<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Boomboleros7</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Boomboleros7"/>
	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/en/Special:Contributions/Boomboleros7"/>
	<updated>2026-07-11T14:13:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman&amp;diff=113859</id>
		<title>Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman&amp;diff=113859"/>
		<updated>2026-07-10T17:27:43Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&amp;quot;Rayman&amp;quot; redirects here. For other uses, see [[Rayman (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:RLR Rayman Render.png|center|320px|Rayman]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[French with Rayman]]&#039;&#039;, &#039;&#039;[[Tonic Trouble]]&#039;&#039; (cameo), &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman Garden]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039;, &#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, &#039;&#039;[[Rayman Kart]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; (&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;), &#039;&#039;[[Captain Laserhawk: A Blood Dragon Remix]]&#039;&#039;, &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;, &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| portrayed by = Steve Perkinson (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, &#039;&#039;[[French with Rayman]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Billy West]] (&#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Pierre-Alain de Garrigues (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Re: Rayman 2&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1453045#p1453045&amp;lt;/ref&amp;gt;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[David Gasman]] ([[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; on PlayStation]], &#039;&#039;[[Rayman Revolution]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Gabrielle Shrager (&#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Douglas Rand]] (&#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
David Menkin (&#039;&#039;[[Captain Laserhawk: A Blood Dragon Remix]]&#039;&#039;)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| status = Hero&lt;br /&gt;
| relatives = [[Betilla]] (creator, according to some accounts)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bad Rayman]] (clone)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Dark Rayman (Rayman Legends)|Dark Rayman]] (clone)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Raynette]] (unconfirmed wife, PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;)&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman Origins - Rayman&#039;s Story - Vita Relics Cutscene&#039;&#039;, http://www.youtube.com/watch?v=hHxD0dCB3aQ&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ly]] the Fairy (suggested girlfriend, but only in concept art and not in the final &#039;&#039;[[Rayman 2]]&#039;&#039;)&amp;lt;ref&amp;gt;Rayman2.com (via archive.org), &#039;&#039;Romantic Wall Paper&#039;&#039;, http://web.archive.org/web/20000106193852/http://www.rayman2.com/en/goodies/goodies_wallpapers1.html&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Simohne]] (girlfriend, [[Rayman Raving Rabbids (cancelled prototype)|cancelled &#039;&#039;Rayman Raving Rabbids&#039;&#039;]])&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
Default (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (&#039;&#039;[[Rayman Jungle Run]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (adventurer outfit, &#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:Icon5RO.png|15px|500]][[File:Icon0RO.png|15px|500]][[File:Icon0RO.png|15px|500]] [[File:Gem icon.png|25px]] (Classic Ray, &#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (Classic Ray, &#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:Icon1RO.png|15px|10]][[File:Icon0RO.png|15px|10]] [[File:Rayman Mini - Swag Coin Icon.png|25px]] (adventurer outfit, &#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Base game (&#039;&#039;[[Rayman: The Board Game]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rayman&#039;&#039;&#039; is the main protagonist of [[Rayman (series)|the video game series of the same name]]. Rayman was originally created in the early 1990s by French video game developer [[Michel Ancel]]. The character made his debut in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], published by [[Ubisoft]] in 1995. With his trademark lack of limbs and [[Helicopter|helicopter hair]], Rayman has become a popular and recognizable video game character, and [[Rayman (series)|the series]] has continued to grow and develop across numerous platforms up to the present day.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Rayman was originally designed to simply be an athletic character with a full body, but because of complications rendering on game consoles, he was left without arms, legs and a neck – his hands, feet and head float around his body. The manual of &#039;&#039;[[Rayman Origins]]&#039;&#039; provides an in-universe explanation for Rayman&#039;s limblessness: the lack of [[Lum]]s had the consequence of preventing the creation of his limbs. He has a huge, round nose and orange hair divided into two fronds (three in [[Rayman 1|the original game]]). He has the ability to use his hair as a [[helicopter]], which lets him glide across large spaces and make soft landings. His eyes are dark blue in colour, though in most official artwork they are coloured black; two pictures in [[Rayman 1|the original game]] showed him with lighter blue eyes. While Rayman is unique in most of the games, other members of [[Rayman&#039;s species|his unnamed species]] are seen in [[Rayman 1|the original game]] - such as [[The Magician (Rayman 1)|the Magician]], [[Tarayzan]], [[the Musician]] and the Musician&#039;s wife and child - and in the [[UbiArt Framework|UbiArt]] games.&lt;br /&gt;
&lt;br /&gt;
Rayman is almost always seen in white gloves and wearing a purple hoodie with [[Rayman&#039;s symbol|a mysterious white ring in the center]], through which he gains new powers from [[Betilla]] the Fairy. [[Rayman&#039;s symbol|The symbol]] can also absorb the [[Silver Lum]]s created by the [[Fairy|fairies]], and magically open the pillars containing the [[Four Masks of Polokus]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. Up until &#039;&#039;[[Rayman 3]]&#039;&#039;, he wore a red neckerchief, which was then replaced with a red hood. He also wears shoes that are typically yellow and white, though the actual designs have changed throughout [[Rayman (series)|the series]]. In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, he wears different clothing that has raised a few questions about his ‘limblessness’, as he sometimes looks as if he has knees, such as the [[Skin#Rayman Raving Rabbids|disco costume]] with its trousers/pants. From &#039;&#039;[[Rayman Origins]]&#039;&#039; onward, his &#039;&#039;[[Rayman 3]]&#039;&#039; attire has been used, but with a slightly different hood and shoes. In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, he wears a new attire. He wears a red bandanna around his hair, a sleeveless brown coat unbuttoned around the bottom alongside his red hood, revealing a white shirt, and has a brown belt around his waist with a gold buckle. His gloves, which are now brown and fingerless, and his shoes are the same as the ones that [[Assassin Ray]] wears.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
[[File:R2 GlitchKegFly.jpeg|thumb|320px|left|Rayman carrying a [[keg]].]]&lt;br /&gt;
[[File:Rayman Bowling level 2 Classic.jpg|thumb|right|class=sprite|Rayman playing bowling in &#039;&#039;[[Rayman Bowling]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Rayman is very athletic and shows great gymnastic skills, especially since being given the power to [[Running|run]] in [[Rayman 1|the original game]], and from &#039;&#039;[[Rayman 2]]&#039;&#039; onwards. He is able to scale wall sides, kick enemies and do monkey bars, and some of his gymnastic skills include handstands, somersaults and back flips. Rayman is also strong enough to carry things such as [[baby Globox]]es, [[Magic Sphere]]s, [[plum]]s and [[keg]]s. He can run while carrying an object in &#039;&#039;[[Rayman Revolution]]&#039;&#039; if he purchases an optional upgrade at the [[Magic Well]].&lt;br /&gt;
&lt;br /&gt;
Because of his limbless nature, Rayman has the ability, known as the [[telescopic fist]], to shoot his fists as a projectile. The power and range of his punches can be increased by charging them. Rayman can also do this with his feet and throw his torso downwards with the [[bodyshot]]. His body parts appear to be sentient, since his hands can move and think on their own, as shown in the ending of &#039;&#039;[[Rayman 2]]&#039;&#039;, where his shoe gravitates towards him, and &#039;&#039;[[Rayman 3]]&#039;&#039;, where his hands wander off to scare a [[red Lum]].&lt;br /&gt;
&lt;br /&gt;
One of his most iconic powers is his [[Helicopter|helicopter hair]] which allows him to glide short distances. Although he cannot fly on his own, Rayman can ascend upwards if he glides on an air current. A temporary upgrade called the [[super helicopter]] allows Rayman to fly indefinitely for an entire level.&lt;br /&gt;
&lt;br /&gt;
Rayman has magic abilities as well. He can shoot orbs of energy out of his hands with the [[magic fist]], and similarily to his regular fist, it can be charged to increase the power output. By hitting a [[purple Lum]] with either his [[magic fist]] or [[telescopic fist]], he can create a tether of energy with his [[grappling fist]]. In [[Rayman Raving Rabbids (DS)|the DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], while Rayman does not have access to the [[magic fist]], he can shoot [[yellow Lum]]s as an attack after collecting them.&lt;br /&gt;
&lt;br /&gt;
Rayman begins as a very poor [[Swimming|swimmer]]; in [[Rayman 1|the original game]] and the Game Boy Advance adaptations of &#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039; and &#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)|Rayman Raving Rabbids]]&#039;&#039;, he loses a [[life]] the instant he falls into any body of liquid. By the time of &#039;&#039;[[Rayman 2]]&#039;&#039;, he has developed this new skill, although all he can do in this game is a simple dog-paddle. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, he is taught to swim by [[Murfy]] and a [[baby Globox]] at the beginning of the game. In &#039;&#039;[[Rayman 3]]&#039;&#039;, he is a far more capable [[Swimming|swimmer]]; he can now use his [[helicopter]] hair to propel himself through the water, he can perform athletic underwater backflips, and he no longer seems to require any [[Blue Lum]]s or [[air bubble]]s to breathe beneath the surface. In both &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;, he can [[Swimming|swim]] without needing any air like in &#039;&#039;[[Rayman 2]]&#039;&#039;, and without use of his [[helicopter]] hair like in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, Rayman is equipped with the [[Blaster]] and [[Plunger Guard]] weapons, and possesses the ability to [[dash]] into his enemies.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
[[File:R1-Grimace.gif|frame|left|class=sprite|Rayman making a [[grimace]].]]&lt;br /&gt;
[[File:Jano Grimace R3 GBA.PNG|frame|class=sprite|right|Rayman taunting [[Jano]].]]&lt;br /&gt;
&lt;br /&gt;
Rayman&#039;s true personality is not explored deeply in [[Rayman (series)|the series]], though most of the time he is a cheerful character with a good sense of humour. He is also very helpful, and is willing to take on whatever challenges face him for the sake of the safety and harmony of his world. Sometimes he can be a little childish, especially in [[Rayman 1|the original game]], as he pulls [[grimace]]s as a form of defense. According to the now defunct &#039;&#039;&#039;Rayman&#039;s World&#039;&#039;&#039; website, he is brave, funny and also highly close to nature. In one interview, developer Natalie Paccard discusses the development of Rayman&#039;s personality between the two games: &#039;[[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] was a platform game, &#039;&#039;[[Rayman 2]]&#039;&#039; is an action game. The universe has also evolved a lot, and so has the character. &#039;&#039;[[Rayman 2]]&#039;&#039; is a bit older, able to do more things, and loves a good fight. He is less childish. The game itself includes more action and more tricks.’ In later games, Rayman becomes somewhat self-absorbed, especially in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, as the [[Rabbid]]s start to treat him like a celebrity during his captivity, though he is seen remembering and worrying about the [[baby Globox]]es that he left behind. That however seems to be put behind him as the [[Rabbid]]s continue to harass him in &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;. It is revealed through interviews with [[Michel Ancel]] that Rayman was meant to be a bit of a show-off who does not take himself too seriously. This aspect of the character was supposedly overlooked during &#039;&#039;[[Rayman 2]]&#039;&#039; because of [[Ubisoft]]&#039;s focus on the environments of the game. It was in &#039;&#039;[[Rayman 3]]&#039;&#039; that [[Ubisoft]] tried to show Rayman&#039;s true personality, giving him an updated look to match his newfound attitude and charisma. A &#039;&#039;[[Rayman 3]]&#039;&#039; press release stated that ‘Like his core gaming audience, Rayman as a character has matured and now has a wilder edge, only hinted at in the earlier games.’&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Origins.jpg|thumb|320px|left|Rayman blowing [[Betilla]]&#039;s skirt with his [[propeller]] hair.]]&lt;br /&gt;
[[File:Shoot for the Stars 21.jpg|320px|thumb|right|Rayman relaxing with his friends.]]&lt;br /&gt;
&lt;br /&gt;
However, in &#039;&#039;[[Rayman Origins]]&#039;&#039;, Rayman seems to have recovered part of his childish personality; he bears a more joyful, carefree and impulsive attitude, though he keeps the heroic spirit that characterized him in previous games. Rayman appears to enjoy a good joke, as the description of [[Raybox]] states he painted his skin with the help of the [[Big Mama|Death Fairy]] to prank [[Globox]]. While the trailers and other commercial media described him and [[Globox]] as the &amp;quot;New Crazy&amp;quot;, [[Michel Ancel]] explains Rayman and [[Globox]]&#039;s personality: &#039;They&#039;re the kind of characters who look... stupid, really, but they&#039;re not stupid, just simple. And all they really want to do is just focus on doing their job, no matter what.&#039; When &#039;&#039;[[Rayman Origins]]&#039;&#039; was still developed as a prequel, the newborn Rayman was intended to bear a more immature, confused and unintelligent personality, blowing [[Betilla]]&#039;s skirt with his [[propeller]] hair and annoying the magic people; the game was initially focused on Rayman and [[Globox]]&#039;s personalities and how they evolved over time to become the heroes of the [[Glade of Dreams]]. However, these aspects were scrapped when the game became a sequel.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, he is seen with a mostly unchanged personality from &#039;&#039;[[Rayman Origins]]&#039;&#039;, although it is presented in a slightly more serious tone.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, Rayman’s personality seems to take inspiration from many of his titles. His more exaggerated expressions are likely inspired by his appearances in the [[UbiArt Framework|UbiArt]] games, while his slight vanity may have been taken from games like &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. His wariness towards the [[Rabbid]]s is especially put on display here (even after he teams up with [[Rabbid Mario]] and [[Rabbid Peach]]), fueled by what they did to him during the first three games of the &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; series. Nonetheless, by the end of the adventure, he comes to the conclusion that not all [[Rabbid]]s are bad, even deciding to stay at the [[Space Opera Network]] to work alongside them.&lt;br /&gt;
&lt;br /&gt;
Rayman also appears to like several sports, such as basketball. In [[Rayman 1|the original game]] and &#039;&#039;[[Rayman 2]]&#039;&#039; he will sometimes take his body off and play with it like a basketball whenever he is left idle. Also, in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], if the player decides to continue at the &amp;quot;Game Over&amp;quot; screen, Rayman will throw his body through a basketball net and catch it. In &#039;&#039;[[Rayman 3]]&#039;&#039;, he seems to also show interest in soccer, as when he is left idle, he kicks his body around and can also kick [[Tortoise|turtles]] and [[plum]]s. Rayman also participates in [[Kung Foot]], a variation of soccer, in &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Brawlhalla]]&#039;&#039;. Other sports that Rayman appears to like are golf, bowling and karting, as &#039;&#039;[[Rayman Golf]]&#039;&#039;, &#039;&#039;[[Rayman Bowling]]&#039;&#039; and &#039;&#039;[[Rayman Kart]]&#039;&#039; suggest. One of Rayman&#039;s hobbies is painting, which was revealed through the [[Picture City]] loading screen in [[Rayman 1|the original game]] and the intro of &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Creation===&lt;br /&gt;
[[File:RaymanLimbs.jpg|thumb|320px|left|An early sketch of Rayman.]]&lt;br /&gt;
[[File:Concept art Hamac.png|thumb|320px|right|A drawing of Rayman relaxing on a hammock.]]&lt;br /&gt;
&lt;br /&gt;
Rayman is the creation of French video game developer [[Michel Ancel]], who was born in 1972. Around 1980, the eight-year-old [[Michel Ancel|Ancel]] began playing video games. Five years later, he began to create his own simple logic games, featuring characters that he invented himself. He often sketched character concepts on table corners, and around 1992, he came up with his favourite character so far: Rayman. [[Michel Ancel|Ancel]] left Rayman without any arms, legs or neck, making the character very easy to animate, as well as opening up unique gameplay possibilities, such as the [[telescopic fist]]. [[Michel Ancel|Ancel]] worked as a graphic artist and programmer on a string of Lankhor and [[Ubisoft|Ubi Soft]] games in the late 1980s and early 1990s. In 1992, he and a small team of developers began production on [[Rayman (cancelled prototype)|a Super Nintendo game]] starring his Rayman character. Eventually it was decided to scrap this project, and rework it into [[Rayman 1|an Atari Jaguar game]], which was eventually released in 1995. By the end of the game&#039;s development cycle, the team had grown to contain dozens of members.&lt;br /&gt;
&lt;br /&gt;
===Inspiration===&lt;br /&gt;
A number of interviews with [[Ubisoft]] developers were posted on official websites in the period leading up to the release of &#039;&#039;[[Rayman 2]]&#039;&#039;. In one interview, Rayman creator [[Michel Ancel]] revealed the inspirations behind the character. He states &#039;&#039;[[Rayman 2]]&#039;&#039; was inspired by Russian, Chinese and Celtic stories that he read as a child. These elements form the ‘fantastic background’ which comprises the [[Glade of Dreams]], but ‘a more contemporary and cartoonish touch’ has been added.&amp;lt;ref&amp;gt;[http://uk.ign.com/articles/1999/07/07/behind-rayman-2 &#039;&#039;Behind Rayman 2&#039;&#039;, IGN]&amp;lt;/ref&amp;gt; [[Michel Ancel|Ancel]] goes on to say that the concept of the game&#039;s world is similar to that of &#039;&#039;[http://en.wikipedia.org/wiki/The_Dark_Crystal The Dark Crystal]&#039;&#039;, which shares ‘its magic and its Celtic universe’. The cartoonish aspects were inspired by the works of [http://en.wikipedia.org/wiki/Tex_Avery Tex Avery]. [[Michel Ancel|Ancel]] states that ‘Rayman is a true high-performance hero who keeps a good sense of humour like [http://en.wikipedia.org/wiki/Indiana_Jones Indiana Jones]. Rayman is a rebel, fighting against mighty bad guys like in &#039;&#039;[http://en.wikipedia.org/wiki/Star_Wars Star Wars]&#039;&#039; or &#039;&#039;[http://en.wikipedia.org/wiki/Robin_Hood Robin Hood]&#039;&#039;’. This suggests that the villains of [[Michel Ancel|Ancel&#039;s]] [[Rayman (series)|Rayman games]] – [[Mr Dark]] and [[Razorbeard|Admiral Razorbeard]] – may have been inspired by the likes of Darth Vader and the Sheriff of Nottingham. The character of Indiana Jones is also referenced by Rayman&#039;s co-creator [[Frédéric Houde]] and [[Rayman 1|the original game]] co-designer Serge Hascoët. According to a 2011 interview with the director of the [[Pix&#039;n Love]] magazine (which has published numerous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039;]]-related articles), [[Michel Ancel|Ancel]] took the name ‘Rayman’ from the [http://en.wikipedia.org/wiki/Ray_tracing_%28graphics%29 ray-tracing] software which [[Ubisoft]] happened to be using during the development of [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
===Rayman&#039;s origins===&lt;br /&gt;
[[File:RaymanOrigins 012.jpg|thumb|left|320px|Rayman is created by [[Betilla]] the Fairy.]]&lt;br /&gt;
[[File:RaymanOrigins 009.jpg|thumb|right|320px|Rayman after he has been created.]]&lt;br /&gt;
&lt;br /&gt;
Several conflicting accounts have been given for Rayman&#039;s origins. During the development of [[Rayman 1|the original game]], the developers considered a story in which a ten-year-old boy named Jimmy created a world called Hereitscool inside his computer, and became Rayman once he was sucked into it. This idea was quickly abandoned. When [[Rayman 1|the original game]] was released in 1995, Rayman&#039;s backstory was left ambiguous, although he already appears to be an established hero within his world by the beginning of the game. The manual states that he is &amp;quot;the guardian of [[Glade of Dreams|this world]]&amp;quot;. The manual of &#039;&#039;[[Rayman 2]]&#039;&#039; does however contain a different account of Rayman&#039;s origins. It tells of Rayman&#039;s first appearance in the [[Glade of Dreams]], sometime before the events of [[Rayman 1|the original game]]. In this version of the story, he is discovered by fishermen, who for some reason does not seem to have encountered [[Rayman&#039;s species|his species]] before.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Rayman is a unique character of unknown origin.&lt;br /&gt;
&lt;br /&gt;
No wise man or magician can say by what twist of fate or whim of the gods Rayman came to appear at the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
All we know of him comes from the fishermen on [[the Sea of Lums]]. After a particularly stormy night they found him sleeping peacefully in the shade of a palm tree. Frightened by this strange creature from the sea, they called on the people of the forest, the skies and the waters for help. And the sun had not yet reached the zenith when a host of beings, each one more bizarre than the next, came tumbling over the violet sand dunes. They watched him for a long time. “What kind of a man can he be who has neither legs nor arms?”, they asked one another. “Can he possibly be alive?” wondered one of them when Rayman stretched and yawned loudly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take Rayman long to convince the people of the [[Glade of Dreams]] of his good intentions. His energy and good humour, his fantastical powers and love of life and nature won over even the most distrustful of creatures. And when he triumphed over the evil [[Mr Dark|Mister Dark]], the truth was undeniable: Rayman was the bravest of them all, the ideal hero, the man for whom friendship and laughter are more important than anything else, for whom the greatest victory is measured by the extent of the celebrations that follow it.|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
A revised origin story for Rayman was revealed at the E3 expo of 2010, when [[Ubisoft]] showed a trailer for the upcoming game &#039;&#039;[[Rayman Origins]]&#039;&#039;. The trailer showed the creation of Rayman by [[Betilla]] the [[fairy]]. At this point in its development, &#039;&#039;[[Rayman Origins]]&#039;&#039; was intended as a two-player episodic downloadable prequel to the series, but it was eventually retooled into a four-player sequel with a retail release.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Long ago, [[Pink Plant Woods|the Primordial Forest]], deep and mysterious, witnessed the birth of a man... a vegetable... no, no, no: a thingamajig. Conjured from the magnificent [[Moons|moonbeams]] of the second summer solstice, woven together by us, the [[nymph]]s, destined to preserve the equilibrium of the sacred universe, the one we call: Rayman!|sign=E3 2010 trailer|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
A final, slightly modified version of Rayman&#039;s origin story was eventually offered on the official &#039;&#039;[[Rayman Origins]]&#039;&#039; website in November 2011, and can also be found in the game&#039;s manual.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=When [[Polokus|the Creator]] had his very [[First Bad Dream|first bad dream]], the [[nymph]]s gathered to invoke a being of light capable of saving [[Glade of Dreams|our world]]: a creature both agile and carefree, as tenacious as he is hilarious, destined to crack up the Creator with his heroic antics and stop [[Jano|the nightmare]]!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, although not surprisingly, our bedazzling and bodacious [[nymph]]s were distracted by some [[Zombie Chicken]]s on their way to [[Polokus|Bubble Dreamer]]&#039;s sacred snoring grounds, and they lost a sack of [[Lum (UbiArt games)|lums]] chasing the crazy creatures over a cliff. Thus, they arrived late and with a lot less illumination.&lt;br /&gt;
&lt;br /&gt;
In the end, Rayman was born with a few fewer limbs, which as it turned out, made him a whole lot more limber!&lt;br /&gt;
|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
A notable difference from the scene shown in the announcement trailer for the game is that [[Betilla]] is no longer the only [[fairy]] creating Rayman. It is not specified whether this story is intended to replace or complement the one from the &#039;&#039;[[Rayman 2]]&#039;&#039; manual. It conflicts with the events of the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039; game]], where [[Betilla]] introduces herself to Rayman as if she was meeting him for the first time, as well as with those of &#039;&#039;[[Rayman 2]]&#039;&#039;, where Rayman and [[Jano]] do not appear to have met before. It does not explain the existence of [[Tarayzan]] either.&lt;br /&gt;
&lt;br /&gt;
Additionally, this story contradicts that of the origins of the same [[Zombie Chicken]]s which, according to the manual of &#039;&#039;[[Rayman 2]]&#039;&#039; and their in-game description in &#039;&#039;[[Rayman 3]]&#039;&#039;, were created because of the damages the [[Robo-Pirate]]s have caused when invading the [[Glade of Dreams]], and therefore would not have existed yet at the time of Rayman&#039;s birth.&lt;br /&gt;
&lt;br /&gt;
[[File:Bald Rayman with wife.jpg|thumb|right|320px|Rayman with [[Raynette|his wife]], before he gained hair and became estranged from her.]]&lt;br /&gt;
&lt;br /&gt;
The PlayStation Vita version of the game contains two mosaics which can be viewed when the player collects enough [[relic]]s. One of these mosaics tells a story about Rayman&#039;s past. Long ago, Rayman was completely bald, and had a [[Raynette|wife or girlfriend]] of [[Rayman&#039;s species|his own species]]. One night, as they slept together in a forest, a colony of tiny blonde hair creatures, named [[Mini-Villus|Mini-Villi]], crept up on Rayman and fused themselves into his head. Rayman&#039;s [[Raynette|female companion]], frightened by this strange turn of events, attempted to cut Rayman&#039;s hair with a pair of scissors. The terrified hairs pulled at Rayman&#039;s head, forcing him to flee, and he fell over the edge of a cliff, apparently to his doom; however, he was saved by his new hair, which gave him the ability to fly like a [[helicopter]].&lt;br /&gt;
&lt;br /&gt;
Since the backstory conflicts with other stories of Rayman&#039;s origin, and of how he received his iconic [[helicopter]] ability, it is unclear if it is true and whether [[Raynette]] and the [[Mini-Villus|Mini-Villi]] ever existed.&lt;br /&gt;
&lt;br /&gt;
[[File:April Fools picture.jpg|320px|thumb|left|A version of Rayman with limbs, as seen during an April Fools post on the Rayman Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:Ray1RENDER.png|thumb|right|200px|Rayman as he appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
&lt;br /&gt;
Rayman makes his first appearance in [[Rayman 1|the original game]] where he at the start can be seen sleeping in a hammock. He answers [[the Magician]], who asks him to rescue the [[Electoon]]s, with a simple &amp;quot;No problem&amp;quot;. He can then directly afterwards be seen in [[the Dream Forest]] on the map, through the eyes of [[Mr Dark]] who is watching him as he makes his way closer to his hideout in [[Candy Château]]. In the manual he is referred to as &amp;quot;the guardian of [[Glade of Dreams|this world]]&amp;quot;. Throughout the game he will come across several other characters of [[Rayman&#039;s species|his species]], such as [[Tarayzan]] and [[the Musician]]. Each time after having defeated a boss he will perform a victory dance. The only exception is after having defeated [[Bzzit]], where he comes up and befriends him instead once he sees him crying.&lt;br /&gt;
&lt;br /&gt;
In the final level, [[Mr Dark&#039;s Dare]], [[Mr Dark]] can be seen summoning [[Bad Rayman]], an evil clone who follows Rayman&#039;s every step. It is unknown if this is simply a creation by [[Mr Dark]], or an actual living creature of [[Rayman&#039;s species]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1Intro 008.PNG|Rayman as seen in the intro of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
BetillaPoingGrappin.png|Rayman receives new powers from [[Betilla]].&lt;br /&gt;
Rayman1Group.PNG|Rayman and his friends from [[Rayman 1|the original game]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Designer]]&#039;&#039;===&lt;br /&gt;
Rayman appears again in &#039;&#039;[[Rayman Designer]]&#039;&#039; with the same role as in [[Rayman 1|the original game]]. Here he also appears as an [[Event (Rayman Designer)|event]] in the [[Event (Rayman Designer)|event]] editor. The placement of the Rayman [[Event (Rayman Designer)|event]] decides where the player starts when entering the level. The Rayman [[Event (Rayman Designer)|event]] has to be placed in order to play the level. This is the only [[Event (Rayman Designer)|event]] which can only be placed once. Selecting it again will result in the cursor showing Rayman&#039;s head only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman event.png|The Rayman [[Event (Rayman Designer)|event]] in &#039;&#039;[[Rayman Designer]]&#039;&#039;.&lt;br /&gt;
Rayman event places a second time.png|The Rayman [[Event (Rayman Designer)|event]] being selected a second time.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[French with Rayman]]&#039;&#039;===&lt;br /&gt;
[[File:Engray-story2.PNG|thumb|320px|right|class=sprite|Rayman, as seen in the intro of &#039;&#039;[[French with Rayman]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Rayman appears as the main character in the educational spin-off &#039;&#039;[[French with Rayman]]&#039;&#039; where he is called up by [[the Magician]] to learn the English language, so that he can help him read his letter he received from his cousin [[Andrew]]. Throughout the course of the game, Rayman will be set with several questions to help improve his English skills.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
[[File:AT 4.PNG|thumb|left|class=sprite|Rayman, as he appears in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], Rayman can be seen sleeping again, this time next to a tree. He is this time woken up by a group of [[Ting]]s, who are said to be [[Fairy|fairies]] in this game. Once again [[Bad Rayman]] makes an appearance near the end of the game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[File:Ray2 Rayman render.png|thumb|220px|right|Rayman, as he appears in &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2]]&#039;&#039;, Rayman is seen imprisoned on the &#039;&#039;[[Buccaneer]]&#039;&#039; during the opening sequence. He is however quickly rescued by [[Globox]], who has hidden a [[Silver Lum]] in his mouth. Upon collecting it, Rayman regains his power to shoot with his [[Telescopic fist|fist]], and escapes together with [[Globox]]. They however get separated in the escape, and Rayman ends up in [[the Woods of Light]] where he rescues the [[Teensie]]s. They tell him that [[Ly]] is held prisoner in [[the Fairy Glade]], and take him to [[the Hall of Doors]], from which he can travel to other locations through [[Spiral Door]]s. He frees [[Ly]], who reveals that he will need to reunite the [[Four Masks of Polokus|four masks]] to reawaken [[Polokus]] to have a chance to defeat the [[Robo-Pirate|pirates]]. He then sets out on a quest to do so, while also freeing some of his friends, like [[Clark]] and [[Carmen]], along the way.&lt;br /&gt;
&lt;br /&gt;
In the end he makes it to [[the Prison Ship]] where he defeats the [[Robo-Pirate|pirate]] leader [[Razorbeard|Admiral Razorbeard]] in a battle. However, before escaping, [[Razorbeard]] sets his robot the [[Grolgoth]] on auto-destruct, causing the entire ship to blow up. Rayman&#039;s friends presume that he didn&#039;t make it out in time as they only found one of his shoes, but shortly after he can be seen coming on a crutch, showing that he survived the blast.&lt;br /&gt;
&lt;br /&gt;
When &#039;&#039;[[Rayman 2]]&#039;&#039; was released in Japan, Rayman&#039;s purple clothes and the stripes on [[Ly]]&#039;s suit were changed to blue, because the localization team believed purple to be the color of death in Japan.&amp;lt;ref&amp;gt;Ubi Soft Divertissements inc. (via archive.org), &#039;&#039;Dossier spécial - La localisation chez Ubi Soft !&#039;&#039;, https://web.archive.org/web/20010217082924/http://ubisoft.qc.ca/presse/presentations/localisation_p4.htm&amp;lt;/ref&amp;gt; Purple, however, traditionally represents the aristocratic class in Japanese culture. This erroneous belief may have stemmed from the practice of Thai widows to wear purple when in mourning. &#039;&#039;[[Rayman 2]]&#039;&#039; is also the only [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] where this sort of change was made in the Japanese localization.&lt;br /&gt;
&lt;br /&gt;
This is also the only game where he speaks [[Raymanian]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;===&lt;br /&gt;
[[File:Gbc2 13.PNG|frame|left|class=sprite|Rayman, as he appears in [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, Rayman is once again seen captured at the beginning. Once again, [[Globox]] manages to rescue him and they both escape.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena]]&#039;&#039;/&#039;&#039;[[Rayman Rush]]&#039;&#039;==&lt;br /&gt;
{{Quote|text=Although Rayman has no sleeves, he sure has plenty of tricks! Known for his heroism while protecting his friends, the “limbless wonder” forgets the meaning of friendship the minute he steps into the arena of competition. This is his turf, and he’s fiercely competitive when it comes to staying on top.|sign=Manual|source=&#039;&#039;[[Rayman M]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, as well as &#039;&#039;[[Rayman Arena]]&#039;&#039; and &#039;&#039;[[Rayman Rush]]&#039;&#039;, Rayman is a default character who is unlocked from the start. In the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;, there is one [[skin]] available for Rayman.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RA GC-Rayman-OriginalCharacterSkin.jpg|The default [[skin]] for Rayman in the GameCube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Rayman-AlternativeCharacterSkin.jpg|The [[Dark Rayman (Rayman Arena)|Dark Rayman]] [[skin]] for Rayman in the GameCube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
Rayman RMModel.png|Rayman, as appearing in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The manual for the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; offers the following description of Rayman:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Profession:&#039;&#039;&#039; Legendary Hero. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Likes:&#039;&#039;&#039; His friends, jogging in the morning, and fighting evil. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dislikes:&#039;&#039;&#039; The bad guys, people stepping on his feet, and being bored. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Address:&#039;&#039;&#039; Wherever he&#039;s needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:Rayman 3 Rayman Pose.png|thumb|220px|right|Rayman, as he appears in &#039;&#039;[[Rayman 3]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Rayman no longer needs an introduction. He’s already been top of the bill in the 2 previous episodes. Nowadays, he’s a big star, even if he doesn’t exactly behave like one. He’s always taking naps and larking around with his pals – a fine example for the youth of today!|sign=Manual (UK version)|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The crusades of this legendary, limbless hero are praised throughout the land of the [[Teensie]]s and beyond. Rayman&#039;s tireless quest to defend the world from evil in all of its dastardly forms continues against the [[Hoodlum]]s, a fanatical army that would like nothing more than to see Rayman on the business end of a [[Hoodmonger]]&#039;s Boomstick rifle. Thrust into the most harrowing challenge of his adventuring career, rayman must explore strange, uncharted realms in search of clues to defeating the unruly [[Hoodlum]] horde.|sign=Manual (US version)|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, Rayman can once again be seen sleeping at the beginning of the game. Unlike the previous games, he is not so easily woken up this time, and when [[Murfy]] comes to warn him and [[Globox]] about the [[Hoodlum]]s, [[Murfy]] is forced to pick Rayman up and fly away with him before he wakes up. But right before [[Murfy]] flew away with Rayman, [[Globox]] accidentally took off his hands before making his own escape. Rayman and [[Murfy]] soon enough meet up with [[Globox]] again where Rayman can get his hands back. During several later occasions in the game, [[Crazy Shoe|one of Rayman&#039;s shoes]] will start moving away, with Rayman shrinking into his other shoe to pursue it. Rayman is also able to use [[Laser-Washing Powder]]s to gain new temporary abilities, such as the [[Vortex]].&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Rayman makes his way to the [[Pirate Stronghold]] to rescue his friend [[Globox]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Wanderwood Forest Part 2.png|Rayman in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
JanoGBA1 EN.png|Rayman meeting [[Jano]] in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
Red Henchman English 2.PNG|Rayman getting chased by [[Robo-Pirate]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
{{Quote|text=The limbless hero of our story was just in the mood for a little R&amp;amp;R. But the malicious [[Hoodlum]] masses never stay down for long, so it&#039;s up to our good friend Rayman to once again save the day, rescue the [[Teensie]]s, and remind his best buddy [[Globox]] that &amp;quot;Boulders aren&#039;t for eating!&amp;quot;.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, Rayman goes out to try and find [[Globox]] who is slowly being taken over by [[André]]. Several [[Laser-Washing Powder]]s from &#039;&#039;[[Rayman 3]]&#039;&#039; return here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RHRFairyCouncil.png|Rayman, as he appears in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.&lt;br /&gt;
ThrottleCopterRHR.png|Rayman using the [[Throttle Copter]].&lt;br /&gt;
HeavyMetalFistRHR.png|Rayman using the [[Heavy Metal Fist]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; and its spin-offs==&lt;br /&gt;
{{Quote|text=Rayman was taken by surprise by this invasion from within. What do the [[Rabbid]]s intend to do? It&#039;s hard to say. But now they&#039;re everywhere and their atypical psyches make them formidable and unpredictable oppenents.|sign=Manual|source=&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, Rayman and a few [[baby Globox]]es get captured by the [[Rabbid]]s, who force Rayman to participate in several activities to entertain them. In the game, Rayman has a wide range of [[Skin|costumes]] to choose between.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman costume.jpg|Rayman with no [[Skin|costumes]] on.&lt;br /&gt;
Gothic.jpg|The Gothic [[Skin|costume]].&lt;br /&gt;
Granny costume.jpg|The Granny [[Skin|costume]].&lt;br /&gt;
Disco.jpg|The Disco [[Skin|costume]].&lt;br /&gt;
Rock &#039;n&#039; Roll.jpg|The Rock &#039;n&#039; Roll [[Skin|costume]].&lt;br /&gt;
Gangsta.jpg|The Gangsta [[Skin|costume]].&lt;br /&gt;
Dee-Jay.jpg|The Dee-Jay [[Skin|costume]].&lt;br /&gt;
Raymaninho.jpg|The Raymaninho [[Skin|costume]].&lt;br /&gt;
Bunny.jpg|The Bunny [[Skin|costume]].&lt;br /&gt;
Caramba costume.jpg|The Caramba [[Skin|costume]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], Rayman is put in a prison cell by the [[Rabbid]]s who have also stolen his [[Telescopic fist|fists]]. [[Murfy]] then appears and rescues him along with giving him back his [[Telescopic fist|fists]]. Throughout the game, Rayman is given new [[Skin|costumes]] from [[Ly]] which each hold a new special power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR GBA Costume selection.png|The costume selection.&lt;br /&gt;
RRR GBA Funky.png|The Funky costume.&lt;br /&gt;
RRR GBA Gangster.png|The Gangster costume.&lt;br /&gt;
RRR GBA Grandmother.png|The Granny costume.&lt;br /&gt;
RRR GBA Punk.png|The Punk costume.&lt;br /&gt;
RRR GBA Rocker.png|The Rocker costume.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]]===&lt;br /&gt;
In [[Rayman Raving Rabbids (DS)|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], Rayman is once again captured by the [[Rabbid]]s and forced to participate in certain activities. He can also use [[Skin|costumes]] to his advantage in certain stages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;128px&amp;quot; heights=&amp;quot;192px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR DS - Intro 1.png|Rayman in the intro of [[Rayman Raving Rabbids (DS)|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
RRR DS - Pushing boulder.png|Rayman pushing a boulder.&lt;br /&gt;
RRR DS - Challenge 1.png|Rayman in his Granny [[Skin|costume]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;===&lt;br /&gt;
[[File:Anaesthetics.jpg|thumb|320px|right|One of the minigames from &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, Rayman pretends to be a [[Rabbid]] to take part in their missions.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;, Rayman can be seen in a house while the [[Rabbid]]s mess with his TV.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Kart]]&#039;&#039;==&lt;br /&gt;
[[File:RKSelect.png|thumb|class=sprite|left|Rayman in &#039;&#039;[[Rayman Kart]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Rayman is a playable character in &#039;&#039;[[Rayman Kart]]&#039;&#039;. He is unlocked from the start and has no special power.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:Char-rayman.png|thumb|200px|right|Rayman, as he appears in &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Hey Rayman! Welcome back! Was I having a bad dream again? Still no limbs, eh?! Welll, the [[nymph]]s will get their act together eventually...! Less bones to break I say! At least they remembered the funny bone! Laugh till it hurts!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, Rayman can be seen together with his friends, eating on top of [[the Snoring Tree]]. The noise he and his friends make disturbs the inhabitants of the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] so badly that they lock them up in [[cage]]s. Rayman is however quick to escape.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Shoot for the Stars 21.jpg|Rayman with his friends in [[the Snoring Tree]].&lt;br /&gt;
Hi-Ho Moskito! 2.jpg|Rayman riding on a [[giant mosquito]].&lt;br /&gt;
RaymanOriginsGamesCon-6.jpg|Rayman in [[Gourmand Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;===&lt;br /&gt;
Rayman is the default playable character in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;. He can be seen playing a ukulele on the title screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Jungle Run 1-1 Screenshot 2.png|Rayman in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:RaymanArtworkRender.png|thumb|270px|right|Rayman, as he appears in &#039;&#039;[[Rayman Legends]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Our main character, both agile and carefree. This limbless hero from the [[Glade of Dreams]] is always raring for a fresh adventure to save the world!|sign=Unknown|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
{{Quote|text=This limbless hero from the [[Glade of Dreams]] is always raring for a fresh adventure to save the world!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;}}&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, Rayman is once again woken up by [[Murfy]] who tells him about the new nightmares which have appeared.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TeensiesInTroubleSeq2.jpg|Rayman with [[Murfy]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;===&lt;br /&gt;
Rayman is the default playable character in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Candy Fun Run.jpg|Rayman in [[Candy Land]] in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
[[File:RaymanAdventures ArtworkRay.png|240px|thumb|right|Rayman&#039;s adventure outfit in &#039;&#039;[[Rayman Adventures]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=This outdoor adventurer is one with nature and likes to spend his time exploring the [[Glade of Dreams]] in search of [[Ancient Egg|eggs]], unless, of course, it starts raining.|sign=In-game description|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;}}&lt;br /&gt;
Rayman can be chosen at the start as the default playable character in &#039;&#039;[[Rayman Adventures]]&#039;&#039; where he wears his adventure outfit. His classic version can be purchased at the shop using 500 [[Gem (Rayman Adventures)|gems]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman photo.png|Classic Rayman&#039;s sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Adventure Rayman photo.png|Rayman&#039;s sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Classic Ray (Twitter).png|Classic Rayman&#039;s Twitter sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Rayman (Twitter).png|Rayman&#039;s Twitter sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Classic Ray (Facebook).jpg|Classic Rayman&#039;s Facebook sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Rayman (Facebook).jpg|Rayman&#039;s Facebook sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Rayman-Adventures-launch-trailer-1.jpg|Rayman and [[Barbara]] sleeping on the [[Viking ship]] in the launch trailer for the game&lt;br /&gt;
Rayman-Adventures-launch-trailer-2.jpg|Rayman and [[Barbara]] looking at an [[Ancient Egg]] in the trailer&lt;br /&gt;
Intro 5.PNG|Rayman and [[Barbara]] sleeping on the top of the [[Viking ship]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Mini]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Mini]]&#039;&#039; Rayman is shrunk to the size of an ant by the [[Flaming Teensy]]. Similarly to past games he is also the default costume. His adventurer costume can be unlocked for 10 [[Swag Coin]]s. Notably, Rayman&#039;s adventurer costume&#039;s head appears on a bottle at the end of the level &amp;quot;[[The Rabbit Hole#2-1 I&#039;m late, I&#039;m late, I&#039;m late|I&#039;m late, I&#039;m late, I&#039;m late]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Intro 3.jpg|The game&#039;s introduction, as seen from a trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;==&lt;br /&gt;
[[File:RaymanPSRender.png|thumb|right|320px|Rayman as he appears in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|This Rayman character is fascinating indeed. He has hands, but no arms - at least none that I can see. He has feet, but no legs. He has different costumes, each of which enhances his fighting abilities in various ways. Rayman came to the [[Space Opera Network]] the same way we did - by invitation. However, he is far less trusting of our circumstance - probably just nerves brought on by stage fright.|[[Beep-0]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Rayman is a protagonist in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. After having received an invitation to the [[Space Opera Network]] in the form of a golden ticket, he travels there and quickly comes across [[Rabbid Peach]], [[Rabbid Mario]] and [[Beep-0]] at the [[Space Opera Network#Network Reception|Network Reception]].&lt;br /&gt;
&lt;br /&gt;
[[Rabbid Peach]] aims her Triple-Troll weapon at him while [[Rabbid Mario]] greets him with a handshake, but the latter falls unconscious when Rayman&#039;s hand is pulled from his body. [[Rabbid Peach]] then thoroughly observes Rayman&#039;s lack of arms and legs, leading him to push her aside. [[Beep-0]] then intervenes, assuring Rayman, whom he calls &amp;quot;Mr. Eggplant&amp;quot;, that they are not &amp;quot;run-off-the-mill [[Rabbid]]s&amp;quot;, but heroes. Before they can discuss the situation further, they are ambushed by [[Goomba]]s and [[Stooge]]s, and join forces against them.&lt;br /&gt;
&lt;br /&gt;
Upon defeating the enemies, Rayman and the [[Rabbid]]s introduce themselves to each other and find out that they have all received the same invitation. They praise each other&#039;s fighting abilities and decide to team up for the time being. Immediately afterwards, an elevator comes down into the room, and the [[Phantom]] comes out of it and towards them. [[Rabbid Mario]] and [[Rabbid Peach]], recognizing the enemy they previously fought in the Spooky Trails area of &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, are held back by Rayman as they try to attack him, and the [[Phantom]] reveals a bouquet of flowers, appeasing the [[Rabbid]]s. He goes on to explain that he is now a changed person, no longer corrupted by the Megabug, and that he needs their help to restore the studio&#039;s ratings as his actors have left him. The [[Rabbid]]s are instantly convinced by the [[Phantom]]&#039;s promises of fame and glory, and while [[Beep-0]] is initially reluctant, he is eventually won over by flattery. The heroes are then tasked with performing in three different productions.&lt;br /&gt;
&lt;br /&gt;
Once all three tasks have been completed, the [[Phantom]] congratulates them and asks the team to join him by the elevator in the [[Space Opera Network#Main TV Studio|Main TV Studio]]. Rayman shows wariness, but they nonetheless ascend to the [[Space Opera Network#Control Room|Control Room]], where the [[Phantom]] reveals his duplicity, explaining that he had been plotting his revenge the entire time and only manipulated the heroes into ridding the [[Space Opera Network]] of [[Darkmess]]. With the help of his newfound fame, as the studio is now number one in the galaxy, he intends to defeat the heroes as part of one last performance. Breaking the fourth wall, he notably taunts Rayman for having become irrelevant and fallen second to the [[Rabbid]]s.&lt;br /&gt;
&lt;br /&gt;
In battles reminiscent of when he was first encountered, the team eventually defeats the [[Phantom]], destroying the spotlights that provide him with immunity. Rayman then exclaims that it was nice to fight alongside [[Rabbid]]s for once.&lt;br /&gt;
&lt;br /&gt;
Having found a functioning warp portal, [[Rabbid Mario]] and [[Rabbid Peach]] decide to head back to Princess Peach&#039;s castle, having not found the actor career much to their liking, while Rayman chooses to stay for some time, explaining that the [[Rabbid]]s here at the [[Space Opera Network|studio]] are actually trying to do some good and simply need some supervision.&lt;br /&gt;
&lt;br /&gt;
[[Beep-0]] then goes on to thank Rayman, promising him that he can count on them, should he need anything. Finally, the game ends with [[Rabbid Mario]] hugging Rayman and [[Rabbid Peach]] exchanging presents with him. In pictures shown after the credits, the presents are revealed to be a Mario cap with [[Rabbid]] ears, which Rayman wears, and a Rayman hoodie, which Mario holds in his hands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman in the Phantom Show.jpg|The cover for the DLC&lt;br /&gt;
Golden Ticket to Fame - Arrival.jpg|Rayman arriving at the [[Space Opera Network]]&lt;br /&gt;
RPS Ending.jpg|The DLC&#039;s ending&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Captain Laserhawk: A Blood Dragon Remix]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman-Laserhawk.webp|thumb|270px|Rayman as a presenter in &#039;&#039;[[Captain Laserhawk: A Blood Dragon Remix]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Rayman is the glossy face of Eden&#039;s entire media system, from the Eden Report to the Eden Late Show, including any form of entertainment program.&lt;br /&gt;
&lt;br /&gt;
In his earlier life, Rayman was a resident of a universe called Dimension X. As an immigrant to this reality, Rayman was witness to the many injustices of America and struggled to overcome rejection by everyone he met. He was happy to see America fall—and even happier that Eden gave him purpose. As he is Eden&#039;s chief propaganda officer, Rayman&#039;s friendly image is seen everywhere. Though Rayman&#039;s likeness has great influence, Rayman is simply a cog in the Eden machine.|sign=Character description|source=&#039;&#039;[https://edenonline.ubisoft.com/story Eden Online]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Rayman, voiced by David Menkin, is one of the main characters in the animated streaming television series produced by [[Ubisoft]], &#039;&#039;[[Captain Laserhawk: A Blood Dragon Remix]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An alien from the parallel world of Dimension X, Rayman is the public face of Eden, the totalitarian megacorporation which has replaced the United States of America. As such, he is the presenter of various shows, such as &#039;&#039;The Eden Late Show&#039;&#039; and &#039;&#039;The Eden Report&#039;&#039;, and the face of the Rayman Kids, a youth organisation which indoctrinates children and encourages them to report suspicious actions to the regime. His story is one of rags-to-riches, from a refugee facing anti-alien discrimination (the [[Rabbid]]s, also from Dimension X, brought chaos and destruction to Eden) to a newscaster and media personality. He is, therefore, originally grateful to Eden and wholeheartedly believes in the lies and propaganda he helps spread.&lt;br /&gt;
&lt;br /&gt;
This situation changes after Alex Taylor uses a device called the Super-Scope to create a portal and bring kaijus—giant [[Rabbid]] monsters from Dimension X—into the city. Dolph Laserhawk is accused of this, and, when interviewed on TV, Red, the leader of the Niji 6, confronts him on &#039;&#039;The Eden Late Show&#039;&#039; and refers to the kaijus as &amp;quot;interdimensional alien scum&amp;quot;. This prompts Rayman, the host of the show, to ask him if, as a refugee from Dimension X, he is also scum to him, to which Red replies, &amp;quot;I said what I said&amp;quot;. Rayman gets angry and insults him on live television, after which he gets pulled off air of suspended from hosting the show.&lt;br /&gt;
&lt;br /&gt;
He is later shown half-naked and drunk in his apartment, receiving a call from the Board of Directors, the ruling body of Eden. He gets angry at them, believing he has leverage due to his status of the voice of Eden, but he is soon proved to be wrong when he discovers that a doppelgänger of his is now presenting his shows. Distressed, he is seen doing drugs and in the company of prostitutes, until he receives a call from what appears to be the Board of Directors again. He begs for his old position, promising not to repeat his mistake, but all he gets is an enigmatic message to &amp;quot;talk to the frog&amp;quot;, a reference to Bullfrog, a member of the Brotherhood of Assassins wrongly accused of terrorism by Eden and awaiting trial in custody.&lt;br /&gt;
&lt;br /&gt;
Rayman uses his notoriety to get to Bullfrog, with whom he has a conversation. While he originally maintains that he owes everything to Eden, Bullfrog makes him realize the truth by blowing a bubble showing the abuses carried out by the regime. Red then shows up, calling Rayman &amp;quot;filthy alien scum&amp;quot; again and punching him to the ground when he tries to attack him. However, Bullfrog distracts Red and allows Rayman to escape.&lt;br /&gt;
&lt;br /&gt;
On Retribution Day, the day of Bullfrog&#039;s execution, Rayman has an epiphany and decides that he no longer wants to spread Eden&#039;s lies. He arms himself with machine guns, calling himself &amp;quot;Ramon&amp;quot;, and makes his way to the Board of Directors, using his limblessness to hit guards from a distance with his hand. There, he has them call off Bullfrog&#039;s execution, but he nonetheless murders them all afterwards. As the first season ends, he is shown lying on the Board&#039;s table, surrounded by their bodies. The presence of an empty chair suggests that one could have escaped.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;==&lt;br /&gt;
Rayman is set to appear as a playable character in &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;. His figure uses a new model based on his appearance in the [[UbiArt Framework|UbiArt]] games, albeit with added details, while his early figure model resembled his appearance in a fake leak for &#039;&#039;Super Smash Bros. for Nintendo 3DS/Wii U&#039;&#039;. To give off the illusion of limblessness, his torso, hands, and one of his feet are attached to a vine, while his other foot is atop a tree stump. His head is also connected to his torso. An alternate, Kickstarter-exclusive figure of him riding a [[giant mosquito]] will also be included with all pledges that have a copy of the base game. An additional figure of him playing a guitar was shown to be included in the set of 10 skins, but the figure was later redesigned and revealed as [[Raymesis]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-board-game-Rayman-figure.jpg|Rayman as he appears in &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;.&lt;br /&gt;
Rayman-boardgame.png|Rayman’s early figure alongside [[Globox]]’s early figure.&lt;br /&gt;
Rayman the Board Game Rayman and Mosquito figure.jpg|Rayman&#039;s alternate [[giant mosquito]] figure.&lt;br /&gt;
Rayman the Board Game guitar Rayman.jpg|Rayman’s alternate guitar figure.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;==&lt;br /&gt;
{{Quote|text=Mostly chill and laid-back, Rayman likes to spend his time with friends, while occasionally saving the world, in-between naps. This time, Rayman is tasked to restore balance in the [[Glade of Dreams]], a realm emanating from [[Polokus|Bubble Dreamer]]&#039;s mind. Rayman will use his skills and the powers bestowed upon him by [[Betilla]] the fairy to cleanse the corruption, protect his friends, and [[Helicopter|hair-glide]] his way into saving the world!|sign=Official description|source=&#039;&#039;[[Rayman Legends Retold]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:3d1e35d7-b3ec-4864-b291-52a004acb038.png|240px|thumb|right|Rayman, as he appears in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Rayman sports a minor redesign in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;, a remake of &#039;&#039;[[Rayman Legends]]&#039;&#039;. He has two separate eyes, tied hoodie strings, and more detailed shoes. Unlike in the original game, [[David Gasman]] reprises his role as Rayman, who now has full lines of dialogue.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
{{Main|Rayman in popular culture#Video games}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
A character dressed as Rayman makes a cameo appearance in the credits of &#039;&#039;[[Tonic Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Tonic Trouble credits.png|A character dressed as Rayman in &#039;&#039;[[Tonic Trouble]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Academy of Champions: Football]]&#039;&#039;===&lt;br /&gt;
Rayman also makes a cameo in the [[Ubisoft]] title &#039;&#039;[[Academy of Champions: Football]]&#039;&#039;, in which he is part of the [[Ubisoft]] team which features characters from other [[Ubisoft]] franchises such as &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;, &#039;&#039;Splinter Cell&#039;&#039;, &#039;&#039;Prince of Persia&#039;&#039; and &#039;&#039;Assassin&#039;s Creed&#039;&#039;.&amp;lt;ref&amp;gt;http://academyofchampions.uk.ubi.com/the-game/players/ Rayman in Academy of Champions&amp;lt;/ref&amp;gt; In this team, Rayman is the goalkeeper. A hat based on Rayman&#039;s head is also available from the game&#039;s item shop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Raymansoccer.jpeg|Rayman, as he appears in &#039;&#039;[[Academy of Champions: Football]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Brawlhalla&#039;&#039;===&lt;br /&gt;
[[File:Rayman Brawlhalla.webp|thumb|right|320px|Detailed view of Rayman, as he appears in &#039;&#039;[[Brawlhalla]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Set out on a quest to discover how to truly save the [[Glade of Dreams]].|sign=In-game store description|source=&#039;&#039;[[Brawlhalla]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The [[Glade of Dreams]] is once again under threat from the nefarious [[Mr Dark|Mr. Dark]], and once again, [[Polokus]], the Bubble Dreamer, has called upon Rayman to save the day. From [[Polokus]], Rayman learned that the only way to defeat [[Mr Dark|Mr. Dark]] was to find the lost [[Horn of Lums]]. Setting forth on his quest, Rayman ventured deep, deep into the forest. One day, after long travel and many adventures, Rayman emerged into a wide clearing. High on a hill he saw a huge golden hall and heard the roar of a vast crowd. Entering, Rayman was met by the sight of the Grand Tournament of Valhalla in full swing. Among the throng of cheering spectators, Rayman saw the god Odin wearing a &amp;quot;Sentinel #1&amp;quot; baseball cap and a Sir Roland jersey (it was 2v2s-day). Next to Odin sat the Tournament&#039;s glorious pile of prizes. Sitting on top of the pile was the [[Horn of Lums]]. Without hesitation, Rayman entered the tournament. That he would be battling the greatest warriors of every time and place bothered him not at all, and he quickly showed himself to be one of the best. But even for Rayman, victory will not come easy. Rayman is fighting hard to win the [[Horn of Lums|Horn]] and complete his quest, but he also loves the wild ruckus of Valhalla, and feels right at home among the bizarre cast of legendary warriors. He is especially good friends with Kaya and has a truly amazing handshake with Kor that only they can do.|sign=&amp;quot;Lore&amp;quot; section of in-game description|source=&#039;&#039;[[Brawlhalla]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In the fighting game &#039;&#039;[[Brawlhalla]]&#039;&#039;, the Rayman Update patch added the titular character as a Legend fighter, along with numerous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039;-themed]] skins, items, and effects to the game. He uses the [[Rabbid]] Bopper Gauntlets and the Origin Axe (seemingly named after &#039;&#039;[[Rayman Origins]]&#039;&#039;, though no axes appear in that game) to fight. When he was first added, he could be purchased for 7,200 Gold Coins, but like all Legends in the game, his price was reduced to 5,400 Gold Coins two weeks after his release.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanBrawl.jpeg|Rayman, as he appears in the fighting game &#039;&#039;[[Brawlhalla]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rayman also makes an appearance as a playable add-on character in &#039;&#039;[[Brawlhalla]]&#039;&#039;&#039;s upcoming card game, complete with his own figure and deck of cards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Brawlhalla - The Card Game - Rayman.png|Rayman, as he appears in &#039;&#039;Brawlhalla: The Card Game&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other appearances===&lt;br /&gt;
In the [[Ubisoft]] game UNO, there is a &#039;&#039;Rayman&#039;&#039;-themed DLC. Rayman also appears in &#039;&#039;Super Smash Bros. Ultimate&#039;&#039; as a Neutral-Type Primary Spirit and as a playable character in &#039;&#039;[[Rayman&#039;s Incrediballs Dodge]]&#039;&#039;. Additionally, Rayman, along with [[Globox]] and [[Barbara]], appears as a collectible trophy in &#039;&#039;Super Smash Bros. for Wii U&#039;&#039;, with models supplied by [[Ubisoft]]. Rayman makes another cameo appearance in the platform game &#039;&#039;Astro Bot&#039;&#039;, where one of the game’s VIP Bots is dressed as him (specifically his appearance from his [[Rayman 1|first]] and [[Rayman 2|second]] outings) and known as “Limbless Legend”. A prize that depicts him using his [[grappling fist]] to swing from a [[flying ring]] can be earned in the Gatcha Lab as well. When interacted with on the Crash Site, which is the game’s overworld, he will even glide with his [[helicopter]] and wind up his [[telescopic fist]] to grab the [[flying ring]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman in Soul Hunters.jpg|Rayman, as he appears in the mobile game &#039;&#039;Soul Hunters&#039;&#039;&lt;br /&gt;
RaymanSmashFacebook.jpg|Rayman&#039;s trophy in &#039;&#039;Super Smash Bros. for Wii U&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Due to a reaction during an activity in &#039;&#039;[[Rayman Premiers Clics]]&#039;&#039; and due to the cover picture in a Joystick&#039;s magazine about &#039;&#039;[[Rayman 3]]&#039;&#039;, it is presumed that Rayman loves chocolate.&lt;br /&gt;
* According to the sandbox game &#039;&#039;Growtopia&#039;&#039;, Rayman loves the smell of amber and his hoodie smells like waffles, vanilla, and determination.&lt;br /&gt;
* Rayman can play the harmonica, the ukulele, and the electric guitar, as shown in &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, and &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039; respectively.&lt;br /&gt;
** Rayman is also seen playing the ukulele in a &#039;&#039;[[Brawlhalla]]&#039;&#039; trailer and an electric guitar as [[Super Metal Rayman]] in the same game.&lt;br /&gt;
* With the exception of [[Renversant !|the third volume]], Rayman makes a cameo appearance in all of the first nine volumes of [[Thitaume]] and [[Romain Pujol]]&#039;s [[Rabbid]]s comic books.&lt;br /&gt;
* Rayman was parodied in a comic strip in the second volume of Joueur du Grenier, with the main character being dressed like him. The joke poked fun at the limbless attributes of Rayman.&lt;br /&gt;
* Despite not having a neck, Rayman is still able to eat and swallow. This is seen in the opening and ending cutscenes of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* Rayman was once planned to have legs again during the development of &#039;&#039;[[Rayman 3]]&#039;&#039;, but the idea was quickly put aside.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In &#039;&#039;[[Rayman Legends]]&#039;&#039;, it seems that Rayman did not age at all after the 100 years nap; the same goes for every other character returning from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
**However, his voice clips have changed from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* A recurring gag is that Rayman is always seen sleeping in the beginning of every main game, with the exception of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman concepts.png&lt;br /&gt;
Rayman 1 25th Concept Art 1.jpg&lt;br /&gt;
Rayman 1 25th Concept Art 2.jpg&lt;br /&gt;
Rayman 1 25th Concept Art 3.jpg&lt;br /&gt;
Rayman-1-concept-art-2.jpg&lt;br /&gt;
Rayman-1-concept-art-2.png&lt;br /&gt;
Rayman-1-concept-art-1.jpg&lt;br /&gt;
Rayman-attack-concept-art.jpg&lt;br /&gt;
R1RaymanActionsSketch.jpg&lt;br /&gt;
R1RaymanPosesSketch.jpg&lt;br /&gt;
R1RaymanLimbsSketch.jpg&lt;br /&gt;
R1RaymanBzzitFlightSketch.jpg&lt;br /&gt;
R1RaymanBzzitFlightPainting.jpg&lt;br /&gt;
RaymanSleep.PNG&lt;br /&gt;
VIG PR1.png&lt;br /&gt;
VIG PR3.png&lt;br /&gt;
EduRayArt.png&lt;br /&gt;
RayJuniorFrench.gif&lt;br /&gt;
Raymanstar.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman 2]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
The Fairy Glade.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
R2Rayman025.jpg&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Wallrayman1024fighter.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
R2Rayman030.jpg&lt;br /&gt;
R2Rayman001.jpg&lt;br /&gt;
R2Rayman002.jpg&lt;br /&gt;
R2Rayman003.jpg&lt;br /&gt;
R2Rayman004.jpg&lt;br /&gt;
R2Rayman005.jpg&lt;br /&gt;
R2Rayman006.jpg&lt;br /&gt;
R2Rayman007.jpg&lt;br /&gt;
R2Rayman008.jpg&lt;br /&gt;
R2Rayman009.jpg&lt;br /&gt;
R2Rayman010.jpg&lt;br /&gt;
R2Rayman012.jpg&lt;br /&gt;
R2Rayman013.jpg&lt;br /&gt;
R2Rayman014.jpg&lt;br /&gt;
R2Rayman015.jpg&lt;br /&gt;
R2Rayman016.jpg&lt;br /&gt;
R2Rayman017.jpg&lt;br /&gt;
R2Rayman018.jpg&lt;br /&gt;
R2Rayman019.jpg&lt;br /&gt;
Rayman2RaymanWithBook.jpg&lt;br /&gt;
R2Rayman020.jpg&lt;br /&gt;
R2Rayman021.jpg&lt;br /&gt;
R2Rayman022.jpg&lt;br /&gt;
R2Rayman023.jpg&lt;br /&gt;
R2Rayman026.jpg&lt;br /&gt;
R2Rayman027.jpg&lt;br /&gt;
R2Rayman028.jpg&lt;br /&gt;
R2Rayman029.jpg&lt;br /&gt;
R2Rayman031.jpg&lt;br /&gt;
R2Rayman032.jpg&lt;br /&gt;
R2Playingwithlum.jpg&lt;br /&gt;
Artwork Rayman Hammock.jpg&lt;br /&gt;
R2RaymanSketches.jpg&lt;br /&gt;
R2SsssamSketches.jpg&lt;br /&gt;
R2BabyGloboxSketches.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
R2RaymanPirateCampSketch.jpg&lt;br /&gt;
R2RaymanEdChristmasSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Croquis anotés.jpg&lt;br /&gt;
Rayman 2 (L&#039;art dans le jeu vidéo) 3.png&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2RaymanAndLy.png&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.png&lt;br /&gt;
Dalí.png&lt;br /&gt;
Liechtenstein.png&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasarely.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman TV Show WIP 1.JPG&lt;br /&gt;
Rayman TV Show WIP 6.JPG&lt;br /&gt;
Angry.jpg&lt;br /&gt;
Oooh.jpg&lt;br /&gt;
Oooh2.jpg&lt;br /&gt;
Pant.jpg&lt;br /&gt;
Scare.jpg&lt;br /&gt;
Scream.jpg&lt;br /&gt;
Smile.jpg&lt;br /&gt;
Smile1.jpg&lt;br /&gt;
Smile3.jpg&lt;br /&gt;
Yawn.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman M]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman M Rayman 1.jpg&lt;br /&gt;
Rayman M Rayman 2.jpg&lt;br /&gt;
Rayman M Rayman 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman 3]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Helicopter.png&lt;br /&gt;
Rayman 3 Grimace.png&lt;br /&gt;
Rayman 3 Stumbleboom.png&lt;br /&gt;
Rayman 3 Heavy Metal Fist Artwork 1.png&lt;br /&gt;
Rayman 3 Heavy Metal Fist Artwork 1 Alternate.png&lt;br /&gt;
Rayman 3 Lockjaw 1 Alternate.png&lt;br /&gt;
Rayman 3 Lockjaw 1.png&lt;br /&gt;
Rayman 3 Throttlecopter.png&lt;br /&gt;
R3HH-Vortex-Artwork.jpg&lt;br /&gt;
R3HH-ShockRocket-Artwork.jpg&lt;br /&gt;
R3HH-RaymanAndHoodmonger.jpg&lt;br /&gt;
18440 251125853159 237651503159 3311579 4328594 n.jpg&lt;br /&gt;
Rayman 3 fists.jpg&lt;br /&gt;
Rayman 3 punching.jpg&lt;br /&gt;
Rayman 3 Heavy Metal Fist.jpg&lt;br /&gt;
Rayman 3 Lockjaw 2.jpg&lt;br /&gt;
RaymanNewDesign1.jpg&lt;br /&gt;
RaymanNewDesign2.jpg&lt;br /&gt;
RaymanNewDesign3.jpg&lt;br /&gt;
RaymanNewDesign7.jpg&lt;br /&gt;
RaymanNewDesign4.jpg&lt;br /&gt;
RaymanNewDesign5.jpg&lt;br /&gt;
RaymanNewDesign8.jpg&lt;br /&gt;
RaymanNewDesign6.jpg&lt;br /&gt;
Raymanpose2.jpeg&lt;br /&gt;
Raymanpose1.jpeg&lt;br /&gt;
Rayman on a flying veichle.JPG&lt;br /&gt;
R3HH-BetaShockRocket.jpg&lt;br /&gt;
R3HH-BetaThrottleCopter.jpg&lt;br /&gt;
R3HH-BetaVortex.jpg&lt;br /&gt;
R3HH-BetaLockJaw.jpg&lt;br /&gt;
R3HH-BetaHeavyMetalFist.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Raving Rabbids Wii 11.jpg&lt;br /&gt;
C ray.jpg&lt;br /&gt;
Rayman33.jpg&lt;br /&gt;
Rayman-raving-rabbids art 58.jpg&lt;br /&gt;
RRR Rayman Trousers.jpg&lt;br /&gt;
Raymanplayswii.jpeg&lt;br /&gt;
Raymanwii.jpeg&lt;br /&gt;
RRR Rayman Boxart.jpg&lt;br /&gt;
Raymancostumes.jpg&lt;br /&gt;
RRR Rayman Disco.jpg&lt;br /&gt;
172555084.jpg&lt;br /&gt;
Rabbidsdance.jpg&lt;br /&gt;
Rayman raving rabbids mariachi ray 700.jpg&lt;br /&gt;
Rayman-raving-rabbids art 57.jpg&lt;br /&gt;
RRR Rayman Gangsta 1.jpg&lt;br /&gt;
RRR Rayman Gangsta 2.jpg&lt;br /&gt;
Rayman-raving-rabbids art 06.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Origins]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-RaymanOrigins.jpg&lt;br /&gt;
Mandal004.JPG&lt;br /&gt;
Mandal005.JPG&lt;br /&gt;
Mandal006.JPG&lt;br /&gt;
Mandal007.JPG&lt;br /&gt;
Moskito RO.JPG&lt;br /&gt;
Rayman-Globox-Teensies-Origins.jpg&lt;br /&gt;
OriginsRaymanAndGlobox.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Jungle Run]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RJR Rayman.png&lt;br /&gt;
RJR Rayman&amp;amp;Globox.png&lt;br /&gt;
RJR Rayman,Globox&amp;amp;Teensy.png&lt;br /&gt;
RJR Globox&amp;amp;Rayman.png&lt;br /&gt;
RJR FéedelaMort&amp;amp;Rayman1.png&lt;br /&gt;
RJR FéedelaMort&amp;amp;Rayman2.png&lt;br /&gt;
RJR Raymansurfe.png&lt;br /&gt;
RJR RaymancontrePierreFrappée.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Legends]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
LegendsRaymanVictory.png&lt;br /&gt;
LegendsRaymanFly.png&lt;br /&gt;
Legends characters.png&lt;br /&gt;
RL-Artwork3.jpg&lt;br /&gt;
Raymanlegends01.jpg&lt;br /&gt;
Rayman-legends-playstation-3-ps3-1338989909-019.jpg&lt;br /&gt;
Raymanlegends02.jpg&lt;br /&gt;
Rayman 3D Model RL Cinematic Trailer.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RFR RaymanAirkick.png&lt;br /&gt;
RFR RaymanGlobox.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman&#039;s Adventures Outfit Concept Art.jpg&lt;br /&gt;
Rayman-Adventures-Arte-006.jpg&lt;br /&gt;
3 Years of Rayman Adventures.jpeg&lt;br /&gt;
Rayman Adventures Early Design.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Brawlhalla]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Brawlhalla Rayman Patch.jpeg&lt;br /&gt;
Rayman Purchase Pop Up.png&lt;br /&gt;
Rayman Legend Screen.png&lt;br /&gt;
Rayman Lore Brawlhalla.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanM+RSoH.png&lt;br /&gt;
Giacomo Boni Concept Art Rayman 1.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 2.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 3.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 4.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 5.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 6.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 7.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 8.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 9.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 10.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 11.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman Poses.jpg&lt;br /&gt;
Giacomo Boni Concept Art Plunger Guard.jpg&lt;br /&gt;
Giacomo Boni Concept Art Costumes.jpg&lt;br /&gt;
Giacomo Boni Concept Art Vortex.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rocket.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rocket Ride.jpg&lt;br /&gt;
Rayman Sparks of Hope Announcement.png&lt;br /&gt;
Rayman design sparks of hope.jpg&lt;br /&gt;
RPS artwork 1 - Rayman pose.jpg&lt;br /&gt;
RPS artwork 2 - Rayman pose.jpg&lt;br /&gt;
Yves-barthez-mrsh-aw-dlc3-raymanpowers-trio-teamjump.jpg&lt;br /&gt;
Yves-barthez-mrsh-aw-dlc3-raymanpowers-rocket.jpg&lt;br /&gt;
Yves-barthez-mrsh-aw-dlc3-raymanpowers-vortex.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Captain Laserhawk: A Blood Dragon Remix]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Captain-Laserhawk-Rayman-poster.png&lt;br /&gt;
Captain-Laserhawk-Rayman-artwork-1.jpg&lt;br /&gt;
Captain-Laserhawk-Rayman-artwork-2.jpg&lt;br /&gt;
Captain-Laserhawk-Rayman-artwork-3.jpg&lt;br /&gt;
Captain-Laserhawk-Rayman-artwork-4.jpg&lt;br /&gt;
Raphaelle-marx-rayman01.jpg&lt;br /&gt;
Raphaelle-marx-rayman02.jpg&lt;br /&gt;
Raphaelle-marx-rayman03.jpg&lt;br /&gt;
Raphaelle-marx-rayman04.jpg&lt;br /&gt;
Edouard Heutte-CL-Rayman02.jpg&lt;br /&gt;
Edouard Heutte-CL-Rayman01.jpg&lt;br /&gt;
Edouard Heutte-CL-Rayman03.jpg&lt;br /&gt;
Edouard Heutte-CL-Rayman04.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Captain Laserhawk: the G.A.M.E.]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Game-splash-art.png&lt;br /&gt;
Laserhawk-game-icon.png&lt;br /&gt;
Laserhawk-game-uncolored Rayman.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman: The Board Game]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Mosquito figure.png&lt;br /&gt;
Rayman the Board Game Large Scale Figure.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Legends Retold]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Retold Rayman Description.jpeg&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg&lt;br /&gt;
RLR Hoodlum Havoc Pack.png&lt;br /&gt;
RLR Deluxe Edition.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Rayman (series)|&#039;&#039;Rayman&#039;&#039; (series)]]&lt;br /&gt;
*[[Rayman in popular culture]]&lt;br /&gt;
*[[Globox]]&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|ru=Рэйман &#039;&#039;Reyman&#039;&#039;&lt;br /&gt;
|zh_hans=雷曼 &#039;&#039;Léi màn&#039;&#039;&lt;br /&gt;
|zh_hant=雷曼 &#039;&#039;Léi màn&#039;&#039;&lt;br /&gt;
雷射超人 &#039;&#039;Léi shè chāorén&#039;&#039;&lt;br /&gt;
|ja=レイマン &#039;&#039;Reiman&#039;&#039;&lt;br /&gt;
|ko=레이맨 &#039;&#039;Reimaen&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{RMcharacters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{R3characters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{ROcharacters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{RLcharacters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{RAcharacters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{RMinicharacters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman Adventures|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman in the Phantom Show|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman]]&lt;br /&gt;
[[de:Rayman]]&lt;br /&gt;
[[hu:Rayman]]&lt;br /&gt;
[[it:Rayman]]&lt;br /&gt;
[[pl:Rayman]]&lt;br /&gt;
[[es:Rayman]]&lt;br /&gt;
[[ru:Рэйман]]&lt;br /&gt;
[[zh:雷曼]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Characters from Rayman: The Animated Series]]&lt;br /&gt;
[[Category:Characters from Rayman M]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Friends from Rayman Raving Rabbids 2]]&lt;br /&gt;
[[Category:Friends from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman Jungle Run]]&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Friends from Rayman Fiesta Run]]&lt;br /&gt;
[[Category:Friends from Rayman Adventures]]&lt;br /&gt;
[[Category:Friends from Rayman Mini]]&lt;br /&gt;
[[Category:Friends from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Friends from Rayman: The Board Game]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RLR_Rayman_Render.png&amp;diff=113858</id>
		<title>File:RLR Rayman Render.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RLR_Rayman_Render.png&amp;diff=113858"/>
		<updated>2026-07-10T17:27:20Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = [[Rayman]], as he appears in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=5428 Misterfan2000]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RLR_Rayman_Render.png&amp;diff=113855</id>
		<title>File:RLR Rayman Render.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RLR_Rayman_Render.png&amp;diff=113855"/>
		<updated>2026-07-10T17:23:00Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Boomboleros7 moved page File:3d1e35d7-b3ec-4864-b291-52a004acb038.png to File:RLR Rayman Render.png without leaving a redirect: More eloquent file name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Rayman render from Rayman Legends Retold&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RL_Save_Barbara_FR.png&amp;diff=113854</id>
		<title>File:RL Save Barbara FR.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RL_Save_Barbara_FR.png&amp;diff=113854"/>
		<updated>2026-07-10T17:15:05Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: To complete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = TBD&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34938 Bloodstorm]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| platform = TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RL_Heroes_Gallery_FR.png&amp;diff=113853</id>
		<title>File:RL Heroes Gallery FR.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RL_Heroes_Gallery_FR.png&amp;diff=113853"/>
		<updated>2026-07-10T17:14:48Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: To complete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = TBD&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34938 Bloodstorm]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| platform = TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Wiki_Lylat_-_Star_Fox_Logo.png&amp;diff=113768</id>
		<title>File:Wiki Lylat - Star Fox Logo.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Wiki_Lylat_-_Star_Fox_Logo.png&amp;diff=113768"/>
		<updated>2026-06-27T20:02:52Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: == Summary ==
Category:Affiliate icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Affiliate icons]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Barbara&amp;diff=113688</id>
		<title>Barbara</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Barbara&amp;diff=113688"/>
		<updated>2026-06-21T12:14:32Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Official description: &amp;quot;This small barbarian princess is a strong and fierce warrior&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Barbara&lt;br /&gt;
| image = [[File:Rayman Legends 150812 008.png|320px|Barbara]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| portrayed by = [[Douglas Rand]] (&#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Elana Dunkelman (&#039;&#039;[[Rayman Legends Retold]]&#039;&#039;)&amp;lt;ref&amp;gt;X.com, @RaymanTogether, https://x.com/RaymanTogether/status/2064739920002904254&amp;lt;/ref&amp;gt;&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;, &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;, &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Human]]&lt;br /&gt;
| status = Barbarian princess (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
Adventurer (&#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
| relatives = [[Elysia]] (twin sister)&lt;br /&gt;
[[Sakura]] (cousin)&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
Finish [[Dungeon Dash]] (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (Adventure outfit, &#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:Icon5RO.png|15px|500]][[File:Icon0RO.png|15px|500]][[File:Icon0RO.png|15px|500]] [[File:Gem icon.png|25px]] (Classic Barbara, &#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (Classic Barbara, &#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:Icon8RO.png|15px|8]] [[File:Rayman Mini - Swag Coin Icon.png|25px]] (Adventure outfit, &#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Base game (&#039;&#039;[[Rayman: The Board Game]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbara&#039;&#039;&#039; is a recurring playable character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], making her debut in &#039;&#039;[[Rayman Legends]]&#039;&#039;. She is the former princess of [[Teensies In Trouble]] and the first of ten princesses that [[Rayman]] and his friends must rescue in that game. She returns as a starting playable character in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;, and &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Barbara is a barbarian girl who becomes [[Rayman]]&#039;s travel companion. Unlike most other female characters in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], Barbara is a [[human]]. In &#039;&#039;[[Rayman Legends]]&#039;&#039;, she wears a winged helmet, a green outfit consisting of a boobtube, skirt and trousers, tan-coloured furry boots, and a brown belt with a skull attached to it. She also has long, curly red hair, with two parts of it tied into ponytails at each side of her head, has one of her teeth missing, and a large scar across her face. Also unlike most characters in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], she carries a weapon - a double edged battle axe which she wields to dispatch enemies, but can also use as a board to slide on surfaces.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, Barbara is seen sporting a new look. The changes include changing her helmet with a hat accompanied with mechanical wings and goggles, having shorter, lighter hair, a teal crop top, different arm guards, a brown skirt with a belt and a compass buckle, brown pants, and different boots. Barbara also replaces her axe with a shovel. Players could change her outfit to her original one from &#039;&#039;[[Rayman Legends]]&#039;&#039;, called &amp;quot;Classic Barbara&amp;quot; in this game.&lt;br /&gt;
&lt;br /&gt;
== Role in the games ==&lt;br /&gt;
=== &#039;&#039;Rayman Legends&#039;&#039; ===&lt;br /&gt;
{{Quote|text=This small barbarian princess is a strong and fierce warrior. No one wields an axe quite like her: she can even glide along on it!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, Barbara is first encountered in a room in the [[Teensies In Trouble]] gallery in which [[Dungeon Dash]] is encountered. Once this level is cleared, she will be rescued and become playable, thus joining the heroes.&lt;br /&gt;
&lt;br /&gt;
Barbara was first seen for a brief moment in a leaked trailer for the game that was discovered in April 2012, more than a month before the game was officially revealed at E3 in June 2012. A trailer introducing her was released in August 2012. At E3 in June 2013, Barbara makes an appearance in a CGI trailer for &#039;&#039;[[Rayman Legends]]&#039;&#039; made exclusively for the event, in which she rescues [[Rayman]] from the clutches of the [[Armored Toad]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Adventures&#039;&#039; ===&lt;br /&gt;
{{Quote|text=This small barbarian princess is a strong and fierce warrior. No one wields an axe quite like her!|sign=In-game description|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, Barbara&#039;s classic outfit could be purchased for 500 [[Gem (Rayman Adventures)|gems]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=This adventurer is the definition of girl power. She may have been a princess in the past, but she&#039;s long since abandoned her sheltered life for one full of danger and excitement. She&#039;s not afraid to get her hands, or her outfit, dirty when needed.|sign=In-game description|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Her new adventurer outfit was unlocked by default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventure Barbara photo.png|Barbara&#039;s sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;&lt;br /&gt;
Barbara photo.png|Classic Barbara&#039;s sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;&lt;br /&gt;
Rayman-Adventures-launch-trailer-1.jpg|[[Rayman]] and Barbara sleeping on the [[Viking ship]] in the launch trailer for the game&lt;br /&gt;
Rayman-Adventures-launch-trailer-2.jpg|[[Rayman]] and Barbara looking at an [[Ancient Egg]] in the trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Mini&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Mini]]&#039;&#039;, Barbara is available as a default playable character. Her adventurer outfit can be unlocked for 8 [[Swag Coin]]s.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman in the Phantom Show&#039;&#039; ===&lt;br /&gt;
While Barbara does not appear in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, replicas of her winged helmet, her hair, and her axe can be found in the [[Space Opera Network#Repository|Repository]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Barbara helmet replica.jpg|Replicas of Barbara&#039;s helmet, hair and axe&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Legends Retold&#039;&#039; ===&lt;br /&gt;
Barbara makes her playable debut in a &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; game with 3D graphics in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;. Unlike in the original game, she has full voice-acting for the first time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Retold Barbara Render.png|Barbara, as she appears in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|Barbara alongside the rest of the heroes and [[Murfy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|Barbara, [[Rayman]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Retold Trailer Barbara.png|Barbara making a face in a cutscene.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman: The Board Game&#039;&#039; ===&lt;br /&gt;
Barbara is set to appear as a playable character in &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;. An alternate, Kickstarter-exclusive figure of Barbara attacking in mid-air was also revealed as the ninth [[lucky ticket]] and will be included with all pledges that have a copy of the base game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-board-game-Barbara-figure.jpg|Barbara as she appears in &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;.&lt;br /&gt;
Rayman the Board Game Attacking Barbara figure.png|Barbara&#039;s alternate figure.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
=== &#039;&#039;Brawlhalla&#039;&#039; ===&lt;br /&gt;
{{Quote|text=A strong barbarian princess - no one wields an axe quite like her!|sign=In-game description|source=&#039;&#039;[[Brawlhalla]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In the fighting game &#039;&#039;[[Brawlhalla]]&#039;&#039;, the Rayman Update patch added numerous skins, items, and effects to the game. One of these skins was Barbara for the character Brynn. She is considered an &amp;quot;Epic Crossover Skin,&amp;quot; just like [[Globox]]. Like with all Epic Crossover Skins, Barbara comes with signature FX swaps, Legend Name and icon swaps, custom Lock-In animation, and two weapon skins which include her signature axe and [[Aurora]]&#039;s sword which is now a spear. Barbara can be purchased for 300 Mammoth Coins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Barbara Brawlhalla.png|Detailed view of Barbara in &#039;&#039;[[Brawlhalla]]&#039;&#039;&lt;br /&gt;
Barbara Brynn Legend Skin Screen.png|Barbara as she appears on the Brynn section on the Legend Menu in &#039;&#039;[[Brawlhalla]]&#039;&#039;&lt;br /&gt;
Barbara Skin Purchase Pop Up.png|The pop-up advertisement to purchase Barbara&lt;br /&gt;
Brawlhalla Shop&#039;s Featured Section during the Rayman Event.png|Barbara and [[Globox]] in the Legend Skin section of &#039;&#039;[[Brawlhalla]]&#039;&#039;&#039;s shop&lt;br /&gt;
Team Photo Taunt in Action.png|Barbara and [[Rayman]] doing the Team Photo taunt together&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Super Smash Bros. for Wii U&#039;&#039; ===&lt;br /&gt;
{{Quote|text=If there&#039;s one thing every princess needs to complete her ensemble, it’s her favorite battle-axe! Barbara is no average damsel in distress, but even a battle-axe doesn’t make you invincible. She needs a little help from [[Rayman]] after being kidnapped, but she ends up being a lifesaver when she joins him after that!|sign=Trophy&#039;s description|source=&#039;&#039;Super Smash Bros. for Wii U&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Barbara appears as a collectible trophy in &#039;&#039;Super Smash Bros. for Wii U&#039;&#039; along with [[Rayman]] and [[Globox]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PSN Barbara&#039;sFree.png|Barbara as she appears on the icon for the trophy [[Barbara&#039;s Free!]]&lt;br /&gt;
PSN Wecouldbeheroes.png|Barbara as she appears on the icon for the trophy [[We could be heroes]]&lt;br /&gt;
PSN Axeskater.png|Barbara as she appears on the icon for the trophy [[Axe skater]]&lt;br /&gt;
PSN Challenger.png|Barbara as she appears on the icon for the trophy [[Challenger!]]&lt;br /&gt;
PSN Thecompetitor.png|Barbara as she appears on the icon for the trophy [[The competitor]]&lt;br /&gt;
BarbaraBreastCancer2014GoPink.jpeg&lt;br /&gt;
Classic Barbara (Facebook).jpg|Facebook sharing photo.&lt;br /&gt;
Barbara (Facebook).jpg|Facebook sharing photo.&lt;br /&gt;
Classic Barbara (Twitter).png|Twitter sharing photo.&lt;br /&gt;
Barbara (Twitter).png|Twitter sharing photo.&lt;br /&gt;
Barbara Icon.png&lt;br /&gt;
New Barbara Icon.png&lt;br /&gt;
Rayman Legends 150812 007.png&lt;br /&gt;
Rayman Legends 150812 006.png&lt;br /&gt;
Barbara-.jpg&lt;br /&gt;
BarbaraRayman.jpg&lt;br /&gt;
Rayman-barbara--630x332.jpg&lt;br /&gt;
SHADING BARBARA POSING 00005 o.jpg&lt;br /&gt;
New Barbara.png&lt;br /&gt;
Barbara Digging.jpg&lt;br /&gt;
International Women&#039;s Day.jpg&lt;br /&gt;
Friends.jpg&lt;br /&gt;
Princesses Galore.jpg&lt;br /&gt;
Brawlhalla Rayman Patch.jpeg|[[Rayman]], Barbara, [[Globox]], and [[Raymesis]] advertising the Rayman Patch for &#039;&#039;Brawlhalla&#039;&#039;.&lt;br /&gt;
Barbara Adventures Early Designs.jpg|Early unused designs for &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Barbara Adventures Hair Options.jpg|Hair color options for the &#039;&#039;[[Rayman Adventures]]&#039;&#039; design.&lt;br /&gt;
Barbara Adventures Early Skin Color.jpg|Early design for &#039;&#039;[[Rayman Adventures]]&#039;&#039; with a different skin color.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Her name appears to be a pun on the word &amp;quot;barbarian&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
{{RLcharacters|collapsed=Y}}&lt;br /&gt;
{{RAcharacters|collapsed=Y}}&lt;br /&gt;
{{RMinicharacters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Barbara]]&lt;br /&gt;
[[de:Barbara]]&lt;br /&gt;
[[hu:Barbara]]&lt;br /&gt;
[[pl:Barbara]]&lt;br /&gt;
[[es:Bárbara]]&lt;br /&gt;
[[ru:Барбара]]&lt;br /&gt;
[[zh:芭芭拉]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Friends from Rayman Adventures]]&lt;br /&gt;
[[Category:Friends from Rayman Mini]]&lt;br /&gt;
[[Category:Friends from Rayman: The Board Game]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Humans]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RLR_Deluxe_Edition_FR.png&amp;diff=113648</id>
		<title>File:RLR Deluxe Edition FR.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RLR_Deluxe_Edition_FR.png&amp;diff=113648"/>
		<updated>2026-06-18T20:17:25Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Boomboleros7 moved page File:RLT Deluxe Edition FR.png to File:RLR Deluxe Edition FR.png without leaving a redirect: Wrong letter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Deluxe Edition (French)&lt;br /&gt;
| source = Steam&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| platform = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=113647</id>
		<title>Nymph</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=113647"/>
		<updated>2026-06-18T20:12:58Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Considers any information including &amp;quot;bigot&amp;quot; and &amp;quot;puritan&amp;quot; as usless for this wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Nymph&lt;br /&gt;
| image = [[File:Rayman Origins Nymphs.jpg|320px|From left to right: Betilla, Holly Luya, Helena Handbasket, Edith Up and Annetta Fish]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = Nymph; [[fairy]]&lt;br /&gt;
| status = Creators of [[Rayman]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;nymphs&#039;&#039;&#039; are a group of [[Fairy|fairies]] who appear in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. They make their most prominent appearance in &#039;&#039;[[Rayman Origins]]&#039;&#039;. The head nymph, [[Betilla]], also appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]; the other nymphs are her younger sisters. The first trailer for &#039;&#039;[[Rayman Origins]]&#039;&#039; shows a flashback in which [[Betilla]] is levitating in a stone circle in [[Pink Plant Woods|the Primordial Forest]], a location from the original game. With her hands she gathers rays of moonlight and weaves them into a glowing orb, which solidifies to form [[Rayman]]. [[Rayman]] was created by the nymphs to preserve the equilibrium of the universe from the nightmares of [[Polokus]].Their role in the game is to provide new powers to [[Rayman]] and his friends when rescued from a [[Antitoon|Darktoon]]&#039;s mouth.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
While they all seem to look different in their own way, they do share some similarities: with the exception of the [[Big Mama|Death Fairy]], they all have small transparent fairy-like wings, hats and curvy bodies.&lt;br /&gt;
&lt;br /&gt;
==List of nymphs==&lt;br /&gt;
* Head nymph [[Betilla]]&lt;br /&gt;
* [[Holly Luya]], the [[Desert of Dijiridoos|music]] nymph&lt;br /&gt;
* [[Edith Up]], the [[Gourmand Land|gourmet]] fairy&lt;br /&gt;
* [[Annetta Fish]], the [[Sea of Serendipity|ocean]] nymph&lt;br /&gt;
* [[Helena Handbasket]], the [[Mystical Pique|mountain]] nymph&lt;br /&gt;
* [[Big Mama|Death Fairy]] (known as Big Mama when corrupted), [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] nymph&lt;br /&gt;
* [[Scrapped nymph]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Scrapped Nymph RO.png|200px|thumb|right|The [[scrapped nymph]]]]&lt;br /&gt;
&lt;br /&gt;
*All of the nymphs speak Pig Latin in &#039;&#039;[[Rayman Origins]]&#039;&#039;, a trait which is shared with the [[Magician]] and the [[Flaming Teensy]].&lt;br /&gt;
*It seems that the nymphs at one point were going to have each one their own animation when rescued, this was shown in a demo played by [[Michel Ancel]].&lt;br /&gt;
*There also a [[scrapped nymph]] that was intended to appear in the game. It mostly resembles [[Betilla]] but wears some sort of airline hostess uniform. It is unknown what would have been her role in the game.&lt;br /&gt;
*With the exceptions of [[Betilla]] and the [[Big Mama|Death Fairy]], all of the nymphs&#039; names are puns on something; [[Holly Luya]] is a pun on &amp;quot;hallelujah&amp;quot;, [[Edith Up]] is a pun on &amp;quot;eat it up&amp;quot;, [[Annetta Fish]] is a pun on &amp;quot;a net of fish&amp;quot;, and [[Helena Handbasket]] is a pun on &amp;quot;hell in a handbasket&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:Rayman Origins.jpg|thumb|320px|The newly-created [[Rayman]] mischievously blowing [[Betilla]]&#039;s skirt up with his [[Helicopter|helicopter hair]]]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:VoodooMamma.png|thumb|150px|[[Big Mama]]&#039;s true form, a nymph]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:BetillaPoingGrappin.png|thumb|316px|class=sprite|[[Betilla|Betilla the Fairy]] in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:RO Posing BetillaTheNymph.jpg|thumb|320px|Concept art for &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Nymphe]]&lt;br /&gt;
[[de:Nymphe]]&lt;br /&gt;
[[hu:Nimfa]]&lt;br /&gt;
[[pl:Nimfa]]&lt;br /&gt;
[[ru:Нимфа]]&lt;br /&gt;
[[zh:仙女]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RLR_Pack_Hoodlum_Havoc_FR.png&amp;diff=113646</id>
		<title>File:RLR Pack Hoodlum Havoc FR.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RLR_Pack_Hoodlum_Havoc_FR.png&amp;diff=113646"/>
		<updated>2026-06-18T20:10:01Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Boomboleros7 moved page File:RLT Pack Hoodlum Havoc FR.png to File:RLR Pack Hoodlum Havoc FR.png without leaving a redirect: Wrong letter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Hoodlum Havoc Pack (French)&lt;br /&gt;
| source = Steam&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| platform = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_Origins)&amp;diff=113591</id>
		<title>The Magician (Rayman Origins)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_Origins)&amp;diff=113591"/>
		<updated>2026-06-12T11:03:05Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Archive of Our Own isn&amp;#039;t an official source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the [[Teensie|Teensy]] antagonist who appears in [[Rayman Origins]]. For the member of [[Rayman&#039;s species]] who appears in [[Rayman 1|the original Rayman game]] and a number of educational video games based on its universe, and whose relationship with the former is unclear, see [[The Magician (Rayman 1)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = The Magician&lt;br /&gt;
| image = [[File:Magician.png|320px|The Magician]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| portrayed by = [[Douglas Rand]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Teensie|Teensy]]&lt;br /&gt;
| relatives = [[Dark Teensy|Dark Teensies]] (clones)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Dark Teensy&#039;&#039;&#039;,&amp;lt;ref name=&amp;quot;ancel_comment&amp;quot;&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/DB6xfg_KUqj/, « Le dark teensy dans la sequence de danse Disco de la fin de Rayman Origins . On avait plus beaucoup de temps pour boucler le jeu et un gros speech de reveal était prévu dans le quel le DTeensy explique le micro planqué pour reveiller les morts dans la sequence de l&#039;arbre dans l&#039;intro, le fait que c&#039;est un Fan boy de Mr Dark et que son plan etait de tout remplacer par des IA robots... C&#039;etait vraiment complexe... On s&#039;est regardé avec Eric Verwaerde, l&#039;animateur en charge de la séquence et on a lancé l&#039;idée de cette session Disco Just Dance bien débile. On s&#039;est beaucoup amusé à faire ce jeu. »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;The name is also used for his [[Dark Teensy|clones]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;lt;/ref&amp;gt; is the main antagonist in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Originally passing as a benevolent character helping the heroes throughout their quest by providing them with advice and access to new areas, he is later revealed to be a traitor and secret admirer of [[Mr Dark]] who has been manipulating the heroes in an attempt at world domination.&lt;br /&gt;
&lt;br /&gt;
He is a [[Teensie|Teensy]] and, because of the lack of dialogue and intelligible storytelling in the game, his relationship to [[The Magician (Rayman 1)|the identically named member of Rayman&#039;s species]] who appears in [[Rayman 1|the original game]] is unclear: he could be an impersonator, the same character reimagined or there could be no further connection between the two.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, the Magician multiplied to become the five villainous [[Dark Teensy|Dark Teensies]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Appearance===&lt;br /&gt;
The Magician is a [[Teensie|Teensy]] who wears a purple shirt, a black coat, a blue wig and the same star-adorned top hat as [[The Magician (Rayman 1)|the identically named member of Rayman&#039;s species]] who appears in [[Rayman 1|the original game]], albeit lightly redesigned, with a pink band surrounding the lower part and the star moved to the upper part, and with some points unsticking. Just like his counterpart, he can be found hiding inside his hat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
The Reveal 3.jpg|The Magician in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Magician hat Origins.png|The Magician&#039;s hat&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
From the beginning of &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician presents himself as an energetic and benevolent character. As the game continues, he begins to make sarcastic remarks with sinister undertones. At the end of the game, it is revealed that the Magician is a traitor who secretly admires [[Mr Dark]], and has been manipulating the heroes in an attempt at world domination.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===In &#039;&#039;Rayman Origins&#039;&#039;===&lt;br /&gt;
====Final game====&lt;br /&gt;
[[File:02 geyser blowout.jpg|320px|thumb|right|In &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician can still be found hiding inside his top hat, but now he gives the heroes advice rather than unlocking [[Bonus level (Rayman 1)|bonus levels]].]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The Magician will help you throughout your quest. He&#039;s always willing to trade you [[Electoon]]s for [[Lum (UbiArt games)|Lums]], which will help you unlock new worlds and maps. At your service, his magic hat will provide tips and tricks galore to help you survive.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The Magician is first encountered at the beginning of &#039;&#039;[[Rayman Origins]]&#039;&#039;, where he is found inside his distinctive top hat, which is sitting on the ground outside [[the Snoring Tree]]. Each time one of the players jumps on the hat, the Magician offers a few words of advice. The hat appears in many places throughout the game, and the players can jump on it at any time for tips relevant to their current situation. However, there are some hints at his darker side; he makes sarcastic comments, and has little concern for the heroes, beyond using them as a source of [[Lum (UbiArt games)|Lums]]. Sometimes he even questions [[Rayman]]&#039;s position as a hero.&lt;br /&gt;
&lt;br /&gt;
At the end of each level, he is seen holding a test tube which he uses to count the number of [[Lum (UbiArt games)|Lums]] collected by the players. In exchange for certain numbers of [[Lum (UbiArt games)|Lums]], he gives the heroes [[Electoon]]s, but if the players reach the top of the test tube, they receive a [[Lum Medal]]. The Magician displays great joy and excitement whenever the heroes bring him a large number of [[Lum (UbiArt games)|Lums]]. In these post-level screens, the Magician can be seen fully: unlike [[The Magician (Rayman 1)|the character of the same name]] from [[Rayman 1|the original game]] who is a member of [[Rayman&#039;s species]] with blond hair, he is shown to be a [[Teensie|Teensy]] with blue hair.&lt;br /&gt;
&lt;br /&gt;
The last world of the game, apart from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], is the [[Moody Clouds]], a sprawling flying city with retrofuturistic technology and aesthetics which has been built above the [[Glade of Dreams]]. When the heroes finally arrive, they find the Magician&#039;s magic hat waiting for them. However, instead of offering helpful advice as he usually does, the Magician frantically tells them that they are going the wrong way, warning them to turn back before it is too late. In spite of the Magician&#039;s warning, the heroes work their way through the [[Moody Clouds]].&lt;br /&gt;
&lt;br /&gt;
Along the way, they find many [[Lum (UbiArt games)|Lums]] trapped in glass containers connected to machines; it seems that they are being used to power the [[Moody Clouds]] and its robotic denizens. Eventually the heroes reach the heart of the mystery, a level titled ‘[[the Reveal]]’. They step into the [[Moody Clouds]] headquarters, only to find the Magician working the controls of the diabolical machinery encountered throughout the level. Caught, the Magician spins round, gives the heroes a smile and rips the golden star off his hat. He then jumps onto his desk and poses while lightning flashes in the windows behind him. The walls are decorated with posters of a mysterious, shadowy figure with a hat and a cloak; one poster bears the words &#039;♥ Mister D&#039;, revealing that the Magician was secretly a fan of [[Mr Dark]], the villain of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
Also on the wall is a diagram showing [[Lum (UbiArt games)|Lums]] being fed into a machine to produce electricity: it is revealed that the Magician has been using the [[Lum (UbiArt games)|Lums]] he collected from the heroes to power the creation of his mechanical empire, the [[Moody Clouds]]. At this moment, the Magician pulls a lever, causing the heroes to fall through a trap door, where they must fight mechanical recreations of the [[Carnivora]] and [[Mocking Bird]] bosses. Once these have been defeated, the heroes climb back to the office of the Magician, where he distracts them with a disco number (recalling the dances of [[Rayman 1|the original game]]&#039;s bosses) before running away. The heroes must them pursue him through a storm of falling debris and broken machinery as the [[Moody Clouds]] itself begins to disintegrate.&lt;br /&gt;
&lt;br /&gt;
Eventually the Magician hops on board an [[Warship|airship]], and the heroes must pursue him on the backs of their [[giant mosquito]] friends. Eventually the [[Warship|airship]] crashes into the fiery core of the [[Moody Clouds]], causing an enormous explosion. The heroes fall from the sky and land back at [[the Snoring Tree]], where the game began. The Magician&#039;s fate is unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Magician1.JPG|The Magician collects the player&#039;s [[Lum (UbiArt games)|Lums]] at the end of each level.&lt;br /&gt;
The Reveal 4.jpg|After the reveal, the Magician pulls a lever to cause the heroes to fall through a trap door.&lt;br /&gt;
The Reveal 16.jpg|The Magician attempts to distract the player by dancing.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the months leading up to and following the release of &#039;&#039;[[Rayman Origins]]&#039;&#039;, there was some confusion amongst the public about the identity of the villain and his relationship to [[Mr Dark]], largely because of the lack of dialogue and lucid storytelling in [[Rayman Origins|the final version of the game]]. In January 2012, lead writer Gabrielle Shrager confirmed that the Magician was simply a big fan and admirer of [[Mr Dark]], and an usurper.&amp;lt;ref&amp;gt;Gabrielle Shrager clarifies the identity of the villain of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[:File:Gabrielle Shrager Facebook conversation.jpg]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Early development====&lt;br /&gt;
[[Mr Dark]] was originally meant to return in &#039;&#039;[[Rayman Origins]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Jeux Vidéo Magazine&#039;&#039;, &#039;&#039;Exclusif Rayman Origins&#039;&#039;, [[:File:Jeux video page 47.jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;raymanorigins.uk.ubi.com (via archive.org), &#039;&#039;Characters&#039;&#039;, http://web.archive.org/web/20111112121327/http://raymanorigins.uk.ubi.com/#characters-4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;psprices.com, &#039;&#039;Rayman Origins Mr. Dark Avatar&#039;&#039;, https://psprices.com/region-us/game/269728/rayman-origins-mr-dark-avatar&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;PS Deals, &#039;&#039;Rayman® Origins Mr. Dark Avatar&#039;&#039;, https://psdeals.net/us-store/game/717237/rayman-origins-mr-dark-avatar-&amp;lt;/ref&amp;gt; but he was scrapped from the final game and replaced with the Magician, for which the developers reused his new appearance as a [[Teensie|Teensy]], with only small modifications such as shortening his hair and removing the swirl on his nose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Char-mr-dark.png|[[Mr Dark]] as he was originally meant to appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;. His appearance was reused for the Magician, albeit with small changes.&lt;br /&gt;
Mr Dark PlayStation Store avatar.jpg|The PlayStation Store avatar of [[Mr Dark]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scrapped plot====&lt;br /&gt;
{{Quote|text=I remember you... Ales Mansay, right? You stunk at magic. Did the other [[Teensie]]s tease you? No reason to lose your sense of humor... Hahaha...Gulp. Or is it...|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused dialogue)}}&lt;br /&gt;
&lt;br /&gt;
An [[Rayman Origins (early production)|earlier version of the game&#039;s script]] was found amongst the files of the game&#039;s [[List of Rayman demos|demo]], and, while it follows the same general story, it also would have shed more light on certain aspects of the plot, and contains a large amount of dialogue that was removed from [[Rayman Origins|the final version of the game]]. In this [[Rayman Origins (early production)|scrapped scenario]], the Magician, real name Ales Mansay (which translates to &amp;quot;Salesman&amp;quot; in Pig Latin), was bullied and ostracised by the other [[Teensie]]s at magic school for his poor magical abilities. He secretly admired [[Mr Dark]], whom he wanted to emulate, and also developed a hatred for the [[Polokus|Bubble Dreamer]], whose nightmares had repeatedly overcome the [[Glade of Dreams]] and were a constant threat to its inhabitants. As a consequence, he concocted a plan, where he hid a microphone in [[the Snoring Tree]] so that the heroes&#039; snoring would irritate and ultimately start a war with the [[Livid Dead]]. This microphone, disguised as a flower, can still be seen in the final game, in both the beginning and ending sequences. Throughout the game, the Magician pretended that he was still a friend of the heroes, allowing him to collect [[Lum (UbiArt games)|Lums]] from them in exchange for [[Electoon]]s which they could use to reach new levels. The Magician used these [[Lum (UbiArt games)|Lums]] to power his mechas: gigantic machines, including [[Mecha Carnivora]] and [[Mecha Mockingbird]], which he was building to take over the [[Glade of Dreams]], imposing order and eliminating the chaos of the [[Polokus|Bubble Dreamer]]&#039;s nightmares. Eventually, however, the heroes reached the Magician&#039;s headquarters in the [[Moody Clouds]] and put a stop to his plans.&lt;br /&gt;
&lt;br /&gt;
This plot was scrapped from the final game due to time constraints,&amp;lt;ref name=&amp;quot;ancel_comment&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; and all that is left of it is the posters on the walls in the Magician&#039;s headquarters, indicating that the part about him being an admirer of [[Mr Dark]] still holds true, as well as the microphone in the beginning and ending scenes.&lt;br /&gt;
&lt;br /&gt;
Additionally, the early script for the game contains dialogue from the [[Polokus|Bubble Dreamer]] which mentions a playable character called [[Teensoudini]], whose name suggests he was also a [[Teensie|Teensy]] magician. His connection with the Magician is unknown.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
{{Main|Dark Teensy}}&lt;br /&gt;
&lt;br /&gt;
[[Rayman Legends (early production)|Early screenshots]] of &#039;&#039;[[Rayman Legends]]&#039;&#039; showed the Magician&#039;s hat in a level of the game, however, this is not seen in the final version. Instead, 100 years after the events of &#039;&#039;[[Rayman Origins]]&#039;&#039;, with [[Rayman]] and friends caught in a deep sleep, the nightmares and evil monsters multiply, and the Magician has also done so into the [[Dark Teensy|Dark Teensies]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ro2-maybe-9.jpg|The Magician&#039;s hat in [[Rayman Legends (early production)|an early version of &#039;&#039;Rayman Legends&#039;&#039;]]&lt;br /&gt;
Magician2.png|A [[Dark Teensy]] laughing&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;Rayman Adventures&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, the Magician is mentioned in [[Rabbiteen]]&#039;s description, which says that her long lost brother jumped into his hat, never to be seen again. It is unclear if this is a reference to the Magician from &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[The Magician (Rayman 1)|the identically named member of Rayman&#039;s species]] from [[Rayman 1|the original game]], or both.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Adventures - Rabbiteen Artwork.jpg|The mention of the Magician in [[Rabbiteen]]&#039;s description&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;Rayman in the Phantom Show&#039;&#039;===&lt;br /&gt;
While the Magician does not appear in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, replicas of his hat and [[The Magician (Rayman 1)|the identically named member of Rayman&#039;s species&#039;s]] staff can be found in the [[Space Opera Network#Backing Studio|Backing Studio]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Magician ratps.jpg|Replicas of the Magician&#039;s hat and staff in the [[Space Opera Network#Backing Studio|Backing Studio]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Magician&#039;s dance style is similar to that of [http://en.wikipedia.org/wiki/Michael_Jackson Michael Jackson].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Magicien (Rayman Origins)]]&lt;br /&gt;
[[de:Der Magier]]&lt;br /&gt;
[[hu:A Mágus (Rayman Origins)]]&lt;br /&gt;
[[it:Il Mago (Rayman Origins)]]&lt;br /&gt;
[[pl:Magik (Rayman Origins)]]&lt;br /&gt;
[[es:El Mago (Rayman Origins)]]&lt;br /&gt;
[[ru:Волшебник]]&lt;br /&gt;
[[zh:魔术师（雷曼：起源）]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Origins|Magician (Rayman Origins), The]]&lt;br /&gt;
[[Category:Teensies|Magician (Rayman Origins), The]]&lt;br /&gt;
[[Category:Villains|Magician (Rayman Origins), The]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Category:Battle_modes&amp;diff=113574</id>
		<title>Category:Battle modes</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Category:Battle_modes&amp;diff=113574"/>
		<updated>2026-06-10T22:33:43Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains battle modes from &#039;&#039;[[Rayman M]]&#039;&#039; and its spin-offs.&lt;br /&gt;
&lt;br /&gt;
[[fr:Catégorie:Modes de Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay modes]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Capture_the_Fly&amp;diff=113573</id>
		<title>Capture the Fly</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Capture_the_Fly&amp;diff=113573"/>
		<updated>2026-06-10T22:33:20Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Capture the Fly&#039;&#039;&#039; is one of the three battle modes in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;. It comes last in the list of battle modes for each level, and is often unlocked when a player wins a [[Lum Fight]].&lt;br /&gt;
&lt;br /&gt;
==The goal==&lt;br /&gt;
Players have the objective of catching the [[Light-Fly]] and holding it as long as possible. The [[Light-Fly]] is always positioned in one specific spot of the battle maps, normally in the middle of them glowing with a pink colour. When a player touches it, it sticks to the player and it converts into the colour that represents their number: blue for player one, red for player two, yellow for player three and green for player four. After having possession of the [[Light-Fly]], the player must avoid the opponents by running away to strategical spots of the battle map and to dodge the rubber bullets, preventing the [[Light-Fly]] from being stolen. The player gradually wins one point after another if they keep the [[Light-Fly]] for enough time. Players that hold the [[Light-Fly]] are not able to shoot rubber bullets, while the other players can. The opponents that pursue the [[Light-Fly]] holder have five rubber bullets that are recharged gradually back to five some time after the usage of the ammo. When the [[Light-Fly]] holder is hit, the [[Light-Fly]] will fly to the player who shot the [[Light-Fly]]. The battle ends when one of the players earns the set amount of points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RM PC-IdleLight-Fly.jpg|A [[Light-Fly]], on its idle state represented with the purple colour.&lt;br /&gt;
RM PC-FlyCarrier1Light-Fly.jpg|A blue [[Light-Fly]], the colour represented for player 1.&lt;br /&gt;
RM PC-FlyCarrier2Light-Fly.jpg|A red [[Light-Fly]], the colour represented for player 2.&lt;br /&gt;
RM PC-FlyCarrier3Light-Fly.jpg|A yellow [[Light-Fly]], the colour represented for player 3.&lt;br /&gt;
RM PC-FlyCarrier4Light-Fly.jpg|A green [[Light-Fly]], the colour represented for player 4.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Capture the Fly]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle modes]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lum_Fight&amp;diff=113572</id>
		<title>Lum Fight</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lum_Fight&amp;diff=113572"/>
		<updated>2026-06-10T22:33:02Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lum Fight&#039;&#039;&#039; is one of the three battle modes in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;. It comes second in the list of battle modes for each level.&lt;br /&gt;
&lt;br /&gt;
==The goal==&lt;br /&gt;
At the start of each round, each player has 5 hit points, losing 1 for each hit they take from a [[Rayman M#Weapons|weapon]]. If a player loses all 5 hit points, they are eliminated and respawn elsewhere in the arena, gaining a negative [[Lum (Rayman M)|Lum]] if their own attack eliminated them. When a player eliminates an opponent, they gain a [[Lum (Rayman M)|Lum]], which are influential to victory in this mode. The player who first collects enough [[Lum (Rayman M)|Lums]] to fulfill the win condition is declared the winner. If a time setting is enabled, the player who has the most [[Lum (Rayman M)|Lums]] when the time runs out is declared the winner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RMBattle.jpg|[[Rayman]] competing against [[Globox]] in a Lum Fight.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Lum Fight]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle modes]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_Legends_Retold&amp;diff=113467</id>
		<title>Talk:Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_Legends_Retold&amp;diff=113467"/>
		<updated>2026-06-09T18:37:19Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== World names ==&lt;br /&gt;
Do you think we should move the pages for the Rayman Legends worlds to their new Retold names (i.e. [[Teensies In Trouble]] becomes Old Teensie Kingdom, [[Toad Story]] becomes The Stinkbog), or should we just list them as an alternate name like Medieval Mayhem? I think we should do the former, since these names represent the locations themselves far better than &amp;quot;Teensies In Trouble&amp;quot; or &amp;quot;Toad Story,&amp;quot; but what do you guys think? --[[User:RayGamer99|RayGamer99]] ([[User talk:RayGamer99|talk]]) 14:09, 3 June 2026 (UTC)&lt;br /&gt;
:You ask a good question. The rule on RayWiki is that we use the first official name as an article title. However, in this case, one could argue that the original names are those of the paintings, and those in Retold the actual names of the locations. Those are different concepts, and the latter more or less encompasses the former. For that reason, I wouldn&#039;t be against renaming the articles, provided the distinction is clearly explicited. Curious to hear what everyone thinks! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 16:00, 3 June 2026 (UTC)&lt;br /&gt;
::I would wait until we have the full game before deciding what to do. --[[User:Boomboleros7|Boomboleros7]] 18:37, 9 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Barbara ==&lt;br /&gt;
Hi, I&#039;d like to add a reference to the requests for censorship of Barbara from English-speaking puritan users online over the years, like Wikipedia (both English and French) and French RayWiki did, since there are also comments on X and on YouTube praising Ubisoft for not censoring Barbara. I&#039;d like to add it also on Barbara&#039;s specific article, please. Thank you. [[User:Purple Bubble|Purple Bubble]] ([[User talk:Purple Bubble|talk]]) 17:49, 8 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This point might be a thing among social media users - I wouldn&#039;t know, since I generally stay off of those platforms - but to my knowledge this point doesn&#039;t really contribute much to any of the pages, whether it&#039;s the main Retold one or Barbara&#039;s own page. I would understand a bit more if they did change Barbara&#039;s design and that was met with backlash - and even then, I don&#039;t think that&#039;d be noteworthy enough to put on Barbara&#039;s article - but Ubisoft keeping her design the same in her 3D debut (unless you count her trophy in &#039;&#039;Super Smash Bros. for Wii U&#039;&#039;) doesn&#039;t seem noteworthy enough to add to the articles. If anybody else thinks that they are, provides a good reason why, and a few other users agree with them, then it wouldn&#039;t ruffle my feathers to add these back, but until then this comes off feeling out of place.&lt;br /&gt;
&lt;br /&gt;
:On another note, I find referring to these users as &amp;quot;puritans&amp;quot; or &amp;quot;bigots&amp;quot; to be unnecessarily derogatory and condescending. When discussing topics like this, especially on the RayWiki articles themselves, please do it in a respectful manner rather than talking down to people with differing opinions. Even if you&#039;re not intending to do so, please don&#039;t make it sound like you are. Let&#039;s do our best to keep this place impartial when covering controversies! --[[User:RayGamer99|RayGamer99]] ([[User talk:RayGamer99|talk]]) 21:29, 8 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I didn&#039;t found the references on Wikipedia, but that website isn&#039;t our concern, nor on French RayWiki, which doesn&#039;t surprise me since I wouldn&#039;t have allow it.&lt;br /&gt;
::Unless you&#039;re refering your own edits, of course.&lt;br /&gt;
::Thanks Bloodstorm for your vigilance, by the way.&lt;br /&gt;
&lt;br /&gt;
::I didn&#039;t knew Barbara design was a controversial thing. I&#039;m aware of hate regarding Tily, UbiArt Polokus and others, but not that one.&lt;br /&gt;
::Anyway, I fail to see the encyclopedic value of these subjective opinions, RayWiki isn&#039;t a place to talk about them. &lt;br /&gt;
&lt;br /&gt;
::Moreover, that controversy is related to yet another sterile warfare on social medias between &amp;quot;bigots&amp;quot; and &amp;quot;non-bigots&amp;quot;, which are clearly not the best sources for interesting and official information, nor objective POV.&lt;br /&gt;
::By the way, RayGamer is right saying we shouldn&#039;t talk about implied people in such terms, whatever you think about them.&lt;br /&gt;
::Though I would prefer these debates parodies aren&#039;t mentioned anywhere. Concern restrengthens them. Ignorance destroys them.&lt;br /&gt;
::Hey, from my POV, since &#039;&#039;Retold&#039;&#039; has been announced, the only persons who seem concerned with Barbara keeping her... &amp;quot;feminine shape&amp;quot; are that guy on Twitter and yourself. Two isn&#039;t very representative, if you ask me. &lt;br /&gt;
&lt;br /&gt;
::Now, let&#039;s be clear:&lt;br /&gt;
::I don&#039;t want this edit war going on. Hunch already warned you all.&lt;br /&gt;
::We wait for other opinions before deciding if Barbara edits can be included and how.&lt;br /&gt;
::If I see them again before, and if this talk page is cleaned-up again, I will block any faulty account, &amp;quot;veteran editor&amp;quot; or not. --[[User:Boomboleros7|Boomboleros7]] 18:37, 9 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RLR_Deluxe_Edition_FR.png&amp;diff=113442</id>
		<title>File:RLR Deluxe Edition FR.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RLR_Deluxe_Edition_FR.png&amp;diff=113442"/>
		<updated>2026-06-08T20:01:39Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: {{Image
| description = Deluxe Edition (French)
| source = Steam
| game = &amp;#039;&amp;#039;Rayman Legends Retold&amp;#039;&amp;#039;
| platform = PC
}}

{{ImageOK}}

Category:Artworks from Rayman Legends Retold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Deluxe Edition (French)&lt;br /&gt;
| source = Steam&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| platform = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RLR_Pack_Hoodlum_Havoc_FR.png&amp;diff=113441</id>
		<title>File:RLR Pack Hoodlum Havoc FR.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RLR_Pack_Hoodlum_Havoc_FR.png&amp;diff=113441"/>
		<updated>2026-06-08T20:01:28Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: {{Image
| description = Hoodlum Havoc Pack (French)
| source = Steam
| game = &amp;#039;&amp;#039;Rayman Legends Retold&amp;#039;&amp;#039;
| platform = PC
}}

{{ImageOK}}

Category:Artworks from Rayman Legends Retold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Hoodlum Havoc Pack (French)&lt;br /&gt;
| source = Steam&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| platform = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_30th_Anniversary_Edition_(Original_Game_Soundtrack)&amp;diff=112641</id>
		<title>Rayman 30th Anniversary Edition (Original Game Soundtrack)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_30th_Anniversary_Edition_(Original_Game_Soundtrack)&amp;diff=112641"/>
		<updated>2026-05-09T17:00:45Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman 30th Anniversary Edition (Original Game Soundtrack).jpg|thumb|right|200px]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 30th Anniversary Edition (Original Game Soundtrack)&#039;&#039;&#039;&#039;&#039; is a 2026 album by [[Rémi Gazel]], [[Christophe Héral]] and Kabcorp, consisting of the music they composed for the compilation and remaster of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The soundtrack was first released on 7 May, 2026. It has 139 tracks in total for a full duration of 2 hours and 17 minutes. The album includes several compositions which were not used in the game.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Track list==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Track number&lt;br /&gt;
! Track name&lt;br /&gt;
! Composer&lt;br /&gt;
! Length&lt;br /&gt;
! Use in [[Rayman 30th Anniversary Edition|the final game]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| PS1 - Ubisoft Presents&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:11&lt;br /&gt;
| Plays on the [[Ubisoft]] logo on the PS1 and MS-DOS versions. Also plays near the end of the intro cutscene on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| PS1 - Menu&lt;br /&gt;
| [[Rémi Gazel]], [[Christophe Héral]]&lt;br /&gt;
| 1:59&lt;br /&gt;
| Unused. An extended version of &amp;quot;End of the Line.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| PS1 - World Map&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:58&lt;br /&gt;
| Plays on the world map and in the menus of the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| PS1 - First Steps&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the PS1 and MS-DOS versions.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| PS1 - Deep Forest&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| PS1 - The Magician&#039;s Challenge&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:10&lt;br /&gt;
| Plays during [[The Magician (Rayman 1)|the Magician]]&#039;s bonus levels on the PS1 and MS-DOS versions. Also plays at the start of the intro cutscene on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| PS1 - Betilla the Fairy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:21&lt;br /&gt;
| Plays when [[Betilla]] grants [[Rayman]] a new power on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| PS1 - Bzzit Attacks&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:10&lt;br /&gt;
| Plays during [[Bzzit]]&#039;s fight in [[Anguish Lagoon]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| PS1 - Flight of the Mosquito&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during the [[Bzzit]] ride in [[Anguish Lagoon]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| PS1 - Hold on tight&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:26&lt;br /&gt;
| Plays at the end of the [[Bzzit]] ride in [[Anguish Lagoon]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| PS1 - Suspense - The Flood&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during the flood in [[the Swamps of Forgetfulness]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| PS1 - Moskito&#039;s Rage&lt;br /&gt;
| [[Christophe Héral]] &lt;br /&gt;
| 0:55&lt;br /&gt;
| Plays during [[Moskito]]&#039;s boss fight in [[Moskito&#039;s Nest]] on the PS1 and MS-DOS versions. Also plays during [[Bzzit]]&#039;s boss fight in [[Anguish Lagoon]] on the MS-DOS version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| PS1 - Bongo Bridge&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| PS1 - The Band Awakens&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| PS1 - Harmony&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| PS1 - The Red Drummers&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:55&lt;br /&gt;
| Plays during the [[mad drummer]] encounters in [[Bongo Hills]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| PS1 - Dizzying Heights&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| PS1 - Meditating Monks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| PS1 - Stage Fright&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:45&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| PS1 - Blazing Brass&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:56&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| PS1 - Duet with Mr. Sax&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Plays during [[Mr Sax]]&#039;s chase and boss fight in [[Mr Sax&#039;s Hullaballoo]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| PS1 - Peaceful Peaks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| PS1 - Call of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] on the PS1 and MS-DOS versions. Also plays during the intro cutscene on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| PS1 - Suspense Cutting the Ropes&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays during the rope-cutting section of [[Mr Stone&#039;s Peaks]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| PS1 - Mr. Stone King of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays during [[Mr Stone]]&#039;s boss fight in [[Mr Stone&#039;s Peaks]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| PS1 - Picture Perfect&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| PS1 - Painted Pentathlon&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:09&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| PS1 - Space Mama&#039;s Overture&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays during [[Space Mama]]&#039;s first fight in [[Eraser Plains]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| PS1 - Deep Concentration&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:57&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| PS1 - Space Mama&#039;s Finale&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during [[Space Mama]]&#039;s second fight in [[Space Mama&#039;s Crater]] on the PS1 and MS-DOS versions. Also plays in levels set in [[Picture City]] on the MS-DOS version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| PS1 - Entering the Cavern&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:11&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the PS1 and MS-DOS versions.&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| PS1 - The Stalactites&#039; Teardrops&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:02&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| PS1 - Lurking in the Darkness&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the PS1 and MS-DOS versions.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| PS1 - Party at Joe&#039;s&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays in [[Eat at Joe&#039;s]] and during the credits on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| PS1 - Venomous Mr. Skops&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays during [[Mr Skops]]&#039;s boss fight in [[Mr Skops&#039; Stalactites]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| PS1 - Creepy Clowns&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| Plays in levels set in [[Candy Château]] on the PS1 and MS-DOS versions. Also plays during [[Mr Dark]]&#039;s boss fight in [[Mr Dark&#039;s Dare]] on the MS-DOS version.&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| PS1 - Cakewalk&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:00&lt;br /&gt;
| Plays in levels set in [[Candy Château]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| PS1 - Cakewalk (Prototype)&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| An unused version of &amp;quot;Cakewalk.&amp;quot; An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| PS1 - Mr. Dark&#039;s Dare&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays during [[Mr Dark]]&#039;s boss fight in [[Mr Dark&#039;s Dare]] and during the intro cutscene on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| PS1 - Once More&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:34&lt;br /&gt;
| Plays on the continue screen on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| PS1 - End of the Line&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:42&lt;br /&gt;
| Plays on the Game Over screen on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| PS1 - Yeah !&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:06&lt;br /&gt;
| Unused; would have played when [[Rayman]] reaches an [[exit sign]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| PS1 - Oh-no&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:05&lt;br /&gt;
| Plays whenever [[Rayman]] dies in the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| PS1 - Drums of the Enemy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Unused; would have played during the loading screens on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| PS1 - Victory&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:08&lt;br /&gt;
| Unused; would have played after defeating a boss on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| PS1 - Jungle Beat 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:33&lt;br /&gt;
| Unused; would have played in levels set in [[the Dream Forest]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| PS1 - Jungle Beat 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:33&lt;br /&gt;
| Unused; would have played in levels set in [[the Dream Forest]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| PS1 - Bongo Hills&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:27&lt;br /&gt;
| Unused; would have played in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| PS1 - Mountain Beat 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:31&lt;br /&gt;
| Unused; would have played in levels set in the [[Blue Mountains]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| PS1 - Mountain Beat 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:29&lt;br /&gt;
| Unused; would have played in levels set in the [[Blue Mountains]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| PS1 - Mr Stone&#039;s Chase&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:08&lt;br /&gt;
| Unused; would have played during [[Mr Stone]]&#039;s chase in [[Twilight Gulch]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| PS1 - The Musician&#039;s Song&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:08&lt;br /&gt;
| Unused; would have played after [[the Musician]] gets his guitar back on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| PS1 - Picture City Beat&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:33&lt;br /&gt;
| Unused; would have played in levels set in [[Picture City]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| PS1 - Cave Bongos 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:39&lt;br /&gt;
| Unused; would have played in levels set in [[the Caves of Skops]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| PS1 - Cave Bongos 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:38&lt;br /&gt;
| Unused; would have played in levels set in [[the Caves of Skops]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| PS1 - Bad Rayman&#039;s Chase 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:29&lt;br /&gt;
| Unused; would have played during [[Bad Rayman]]&#039;s chases in [[Mr Dark&#039;s Dare]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| PS1 - Bad Rayman&#039;s Chase 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:29&lt;br /&gt;
| Unused; would have played during [[Bad Rayman]]&#039;s chases in [[Mr Dark&#039;s Dare]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| JAG - Ubisoft Presents&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:13&lt;br /&gt;
| Plays on the [[Ubisoft]] logo on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| JAG - Menu&lt;br /&gt;
| [[Rémi Gazel]], [[Christophe Héral]]&lt;br /&gt;
| 2:00&lt;br /&gt;
| Plays on the world map and in the menus of the Jaguar version. An extended version of &amp;quot;End of the Line.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| JAG - First Steps&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| JAG - Deep Forest&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| JAG - The Magician&#039;s Challenge&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:10&lt;br /&gt;
| Plays during [[The Magician (Rayman 1)|the Magician]]&#039;s bonus levels on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| JAG - Betilla the Fairy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:21&lt;br /&gt;
| Plays when [[Betilla]] grants [[Rayman]] a new power on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| JAG - Bzzit Attacks&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:13&lt;br /&gt;
| Plays during [[Bzzit]]&#039;s fight in [[Anguish Lagoon]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| JAG - Flight of the Mosquito&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Plays during the [[Bzzit]] ride in [[Anguish Lagoon]] and in levels set in [[Picture City]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| JAG - Hold on Tight&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:27&lt;br /&gt;
| Plays at the end of the [[Bzzit]] ride in [[Anguish Lagoon]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| JAG - Suspense - The Flood&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during the flood in [[the Swamps of Forgetfulness]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| JAG - Moskito&#039;s Rage&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:57&lt;br /&gt;
| Plays during [[Moskito]]&#039;s boss fight in [[Moskito&#039;s Nest]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| JAG - Bongo Bridge&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| JAG - The Band Awakens&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| JAG - Harmony&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| JAG - The Red Drummers&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:55&lt;br /&gt;
| Plays during the [[mad drummer]] encounters in [[Bongo Hills]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| JAG - Blazing Brass&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:57&lt;br /&gt;
| Plays in levels set in [[Band Land]] and during [[Mr Sax]]&#039;s chase and boss fight in [[Mr Sax&#039;s Hullaballoo]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| JAG - Peaceful Peaks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| JAG - Call of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] and [[Picture City]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| JAG - Mr. Stone King of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays during [[Mr Stone]]&#039;s boss fight in [[Mr Stone&#039;s Peaks]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| JAG - Painted Pentathlon&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:09&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| JAG - Space Mama&#039;s Overture&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[Picture City]] and during [[Space Mama]]&#039;s boss fights in [[Eraser Plains]] and [[Space Mama&#039;s Crater]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| JAG - Deep Concentration&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:58&lt;br /&gt;
| Plays in levels set in [[Picture City]] and [[the Caves of Skops]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| JAG - Lurking in the Darkness&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| JAG - Party at Joe&#039;s&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:09&lt;br /&gt;
| Plays in [[Eat at Joe&#039;s]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| JAG - Venomous Mr. Skops&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Plays during [[Mr Skops]]&#039;s boss fight in [[Mr Skops&#039; Stalactites]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| JAG - Creepy Clowns&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in [[Mr Dark&#039;s Dare]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 84&lt;br /&gt;
| JAG - Cakewalk&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:02&lt;br /&gt;
| Plays in [[Mr Dark&#039;s Dare]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 85&lt;br /&gt;
| JAG - Mr. Dark&#039;s Dare&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays during [[Mr Dark]]&#039;s boss fight in [[Mr Dark&#039;s Dare]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| JAG - Once More&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:35&lt;br /&gt;
| Plays on the continue screen and during the credits on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| JAG - End of the Line&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:44&lt;br /&gt;
| Plays on the Game Over screen on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| GBA - Harmony&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| GBA - First Steps&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:52&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| GBA - Deep Forest&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| GBA - Betilla the Fairy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 92&lt;br /&gt;
| GBA - Flight of the Mosquito&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| GBA - Peaceful Peaks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 94&lt;br /&gt;
| GBA - Mountain Spring&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 1:13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 95&lt;br /&gt;
| GBA - The Musician&#039;s Song&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 1:18&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 96&lt;br /&gt;
| GBA - Painted Pentathlon&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 97&lt;br /&gt;
| GBA - Space Mama&#039;s Finale&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| GBA - Entering the Cavern&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| GBA - Lurking in the Darkness&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| GBA - Creepy Clowns&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| GBA - Cakewalk&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 102&lt;br /&gt;
| GBA - Mr Dark&#039;s Dare&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:00&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 103&lt;br /&gt;
| GBA - Once More&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:36&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
| GBA - Victory&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 0:09&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| GBC - Ubisoft Presents&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
| GBC - Title Screen&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
| GBC - Spellbound Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 108&lt;br /&gt;
| GBC - Spellbound Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:09&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
| GBC - Airy tunes Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:32&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| GBC - Airy Tunes Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| GBC - Rainy Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 112&lt;br /&gt;
| GBC - Rainy Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:09&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 113&lt;br /&gt;
| GBC - Rocky Peaks Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 114&lt;br /&gt;
| GBC - Rocky Peaks Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:18&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 115&lt;br /&gt;
| GBC - Ancient Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 116&lt;br /&gt;
| GBC - Ancient Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:24&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| GBC - Fiery Depths Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:37&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 118&lt;br /&gt;
| GBC - Fiery Depths Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 119&lt;br /&gt;
| GBC - Arcane Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:32&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| GBC - Arcane Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:38&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| GBC - Dark Rayman&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:34&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| GBC - Mr. Dark Tricks&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:35&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| GBC - Rising Water&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 124&lt;br /&gt;
| GBC - Mr. Dark Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:38&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| GBC - Mr. Dark Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:55&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| GBC - Dark Legacy Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| GBC - Mr. Dark defeated&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:53&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| GBC - Time Attack Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:27&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| GBC - Bonus Stage Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:32&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| GBC - Bonus Stage&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:39&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| GBC - Power-up&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:21&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| GBC - Options&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:58&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| GBC - World Map&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:53&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| GBC - Cage&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:36&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| GBC - Game Over&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:49&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| GBC - Level End&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:06&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| GBC - Bonus Stage Win&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:03&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| GBC - Bonus Stage Lost&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:04&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| GBC - Credits&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:27&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 30th Anniversary Edition: Original Game Soundtrack]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Soundtracks]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Gem_(Rayman_Mini)&amp;diff=112537</id>
		<title>Gem (Rayman Mini)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Gem_(Rayman_Mini)&amp;diff=112537"/>
		<updated>2026-05-01T12:51:20Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about the gems from [[Rayman Mini]]. For the gems in [[Rayman 3]], see [[Jewel]]. For the gems in [[Rayman Adventures]], see [[Gem (Rayman Adventures)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems&#039;&#039;&#039; are collectibles from &#039;&#039;[[Rayman Mini]]&#039;&#039;. They are earned by collecting [[Trophy|cups]], which are collected by completing music levels with all of the [[Lum (UbiArt games)|Lums]] and completing feats from [[Online Challenges]]. Gems are also earned by releasing a duplicate [[creature]] from an [[Ancient Egg]] in the [[Mr Dark]] mode. [[Creature]]s also produce gems, with the higher rarity ones producing more gems. Collecting enough gems increases the player&#039;s [[Level of Awesomeness]], earning them a [[Swag Coin]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gemiconcreature2.png|200px|A gem as seen in the game&lt;br /&gt;
Gemiconcreature.png|200px|A gem in the game files&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Mini}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Gemme (Rayman Mini)]]&lt;br /&gt;
[[pl:Klejnoty (Rayman Mini)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman Mini]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Gem&amp;diff=112536</id>
		<title>Gem</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Gem&amp;diff=112536"/>
		<updated>2026-05-01T12:41:45Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gem&#039;&#039;&#039; may refer to two different gems:&lt;br /&gt;
*[[Jewel|Gem]], collectible jewels in &#039;&#039;[[Rayman 3]]&#039;&#039; and &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.&lt;br /&gt;
*[[Gem (Rayman Adventures)|Gem]], the main currency in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
*[[Gem (Rayman Mini)|Gem]], one of the currencies in &#039;&#039;[[Rayman Mini]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[fr:Gemme]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Viking_ship&amp;diff=112535</id>
		<title>Viking ship</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Viking_ship&amp;diff=112535"/>
		<updated>2026-05-01T12:13:40Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:The Captain Ship.png|250px|thumb|right|The Viking ship.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Viking ship&#039;&#039;&#039; is a vehicle which appeared in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. The ship is piloted by [[the Captain]], who has agreed to help [[Rayman]] and [[Barbara]] on their quest to retrieve the stolen [[Ancient Egg|eggs]] which sustain the [[Sacred Tree]]. The ship&#039;s mainsail features an emblem of the [[Sacred Tree]], although an early version of the mainsail sported an emblem of a battle axe similar to [[Barbara]]&#039;s. The ship is mainly used to travel between [[Adventure Map|adventures]], but is also the place where the [[Incubator]] is located. Most of the game&#039;s other menus, such as the shop and character selection, also take place inside the ship.&lt;br /&gt;
&lt;br /&gt;
When starting a new [[Adventure Map|adventure]], [[the Captain]] would fly the ship to a specific point on the map. He would presumably drop the heroes off at the first level before flying the ship out of reach. Completing the final level and placing the egg in the [[Incubator]] would make the ship appear once more. Tapping it opened up the [[World map (Rayman Adventures)|world map]], allowing the player to choose one of the [[Ancient Egg|eggs]] on the map to go to next.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanAdventures Poster.jpg|The ship as seen in official artwork.&lt;br /&gt;
Viking ship 1.PNG|The Viking ship as seen in the intro.&lt;br /&gt;
Viking Ship 2.PNG|&lt;br /&gt;
Viking Ship 3.PNG|&lt;br /&gt;
Viking Ship 4.PNG|The Viking ship when arriving to a new adventure.&lt;br /&gt;
Viking Ship 5.PNG|The Viking ship flying away.&lt;br /&gt;
Finished Egg Incubating.PNG|The [[Incubator]] is located inside of the Viking ship.&lt;br /&gt;
Viking ship in level 1.png|The ship in the background of a level in the [[Sea of Serendipity (Rayman Adventures)|Sea of Serendipity]].&lt;br /&gt;
Viking ship in level 2.png&lt;br /&gt;
Adventures 0.1.0 - Intro Start.png|The Viking ship in version 0.1.0, sporting a different design.&lt;br /&gt;
Adventures 0.1.0 - Intro End.PNG|The Viking ship at the end of the tutorial in version 0.1.0.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Sacred Tree]]&lt;br /&gt;
*[[Adventure Map]]&lt;br /&gt;
*[[World map (Rayman Adventures)|World map]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Vaisseau du Capitaine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Incubator&amp;diff=112534</id>
		<title>Incubator</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Incubator&amp;diff=112534"/>
		<updated>2026-05-01T12:02:46Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Incubator cut together.png|thumb|320px|right|The Incubator.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Incubator&#039;&#039;&#039; is located on the [[Viking ship]] in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. It is where the player takes the [[Ancient Egg|eggs]] they find to hatch. The eggs will have to be in the Incubator for a set amount of time, which will depend on their rarity, before they can be cracked open. Once the egg from the current [[Adventure Map|adventure]] has been put in the Incubator, the player can move on to the [[World map (Rayman Adventures)|world map]] and select their next destination.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Finished Egg Incubating.PNG|&lt;br /&gt;
Empty Incubator.PNG|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Viking ship]]&lt;br /&gt;
*[[Incrediball]]&lt;br /&gt;
*[[Ancient Egg]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Incubateur]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Elixir_(Rayman_Adventures)&amp;diff=112533</id>
		<title>Elixir (Rayman Adventures)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Elixir_(Rayman_Adventures)&amp;diff=112533"/>
		<updated>2026-05-01T11:54:19Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about the potions from &#039;&#039;[[Rayman Adventures]]&#039;&#039;. For the elixir in &#039;&#039;[[Rayman 2]]&#039;&#039;, see [[Elixir of Life]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Another [[Ancient Egg|Surprise Egg]]? Reuniting the [[Incrediball|families]] will take ages! Unless... Take this New Creature Elixir! If you use it on a [[Ancient Egg|Surprise Egg]], it will turn into an [[Ancient Egg|Incrediball Egg]]!|sign=Hedgeworth|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:Egg and elixir.PNG|thumb|320px|left|Elixirs can only be used in [[Incubator|the incubator]].]]&lt;br /&gt;
[[File:Elixirs.PNG|thumb|320px|right|The in-game information screen for the different elixirs.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elixirs&#039;&#039;&#039; are potions found in &#039;&#039;[[Rayman Adventures]]&#039;&#039; which can be used on hatching [[Ancient Egg|eggs]] to change their rarity or remaining hatching time. There are four different elixirs, of which only 3 can be purchased using [[Gem (Rayman Adventures)|gems]]. The first two are the &#039;&#039;&#039;silver&#039;&#039;&#039; and &#039;&#039;&#039;gold elixirs&#039;&#039;&#039; which changes the [[Ancient Egg|egg]]&#039; to either a silver or gold [[Ancient Egg|egg]]. These can&#039;t be used on an [[Ancient Egg|egg]] with a higher rarity than the respective elixir being used. The next one is the &#039;&#039;&#039;new creature elixir&#039;&#039;&#039; which turns a surprise [[Ancient Egg|egg]] into a normal [[Ancient Egg|egg]] containing a new [[Incrediball|creature]]. This can only be used if there are any [[Incrediball|creatures]] remaining of the rarity the [[Ancient Egg|egg]] is. The last elixir is a &#039;&#039;&#039;time elixir&#039;&#039;&#039; which reduces the hatching time by 30 minutes for each elixir being used. This is the only one not purchasable using [[Gem (Rayman Adventures)|gems]] and can only be obtained as gifts from friends or from [[Lucky ticket|lucky tickets]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Transparent Silver Elixir.png|Silver Elixir&lt;br /&gt;
Transparent Gold Elixir.png|Gold Elixir&lt;br /&gt;
Transparent New Creature Elixir.png|New Creature Elixir&lt;br /&gt;
Transparent Time Elixir.png|Time Elixir&lt;br /&gt;
Pack specialtimeelixir.png|A group of time elixirs as they appear in a purchasable pack.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Élixir (Rayman Adventures)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman Adventures]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Elixir&amp;diff=112532</id>
		<title>Elixir</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Elixir&amp;diff=112532"/>
		<updated>2026-05-01T10:49:21Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elixir&#039;&#039;&#039; may refer to two different potions:&lt;br /&gt;
*[[Elixir (Rayman Adventures)|Elixir]], potions which can be purchased in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
*[[Elixir of Life]], the potion Rayman has to locate in &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[fr:Élixir]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Food&amp;diff=112531</id>
		<title>Food</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Food&amp;diff=112531"/>
		<updated>2026-05-01T10:41:47Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=Adventurers, from now on, you will get FREE FOOD over time!&lt;br /&gt;
&lt;br /&gt;
Feed your [[incrediball]]s and unleash their powers! They will help you conquer your adventures!&lt;br /&gt;
&lt;br /&gt;
Also, everytime you restart your level, your [[incrediball]]s will exhaust and you will have to feed them again! So be careful and plan well on how to use them!|sign=News|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=I love food, but right now I&#039;m way to full... Why not feed a tired [[Incrediball]] instead? They&#039;re always ready to eat!|sign=[[Incrediball]]|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:Transparent Food.png|thumb|right|Food in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food&#039;&#039;&#039; is a currency in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, represented by a drumstick coated with a honey-like substance. It is used to feed the [[Incrediball]]s once they get exhausted. Food can be received as gifts from friends, by completing levels, from surprise [[Ancient Egg|eggs]], from [[lucky ticket]]s, by using [[Gem (Rayman Adventures)|gems]] and by watching a video ad. After [[List of updates in Rayman Adventures|version 2.2.0]], food refills with one new food every 5 minutes when there are less than 30 remaining.&lt;br /&gt;
[[File:Food Refill Announced.jpg|thumb|left|Since [[List of updates in Rayman Adventures|version 2.2.0]], food refills after some time.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Food.PNG|The different ways to gain more food.&lt;br /&gt;
Incrediball eating.PNG|An [[Incrediball]] eating food.&lt;br /&gt;
Food earned.PNG|3 food units being earned.&lt;br /&gt;
Food bone.png|A bone is shown when no food is left.&lt;br /&gt;
Food_Outline.png|An alternative food icon.&lt;br /&gt;
Bone.png|The bone icon which shows whenever the player has no food left.&lt;br /&gt;
Food Multiple.png|An icon with multiple food units&lt;br /&gt;
Food Mutlple Ad.png|An icon with multiple food units and an ad button&lt;br /&gt;
Food 2.png|An icon with 2 food units&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Nourriture]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman Adventures]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=World_map_(Rayman_Adventures)&amp;diff=112530</id>
		<title>World map (Rayman Adventures)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=World_map_(Rayman_Adventures)&amp;diff=112530"/>
		<updated>2026-05-01T10:23:49Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Map new.PNG|thumb|320px|right|The world map, as seen in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;world map&#039;&#039;&#039; is the map in &#039;&#039;[[Rayman Adventures]]&#039;&#039; where the player gets to choose which location to travel to after finishing an adventure and rescuing the [[Ancient Egg]]. Several [[Ancient Egg|eggs]] in [[cage]]s will appear on the map without revealing of which rarity they are. The player has the option to use [[the Captain]]&#039;s [[spyglass]] to reveal the rarity, although it will cost them some [[Gem (Rayman Adventures)|gems]] unless they earned one from a [[lucky ticket]]. Whenever the player grows the [[Sacred Tree]] high enough and a new world unlocks [[the Captain]] is seen blowing away the clouds which previously blocked the world.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
*[[Medieval Mayhem]] - Unlocked by default&lt;br /&gt;
*[[Olympus Maximus (Rayman Adventures)|Olympus Maximus]] - Unlocked when the [[Sacred Tree]] has grown at least 210 meters&lt;br /&gt;
*[[Toad Story (Rayman Adventures)|Toad Story]] - Unlocked when the [[Sacred Tree]] has grown at least 290 meters&lt;br /&gt;
*[[Sea of Serendipity (Rayman Adventures)|Sea of Serendipity]] - Unlocked when the [[Sacred Tree]] has grown at least 380 meters&lt;br /&gt;
*[[Wild, Wild East]] - Unlocked when the [[Sacred Tree]] has grown at least 480 meters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RA New area.PNG|[[The Captain]] revealing a new area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Different versions==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures - Old world map.jpg|The earliest version of the map as seen during the soft launch.&lt;br /&gt;
Map2.png|The second version added in version 1.1.0. Note how [[Sea of Serendipity (Rayman Adventures)|Sea of Serendipity]] is named Under the Sea.&lt;br /&gt;
Rayman Adventures Map.png|The third version added for the worldwide launch.&lt;br /&gt;
Map new.PNG|Current version with [[Wild, Wild East]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventure Map during the Winter Event.PNG|The World Map during the Winter [[Event (Rayman Adventures)|Event]].&lt;br /&gt;
New region 1.PNG|New areas are unlocked when growing the [[Sacred Tree]].&lt;br /&gt;
New region 2.PNG|[[The Captain]] notifying the player about a new area.&lt;br /&gt;
Locked world map.png|Undiscovered areas appear covered in [[cloud]]s.&lt;br /&gt;
Pins on map.png|Pins appear on the map where the player had previously been.&lt;br /&gt;
Rayman Adventures Full Map.png|An overview of the map showing the cut location, [[Desert Kingdom]].&lt;br /&gt;
WorldMap-DesertClouds.png&lt;br /&gt;
WorldMap-Desert.png&lt;br /&gt;
WorldMap-LividDead.png&lt;br /&gt;
WorldMap-NoObjects.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Carte du monde (Rayman Adventures)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=World_map_(Rayman_Mini)&amp;diff=112529</id>
		<title>World map (Rayman Mini)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=World_map_(Rayman_Mini)&amp;diff=112529"/>
		<updated>2026-05-01T09:24:43Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman Mini World Map.png|thumb|320px|right|The full world map.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;world map&#039;&#039;&#039; is the location in &#039;&#039;[[Rayman Mini]]&#039;&#039; where the player can select one of the 6 available worlds. The map shows that the entirety of the game takes place in little more than a small patch of land.&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
* [[The River Stream]]&lt;br /&gt;
* [[The Rabbit Hole]]&lt;br /&gt;
* [[The Swamp]]&lt;br /&gt;
* [[The Trunk]]&lt;br /&gt;
* [[The Foliage]]&lt;br /&gt;
* [[Bonus (Rayman Mini)]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman Mini}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Carte du monde (Rayman Mini)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Mini]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=World_map_(Rayman_3,_Game_Boy_Advance)&amp;diff=112528</id>
		<title>World map (Rayman 3, Game Boy Advance)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=World_map_(Rayman_3,_Game_Boy_Advance)&amp;diff=112528"/>
		<updated>2026-05-01T09:21:36Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman 3 GBA Worldmap.jpg|thumb|320px|right|The full world map artwork.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;world map&#039;&#039;&#039; is the location in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] where the player can select one of the 4 available worlds.&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
* [[Forgotten Forests]]&lt;br /&gt;
* [[Haunted Dreams]]&lt;br /&gt;
* [[Magmacosm]]&lt;br /&gt;
* [[Pirate Stronghold]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;464px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 58.png|Game Boy Advance version&lt;br /&gt;
Rayman3NGage - 58.png|N-Gage version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GameCube Link ==&lt;br /&gt;
Exclusive to the Game Boy Advance version is the cube island seen on the far left of the map. If the player enters this they will be taken to a menu where they can link the device to a GameCube running the console version of &#039;&#039;[[Rayman 3]]&#039;&#039; to unlock 10 additional levels, one for every 100 collected [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
{{Rayman3GBAlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Carte du monde (Rayman 3 Game Boy Advance)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=World_map&amp;diff=112527</id>
		<title>World map</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=World_map&amp;diff=112527"/>
		<updated>2026-05-01T08:11:18Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World map&#039;&#039;&#039; may refer to different world maps as seen across the different games.&lt;br /&gt;
&lt;br /&gt;
*[[World map (Rayman 3, Game Boy Advance)|The world map as seen in the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
*[[World map (Rayman Adventures)|The world map as seen in &#039;&#039;Rayman Adventures&#039;&#039;]].&lt;br /&gt;
*[[World map (Rayman Mini)|The world map as seen in &#039;&#039;Rayman Mini&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[fr:Carte du monde]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Spyglass&amp;diff=112524</id>
		<title>Spyglass</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Spyglass&amp;diff=112524"/>
		<updated>2026-04-27T21:45:26Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pack telescope.png|thumb|right|320px|[[The Captain]] holding a spyglass]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spyglass.png|thumb|right|[[The Captain]]&#039;s spyglass]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spyglass&#039;&#039;&#039;, previously known as &#039;&#039;&#039;telescope&#039;&#039;&#039;, is an item in &#039;&#039;&#039;[[Rayman Adventures]]&#039;&#039;&#039; which is used to reveal the rarity of the [[Ancient Egg|eggs]] on the [[World map (Rayman Adventures)|world map]]. They can currently be bought for 100 [[Gem (Rayman Adventures)|gems]] (previously 50) or found in [[lucky ticket]]s.&lt;br /&gt;
&lt;br /&gt;
Thanks to the spyglasses the player can reveal the [[Ancient Egg|eggs]] that are present on the [[World map (Rayman Adventures)|world map]]. As long as they are not revealed, they will appear as dark grey [[Ancient Egg|eggs]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Map new.PNG|[[The Captain]] holding a spyglass on the [[World map (Rayman Adventures)|world map]].&lt;br /&gt;
Spyglass on map.png|Spyglasses serve to reveal [[Ancient Egg|eggs]] on the [[World map (Rayman Adventures)|world map]].&lt;br /&gt;
Spyglass from ticket.png|Two spyglasses being won from a [[Lucky ticket]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Ray2 Sk Pirates lookingaway.JPG|thumb|250px|Artwork of [[Razorbeard]] using a spyglass]]&lt;br /&gt;
*In the manual in &#039;&#039;[[Rayman Revolution]]&#039;&#039; there is an artwork of [[Razorbeard]] using a spyglass on board what seems to be a [[Warship|Pirate Warship]].&lt;br /&gt;
&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Longue-vue]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman Adventures]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Slap,_Flap_and_Go&amp;diff=112523</id>
		<title>Slap, Flap and Go</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Slap,_Flap_and_Go&amp;diff=112523"/>
		<updated>2026-04-27T21:19:29Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SFGTitle.jpg|thumb|320px|right|The menu screen for &#039;&#039;Slap, Flap and Go&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slap, Flap and Go&#039;&#039;&#039;&#039;&#039; is an online Flash game that was released on [[Ubisoft]]&#039;s website to promote &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the game, [[Rayman]] and [[Globox]] are standing in [[Jibberish Jungle]]. [[Rayman]] is charging his slap, while [[Globox]] is jumping up and down. The player must click [[Rayman]] to make him slap [[Globox]], which, depending on [[Globox]]&#039;s altitude, causes him to fly upwards and forwards to a certain degree.&lt;br /&gt;
&lt;br /&gt;
The player then controls the soaring [[Globox]], collecting [[Lum (UbiArt games)|Lums]] and avoiding obstacles. [[Globox]] has a bar which represents his ability to soar higher by flapping his arms; it can be replenished by collecting red [[Lum (UbiArt games)|Lums]]. If the player makes it past the [[Jibberish Jungle]], they reach the [[Desert of Dijiridoos]], after which they reach [[Gourmand Land]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
SFGInstructions.jpg|The instruction screen for &#039;&#039;Slap, Flap and Go&#039;&#039;.&lt;br /&gt;
SFGStart.jpg|Time the slap to ensure that [[Globox]] flies as far as possible.&lt;br /&gt;
SFGJungle.jpg|[[Globox]] flaps through the [[Jibberish Jungle]].&lt;br /&gt;
SFGDijiridoos.jpg|[[Globox]] flaps through the [[Desert of Dijiridoos]].&lt;br /&gt;
SFGGourmand.jpg|[[Globox]] flaps through [[Gourmand Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When the player&#039;s flight ends, an unused &amp;quot;Baby!&amp;quot; sound plays. It is unknown if this was meant to be in the [[Rayman Origins|final game]] but was [[Rayman Origins (early production)|scrapped]] at some point, or if it was solely meant for this game.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20111119002309/http://raymanorigins.us.ubi.com/minigame/ Play on the web]&lt;br /&gt;
&lt;br /&gt;
[[fr:Slap, Flap and Go]]&lt;br /&gt;
[[pl:Slap, Flap and Go]]&lt;br /&gt;
[[es:Slap, Flap and Go]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Browser games]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bunnies_Very_Useful_Scientific_Facts&amp;diff=112522</id>
		<title>Bunnies Very Useful Scientific Facts</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bunnies_Very_Useful_Scientific_Facts&amp;diff=112522"/>
		<updated>2026-04-27T20:44:47Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Bunnies Very Useful Scientific Facts&lt;br /&gt;
| image = [[File:BunniesVeryUsefulScientificFacts.png|center|180px|Bunnies Very Useful Scientific Facts]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| genre = Promotional video&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bunnies Very Useful Scientific Facts&#039;&#039;&#039; is a series of short promotional videos created by [[Ubisoft]] and released during 2006 and early 2007, to advertise &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. Most known episodes in the series were catalogued on the [[Rayman Fanpage]] website, although the original links are now dead.&lt;br /&gt;
&lt;br /&gt;
Most videos follow a similar structure: a [[Rabbid]] attempts to perform an everyday task, such as cooking or vacuuming, but failing to do so, it screams &amp;quot;BWAAAH!&amp;quot; while holding a semi-related object. A caption is displayed, explaining that &amp;quot;Bunnies can&#039;t...&amp;quot; perform the activity shown, &amp;quot;but they can dance&amp;quot;. The video cuts to a sequence of several [[Rabbid]]s dancing to a disco-style tune alongside [[Skin#Rayman_Raving_Rabbids|Disco Rayman]], then back to the original scene showing the aftermath of the [[Rabbid]]&#039;s failure.&lt;br /&gt;
&lt;br /&gt;
The original videos end with a &amp;quot;coming soon&amp;quot; message and a link to [[RaymanZone]]. In the later ones, made after the game&#039;s release, the message was replaced with the &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; logo. Some of the special videos have a different structure, but all share the common theme of [[Rabbid]]s failing in humorous or absurd ways.&lt;br /&gt;
&lt;br /&gt;
== Episodes ==&lt;br /&gt;
Original videos:&lt;br /&gt;
* &#039;&#039;Bunnies Can&#039;t Play Soccer&#039;&#039; (Fact #1)&lt;br /&gt;
* &#039;&#039;Bunnies Don&#039;t Do Vacuum Cleaning&#039;&#039; (Fact #2)&lt;br /&gt;
* &#039;&#039;Bunnies Don&#039;t Milk Cows&#039;&#039; (Fact #3)&lt;br /&gt;
* &#039;&#039;Bunnies Never Close Doors&#039;&#039; (Fact #4)&lt;br /&gt;
* &#039;&#039;Bunnies Can&#039;t Infiltrate Games Convention&#039;&#039;&lt;br /&gt;
* &#039;&#039;Bunnies Can&#039;t Cook Eggs&#039;&#039; (Fact #6)&lt;br /&gt;
* &#039;&#039;Bunnies Can&#039;t Take Baths&#039;&#039; (Fact #7)&lt;br /&gt;
&lt;br /&gt;
Holiday specials:&lt;br /&gt;
* &#039;&#039;Bunnies Can&#039;t Play With Fireworks&#039;&#039; (4th of July special)&lt;br /&gt;
* &#039;&#039;Les Bunnies Ne Pigent Pas the 14 Juillet&#039;&#039; (Bastille Day special)&lt;br /&gt;
* &#039;&#039;Bunnies Can&#039;t Scare People&#039;&#039; (Halloween special)&lt;br /&gt;
* &#039;&#039;Bunnies Can&#039;t Cook Turkey&#039;&#039; (Thanksgiving special)&lt;br /&gt;
* &#039;&#039;Bunnies Can&#039;t Stand Christmas&#039;&#039; (Christmas special)&lt;br /&gt;
* &#039;&#039;In 2007 Bunnies Won&#039;t Shout&#039;&#039; (New Year special)&lt;br /&gt;
* &#039;&#039;Bunnies Can&#039;t Date&#039;&#039; (Valentine&#039;s Day special)&lt;br /&gt;
&lt;br /&gt;
Specific promotions:&lt;br /&gt;
* &#039;&#039;Bunnies Can&#039;t Phone, but they can fly&#039;&#039; (to promote [[Rayman Raving Rabbids (mobile phone)|the mobile phone version]])&lt;br /&gt;
* &#039;&#039;Bunnies Can&#039;t Phone, but they can drive&#039;&#039; (to promote &#039;&#039;[[Rayman Kart]]&#039;&#039;)&lt;br /&gt;
* &#039;&#039;Bunnies Can&#039;t Surprise&#039;&#039; (to celebrate France&#039;s victory over Brazil in the 2006 FIFA World Cup)&lt;br /&gt;
* &#039;&#039;Bunnies Can&#039;t Play Xbox 360&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Facts 1, 2, 3, 4 and 6 were featured in the &amp;quot;video booth&amp;quot; section of &#039;&#039;[[Rayman Raving Rabbids Activity Centre]]&#039;&#039;.&lt;br /&gt;
* No video labeled as Fact #5 is known to exist. Based on the original file timestamps, &#039;&#039;Bunnies Can&#039;t Infiltrate Games Convention&#039;&#039; may have been intended as such, but this has not been confirmed.&lt;br /&gt;
* The figure of [[Rayman_merchandising#Rayman doing a grimace on a mushroom|Rayman doing a grimace on a mushroom]] that appears in Fact #2 was part of a &#039;&#039;[[Rayman 3]]&#039;&#039; press kit.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://archive.raymanpc.com/rayman-fanpage/rayman4/rayman4_download_e.htm &#039;&#039;Rayman Raving Rabbids&#039;&#039; downloads on the Rayman Fanpage archive]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL97bc6RNBGZwywlUwKMkZTuCaTMsau8wS Bunnies very useful scientific facts at YouTube]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLx3E4Png1C6w_v5jCfqBx_f601fyLkm-Z Rabbids very useful sientific facts at YouTube]&lt;br /&gt;
* [https://web.archive.org/web/http://media.ubi.com/emea/rayman/ravingrabbids/videos/ Ubisoft Rayman Raving Rabbids videos directory] archive&lt;br /&gt;
&lt;br /&gt;
[[fr:Bunnies Very Useful Scientific Facts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_(Original_Game_Soundtrack)&amp;diff=112504</id>
		<title>Rayman Legends (Original Game Soundtrack)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_(Original_Game_Soundtrack)&amp;diff=112504"/>
		<updated>2026-04-25T17:34:05Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman Legends Original Soundtrack.jpeg|thumb|right|200px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends (Original Game Soundtrack)&#039;&#039;&#039;&#039;&#039; is a 2013 album by [[Christophe Héral]] and Billy Martin, consisting of the music they composed for the 2D sidescrolling platform game, &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The soundtrack was first released on 29 August, 2013. It has 47 tracks in total for a full duration of 1 hour and 36 minutes. The album includes several compositions which were not used in the game.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Track list==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Track number&lt;br /&gt;
! Track name&lt;br /&gt;
! Composer&lt;br /&gt;
! Length&lt;br /&gt;
! Use in [[Rayman Legends|the final game]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Mysterious Swamps&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 03:01&lt;br /&gt;
| Used in [[Teensies In Trouble]] levels (specifically [[Once upon a Time]] and [[How to Shoot your Dragon]]); portions of the track go unused.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Medieval Theme&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 02:03&lt;br /&gt;
| Used in [[Teensies In Trouble]] levels; the second half of the track is also used in levels set in [[the Infinite Tower]]. The first half of the track is later remixed in the &amp;quot;Castle Invaded&amp;quot; and &amp;quot;Medieval Dragon&amp;quot; tracks.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Babel Tower&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 2:53&lt;br /&gt;
| Used in levels set in [[the Neverending Pit]] (excluding the [[Online Challenges|Online Challenge]] itself). The first part of the track after the unused intro also plays in [[Ray and the Beanstalk]].&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Storming the Castle&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 02:44&lt;br /&gt;
| Used in [[Teensies In Trouble]] levels.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| The Fortified Castle&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:33&lt;br /&gt;
| Unused; likely meant to play in [[Teensies In Trouble]] levels.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Castle Invaded&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:08&lt;br /&gt;
| Used in [[Teensies In Trouble]]&#039;s invaded levels.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Medieval Dragon&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 02:59&lt;br /&gt;
| Used in [[Breathing Fire!|the battle]] against [[Grunderbite]]. The ending part goes unused.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| The Swamp Whistler&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:40&lt;br /&gt;
| Used in the [[Main Gallery]].&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Flight &amp;amp; Whirl&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:44&lt;br /&gt;
| Used in [[Toad Story]] levels (specifically [[Castle in the Clouds]]).&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Lost in the Clouds&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 02:07&lt;br /&gt;
| Unused; likely meant to play in [[Toad Story]] levels. The track is a remix of &amp;quot;Lost Beats,&amp;quot; a song that plays in [[Desert of Dijiridoos]] levels in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Trip to the Jungle&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 02:36&lt;br /&gt;
| Used in [[Teensies In Trouble]] levels (specifically [[Creepy Castle]]).&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Moving Ground&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:36&lt;br /&gt;
| Used in levels set in [[the Infinite Tower]].&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Enchanted Forest&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:49&lt;br /&gt;
| Unused; likely meant to play in [[Teensies In Trouble]] levels. It and the next track&#039;s names were likely mistakenly switched.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Enchanted Forest Pursuit&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:51&lt;br /&gt;
| Used in [[Teensies In Trouble]] and [[Toad Story]] levels (specifically [[Ropes Course]] and [[Altitude Quickness]], respectively). It and the previous track&#039;s names were likely switched by mistake.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Secret Door&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:33&lt;br /&gt;
| Unused; likely meant to play in [[Teensies In Trouble]] levels. Notably, this track is a percussion remix of &amp;quot;The Fortified Castle.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| The Adventure Begins&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 02:57&lt;br /&gt;
| Used in [[Teensies In Trouble]], [[Toad Story]], and [[Fiesta de los Muertos]] levels (specifically [[Enchanted Forest]], [[Castle in the Clouds]], and [[Spoiled Rotten]], respectively)&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Orchestral Chaos&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:29&lt;br /&gt;
| Used in the music level of the same name, [[Orchestral Chaos]].&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Forest Invaded&lt;br /&gt;
| Not listed; likely [[Christophe Héral]]&lt;br /&gt;
| 01:01&lt;br /&gt;
| Used in [[Toad Story]]&#039;s invaded levels.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| The Mushroom Whistler&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 02:29&lt;br /&gt;
| Used in the galleries for (in order of when each track plays) [[Fiesta de los Muertos]], [[Teensies In Trouble]], and [[Olympus Maximus]]; notably, [[Olympus Maximus]]&#039;s part features an unused second part in this track.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Mambo Mambo&lt;br /&gt;
| Billy Martin&lt;br /&gt;
| 01:34&lt;br /&gt;
| Unused; likely meant to play in [[Fiesta de los Muertos]]&#039;s levels.&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Fiesta de los Muertos&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 04:38&lt;br /&gt;
| Used in [[Fiesta de los Muertos]]&#039;s levels.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Food Invaded&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:37&lt;br /&gt;
| Unused; meant to play in [[Fiesta de los Muertos]]&#039;s invaded levels, but it was replaced in the final game.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Luchador&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 02:35&lt;br /&gt;
| Used in [[Wrestling with a Giant!|the battle]] against [[El Luchador]].&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| The Chef Whistler&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 02:06&lt;br /&gt;
| Used in the galleries for (in order of when each track plays) [[20,000 Lums Under the Sea]] and [[Toad Story]].&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 20,000 Lums Under the Sea&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 05:10&lt;br /&gt;
| Used in [[20,000 Lums Under the Sea]]&#039;s levels. The track contains a small remix of the [[Sea of Serendipity]]&#039;s world map theme from &#039;&#039;[[Rayman Origins]]&#039;&#039;. One of the track&#039;s motifs is later remixed in the &amp;quot;Ocean Invaded&amp;quot; track. Notably, this is the longest track in the soundtrack.&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Dive Another Day&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 03:47&lt;br /&gt;
| Used in [[20,000 Lums Under the Sea]]&#039;s levels. The track&#039;s name is a pun on the James Bond film &#039;&#039;Die Another Day&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Toadfinger&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 02:53&lt;br /&gt;
| Used in [[20,000 Lums Under the Sea]]&#039;s levels. The track&#039;s name is a pun on the James Bond film &#039;&#039;Goldfinger&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| The Spy Who Kicked Me&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 03:41&lt;br /&gt;
| Used in [[20,000 Lums Under the Sea]]&#039;s levels. The track&#039;s name is a pun on the James Bond film &#039;&#039;The Spy Who Loved Me&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| Infernal Pursuit&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:25&lt;br /&gt;
| Used in multiple scenarios, primarily [[Dark Teensy]] chases.&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Ocean Invaded&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:03&lt;br /&gt;
| Used in [[20,000 Lums Under the Sea]]&#039;s invaded levels.&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Mechanical Dragon&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:58&lt;br /&gt;
| Used in [[A Madman&#039;s Creation!|the battle]] against the [[Mechanical Dragon]].&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| When the Wind Blows&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:24&lt;br /&gt;
| Used in [[Toad Story]]&#039;s levels (specifically [[Ray and the Beanstalk]]). The track is a remix of &amp;quot;Lost Beats,&amp;quot; a song that plays in [[Desert of Dijiridoos]] levels in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Shield and Sirtaki&lt;br /&gt;
| Not listed&lt;br /&gt;
| 02:16&lt;br /&gt;
| Used in [[Olympus Maximus]]&#039;s levels (specifically [[Shields Up... and Down]] and the final section of [[Hell Breaks Loose]]). The track also plays in [[The Winds of Strange]]. The track is a remix of the song that plays when riding a [[giant mosquito]] in the [[Jibberish Jungle]] and the [[Desert of Dijiridoos]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Hades&#039; Abode&lt;br /&gt;
| Not listed&lt;br /&gt;
| 01:06&lt;br /&gt;
| Unused; likely meant to play in [[Olympus Maximus]]&#039;s levels.&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Dark Creature Pursuit&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:55&lt;br /&gt;
| Used, as the track&#039;s name implies, during [[dark creature]] chases. The track also plays in [[How to Shoot your Dragon]].&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Hell&#039;s Gate&lt;br /&gt;
| Billy Martin&lt;br /&gt;
| 01:02&lt;br /&gt;
| Used in [[Olympus Maximus]]&#039;s levels (specifically [[Hell Breaks Loose]]). The track also plays during [[Armored Toad!|the battle]] against the [[Armored Toad]]. This track is later remixed in the &amp;quot;Olympus Maximus Invaded&amp;quot; track.&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| Strategy and Spying&lt;br /&gt;
| Billy Martin&lt;br /&gt;
| 02:27&lt;br /&gt;
| Used in [[Olympus Maximus]]&#039;s levels (specifically [[The Amazing Maze]]).&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| Missile Airlines&lt;br /&gt;
| Billy Martin&lt;br /&gt;
| 01:30&lt;br /&gt;
| Used in [[Seabreather]]&#039;s [[There&#039;s Always a Bigger Fish|chase]], the final section of [[The Dark Creatures Rise]], and [[The Great Lava Pursuit]]. The track is remixed in the &amp;quot;Forest Invaded&amp;quot; track.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| Olympus Maximus Invaded&lt;br /&gt;
| Billy Martin&lt;br /&gt;
| 01:02&lt;br /&gt;
| Used in [[Olympus Maximus]]&#039;s invaded levels.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Hades&#039; Hand&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:06&lt;br /&gt;
| Used in [[A Cloud of Darkness!|the battle]] against [[Hades&#039; Hand]].&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| One-Eyed Harpist&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:19&lt;br /&gt;
| Used in the final area of [[A Cloud of Darkness!]]&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| Shaolin Challenge&lt;br /&gt;
| Billy Martin&lt;br /&gt;
| 01:47&lt;br /&gt;
| Used in levels set in [[the Dojo]].&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| Grannies World Tour&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:35&lt;br /&gt;
| Used in the music level of the same name, [[Grannies World Tour]].&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| Another World&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:26&lt;br /&gt;
| Used during scenes when the [[Dark Teensy|Dark Teensies]] are trapped on the mysterious red [[moon]]; the final version adds voices from the strange creatures that torture the [[Dark Teensy|Dark Teensies]] on the planet.&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| Rayman Theme (8 Bit Version)&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 02:08&lt;br /&gt;
| Used in the gallery for [[Living Dead Party]]. The track is a remix of one of the recurring motifs in &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| Orchestral Chaos (8 Bit Version)&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:25&lt;br /&gt;
| Used in the [[Orchestral Chaos#8-Bit Edition|8-Bit version of Orchestral Chaos]].&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| Grannies World Tour (8 Bit Version)&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:25&lt;br /&gt;
| Used in the [[Grannies World Tour#8-Bit Edition|8-Bit version of Grannies World Tour]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The songs used for [[Castle Rock]], [[Mariachi Madness]], [[Gloo Gloo]], and [[Dragon Slayer]] are not featured in the album. This was likely done to avoid legal issues since all four of these music levels use songs which are remixes of existing copyrighted songs.&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Legends: Original Game Soundtrack]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Soundtracks]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins:_Original_Soundtrack&amp;diff=112503</id>
		<title>Rayman Origins: Original Soundtrack</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins:_Original_Soundtrack&amp;diff=112503"/>
		<updated>2026-04-25T17:32:58Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman Origins Original Soundtrack.png|thumb|right|200px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins: Original Soundtrack&#039;&#039;&#039;&#039;&#039; is a 2011 album by [[Christophe Héral]] and Billy Martin, consisting of the music they composed for the 2D sidescrolling platform game, &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Héral had previously collaborated with [[Michel Ancel]] and [[Ubisoft Montpellier]] by writing the score for &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;. He was originally intended to create the entire &#039;&#039;Rayman Origins&#039;&#039; score, but scheduling conflicts made this impossible, so Martin was hired to complete it. The soundtrack consists of 36 tracks; 24 were composed by Héral, and the remaining 12 were composed by Martin.&amp;lt;ref&amp;gt;Amazon.com, &#039;&#039;Rayman Origins (Original Game Soundtrack) [Billy Martin Selection]: Billy Martin: MP3 Downloads&#039;&#039;, http://www.amazon.com/Rayman-Origins-Original-Soundtrack-Selection/dp/B007HIDKVE&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Game-OST, &#039;&#039;Rayman Origins Original Soundtrack. Music, game soundtrack Rayman Origins Original Soundtrack&#039;&#039;, www.game-ost.com/albums/17994/rayman_origins_original_soundtrack/&amp;lt;/ref&amp;gt; The album came packaged with the [[Rayman Origins#Collector&#039;s Edition|Collector&#039;s Edition]] of &#039;&#039;Rayman Origins&#039;&#039;, which is the first instalment in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] to receive an official soundtrack release. The game&#039;s music was performed by the Star Pop Orchestra and recorded at the Davout Studios in Paris; this contrasts with the previous games, which featured mainly synthesised music. The soundtrack was first released on 15 November, 2011. Its full duration is one hour, five minutes and 25 seconds. The album includes several compositions which were not used in the game, including one instrumental rock theme which seems to have been written for a climactic boss battle (possibly against [[Mr Dark]] had he come to the game).&lt;br /&gt;
&lt;br /&gt;
==Track list==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Track number&lt;br /&gt;
! Track name&lt;br /&gt;
! Composer&lt;br /&gt;
! Length&lt;br /&gt;
! Used in [[Rayman Origins|the final game]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Lum King&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:22&lt;br /&gt;
| Used on the title screen, in [[Electoon]] bridge levels, and whenever the player collects a [[Lum King]]. It would later be used at the end of the [[A Cloud of Darkness!|battle]] against [[Hades&#039; Hand]] and in the [[Creature]]s gallery in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cage&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 00:46&lt;br /&gt;
| Used in areas with [[cage]]s in the [[Desert of Dijiridoos]]; a portion of the track is only used in [https://www.youtube.com/watch?v=R8ujiCv2D5Y a trailer] for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Chest - Pursuit&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 00:58&lt;br /&gt;
| Used in [[Tricky Treasure]] chases.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Shooter - Kazoo&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 02:25&lt;br /&gt;
| Used in [[Shooting Me Softly]] and [[Don&#039;t Shoot the DJ]].&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Jungle World - Land&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 03:06&lt;br /&gt;
| Used in [[Jibberish Jungle]] levels.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Jungle World - Joyeuse Baston&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:16&lt;br /&gt;
| Used in [[Jibberish Jungle]] levels.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Jungle World - Funcky&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 03:12&lt;br /&gt;
| Used in [[Jibberish Jungle]] levels; the first part goes unused.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Jungle World - Boss Plant&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 03:11&lt;br /&gt;
| Used in the [[Poor Little Daisy|battle]] against [[Carnivora]], the [[Golly G. Golem|battle]] against the [[Golem]], and the [[The Mamma of All Nightmares|battle]] against [[Big Mama]]. A variation of this song plays in the [[Murray of the Deep|battle]] against [[Creveton]].&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Food World - Paradise&lt;br /&gt;
| Billy Martin&lt;br /&gt;
| 00:59&lt;br /&gt;
| Used in [[Gourmand Land]] levels.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Food World - Paradise - Chase&lt;br /&gt;
| Billy Martin&lt;br /&gt;
| 00:54&lt;br /&gt;
| Used in [[Gourmand Land]] levels.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Food World - Inferno&lt;br /&gt;
| Billy Martin&lt;br /&gt;
| 00:56&lt;br /&gt;
| Unused; meant to play in [[Gourmand Land]] levels.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Food World - Inferno - Mariachi&lt;br /&gt;
| Billy Martin&lt;br /&gt;
| 00:58&lt;br /&gt;
| Used in [[Gourmand Land]] levels.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Food World - Boss Food&lt;br /&gt;
| Billy Martin&lt;br /&gt;
| 01:04&lt;br /&gt;
| Used in the [[My Heartburn&#039;s for You|battle]] against [[El Stomacho]].&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Food World - Shooter&lt;br /&gt;
| Billy Martin&lt;br /&gt;
| 01:39&lt;br /&gt;
| Used in [[Shooting Me Softly]], [[Aim for the Eel!]], and [[You&#039;re on Fire!]].&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Music World - Classic&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 03:14&lt;br /&gt;
| Used in [[Desert of Dijiridoos]] levels.&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Music World - Ethnic&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:39&lt;br /&gt;
| Used in [[Hi-Ho Moskito!]] and [[Desert of Dijiridoos]] levels.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Ocean World - Glouglou&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 02:39&lt;br /&gt;
| Used in [[Sea of Serendipity]] levels. A variation of this song plays in the [[List of heroes and costumes in UbiArt games|Heroes gallery]] in &#039;&#039;[[Rayman Mini]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Ocean World - Speedy Glouglou&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:00&lt;br /&gt;
| Used in [[Sea of Serendipity]] levels.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Ocean World - Abyssal Glouglou&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 02:45&lt;br /&gt;
| Used in [[Sea of Serendipity]] levels.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Ocean World - Faery Glouglou&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:22&lt;br /&gt;
| Used in [[Sea of Serendipity]] levels.&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Ocean World - Thaiti&lt;br /&gt;
| Billy Martin&lt;br /&gt;
| 00:54&lt;br /&gt;
| Unused; meant to play in [[Sea of Serendipity]] levels. A variation of this song plays on the world map.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Ocean World - Thaiti On Fire&lt;br /&gt;
| Billy Martin&lt;br /&gt;
| 00:57&lt;br /&gt;
| Used in [[Port &#039;O Panic]]. A variation of this song played in an early version of the [[List of heroes and costumes in UbiArt games|Heroes gallery]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Ocean World - Pursuit&lt;br /&gt;
| Billy Martin&lt;br /&gt;
| 00:58&lt;br /&gt;
| Used in the [[Antitoon|Darktoon]] chase section of [[Port &#039;O Panic]]. It would later be used in [[The Neverending Pit]] [[Online Challenges|online challenge]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| Ocean World - Whistle Glouglou&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:55&lt;br /&gt;
| Used on the [[Sea of Serendipity]] map.&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Mountain World - Steampunk&lt;br /&gt;
| Billy Martin&lt;br /&gt;
| 00:57&lt;br /&gt;
| Used in [[Moody Clouds]] levels.&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| Mountain World - Tibet&lt;br /&gt;
| Billy Martin&lt;br /&gt;
| 00:54&lt;br /&gt;
| Used in [[Mystical Pique]] levels.&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| Mountain World - Boss Meca&lt;br /&gt;
| Billy Martin&lt;br /&gt;
| 01:48&lt;br /&gt;
| Used in the [[The Reveal|battles]] against [[Mecha Carnivora]] and the [[Mecha Mockingbird]], as well as the final section of [[Shoot for the Stars]].&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Land Of Dead World&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 03:49&lt;br /&gt;
| Used in [[Don&#039;t Trample the Flowers]].&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| Land Of Dead World - Boss Mama&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 00:44&lt;br /&gt;
| Used in the [[The Mamma of All Nightmares|battle]] against [[Big Mama]], before fighting her.&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Bonus Track - Boss Plant&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 01:51&lt;br /&gt;
| Unused; likely meant to play in an unused final battle, possibly against [[Mr Dark]] or the [[The Magician (Rayman Origins)|Magician]].&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| Bonus Track - Boss Bird&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 03:10&lt;br /&gt;
| An unused variation of the song that plays in the [[To Bubblize a Mocking Bird|battle]] against the [[Mockingbird]].&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Bonus Track - Glouglou Voices&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 00:36&lt;br /&gt;
| Unused; likely meant to play in [[Sea of Serendipity]] levels.&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| Bonus Track - Jungle - Joyeux Baston&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 03:56&lt;br /&gt;
| Unused; possibly meant to play in [[Jibberish Jungle]] levels.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| Bonus Track - Jungle World&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 03:56&lt;br /&gt;
| An unused, longer variation of a song that plays in the starting section of [[Swinging Caves]].&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Bonus Track - Music World&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 02:44&lt;br /&gt;
| Unused; meant to play in [[Desert of Dijiridoos]] levels. It would go on to be used in the [[Back to Origins]] gallery for [[Desert of Dijiridoos]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| Disco&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 00:58&lt;br /&gt;
| Used in the [[The Magician (Rayman Origins)|Magician]]&#039;s disco dance break in [[The Reveal]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins: Original Soundtrack]]&lt;br /&gt;
[[pl:Lista utworów z gry Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Soundtracks]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Category:Soundtracks&amp;diff=112502</id>
		<title>Category:Soundtracks</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Category:Soundtracks&amp;diff=112502"/>
		<updated>2026-04-25T17:00:13Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains soundtracks.&lt;br /&gt;
&lt;br /&gt;
[[fr:Catégorie:Bandes originales]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_scoring_system&amp;diff=112485</id>
		<title>Rayman 3 scoring system</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_scoring_system&amp;diff=112485"/>
		<updated>2026-04-22T18:31:28Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[Rayman 3]]&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]], players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new Hall of Fame was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
&lt;br /&gt;
==The combo mode==&lt;br /&gt;
===Basic mechanics===&lt;br /&gt;
As soon as points are scored the combo mode is activated. If the scoring continues while the combo mode is still active it is possible to increase the score considerably. Actually, the combo system is the key to reaching high scores in this game.&lt;br /&gt;
&lt;br /&gt;
First is a list of how long the various objects will keep the combo mode activated:&lt;br /&gt;
&lt;br /&gt;
[[Jewel]]s, [[Pigpot|piggybanks]], kickflips, [[meadowscrew]]s, [[Armaguiddon]]s, [[Hoodlum watercraft]]s, [[Black Lum]]s, [[Crown]]s, [[switch]]es, doors, [[Tribelle]]s and [[Matuvu]]s: 2 seconds.&lt;br /&gt;
&lt;br /&gt;
[[Hoodlum]]s, [[Muddibog]]s, [[Ninja Crab]]s and the last [[Podocrock]] in the group: 6 seconds.&lt;br /&gt;
&lt;br /&gt;
In order to keep the combo mode activated after an object from first group, it is necessary to the collect the next object before 2 seconds have passed. If an object from the second group is collected, the combo mode will stay activated for no less than 6 seconds. It is worth noticing when creating combos.&lt;br /&gt;
&lt;br /&gt;
The combo system is structured in the following way. The objects in a combo are gathered in groups of five and will be assigned combo points as follows:&lt;br /&gt;
&lt;br /&gt;
*Objects 1 – 5: Objects 2 – 5 will have their points added to the combo counter.&lt;br /&gt;
*Objects 6 – 10: These objects will have their points doubled and added to the combo counter.&lt;br /&gt;
*Objects 11 – 15: These objects will have their points tripled and added to the combo counter.&lt;br /&gt;
*Objects 16 – 20: These objects will have their points quadrupled and added to the combo counter.&lt;br /&gt;
*Objects: 21 – : These objects will have their points quintupled and added to the combo counter.&lt;br /&gt;
&lt;br /&gt;
In order to maximize the score under these rules it is a good strategy to save objects with high points as late in the combo as possible and start the combo with low points objects like [[Jewel|yellow gems]] for example.&lt;br /&gt;
&lt;br /&gt;
As an example consider a combo with five [[Jewel|yellow gems]], five [[Jewel|red gems]] and one [[Jewel|green gem]]. These objects can be combined in many ways, but let&#039;s try a few ones. Let y denote a [[Jewel|yellow gem]], r a [[Jewel|red gem]] and g a [[Jewel|green gem]]. One combo could look like this:&lt;br /&gt;
&lt;br /&gt;
*gyyyy | yrrrr | r&lt;br /&gt;
&lt;br /&gt;
According to the rules above the combo points are: 4·10 + 2·(10 + 4·30) + 3·30 = 390 points&lt;br /&gt;
&lt;br /&gt;
Another combo could be:&lt;br /&gt;
&lt;br /&gt;
*yyyyg | yrrrr | r&lt;br /&gt;
&lt;br /&gt;
This combo is worth: 3·10 + 1500 + 2·(10 + 4·30) + 3·30 = 1880 points&lt;br /&gt;
&lt;br /&gt;
A third option could be:&lt;br /&gt;
&lt;br /&gt;
*yyyyy | grrrr | r&lt;br /&gt;
&lt;br /&gt;
This combo is worth: 4·10 + 2·(1500 + 4·30) + 3·30 = 3370 points&lt;br /&gt;
&lt;br /&gt;
And one last option:&lt;br /&gt;
&lt;br /&gt;
*yyyyy | rrrrr | g&lt;br /&gt;
&lt;br /&gt;
This combo is worth: 4·10 + 2·5·30 + 3·1500 = 4840 points&lt;br /&gt;
&lt;br /&gt;
This example shows how important it is to let objects with high points come as late as possible in a combo. The difference between the highest and lowest combo is 4450 points. And if the combo was played with a [[Laser-Washing Powder|Power-up]], the difference would have been 8900 points.&lt;br /&gt;
&lt;br /&gt;
===The [[Jewel|green gem]] problem===&lt;br /&gt;
There is quirk in the game concerning the [[Jewel|green gem]] taken in combo with a [[Laser-Washing Powder|Power-up]]. If the [[Jewel|green gem]] is object number 16 or higher it won&#039;t count in said combo. According to the rules above it should give 12.000 points in combo or even 15.000 points if it were object number 21 or higher in the combo. The reason for not allowing 12.000 or 15.000 combo points for the [[Jewel|green gem]] is probably that it thus would be too easy to reach the maximum score in the levels concerned.&lt;br /&gt;
&lt;br /&gt;
However, there are at most three places where this is a problem. One place is famously the secret room in [[The Summit Beyond the Clouds|SBTC]] part 2. Be careful to include the [[Jewel|green gem]] in this combo as object number 11 – 15, otherwise it won&#039;t count.&lt;br /&gt;
&lt;br /&gt;
The other two places are in [[The Longest Shortcut|LS]] part 1, the secret room combo and in [[The Desert of the Knaaren|DOTK]] part 7 the [[Jewel|green gems]] combo.&lt;br /&gt;
&lt;br /&gt;
Note: The problem doesn&#039;t arise when not using a [[Laser-Washing Powder|Power-up]].&lt;br /&gt;
&lt;br /&gt;
===How to pass 100.000 points===&lt;br /&gt;
It is not possible to keep scoring when you reach 100.000 points, the counter simply stops and no more points are added to the counter. If one tries to keep scoring this way, the result is always lower than 100.000 points.&lt;br /&gt;
&lt;br /&gt;
However, there is a way to pass this scoring limit and the secret lies in the fact that combo points are still added to the counter provided you have stopped scoring before you reach 100.000 points. The way to get the most out of your scoring would therefore be to land on exactly 99.999 points before the combo points are added.&lt;br /&gt;
&lt;br /&gt;
Here is an example that shows how to use this. We can look at the previous example with five [[Jewel|yellow gems]], five [[Jewel|red gems]] and one [[Jewel|green gem]]. We use the following combo, which was worth 4840 points:&lt;br /&gt;
&lt;br /&gt;
*yyyyy | rrrrr | g&lt;br /&gt;
&lt;br /&gt;
We now calculate the sum of the points from the [[Jewel|gems]]: 5·10 + 5·30 + 1500 = 1700 points.&lt;br /&gt;
&lt;br /&gt;
Let us suppose you have a good score and you want to find out how many points you must have before you play this combo. In order to get the most out of this combo, you have to have this amount of points before you start playing this combo:&lt;br /&gt;
&lt;br /&gt;
99.999 – 1700 = 98.299 points&lt;br /&gt;
&lt;br /&gt;
When you have finished the combo the counter will show 99.999 points. This allows your combo points of 4840 points to be added to the counter and you final score will be:&lt;br /&gt;
&lt;br /&gt;
99.999 + 4840 = 104.839 points&lt;br /&gt;
&lt;br /&gt;
===The bonus point issue===&lt;br /&gt;
This section deals with the situation where bonus points can be used to pass the scoring limit. It is only relevant in [[Clearleaf Forest|CF]] part 4, but the calculations will nevertheless be done in full here.&lt;br /&gt;
&lt;br /&gt;
It turns out that bonus points that comes from killing a, say, [[Hoodmonger|Hoodblaster]] with one hit are added to the counter regardless of the score. In order to clarify this, suppose you have 99.899 points and you kill a [[Hoodmonger|Hoodblaster]] with one hit. Then you get a 30 points bonus on top of the 100 points from the [[Hoodmonger|Hoodblaster]] itself. You score with therefore be: 99.899 + 100 + 30 = 100.029 points. If you have more than 99.899 points when you kill the [[Hoodmonger|Hoodblaster]] you will not get any points at all because you have passed the scoring limit of 99.999 points.&lt;br /&gt;
&lt;br /&gt;
Now for the calculations of the maximum score [[Clearleaf Forest|CF]]. The maximum score in this level is achieved through the combo where [[Rayman]], wearing the [[Master Kaag|Hoodstomper]] (boss) outfit, steps on three [[Slapdash]]es and 27 [[Hoodmonger Soldier]]s. Each [[Hoodmonger Soldier]] is worth 100 points plus 30 bonus points. Again scoring must stop on 99.999 points before combo points are added. We must first calculate the sum of the points from each of the [[Slapdash]]es and [[Hoodmonger Soldier]]s: 3·30 + 27·130 = 3600 points.&lt;br /&gt;
&lt;br /&gt;
Now we calculate: 99.999 – 3600 = 96.399 points.&lt;br /&gt;
&lt;br /&gt;
But since the 30 bonus points from the last [[Hoodmonger Soldier]] (no. 27) are added to the counter, the actual score before you play this combo should be:&lt;br /&gt;
&lt;br /&gt;
96.399 + 30 = 96.429 points.&lt;br /&gt;
&lt;br /&gt;
As for the combo points, this can be calculated as follows. Let S denote a [[Slapdash]] and H a [[Hoodmonger Soldier]]. The combo can look like this:&lt;br /&gt;
&lt;br /&gt;
*SSSHH | HHHHH | HHHHH | HHHHH | HHHHHHHHHH&lt;br /&gt;
&lt;br /&gt;
The value of this combo is: 2·30 + 2·100 + 2·5·100 + 3·5·100 + 4·5·100 + 5·10·100 = 7760&lt;br /&gt;
&lt;br /&gt;
The total score will be: 99.999 + 7760 + 30 = 107.789 points.&lt;br /&gt;
&lt;br /&gt;
===The [[Jewel|green gem]] issue===&lt;br /&gt;
This section deals with another maximum score situation, this time in [[The Land of the Livid Dead (Rayman 3)|TLOTLD]].&lt;br /&gt;
&lt;br /&gt;
It turns out that there is an unexpected issue when passing the scoring limit of 100.000 points when the [[Jewel|green gem]] is taken with a [[Laser-Washing Powder|Power-up]]. This issue can be illustrated by using the well-known example:&lt;br /&gt;
&lt;br /&gt;
*yyyyy | rrrrr | g&lt;br /&gt;
&lt;br /&gt;
This time we play the combo with a [[Laser-Washing Powder|Power-up]]. We use the previous calculations concerning this combo to get&lt;br /&gt;
&lt;br /&gt;
The sum of points: 2·1700 = 3400 points&lt;br /&gt;
&lt;br /&gt;
The combo points: 2·4840 = 9680 points&lt;br /&gt;
&lt;br /&gt;
Using the original rules, we would get:&lt;br /&gt;
&lt;br /&gt;
Points needed before the combo: 99.999 – 3400 = 96.599 points&lt;br /&gt;
&lt;br /&gt;
Total score: 99.999 + 9680 = 109.679 points.&lt;br /&gt;
&lt;br /&gt;
However, it turns out that the [[Jewel|green gem]] only counts for 1500 points in relation to the scoring limit, even though it is taken with a [[Laser-Washing Powder|Power-up]]. The remaining 1500 points are carried over the limit in much the same way as the bonus points in the previous section. Therefore, the following corrections to the above calculations are necessary:&lt;br /&gt;
&lt;br /&gt;
Points needed before the combo: 99.999 – 3400 + 1500 = 98.099 points&lt;br /&gt;
&lt;br /&gt;
Total score: 99.999 + 9680 + 1500 = 111.179 points.&lt;br /&gt;
&lt;br /&gt;
Note: This is the only level where the maximum scored is reached through [[Jewel|gems]] taken with a [[Laser-Washing Powder|Power-up]]. So these special calculations are not needed elsewhere.&lt;br /&gt;
&lt;br /&gt;
I will finish this section by doing the actual calculations for part 5 in [[The Land of the Livid Dead (Rayman 3)|TLOTLD]].&lt;br /&gt;
&lt;br /&gt;
The combo used is the following and the [[Laser-Washing Powder|Power-up]] is the [[Shock Rocket]]:&lt;br /&gt;
&lt;br /&gt;
*HHHHH | yyrrr | rgrg&lt;br /&gt;
&lt;br /&gt;
The sum of the points: 5·260 + 2·20 + 5·60 + 2·3000 = 7640 points&lt;br /&gt;
&lt;br /&gt;
The value of the combo: 4·200 + 2·(2·20 + 3·60) + 3·(2·60 + 2·3000) = 19.600 points&lt;br /&gt;
&lt;br /&gt;
Now we can finally do the calculations keeping in mind we must add 1500 points as above:&lt;br /&gt;
&lt;br /&gt;
Points needed before the combo: 99.999 – 7640 + 1500 = 93.859 points&lt;br /&gt;
&lt;br /&gt;
Total score: 99.999 + 19.600 + 1500 = 121.099 points&lt;br /&gt;
&lt;br /&gt;
This is the maximum score for [[The Land of the Livid Dead (Rayman 3)|TLOTLD]].&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
&#039;&#039;[[Rayman 3]]&#039;&#039; scoring makes extensive use of [[List of glitches in Rayman 3|the glitches present in the game]].&lt;br /&gt;
&lt;br /&gt;
==Solutions==&lt;br /&gt;
When playing the game there are certain tricks or glitches that can be used to increase the score. Here follows a list of tricks and glitches. Details and videos are found in the walkthroughs.&lt;br /&gt;
&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
&lt;br /&gt;
{{Main|Solution of the Fairy Council}}&lt;br /&gt;
&lt;br /&gt;
*Part 2. The Turtle Trick allows you to return to the first area with hands available.&lt;br /&gt;
*Part 3. The Lift Trick allows you to use the lift and jump/helicopter to the [[Hoodmonger|Hoodblaster]] platform.&lt;br /&gt;
&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
&lt;br /&gt;
{{Main|Solution of Clearleaf Forest}}&lt;br /&gt;
&lt;br /&gt;
*Part 2. The [[Pigpot|Piggybank]] Trick allows you to either jump from one [[Pigpot|Piggybank]] directly to the upper level, or to roll from one [[Pigpot|Piggybank]] into another to be launched high enough to reach the upper level.&lt;br /&gt;
&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
&lt;br /&gt;
{{Main|Solution of the Bog of Murk}}&lt;br /&gt;
&lt;br /&gt;
*Part 3. Wait until the [[Hoodmonger|Hoodblaster]] survives and play the part from there.&lt;br /&gt;
*Part 5. The [[Razoff]] Glitch. This glitch allows you to hit [[Razoff]] two or three times for up to 9000 extra points.&lt;br /&gt;
*Part 6. It is possible to make [[Razoff]] stay on the ball while hitting him up to five times. This strategy allows an extra 10.000 points in this part.&lt;br /&gt;
&lt;br /&gt;
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
&lt;br /&gt;
{{Main|Solution of the Land of the Livid Dead}}&lt;br /&gt;
&lt;br /&gt;
* Part 2: In the Xbox version, [[Rayman]] can jump the [[balloon]]s and get the [[Vortex]].&lt;br /&gt;
&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
&lt;br /&gt;
{{Main|Solution of the Desert of the Knaaren}}&lt;br /&gt;
&lt;br /&gt;
*Part 1. Passing the [[Knaaren]] with the [[Lockjaw]]. This little trick gives an extra 4500 – 5000 points.&lt;br /&gt;
*Part 7. The [[Black Lum]]s Glitch is a great help in the [[Stumbleboom]] – [[Hoodstormer]] Combo. The glitch works like this: When [[Black Lum]]s fly away high in the air, usually from [[Hoodstormer]]s; they can be converted into many [[Red Lum]]s and thus increase the score. This glitch doesn&#039;t work for PC-players.&lt;br /&gt;
*Part 7. After hitting the [[Hoodoo]] three times, one can quickly hit the [[Spinneroo|Hoodlock]] and penetrate his shield with the [[Lockjaw]]. Push him back in order to pass him for a big combo.&lt;br /&gt;
&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
&lt;br /&gt;
{{Main|Solution of the Longest Shortcut}}&lt;br /&gt;
&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
&lt;br /&gt;
{{Main|Solution of the Summit Beyond the Clouds}}&lt;br /&gt;
&lt;br /&gt;
*Part 1. It is possible to enter the upper deck with the [[Lockjaw]] by using the Launching Glitch. This helps out getting the green gem for 9000 combo points.&lt;br /&gt;
*Part 2: The beginning trick help you to get the second [[Spinneroo|Hoodlock]] with the [[Lockjaw]]&lt;br /&gt;
*Part 3. The Launching Glitch for the [[Funkyboard|Snowboard]] allows the [[Jewel|green gem]] to be taken for 7500 combo points.&lt;br /&gt;
&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
&lt;br /&gt;
{{Main|Solution of the Hoodlum Headquarters}}&lt;br /&gt;
&lt;br /&gt;
*Part 2. The [[Black Lum|Lums]] Glitch can be used in the first room to get a good score. Make sure the [[Hoodmonger|Hoodblasters]] are high in the air when you kill them. This doesn&#039;t work for PC-players.&lt;br /&gt;
&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
&lt;br /&gt;
{{Main|Solution of the Tower of the Leptys}}&lt;br /&gt;
&lt;br /&gt;
*Part 1. Go to the room with the [[Jewel|yellow gems]] and collect at least twenty before re-entering the area with the [[Hoodlum]]s. This allows for one of the biggest combos in the game.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
While [[Ubisoft|the developers]] thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 918,395 points.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]], &#039;&#039;Rayman 3&#039;&#039; Hall of Fame, https://raymanpc.com/hall-of-fame&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hall of Fame]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=4986 &#039;&#039;Rayman 3&#039;&#039; scores topic at Pirate-Community]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Système de score de Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ray_Breakout&amp;diff=112446</id>
		<title>Ray Breakout</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ray_Breakout&amp;diff=112446"/>
		<updated>2026-04-19T07:11:16Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Ray Breakout&#039;&#039;&#039;&#039;&#039; is a hidden minigame which can be played only in the [[Rayman (Atari Jaguar)|Atari Jaguar]], PC and [[Rayman Classic|mobile]] versions of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The minigame is essentially a &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039;-themed version of the Atari-developed arcade game &#039;&#039;Breakout&#039;&#039;, replacing the paddle with [[Rayman]] and replacing the bricks with [[plum]]s.&lt;br /&gt;
&lt;br /&gt;
==Accessing the minigame==&lt;br /&gt;
===Atari Jaguar version===&lt;br /&gt;
In [[Rayman (Atari Jaguar)|the Atari Jaguar version]] of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Ray Breakout&#039;&#039; is unlocked by entering the code 1364 during the introductory animation in which [[Rayman]] is seen chasing his various body parts and assembling himself. The code is given after the player has beaten [[Mr Dark]], at the end of the credits. However, the code is also hidden in the main game in the third part of [[Anguish Lagoon]]. While [[Rayman]] rides [[Bzzit]], the friendly [[giant mosquito]], four clusters of [[Ting]]s in the shape of the numbers &#039;1&#039;, &#039;3&#039;, &#039;6&#039; and &#039;4&#039; are passed, giving the player a hint as to how the minigame is accessed. These [[Ting]] clusters are only present in [[Rayman (Atari Jaguar)|the Atari Jaguar version]].&lt;br /&gt;
&lt;br /&gt;
===PC version===&lt;br /&gt;
In the PC version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Ray Breakout&#039;&#039; is accessed by inputting a specific [[List of cheats in Rayman 1#In-map codes|cheat code]] on the map screen. The cheat code varies, depending on the version, and on whether the player has defeated [[Mr Dark]] or not.&lt;br /&gt;
&lt;br /&gt;
===[[Rayman Classic|Mobile version]]===&lt;br /&gt;
In [[Rayman Classic|the iOS and Android versions]] of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Ray Breakout&#039;&#039; is unlocked once all levels have been completed, including [[Mr Dark&#039;s Dare]]. It can be accessed from the map screen by tapping on the new button featuring [[the Magician]]&#039;s hat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Classic Breakout on map.PNG|The &#039;&#039;Ray Breakout&#039;&#039; on the map in [[Rayman Classic|the mobile version of &#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Atari Jaguar version===&lt;br /&gt;
In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], at the beginning of &#039;&#039;Ray Breakout&#039;&#039;, the player finds [[Rayman]] doing a handstand (an ability which he had in [[Rayman (early production)|early versions of the game]]) on a pink, square-shaped platform that is floating in a dark area. The minigame is themed around the character of [[the Magician]], with his theme playing throughout the minigame. The floor of the platform is decorated with yellow moons and stars, and its walls are decorated with yellow stars as well as images of [[the Magician]]&#039;s hat and baton. A large image of [[the Magician]]&#039;s hat, set in front of a large pink star and surrounded by four orbiting spheres, is also the only visible part of the otherwise black background.&lt;br /&gt;
&lt;br /&gt;
With his feet, [[Rayman]] is balancing a white ball which, like the yellow buoys in the game&#039;s [[Eat at Joe&#039;s]] level, bears the name of [[Joe|Joe the Extra-Terrestrial]], while a number of identical balls to the right of the screen indicate how many tries [[Rayman]] has left. A formation of [[plum]]s of various colours – red, purple and orange, the same colours as [[prickly fruit]]s – is floating at the top of the screen. These [[plum]]s all have the standard green leaves. When the player presses the &#039;jump&#039; button, [[Rayman]] kicks the ball, setting it in motion; after this point, the gameplay is almost exactly like that of the original &#039;&#039;Breakout&#039;&#039; game, but with a &#039;&#039;Rayman&#039;&#039; theme. When the ball hits a red [[plum]], it changes to a purple [[plum]]; when the ball hits a purple [[plum]], it changes to an orange [[plum]]; when the ball hits an orange [[plum]], the orange [[plum]] disappears. The goal of the minigame is to get rid of all the [[plum]]s.&lt;br /&gt;
&lt;br /&gt;
The player moves [[Rayman]] from left to right. He acts as a ‘paddle’ – if he misses the ball and it reaches the floor, it is lost, and [[Rayman]] must use one of his spares. [[Rayman]] gives the ball a hard kick whenever it comes to his feet. If [[Rayman]] is within a short distance of the ricocheting ball, he will automatically lunge for it in an attempt to stop it from reaching the ground; this cannot be controlled by the player, and has the drawback of temporarily pausing [[Rayman]]&#039;s movement as he recovers. Occasionally, a [[plum]] will start flashing with vibrant colours for a few seconds; if [[Rayman]] manages to hit a flashing [[plum]] with the ball, it vanishes and releases a [[Ting]], which descends slowly to the ground. If [[Rayman]] manages to catch the [[Ting]], he will gain a spare ball (although the maximum number of spare balls which can be seen on the right of the screen is three, it is possible to have an even higher number; however, additional spares will be invisible). When [[Rayman]] causes all of the [[plum]]s to disappear, the next stage begins. There are nine different stages of progressively increasing complexity and difficulty; once they are all complete, the previous stages are replayed randomly – it is not known if they ever end. If the player loses all their tries, the message &amp;quot;You lose&amp;quot; is displayed, and they must restart the entire minigame from the very beginning of the first stage.&lt;br /&gt;
&lt;br /&gt;
As [[Rayman]] reaches more and more advanced stages, new types of [[plum]] appear. There are green [[plum]]s with grey leaves, which cannot be vanished (and thus do not need to be vanished in order to finish the stage); [[Rayman]]&#039;s ball simply bounces off green [[plum]]s without affecting them. They serve mainly as obstacles to the goal of vanishing the red, purple and orange [[plum]]s. There are also blue [[plum]]s with pink leaves; these are similar to the green [[plum]]s, in that they cannot be vanished, except that they are much bouncier, causing [[Rayman]]&#039;s ball to speed up whenever it hits one of them. Finally, there are pinkish-orange [[plum]]s with brownish-red leaves, which also cannot be vanished; in the stages where these [[plum]]s appear, the entire formation of [[plum]]s slowly descends towards [[Rayman]], and hitting this special [[plum]] causes all the [[plum]]s to temporarily reverse their descent. All three of these special types of [[plum]]s flash when hit with the ball.&lt;br /&gt;
&lt;br /&gt;
If the player manages to complete the entire minigame, they are granted infinite [[continue]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Breakout minigame Jaguar 1.png|The first screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 2.png|The second screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 3.png|The third screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 4.png|The fourth screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 5.png|The fifth screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 6.png|The sixth screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 7.png|The seventh screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 8.png|The eighth screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 9.png|The ninth screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===PC version / [[Rayman Classic|Mobile]]===&lt;br /&gt;
Compared to [[Rayman (Atari Jaguar)|the Atari Jaguar version]], &#039;&#039;Ray Breakout&#039;&#039;&#039;s scenery is of slightly higher quality, and the chip-generated rendition of [[the Magician]]&#039;s music is replaced with the CD-quality version. In the bottom-left corner of the screen, there is now a counter telling the player how many vanishable [[plum]]s remain in the current stage. The special [[plum]]s are recoloured in this version – all [[plum]]s now have green leaves; the pinkish-orange [[plum]]s are now grey; the orange [[plum]]s appear more yellow in this version, due to slight palette differences. The special [[plum]]s play unique sound effects when hit, but do not flash.&lt;br /&gt;
&lt;br /&gt;
There are also differences in gameplay mechanics. [[Rayman]] decelerates much slower, and hitting a [[plum]] that is too close will cause the ball to fall through his feet; executing a quick lateral motion at this point may cause [[Rayman]] to lunge and save the ball. The green [[plum]]s grow darker and eventually vanish if the ball hits them enough times; however, it is not required to do so to complete the level. Flashing [[plum]]s are now more common – there is almost always a flashing [[plum]] in this version. Because flashing [[plum]]s disappear immediately when hit, regardless of their normal color (red, purple, yellow), focusing on flashing [[plum]]s allows levels to be completed faster. However, [[Ting]]s released by them no longer replenish the player&#039;s spare balls, instead merely adding to [[Rayman]]&#039;s normal [[Ting]] count. In certain levels (seemingly at random), instead of [[Ting]]s, flashing [[plum]]s release [[Golden Fist]]s, [[Speed Fist]]s and [[Big Power]]s.&lt;br /&gt;
&lt;br /&gt;
There are seven stages in the PC version, but two of them use exactly the same layout, except that the entire structure is shifted very slightly sideways. Five of the six level variants have corresponding levels in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]; the last layout is unique. The starting level varies every time the game is played, but after that, the stages progress in the same (circular) order. [[Rayman]] announces ‘Yo, dude!’ every time a stage is completed. If all seven are completed, [[Rayman]] exclaims ‘Yeah!’, and the message ‘Great’ is displayed. If the player runs out of balls, or hits Escape to quit the game, the message ‘See you soon’ is displayed, while the sound effect for the [[Hunter]]&#039;s laugh is played. Regardless of whether the game is completed, or ended prematurely, the player is returned to the map of [[the valley]], and no other bonuses are granted, except whatever [[Ting]]s or [[:Category:Power-ups|Power-ups]] [[Rayman]] has collected along the way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Breakout minigame PC 1.png|The first screen variant from the &#039;&#039;Breakout&#039;&#039; minigame in the PC version&lt;br /&gt;
Breakout minigame PC 2.png|The second screen variant from the &#039;&#039;Breakout&#039;&#039; minigame in the PC version&lt;br /&gt;
Breakout minigame PC 3.png|The third screen variant from the &#039;&#039;Breakout&#039;&#039; minigame in the PC version&lt;br /&gt;
Breakout minigame PC 4.png|The fourth screen variant from the &#039;&#039;Breakout&#039;&#039; minigame in the PC version&lt;br /&gt;
Breakout minigame PC 5.png|The fifth screen variant from the &#039;&#039;Breakout&#039;&#039; minigame in the PC version - it appears in two levels&lt;br /&gt;
Breakout minigame PC 6.png|The sixth screen variant from the &#039;&#039;Breakout&#039;&#039; minigame in the PC version - it is unique to this platform&lt;br /&gt;
PC Breakout Animation.gif|The Breakout screens, as seen in animation form from the game files - the order of the frames matches the stage progression&lt;br /&gt;
PC Breakout Completed Spanish.png|The &#039;&#039;Breakout&#039;&#039; minigame is completed in the Spanish PC version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ray Breakout Classic Completed.png|320px|thumb|right|class=sprite|The minigame being completed in [[Rayman Classic|the mobile version]] with touch controls]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Classic|the mobile version]], &#039;&#039;Ray Breakout&#039;&#039; is the same as in the PC version. There is, however, a bug that makes it impossible to move before releasing the ball when not using a controller. This makes the mini-game a lot harder to beat, as the player may be forced to release the ball under a [[plum]], having it bounce right down. Completing the minigame will, like the PC version, take the player back to the world map.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In [[Rayman (Nintendo DSi)|the DSiWare version]], the &#039;&#039;Ray Breakout&#039;&#039; minigame level exists in the files with all of its objects intact, but it cannot be accessed through normal means. Accessing it by hacking the game shows that the scripts to start the minigame were either disabled or never ported over from PC, resulting in the level playing as a normal level. The background is also not included in the game, resulting in it appearing glitched out.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=xUg9QxA4Cm8 &#039;&#039;Breakout&#039;&#039; minigame playthrough at YouTube (PC)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=J8oTIW7t7Yk &#039;&#039;Breakout&#039;&#039; minigame playthrough at YouTube (Atari Jaguar)]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Breakout_clone Other &#039;&#039;Breakout&#039;&#039; clones at Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ray Breakout]]&lt;br /&gt;
[[pl:Minigra Breakout]]&lt;br /&gt;
[[zh:雷曼打砖块]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Category:Minigames_from_Rayman_1&amp;diff=112411</id>
		<title>Category:Minigames from Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Category:Minigames_from_Rayman_1&amp;diff=112411"/>
		<updated>2026-04-09T17:24:34Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the minigames which can be played in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Rayman Junior|its educational spin-offs]] and [[Rayman (Game Boy Color)|handheld adaptations]], and the various &#039;&#039;[[Rayman Designer|Designer]]&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
[[fr:Catégorie:Mini-jeux de Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(cancelled_prototype)&amp;diff=112188</id>
		<title>Rayman (cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(cancelled_prototype)&amp;diff=112188"/>
		<updated>2026-03-28T04:16:26Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the cancelled SNES build of the game. For the early production of the final game, see [[Rayman (early production)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Jimmy.jpg|thumb|320px|right|A section from a preview booklet for [[Rayman (Atari Jaguar)|the Atari Jaguar version]] describing the earliest known plot from the SNES version about Jimmy becoming [[Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
Before being developed for the Atari Jaguar, Sony PlayStation, Sega Saturn, and PC, [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] began as a project for the Super Nintendo Entertainment System. Information regarding this early iteration of the game was unveiled through various materials, including a &#039;&#039;Pix &#039;N Love&#039;&#039; article, scans from &#039;&#039;[[The Bible of Game Design]]&#039;&#039; in the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, and from [[Michel Ancel]] himself, who also shared an [[Rayman (cancelled prototype)#Dumped ROM|early ROM of the prototype]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
At the beginning of its development, [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] had a very different plot. This prototype version followed Jimmy, a boy who created a world on his computer called Hereitscool. When Hereitscool becomes infected with a virus, Jimmy enters his virtual world and takes on the persona of [[Rayman]] in order to defeat the virus.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Pix &#039;N Love&#039;&#039; article==&lt;br /&gt;
[[File:Rayman-snes.jpg|thumb|500px|right|An extract from &#039;&#039;Pix’N Love&#039;&#039;&#039;s article about the cancelled SNES version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], featuring three screenshots.]]&lt;br /&gt;
&lt;br /&gt;
On the 4th of July 2010, French retro-gaming magazine &#039;&#039;Pix’N Love&#039;&#039; revealed that, at the very beginning of its development, [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was intended to be released for the Super Nintendo Entertainment System. The magazine also contained an interview with [[Rayman]] creator [[Michel Ancel]] on the subject. This version of the game featured a two-player co-operative mode, in which one player controlled [[Rayman]] and the other player controlled what appears to be a female version of [[Rayman]], not dissimilar from the girlfriend character [[Simohne]] once planned to appear in &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Rayman Raving Rabbids]]&#039;&#039;. [[Rayman]]&#039;s body is red rather than the purple used in [[Rayman 1|the final game]], and the girl&#039;s body is blue. Both characters look considerably bulkier than [[Rayman]]&#039;s final appearance. Three screenshots of the prototype (visible to the right) are currently available, and they show early versions of [[the Dream Forest]] and [[the Caves of Skops]]. One image shows the heroes battling against an early version of [[Mr Skops]]. There are glimpses of what appear to be early versions of [[Antitoon]]s, [[plum]]s, [[flying ring]]s, [[Ting]]s, [[mushroom]]s, [[Big Power]]s and the [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
One of the screenshots shows a heads-up display which is completely different from the one used in [[Rayman 1|the final game]] or either of [[Rayman (early production)|the Atari Jaguar prototypes]]. This display shows both characters&#039; heads, each with their own ‘Shield’ and ‘Power’ status indicated by bars. [[Rayman]]&#039;s section of the display shows a picture of a pink crystal with the name ‘[[Mr Skops|Skops]]’ above it, and the girl&#039;s section of the display shows a question mark where the crystal can be displayed. The ‘Shield’ bar appears to indicate the characters&#039; health, but the function of the ‘Power’ bar and the crystals remains unknown.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman-1-SNES-3.jpg|thumb|320px|A photograph of a previously unseen environment from the SNES version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
With the advent of more powerful, optical disc-based games systems, the SNES version of &#039;&#039;Rayman&#039;&#039;, though nearing completion, was cancelled. The game was reworked for the newer platforms, and became the &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; which is known today.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;The Bible of Game Design&#039;&#039;==&lt;br /&gt;
The book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, published in October 2014, features scans of 11 pages from &#039;&#039;[[The Bible of Game Design]]&#039;&#039;, a book written by [[Michel Ancel]] and [[Frédéric Houde]] to present the project to [[Ubisoft]].&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 2 - Rayman, un projet humain et technique&amp;lt;/ref&amp;gt; The book in its entirety was later featured in the  &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039; collection, containing general information about the game, its level design, and numerous artworks.&lt;br /&gt;
&lt;br /&gt;
This design document, under the section &amp;quot;descriptif du personnage&amp;quot; (character description), reveals [[Rayman]]&#039;s original backstory as an electronic character created by a Professor Hendrix for his nephew, Jim, who travels through &amp;quot;virtual worlds&amp;quot;. It lists his abilities, which include controlling objects from a distance with his fist, piloting flying engines, changing size, [[hanging]], and crawling. A significant weakness is noted: his electronic nature prevents him from diving into water. The document also details the game&#039;s item system, separating &amp;quot;energy capsules&amp;quot; for health recovery (allowing him to withstand falls, fire, lasers, and other hazards) from &amp;quot;power capsules&amp;quot; used to augment his fist and gain special powers. These powers include the &amp;quot;magic fist&amp;quot; (a basic power to destroy walls), invisibility, the &amp;quot;energy ball&amp;quot; (a bouncing projectile), the &amp;quot;shield&amp;quot; (three rotating spheres protecting him), and the &amp;quot;Raydance&amp;quot; (a move to paralyze enemies). The text concludes by describing the planned heads-up display, which would feature gauges for energy and power, icons for available powers, and an additional gauge for &amp;quot;important monsters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| text = CHARACTER DESCRIPTION&lt;br /&gt;
&lt;br /&gt;
RAYMAN is an electronic character created by professor HENDRIX for his nephew JIM. He travels through virtual worlds and has exceptional powers. He can control objects at a distance with his fist, pilot flying engines, change size, hang and crawl under platforms, and so on. He also has special powers with surprising effects. Despite these qualities, Rayman&#039;s electronic nature does not permit him to dive into water.&lt;br /&gt;
&lt;br /&gt;
To recover he uses &#039;&#039;&#039;energy capsules&#039;&#039;&#039;. He can then withstand harder hits, for example:&lt;br /&gt;
* A fall from more than 8 times his size&lt;br /&gt;
* Contact with strong electric charges&lt;br /&gt;
* Contact with fire&lt;br /&gt;
* Being crushed&lt;br /&gt;
* Lasers, bombs, rocks, punches...&lt;br /&gt;
&lt;br /&gt;
Thanks to &#039;&#039;&#039;power capsules&#039;&#039;&#039;, RAYMAN can augment the power of his fist and acquire special powers.&lt;br /&gt;
* The magic fist: the basic power, it allows you to destroy certain walls. It stacks with other powers.&lt;br /&gt;
* Invisibility: RAYMAN is invisible; he does not fear enemies.&lt;br /&gt;
* The Energy Ball: A sphere that bounces off the scenery and destroys enemies.&lt;br /&gt;
* The shield: Three spheres circle around RAYMAN and destroy his adversaries.&lt;br /&gt;
* The RAYDANCE: A dance that paralyzes his enemies.&lt;br /&gt;
&lt;br /&gt;
RAYMAN&#039;s energy and power are represented with gauges. The available power and the selected object are represented by icons. For important monsters, an additional gauge is displayed on the right of the screen.&lt;br /&gt;
| sign = [[Michel Ancel]] and [[Frédéric Houde]]&lt;br /&gt;
| source = &#039;&#039;[[The Bible of Game Design]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The book also details the project&#039;s work calendar, which lays out a 58-week development schedule, and another section describes the &amp;quot;repartition room&amp;quot;, a half-sphere-shaped hub world with six gates that provide access to each of the game&#039;s sectors: control, music, energy, image, memory and synchronization. Drawings from the book show that the music sector is already very similar to [[Band Land]], featuring numerous musical instruments and enemies present in [[Rayman 1|the final game]] such as [[mad drummer]]s, [[moth]]s and [[cymbals]]. The synchronization sector, which is described as &amp;quot;controlled by the virus&amp;quot;, corresponds to [[Candy Château]], described in the work calendar as &amp;quot;the virus&#039;s lair: cake, circus and flipper&amp;quot;; a drawing of its level design also shows an environment very similar to that of the final game. The image sector is likely [[Picture City]], but the scans contain no additional details about it. The book also mentions a &amp;quot;world of charms&amp;quot; and &amp;quot;Mandibulax&amp;quot;, likely a boss enemy.&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| text = WORK CALENDAR&lt;br /&gt;
&lt;br /&gt;
5 weeks: Getting used to the SNES + preparation of utilities&lt;br /&gt;
* Creation of the map editor&lt;br /&gt;
* Creation of the sprite editor&lt;br /&gt;
* Creation of the KERNEL 65816 SNES&lt;br /&gt;
* Study of the SNES characteristics (65816, Scrolls, Sprites, Interrupts...)&lt;br /&gt;
&lt;br /&gt;
3 weeks: Creation of the RAYMAN character functions&lt;br /&gt;
* Character movement&lt;br /&gt;
* Animation&lt;br /&gt;
* Creation of following Rayman in an environment&lt;br /&gt;
&lt;br /&gt;
2 weeks: Putting Rayman in a scrolling environment, with collision detection for jumps&lt;br /&gt;
&lt;br /&gt;
RAYMAN IS THEN CAPABLE OF MOVING CORRECTLY IN AN ENVIRONMENT&lt;br /&gt;
&lt;br /&gt;
3 weeks: Creation of step 1 (Getting used to everything + diverse)&lt;br /&gt;
&lt;br /&gt;
3 weeks: Creation of step 2 (Capture + scooter)&lt;br /&gt;
&lt;br /&gt;
7 weeks: Creation of step 3 (The world of charms)&lt;br /&gt;
&lt;br /&gt;
5 weeks: Creation of step 4 (Disguise + combat + recovery zone + combat Virus 1)&lt;br /&gt;
&lt;br /&gt;
4 weeks: Creation of step 5 (Sector IMAGE)&lt;br /&gt;
&lt;br /&gt;
6 weeks: Creation of step 6 (Sector MUSIC)&lt;br /&gt;
&lt;br /&gt;
5 weeks: Creation of step 7 (Sector ENERGY)&lt;br /&gt;
&lt;br /&gt;
3 weeks: Creation of step 8 (Mandibulax)&lt;br /&gt;
&lt;br /&gt;
6 weeks: Creation of step 9 (The virus&#039;s lair: Cake, circus and flipper)&lt;br /&gt;
&lt;br /&gt;
3 weeks: Creation of step 10 (Virus end)&lt;br /&gt;
&lt;br /&gt;
3 weeks: Creation of the intro and ending of the game&lt;br /&gt;
&lt;br /&gt;
That makes a total of 58 weeks of development.&lt;br /&gt;
| sign = [[Michel Ancel]] and [[Frédéric Houde]]&lt;br /&gt;
| source = &#039;&#039;[[The Bible of Game Design]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| text = SCENE 4&lt;br /&gt;
&lt;br /&gt;
NAME: THE REPARTITION ROOM&lt;br /&gt;
&lt;br /&gt;
DESCRIPTION: A large room in the shape of a half-sphere in which there are 6 gates, with 6 symbols below them. The symbol for each accessible gate is a luminous relief, contrary to the closed gates. At this stage of the game 2 gates are accessible: the gate to the control sector (where we came from) and the gate to the synchro sector. But it seems the gate to memory sector is completely destroyed.&lt;br /&gt;
&lt;br /&gt;
SEQUENCE OF EVENTS:&lt;br /&gt;
* 1_AC: Gate to the control sector (where RAYMAN came from)&lt;br /&gt;
* 2_AC: Gate to the MUSIC sector (closed)&lt;br /&gt;
* 3_AC: Gate to the ENERGY sector (closed)&lt;br /&gt;
* 4_AC: Gate to the IMAGE sector (closed)&lt;br /&gt;
* 5_AC: Gate to the MEMORY sector (destroyed whereas RAYMAN had to go there)&lt;br /&gt;
* 6_AC: Only the gate to the synchro sector is open. RAYMAN has no choice but to enter this sector controlled by the Virus.&lt;br /&gt;
| sign = [[Michel Ancel]] and [[Frédéric Houde]]&lt;br /&gt;
| source = &#039;&#039;[[The Bible of Game Design]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Other drawings from the book include level designs, monster concepts (such as a phase of the virus from the final scene as a large blob with three [[giant mosquito]] faces), and images of the game&#039;s intro, showing Professor Hendrix in his workshop.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Video Games You Will Never Play&#039;&#039; article==&lt;br /&gt;
On the 30th of August 2016, Unseen64 released a compendium of articles about unreleased games in their book &#039;&#039;Video Games You Will Never Play&#039;&#039;. In the article about the cancelled SNES version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], further details about the game and its story were revealed. The character of [[Rayman]] was revealed to have been developed by Jimmy&#039;s uncle Professor Hendrix, and in the midst of a storm, lightning struck Jimmy&#039;s house, transforming him into [[Rayman]] through the AC power socket, which also gave him his signature circle on his clothing. It was also revealed that this iteration of the game was originally a solo project by [[Michel Ancel]] for the Atari ST, before moving to the SNES CD addon after he was joined by Frédéric Houde. Four screenshots of the SNES version were included with the article.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;288px&amp;quot; heights=&amp;quot;192px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman SNES Image1.png|[[Rayman]] in an underground area of what appears to be an early version of [[the Dream Forest]]. An unknown scorpion enemy as well as what appears to be an early version of the [[Spider (Rayman 1)|spider]] enemy are shown.&lt;br /&gt;
Rayman SNES Image2.png|[[Rayman]] and his female equivalent battling what appears to be an early version of [[Mr Skops]].&lt;br /&gt;
Rayman SNES Image3.png|[[Rayman]] in what appears to be an early version of [[the Dream Forest]]. Two unknown black bird enemies and a wrecking-ball hazard are shown.&lt;br /&gt;
Rayman SNES Image4.png|[[Rayman]] and his female counterpart in what appears to be an early version of [[the Dream Forest]]. The aforementioned black bird enemy appears again, alongside a yellow bird enemy with two smaller counterparts, an early version of an [[Antitoon]] and the same [[Spider (Rayman 1)|spider]] enemy from the first image.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Answers from [[Michel Ancel]]==&lt;br /&gt;
During a live stream of &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[Michel Ancel]] replied to a question concerning the SNES version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]. He stated that he was only in a team of two at the time the Super Nintendo version was being made, and that he was &#039;super excited&#039;, it being the first platform he&#039;d ever worked on directly. It was painful and extensive procedure to build the game onto the cartridge though, and since he eventually got the full team together, the Super Nintendo couldn&#039;t do it justice.&lt;br /&gt;
&lt;br /&gt;
On the 18th of October 2016, [[Michel Ancel]] posted two partial screenshots from the SNES version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], confirming that the game was never completed and adding that it was lost forever.&amp;lt;ref&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/BLt6dsUgODo/, « Pixel lovers ... Did this 25 years ago , the game was playable on the Super nintendo console but was never finished + We&#039;ve lost the build . All these pixels are lost , like tears in the rain ... »&amp;lt;/ref&amp;gt; However, on the 23rd he announced that a cartridge containing an early version of the game from this stage of development was found by [[Frédéric Houde]], this cartridge was stated to have been from 1992,&amp;lt;ref&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/BL5fSliA2bD/, « Incroyable !!!! We have found the old unique Rayman SNES ROM !!!! It was sleeping for 24 years ..... Time to wake it up !!!! »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/BL_wNhGALF8/ « Rayman SNES in motion . The little ugly guy is alive after a 24 years night . This ROM might be the first one we burnt and contains very few stuff . We might find more ROM with other early prototypes . I just need to convice Fred, the coder who revealed their existence to continue the search in his vast and dangerous attic. Man, this is electronic archeology ! »&amp;lt;/ref&amp;gt; and managed to make it work. He then posted a photograph of a previously unseen world contained in the game.&amp;lt;ref&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/BL5f5XIAfa5/, « It&#039;s working !!!! 4 people in the world have seen this . We thought it was lost , but somewhere in the cold electronic circuit , something was still alive . and running at full 60fps !!! should do a Switch version of this 😂 »&amp;lt;/ref&amp;gt; [[Michel Ancel|Ancel]] later revealed that at this stage, the game initially took place in a computer, with [[Rayman]] being one of its employees, the main villain at this point was intended to be a computer virus.&amp;lt;ref&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/BL_wNhGALF8, « You&#039;re right ! Original game was taking place in a computer and the big villain was a computer virus . Rayman was just an employee in this big computer »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman-1-SNES-4.jpg|thumb|320px|Another photograph from the SNES version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-1-SNES-1.jpg|The first partial screenshot posted by [[Michel Ancel]], not seen anywhere before.&lt;br /&gt;
Rayman-1-SNES-2.jpg|The second partial screenshot posted by [[Michel Ancel]], part of one of those published in &#039;&#039;Pix’N Love&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dumped ROM==&lt;br /&gt;
On the 3rd of July 2017, an early ROM was dumped&amp;lt;ref&amp;gt;Twitter, @ocornut, https://twitter.com/ocornut/status/881876378056085505, « I&#039;ve dumped a prototype demo of unreleased Rayman for SNES, here it is! (NB: very early dev build, not a full game) »&amp;lt;/ref&amp;gt; with a short gameplay segment as previously shown by [[Michel Ancel]]. In the ROM, the player can jump and trigger animations, which will also automatically start if the player does not move. The player can also move faster and start an animation with a charging [[Telescopic fist|fist]].&lt;br /&gt;
&lt;br /&gt;
On February 13, 2026, this ROM was officially published for the first time as part of the &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039; compilation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;243px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman SNES Prototype Map.png|The full map in the prototype&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;256px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Ray SNES - Falling.png|The level starts with [[Rayman]] falling down.&lt;br /&gt;
Ray SNES - Start of level.png|The start of the level.&lt;br /&gt;
Normal fist SNES.png|[[Rayman]] charging his [[Telescopic fist|fist]].&lt;br /&gt;
Gold fist SNES.png|The [[Telescopic fist|fist]] turning gold.&lt;br /&gt;
Ray SNES - Music animation.png|An animation with a music box.&lt;br /&gt;
Ray SNES - Open mouth.png|[[Rayman]] with an open mouth.&lt;br /&gt;
Ray SNES - Pipe.png|A pipe the player will go through when jumping into it.&lt;br /&gt;
Ray SNES - Top of pipe.png|The top of the pipe from where it is solid.&lt;br /&gt;
Ray SNES - Stunned Rayman.png|This stunned animation is triggered from jumping from a high distance.&lt;br /&gt;
Ray SNES - Stretch jump.png|Another jumping animation.&lt;br /&gt;
Rayman (Early Prototype)007.png|Some transparent material.&lt;br /&gt;
Ray SNES - End.png|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused sprites ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;32px&amp;quot; heights=&amp;quot;32px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
SNES - Unused Enemy.png&lt;br /&gt;
SNES - Unused Fist.png&lt;br /&gt;
SNES - Unused Gold Fist.png&lt;br /&gt;
SNES - Unused Orb 1.png&lt;br /&gt;
SNES - Unused Orb 2.png&lt;br /&gt;
SNES - Unused PAF.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=zBYMZHiy-XU&amp;amp;lc=z13ueruycri5uf3sg23xdvypsyrshnrro04 Dumped ROM playthrough on YouTube, part 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=UpNmUUFdKAM Dumped ROM playthrough on YouTube, part 2]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (prototype annulé)]]&lt;br /&gt;
[[pl:Rayman (anulowany prototyp)]]&lt;br /&gt;
[[es:Rayman (prototipo cancelado)]]&lt;br /&gt;
[[ru:Rayman (отменённый прототип)]]&lt;br /&gt;
[[zh:雷曼（被取消的原型）]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=It%E2%80%99s_All_for_Rock_N%E2%80%99_Roll&amp;diff=112124</id>
		<title>It’s All for Rock N’ Roll</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=It%E2%80%99s_All_for_Rock_N%E2%80%99_Roll&amp;diff=112124"/>
		<updated>2026-03-27T15:08:13Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;It’s All for Rock N’ Roll&#039;&#039;&#039;&#039;&#039; is a song by Australian hard rock band Airbourne that was used for various &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039; trailers, The song was intended to be a tribute to Lemmy Kilmister.&lt;br /&gt;
&lt;br /&gt;
==Lyrics==&lt;br /&gt;
He did it all&amp;lt;br&amp;gt;&lt;br /&gt;
Enough for you and me&amp;lt;br&amp;gt;&lt;br /&gt;
Played Rock&#039;n&#039;Roll&amp;lt;br&amp;gt;&lt;br /&gt;
Hard, fast and free&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Full speed ahead&amp;lt;br&amp;gt;&lt;br /&gt;
Like a bullet train&amp;lt;br&amp;gt;&lt;br /&gt;
No sleep &#039;till death&amp;lt;br&amp;gt;&lt;br /&gt;
His ghost still haunts the stage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s all for one and one for all&amp;lt;br&amp;gt;&lt;br /&gt;
Together we stand, together we fall&amp;lt;br&amp;gt;&lt;br /&gt;
Coz it&#039;s all for one and one for all&amp;lt;br&amp;gt;&lt;br /&gt;
Coz it&#039;s all for Rock&#039;n&#039;Roll&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &#039;round the world&amp;lt;br&amp;gt;&lt;br /&gt;
He left his mark&amp;lt;br&amp;gt;&lt;br /&gt;
A million ear drums&amp;lt;br&amp;gt;&lt;br /&gt;
Shattered like a glass&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There was no surrender&amp;lt;br&amp;gt;&lt;br /&gt;
The stage is empty&amp;lt;br&amp;gt;&lt;br /&gt;
So raise up your glass&amp;lt;br&amp;gt;&lt;br /&gt;
And have a drink with me&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s all for one and one for all&amp;lt;br&amp;gt;&lt;br /&gt;
Together we stand, together we fall&amp;lt;br&amp;gt;&lt;br /&gt;
Coz it&#039;s all for one and one for all&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Coz it&#039;s all for Rock&#039;n&#039;Roll&amp;lt;br&amp;gt;&lt;br /&gt;
All for one, one for all&amp;lt;br&amp;gt;&lt;br /&gt;
All for one, for Rock&#039;n&#039;Roll&amp;lt;br&amp;gt;&lt;br /&gt;
All for one, one for all&amp;lt;br&amp;gt;&lt;br /&gt;
All for one, for Rock&#039;n&#039;Roll&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s all for one and one for all&amp;lt;br&amp;gt;&lt;br /&gt;
Together we stand, together we fall&amp;lt;br&amp;gt;&lt;br /&gt;
Coz it&#039;s all for one and one for all&amp;lt;br&amp;gt;&lt;br /&gt;
Together we stand for Rock&#039;n&#039;Roll&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All for one and one for all&amp;lt;br&amp;gt;&lt;br /&gt;
Coz it&#039;s all for one and one for all&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s all for Rock&#039;n&#039;Roll&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:It&#039;s All for Rock N&#039; Roll]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=You_Know_I%27m_No_Good&amp;diff=112079</id>
		<title>You Know I&#039;m No Good</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=You_Know_I%27m_No_Good&amp;diff=112079"/>
		<updated>2026-03-26T21:00:36Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:1-44 screenshot.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You Know I&#039;m No Good&#039;&#039;&#039; is a music minigame from &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;. As its name suggests, &amp;quot;You Know I&#039;m No Good&amp;quot; is a cover of the song of the same name sung by Amy Winehouse, and is found as one of seven minigames in the [[Groove On]] channel in the TV guide.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In this minigame, the player can choose to play the trumpets, bass, drums, or sing. And they must flick the nunchuk and Wii Remote in rhythm with the music.&lt;br /&gt;
&lt;br /&gt;
==Lyrics==&lt;br /&gt;
Meet you downstairs in the bar and hurt&amp;lt;br&amp;gt;&lt;br /&gt;
Your rolled up sleeves in your skull T-shirt&amp;lt;br&amp;gt;&lt;br /&gt;
You say, &amp;quot;What did you do with him today?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
And sniffed me out like I was Tanqueray&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;Cause you&#039;re my fella, my guy&amp;lt;br&amp;gt;&lt;br /&gt;
Hand me your Stella and fly&amp;lt;br&amp;gt;&lt;br /&gt;
By the time I&#039;m out the door&amp;lt;br&amp;gt;&lt;br /&gt;
You tear men down like Roger Moore&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I cheated myself&amp;lt;br&amp;gt;&lt;br /&gt;
Like I knew I would&amp;lt;br&amp;gt;&lt;br /&gt;
I told you I was trouble&amp;lt;br&amp;gt;&lt;br /&gt;
You know that I&#039;m no good&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sweet reunion, Jamaica and Spain&amp;lt;br&amp;gt;&lt;br /&gt;
We&#039;re like how we were again&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m in the tub, you on the seat&amp;lt;br&amp;gt;&lt;br /&gt;
Lick your lips as I soap my feet&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you notice little carpet burn&amp;lt;br&amp;gt;&lt;br /&gt;
My stomach drop and my guts churn&amp;lt;br&amp;gt;&lt;br /&gt;
You shrug and it&#039;s the worst&amp;lt;br&amp;gt;&lt;br /&gt;
Who truly stuck the knife in first?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I cheated myself&amp;lt;br&amp;gt;&lt;br /&gt;
Like I knew I would&amp;lt;br&amp;gt;&lt;br /&gt;
I told you I was trouble&amp;lt;br&amp;gt;&lt;br /&gt;
You know that I&#039;m no good&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I cheated myself&amp;lt;br&amp;gt;&lt;br /&gt;
Like I knew I would&amp;lt;br&amp;gt;&lt;br /&gt;
I told you I was trouble&amp;lt;br&amp;gt;&lt;br /&gt;
Yeah, you know that I&#039;m no good&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:You Know I&#039;m No Good]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman Raving Rabbids: TV Party]]&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Toxic&amp;diff=112078</id>
		<title>Toxic</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Toxic&amp;diff=112078"/>
		<updated>2026-03-26T21:00:10Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Toxic&#039;&#039;&#039; is a music minigame from &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;. As its name suggests, &amp;quot;Toxic&amp;quot; is a cover of the song of the same name sung by Britney Spears, and is found as one of seven minigames in the [[Groove On]] channel in the TV guide.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In this minigame, the player can choose to play the keyboard, drums, bass or sing. And they must flick the nunchuk and Wii Remote in rhythm with the music.&lt;br /&gt;
&lt;br /&gt;
==Lyrics==&lt;br /&gt;
Baby, can&#039;t you see I&#039;m calling?&amp;lt;br&amp;gt;&lt;br /&gt;
A guy like you should wear a warning&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s dangerous, I&#039;m falling&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s no escape, I can&#039;t wait&amp;lt;br&amp;gt;&lt;br /&gt;
I need a hit, baby, give me it&amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;re dangerous, I&#039;m loving it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Too high, can&#039;t come down&amp;lt;br&amp;gt;&lt;br /&gt;
Losing my head, spinnin&#039; &#039;round and &#039;round&amp;lt;br&amp;gt;&lt;br /&gt;
Do you feel me now?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a taste of your lips, I&#039;m on a ride&amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;re toxic, I&#039;m slippin&#039; under&amp;lt;br&amp;gt;&lt;br /&gt;
With a taste of a poison paradise&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m addicted to you&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t you know that you&#039;re toxic?&amp;lt;br&amp;gt;&lt;br /&gt;
And I love what you do&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t you know that you&#039;re toxic?&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s getting late to give you up&amp;lt;br&amp;gt;&lt;br /&gt;
I took a sip from my devil&#039;s cup&amp;lt;br&amp;gt;&lt;br /&gt;
Slowly, it&#039;s taking over me&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Too high, can&#039;t come down&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s in the air and it&#039;s all around&amp;lt;br&amp;gt;&lt;br /&gt;
Can you feel me now?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a taste of your lips, I&#039;m on a ride&amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;re toxic, I&#039;m slippin&#039; under&amp;lt;br&amp;gt;&lt;br /&gt;
With a taste of a poison paradise&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m addicted to you&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t you know that you&#039;re toxic?&amp;lt;br&amp;gt;&lt;br /&gt;
And I love what you do&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t you know that you&#039;re toxic?&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t you know that you&#039;re toxic?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taste of your lips, I&#039;m on a ride&amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;re toxic, I&#039;m slippin&#039; under&amp;lt;br&amp;gt;&lt;br /&gt;
With a taste of a poison paradise&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m addicted to you&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t you know that you&#039;re toxic?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a taste of your lips, I&#039;m on a ride&amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;re toxic, I&#039;m slippin&#039; under (toxic)&amp;lt;br&amp;gt;&lt;br /&gt;
With a taste of a poison paradise&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m addicted to you&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t you know that you&#039;re toxic?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Intoxicate me now, with your lovin&#039; now&amp;lt;br&amp;gt;&lt;br /&gt;
I think I&#039;m ready now, I think I&#039;m ready now&amp;lt;br&amp;gt;&lt;br /&gt;
Intoxicate me now, with your lovin&#039; now&amp;lt;br&amp;gt;&lt;br /&gt;
I think I&#039;m ready now&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This song is heard during [[Fashion Victim]], a Carrot Advert in-game, and during the game&#039;s credits.&lt;br /&gt;
&lt;br /&gt;
[[fr:Toxic]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman Raving Rabbids: TV Party]]&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Teenager_In_Love&amp;diff=112077</id>
		<title>Teenager In Love</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Teenager_In_Love&amp;diff=112077"/>
		<updated>2026-03-26T20:59:24Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Teenager In Love&#039;&#039;&#039; is a music minigame in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;. As its name suggests, &amp;quot;Teenager In Love&amp;quot; is a cover of the song of the same name sung by Dion and the Belmonts, and is found as one of 10 minigames in the Tropics trip.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In this minigame, the player can pick one of the four instruments and must swing the Wii Remote and Nunchuk in time with the music when the icon reaches the slot and must copy the other movements as fast as possible.&lt;br /&gt;
&lt;br /&gt;
==Lyrics==&lt;br /&gt;
Each time we have a quarrel&amp;lt;br&amp;gt;&lt;br /&gt;
It almost breaks my heart&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;Cause I&#039;m so afraid&amp;lt;br&amp;gt;&lt;br /&gt;
That we will have to part&amp;lt;br&amp;gt;&lt;br /&gt;
Each night I ask the stars up above&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Why must I be a teenager in love?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One day, I feel so happy&amp;lt;br&amp;gt;&lt;br /&gt;
The next day, I feel so sad&amp;lt;br&amp;gt;&lt;br /&gt;
I guess I&#039;ll learn to take&amp;lt;br&amp;gt;&lt;br /&gt;
The good with the bad&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;Cause each night I ask the stars up above&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Why must I be a teenager in love?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I cried a tear for nobody but you&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ll be a lonely one if you should say we&#039;re through&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, if you want to make my cry&amp;lt;br&amp;gt;&lt;br /&gt;
That won&#039;t be so hard to do&amp;lt;br&amp;gt;&lt;br /&gt;
If you should say goodbye&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ll still go on loving you&amp;lt;br&amp;gt;&lt;br /&gt;
Each night I ask the stars up above&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Why must I be a teenager in love?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I cried a tear for nobody but you&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ll be a lonely one if you should say we&#039;re through&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Break)&lt;br /&gt;
&lt;br /&gt;
Well, if you want to make my cry&amp;lt;br&amp;gt;&lt;br /&gt;
That won&#039;t be so hard to do&amp;lt;br&amp;gt;&lt;br /&gt;
And if you should say goodbye&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ll still go on loving you&amp;lt;br&amp;gt;&lt;br /&gt;
Each night I ask the stars up above&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Why must I be a teenager in love?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why must I be a teenager in love?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Why must I be a teenager in love?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Why must I be a teenager in love?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Why must I be a teenager in love?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Teenager In Love]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman Raving Rabbids 2]]&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Smoke_On_The_Water&amp;diff=112076</id>
		<title>Smoke On The Water</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Smoke_On_The_Water&amp;diff=112076"/>
		<updated>2026-03-26T20:58:35Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Smoke on the Water&#039;&#039;&#039; is a music minigame in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;. As its name suggests, &amp;quot;Smoke on the Water&amp;quot; is a cover of the song of the same name sung by Deep Purple, which tells a true story about the burning of the Montreux Casino. It is found as one of 8 minigames in the Europe trip.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In this minigame, the player can pick one of the four instruments and must swing the Wii Remote and Nunchuk in time with the music when the icon reaches the slot and must copy the other movements as fast as possible.&lt;br /&gt;
&lt;br /&gt;
==Lyrics==&lt;br /&gt;
We all came out to Montreux&amp;lt;br&amp;gt;&lt;br /&gt;
On the Lake Geneva shoreline&amp;lt;br&amp;gt;&lt;br /&gt;
To make records with a mobile&amp;lt;br&amp;gt;&lt;br /&gt;
We didn&#039;t have much time&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frank Zappa and the Mothers&amp;lt;br&amp;gt;&lt;br /&gt;
Were at the best place around&amp;lt;br&amp;gt;&lt;br /&gt;
But some stupid with a flare gun&amp;lt;br&amp;gt;&lt;br /&gt;
Burned the place to the ground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smoke on the water&amp;lt;br&amp;gt;&lt;br /&gt;
A fire in the sky&amp;lt;br&amp;gt;&lt;br /&gt;
Smoke on the water&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They burned down the gambling house&amp;lt;br&amp;gt;&lt;br /&gt;
It died with an awful sound&amp;lt;br&amp;gt;&lt;br /&gt;
Uh, Funky Claude was running in and out&amp;lt;br&amp;gt;&lt;br /&gt;
Pulling kids on the ground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When it all was over&amp;lt;br&amp;gt;&lt;br /&gt;
We had to find another place&amp;lt;br&amp;gt;&lt;br /&gt;
But Swiss time was running out&amp;lt;br&amp;gt;&lt;br /&gt;
It seemed that we would lose the race&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smoke on the water&amp;lt;br&amp;gt;&lt;br /&gt;
A fire in the sky&amp;lt;br&amp;gt;&lt;br /&gt;
Smoke on the water&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Smoke On The Water]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman Raving Rabbids 2]]&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Satisfaction&amp;diff=112075</id>
		<title>Satisfaction</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Satisfaction&amp;diff=112075"/>
		<updated>2026-03-26T20:57:44Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Satisfaction.&#039;&#039;&#039; is a music minigame in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;. As its name suggests, &amp;quot;Satisfaction&amp;quot; is a cover of the song of the same name sung by the Rolling Stones, and is found as one of 8 minigames in the Europe trip.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In this minigame, the player can pick one of the four instruments and must swing the Wii Remote and Nunchuk in time with the music when the icon reaches the slot and must copy the other movements as fast as possible.&lt;br /&gt;
&lt;br /&gt;
==Lyrics==&lt;br /&gt;
I can&#039;t get no satisfaction, I can&#039;t get no satisfaction&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;Cause I try and I try and I try and I try&amp;lt;br&amp;gt;&lt;br /&gt;
I can&#039;t get no, I can&#039;t get no&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When I&#039;m drivin&#039; in my car, and the man come on the radio&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s tellin&#039; me more and more about some useless information&amp;lt;br&amp;gt;&lt;br /&gt;
Supposed to fire my imagination&amp;lt;br&amp;gt;&lt;br /&gt;
I can&#039;t get no, oh, no, no, no, hey, hey, hey&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s what I say&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I can&#039;t get no satisfaction, I can&#039;t get no satisfaction&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;Cause I try and I try and I try and I try&amp;lt;br&amp;gt;&lt;br /&gt;
I can&#039;t get no, I can&#039;t get no&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When I&#039;m watchin&#039; my TV and a man comes on and tells me&amp;lt;br&amp;gt;&lt;br /&gt;
How white my shirts can be&amp;lt;br&amp;gt;&lt;br /&gt;
But, he can&#039;t be a man &#039;cause he doesn&#039;t smoke&amp;lt;br&amp;gt;&lt;br /&gt;
The same cigarettes as me&amp;lt;br&amp;gt;&lt;br /&gt;
I can&#039;t get no, oh, no, no, no, hey, hey, hey&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s what I say&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I can&#039;t get no satisfaction, I can&#039;t get no girl reaction&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;Cause I try and I try and I try and I try&amp;lt;br&amp;gt;&lt;br /&gt;
I can&#039;t get no, I can&#039;t get no&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When I&#039;m ridin&#039; &#039;round the world&amp;lt;br&amp;gt;&lt;br /&gt;
And I&#039;m doin&#039; this and I&#039;m signin&#039; that&amp;lt;br&amp;gt;&lt;br /&gt;
And I&#039;m tryin&#039; to make some girl, who tells me&amp;lt;br&amp;gt;&lt;br /&gt;
Baby, better come back maybe next week&amp;lt;br&amp;gt;&lt;br /&gt;
Can&#039;t you see I&#039;m on a losing streak?&amp;lt;br&amp;gt;&lt;br /&gt;
I can&#039;t get no, oh, no, no, no, hey, hey, hey&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s what I say,&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I can&#039;t get no, I can&#039;t get no&amp;lt;br&amp;gt;&lt;br /&gt;
I can&#039;t get no satisfaction, no satisfaction&amp;lt;br&amp;gt;&lt;br /&gt;
No satisfaction, no satisfaction&amp;lt;br&amp;gt;&lt;br /&gt;
I can&#039;t get no&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Satisfaction]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman Raving Rabbids 2]]&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Papa%27s_Got&amp;diff=112074</id>
		<title>Papa&#039;s Got</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Papa%27s_Got&amp;diff=112074"/>
		<updated>2026-03-26T20:57:10Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Papa&#039;s Got...&#039;&#039;&#039; is a music minigame in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;. As its name suggests, &amp;quot;Papa&#039;s Got...&amp;quot; is a cover of the song &amp;quot;Papa&#039;s Got a Brand New Bag&amp;quot; sung by James Brown, and is found as one of 8 minigames in the USA trip.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In this minigame, the player can pick one of the four instruments and must swing the Wii Remote and Nunchuk in time with the music when the icon reaches the slot and must copy the other movements as fast as possible.&lt;br /&gt;
&lt;br /&gt;
==Lyrics==&lt;br /&gt;
Come here sister, Papa&#039;s in the swing&amp;lt;br&amp;gt;&lt;br /&gt;
He ain&#039;t too hip, about that new breed babe&amp;lt;br&amp;gt;&lt;br /&gt;
He ain&#039;t no drag&amp;lt;br&amp;gt;&lt;br /&gt;
Papa&#039;s got a brand new bag&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Come here mama, and dig this crazy scene&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s not too fancy, but his line is pretty clean&amp;lt;br&amp;gt;&lt;br /&gt;
He ain&#039;t no drag&amp;lt;br&amp;gt;&lt;br /&gt;
Papa&#039;s got a brand new bag&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s the Jerk&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s doing the Fly&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t play him cheap &#039;cause you know he ain&#039;t shy&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s doing the Monkey, the Mashed Potatoes&amp;lt;br&amp;gt;&lt;br /&gt;
Jump back Jack, See you later alligator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Come here sister&amp;lt;br&amp;gt;&lt;br /&gt;
Papa&#039;s in the swing&amp;lt;br&amp;gt;&lt;br /&gt;
He ain&#039;t too hip now&amp;lt;br&amp;gt;&lt;br /&gt;
But I can dig that new breed babe&amp;lt;br&amp;gt;&lt;br /&gt;
He ain&#039;t no drag&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s got a brand new bag&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oh papa, He&#039;s doing the Jerk&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s doing the twist, just like this&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s doing the Fly every day and every night&amp;lt;br&amp;gt;&lt;br /&gt;
The thing&#039;s, like the Boomerang&amp;lt;br&amp;gt;&lt;br /&gt;
Hey, come on&amp;lt;br&amp;gt;&lt;br /&gt;
Hey hey, come on&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He ain&#039;t no drag&amp;lt;br&amp;gt;&lt;br /&gt;
Papa&#039;s got a brand new bag&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Papa&#039;s Got...]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman Raving Rabbids 2]]&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Open_Book&amp;diff=112073</id>
		<title>Open Book</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Open_Book&amp;diff=112073"/>
		<updated>2026-03-26T20:56:20Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Open Book&#039;&#039;&#039; is a song and music minigame from &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;. As its name suggests, &amp;quot;Open Book&amp;quot; is a cover of the song of the same name sung by The Rakes, and is found as one of seven minigames in the [[Groove On]] channel in the TV guide.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In this minigame, the player can choose to play the guitar, drums, bass or sing. And they must flick the nunchuk and Wii Remote in rhythm with the music.&lt;br /&gt;
&lt;br /&gt;
==Lyrics==&lt;br /&gt;
You are not an open book&amp;lt;br&amp;gt;&lt;br /&gt;
I can&#039;t do nothing &#039;bout that&amp;lt;br&amp;gt;&lt;br /&gt;
But I&#039;m worried, I&#039;m overdrawn&amp;lt;br&amp;gt;&lt;br /&gt;
What am I doing up at the witching hour?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oh-o-oh-o&amp;lt;br&amp;gt;&lt;br /&gt;
Oh-o-oh-o&amp;lt;br&amp;gt;&lt;br /&gt;
Oh-o-oh-o&amp;lt;br&amp;gt;&lt;br /&gt;
Oh-o-oh-o&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pick up a book, put down a book&amp;lt;br&amp;gt;&lt;br /&gt;
Turn on the TV&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s 2 AM, there&#039;s nothing on&amp;lt;br&amp;gt;&lt;br /&gt;
I just need something to focus on&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oh-o-oh-o&amp;lt;br&amp;gt;&lt;br /&gt;
Oh-o-oh-o&amp;lt;br&amp;gt;&lt;br /&gt;
Oh-o-oh-o&amp;lt;br&amp;gt;&lt;br /&gt;
Oh-o-oh-o&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Things are going to slide&amp;lt;br&amp;gt;&lt;br /&gt;
Slide out of control&amp;lt;br&amp;gt;&lt;br /&gt;
I hope that you come back&amp;lt;br&amp;gt;&lt;br /&gt;
I can&#039;t eat, can&#039;t sleep&amp;lt;br&amp;gt;&lt;br /&gt;
When I close my eyes&amp;lt;br&amp;gt;&lt;br /&gt;
The thought of you denies&amp;lt;br&amp;gt;&lt;br /&gt;
Me, the rest, and the air&amp;lt;br&amp;gt;&lt;br /&gt;
That I need&amp;lt;br&amp;gt;&lt;br /&gt;
The longer you are far from me&amp;lt;br&amp;gt;&lt;br /&gt;
The more I drift away&amp;lt;br&amp;gt;&lt;br /&gt;
I didn&#039;t see the warning signs&amp;lt;br&amp;gt;&lt;br /&gt;
I was falling through the cracks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oh-o-oh-o&amp;lt;br&amp;gt;&lt;br /&gt;
Oh-o-oh-o&amp;lt;br&amp;gt;&lt;br /&gt;
Oh-o-oh-o&amp;lt;br&amp;gt;&lt;br /&gt;
Oh-o-oh-o&amp;lt;br&amp;gt;&lt;br /&gt;
Oh-o-oh-o&amp;lt;br&amp;gt;&lt;br /&gt;
Oh-o-oh-o&amp;lt;br&amp;gt;&lt;br /&gt;
Oh-o-oh-o&amp;lt;br&amp;gt;&lt;br /&gt;
Oh-o-oh-o&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are not&amp;lt;br&amp;gt;&lt;br /&gt;
An open book&amp;lt;br&amp;gt;&lt;br /&gt;
I am worn and torn&amp;lt;br&amp;gt;&lt;br /&gt;
I am overdrawn&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This song is heard during [[Fashion Victim]].&lt;br /&gt;
&lt;br /&gt;
[[fr:Open Book]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman Raving Rabbids: TV Party]]&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ladies%27_Night&amp;diff=112072</id>
		<title>Ladies&#039; Night</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ladies%27_Night&amp;diff=112072"/>
		<updated>2026-03-26T20:55:21Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Nouvelle page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ladies&#039; Night&#039;&#039;&#039; is a music minigame from &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;. As its name suggests, &amp;quot;Ladies&#039; Night&amp;quot; is a cover of the song of the same name sung by Kool &amp;amp; The Gang, and is found as one of seven minigames in the [[Groove On]] channel in the TV guide.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In this minigame, the player can choose to play the trumpets, bass, drums, or sing. And they must flick the nunchuk and Wii Remote in rhythm with the music.&lt;br /&gt;
&lt;br /&gt;
==Lyrics==&lt;br /&gt;
Mmm, oh yeah&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, what a night&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oh, yes, it&#039;s Ladies&#039; Night&amp;lt;br&amp;gt;&lt;br /&gt;
And the feeling&#039;s right&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, yes, it&#039;s Ladies&#039; Night&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, what a night (oh, what a night)&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, yes, it&#039;s Ladies&#039; Night&amp;lt;br&amp;gt;&lt;br /&gt;
And the feeling&#039;s right&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, yes, it&#039;s Ladies&#039; Night&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, what a night (huh)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Girls, y&#039;all got the one&amp;lt;br&amp;gt;&lt;br /&gt;
A night that&#039;s special everywhere&amp;lt;br&amp;gt;&lt;br /&gt;
From New York to Hollywood&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s Ladies&#039; Night and, girl, the feeling&#039;s good&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oh, yes, it&#039;s Ladies&#039; Night&amp;lt;br&amp;gt;&lt;br /&gt;
And the feeling&#039;s right&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, yes, it&#039;s Ladies&#039; Night&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, what a night (oh, what a night)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Romantic lady&amp;lt;br&amp;gt;&lt;br /&gt;
Single baby&amp;lt;br&amp;gt;&lt;br /&gt;
Mm, sophisticated mama&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Oh) come on you disco lady, yeah&amp;lt;br&amp;gt;&lt;br /&gt;
Play with me tonight mama, yeah&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you hear any noise, it ain&#039;t the boys&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s Ladies&#039; Night, uh-huh&amp;lt;br&amp;gt;&lt;br /&gt;
Gonna step out Ladies&#039; Night&amp;lt;br&amp;gt;&lt;br /&gt;
Steppin&#039; out Ladies&#039; Night&amp;lt;br&amp;gt;&lt;br /&gt;
Gonna step out Ladies&#039; Night&amp;lt;br&amp;gt;&lt;br /&gt;
Steppin&#039; out Ladies&#039; Night&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oh, yes, it&#039;s Ladies&#039; Night&amp;lt;br&amp;gt;&lt;br /&gt;
And the feeling&#039;s right&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, yes, it&#039;s Ladies&#039; Night&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, what a night (oh, what a night)&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, yes, it&#039;s Ladies&#039; Night&amp;lt;br&amp;gt;&lt;br /&gt;
And the feeling&#039;s right&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, yes, it&#039;s Ladies&#039; Night&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, what a night&amp;lt;br&amp;gt;&lt;br /&gt;
On disco lights, your name will be seen&amp;lt;br&amp;gt;&lt;br /&gt;
You can fulfill all your dreams&amp;lt;br&amp;gt;&lt;br /&gt;
Party here, party there&amp;lt;br&amp;gt;&lt;br /&gt;
Everywhere&amp;lt;br&amp;gt;&lt;br /&gt;
This is your night baby you&#039;ve got to be here,&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is your night tonight&amp;lt;br&amp;gt;&lt;br /&gt;
Everything&#039;s gonna be alright&amp;lt;br&amp;gt;&lt;br /&gt;
This is your night tonight&amp;lt;br&amp;gt;&lt;br /&gt;
Everything&#039;s gonna be alright&amp;lt;br&amp;gt;&lt;br /&gt;
This is your night tonight&amp;lt;br&amp;gt;&lt;br /&gt;
Everything&#039;s gonna be alright&amp;lt;br&amp;gt;&lt;br /&gt;
This is your night tonight&amp;lt;br&amp;gt;&lt;br /&gt;
Everything&#039;s gonna be alright&amp;lt;br&amp;gt;&lt;br /&gt;
This is your night tonight (come on let&#039;s all celebrate)&amp;lt;br&amp;gt;&lt;br /&gt;
Everything&#039;s gonna be alright&amp;lt;br&amp;gt;&lt;br /&gt;
This is your night tonight&amp;lt;br&amp;gt;&lt;br /&gt;
Everything&#039;s gonna be alright&amp;lt;br&amp;gt;&lt;br /&gt;
This is your night tonight (come on let&#039;s all celebrate)&amp;lt;br&amp;gt;&lt;br /&gt;
Everything&#039;s gonna be alright&amp;lt;br&amp;gt;&lt;br /&gt;
This is your night tonight&amp;lt;br&amp;gt;&lt;br /&gt;
Everything&#039;s gonna be alright&amp;lt;br&amp;gt;&lt;br /&gt;
This is your night tonight (come on let&#039;s all celebrate)&amp;lt;br&amp;gt;&lt;br /&gt;
Everything&#039;s gonna be alright&amp;lt;br&amp;gt;&lt;br /&gt;
This is your night tonight&amp;lt;br&amp;gt;&lt;br /&gt;
Everything&#039;s gonna be alright&amp;lt;br&amp;gt;&lt;br /&gt;
This is your night tonight (come on let&#039;s all celebrate)&amp;lt;br&amp;gt;&lt;br /&gt;
Everything&#039;s gonna be alright&amp;lt;br&amp;gt;&lt;br /&gt;
This is your night tonight&amp;lt;br&amp;gt;&lt;br /&gt;
Everything&#039;s gonna be alright&amp;lt;br&amp;gt;&lt;br /&gt;
This is your night tonight (come on let&#039;s all celebrate)&amp;lt;br&amp;gt;&lt;br /&gt;
Everything&#039;s gonna be alright&amp;lt;br&amp;gt;&lt;br /&gt;
This is your night tonight&amp;lt;br&amp;gt;&lt;br /&gt;
Everything&#039;s gonna be alright&amp;lt;br&amp;gt;&lt;br /&gt;
This is your night tonight (come on let&#039;s all celebrate)&amp;lt;br&amp;gt;&lt;br /&gt;
Everything&#039;s gonna be alright&amp;lt;br&amp;gt;&lt;br /&gt;
This is your night tonight&amp;lt;br&amp;gt;&lt;br /&gt;
Everything&#039;s gonna be alright&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The beginning of the song is also played at the very end of the minigame SOS Red Planet 2. It is also heard during the gameplay of [[Fashion Victim]].&lt;br /&gt;
&lt;br /&gt;
[[fr:Ladies Night]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman Raving Rabbids: TV Party]]&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Heaven_Must_Be_Missing_An_Angel&amp;diff=112071</id>
		<title>Heaven Must Be Missing An Angel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Heaven_Must_Be_Missing_An_Angel&amp;diff=112071"/>
		<updated>2026-03-26T20:48:02Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heaven Must Be Missing An Angel&#039;&#039;&#039; is a song and music minigame from &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;. As its name suggests, &amp;quot;Heaven Must Be Missing An Angel&amp;quot; is a cover of the song of the same name sung by Tavares, and is found as one of seven minigames in the [[Groove On]] channel in the TV guide.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In this minigame, the player can choose to play the keyboard, drums, piano, or sing. And they must flick the nunchuk and Wii Remote in rhythm with the music.&lt;br /&gt;
&lt;br /&gt;
==Lyrics==&lt;br /&gt;
Heaven must be missin&#039; an angel&amp;lt;br&amp;gt;&lt;br /&gt;
Missin&#039; one angel, child, &#039;cause you&#039;re here with me right now&amp;lt;br&amp;gt;&lt;br /&gt;
(Your love is heavenly, baby&amp;lt;br&amp;gt;&lt;br /&gt;
Heavenly to me, baby)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Showers, your love comes in showers&amp;lt;br&amp;gt;&lt;br /&gt;
And every hour of the hour&amp;lt;br&amp;gt;&lt;br /&gt;
You let me feel your loving power&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a rainbow over my shoulder&amp;lt;br&amp;gt;&lt;br /&gt;
When you came, my cup runneth over&amp;lt;br&amp;gt;&lt;br /&gt;
You gave me your heavenly love&amp;lt;br&amp;gt;&lt;br /&gt;
And if one night you hear me crying from above&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s &#039;cause heaven must be missin&#039; an angel&amp;lt;br&amp;gt;&lt;br /&gt;
Missin&#039; one angel, child, &#039;cause you&#039;re here with me right now&amp;lt;br&amp;gt;&lt;br /&gt;
(Your love is heavenly, baby&amp;lt;br&amp;gt;&lt;br /&gt;
Heavenly to me, baby)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oh, heaven (heaven)&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, heaven (heaven)&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, heaven (heaven)&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, heaven (heaven)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ooh I&#039;m captured by your spell&amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;re different, girl, I can tell&amp;lt;br&amp;gt;&lt;br /&gt;
When you&#039;re layin&#039; on my pillow, baby&amp;lt;br&amp;gt;&lt;br /&gt;
Above your pretty head, there&#039;s a halo, that&#039;s why I know&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heaven must be missin&#039; an angel&amp;lt;br&amp;gt;&lt;br /&gt;
Missin&#039; one angel, child, &#039;cause you&#039;re here with me right now&amp;lt;br&amp;gt;&lt;br /&gt;
(Your love is heavenly, baby&amp;lt;br&amp;gt;&lt;br /&gt;
Heavenly to me, baby)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I love you, love you, love,&amp;lt;br&amp;gt;&lt;br /&gt;
Love you, love you, baby, say right now&amp;lt;br&amp;gt;&lt;br /&gt;
(Heaven)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The cover omits the two lines right before &amp;quot;Showers, your love comes in showers&amp;quot;, and the remaining verses after &amp;quot;Love you, love you, baby, say right now&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[fr:Heaven Must Be Missing An Angel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman Raving Rabbids: TV Party]]&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Funkytown&amp;diff=112070</id>
		<title>Funkytown</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Funkytown&amp;diff=112070"/>
		<updated>2026-03-26T20:47:30Z</updated>

		<summary type="html">&lt;p&gt;Boomboleros7: Language link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Funkytown&#039;&#039;&#039; is a music minigame in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;. As its name suggests, &amp;quot;Funkytown&amp;quot; is a cover of the song of the same name sung by Lipps Inc., and is found as one of 10 minigames in the Tropics trip.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In this minigame, the player can pick one of the four instruments and must swing the Wii Remote and Nunchuk in time with the music when the icon reaches the slot and must copy the other movements as fast as possible.&lt;br /&gt;
&lt;br /&gt;
==Lyrics==&lt;br /&gt;
Gotta make a move to a town that&#039;s right for me&amp;lt;br&amp;gt;&lt;br /&gt;
Town to keep me movin&#039;, keep me groovin&#039; with some energy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, I talk about it, talk about it&amp;lt;br&amp;gt;&lt;br /&gt;
Talk about it, talk about it&amp;lt;br&amp;gt;&lt;br /&gt;
Talk about, talk about&amp;lt;br&amp;gt;&lt;br /&gt;
Talk about movin&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gotta move on&amp;lt;br&amp;gt;&lt;br /&gt;
Gotta move on&amp;lt;br&amp;gt;&lt;br /&gt;
Gotta move on&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A-won&#039;t you take me to Funkytown?&amp;lt;br&amp;gt;&lt;br /&gt;
Won&#039;t you take me to Funkytown?&amp;lt;br&amp;gt;&lt;br /&gt;
Won&#039;t you take me to Funkytown?&amp;lt;br&amp;gt;&lt;br /&gt;
Won&#039;t you take me to Funkytown?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Won&#039;t you take me to Funkytown?&amp;lt;br&amp;gt;&lt;br /&gt;
Won&#039;t you take me to Funkytown?&amp;lt;br&amp;gt;&lt;br /&gt;
Won&#039;t you take me to Funkytown?&amp;lt;br&amp;gt;&lt;br /&gt;
Won&#039;t you take me to Funkytown?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gotta make a move to a town that&#039;s right for me&amp;lt;br&amp;gt;&lt;br /&gt;
Town to keep me movin&#039;, keep me groovin&#039; with some energy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, I talk about it, talk about it&amp;lt;br&amp;gt;&lt;br /&gt;
Talk about it, talk about it&amp;lt;br&amp;gt;&lt;br /&gt;
Talk about, talk about&amp;lt;br&amp;gt;&lt;br /&gt;
Talk about movin&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gotta move on&amp;lt;br&amp;gt;&lt;br /&gt;
Gotta move on&amp;lt;br&amp;gt;&lt;br /&gt;
Gotta move on&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A-won&#039;t you take me to Funkytown?&amp;lt;br&amp;gt;&lt;br /&gt;
Won&#039;t you take me to Funkytown?&amp;lt;br&amp;gt;&lt;br /&gt;
Won&#039;t you take me to Funkytown?&amp;lt;br&amp;gt;&lt;br /&gt;
Won&#039;t you take me to Funkytown?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Funky Town]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman Raving Rabbids 2]]&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Boomboleros7</name></author>
	</entry>
</feed>