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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_30th_Anniversary_Edition_(Original_Game_Soundtrack)&amp;diff=112695</id>
		<title>Rayman 30th Anniversary Edition (Original Game Soundtrack)</title>
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		<updated>2026-05-13T21:40:03Z</updated>

		<summary type="html">&lt;p&gt;Cartoonosaurus Rex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman 30th Anniversary Edition (Original Game Soundtrack).jpg|thumb|right|200px]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 30th Anniversary Edition (Original Game Soundtrack)&#039;&#039;&#039;&#039;&#039; is a 2026 album by [[Rémi Gazel]], [[Christophe Héral]] and Kabcorp, consisting of the music they composed for the compilation and remaster of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The soundtrack was first released on 7 May, 2026. It has 139 tracks in total for a full duration of 2 hours and 17 minutes. The album includes several compositions which were not used in the game.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Track list==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Track number&lt;br /&gt;
! Track name&lt;br /&gt;
! Composer&lt;br /&gt;
! Length&lt;br /&gt;
! Use in [[Rayman 30th Anniversary Edition|the final game]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| PS1 - Ubisoft Presents&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:11&lt;br /&gt;
| Plays on the [[Ubisoft]] logo on the PS1 and MS-DOS versions. Also plays near the end of the intro cutscene on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| PS1 - Menu&lt;br /&gt;
| [[Rémi Gazel]], [[Christophe Héral]]&lt;br /&gt;
| 1:59&lt;br /&gt;
| Unused. An extended version of &amp;quot;End of the Line.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| PS1 - World Map&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:58&lt;br /&gt;
| Plays on the world map and in the menus of the PS1 and MS-DOS versions. An original composition, though it does follow the structure of the original.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| PS1 - First Steps&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the PS1 and MS-DOS versions.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| PS1 - Deep Forest&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| PS1 - The Magician&#039;s Challenge&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:10&lt;br /&gt;
| Plays during [[The Magician (Rayman 1)|the Magician]]&#039;s bonus levels on the PS1 and MS-DOS versions. Also plays at the start of the intro cutscene on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| PS1 - Betilla the Fairy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:21&lt;br /&gt;
| Plays when [[Betilla]] grants [[Rayman]] a new power on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| PS1 - Bzzit Attacks&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:10&lt;br /&gt;
| Plays during [[Bzzit]]&#039;s fight in [[Anguish Lagoon]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| PS1 - Flight of the Mosquito&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during the [[Bzzit]] ride in [[Anguish Lagoon]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| PS1 - Hold on tight&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:26&lt;br /&gt;
| Plays at the end of the [[Bzzit]] ride in [[Anguish Lagoon]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| PS1 - Suspense - The Flood&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during the flood in [[the Swamps of Forgetfulness]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| PS1 - Moskito&#039;s Rage&lt;br /&gt;
| [[Christophe Héral]] &lt;br /&gt;
| 0:55&lt;br /&gt;
| Plays during [[Moskito]]&#039;s boss fight in [[Moskito&#039;s Nest]] on the PS1 and MS-DOS versions. Also plays during [[Bzzit]]&#039;s boss fight in [[Anguish Lagoon]] on the MS-DOS version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| PS1 - Bongo Bridge&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| PS1 - The Band Awakens&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| PS1 - Harmony&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| PS1 - The Red Drummers&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:55&lt;br /&gt;
| Plays during the [[mad drummer]] encounters in [[Bongo Hills]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| PS1 - Dizzying Heights&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| PS1 - Meditating Monks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| PS1 - Stage Fright&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:45&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| PS1 - Blazing Brass&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:56&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| PS1 - Duet with Mr. Sax&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Plays during [[Mr Sax]]&#039;s chase and boss fight in [[Mr Sax&#039;s Hullaballoo]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| PS1 - Peaceful Peaks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| PS1 - Call of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] on the PS1 and MS-DOS versions. Also plays during the intro cutscene on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| PS1 - Suspense Cutting the Ropes&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays during the rope-cutting section of [[Mr Stone&#039;s Peaks]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| PS1 - Mr. Stone King of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays during [[Mr Stone]]&#039;s boss fight in [[Mr Stone&#039;s Peaks]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| PS1 - Picture Perfect&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| PS1 - Painted Pentathlon&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:09&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| PS1 - Space Mama&#039;s Overture&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays during [[Space Mama]]&#039;s first fight in [[Eraser Plains]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| PS1 - Deep Concentration&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:57&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| PS1 - Space Mama&#039;s Finale&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during [[Space Mama]]&#039;s second fight in [[Space Mama&#039;s Crater]] on the PS1 and MS-DOS versions. Also plays in levels set in [[Picture City]] on the MS-DOS version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| PS1 - Entering the Cavern&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:11&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the PS1 and MS-DOS versions.&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| PS1 - The Stalactites&#039; Teardrops&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:02&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| PS1 - Lurking in the Darkness&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the PS1 and MS-DOS versions.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| PS1 - Party at Joe&#039;s&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays in [[Eat at Joe&#039;s]] and during the credits on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| PS1 - Venomous Mr. Skops&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays during [[Mr Skops]]&#039;s boss fight in [[Mr Skops&#039; Stalactites]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| PS1 - Creepy Clowns&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| Plays in levels set in [[Candy Château]] on the PS1 and MS-DOS versions. Also plays during [[Mr Dark]]&#039;s boss fight in [[Mr Dark&#039;s Dare]] on the MS-DOS version.&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| PS1 - Cakewalk&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:00&lt;br /&gt;
| Plays in levels set in [[Candy Château]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| PS1 - Cakewalk (Prototype)&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| An unused version of &amp;quot;Cakewalk.&amp;quot; An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| PS1 - Mr. Dark&#039;s Dare&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays during [[Mr Dark]]&#039;s boss fight in [[Mr Dark&#039;s Dare]] and during the intro cutscene on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| PS1 - Once More&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:34&lt;br /&gt;
| Plays on the continue screen on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| PS1 - End of the Line&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:42&lt;br /&gt;
| Plays on the Game Over screen on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| PS1 - Yeah !&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:06&lt;br /&gt;
| Unused; would have played when [[Rayman]] reaches an [[exit sign]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| PS1 - Oh-no&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:05&lt;br /&gt;
| Plays whenever [[Rayman]] dies in the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| PS1 - Drums of the Enemy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Unused; would have played during the loading screens on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| PS1 - Victory&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:08&lt;br /&gt;
| Unused; would have played after defeating a boss on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| PS1 - Jungle Beat 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:33&lt;br /&gt;
| Unused; would have played in levels set in [[the Dream Forest]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| PS1 - Jungle Beat 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:33&lt;br /&gt;
| Unused; would have played in levels set in [[the Dream Forest]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| PS1 - Bongo Hills&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:27&lt;br /&gt;
| Unused; would have played in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| PS1 - Mountain Beat 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:31&lt;br /&gt;
| Unused; would have played in levels set in the [[Blue Mountains]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| PS1 - Mountain Beat 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:29&lt;br /&gt;
| Unused; would have played in levels set in the [[Blue Mountains]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| PS1 - Mr Stone&#039;s Chase&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:08&lt;br /&gt;
| Unused; would have played during [[Mr Stone]]&#039;s chase in [[Twilight Gulch]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| PS1 - The Musician&#039;s Song&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:08&lt;br /&gt;
| Unused; would have played after [[the Musician]] gets his guitar back on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| PS1 - Picture City Beat&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:33&lt;br /&gt;
| Unused; would have played in levels set in [[Picture City]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| PS1 - Cave Bongos 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:39&lt;br /&gt;
| Unused; would have played in levels set in [[the Caves of Skops]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| PS1 - Cave Bongos 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:38&lt;br /&gt;
| Unused; would have played in levels set in [[the Caves of Skops]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| PS1 - Bad Rayman&#039;s Chase 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:29&lt;br /&gt;
| Unused; would have played during [[Bad Rayman]]&#039;s chases in [[Mr Dark&#039;s Dare]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| PS1 - Bad Rayman&#039;s Chase 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:29&lt;br /&gt;
| Unused; would have played during [[Bad Rayman]]&#039;s chases in [[Mr Dark&#039;s Dare]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| JAG - Ubisoft Presents&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:13&lt;br /&gt;
| Plays on the [[Ubisoft]] logo on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| JAG - Menu&lt;br /&gt;
| [[Rémi Gazel]], [[Christophe Héral]]&lt;br /&gt;
| 2:00&lt;br /&gt;
| Plays on the world map and in the menus of the Jaguar version. An extended version of &amp;quot;End of the Line.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| JAG - First Steps&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| JAG - Deep Forest&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| JAG - The Magician&#039;s Challenge&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:10&lt;br /&gt;
| Plays during [[The Magician (Rayman 1)|the Magician]]&#039;s bonus levels on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| JAG - Betilla the Fairy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:21&lt;br /&gt;
| Plays when [[Betilla]] grants [[Rayman]] a new power on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| JAG - Bzzit Attacks&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:13&lt;br /&gt;
| Plays during [[Bzzit]]&#039;s fight in [[Anguish Lagoon]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| JAG - Flight of the Mosquito&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Plays during the [[Bzzit]] ride in [[Anguish Lagoon]] and in levels set in [[Picture City]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| JAG - Hold on Tight&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:27&lt;br /&gt;
| Plays at the end of the [[Bzzit]] ride in [[Anguish Lagoon]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| JAG - Suspense - The Flood&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during the flood in [[the Swamps of Forgetfulness]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| JAG - Moskito&#039;s Rage&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:57&lt;br /&gt;
| Plays during [[Moskito]]&#039;s boss fight in [[Moskito&#039;s Nest]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| JAG - Bongo Bridge&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| JAG - The Band Awakens&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| JAG - Harmony&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| JAG - The Red Drummers&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:55&lt;br /&gt;
| Plays during the [[mad drummer]] encounters in [[Bongo Hills]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| JAG - Blazing Brass&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:57&lt;br /&gt;
| Plays in levels set in [[Band Land]] and during [[Mr Sax]]&#039;s chase and boss fight in [[Mr Sax&#039;s Hullaballoo]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| JAG - Peaceful Peaks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| JAG - Call of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] and [[Picture City]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| JAG - Mr. Stone King of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays during [[Mr Stone]]&#039;s boss fight in [[Mr Stone&#039;s Peaks]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| JAG - Painted Pentathlon&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:09&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| JAG - Space Mama&#039;s Overture&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[Picture City]] and during [[Space Mama]]&#039;s boss fights in [[Eraser Plains]] and [[Space Mama&#039;s Crater]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| JAG - Deep Concentration&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:58&lt;br /&gt;
| Plays in levels set in [[Picture City]] and [[the Caves of Skops]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| JAG - Lurking in the Darkness&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| JAG - Party at Joe&#039;s&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:09&lt;br /&gt;
| Plays in [[Eat at Joe&#039;s]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| JAG - Venomous Mr. Skops&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Plays during [[Mr Skops]]&#039;s boss fight in [[Mr Skops&#039; Stalactites]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| JAG - Creepy Clowns&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in [[Mr Dark&#039;s Dare]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 84&lt;br /&gt;
| JAG - Cakewalk&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:02&lt;br /&gt;
| Plays in [[Mr Dark&#039;s Dare]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 85&lt;br /&gt;
| JAG - Mr. Dark&#039;s Dare&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays during [[Mr Dark]]&#039;s boss fight in [[Mr Dark&#039;s Dare]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| JAG - Once More&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:35&lt;br /&gt;
| Plays on the continue screen and during the credits on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| JAG - End of the Line&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:44&lt;br /&gt;
| Plays on the Game Over screen on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| GBA - Harmony&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| GBA - First Steps&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:52&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| GBA - Deep Forest&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| GBA - Betilla the Fairy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 92&lt;br /&gt;
| GBA - Flight of the Mosquito&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| GBA - Peaceful Peaks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 94&lt;br /&gt;
| GBA - Mountain Spring&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 1:13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 95&lt;br /&gt;
| GBA - The Musician&#039;s Song&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 1:18&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 96&lt;br /&gt;
| GBA - Painted Pentathlon&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 97&lt;br /&gt;
| GBA - Space Mama&#039;s Finale&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| GBA - Entering the Cavern&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| GBA - Lurking in the Darkness&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| GBA - Creepy Clowns&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| GBA - Cakewalk&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 102&lt;br /&gt;
| GBA - Mr Dark&#039;s Dare&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:00&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 103&lt;br /&gt;
| GBA - Once More&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:36&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
| GBA - Victory&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 0:09&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| GBC - Ubisoft Presents&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
| GBC - Title Screen&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
| GBC - Spellbound Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 108&lt;br /&gt;
| GBC - Spellbound Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:09&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
| GBC - Airy tunes Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:32&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| GBC - Airy Tunes Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| GBC - Rainy Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 112&lt;br /&gt;
| GBC - Rainy Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:09&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 113&lt;br /&gt;
| GBC - Rocky Peaks Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 114&lt;br /&gt;
| GBC - Rocky Peaks Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:18&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 115&lt;br /&gt;
| GBC - Ancient Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 116&lt;br /&gt;
| GBC - Ancient Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:24&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| GBC - Fiery Depths Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:37&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 118&lt;br /&gt;
| GBC - Fiery Depths Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 119&lt;br /&gt;
| GBC - Arcane Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:32&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| GBC - Arcane Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:38&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| GBC - Dark Rayman&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:34&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| GBC - Mr. Dark Tricks&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:35&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| GBC - Rising Water&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 124&lt;br /&gt;
| GBC - Mr. Dark Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:38&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| GBC - Mr. Dark Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:55&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| GBC - Dark Legacy Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| GBC - Mr. Dark defeated&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:53&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| GBC - Time Attack Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:27&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| GBC - Bonus Stage Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:32&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| GBC - Bonus Stage&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:39&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| GBC - Power-up&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:21&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| GBC - Options&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:58&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| GBC - World Map&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:53&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| GBC - Cage&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:36&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| GBC - Game Over&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:49&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| GBC - Level End&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:06&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| GBC - Bonus Stage Win&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:03&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| GBC - Bonus Stage Lost&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:04&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| GBC - Credits&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:27&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 30th Anniversary Edition: Original Game Soundtrack]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Soundtracks]]&lt;/div&gt;</summary>
		<author><name>Cartoonosaurus Rex</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=110512</id>
		<title>2D Nightmare</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=110512"/>
		<updated>2026-02-07T21:05:12Z</updated>

		<summary type="html">&lt;p&gt;Cartoonosaurus Rex: added info about the cheat code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2D Nightmare.png|320px|right|thumb|2D Nightmare.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=When [[Rayman]] was younger, [[Rayman 1|he only had two dimensions]].|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2D Nightmare&#039;&#039;&#039; is the last of the three minigames that are exclusive to the Nintendo GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039;. It was intended to unlock upon connecting a Game Boy Advance to the GameCube, running a copy of &#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039; with all levels completed. However, due to a programming error, the game does not see the final level, [[Heart of the Ancients]], as complete, making it impossible to unlock the minigame by normal means. [https://bsky.app/profile/raycarrot.bsky.social/post/3mec6x3he4c2j According to Bluesky user Raycarrot,] it can be unlocked in the Gamecube version by inputting a special code in the Bonus Menu (Up, Up, Down, Down, Left, Right, Left, Right, R, L, R, L,).&lt;br /&gt;
&lt;br /&gt;
2D Nightmare is a flashback to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] in the same style as [[2D Madness]]. 2D Nightmare, however, takes place in [[Picture City]], whereas [[2D Madness]] takes place in [[the Dream Forest]]. Extensive use of the [[Throttle Copter]] power-up makes it reminiscent of the second section of [[Pencil Pentathlon]], in which the [[super helicopter]] power was used.&lt;br /&gt;
&lt;br /&gt;
==Unlocking 2D Nightmare==&lt;br /&gt;
In 2003, a screenshot of 2D Nightmare was posted in an official [[RaymanZone]] gallery; when the forums were deleted, the image was lost and the minigame&#039;s existence was called into dispute. In November 2010, the screenshot was finally located. Inspections of the files on the disc of the PC version of &#039;&#039;[[Rayman 3]]&#039;&#039; confirmed 2D Nightmare&#039;s existence and name, and revealed that it had once been planned for inclusion in the other versions of the game, along with a [[chess minigame]] and [[Xowar minigame|another minigame]] in which the player controls a [[Xowar]] that is chasing [[Rayman]]. The existence of 2D Nightmare was further supported by the presence of a 12th minigame slot at the bottom of the minigame menu in the GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039;, [[2D Madness]] is unlocked by connecting the GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039; to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] with every [[cage]] broken. In the other console and PC versions of &#039;&#039;[[Rayman 3]]&#039;&#039;, it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039; to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. In December 2011, a method of unlocking 2D Nightmare was finally discovered using external game modifiers, such as Action Replay codes, on the GameCube version.&lt;br /&gt;
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Eventually it was found on March 30, 2016 that the game is supposed to unlock when every level in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after [[Heart of the Ancients|the final level]] is completed, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. The minigame can therefore be unlocked by raising the variable manually in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] through a cheat program. On March 23, 2023, a [[List of cheats in Rayman 3 (Game Boy Advance)|cheat code]] was found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] that marks every level in the game as complete, including [[Heart of the Ancients|the final level]]. Entering this code will allow 2D Nightmare to be unlocked once connected to the GameCube version, marking the first time in the over 20 years since the release of &#039;&#039;[[Rayman 3]]&#039;&#039; that the minigame has been unlocked without any modifications or cheating devices. On February 7, 2026, a [[List of cheats in Rayman 3#Unlock_all_bonus_levels_and_bonus_videos|cheat code]] was found in the GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039; that unlocks all bonus levels, including 2D Nightmare, meaning the minigame can be played without needing any external hardware.&lt;br /&gt;
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Two other GameCube-exclusive &#039;&#039;[[Rayman 3]]&#039;&#039; minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game&#039;s [[Crazy Shoe]] sections, collecting [[Jewel|gems]], and the other player, controlling [[Globox]], arranges the race-track by playing a &#039;&#039;Tetris&#039;&#039;-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling [[Rayman]] and [[Gumsi]] in [[Crazy Shoe]]s, and two playing the &#039;&#039;Tetris&#039;&#039;-like game on the Game Boy Advances. Both [[Mad Trax]] and [[Wheelis]] have been unlocked successfully by obtaining enough points in the GameCube version.&lt;br /&gt;
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===Action Replay codes (GameCube version)===&lt;br /&gt;
====NTSC====&lt;br /&gt;
005D8950 0000000C&lt;br /&gt;
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====PAL====&lt;br /&gt;
005D7E70 0000000C&lt;br /&gt;
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After entering the code, load any saved game and the minigame will appear in the Bonus menu.&lt;br /&gt;
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==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=G73A9Rgb9g4 2D Nightmare playthrough at YouTube]&lt;br /&gt;
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{{Rayman 3|collapsed=Y}}&lt;br /&gt;
{{Rayman3minigames}}&lt;br /&gt;
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[[fr:2D Nightmare]]&lt;br /&gt;
[[pl:2D Nightmare]]&lt;br /&gt;
[[ru:2D Кошмар]]&lt;br /&gt;
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[[Category:Minigames from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Cartoonosaurus Rex</name></author>
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