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	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
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	<updated>2026-07-07T00:22:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Fussilli&amp;diff=102720</id>
		<title>User:Fussilli</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Fussilli&amp;diff=102720"/>
		<updated>2025-01-03T06:48:28Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you see me editing here, that means I&#039;m clearly not drawing and posting [https://www.instagram.com/fussilly/ here], so I&#039;m kinda procrastinating.&lt;br /&gt;
&lt;br /&gt;
My goal&#039;s revamping every &#039;&#039;Rayman M/Arena/Rush&#039;&#039; page needing an overhaul (I have no idea what I&#039;ll do when I finish this).&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Fussilli&amp;diff=102719</id>
		<title>User:Fussilli</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Fussilli&amp;diff=102719"/>
		<updated>2025-01-03T06:47:22Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you see me editing here, that means I&#039;m clearly not drawing and posting [https://www.instagram.com/fussilly/ here], so I&#039;m kinda procrastinating.&lt;br /&gt;
&lt;br /&gt;
My goal here is to revamp every &#039;&#039;Rayman M/Arena/Rush&#039;&#039; page needing an overhaul (I have no idea what I&#039;ll do when I finish this).&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Speed_Stress&amp;diff=102718</id>
		<title>Speed Stress</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Speed_Stress&amp;diff=102718"/>
		<updated>2025-01-03T06:41:59Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: /* Rayman Arena */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the race course from [[Rayman M]]. For the race course in the Xbox and GameCube versions of [[Rayman Arena]], see [[Born To Slide]], which is its name in [[Rayman M]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Finish the race before the wall catches you.|sign=Survival mode description|source=&#039;&#039;[[Rayman M]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{RMRaceLevel&lt;br /&gt;
| name = Speed Stress&lt;br /&gt;
| image = [[File:Speed Stress.png|center|320px|Speed Stress]]&lt;br /&gt;
| preceded by = [[On and On]] (&#039;&#039;[[Rayman M|M]]&#039;&#039;), [[Born To Slide|Speed Stress]] (&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039;)&lt;br /&gt;
| followed by = [[Extreme Slide]] (&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039;)&lt;br /&gt;
| league = The Bonus League&lt;br /&gt;
| cup = The Exhibition&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed Stress&#039;&#039;&#039; is the fifth Bonus League racecourse and the final stage in &#039;&#039;[[Rayman M]]&#039;&#039;. It is unlocked by completing the previous race challenge in the Bonus League, [[On and On]]. &lt;br /&gt;
&lt;br /&gt;
In the Xbox and GameCube versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;, where it is called &#039;&#039;&#039;Run, Run&#039;&#039;&#039;, it is the second of four bonus levels available in the Exhibition menu, while &amp;quot;Speed Stress&amp;quot; is the new name of [[Born To Slide]]. It can be unlocked by completing the Pro League in the Obstacle Racing mode.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
This racetrack includes only the Survival mode, which goal is to run the three straightforward laps (equal among themselves) without being caught by the holographic wall that chases the character. Each lap is divided into four parts: the first part contains only [[speed booster]]s, the second part contains [[speed booster]]s, stripes of red muddy floor and green barriers, the third part consists of [[speed booster]]s and pink [[bumper]]s and the fourth part contains a red muddy floor with narrow clear paths and [[speed booster]]s. The character is running towards the screen, making it impossible to see the upcoming obstacles in the course. As the character proceeds to the next lap, the camera zooms more closely towards them, effectively reducing their visibility. If the character gets caught by the wall, the player loses, while reaching the finish line makes them win the entire game and triggers the ending cutscene and the credits.&lt;br /&gt;
&lt;br /&gt;
Speed Stress takes place in a straight corridor with tall walls and is almost entirely made of green polygonal mesh, like the other racing maps in the Bonus League.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, the level can also be played only in the Survival mode (although it is not specified in the game). However, completing Run, Run does not provide any sort of reward, as in this game, it is just an extra racing stage, not the final challenge.&lt;br /&gt;
&lt;br /&gt;
The level itself plays exactly the same as in &#039;&#039;[[Rayman M]]&#039;&#039;, but its aesthetic was changed to a more cartoony and wavy blue and yellow polygonal mesh.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RM-PC-SpeedStress-Survival-StartPosition.jpg|The player&#039;s starting position in &#039;&#039;[[Rayman M]]&#039;&#039;&#039;s Speed Stress&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RA-GC-RunRun-Icon.png|Level icon in the menu&lt;br /&gt;
RA-GC-RunRun-Exhibition-Start.jpg|The player&#039;s starting position&lt;br /&gt;
RA-GC-RunRun-Exhibition-1stSection.jpg|The first section of the first lap&lt;br /&gt;
RA-GC-RunRun-Exhibition-2ndSection.jpg|The second section of the first lap&lt;br /&gt;
RA-GC-RunRun-Exhibition-3rdSection.jpg|The third section of the first lap&lt;br /&gt;
RA-GC-RunRun-Exhibition-4thSection.jpg|The fourth section of the first lap&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The theme played during single-player gameplay in Speed Stress in the PC and PlayStation 2 versions of &#039;&#039;[[Rayman M]]&#039;&#039; is a remix of the theme of [[Haunted Yard]] and it is shared with [[Treasure Ship]] and [[Electric Final]]. In &#039;&#039;[[Rayman Arena]]&#039;&#039;, a reprise of the player&#039;s character&#039;s theme is played in the same way as in the other racecourses in the Exhibition menu.&lt;br /&gt;
*Unlike in other race modes in &#039;&#039;[[Rayman M]]&#039;&#039;, the counter in the top left corner of the screen does not serve as a timer or a countdown; instead it shows the actual distance between the player&#039;s character and the wall. However, in &#039;&#039;[[Rayman Arena]]&#039;&#039;, the counter is used as a timer.&lt;br /&gt;
*Speed Stress/Run, Run is one of the two instances in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039; where the characters have to run towards the camera instead of being followed by it (the second one being the final segment of the [[Treasure Ship]]).&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.youtube.com/watch?v=w39EdxxwDDI Speed Stress&#039; Survival playthrough at YouTube (Rayman M - PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bfolfOczhek Run, Run playthrough at YouTube (Rayman Arena)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Vive Adrénaline]]&lt;br /&gt;
[[pl:Stres szybkości]]&lt;br /&gt;
[[ru:Напор Скорости]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_M&amp;diff=102585</id>
		<title>Talk:Rayman M</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_M&amp;diff=102585"/>
		<updated>2024-12-30T07:02:53Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: /* Grammar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Murfy ==&lt;br /&gt;
&lt;br /&gt;
When the shit was Murfy in Rayman Arena?  Everytime you people say stuff like that it makes me wanna get a region cracker disc for my Gamecube and import the game. --[[User:Staceyw|StaceyW]] 17:19, 12 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
*I have the PC version and I know that version along with the PlayStation 2 version is basically North American Rayman M. The Xbox version (which I own as well) and the GameCube version underwent some minor changes. Not going into great detail, though one of these was added cinematics before each cup (also new) featuring Murfy acting as kind of a pre-game announcer/paparazzi getting into the rooms where characters would ready themselves and describing the cup to be played. (At the end of each one he would be beat up or something like that by guys in the room as the camera would switch to a view of the door outside the room.) He was just there as minor entertainment, though he was there. [[User:Foultzboyz|Foultzboyz]] 05:29, 14 June 2008 (CEST)&lt;br /&gt;
**Ah, I see.  If anyone can get a shot of these or even a video that&#039;ll be a great help! -- [[Image:RayHead.gif]]  [[User:Staceyw|StaceyW]] 12:26, 14 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Music Mode ==&lt;br /&gt;
&lt;br /&gt;
How do I unlock Music Mode in Rayman M? I pause the game during a race and the menu will display an option in orange called Music Mode which I cannot select.&lt;br /&gt;
: I don&#039;t think anyone knows, it was never mentioned in the manual so I&#039;m guessing it might have been accidentally disabled in the final game.  I may look into it. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 13:04, 6 December 2009 (UTC)&lt;br /&gt;
You have to play in multiplayer mode ;)&lt;br /&gt;
&lt;br /&gt;
Yeah, that&#039;s right. Music Mode is only available in Multiplayer. In Multiplayer, the music that you hear in race games is determined by which player was first when they passed the checkpoint. With Special Music Mode turned on, instead of changing the music every time the first player passes the checkpoint, the music changes whenever a new player gets in the lead. --[[User:Shrooblord|Shrooblord]]&lt;br /&gt;
&lt;br /&gt;
== The 2nd multiplayer race mode ==&lt;br /&gt;
&lt;br /&gt;
My (PC, Polish) version of RM features 2 multiplayer modes: Race and... something else. Anybody care enough to find the English name of the thing? The rules were simple: 2nd player lost if she/he did not manage to pass the checkpoint set amount of time after 1st player passed it. --[[User:Stan423321|Stan423321]] 08:50, 28 June 2011 (UTC)&lt;br /&gt;
:Kill Time. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 10:26, 28 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dark Rayman ==&lt;br /&gt;
&lt;br /&gt;
« &#039;&#039;&#039;[[[[Dark Rayman (Rayman Arena)|Dark Rayman]]]]:&#039;&#039;&#039; [[Mister Dark|Mr Dark]]&#039;s evil doppelgänger from &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. »&lt;br /&gt;
&lt;br /&gt;
Is that an official description or just a random player&#039;s speculation? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 10:39, 18 July 2011 (UTC)&lt;br /&gt;
:If I had a genuine copy of Rayman Arena... --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 11:47, 18 July 2011 (UTC)&lt;br /&gt;
::After a quick check in the page history, the contributor who added this to the article is none other than... Dreyfus2006. Any objections before I trash this? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:15, 18 July 2011 (UTC)&lt;br /&gt;
: I&#039;m thinking of finally grabbing a copy of the gamecube version seeing as I have access to a modded console that can run both American and Japanese games.  If I do come across one complete I&#039;ll see what it says. In the meantime, do trash this please, Drey may not be active here anymore but he was known for pulling such bullsh.  --[[User:Cairnie|Cairnie]] 14:58, 18 July 2011 (UTC)&lt;br /&gt;
::There we go, good riddance! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:23, 18 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Editing Notes ==&lt;br /&gt;
&lt;br /&gt;
Just put this up to see if anyone agrees with some notes I&#039;d like to edit about the page.&lt;br /&gt;
&lt;br /&gt;
1) In the Weapons section, Fake Generators are proclaimed to look just like normal ones. However, they have a red Spiral Door sign instead of a yellow one - also, they are tinted a little darker if I remember rightly.&lt;br /&gt;
&lt;br /&gt;
2) Again in the Weapons section, it is said Firework Bullets are useless at long range. I tend to disagree - with skill you can work out where a player will be at the time a Firework will hit the ground, aim for that place as opposed to the actual player and then see the firework hit them spot on. Also, when aimed upwards, the Bullet will travel great lengths, making it useful in long range combat.&lt;br /&gt;
&lt;br /&gt;
I noticed the descriptions are the official ones, but there&#039;s no harm done in informing the reader about the actual state of things, is there?&lt;br /&gt;
&lt;br /&gt;
I will add more points if I can think of some.&lt;br /&gt;
&lt;br /&gt;
~[[User:Shrooblord|Shrooblord]]&lt;br /&gt;
&lt;br /&gt;
:I think it&#039;s important that we preserve the official descriptions intact, but it would be good to add some extra notes, perhaps at the end of the list. We really should have an article for the Generators. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:52, 18 July 2011 (UTC)&lt;br /&gt;
::I agree. There are small notes that can be added about every weapon. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:48, 18 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
Very recently, it was discovered the existence of a Rayman M demo for PlayStation 2, and the build seems to be done months before the final release of the game, but with some notable differences. Don&#039;t you think it is pertinent to create a Rayman M (Development) article based up in those known new informations? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:56, 8 August 2014 (CEST)&lt;br /&gt;
:Why not? If we have enough content and images on that subject, we should create an article about it. -- [[User:Boomboleros7|Boomboleros7]] 20:38, 8 August 2014 (CEST)&lt;br /&gt;
::Having kept up with Project ULR, it seems they&#039;ve found quite a few hidden gems, I think we ought to consider adding these to the wiki too. I also plan on compiling glitches from the glitch thread for articles such as the one I&#039;ve already made for Rayman 2--[[File:Sig5 2TEST.png|150px|link=User:Master]] 00:03, 9 August 2014 (CEST)&lt;br /&gt;
:::Certainly, we should at least have an early development section if there are notable differences. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:25, 9 August 2014 (CEST)&lt;br /&gt;
::::I will try to record the demo footage tomorrow, and paralely to take some screenshots that can be used in the same article after. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 00:40, 10 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Could a native English speaker give me some advice on whether &amp;quot;the&amp;quot; should be used before the name of any stage from &#039;&#039;Rayman M&#039;&#039; (for example, which one is correct: &amp;quot;The number of item generators in the Treasure Ship is thirteen&amp;quot; or &amp;quot;The number of item generators in Treasure Ship is thirteen&amp;quot;)? I mean, none of the levels are referred to with &amp;quot;the&amp;quot; in the game itself and I&#039;m kinda confused, as English is not my native language. - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 11:35, 29 December 2024 (UTC)&lt;br /&gt;
:There&#039;s no definitive answer I&#039;d say, but overall the answer tends to be yes if the name of the level is that of a place and no if it&#039;s a phrase or a metaphor. Rayman M has a lot of the latter so I think it&#039;s fine to stick with the current consensus of not using the definite article for this game. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 00:15, 30 December 2024 (UTC)&lt;br /&gt;
::Alright. As always, thanks for your quick help, Hunchman :) - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 07:02, 30 December 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_M&amp;diff=102555</id>
		<title>Talk:Rayman M</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_M&amp;diff=102555"/>
		<updated>2024-12-29T11:37:20Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Murfy ==&lt;br /&gt;
&lt;br /&gt;
When the shit was Murfy in Rayman Arena?  Everytime you people say stuff like that it makes me wanna get a region cracker disc for my Gamecube and import the game. --[[User:Staceyw|StaceyW]] 17:19, 12 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
*I have the PC version and I know that version along with the PlayStation 2 version is basically North American Rayman M. The Xbox version (which I own as well) and the GameCube version underwent some minor changes. Not going into great detail, though one of these was added cinematics before each cup (also new) featuring Murfy acting as kind of a pre-game announcer/paparazzi getting into the rooms where characters would ready themselves and describing the cup to be played. (At the end of each one he would be beat up or something like that by guys in the room as the camera would switch to a view of the door outside the room.) He was just there as minor entertainment, though he was there. [[User:Foultzboyz|Foultzboyz]] 05:29, 14 June 2008 (CEST)&lt;br /&gt;
**Ah, I see.  If anyone can get a shot of these or even a video that&#039;ll be a great help! -- [[Image:RayHead.gif]]  [[User:Staceyw|StaceyW]] 12:26, 14 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Music Mode ==&lt;br /&gt;
&lt;br /&gt;
How do I unlock Music Mode in Rayman M? I pause the game during a race and the menu will display an option in orange called Music Mode which I cannot select.&lt;br /&gt;
: I don&#039;t think anyone knows, it was never mentioned in the manual so I&#039;m guessing it might have been accidentally disabled in the final game.  I may look into it. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 13:04, 6 December 2009 (UTC)&lt;br /&gt;
You have to play in multiplayer mode ;)&lt;br /&gt;
&lt;br /&gt;
Yeah, that&#039;s right. Music Mode is only available in Multiplayer. In Multiplayer, the music that you hear in race games is determined by which player was first when they passed the checkpoint. With Special Music Mode turned on, instead of changing the music every time the first player passes the checkpoint, the music changes whenever a new player gets in the lead. --[[User:Shrooblord|Shrooblord]]&lt;br /&gt;
&lt;br /&gt;
== The 2nd multiplayer race mode ==&lt;br /&gt;
&lt;br /&gt;
My (PC, Polish) version of RM features 2 multiplayer modes: Race and... something else. Anybody care enough to find the English name of the thing? The rules were simple: 2nd player lost if she/he did not manage to pass the checkpoint set amount of time after 1st player passed it. --[[User:Stan423321|Stan423321]] 08:50, 28 June 2011 (UTC)&lt;br /&gt;
:Kill Time. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 10:26, 28 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dark Rayman ==&lt;br /&gt;
&lt;br /&gt;
« &#039;&#039;&#039;[[[[Dark Rayman (Rayman Arena)|Dark Rayman]]]]:&#039;&#039;&#039; [[Mister Dark|Mr Dark]]&#039;s evil doppelgänger from &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. »&lt;br /&gt;
&lt;br /&gt;
Is that an official description or just a random player&#039;s speculation? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 10:39, 18 July 2011 (UTC)&lt;br /&gt;
:If I had a genuine copy of Rayman Arena... --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 11:47, 18 July 2011 (UTC)&lt;br /&gt;
::After a quick check in the page history, the contributor who added this to the article is none other than... Dreyfus2006. Any objections before I trash this? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:15, 18 July 2011 (UTC)&lt;br /&gt;
: I&#039;m thinking of finally grabbing a copy of the gamecube version seeing as I have access to a modded console that can run both American and Japanese games.  If I do come across one complete I&#039;ll see what it says. In the meantime, do trash this please, Drey may not be active here anymore but he was known for pulling such bullsh.  --[[User:Cairnie|Cairnie]] 14:58, 18 July 2011 (UTC)&lt;br /&gt;
::There we go, good riddance! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:23, 18 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Editing Notes ==&lt;br /&gt;
&lt;br /&gt;
Just put this up to see if anyone agrees with some notes I&#039;d like to edit about the page.&lt;br /&gt;
&lt;br /&gt;
1) In the Weapons section, Fake Generators are proclaimed to look just like normal ones. However, they have a red Spiral Door sign instead of a yellow one - also, they are tinted a little darker if I remember rightly.&lt;br /&gt;
&lt;br /&gt;
2) Again in the Weapons section, it is said Firework Bullets are useless at long range. I tend to disagree - with skill you can work out where a player will be at the time a Firework will hit the ground, aim for that place as opposed to the actual player and then see the firework hit them spot on. Also, when aimed upwards, the Bullet will travel great lengths, making it useful in long range combat.&lt;br /&gt;
&lt;br /&gt;
I noticed the descriptions are the official ones, but there&#039;s no harm done in informing the reader about the actual state of things, is there?&lt;br /&gt;
&lt;br /&gt;
I will add more points if I can think of some.&lt;br /&gt;
&lt;br /&gt;
~[[User:Shrooblord|Shrooblord]]&lt;br /&gt;
&lt;br /&gt;
:I think it&#039;s important that we preserve the official descriptions intact, but it would be good to add some extra notes, perhaps at the end of the list. We really should have an article for the Generators. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:52, 18 July 2011 (UTC)&lt;br /&gt;
::I agree. There are small notes that can be added about every weapon. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:48, 18 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
Very recently, it was discovered the existence of a Rayman M demo for PlayStation 2, and the build seems to be done months before the final release of the game, but with some notable differences. Don&#039;t you think it is pertinent to create a Rayman M (Development) article based up in those known new informations? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:56, 8 August 2014 (CEST)&lt;br /&gt;
:Why not? If we have enough content and images on that subject, we should create an article about it. -- [[User:Boomboleros7|Boomboleros7]] 20:38, 8 August 2014 (CEST)&lt;br /&gt;
::Having kept up with Project ULR, it seems they&#039;ve found quite a few hidden gems, I think we ought to consider adding these to the wiki too. I also plan on compiling glitches from the glitch thread for articles such as the one I&#039;ve already made for Rayman 2--[[File:Sig5 2TEST.png|150px|link=User:Master]] 00:03, 9 August 2014 (CEST)&lt;br /&gt;
:::Certainly, we should at least have an early development section if there are notable differences. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:25, 9 August 2014 (CEST)&lt;br /&gt;
::::I will try to record the demo footage tomorrow, and paralely to take some screenshots that can be used in the same article after. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 00:40, 10 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Could a native English speaker give me some advice on whether &amp;quot;the&amp;quot; should be used before the name of any stage from &#039;&#039;Rayman M&#039;&#039; (for example, which one is correct: &amp;quot;The number of item generators in the Treasure Ship is thirteen&amp;quot; or &amp;quot;The number of item generators in Treasure Ship is thirteen&amp;quot;)? I mean, none of the levels are referred to with &amp;quot;the&amp;quot; in the game itself and I&#039;m kinda confused, as English is not my native language. - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 11:35, 29 December 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_M&amp;diff=102554</id>
		<title>Talk:Rayman M</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_M&amp;diff=102554"/>
		<updated>2024-12-29T11:35:30Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Murfy ==&lt;br /&gt;
&lt;br /&gt;
When the shit was Murfy in Rayman Arena?  Everytime you people say stuff like that it makes me wanna get a region cracker disc for my Gamecube and import the game. --[[User:Staceyw|StaceyW]] 17:19, 12 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
*I have the PC version and I know that version along with the PlayStation 2 version is basically North American Rayman M. The Xbox version (which I own as well) and the GameCube version underwent some minor changes. Not going into great detail, though one of these was added cinematics before each cup (also new) featuring Murfy acting as kind of a pre-game announcer/paparazzi getting into the rooms where characters would ready themselves and describing the cup to be played. (At the end of each one he would be beat up or something like that by guys in the room as the camera would switch to a view of the door outside the room.) He was just there as minor entertainment, though he was there. [[User:Foultzboyz|Foultzboyz]] 05:29, 14 June 2008 (CEST)&lt;br /&gt;
**Ah, I see.  If anyone can get a shot of these or even a video that&#039;ll be a great help! -- [[Image:RayHead.gif]]  [[User:Staceyw|StaceyW]] 12:26, 14 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Music Mode ==&lt;br /&gt;
&lt;br /&gt;
How do I unlock Music Mode in Rayman M? I pause the game during a race and the menu will display an option in orange called Music Mode which I cannot select.&lt;br /&gt;
: I don&#039;t think anyone knows, it was never mentioned in the manual so I&#039;m guessing it might have been accidentally disabled in the final game.  I may look into it. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 13:04, 6 December 2009 (UTC)&lt;br /&gt;
You have to play in multiplayer mode ;)&lt;br /&gt;
&lt;br /&gt;
Yeah, that&#039;s right. Music Mode is only available in Multiplayer. In Multiplayer, the music that you hear in race games is determined by which player was first when they passed the checkpoint. With Special Music Mode turned on, instead of changing the music every time the first player passes the checkpoint, the music changes whenever a new player gets in the lead. --[[User:Shrooblord|Shrooblord]]&lt;br /&gt;
&lt;br /&gt;
== The 2nd multiplayer race mode ==&lt;br /&gt;
&lt;br /&gt;
My (PC, Polish) version of RM features 2 multiplayer modes: Race and... something else. Anybody care enough to find the English name of the thing? The rules were simple: 2nd player lost if she/he did not manage to pass the checkpoint set amount of time after 1st player passed it. --[[User:Stan423321|Stan423321]] 08:50, 28 June 2011 (UTC)&lt;br /&gt;
:Kill Time. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 10:26, 28 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dark Rayman ==&lt;br /&gt;
&lt;br /&gt;
« &#039;&#039;&#039;[[[[Dark Rayman (Rayman Arena)|Dark Rayman]]]]:&#039;&#039;&#039; [[Mister Dark|Mr Dark]]&#039;s evil doppelgänger from &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. »&lt;br /&gt;
&lt;br /&gt;
Is that an official description or just a random player&#039;s speculation? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 10:39, 18 July 2011 (UTC)&lt;br /&gt;
:If I had a genuine copy of Rayman Arena... --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 11:47, 18 July 2011 (UTC)&lt;br /&gt;
::After a quick check in the page history, the contributor who added this to the article is none other than... Dreyfus2006. Any objections before I trash this? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:15, 18 July 2011 (UTC)&lt;br /&gt;
: I&#039;m thinking of finally grabbing a copy of the gamecube version seeing as I have access to a modded console that can run both American and Japanese games.  If I do come across one complete I&#039;ll see what it says. In the meantime, do trash this please, Drey may not be active here anymore but he was known for pulling such bullsh.  --[[User:Cairnie|Cairnie]] 14:58, 18 July 2011 (UTC)&lt;br /&gt;
::There we go, good riddance! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:23, 18 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Editing Notes ==&lt;br /&gt;
&lt;br /&gt;
Just put this up to see if anyone agrees with some notes I&#039;d like to edit about the page.&lt;br /&gt;
&lt;br /&gt;
1) In the Weapons section, Fake Generators are proclaimed to look just like normal ones. However, they have a red Spiral Door sign instead of a yellow one - also, they are tinted a little darker if I remember rightly.&lt;br /&gt;
&lt;br /&gt;
2) Again in the Weapons section, it is said Firework Bullets are useless at long range. I tend to disagree - with skill you can work out where a player will be at the time a Firework will hit the ground, aim for that place as opposed to the actual player and then see the firework hit them spot on. Also, when aimed upwards, the Bullet will travel great lengths, making it useful in long range combat.&lt;br /&gt;
&lt;br /&gt;
I noticed the descriptions are the official ones, but there&#039;s no harm done in informing the reader about the actual state of things, is there?&lt;br /&gt;
&lt;br /&gt;
I will add more points if I can think of some.&lt;br /&gt;
&lt;br /&gt;
~[[User:Shrooblord|Shrooblord]]&lt;br /&gt;
&lt;br /&gt;
:I think it&#039;s important that we preserve the official descriptions intact, but it would be good to add some extra notes, perhaps at the end of the list. We really should have an article for the Generators. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:52, 18 July 2011 (UTC)&lt;br /&gt;
::I agree. There are small notes that can be added about every weapon. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:48, 18 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
Very recently, it was discovered the existence of a Rayman M demo for PlayStation 2, and the build seems to be done months before the final release of the game, but with some notable differences. Don&#039;t you think it is pertinent to create a Rayman M (Development) article based up in those known new informations? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:56, 8 August 2014 (CEST)&lt;br /&gt;
:Why not? If we have enough content and images on that subject, we should create an article about it. -- [[User:Boomboleros7|Boomboleros7]] 20:38, 8 August 2014 (CEST)&lt;br /&gt;
::Having kept up with Project ULR, it seems they&#039;ve found quite a few hidden gems, I think we ought to consider adding these to the wiki too. I also plan on compiling glitches from the glitch thread for articles such as the one I&#039;ve already made for Rayman 2--[[File:Sig5 2TEST.png|150px|link=User:Master]] 00:03, 9 August 2014 (CEST)&lt;br /&gt;
:::Certainly, we should at least have an early development section if there are notable differences. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:25, 9 August 2014 (CEST)&lt;br /&gt;
::::I will try to record the demo footage tomorrow, and paralely to take some screenshots that can be used in the same article after. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 00:40, 10 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Could a native English speaker give me some advice on whether &amp;quot;the&amp;quot; should be used before the name of any stage from &#039;&#039;Rayman M&#039;&#039; (for example, which one is correct: &amp;quot;The number of item generators in the Treasure Ship is thirteen&amp;quot; or &amp;quot;The number of item generators in Treasure Ship is thirteen&amp;quot;? I mean, none of the levels are referred to as &amp;quot;the&amp;quot; in the game itself and I&#039;m kinda confused, as English is not my native language. - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 11:35, 29 December 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Treasure_Ship&amp;diff=102553</id>
		<title>Treasure Ship</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Treasure_Ship&amp;diff=102553"/>
		<updated>2024-12-29T11:28:55Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RMRaceLevel&lt;br /&gt;
| name = Treasure Ship&lt;br /&gt;
| image = [[File:Treasure Ship.png|center|320px|Treasure Ship]]&lt;br /&gt;
| preceded by = [[Zenith Harbour]]&lt;br /&gt;
| followed by = [[Pipe Maze]]&lt;br /&gt;
| league = The Expert League&lt;br /&gt;
| cup = Cup 3 (Beginner, Master), Cup 7 (Pro)&lt;br /&gt;
| lums = 55&lt;br /&gt;
| popolopoi = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Ship&#039;&#039;&#039; is the third racecourse in the Expert League in &#039;&#039;[[Rayman M]]&#039;&#039; and can be unlocked by completing all the racing stages in Advanced League in the Race mode. It is also present in &#039;&#039;[[Rayman Arena]]&#039;&#039;, where it is featured in Cup 3 (Beginner League and Master League) and Cup 7 (Pro League) and finishing [[Zenith Harbour]] is necessary to unlock it.&lt;br /&gt;
&lt;br /&gt;
As its name suggests, the racetrack takes place aboard a large [[Robo-Pirate]] ship. It is a unique racing stage, because every section of the course is located on a different deck, creating a four-story vertical loop, unlike any other level in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
Treasure Ship, like every other standard racing stage in &#039;&#039;[[Rayman M]]&#039;&#039;, can be played in five different modes in the single-player mode: Training, Race, Popolopoï (30 [[Popolopoï]]s to shoot), Lums (55 [[Yellow Lum]]s to collect) and also [[On and On]]. Multiplayer mode allows for play in Race and Kill Time modes. The level includes two checkpoint lines and fourteen [[switch]]es, although the number of the latter is reduced in the North American PC version of the game.&lt;br /&gt;
&lt;br /&gt;
This stage, along with the other racing courses in the Expert League, is based on the [[Robo-Pirate]] strongholds and structures found in &#039;&#039;[[Rayman 2]]&#039;&#039;, although it is the only stage that takes place on an actual ship. The appearance of its exterior is not known, however a small part of the main deck with vents sticking out of it can be seen in the narrow corridors connecting the decks. The ship floats in a dark void and is surrounded by [[warship]]s flying around it. Its interior bears resemblance to the [[Buccaneer]]&#039;s, especially its version in &#039;&#039;[[Rayman Revolution]]&#039;&#039; (mainly the last part of [[the Prison Ship]]). Many metal [[cage]]s are stored inside, as well as numerous piles of golden coins with diamonds and other treasures. The wooden walls and floors are decorated in a typical [[Robo-Pirate]] manner - with various ornamented carpets and flags with robot skulls on them. The camera in this level constantly swings from left to right, simulating the swinging of the ship.&lt;br /&gt;
&lt;br /&gt;
The course is an unusual vertical loop with four floors, or rather four decks. The start/finish line is located in the spacious hold full of [[Purple Lum]]s. The second floor/deck is a hallway with sliding ramps and moving grate doors. The third deck is split into two separate routes with [[electric beam]]s and wooden elevating platforms, which switches are linked with each other. The fourth floor/deck is a big open hall with several different paths that ends with a fall down to the hold. Alongside the previously mentioned obstacles, Treasure Ship also features: static and moving speed boosters, [[bumper]]s, climbing nets, muddy surfaces, retractable sliding platforms, moving and rotating platforms, moving fences and [[explosive barrel]]s. Another remarkable trait of this level is its mini-map, which shows the side view of the loop, instead of the usual view from above.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, Treasure Ship can be played in Obstacle Racing and Time Attack modes. The same number of checkpoint lines and [[switch]]es is present, although during the  multiplayer gameplay, if the Bonus mode is on, thirteen item generators are placed throughout the map.&lt;br /&gt;
&lt;br /&gt;
The level&#039;s structure and landscape stayed practically unchanged and are nearly the same as in &#039;&#039;[[Rayman M]]&#039;&#039;. The biggest differences are purely cosmetic, those being now animated cages hanging from the ceiling that swing along with the ship and [[baby Globox]]es cheering for the competitors around the map.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TreasureShipPC.jpg|The first player&#039;s starting position&lt;br /&gt;
RM-PC-TreasureShip-MiniMap.png|The mini-map of the stage&lt;br /&gt;
RM PS2 Demo Lvl Icon - pirate3.png|Early production level icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RA-GC-TreasureShip-Icon.png|Level icon in the menu&lt;br /&gt;
RA-GC-TreasureShip-ObstacleRacing-Start.jpg|The first player&#039;s starting position&lt;br /&gt;
RA-GC-TreasureShip-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line&lt;br /&gt;
RA-GC-TreasureShip-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line&lt;br /&gt;
RA-GC-TreasureShip-ObstacleRacing-View1.jpg|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-TreasureShip-ObstacleRacing-View2.jpg|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-TreasureShip-ObstacleRacing-View3.jpg|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-TreasureShip-ObstacleRacing-View4.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-TreasureShip-ObstacleRacing-View5.jpg|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-TreasureShip-MiniMap.png|The mini-map of the stage&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The French name of Treasure Ship, &amp;quot;Bateau Pirate&amp;quot;, translates to English as &amp;quot;Pirate Ship&amp;quot;. Additionally, in the official Polish translation of &#039;&#039;[[Rayman M]]&#039;&#039;, the level is named &amp;quot;Hiszpański galeon&amp;quot;, which means &amp;quot;Spanish Galleon&amp;quot;.&lt;br /&gt;
*This is the only standard &#039;&#039;[[Rayman M]]&#039;&#039; racecourse not present in any form in &#039;&#039;[[Rayman Rush]]&#039;&#039;, being replaced by the [[Canopy (Rayman Rush)|Canopy]], possibly due to technical reasons.&lt;br /&gt;
*The fourth floor/deck of the ship is one of the two areas in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039; where the players have to run towards the camera instead of being followed by it (the second one being [[Speed Stress]]).&lt;br /&gt;
*In the PC versions of &#039;&#039;[[Rayman M]]&#039;&#039;, there is a glitch that traps the computer players in the elevators&#039; area on the third deck/floor. They cannot leave the place until the human player enters it. This was later fixed in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
*The theme played during the Popolopoï and the [[On and On]] modes in Treasure Ship in the PC and PlayStation 2 versions of &#039;&#039;[[Rayman M]]&#039;&#039; is a remix of the theme of [[Haunted Yard]] and it is shared with [[Electric Final]] and [[Speed Stress]].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== &#039;&#039; Rayman M&#039;&#039; ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=nugUP7LZJaQ Treasure Ship&#039;s Race playthrough at YouTube]&lt;br /&gt;
* [https://www.youtube.com/watch?v=8u_IepPCGOc Treasure Ship&#039;s Popolopoï playthrough at YouTube]&lt;br /&gt;
* [https://www.youtube.com/watch?v=DEWLPtJfCvc Treasure Ship&#039;s Lums playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=FrHSQ6NlZ_o Treasure Ship&#039;s Beginner Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=NxvHKcIUunU Treasure Ship&#039;s Beginner Cup Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6ntJmnr-Qfo Treasure Ship&#039;s Pro Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GbHE5AnWkv8 Treasure Ship&#039;s Pro Cup Time Attack playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bateau Pirate]]&lt;br /&gt;
[[pl:Hiszpański galeon]]&lt;br /&gt;
[[es:Barco del Tesoro]]&lt;br /&gt;
[[ru:Судно Сокровищ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Speed_Stress&amp;diff=102552</id>
		<title>Speed Stress</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Speed_Stress&amp;diff=102552"/>
		<updated>2024-12-29T11:20:13Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the race course from [[Rayman M]]. For the race course in the Xbox and GameCube versions of [[Rayman Arena]], see [[Born To Slide]], which is its name in [[Rayman M]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Finish the race before the wall catches you.|sign=Survival mode description|source=&#039;&#039;[[Rayman M]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{RMRaceLevel&lt;br /&gt;
| name = Speed Stress&lt;br /&gt;
| image = [[File:Speed Stress.png|center|320px|Speed Stress]]&lt;br /&gt;
| preceded by = [[On and On]] (&#039;&#039;[[Rayman M|M]]&#039;&#039;), [[Born To Slide|Speed Stress]] (&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039;)&lt;br /&gt;
| followed by = [[Extreme Slide]] (&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039;)&lt;br /&gt;
| league = The Bonus League&lt;br /&gt;
| cup = The Exhibition&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed Stress&#039;&#039;&#039; is the fifth Bonus League racecourse and the final stage in &#039;&#039;[[Rayman M]]&#039;&#039;. It is unlocked by completing the previous race challenge in the Bonus League, [[On and On]]. &lt;br /&gt;
&lt;br /&gt;
In the Xbox and GameCube versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;, where it is called &#039;&#039;&#039;Run, Run&#039;&#039;&#039;, it is the second of four bonus levels available in the Exhibition menu, while &amp;quot;Speed Stress&amp;quot; is the new name of [[Born To Slide]]. It can be unlocked by completing the Pro League in the Obstacle Racing mode.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
This racetrack includes only the Survival mode, which goal is to run the three straightforward laps (equal among themselves) without being caught by the holographic wall that chases the character. Each lap is divided into four parts: the first part contains only [[speed booster]]s, the second part contains the boosters, stipes of red muddy floor and green barriers, the third part consists of speed boosters and pink [[bumper]]s and the fourth part contains red muddy floor with narrow clear paths and the boosters. The player is running towards the screen, which makes it impossible to see the upcoming obstacles in the course. As the player proceeds to the next lap, the camera zooms more closely to the character, effectively reducing their visibility. If the player gets caught by the wall, they lose, while reaching the finish line makes them win the entire game and triggers the ending cutscene and the credits.&lt;br /&gt;
&lt;br /&gt;
Speed Stress takes place in a straight corridor with tall walls and is almost entirely made of green polygonal mesh, like the other racing maps in the Bonus League.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, the level can also be played only in the Survival mode (although it is not specified in the game). However, completing Run, Run does not provide any sort of reward, as in this game, it is just an extra racing stage, not the final challenge.&lt;br /&gt;
&lt;br /&gt;
The level itself plays exactly the same as in &#039;&#039;[[Rayman M]]&#039;&#039;, but its aesthetic was changed to a more cartoony and wavy blue and yellow polygonal mesh.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RM-PC-SpeedStress-Survival-StartPosition.jpg|The player&#039;s starting position in &#039;&#039;[[Rayman M]]&#039;&#039;&#039;s Speed Stress&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
File:RA-GC-RunRun-Icon.png|Level icon in the menu&lt;br /&gt;
File:RA-GC-RunRun-Exhibition-Start.jpg|The player&#039;s starting position in &#039;&#039;[[Rayman M]]&#039;&#039;&#039;s Speed Stress&lt;br /&gt;
File:RA-GC-RunRun-Exhibition-1stSection.jpg|The first section of the first lap&lt;br /&gt;
File:RA-GC-RunRun-Exhibition-2ndSection.jpg|The second section of the first lap&lt;br /&gt;
File:RA-GC-RunRun-Exhibition-3rdSection.jpg|The third section of the first lap&lt;br /&gt;
File:RA-GC-RunRun-Exhibition-4thSection.jpg|The fourth section of the first lap&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The theme played during single-player gameplay in Speed Stress in the PC and PlayStation 2 versions of &#039;&#039;[[Rayman M]]&#039;&#039; is a remix of the theme of [[Haunted Yard]] and it is shared with [[Treasure Ship]] and [[Electric Final]]. In &#039;&#039;[[Rayman Arena]]&#039;&#039;, a reprise of the player&#039;s character&#039;s theme is played in the same way as in the other racecourses in the Exhibition menu.&lt;br /&gt;
*Unlike in other race modes in &#039;&#039;[[Rayman M]]&#039;&#039;, the counter in the top left corner of the screen does not serve as a timer or a countdown; instead it shows the actual distance between the player&#039;s character and the wall. However, in &#039;&#039;[[Rayman Arena]]&#039;&#039;, the counter is used as a timer.&lt;br /&gt;
*Speed Stress/Run,Run is one of the two instances in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039; where the players have to run towards the camera instead of being followed by it (the second one being the final segment of the [[Treasure Ship]]).&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.youtube.com/watch?v=w39EdxxwDDI Speed Stress&#039; Survival playthrough at YouTube (Rayman M - PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bfolfOczhek Run, Run playthrough at YouTube (Rayman Arena)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Vive Adrénaline]]&lt;br /&gt;
[[pl:Stres szybkości]]&lt;br /&gt;
[[ru:Напор Скорости]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Treasure_Ship&amp;diff=102551</id>
		<title>Treasure Ship</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Treasure_Ship&amp;diff=102551"/>
		<updated>2024-12-29T11:10:13Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RMRaceLevel&lt;br /&gt;
| name = Treasure Ship&lt;br /&gt;
| image = [[File:Treasure Ship.png|center|320px|Treasure Ship]]&lt;br /&gt;
| preceded by = [[Zenith Harbour]]&lt;br /&gt;
| followed by = [[Pipe Maze]]&lt;br /&gt;
| league = The Expert League&lt;br /&gt;
| cup = Cup 3 (Beginner, Master), Cup 7 (Pro)&lt;br /&gt;
| lums = 55&lt;br /&gt;
| popolopoi = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Ship&#039;&#039;&#039; is the third racecourse in the Expert League in &#039;&#039;[[Rayman M]]&#039;&#039; and can be unlocked by completing all the racing stages in Advanced League in the Race mode. It is also present in &#039;&#039;[[Rayman Arena]]&#039;&#039;, where it is featured in Cup 3 (Beginner League and Master League) and Cup 7 (Pro League) and finishing [[Zenith Harbour]] is necessary to unlock it.&lt;br /&gt;
&lt;br /&gt;
As its name suggests, the racetrack takes place aboard a large [[Robo-Pirate]] ship. It is a unique racing stage, because every section of the course is located on a different deck, creating a four-story vertical loop, unlike any other level in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
Treasure Ship, like every other standard racing stage in &#039;&#039;[[Rayman M]]&#039;&#039;, can be played in five different modes in the single-player mode: Training, Race, Popolopoï (30 [[Popolopoï]]s to shoot), Lums (55 [[Yellow Lum]]s to collect) and also [[On and On]]. Multiplayer mode allows for play in Race and Kill Time modes. The level includes two checkpoint lines and fourteen [[switch]]es, although the number of the latter is reduced in the North American PC version of the game.&lt;br /&gt;
&lt;br /&gt;
This stage, along with the other racing courses in the Expert League, is based on the [[Robo-Pirate]] strongholds and structures found in &#039;&#039;[[Rayman 2]]&#039;&#039;, although it is the only stage that takes place on an actual ship. The appearance of its exterior is not known, however a small part of the main deck with vents sticking out of it can be seen in the narrow corridors connecting the decks. The ship floats in a dark void and is surrounded by [[warship]]s flying around it. Its interior bears resemblance to the [[Buccaneer]]&#039;s, especially its version in &#039;&#039;[[Rayman Revolution]]&#039;&#039; (mainly the last part of [[the Prison Ship]]). Many metal [[cage]]s are stored inside, as well as numerous piles of golden coins with diamonds and other treasures. The wooden walls and floors are decorated in a typical [[Robo-Pirate]] manner - with various ornamented carpets and flags with robot skulls on them. The camera in this level constantly swings from left to right, simulating the swinging of the ship.&lt;br /&gt;
&lt;br /&gt;
The course is an unusual vertical loop with four floors, or rather four decks. The start/finish line is located in the spacious hold full of [[Purple Lum]]s. The second floor/deck is a hallway with sliding ramps and moving grate doors. The third deck is split into two separate routes with [[electric beam]]s and wooden elevating platforms, which switches are linked with each other. The fourth floor/deck is a big open hall with several different paths that ends with a fall down to the hold. Alongside the previously mentioned obstacles, Treasure Ship also features: static and moving speed boosters, [[bumper]]s, climbing nets, muddy surfaces, retractable sliding platforms, moving and rotating platforms, moving fences and [[explosive barrel]]s. Another remarkable trait of this level is its mini-map, which shows the side view of the loop, instead of the usual view from above.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, Treasure Ship can be played in Obstacle Racing and Time Attack modes. The same number of checkpoint lines and [[switch]]es is present, although during the  multiplayer gameplay, if the Bonus mode is on, several item generators are placed throughout the map.&lt;br /&gt;
&lt;br /&gt;
The level&#039;s structure and landscape stayed practically unchanged and are nearly the same as in &#039;&#039;[[Rayman M]]&#039;&#039;. The biggest differences are purely cosmetic, those being now animated cages hanging from the ceiling that swing along with the ship and [[baby Globox]]es cheering for the competitors around the map.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TreasureShipPC.jpg|The first player&#039;s starting position&lt;br /&gt;
RM-PC-TreasureShip-MiniMap.png|The mini-map of the stage&lt;br /&gt;
RM PS2 Demo Lvl Icon - pirate3.png|Early production level icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RA-GC-TreasureShip-Icon.png|Level icon in the menu&lt;br /&gt;
RA-GC-TreasureShip-ObstacleRacing-Start.jpg|The first player&#039;s starting position&lt;br /&gt;
RA-GC-TreasureShip-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line&lt;br /&gt;
RA-GC-TreasureShip-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line&lt;br /&gt;
RA-GC-TreasureShip-ObstacleRacing-View1.jpg|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-TreasureShip-ObstacleRacing-View2.jpg|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-TreasureShip-ObstacleRacing-View3.jpg|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-TreasureShip-ObstacleRacing-View4.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-TreasureShip-ObstacleRacing-View5.jpg|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-TreasureShip-MiniMap.png|The mini-map of the stage&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The French name of Treasure Ship, &amp;quot;Bateau Pirate&amp;quot;, translates to English as &amp;quot;Pirate Ship&amp;quot;. Additionally, in the official Polish translation of &#039;&#039;[[Rayman M]]&#039;&#039;, the level is named &amp;quot;Hiszpański galeon&amp;quot;, which means &amp;quot;Spanish Galleon&amp;quot;.&lt;br /&gt;
*This is the only standard &#039;&#039;[[Rayman M]]&#039;&#039; racecourse not present in any form in &#039;&#039;[[Rayman Rush]]&#039;&#039;, being replaced by the [[Canopy (Rayman Rush)|Canopy]], possibly due to technical reasons.&lt;br /&gt;
*The fourth floor/deck of the ship is one of the two areas in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039; where the players have to run towards the camera instead of being followed by it (the second one being [[Speed Stress]]).&lt;br /&gt;
*In the PC versions of &#039;&#039;[[Rayman M]]&#039;&#039;, there is a glitch that traps the computer players in the elevators&#039; area on the third deck/floor. They cannot leave the place until the human player enters it. This was later fixed in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
*The theme played during the Popolopoï and the [[On and On]] modes in Treasure Ship in the PC and PlayStation 2 versions of &#039;&#039;[[Rayman M]]&#039;&#039; is a remix of the theme of [[Haunted Yard]] and it is shared with [[Electric Final]] and [[Speed Stress]].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== &#039;&#039; Rayman M&#039;&#039; ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=nugUP7LZJaQ Treasure Ship&#039;s Race playthrough at YouTube]&lt;br /&gt;
* [https://www.youtube.com/watch?v=8u_IepPCGOc Treasure Ship&#039;s Popolopoï playthrough at YouTube]&lt;br /&gt;
* [https://www.youtube.com/watch?v=DEWLPtJfCvc Treasure Ship&#039;s Lums playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=FrHSQ6NlZ_o Treasure Ship&#039;s Beginner Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=NxvHKcIUunU Treasure Ship&#039;s Beginner Cup Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6ntJmnr-Qfo Treasure Ship&#039;s Pro Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GbHE5AnWkv8 Treasure Ship&#039;s Pro Cup Time Attack playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bateau Pirate]]&lt;br /&gt;
[[pl:Hiszpański galeon]]&lt;br /&gt;
[[es:Barco del Tesoro]]&lt;br /&gt;
[[ru:Судно Сокровищ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-MiniMap.png&amp;diff=102550</id>
		<title>File:RA-GC-TreasureShip-MiniMap.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-MiniMap.png&amp;diff=102550"/>
		<updated>2024-12-29T11:08:30Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: Fussilli uploaded a new version of File:RA-GC-TreasureShip-MiniMap.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Mini-map of [[Treasure Ship]]&lt;br /&gt;
| source = In-game image&lt;br /&gt;
| game = &#039;&#039;[[Rayman Arena]]&#039;&#039;&lt;br /&gt;
| platform = GameCube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-RunRun-Exhibition-4thSection.jpg&amp;diff=102549</id>
		<title>File:RA-GC-RunRun-Exhibition-4thSection.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-RunRun-Exhibition-4thSection.jpg&amp;diff=102549"/>
		<updated>2024-12-29T11:02:16Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = Run, Run in the Survival mode
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]
| game = &amp;#039;&amp;#039;Rayman Arena&amp;#039;&amp;#039;
| platform = GameCube
}}

Category:Images from Rayman M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Speed Stress|Run, Run]] in the Survival mode&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Arena]]&#039;&#039;&lt;br /&gt;
| platform = GameCube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-RunRun-Exhibition-3rdSection.jpg&amp;diff=102548</id>
		<title>File:RA-GC-RunRun-Exhibition-3rdSection.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-RunRun-Exhibition-3rdSection.jpg&amp;diff=102548"/>
		<updated>2024-12-29T11:02:03Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = Run, Run in the Survival mode
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]
| game = &amp;#039;&amp;#039;Rayman Arena&amp;#039;&amp;#039;
| platform = GameCube
}}

Category:Images from Rayman M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Speed Stress|Run, Run]] in the Survival mode&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Arena]]&#039;&#039;&lt;br /&gt;
| platform = GameCube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-RunRun-Exhibition-2ndSection.jpg&amp;diff=102547</id>
		<title>File:RA-GC-RunRun-Exhibition-2ndSection.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-RunRun-Exhibition-2ndSection.jpg&amp;diff=102547"/>
		<updated>2024-12-29T11:01:50Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = Run, Run in the Survival mode
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]
| game = &amp;#039;&amp;#039;Rayman Arena&amp;#039;&amp;#039;
| platform = GameCube
}}

Category:Images from Rayman M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Speed Stress|Run, Run]] in the Survival mode&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Arena]]&#039;&#039;&lt;br /&gt;
| platform = GameCube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-RunRun-Exhibition-1stSection.jpg&amp;diff=102546</id>
		<title>File:RA-GC-RunRun-Exhibition-1stSection.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-RunRun-Exhibition-1stSection.jpg&amp;diff=102546"/>
		<updated>2024-12-29T11:01:26Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = Run, Run in the Survival mode
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]
| game = &amp;#039;&amp;#039;Rayman Arena&amp;#039;&amp;#039;
| platform = GameCube
}}

Category:Images from Rayman M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Speed Stress|Run, Run]] in the Survival mode&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Arena]]&#039;&#039;&lt;br /&gt;
| platform = GameCube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-RunRun-Exhibition-Start.jpg&amp;diff=102545</id>
		<title>File:RA-GC-RunRun-Exhibition-Start.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-RunRun-Exhibition-Start.jpg&amp;diff=102545"/>
		<updated>2024-12-29T11:00:43Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = The first player starting position in Run, Run
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]
| game = &amp;#039;&amp;#039;Rayman Arena&amp;#039;&amp;#039;
| platform = GameCube
}}

Category:Images from Rayman M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = The first player starting position in [[Speed Stress|Run, Run]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Arena]]&#039;&#039;&lt;br /&gt;
| platform = GameCube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-RunRun-Icon.png&amp;diff=102544</id>
		<title>File:RA-GC-RunRun-Icon.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-RunRun-Icon.png&amp;diff=102544"/>
		<updated>2024-12-29T10:58:33Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = Menu artwork
| source = In-game image
| game = &amp;#039;&amp;#039;Rayman Arena&amp;#039;&amp;#039;
| platform = GameCube
}}

Category:Artworks from Rayman M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Menu artwork&lt;br /&gt;
| source = In-game image&lt;br /&gt;
| game = &#039;&#039;[[Rayman Arena]]&#039;&#039;&lt;br /&gt;
| platform = GameCube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-Icon.png&amp;diff=102543</id>
		<title>File:RA-GC-TreasureShip-Icon.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-Icon.png&amp;diff=102543"/>
		<updated>2024-12-29T10:58:13Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: Fussilli uploaded a new version of File:RA-GC-TreasureShip-Icon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Menu artwork&lt;br /&gt;
| source = In-game image&lt;br /&gt;
| game = &#039;&#039;[[Rayman Arena]]&#039;&#039;&lt;br /&gt;
| platform = GameCube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-Icon.png&amp;diff=102542</id>
		<title>File:RA-GC-TreasureShip-Icon.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-Icon.png&amp;diff=102542"/>
		<updated>2024-12-29T10:55:37Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = Menu artwork
| source = In-game image
| game = &amp;#039;&amp;#039;Rayman Arena&amp;#039;&amp;#039;
| platform = GameCube
}}

Category:Artworks from Rayman M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Menu artwork&lt;br /&gt;
| source = In-game image&lt;br /&gt;
| game = &#039;&#039;[[Rayman Arena]]&#039;&#039;&lt;br /&gt;
| platform = GameCube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-ObstacleRacing-View5.jpg&amp;diff=102541</id>
		<title>File:RA-GC-TreasureShip-ObstacleRacing-View5.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-ObstacleRacing-View5.jpg&amp;diff=102541"/>
		<updated>2024-12-29T10:54:43Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = Pre-race level view of Treasure Ship
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]
| game = &amp;#039;&amp;#039;Rayman Arena&amp;#039;&amp;#039;
| platform = GameCube
}}

Category:Images from Rayman M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Pre-race level view of [[Treasure Ship]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Arena]]&#039;&#039;&lt;br /&gt;
| platform = GameCube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-ObstacleRacing-View4.jpg&amp;diff=102540</id>
		<title>File:RA-GC-TreasureShip-ObstacleRacing-View4.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-ObstacleRacing-View4.jpg&amp;diff=102540"/>
		<updated>2024-12-29T10:54:29Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = Pre-race level view of Treasure Ship
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]
| game = &amp;#039;&amp;#039;Rayman Arena&amp;#039;&amp;#039;
| platform = GameCube
}}

Category:Images from Rayman M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Pre-race level view of [[Treasure Ship]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Arena]]&#039;&#039;&lt;br /&gt;
| platform = GameCube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-ObstacleRacing-View3.jpg&amp;diff=102539</id>
		<title>File:RA-GC-TreasureShip-ObstacleRacing-View3.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-ObstacleRacing-View3.jpg&amp;diff=102539"/>
		<updated>2024-12-29T10:54:13Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = Pre-race level view of Treasure Ship
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]
| game = &amp;#039;&amp;#039;Rayman Arena&amp;#039;&amp;#039;
| platform = GameCube
}}

Category:Images from Rayman M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Pre-race level view of [[Treasure Ship]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Arena]]&#039;&#039;&lt;br /&gt;
| platform = GameCube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-ObstacleRacing-View2.jpg&amp;diff=102538</id>
		<title>File:RA-GC-TreasureShip-ObstacleRacing-View2.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-ObstacleRacing-View2.jpg&amp;diff=102538"/>
		<updated>2024-12-29T10:53:55Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = Pre-race level view of Treasure Ship
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]
| game = &amp;#039;&amp;#039;Rayman Arena&amp;#039;&amp;#039;
| platform = GameCube
}}

Category:Images from Rayman M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Pre-race level view of [[Treasure Ship]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Arena]]&#039;&#039;&lt;br /&gt;
| platform = GameCube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-ObstacleRacing-View1.jpg&amp;diff=102537</id>
		<title>File:RA-GC-TreasureShip-ObstacleRacing-View1.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-ObstacleRacing-View1.jpg&amp;diff=102537"/>
		<updated>2024-12-29T10:53:30Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = Pre-race level view of Treasure Ship
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]
| game = &amp;#039;&amp;#039;Rayman Arena&amp;#039;&amp;#039;
| platform = GameCube
}}

Category:Images from Rayman M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Pre-race level view of [[Treasure Ship]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Arena]]&#039;&#039;&lt;br /&gt;
| platform = GameCube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-ObstacleRacing-Checkpoint2.jpg&amp;diff=102536</id>
		<title>File:RA-GC-TreasureShip-ObstacleRacing-Checkpoint2.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-ObstacleRacing-Checkpoint2.jpg&amp;diff=102536"/>
		<updated>2024-12-29T10:47:13Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = A checkpoint line in Treasure Ship
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]
| game = &amp;#039;&amp;#039;Rayman Arena&amp;#039;&amp;#039;
| platform = GameCube
}}

Category:Images from Rayman M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = A checkpoint line in [[Treasure Ship]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Arena]]&#039;&#039;&lt;br /&gt;
| platform = GameCube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-ObstacleRacing-Checkpoint1.jpg&amp;diff=102535</id>
		<title>File:RA-GC-TreasureShip-ObstacleRacing-Checkpoint1.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-ObstacleRacing-Checkpoint1.jpg&amp;diff=102535"/>
		<updated>2024-12-29T10:46:53Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = A checkpoint line in Treasure Ship
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]
| game = &amp;#039;&amp;#039;Rayman Arena&amp;#039;&amp;#039;
| platform = GameCube
}}

Category:Images from Rayman M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = A checkpoint line in [[Treasure Ship]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Arena]]&#039;&#039;&lt;br /&gt;
| platform = GameCube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-ObstacleRacing-Start.jpg&amp;diff=102534</id>
		<title>File:RA-GC-TreasureShip-ObstacleRacing-Start.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-ObstacleRacing-Start.jpg&amp;diff=102534"/>
		<updated>2024-12-29T10:46:06Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = The first player&amp;#039;s starting position in Treasure Ship
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]
| game = &amp;#039;&amp;#039;Rayman Arena&amp;#039;&amp;#039;
| platform = GameCube
}}

Category:Images from Rayman M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = The first player&#039;s starting position in [[Treasure Ship]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Arena]]&#039;&#039;&lt;br /&gt;
| platform = GameCube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RM-PC-TreasureShip-MiniMap.png&amp;diff=102533</id>
		<title>File:RM-PC-TreasureShip-MiniMap.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RM-PC-TreasureShip-MiniMap.png&amp;diff=102533"/>
		<updated>2024-12-29T10:43:02Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = Mini-map of Treasure Ship
| source = In-game image
| game = &amp;#039;&amp;#039;Rayman M&amp;#039;&amp;#039;
| platform = PC or PS2
}}

Category:Artworks from Rayman M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Mini-map of [[Treasure Ship]]&lt;br /&gt;
| source = In-game image&lt;br /&gt;
| game = &#039;&#039;[[Rayman M]]&#039;&#039;&lt;br /&gt;
| platform = PC or PS2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-MiniMap.png&amp;diff=102532</id>
		<title>File:RA-GC-TreasureShip-MiniMap.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-TreasureShip-MiniMap.png&amp;diff=102532"/>
		<updated>2024-12-29T10:42:23Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = Mini-map of Treasure Ship
| source = In-game image
| game = &amp;#039;&amp;#039;Rayman Arena&amp;#039;&amp;#039;
| platform = GameCube
}}

Category:Artworks from Rayman M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Mini-map of [[Treasure Ship]]&lt;br /&gt;
| source = In-game image&lt;br /&gt;
| game = &#039;&#039;[[Rayman Arena]]&#039;&#039;&lt;br /&gt;
| platform = GameCube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Electric_Final&amp;diff=102528</id>
		<title>Electric Final</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Electric_Final&amp;diff=102528"/>
		<updated>2024-12-29T08:30:12Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RMRaceLevel&lt;br /&gt;
| name = Electric Final&lt;br /&gt;
| image = [[File:Electric Final.png|center|320px|Electric Final]]&lt;br /&gt;
| preceded by = [[Lava Factory]]&lt;br /&gt;
| followed by = [[Big Bang]]&lt;br /&gt;
| league = The Extreme League&lt;br /&gt;
| cup = Cup 4 (Beginner), Cup 8 (Pro)&lt;br /&gt;
| lums = 76 (&#039;&#039;[[Rayman M|M]]&#039;&#039;), 33 (&#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;)&lt;br /&gt;
| popolopoi = 47 (&#039;&#039;[[Rayman M|M]]&#039;&#039;), 28 (&#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electric Final&#039;&#039;&#039; is the third racecourse in the Extreme League and the last standard race map in &#039;&#039;[[Rayman M]]&#039;&#039;. It is unlocked along with the other Extreme League courses upon completion of all the Expert League levels in the Race mode. In &#039;&#039;[[Rayman Arena]]&#039;&#039;, the stage is featured in Cup 4 (Beginner League and Master League) and Cup 8 (Pro League) and it becomes playable after completing [[Lava Factory]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Rush]]&#039;&#039;, the level is known as &#039;&#039;&#039;Electric Tunnel&#039;&#039;&#039; and it is one of the first stages in the game, being a part of Zone 0, which is playable from the start. However, this version of the course has been heavily simplified and shortened.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
Electric Final can be played in five different modes in the single-player gameplay, those being: Training, Race, Popolopoï (47 [[Popolopoï]]s to shoot), Lums (76 [[Yellow Lum]]s to collect) and [[On and On]]. Race and Kill Time modes are available during multiplayer gameplay. The level features two checkpoint lines and nineteen [[switch]]es (only nine in the Sony PlayStation 2 version).&lt;br /&gt;
&lt;br /&gt;
The track is a rather large loop consisting of six distinct sections that vary in length, width and height. Electric Final takes place in a large factory located in a dark void full of blue vapor clouds and it is filled with [[Robo-Pirate]] machinery. Walls and floors here seem to be made out of metal plates, with the ceilings being glassed. Along with the other racecourses of the Extreme League, Electric Final is not based on any particular level from &#039;&#039;[[Rayman 2]]&#039;&#039;. In fact, it bears more resemblance to the [[Pirate Factory]] from &#039;&#039;[[Rayman Revolution]]&#039;&#039; and the inside of the [[Buccaneer]]. The aesthetic of the map is very similar to the visual style of the [[Grolgoth]].&lt;br /&gt;
&lt;br /&gt;
This stage is one of the longest and most complex racetracks of &#039;&#039;[[Rayman M]]&#039;&#039;, being packed with obstacles and featuring different alternative routes, often three at once (the number of obstacles has been lessened in the PlayStation 2 version, though). The objects and obstacles included in this level are: speed boosters, [[bumper]]s, [[Purple Lum]]s, climbing walls, sliding chutes and platforms, moving blocks, crushing presses, [[Electric beam|electric beams and fences]], retractable platforms, rolling and falling metal [[keg]]s, oily mud and giant moving pistons.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, the level can be played in two modes: Time Attack and Obstacle Racing. If the Bonus mode is on during the multiplayer gameplay, twenty-four generators with bonuses are spread throughout the map. Electric Final in this version includes two checkpoint lines and nineteen [[switch]]es.&lt;br /&gt;
&lt;br /&gt;
The layout and the general look of the map remained mostly unaltered and are nearly identical to the &#039;&#039;[[Rayman M]]&#039;&#039; version of Electric Final. The biggest differences are the complete absence of crushing presses, a larger number of [[Purple Lum]]s in the second room and broader upper sliding platforms in the third section of the map.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
Electric Tunnel in &#039;&#039;[[Rayman Rush]]&#039;&#039; can be played in five modes: Training, Championship, Time Attack, Lums (33 [[Yellow Lums]]) and Target (28 [[Popolopoï]]s). Only one checkpoint line and five [[switch]]es are included.&lt;br /&gt;
&lt;br /&gt;
Although the general layout and the aesthetic of the map are based on the original version of the Electric Final from &#039;&#039;[[Rayman M]]&#039;&#039;, only one part of the race was transferred to this version unaltered. Most sections of the original map have been radically simplified, replaced (the first part of the stage takes place in an open corridor in contrast to a large factory hall in the original) or even completely cut (the last part of the original level). Electric Tunnel has been reduced to a short loop featuring a basic set of obstacles in the form of speed boosters, [[bumper]]s, small blocks, static platforms and one brief sliding section. The landscape remained mostly the same, but it is not as detailed as the original location, with less machinery and vapor clouds visible.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ElectricFinalPC.jpg|The first player&#039;s starting position in the PC version of Electric Final&lt;br /&gt;
ElectricFinalIn.jpg|The crushing presses&lt;br /&gt;
RM-PC-ElectricFinal-GorillaPirate-Cameo.jpg|A cameo of the [[Gorilla Pirate]]s in Electric Final&lt;br /&gt;
RM-PC-ElectricFinal-MiniMap.png|The mini-map of the stage with start/finish line visible&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RA-GC-ElectricFinal-Icon.png|Level icon in the menu&lt;br /&gt;
RA-GC-ElectricFinal-ObstacleRacing-Start.jpg|The first player&#039;s starting position&lt;br /&gt;
RA-GC-ElectricFinal-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line&lt;br /&gt;
RA-GC-ElectricFinal-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line&lt;br /&gt;
RA-GC-ElectricFinal-ObstacleRacing-View1.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-ElectricFinal-ObstacleRacing-View2.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-ElectricFinal-ObstacleRacing-View3.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-ElectricFinal-ObstacleRacing-View4.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-ElectricFinal-ObstacleRacing-View5.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-ElectricFinal-ObstacleRacing-View6.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ElectricTunnelRR.png|Electric Tunnel in the menu of &#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
RR-PS-ElectricTunnel-Championship-Start.jpg|The first player&#039;s starting position in Electric Tunnel&lt;br /&gt;
RR-PS-ElectricTunnel-Training-Checkpoint.jpg|The checkpoint line&lt;br /&gt;
RR-PS-ElectricTunnel-Training-Fan.jpg|The first part of the track&lt;br /&gt;
RR-PS-ElectricTunnel-Training-Wall.jpg|A wall with a moveable [[bumper]]&lt;br /&gt;
RR-PS-ElectricTunnel-Training-Corridor.jpg|The best replicated section from original Electric Final&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*In the fifth section of Electric Final, a number of the [[Gorilla Pirate]]s from &#039;&#039;[[Rayman 2]]&#039;&#039; can be seen being manufactured on a production line on the right side of the track. This indicates that Electric Final might be the place where [[Robo-Pirate]]s are produced. However, the Gorilla Pirates are not featured in the PlayStation version of the level, Electric Tunnel, despite this part of the map being the only unaltered section from the original course.&lt;br /&gt;
*In &#039;&#039;[[Rayman M]]&#039;&#039;, it is possible to go out of bounds in Electric Final.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman M - Faster Electric Final Skip&#039;&#039;, https://youtu.be/zvbBVdwv6u0?si=SuKJUqDhSMCJg3hW&amp;lt;/ref&amp;gt;&lt;br /&gt;
*According to the early level [https://raymanpc.com/wiki/en/File:RM_PS2_Demo_Lvl_Icon_-_factory3.png icon] found in the Sony PlayStation 2 demo of &#039;&#039;[[Rayman M]]&#039;&#039;, vertical [[Electric beam|electric fences]] similar to those from the sliding section were featured in the first part of the level in the bottom right route at some point in the development of the game. They were cut in the later versions, leaving the path quite empty, with speed boosters being the only objects in the player&#039;s way.&lt;br /&gt;
*The background music playing during the Popolopoï and the [[On and On]] modes in Electric Final is a remix of the theme of [[Haunted Yard]] and is shared with [[Treasure Ship]] and [[Speed Stress]].&lt;br /&gt;
* In the single-player mode in &#039;&#039;[[Rayman Rush]]&#039;&#039;, the player always faces [[Henchman 800]] as the opponent in Electric Tunnel, unless they are chosen as a character to play with.&lt;br /&gt;
*It is possible that the reason for the massive changes made to the level in &#039;&#039;[[Rayman Rush]]&#039;&#039; were the hardware and software limitations of the Sony PlayStation, which couldn&#039;t comprehend the complexity of the original Electric Final.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=-xfJ2wOT5u4 Electric Final&#039;s Race playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=BuFzdNGoN3I Electric Final&#039;s Popolopoï playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6V-0LI2j-qY Electric Final&#039;s Lums playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039;===&lt;br /&gt;
*[https://www.youtube.com/watch?v=86VG4wEhLWY Electric Final&#039;s Beginner Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=2m1rXGcdAkI Electric Final&#039;s Beginner Cup Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=lceOVVwjr40 Electric Final&#039;s Pro Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wS6-1b6z-4E Electric Final&#039;s Pro Cup Time Attack playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=zKIT0Hg-DKY Electric Tunnel&#039;s Championship playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=hoUCaTE9Ykc Electric Tunnel&#039;s Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=2m0OtqR6GUE Electric Tunnel&#039;s Lums playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=q8m9tFaZS9U Electric Tunnel&#039;s Target playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Finale Électrique]]&lt;br /&gt;
[[hu:Az Utolsó Szikra]]&lt;br /&gt;
[[pl:Elektryczny finał]]&lt;br /&gt;
[[ru:Электрофинал]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Pipe_Maze&amp;diff=102527</id>
		<title>Pipe Maze</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Pipe_Maze&amp;diff=102527"/>
		<updated>2024-12-29T08:28:33Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RMRaceLevel&lt;br /&gt;
| name = Pipe Maze&lt;br /&gt;
| image = [[File:Pipe Maze.png|center|320px|Pipe Maze]]&lt;br /&gt;
| preceded by = [[Treasure Ship]]&lt;br /&gt;
| followed by = [[Lava Factory]]&lt;br /&gt;
| league = The Extreme League&lt;br /&gt;
| cup = Cup 4 (Beginner), Cup 8 (Pro)&lt;br /&gt;
| lums = 56 (&#039;&#039;[[Rayman M|M]]&#039;&#039;, &#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;)&lt;br /&gt;
| popolopoi = 36 (&#039;&#039;[[Rayman M|M]]&#039;&#039;), 28 (&#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pipe Maze&#039;&#039;&#039; is the first racecourse in the Extreme League in &#039;&#039;[[Rayman M]]&#039;&#039;. It can be unlocked by winning all three racing levels of the Expert League in the Race mode. In &#039;&#039;[[Rayman Arena]]&#039;&#039; for GameCube and Xbox, the map is featured in cup 4 (Beginner League and Master League) and cup 8 (Pro League) and completing [[Treasure Ship]] is necessary to unlock it. In the PlayStation version, &#039;&#039;[[Rayman Rush]]&#039;&#039;, the level is a part of Zone 2 and becomes playable after winning [[Lava Factory]] in the Championship mode.&lt;br /&gt;
&lt;br /&gt;
Pipe Maze takes place in a large tunnel made of metal plates, with rivers of flowing lava inside.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
Pipe Maze can be played in five modes in the single-player gameplay: Training, Race, Popolopoï (36 [[Popolopoï]]s to shoot), Lums (56 [[Yellow Lum]]s to collect) and also [[On and On]]. Race and Kill Time modes are available in the multiplayer gameplay. Two checkpoint lines and four [[switch]]es are featured.&lt;br /&gt;
&lt;br /&gt;
The layout of the track is a rather flat loop with several right and left turns with occasional changes in width. Pipe Maze seems to be inspired by [[the Sanctuary of Water and Ice]] and the interior of the [[Buccaneer]] from &#039;&#039;[[Rayman 2]]&#039;&#039;. The map is located in a giant metal tunnel with rivers of molting lava flowing alongside the track. Numerous [[Robo-Pirate]] markings and reflectors can be seen on the walls. The players can face such objects and obstacles as: rotating bridge, [[electric barrel]]s, climbing walls, sliding ramps, oily mud, [[electric beam]]s, [[laser]]s, rolling [[keg]]s, speed boosters, [[Purple Lum]]s and [[bumper]]s.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, the map can be played in the Obstacle Racing and the Time Attack modes. It features two checkpoint lines and three [[switch]]es. If the Bonus mode is on during the multiplayer gameplay, 20 generators with bonuses are spread throughout the map.&lt;br /&gt;
&lt;br /&gt;
The layout and the overall look are very similar to the PC and PlayStation 2 version of the map. Some changes have been made regarding alternative upper paths (one got removed, the other one got simplified and another one got expanded with an additional segment) and several obstacles: the bridge on the start cannot rotate and pools of oil with robotic [[nettle]]s have been added in the large lava room. Additionally, [[electric barrel]]s are completely absent (two nettle replaces them). Along the entire track, [[baby Globox]]es are cheering for the racers on the sides of the course.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Rush]]&#039;&#039;, Pipe Maze serves a more prominent role, as it is supposed to be the most complex and the most difficult level in the theme of the [[Robo-Pirate|Pirate]] factory, being one of the four stages in Zone 2. The level can be played in five modes: Training, Championship, Time Attack, Lums (56 [[Yellow Lum]]s) and Target (28 [[Popolopoï]]s). The track includes only one checkpoint line and nine [[switch]]es.&lt;br /&gt;
&lt;br /&gt;
The general layout bears some similarities to the other versions of the level; however, a lot of obstacles have been added, changed, or completely removed. The map has many more switches, allowing to change the accessibility of the alternative paths, especially in the very first section of the course, where the bridge has been replaced with multiple platforms with speed boosters and [[bumper]]s. Sliding sections now feature numerous [[explosive barrel]]s. A couple of new obstacles exclusive to &#039;&#039;[[Rayman Rush]]&#039;&#039; port have been added: shooting [[cannon]]s and floating metal platforms activated by switches. A climbing wall with platforms and rolling [[keg]]s has been replaced with a climbing wall with moving lasers. The last part of the map is fairly empty and does not feature [[electric barrel]]s, but just a single cannon with speed boosters and a short sliding section (floating platforms and a slippery path with an explosive barrel in the upper alternative route).&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
PipeMazePC.jpg|The first player&#039;s starting position&lt;br /&gt;
RM-PC-PipeMaze-MiniMap.png|The mini-map of the stage with start/finish line visible&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RA-GC-PipeMaze-ObstacleRacing-Icon.png|Level icon in the menu&lt;br /&gt;
RA-GC-PipeMaze-ObstacleRacing-Start.jpg|The first player&#039;s starting position&lt;br /&gt;
RA-GC-PipeMaze-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line&lt;br /&gt;
RA-GC-PipeMaze-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line&lt;br /&gt;
RA-GC-PipeMaze-ObstacleRacing-View1.png‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-PipeMaze-ObstacleRacing-View2.png‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-PipeMaze-ObstacleRacing-View3.png‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-PipeMaze-ObstacleRacing-View4.png‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-PipeMaze-ObstacleRacing-View5.png‎|A view of the map during a pre-race cutscene&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Pipe Maze RR.png|Pipe Maze in the menu of &#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
RR-PS-PipeMaze-Championship-Start.jpg|The first player&#039;s staring position&lt;br /&gt;
RR-PS-PipeMaze-Training-Checkpoint.jpg|The checkpoint line&lt;br /&gt;
RR-PS-PipeMaze-Training-Slide.jpg|The first sliding section with [[explosive barrel]]s&lt;br /&gt;
RR-PS-PipeMaze-Training-Cannon.jpg|A [[cannon]] and speed boosters&lt;br /&gt;
RR-PS-PipeMaze-Training-Wall.jpg|A climbing wall with [[laser]]s&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In all of the versions of &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;, an obstacle in the form of a huge wall with a few ramps and climbing ladders with [[keg]]s rolling down is present mid-course. It is very similar to the layout of the arcade game &#039;&#039;[https://en.m.wikipedia.org/wiki/Donkey_Kong_(1981_video_game) Donkey Kong]&#039;&#039; and is probably a homage to it.&lt;br /&gt;
* In the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;, there is a glitch that causes the more advanced computer player to go out of bounds of the map. It occurs when the CPU player jumps off of the top narrow sliding path right before the big room with flowing lava. When the character lands near the [[switch]], it goes out of bounds, but their icon can still be seen moving on the mini-map. When the player&#039;s character crosses the second checkpoint line and leaps down of the big wall, the computer-controlled character respawns on the track right behind the player. The glitch is quite common and occurs in the Pro League and the Master League.&lt;br /&gt;
* The theme played during the Popolopoï and the [[On and On]] modes in Pipe Maze in the PC and PlayStation 2 versions of &#039;&#039;[[Rayman M]]&#039;&#039; is a remix of the theme of the [[Ghastly Trees]].&lt;br /&gt;
* In the single-player mode in &#039;&#039;[[Rayman Rush]]&#039;&#039;, the player always faces [[Henchman 800]] as the opponent in Pipe Maze, unless they are chosen as a character to play with.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=CNjzNsEua1k Pipe Maze&#039;s Race playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=_-4w_pfGW4 Pipe Maze&#039;s Popolopoï playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=paHd6i5yJEg Pipe Maze&#039;s Lums playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=GbHE5AnWkv8 Pipe Maze&#039;s Beginner Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=7qdTrYGF7og Pipe Maze&#039;s Beginner Cup Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=A6QAOSq7HfY Pipe Maze&#039;s Pro Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=nO2eqW8GMSk Pipe Maze&#039;s Pro Cup Time Attack playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=nUDOvbi0Go8 Pipe Maze&#039;s Championship playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=U9wOxQ5u1eM Pipe Maze&#039;s Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bl0S8aS2lHcY Pipe Maze&#039;s Lums playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=o_cqx6pcs78 Pipe Maze&#039;s Target playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Dédale de Tuyaux]]&lt;br /&gt;
[[pl:Labirynt rur]]&lt;br /&gt;
[[es:Laberinto Conducto]]&lt;br /&gt;
[[ru:Обман Труб]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Speed_Stress&amp;diff=102515</id>
		<title>Speed Stress</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Speed_Stress&amp;diff=102515"/>
		<updated>2024-12-28T18:52:00Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: I love my sclerosis.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the race course from [[Rayman M]]. For the race course in the Xbox and GameCube versions of [[Rayman Arena]], see [[Born To Slide]], which is its name in [[Rayman M]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Finish the race before the wall catches you.|sign=Survival mode description|source=&#039;&#039;[[Rayman M]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{RMRaceLevel&lt;br /&gt;
| name = Speed Stress&lt;br /&gt;
| image = [[File:Speed Stress.png|center|320px|Speed Stress]]&lt;br /&gt;
| preceded by = [[On and On]] (&#039;&#039;[[Rayman M|M]]&#039;&#039;), [[Born To Slide|Speed Stress]] (&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039;)&lt;br /&gt;
| followed by = [[Extreme Slide]] (&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039;)&lt;br /&gt;
| league = The Bonus League&lt;br /&gt;
| cup = The Exhibition&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed Stress&#039;&#039;&#039; is the fifth Bonus League racecourse and the final stage in &#039;&#039;[[Rayman M]]&#039;&#039;. It is unlocked by completing the previous race challenge in the Bonus League, [[On and On]]. &lt;br /&gt;
&lt;br /&gt;
In the Xbox and GameCube versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;, where it is called &#039;&#039;&#039;Run, Run&#039;&#039;&#039;, it is the second of four bonus levels available in the Exhibition menu, while &amp;quot;Speed Stress&amp;quot; is the new name of [[Born To Slide]]. It can be unlocked by completing the Pro League in the Obstacle Racing mode.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
This racetrack includes only the Survival mode, which goal is to run the three straightforward laps (equal among themselves) without being caught by the holographic wall that chases the character. Each lap is divided into four parts: the first part contains only [[speed booster]]s, the second part contains the boosters and green barriers, the third part consists of speed boosters and pink [[bumper]]s and the fourth part contains red muddy floor with narrow clear paths and the boosters. The player is running towards the screen, which makes it impossible to see the upcoming obstacles in the course. As the player proceeds to the next lap, the camera zooms more closely to the character, effectively reducing their visibility. If the player gets caught by the wall, they lose, while reaching the finish line makes them win the entire game and triggers the ending cutscene and the credits.&lt;br /&gt;
&lt;br /&gt;
Speed Stress takes place in a straight corridor with tall walls and is almost entirely made of green polygonal mesh, like the other racing maps in the Bonus League.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, the level can also be played only in the Survival mode (although it is not specified in the game). However, completing Run, Run does not provide any sort of reward, as in this game, it is just an extra racing stage, not the final challenge.&lt;br /&gt;
&lt;br /&gt;
The level itself plays exactly the same as in &#039;&#039;[[Rayman M]]&#039;&#039;, but its aesthetic was changed to a more cartoony and wavy blue and yellow polygonal mesh.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RM-PC-SpeedStress-Survival-StartPosition.jpg|The player&#039;s starting position in &#039;&#039;[[Rayman M]]&#039;&#039;&#039;s Speed Stress&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The theme playing during single-player gameplay in Speed Stress in the PC and PlayStation 2 versions of &#039;&#039;[[Rayman M]]&#039;&#039; is a remix of the theme of [[Ghastly Trees]] and it is shared with [[Treasure Ship]], [[Pipe Maze]] and [[Electric Final]]. In &#039;&#039;[[Rayman Arena]]&#039;&#039;, a reprise of the player&#039;s character theme is played in the same way as in the other racecourses in the Exhibition menu.&lt;br /&gt;
*Speed Stress/Run,Run is one of the two instances in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039; where the players have to run towards the camera instead of being followed by it (the second one being the final segment of the [[Treasure Ship]]).&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.youtube.com/watch?v=w39EdxxwDDI Speed Stress&#039; Survival playthrough at YouTube (Rayman M - PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bfolfOczhek Run, Run playthrough at YouTube (Rayman Arena)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Vive Adrénaline]]&lt;br /&gt;
[[pl:Stres szybkości]]&lt;br /&gt;
[[ru:Напор Скорости]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Speed_Stress&amp;diff=102514</id>
		<title>Speed Stress</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Speed_Stress&amp;diff=102514"/>
		<updated>2024-12-28T18:15:02Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the race course from [[Rayman M]]. For the race course in the Xbox and GameCube versions of [[Rayman Arena]], see [[Born To Slide]], which is its name in [[Rayman M]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Finish the race before the wall catches you.|sign=Survival mode description|source=&#039;&#039;[[Rayman M]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{RMRaceLevel&lt;br /&gt;
| name = Speed Stress&lt;br /&gt;
| image = [[File:Speed Stress.png|center|320px|Speed Stress]]&lt;br /&gt;
| preceded by = [[On and On]] (&#039;&#039;[[Rayman M|M]]&#039;&#039;), [[Born To Slide|Speed Stress]] (&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039;)&lt;br /&gt;
| followed by = [[Extreme Slide]] (&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039;)&lt;br /&gt;
| league = The Bonus League&lt;br /&gt;
| cup = The Exhibition&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed Stress&#039;&#039;&#039; is the fifth Bonus League racecourse and the final stage in &#039;&#039;[[Rayman M]]&#039;&#039;. It is unlocked by completing the previous race challenge in the Bonus League, [[On and On]]. &lt;br /&gt;
&lt;br /&gt;
In the Xbox and GameCube versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;, where it is called &#039;&#039;&#039;Run, Run&#039;&#039;&#039;, it is the second of four bonus levels available in the Exhibition menu, while &amp;quot;Speed Stress&amp;quot; is the new name of [[Born To Slide]]. It can be unlocked by completing the Pro League in the Obstacle Racing mode.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
This racetrack includes only the Survival mode, which goal is to run the three straightforward laps (equal among themselves) without being caught by the holographic wall that chases the character. Each lap is divided into four parts: the first part contains only [[speed booster]]s, the second part contains the boosters and green barriers, the third part consists of speed boosters and pink [[bumper]]s and the fourth part contains red muddy floor with narrow clear paths and the boosters. The player is running towards the screen, which makes it impossible to see the upcoming obstacles in the course. As the player proceeds to the next lap, the camera zooms more closely to the character, effectively reducing their visibility. If the player gets caught by the wall, they lose, while reaching the finish line makes them win the entire game and triggers the ending cutscene and the credits.&lt;br /&gt;
&lt;br /&gt;
Speed Stress takes place in a straight corridor with tall walls and is almost entirely made of green polygonal mesh, like the other racing maps in the Bonus League.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, the level can also be played only in the Survival mode (although it is not specified in the game). However, completing Run, Run does not provide any sort of reward, as in this game, it is just an extra racing stage, not the final challenge.&lt;br /&gt;
&lt;br /&gt;
The level itself plays exactly the same as in &#039;&#039;[[Rayman M]]&#039;&#039;, but its aesthetic was changed to a more cartoony and wavy blue and yellow polygonal mesh.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RM-PC-SpeedStress-Survival-StartPosition.jpg|The player&#039;s starting position in &#039;&#039;[[Rayman M]]&#039;&#039;&#039;s Speed Stress&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.youtube.com/watch?v=w39EdxxwDDI Speed Stress&#039; Survival playthrough at YouTube (Rayman M - PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bfolfOczhek Run, Run playthrough at YouTube (Rayman Arena)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Vive Adrénaline]]&lt;br /&gt;
[[pl:Stres szybkości]]&lt;br /&gt;
[[ru:Напор Скорости]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Pipe_Maze&amp;diff=102510</id>
		<title>Pipe Maze</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Pipe_Maze&amp;diff=102510"/>
		<updated>2024-12-27T19:02:51Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RMRaceLevel&lt;br /&gt;
| name = Pipe Maze&lt;br /&gt;
| image = [[File:Pipe Maze.png|center|320px|Pipe Maze]]&lt;br /&gt;
| preceded by = [[Treasure Ship]]&lt;br /&gt;
| followed by = [[Lava Factory]]&lt;br /&gt;
| league = The Extreme League&lt;br /&gt;
| cup = Cup 4 (Beginner), Cup 8 (Pro)&lt;br /&gt;
| lums = 56 (&#039;&#039;[[Rayman M|M]]&#039;&#039;, &#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;)&lt;br /&gt;
| popolopoi = 36 (&#039;&#039;[[Rayman M|M]]&#039;&#039;), 28 (&#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pipe Maze&#039;&#039;&#039; is the first racecourse in the Extreme League in &#039;&#039;[[Rayman M]]&#039;&#039;. It can be unlocked by winning all three racing levels of the Expert League in the Race mode. In &#039;&#039;[[Rayman Arena]]&#039;&#039; for GameCube and Xbox, the map is featured in cup 4 (Beginner League and Master League) and cup 8 (Pro League) and completing [[Treasure Ship]] is necessary to unlock it. In the PlayStation version, &#039;&#039;[[Rayman Rush]]&#039;&#039;, the level is a part of Zone 2 and becomes playable after winning [[Lava Factory]] in the Championship mode.&lt;br /&gt;
&lt;br /&gt;
Pipe Maze takes place in a large tunnel made of metal plates, with rivers of flowing lava inside.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
Pipe Maze can be played in five modes in the single-player gameplay: Training, Race, Popolopoï (36 [[Popolopoï]]s to shoot), Lums (56 [[Yellow Lum]]s to collect) and also [[On and On]]. Race and Kill Time modes are available in the multiplayer gameplay. Two checkpoint lines and four [[switch]]es are featured.&lt;br /&gt;
&lt;br /&gt;
The layout of the track is a rather flat loop with several right and left turns with occasional changes in width. Pipe Maze seems to be inspired by [[the Sanctuary of Water and Ice]] and the interior of the [[Buccaneer]] from &#039;&#039;[[Rayman 2]]&#039;&#039;. The map is located in a giant metal tunnel with rivers of molting lava flowing alongside the track. Numerous [[Robo-Pirate]] markings and reflectors can be seen on the walls. The players can face such objects and obstacles as: rotating bridge, [[electric barrel]]s, climbing walls, sliding ramps, oily mud, [[electric beam]]s, [[laser]]s, rolling [[keg]]s, speed boosters, [[Purple Lum]]s and [[bumper]]s.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, the map can be played in the Obstacle Racing and the Time Attack modes. It features two checkpoint lines and three [[switch]]es. If the Bonus mode is on during the multiplayer gameplay, 20 generators with bonuses are spread throughout the map.&lt;br /&gt;
&lt;br /&gt;
The layout and the overall look are very similar to the PC and PlayStation 2 version of the map. Some changes have been made regarding alternative upper paths (one got removed, the other one got simplified and another one got expanded with an additional segment) and several obstacles: the bridge on the start cannot rotate and pools of oil with robotic [[nettle]]s have been added in the large lava room. Additionally, [[electric barrel]]s are completely absent (two nettle replaces them). Along the entire track, [[baby Globox]]es are cheering for the racers on the sides of the course.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Rush]]&#039;&#039;, Pipe Maze serves a more prominent role, as it is supposed to be the most complex and the most difficult level in the theme of the [[Robo-Pirate|Pirate]] factory, being one of the four stages in Zone 2. The level can be played in five modes: Training, Championship, Time Attack, Lums (56 [[Yellow Lum]]s) and Target (28 [[Popolopoï]]s). The track includes only one checkpoint line and nine [[switch]]es.&lt;br /&gt;
&lt;br /&gt;
The general layout bears some similarities to the other versions of the level; however, a lot of obstacles have been added, changed, or completely removed. The map has many more switches, allowing to change the accessibility of the alternative paths, especially in the very first section of the course, where the bridge has been replaced with multiple platforms with speed boosters and [[bumper]]s. Sliding sections now feature numerous [[explosive barrel]]s. A couple of new obstacles exclusive to &#039;&#039;[[Rayman Rush]]&#039;&#039; port have been added: shooting [[cannon]]s and floating metal platforms activated by switches. A climbing wall with platforms and rolling [[keg]]s has been replaced with a climbing wall with moving lasers. The last part of the map is fairly empty and does not feature [[electric barrel]]s, but just a single cannon with speed boosters and a short sliding section (floating platforms and a slippery path with an explosive barrel in the upper alternative route).&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
PipeMazePC.jpg|The first player&#039;s starting position&lt;br /&gt;
RM-PC-PipeMaze-MiniMap.png|The mini-map of the stage with start/finish line visible&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RA-GC-PipeMaze-ObstacleRacing-Icon.png|Level icon in the menu&lt;br /&gt;
RA-GC-PipeMaze-ObstacleRacing-Start.jpg|The first player&#039;s starting position&lt;br /&gt;
RA-GC-PipeMaze-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line&lt;br /&gt;
RA-GC-PipeMaze-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line&lt;br /&gt;
RA-GC-PipeMaze-ObstacleRacing-View1.png‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-PipeMaze-ObstacleRacing-View2.png‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-PipeMaze-ObstacleRacing-View3.png‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-PipeMaze-ObstacleRacing-View4.png‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-PipeMaze-ObstacleRacing-View5.png‎|A view of the map during a pre-race cutscene&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Pipe Maze RR.png|Pipe Maze in the menu of &#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
RR-PS-PipeMaze-Championship-Start.jpg|The first player&#039;s staring position&lt;br /&gt;
RR-PS-PipeMaze-Training-Checkpoint.jpg|The checkpoint line&lt;br /&gt;
RR-PS-PipeMaze-Training-Slide.jpg|The first sliding section with [[explosive barrel]]s&lt;br /&gt;
RR-PS-PipeMaze-Training-Cannon.jpg|A [[cannon]] and speed boosters&lt;br /&gt;
RR-PS-PipeMaze-Training-Wall.jpg|A climbing wall with [[laser]]s&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In all of the versions of &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;, an obstacle in the form of a huge wall with a few ramps and climbing ladders with [[keg]]s rolling down is present mid-course. It is very similar to the layout of the arcade game &#039;&#039;[https://en.m.wikipedia.org/wiki/Donkey_Kong_(1981_video_game) Donkey Kong]&#039;&#039; and is probably a homage to it.&lt;br /&gt;
* In the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;, there is a glitch that causes the more advanced computer player to go out of bounds of the map. It occurs when the CPU player jumps off of the top narrow sliding path right before the big room with flowing lava. When the character lands near the [[switch]], it goes out of bounds, but their icon can still be seen moving on the mini-map. When the player&#039;s character crosses the second checkpoint line and leaps down of the big wall, the computer-controlled character respawns on the track right behind the player. The glitch is quite common and occurs in the Pro League and the Master League.&lt;br /&gt;
* The theme played during Popolopoï mode in Pipe Maze in the PC and PlayStation 2 versions of &#039;&#039;[[Rayman M]]&#039;&#039; is a remix of the theme of [[Haunted Yard]] and is shared with [[Treasure Ship]] and [[Electric Final]].&lt;br /&gt;
* In the single-player mode in &#039;&#039;[[Rayman Rush]]&#039;&#039;, the player always faces [[Henchman 800]] as the opponent in Pipe Maze, unless they are chosen as a character to play with.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=CNjzNsEua1k Pipe Maze&#039;s Race playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=_-4w_pfGW4 Pipe Maze&#039;s Popolopoï playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=paHd6i5yJEg Pipe Maze&#039;s Lums playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=GbHE5AnWkv8 Pipe Maze&#039;s Beginner Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=7qdTrYGF7og Pipe Maze&#039;s Beginner Cup Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=A6QAOSq7HfY Pipe Maze&#039;s Pro Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=nO2eqW8GMSk Pipe Maze&#039;s Pro Cup Time Attack playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=nUDOvbi0Go8 Pipe Maze&#039;s Championship playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=U9wOxQ5u1eM Pipe Maze&#039;s Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bl0S8aS2lHcY Pipe Maze&#039;s Lums playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=o_cqx6pcs78 Pipe Maze&#039;s Target playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Dédale de Tuyaux]]&lt;br /&gt;
[[pl:Labirynt rur]]&lt;br /&gt;
[[es:Laberinto Conducto]]&lt;br /&gt;
[[ru:Обман Труб]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Treasure_Ship&amp;diff=102496</id>
		<title>Treasure Ship</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Treasure_Ship&amp;diff=102496"/>
		<updated>2024-12-27T15:26:12Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RMRaceLevel&lt;br /&gt;
| name = Treasure Ship&lt;br /&gt;
| image = [[File:Treasure Ship.png|center|320px|Treasure Ship]]&lt;br /&gt;
| preceded by = [[Zenith Harbour]]&lt;br /&gt;
| followed by = [[Pipe Maze]]&lt;br /&gt;
| league = The Expert League&lt;br /&gt;
| cup = Cup 3 (Beginner, Master), Cup 7 (Pro)&lt;br /&gt;
| lums = 55&lt;br /&gt;
| popolopoi = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Ship&#039;&#039;&#039; is the third racecourse in the Expert League in &#039;&#039;[[Rayman M]]&#039;&#039; and can be unlocked by completing all the racing stages in Advanced League in the Race mode. It is also present in &#039;&#039;[[Rayman Arena]]&#039;&#039;, where it is featured in Cup 3 (Beginner League and Master League) and Cup 7 (Pro League) and finishing [[Zenith Harbour]] is necessary to unlock it.&lt;br /&gt;
&lt;br /&gt;
As its name suggests, the racetrack takes place aboard a large [[Robo-Pirate]] ship. It is a unique racing stage, because every section of the course is located on a different deck, creating a four-story vertical loop, unlike any other level in &#039;&#039;Rayman M&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
Treasure Ship, like every other standard racing stage in &#039;&#039;[[Rayman M]]&#039;&#039;, can be played in five different modes in the single-player mode: Training, Race, Popolopoï (30 [[Popolopoï]]s to shoot), Lums (55 [[Yellow Lum]]s to collect) and also [[On and On]]. Multiplayer mode allows for play in Race and Kill Time modes. The level includes two checkpoint lines and fourteen [[switch]]es, although the number of the latter is reduced in the North American PC version of the game.&lt;br /&gt;
&lt;br /&gt;
This stage, along with the other racing courses in the Expert League, is based on the [[Robo-Pirate]] strongholds and structures found in &#039;&#039;[[Rayman 2]]&#039;&#039;, although it is the only stage that takes place on an actual ship. The appearance of its exterior is not known, however a small part of the main deck with vents sticking out of it can be seen in the narrow corridors connecting the decks. The ship floats in a dark void and is surrounded by [[warship]]s flying around it. Its interior bears resemblance to the [[Buccaneer]]&#039;s, especially its version in &#039;&#039;[[Rayman Revolution]]&#039;&#039; (mainly the last part of [[the Prison Ship]]). Many metal [[cage]]s are stored inside, as well as numerous piles of golden coins with diamonds and other treasures. The wooden walls and floors are decorated in a typical Robo-Pirate manner - with various ornamented carpets and flags with robot skulls on them. The camera in this level constantly swings from left to right, simulating the swinging of the ship.&lt;br /&gt;
&lt;br /&gt;
The course is an unusual vertical loop with four floors, or rather four decks. The start/finish line is located in the spacious hold full of [[Purple Lum]]s. The second floor/deck is a hallway with sliding ramps and moving grate doors. The third deck is split into two separate routes with [[electric beam]]s and wooden elevating platforms, which switches are linked with each other. The fourth floor/deck is a big open hall with several different paths that ends with a fall down to the hold. Alongside the previously mentioned obstacles, Treasure Ship also features: static and moving speed boosters, [[bumper]]s, climbing nets, muddy surfaces, retractable sliding platforms, moving and rotating platforms, moving fences and [[explosive barrel]]s. Another remarkable trait of this level is its mini-map, which shows the side view of the loop, instead of the usual view from above.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, Treasure Ship can be played in Obstacle Racing and Time Attack modes. The same number of checkpoint lines and [[switch]]es is present, although during the  multiplayer gameplay, if the Bonus mode is on, several item generators are placed throughout the map.&lt;br /&gt;
&lt;br /&gt;
The level&#039;s structure and landscape stayed practically unchanged and are nearly the same as in &#039;&#039;[[Rayman M]]&#039;&#039;. The biggest differences are purely cosmetic, those being now animated cages hanging from the ceiling that swing along with the ship and [[Baby Globox]]es cheering for the competitors around the map.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TreasureShipPC.jpg|The first player&#039;s starting position&lt;br /&gt;
RM PS2 Demo Lvl Icon - pirate3.png|Early production level icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The French name of Treasure Ship, &amp;quot;Bateau Pirate&amp;quot;, translates to English as &amp;quot;Pirate Ship&amp;quot;. Additionally, in the official Polish translation of &#039;&#039;[[Rayman M]]&#039;&#039;, the level is named &amp;quot;Hiszpański galeon&amp;quot;, which means &amp;quot;Spanish Gelleon&amp;quot;.&lt;br /&gt;
*This is the only standard &#039;&#039;[[Rayman M]]&#039;&#039; racecourse not present in any form in &#039;&#039;[[Rayman Rush]]&#039;&#039;, being replaced by the [[Canopy (Rayman Rush)|Canopy]] possibly due to technical reasons.&lt;br /&gt;
*The fourth floor/deck of the ship is one of the two areas in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;, where the players have to run towards the camera, instead of being followed by it (the second one being [[Speed Stress]]).&lt;br /&gt;
*In the PC versions of &#039;&#039;[[Rayman M]]&#039;&#039;, there is a glitch that traps the computer players in the elevators&#039; area on the third deck/floor. They cannot leave the place until the human player enters it. This was later fixed in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
*The theme playing during Popolopoï mode in Treasure Ship in the PC and PlayStation 2 versions of &#039;&#039;[[Rayman M]]&#039;&#039; is a remix of the theme of [[Ghastly Trees]] and it is shared with [[Pipe Maze]], [[Electric Final]] and [[Speed Stress]].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== &#039;&#039; Rayman M&#039;&#039; ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=nugUP7LZJaQ Treasure Ship&#039;s Race playthrough at YouTube]&lt;br /&gt;
* [https://www.youtube.com/watch?v=8u_IepPCGOc Treasure Ship&#039;s Popolopoï playthrough at YouTube]&lt;br /&gt;
* [https://www.youtube.com/watch?v=DEWLPtJfCvc Treasure Ship&#039;s Lums playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=FrHSQ6NlZ_o Treasure Ship&#039;s Beginner Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=NxvHKcIUunU Treasure Ship&#039;s Beginner Cup Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6ntJmnr-Qfo Treasure Ship&#039;s Pro Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GbHE5AnWkv8 Treasure Ship&#039;s Pro Cup Time Attack playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bateau Pirate]]&lt;br /&gt;
[[pl:Hiszpański galeon]]&lt;br /&gt;
[[es:Barco del Tesoro]]&lt;br /&gt;
[[ru:Судно Сокровищ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Treasure_Ship&amp;diff=102493</id>
		<title>Treasure Ship</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Treasure_Ship&amp;diff=102493"/>
		<updated>2024-12-26T21:11:09Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: /* Rayman Arena */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RMRaceLevel&lt;br /&gt;
| name = Treasure Ship&lt;br /&gt;
| image = [[File:Treasure Ship.png|center|320px|Treasure Ship]]&lt;br /&gt;
| preceded by = [[Zenith Harbour]]&lt;br /&gt;
| followed by = [[Pipe Maze]]&lt;br /&gt;
| league = The Expert League&lt;br /&gt;
| cup = Cup 3 (Beginner, Master), Cup 7 (Pro)&lt;br /&gt;
| lums = 55&lt;br /&gt;
| popolopoi = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Ship&#039;&#039;&#039; is the third racecourse in the Expert League in &#039;&#039;[[Rayman M]]&#039;&#039; and can be unlocked by completing all the racing stages in Advanced League in the Race mode. It is also present in &#039;&#039;[[Rayman Arena]]&#039;&#039;, where it is featured in Cup 3 (Beginner League and Master League) and Cup 7 (Pro League) and finishing [[Zenith Harbour]] is necessary to unlock it.&lt;br /&gt;
&lt;br /&gt;
As its name suggests, the racetrack takes place aboard a large [[Robo-Pirate]] ship. It is a unique racing stage, because every section of the course is located on a different deck, creating a four-story vertical loop, unlike any other level in &#039;&#039;Rayman M&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
Treasure Ship, like every other standard racing stage in &#039;&#039;[[Rayman M]]&#039;&#039;, can be played in five different modes in the single-player mode: Training, Race, Popolopoï (30 [[Popolopoï]]s to shoot), Lums (55 [[Yellow Lum]]s to collect) and also [[On and On]]. Multiplayer mode allows for play in Race and Kill Time modes. The level includes two checkpoint lines and fourteen [[switch]]es, although the number of the latter is reduced in the North American PC version of the game.&lt;br /&gt;
&lt;br /&gt;
This stage, along with the other racing courses in the Expert League, is based on the [[Robo-Pirate]] strongholds and structures found in &#039;&#039;[[Rayman 2]]&#039;&#039;, although it is the only stage that takes place on an actual ship. The appearance of its exterior is not known, however a small part of the main deck with vents sticking out of it can be seen in the narrow corridors connecting the decks. The ship floats in a dark void and is surrounded by [[warship]]s flying around it. Its interior bears resemblance to the [[Buccaneer]]&#039;s, especially its version in &#039;&#039;[[Rayman Revolution]]&#039;&#039; (mainly the last part of [[the Prison Ship]]). Many metal [[cage]]s are stored inside, as well as numerous piles of golden coins with diamonds and other treasures. The wooden walls and floors are decorated in a typical Robo-Pirate manner - with various ornamented carpets and flags with robot skulls on them. The camera in this level constantly swings from left to right, simulating the swinging of the ship.&lt;br /&gt;
&lt;br /&gt;
The course is an unusual vertical loop with four floors, or rather four decks. The start/finish line is located in the spacious hold full of [[Purple Lum]]s. The second floor/deck is a hallway with sliding ramps and moving grate doors. The third deck is split into two separate routes with [[electric beam]]s and wooden elevating platforms, which switches are linked with each other. The fourth floor/deck is a big open hall with several different paths that ends with a fall down to the hold. Alongside the previously mentioned obstacles, Treasure Ship also features: static and moving speed boosters, [[bumper]]s, climbing nets, muddy surfaces, retractable sliding platforms, moving and rotating platforms, moving fences and [[explosive barrel]]s. Another remarkable trait of this level is its mini-map, which shows the side view of the loop, instead of the usual view from above.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, Treasure Ship can be played in Obstacle Racing and Time Attack modes. The same number of checkpoint lines and [[switch]]es is present, although during the  multiplayer gameplay, if the Bonus mode is on, several item generators are placed throughout the map.&lt;br /&gt;
&lt;br /&gt;
The level&#039;s structure and landscape stayed practically unchanged and are nearly the same as in &#039;&#039;[[Rayman M]]&#039;&#039;. The biggest differences are purely cosmetic, those being now animated cages hanging from the ceiling that swing along with the ship and [[Baby Globox]]es cheering for the competitors around the map.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TreasureShipPC.jpg|The first player&#039;s starting position&lt;br /&gt;
RM PS2 Demo Lvl Icon - pirate3.png|Early production level icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The French name of Treasure Ship, &amp;quot;Bateau Pirate&amp;quot;, translates to English as &amp;quot;Pirate Ship&amp;quot;. Additionally, in the official Polish translation of &#039;&#039;[[Rayman M]]&#039;&#039;, the level is named &amp;quot;Hiszpański galeon&amp;quot;, which means &amp;quot;Spanish Gelleon&amp;quot;.&lt;br /&gt;
*This is the only standard &#039;&#039;[[Rayman M]]&#039;&#039; racecourse not present in any form in &#039;&#039;[[Rayman Rush]]&#039;&#039;, being replaced by the [[Canopy (Rayman Rush)|Canopy]] possibly due to technical reasons.&lt;br /&gt;
*The fourth floor/deck of the ship is one of two areas in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039; where the players have to run towards the camera, instead of being followed by it (the second one being [[Speed Stress]]).&lt;br /&gt;
*In the PC versions of &#039;&#039;[[Rayman M]]&#039;&#039;, there is a glitch that traps the computer players in the elevators&#039; area on the third deck/floor. They cannot leave the place until the human player enters it. This was later fixed in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
*The theme playing during Popolopoï mode in Forest Jump in the PC and PlayStation 2 versions of &#039;&#039;[[Rayman M]]&#039;&#039; is a remix of the theme of [[Ghastly Trees]] and it is shared with [[Pipe Maze]], [[Electric Final]] and [[Speed Stress]].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== &#039;&#039; Rayman M&#039;&#039; ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=nugUP7LZJaQ Treasure Ship&#039;s Race playthrough at YouTube]&lt;br /&gt;
* [https://www.youtube.com/watch?v=8u_IepPCGOc Treasure Ship&#039;s Popolopoï playthrough at YouTube]&lt;br /&gt;
* [https://www.youtube.com/watch?v=DEWLPtJfCvc Treasure Ship&#039;s Lums playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=FrHSQ6NlZ_o Treasure Ship&#039;s Beginner Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=NxvHKcIUunU Treasure Ship&#039;s Beginner Cup Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6ntJmnr-Qfo Treasure Ship&#039;s Pro Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GbHE5AnWkv8 Treasure Ship&#039;s Pro Cup Time Attack playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bateau Pirate]]&lt;br /&gt;
[[pl:Hiszpański galeon]]&lt;br /&gt;
[[es:Barco del Tesoro]]&lt;br /&gt;
[[ru:Судно Сокровищ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Treasure_Ship&amp;diff=102492</id>
		<title>Treasure Ship</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Treasure_Ship&amp;diff=102492"/>
		<updated>2024-12-26T21:01:52Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RMRaceLevel&lt;br /&gt;
| name = Treasure Ship&lt;br /&gt;
| image = [[File:Treasure Ship.png|center|320px|Treasure Ship]]&lt;br /&gt;
| preceded by = [[Zenith Harbour]]&lt;br /&gt;
| followed by = [[Pipe Maze]]&lt;br /&gt;
| league = The Expert League&lt;br /&gt;
| cup = Cup 3 (Beginner, Master), Cup 7 (Pro)&lt;br /&gt;
| lums = 55&lt;br /&gt;
| popolopoi = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Ship&#039;&#039;&#039; is the third racecourse in the Expert League in &#039;&#039;[[Rayman M]]&#039;&#039; and can be unlocked by completing all the racing stages in Advanced League in the Race mode. It is also present in &#039;&#039;[[Rayman Arena]]&#039;&#039;, where it is featured in Cup 3 (Beginner League and Master League) and Cup 7 (Pro League) and finishing [[Zenith Harbour]] is necessary to unlock it.&lt;br /&gt;
&lt;br /&gt;
As its name suggests, the racetrack takes place aboard a large [[Robo-Pirate]] ship. It is a unique racing stage, because every section of the course is located on a different deck, creating a four-story vertical loop, unlike any other level in &#039;&#039;Rayman M&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
Treasure Ship, like every other standard racing stage in &#039;&#039;[[Rayman M]]&#039;&#039;, can be played in five different modes in the single-player mode: Training, Race, Popolopoï (30 [[Popolopoï]]s to shoot), Lums (55 [[Yellow Lum]]s to collect) and also [[On and On]]. Multiplayer mode allows for play in Race and Kill Time modes. The level includes two checkpoint lines and fourteen [[switch]]es, although the number of the latter is reduced in the North American PC version of the game.&lt;br /&gt;
&lt;br /&gt;
This stage, along with the other racing courses in the Expert League, is based on the [[Robo-Pirate]] strongholds and structures found in &#039;&#039;[[Rayman 2]]&#039;&#039;, although it is the only stage that takes place on an actual ship. The appearance of its exterior is not known, however a small part of the main deck with vents sticking out of it can be seen in the narrow corridors connecting the decks. The ship floats in a dark void and is surrounded by [[warship]]s flying around it. Its interior bears resemblance to the [[Buccaneer]]&#039;s, especially its version in &#039;&#039;[[Rayman Revolution]]&#039;&#039; (mainly the last part of [[the Prison Ship]]). Many metal [[cage]]s are stored inside, as well as numerous piles of golden coins with diamonds and other treasures. The wooden walls and floors are decorated in a typical Robo-Pirate manner - with various ornamented carpets and flags with robot skulls on them. The camera in this level constantly swings from left to right, simulating the swinging of the ship.&lt;br /&gt;
&lt;br /&gt;
The course is an unusual vertical loop with four floors, or rather four decks. The start/finish line is located in the spacious hold full of [[Purple Lum]]s. The second floor/deck is a hallway with sliding ramps and moving grate doors. The third deck is split into two separate routes with [[electric beam]]s and wooden elevating platforms, which switches are linked with each other. The fourth floor/deck is a big open hall with several different paths that ends with a fall down to the hold. Alongside the previously mentioned obstacles, Treasure Ship also features: static and moving speed boosters, [[bumper]]s, climbing nets, muddy surfaces, retractable sliding platforms, moving and rotating platforms, moving fences and [[explosive barrel]]s. Another remarkable trait of this level is its mini-map, which shows the side view of the loop, instead of the usual view from above.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, Treasure Ship can be played in Obstacle Racing and Time Attack modes. The same number of checkpoint lines and [[switch]]es is present, although during the  multiplayer gameplay, if the Bonus mode is on, several item generators are placed around the map.&lt;br /&gt;
&lt;br /&gt;
The level&#039;s structure and landscape stayed practically unchanged and are nearly the same as in &#039;&#039;[[Rayman M]]&#039;&#039;. The biggest differences are purely cosmetic, those being now animated cages hanging from the ceiling that swing along with the ship and [[Baby Globox]]es cheering for the competitors around the map.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TreasureShipPC.jpg|The first player&#039;s starting position&lt;br /&gt;
RM PS2 Demo Lvl Icon - pirate3.png|Early production level icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The French name of Treasure Ship, &amp;quot;Bateau Pirate&amp;quot;, translates to English as &amp;quot;Pirate Ship&amp;quot;. Additionally, in the official Polish translation of &#039;&#039;[[Rayman M]]&#039;&#039;, the level is named &amp;quot;Hiszpański galeon&amp;quot;, which means &amp;quot;Spanish Gelleon&amp;quot;.&lt;br /&gt;
*This is the only standard &#039;&#039;[[Rayman M]]&#039;&#039; racecourse not present in any form in &#039;&#039;[[Rayman Rush]]&#039;&#039;, being replaced by the [[Canopy (Rayman Rush)|Canopy]] possibly due to technical reasons.&lt;br /&gt;
*The fourth floor/deck of the ship is one of two areas in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039; where the players have to run towards the camera, instead of being followed by it (the second one being [[Speed Stress]]).&lt;br /&gt;
*In the PC versions of &#039;&#039;[[Rayman M]]&#039;&#039;, there is a glitch that traps the computer players in the elevators&#039; area on the third deck/floor. They cannot leave the place until the human player enters it. This was later fixed in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
*The theme playing during Popolopoï mode in Forest Jump in the PC and PlayStation 2 versions of &#039;&#039;[[Rayman M]]&#039;&#039; is a remix of the theme of [[Ghastly Trees]] and it is shared with [[Pipe Maze]], [[Electric Final]] and [[Speed Stress]].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== &#039;&#039; Rayman M&#039;&#039; ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=nugUP7LZJaQ Treasure Ship&#039;s Race playthrough at YouTube]&lt;br /&gt;
* [https://www.youtube.com/watch?v=8u_IepPCGOc Treasure Ship&#039;s Popolopoï playthrough at YouTube]&lt;br /&gt;
* [https://www.youtube.com/watch?v=DEWLPtJfCvc Treasure Ship&#039;s Lums playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=FrHSQ6NlZ_o Treasure Ship&#039;s Beginner Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=NxvHKcIUunU Treasure Ship&#039;s Beginner Cup Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6ntJmnr-Qfo Treasure Ship&#039;s Pro Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GbHE5AnWkv8 Treasure Ship&#039;s Pro Cup Time Attack playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bateau Pirate]]&lt;br /&gt;
[[pl:Hiszpański galeon]]&lt;br /&gt;
[[es:Barco del Tesoro]]&lt;br /&gt;
[[ru:Судно Сокровищ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Treasure_Ship&amp;diff=102490</id>
		<title>Treasure Ship</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Treasure_Ship&amp;diff=102490"/>
		<updated>2024-12-26T19:40:28Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: /* Rayman M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RMRaceLevel&lt;br /&gt;
| name = Treasure Ship&lt;br /&gt;
| image = [[File:Treasure Ship.png|center|320px|Treasure Ship]]&lt;br /&gt;
| preceded by = [[Zenith Harbour]]&lt;br /&gt;
| followed by = [[Pipe Maze]]&lt;br /&gt;
| league = The Expert League&lt;br /&gt;
| cup = Cup 3 (Beginner, Master), Cup 7 (Pro)&lt;br /&gt;
| lums = 55&lt;br /&gt;
| popolopoi = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Ship&#039;&#039;&#039; is the third racecourse in the Expert League in &#039;&#039;[[Rayman M]]&#039;&#039; and can be unlocked by completing all the racing stages in Advanced League in the Race mode. It is also present in &#039;&#039;[[Rayman Arena]]&#039;&#039;, where it is featured in Cup 3 (Beginner League and Master League and Cup 7 (Pro League) and finishing [[Zenith Harbour]] is necessary to unlock it.&lt;br /&gt;
&lt;br /&gt;
As its name suggests, the racetrack takes place aboard a large [[Robo-Pirate]] ship. It is a unique racing stage, because every section of the course is located on a different deck, creating a four-story vertical loop, unlike any other level in &#039;&#039;Rayman M&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
Treasure Ship, like every other standard racing stage in &#039;&#039;[[Rayman M]]&#039;&#039;, can be played in five different modes in the single-player mode: Training, Race, Popolopoï (30 [[Popolopoï]]s to shoot), Lums (55 [[Yellow Lum]]s to collect) and also [[On and On]]. Multiplayer mode allows for play in Race and Kill Time modes. The level includes two checkpoint lines and fourteen [[switch]]es, although the number of the latter is reduced in the North American PC version of the game.&lt;br /&gt;
&lt;br /&gt;
This stage, along with the other racing courses in the Expert League, is based on the [[Robo-Pirate]] strongholds and structures found in &#039;&#039;[[Rayman 2]]&#039;&#039;, although it is the only stage that takes place on an actual ship. The appearance of its exterior is not known, however a small part of the main deck with vents sticking out of it can be seen in the U-turns between the decks. The ship floats in a dark void and is surrounded by [[warship]]s flying around it. Its interior bears resemblance to the [[Buccaneer]]&#039;s, especially its version in &#039;&#039;[[Rayman Revolution]]&#039;&#039; (mainly the last part of [[the Prison Ship]]). Many metal [[cage]]s are stored inside, as well as numerous piles of golden coins with diamonds and other treasures. The wooden walls and floors are decorated in a typical Robo-Pirate manner - with various ornamented carpets and flags with robot skulls on them. The camera in this level constantly swings from left to right, simulating the swinging of the ship.&lt;br /&gt;
&lt;br /&gt;
The course is an unusual vertical loop with four floors, or rather four decks. The start/finish line is located in the spacious hold full of [[Purple Lum]]s. The second floor/deck is a hallway with sliding ramps and moving grate doors. The third deck is split into two separate routes with [[electric beam]]s and wooden elevating platforms, which switches are intertwined with each other. The fourth floor/deck is a big open hall with several different paths that ends with a fall down to the hold. Alongside the previously mentioned obstacles, Treasure Ship also features: static and moving speed boosters, [[bumper]]s, climbing nets, muddy surfaces, retractable sliding platforms, moving and rotating platforms, moving fences and [[explosive barrel]]s. Another remarkable trait of this level is its mini-map, which shows the side view of the loop, instead of the usual view from above.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, Treasure Ship can be played in Obstacle Racing and Time Attack modes. The same number of checkpoint lines and [[switch]]es is present, although during the  multiplayer gameplay, if the Bonus mode is on, several item generators are placed around the map.&lt;br /&gt;
&lt;br /&gt;
The level&#039;s structure and landscape stayed practically unchanged and are nearly the same as in &#039;&#039;[[Rayman M]]&#039;&#039;. The biggest differences are purely cosmetic, those being now animated cages hanging from the ceiling that swing along with the ship and [[Baby Globox]]es cheering for the competitors around the map.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TreasureShipPC.jpg|The first player&#039;s starting position&lt;br /&gt;
RM PS2 Demo Lvl Icon - pirate3.png|Early production level icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The French name of Treasure Ship, &amp;quot;Bateau Pirate&amp;quot;, translates to English as &amp;quot;Pirate Ship&amp;quot;. However, in the official Polish translation of &#039;&#039;[[Rayman M]]&#039;&#039;, the level is named &amp;quot;Hiszpański galeon&amp;quot;, which means &amp;quot;Spanish Gelleon&amp;quot;.&lt;br /&gt;
*This is the only standard &#039;&#039;[[Rayman M]]&#039;&#039; racecourse not present in any form in &#039;&#039;[[Rayman Rush]]&#039;&#039;, being replaced by the [[Canopy (Rayman Rush)|Canopy]] possibly due to technical reasons.&lt;br /&gt;
*The fourth floor/deck of the ship is one of two areas in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039; where the players have to run towards the camera, instead of being followed by it (the second one being [[Speed Stress]]).&lt;br /&gt;
*In the PC versions of &#039;&#039;[[Rayman M]]&#039;&#039;, there is a glitch that traps the computer players in the elevators&#039; area on the third deck/floor. They cannot leave the place until the human player enters it. This was later fixed in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
*The theme playing during Popolopoï mode in Forest Jump in the PC and PlayStation 2 versions of &#039;&#039;[[Rayman M]]&#039;&#039; is a remix of the theme of [[Ghastly Trees]] and it is shared with [[Pipe Maze]], [[Electric Final]] and [[Speed Stress]].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== &#039;&#039; Rayman M&#039;&#039; ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=nugUP7LZJaQ Treasure Ship&#039;s Race playthrough at YouTube]&lt;br /&gt;
* [https://www.youtube.com/watch?v=8u_IepPCGOc Treasure Ship&#039;s Popolopoï playthrough at YouTube]&lt;br /&gt;
* [https://www.youtube.com/watch?v=DEWLPtJfCvc Treasure Ship&#039;s Lums playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=FrHSQ6NlZ_o Treasure Ship&#039;s Beginner Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=NxvHKcIUunU Treasure Ship&#039;s Beginner Cup Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6ntJmnr-Qfo Treasure Ship&#039;s Pro Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GbHE5AnWkv8 Treasure Ship&#039;s Pro Cup Time Attack playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bateau Pirate]]&lt;br /&gt;
[[pl:Hiszpański galeon]]&lt;br /&gt;
[[es:Barco del Tesoro]]&lt;br /&gt;
[[ru:Судно Сокровищ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman&amp;diff=102489</id>
		<title>Talk:Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman&amp;diff=102489"/>
		<updated>2024-12-26T19:36:13Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: /* Main infobox image */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;________&lt;br /&gt;
&lt;br /&gt;
Why did you changed his specie back to unknown ?... It&#039;s called a thingamajig. And he acts more stupid so why remove it ? It isn&#039;t cool to just delete text were someone worked on without a reason (like my Rayman Origins part of Globox and Teensie.)- Frenkystijn&lt;br /&gt;
&lt;br /&gt;
: Frenky if you want to make a new section in talk pages please press the + tab.  Also &amp;quot;thingymajig&amp;quot; is actually a slang word people use when they can&#039;t name something and tbh I don&#039;t consider that as a valid name for Rayman&#039;s species either. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 19:22, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Seconded. — [[User:Hunchman801|Hunchman801]] 20:13, 17 June 2010 (UTC)&lt;br /&gt;
how old is [[Rayman]]&lt;br /&gt;
:Sixteen and please stop asking silly questions on our talk pages. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 19:46, 12 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RG==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rayman Garden&amp;quot;? What&#039;s that? [[User:Iheckler9|Iheckler9]] 13:37, 29 January 2011 (UTC)&lt;br /&gt;
:A mobile phone game that nobody can find. —[[User:Spiraldoor|Spiraldoor]] 13:52, 29 January 2011 (UTC)&lt;br /&gt;
::I&#039;ve tried the game long years ago in a Samsung mobile if I&#039;m not in error. I can&#039;t remember the game&#039;s structure unfortuneatly. --[[User:Haruka|Haruka]] 14:13, 29 January 2011 (UTC)&lt;br /&gt;
:::I remember seeing some screenshots somewhere, maybe on Rayman Fanpage. It&#039;s definitely a puzzle game, and it&#039;s about arranging blocks or something like that. —[[User:Spiraldoor|Spiraldoor]] 14:18, 29 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayman&#039;s autograph ==&lt;br /&gt;
&lt;br /&gt;
At the end of the [[Rayman Junior]], we receive a diploma as a reward. One notable thing about this diploma is that it contains Rayman&#039;s official(?) autograph. Do you think we can add it here? http://piczasso.com/i/e5x16.png - [[User:Zutheskunk|Zutheskunk]] 03:28, 12 March 2011 (UTC)&lt;br /&gt;
:That might be a variant of Rayman&#039;s autographs. There are other two versions of his writing: Rayman Arena&#039;s manual for Nintendo GameCube and in the index page of RaymanZone Magazine Issue 1. I think it could be added the three variants. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:28, 12 March 2011 (UTC)&lt;br /&gt;
:Everything featured in the spin-offs should be taken with a pinch of salt. I would be hesitant to properly include that image in the article – it&#039;s quite an insignificant little piece of trivia whose canonicity is dubious. I would not be opposed to briefly mentioning it in the article, however – perhaps with a text link to the image of the diploma. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 17:35, 12 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayman&#039;s lack of limbs ==&lt;br /&gt;
&lt;br /&gt;
I think I misread that part in the article Hunch, my apologies. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 23:30, 15 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Love interests fanon ==&lt;br /&gt;
&lt;br /&gt;
As I&#039;ve addressed earlier I&#039;ve seen some complaints from outside the wiki (they refuse to join here and I respect their decision so I&#039;m doing this on their behalf) about the fact that Ly is listed as Rayman&#039;s girlfriend, when in actual fact it was only suggested in scrapped content (ie the 1990&#039;s Rayman 2 website) and in the concept art.  As much as some like the idea it&#039;s not generally considered canon but instead fanon, so what would be the best course of action when dealing with stuff like this in general? --[[User:Cairnie|Cairnie]] ([[User talk:Cairnie|talk]]) 22:34, 24 February 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:Hm, I&#039;d assume fanon is disregarded or made clear as speculation as opposed to fact. In this case, perhaps it&#039;d be best to remove Ly from the character template, and perhaps make mention of her perceived relationship with Rayman prior to the game&#039;s release. That, or we put pre-release or indicate a potentially non-canon relationship on the template next to her name --[[User:Master|Master]] ([[User talk:Master|talk]]) 22:42, 24 February 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:How about we say &#039;possible girlfriend&#039; with a note explaining that only non-canon material shows any evidence of them being together? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 23:35, 24 February 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
==Game sections?==&lt;br /&gt;
Hmm, perhaps I&#039;m not reading the article properly, but it appears it&#039;s completely devoid of proper note of Rayman&#039;s role in his own games. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 01:10, 28 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Change pictures?==&lt;br /&gt;
I was thinking that the pictures shown for &amp;quot;Rayman as he appears in Rayman 2: The Great Escape&amp;quot;and &amp;quot;Rayman as he appears in Rayman 3: Hoodlum Havoc&amp;quot; are a bit odd, and don&#039;t really look like he does in the games compared to other  pictures. I think maybe [http://raymanpc.com/wiki/en/File:R2Rayman024.jpg this] would be better for the R2 one as it&#039;s more similar to his in-game appearance and doesn&#039;t look angry (rather unfitting for Rayman I would say).&lt;br /&gt;
I think the R3 one looks a bit odd too, as it&#039;s not what he looks like in-game either, but there aren&#039;t many other good pictures of him I guess... --[[File:F4hGKrn.png|150px|link=User:Ambidextroid]] 11:39, 12 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Inspiration source? ==&lt;br /&gt;
When did Michel, Frederic or Serge mention these inspirations of Indiana jones, Tex Avery and The Dark Crystal?&lt;br /&gt;
--[[User:Original character|Original character]] ([[User talk:Original character|talk]]) 12:11, 20 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Main infobox image ==&lt;br /&gt;
&lt;br /&gt;
Seeing as there is a disagreement on the main image that should be used for the article infobox, I thought I should begin a new discussion about it here. &lt;br /&gt;
&lt;br /&gt;
I believe that the &#039;&#039;Rayman Legends&#039;&#039; &amp;quot;victory&amp;quot; pose artwork should be used over the &#039;&#039;Sparks of Hope&#039;&#039; render, as that is the latest &amp;quot;mainline&amp;quot; appearance of Rayman and the general design most prominently used for media following &#039;&#039;Rayman Legends&#039;&#039; (mobile games, Brawlhalla, The Board Game, etc). It&#039;s similar to how the [[Baby Globox]] page uses their &#039;&#039;Rayman 2&#039;&#039; depiction in the infobox rather than their &#039;&#039;Rayman Raving Rabbids&#039;&#039; one.&lt;br /&gt;
&lt;br /&gt;
Thoughts? [[User:Mystyle48|Mystyle48]] ([[User talk:Mystyle48|talk]]) 17:41, 23 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m also in favor of using the Legends artwork in the infobox as that is the most recent game in the franchise. The design used in the DLC was probably a one and done deal with it not appearing again in future games or related media. As you mentioned we&#039;re still seeing the Legends style used for content such as the board game, merchandise etc. We also never used his design from games such as Brawlhalla when he was added as a playable character there. --[[File:Carrot signature.png|75px|link=User:Raycarrot]] 22:19, 23 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stick to Mainline&#039;&#039;&#039; - I&#039;m also in favour, Carrot&#039;s rationale is pretty much in line with my own thoughts. [[User:Master|Master]] ([[User talk:Master|talk]]) 23:23, 23 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I would add the most recent in-game appearance (&#039;&#039;[[Captain Laserhawk: the G.A.M.E.]]&#039;&#039; doesn&#039;t count, because of the outfit). That&#039;s why I&#039;m thinking a [[Rayman]] image from &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;: &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;.&lt;br /&gt;
{{Unsigned|Teensies in globox|07:27, 24 December 2024}}&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;Brawlhalla&#039;&#039;, &#039;&#039;Captain Laserhawk&#039;&#039;, and &#039;&#039;Sparks of Hope&#039;&#039; are guest interpretations of Rayman that I don&#039;t think best represent the base version of the character. &#039;&#039;Brawlhalla&#039;&#039; is a simplification of the &#039;&#039;Legends&#039;&#039; style, &#039;&#039;Captain Laserhawk&#039;&#039; is a reimagining with a different backstory, and &#039;&#039;Sparks of Hope&#039;&#039; is another &#039;&#039;Rabbids&#039;&#039; game featuring Rayman. Since Rayman&#039;s &#039;&#039;Sparks of Hope&#039;&#039; design was tailored to the &#039;&#039;Mario + Rabbids&#039;&#039; art direction (e.g. [https://cdna.artstation.com/p/assets/images/images/065/689/656/4k/giacomo-boni-shk-cnp-dlc03-operanetwork-chr-rayman-back.jpg softer hair]), it&#039;s not certain if we&#039;ll see it again. Based on the recent merchandise, Ubisoft still considers &#039;&#039;Legends&#039;&#039; the default aesthetic for the Rayman universe. [[User:Mystyle48|Mystyle48]] ([[User talk:Mystyle48|talk]]) 18:32, 24 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Does &amp;quot;&#039;&#039;Captain Laserhawk&#039;&#039;&amp;quot; refer to both &#039;&#039;[[Captain Laserhawk: the G.A.M.E.|the G.A.M.E.]]&#039;&#039; and [[Captain Laserhawk: A Blood Dragon Remix|the anime]]? In [[Captain Laserhawk: the G.A.M.E.|the G.A.M.E.]], [[Rayman]] is the main character (more like Captain Dolph Laserhawk: the downloadable version&#039;s icon is also a [[Rayman]] head, most of the images from &#039;&#039;[[Captain Laserhawk: the G.A.M.E.|the G.A.M.E.]]&#039;&#039; depict [[Rayman]], and he is in the middle of the &amp;quot;&#039;&#039;main image&#039;&#039;&amp;quot;, and he was also seen as &#039;&#039;&#039;a&#039;&#039;&#039; main character in [https://www.gamereactor.eu/video/715793/Captain+Laserhawk+The+GAME+-+Game+Trailer/ the trailer]), although his outfit does not match the usual [[Rayman]] outfit.&lt;br /&gt;
{{Unsigned|Teensies in globox|15:30, 25 December 2024}}&lt;br /&gt;
&lt;br /&gt;
:::::Both, the game is just an adaptation of the show. &#039;&#039;Laserhawk&#039;&#039; Rayman is still far detached from the mainline games. [[User:Mystyle48|Mystyle48]] ([[User talk:Mystyle48|talk]]) 17:57, 25 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::I agree with Mystyle&#039;s and Carrot&#039;s points. As much as I like the DLC&#039;s design, I think it is more logical to stick to the mainline one. - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 19:36, 26 December 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Treasure_Ship&amp;diff=102488</id>
		<title>Treasure Ship</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Treasure_Ship&amp;diff=102488"/>
		<updated>2024-12-26T19:17:06Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RMRaceLevel&lt;br /&gt;
| name = Treasure Ship&lt;br /&gt;
| image = [[File:Treasure Ship.png|center|320px|Treasure Ship]]&lt;br /&gt;
| preceded by = [[Zenith Harbour]]&lt;br /&gt;
| followed by = [[Pipe Maze]]&lt;br /&gt;
| league = The Expert League&lt;br /&gt;
| cup = Cup 3 (Beginner, Master), Cup 7 (Pro)&lt;br /&gt;
| lums = 55&lt;br /&gt;
| popolopoi = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Ship&#039;&#039;&#039; is the third racecourse in the Expert League in &#039;&#039;[[Rayman M]]&#039;&#039; and can be unlocked by completing all the racing stages in Advanced League in the Race mode. It is also present in &#039;&#039;[[Rayman Arena]]&#039;&#039;, where it is featured in Cup 3 (Beginner League and Master League and Cup 7 (Pro League) and finishing [[Zenith Harbour]] is necessary to unlock it.&lt;br /&gt;
&lt;br /&gt;
As its name suggests, the racetrack takes place aboard a large [[Robo-Pirate]] ship. It is a unique racing stage, because every section of the course is located on a different deck, creating a four-story vertical loop, unlike any other level in &#039;&#039;Rayman M&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
Treasure Ship, like every other standard racing stage in &#039;&#039;[[Rayman M]]&#039;&#039;, can be played in five different modes in the single-player mode: Training, Race, Popolopoï (30 [[Popolopoï]]s to shoot), Lums (55 [[Yellow Lum]]s to collect) and also [[On and On]]. Multiplayer mode allows for play in Race and Kill Time modes. The level includes two checkpoint lines and fourteen [[switch]]es, although the number of the latter is reduced in the North American PC version of the game.&lt;br /&gt;
&lt;br /&gt;
This stage, along with the other racing courses in the Expert League, is based on the [[Robo-Pirate]] strongholds and structures found in &#039;&#039;[[Rayman 2]]&#039;&#039;, although it is the only stage that takes place on an actual ship. The appearance of its exterior is not known, however a small part of the main deck with vents sticking out of it can be seen in the U-turns between the decks. The ship floats in a dark void and is surrounded by [[warship]]s flying around it. Its interior bears resemblance to the [[Buccaneer]]&#039;s, especially its version in &#039;&#039;[[Rayman Revolution]]&#039;&#039; (mainly the last part of [[the Prison Ship]]). Many metal [[cage]]s are stored inside, as well as numerous piles of golden coins with diamonds and other treasures. The wooden walls and floors are decorated in a typical Robo-Pirate manner - with various ornamented carpets and flags with robot skulls on them. The camera in this level constantly swings from left to right, simulating the swinging of the ship.&lt;br /&gt;
&lt;br /&gt;
The course is an unusual vertical loop with four floors, or rather four decks. The start/finish line is located in the spacious hold full of [[Purple Lum]]s. The second floor/deck is a hallway with sliding ramps and moving grate doors. The third deck is split into two separate routes with [[electric beam]]s and wooden elevating platforms, which switches are intertwined with each other. The fourth floor/deck is a big open hall with several different paths that ends with a fall down to the hold. Alongside the previously mentioned obstacles, Treasure Ship also features: static and moving speed boosters, [[bumper]]s, climbing nets, muddy surfaces, retractable sliding platforms, moving and rotating platforms, moving fences and [[explosive barrel]]s. Another remarkable trait of this level is its mini-map, which shows the side view of the loop, instead of the usual view from above.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, Treasure Ship can be played in Obstacle Racing and Time Attack modes. The same number of checkpoint lines and [[switch]]es is present, although during the  multiplayer gameplay, if the Bonus mode is on, several item generators are placed around the map.&lt;br /&gt;
&lt;br /&gt;
The level&#039;s structure and landscape stayed practically unchanged and are nearly the same as in &#039;&#039;[[Rayman M]]&#039;&#039;. The biggest differences are purely cosmetic, those being now animated cages hanging from the ceiling that swing along with the ship and [[Baby Globox]]es cheering for the competitors around the map.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TreasureShipPC.jpg|The first player&#039;s starting position&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The French name of Treasure Ship, &amp;quot;Bateau Pirate&amp;quot;, translates to English as &amp;quot;Pirate Ship&amp;quot;. However, in the official Polish translation of &#039;&#039;[[Rayman M]]&#039;&#039;, the level is named &amp;quot;Hiszpański galeon&amp;quot;, which means &amp;quot;Spanish Gelleon&amp;quot;.&lt;br /&gt;
*This is the only standard &#039;&#039;[[Rayman M]]&#039;&#039; racecourse not present in any form in &#039;&#039;[[Rayman Rush]]&#039;&#039;, being replaced by the [[Canopy (Rayman Rush)|Canopy]] possibly due to technical reasons.&lt;br /&gt;
*The fourth floor/deck of the ship is one of two areas in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039; where the players have to run towards the camera, instead of being followed by it (the second one being [[Speed Stress]]).&lt;br /&gt;
*In the PC versions of &#039;&#039;[[Rayman M]]&#039;&#039;, there is a glitch that traps the computer players in the elevators&#039; area on the third deck/floor. They cannot leave the place until the human player enters it. This was later fixed in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
*The theme playing during Popolopoï mode in Forest Jump in the PC and PlayStation 2 versions of &#039;&#039;[[Rayman M]]&#039;&#039; is a remix of the theme of [[Ghastly Trees]] and it is shared with [[Pipe Maze]], [[Electric Final]] and [[Speed Stress]].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== &#039;&#039; Rayman M&#039;&#039; ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=nugUP7LZJaQ Treasure Ship&#039;s Race playthrough at YouTube]&lt;br /&gt;
* [https://www.youtube.com/watch?v=8u_IepPCGOc Treasure Ship&#039;s Popolopoï playthrough at YouTube]&lt;br /&gt;
* [https://www.youtube.com/watch?v=DEWLPtJfCvc Treasure Ship&#039;s Lums playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=FrHSQ6NlZ_o Treasure Ship&#039;s Beginner Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=NxvHKcIUunU Treasure Ship&#039;s Beginner Cup Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6ntJmnr-Qfo Treasure Ship&#039;s Pro Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GbHE5AnWkv8 Treasure Ship&#039;s Pro Cup Time Attack playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bateau Pirate]]&lt;br /&gt;
[[pl:Hiszpański galeon]]&lt;br /&gt;
[[es:Barco del Tesoro]]&lt;br /&gt;
[[ru:Судно Сокровищ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Treasure_Ship&amp;diff=102487</id>
		<title>Treasure Ship</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Treasure_Ship&amp;diff=102487"/>
		<updated>2024-12-26T19:14:55Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RMRaceLevel&lt;br /&gt;
| name = Treasure Ship&lt;br /&gt;
| image = [[File:Treasure Ship.png|center|320px|Treasure Ship]]&lt;br /&gt;
| preceded by = [[Zenith Harbour]]&lt;br /&gt;
| followed by = [[Pipe Maze]]&lt;br /&gt;
| league = The Expert League&lt;br /&gt;
| cup = Cup 3 (Beginner, Master), Cup 7 (Pro)&lt;br /&gt;
| lums = 55&lt;br /&gt;
| popolopoi = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Ship&#039;&#039;&#039; is the third racecourse in the Expert League in &#039;&#039;[[Rayman M]]&#039;&#039; and can be unlocked by completing all the racing stages in Advanced League in the Race mode. It is also present in &#039;&#039;[[Rayman Arena]]&#039;&#039;, where it is featured in Cup 3 (Beginner League and Master League and Cup 7 (Pro League) and finishing [[Zenith Harbour]] is necessary to unlock it.&lt;br /&gt;
&lt;br /&gt;
As its name suggests, the racetrack takes place aboard a large [[Robo-Pirate]] ship. It is a unique racing stage, because every section of the course is located on a different deck, creating a four-story vertical loop, unlike any other level in &#039;&#039;Rayman M&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
Treasure Ship, like every other standard racing stage in &#039;&#039;[[Rayman M]]&#039;&#039;, can be played in five different modes in the single-player mode: Training, Race, Popolopoï (30 [[Popolopoï]]s to shoot), Lums (55 [[Yellow Lum]]s to collect) and also [[On and On]]. Multiplayer mode allows for play in Race and Kill Time modes. The level includes two checkpoint lines and fourteen [[switch]]es, although the number of the latter is reduced in the North American PC version of the game.&lt;br /&gt;
&lt;br /&gt;
This stage, along with the other racing courses in the Expert League, is based on the [[Robo-Pirate]] strongholds and structures found in &#039;&#039;[[Rayman 2]]&#039;&#039;, although it is the only stage that takes place on an actual ship. The appearance of its exterior is not known, however a small part of the main deck with vents sticking out of it can be seen in the U-turns between the decks. The ship floats in a dark void and is surrounded by [[warship]]s flying around it. Its interior bears resemblance to the [[Buccaneer]]&#039;s, especially its version in &#039;&#039;[[Rayman Revolution]]&#039;&#039; (mainly the last part of [[the Prison Ship]]). Many metal [[cage]]s are stored inside, as well as numerous piles of golden coins with diamonds and other treasures. The wooden walls and floors are decorated in a typical Robo-Pirate manner - with various ornamented carpets and flags with robot skulls on them. The camera in this level constantly swings from left to right, simulating the swinging of the ship.&lt;br /&gt;
&lt;br /&gt;
The course is an unusual vertical loop with four floors, or rather four decks. The start/finish line is located in the spacious hold full of [[Purple Lum]]s. The second floor/deck is a hallway with sliding ramps and moving grate doors. The third deck is split into two separate routes with [[electric beam]]s and wooden elevating platforms, which switches are intertwined with each other. The fourth floor/deck is a big open hall with several different paths that ends with a fall down to the hold. Alongside the previously mentioned obstacles, Treasure Ship also features: static and moving speed boosters, [[bumper]]s, climbing nets, muddy surfaces, retractable sliding platforms, moving and rotating platforms, moving fences and [[explosive barrel]]s. Another remarkable trait of this level is its mini-map, which shows the side view of the loop, instead of the usual view from above.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, Treasure Ship can be played in Obstacle Racing and Time Attack modes. The same number of checkpoint lines and [[switch]]es is present, although during the  multiplayer gameplay, if the Bonus mode is on, several item generators are placed around the map.&lt;br /&gt;
&lt;br /&gt;
The level&#039;s structure and landscape stayed practically unchanged and are nearly the same as in &#039;&#039;[[Rayman M]]&#039;&#039;. The biggest differences are purely cosmetic, those being now animated cages hanging from the ceiling that swing along with the ship and [[Baby Globox]]es cheering for the competitors around the map.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TreasureShipPC.jpg|The first player&#039;s starting position&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The French name of Treasure Ship, &amp;quot;Bateau Pirate&amp;quot;, translates to English as &amp;quot;Pirate Ship&amp;quot;. However, in the official Polish translation of &#039;&#039;[[Rayman M]]&#039;&#039;, the level is named &amp;quot;Hiszpański galeon&amp;quot;, which means &amp;quot;Spanish Gelleon&amp;quot;.&lt;br /&gt;
*This is the only standard &#039;&#039;[[Rayman M]]&#039;&#039; racecourse not present in any form in &#039;&#039;[[Rayman Rush]]&#039;&#039;, being replaced by the [[Canopy (Rayman Rush)|Canopy]] possibly due to technical reasons.&lt;br /&gt;
*The fourth floor/deck of the ship is one of two areas in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039; where the players have to run towards the camera, instead of being followed by it (the second one being [[Speed Stress]]).&lt;br /&gt;
*In the PC versions of &#039;&#039;[[Rayman M]]&#039;&#039;, there is a glitch that trap the computer players in the elavators&#039; area on the third deck/floor. They cannot leave the place until the human player enter it. This was later fixed in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
*The theme playing during Popolopoï mode in Forest Jump in the PC and PlayStation 2 versions of &#039;&#039;[[Rayman M]]&#039;&#039; is a remix of the theme of [[Ghastly Trees]] and it is shared with [[Pipe Maze]], [[Electric Final]] and [[Speed Stress]].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== &#039;&#039; Rayman M&#039;&#039; ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=nugUP7LZJaQ Treasure Ship&#039;s Race playthrough at YouTube]&lt;br /&gt;
* [https://www.youtube.com/watch?v=8u_IepPCGOc Treasure Ship&#039;s Popolopoï playthrough at YouTube]&lt;br /&gt;
* [https://www.youtube.com/watch?v=DEWLPtJfCvc Treasure Ship&#039;s Lums playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=FrHSQ6NlZ_o Treasure Ship&#039;s Beginner Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=NxvHKcIUunU Treasure Ship&#039;s Beginner Cup Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6ntJmnr-Qfo Treasure Ship&#039;s Pro Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GbHE5AnWkv8 Treasure Ship&#039;s Pro Cup Time Attack playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bateau Pirate]]&lt;br /&gt;
[[pl:Hiszpański galeon]]&lt;br /&gt;
[[es:Barco del Tesoro]]&lt;br /&gt;
[[ru:Судно Сокровищ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Forest_Jump&amp;diff=102116</id>
		<title>Forest Jump</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Forest_Jump&amp;diff=102116"/>
		<updated>2024-12-15T14:13:15Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RMRaceLevel&lt;br /&gt;
| name = Forest Jump&lt;br /&gt;
| image = [[File:Forest Jump.png|center|320px|Forest Jump]]&lt;br /&gt;
| preceded by = [[Thousand Waterfalls]]&lt;br /&gt;
| followed by = [[Zenith Harbour]]&lt;br /&gt;
| league = The Expert League&lt;br /&gt;
| cup = Cup 3 (Beginner), Cup 7 (Pro)&lt;br /&gt;
| lums = 63 (&#039;&#039;[[Rayman M|M]]&#039;&#039;) 54 (&#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;)&lt;br /&gt;
| popolopoi = 38 (&#039;&#039;[[Rayman M|M]]&#039;&#039;) 22 (&#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forest Jump&#039;&#039;&#039; is the first racecourse in the Expert League in &#039;&#039;[[Rayman M]]&#039;&#039; and becomes playable after finishing all the race levels of the Advanced League in the Race mode. It also appears in &#039;&#039;[[Rayman Arena]]&#039;&#039; in Cup 3 (Beginner League and Master League) and Cup 7 (Pro League), where it can be unlocked by completing [[Thousand Waterfalls]]. In &#039;&#039;[[Rayman Rush]]&#039;&#039; the level is a part of Zone 1 and can be played if the [[Canopy (Rayman Rush)|Canopy]] has been won in the Championship mode.&lt;br /&gt;
&lt;br /&gt;
The track takes place in a green forest full of enormous trees and [[Robo-Pirate]] strongholds.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, Forest Jump can be played in five modes during the single-player gameplay: Training, Race, Popolopoï (38 [[Popolopoï]]s to shoot), Lums (63 [[Yellow Lum]]s to collect) and [[On and On]]. If the player chooses a multiplayer mode, the level becomes playable in two modes: Race and Kill Time. Forest Jump features two checkpoint lines and eleven [[switch]]es.&lt;br /&gt;
&lt;br /&gt;
The track is a relatively short loop with a couple of distinct separate alternative routes - one at the very start of the map and one in the middle. The race is located in the [[Robo-Pirate]] forts and various structures are hung between the giant trees, connected by wooden platforms. At one point, a sunset or a dawn and a colorful sky can be seen far beyond the trees. Although the place is not based on any specific level from &#039;&#039;[[Rayman 2]]&#039;&#039;, inspiration from [[The Fairy Glade]], [[The Canopy]], [[The Echoing Caves]] and [[The Top of the World]] can be seen. The player can face such objects and obstacles as: speed boosters, [[bumper]]s, [[Purple Lum]]s, sliding surfaces, climbing walls, piles of leaves slowing down the characters, retractable planks, falling and rolling [[keg]]s, [[Cullcut]]s and [[explosive barrel]]s.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039; only two modes are available for play, those being Obstacle Racing and Time Attack. During multiplayer gameplay in Bonus mode, thirteen generators are spread throughout the map. This version of Forest Jump features two checkpoint lines and nine [[switch]]es.&lt;br /&gt;
&lt;br /&gt;
The overall structure of the course is the same as the level in &#039;&#039;[[Rayman M]]&#039;&#039;, with the exclusion of the first part of the race where the whole left alternative route has been removed. Additionally, the first upper alternative route has been replaced with sliding chutes and the big pools of leaves now feature not only [[bumper]]s, but also speed boosters. Other minor changes include lessened amount of retractable planks, [[Purple Lum]]s added right before the second climbing wall, the added effect of the falling leaves, and [[baby Globox]]es seen cheering for the competitors along the track.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Rush]]&#039;&#039;, Forest Jump can be played in five modes: Training, Championship, Time Attack, Lums (54 [[Yellow Lum]]s to collect) and Target (22 [[Popolopoï]]s to shoot). Two checkpoint lines and only four [[switch]]es are included.&lt;br /&gt;
&lt;br /&gt;
The general layout of the map is similar to the [[Rayman M]]&#039;s version of the track, although many obstacles were changed or removed, making the course appear much more plain. The landscape is also much darker and emptier, creating a more eerie atmosphere to the forest. No [[Cullcut]]s or [[explosive barrel]]s can be seen in this version of the Forest Jump and the retractable planks were replaced with floating wooden platforms that can be rotated by shooting a switch. Fewer alternative routes are featured, especially in the area of the third climbing wall where, in other versions of the level, a second separate alternative route is located.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ForestJumpPC.jpg|The first player&#039;s starting position in Forest Jump&lt;br /&gt;
ForestJumpIn.jpg|High up in the trees&lt;br /&gt;
RM-PC-ForestJump-MiniMap.png|The mini-map of the stage with start/finish line visible&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RA-GC-ForestJump-Icon.png|Level icon in the menu&lt;br /&gt;
RA-GC-ForestJump-ObstacleRacing-Start.jpg|The first player&#039;s starting position&lt;br /&gt;
RA-GC-ForestJump-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line&lt;br /&gt;
RA-GC-ForestJump-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line&lt;br /&gt;
RA-GC-ForestJump-ObstacleRacing-View1.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-ForestJump-ObstacleRacing-View2.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-ForestJump-ObstacleRacing-View3.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-ForestJump-ObstacleRacing-View4.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-ForestJump-ObstacleRacing-View5.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Forest Jump RR.png|Forest Jump in the menu of &#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
RR-PS-ForestJump-Championship-Start.jpg|The first player&#039;s staring position&lt;br /&gt;
RR-PS-ForestJump-Training-Checkpoint1.jpg|The first checkpoint line&lt;br /&gt;
RR-PS-ForestJump-Training-Checkpoint2.jpg|The second checkpoint line&lt;br /&gt;
RR-PS-ForestJump-Training-Wall.jpg|A climbing wall with rolling and falling [[keg]]s&lt;br /&gt;
RR-PS-ForestJump-Training-Platforms.jpg|Floating wooden platforms&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The level&#039;s name is a reference to the 1994 film, &#039;&#039;[https://en.wikipedia.org/wiki/Forrest_Gump Forrest Gump]&#039;&#039;.&lt;br /&gt;
*The French name of Forest Jump is &amp;quot;Forêt Pirate&amp;quot;, which can be translated to English as &amp;quot;Pirate Forest&amp;quot;.&lt;br /&gt;
*In &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;, unactive yellow [[walking shell]]s can be found stacked vertically alongside the sliding slope.&lt;br /&gt;
*A location very similar to Forest Jump can be seen in the intro cutscene of &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Rush]]&#039;&#039;.&lt;br /&gt;
*In the single-player mode in &#039;&#039;[[Rayman Rush]]&#039;&#039;, the player always faces [[Henchman 800]] as the opponent in Forest Jump, unless they are chosen as a character to play with. &lt;br /&gt;
*The theme playing during Popolopoï mode in Forest Jump in the PC and PlayStation 2 versions of &#039;&#039;[[Rayman M]]&#039;&#039; is a remix of the theme of [[Coconut Island]] and it is shared with [[Lava Factory]].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=5s6yrCYJAOw Forest Jump&#039;s Race playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wbups0aofeo Forest Jump&#039;s Popolopoï playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=OU3cH6FA_Mo Forest Jump&#039;s Lums playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=_nMjMQ1lc8g Forest Jump&#039;s Beginner Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=NiXwWcAKIlU Forest Jump&#039;s Beginner Cup Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=sPN0zuGG2Lg Forest Jump&#039;s Pro Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=I8uFyv33RYw Forest Jump&#039;s Pro Cup Time Attack playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=3upLc6AVW8A Forest Jump&#039;s Championship playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=csp6vEYwJoQ Forest Jump&#039;s Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=nAGBUT_glPI Forest Jump&#039;s Lums playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=m1r-oMHwsJQ Forest Jump&#039;s Target playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Forêt Pirate]]&lt;br /&gt;
[[pl:Leśne podskoki]]&lt;br /&gt;
[[ru:Лесной Скок]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lava_Factory&amp;diff=102115</id>
		<title>Lava Factory</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lava_Factory&amp;diff=102115"/>
		<updated>2024-12-15T14:07:47Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RMRaceLevel&lt;br /&gt;
| name = Lava Factory&lt;br /&gt;
| image = [[File:Lava Factory.png|center|320px|Lava Factory]]&lt;br /&gt;
| preceded by = [[Pipe Maze]]&lt;br /&gt;
| followed by = [[Electric Final]]&lt;br /&gt;
| league = The Extreme League&lt;br /&gt;
| cup = Cup 4 (Beginner), Cup 8 (Pro)&lt;br /&gt;
| lums = 54 (&#039;&#039;[[Rayman M|M]]&#039;&#039;) 54 (&#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;)&lt;br /&gt;
| popolopoi = 38 (&#039;&#039;[[Rayman M|M]]&#039;&#039;) 27 (&#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Factory&#039;&#039;&#039; is the second racecourse in the Extreme League in &#039;&#039;[[Rayman M]]&#039;&#039;. It can be unlocked by winning all three racing levels of the Expert League in the Race mode. In &#039;&#039;[[Rayman Arena]]&#039;&#039; for GameCube and Xbox, the map is featured in cup 4 (Beginner League and Master League) and cup 8 (Pro League) and completing [[Pipe Maze]] is necessary to unlock it. In the PlayStation version, &#039;&#039;[[Rayman Rush]]&#039;&#039;, the level is a part of Zone 1 and becomes playable after winning [[Electric Tunnel]] in the Championship mode.&lt;br /&gt;
&lt;br /&gt;
As its name suggests, Lava Factory takes place in a volcanic land full of flowing lava and [[Robo-Pirate]] machinery.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
Lava Factory can be played in five modes in the single-player gameplay: Training, Race, Popolopoï (38 [[Popolopoï]]s), Lums (54 [[Yellow Lum]]s) and [[On and On]]. The Race and the Kill Time modes are available for the multiplayer gameplay. Two checkpoint lines and six [[switch]]es are featured.&lt;br /&gt;
&lt;br /&gt;
The layout of the track is a simple squarish-in-shape loop. Lava Factory seems to be located in an environment similar to the one from the first section of [[the Sanctuary of Stone and Fire]] from &#039;&#039;[[Rayman 2]]&#039;&#039;, with green hills, rivers of flowing lava and volcanoes in the background. Various [[Robo-Pirate]] structures fill the landscape: wooden machinery, huge pipes, cauldrons and tanks, floors and walls made of rusty metal tiles. The players can face such obstacles as: [[electric barrel]]s, robotic [[nettle]]s, climbing walls, sliding ramps, oily mud, [[electric beam]]s, crushing presses, moving platforms, dash boards, [[Purple Lum]]s and [[bumper]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-uncollapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Layout&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| Start/finish line&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;&amp;quot;| Corridor with horizontal [[electric beam]]s&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;&amp;quot;| Three wooden horizontal spinning gears that serve as platforms high above (path unreachable in the first lap)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| A wide pool of oily mood with several platforms, a robotic [[nettle]], a [[switch]] on the left that moves the platforms in the next section of the map, and four [[bumper]]s that allow to reach the top of a high machine, where the racecourse continues&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Two sliding platforms with [[bumper]]s and a [[Purple Lum]] &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Narrow pool of oil with three flat platforms and a moving one one rhe left, which serves as an elevator to the alternative path&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Several hung in the air sliding platforms&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;&amp;quot;| Right turn; a checkpoint line with a speed booster and a robotic [[nettle]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;&amp;quot;| A [[Purple Lum]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;&amp;quot;| A narrow sliding slope on the wall that launches player into a standard path&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| The main path is sliced in half by a pool of oil; the left side is full of speed boosters and short metal fences, the right side consists of speed boosters and [[electric beam]]s; a [[switch]] in the centre allows to move the fences on the left, move the lasers on the right and retract upper platforms in the centre&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Retractable sliding platforms with [[Purple Lum]]s between them&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Right turn, a breakable box on the left with a [[bumper]] under it and a speed booster behind it&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| A narrow platform above with a speed booster &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| A very narrow corridor with two crushing presses and short fences (side camera view section)&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Wooden spinning cogs that serve as platforms alongisde the tops of the crushing presses and a narrow sliding platform&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| A set of climbing walls which can be moved up by a [[switch]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| If the climbing walls haven&#039;t been moved, the three upper platforms with a speed booster and a robotic [[nettle]] on each one form a standard path&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| It the climbing walls have been moved up, the bottom with [[electric barrel]]s and fences becomes accessible, forming a standard path, and  [[Purple Lum]]s high above becomes accessible too (via climbing walls), making an alternative upper path&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| A wide sliding slope on the bottom with a [[switch]]; right turn&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Two narrow sliding platforms with a [[switch]] linked to the bottom one (both allow to change the layout of the next racing section by moving the obstacles on both paths)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| A wide long platform with four sets of obstacles that can be moved (speed boosters, [[bumper]]s and fences) which end is guarded by two [[electric barrel]]s (only one in PlayStation 2 version)&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| A narrow platform on the top of the wall on the left with speed boosters and prisms that can be moved&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Left turn; a wide sliding slope and a [[switch]] that causes the [[laser]]s ahead to move&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| A narrow sliding slope above&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| Start/finish line&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, the map can be played in the Obstacle Racing and the Time Attack modes. It features two checkpoint lines and six [[switch]]es, the same number as the PC and PlayStation 2 versions. If the Bonus mode is on during the multiplayer gameplay, 12 generators with bonuses are spread throughout the map.&lt;br /&gt;
&lt;br /&gt;
The layout stayed mostly the same as in the &#039;&#039;[[Rayman M]]&#039;&#039; version of Lava Factory, save for a few obstacles. For example, the robotic [[nettle]]s replace all the [[electric barrel]]s that appeared in PC and PlayStation 2 variants of the game. Also, as in many other race stages in &#039;&#039;[[Rayman Arena]]&#039;&#039;, numerous [[baby Globox]]es have been added on the sides of the track to cheer for the racers.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Rush]]&#039;&#039;, the level can be played in five modes: Training, Championship, Time Attack, Lums (54 [[Yellow Lum]]s) and Target (27 [[Popolopoï]]s). The track includes two checkpoint lines and four [[switch]]es.&lt;br /&gt;
&lt;br /&gt;
The base of the layout is similar to the other versions of Lava Factory in &#039;&#039;[[Rayman M]]&#039;&#039; and its ports, although many changes have been made. The environment is not as packed with the machinery and the color palette of the stage is warmer with a blank red sky always visible. Many obstacles are gone (e.g. [[electric barrel]]s and [[Purple Lum]]s) or have been changed, such as crushing presses, which have been replaced with moving blocks, or robotic [[nettle]]s that have been changed for normal ones. Many alternative upper paths do not appear in &#039;&#039;[[Rayman Rush]]&#039;&#039; version either, especially in the first half of the course.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
LavaFactoryPC.jpg|The first player&#039;s starting position&lt;br /&gt;
LavaFactoryIn.jpg|A view for the last section of the map&lt;br /&gt;
RM-PC-LavaFactory-MiniMap.png|The mini-map of the stage with start/finish line visible&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RA-GC-LavaFactory-ObstacleRacing-Icon.png|Level icon in the menu&lt;br /&gt;
RA-GC-LavaFactory-ObstacleRacing-Start.jpg|The first player&#039;s starting position&lt;br /&gt;
RA-GC-LavaFactory-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line&lt;br /&gt;
RA-GC-LavaFactory-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line&lt;br /&gt;
RA-GC-LavaFactory-ObstacleRacing-View1.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-LavaFactory-ObstacleRacing-View2.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-LavaFactory-ObstacleRacing-View3.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-LavaFactory-ObstacleRacing-View4.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-LavaFactory-ObstacleRacing-View5.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Lava Factory RR.png|Lava Factory in the menu of &#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
RR-PS-LavaFactory-Championship-Start.jpg|The first player&#039;s staring position&lt;br /&gt;
RR-PS-Lava Factory-Training-Checkpoint1.jpg|The first checkpoint line&lt;br /&gt;
RR-PS-Lava Factory-Training-CrushingBlock.jpg|A crushing block&lt;br /&gt;
RR-PS-Lava Factory-Training-Checkpoint2.jpg|The second checkpoint line&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Lava Factory has three different names in the French versions of &#039;&#039;[[Rayman M]]&#039;&#039; and its ports. In the PC version it is called &amp;quot;Usine de Lave&amp;quot; (Eng. &amp;quot;Lava Factory&amp;quot;), but in the PlayStation 2 port is known as &amp;quot;Les Chaudrons&amp;quot; (Eng. &amp;quot;The Cauldrons&amp;quot;). However, in the French versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; and &#039;&#039;[[Rayman Rush]]&#039;&#039; the stage is referred as &amp;quot;Vapeurs de Soufre&amp;quot; (Eng. &amp;quot;Sulfur Vapors&amp;quot;).&lt;br /&gt;
*A location very similar to Lava Factory can be seen in the intro cutscene of &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Rush]]&#039;&#039;.&lt;br /&gt;
*In the single-player mode in &#039;&#039;[[Rayman Rush]]&#039;&#039;, the player always faces [[Tily]] as the opponent in Lava Factory, unless she is chosen as a character to play with. &lt;br /&gt;
*The theme played during Popolopoï mode in Lava Factory in the PC and PlayStation 2 versions of &#039;&#039;[[Rayman M]]&#039;&#039; is a remix of the theme of [[Coconut Island]] and is shared with [[Forest Jump]].&lt;br /&gt;
*At some point in the development of the &#039;&#039;[[Rayman M]]&#039;&#039; for PC or PlayStation 2, a pair of [[cannon]]s was featured in Lava Factory. The level also contained two crushing blocks, instead of two presses (these can still be seen in &#039;&#039;[[Rayman Rush]]&#039;&#039;), some [[switch]]es were placed differently and slippery surfaces lacked animated texture (also just like in the &#039;&#039;[[Rayman Rush]]&#039;&#039; version of Lava Factory).&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman M - Demo Gameplay (E3 2001)&#039;&#039;, https://www.youtube.com/watch?v=X_V9L0TCXMQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=YsFRntqe2SU Lava Factory&#039;s Race playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Rs5UUfimes4 Lava Factory&#039;s Popolopoï playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wa1iA3gBpvA Lava Factory&#039;s Lums playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=9B8S77fqyD8 Lava Factory&#039;s Beginner Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=kVWYOc-bEv0 Lava Factory&#039;s Beginner Cup Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rSNmipMFBbg Lava Factory&#039;s Pro Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=PmnfqdpAAvo Lava Factory&#039;s Pro Cup Time Attack playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZuZebd53uZs Lava Factory&#039;s Championship playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=lX3uC1RUbhU Lava Factory&#039;s Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=4RkiG9ybwlM Lava Factory&#039;s Lums playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=V_mGKbLxrEc Lava Factory&#039;s Target playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Usine de Lave]]&lt;br /&gt;
[[pl:Fabryka lawy]]&lt;br /&gt;
[[ru:Фабрика Лавы]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lava_Factory&amp;diff=102114</id>
		<title>Lava Factory</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lava_Factory&amp;diff=102114"/>
		<updated>2024-12-15T14:07:33Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RMRaceLevel&lt;br /&gt;
| name = Lava Factory&lt;br /&gt;
| image = [[File:Lava Factory.png|center|320px|Lava Factory]]&lt;br /&gt;
| preceded by = [[Pipe Maze]]&lt;br /&gt;
| followed by = [[Electric Final]]&lt;br /&gt;
| league = The Extreme League&lt;br /&gt;
| cup = Cup 4 (Beginner), Cup 8 (Pro)&lt;br /&gt;
| lums = 54 (&#039;&#039;[[Rayman M|M]]&#039;&#039;) 54 (&#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;)&lt;br /&gt;
| popolopoi = 38 (&#039;&#039;[[Rayman M|M]]&#039;&#039;) 27 (&#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Factory&#039;&#039;&#039; is the second racecourse in the Extreme League in &#039;&#039;[[Rayman M]]&#039;&#039;. It can be unlocked by winning all three racing levels of the Expert League in the Race mode. In &#039;&#039;[[Rayman Arena]]&#039;&#039; for GameCube and Xbox, the map is featured in cup 4 (Beginner League and Master League) and cup 8 (Pro League) and completing [[Pipe Maze]] is necessary to unlock it. In the PlayStation version, &#039;&#039;[[Rayman Rush]]&#039;&#039;, the level is a part of Zone 1 and becomes playable after winning [[Electric Tunnel]] in the Championship mode.&lt;br /&gt;
&lt;br /&gt;
As its name suggests, Lava Factory takes place in a volcanic land full of flowing lava and [[Robo-Pirate]] machinery.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
Lava Factory can be played in five modes in the single-player gameplay: Training, Race, Popolopoï (38 [[Popolopoï]]s), Lums (54 [[Yellow Lum]]s) and [[On and On]]. The Race and the Kill Time modes are available for the multiplayer gameplay. Two checkpoint lines and six [[switch]]es are featured.&lt;br /&gt;
&lt;br /&gt;
The layout of the track is a simple squarish-in-shape loop. Lava Factory seems to be located in an environment similar to the one from the first section of [[the Sanctuary of Stone and Fire]] from &#039;&#039;[[Rayman 2]]&#039;&#039;, with green hills, rivers of flowing lava and volcanoes in the background. Various [[Robo-Pirate]] structures fill the landscape: wooden machinery, huge pipes, cauldrons and tanks, floors and walls made of rusty metal tiles. The players can face such obstacles as: [[electric barrel]]s, robotic [[nettle]]s, climbing walls, sliding ramps, oily mud, [[electric beam]]s, crushing presses, moving platforms, dash boards, [[Purple Lum]]s and [[bumper]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-uncollapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Layout&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| Start/finish line&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;&amp;quot;| Corridor with horizontal [[electric beam]]s&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%;&amp;quot;| Three wooden horizontal spinning gears that serve as platforms high above (path unreachable in the first lap)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| A wide pool of oily mood with several platforms, a robotic [[nettle]], a [[switch]] on the left that moves the platforms in the next section of the map, and four [[bumper]]s that allow to reach the top of a high machine, where the racecourse continues&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Two sliding platforms with [[bumper]]s and a [[Purple Lum]] &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Narrow pool of oil with three flat platforms and a moving one one rhe left, which serves as an elevator to the alternative path&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Several hung in the air sliding platforms&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;&amp;quot;| Right turn; a checkpoint line with a speed booster and a robotic [[nettle]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;&amp;quot;| A [[Purple Lum]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;&amp;quot;| A narrow sliding slope on the wall that launches player into a standard path&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| The main path is sliced in half by a pool of oil; the left side is full of speed boosters and short metal fences, the right side consists of speed boosters and [[electric beam]]s; a [[switch]] in the centre allows to move the fences on the left, move the lasers on the right and retract upper platforms in the centre&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Retractable sliding platforms with [[Purple Lum]]s between them&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Right turn, a breakable box on the left with a [[bumper]] under it and a speed booster behind it&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| A narrow platform above with a speed booster &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| A very narrow corridor with two crushing presses and short fences (side camera view section)&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Wooden spinning cogs that serve as platforms alongisde the tops of the crushing presses and a narrow sliding platform&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| A set of climbing walls which can be moved up by a [[switch]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| If the climbing walls haven&#039;t been moved, the three upper platforms with a speed booster and a robotic [[nettle]] on each one form a standard path&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| It the climbing walls have been moved up, the bottom with [[electric barrel]]s and fences becomes accessible, forming a standard path, and  [[Purple Lum]]s high above becomes accessible too (via climbing walls), making an alternative upper path&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| A wide sliding slope on the bottom with a [[switch]]; right turn&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Two narrow sliding platforms with a [[switch]] linked to the bottom one (both allow to change the layout of the next racing section by moving the obstacles on both paths)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| A wide long platform with four sets of obstacles that can be moved (speed boosters, [[bumper]]s and fences) which end is guarded by two [[electric barrel]]s (only one in PlayStation 2 version)&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| A narrow platform on the top of the wall on the left with speed boosters and prisms that can be moved&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Left turn; a wide sliding slope and a [[switch]] that causes the [[laser]]s ahead to move&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| A narrow sliding slope above&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| Start/finish line&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, the map can be played in the Obstacle Racing and the Time Attack modes. It features two checkpoint lines and six [[switch]]es, the same number as the PC and PlayStation 2 versions. If the Bonus mode is on during the multiplayer gameplay, 12 generators with bonuses are spread throughout the map.&lt;br /&gt;
&lt;br /&gt;
The layout stayed mostly the same as in the &#039;&#039;[[Rayman M]]&#039;&#039; version of Lava Factory, save for a few obstacles. For example, the robotic [[nettle]]s replace all the [[electric barrel]]s that appeared in PC and PlayStation 2 variants of the game. Also, as in many other race stages in &#039;&#039;[[Rayman Arena]]&#039;&#039;, numerous [[baby Globox]]es have been added on the sides of the track to cheer for the racers.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Rush]]&#039;&#039;, the level can be played in five modes: Training, Championship, Time Attack, Lums (54 [[Yellow Lum]]s) and Target (27 [[Popolopoï]]s). The track includes two checkpoint lines and four [[switch]]es.&lt;br /&gt;
&lt;br /&gt;
The base of the layout is similar to the other versions of Lava Factory in &#039;&#039;[[Rayman M]]&#039;&#039; and its ports, although many changes have been made. The environment is not as packed with the machinery and the color palette of the stage is warmer with a blank red sky always visible. Many obstacles are gone (e.g. [[electric barrel]]s and [[Purple Lum]]s) or have been changed, such as crushing presses, which have been replaced with moving blocks, or robotic [[nettle]]s that have been changed for normal ones. Many alternative upper paths do not appear in &#039;&#039;[[Rayman Rush]]&#039;&#039; version either, especially in the first half of the course.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
LavaFactoryPC.jpg|The first player&#039;s starting position&lt;br /&gt;
LavaFactoryIn.jpg|A view for the last section of the map&lt;br /&gt;
RM-PC-LavaFactory-MiniMap.png|The mini-map of the stage with start/finish line visible&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RA-GC-LavaFactory-ObstacleRacing-Icon.png|Level icon in the menu&lt;br /&gt;
RA-GC-LavaFactory-ObstacleRacing-Start.jpg|The first player&#039;s starting position&lt;br /&gt;
RA-GC-LavaFactory-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line&lt;br /&gt;
RA-GC-LavaFactory-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line&lt;br /&gt;
RA-GC-LavaFactory-ObstacleRacing-View1.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-LavaFactory-ObstacleRacing-View2.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-LavaFactory-ObstacleRacing-View3.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-LavaFactory-ObstacleRacing-View4.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-LavaFactory-ObstacleRacing-View5.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Lava Factory RR.png|Lava Factory in the menu of &#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
RR-PS-LavaFactory-Championship-Start.jpg|The first player&#039;s staring position&lt;br /&gt;
RR-PS-Lava Factory-Training-Checkpoint1.jpg|The first checkpoint line&lt;br /&gt;
RR-PS-Lava Factory-Training-CrushingBlock.jpg|A crushing block&lt;br /&gt;
RR-PS-Lava Factory-Training-Checkpoint2.jpg|The second checkpoint line&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Lava Factory has three different names in the French versions of &#039;&#039;[[Rayman M]]&#039;&#039; and its ports. In the PC version it is called &amp;quot;Usine de Lave&amp;quot; (Eng. &amp;quot;Lava Factory&amp;quot;), but in the PlayStation 2 port is known as &amp;quot;Les Chaudrons&amp;quot; (Eng. &amp;quot;The Cauldrons&amp;quot;). However, in the French versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; and &#039;&#039;[[Rayman Rush]]&#039;&#039; the stage is referred as &amp;quot;Vapeurs de Soufre&amp;quot; (Eng. &amp;quot;Sulfur Vapors&amp;quot;).&lt;br /&gt;
A location very similar to Lava Factory can be seen in the intro cutscene of &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Rush]]&#039;&#039;.&lt;br /&gt;
*In the single-player mode in &#039;&#039;[[Rayman Rush]]&#039;&#039;, the player always faces [[Tily]] as the opponent in Lava Factory, unless she is chosen as a character to play with. &lt;br /&gt;
*The theme played during Popolopoï mode in Lava Factory in the PC and PlayStation 2 versions of &#039;&#039;[[Rayman M]]&#039;&#039; is a remix of the theme of [[Coconut Island]] and is shared with [[Forest Jump]].&lt;br /&gt;
*At some point in the development of the &#039;&#039;[[Rayman M]]&#039;&#039; for PC or PlayStation 2, a pair of [[cannon]]s was featured in Lava Factory. The level also contained two crushing blocks, instead of two presses (these can still be seen in &#039;&#039;[[Rayman Rush]]&#039;&#039;), some [[switch]]es were placed differently and slippery surfaces lacked animated texture (also just like in the &#039;&#039;[[Rayman Rush]]&#039;&#039; version of Lava Factory).&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman M - Demo Gameplay (E3 2001)&#039;&#039;, https://www.youtube.com/watch?v=X_V9L0TCXMQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=YsFRntqe2SU Lava Factory&#039;s Race playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Rs5UUfimes4 Lava Factory&#039;s Popolopoï playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wa1iA3gBpvA Lava Factory&#039;s Lums playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=9B8S77fqyD8 Lava Factory&#039;s Beginner Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=kVWYOc-bEv0 Lava Factory&#039;s Beginner Cup Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rSNmipMFBbg Lava Factory&#039;s Pro Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=PmnfqdpAAvo Lava Factory&#039;s Pro Cup Time Attack playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZuZebd53uZs Lava Factory&#039;s Championship playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=lX3uC1RUbhU Lava Factory&#039;s Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=4RkiG9ybwlM Lava Factory&#039;s Lums playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=V_mGKbLxrEc Lava Factory&#039;s Target playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Usine de Lave]]&lt;br /&gt;
[[pl:Fabryka lawy]]&lt;br /&gt;
[[ru:Фабрика Лавы]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Forest_Jump&amp;diff=102113</id>
		<title>Forest Jump</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Forest_Jump&amp;diff=102113"/>
		<updated>2024-12-15T14:06:00Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RMRaceLevel&lt;br /&gt;
| name = Forest Jump&lt;br /&gt;
| image = [[File:Forest Jump.png|center|320px|Forest Jump]]&lt;br /&gt;
| preceded by = [[Thousand Waterfalls]]&lt;br /&gt;
| followed by = [[Zenith Harbour]]&lt;br /&gt;
| league = The Expert League&lt;br /&gt;
| cup = Cup 3 (Beginner), Cup 7 (Pro)&lt;br /&gt;
| lums = 63 (&#039;&#039;[[Rayman M|M]]&#039;&#039;) 54 (&#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;)&lt;br /&gt;
| popolopoi = 38 (&#039;&#039;[[Rayman M|M]]&#039;&#039;) 22 (&#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forest Jump&#039;&#039;&#039; is the first racecourse in the Expert League in &#039;&#039;[[Rayman M]]&#039;&#039; and becomes playable after finishing all the race levels of the Advanced League in the Race mode. It also appears in &#039;&#039;[[Rayman Arena]]&#039;&#039; in Cup 4 (Beginner League and Master League) and Cup 8 (Pro League), where it can be unlocked by completing [[Thousand Waterfalls]]. In &#039;&#039;[[Rayman Rush]]&#039;&#039; the level is a part of Zone 1 and can be played if the [[Canopy (Rayman Rush)|Canopy]] has been won in the Championship mode.&lt;br /&gt;
&lt;br /&gt;
The track takes place in a green forest full of enormous trees and [[Robo-Pirate]] strongholds.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, Forest Jump can be played in five modes during the single-player gameplay: Training, Race, Popolopoï (38 [[Popolopoï]]s to shoot), Lums (63 [[Yellow Lum]]s to collect) and [[On and On]]. If the player chooses a multiplayer mode, the level becomes playable in two modes: Race and Kill Time. Forest Jump features two checkpoint lines and eleven [[switch]]es.&lt;br /&gt;
&lt;br /&gt;
The track is a relatively short loop with a couple of distinct separate alternative routes - one at the very start of the map and one in the middle. The race is located in the [[Robo-Pirate]] forts and various structures are hung between the giant trees, connected by wooden platforms. At one point, a sunset or a dawn and a colorful sky can be seen far beyond the trees. Although the place is not based on any specific level from &#039;&#039;[[Rayman 2]]&#039;&#039;, inspiration from [[The Fairy Glade]], [[The Canopy]], [[The Echoing Caves]] and [[The Top of the World]] can be seen. The player can face such objects and obstacles as: speed boosters, [[bumper]]s, [[Purple Lum]]s, sliding surfaces, climbing walls, piles of leaves slowing down the characters, retractable planks, falling and rolling [[keg]]s, [[Cullcut]]s and [[explosive barrel]]s.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039; only two modes are available for play, those being Obstacle Racing and Time Attack. During multiplayer gameplay in Bonus mode, thirteen generators are spread throughout the map. This version of Forest Jump features two checkpoint lines and nine [[switch]]es.&lt;br /&gt;
&lt;br /&gt;
The overall structure of the course is the same as the level in &#039;&#039;[[Rayman M]]&#039;&#039;, with the exclusion of the first part of the race where the whole left alternative route has been removed. Additionally, the first upper alternative route has been replaced with sliding chutes and the big pools of leaves now feature not only [[bumper]]s, but also speed boosters. Other minor changes include lessened amount of retractable planks, [[Purple Lum]]s added right before the second climbing wall, the added effect of the falling leaves, and [[baby Globox]]es seen cheering for the competitors along the track.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Rush]]&#039;&#039;, Forest Jump can be played in five modes: Training, Championship, Time Attack, Lums (54 [[Yellow Lum]]s to collect) and Target (22 [[Popolopoï]]s to shoot). Two checkpoint lines and only four [[switch]]es are included.&lt;br /&gt;
&lt;br /&gt;
The general layout of the map is similar to the [[Rayman M]]&#039;s version of the track, although many obstacles were changed or removed, making the course appear much more plain. The landscape is also much darker and emptier, creating a more eerie atmosphere to the forest. No [[Cullcut]]s or [[explosive barrel]]s can be seen in this version of the Forest Jump and the retractable planks were replaced with floating wooden platforms that can be rotated by shooting a switch. Fewer alternative routes are featured, especially in the area of the third climbing wall where, in other versions of the level, a second separate alternative route is located.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ForestJumpPC.jpg|The first player&#039;s starting position in Forest Jump&lt;br /&gt;
ForestJumpIn.jpg|High up in the trees&lt;br /&gt;
RM-PC-ForestJump-MiniMap.png|The mini-map of the stage with start/finish line visible&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RA-GC-ForestJump-Icon.png|Level icon in the menu&lt;br /&gt;
RA-GC-ForestJump-ObstacleRacing-Start.jpg|The first player&#039;s starting position&lt;br /&gt;
RA-GC-ForestJump-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line&lt;br /&gt;
RA-GC-ForestJump-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line&lt;br /&gt;
RA-GC-ForestJump-ObstacleRacing-View1.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-ForestJump-ObstacleRacing-View2.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-ForestJump-ObstacleRacing-View3.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-ForestJump-ObstacleRacing-View4.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
RA-GC-ForestJump-ObstacleRacing-View5.jpg‎|A view of the map during a pre-race cutscene&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Forest Jump RR.png|Forest Jump in the menu of &#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
RR-PS-ForestJump-Championship-Start.jpg|The first player&#039;s staring position&lt;br /&gt;
RR-PS-ForestJump-Training-Checkpoint1.jpg|The first checkpoint line&lt;br /&gt;
RR-PS-ForestJump-Training-Checkpoint2.jpg|The second checkpoint line&lt;br /&gt;
RR-PS-ForestJump-Training-Wall.jpg|A climbing wall with rolling and falling [[keg]]s&lt;br /&gt;
RR-PS-ForestJump-Training-Platforms.jpg|Floating wooden platforms&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The level&#039;s name is a reference to the 1994 film, &#039;&#039;[https://en.wikipedia.org/wiki/Forrest_Gump Forrest Gump]&#039;&#039;.&lt;br /&gt;
*The French name of Forest Jump is &amp;quot;Forêt Pirate&amp;quot;, which can be translated to English as &amp;quot;Pirate Forest&amp;quot;.&lt;br /&gt;
*In &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;, unactive yellow [[walking shell]]s can be found stacked vertically alongside the sliding slope.&lt;br /&gt;
*A location very similar to Forest Jump can be seen in the intro cutscene of &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Rush]]&#039;&#039;.&lt;br /&gt;
*In the single-player mode in &#039;&#039;[[Rayman Rush]]&#039;&#039;, the player always faces [[Henchman 800]] as the opponent in Forest Jump, unless they are chosen as a character to play with. &lt;br /&gt;
*The theme playing during Popolopoï mode in Forest Jump in the PC and PlayStation 2 versions of &#039;&#039;[[Rayman M]]&#039;&#039; is a remix of the theme of [[Coconut Island]] and it is shared with [[Lava Factory]].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== &#039;&#039;Rayman M&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=5s6yrCYJAOw Forest Jump&#039;s Race playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wbups0aofeo Forest Jump&#039;s Popolopoï playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=OU3cH6FA_Mo Forest Jump&#039;s Lums playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Arena&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=_nMjMQ1lc8g Forest Jump&#039;s Beginner Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=NiXwWcAKIlU Forest Jump&#039;s Beginner Cup Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=sPN0zuGG2Lg Forest Jump&#039;s Pro Cup Obstacle Racing playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=I8uFyv33RYw Forest Jump&#039;s Pro Cup Time Attack playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Rush&#039;&#039; ===&lt;br /&gt;
*[https://www.youtube.com/watch?v=3upLc6AVW8A Forest Jump&#039;s Championship playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=csp6vEYwJoQ Forest Jump&#039;s Time Attack playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=nAGBUT_glPI Forest Jump&#039;s Lums playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=m1r-oMHwsJQ Forest Jump&#039;s Target playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Forêt Pirate]]&lt;br /&gt;
[[pl:Leśne podskoki]]&lt;br /&gt;
[[ru:Лесной Скок]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RR-PS-ForestJump-Training-Wall.jpg&amp;diff=102112</id>
		<title>File:RR-PS-ForestJump-Training-Wall.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RR-PS-ForestJump-Training-Wall.jpg&amp;diff=102112"/>
		<updated>2024-12-15T14:01:30Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = A climbing wall in Forest Jump
| source = [https://raymanpc.com/forum/memberlist.php fussilli]
| game = &amp;#039;&amp;#039;Rayman Rush&amp;#039;&amp;#039;
| platform = Sony PlayStation
}}

Category:Images from Rayman Rush&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = A climbing wall in [[Forest Jump]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php fussilli]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
| platform = Sony PlayStation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Rush]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RR-PS-ForestJump-Training-Platforms.jpg&amp;diff=102111</id>
		<title>File:RR-PS-ForestJump-Training-Platforms.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RR-PS-ForestJump-Training-Platforms.jpg&amp;diff=102111"/>
		<updated>2024-12-15T14:01:07Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = Floating platforms in Forest Jump
| source = [https://raymanpc.com/forum/memberlist.php fussilli]
| game = &amp;#039;&amp;#039;Rayman Rush&amp;#039;&amp;#039;
| platform = Sony PlayStation
}}

Category:Images from Rayman Rush&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Floating platforms in [[Forest Jump]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php fussilli]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
| platform = Sony PlayStation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Rush]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RR-PS-ForestJump-Training-Checkpoint2.jpg&amp;diff=102110</id>
		<title>File:RR-PS-ForestJump-Training-Checkpoint2.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RR-PS-ForestJump-Training-Checkpoint2.jpg&amp;diff=102110"/>
		<updated>2024-12-15T14:00:19Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = A checkpoint line in Forest Jump
| source = [https://raymanpc.com/forum/memberlist.php fussilli]
| game = &amp;#039;&amp;#039;Rayman Rush&amp;#039;&amp;#039;
| platform = Sony PlayStation
}}

Category:Images from Rayman Rush&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = A checkpoint line in [[Forest Jump]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php fussilli]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
| platform = Sony PlayStation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Rush]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RR-PS-ForestJump-Training-Checkpoint1.jpg&amp;diff=102109</id>
		<title>File:RR-PS-ForestJump-Training-Checkpoint1.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RR-PS-ForestJump-Training-Checkpoint1.jpg&amp;diff=102109"/>
		<updated>2024-12-15T13:59:47Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = A checkpoint line in Forest Jump
| source = [https://raymanpc.com/forum/memberlist.php fussilli]
| game = &amp;#039;&amp;#039;Rayman Rush&amp;#039;&amp;#039;
| platform = Sony PlayStation
}}

Category:Images from Rayman Rush&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = A checkpoint line in [[Forest Jump]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php fussilli]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
| platform = Sony PlayStation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Rush]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RR-PS-ForestJump-Championship-Start.jpg&amp;diff=102108</id>
		<title>File:RR-PS-ForestJump-Championship-Start.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RR-PS-ForestJump-Championship-Start.jpg&amp;diff=102108"/>
		<updated>2024-12-15T13:59:04Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = The first player&amp;#039;s starting position in Forest Jump
| source = [https://raymanpc.com/forum/memberlist.php fussilli]
| game = &amp;#039;&amp;#039;Rayman Rush&amp;#039;&amp;#039;
| platform = Sony PlayStation
}}

Category:Images from Rayman Rush&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = The first player&#039;s starting position in [[Forest Jump]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php fussilli]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
| platform = Sony PlayStation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Rush]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-ForestJump-ObstacleRacing-View5.jpg&amp;diff=102107</id>
		<title>File:RA-GC-ForestJump-ObstacleRacing-View5.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RA-GC-ForestJump-ObstacleRacing-View5.jpg&amp;diff=102107"/>
		<updated>2024-12-15T13:58:19Z</updated>

		<summary type="html">&lt;p&gt;Fussilli: == Summary ==
{{Image
| description = Pre-race level view of Forest Jump
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]
| game = &amp;#039;&amp;#039;Rayman Arena&amp;#039;&amp;#039;
| platform = GameCube
}}

Category:Images from Rayman M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Pre-race level view of [[Forest Jump]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=34827 fussilli]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Arena]]&#039;&#039;&lt;br /&gt;
| platform = GameCube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Fussilli</name></author>
	</entry>
</feed>