;Rayman Gold&#039;&#039; although it is the same game as &#039;&#039;[[Rayman Designer|Designer]]&#039;&#039;. Some copies also comes with 4 making of &#039;&#039;[[Rayman 2]]&#039;&#039; videos.&lt;br /&gt;
&lt;br /&gt;
==The 24 new levels==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Designer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 24 new levels come with &#039;&#039;Rayman Gold&#039;&#039;. They are slightly different to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s gameplay, as instead of having to free [[Electoon]]s and get to the end of a level, [[Rayman]] must collect all the [[Ting]]s in a level to make the [[exit sign]] appear. There are no [[cage]]s, bosses, rising water, etc. here.&lt;br /&gt;
&lt;br /&gt;
==Issues with OS compatibility==&lt;br /&gt;
Both [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and the &#039;&#039;[[Rayman Designer]]&#039;&#039; expansion kit are DOS applications. They usually run well under pure DOS or under Windows 95/98/ME, but may have issues with NT-based versions of Windows (2000 and later). If the game does not run out of the box, there are unofficial patches that can improve compatibility. Alternatively, the DOSBox emulator may be used.&lt;br /&gt;
&lt;br /&gt;
However, the main installer, as well as the level editor (mapper) are Windows applications, which will not run under pure DOS. There seems to be no DOS-based installer for the &#039;&#039;[[Rayman Designer]]&#039;&#039; part of &#039;&#039;Rayman Gold&#039;&#039;, but the files can be copied manually from the CD. [[Rayman 1|The original &#039;&#039;Rayman&#039;&#039;]] shipping with &#039;&#039;Rayman Gold&#039;&#039; has a DOS installer, which can also be run from Windows.&lt;br /&gt;
&lt;br /&gt;
==Issues with the UK release==&lt;br /&gt;
The UK release of the game, distributed by Focus Multimedia / Revival Multimedia has a major fault: the audio tracks were omitted from the CD, resulting in no music during either game (sound effects work fine). The copy of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] shipped with this release will still recognize [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] CD, so that can be used for music, but this workaround will not work for &#039;&#039;[[Rayman Designer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Gold]]&lt;br /&gt;
[[pl:Rayman Gold]]&lt;br /&gt;
[[es:Rayman Gold]]&lt;br /&gt;
[[ru:Rayman Gold]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Game packs]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Forever&amp;diff=77183</id>
		<title>Rayman Forever</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Forever&amp;diff=77183"/>
		<updated>2019-09-19T10:44:08Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&amp;quot;Rayman Forever&amp;quot; redirects here. For the version released in Germany, see [[Rayman 60 Levels]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Forever&lt;br /&gt;
| image = [[File:Rayman Forever Box.jpg|200px|&#039;&#039;Rayman Forever&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 1998&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
[[File:Rayforeve.gif|thumb|left|316px|&#039;&#039;Rayman Forever&#039;&#039;&#039;s main menu screen.]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Forever&#039;&#039;&#039;&#039;&#039; is a game pack that was released in 1998 in France (as &#039;&#039;Rayman For Ever&#039;&#039;) and North America and Germany (as &#039;&#039;Rayman Classique Gold&#039;&#039;) for the PC. It contains [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[Rayman By His Fans]]&#039;&#039;. The North American version also contains the Making of &#039;&#039;[[Rayman 2]]&#039;&#039; and a fridge magnet, however part of the soundtrack was erased to save space. Despite its name, it bears no connection to &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Late in March 2011, &#039;&#039;Rayman Forever&#039;&#039; was released online through [http://www.gog.com/ Good Old Games], a digital distribution network with a focus on older PC games. This version of the game (which the site&#039;s official description dubs ‘the definitive version of [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]]’) additionally includes a PDF manual, an HD wallpaper, an MP3 soundtrack and two forum avatars. This version comes included with the DOS emulator DOSBox to run on modern computers. It does however not include the Making of &#039;&#039;[[Rayman 2]]&#039;&#039; and retains the cut soundtrack from the original North American release. On March 21, 2019 the game was updated through the GOG Galaxy client with cloud save support.&lt;br /&gt;
&lt;br /&gt;
In 2016, &#039;&#039;Rayman Forever&#039;&#039; was released on Uplay.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Wallpaper-Rayman-Forever.jpg|thumb|left|300px|The official &#039;&#039;Rayman Forever&#039;&#039; wallpaper from GOG.com.]]&lt;br /&gt;
| [[File:RaymanForeverBox.jpg|thumb|center|The boxed version of &#039;&#039;Rayman Forever&#039;&#039; that contains a fridge magnet.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gog.com/en/gamecard/rayman_forever &#039;&#039;Rayman Forever&#039;&#039; on Good Old Games]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Forever]]&lt;br /&gt;
[[pl:Rayman Forever (Pakiet)]]&lt;br /&gt;
[[es:Rayman Forever]]&lt;br /&gt;
[[ru:Rayman Forever]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Game packs]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer&amp;diff=77073</id>
		<title>Rayman Designer</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer&amp;diff=77073"/>
		<updated>2019-09-16T19:55:03Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Designer&lt;br /&gt;
| image = [[File:Rayman_Designer_Box.jpg|250px|&#039;&#039;Rayman Designer&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]], Ludimedia (?)&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 1997&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Designer&#039;&#039;&#039;&#039;&#039;, also known as &#039;&#039;&#039;&#039;&#039;Rayman&#039;s World&#039;&#039;&#039;&#039;&#039; in Germany and as &#039;&#039;&#039;&#039;&#039;[[Rayman Gold]]&#039;&#039;&#039;&#039;&#039; in the bundle with the same name, is a PC sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], which features 24 new levels called Rayman&#039;s New Levels, and a program called Mapper that enables players to create their own levels, or play levels imported from others. Levels could previously be shared to the [[Ubisoft]] server from where users could also download other user created levels. This service is however no longer active and the only way to import levels is by getting the level file and importing it using the Mapper program.&lt;br /&gt;
&lt;br /&gt;
Together with [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;Rayman Designer&#039;&#039; is included in &#039;&#039;[[Rayman Gold]]&#039;&#039;, &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman Collector]]&#039;&#039;. The latter two compilations also added 40 new levels designed by fans, entitled &#039;&#039;[[Rayman By His Fans]]&#039;&#039;, and &#039;&#039;[[Rayman Collector|Collector]]&#039;&#039; also featured 60 by [[Ubisoft]] themselves, entitled &#039;&#039;[[Rayman 60 Levels]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==New levels==&lt;br /&gt;
[[File:Rayman Designer Map.png|500px|thumbnail|right|class=sprite|&#039;&#039;Rayman Designer&#039;s&#039;&#039; map.]]&lt;br /&gt;
&lt;br /&gt;
Gameplay in the 24 official levels, as well as new ones created by fans, occurs in the same six worlds as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], but does not involve finding [[cage]]s and freeing the [[Electoon]]s inside. Instead, [[Rayman]] must collect all of the blue [[Ting]]s to make the [[exit sign]] appear, a task that also involves collecting [[Ting]]s of various other colours to make other items appear or disappear (most often platforms or blocking sprites, respectively). The maximum amount of [[Ting]]s in a level is 100, which is always the amount in the 24 new levels. Getting 100 [[Ting]]s will no longer award [[Rayman]] with a new [[life]], making finding the [[Life|life statues]] the only way to earn more [[Life|lives]]. [[Rayman]] starts with 5 [[Life|lives]] in each world.&lt;br /&gt;
&lt;br /&gt;
Each level included a timer which records the time it takes to reach the [[exit sign]]. The record time is displayed on the level selection screen for the 24 new levels, and although it is not shown for any user created levels, it is still saved. If a previous record is beaten, [[Rayman]] will make a victory dance upon reaching the [[exit sign]] instead of his usual &amp;quot;yeah&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The 24 levels have been known to be of more difficulty than the levels in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It has been recommended for newcomers to the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], to play [[Rayman 1|the original game]], before attempting to complete the 24 new levels.&amp;lt;ref&amp;gt;http://www.kmgassociates.com/rayman/l24tips.htm&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Dream Forest|Jungle]]===&lt;br /&gt;
* [[The Sky&#039;s the Limit]]&lt;br /&gt;
* [[Fruity Fun]]&lt;br /&gt;
* [[Junglemania]]&lt;br /&gt;
* [[Ring a Ling]]&lt;br /&gt;
&lt;br /&gt;
[[File:Designer Forest.png|thumb|right|class=sprite|The [[The Dream Forest|Jungle world]]&#039;s level selection.]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land|Music]]===&lt;br /&gt;
* [[Gone with the Wind]]&lt;br /&gt;
* [[Scale the Scales]]&lt;br /&gt;
* [[Music Lessons]]&lt;br /&gt;
* [[Melodic Maracas]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains|Mountain]]===&lt;br /&gt;
* [[Treetop Adventure]]&lt;br /&gt;
* [[Tough Climb]]&lt;br /&gt;
* [[Tip-Top Tempest]]&lt;br /&gt;
* [[The Diabolical Pursuit]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City|Image]]===&lt;br /&gt;
* [[The Five Doors]]&lt;br /&gt;
* [[Pencil Pentathalon]]&lt;br /&gt;
* [[Eraser Mania]]&lt;br /&gt;
* [[Tic Tack Toe]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops|Cave]]===&lt;br /&gt;
* [[Peaks and Rocks]]&lt;br /&gt;
* [[Dark Journey]]&lt;br /&gt;
* [[Dreaded Caves]]&lt;br /&gt;
* [[Dire Darkness]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château|Cake]]===&lt;br /&gt;
* [[Chocolate Trap]]&lt;br /&gt;
* [[Crazy Candy]]&lt;br /&gt;
* [[Bonbon-a-rama]]&lt;br /&gt;
* [[Whipped Cream Challenge]]&lt;br /&gt;
&lt;br /&gt;
== User created maps ==&lt;br /&gt;
[[File:Designer Other Maps.png|thumb|right|class=sprite|The four [[Rayman]] sprites below show which powers can be used in the level.]]&lt;br /&gt;
&lt;br /&gt;
User created maps can be played from the &amp;quot;Other Maps&amp;quot; option on the level selection screen. A level which has been imported to the Mapper is shown as an &amp;quot;original map&amp;quot; and can not be edited or removed. Any other level can be edited by entering the level and pressing &amp;quot;E&amp;quot; to enter the editor. The maps themselves are always first created in the Mapper.&lt;br /&gt;
&lt;br /&gt;
=== Mapper ===&lt;br /&gt;
The Mapper program is an executable program which is where the maps are created, exported and imported and previously also shared to the [[Ubisoft]] server. To create a level, the user has to choose the dimensions of the map by selecting an example. The sizes are as follows:&lt;br /&gt;
*Example A: horizontal map 600 x 40&lt;br /&gt;
*Example B: vertical map 40 x 200&lt;br /&gt;
*Example C: square map 200 x 200&lt;br /&gt;
*Example D: vertical rectangle map 100 x 200&lt;br /&gt;
*Example E: horizontal rectangle map 200 x 100&lt;br /&gt;
Once the dimensions have been chosen, the user may fill in basic information, such as the title, description and which powers that can be used. The difficulty setting determines the amount of [[Life|lives]] the player gets to start off with. If it is set to easy the player starts with 1 [[life]], if it is medium the player starts with 3 [[Life|lives]] and if it is hard the player starts with 5. Once that is done, the user can start adding blocks (stationary level objects) by copying them from the world template map. Each block piece comes equipped with a &amp;quot;type&amp;quot; which determines its function. Water blocks for example have the water type, which makes [[Rayman]] drown upon touching them. The types can however be changed manually, although it is not recommended as it leaves the player without a visual cue of the blocks functions.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mapper Worlds.png|thumb|320px|left|The world selection.]]&lt;br /&gt;
|| [[File:Mapper Maps.png|thumb|320px|center|The map file system.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Event (Rayman Designer)|Event]] editor ===&lt;br /&gt;
The next step in creating a level is by going to the [[Event (Rayman Designer)|event]] editor in &#039;&#039;Rayman Designer&#039;&#039;. The [[Event (Rayman Designer)|event]] editor is triggered by pressing the &amp;quot;E&amp;quot; key once in the level and exited by pressing the &amp;quot;A&amp;quot; key. The [[Event (Rayman Designer)|event]] editor lets the user place [[Event (Rayman Designer)|events]], such as [[cloud]]s, enemies and [[Ting]]s, on the map. There is an option to change the [[block]] types, though the interface works better in the Mapper program. The user may also chose the players starting position and the location of the [[exit sign]]. The [[Event (Rayman Designer)|events]] available differs between worlds. For example, [[Bad Rayman]] can only be placed in the [[Candy Château|Cake world]].&lt;br /&gt;
&lt;br /&gt;
==== Keys used in the Editor ====&lt;br /&gt;
*(E): Enter [[Event (Rayman Designer)|Event]]s Editor&lt;br /&gt;
*(A): Quit [[Event (Rayman Designer)|Event]]s Editor and return to the game&lt;br /&gt;
*(S): Save [[Event (Rayman Designer)|Event]]s&lt;br /&gt;
*(K): Delete an [[Event (Rayman Designer)|Event]]s&lt;br /&gt;
*(.): Delete all [[Event (Rayman Designer)|Event]]s (only works in some versions)&lt;br /&gt;
*(I): Display / Don&#039;t Display links&lt;br /&gt;
*(M): Go Into / Leave MAP mode&lt;br /&gt;
*(T): Go Into / Leave TYPE mode&lt;br /&gt;
*(N): Get a description of an [[Event (Rayman Designer)|Event]]s&lt;br /&gt;
*(B): Block [[Event (Rayman Designer)|Event]]s&lt;br /&gt;
&lt;br /&gt;
==== Keys used in the game ====&lt;br /&gt;
*(W): Exit&lt;br /&gt;
*(C): Move [[Rayman]] on the map (while freezing him)&lt;br /&gt;
*(V): Bring [[Rayman]] back to life&lt;br /&gt;
*(D): Display / Don&#039;t Display detection and collision zones&lt;br /&gt;
*(R): Display / Don&#039;t Display rasters&lt;br /&gt;
*(L): Display / Don&#039;t Display map number&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Designer Editor.png|thumb|316px|class=sprite|left|class=sprite|The [[Event (Rayman Designer)|event]] editor.]]&lt;br /&gt;
|| [[File:Designer link.png|thumb|316px|class=sprite|center|class=sprite|A [[gendoor]] being linked to a [[cloud]].]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]&lt;br /&gt;
*[[Event (Rayman Designer)|Event (&#039;&#039;Rayman Designer&#039;&#039;)]]&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[List of Rayman records]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Candy Château|Cake world]] has the [[Event (Rayman Designer)|events]] that were previously exclusive to the Atari Jaguar version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Logo.gif|The original logo for the game.&lt;br /&gt;
Rayman Designer Logo.png|The logo that is seen in-game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=0C1F49D9CBF1183C &#039;&#039;Rayman&#039;s New Levels&#039;&#039; playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Designer]]&lt;br /&gt;
[[pl:Rayman Designer]]&lt;br /&gt;
[[es:Rayman Designer]]&lt;br /&gt;
[[ru:Rayman Designer]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Collector&amp;diff=76964</id>
		<title>Rayman Collector</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Collector&amp;diff=76964"/>
		<updated>2019-09-13T18:14:26Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Collector&lt;br /&gt;
| image = [[Image:Rayman_Collector_Box.jpg|center|250px|&#039;&#039;Rayman Collector&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| release date = June 1999&lt;br /&gt;
| platforms = MS-DOS (Windows)&lt;br /&gt;
| distribution media = CD-ROM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Collector&#039;&#039;&#039;&#039;&#039; is game pack that includes [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[Rayman By His Fans]]&#039;&#039; and &#039;&#039;[[Rayman 60 Levels]]&#039;&#039;, released only in France and Germany (as &#039;&#039;Rayman Platin Collection&#039;&#039;). It also contains three minigames: [[le bouingue]], [[feu nourri]] and [[multiplication des pains]], as well as the Making of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Content bundled==&lt;br /&gt;
* &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Designer]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman By His Fans]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman 60 Levels]]&#039;&#039;&lt;br /&gt;
* 3 minigames ([[le bouingue]], [[feu nourri]] and [[multiplication des pains]])&lt;br /&gt;
* 4 interview videos showing the Making of &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Collector]]&lt;br /&gt;
[[pl:Rayman Collector]]&lt;br /&gt;
[[es:Rayman Collector]]&lt;br /&gt;
[[ru:Rayman Collector]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Game packs]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Beatbox&amp;diff=76954</id>
		<title>Rayman Legends Beatbox</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Beatbox&amp;diff=76954"/>
		<updated>2019-09-12T17:17:19Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Legends Beatbox&lt;br /&gt;
| image= [[File:Rayman-Legends-Beatbox-logo.png|200px|&#039;&#039;Rayman Legends Beatbox&#039;&#039;]]&lt;br /&gt;
| developed by = Supergazol, Ubisoft EMEA and [[Ubisoft Montpellier]]&lt;br /&gt;
| release date = 23 August 2013&lt;br /&gt;
| genre = Music and Audio&lt;br /&gt;
| platforms = iOS, Android and Flash&lt;br /&gt;
| soundtrack by = Christophe Héral and Billy Martin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Beatbox&#039;&#039;&#039;&#039;&#039; is an app released for iOS, Android and for web browsers on August 23, 2013. It reuses music from the then upcoming game &#039;&#039;[[Rayman Legends]]&#039;&#039;. The web version has since been removed.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The beatbox app features two different modes for the user to choose between.&lt;br /&gt;
&lt;br /&gt;
=== Legendary mode ===&lt;br /&gt;
In Legendary mode the user has three songs from &#039;&#039;[[Rayman Legends]]&#039;&#039; to choose between. The songs are taken from [[Teensies in Trouble]], [[Mariachi Madness]] and [[20,000 Lums Under the Sea]]. Each of the three songs are made up of six different samples being played by six characters. The samples exist of things like Bass Guitar and Choir. Each sample can be paused individually.&lt;br /&gt;
&lt;br /&gt;
=== Creation mode ===&lt;br /&gt;
In Creation mode, the user gets to create their own track out of a selection of available samples. The samples are categorized into drums, strings, melodies, percussion and woodwinds, each with a selection of characters to choose between. The user can add up to six samples, and pause or remove them at their will. When holding the cursor above the removal icon, the character will be shown in their bubblized form. Each sample is set to loop, meaning that the song will be infinite long. The user can record their song between four and forty loops and then share it through a link for others to listen to.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Legends Beatbox - Menu.png|thumb|left|The main menu.]]&lt;br /&gt;
| [[File:Legends Beatbox - Six characters.png|thumb|center|The creation mode.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Menu ===&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;160px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
Legends Beatbox - Menu.png|The main menu.&lt;br /&gt;
Legends Beatbox - Settings.png|The settings.&lt;br /&gt;
Legends Beatbox - Credits.png|The credits.&lt;br /&gt;
Legends Beatbox - Loading.png|The loading screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legendary mode ===&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;160px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
Legends Beatbox - Legendary select.png|The Legendary mode.&lt;br /&gt;
Legends Beatbox - Legendary tutorial.png|The tutorial for the Legendary mode.&lt;br /&gt;
Legends Beatbox - Forest playing.png|All characters playing in [[Teensies in Trouble]].&lt;br /&gt;
Legends Beatbox - Forest paused.png|All characters paused in [[Teensies in Trouble]].&lt;br /&gt;
Legends Beatbox - Fiesta playing.png|All characters playing in [[Fiesta de los Muertos]].&lt;br /&gt;
Legends Beatbox - Fiesta paused.png|All characters paused in [[Fiesta de los Muertos]].&lt;br /&gt;
Legends Beatbox - Sea playing.png|All characters playing in [[20,000 Lums Under the Sea]].&lt;br /&gt;
Legends Beatbox - Sea paused.png|All characters paused in [[20,000 Lums Under the Sea]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creation mode ===&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;160px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
Legends Beatbox - Creation tutorial.png|The tutorial for the Creation mode.&lt;br /&gt;
Legends Beatbox - Creation drums.png|The drums section.&lt;br /&gt;
Legends Beatbox - Creation strings.png|The strings section.&lt;br /&gt;
Legends Beatbox - Creation melodies.png|The melodies section.&lt;br /&gt;
Legends Beatbox - Creation percussion.png|The percussion section&lt;br /&gt;
Legends Beatbox - Creation woodwinds.png|The woodwinds section.&lt;br /&gt;
Legends Beatbox - Six characters.png|Six characters playing.&lt;br /&gt;
Legends Beatbox - Pausing characters.png|Some characters paused.&lt;br /&gt;
Legends Beatbox - Removing Rayman.png|Attempting to remove [[Rayman]].&lt;br /&gt;
Legends Beatbox - Removing toad.png|Attempting to remove a [[Toad (Rayman Legends)|toad]].&lt;br /&gt;
Legends Beatbox - Recording.png|Recording a song.&lt;br /&gt;
Legends Beatbox - Recording error.png|Recording error.&lt;br /&gt;
Legends Beatbox - Recording complete.png|Recording finished.&lt;br /&gt;
Legends Beatbox - Play recording.png|Playing recording.&lt;br /&gt;
Legends Beatbox - Save recording.png|Saving recording.&lt;br /&gt;
Legends Beatbox - Share recording.png|Sharing recording.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Beatbox]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://itunes.apple.com/fr/app/rayman-legends-beatbox/id684303313?mt=8 Download from iTunes]&lt;br /&gt;
*[https://play.google.com/store/apps/details?id=air.com.ubisoft.rayman.beatbox.android Download from Google Play]&lt;br /&gt;
*[https://raymangame.com/beatbox/ Play on the web]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman Legends Beatbox]]&lt;br /&gt;
[[es:Rayman Legends Beatbox]]&lt;br /&gt;
[[ru:Rayman Legends Beatbox]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Downloadable games]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Flying_shell&amp;diff=76807</id>
		<title>Flying shell</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Flying_shell&amp;diff=76807"/>
		<updated>2019-09-06T15:25:49Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R2TGE-PC-FlyingShell-ThePrisonShip.jpg|thumb|320px|right|[[Rayman]] riding a flying shell in [[the Prison Ship]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying shells&#039;&#039;&#039; are missiles in &#039;&#039;[[Rayman 2]]&#039;&#039; which, unlike normal [[shell]]s, can fly in the air. They do not need to be tamed and seem to show a certain liking towards [[Rayman]], as can be seen in the final battle where one comes up and helps him fight the [[Grolgoth]]. When on a flying shell, [[Rayman]] can turn freely in any direction, and can stabilize the shell by holding the strafing button. This does however not work on [[Rayman 3D|the Nintendo 3DS version]]. Flying shells are usually grey in color, but some of them appear to be yellow, just like [[walking shell]]s.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*In [[the Prison Ship]], once [[Rayman]] flips the [[switch]] to activate the generator in the control room, a flying shell appears. [[Rayman]] uses the shell to cross the lava chamber and fly into the depths of the &#039;&#039;[[Buccaneer]]&#039;&#039;, in order to free the prisoners and approach the final battle with [[Admiral Razorbeard]].&lt;br /&gt;
*In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, after freeing the prisoners, [[Rayman]] returns to the [[Rainbow Creek]], where a flying shell has appeared. The [[Grand Minimus]] instructs [[Rayman]] to jump on it to get to [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
*In [[the Crow&#039;s Nest]], after the floor caves in, and the [[Grolgoth]] and [[Rayman]] both fall into the lava-filled interior, [[Rayman]] encounters a flying shell, which he rides during the second part of the battle with [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*During [[Rayman 2 (early production)|the development of &#039;&#039;Rayman 2&#039;&#039;]], the flying shell didn&#039;t exist at first, being originally a [[walking shell]] running on the ceiling.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 3 - Rayman 2 : The Great Escape, or the challenge of the 3D&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There is some inconsistency in the coloring of the flying shell in [[the Crow&#039;s Nest]]. In the PC and Dreamcast versions, this shell is yellow, like [[walking shell]]s, and not grey like the one in [[the Prison Ship]]. This may have been unintentional, as the Nintendo 64, DS, PlayStation and [[Rayman Revolution|PlayStation 2]] versions change the color in the cutscenes to grey. However, [[Rayman Revolution|the PlayStation 2 version]] still shows the flying shell in yellow color during the battle itself, creating a different inconsistency. Only the PlayStation, Nintendo 64 and DS versions have the flying shell consistently colored grey everywhere.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-FlyingShell-CloseUp-ThePrisonShip.jpg|A flying shell.&lt;br /&gt;
Flying shell dispenser.jpg|Flying shells are generated by mechanical dispensers.&lt;br /&gt;
Grolgoth PS1 helicopter bombs.jpg|A flying shell during the final battle in the PlayStation version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Shell]]&lt;br /&gt;
*[[Walking shell]]&lt;br /&gt;
*[[Red shell]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Robo-Pirates}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Obus à pattes gris]]&lt;br /&gt;
[[de:Fliegende Granate]]&lt;br /&gt;
[[pl:Latający Pocisk]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Robots]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Red_shell&amp;diff=76806</id>
		<title>Red shell</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Red_shell&amp;diff=76806"/>
		<updated>2019-09-06T15:24:56Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R2TGE-PC-RedWalkingShell-ThePrecipice.jpg|thumb|300px|right|A red walking shell, as seen in &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red shells&#039;&#039;&#039; are a variety of [[shell]] found in [[the Precipice]] in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes, as well as in [[Vertigo Wastes]] in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance and N-GAGE versions of &#039;&#039;Rayman 3&#039;&#039;]]. Unlike regular [[walking shell]]s, these ones cannot be tamed and ridden, and are always hostile towards [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
In [[the Precipice]], red shells are of the walking kind. They are fired in special containers into [[Rayman]]&#039;s path by the [[Robo-Pirate]]s&#039; [[warship]]. When these containers land, they break open, and the red walking shell charges out of them towards [[Rayman]]. They cannot turn, but they can run over empty spaces. They can be destroyed by [[Rayman]]&#039;s [[magic fist]], or by crashing into any object, such as [[Rayman]] or another red shell. In most cases, the easiest way for [[Rayman]] to avoid them is to jump over them and let them run past.&lt;br /&gt;
&lt;br /&gt;
In [[Vertigo Wastes]], the red shells have flying abilities. They stand on ledges and wait until [[Rayman]] comes near, then lift off and launch toward him. Here too, [[Rayman]] can simply jump to let them fly by.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Shell]]&lt;br /&gt;
*[[Walking shell]]&lt;br /&gt;
*[[Flying shell]]&lt;br /&gt;
&lt;br /&gt;
{{Robo-Pirates|collapsed=Y}}&lt;br /&gt;
{{R2enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Obus à pattes rouge]]&lt;br /&gt;
[[de:Rote Granate]]&lt;br /&gt;
[[pl:Czerwony Biegający Pocisk]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Robots]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Walking_shell&amp;diff=76805</id>
		<title>Walking shell</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Walking_shell&amp;diff=76805"/>
		<updated>2019-09-06T15:20:58Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Menhir Hills.jpg|thumb|[[Rayman]] saddled on a walking shell.]]&lt;br /&gt;
[[File:RaymanSketch05.jpg|thumb|Concept art piece of [[Rayman]] on a walking shell.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;walking shell&#039;&#039;&#039; is the most common variety of [[shell]], and is found in various levels in &#039;&#039;[[Rayman 2]]&#039;&#039; and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. They are small, yellow, explosive, rocket-like, two-legged robots used by the [[Robo-Pirate]] army to guard passages. They share some behavioural traits with both dogs and horses. They chase [[Rayman]] if he passes into their line of sight, but, unlike [[red shell]]s, he can tame them by running from them until they grow tired. [[Rayman]] can jump onto the backs of tired walking shells and ride them to overcome otherwise impassable obstacles. In some locations, [[Rayman]] encounters shells that are already tired or sleeping; these do not need to be tamed, and can be ridden immediately.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can make the shell jump (by pressing the Jump button) or accelerate (by pressing the Attack button). Walking shells have the ability to run over some damaging surfaces, such as [[nettle]]s and lava, but not over deep lava or water. They also appear to have some ability to stick to surfaces, and can run up steep slopes, and even fully upside down, as long as the surface is smooth and the change of angle is gradual. However, hitting a wall head-on causes them to explode. When a shell explodes, it can take out certain enemies and doors blocked by metal [[sparadrap]]s, similarly to [[keg]]s.&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039; ==&lt;br /&gt;
*Walking shells are first encountered at [[the Menhir Hills]], where [[Murfy]] explains to [[Rayman]] that they may be tamed. There are three shells in this level, each residing in a small doghouse. Once tamed, the shells take [[Rayman]] over patches of [[nettle]]s and through a forest of [[menhir]]s that is located behind a very steep slope. In the PlayStation version a second walking shell appears here which can&#039;t be tamed. It will chase the player while riding a shell until a door locks it out.&lt;br /&gt;
*In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, a walking shell (referred to by the [[Teensie]]s as &#039;missile&#039;) appears in [[Globox&#039;s House]], at the entrance to [[the Menhir Hills]], after [[Rayman]] completes that level. [[Rayman]] can ride the shell up the mountain and destroy the avalanche that blocks the entrance to [[the Canopy]].&lt;br /&gt;
*In [[Whale Bay]], a walking shell is spawned by a generator once [[Rayman]] activates the [[switch]] that frees [[Carmen]] the Whale. [[Rayman]] can ride the shell to a door protected by a [[sparadrap]] and destroy it, opening the way to a [[cage]].&lt;br /&gt;
*In [[the Sanctuary of Stone and Fire]], a walking shell helps [[Rayman]] out of the first temple, taking him over a lava-covered passage and a 360-degree loop.&lt;br /&gt;
*[[Rayman]] encounters the last walking shell in the game in [[the Iron Mountains]], where it helps him free the [[baby Globox]]es from the [[Reformatory for Disturbing Children]], in the process climbing walls and beams at various angles to the ground, sometimes vertical or upside down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 07 The Menhir Hills.jpg|A hologram of a walking shell is used to represent [[the Menhir Hills]] in [[the Hall of Doors]].&lt;br /&gt;
Walking shell and Rayman.jpg|[[Rayman]] on a walking shell.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]==&lt;br /&gt;
[[File:Yellow Shell GBA.PNG|frame|right|class=sprite|A walking shell in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
In the [[Prickly Passage]], the shells are referred to as &amp;quot;walking missiles&amp;quot; by [[Murfy]], who explains [[Rayman]] how to ride them. [[Rayman]] rides the shells across thorny passages and 360-degree loops, jumping over many pits along the way.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Shell]]&lt;br /&gt;
*[[Red shell]]&lt;br /&gt;
*[[Flying shell]]&lt;br /&gt;
&lt;br /&gt;
{{Robo-Pirates|collapsed=Y}}&lt;br /&gt;
{{R2enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Obus à pattes jaune]]&lt;br /&gt;
[[de:Gehende Granate]]&lt;br /&gt;
[[pl:Biegający Pocisk]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Robots]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Yoann_Perrier&amp;diff=76053</id>
		<title>Yoann Perrier</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Yoann_Perrier&amp;diff=76053"/>
		<updated>2019-08-22T15:44:51Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: 🤓&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yoann Perrier &amp;quot;Popo&amp;quot;&#039;&#039;&#039; is a French [[Ubisoft]] employee and non-professional voice actor best known for his voice portrayal of the [[Rabbids]] in all of the Rabbids games, including &#039;&#039;Teenage Mutant Ninja Turtles Smash-Up&#039;&#039; and &#039;&#039;Academy of champions&#039;&#039;, where the Rabbids are playable.&lt;br /&gt;
&lt;br /&gt;
[[fr:Yoann Perrier]]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Mocking_Bird&amp;diff=75259</id>
		<title>Talk:Mocking Bird</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Mocking_Bird&amp;diff=75259"/>
		<updated>2019-08-14T16:55:30Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Giant Bird?==&lt;br /&gt;
&lt;br /&gt;
Why did Hunchman change the name? I thought everybody here agreed to call it &amp;quot;Mocking Bird&amp;quot;--[[User:Sergiomonty|Sergiomonty]] 15:02, 8 January 2012 (UTC)&lt;br /&gt;
:I believe that the title isn&#039;t conclusive enough for the bird being named as &amp;quot;Mocking Bird&amp;quot;. That&#039;s why. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 15:49, 8 January 2012 (UTC)&lt;br /&gt;
::It was conclusive enough for me. The level is called &#039;To Bubblize a Mocking Bird&#039;, and the objective is to bubblize... a Mocking Bird. The fact that the name happens to contain a pun doesn&#039;t negate it in my view. &#039;Giant bird&#039; doesn&#039;t make much sense as an alternative, as the bird is only a giant in his corrupt form. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:58, 8 January 2012 (UTC)&lt;br /&gt;
:::We needed to hear more opinions because it seems we are splitted. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:04, 8 January 2012 (UTC)&lt;br /&gt;
::::The phrase &amp;quot;Mocking Bird&amp;quot; is the only official source that we have from the game; the game suggests us to simply call it like that. if it sounds ridiculous or not that&#039;s not our problem, but &amp;quot;Giant Bird&amp;quot; just sounds poorly made up. No offense--[[User:Sergiomonty|Sergiomonty]] 01:02, 9 January 2012 (UTC)&lt;br /&gt;
:::::I don&#039;t find offensive but if we all arrived onto an agreement, regardless what it would be the final name for the bird, I wouldn&#039;t mind with anything. I guess you need to convince Hunch, because it was him to apparently named this creature as &amp;quot;giant bird&amp;quot;. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:29, 9 January 2012 (UTC)&lt;br /&gt;
::::::I completely agre with Spiral. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 07:31, 10 January 2012 (UTC)&lt;br /&gt;
:::::::I&#039;ve changed my mind. I also remind that &amp;quot;Mocking Bird&amp;quot; is capitalized too. It is already 4 votes. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:36, 10 January 2012 (UTC)&lt;br /&gt;
:The name of the level is merely a refe rence to the book &#039;&#039;To Kill a Mockingbird&#039;&#039;, which is why I don&#039;t believe &#039;Mocking Bird&#039; is meant to be the name of the boss. &#039;Giant bird&#039; certainly wasn&#039;t the brightest initiative, but at least it doesn&#039;t take for given what could only be part of a pun. As concerns capitalisation, that&#039;s the case for every level so I don&#039;t find it particularly relevant to the current issue. Moreover, neither &#039;Giant bird&#039;, &#039;Mocking bird&#039; are even &#039;Daisy&#039; are specific enough to designate the corresponding characters. Because a boss is a daisy means we should call it that? Why not refer to them as &#039;guardians&#039;? After all, that&#039;s what the bird is called in the textures: music guardian (more precisely &#039;Guardian - Music World&#039; according to [[User:Electoon|Electoon]]). —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:49, 10 January 2012 (UTC)&lt;br /&gt;
:::::::::Music guardian would sound fine to me. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:09, 10 January 2012 (UTC)&lt;br /&gt;
::::::::::I disagree. The guardian bird is the yellow one that you have to fight during the moskito level (check the files, that bird is called &amp;quot;guardian-musicworld&amp;quot; too); it should also be noted that the Mocking Bird is a king, not a guardian.What&#039;s wrong with calling it a Mocking Bird anyway? It&#039;s a pun? yeah, It&#039;s based on a Book? sure! but it&#039;s not impossible, the bird does actually look like a Mockingbird (a ugly UGLY mockingbird). We had to accept &amp;quot;Crabby Shellfish&amp;quot; for the [[Ocean Spider]] article until we found the real name, why wouldn&#039;t we do that with this one?--[[User:Sergiomonty|Sergiomonty]] 22:36, 10 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gender? ==&lt;br /&gt;
Same as [[Talk:Carnivora|here]] --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 21:25, 26 February 2018 (UTC)&lt;br /&gt;
:I&#039;m a bit confused about this too, as the French article says female, meaning both the English and French ones contradict each other. I&#039;d assume they&#039;re male, since they&#039;re The Four Kings, whereas a female would likely be called a Queen. --[[File:Steo_sig.png|60px|link=User:Steo]] 18:15, 14 August 2019 (CEST)&lt;br /&gt;
::Maybe boombo has a good explanation for this? [[User:＃rubber mark＃|#Rubber mark#]] ([[User talk:＃rubber mark＃|talk]]) 18:55, 14 August 2019 (CEST)&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum&amp;diff=75063</id>
		<title>Hoodlum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum&amp;diff=75063"/>
		<updated>2019-08-12T12:01:54Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Usual suspects 2.jpg|thumb|320px|right|From left to right: [[Hoodboom]], [[Hoodstormer]], [[Grim Keeper]], [[Grim]], [[Hoodblaster]], [[Hoodoo]], and [[Xowar]] (the latter is not a Hoodlum).]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=After some punishing auditions, [[Ubisoft|the developers]] have brought together the worst army ever, made up of the dumbest enemies. They’re dressed like potato sacks and are ready to use any old tactics, however ludicrous or dangerous, to stop [[Rayman]] and [[Globox]].|sign=Manual|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Shooting, smacking, bombing, and slashing! These mayhem wreakers live to wreak mayhem! You&#039;ll have to take out as many as possible to keep the land from falling into darkness.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hoodlums&#039;&#039;&#039; (once called &#039;&#039;&#039;Kagoulards&#039;&#039;&#039;) are an army of enemy creatures which first appeared in &#039;&#039;[[Rayman 3]]&#039;&#039;. The Hoodlum army was created when the evil [[Black Lum]]s, under the leadership of the lord, [[André]], began to steal the fur from [[Bonton]]s and weave it into costumes for themselves. Hoodlums are often found sporting an assortment of weapons and powers, ranging from blunderbusses to explosive bottles of [[plum juice]], and even [[Master Kaag|giant stomping machines]] and [[Céloche|tripod submarines]]. They come in many shapes and sizes, and have many different strengths and weaknesses. When a Hoodlum is defeated, the [[Black Lum]] that was controlling it from the inside escapes; later on in the game, [[Rayman]] receives the power to [[grimace]], which can be used to revert these [[Black Lum]]s back into [[Red Lum]]s which [[Rayman]] can absorb for health.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
[[File:R3HH-BETADemo-PC-LoadingScreen.png|thumb|320px|right|Some Hoodlums like the [[Hoodmonger]], the [[Hoodboom]] and the [[Slapdash]] had a different design during the development of &#039;&#039;[[Rayman 3]]&#039;&#039;. Hoodlums were planned to talk in [[Rayman 3 (early production)|the beta version]], but this idea was removed.]]&lt;br /&gt;
&lt;br /&gt;
The Hoodlums were originally created by Stéphane Zinetti, the lead character designer for &#039;&#039;[[Rayman 3]]&#039;&#039;. Zinetti had the following to say regarding the genesis of the Hoodlums in an interview with [[RaymanZone]] at about the time of the game&#039;s release:&lt;br /&gt;
&lt;br /&gt;
{{quote|text=We were looking for a fairly simple principle that would be easy to offer in a variety of forms for several characters, without repeating exactly the same thing.&lt;br /&gt;
&lt;br /&gt;
The idea for the Hoodlums came from one of my sketches. It was a sort of Mexican holding a fat rifle and wearing a big sombrero and a kind of poncho covering his whole body. He was a blend of [[Mr Dark|Darkman]] [sic] from &#039;&#039;[[Rayman 1]]&#039;&#039; – a mysterious character rolled up in his cloak, for those who don&#039;t know him – and the [[hunter]], also in &#039;&#039;[[Rayman 1]]&#039;&#039;. Then came the idea to make characters out of cloth. This was easy for the player to recognise, and very simple for us to vary. What&#039;s more, rendering the flexibility of different fabrics was a graphic challenge that was interesting to take up.&lt;br /&gt;
&lt;br /&gt;
Once we&#039;d found the basic principle, we worked on the basic psychologies to create a whole heap of characters. For example, using a slightly mannered and mysterious profile, we created &#039;[[Hoodoo]]&#039;, an elongated sorcerer. For &#039;[[Slapdash]]&#039;, we wanted to create a fat moron. So we made him a nice bright strawberry color and gave him a vacant look and a fairly oafish physique.|sign=Stéphane Zinetti|source=[[RaymanZone]]}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[Image:HoodoFlag.png|thumb|320px|right|One of the Hoodlum army emblem.]]&lt;br /&gt;
&lt;br /&gt;
The Hoodlum army is formed at the very beginning of &#039;&#039;[[Rayman 3]]&#039;&#039;, when a lone [[Red Lum]] is given a terrible fright and becomes the [[Black Lum]] known as [[André]]. He then proceeds to convert many other [[Red Lum]]s into [[Black Lum]]s. Stealing the fur of animals such as [[Bonton]]s, they weave their outer bodies from cloth. They begin their invasion by launching an assault on [[the Fairy Council]], where [[the Heart of the World]] is kept; [[André]] hoped to corrupt its 1000 constituent [[Yellow Lum]]s into a more powerful army of [[Hoodlum]]s. However, [[André]] was accidentally swallowed by [[Globox]] before he could reach [[The Heart of the World|the Heart]], thus setting the events of the game into motion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;270px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
HoodFlag.png|Set of flags representing the Hoodlum army.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
[[File:Spineroo R3 GBA.png|frame|left|class=sprite|A [[Spinneroo]] in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
Hoodlums also appear in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], in which [[Rayman]] must defeat both them and the [[Robo-Pirate]] minions of [[Admiral Razorbeard]]. They mostly appear in [[Hoodlum Hideout]], but [[Spinneroo]]s can be found in [[Wretched Ruins]], and [[Scaleman]] in [[Scaleman&#039;s Keep]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
[[File:Slapdash RHR.png|frame|right|class=sprite|A [[Slapdash]] in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
Hoodlums appear once more in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the isometric Game Boy Advance sequel to &#039;&#039;[[Rayman 3]]&#039;&#039;. In this game, it is revealed that a fragment of [[André]]&#039;s evil spirit remained in [[Globox]]&#039;s body. As [[Rayman]] and [[Globox]] fight against the new Hoodlum invasion, [[Globox]] gradually becomes possessed by [[André]], who eventually transforms him into a clone of [[Reflux]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
[[File:Hoodlum Scarecrow.JPG|320px|thumb|left|A scarecrow resembling a [[Hoodmonger]] (on the right) as seen in a cinematic from &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;.]] &lt;br /&gt;
A [[Hoodmonger]] appears as a playable character in &#039;&#039;[[Rayman Kart]]&#039;&#039;, a spin off racing game available only for mobile phones, and as a scarecrow in a &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; cutscene. &lt;br /&gt;
&lt;br /&gt;
In the credits of &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, a picture frame depicts the Hoodlum army that also parodies the &#039;Usual Suspects&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Types of Hoodlums==&lt;br /&gt;
[[File:Charged.jpg|320px|thumb|right|A [[Hoodmonger]].]]&lt;br /&gt;
* [[Hoodmonger]] (also known as Hoodblaster)&lt;br /&gt;
* [[Slapdash]]&lt;br /&gt;
* [[Hoodmonger Soldier]]&lt;br /&gt;
* [[Hoodboom]]&lt;br /&gt;
* [[Master Kaag]] (also known as Hoodstomper)&lt;br /&gt;
* [[Stumbleboom]]&lt;br /&gt;
* [[Spinneroo]] (also known as Hoodlock)&lt;br /&gt;
* [[Hoodstormer]]&lt;br /&gt;
* [[Grim Keeper]]&lt;br /&gt;
* [[Grim]]&lt;br /&gt;
* [[Hoodoo]]&lt;br /&gt;
* [[Hoodmonger Officer]]&lt;br /&gt;
* [[Heckler]]&lt;br /&gt;
* [[Lavomatrix]]&lt;br /&gt;
* [[Hoodloon]]&lt;br /&gt;
* [[Hostess]]&lt;br /&gt;
* [[Armoured Slapdash]]&lt;br /&gt;
* [[Shielded Hoodboom]]&lt;br /&gt;
* [[Scaleman]]&lt;br /&gt;
* [[Armed Spinneroo]]&lt;br /&gt;
* [[Siamese Hoodlum]]&lt;br /&gt;
* [[Kagoubinôme]]&lt;br /&gt;
* [[Gunslinger Hoodlum]]&lt;br /&gt;
&lt;br /&gt;
===Hoodlum devices===&lt;br /&gt;
[[File:Weird Hoodlum thing R3 GBA.PNG|frame|right|class=sprite|A strange Hoodlum device seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
* One variety of a [[helicopter bomb]]&lt;br /&gt;
* [[Hoodlum airship]]&lt;br /&gt;
* Metal [[bird]] heads&lt;br /&gt;
* [[Hoodlum Watercraft]]&lt;br /&gt;
* [[Céloche]]&lt;br /&gt;
* [[Armaguiddon]]&lt;br /&gt;
* The [[Horrible Machine]]&lt;br /&gt;
* [[The Infernal Machine]]&lt;br /&gt;
* [[Lav-O-Matic]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Concepthoodlums1.jpg|Concept art of the Hoodlum army.&lt;br /&gt;
Artwork Hoodlums.jpg|More early designs and some [[Rayman 3 (early production)|scrapped]] Hoodlums.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=_w2XiqZKeJM Hoodlums Army (Video 1) at YouTube]&lt;br /&gt;
*[http://www.youtube.com/watch?v=6mZuaMIqfTY Hoodlums Army (Video 2) at YouTube]&lt;br /&gt;
*[http://www.youtube.com/watch?v=eucqwt4SssU Hoodlums Army (Video 3) at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Hoodlums|collapsed=Y}}&lt;br /&gt;
{{R3enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Hoodlums]]&lt;br /&gt;
[[de:Hoodlums]]&lt;br /&gt;
[[pl:Mroklumy]]&lt;br /&gt;
[[ru:Злюм]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bad_Rayman&amp;diff=75062</id>
		<title>Bad Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bad_Rayman&amp;diff=75062"/>
		<updated>2019-08-12T11:49:27Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Bad Rayman&lt;br /&gt;
| image = [[File:BadRayman.png|316px|class=sprite|&#039;&#039;Bad Rayman&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]&lt;br /&gt;
| location = [[Candy Château]], [[Arcane Forest]]&lt;br /&gt;
| resistance = [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| attacks = Deadly contact&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| relatives = [[Mr Dark]] (creator)&lt;br /&gt;
[[Rayman]] (sibling via cloning)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This article is about the enemy in [[Rayman 1|the original Rayman game]].&amp;lt;br&amp;gt;For the playable character in [[Rayman Arena]], see [[Dark Rayman (Rayman Arena)]].&amp;lt;br&amp;gt;For the playable character in [[Rayman Origins]] and [[Rayman Legends]], see [[Raymesis]].&amp;lt;br&amp;gt;For the enemy in [[Rayman Legends]], see [[Dark Rayman (Rayman Legends)]].&amp;lt;br&amp;gt;For the playable character in [[Rayman Adventures]], see [[Shadow Ray]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Watch out! [[Mr Dark|Mr. Dark]] has conjured a dark version of [[Rayman|yourself]]! It doesn&#039;t seem friendly: I wouldn&#039;t try shaking hands with it...|sign=[[Ting]]s|source=[[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad Rayman&#039;&#039;&#039;, also known as &#039;&#039;&#039;Dark Rayman&#039;&#039;&#039;, is an enemy which appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and its [[Rayman (Game Boy Color)|Game Boy Color]] and [[Rayman Advance|Game Boy Advance]] ports, &#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[Rayman Designer]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Bad Rayman is a clone of [[Rayman]], magically created by [[Mr Dark]] in an attempt to destroy the original. &lt;br /&gt;
&lt;br /&gt;
His appearance is very similar to that of [[Rayman]], but with different colouration. He seems to have somehow inherited [[Mr Dark]]&#039;s glowing yellow eyes. In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], Bad Rayman&#039;s skin is grey, his hair and neckerchief are pink, his gloves are light blue, and his shirt and shoes are dark blue. He also has a green tongue, which can be noticed by having him make a [[grimace]] in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], &#039;&#039;[[Rayman Junior]]&#039;&#039; or &#039;&#039;[[Rayman Designer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
He first appears at a very late point in all versions of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] except for the Atari Jaguar version, when the real [[Rayman]] finally reaches the second part of [[Mr Dark&#039;s Dare]] in [[Candy Château]], and has a spell cast upon him by [[Mr Dark]].  The evil double appears behind him, and follows him wherever he goes as well as copying his actions. [[Rayman]] cannot stand still for too long at this point, because he and the double will die instantly if they come to close contact with each other. However, Bad Rayman will die as soon as the real [[Rayman]] reaches the [[Exit sign|exit]] in the area.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Advance]]&#039;&#039;, Bad Rayman is called Dark Rayman, which has fuelled numerous debates on his real name, and the nature of the relationship between him and [[Dark Rayman (Rayman Arena)|the playable character  in &#039;&#039;Rayman Arena&#039;&#039;]].&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Dark Rayman &amp;amp; Bad Rayman&#039;&#039;, http://www.raymanpc.com/forum/viewtopic.php?f=73&amp;amp;t=5283&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Junior]]&#039;&#039;, Bad Rayman appears in the penultimate level, [[Tasty Chase]]. [[Betilla]] the Fairy refers to him as [[Rayman]]&#039;s Wicked Double. However, he does not chase [[Rayman]] during the whole level, but only makes short appearances and disappears after a certain distance.&lt;br /&gt;
&lt;br /&gt;
[[File:AF 1.PNG|frame|right|class=sprite|Bad Rayman in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
Bad Rayman also makes appearances in the [[Rayman (Game Boy Color)|Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], in which he appears in a slightly different colour scheme; his shoes and gloves are yellow, and his skin is darker than [[Rayman]]&#039;s. He is found towards the end of the game, in the [[Arcane Forest]]. Bad Rayman behaves in the same way as he did in [[Rayman 1|the original game]] - chasing, copying, and causing death upon touch. But he doesn&#039;t die if he manages to kill [[Rayman]], apart if the hero falls into a chasm.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] reaches the exit in the area, Bad Rayman doesn&#039;t disappear, unlike in [[Rayman 1|the original game]]. And as he is never seen again in the game, his fate remains unknown.&lt;br /&gt;
&lt;br /&gt;
It is possible to kill Bad Rayman in this game, by flying above a specific floor of red spikes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:GBC 7.PNG&lt;br /&gt;
File:AF 2.PNG &lt;br /&gt;
File:AF 3.PNG &lt;br /&gt;
File:AF 11.PNG &lt;br /&gt;
File:AF 12.PNG &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bad Rayman]]&lt;br /&gt;
[[de:Bad Rayman]]&lt;br /&gt;
[[it:Bad Rayman]]&lt;br /&gt;
[[pl:Bad Rayman]]&lt;br /&gt;
[[es:Bad Rayman]]&lt;br /&gt;
[[ru:Тёмный Рэйман (Rayman 1)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Raybeard&amp;diff=74944</id>
		<title>Raybeard</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Raybeard&amp;diff=74944"/>
		<updated>2019-08-08T22:28:49Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: The hat has crossbones, not the golden trim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Raybeard&lt;br /&gt;
| image = [[File:Raybeard.png|250px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| portrayed by = [[Douglas Rand]]&lt;br /&gt;
| appears in =&#039;&#039;[[Rayman Adventures]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| status = Ghost Pirate&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
[[File:Icon2RO.png|15px|2 500]] [[File:Icon5RO.png|15px|2 500]][[File:Icon0RO.png|15px|2 500]][[File:Icon0RO.png|15px|2 500]] [[File:Doubloon.png|25px]] Doubloons&amp;lt;br /&amp;gt;([[Event (Rayman Adventures)|Raybeard&#039;s Treasure Hunt Event]] only)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raybeard&#039;&#039;&#039; is a character who appears in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. He is a member of [[Rayman&#039;s species]]. He was introduce in the Raybeard&#039;s Treasure Hunt [[Event (Rayman Adventures)|Event]]. Raybeard could be unlocked for 2,500 Doubloons.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Raybeard is a deceased pirate whose ghost roams [[the Glade of Dreams]]. He is a green ghost who dresses in pirate gear respectively. His hat is black with a golden trim on the edge and has crossbones on the center in front. There&#039;s also an earring attached to it. Raybeard also wears a red old time pirate frock coat, similar to those from the 18th century, and a set of buttons on each side. Along with the coat, he also dons a white blouse underneath white neckwear and a brown belt. His shoes are similar to [[Rayman]]&#039;s adventure outfit, the only difference being is that there is a gold trim around each shoe.&lt;br /&gt;
&lt;br /&gt;
== Role in the games ==&lt;br /&gt;
=== &#039;&#039;Rayman Adventures&#039;&#039; ===&lt;br /&gt;
{{quote|text=Raybeard was the bravest and most adventurous pirate that ever lived. Some say his ghost still roams the high seas, looking for his lost treasure. He was known to be fearless, except when it came to razors.|sign=In-game description|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
He could be purchased for 2 500 Doubloons during the [[Event (Rayman Adventures)|Treasure Hunt event]].&lt;br /&gt;
&lt;br /&gt;
[[File:Raybeard sharing photo.png|thumb|left|320px|Raybeard&#039;s sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Raybeard (Facebook).jpg|Facebook sharing photo.&lt;br /&gt;
Raybeard (Twitter).png|Twitter sharing photo.&lt;br /&gt;
Raybeard Locked.PNG| Raybeard still locked in the Costumes section.&lt;br /&gt;
Raybeard and the Captains&#039; Relationship in Tip.PNG|In this loading screen tip, it tells of the close friendship of Raybeard and [[the Captain]].&lt;br /&gt;
Rayman&#039;s Adventures Outfit Concept Art.jpg|This outfit spawned from one of the concepts drawn here that were meant for [[Rayman]]&#039;s adventure outfit.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the third [[Event (Rayman Adventures)|Event]] exclusive costume for [[Rayman]], the other two being [[Rayphael]] and [[Raybolt]]. This also marks [[Rayman]] having the most [[Event (Rayman Adventures)|Event]] exclusive costumes so far out of all the characters in the game.&lt;br /&gt;
*This costume is inspired off one of the many concepts drawn for [[Rayman]]&#039;s adventure outfit in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
*In one of the loading screen tips, it states Raybeard and [[the Captain]] are very close friends that often exchange treasure maps with each other.&lt;br /&gt;
*Raybeard is the first character to have an [[Event (Rayman Adventures)|event]] named after them.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
{{RAcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Raybarbe]]&lt;br /&gt;
[[pl:Raybeard]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Adventures]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bunninos_Dansa_La_Bamba_(Part_2)&amp;diff=74615</id>
		<title>Bunninos Dansa La Bamba (Part 2)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bunninos_Dansa_La_Bamba_(Part_2)&amp;diff=74615"/>
		<updated>2019-07-26T02:19:52Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: Redirected page to Bunninos Dansa La Bamba#Part 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bunninos Dansa La Bamba#Part 2]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bunninos_Dansa_La_Bamba&amp;diff=74614</id>
		<title>Bunninos Dansa La Bamba</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bunninos_Dansa_La_Bamba&amp;diff=74614"/>
		<updated>2019-07-26T02:19:41Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: Created page with &amp;quot;{{Stub}}  &amp;#039;&amp;#039;&amp;#039;Bunninos Dansa La Bamba&amp;#039;&amp;#039;&amp;#039; is a minigame in the console version of &amp;#039;&amp;#039;Rayman Raving Rabbids&amp;#039;&amp;#039;, and one of the dance levels of the game.  ==Gameplay== In this l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bunninos Dansa La Bamba&#039;&#039;&#039; is a minigame in the console version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, and one of the dance levels of the game.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In this level, [[Rayman]] has to dance in sync with the [[Rabbid]]s sliding onto the star platforms beside him to a &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; version of the song &amp;quot;La Bamba&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In part 2, the [[Rabbid]]s slide down at a faster speed with different synchronization to the song, so the player will have to be quicker when pressing the button.&lt;br /&gt;
&lt;br /&gt;
{{Rayman Raving Rabbids minigames}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Minigames from Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bunnies_Are_Raving_Mad_(Part_2)&amp;diff=74613</id>
		<title>Bunnies Are Raving Mad (Part 2)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bunnies_Are_Raving_Mad_(Part_2)&amp;diff=74613"/>
		<updated>2019-07-26T02:18:22Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: Redirected page to Bunnies Are Raving Mad#Part 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bunnies Are Raving Mad#Part 2]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bunnies_Are_Raving_Mad&amp;diff=74612</id>
		<title>Bunnies Are Raving Mad</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bunnies_Are_Raving_Mad&amp;diff=74612"/>
		<updated>2019-07-26T02:18:11Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: Created page with &amp;quot;{{Stub}}  &amp;#039;&amp;#039;&amp;#039;Bunnies Are Raving Mad&amp;#039;&amp;#039;&amp;#039; is a minigame in the console version of &amp;#039;&amp;#039;Rayman Raving Rabbids&amp;#039;&amp;#039;, and one of the dance levels of the game.  ==Gameplay== In this le...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bunnies Are Raving Mad&#039;&#039;&#039; is a minigame in the console version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, and one of the dance levels of the game.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In this level, [[Rayman]] has to dance in sync with the [[Rabbid]]s sliding onto the star platforms beside him to a &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; original song: &amp;quot;The Butcher DeeJay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
In part 2, the [[Rabbid]]s slide down at a faster speed with different synchronization to the song, so the player will have to be quicker when pressing the button.&lt;br /&gt;
&lt;br /&gt;
{{Rayman Raving Rabbids minigames}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Minigames from Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Deep_Down,_Bunnies_Are_Rockers_(Part_2)&amp;diff=74611</id>
		<title>Deep Down, Bunnies Are Rockers (Part 2)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Deep_Down,_Bunnies_Are_Rockers_(Part_2)&amp;diff=74611"/>
		<updated>2019-07-26T02:16:52Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: Redirected page to Deep Down, Bunnies Are Rockers#Part 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Deep Down, Bunnies Are Rockers#Part 2]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Deep_Down,_Bunnies_Are_Rockers&amp;diff=74610</id>
		<title>Deep Down, Bunnies Are Rockers</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Deep_Down,_Bunnies_Are_Rockers&amp;diff=74610"/>
		<updated>2019-07-26T02:16:35Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: Created page with &amp;quot;{{Stub}}  &amp;#039;&amp;#039;&amp;#039;Deep Down, Bunnies Are Rockers&amp;#039;&amp;#039;&amp;#039; is a minigame in the console version of &amp;#039;&amp;#039;Rayman Raving Rabbids&amp;#039;&amp;#039;, and one of the dance levels of the game.  ==Gameplay== In...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Down, Bunnies Are Rockers&#039;&#039;&#039; is a minigame in the console version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, and one of the dance levels of the game.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In this level, [[Rayman]] has to dance in sync with the [[Rabbid]]s sliding onto the skull platforms beside him to a &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; original song: &amp;quot;Dark Iron Bunnies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
In part 2, the [[Rabbid]]s slide down at a faster speed with different synchronization to the song, so the player will have to be quicker when pressing the button.&lt;br /&gt;
&lt;br /&gt;
{{Rayman Raving Rabbids minigames}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Minigames from Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bunnies_Get_A_Kick_Out_Of_Hip-Hop_(Part_2)&amp;diff=74609</id>
		<title>Bunnies Get A Kick Out Of Hip-Hop (Part 2)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bunnies_Get_A_Kick_Out_Of_Hip-Hop_(Part_2)&amp;diff=74609"/>
		<updated>2019-07-26T02:14:54Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: Redirected page to Bunnies Get A Kick Out Of Hip-Hop#Part 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bunnies Get A Kick Out Of Hip-Hop#Part 2]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bunnies_Get_A_Kick_Out_Of_Hip-Hop&amp;diff=74608</id>
		<title>Bunnies Get A Kick Out Of Hip-Hop</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bunnies_Get_A_Kick_Out_Of_Hip-Hop&amp;diff=74608"/>
		<updated>2019-07-26T02:14:34Z</updated>

		<summary type="html">&lt;p&gt;＃Rubber mark＃: Created page with &amp;quot;{{Stub}}  &amp;#039;&amp;#039;&amp;#039;Bunnies Get A Kick Out Of Hip-Hop&amp;#039;&amp;#039;&amp;#039; is a minigame in the console version of &amp;#039;&amp;#039;Rayman Raving Rabbids&amp;#039;&amp;#039;, and one of the dance levels of the game.  ==Gameplay==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bunnies Get A Kick Out Of Hip-Hop&#039;&#039;&#039; is a minigame in the console version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, and one of the dance levels of the game.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In this level, [[Rayman]] has to dance in sync with the [[Rabbid]]s sliding onto the skull platforms beside him to a &amp;quot;Hip Hop Hooray&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
In part 2, the [[Rabbid]]s slide down at a faster speed with different synchronization to the song, so the player will have to be quicker when pressing the button.&lt;br /&gt;
&lt;br /&gt;
{{Rayman Raving Rabbids minigames}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Minigames from Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>＃Rubber mark＃</name></author>
	</entry>
</feed>