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	<updated>2026-07-08T10:13:57Z</updated>
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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Warship&amp;diff=113837</id>
		<title>Warship</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Warship&amp;diff=113837"/>
		<updated>2026-07-08T08:03:11Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RJR BateauPirate.png|320px|thumbnail|right|Artwork of a warship from &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Pirate Ship&amp;quot; redirects here. For the level pack in [[Rayman Jungle Run]], see [[Pirate Ship (Rayman Jungle Run)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warships&#039;&#039;&#039;, also known as &#039;&#039;&#039;pirate ships&#039;&#039;&#039;,&amp;lt;ref&amp;gt;The name comes from [[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide|Prima&#039;s Official Strategy Guide]] for &#039;&#039;[[Rayman 2]]&#039;&#039;, the [[Pirate Ship (Rayman Jungle Run)|Pirate Ship]] level pack in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, and the game files of &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, and &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;lt;/ref&amp;gt; are vehicles that feature throughout the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. They are capable of flight and some appear to have gravity defying properties. They are part of the [[Robo-Pirate]]&#039;s fleet in &#039;&#039;[[Rayman 2]]&#039;&#039;, but are used by the [[Livingstone|Lividstones]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[File:Warship Model.png|thumb|250px|right|A warship in &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2]]&#039;&#039;, warships have brown wooden hulls, their decks have large masts topped by a watchtower. They have white sails decorated with the emblem of the [[Robo-Pirate]] army, painted black. At their bow is a long wooden stem. Their cockpit is situated at the stern and on its roof there are railings and a large lantern on a pole. There are searchlights on the stern and the bow, presumably used to survey areas for navigational and strategic purposes.&lt;br /&gt;
&lt;br /&gt;
===Appearances===&lt;br /&gt;
The warships appear during the opening cinematic to the game in all versions of &#039;&#039;[[Rayman 2]]&#039;&#039;. They are used to set the tone and demonstrate the state of the [[Glade of Dreams]] after the [[Robo-Pirate]] invasion.&lt;br /&gt;
&lt;br /&gt;
When [[Razorbeard|Admiral Razorbeard]] learns that [[Rayman]], who had recently escaped from the &#039;&#039;[[Buccaneer]]&#039;&#039;, has arrived in the marshes of the [[Glade of Dreams]], he ordered his right-hand, known as the [[Spyglass Pirate]], to send warships to hunt down [[Rayman]] and prevent him from obtaining the [[Four Masks of Polokus]]. He later orders more to despatch and attack [[Rayman]] when he learns of his progress and recent acquisition of [[Four Masks of Polokus|the second mask]].&lt;br /&gt;
&lt;br /&gt;
In the Dreamcast and [[Rayman 3D|3DS]] exclusive [[The Isle of Doors|Isle of Doors]], a crashed warship can be seen near one of the miniature island&#039;s shores.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Pirate ship Dreamcast.png|Warships, seen in the introduction of the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
Wreck Dreamcast (World map).png|A crashed warship, seen in [[the Isle of Doors]].&lt;br /&gt;
Pirate Ship (PS1).png|A warship, seen in the introduction of the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[The Bayou]]====&lt;br /&gt;
Warships are first encountered in [[the Bayou]], who chase [[Rayman]] throughout the first section. At first, it sends [[helicopter bomb]]s towards [[Rayman]], but also later shoots cannonballs to destroy bridges in order to impede [[Rayman]] and potentially hurt him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
HelicopterBomb-PS1-NONCROPPED.JPG|The warship in [[the Bayou]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[The Canopy]]====&lt;br /&gt;
In [[the Canopy]], a warship attacks [[Rayman]] early in the third phase. In the original game, it shoots cannonballs, and ends up crashing against the trunk of a giant tree, due to a probable fault in operation. In the PlayStation version of the game, the warship will attack [[Rayman]] for a set amount of time, before deploying a [[Green Henchman 800]] and passing on. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the warship flies over the area continuously, and [[Henchmen 800|Henchmen]] skydive from deck of the aircraft to attack [[Rayman]]. In order to progress, [[Rayman]] must damage the warship by firing his [[magic fist]] on its weak point on its stern. The vessel explodes when its energy bar is empty.&lt;br /&gt;
&lt;br /&gt;
====[[Whale Bay]]====&lt;br /&gt;
In [[Whale Bay]], at the end of the underwater segment with [[Carmen]], [[Rayman]] arrives at a large cove in which a wreck of a huge warship is situated. It is possible to board the ruins, browse the bridge and climb the pole with a rope net. A [[cage]] is located in the cab of the vessel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Underwater Wreck.jpg|The remains of a wrecked warship in [[Whale Bay]].&lt;br /&gt;
Wreck.jpg|A wrecked warship in [[Whale Bay]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[The Echoing Caves]]====&lt;br /&gt;
At the end of [[the Echoing Caves]], one can see a warship flying in the sky in the distance near the [[Spiral Door]] at the end, foreshadowing their role in the next level, [[the Precipice]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman and Warship.jpg|A warship, as seen at the end of [[the Echoing Caves]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[The Precipice]]====&lt;br /&gt;
In [[the Precipice]], a fleet of warships, at the command of the [[Spyglass Pirate]], stalk [[Rayman]] throughout the entire world. They fire cannonballs at bridges and rope nets hanging from the walls of ravines, destroying them. They also fire [[red shell]]s, which merely move in the same direction and can either be jumped over or [[Magic fist|shot]] at to be avoided. At the end, there are some warships docked near a [[Robo-Pirate|pirate]] installation, who attack [[Rayman]] by firing cannonballs, who will be preoccupied in fighting a [[Ninja Henchman]] also, however, their cannonballs can also damage the [[Ninja Henchman]], so [[Rayman]] can use them to his advantage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 12 The Precipice.jpg|A warship hologram is used to represent [[the Precipice]] in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Tomb of the Ancients]]====&lt;br /&gt;
In the [[Tomb of the Ancients]], a crashed warship is present. It contains a [[switch]] that needs to be activated to raise one of a set of platforms that [[Rayman]] needs in order to progress. A [[Spider (Rayman 2)|spider]] has adorned the ship with webbing that [[Rayman]] will need to climb to access the [[switch]], however, this [[Spider (Rayman 2)|spider]] is hostile and will attack [[Rayman]] once he begins to climb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Epave.jpg|A wrecked warship in the [[Tomb of the Ancients]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[The Iron Mountains]]====&lt;br /&gt;
In the final section of [[the Iron Mountains]] (split into [[the Pirate Mines]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;), [[Rayman]] meets [[Globox]]&#039;s wife [[Uglette]], who is in tears in front of the entrance to a mine. She informs [[Rayman]] that the [[Robo-Pirate]]s have taken all [[Baby Globox|their children]] and forced them to work in the mines, despite [[Globox]]&#039;s efforts to stop them. Nearby is an unmanned warship, which [[Rayman]] will need to use to travel to all the mines and rescue the [[baby Globox]]es. The mines are situated in between narrow canyons, making precise control a must to prevent damage to the warship, in addition, there are also dams which will attack the warship on sight, which will need to be destroyed by firing a cannon which appears to be positioned on the ships&#039; crows&#039; nest. There are four mines to visit, North, South, East and West, once all have been visited, the warship should be piloted back to [[Uglette]], who will then be given the warship to leave the area with her rescued [[Baby Globox|children]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman controlling Warship.jpg|[[Rayman]] piloting a warship to free the [[baby Globox]]es from [[the Iron Mountains]].&lt;br /&gt;
Debris pirate ships.jpg|The remains of wrecked warships in [[the Pirate Mines]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;===&lt;br /&gt;
[[File:Gbc2 51.PNG|frame|right|class=sprite|A warship in [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]].]]&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color version]], the warships appear in the opening cutscene and [[the Precipice]]. They are much smaller than those from the original &#039;&#039;[[Rayman 2]]&#039;&#039; and have a different appearance. They do not move, and simply shoot cannonballs. [[Rayman]] can climb on the deck of these vessels to progress.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:Warship RO.png|thumb|right|320px|A warship in &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
Warships appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;, but with more of a blimp-like appearance as opposed to ship-like. They now have a hot air [[balloon]] instead of a sail, a hatch on the roof of the cabin, a cockpit under the hull, visible guns and a rudder at the stern, like the [[Hoodlum airship]]s from &#039;&#039;[[Rayman 3]]&#039;&#039;. They are used by [[Livingstone|Lividstones]], who are seen operating the vehicle in the cockpit by pedalling to turn a propeller.&lt;br /&gt;
&lt;br /&gt;
In [[Port &#039;O Panic]] and [[Pirate&#039;s Treasure!]] from the [[Sea of Serendipity]], there are sections where a warship will stalk the heroes and attack by deploying [[helicopter bomb]]s. In [[Port &#039;O Panic]], a [[Antitoon|Darktoon]] holding [[Annetta Fish]] prisoner will jump on the warship during the heroes chase with it, while in [[Pirate&#039;s Treasure!]] the [[Tricky Treasure]] being pursued by the heroes will jump onto a warship, and remain there for the majority of the chase.&lt;br /&gt;
&lt;br /&gt;
In [[Riding the Storm]], a warship appears and attempts to prevent the heroes from reaching [[the Magician]]&#039;s base of operations in the [[Moody Clouds]], much like before, they do so by deploying [[helicopter bomb]]s.&lt;br /&gt;
&lt;br /&gt;
At [[Shoot for the Stars|the final phase]] of the pursuit of [[the Magician]], he will jump abroad a warship, crewed by three [[Livingstone|Lividstones]], one piloting, and a [[hunter]]. The heroes give pursuit abroad [[giant mosquito]]es, and once they have caught up, they will have to avoid [[live missile]]s shot not only by the [[hunter]], but from various silos located in the area. During this phase, the heroes can damage the warship by destroying its rudder, defeating the pilot [[Livingstone|Lividstone]], and by defeating the [[hunter]] defending it. Regardless of the damage the heroes give, the warship eventually punctures an enclosure containing the heart of [[the Magician]]&#039;s base, which subsequently explodes and destroys this warship alongside the base.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Shoot for the Stars 1.jpg|The warship in [[Shoot for the Stars]].&lt;br /&gt;
Shoot for the Stars 2.jpg|The warship shooting [[helicopter bomb]]s.&lt;br /&gt;
Shoot for the Stars 13.jpg|The warship after it has been damaged by the [[giant mosquito]]&#039;s projectiles.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;===&lt;br /&gt;
[[File:Jungle Run 6-2 Screenshot 3.png|320px|thumb|right|A warship, as seen in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.]]&lt;br /&gt;
A warship appears in levels from the sixth world of &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, known as &#039;&#039;&#039;Pirate Ship&#039;&#039;&#039;. Its first appearance is at the end of &#039;&#039;&#039;The lost city&#039;&#039;&#039;, setting up its appearance in the next level; &#039;&#039;&#039;Boom! Boomm!&#039;&#039;&#039;. It makes another appearance in &#039;&#039;&#039;You again!&#039;&#039;&#039;. It behaves similarly to the warships encountered in the [[Sea of Serendipity]] from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039; and its spin-offs==&lt;br /&gt;
The warship in &#039;&#039;[[Rayman Legends]]&#039;&#039; has the same appearance to that it had in &#039;&#039;[[Rayman Origins]]&#039;&#039;, barring a change of shading to reflect the revised art-style employed in the game. It appears in [[Gloo Gloo]], the final level of [[20,000 Lums Under the Sea]], in addition to reappearing in levels from &#039;&#039;[[Rayman Origins]]&#039;&#039; located in the [[Back to Origins]] mode.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
Several warships can be seen in the introduction scene and are piloted by [[Jacquouille]]s who have stolen [[Ancient Egg|the ancient eggs]] sustaining the [[Sacred Tree]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Intro 3.PNG|Two warships carrying stolen [[Ancient Egg]]s in the introduction scene of &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Intro 4.PNG|A golden [[Ancient Egg]] falling off a warship in the introduction scene of &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Adventures 0.1.0 - Intro Level.PNG|In an early build for the game, warships can be seen in the background of the introduction level.&lt;br /&gt;
Adventures 0.1.0 - Intro End.PNG|Warships behind the [[Viking Ship]] in the introduction level of &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hoodlum airship]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Robo-Pirates|collapsed=Y}}&lt;br /&gt;
{{R2enemies|collapsed=Y}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
{{Rayman Legends|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Vaisseau Pirate]]&lt;br /&gt;
[[pl:Okręt wojenny]]&lt;br /&gt;
[[zh:战舰]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Jungle Run]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Great_Forest&amp;diff=113827</id>
		<title>The Great Forest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Great_Forest&amp;diff=113827"/>
		<updated>2026-07-07T14:23:47Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=[[Rayman]] and his friend [[Globox]] go to the edge of The Great Forest, where the highest number of [[Robo-Pirate|pirates]] are located.|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:The Great Forest.jpg|thumb|right|320px|The &#039;&#039;[[Buccaneer]]&#039;&#039; sailing above what may be the Great Forest.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Great Forest&#039;&#039;&#039; is a forest in the [[Glade of Dreams]], mentioned briefly in the manual for &#039;&#039;[[Rayman 2]]&#039;&#039;. All that is known about it is that it is the area where most of the [[Robo-Pirate]]s gathered. The Great Forest is most likely to be the large forest which is glimpsed in the game&#039;s intro sequence, and several more times throughout the game. This is where the &#039;&#039;[[Buccaneer]]&#039;&#039; is situated and as such is likely to be where the greatest number of [[Robo-Pirate]]s are present. The &#039;&#039;[[Buccaneer]]&#039;&#039;’s proximity to this unidentified forest also suggest that it may be the Great Forest, as [[Rayman]] was said to be fighting there when he was captured and imprisoned.&lt;br /&gt;
&lt;br /&gt;
This forest is a large, dense wood with numerous lakes and rivers running through it. In the Dreamcast version of the game (pictured), the forest also contains several huge hills, each of which is covered in the trees. The forest is encircled by a mountain range. The intro sequence begins with a flyover of [[the Sea of Lums]]; this continues as the camera zooms into a seaside cave, emerging on the other side with an aerial view of the forest, and finally zooming straight into the &#039;&#039;[[Buccaneer]]&#039;&#039;, where [[Rayman]] is soon to be reunited with [[Globox]]. This suggests that the forest is below sea level, with only a mountain range dividing it from the sea. This forest and its rivers and encircling mountains are seen as the backdrop for numerous other levels in the game, such as [[the Echoing Caves]] and [[the Iron Mountains]]. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the forest is a background for [[the Minisaurus Plain]] and [[Globox&#039;s House]], two of the three areas which make up [[the Front]], the game&#039;s hub world. All of these areas seem to be completely encircled by the mountain range, but have no apparent connection to the forest itself, suggesting that they may be floating landmasses (many of which appear in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and &#039;&#039;[[Rayman Origins]]&#039;&#039;). The same background is also seen in [[Rise and Shrine|Rise &amp;amp; Shrine]], an arena in &#039;&#039;[[Rayman M]]&#039;&#039;, though it seems more distant here.&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Grande Forêt]]&lt;br /&gt;
[[zh:大森林]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Spiral_Door&amp;diff=113823</id>
		<title>Spiral Door</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Spiral_Door&amp;diff=113823"/>
		<updated>2026-07-07T11:30:07Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RR-PS2-YellowSpiralDoor.jpg|thumb|right|320px|A yellow Spiral Door, as seen at the beginning of [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|beneath the Lava Sanctuary]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral Doors&#039;&#039;&#039;, also known as &#039;&#039;&#039;Magic Doors&#039;&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;[[Rayman 2]]&#039;&#039; PC Manual, p. 20&amp;lt;/ref&amp;gt; are magical portals which appear in &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], [[Rayman Raving Rabbids (DS)|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] and &#039;&#039;[[Rayman Origins]]&#039;&#039;. They are the namesake of [[the Hall of Doors]] in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Spiral Doors come in sizes both big and small and resemble small whirling spiral galaxies. Their colours may vary from place to place, being blue with a yellow centre in most areas and red with a pink centre at the [[Teensie Circle]]s. In the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;, a Spiral Door which is entirely yellow was used and in &#039;&#039;[[Rayman Revolution]]&#039;&#039; white ones are used. In [[the Hall of Doors]], Spiral Doors are colour-coded: blue-and-yellow doors indicate that the corresponding level still contains at least one [[Yellow Lum]] which the player has not yet collected or at least one [[cage]] which has yet to be broken; red Spiral Doors indicate that a level has been completed with all [[Yellow Lum]]s gathered and all [[cage]]s destroyed. In the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;, the Spiral Doors leading to [[the Walk of Life]] and [[the Walk of Power]] are yellow in colour. Contrary to the western versions of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, in the Japanese version the regular Spiral Doors are blue.&lt;br /&gt;
&lt;br /&gt;
Spiral Doors are portals that connect distant places to each other. They are regulated by the [[Grand Minimus]], and are capable of being created by [[Teensie]]s, [[Polokus]] and [[Jano]]. In &#039;&#039;[[Rayman 2]]&#039;&#039;, the Spiral Doors are connected to one another via [[the Hall of Doors]]. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, Spiral Doors connect to the nearest [[Teensie Circle]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 05 The Walk of Life.jpg|The Spiral Doors leading to [[the Walk of Life]] and [[the Walk of Power]] are yellow in the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
Polokus Magic Spiral Door.jpg|[[Polokus]] creating a Spiral Door in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
RR-PS2-Japanese-Spiral Door.JPG|Regular Spiral Doors are blue in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
{{Quote|text=Present at the beginning and the end of a world, they take you to [[the Hall of Doors]] if you go through them.|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
In &#039;&#039;[[Rayman 2]]&#039;&#039;, Spiral Doors are mainly seen in [[the Hall of Doors]] and at the beginning and end of the levels. Most of them require a special square stone slab to function. These slabs bear a spiral inscription, similar to way that the face of [[Murfy]] appears on the [[Stone of Thought|Stones of Thought]]; by performing a special dance, [[Rayman]] and a [[Teensie]] can summon forth a Spiral Doors from the stone slab. Occasionally Spiral Doors can be created without a slab; for example, the [[Grand Minimus]] creates one in [[the Woods of Light]] by taking advantage of a special rift in the ground, and [[Polokus]] can conjure Spiral Doors simply by waving his hands. Most of the stone slabs are in fact cubes, with inscriptions on every side; however, this is rarely seen, as they are usually embedded in walls or floors with only one face protruding.&lt;br /&gt;
&lt;br /&gt;
While the creation of a new Spiral Door at the end of a level involves a dance being performed by [[Rayman]] and a [[Teensie]], new Doors in the [[Teensie Circle]]s are created by groups of [[Teensie]]s dancing together, without [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
The PlayStation version allows [[Rayman]] to abort warping by jumping, causing the portal to spit him back out. No other version allows the player to do this, and it does not work on the portals at the beginnings of either [[the Walk of Life]] or [[the Walk of Power]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RR-PS2-SpiralDoorStone.jpg|A Spiral Door stone at the beginning of a level.&lt;br /&gt;
Spiral Door stone.jpg|Spiral Doors are usually attached to special stones.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;===&lt;br /&gt;
[[File:Gbc2 51.PNG|frame|left|class=sprite|A Spiral Door in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, there is a Spiral Door at the end of each level which takes the player to the next level. Red Spiral Doors, which can be found in the levels, take the player to a [[Bonus level (Rayman 2)|bonus level]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;==&lt;br /&gt;
[[File:Spiral-Door(Rayman Arena).png|320px|thumb|right|A Spiral Door in the GameCube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.]]&lt;br /&gt;
In the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;, Spiral Doors appear when the player has finished a race to take the player out of the current track.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]==&lt;br /&gt;
[[File:Spiral Door R3GBA.PNG|frame|left|class=sprite|A Spiral Door in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
Spiral Doors appear on the world map in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]==&lt;br /&gt;
[[File:Village 05 Dark house.PNG|frame|right|class=sprite|A Spiral Door in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
Spiral Doors appear in [[the village]] in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] in each of the houses.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Raving Rabbids (DS)|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]==&lt;br /&gt;
In [[Rayman Raving Rabbids (DS)|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], Spiral Doors appear several times in levels. When they appear, the camera stops and the player has to defeat all enemies coming from the Spiral Doors before being allowed to continue. The Spiral Doors usually appear in sets of two.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, Spiral Doors appear at [[the Snoring Tree]] and are used to enter a different section of it, leave to the world map, and reach the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
An early demo for the game showed that Spiral Doors would have been used to leave bonus [[cage]] areas in a level.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman Origins - E3 2011: IGN Live Commentary&#039;&#039;, , http://www.youtube.com/watch?v=H3tXLyii_YU&amp;lt;/ref&amp;gt; This was scrapped in the final release, however, and now the hero is automatically taken back to the main level after breaking the [[cage]] and freeing the [[Electoon]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO Spiral Door.PNG|A Spiral Door in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
RO Dead Door.PNG|The Spiral Door to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Exit sign]]&lt;br /&gt;
*[[Magic curtain]]&lt;br /&gt;
*[[Teensie Highway]]&lt;br /&gt;
*[[Lightpost]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Porte magique]]&lt;br /&gt;
[[hu:Térkapu]]&lt;br /&gt;
[[pl:Portal]]&lt;br /&gt;
[[zh:魔法门]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Bravery&amp;diff=113811</id>
		<title>The Walk of Bravery</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Bravery&amp;diff=113811"/>
		<updated>2026-07-06T15:23:07Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Walk of Bravery&#039;&#039;&#039; is a cut level from the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]]. Not much is known about the level besides that it was supposed to appear between the levels [[the Echoing Caves]] and [[the Precipice]]. Judging by the name it was most likely meant to be a similar level to that of [[the Walk of Life]] and [[the Walk of Power]]. The name of the level was found in the game files, along with localized versions of it.&lt;br /&gt;
&lt;br /&gt;
== Name in other languages ==&lt;br /&gt;
*Le sentier de la gloire&lt;br /&gt;
*Die Karawane der Tapferen&lt;br /&gt;
*Il Sentiero dell&#039;Audacia&lt;br /&gt;
*El Camino del Valor&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sentier de la Gloire]]&lt;br /&gt;
[[zh:勇气之程]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Stone_of_Thought&amp;diff=113810</id>
		<title>Stone of Thought</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Stone_of_Thought&amp;diff=113810"/>
		<updated>2026-07-06T15:11:21Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stone of Thoughts.jpg|thumb|right|320px|A Stone of Thought, with an engraving of [[Murfy]]&#039;s face.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The Stones of Thought provide a telepathic link to [[Murfy]]. Whenever [[Rayman]] needs a little help or advice, he should approach one of the Stones, and [[Murfy]] will appear in his mind.|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Stone of Thought&#039;&#039;&#039; is a square stone that is found in some places in &#039;&#039;[[Rayman 2]]&#039;&#039;, most notably [[the Woods of Light]]. They teach [[Rayman]] how to perform his abilities by reading his mind, and when he first comes near one, [[Murfy]] will appear to explain these lessons the Stones bear. In most versions except for the PlayStation version, where it is [[Ly]] who gives [[Rayman]] the lessons, the Stones have the face of [[Murfy]] carved on them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
BzzitR2.jpg|[[Rayman]] on a Stone of Thought.&lt;br /&gt;
R2 Stone of Thought.jpg|A Stone of Thought.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Pierre de pensée]]&lt;br /&gt;
[[pl:Kamień myśli]]&lt;br /&gt;
[[es:Piedra de pensamiento]]&lt;br /&gt;
[[zh:思想之石]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Pirate_Mines&amp;diff=113808</id>
		<title>The Pirate Mines</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Pirate_Mines&amp;diff=113808"/>
		<updated>2026-07-06T05:25:52Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R2PS2Level&lt;br /&gt;
| name = The Pirate Mines&lt;br /&gt;
| image = [[File:RR-PS2-ThePirateMines.jpg|center|320px|The Pirate Mines]]&lt;br /&gt;
| preceded by = [[The Precipice]]&lt;br /&gt;
| followed by = [[The Echoing Caves]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon1.png|1]][[File:Icon5.png|5]]&lt;br /&gt;
| familiarspirits = [[File:Icon1.png|1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pirate Mines&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, which was part of [[the Iron Mountains]] in &#039;&#039;[[Rayman 2]]&#039;&#039;, and is now accessed from [[Rainbow Creek]].&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
[[Rayman]] arrives in a small valley with some structures and what appears to be a parked [[warship]]. It is here that the [[Yellow Lum]]s and the lone [[cage]] for the level can be found. Beyond this place, [[Rayman]] makes his way across several wooden bridges over a larger valley until he finds [[Uglette]], sitting by herself, weeping. As [[Rayman]] goes to ask her what&#039;s wrong, she explains that the [[Robo-Pirate|pirates]] have taken away all of [[Baby Globox|her babies]]. She also tells him [[Globox]] tried to stop them but he was kidnapped and taken to [[Buccaneer|their prison ship]]. [[Rayman]] has to rescue the [[baby Globox]]es in the mines by using a [[Robo-Pirate]] [[warship]]. After all of the [[baby Globox]]es are saved from the four corners of the mines, [[Uglette]] is returned to her normal self and a [[baby Globox]] gives [[Rayman]] the [[Rain Mask]] so he can dance to grow plants and short-circuit electrical barriers that block his path. [[Uglette]] leaves in the [[warship]], allowing [[Rayman]] to free the [[Teensie]] [[cage]] and leave via a [[Spiral Door]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Pirate Ship (RR).jpg|[[Rayman]] controlling a [[warship]] to rescue [[Uglette]]&#039;s [[Baby Globox|babies]].&lt;br /&gt;
Debris pirate ships.jpg|The remains of wrecked [[warship]]s in a river.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Concept art==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Pirate Mines.jpg|Concept art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=gXvvtqxsnuM The Pirate Mines playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Mines Pirates]]&lt;br /&gt;
[[de:Die Piratenminen]]&lt;br /&gt;
[[pl:The Pirate Mines]]&lt;br /&gt;
[[zh:海盗矿场]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Pirate Mines, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Reformatory_for_Disturbing_Children&amp;diff=113806</id>
		<title>Reformatory for Disturbing Children</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Reformatory_for_Disturbing_Children&amp;diff=113806"/>
		<updated>2026-07-05T17:39:00Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Reformatory for Disturbing Children&#039;&#039;&#039; is a [[Robo-Pirate]] prison located in [[the Iron Mountains]] in all versions of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Reformatory is situated on a small, floating island (which can only be reached via a hot air [[balloon]]), with lots of [[menhir]]s and a [[Robot Dinosaur]] patrolling the area. 26 [[Yellow Lum]]s are found here, as well as 1 [[Familiar Spirit]]. The main inhabitants of the Reformatory are various [[Robo-Pirate]]s (including one [[Gorilla Pirate]]) guarding the prisoners ([[baby Globox]]es), the [[Spyglass Pirate]] (who maintains control of the island, as he is shown controlling the [[Robot Dinosaur]]) and a [[walking shell]]. It consists mainly of a large building with various rooms and bridges connecting them. Below the rooms is a pit of lava. The [[baby Globox]]es play outside more than inside, and are often found running away from a [[Robo-Pirate]]&#039;s shots in a small arena, with two [[switch]]es on either side of it.&lt;br /&gt;
&lt;br /&gt;
As [[Rayman]] gets off of the [[balloon]] he is travelling on, he decides to make his way into the Reformatory. Sadly, the only exit is locked, so a different approach is required; [[Rayman]] must jump on a crate next to a high tube and wait for the [[Robot Dinosaur]] to jump, sending the crate high into the air. [[Rayman]] must slide down the tube to enter the Reformatory. A sign on the left erected by [[Robo-Pirate]]s (which is also guarded by one) reads &#039;Reformatory for Disturbing Children&#039;. [[Rayman]] cannot cross the lava under his feet, instead he must make his way up a bridge above it to get to another crate which can &#039;jump&#039;. [[Rayman]] goes down a pipe and automatically lands on a [[walking shell]].&lt;br /&gt;
&lt;br /&gt;
The rest of the level is fairly linear. Signs on the walls and ceiling indicate which way [[Rayman]] must go. [[Rayman]] must follow these signs to find the arena. He has to run over two [[switch]]es to open the door. The [[baby Globox]]es escape, but the [[Robot Dinosaur]] is quick to follow [[Rayman]]&#039;s progress and chases him down. [[Rayman]] must jump over a gap and into a cave to reach the end of the Reformatory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;319px&amp;quot; heights=&amp;quot;136px&amp;quot;&amp;gt;&lt;br /&gt;
Robot Dinosaur with baby Globoxes.jpg|The [[Robot Dinosaur]] watches over several [[baby Globox]]es.&lt;br /&gt;
Spyglass Pirate on the Gloomy Island.jpg|The [[Spyglass Pirate]] watches over the Reformatory.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Maison de correction pour enfants turbulents]]&lt;br /&gt;
[[pl:Zakład poprawczy dla niegrzecznych dzieci]]&lt;br /&gt;
[[zh:熊孩子管教所]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirate installations]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients_secret&amp;diff=113803</id>
		<title>Tomb of the Ancients secret</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients_secret&amp;diff=113803"/>
		<updated>2026-07-05T14:00:26Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tomb of the Ancients secret.png|320px|thumb|right|The clearing at the end of the tunnel.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tomb of the Ancients secret&#039;&#039;&#039; refers to an unnamed secret area found in the [[Tomb of the Ancients]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. It is known to be accessible in the PC, Nintendo 64, Sega Dreamcast and the [[Rayman 3D|Nintendo 3DS]] versions of the game. In the [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|iOS]] and [[Rayman Revolution|PlayStation 2]] versions the hidden area is available, but can&#039;t be accessed, either due to the respective buttons not being available to press or because the cheat was disabled. In the [[Rayman 2 (PlayStation)|PlayStation version]] it does not appear at all. In the Dreamcast and [[Rayman 3D|3DS]] versions, three [[List of cheats in Rayman 2|cheats]] are given to the player in the secret area.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The cheat was originally created by the developer &amp;quot;Ritchy&amp;quot;, real name Arnaud Guyon, for the Nintendo 64 version. Upon porting the game to PC the cheat got named to &amp;quot;playjeff&amp;quot;, which was the key combination needed to access it there. Ritchy posted details about this cheat on his website back in 2002,&amp;lt;ref&amp;gt;https://web.archive.org/web/20020330184649/http://ritchy.free.fr/&amp;lt;/ref&amp;gt; although it wasn&#039;t discovered by the &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; community until 2019. There he lists other cheats as well, most which appear to be named as references to his friends. In 2020, Jeff, also known as François Queinnec, confirmed that the person playing the guitar was in fact a depiction of himself.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The entrance to the secret area in hidden in the final phase of the [[Tomb of the Ancients]], outside the door to the [[Technical Check-up]] where [[Rayman]] fights [[Clark]]. In each version, the area can be accessed by pressing certain buttons or keys while [[Rayman]] is standing in front of the [[Technical Check-up]] door.&lt;br /&gt;
&lt;br /&gt;
* Nintendo 64: Hold L + R while pressing A, B, A, B, A, B&lt;br /&gt;
* PC: Type playjeff&lt;br /&gt;
* Dreamcast: Press A, B, X, Y, X, Y&lt;br /&gt;
* Nintendo 3DS: Press B, Y, D-Pad Right, D-Pad Left, D-Pad Right and D-Pad Left&lt;br /&gt;
&lt;br /&gt;
If successful, a puff of dust will appear on [[Rayman]]&#039;s left and a wooden crate will materialise. [[Rayman]] can then climb onto the crate, and use it to reach a previously inaccessible tunnel whose entrance is hidden in the shadows high on the wall. The walls of the tunnel are decorated with the engraved coffins and [[skull]]s typical of the level. At the very end of the tunnel, [[Rayman]] encounters an impassable net, but the player is treated to a unique view: a small forested glade with a campfire at its center lies beyond the net, and surrounding it are two [[baby Globox]]es playing stones as if they were drums, a [[Grand Minimus]] dancing, and another large character (a depiction of Jeff) can be seen playing a guitar. The scene is very similar to the one shown during &#039;&#039;[[Rayman Revolution]]&#039;&#039;&#039;s end credits, which may have been based on it.&lt;br /&gt;
&lt;br /&gt;
In the [[Rayman 3D|3DS]] version, the area itself is accessible. The net can be breached due to [[List of glitches in Rayman 2|a glitch]] where the player can get through the bottom right corner. [[Rayman]] must keep trying to walk into the right corner between the net and wall until he starts glitching. Eventually [[Rayman]] will glitch through the corner of the net and fall into the secret area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;205px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman In The Tomb Of The Ancients Secret Area 2.png|[[Rayman]] in the [[Tomb of the Ancients]] secret area on the [[Rayman 3D|Nintendo 3DS]] version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[List of cheats in Rayman 2|Cheats]]==&lt;br /&gt;
In the Dreamcast and [[Rayman 3D|3DS]] versions, as [[Rayman]] makes his way through the tunnel, he will come across three [[Robo-Pirate]] signs, one after another, each bearing a different message. The first sign says ‘To gain life points, try to shoot on a bridge’, the second says ‘To gain 3 [[Power Fist|Mega-Shoots]], try to jump under a well’, and the third says ‘To recover full life, try to push a tree’. Each of three messages [[Rayman]] reads as he makes his way through the secret tunnel in the [[Tomb of the Ancients]] is in fact a cryptic clue to one of three [[List of cheats in Rayman 2|cheat]] codes which [[Rayman]] can activate in various locations throughout the game. It is not necessary to enter the secret area and read the messages in order to use these [[List of cheats in Rayman 2|cheats]]; however, they only function in the Dreamcast version of the game and its derivatives, the [[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] versions. In [[Rayman 2 (iOS)|the iOS version]], this area cannot be accessed due to the lack of buttons, but the [[List of cheats in Rayman 2|cheats]] function properly. The words do not flash across the screen when these [[List of cheats in Rayman 2|cheats]] are used in [[Rayman 2 (iOS)|the iOS version]].&lt;br /&gt;
&lt;br /&gt;
===Fahrenheit===&lt;br /&gt;
The first message, ‘To gain life points, try to shoot on a bridge’, was mixed up with the second one. The first message &#039;&#039;should&#039;&#039; read, ‘To gain life points, try to jump on a bridge’. If the player goes to one of the many bridges in the game and jumps up and down on it, the word ‘Fahrenheit’ will flash across the screen and [[Rayman]]&#039;s health bar will refill – the same effect as the one provided by the ‘Pickwitt’ cheat. The name ‘Fahrenheit’ is probably a visual joke regarding the health bar&#039;s resemblance to a thermometer.&lt;br /&gt;
&lt;br /&gt;
===Gauntlet===&lt;br /&gt;
The second message, ‘To gain 3 [[Power Fist|Mega-Shoots]], try to jump under a well, was mixed up with the first one. The second message &#039;&#039;should&#039;&#039; read, ‘To gain 3 [[Power Fist|Mega-Shoots]], try to shoot under a well’. If [[Rayman]] goes to the bottom of one of the many vertical passageways throughout the game and starts shooting with his [[magic fist]], the word ‘Gauntlet’ will flash across the screen, and [[Rayman]] will be given three [[Power Fist]]s. The name ‘Gauntlet’ is a reference to the [[Power Fist]]s, and draws a comparison between them and [http://en.wikipedia.org/wiki/Gauntlet_%28glove%29 hand armour].&lt;br /&gt;
&lt;br /&gt;
===Pickwitt===&lt;br /&gt;
The third message, unlike the first two, does not contain any mistakes. ‘To recover full life, try to push a tree’ is self-explanatory: if [[Rayman]] walks up to one of the many trees littered throughout the game and presses himself against it, the word ‘Pickwitt’ will flash across the screen and his health bar will refill – the same effect as that of the ‘Fahrenheit’ cheat. ‘Pickwitt’ is not a word, and the reason it was used as a name for this [[List of cheats in Rayman 2|cheat]] is unclear. It requires 900 [[Yellow Lum]]s to reveal this secret.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=rvwI22dRA4w Tomb of the Ancients secret playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=hmc7zhSicFE Net Breaching Glitch (Nintendo 3DS version)]&lt;br /&gt;
[[fr:Secret du Tombeau des Anciens]]&lt;br /&gt;
[[de:Der Geheim Bereich im Grab der Alten]]&lt;br /&gt;
[[pl:Sekret w grobowcu starożytnych]]&lt;br /&gt;
[[zh:幽秘古墓密室]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;References /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Technical_Check-up&amp;diff=113802</id>
		<title>Technical Check-up</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Technical_Check-up&amp;diff=113802"/>
		<updated>2026-07-05T05:54:54Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Spyglass Pirate controlling Clark.jpg|thumb|right|320px|The [[Spyglass Pirate]] remotely controls [[Clark]] from a window overlooking the Technical Check-up.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Technical Check-up&#039;&#039;&#039; is a [[Robo-Pirate]] laboratory located in the deepest parts of the [[Tomb of the Ancients]]. It is visited in &#039;&#039;[[Rayman 2]]&#039;&#039; and its various remakes.&lt;br /&gt;
&lt;br /&gt;
The Technical Check-up consists mainly of a single large stone chamber. Around the walls of the chamber are three timed [[switch]]es; when all three are consecutively activated, a [[laser]] beam is projected across the middle of the chamber. In the roof of the chamber is a large mechanical fan. A single [[Teensie]] [[cage]] hangs from the overhead spider-webs. The chamber also contains an overlooking one-way window, connected to a hidden room. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, an additional room at the back of the main chamber is present.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] finds his friend, [[Clark]] the Giant, lying ill in [[the Menhir Hills]] – [[Clark]] accidentally swallowed a piece of a [[Robo-Pirate]], and it disagreed with his stomach. When [[Rayman]] brings [[Clark]] the [[Elixir of Life]], the giant&#039;s vitality is restored, and he announces his intention to destroy more [[Robo-Pirate]]s before [[running]] off. Later in the game, when [[Rayman]] arrives at the [[Tomb of the Ancients]], he finds a sign erected by the [[Robo-Pirate]]s. It reveals that [[Clark]] made his way from [[the Menhir Hills]] to the [[Tomb of the Ancients]] to attack the [[Robo-Pirate]]s stationed there. However, they defeated and captured him before taking him to the Technical Check-up, where they perform their experiments.&lt;br /&gt;
&lt;br /&gt;
At the end of the level, [[Rayman]] finds a door with a [[Robo-Pirate]] sign beside it, reading ‘Technical Check-up’. Once inside, he finds himself in the large chamber described above. [[Clark]] is lying slouched against the far wall. The two friends enjoy their reunion for a moment, then [[Clark]] begins acting strangely. It is revealed that the [[Robo-Pirate]]s implanted a mechanical device on [[Clark]]&#039;s back which allows them to control him, turning him against his friend [[Rayman]]. The [[Spyglass Pirate]] lurks in a hidden room behind the chamber&#039;s overlooking window; in his hand he holds the remote control with which he manipulates [[Clark]]. During the ensuing battle, [[Rayman]] must use the [[switch]]-activated [[laser]] to trip the attacking [[Clark]], then bombard the controlling implant with his [[magic fist]]. Once the implant is destroyed, [[Clark]] is returned to his normal self and thanks [[Rayman]]. [[Rayman]] must then climb onto [[Clark]]&#039;s back so that he can reach and destroy the overhanging [[cage]], freeing the imprisoned [[Teensie]], who then conjures a [[Spiral Door]] which [[Rayman]] can enter to finish the level.&lt;br /&gt;
&lt;br /&gt;
The Technical Check-up was originally called &amp;quot;Emission Control Station&amp;quot;.&amp;lt;ref&amp;gt;This name comes from [[Rayman 2 (early production)|early demos]] of the game.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, once [[Rayman]] defeats and rescues [[Clark]], the giant informs him that there is another room at the back of the chamber. This room is where the [[Robo-Pirate]]s store their inventions. [[Rayman]] can enter the room, where he finds numerous [[Robo-Pirate]] artefacts; however, all but one of them are unusable. [[Rayman]] finds a treasure chest containing a device which resembles a horseshoe magnet – this is the [[Lums Radar]]. [[Rayman]] can activate it at will, and it appears on the game&#039;s heads-up display and points in the direction of the nearest [[Yellow Lum]]. In the same treasure chest, [[Rayman]] also finds the [[1000th Yellow Lum]], which was eaten by [[Razorbeard|Admiral Razorbeard]] earlier in the game.&lt;br /&gt;
&lt;br /&gt;
The [[Tomb of the Ancients secret]] – a mysterious Easter egg bonus area – is very close to the Technical Check-up. It may be connected in some way to the room from which the [[Spyglass Pirate]] overlooks the main chamber. The significance behind this – if any – is unclear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Room Annex Tomb of the Ancient.jpg|The room next to the Technical Check-up in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Contrôle technique]]&lt;br /&gt;
[[de:Technikkontrolle]]&lt;br /&gt;
[[zh:科技检室]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirate installations]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Elite_Troop_Training_Center&amp;diff=113785</id>
		<title>Elite Troop Training Center</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Elite_Troop_Training_Center&amp;diff=113785"/>
		<updated>2026-07-03T09:23:02Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elite Training Academy.PNG|thumb|right|320px|A sleeping [[purple Henchman 800]] in the Training Center.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Elite Troop Training Center&#039;&#039;&#039; is a [[Robo-Pirate]] school located in [[the Menhir Hills]] in all versions of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Training Center can only be reached by using a [[walking shell]] to cross a narrow tunnel full of [[nettle]]s. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, seven [[Yellow Lum]]s are found here, as well as four [[Familiar Spirit]]s. The main inhabitants of the Reformatory are twenty-one [[Robo-Pirate]]s. It consists mainly of one large building with various rooms. The place is much bigger than the [[Military Academy]], having a garden and a cellar.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] must make his way into the Training Center to save his friend, [[Clark]] the Giant. [[Rayman]] must either smash the [[walking shell]] he is travelling on into a door to break it down or throw a [[keg]] at it. The only entrance is locked and guarded by a sleeping [[green Henchman 800]], so he must destroy the [[Robo-Pirate]] and hit a [[switch]] on the wall to open it. There, he finds [[Clark]], who has destroyed twenty [[red Henchman 800]]s single-handedly, but has swallowed a rusty part, and needs the [[Elixir of Life]] to recover. [[Rayman]] runs out of the Training Center to find [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
After [[Rayman]] returns to [[the Menhir Hills]], the rest of the Training Center will become available. [[Clark]] will smash down several of the Center&#039;s walls so [[Rayman]] can pass. [[Rayman]] has to manually open a steel one, as [[Clark]] only breaks down wooden walls. The exit is behind another wooden wall.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the cellar can only truly be explored after completing [[the Canopy]] and getting a stronger [[magic fist]] upgrade from [[Globox]], as a long stretch of [[nettle]]s are in [[Rayman]]&#039;s way. If [[Rayman]] lights a torch with [[Magic fist|his fist]] and puts a powder [[keg]] in front of it, he can fly over to the other side, where he can find the last [[cage]] and the last few [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Centre d&#039;entraînement des troupes d&#039;élite]]&lt;br /&gt;
[[zh:精锐集训营]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirate installations]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Military_Academy&amp;diff=113774</id>
		<title>Military Academy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Military_Academy&amp;diff=113774"/>
		<updated>2026-07-01T05:35:25Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R2TGE-PC-EliteTroopTrainingCenter.jpg|320px|thumb|right|The Military Academy&#039;s entrance.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Military Academy&#039;&#039;&#039; is a [[Robo-Pirate]] school located in [[the Menhir Hills]] in all versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, although the area in which it lies, and therefore the Academy itself, has been removed in the PlayStation version.&lt;br /&gt;
&lt;br /&gt;
The Academy can only be reached by using a [[walking shell]] to cross a large passage full of [[nettle]]s. 9 [[Yellow Lum]]s are found here, as well as 2 [[cage]]s. The inhabitants of the Academy are several [[Robo-Pirate]]s and a [[walking shell]]. The Academy consists mainly of a large building with two rooms; the main one houses four [[Robo-Pirate]]s, while the other contains one. This one seems to be the boiler room, as various contraptions can be seen.&lt;br /&gt;
&lt;br /&gt;
As soon as [[Rayman]] enters the level, [[Murfy]] flies in and warns [[Rayman]] about the [[walking shell]] on the other side of a [[nettle]] patch. [[Rayman]] tires the [[Walking shell|shell]] out, then rides it over the [[nettle]]s. To access a [[cage]] outside of the Academy, [[Rayman]] must make the [[Walking shell|shell]] smash into a door. A sign outside the Academy, erected by [[Razorbeard|Admiral Razorbeard]], reads &#039;Military Academy. Please respect the need for total silence for the cadets&#039; concentration.&#039; The four [[Robo-Pirate]]s in the Academy are all sleeping, making it easy for [[Rayman]] to despatch them. He can then choose to go into the boiler room, or to access the next part of the level, the [[Elite Troop Training Center]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, once [[Rayman]] has beaten [[the Pirate Mines]] level, he can go back to the Military Academy and fully access the rest of it. In the boiler room is a sleeping [[purple Henchman 800]] that must be defeated in order to access the last few [[Yellow Lum]]s on the level. [[Rayman]] must do a [[Rain Dance]] on the boiler to deactivate a locked door, behind which are two more sleeping [[purple Henchman 800]]s. Once these two have been defeated, all the [[Yellow Lum]]s can be accessed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
BlueHenchman800.jpg|The main room of the Military Academy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:École militaire]]&lt;br /&gt;
[[zh:党羽军校]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirate installations]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Menezis&amp;diff=113773</id>
		<title>Menezis</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Menezis&amp;diff=113773"/>
		<updated>2026-06-29T02:48:44Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Menezis.png|thumb|320px|The Menezis minigame.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menezis&#039;&#039;&#039; is a minigame from the Nintendo 64, PC and Dreamcast versions of &#039;&#039;[[Rayman 2]]&#039;&#039;. It is a basic space shooter where flying letters and numbers must be shot. &lt;br /&gt;
&lt;br /&gt;
==Accessing Menezis==&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
In the Nintendo 64 version Menezis can be accessed by holding C-Left and entering the following sequence:&lt;br /&gt;
&lt;br /&gt;
B, A, B, B, A, A, B, B, B, A, A, A.&lt;br /&gt;
&lt;br /&gt;
To access the secret &amp;quot;Personal Thanks&amp;quot; section in the credits, enter the following sequence without holding any other buttons:&lt;br /&gt;
&lt;br /&gt;
A, B, B, A, A, A, B, B, B, B, A, A&lt;br /&gt;
&lt;br /&gt;
===PC===&lt;br /&gt;
In the PC version Menezis is accessed by the player waiting at the end screen of the game&#039;s credits until it appears or by typing &amp;quot;SHOOTEMUP&amp;quot; during the credits, followed by pressing enter.&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
In the Dreamcast version Menezis is available as a downloadable bonus.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The player controls a flying ‘E’ that may shoot commas by pressing the shoot button (the space bar).&lt;br /&gt;
The E can defend itself from enemy fire by pressing the jump button (the ‘A’ key on PC). Doing this causes the ‘E’ to grow in size, absorbing enemy bullets (full stops) without taking damage. The player can only do this if they have enough exclamation marks in the bottom-right corner of the screen, as defending themselves cost one ‘!’. Additional ‘!’s can be earned by colliding with them when they appear on the playing field.&lt;br /&gt;
&lt;br /&gt;
The ‘E’ can only take three hits before the game is over. The player earns an additional [[life]] with every 100 points gained. [[Life|Lives]] are shown in the top-left corner of the screen.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
There are three kinds of enemies in this game:&lt;br /&gt;
*The letter ‘X’: these come in two types: a type which flies by and shoots bullets and a type which tries to ‘kamikaze’ into the player&#039;s ‘E’ while shooting bullets.&lt;br /&gt;
*The letter ‘O’: these fire bullets in all directions, creating a spiral shape of bullets which the player&#039;s ‘E’ must avoid. These crawl by very slowly.&lt;br /&gt;
*The number ‘8’: these reside at the far-left side of the screen while periodically shooting large amounts of bullets in a certain direction.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ray-Type Challenge]], a minigame exclusive to &#039;&#039;[[Rayman Revolution]]&#039;&#039;, draws inspiration from Menezis.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=DKro6bJrH0Q Menezis gameplay on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman2minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Menezis]]&lt;br /&gt;
[[pl:Menezis]]&lt;br /&gt;
[[ru:Menezis]]&lt;br /&gt;
[[zh:梅内齐斯]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=113756</id>
		<title>The Crow&#039;s Nest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=113756"/>
		<updated>2026-06-26T13:45:55Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=Destroy [[Razorbeard]], and our victory will be complete.|sign=[[Ly]] the Fairy|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Crow&#039;s Nest&#039;&#039;&#039; is the final level in &#039;&#039;[[Rayman 2]]&#039;&#039;, where [[Rayman]] finally takes on [[Razorbeard|Admiral Razorbeard]] and attempts to save [[Globox]].&lt;br /&gt;
&lt;br /&gt;
Although it too is set on the &#039;&#039;[[Buccaneer]]&#039;&#039;, the Crow&#039;s Nest is handled as a different level to [[the Prison Ship]], possibly because the designers felt that it would be too difficult for the player if [[the Prison Ship]] led directly into this fight; another reason is that players might want to be able to return instantly to the last battle, rather than having to play all the way through an entire level to reach it. This method of design is particularly useful in the PlayStation version, as players can now return to the final fight, complete it and access [[Rayman 2 (cancelled prototype)|the post-credits 2D bonus level]].&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color version]] this level has been removed and the final fight, which is against a [[Henchman 800|standard drilling pirate]] rather than [[Razorbeard]], takes place in the [[Tomb of the Ancients]] instead.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:TheCrowsNestPC.jpg|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Situated at the pinnacle of the &#039;&#039;[[Buccaneer]]&#039;&#039;, the [[Grolgoth]] is prepared, and [[Razorbeard|Admiral Razorbeard]] gets ready for [[Rayman]] to arrive while using [[Globox]], who is being hung upside down, as live bait. [[Rayman]] eventually arrives, and is subsequently shot by one of the [[Grolgoth]]&#039;s [[helicopter bomb]]s, though both [[Rayman]] and [[Globox]] survive the shot.&lt;br /&gt;
&lt;br /&gt;
The first phase of the final fight begins, with the [[Grolgoth]] shooting [[Helicopter bomb|bombs]] which trip it up if [[Rayman]] shoots and knocks them back at it, and attempts to squash [[Rayman]], as well as shooting energy from its feet. After it is knocked down three times, [[Razorbeard]] attempts to take a giant jump and crush [[Rayman]], but he misses and causes the floor to cave in. [[Rayman]] then falls with them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-HallOfDoors-Crow&#039;sNest.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Crow&#039;s Nest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Far away from &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Ly]] the Fairy meditates in a small glade. She responds to [[Rayman]]&#039;s screams, and sends what looks like a [[Silver Lum]] to his location which saves him from falling into lava. [[Silver Lum|The Lum]] catches him and gently guides him to safety, where he finds a [[flying shell]]. An image of [[Ly]] then appears to tell him that [[Polokus]] has destroyed all [[Robo-Pirate]]s on the land and encourages him to defeat [[Razorbeard]] to complete their victory.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then turns around to see that [[Razorbeard]] and the [[Grolgoth]] have survived, and the second phase of the battle begins. In a room full of lava, his [[Grolgoth]] keeps itself away from the lava by holding itself up on two wooden posts and attacks by shooting heat seeking missiles as the battle goes on. Towards the end of the battle, [[Razorbeard]] will periodically raise the level of the lava in the chamber, making it more difficult for [[Rayman]] to stay above it.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] attacks by finding an energy sphere in either of two tunnels, and shoots at each arm, causing the [[Grolgoth]] to fall in the lava. While the [[Grolgoth]] is in the lava, [[Rayman]] can shoot it directly for some additional damage. The energy sphere provides exactly 5 shots, after which it reappears (randomly) in one of the tunnels, and the process must be repeated. Eventually, [[Razorbeard]] abandons the [[Grolgoth]] and escapes, setting a five-second time bomb that explodes the entire &#039;&#039;[[Buccaneer]]&#039;&#039; with [[Rayman]] still in it.&lt;br /&gt;
&lt;br /&gt;
In the area where [[Rayman]] encountered [[Polokus]] earlier in the game, everybody mourns over all they could find left of [[Rayman]]; his left shoe. But suddenly, the shoe starts glowing, and [[Rayman]] emerges from the trees nearby, holding a walking stick in his shoe&#039;s absence. The shoe bounces back to [[Rayman]], and the [[baby Globox]]es run up to [[Rayman]] and hug him, happy for him to be alive, while everyone else cheers.&lt;br /&gt;
&lt;br /&gt;
===Unlimited ammo Easter egg===&lt;br /&gt;
The level features a hidden Easter egg in the form of a pickup which gives [[Rayman]] unlimited ammunition. It works on all versions, except the PlayStation one.&lt;br /&gt;
&lt;br /&gt;
After obtaining ammo, hold the ‘jump’ and ‘shoot’ buttons, then fly to the highest part in the middle of the chamber. Instead of crashing, [[Rayman]] passes through it and finds himself in a secret tunnel. After avoiding some obstacles along the way, a glowing blue ball will be seen. Touch it, and [[Rayman]] is teleported back into the arena with unlimited ammo. This power-up is deactivated if [[Rayman]] dies, but can be obtained an unlimited number of times. It is also possible to change the order of operations, and fly to the hidden tunnel first, but the regular ammo sphere still has to be collected once (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
UnlimitedAmmo.jpg|[[Rayman]]&#039;s holding the blue ball, which represents unlimited ammo power.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:TheCrowsNestDC.jpg|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is almost identical to the original version, barring graphical differences. However, due to an error in the Dreamcast version, during the final battle, the lava does not rise, and so also in the other versions based on the Dreamcast version.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman 2 (Dreamcast) - The Crow&#039;s Nest&#039;&#039;, https://youtu.be/PqUDzwiRA4A?si=_i9voQctXR36uIUs&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Rayman 3D Boss 5 (Final Boss) - Razorbeard&#039;&#039;, https://youtu.be/UrEvQYfeY0Q?si=1B8v8q15CazUOwSe&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Isle of Doors Archipelago.png|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Crow&#039;s Nest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 19.png|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The main difference in this version lies in phase 2; in this phase the [[Grolgoth]] is flying backwards through a endless tunnel and [[Rayman]] has to shoot the [[Grolgoth]] while avoiding all obstacles. There are also little differences in the [[Grolgoth]]&#039;s attacks in phase 1. (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
Another subtle difference is that part of the opening cutscene is removed, as the scene where [[Razorbeard]] hears that [[Rayman]] is on the ship and scolds the [[Spyglass Pirate]] for it occurs at the end of [[the Prison Ship]] instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Grolgoth PS1 energy projectiles.jpg|The alternate showdown with the [[Grolgoth]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:RR-PS2-TheCrow&#039;sNest.jpg|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship#PlayStation 2 version|The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is identical to the original version, barring graphical differences. The [[flying shell]] in the cutscenes has been recolored to gray, like the one in [[the Prison Ship]]. However, during the battle it is still yellow in color, like [[walking shell]]s.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although the pipe section is generally seen as being the second part of the level, if the player dies during it they must start from the very beginning of the level. This makes the Crow&#039;s Nest the only level in any version of &#039;&#039;[[Rayman 2]]&#039;&#039; to have no [[Green Lum]]s.&lt;br /&gt;
*In the game credits screen, in the Nintendo 64 and PC versions, the player can access to a hidden minigame called [[Menezis]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=ivj0HcfwH3k The Crow&#039;s Nest playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=kUlZKMZKSwM Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=PqUDzwiRA4A The Crow&#039;s Nest playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bV8XoQWL46g Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GjAZR-Vaa6M The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=qn1lZqgVuY8 The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=F6DNlWNWirA Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Vigie]]&lt;br /&gt;
[[de:Das Krähennest]]&lt;br /&gt;
[[pl:Wronie gniazdo]]&lt;br /&gt;
[[es:Cofa]]&lt;br /&gt;
[[ru:Воронье Гнездо]]&lt;br /&gt;
[[zh:鸦巢]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Crow&#039;s Nest, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Prison_Ship&amp;diff=113720</id>
		<title>The Prison Ship</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Prison_Ship&amp;diff=113720"/>
		<updated>2026-06-26T07:17:34Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Prison Ship&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. [[Rayman]] must travel through the &#039;&#039;[[Buccaneer]]&#039;&#039;, the [[Robo-Pirate]]s&#039; prison ship, to reach the [[Razorbeard|Admiral Razorbeard]] and save [[Globox]]. The interior of this colossal ship is filled with poor wooden construction work, various metalworks, boilers, engines and computers, and many pools and tunnels of lava and fire. It is also where [[Rayman]] ultimately frees the [[Robo-Pirate]]s&#039; slaves – at least 45,263 of the [[Glade of Dreams|Glade]]&#039;s inhabitants were imprisoned there over the course of the invasion. The Prison Ship is the second-last level of the game, and is followed by the final battle with [[Razorbeard]]&#039;s [[Grolgoth]] atop [[the Crow&#039;s Nest]], another part of the &#039;&#039;[[Buccaneer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Prison Ship&lt;br /&gt;
| image = [[File:ThePrisonShipPC.jpg|320px|The Prison Ship]]&lt;br /&gt;
| preceded by = [[The Iron Mountains]]&lt;br /&gt;
| followed by = [[The Crow&#039;s Nest]]&lt;br /&gt;
| lums = [[File:Icon9.png|9]][[File:Icon4.png|4]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-ThePrisonShip-HallOfDoors.jpg|thumb|left|320px|A holographic [[Razorbeard]] on his flying chair represents the Prison Ship in [[the Hall of Doors]].]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
A cut-scene plays before the actual level, depicting [[Razorbeard|Admiral Razorbeard]] purchasing the [[Grolgoth]] from [[the General]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] arrives at the &#039;&#039;[[Buccaneer]]&#039;&#039; and immediately starts sliding down a slippery path. He has to jump over a few lava streams flowing over the path, before entering a dark doorway which leads to phase 2.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Rayman]] continues to slide down the path, which now has various obstacles such as [[laser]] gates or spiked walls. [[Rayman]] has to hit several [[switch]]es while sliding to eliminate the obstacles and open up the path. At the end of the path, [[Rayman]] reaches a large well and jumps into it to reach the interior of the ship.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
[[Rayman]] is now inside the &#039;&#039;[[Buccaneer]]&#039;&#039;, in what looks to be a control room. Exiting the room, [[Rayman]] finds himself on metal gratings overlooking a large chamber filled with lava and a few pillars. As [[Rayman]] advances on the grating, a [[Ninja Henchman]] will attack. Having defeated him, [[Rayman]] can [[Magic fist|hit]] a [[switch]] on the bottom level of the grating, which activates a [[flying shell]] generator in the control room above (this is the first [[flying shell]] in the game). After mounting [[Flying shell|the shell]], [[Rayman]] can fly around the chamber collecting several [[Yellow Lum]]s above the lava, before hitting a [[switch]] on the other side of the chamber and flying through the now opened door.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
This part consists entirely of flying on [[Flying shell|the shell]], while avoiding various obstacles. After flying through a few large chambers, [[Rayman]] will have to go through two narrow rooms, navigating between wooden beams in tight spaces. Exiting these rooms, [[Rayman]] finds himself outside the ship in an open-ceiling chamber with a few beam obstacles, an opening opposite the entrance and a [[laser]] which will fire at him every couple of seconds, and is very hard to avoid. While being hit by the [[laser]] does not harm [[Rayman]], it will unbalance [[Flying shell|the shell]], and can cause it to crash if it is too close to the surface and [[Rayman]] does not stabilize his flight fast enough. [[Rayman]] must navigate through this room and enter the opening on the other side, which leads to the final chamber of the level. [[Rayman]] can instead choose to follow a trail of [[Red Lum]]s which leads to a secret tunnel with more [[Red Lum]]s, and eventually loops back to the chamber with the [[laser]]. This seems to serve no other purpose other than allowing [[Rayman]] to replenish health before the battle in [[the Crow&#039;s Nest]]. The final chamber contains more beams for [[Rayman]] to fly around before completing the level.&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Prison Ship&lt;br /&gt;
| image = [[File:ThePrisonShipDC.jpg|320px|The Prison Ship]]&lt;br /&gt;
| preceded by = [[The Iron Mountains]]&lt;br /&gt;
| followed by = [[The Crow&#039;s Nest]]&lt;br /&gt;
| lums = [[File:Icon9.png|9]][[File:Icon4.png|4]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The level itself is identical, except for an extra cutscene at the end. In this new scene, [[Rayman]] arrives in the corridor seen at the start of the game when the [[Robo-Pirate|pirates]] take [[Globox]] to the cell, to find the prisoners still [[cage]]d. [[Rayman]] breaks out the prisoners, who are typically [[baby Globox]]es and [[Teensie]]s, as well as the [[bird]] seen in [[the Fairy Glade]]. The [[Teensie]]s can be seen wearing prison uniforms. [[Rayman]] then tells the freed prisoners to get off the ship whilst he finds [[Globox]] and fights [[Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Wreck Dreamcast (World map).png|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Prison Ship.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = The Prison Ship&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 18.png|320px|The Prison Ship]]&lt;br /&gt;
| preceded by = [[The Iron Mountains#PlayStation version|Gloomy Island]]&lt;br /&gt;
| followed by = [[The Crow&#039;s Nest#PlayStation version|The Crow&#039;s Nest]]&lt;br /&gt;
| lums = [[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This version retains the first two sliding sections, however the first section has been altered. The section involving the [[Ninja Henchman]] has been omitted, instead, when [[Rayman]] has completed the second section, he will find himself on a [[flying shell]] in a heavily modified version of the last section.&lt;br /&gt;
&lt;br /&gt;
This version also features the cutscene from the Dreamcast version, except the [[Teensie]]s freed in the extra cutscene wear the usual [[Teensie]] outfit. Also, the first half of the cutscene that plays at the beginning of [[the Crow&#039;s Nest]] (where [[Razorbeard]] is informed of [[Rayman]]&#039;s presence on the ship) has been moved to play at the end of the Prison Ship instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 18 The Prison Ship.jpg|The entrance to the level in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Prison Ship&lt;br /&gt;
| image = [[File:RR-PS2-ThePrisonShip.jpg|320px|The Prison Ship]]&lt;br /&gt;
| preceded by = [[The Iron Mountains#PlayStation 2 version|The Iron Mountains]]&lt;br /&gt;
| followed by = [[The Crow&#039;s Nest#PlayStation 2 version|The Crow&#039;s Nest]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon9.png|9]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon1.png|1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Phase 3 no longer includes a [[Ninja Henchman]], as these are only used as guardians of the two [[generator]]s in this version. Instead, [[Rayman]] fights two [[Red Henchmen 800]].&lt;br /&gt;
&lt;br /&gt;
Phase 4 has been significantly enhanced graphically and a lot of detail has been added to the scenery, which now includes power [[generator]]s, running [[Robo-Pirate|pirates]], pulsating lights, and different types of equipment. However, it still plays mostly the same as the original. A [[Green Lum]] has been added in the [[laser]] room, creating a checkpoint. Also, the side path from the [[laser]] room now contains several [[Yellow Lum]]s, which makes it mandatory for 100% completion.&lt;br /&gt;
&lt;br /&gt;
This version includes the cutscene that was introduced in the Dreamcast version, where [[Rayman]] rescues the prisoners from the beginning of the game. The ending is also slightly different, whereas originally [[Rayman]] hurried off to fight [[Razorbeard]] and the fate of the freed prisoners was never covered, here the group activates a portal and all exit, including [[Rayman]]. This clears up a minor inconsistency in other versions of the game, in that [[Rayman]] enters the Prison Ship but randomly returns to [[the Hall of Doors]] (having seemingly achieved nothing) and then enters a different portal to [[the Crow&#039;s Nest]]. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, he leaves having freed the prisoners, and then returns to the ship via a [[flying shell]] to fight [[Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=2BBjbqYLxuA The Prison Ship playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=lQGIbXDNIms The Prison Ship playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=rCZ10RrA_5Q Beta gameplay footage of the Prison Ship at YouTube (Nintendo 64 version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wE9QsHu9Dyg The Prison Ship playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6q6DcRtleC0 The Prison Ship playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=FceGb9KJpOU The Prison Ship playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=qbUvi7J9Mow The Prison Ship playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wVCaYoSufD0 The Prison Ship playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=UfJMeACgXF8 The Prison Ship playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Vaisseau-Prison]]&lt;br /&gt;
[[de:Das Gefangenenschiff]]&lt;br /&gt;
[[pl:Statek więzienny]]&lt;br /&gt;
[[ru:Корабль-Тюрьма]]&lt;br /&gt;
[[zh:监狱船]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Prison Ship, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Prison_Ship&amp;diff=113719</id>
		<title>The Prison Ship</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Prison_Ship&amp;diff=113719"/>
		<updated>2026-06-26T07:16:12Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Prison Ship&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. [[Rayman]] must travel through the &#039;&#039;[[Buccaneer]]&#039;&#039;, the [[Robo-Pirate]]s&#039; prison ship, to reach the [[Razorbeard|Admiral Razorbeard]] and save [[Globox]]. The interior of this colossal ship is filled with poor wooden construction work, various metalworks, boilers, engines and computers, and many pools and tunnels of lava and fire. It is also where [[Rayman]] ultimately frees the [[Robo-Pirate]]s&#039; slaves – at least 45,263 of the [[Glade of Dreams|Glade]]&#039;s inhabitants were imprisoned there over the course of the invasion. The Prison Ship is the second-last level of the game, and is followed by the final battle with [[Razorbeard]]&#039;s [[Grolgoth]] atop [[the Crow&#039;s Nest]], another part of the &#039;&#039;[[Buccaneer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Prison Ship&lt;br /&gt;
| image = [[File:ThePrisonShipPC.jpg|320px|The Prison Ship]]&lt;br /&gt;
| preceded by = [[The Iron Mountains]]&lt;br /&gt;
| followed by = [[The Crow&#039;s Nest]]&lt;br /&gt;
| lums = [[File:Icon9.png|9]][[File:Icon4.png|4]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-ThePrisonShip-HallOfDoors.jpg|thumb|left|320px|A holographic [[Razorbeard]] on his flying chair represents the Prison Ship in [[the Hall of Doors]].]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
A cut-scene plays before the actual level, depicting [[Razorbeard|Admiral Razorbeard]] purchasing the [[Grolgoth]] from [[the General]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] arrives at the &#039;&#039;[[Buccaneer]]&#039;&#039; and immediately starts sliding down a slippery path. He has to jump over a few lava streams flowing over the path, before entering a dark doorway which leads to phase 2.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Rayman]] continues to slide down the path, which now has various obstacles such as [[laser]] gates or spiked walls. [[Rayman]] has to hit several [[switch]]es while sliding to eliminate the obstacles and open up the path. At the end of the path, [[Rayman]] reaches a large well and jumps into it to reach the interior of the ship.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
[[Rayman]] is now inside the &#039;&#039;[[Buccaneer]]&#039;&#039;, in what looks to be a control room. Exiting the room, [[Rayman]] finds himself on metal gratings overlooking a large chamber filled with lava and a few pillars. As [[Rayman]] advances on the grating, a [[Ninja Henchman]] will attack. Having defeated him, [[Rayman]] can [[Magic fist|hit]] a [[switch]] on the bottom level of the grating, which activates a [[flying shell]] generator in the control room above (this is the first [[flying shell]] in the game). After mounting [[Flying shell|the shell]], [[Rayman]] can fly around the chamber collecting several [[Yellow Lum]]s above the lava, before hitting a [[switch]] on the other side of the chamber and flying through the now opened door.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
This part consists entirely of flying on [[Flying shell|the shell]], while avoiding various obstacles. After flying through a few large chambers, [[Rayman]] will have to go through two narrow rooms, navigating between wooden beams in tight spaces. Exiting these rooms, [[Rayman]] finds himself outside the ship in an open-ceiling chamber with a few beam obstacles, an opening opposite the entrance and a [[laser]] which will fire at him every couple of seconds, and is very hard to avoid. While being hit by the [[laser]] does not harm [[Rayman]], it will unbalance [[Flying shell|the shell]], and can cause it to crash if it is too close to the surface and [[Rayman]] does not stabilize his flight fast enough. [[Rayman]] must navigate through this room and enter the opening on the other side, which leads to the final chamber of the level. [[Rayman]] can instead choose to follow a trail of [[Red Lum]]s which leads to a secret tunnel with more [[Red Lum]]s, and eventually loops back to the chamber with the [[laser]]. This seems to serve no other purpose other than allowing [[Rayman]] to replenish health before the battle in [[the Crow&#039;s Nest]]. The final chamber contains more beams for [[Rayman]] to fly around before completing the level.&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Prison Ship&lt;br /&gt;
| image = [[File:ThePrisonShipDC.jpg|320px|The Prison Ship]]&lt;br /&gt;
| preceded by = [[The Iron Mountains]]&lt;br /&gt;
| followed by = [[The Crow&#039;s Nest]]&lt;br /&gt;
| lums = [[File:Icon9.png|9]][[File:Icon4.png|4]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The level itself is identical, except for an extra cutscene at the end. In this new scene, [[Rayman]] arrives in the corridor seen at the start of the game when the [[Robo-Pirate|pirates]] take [[Globox]] to the cell, to find the prisoners still [[cage]]d. [[Rayman]] breaks out the prisoners, who are typically [[baby Globox]]es and [[Teensie]]s, as well as the [[bird]] seen in [[the Fairy Glade]]. The [[Teensie]]s can be seen wearing prison uniforms. [[Rayman]] then tells the freed prisoners to get off the ship whilst he finds [[Globox]] and fights [[Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Wreck Dreamcast (World map).png|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Prison Ship.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = The Prison Ship&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 18.png|320px|The Prison Ship]]&lt;br /&gt;
| preceded by = [[The Iron Mountains#PlayStation version|Gloomy Island]]&lt;br /&gt;
| followed by = [[The Crow&#039;s Nest#PlayStation version|The Crow&#039;s Nest]]&lt;br /&gt;
| lums = [[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This version retains the first two sliding sections, however the first section has been altered. The section involving the [[Ninja Henchman]] has been omitted, instead, when [[Rayman]] has completed the second section, he will find himself on a [[flying shell]] in a heavily modified version of the last section.&lt;br /&gt;
&lt;br /&gt;
This version also features the cutscene from the Dreamcast version, except the [[Teensie]]s freed in the extra cutscene wear the usual [[Teensie]] outfit. Also, the first half of the cutscene that plays at the beginning of [[the Crow&#039;s Nest]] (where [[Razorbeard]] is informed of [[Rayman]]&#039;s presence on the ship) has been moved to play at the end of the Prison Ship instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 18 The Prison Ship.jpg|The entrance to the level in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Prison Ship&lt;br /&gt;
| image = [[File:RR-PS2-ThePrisonShip.jpg|320px|The Prison Ship]]&lt;br /&gt;
| preceded by = [[The Iron Mountains#PlayStation 2 version|The Iron Mountains]]&lt;br /&gt;
| followed by = [[The Crow&#039;s Nest#PlayStation 2 version|The Crow&#039;s Nest]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon9.png|9]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon1.png|1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Phase 3 no longer includes a [[Ninja Henchman]], as these are only used as guardians of the two [[generator]]s in this version. Instead, [[Rayman]] fights two [[Red Henchmen 800]].&lt;br /&gt;
&lt;br /&gt;
Phase 4 has been significantly enhanced graphically and a lot of detail has been added to the scenery, which now includes power [[generator]]s, running [[Robo-Pirate|pirates]], pulsating lights, and different types of equipment. However, it still plays mostly the same as the original. A [[Green Lum]] has been added in the [[laser]] room, creating a checkpoint. Also, the side path from the [[laser]] room now contains several [[Yellow Lum]]s, which makes it mandatory for 100% completion.&lt;br /&gt;
&lt;br /&gt;
This version includes the cutscene that was introduced in the Dreamcast version, where [[Rayman]] rescues the prisoners from the beginning of the game. The ending is also slightly different, whereas originally [[Rayman]] hurried off to fight [[Razorbeard]] and the fate of the freed prisoners was never covered, here the group activates a portal and all exit, including [[Rayman]]. This clears up a minor inconsistency in other versions of the game, in that [[Rayman]] enters the Prison Ship but randomly returns to [[the Hall of Doors]] (having seemingly achieved nothing) and then enters a different portal to [[the Crow&#039;s Nest]]. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, he leaves having freed the prisoners, and then returns to the ship via a [[flying shell]] to fight [[Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=2BBjbqYLxuA The Prison Ship playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=lQGIbXDNIms The Prison Ship playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=rCZ10RrA_5Q Beta gameplay footage of the Prison Ship at YouTube (Nintendo 64 version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wE9QsHu9Dyg The Prison Ship playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6q6DcRtleC0 The Prison Ship playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=FceGb9KJpOU The Prison Ship playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=qbUvi7J9Mow The Prison Ship playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wVCaYoSufD0 The Prison Ship playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=UfJMeACgXF8 The Prison Ship playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Vaisseau-Prison]]&lt;br /&gt;
[[de:Das Gefangenenschiff]]&lt;br /&gt;
[[pl:Statek więzienny]]&lt;br /&gt;
[[ru:Корабль-Тюрьма]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Prison Ship, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=113689</id>
		<title>Beneath the Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=113689"/>
		<updated>2026-06-21T13:44:13Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=Well, I say that you are a thief! A thief and a liar, to boot! Prepare to die!|sign=Foutch|source=&#039;&#039;[[Rayman 2]]&#039;&#039; (PlayStation version)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2]]&#039;&#039;. It is a continuation of the previous level, [[the Sanctuary of Rock and Lava]] as it is set inside the same temple, and it is where the third of [[Polokus]]&#039; [[Four Masks of Polokus|masks]] is hidden. It is also the only levels in the game in which [[Rayman]] can use his [[helicopter]] to fly, except for in &#039;&#039;[[Rayman Revolution]]&#039;&#039;. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it is known as &#039;&#039;&#039;Beneath the Lava Sanctuary&#039;&#039;&#039; or &#039;&#039;&#039;Beneath the Sanctuary of Lava&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After defeating [[Foutch]] and taking the [[Four Masks of Polokus|Third Mask]], phase 3 is no longer accessible. The [[Spiral Door]] that serves as the exit of the level will be placed on to the door that would previously lead to phase 3. The only exception is the PlayStation version, where it is possible to fight [[Foutch]] again.&lt;br /&gt;
&lt;br /&gt;
Beneath the Sanctuary of Rock and Lava was originally called &amp;quot;Beneath the Sanctuary of Earth and Stone&amp;quot;, and [[Umber]] was meant to be its guardian.&amp;lt;ref&amp;gt;This information comes from the lines &amp;quot;The Sanctuary of Rock and Stone&amp;quot;, &amp;quot;The Sanctuary of Earth and Stone&amp;quot; and &amp;quot;UMBER: Guardian of the sanctuary of rock and stone&amp;quot; in [[Rayman 2 (early production)|early demos]] of the game.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[File:BeneaththeSanctuaryoRockLavaPC.jpg|320px|Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
[[Rayman]] falls out of a [[Teensie]] portal from the ceiling into a room beneath the Sanctuary of Rock and Lava. He looks around the room, only to find that before him is a pit of lava, while above, there is a tunnel of [[nettle]]s - either way, he is trapped. [[Rayman]] remains stumped, until [[Ly]] the Fairy appears to deliver good news and bad news. The good news is that she has gathered enough energy to create a [[Silver Lum]], which gives him the [[Super helicopter|power to fly with his helicopter]]. The bad news is that his mission will be much harder. Finally, [[Ly]] whisks herself away, leaving [[Rayman]] to try out [[Super helicopter|his new power]].&lt;br /&gt;
&lt;br /&gt;
Underneath the spot [[Rayman]] is standing on, is a corridor with a [[cage]] at the end. Then [[Rayman]] will [[Super helicopter|fly]] through the tunnel of thorns, shooting any [[nettle]]s and [[baby caterpillar]]s that come in his way. Eventually, he will reach a safe spot to stand on, and to his left there is a giant fan. If he jumps and activates the [[super helicopter]], he will be blown away through more thorny tunnels, as well as having to dodge stone flame throwers. These thorny corridors and pits of lava will carry on, until he enters a room with falls of yellow lava, which is even more deadlier to come to contact with. He will eventually arrive on safe ground again, and come across a stone coming from the ceiling with a slanted side. The trick is to [[Magic fist|shoot]] this side to rebound [[Magic fist|shots]] that will break the stone that is blocking the hole on the ground, which he will finally descend.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-BeneathTheSanctuaryOfRockAndLava-HallOfDoors.jpg|The entrance to beneath the Sanctuary of Rock and Lava in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Rayman]] comes across another fan which will blow him down a corridor with a river of lava, dodging yellow lava falls and then thorny thickets that try to block the passage. Eventually, there is a large opening on the walls of the [[nettle]]s, in which two [[cage]]s are found. Then he will continue [[Super helicopter|flying]] down the corridor, [[Magic fist|shooting]] away some [[nettle]]s until he reaches a breakable stone door, which somehow opens up for him, but then shuts. Looking around for what to do next in this new room, [[Foutch]], the Guardian of the Sanctuary of Rock and Lava, creeps up on him from behind and delivers a forceful blow that sends the limbless hero down a pit of yellow lava.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
{{Main|Foutch}}&lt;br /&gt;
&lt;br /&gt;
Still falling to the ground, [[Rayman]] realises that the blow had been so powerful that he cannot [[Super helicopter|fly]] anymore, and the battle with [[Foutch]] begins. [[Rayman]] will have to [[Running|run]] around the room, avoiding [[Foutch]]&#039;s columns and rows of fire, while using cobwebs to bounce up and shoot a stalactite from the ceiling to inflict damage. Once [[Foutch]] is defeated, a [[Purple Lum]] will be released, and used to reach higher ground, which finally leads to the [[Four Masks of Polokus|Third Mask]].&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[File:BeneaththeSanctuaryoRockLavaDC.jpg|320px|Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is identical to that of the original version, except that it features [[Robo-Pirate]]s, which is the case for none of the other versions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Beneath the Sanctuary of Rock and Lava.jpg|The [[Spiral Door]] in the [[Isle of Doors]] which leads beneath the Sanctuary of Rock and Lava.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 15.png|320px|Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5PS.png|5]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon4PS.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level bears much resemblance to that of the original version but with the following differences:&lt;br /&gt;
* Under the ledge which [[Rayman]] drops on, there are [[Yellow Lum]]s, and the hidden room with the [[cage]] is now on the other side of the pit. The row of [[Red Lum]]s on the other ledge is replaced with a [[Yellow Lum]].&lt;br /&gt;
* Along the way in the thorny corridor in phase 1, there is a [[cage]] hanging on the wall.&lt;br /&gt;
* The fourth and final [[cage]] is found under a log of thorns along the lava corridor in phase 2, and the opening before [[Foutch]]&#039;s room is omitted.&lt;br /&gt;
* Before the battle with [[Foutch]] begins, the [[Foutch|Guardian]] accuses [[Rayman]] of being the [[Four Masks of Polokus|mask]] thief, as well as being a liar when the limbless hero explains that he needs the [[Four Masks of Polokus|masks]] to rid the world of the [[Robo-Pirate]]s.&lt;br /&gt;
* The [[Four Masks of Polokus|third mask]] has been moved on top of the high ground which can be reached with the [[Purple Lum]].&lt;br /&gt;
* As noted above, [[Foutch]] must be battled again when [[Rayman]] revisits the level, so phase 3 does not become inaccessible after obtaining the [[Four Masks of Polokus|mask]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 15 Beneath the Sanctuary of Rock and Lava.jpg|[[Nettle]]s symbolise the level in the [[Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Lava Sanctuary&lt;br /&gt;
| image = [[File:RR-PS2-TheLavaSanctuary.jpg|320px|The Lava Sanctuary]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients#PlayStation 2 version|Tomb of the Ancients]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
While much of this level remains the same as that of the original; one difference is that rather than losing the [[super helicopter]] power completely, [[Rayman]] partially recovers it after the battle with [[Foutch]] so that he can still fly in the rising hot air emanating from bodies of lava.&lt;br /&gt;
&lt;br /&gt;
The cutscene introducing [[Foutch]] appears to have not been updated from the original versions of &#039;&#039;[[Rayman 2]]&#039;&#039;: it still labels [[Foutch]] as &amp;quot;Guardian of the &#039;&#039;&#039;Sanctuary of Rock and Lava&#039;&#039;&#039;&amp;quot;, even though the level itself is referred to in the game as &amp;quot;The &#039;&#039;&#039;Lava Sanctuary&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In the [[Rainbow Creek]], the names of the Lava Sanctuary and [[beneath the Lava Sanctuary]] have been inverted on the [[Spiral Door]]s of the [[Teensie Circle]] and on the road signs, for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The presence of the [[super helicopter]] power in Beneath the Sanctuary of Rock and Lava creates a number of inconsistencies surrounding it. Whilst understandable from a gameplay perspective (the designers did not want [[Rayman]] to be able to use his [[super helicopter]] in levels other than this one to avoid him going outside the map or reaching areas he was never meant to see, and Beneath the Sanctuary of Rock of Lava had to be replayable) they are harder to explain in-universe:&lt;br /&gt;
* If [[Rayman]] leaves Beneath the Sanctuary of Rock and Lava through the [[Spiral Door]] at the start of the level, he will not have his [[super helicopter]] power in any other level he visits, despite not having lost it yet since he has not faced [[Foutch]].&lt;br /&gt;
* On replays of Beneath the Sanctuary of Rock and Lava, the cutscene of [[Ly]] giving [[Rayman]] his new power will play again, explaining how he got it back. However, as [[Foutch]] (and, more crucially, the cutscene featuring him) does not appear on subsequent playthroughs, it is never explained how [[Rayman]] lost the power again.&lt;br /&gt;
* This problem is reversed in [[Rayman 2 (PlayStation)|the PlayStation version]], as the cutscene with [[Ly]] does not play upon returning to the level, but the one with [[Foutch]] does, meaning that it is explained how [[Rayman]] lost his [[super helicopter]] power again, but not how he got it back in the first place.&lt;br /&gt;
* &#039;&#039;[[Rayman Revolution]]&#039;&#039; attempts to remedy these issues somewhat, by showing [[Rayman]] partially regain his [[super helicopter]] power after retrieving the third [[Four Masks of Polokus|mask]], in that he can now use it only when hovering over lava. This allows him to use the power in any level that features lava from there on in. However, this does not explain why [[Rayman]] initially loses the power if he leaves Beneath the Sanctuary of Rock and Lava before fighting [[Foutch]], nor how he gets it back if he revisits Beneath the Sanctuary of Rock and Lava before going to [[Skull Cave]], where he receives the power back, according to the story. Also, when replaying Beneath the Sanctuary of Rock and Lava, [[Rayman]] is able to use his [[super helicopter]] above ground, despite the fact that this should not be possible at this point in the story.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=1MWzxDEq1uc Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=YgYFjEKTAME Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bQVTl44G_zE Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=mooIkfr142U Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ibv6dwZvFmI Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=P-EgcP5IgQU The Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=uAFJ5g9I3II The Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sous le Sanctuaire de Terre et de Lave]]&lt;br /&gt;
[[de:Unter der Zuflucht von Fels und Lava]]&lt;br /&gt;
[[pl:Pod świątynią skał i lawy]]&lt;br /&gt;
[[es:Bajo el Santuario de Tierra y Lava]]&lt;br /&gt;
[[ru:Под Святыней Скал и Лавы]]&lt;br /&gt;
[[zh:熔岩神殿深处]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Eig&amp;diff=113668</id>
		<title>Eig</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Eig&amp;diff=113668"/>
		<updated>2026-06-21T01:10:00Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Eig&lt;br /&gt;
| image = [[File:Marshes of Awakening.jpg|center|250px|Eig]]&lt;br /&gt;
| alignment = Unknown&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039; (Dreamcast version), &#039;&#039;[[Rayman Revolution]]&#039;&#039;, &#039;&#039;[[The Daily Bubble]] #6&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = Background character&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eig&#039;&#039;&#039; is a mysterious, green-skinned aquatic creature from &#039;&#039;[[Rayman 2]]&#039;&#039;. According to [[the Knowledge of the World]], he is a creation of [[Polokus]], and he spends his time getting drunk on the fermented swamp-waters of [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
In addition to the two regular eyes on the front of his face, Eig has two glowing orbs which reside on stalks protruding from the back of his head each with a glowing orb on its end; these are used to attract bait, like the lure of an [[anglerfish]]. The glowing orbs can often be seen peering out of the water when the rest of Eig is submerged.&lt;br /&gt;
&lt;br /&gt;
Eig appeared in some concept artwork for &#039;&#039;[[Rayman 2]]&#039;&#039;, but was not present in the original Nintendo 64 and PC releases of the game. He was most likely scrapped from these versions due to time constraints as he is mentioned in the game&#039;s code. However, Eig was restored in the Dreamcast version of the game, as well as the PlayStation 2 remake, &#039;&#039;[[Rayman Revolution]]&#039;&#039;. An old model from &#039;&#039;[[Rayman 2]]&#039;&#039; has been found of what appears to be Eig with purple skin and no fins.&lt;br /&gt;
&lt;br /&gt;
==In the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
In the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;, Eig can be seen for a split second as [[Rayman]] enters the second area of [[the Marshes of Awakening]]. He also appears in the swampy area near the beginning of [[the Sanctuary of Rock and Lava]]; as [[Rayman]] [[helicopter]]s down after collecting the level&#039;s second [[Green Lum]], Eig&#039;s luminous orbs can be seen rising out of the water on their stalks, as if to attract prey. If [[Rayman]] approaches to investigate these glowing lights (by walking across the branch floating on the swamp), Eig rises out of the water. It is possible for [[Rayman]] to jump and [[helicopter]] forwards into Eig&#039;s mouth; as [[Rayman]] enters his mouth, he gets wafted up slightly as if by an air current. This allows him to hover in the mouth for longer than would normally be possible. As [[Rayman]] continues to [[helicopter]] inside Eig&#039;s mouth, blue sparkles similar to those produced by [[Spiral Door]]s appear. They seem to be rushing towards [[Rayman]] from all directions. Then Eig closes his mouth and sinks back into the water, presumably swallowing [[Rayman]]. It is unclear if the blue sparks are intentional on the part of the developers, or the result of some kind of strange glitch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TheMarshesofAwakeningDCEig.jpg|Eig in the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
Eig Dreamcast sparks.jpg|Mysterious blue sparks congregate around Eig as [[Rayman]] approaches him.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Revolution]]&#039;&#039;==&lt;br /&gt;
[[File:Eig2.jpg|thumb|320px|right|Eig in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, he can move very quickly through [[the Marshes of Awakening]] with nothing but his glowing orbs visible above the surface, as if he were using them to navigate. In this version he repeatedly speeds ahead of [[Rayman]] and [[Ssssam]] before rising out of the water and partially obstructing their path. While touching him causes [[Rayman]] to lose hold of [[Ssssam]]&#039;s scarf and drown, it is unclear if Eig is actually attempting to hinder [[Rayman]]&#039;s passage or if he is merely observing him. Similar to his behaviour in [[the Sanctuary of Rock and Lava]] in the Dreamcast version of the game, blue sparks will appear around Eig&#039;s mouth if Rayman gets too close to it while water-skiing.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Eig RO.PNG|thumb|left|200px|What appears to be Eig, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;&#039;s &#039;&#039;[[The Daily Bubble|Daily Bubble]]&#039;&#039;.]]&lt;br /&gt;
Although Eig never appears in the game, a creature which appears to be Eig can be seen in an edition of &#039;&#039;[[The Daily Bubble]]&#039;&#039;, the online newspaper promoting &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
PurpleEig.png|An unused model of Eig from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-11.JPG|An early version of Eig from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Eig]]&lt;br /&gt;
[[pl:Eig]]&lt;br /&gt;
[[zh:艾格]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 2]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Umber&amp;diff=113656</id>
		<title>Umber</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Umber&amp;diff=113656"/>
		<updated>2026-06-20T03:50:19Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Umber&lt;br /&gt;
| image = [[File:Umber model.png|center|100px|Umber]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Colossus&lt;br /&gt;
| status = Guardian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=It is an honour to serve a hero such as yourself.|sign=Umber|source=[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation version)]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Umber&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Guardian of [[the Sanctuary of Stone and Fire]]&#039;&#039;&#039;, is a character who appears in &#039;&#039;[[Rayman 2]]&#039;&#039;. His task is to protect [[Four Masks of Polokus|the second mask of Polokus]], but unlike the other Guardians, he does not attack [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Umber is a tall, statue-like creature whose stone body is composed mainly of cube-like geometric blocks. He is the Guardian of [[the Sanctuary of Stone and Fire]], where the second of the [[Four Masks of Polokus]] is hidden. When [[Four Masks of Polokus|the masks]] are reunited, [[Polokus]] will awaken, and destroy the evil [[Robo-Pirate]] army; this is the main objective of &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. Umber is almost robotic in his movements; since his body is constructed of rigid stone sections, he cannot flex or turn in any way; he can only move certain parts of his body up and down, such as his arms, legs and mouth, allowing him to walk and speak. He is distinctly different from the other three Guardians of [[Four Masks of Polokus|the masks]] – [[Axel]], [[Foutch]] and [[Grolem 13]] (who appears only in the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;). The other Guardians are all glowing, legless, levitating, pyramid-headed enemies, whereas Umber is a benevolent statue. This discrepancy is never explained. In [[Rayman 2 (PlayStation)|the PlayStation version of the game]], the Guardians (including Umber) are given some dialogue, and their personality and motivations are explored in greater depth.&lt;br /&gt;
&lt;br /&gt;
Umber&#039;s name likely comes from a natural earth pigment (a type of mineral) of the same name, which is considered one of the oldest pigments known to humans. This is consistent with his identity as a stone statue and his role as the guardian of an area themed partially around stone.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 2&#039;&#039;==&lt;br /&gt;
Unlike the other Guardians of the [[Four Masks of Polokus]] in &#039;&#039;[[Rayman 2]]&#039;&#039;, Umber does not attack [[Rayman]]. He appears to be no more than a stone statue, until he is activated when [[Rayman]] throws the two [[Magic Sphere]]s onto their respective pyramids. Umber then begins to move mechanically, walking from his culvert into the middle of his chamber. When [[Rayman]] climbs onto the top of Umber&#039;s stone head, Umber begins to walk into the pit of magma which lies before him, slowly sinking as he does so. He eventually becomes completely submerged; [[Rayman]] must debark onto the opposite side of the pit to survive. This is where he finds [[Four Masks of Polokus|the second of the four masks]]. Should the player choose to return to [[the Sanctuary of Stone and Fire]], Umber can still be found there in his previous position, waiting to ferry [[Rayman]] once more across the lava. It appears that Umber survives being submerged in lava.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, a stone carving of Umber&#039;s face appears in [[the Fairy&#039;s Glade]], the game&#039;s second level. It can be found at the beginning of the level&#039;s final phase by turning around and examining the wall. The meaning of this carving, if any, is unknown.&lt;br /&gt;
&lt;br /&gt;
Like the other Guardians, Umber is omitted from &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Umber was originally meant to be the guardian of the [[the Sanctuary of Rock and Lava]], then called &amp;quot;The Sanctuary of Rock and Stone&amp;quot; and &amp;quot;The Sanctuary of Earth and Stone&amp;quot;, but he was eventually switched with [[Foutch]].&amp;lt;ref&amp;gt;This information comes from the lines &amp;quot;The Sanctuary of Rock and Stone&amp;quot;, &amp;quot;The Sanctuary of Earth and Stone&amp;quot; and &amp;quot;UMBER: Guardian of the sanctuary of rock and stone&amp;quot; in [[Rayman 2 (early production)|early demos]] of the game.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Umber.jpg|Umber in [[the Sanctuary of Stone and Fire]]&lt;br /&gt;
RR PS2-TheFairyGlade-HiddenUmberRelief.jpg|The hidden relief in [[the Fairy&#039;s Glade]] (&#039;&#039;[[Rayman Revolution]]&#039;&#039;)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the PlayStation version of &#039;&#039;Rayman 2&#039;&#039;===&lt;br /&gt;
In [[Rayman 2 (PlayStation)|the PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], it is made clear that Umber is a benevolent being. It is explained that [[Ly]] the Fairy ‘contacted his spirit’, and that, unlike the misguided [[Axel]] and the insane [[Foutch]], Umber responded positively to her pleas, and decided to aid [[Rayman]] in his quest to gather [[Four Masks of Polokus|the four masks]], reawaken [[Polokus]] and defeat the [[Robo-Pirate]]s. In this version, Umber is known only as ‘a stone Colossus’; like the other Guardians, he remains unnamed, and is given a scene of dialogue with [[Rayman]]. Once he ferries [[Rayman]] across the lava, Umber tells him that it is an honour to serve him, probably referring to the events of [[Rayman 1|the original game]], in which [[Rayman]] saved the world from the evil [[Mr Dark]]. Umber warns [[Rayman]] that [[Ninja Henchman|Ninja Henchmen]] are on his trail, and advises [[Rayman]] to use their heavy hooks against them.&lt;br /&gt;
&lt;br /&gt;
Notably, Umber does not sink in this version. In most other versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, it is never made clear if Umber is truly helping [[Rayman]] or whether his sinking is deliberate to trick unsuspecting would-be mask thieves. The fact that [[Rayman 2 (PlayStation)|the PlayStation version]] is the only version in which Umber does not sink, and the only one to confirm he is helping [[Rayman]] after [[Ly]]&#039;s intervention, suggests that Umber&#039;s sinking in the other versions may be a deliberate trap rather than him simply wanting to help [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;132px&amp;quot;&amp;gt;&lt;br /&gt;
Umber speaks.jpg|In [[Rayman 2 (PlayStation)|the PlayStation version]], Umber speaks, warning [[Rayman]] about the [[Ninja Henchman|Ninja Henchmen]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman M&#039;&#039; and &#039;&#039;Rayman Arena&#039;&#039;==&lt;br /&gt;
&#039;&#039;[[Rayman M]]&#039;&#039; and its North American localisation, &#039;&#039;[[Rayman Arena]]&#039;&#039;, include an arena level entitled [[Forgotten Dungeon]]. This arena&#039;s scenery indicates that it is located somewhere in the region of [[the Sanctuary of Stone and Fire]]. [[Forgotten Dungeon]] contains several stone columns which, like the wall in [[the Fairy&#039;s Glade]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, bear engravings of Umber&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ForgottenDungeonPC.jpg|thumb|320px|Engravings of Umber&#039;s face in [[Forgotten Dungeon]]&lt;br /&gt;
Forgotten Dungeon 02.png|A 3D render of [[Forgotten Dungeon]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Oumbr]]&lt;br /&gt;
[[pl:Umber]]&lt;br /&gt;
[[es:Umbro]]&lt;br /&gt;
[[zh:赭像]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Father_of_all_the_Globox&amp;diff=113655</id>
		<title>Father of all the Globox</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Father_of_all_the_Globox&amp;diff=113655"/>
		<updated>2026-06-20T00:19:54Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=Know this, [[Rayman|O prince]], in the Beginning was the [[Globox Disc|Glorbe]]. A disk where the Gods fought for the [[lum]]s. After these battles the [[Globox Disc|Disk]] sank into lake [[Globys]]. One day a [[Baby Globox|child]] let a [[Four Masks of Polokus|mask]] fall into the lake. Then the Father of all the Globox arose from the waves. Out of his belly he took the [[Globox Disc|Disk of the Gods]]. He gave it to the [[Globox&#039;s species|Globox People]] so they could play. That is the legend as the [[Globox&#039;s species|Globox people]] recount it.|sign=Unused Dreamcast script|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Father of all the Globox&#039;&#039;&#039; is a mysterious nameless identity that has physical traits identical to [[Globox&#039;s species]], except for being enormous in sizing and wearing three feathers on the top of his head. While he never made an official appearance, he was depicted through wall relieves and a giant stone statue in the [[Globys]] lake during the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;‘s [[Globox Disc]] minigame cinematic. It is not certain how this relates to deities like [[Polokus]], who created the [[Glade of Dreams]] along with most, if not all, of its inhabitants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-DC-FatherOfAllTheGlobox.png|A statue of stone of the Father of all the Globox emerges from the lake [[Globys]].&lt;br /&gt;
R2TGE-DC-FatherOfAllTheGloboxWallRelieves.png|A wall painting of the Father of all the Globox, swallowing a [[Globox&#039;s species|Globox]] that takes it to the [[Globox Disc|Disk]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[es:Padre de todos los Globox]]&lt;br /&gt;
[[zh:格罗伯克斯族父神]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Members of Globox&#039;s species]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Globys&amp;diff=113654</id>
		<title>Globys</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Globys&amp;diff=113654"/>
		<updated>2026-06-19T23:39:07Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-DC-Globys.png|thumb|right|320px|[[Globox]] and his family close to the lake Globys.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Globys&#039;&#039;&#039; is the name of the lake where it is said that the [[Globox Disc|Glorbe]] has sank into after the Gods stopped to fight for the [[Lum]]s. It is unknown the exact location of the lake and it can only be exclusively seen in the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039; during an introductory cinematic of the [[Globox Disc|Disk]] minigame once [[Rayman]] has collected the 6 [[Glob Crystal]]s and visits the [[Globox Village]] to access it.&lt;br /&gt;
&lt;br /&gt;
[[zh:格罗庇湖]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Power&amp;diff=113653</id>
		<title>The Walk of Power</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Power&amp;diff=113653"/>
		<updated>2026-06-19T23:22:31Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Walk of Power&#039;&#039;&#039; is the second of two optional bonus levels from &#039;&#039;[[Rayman 2]]&#039;&#039; where [[Rayman]] races with [[Ly]] the Fairy through a clearing and across a river, picking up [[Yellow Lum]]s along the way. The aim is to not beat [[Ly]] (though it is possible), who serves only as a guide, but to get to the end before the time runs out. The available time can be extended by walking over glowing lily pads that are scattered along the path. When [[Rayman]] gets to the end, he is rewarded with three [[Power Fist]]s. It is accessed via [[the Sanctuary of Rock and Lava]] and requires a certain amount of [[Yellow Lum]]s to enter. The other optional bonus level is [[the Walk of Life]], which is a precursor to the Walk of Power.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Walk of Power&lt;br /&gt;
| image = [[File:TheWalkofPowerPC.jpg|320px|The Walk of Power]]&lt;br /&gt;
| connected to = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In the original version of the game, the Walk of Power is accessed via [[the Sanctuary of Rock and Lava]] and requires 450 [[Yellow Lum]]s to enter. At the beginning of the walk, [[Rayman]] will have to jump over to several platforms through streams, accompanied by a waterfall. After passing through, [[Rayman]] then has to cross over a small river by jumping on a horizontal moving lily pad ([[Ly]] is able pass it by making a long jump over to the next platform without the assistance of the lily pad). As [[Rayman]] crosses the river, he now [[helicopter]]s over some pits to a very large river. Now he needs to take advantage of the lily pads in order to get across to the end, where [[Ly]] will meet him to perform a magical ritual. It is the same ritual as done in [[the Walk of Life]]; she gives him three [[Power Fist]]s regardless of whether he has beaten his time record.&lt;br /&gt;
&lt;br /&gt;
There are no [[cage]]s in this level, as it is a bonus. After visiting it once, it becomes accessible directly from [[the Hall of Doors]], without having to enter [[the Sanctuary of Rock and Lava]] first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-TheWalkOfPower-HallOfDoors.jpg|A holographic [[Ly]] greets [[Rayman]] at the entrance to the Walk of Power in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Walk of Power&lt;br /&gt;
| image = [[File:TheWalkofPowerDC.jpg|320px|The Walk of Power]]&lt;br /&gt;
| connected to = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is identical to that of the original version. Here also, the level must be accessed through [[the Sanctuary of Rock and Lava]] on the first visit, but later can be entered directly from [[the Isle of Doors]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = The Walk of Power&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 14.png|320px|The Walk of Power]]&lt;br /&gt;
| connected to = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon4PS.png|4]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version, this level can be accessed from [[the Hall of Doors]] next to [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
550 [[Yellow Lum]]s are required to get in. There are 40 [[Yellow Lum]]s to collect. At the end, [[Ly]] will not perform her magical physically, neither will a [[Teensie]] appear, and [[Rayman]] will walk to the [[Spiral door|portal]] automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 14 The Walk of Power.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Walk of Power.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Time Race #2&lt;br /&gt;
| image = [[File:RR-PS2-RacingChallenge2.jpg|320px|The Time Race #2]]&lt;br /&gt;
| hub = [[Ly&#039;s House]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits =[[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the Walk of Power was renamed to &#039;&#039;&#039;Racing Challenge 2&#039;&#039;&#039; in the menu, and &#039;&#039;&#039;The Time Race #2&#039;&#039;&#039; at the start of the level, and is accessed through any of [[Ly]]&#039;s three locations. The minigame is unlocked by saving 60 of the all 80 [[Familiar Spirit]]s in the game. Instead of picking up [[Yellow Lum]]s, [[Rayman]] has to pick up 25 [[Red Lum]]s. Upon completion of this &#039;minigame&#039;, [[Rayman]] is rewarded an extended lifebar, provided that he has picked up all of the [[Red Lum]]s. [[Ly]] will not perform her magic physically here; nor will a [[Teensie]] appear to take [[Rayman]] away. The player is then given the choice to restart the race or to return to the stone [[Rayman]] entered from.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Rayman]] runs exactly 20% faster in this level and [[the Walk of Life]] than in any other level in the game.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=yyaFFgHWyIA The Walk of Power playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=B3eP0gfVk-4 The Walk of Power playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=eBZZZFioRPE The Walk of Power playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=i_S1GP5s41o Racing Challenge 2 playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
{{Rayman2minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Tour de Force]]&lt;br /&gt;
[[de:Der Weg der Macht]]&lt;br /&gt;
[[pl:Ścieżka mocy]]&lt;br /&gt;
[[ru:Прогулка Силы]]&lt;br /&gt;
[[zh:力量之行]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2|Walk of Power, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Walk of Power, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Globox_Disc&amp;diff=113652</id>
		<title>Globox Disc</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Globox_Disc&amp;diff=113652"/>
		<updated>2026-06-19T23:19:23Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RR-PS2-BBDisk.jpg|thumb|right|320px|Globox Disc was also included in &#039;&#039;[[Rayman Revolution]]&#039;&#039; as an unlockable minigame.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Play the Game of the Gods! Wise men say that at the dawn of time the gods fought among themselves for power over the [[Lum]]s. In this troubled period, [[Glade of Dreams|the world]] was as flat as a disk and the [[Lum]]s came out of its center. There was only one way to catch the [[Lum]]s. That was to go to [[Heart of the World|the center of the disk]], get as many [[Lum]]s as possible and take them to one of the bases at the limit of the disk. Now it&#039;s your turn to repeat the feat of the gods!|sign=In-game description|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Globox Disc&#039;&#039;&#039;, sometimes abbreviated as simply &#039;&#039;&#039;the Disk&#039;&#039;&#039; and alternatively known as the &#039;&#039;&#039;Glorbe&#039;&#039;&#039; and the &#039;&#039;&#039;Disk of the Gods&#039;&#039;&#039;, is a minigame which was created as an exclusive bonus for the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;. It was later included in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, under the abbreviated name &#039;&#039;&#039;Glob Disk&#039;&#039;&#039;, or the further-abbreviated name &#039;&#039;&#039;BBDisc&#039;&#039;&#039;. The minigame is said to be a re-enactment of a mythic battle between the gods at the dawn of time, when they fought for control of the [[Yellow Lum]]s (hence yet another alternate name, &#039;&#039;&#039;the Game of the Gods&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
In the minigame, the player takes control of a [[baby Globox]] of their choice. The options include a standard blue male [[Baby Globox|baby]], a standard pink female baby, [[Brainox]], [[Bimbette]], [[Catastrox]], [[Hardrox]], [[Oktette]] and an unnamed yellow [[Baby Globox|baby]]. The player controls [[Baby Globox|the baby]] of their choice as they make their way through a revolving disc-shaped labyrinth, collecting power-ups and avoiding dangerous objects and red [[Jano]]-like creatures. The player must grab some glowing lights (representing [[Yellow Lum]]s) from the center of the Disc, then get them to a base at one of the Disc&#039;s corners. When the symbolic [[Lum]]s are taken to a base, the player gains a number of points. The game offers multiple customisable options regarding how many points are required to win and whether or not there is a time limit. The game also features multiplayer options, where two players can compete for [[Lum]]s.&lt;br /&gt;
&lt;br /&gt;
In the Dreamcast version, Globox Disc is the third of three minigames accessible from the [[Globox Village]], the first being [[Pyralums]] and the second being [[Weblums]]. In order to open the portal leading to Globox Disc, [[Rayman]] must collect all of the six [[Glob Crystal]]s which are hidden throughout the game. In this version, Globox Disc has its own cinematic intro sequence, in which the player gets to see some wall-inscriptions apparently made by [[Globox]]es to describe the legend of the Glorbe. A [[baby Globox]] nearby then drops [[Four Masks of Polokus|the third mask of Polokus]] into the lake of [[Globys]], causing the [[Father of all the Globox]]&#039;s statue to arise and reveal the Disc itself for the [[Globox&#039;s species|Globox people]] to play.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, BBDisc is one of the three minigames accessible from the [[Magic Well]]s. It is unlocked by paying 200 [[Yellow Lum]]s after buying all power upgrades – overall, 800 [[Yellow Lum]]s must be collected to reach this stage. The player can then purchase access to the [[Dogfight|Missile Dogfight]] for an additional 150 [[Yellow Lum]]s (950 [[Yellow Lum]]s must be collected overall), and [[Baby Football]] for another 50 [[Yellow Lum]]s (all 1000 [[Yellow Lum]]s must be collected).&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=cwKqUiW_ROg Globox Disc playthrough on YouTube (1/2)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=LaEW7_PKBqc Globox Disc playthrough on YouTube (2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman2minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Disc]]&lt;br /&gt;
[[pl:Globox Disc]]&lt;br /&gt;
[[es:Disco de Globox]]&lt;br /&gt;
[[zh:格罗伯克斯轮盘]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Power&amp;diff=113651</id>
		<title>The Walk of Power</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Power&amp;diff=113651"/>
		<updated>2026-06-19T23:10:46Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Walk of Power&#039;&#039;&#039; is the second of two optional bonus levels from &#039;&#039;[[Rayman 2]]&#039;&#039; where [[Rayman]] races with [[Ly]] the Fairy through a clearing and across a river, picking up [[Yellow Lum]]s along the way. The aim is to not beat [[Ly]] (though it is possible), who serves only as a guide, but to get to the end before the time runs out. The available time can be extended by walking over glowing lily pads that are scattered along the path. When [[Rayman]] gets to the end, he is rewarded with three [[Power Fist]]s. It is accessed via [[the Sanctuary of Rock and Lava]] and requires a certain amount of [[Yellow Lum]]s to enter. The other optional bonus level is [[the Walk of Life]], which is a precursor to the Walk of Power.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Walk of Power&lt;br /&gt;
| image = [[File:TheWalkofPowerPC.jpg|320px|The Walk of Power]]&lt;br /&gt;
| connected to = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In the original version of the game, the Walk of Power is accessed via [[the Sanctuary of Rock and Lava]] and requires 450 [[Yellow Lum]]s to enter. At the beginning of the walk, [[Rayman]] will have to jump over to several platforms through streams, accompanied by a waterfall. After passing through, [[Rayman]] then has to cross over a small river by jumping on a horizontal moving lily pad ([[Ly]] is able pass it by making a long jump over to the next platform without the assistance of the lily pad). As [[Rayman]] crosses the river, he now [[helicopter]]s over some pits to a very large river. Now he needs to take advantage of the lily pads in order to get across to the end, where [[Ly]] will meet him to perform a magical ritual. It is the same ritual as done in [[the Walk of Life]]; she gives him three [[Power Fist]]s regardless of whether he has beaten his time record.&lt;br /&gt;
&lt;br /&gt;
There are no [[cage]]s in this level, as it is a bonus. After visiting it once, it becomes accessible directly from [[the Hall of Doors]], without having to enter [[the Sanctuary of Rock and Lava]] first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-TheWalkOfPower-HallOfDoors.jpg|A holographic [[Ly]] greets [[Rayman]] at the entrance to the Walk of Power in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Walk of Power&lt;br /&gt;
| image = [[File:TheWalkofPowerDC.jpg|320px|The Walk of Power]]&lt;br /&gt;
| connected to = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is identical to that of the original version. Here also, the level must be accessed through [[the Sanctuary of Rock and Lava]] on the first visit, but later can be entered directly from [[the Isle of Doors]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = The Walk of Power&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 14.png|320px|The Walk of Power]]&lt;br /&gt;
| connected to = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon4PS.png|4]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version, this level can be accessed from [[the Hall of Doors]] next to [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
550 [[Yellow Lum]]s are required to get in. There are 40 [[Yellow Lum]]s to collect. At the end, [[Ly]] will not perform her magical physically, neither will a [[Teensie]] appear, and [[Rayman]] will walk to the [[Spiral door|portal]] automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 14 The Walk of Power.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Walk of Power.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Time Race #2&lt;br /&gt;
| image = [[File:RR-PS2-RacingChallenge2.jpg|320px|The Time Race #2]]&lt;br /&gt;
| hub = [[Ly&#039;s House]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits =[[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the Walk of Power was renamed to &#039;&#039;&#039;Racing Challenge 2&#039;&#039;&#039; in the menu, and &#039;&#039;&#039;The Time Race #2&#039;&#039;&#039; at the start of the level, and is accessed through any of [[Ly]]&#039;s three locations. The minigame is unlocked by saving 60 of the all 80 [[Familiar Spirit]]s in the game. Instead of picking up [[Yellow Lum]]s, [[Rayman]] has to pick up 25 [[Red Lum]]s. Upon completion of this &#039;minigame&#039;, [[Rayman]] is rewarded an extended lifebar, provided that he has picked up all of the [[Red Lum]]s. [[Ly]] will not perform her magic physically here; nor will a [[Teensie]] appear to take [[Rayman]] away. The player is then given the choice to restart the race or to return to the stone [[Rayman]] entered from.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Rayman]] runs exactly 20% faster in this level and [[the Walk of Life]] than in any other level in the game.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=yyaFFgHWyIA The Walk of Power playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=B3eP0gfVk-4 The Walk of Power playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=eBZZZFioRPE The Walk of Power playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=i_S1GP5s41o Racing Challenge 2 playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
{{Rayman2minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Tour de Force]]&lt;br /&gt;
[[de:Der Weg der Macht]]&lt;br /&gt;
[[pl:Ścieżka mocy]]&lt;br /&gt;
[[ru:Прогулка Силы]]&lt;br /&gt;
[[zh:力量之旅]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2|Walk of Power, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Walk of Power, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Silver_Lum&amp;diff=113637</id>
		<title>Silver Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Silver_Lum&amp;diff=113637"/>
		<updated>2026-06-17T10:21:13Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Silver Lums&#039;&#039;&#039; are a type of [[Lum]] first found in &#039;&#039;[[Rayman 2]]&#039;&#039;, in which they are very rare and powerful objects fashioned by [[Fairy|fairies]], which [[Rayman]] can absorb them to gain powers. They later reappear in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] where they serve a different purpose, granting [[Rayman]] an additional [[life]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman&#039;&#039;==&lt;br /&gt;
[[File:BetillaPoingGrappin.png|thumb|316px|class=sprite|right|[[Rayman]] receiving a new power from [[Betilla]] the fairy]]&lt;br /&gt;
&lt;br /&gt;
Although Silver Lums are never mentioned in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], it is possible that the silver light [[Betilla]] shoots into [[Rayman&#039;s symbol]] is a Silver Lum as they serve exactly the same function, are given, received and absorbed in the same way, look similar, and are also created by a [[fairy]], like in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 2&#039;&#039;==&lt;br /&gt;
{{Quote|text=The Silver Lumz are fashioned by [[Fairy|Fairies]]. They give new and amazing powers to [[Rayman]]...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:SilverLum.jpg|thumb|320px|[[Ly]] creating a Silver Lum]]&lt;br /&gt;
&lt;br /&gt;
The Silver Lums which appear in &#039;&#039;[[Rayman 2]]&#039;&#039; have all been created by [[Ly]] the Fairy, who must gather energy in order to do so, and the [[Grand Minimus]], who creates one to spawn a [[Spiral Door]] in [[the Woods of Light]]. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the [[Grand Minimus]] also creates a Silver Lum to grant [[Rayman]] his [[magic fist]] ability. [[Ly]] says that combining the energy needed to create a Silver Lum has become very difficult due to the destruction of the [[Heart of the World]], which is why she cannot restore all of [[Rayman]]&#039;s powers at once, as he had hoped. [[Rayman]] absorbs Silver Lums through [[Rayman&#039;s symbol|the symbol on his chest]], which then shines brightly. Once absorbed, they endow him with new powers, or upgrade powers which he already has. Unlike most [[Lum]]s, they lack eyes and wings, appearing as simple orbs of light.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==In the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;==&lt;br /&gt;
{{Quote|text=Look for them, they provide extra life!|sign=Manual|source=[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]}}&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Silver Lums are much more common and hold far less significance. Here they do not grant [[Rayman]] powers; instead they grant him an extra [[life]] for every one he collects. In this, they serve the same purpose as the [[Life|life statues]] in [[Rayman 1|the original game]] and [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] and the [[Super Red Lum]]s in [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]]. Unlike [[Life|life statues]], it is possible to collect them again upon replaying the level in which they appeared. This is likely due to them being the only source of [[Life|lives]] in the game, unlike the [[Rayman 1|the original game]] where collecting 100 [[Ting]]s and completing a [[Bonus level (Rayman 1)|bonus level]] would also grant an extra [[life]].&lt;br /&gt;
&lt;br /&gt;
They are found throughout the game rather than being granted by [[Ly]]; instead [[Ly]] gives [[Rayman]] new powers by shooting large, fiery orbs of light into him. These orbs are much more similar in both function and effect to Silver Lums than the actual ‘Silver Lums’ which appear in this game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
White Lum R3 GBA.PNG|class=sprite|A Silver Lum in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
Silver Lum R3 GBA.PNG|class=sprite|frame|right|[[Ly]] granting [[Rayman]] a new power with a fiery orb of light in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ly]]&lt;br /&gt;
* [[Life]]&lt;br /&gt;
* [[Super Red Lum]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Lums d&#039;argent]]&lt;br /&gt;
[[it:Lum d&#039;argento]]&lt;br /&gt;
[[pl:Srebrne lumy]]&lt;br /&gt;
[[es:Lum de plata]]&lt;br /&gt;
[[ru:Серебряный Лум]]&lt;br /&gt;
[[zh:银色拉姆]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Grolgoth&amp;diff=113583</id>
		<title>Grolgoth</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Grolgoth&amp;diff=113583"/>
		<updated>2026-06-11T20:11:57Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Grolgoth&lt;br /&gt;
| image = [[File:Model Grolgoth.png|320px|Grolgoth]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = Robot&lt;br /&gt;
| status = Boss&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
| location = [[The Crow&#039;s Nest]], [[Heart of the Ancients]]&lt;br /&gt;
| resistance = [[File:Lifebar24.png|24 HP]] (PC, N64, DC, [[Rayman Revolution|PS2]], [[Rayman DS|DS]])&lt;br /&gt;
[[File:Lifebar40.png|40 HP]] (PS)&lt;br /&gt;
| attacks = Jump/stomp, [[helicopter bomb]]s of various types, sizes and quantities, regular energy projectiles from feet, homing energy projectiles from feet, summoning lava, regular energy projectile from arm-cannon, fireball from arm-cannon, stream of energy projectiles from arm-cannon, summoning walls of spikes, homing missiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]] poisoning your life? I&#039;ve got the antidote... Equipped with the latest power booster, nothing can stop it. You can control it yourself, or put it in self-pilot. It can kill, crush, destroy, torture, pull ears... Its legs are programmed to squash fleeing victims... In short, it does everything, except the dishes... Don&#039;t forget the name of this marvel: the Grolgoth!|sign=[[the General]] to [[Razorbeard|Admiral Razorbeard]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Grolgoth&#039;&#039;&#039; is a giant robot which [[Razorbeard|Admiral Razorbeard]] uses in an attempt to put a stop to [[Rayman]] at [[the Crow&#039;s Nest]]. Piloted by [[Razorbeard]], it is the final boss of &#039;&#039;[[Rayman 2]]&#039;&#039; (with the exception of [[Rayman 2 Forever|the Game Boy Color version]]) and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance/N-Gage version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
At a very late point in &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Razorbeard]] is visited by [[the General]], a character who first appeared in &#039;&#039;[[Tonic Trouble]]&#039;&#039;, another [[Ubisoft]] game which [[Michel Ancel]] worked on. [[The General]] advertises the Grolgoth and its functions to [[Razorbeard]]. [[Razorbeard|The Admiral]] pictures the contraption crushing and shaking [[Rayman]] to death with its deadly grasp, and decides to buy it, giving [[the General]] a chest of gold as payment. He then prepares for his attack while [[Rayman]] is makes his way through [[the Prison Ship]].&lt;br /&gt;
&lt;br /&gt;
The Grolgoth is a large machine comprising of a large, golden-coloured bulk, with articulable arms and legs, similar to those of the [[Robo-Pirate]]s. The Grolgoth&#039;s hemisphere-shaped head can extend from the body, revealing the entrance to this robotic marvel. [[Razorbeard]] jumps in and slides down a rope. At the bottom is located a cockpit, from which [[Razorbeard]] controls the machine. For its right hand, it has a cannon, which fires [[helicopter bomb]]s that [[Rayman]] will have to [[Magic fist|shoot]] back at the Grolgoth in order to hurt it. The other hand has a hook, which sees no use in the battle. The Grolgoth can also shoot large energy balls from the soles of its feet.&lt;br /&gt;
&lt;br /&gt;
A diagram of the Grolgoth can be found on a table in the [[Pirate Factory]], an area exclusive to &#039;&#039;[[Rayman Revolution]]&#039;&#039;. This paradoxically seems to suggest that the [[Robo-Pirate]]s created the Grolgoth, or had some awareness of it prior to the cutscene in which [[Razorbeard|Admiral Razorbeard]] purchases it from [[the General]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Grolgoth3.png|[[The General]]&#039;s picture of the Grolgoth.&lt;br /&gt;
Grolgoth2.png|The Grolgoth crushing Rayman in [[Razorbeard|Admiral Razorbeard]]&#039;s fantasy.&lt;br /&gt;
Croquis (Grolgoth).jpg|A diagram of the Grolgoth can be found inside the [[Pirate Factory]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Final battle, first phase===&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Razorbeard]] in the Grolgoth.]]&lt;br /&gt;
&lt;br /&gt;
[[Razorbeard]] places the Grolgoth at the top of the mast on the &#039;&#039;[[Buccaneer]]&#039;&#039;. He also places [[Globox]], dangling over the edge of the ship from a large elevator&#039;s antenna. Before [[Razorbeard]] shoots [[Globox]] to his doom, [[Rayman]] appears through the elevator, shouting that [[Razorbeard]] shall leave [[Globox]] alone. [[Razorbeard]] takes advantage of [[Rayman]]&#039;s position and shoots down the elevator. As [[Razorbeard]] believes himself victorious, [[Rayman]] pulls himself back up on the platform. After checking to ensure that [[Globox]] is safe, the fight begins.&lt;br /&gt;
&lt;br /&gt;
The Grolgoth is immune to [[Rayman]]&#039;s [[magic fist]], and starts with heavy attacks such as shooting [[helicopter bomb]]s, fast energy balls and trying to jump on [[Rayman]] to squash him. [[Rayman]] will have to shoot the [[helicopter bomb]]s back at the Grolgoth, but straight on, otherwise the Grolgoth will evade them.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Final battle, second phase===&lt;br /&gt;
After [[Rayman]] has hit the Grolgoth three times, a cutscene starts in which [[Razorbeard]] make the Grolgoth jump on [[Rayman]] and squash him, but the jump cuts short, causing the Grolgoth to break the platform on which the fight is occurring. Both [[Rayman]] and the Grolgoth fall down into the heart of the &#039;&#039;[[Buccaneer]]&#039;&#039;, a chamber filled with boiling lava.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] is saved by [[Ly]] the Fairy, who sends a [[Silver Lum]]-like ball of energy to catch [[Rayman]] in mid-air, and lower him safely to a small pipe sticking out of the lava, on which a friendly [[flying shell]] has been stationed. [[Ly]]&#039;s face appears in [[Rayman]]&#039;s mind, and she informs him that [[Polokus]] has eliminated all of the [[Robo-Pirate]]s on the land and that the slaves have escaped (with the help of [[Rayman]], seen in the Dreamcast, PlayStation, and [[Rayman Revolution|PlayStation 2]] versions of the game). [[Rayman]] sees that [[Razorbeard]] has survived the fall as well, with the Grolgoth clinging between two metal pipes going up the chamber&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] flies on the [[flying shell]], both having to find ammo hidden inside the chamber and avoid the homing energy-balls that [[Razorbeard]] shoots after him. [[Rayman]] must use the ammo to shoot energy-balls at the Grolgoth&#039;s hands, causing it to slip and fall into the lava. When the Grolgoth is struggling to get out of the lava, it loses some health; [[Rayman]] can damage it more by shooting at it while it is still in the lava. Should [[Rayman]] get hit just once during this phase of the battle, his [[flying shell]] will explode and the battle begins as new from the beginning of this phase. When [[Razorbeard]] reaches 20% health, he will climb up to the top of the chamber and temporarily raise the level of lava. This can happen several times. When [[Razorbeard]]&#039;s health reaches 0%, the Grolgoth stalls and falls into the lava. [[Razorbeard]] crawls out, dragging an escape pod with him. Before abandoning the &#039;&#039;[[Buccaneer]]&#039;&#039;, he says: &amp;quot;I&#039;ve saved one last little surprise for you&amp;quot;, and presses a button on a remote-control device, triggering the Grolgoth&#039;s self-destruct mechanism. [[Razorbeard]] in his escape pod flies straight up the mast of the ship, through [[the Crow&#039;s Nest]] and to safety. The Grolgoth detonates, blowing the &#039;&#039;[[Buccaneer]]&#039;&#039; to pieces and apparently killing [[Rayman]]. [[Razorbeard]] continues flying upwards until he reaches space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Grolgoth.jpg|The final encounter.&lt;br /&gt;
Grolgoth defeated.jpg|The wreckage of the defeated Grolgoth.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Final battle, second phase (PlayStation version)===&lt;br /&gt;
In the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;, the second phase is entirely different from the other versions. After the cutscene where [[Rayman]] and [[Razorbeard]] fall down into the &#039;&#039;[[Buccaneer]]&#039;&#039; and [[Rayman]] is saved by [[Ly]] the Fairy, [[Rayman]] will have to fly the [[flying shell]] through a long horizontal pipe, with controls limited to 2D movement. The Grolgoth will be flying backwards, facing [[Rayman]]. [[Rayman]] can [[Magic fist|shoot]] normally from the [[flying shell]], but his [[Magic fist|shots]] are almost ineffective. [[Razorbeard]] will shoot slow-moving energy-balls that [[Rayman]] must avoid, and shoot [[helicopter bomb]]s which can be fired back at him. Should [[Rayman]] get hit, he will not die, but lose health as normal. Every time [[Razorbeard]] has fired six [[helicopter bomb]]s, he will cast a number of spiked mines, which fill increasing amounts of the screen as the battle wears on. [[Rayman]] must find a spot to pass in between the mines without getting hit. After the Grolgoth has reached 30% health, it begins to shoot powerful homing missiles, which fly towards [[Rayman]]. [[Rayman]] must dodge them, after which they will circle around and appear behind him, still homing; [[Rayman]] can then position himself (and the homing missile) towards [[Razorbeard]], so that the homing missile will hit the Grolgoth. [[Razorbeard]] can dodge the missiles if they are not aimed correctly. When [[Razorbeard]]&#039;s health reaches 0, the final cutscene begins as normal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Grolgoth PS1 energy projectiles.jpg|The Grolgoth firing energy projectiles during the PlayStation version&#039;s alternate showdown.&lt;br /&gt;
Grolgoth PS1 helicopter bombs.jpg|The Grolgoth firing [[helicopter bomb]]s. [[Rayman]] can reflect these with his [[magic fist]], doing moderate damage.&lt;br /&gt;
Grolgoth PS1 wall of spikes.jpg|The Grolgoth hurls a wall of spikes which [[Rayman]] must dodge.&lt;br /&gt;
Grolgoth PS1 homing missile launch.jpg|The Grolgoth fires a homing missile at [[Rayman]].&lt;br /&gt;
Grolgoth PS1 homing missile.jpg|[[Rayman]] manoeuvres the Grolgoth&#039;s homing missile to his own advantage.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]==&lt;br /&gt;
The Grolgoth reappears in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], where it is once again used by the [[Razorbeard|Admiral Razorbeard]] to battle [[Rayman]]. Presumably this Grolgoth is a different unit to the one which was destroyed at the end of &#039;&#039;[[Rayman 2]]&#039;&#039;. It appears only in [[Heart of the Ancients]], the final level of the game (excluding bonus levels). As in &#039;&#039;[[Rayman 2]]&#039;&#039;, this Grolgoth&#039;s battle consists of two separate phases. In the first phase, the Grolgoth is fought in a manner not dissimilar from those of the bosses in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]; [[Rayman]] must avoid the Grolgoth&#039;s alternating high and low energy blasts while punching its metal [[helicopter bomb]]s back at it in order to damage it. After being damaged 5 times the Grolgoth laughs at [[Rayman]] and passes over to the second phase. In that second phase, [[Rayman]] and the Grolgoth continue their battle in a spacious underground dungeon. [[Rayman]] rides a [[flying shell]], and must manoeuvre it to trick the Grolgoth&#039;s homing missiles into striking the Grolgoth itself; this is also how [[Rayman]] defeats the Grolgoth in the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;. Once defeated, this Grolgoth collapses to the ground, destroyed. [[Razorbeard]] is not seen again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Grolgoth GBA.PNG|The first phase of the battle between [[Rayman]] and Grolgoth in the [[Heart of the Ancients]].&lt;br /&gt;
Grolgoth GBA 2.png|The second phase of the battle between [[Rayman]] and Grolgoth in the [[Heart of the Ancients]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
R2BabyGloboxSketches.jpg|Concept art of the Grolgoth laying defeated on the ground while [[Rayman]] frees several [[baby Globox]]es from its internal cage.&lt;br /&gt;
Grolgoth(RR Japan).jpg|The Grolgoth in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
Grolgoth(RR Japan 2).jpg|The Grolgoth in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the Grolgoth is half yellow and half black.&lt;br /&gt;
*The Grolgoth&#039;s design was inspired by a Robot Soldier from Hayao Miyazaki&#039;s 1987 film &#039;&#039;Laputa: Castle in the Sky&#039;&#039;.&amp;lt;ref&amp;gt;YouTube, &#039;Devs Play S2E09&#039;, https://youtu.be/l6AgSHT8Ve0?t=3562&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Robo-Pirates|collapsed=Y}}&lt;br /&gt;
{{R2characters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Grolgoth]]&lt;br /&gt;
[[hu:Grolgoth]]&lt;br /&gt;
[[pl:Grolgoth]]&lt;br /&gt;
[[zh:格洛哥斯]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Bosses from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Robots]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Grolgoth&amp;diff=113582</id>
		<title>Grolgoth</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Grolgoth&amp;diff=113582"/>
		<updated>2026-06-11T20:11:39Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Grolgoth&lt;br /&gt;
| image = [[File:Model Grolgoth.png|320px|Grolgoth]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = Robot&lt;br /&gt;
| status = Boss&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
| location = [[The Crow&#039;s Nest]], [[Heart of the Ancients]]&lt;br /&gt;
| resistance = [[File:Lifebar24.png|24 HP]] (PC, N64, DC, [[Rayman Revolution|PS2]], [[Rayman DS|DS]])&lt;br /&gt;
[[File:Lifebar40.png|40 HP]] (PS)&lt;br /&gt;
| attacks = Jump/stomp, [[helicopter bomb]]s of various types, sizes and quantities, regular energy projectiles from feet, homing energy projectiles from feet, summoning lava, regular energy projectile from arm-cannon, fireball from arm-cannon, stream of energy projectiles from arm-cannon, summoning walls of spikes, homing missiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]] poisoning your life? I&#039;ve got the antidote... Equipped with the latest power booster, nothing can stop it. You can control it yourself, or put it in self-pilot. It can kill, crush, destroy, torture, pull ears... Its legs are programmed to squash fleeing victims... In short, it does everything, except the dishes... Don&#039;t forget the name of this marvel: the Grolgoth!|sign=[[the General]] to [[Razorbeard|Admiral Razorbeard]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Grolgoth&#039;&#039;&#039; is a giant robot which [[Razorbeard|Admiral Razorbeard]] uses in an attempt to put a stop to [[Rayman]] at [[the Crow&#039;s Nest]]. Piloted by [[Razorbeard]], it is the final boss of &#039;&#039;[[Rayman 2]]&#039;&#039; (with the exception of [[Rayman 2 Forever|the Game Boy Color version]]) and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance/N-Gage version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
At a very late point in &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Razorbeard]] is visited by [[the General]], a character who first appeared in &#039;&#039;[[Tonic Trouble]]&#039;&#039;, another [[Ubisoft]] game which [[Michel Ancel]] worked on. [[The General]] advertises the Grolgoth and its functions to [[Razorbeard]]. [[Razorbeard|The Admiral]] pictures the contraption crushing and shaking [[Rayman]] to death with its deadly grasp, and decides to buy it, giving [[the General]] a chest of gold as payment. He then prepares for his attack while [[Rayman]] is makes his way through [[the Prison Ship]].&lt;br /&gt;
&lt;br /&gt;
The Grolgoth is a large machine comprising of a large, golden-coloured bulk, with articulable arms and legs, similar to those of the [[Robo-Pirate]]s. The Grolgoth&#039;s hemisphere-shaped head can extend from the body, revealing the entrance to this robotic marvel. [[Razorbeard]] jumps in and slides down a rope. At the bottom is located a cockpit, from which [[Razorbeard]] controls the machine. For its right hand, it has a cannon, which fires [[helicopter bomb]]s that [[Rayman]] will have to [[Magic fist|shoot]] back at the Grolgoth in order to hurt it. The other hand has a hook, which sees no use in the battle. The Grolgoth can also shoot large energy balls from the soles of its feet.&lt;br /&gt;
&lt;br /&gt;
A diagram of the Grolgoth can be found on a table in the [[Pirate Factory]], an area exclusive to &#039;&#039;[[Rayman Revolution]]&#039;&#039;. This paradoxically seems to suggest that the [[Robo-Pirate]]s created the Grolgoth, or had some awareness of it prior to the cutscene in which [[Razorbeard|Admiral Razorbeard]] purchases it from [[the General]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Grolgoth3.png|[[The General]]&#039;s picture of the Grolgoth.&lt;br /&gt;
Grolgoth2.png|The Grolgoth crushing Rayman in [[Razorbeard|Admiral Razorbeard]]&#039;s fantasy.&lt;br /&gt;
Croquis (Grolgoth).jpg|A diagram of the Grolgoth can be found inside the [[Pirate Factory]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Final battle, first phase===&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Razorbeard]] in the Grolgoth.]]&lt;br /&gt;
&lt;br /&gt;
[[Razorbeard]] places the Grolgoth at the top of the mast on the &#039;&#039;[[Buccaneer]]&#039;&#039;. He also places [[Globox]], dangling over the edge of the ship from a large elevator&#039;s antenna. Before [[Razorbeard]] shoots [[Globox]] to his doom, [[Rayman]] appears through the elevator, shouting that [[Razorbeard]] shall leave [[Globox]] alone. [[Razorbeard]] takes advantage of [[Rayman]]&#039;s position and shoots down the elevator. As [[Razorbeard]] believes himself victorious, [[Rayman]] pulls himself back up on the platform. After checking to ensure that [[Globox]] is safe, the fight begins.&lt;br /&gt;
&lt;br /&gt;
The Grolgoth is immune to [[Rayman]]&#039;s [[magic fist]], and starts with heavy attacks such as shooting [[helicopter bomb]]s, fast energy balls and trying to jump on [[Rayman]] to squash him. [[Rayman]] will have to shoot the [[helicopter bomb]]s back at the Grolgoth, but straight on, otherwise the Grolgoth will evade them.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Final battle, second phase===&lt;br /&gt;
After [[Rayman]] has hit the Grolgoth three times, a cutscene starts in which [[Razorbeard]] make the Grolgoth jump on [[Rayman]] and squash him, but the jump cuts short, causing the Grolgoth to break the platform on which the fight is occurring. Both [[Rayman]] and the Grolgoth fall down into the heart of the &#039;&#039;[[Buccaneer]]&#039;&#039;, a chamber filled with boiling lava.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] is saved by [[Ly]] the Fairy, who sends a [[Silver Lum]]-like ball of energy to catch [[Rayman]] in mid-air, and lower him safely to a small pipe sticking out of the lava, on which a friendly [[flying shell]] has been stationed. [[Ly]]&#039;s face appears in [[Rayman]]&#039;s mind, and she informs him that [[Polokus]] has eliminated all of the [[Robo-Pirate]]s on the land and that the slaves have escaped (with the help of [[Rayman]], seen in the Dreamcast, PlayStation, and [[Rayman Revolution|PlayStation 2]] versions of the game). [[Rayman]] sees that [[Razorbeard]] has survived the fall as well, with the Grolgoth clinging between two metal pipes going up the chamber&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] flies on the [[flying shell]], both having to find ammo hidden inside the chamber and avoid the homing energy-balls that [[Razorbeard]] shoots after him. [[Rayman]] must use the ammo to shoot energy-balls at the Grolgoth&#039;s hands, causing it to slip and fall into the lava. When the Grolgoth is struggling to get out of the lava, it loses some health; [[Rayman]] can damage it more by shooting at it while it is still in the lava. Should [[Rayman]] get hit just once during this phase of the battle, his [[flying shell]] will explode and the battle begins as new from the beginning of this phase. When [[Razorbeard]] reaches 20% health, he will climb up to the top of the chamber and temporarily raise the level of lava. This can happen several times. When [[Razorbeard]]&#039;s health reaches 0%, the Grolgoth stalls and falls into the lava. [[Razorbeard]] crawls out, dragging an escape pod with him. Before abandoning the &#039;&#039;[[Buccaneer]]&#039;&#039;, he says: &amp;quot;I&#039;ve saved one last little surprise for you&amp;quot;, and presses a button on a remote-control device, triggering the Grolgoth&#039;s self-destruct mechanism. [[Razorbeard]] in his escape pod flies straight up the mast of the ship, through [[the Crow&#039;s Nest]] and to safety. The Grolgoth detonates, blowing the &#039;&#039;[[Buccaneer]]&#039;&#039; to pieces and apparently killing [[Rayman]]. [[Razorbeard]] continues flying upwards until he reaches space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Grolgoth.jpg|The final encounter.&lt;br /&gt;
Grolgoth defeated.jpg|The wreckage of the defeated Grolgoth.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Final battle, second phase (PlayStation version)===&lt;br /&gt;
In the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;, the second phase is entirely different from the other versions. After the cutscene where [[Rayman]] and [[Razorbeard]] fall down into the &#039;&#039;[[Buccaneer]]&#039;&#039; and [[Rayman]] is saved by [[Ly]] the Fairy, [[Rayman]] will have to fly the [[flying shell]] through a long horizontal pipe, with controls limited to 2D movement. The Grolgoth will be flying backwards, facing [[Rayman]]. [[Rayman]] can [[Magic fist|shoot]] normally from the [[flying shell]], but his [[Magic fist|shots]] are almost ineffective. [[Razorbeard]] will shoot slow-moving energy-balls that [[Rayman]] must avoid, and shoot [[helicopter bomb]]s which can be fired back at him. Should [[Rayman]] get hit, he will not die, but lose health as normal. Every time [[Razorbeard]] has fired six [[helicopter bomb]]s, he will cast a number of spiked mines, which fill increasing amounts of the screen as the battle wears on. [[Rayman]] must find a spot to pass in between the mines without getting hit. After the Grolgoth has reached 30% health, it begins to shoot powerful homing missiles, which fly towards [[Rayman]]. [[Rayman]] must dodge them, after which they will circle around and appear behind him, still homing; [[Rayman]] can then position himself (and the homing missile) towards [[Razorbeard]], so that the homing missile will hit the Grolgoth. [[Razorbeard]] can dodge the missiles if they are not aimed correctly. When [[Razorbeard]]&#039;s health reaches 0, the final cutscene begins as normal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Grolgoth PS1 energy projectiles.jpg|The Grolgoth firing energy projectiles during the PlayStation version&#039;s alternate showdown.&lt;br /&gt;
Grolgoth PS1 helicopter bombs.jpg|The Grolgoth firing [[helicopter bomb]]s. [[Rayman]] can reflect these with his [[magic fist]], doing moderate damage.&lt;br /&gt;
Grolgoth PS1 wall of spikes.jpg|The Grolgoth hurls a wall of spikes which [[Rayman]] must dodge.&lt;br /&gt;
Grolgoth PS1 homing missile launch.jpg|The Grolgoth fires a homing missile at [[Rayman]].&lt;br /&gt;
Grolgoth PS1 homing missile.jpg|[[Rayman]] manoeuvres the Grolgoth&#039;s homing missile to his own advantage.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]==&lt;br /&gt;
The Grolgoth reappears in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], where it is once again used by the [[Razorbeard|Admiral Razorbeard]] to battle [[Rayman]]. Presumably this Grolgoth is a different unit to the one which was destroyed at the end of &#039;&#039;[[Rayman 2]]&#039;&#039;. It appears only in [[Heart of the Ancients]], the final level of the game (excluding bonus levels). As in &#039;&#039;[[Rayman 2]]&#039;&#039;, this Grolgoth&#039;s battle consists of two separate phases. In the first phase, the Grolgoth is fought in a manner not dissimilar from those of the bosses in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]; [[Rayman]] must avoid the Grolgoth&#039;s alternating high and low energy blasts while punching its metal [[helicopter bomb]]s back at it in order to damage it. After being damaged 5 times the Grolgoth laughs at [[Rayman]] and passes over to the second phase. In that second phase, [[Rayman]] and the Grolgoth continue their battle in a spacious underground dungeon. [[Rayman]] rides a [[flying shell]], and must manoeuvre it to trick the Grolgoth&#039;s homing missiles into striking the Grolgoth itself; this is also how [[Rayman]] defeats the Grolgoth in the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;. Once defeated, this Grolgoth collapses to the ground, destroyed. [[Razorbeard]] is not seen again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Grolgoth GBA.PNG|The first phase of the battle between [[Rayman]] and Grolgoth in the [[Heart of the Ancients]].&lt;br /&gt;
Grolgoth GBA 2.png|The second phase of the battle between [[Rayman]] and Grolgoth in the [[Heart of the Ancients]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
R2BabyGloboxSketches.jpg|Concept art of the Grolgoth laying defeated on the ground while [[Rayman]] frees several [[baby Globox]]es from its internal cage.&lt;br /&gt;
Grolgoth(RR Japan).jpg|The Grolgoth in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
Grolgoth(RR Japan 2).jpg|The Grolgoth in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the Grolgoth is half yellow and half black.&lt;br /&gt;
*The Grolgoth&#039;s design was inspired by a Robot Soldier from Hayao Miyazaki&#039;s 1987 film &#039;&#039;Laputa: Castle in the Sky&#039;&#039;.&amp;lt;ref&amp;gt;YouTube, &#039;Devs Play S2E09&#039;, https://youtu.be/l6AgSHT8Ve0?t=3562&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Robo-Pirates|collapsed=Y}}&lt;br /&gt;
{{R2characters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Grolgoth]]&lt;br /&gt;
[[hu:Grolgoth]]&lt;br /&gt;
[[pl:Grolgoth]]&lt;br /&gt;
[[en:格洛哥斯]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Bosses from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Robots]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Four_Masks_of_Polokus&amp;diff=113577</id>
		<title>Four Masks of Polokus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Four_Masks_of_Polokus&amp;diff=113577"/>
		<updated>2026-06-11T14:50:57Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Four Masks of Polokus.jpg|frame|The Four Masks, from left to right: Water, Earth, Fire and Air.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=To be warned of any problems that might occur, [[Polokus]] sent magic masks to the four corners of [[Glade of Dreams|the world]]. Before leaving, he explained to the [[Fairy|fairies]] that reuniting all four masks would be all it would take to bring him back. Since he didn&#039;t want to be called back by just anybody, [[Polokus]] created fierce Guardians to protect the masks, giving them all hidden weaknesses that only [[Rayman|a true warrior]] could discover and use...|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=These magic masks were hidden inside secret and mysterious sanctuaries. The ancient legends say that whoever can reunite the four can awaken mighty [[Polokus]]...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Four Masks of Polokus&#039;&#039;&#039; are a group of magical masks that appear in &#039;&#039;[[Rayman 2]]&#039;&#039;. Long ago, the god [[Polokus]] left the [[Glade of Dreams]], but first he created the four masks and hid them away in secret Sanctuaries. When [[Rayman]] rescues [[Ly]] the Fairy near the beginning of the game, she relates the story of the [[Polokus]], telling him that he must retrieve the four masks if they are to have any hope of defeating the [[Robo-Pirate]] army. Each Sanctuary is protected by a Guardian, who was instructed by [[Polokus]] to ward off any intruders that attempt to steal them. The fourth mask is not protected by a Guardian in most versions, and is instead found by a helpful [[baby Globox]] in [[the Iron Mountains]]. The Guardians were omitted in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version.&lt;br /&gt;
&lt;br /&gt;
Each of the Four Masks of Polokus is contained within a four-sided pillar at the end of its Sanctuary; each side of these pillars is decorated by the same [[Rayman&#039;s symbol|‘O’-shaped symbol]] found on [[Rayman]]&#039;s chest. When [[Rayman]] approaches these pillars, a beam of energy connects [[Rayman&#039;s symbol|his symbol]] with one of the ones on the pillar, causing the pillar to open, and the Mask to rise out of it for [[Rayman]] to collect. When [[Rayman]] takes hold of one of the Masks, he is teleported to [[Polokus]], who takes the Mask from him and affixes it to one of the four sides of the pillar he is standing on (this pillar looks the same as the ones the Masks are found in). When all four Masks are attached to [[Polokus]]&#039; pillar, the pillar spins rapidly, transforming into a gas-like substance. When [[Rayman]] steps into this at [[Polokus]]&#039; instruction, he is transported to [[the Prison Ship]]. Then, the pillar resolidifies under the newly-awakened [[Polokus]], but the Four Masks are nowhere to be seen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
PolokusPillar-RR-TSOWAI.jpg|The pillar containing the first Mask of Polokus&lt;br /&gt;
The Hall of Doors PS1 16 Tomb of the Ancients.jpg|In [[Rayman 2 (PlayStation)|the PlayStation version]], [[the Hall of Doors]] is divided into four Mask-specific sections by large physical doors&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Sega Dreamcast version, the player can gain access to the [[Globox Disc]] minigame in the [[Globox Village]] by collecting the [[Glob Crystal]]s. Entering the [[Globox Disc]] minigame causes a short cutscene to play: [[Globox]] and [[Uglette]] are watching as [[Baby Globox|their children]] play; the First and Third Masks are visible on wooden sticks in the background; the other two Masks are presumably also in the area. A male [[baby Globox]] accidentally drops the Third Mask into a pool of water; this causes a [[Globox]]-shaped statue to rise out of the pool. The statue opens its mouth and sinks back into the pool, leaving behind the [[Globox Disc]] on which the [[Baby Globox|babies]] play the ‘Game of the Gods’.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, the bonus arena level [[Spooky Towers]] features an enormous carving of the third Mask of Polokus. It adorns the top of the tower that stands in the centre of the level.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, replicas of all four Masks of Polokus can be found.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Water Mask ratps.jpg|A replica of the first mask of Polokus&lt;br /&gt;
RPS - Second mask.jpg|A replica of the second mask of Polokus&lt;br /&gt;
RPS - Third mask.jpg|A replica of the third mask of Polokus&lt;br /&gt;
Air Mask ratps.jpg|A replica of the fourth mask of Polokus&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mask&lt;br /&gt;
! Guardian&lt;br /&gt;
! Location (original versions)&lt;br /&gt;
! Location (PlayStation version)&lt;br /&gt;
! Location ([[Rayman Revolution|PlayStation 2 version]])&lt;br /&gt;
! Location ([[Rayman 2 Forever|Game Boy Color version]])&lt;br /&gt;
|-&lt;br /&gt;
| First&lt;br /&gt;
| [[Axel]]&lt;br /&gt;
| [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| [[Whale Bay#PlayStation version|Whale Bay]]&lt;br /&gt;
| [[The Sanctuary of Water and Ice#PlayStation 2 version|The Lost Island]]&lt;br /&gt;
| [[Whale Bay#Game Boy Color version|Whale Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| Second&lt;br /&gt;
| [[Umber]]&lt;br /&gt;
| [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| [[The Sanctuary of Stone and Fire#PlayStation version|The Sanctuary of Stone and Fire]]&lt;br /&gt;
| [[The Sanctuary of Stone and Fire#PlayStation 2 version|The Sanctuary of Stone and Fire]]&lt;br /&gt;
| [[The Canopy#Game Boy Color version|The Canopy]]&lt;br /&gt;
|-&lt;br /&gt;
| Third&lt;br /&gt;
| [[Foutch]]&lt;br /&gt;
| [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| [[Beneath the Sanctuary of Rock and Lava#PlayStation version|Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Sanctuary of Lava]]&lt;br /&gt;
| [[The Echoing Caves#Game Boy Color version|Echoing Caves]]&lt;br /&gt;
|-&lt;br /&gt;
| Fourth&lt;br /&gt;
| [[Grolem 13]] (&#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; only)&lt;br /&gt;
| [[The Iron Mountains]]&lt;br /&gt;
| [[The Iron Mountains#PlayStation version|The Gloomy Island]]&lt;br /&gt;
| [[The Iron Mountains#PlayStation 2 version|The Iron Mountains]]&lt;br /&gt;
| [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock and Lava]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The second mask resembles Ed from &#039;&#039;[[Tonic Trouble]]&#039;&#039;.&lt;br /&gt;
* The first mask appears in the splash screen for the [[Jade (game engine)|Jade engine]] editor.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Rain Mask]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Quatre masques de Polokus]]&lt;br /&gt;
[[hu:Polokus Négy Maszkja]]&lt;br /&gt;
[[it:Quattro Maschere di Polokus]]&lt;br /&gt;
[[pl:Cztery maski Polokusa]]&lt;br /&gt;
[[es:Cuatro máscaras de Polokus]]&lt;br /&gt;
[[ru:Четыре маски Полокуса]]&lt;br /&gt;
[[zh:普鲁克斯的四张面具]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Elixir_of_Life&amp;diff=112678</id>
		<title>Elixir of Life</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Elixir_of_Life&amp;diff=112678"/>
		<updated>2026-05-11T14:08:41Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about the potion from &#039;&#039;[[Rayman 2]]&#039;&#039;. For the elixirs in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, see [[Elixir (Rayman Adventures)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Jano give the Elixir of Life.png|thumb|320px|right|The Elixir of Life.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Elixir of Life&#039;&#039;&#039; (also known as &#039;&#039;&#039;the Life Potion&#039;&#039;&#039;) is a potion in &#039;&#039;[[Rayman 2]]&#039;&#039; that is found only in [[the Cave of Bad Dreams]]. When [[Rayman]] finds [[Clark]] in [[the Menhir Hills]], it is mandatory to go back to [[the Marshes of Awakening]] and find the cave, because [[Clark]] is found seriously ill and the Elixir is the only way he can recover.&lt;br /&gt;
&lt;br /&gt;
[[Jano]], the Guardian of [[the Cave of Bad Dreams]], has the Elixir, and gives it to [[Rayman]] when he chooses not to take any of the treasure that he finds at the end of that level, rewarding his selflessness. It is a green liquid that is stored in a [[skull]] which [[Jano]] carries on the top of his staff.&lt;br /&gt;
&lt;br /&gt;
An image of the Elixir of Life can be found in the pause menu in the PlayStation version and &#039;&#039;[[Rayman Revolution]]&#039;&#039; when in [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it has an extra-special appearance in [[the Schplong]], where it is the ball.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Elixir Of Life (RR).jpg|The Elixir of Life in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
SchplongGame.jpg|The Elixir in [[the Schplong]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Élixir de Vie]]&lt;br /&gt;
[[it:Elisir della Vita]]&lt;br /&gt;
[[pl:Eliksir życia]]&lt;br /&gt;
[[es:Elixir de la Vida]]&lt;br /&gt;
[[zh:生命灵药]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Magic_Sphere&amp;diff=112677</id>
		<title>Magic Sphere</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Magic_Sphere&amp;diff=112677"/>
		<updated>2026-05-11T13:59:35Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Magic Spheres&#039;&#039;&#039; are objects which are found in certain levels in &#039;&#039;[[Rayman 2]]&#039;&#039; and in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. [[Rayman]] can pick up and carry around these glowing, magical orbs just like [[plum]]s or [[keg]]s.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
{{Quote|text=Found on pedestals of the same colour, Magic Spheres open the doors to mysterious temples...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
[[File:MagicSphere2.jpg|thumb|320px|[[Rayman]] carrying a yellow Magic Sphere in &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
They come in either blue or yellow colours (or perhaps gold and silver). They need to be thrown onto triangular bases of the same colour in order to trigger a certain event, usually causing an important door to open and allowing [[Rayman]] to progress through the game. Should [[Rayman]] drop or throw a Magic Sphere into a chasm or a body of water, it will magically reappear on the ground, at the last point at which [[Rayman]] stood holding it. In &#039;&#039;[[Rayman 2]]&#039;&#039;, Magic Pyramids are found in [[the Sanctuary of Water and Ice]], [[the Cave of Bad Dreams]] and [[the Sanctuary of Stone and Fire]].&lt;br /&gt;
&lt;br /&gt;
Incidentally the blue and yellow bases upon which the Spheres must be placed are of the same shape, colour and luminosity as the heads of [[Axel]] and [[Foutch]]. The manner in which [[Rayman]] must throw the Spheres onto the bases in order to progress is also similar to the way he must knock the stalactites onto [[Axel]] and [[Foutch]]&#039;s heads in order to defeat them. The significance of this parallel (if any) is unclear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Blue Sphere Pyramid.jpg|A blue Magic Sphere on its base.&lt;br /&gt;
Orange Sphere Pyramid.jpg|A yellow Magic Sphere on its base.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Revolution]]&#039;&#039;===&lt;br /&gt;
In addition to the bases seen in the original &#039;&#039;[[Rayman 2]]&#039;&#039;, a third type of pyramid base is encountered, which do not require Magic Spheres. These bases are of a pale blue colour, and are only found in one room (the room in which [[Rayman]] fights [[Boss Chenille]]). [[Rayman]] uses the [[Rain Mask]] to summon a raincloud over one; this causes a beam of light to shoot out of it into another, identical base nearby. When [[Rayman]] hits this one with his [[magic fist]], it too shoots a beam of light into another base. [[Rayman]] continues to [[Magic fist|shoot]] the bases in this fashion until all of them are connected by beams of light. This causes [[Boss Chenille]] to appear and attack [[Rayman]]. As &#039;&#039;[[Rayman Revolution]]&#039;&#039; is the only version of &#039;&#039;[[Rayman 2]]&#039;&#039; in which this third type of base appears, and is also the only version in which [[Grolem 13]] appears, it is possible that they are connected in the same way that [[Axel]] and [[Foutch]] are connected to the first two types of base. [[Grolem 13]]&#039;s pale blue colour also matches that of the third type of base.&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (early production)|Unused]]===&lt;br /&gt;
After the textures for the PC versions of &#039;&#039;[[Rayman 2]]&#039;&#039; became accessible, textures for a third red coloured sphere and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Red Sphere Idle.jpg|An idle Red Sphere, as it would have appeared in [[the Cave of Bad Dreams]].&lt;br /&gt;
Red Sphere Pyramid.jpg|The base for a Red Sphere, as it would have appeared in [[the Cave of Bad Dreams]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]==&lt;br /&gt;
Magic Spheres serve the same purpose as they did in &#039;&#039;[[Rayman 2]]&#039;&#039;. [[Rayman]] can pick them up, drop them or throw them, and he must throw them onto pyramidal bases of the same colour in order to activate certain mechanisms, such as doors or gates. In this game, the blue Magic Spheres and their bases have become purple.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Yellow Magic Sphere R3 GBA 2.PNG|A yellow Magic Sphere and its base, as seen in [[Rayman 3 (Game Boy Advance)|the handheld &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
Yellow Magic Sphere R3 GBA 1.PNG|A yellow Magic Sphere and its base in [[Rayman 3 (Game Boy Advance)|the handheld &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
Yellow Magic Sphere R3 GBA 3.PNG|A yellow Magic Sphere on its base in [[Rayman 3 (Game Boy Advance)|the handheld &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
Purple Magic Sphere R3 GBA 1.PNG|A purple Magic Sphere and its base in [[Rayman 3 (Game Boy Advance)|the handheld &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
Purple Magic Sphere R3 GBA 2.PNG|A purple Magic Sphere on its base in [[Rayman 3 (Game Boy Advance)|the handheld &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sphère magique]]&lt;br /&gt;
[[pl:Magiczne kule]]&lt;br /&gt;
[[es:Esfera mágica]]&lt;br /&gt;
[[zh:魔法球]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Isle_of_Doors&amp;diff=111933</id>
		<title>The Isle of Doors</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Isle_of_Doors&amp;diff=111933"/>
		<updated>2026-03-08T10:58:11Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IslandOfDoorsDC.jpg|thumb|316px|[[Rayman]] at the start of the Isle of Doors.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Isle of Doors&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;the Island of Doors&#039;&#039;&#039;, is an alternative to [[the Hall of Doors]] that only appears in the Sega Dreamcast, [[Rayman 2 (iOS)|iOS]] and [[Rayman 3D|3DS versions]] of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
It plays as a level-selection hub, and appears to be a small island in a strange, map-like sea, with a volcano in its centre, and [[Spiral Door]]s that take [[Rayman]] to the game&#039;s various levels. Next to each [[Spiral Door]] is a structure or other object which represents the corresponding world, such as a tree, an arch, or a [[Robo-Pirate]] [[warship]]. This is similar to the system used in [[the Hall of Doors]], whereby an animated hologram of something representing a level will appear should [[Rayman]] walk up to that level&#039;s [[Spiral Door]]. If viewed from above, the Isle of Doors forms a remarkable likeness of the official map of the [[Glade of Dreams]], complete with a compass rose and illustrations of [[Carmen]] the Whale and the &#039;&#039;[[Buccaneer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] completes a level and returns to the Isle of Doors, he is thrown upwards out of the Isle&#039;s central volcano and lands beside the [[Spiral Door]] of the level he has just finished.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
IsleofDoors2.png|The Isle of Doors viewed from above forms a map of the [[Glade of Dreams]].&lt;br /&gt;
Rayman2 map.jpg|A map of the [[Glade of Dreams]], of which the Isle is a representation of.&lt;br /&gt;
Isle of Doors Archipelago.png|A [[Spiral Door]] leading to [[the Crow&#039;s Nest]], with the main island in the background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:L&#039;Île des Portes]]&lt;br /&gt;
[[hu:Térkapuk Szigete]]&lt;br /&gt;
[[es:Isla de los Portales]]&lt;br /&gt;
[[ru:Остров Дверей]]&lt;br /&gt;
[[zh:魔法门之岛]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hubs|Isle of Doors, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Isle of Doors, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Hall_of_Doors&amp;diff=111932</id>
		<title>The Hall of Doors</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Hall_of_Doors&amp;diff=111932"/>
		<updated>2026-03-08T10:33:41Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Hall of Doors N64 version.jpg|thumb|right|320px|[[Rayman]] running through the Hall of Doors (Nintendo 64 version).]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hall of Doors&#039;&#039;&#039; is a location found in most versions of &#039;&#039;[[Rayman 2]]&#039;&#039;. It acts as the game&#039;s hub level, an overworld from which the player can access the rest of the game&#039;s levels at will. As the player progresses through the game, more and more levels become accessible from the Hall. The Hall first becomes accessible to players after they complete the first level, [[the Woods of Light]], at the end of which the [[Grand Minimus]] shows [[Rayman]] the way to the Hall.&lt;br /&gt;
&lt;br /&gt;
An old &#039;&#039;[[Rayman 2]]&#039;&#039; website referred to the Hall of Doors as a &#039;magic well&#039;.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20011117192105/http://www.raymanworld.com/uk/images5/perso-w/ptizetres.html Ptizetres.html on RaymanWorld]&amp;lt;/ref&amp;gt; This may mean that the developers intended it to be a well at some point, but it could simply be a mistake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===In the original version===&lt;br /&gt;
[[File:R2TGE-PC-EchoingCaves-HallOfDoors.jpg|thumb|left|320px|[[Four Masks of Polokus|Mask]]-pillars bearing [[Rayman&#039;s symbol]]. The Hall contains more trees and natural environments in the original version.]]&lt;br /&gt;
The Hall of Doors was constructed long ago by the [[Teensie]]s, who lead [[Rayman]] to it near the beginning of &#039;&#039;[[Rayman 2]]&#039;&#039;. The place where all paths eventually meet, the Hall of Doors is a dark metaphysical wood, with a glass-like river stretching throughout it. The river contains [[Spiral Door]]s leading to the levels of the game. Stars are seen both in the sky and in the distance below the river. In the Hall of Doors, the player does not have direct control of [[Rayman]]; a single press of one of the four directional buttons will cause [[Rayman]] to run to the [[Spiral Door]] in that direction, following [[Lum (Hall of Doors)|the Lum]]. This system of level-selection is the same as that used in the world map in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. When [[Rayman]] walks to a [[Spiral Door]], a hologram of something from that [[Spiral Door|Door]]&#039;s level appears. For example, bringing [[Rayman]] to the [[Spiral Door]] which leads to the [[Tomb of the Ancients]] will cause a hologram of a [[Zombie Chicken]] to appear.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In the [[Rayman 2 (PlayStation)|PlayStation version]]===&lt;br /&gt;
In the [[Rayman 2 (PlayStation)|PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039;, the Hall of Doors looks quite different from how it appeared in the original version. It is no longer in a forest, and there are many minor alterations to the scenery and the level-entrance arrangements. A certain number of [[Yellow Lum]]s are required to gain access through each of the four main doors that are present in this version of the Hall of Doors, each of which bears a large image of the [[Four Masks of Polokus|Mask]] which is found beyond it. The first door requires [[Rayman]] to have 50, the second 150, the third 400 and the fourth 600. This version of the game essentially combines the Hall with [[the Chamber of the Teensies]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 08 The Cave of Bad Dreams.jpg|The Hall&#039;s name takes on new meaning in the [[Rayman 2 (PlayStation)|PlayStation version]]: it is merged with [[the Chamber of the Teensies]], and now contains enormous [[Four Masks of Polokus|Mask]]-doors which must be opened by collecting [[Yellow Lum]]s.&lt;br /&gt;
TheHallOfDoors.png|[[Rayman]] running through the Hall of Doors ([[Rayman 2 (PlayStation)|PlayStation version]]).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In other versions===&lt;br /&gt;
In the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;, the Hall of Doors was replaced by [[the Isle of Doors]], a hub with a similar basic function but a completely different aesthetic. [[The Isle of Doors|The Isle]] resembles an enormous three-dimensional map of the [[Glade of Dreams]], the world in which the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] are set.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the PlayStation 2 remake of &#039;&#039;[[Rayman 2]]&#039;&#039;, the Hall of Doors is replaced by a new hub known as [[the Front]]. Comprised of [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], [[the Front]] is much larger than the Hall of Doors, and [[Rayman]] can traverse it freely, like a normal level.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-HallOfDoors-Crow&#039;sNest.jpg|thumb|320px|left|The [[Spiral Door]] to [[the Crow&#039;s Nest]], the game&#039;s final level (original version).&lt;br /&gt;
The Hall of Doors PS1 19 The Crow&#039;s Nest.jpg|thumb|320px|left|The [[Rayman 2 (PlayStation)|PlayStation version]] emphasizes the Hall&#039;s cosmic nature, while the original version presents it in a more earthly fashion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Voie des Portes]]&lt;br /&gt;
[[ru:Зал Дверей]]&lt;br /&gt;
[[zh:魔法门大厅]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hubs|Hall of Doors, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Hall of Doors, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Hall of Doors, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Hall_of_Doors&amp;diff=111931</id>
		<title>The Hall of Doors</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Hall_of_Doors&amp;diff=111931"/>
		<updated>2026-03-08T10:33:21Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Hall of Doors N64 version.jpg|thumb|right|320px|[[Rayman]] running through the Hall of Doors (Nintendo 64 version).]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hall of Doors&#039;&#039;&#039; is a location found in most versions of &#039;&#039;[[Rayman 2]]&#039;&#039;. It acts as the game&#039;s hub level, an overworld from which the player can access the rest of the game&#039;s levels at will. As the player progresses through the game, more and more levels become accessible from the Hall. The Hall first becomes accessible to players after they complete the first level, [[the Woods of Light]], at the end of which the [[Grand Minimus]] shows [[Rayman]] the way to the Hall.&lt;br /&gt;
&lt;br /&gt;
An old &#039;&#039;[[Rayman 2]]&#039;&#039; website referred to the Hall of Doors as a &#039;magic well&#039;.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20011117192105/http://www.raymanworld.com/uk/images5/perso-w/ptizetres.html Ptizetres.html on RaymanWorld]&amp;lt;/ref&amp;gt; This may mean that the developers intended it to be a well at some point, but it could simply be a mistake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===In the original version===&lt;br /&gt;
[[File:R2TGE-PC-EchoingCaves-HallOfDoors.jpg|thumb|left|320px|[[Four Masks of Polokus|Mask]]-pillars bearing [[Rayman&#039;s symbol]]. The Hall contains more trees and natural environments in the original version.]]&lt;br /&gt;
The Hall of Doors was constructed long ago by the [[Teensie]]s, who lead [[Rayman]] to it near the beginning of &#039;&#039;[[Rayman 2]]&#039;&#039;. The place where all paths eventually meet, the Hall of Doors is a dark metaphysical wood, with a glass-like river stretching throughout it. The river contains [[Spiral Door]]s leading to the levels of the game. Stars are seen both in the sky and in the distance below the river. In the Hall of Doors, the player does not have direct control of [[Rayman]]; a single press of one of the four directional buttons will cause [[Rayman]] to run to the [[Spiral Door]] in that direction, following [[Lum (Hall of Doors)|the Lum]]. This system of level-selection is the same as that used in the world map in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. When [[Rayman]] walks to a [[Spiral Door]], a hologram of something from that [[Spiral Door|Door]]&#039;s level appears. For example, bringing [[Rayman]] to the [[Spiral Door]] which leads to the [[Tomb of the Ancients]] will cause a hologram of a [[Zombie Chicken]] to appear.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In the [[Rayman 2 (PlayStation)|PlayStation version]]===&lt;br /&gt;
In the [[Rayman 2 (PlayStation)|PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039;, the Hall of Doors looks quite different from how it appeared in the original version. It is no longer in a forest, and there are many minor alterations to the scenery and the level-entrance arrangements. A certain number of [[Yellow Lum]]s are required to gain access through each of the four main doors that are present in this version of the Hall of Doors, each of which bears a large image of the [[Four Masks of Polokus|Mask]] which is found beyond it. The first door requires [[Rayman]] to have 50, the second 150, the third 400 and the fourth 600. This version of the game essentially combines the Hall with [[the Chamber of the Teensies]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 08 The Cave of Bad Dreams.jpg|The Hall&#039;s name takes on new meaning in the [[Rayman 2 (PlayStation)|PlayStation version]]: it is merged with [[the Chamber of the Teensies]], and now contains enormous [[Four Masks of Polokus|Mask]]-doors which must be opened by collecting [[Yellow Lum]]s.&lt;br /&gt;
TheHallOfDoors.png|[[Rayman]] running through the Hall of Doors ([[Rayman 2 (PlayStation)|PlayStation version]]).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In other versions===&lt;br /&gt;
In the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;, the Hall of Doors was replaced by [[the Isle of Doors]], a hub with a similar basic function but a completely different aesthetic. [[The Isle of Doors|The Isle]] resembles an enormous three-dimensional map of the [[Glade of Dreams]], the world in which the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] are set.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the PlayStation 2 remake of &#039;&#039;[[Rayman 2]]&#039;&#039;, the Hall of Doors is replaced by a new hub known as [[the Front]]. Comprised of [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], [[the Front]] is much larger than the Hall of Doors, and [[Rayman]] can traverse it freely, like a normal level.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-HallOfDoors-Crow&#039;sNest.jpg|thumb|320px|left|The [[Spiral Door]] to [[the Crow&#039;s Nest]], the game&#039;s final level (original version).&lt;br /&gt;
The Hall of Doors PS1 19 The Crow&#039;s Nest.jpg|thumb|320px|left|The [[Rayman 2 (PlayStation)|PlayStation version]] emphasizes the Hall&#039;s cosmic nature, while the original version presents it in a more earthly fashion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Voie des Portes]]&lt;br /&gt;
[[ru:Зал Дверей]]&lt;br /&gt;
[zh:魔法门大厅]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hubs|Hall of Doors, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Hall of Doors, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Hall of Doors, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Life&amp;diff=111930</id>
		<title>The Walk of Life</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Life&amp;diff=111930"/>
		<updated>2026-03-08T09:40:15Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Walk of Life&#039;&#039;&#039; is the first of two optional bonus levels in &#039;&#039;[[Rayman 2]]&#039;&#039; in which [[Rayman]] races with [[Ly]] the Fairy through a forest, picking up [[Yellow Lum]]s along the way. The aim is to not beat [[Ly]] (though it is possible), who serves only as a guide, but to get to the end before the time runs out. The available time can be extended by walking over glowing lily pads that are scattered along the path. When [[Rayman]] gets to the end, he is rewarded with maximum health. The other optional bonus level is [[the Walk of Power]], which is a sequel to the Walk of Life.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Walk of Life&lt;br /&gt;
| image = [[File:WalkofLife.jpg|center|320px|The Walk of Life]]&lt;br /&gt;
| connected to = [[The Bayou]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In the original version of the game, the Walk of Life is accessed via [[the Bayou]] and requires 60 [[Yellow Lum]]s to enter. At the beginning of the Walk, there is a slope to slide down ([[Ly]] just runs down it), ending with a pit that is laced with cobwebs to bounce on. [[Rayman]] and [[Ly]] run through a waterfall and into a canyon where the walls on the other side of a set of weak wooden bridges are covered in vines. At the top, they drop down from a strong wooden plank onto another, run through a passage with a bouncing cobweb at the middle and jump from two cliffs to the ground. After another passage, there are more, smaller cliffs ending with the final cobweb, and then they make it to the end, where [[Ly]] performs a magical ritual and gives him maximum health regardless of whether he has beaten his time record.&lt;br /&gt;
&lt;br /&gt;
There are no [[cage]]s in this level, as it is a bonus. After visiting it once, it becomes accessible directly from [[the Hall of Doors]], without having to enter [[the Bayou]] first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-TheWalkOfLife-HallOfDoors.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Walk of Life.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Walk of Life&lt;br /&gt;
| image = [[File:TheWalkofLifeDC.jpg|center|320px|The Walk of Life]]&lt;br /&gt;
| connected to = [[The Bayou]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is identical to that of the original version. Here also, the level must be accessed through [[the Bayou]] on the first visit, but later can be entered directly from [[the Isle of Doors]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = The Walk of Life&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 5.png|center|320px|The Walk of Life]]&lt;br /&gt;
| connected to = [[The Bayou]]&lt;br /&gt;
| lums = [[File:Icon3PS.png|0]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version, this level is linked to [[the Bayou]] in [[the Hall of Doors]], and contains 30 [[Yellow Lum]]s. 100 [[Yellow Lum]]s are needed to access it, otherwise the [[Spiral Door]] leading to this world will not appear in [[the Hall of Doors]]. Much of the level design here remains the same as that in the original version, but with the following differences:&lt;br /&gt;
&lt;br /&gt;
* [[Rayman]] does not slide automatically down the slope at the beginning, and there are more cobwebs to jump on.&lt;br /&gt;
* Where the canyon with the breakable wooden planks would be, there is now a chasm trailed with [[Purple Lum]]s. This part of the level also takes to the vine wall on [[Rayman]]&#039;s left, rather than his right in the other versions.&lt;br /&gt;
* At the end, [[Ly]] will not perform her magical physically, neither will a [[Teensie]] appear, and [[Rayman]] will walk to the [[Spiral Door]] automatically.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Time Race #1&lt;br /&gt;
| image = [[File:RR-PS2-RacingChallenge1.jpg|center|320px|The Time Race #1]]&lt;br /&gt;
| hub = [[Ly&#039;s House]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the Walk of Life was renamed to &#039;&#039;&#039;Racing Challenge 1&#039;&#039;&#039; in the menu and &#039;&#039;&#039;The Time Race #1&#039;&#039;&#039; at the start of the level, and is accessed through any of [[Ly]]&#039;s three locations - [[Ly&#039;s House|her house]], [[Ly&#039;s Stele|her stele]] and [[Ly&#039;s Cave|her cave]]. It is unlocked by saving half of the 80 [[Familiar Spirit]]s. Instead of picking up [[Yellow Lum]]s, [[Rayman]] has to pick up 25 [[Red Lum]]s. Upon completion, [[Rayman]]&#039;s lifebar is extended, provided that [[Rayman]] picked up all of the [[Red Lum]]s along the way. [[Ly]] will not perform her magic physically here; nor will a [[Teensie]] appear to take [[Rayman]] away. The player is then given the choice to restart the race or to return to the stone [[Rayman]] entered from.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Rayman]] runs exactly 20% faster in this level and [[the Walk of Power]] than in any other level in the game.&lt;br /&gt;
* The level&#039;s name is a possible reference to the Dire Straits&#039; single &amp;quot;[https://en.wikipedia.org/wiki/Walk_of_Life Walk of Life]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=LLs12q-H6do The Walk of Life playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=iZKLXH3ZpLI The Walk of Life playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=7edpRkXKwHc The Walk of Life playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=CQ1hiRgkQk8 Racing Challenge 1 (The Walk of Life) playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
{{Rayman2minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Promenade de Santé]]&lt;br /&gt;
[[de:Der Weg des Lebens]]&lt;br /&gt;
[[pl:Ścieżka życia]]&lt;br /&gt;
[[ru:Прогулка Жизни]]&lt;br /&gt;
[[zh:生命之旅]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2|Walk of Life, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Walk of Life, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=111913</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=111913"/>
		<updated>2026-03-06T17:45:02Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the first Rayman game. For the main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:RaymanBox.png|center|320px|Rayman]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&amp;lt;br&amp;gt;The Commercial Press International Co., Ltd. (mainland China)&amp;lt;br /&amp;gt;&lt;br /&gt;
Beijing Lianke Electronic Publishing Technology Co., Ltd. (mainland China)&amp;lt;br /&amp;gt;&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Pictures]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 1st September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 22nd September, 1995&amp;lt;ref&amp;gt;Sony PlayStation Database, &#039;&#039;PS | RAYMAN&#039;&#039;, https://refuge.tokyo/playstation/ps/00574.html&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Atari Jaguar)|Jaguar]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 9th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saturn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 30th October, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th November, 1995&amp;lt;ref&amp;gt;&#039;&#039;Saturn Fan&#039;&#039; issue 11 (November 1995), [[:File:Saturn Fan Issue 11 (November 1995).png]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Saturn Fan&#039;&#039; issue 12 (December 1995), [[:File:Saturn Fan Issue 12 (December 1995).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] November, 1995&amp;lt;ref&amp;gt;&#039;&#039;Game Champ&#039;&#039; (게임챔프) December 1995 issue, https://archive.org/details/game-champ-1995-12/Game%20Champ%201995-12/page/n207/mode/1up&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] 4th April, 1996&amp;lt;ref&amp;gt;&#039;&#039;PC Champ&#039;&#039; issue 9 (April 1996), [[:File:Rayman 1 Korean Ad.png]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th April, 1996&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] April, 1996&amp;lt;ref&amp;gt;&#039;&#039;Diànzǐ Yóuxì Ruǎnjiàn&#039;&#039; (电子游戏软件合订本) April 1996 issue [[:File:Rayman 1 China Preview.png]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Advance|Game Boy Advance]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 10th June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th May, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 17th July, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Nintendo DSi)|Nintendo DSi]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 7th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 18th February, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|Android]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 17th March, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Classic:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 3rd December, 2018&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo Switch, PlayStation 5, Xbox Series X/S, PC via Steam, Ubisoft Connect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 13th February, 2026&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, PC/MS-DOS, [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman (Nintendo DSi)|Nintendo DSi]], Nintendo 3DS (Nintendo eShop), Windows Mobile, [[Rayman Ultimate|Pocket PC]], Nokia 9210, [[Rayman Classic|iOS, Android]], PlayStation Classic, [[Rayman 30th Anniversary Edition|Nintendo Switch, PlayStation 5, Xbox Series X/S, PC via Steam, Ubisoft Connect]]&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, cartridge, digital download&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039;, more commonly known as &#039;&#039;&#039;&#039;&#039;Rayman 1&#039;&#039;&#039;&#039;&#039;, is the first game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and features the debut of [[Rayman|the titular character]]. The game was first released in 1995 on the Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, and PC/MS-DOS. The game was later ported to the Game Boy Advance in 2001, under the name &#039;&#039;[[Rayman Advance]]&#039;&#039;, [[Rayman (Nintendo DSi)|Nintendo DSi]] in 2009 and iOS and Android in 2016, under the name &#039;&#039;[[Rayman Classic]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The PlayStation version was released in 2008 on the PlayStation Network as a downloadable PSOne Classic, playable on PlayStation Portable, PlayStation 3 and PlayStation Vita. The [[Rayman (Nintendo DSi)|Nintendo DSi version]] was released alongside other DSiWare titles on the Nintendo eShop for the Nintendo 3DS family of systems. On December 3, 2018, the PlayStation version was re-released with the PlayStation Classic. This version was the NTSC version for all territories. On February 13, 2026, &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039;, a compilation of five versions of the game complete with additional content, was released.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=Hi folks!&lt;br /&gt;
You want to know what&#039;s going on?&lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ... After all, [[Rayman]] doesn&#039;t have arms or legs... but don&#039;t panic, neither do the bad guys.|sign=[[The Magician (Rayman 1)|The Magician]]/Manual|source=&#039;&#039;Rayman&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
The entire game takes place in [[the valley]], a diverse and surreal location somewhere in the [[Glade of Dreams]]. Prior to the beginning of the game, all is harmonious; a mystical pink orb known as the [[Great Protoon]] provides peace and balance to the world. However, this cannot last – one day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats its guardian, [[Betilla]] the fairy. The natural balance of the world is disrupted; freaks and hostile characters begin to appear. The [[Electoon]]s, small friendly creatures which gravitated around the [[Great Protoon]], are scattered across [[the valley]] and imprisoned in [[cage]]s by [[Mr Dark]]&#039;s minions. A benevolent character known as [[the Magician]] turns to the heroic [[Rayman]] for help. [[The Magician]] gives [[Rayman]] these tasks: free the [[Electoon]]s from their [[cage]]s, and recover the [[Great Protoon]] from [[Mr Dark]]. Only then will the balance of the world be restored. [[The valley]] contains six distinct worlds, and [[Rayman]] must pass through each of them in order to fulfill his objectives and reach his ultimate goal.&lt;br /&gt;
&lt;br /&gt;
Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. [[Rayman]]&#039;s path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free [[Electoon]]s and gain certain powers if the player chooses to skip ahead.&lt;br /&gt;
&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
The first world of the game is [[the Dream Forest]], a lush jungle. [[Rayman]]&#039;s journey begins in a region known as [[Pink Plant Woods]]. On his way through these woods, he encounters [[Betilla]] for the first time in the game; she grants him the [[telescopic fist]] ability, which takes advantage of his detached hands and allows him to throw them, defeating enemies or smashing [[cage]]s. [[Rayman]] passes into [[Anguish Lagoon]], where he encounters a [[giant mosquito]] who is later identified in &#039;&#039;[[Rayman Revolution]]&#039;&#039; as [[Bzzit]]. The two fight briefly, and [[Bzzit]] begins to cry when [[Rayman]] defeats him. [[Rayman]] takes pity on [[Bzzit]] and cheers him up; they become friends. [[Bzzit]] allows [[Rayman]] to ride on his back as he flies over the otherwise impassable waters of the lagoon. [[Betilla]] appears again and gives [[Rayman]] another power: the ability to [[Hanging|hang onto ledges]], which helps him to avoid falls and lets him climb onto certain platforms. [[Rayman]] then moves on to [[the Swamps of Forgetfulness]], where he meets [[Tarayzan]] (a pastiche of Tarzan). [[Tarayzan]] has lost his loincloth and is hiding behind a shrub. [[Rayman]] returns it to him, and [[Tarayzan]] rewards him by giving him a [[magic seed]]. Suddenly the rain begins to flood the area, and [[Rayman]] must use the [[magic seed]] to grow [[Water lily|water lilies]] which he can climb to escape the flood.&lt;br /&gt;
&lt;br /&gt;
Next, [[Rayman]] passes into [[Moskito&#039;s Nest]], where he is chased by a [[giant mosquito]] called [[Moskito]]. As the main boss of [[the Dream Forest]], [[Moskito]] is essentially a more powerful and unpleasant version of [[Bzzit]]. Eventually [[Rayman]] and [[Moskito]] have a climactic battle in the deepest part of the forest. After [[Rayman]] defeats him, [[Betilla]] appears to give him another power: the [[grappling fist]] ability, which enables him to swing from [[flying ring]]s and cover large distances without touching the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Foret1PC.png|[[The Dream Forest]].&lt;br /&gt;
MoskitoFight2.png|[[Moskito]], the boss of [[the Dream Forest]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
The second world of the game is [[Band Land]], a landscape composed of music and musical instruments. The first region [[Rayman]] passes through is [[Bongo Hills]], an area relatively close to the ground, and with many drum platforms. Next, he reaches [[Allegro Presto]], an airy location composed mainly of slippery sheet music. Here [[Betilla]] the fairy grants him the [[helicopter]] power, which allows him to hover and glide by using his hair as a [[helicopter]]. He also encounters [[Mr Sax]], a giant evil saxophone who is the boss of [[Band Land]]. Next, [[Rayman]] makes his way through [[Gong Heights]], a cloudy level in the sky inhabited by meditating [[Tibetan]]s. Finally he comes to [[Mr Sax&#039;s Hullaballoo]], the lair of the boss he met earlier. This level plays like a combination of the previous three, with the characteristic elements of each. [[Rayman]] is chased by [[Mr Sax]], and finally does battle with him in his lair, and defeats him. [[Mr Sax]] comes to his senses and begins to dance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Ciel1PC.png|[[Band Land]].&lt;br /&gt;
MrSax.png|[[Mr Sax]], the boss of [[Band Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
The third world of the game is the [[Blue Mountains]], a cold mountain range. The first level is [[Twilight Gulch]], where [[Rayman]] finds himself chased by [[Mr Stone]], the gigantic rock creature who is the boss of the [[Blue Mountains]]. The next area is [[the Hard Rocks]], where no notable events occur. The final region in the [[Blue Mountains]] is [[Mr Stone&#039;s Peaks]], where [[Mr Stone]] lives. When [[Rayman]] arrives, he meets a character known as [[the Musician]], who lives in a hut in the mountains with his wife and child. [[The Musician]]&#039;s guitar has been crushed by a falling [[rock]]. [[Rayman]] uses his [[telescopic fist]] to carve a new guitar out of the [[rock]], and [[the Musician]] rewards him by giving him a [[super helicopter]] potion; this temporary upgrade to [[Rayman]]&#039;s [[helicopter]] ability allows him to fly freely, which comes in useful in the next couple of areas.&lt;br /&gt;
&lt;br /&gt;
Finally [[Rayman]] reaches [[Mr Stone]]&#039;s lair and makes use of a nearby totem pole to defeat his enemy. With the totem pole&#039;s head lodged on his own, the jumbled [[Mr Stone]] reforms and begins to dance. [[Betilla]] appears in the next phase and gives [[Rayman]] his final power: the ability to [[Running|run]]. This replaces the ability to [[grimace]] (whose only purpose was scaring the [[Livingstone|tall Livingstones]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Montagnes1PC.png|[[Blue Mountains]].&lt;br /&gt;
MrStone.png|[[Mr Stone]], the boss of the [[Blue Mountains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
The fourth world of the game is [[Picture City]], a landscape composed of artwork and art supplies. The first level is [[Eraser Plains]], where [[Rayman]] encounters [[Space Mama]], the boss of [[Picture City]]. She battles him while wearing a Viking costume, on a stage made to look like the sea. Next, [[Rayman]] passes through [[Pencil Pentathlon]], where nothing notable occurs. The final level of [[Picture City]] is [[Space Mama&#039;s Crater]], where [[Rayman]] and [[Space Mama]] have their final showdown. This time she wears a science-fiction costume while using sci-fi props as weapons, and the background is made to look like the surface of the moon. After the battle, [[Space Mama]] reforms and begins to dance (though this only happens in some versions of the game). [[Rayman]] then sees [[Mr Dark]] kidnap [[Betilla]] the Fairy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Image1PC.png|[[Picture City]].&lt;br /&gt;
SpaceMama.png|[[Space Mama]], the boss of [[Picture City]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
The fifth world of the game is [[the Caves of Skops]], a series of dark but colorful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe&#039;s]], where [[Rayman]] encounters [[Joe|Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. [[Joe]] is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. [[Rayman]] decides to do what it takes to turn [[Joe]]&#039;s lights on again. With a [[firefly]] given to him by [[Joe]] to light his way, [[Rayman]] heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. [[Rayman]] [[Telescopic fist|punches]] it back into place, and [[Joe]]&#039;s entire electrical system is reactivated – including a network of wired [[flying saucer]]s which [[Rayman]] rides back to the surface. When he has returned to [[Joe]]&#039;s restaurant, [[Rayman]] finds that the neon sign is lit, much to [[Joe]]&#039;s delight. The alien allows [[Rayman]] to use his buoys as platforms.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] crosses the water, he finds himself in [[Mr Skops&#039; Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. [[Mr Skops]] is not pleased when [[Rayman]] wakes him, and attacks while periodically retreating. [[Rayman]] chases [[Mr Skops]] to his temple lair, where the two battle until he is defeated. [[Rayman]] sees [[Betilla]] the Fairy, now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, [[Rayman]] cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Caves1PC.png|[[The Caves of Skops]].&lt;br /&gt;
Skops.png|[[Mr Skops]], the boss of [[the Caves of Skops]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark&#039;s Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next, he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]&#039;s every move; [[Rayman]] dies instantly if he touches him. Next, [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player&#039;s left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]&#039;s [[telescopic fist]] power, rendering him helpless.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First, [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]&#039;s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] then vanishes, but immediately reappears transformed into a creature composed of body parts from [[Mr Stone]] and [[Mr Skops]]; their corresponding windows glow. When the first creature is defeated, [[Mr Dark]] turns and splits himself into two identical creatures composed of body parts from [[Bzzit]] and [[Space Mama]]. When these are defeated, he then turns into a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]], and [[Rayman]] is temporarily shrunk to make the battle even more challenging. In the Sega Saturn version, lightning strikes as the creatures are hit. Once [[Rayman]] defeats Mr Dark, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[Glade of Dreams|Rayman&#039;s world]]. [[The Magician]] congratulates [[Rayman]] on saving the world.&lt;br /&gt;
&lt;br /&gt;
The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except [[Mr Dark]], who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – [[Rayman]]’, hinting at the sequel, &#039;&#039;[[Rayman 2]]&#039;&#039;. However, in the Atari Jaguar version, the credits end with [[Mr Dark]] flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that [[Mr Dark]] will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay [[Mr Dark&#039;s Dare]], a final epilogue image appears instead, showing [[Rayman]] together with all his friends; the [[Electoon]]s have been freed, [[Mr Dark]] has been defeated (for now), [[Betilla]] the Fairy has been rescued and the [[Great Protoon]] has been recovered and returned to its rightful place. The balance of the [[Glade of Dreams]] has been restored.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Chateau1PC.png|[[Candy Château]].&lt;br /&gt;
MrDark.png|[[Mr Dark]], the boss of [[Candy Château]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
{{Main|Rayman (early production)}}&lt;br /&gt;
&lt;br /&gt;
In the years since the game&#039;s release, much information regarding [[Rayman (early production)|the early development of the game]] has been revealed, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
Two Atari Jaguar beta versions have become available on the internet – an early prototype, which was leaked to the public in October 2008, and a [[List of Rayman demos|demo]] version that had been available from ROM download sites since several years before. While the former features many differences from the final version, especially concerning the gameplay and levels, the latter displays even more divergences, with a noticeably different heads-up display centered at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
In July 2010, it was revealed that the game was [[Rayman (cancelled prototype)|initially developed for the Super Nintendo Entertainment System]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanLimbs.jpg|[[Rayman]] soon had to have his limbs removed due to graphical processing problems.&lt;br /&gt;
BetaEnemies.jpg|class=sprite|Unidentified enemies from [[Rayman (cancelled prototype)|the Super Nintendo Entertainment System version]] in [[Rayman (Atari Jaguar)|an early build of the Atari Jaguar version]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:BetillaPoingGrappin.png|frame|class=sprite|[[Rayman]] gets all of his permanent powers from [[Betilla]] the Fairy.]]&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[The valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding [[Candy Château]] contains three or four levels, each with six [[cage]]s with [[Electoon]]s to find.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s heads-up display consists of how many [[Life|lives]] and units of health [[Rayman]] has, and how many [[Ting]]s he has collected. In most versions, [[Rayman]] starts with four [[Life|lives]] and three units of health, can increase his units of health to five by collecting a [[Big Power]], can gain a [[life]] by collecting 100 [[Ting]]s, and can obtain up to 99 [[Life|lives]] per [[continue]]. When he takes damage, he loses one unit of health, and when he loses all of them, he loses a [[life]], his temporary [[Telescopic fist|fist]] powers, and all of the [[Ting]]s he had collected. Upon Game Over, he uses one of his five [[continue]]s, which are represented by alarm clocks. In later versions, the number of units of health, starting [[Life|lives]] and [[continue]]s has been increased, and the number of [[Ting]]s required to gain a [[life]] has been decreased.&lt;br /&gt;
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The game is considered extremely difficult – much more so than the later installments in [[Rayman (series)|the series]]. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game&#039;s renowned difficulty, great efforts were taken to make &#039;&#039;[[Rayman Origins]]&#039;&#039; accessible to both beginners and veteran players.&amp;lt;ref&amp;gt;Rayman Origins&#039; blog (via archive.org), &#039;&#039;10 ways to… die&#039;&#039;, https://web.archive.org/web/20160814000823/http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/&amp;lt;/ref&amp;gt;&lt;br /&gt;
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===Replays===&lt;br /&gt;
All levels (except [[Mr Dark&#039;s Dare]]) can be replayed an unlimited number of times, in any order. However, boss sections can only be played once; after the boss is defeated, the section will not reappear. Also, sections where bosses only make an appearance but which do not actually contain a boss fight can only be replayed as long as the corresponding boss has not been defeated yet. Sections where [[Rayman]] obtains new powers from [[Betilla]] the Fairy are only visited once. [[Cage]]s that have been broken do not appear during subsequent playthroughs; this means that only the [[cage]]s that were missed need to be located. In some cases, backtracking is necessary, because certain [[cage]]s are out of reach until [[Rayman]] gains a particular power. Finally, extra [[Life|lives]] that have been collected (including from [[Bonus level (Rayman 1)|bonus levels]]) also do not reappear, making it impossible to accumulate extra [[Life|lives]] by replaying easier levels. However, [[Ting]]s appear in every playthrough, and can be instrumental for extra [[life]] accumulation.&lt;br /&gt;
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In [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be revisited any number of times, including the boss battle at the end. Other boss levels and [[Betilla]] levels cannot be revisited.&lt;br /&gt;
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In the PC version, boss and [[Betilla]] encounters can be replayed via the [[List of cheats in Rayman 1#In-map codes|sub-level selection cheat code]]. However, [[Mr Dark&#039;s Dare]] cannot be replayed that way.&lt;br /&gt;
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==List of powers and power-ups==&lt;br /&gt;
[[File:Poing.png|thumb|316px|right|class=sprite|[[Rayman]]&#039;s first gained power is hurling his [[telescopic fist]].]]&lt;br /&gt;
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At the start of the game, [[Rayman]] is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he will receive permanent powers from [[Betilla]] the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
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===Permanent===&lt;br /&gt;
*&#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; [[Rayman]]&#039;s only ability at the game&#039;s beginning, only useful for getting rid of [[Livingstone|tall Livingstones]] which are scared of this.&lt;br /&gt;
*&#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power that [[Rayman]] gains from [[Betilla]] the Fairy, which allows [[Rayman]] to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows [[Rayman]] to hang onto ledges.&lt;br /&gt;
*&#039;&#039;&#039;[[Grappling fist]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his [[Telescopic fist|fist]] to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
*&#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his odd looking hair as a [[helicopter]] which only allows him to glide, and prolong his jumps.&lt;br /&gt;
*&#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; [[Rayman]]&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the [[grimace]].&lt;br /&gt;
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===Temporary===&lt;br /&gt;
*&#039;&#039;&#039;[[Magic seed]]:&#039;&#039;&#039; Given to [[Rayman]] after helping [[Tarayzan]], [[Rayman]] plants seeds to help him reach ledges and escape floods.&lt;br /&gt;
*&#039;&#039;&#039;[[Super helicopter]]:&#039;&#039;&#039; A potion that allows [[Rayman]] to actually fly with his [[helicopter]] hair.&lt;br /&gt;
*&#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying Blue Elf|Flying Blue Elves]] makes [[Rayman]] tiny, which is useful for accessing areas which were too small for normal-sized [[Rayman]] to go through. He returns to normal size when he touches another [[Flying blue elf]].&lt;br /&gt;
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===Power-ups===&lt;br /&gt;
*&#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a [[Bonus level (Rayman 1)|bonus stage]], or to gain an extra [[life]] when a certain amount is collected (100 in most versions).&lt;br /&gt;
*&#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives [[Rayman]] [[Simple Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Big Power|entire]] health.&lt;br /&gt;
*&#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to fly faster and farther than normal. Picking up a second [[Speed Fist|speed fist]] will further increase the speed and range. Losing a [[life]] will make it drop by one level.&lt;br /&gt;
*&#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to be twice as strong.&lt;br /&gt;
*&#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives [[Rayman]] an extra [[life]], as well as restoring his entire health.&lt;br /&gt;
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==Characters==&lt;br /&gt;
[[File:Rayman1Group.PNG|frame|class=sprite|The final epilogue image displayed at the end of the game shows [[Rayman]] with all his friends.]]&lt;br /&gt;
Throughout the game, [[Rayman]] meets an array of different characters, some of which aid him through his journey.&lt;br /&gt;
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===Friends===&lt;br /&gt;
*&#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039; He introduces the game&#039;s story. He can also be found at several points of the game, in which he would offer [[Rayman]] to access [[Bonus level (Rayman 1)|bonus stages]] and help him win extra [[Life|lives]], for a price of ten [[Ting]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Betilla]] the Fairy:&#039;&#039;&#039; A benevolent floating female [[fairy]] who failed to protect the [[Great Protoon]] from [[Mr Dark]]. She holds a very important role in the game – she gives [[Rayman]] new powers during the adventure.&lt;br /&gt;
*&#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; [[Rayman]]&#039;s jungle counterpart, he gives [[Rayman]] a [[magic seed]] in return for giving him back his loincloth. One of the very few others to be seen from [[Rayman&#039;s species]].&lt;br /&gt;
*&#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This character acts as checkpoint. Should [[Rayman]] lose a [[life]], he will return to where he last had his photograph taken.&lt;br /&gt;
*&#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]] with his family, his guitar had been crushed by a [[rock]] which [[Rayman]] must break to make him a new one out of stone. In return, [[the Musician]] gives [[Rayman]] the [[Super helicopter]] power.&lt;br /&gt;
*&#039;&#039;&#039;[[Joe|Joe the Extra-Terrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in [[the Caves of Skops]]. His neon lights have been unplugged, and [[Rayman]] must go down into the dark caves to plug them back in.&lt;br /&gt;
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===Enemies===&lt;br /&gt;
*&#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed [[giant mosquito]], who lives in [[Anguish Lagoon]] in [[the Dream Forest]]. After [[Rayman]] defeats him he befriends [[Rayman]] and can be used as a vehicle. He later appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; [[Bzzit]]&#039;s stronger counterpart, and the boss of [[the Dream Forest]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a creature made of [[rock]] who constantly thumps on the ground and sends smaller stone creatures to attack [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out [[laser]]s, while also using exploding pots and a washing machine.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A scorpion who is boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
*&#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] who resembles [[Rayman]] with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals [[Rayman]]&#039;s [[Telescopic fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap [[Rayman]] with walls of fire. At this point the [[Electoon]]s return the [[Telescopic fist|fist]], but [[Mr Dark]] then transforms into hybrids of the previous bosses. His hideout is located in the [[Candy Château]].&lt;br /&gt;
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==Levels==&lt;br /&gt;
[[File:R1PS1WorldMap.png|right|frame|class=sprite|The world map, as seen in the PlayStation version.]]&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
*[[Pink Plant Woods]]&lt;br /&gt;
*[[Anguish Lagoon]]&lt;br /&gt;
*[[The Swamps of Forgetfulness]] (renamed Forgotten Swamps in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
*[[Moskito&#039;s Nest]]&lt;br /&gt;
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===[[Band Land]]===&lt;br /&gt;
*[[Bongo Hills]]&lt;br /&gt;
*[[Allegro Presto]]&lt;br /&gt;
*[[Gong Heights]]&lt;br /&gt;
*[[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
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===[[Blue Mountains]]===&lt;br /&gt;
*[[Twilight Gulch]]&lt;br /&gt;
*[[The Hard Rocks]]&lt;br /&gt;
*[[Mr Stone&#039;s Peaks]]&lt;br /&gt;
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===[[Picture City]]===&lt;br /&gt;
*[[Eraser Plains]]&lt;br /&gt;
*[[Pencil Pentathlon]]&lt;br /&gt;
*[[Space Mama&#039;s Crater]]&lt;br /&gt;
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===[[The Caves of Skops]]===&lt;br /&gt;
*[[Crystal Palace]]&lt;br /&gt;
*[[Eat at Joe&#039;s]]&lt;br /&gt;
*[[Mr Skops&#039; Stalactites]]&lt;br /&gt;
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===[[Candy Château]]===&lt;br /&gt;
*[[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
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==Version differences==&lt;br /&gt;
Since its original release, &#039;&#039;Rayman&#039;&#039; has received a bunch of ports to other consoles with each new port having some noticeable differences.&lt;br /&gt;
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[[File:Rayman Jaguar Box.jpg|150px|thumb|right|The cover for [[Rayman (Atari Jaguar)|the Atari Jaguar version]].]]&lt;br /&gt;
===Atari Jaguar===&lt;br /&gt;
{{Main|Rayman (Atari Jaguar)|&#039;&#039;Rayman&#039;&#039; (Atari Jaguar)}}&lt;br /&gt;
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[[Rayman (Atari Jaguar)|The Atari Jaguar version]] is the version with the most differences. Several levels have major changes, such as [[Eraser Plains]] and [[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château), and others have had their names changed, such as [[the Swamps of Forgetfulness]] (renamed Forgotten Swamps). Other changes include [[Bzzit]] being able to shoot while [[Rayman]] is riding on him, different animations, different music and sound effects. This is also one of the few versions to include [[Ray Breakout|the Breakout mini-game]]. The intro is displayed with text and a slideshow of images. The [[cage]] locations resemble the PlayStation and Sega Saturn versions most closely.&lt;br /&gt;
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[[File:Rayman1.jpg.jpg|150px|thumb|left|The cover for the North American PlayStation version.]][[File:Rayman PS1JAcov.jpg|150px|thumb|right|The cover for the Japanese PlayStation version.]]&lt;br /&gt;
===Sony PlayStation===&lt;br /&gt;
The Sony PlayStation version has higher quality graphics than most other versions and takes usage of several effects, such as fog. This version also takes usage of extra MIDI music, mainly used during loading screens and chase scenes. The PAL version is known to run at a slower speed than intended. The PAL version on the PlayStation Vita has a glitch where the top few rows of the screen are not visible.&lt;br /&gt;
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[[File:Rayman Saturn Box.jpg|150px|thumb|left|The cover for the Sega Saturn version.]][[File:Rayman SegaSaturnJAcov.png|150px|thumb|right|The cover for the Japanese Sega Saturn version.]]&lt;br /&gt;
===Sega Saturn===&lt;br /&gt;
The Sega Saturn version resembles the PlayStation version, with several graphical effects being changed. When the creatures in the final boss battle against [[Mr Dark]] get hit, a lighting effect occurs. Also in the final battle, the glass on the windows break once [[Mr Dark]] is defeated.&lt;br /&gt;
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[[File:Rayman Forever Box.jpg|150px|thumb|right|The cover of the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on PC]]&lt;br /&gt;
[[File:Rayman1 dos windows box550 front eu.jpg||150px|thumb|left|The original PC/MS-DOS version cover]]&lt;br /&gt;
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===PC (DOS/Windows)===&lt;br /&gt;
The PC version has numerous variants, with the majority of them lacking the full soundtrack and the intro. The [[cage]] and [[life]] locations have changed compared to previous versions and the first part of [[Bongo Hills]] has been remade with new assets. Voice acting has been added for [[Rayman]] and several other characters such as [[Tarayzan]]. Differential scrolling is turned off by default, though most versions allow it to be manually turned back on.&lt;br /&gt;
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This version was later re-released in the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on GOG&amp;lt;ref&amp;gt;GOG.com, &#039;&#039;Rayman® Forever&#039;&#039;, https://www.gog.com/game/rayman_forever&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Ubisoft Store, &#039;&#039;Rayman Forever Standard Edition&#039;&#039;, http://store.ubi.com/on/demandware.store/Sites-eu_ubisoft-Site/en_SK/Product-Variation?pid=5800d3fc4e016524248b4567&amp;amp;dwvar_5800d3fc4e016524248b4567_Platform&amp;lt;/ref&amp;gt;&lt;br /&gt;
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[[File:RaymanAdvance.jpg|150px|thumb|right|The cover of &#039;&#039;[[Rayman Advance]]&#039;&#039;]]&lt;br /&gt;
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===Game Boy Advance (titled &#039;&#039;[[Rayman Advance]]&#039;&#039;)===&lt;br /&gt;
{{Main|Rayman Advance}}&lt;br /&gt;
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The Game Boy Advance version, titled &#039;&#039;[[Rayman Advance]]&#039;&#039;, is a port of the PC version retaining its [[cage]] locations. The intro is, similarly to the Atari Jaguar version, shown with text and a slideshow of images. A lot of the music has been removed and what remains is in lower quality. The first part of [[Bongo Hills]] has been completely removed. This version is known to be easier than the original due to the increased health and [[Life|lives]] available and several minor changes made to levels to make them easier. This version also does not feature any auto-scrollers and [[Mr Dark&#039;s Dare]] is able to be replayed.&lt;br /&gt;
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This version is available on Virtual Console on Wii U in North America.&lt;br /&gt;
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[[File:Ultimate.jpg|150px|thumb|right|The cover of &#039;&#039;[[Rayman Ultimate]]&#039;&#039;.]]&lt;br /&gt;
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===Pocket PC (titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;)===&lt;br /&gt;
{{Main|Rayman Ultimate}}&lt;br /&gt;
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The Pocket PC version, titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;, increased the amount of health and [[Life|lives]] available. Similarly to [[Rayman Classic|the iOS and Android port]], the buttons are now virtual buttons on the screen, except for the directional buttons.&lt;br /&gt;
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[[File:Raymandsi.jpeg|150px|thumb|right|The [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] artwork.]]&lt;br /&gt;
===Nintendo DSi-Ware===&lt;br /&gt;
{{Main|Rayman (Nintendo DSi)}}&lt;br /&gt;
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[[Rayman (Nintendo DSi)|The Nintendo DSi-Ware version]] is similar to [[Rayman Advance|the Game Boy Advance version]], it is a port of the PC version with the intro being shown with text and a slideshow of images. This version doubles the players health and makes it easier obtaining [[Life|lives]]. A new missions system has been added and the second screen now features a map over the current stage. This version features added dialogue in certain parts and keeps most of the soundtrack from the PC version. Similarly to [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be replayed.&lt;br /&gt;
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This version is downloadable from the Nintendo eShop for Nintendo 3DS.&lt;br /&gt;
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[[File:Rayman Classic Icon.png|150px|thumb|right|The app icon for &#039;&#039;[[Rayman Classic]]&#039;&#039;.]]&lt;br /&gt;
===Apple iOS &amp;amp; Android (titled &#039;&#039;[[Rayman Classic]]&#039;&#039;)===&lt;br /&gt;
{{Main|Rayman Classic}}&lt;br /&gt;
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The iOS &amp;amp; Android versions, titled &#039;&#039;[[Rayman Classic]]&#039;&#039;, are direct ports of the PC version with everything, including [[Ray Breakout|the Breakout mini-game]], retained. These are the first versions to feature achievements and leaderboards.&lt;br /&gt;
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This version used to be available from the App Store for iOS and from Google Play for Android, but it was removed from both stores during the summer of 2018 for unknown reasons. However, it is still playable for users who have downloaded it beforehand.&lt;br /&gt;
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==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1 Manual FRThumb.png|Atari Jaguar manual (French/English/German)|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf&lt;br /&gt;
R1 Manual UKPS1Thumb.png|PlayStation manual (English, UK)|link=http://raymanpc.com/wiki/script-en/images/d/d8/Rayman1-PS1-UK-Manual.pdf&lt;br /&gt;
Rayman 1 Playstation Longbox Art (US).jpg|PlayStation longbox manual (English, US)|link=https://raymanpc.com/wiki/script-en/images/5/59/Rayman_1_%28PS1%29_Longbox_Manual.pdf&lt;br /&gt;
Rayman PS1JAcov.jpg|PlayStation manual (Japanese)|link=https://raymanpc.com/wiki/script-en/images/1/11/Rayman_PS1_Japanese_Manual.pdf&lt;br /&gt;
RaymanPSCManualThumb.png|PlayStation Classic manual (English)|link=https://raymanpc.com/wiki/script-en/images/b/b4/Rayman_PS_Classic_Manual_EN.pdf&lt;br /&gt;
RaymanPSCManualThumb.png|PlayStation Classic manual (Spanish)|link=https://raymanpc.com/wiki/script-en/images/b/b5/Rayman_PS_Classic_Manual_ES.pdf&lt;br /&gt;
R1 Sega Saturn Manual Thumb.png|Sega Saturn manual (English)|link=https://raymanpc.com/wiki/script-en/images/e/e7/R1_Sega_Saturn_Manual.pdf&lt;br /&gt;
R1 multilingual Saturn manual thumbnail.gif|Sega Saturn manual (multilingual)|link=https://raymanpc.com/wiki/script-en/images/0/0b/R1_multilingual_Saturn_manual.pdf&lt;br /&gt;
Rayman SegaSaturnJAcov.png|Sega Saturn manual (Japanese)|link=https://raymanpc.com/wiki/script-en/images/7/71/Rayman_Saturn_Japanese_Manual.pdf&lt;br /&gt;
Rayman Forever Box.jpg|PC manual for &#039;&#039;[[Rayman Forever]]&#039;&#039; (English)|link=https://raymanpc.com/wiki/script-en/images/a/aa/Forever_Manual.pdf&lt;br /&gt;
Rayman Gold Box.jpg|PC manual for &#039;&#039;[[Rayman Gold]]&#039;&#039; (English)|link=https://raymanpc.com/wiki/script-en/images/f/f9/Rayman_Gold_Manual.pdf&lt;br /&gt;
R1HebManualThumb.png|PC manual (Hebrew)|link=https://raymanpc.com/wiki/script-en/images/2/2f/R1PCManual_Heb.pdf&lt;br /&gt;
R1PCManual zh-hans Thumb.jpg|PC manual (simplified Chinese)|link=https://raymanpc.com/wiki/script-en/images/4/4a/R1PCManual_ZH-Hans.pdf&lt;br /&gt;
Rayman Series Manual Thumb Zh-hans.png|PC manual for &#039;&#039;Rayman&#039;&#039;, &#039;&#039;[[French with Rayman|Rayman yīngyǔ wànshìtōng]]&#039;&#039; and &#039;&#039;[[Maths and English with Rayman|Rayman yīngyǔ dà chuǎngguān]]&#039;&#039; (simplified Chinese)|link=https://raymanpc.com/wiki/script-en/images/b/b5/Rayman_Series_Manual_Zh-hans.pdf&lt;br /&gt;
Rayman Advance Manual MLThumb.png|Manual for &#039;&#039;[[Rayman Advance]]&#039;&#039; (multi-language)|link=https://raymanpc.com/wiki/script-en/images/a/a6/Rayman_Advance_Manual_ML.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==Soundtrack==&lt;br /&gt;
[[File:Remi Gazel.jpg|thumb|right|French musician [[Rémi Gazel]] composed the majority of the game&#039;s soundtrack.]]&lt;br /&gt;
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The credits of &#039;&#039;Rayman&#039;&#039; list fifteen names under the heading &#039;Sound Effects and Music&#039;, leaving it unclear which people were involved in the creation of sound effects and which were involved in composing, arranging and programming the game&#039;s musical score.&lt;br /&gt;
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In August 2009, French musician [[Rémi Gazel]] posted in the [[RayTunes]] subforum of the [[Rayman Pirate-Community]] message board, and stated that he had composed almost the entire soundtrack of the game.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Composer (rayman 1)&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=406055#p406055&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Atari Jaguar version features substantially different musical credits, but since most of the music in this version is the same, it can be determined that the names shared between this version and the others are the ones who composed the music itself. In addition to [[Rémi Gazel]], known composers credited in all versions include Nathalie Drouet, Frédéric Louvre, Frédéric Prados and Olaf Zalcman.&lt;br /&gt;
&lt;br /&gt;
The French book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; confirms that Frédéric Prados composed musics of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039;, the compilation and remaster released on February 13 2026, features a reimagined soundtrack by [[Christophe Héral]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; received generally positive reviews from critics. The GameRankings review aggregator calculated scores of 77.00% and 75.00% for the PC/MS-DOS&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for PC&#039;&#039;, https://web.archive.org/web/20191209011241/http://www.gamerankings.com/pc/198418-rayman/index.html&amp;lt;/ref&amp;gt; and Sony PlayStation&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for PlayStation&#039;&#039;, https://web.archive.org/web/20191209014350/http://www.gamerankings.com/ps/915755-rayman/index.html&amp;lt;/ref&amp;gt; versions respectively, while the Sega Saturn&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for Saturn&#039;&#039;, https://web.archive.org/web/20191209015813/http://www.gamerankings.com/saturn/574547-rayman/index.html&amp;lt;/ref&amp;gt; and Atari Jaguar&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for Jaguar&#039;&#039;, https://web.archive.org/web/20191209013928/http://www.gamerankings.com/jaguar/586903-rayman/index.html&amp;lt;/ref&amp;gt; versions both received scores of 85.00%. The game&#039;s graphics and soundtrack received particular praise, along with its imaginative art style and complex level design. Criticism focused on its gameplay, which was regarded as solid but not particularly inventive or original. The game also drew criticism for its unforgiving difficulty; the player was required not only to perform very difficult platforming and combat manoeuvres, but also to locate and smash all 102 [[Electoon]] [[cage]]s scattered throughout the game in order to unlock the final level, [[Mr Dark&#039;s Dare]]. Many players did not complete the game due to its difficulty.&lt;br /&gt;
&lt;br /&gt;
In the United Kingdom, &#039;&#039;Rayman&#039;&#039; was the best-selling game to be released on the original PlayStation console.&amp;lt;ref&amp;gt;Eurogamer.net, &#039;&#039;2005 UK Sales Review	• Page 3&#039;&#039;, http://www.eurogamer.net/articles/a_uksalesreview_part1?page=3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Covers and discs===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Playstation Japanese back cover.jpg&lt;br /&gt;
Rayman Saturn Japanese back cover.jpg&lt;br /&gt;
Rayman 1 PC JAcov.png&lt;br /&gt;
Rayman 1 - Japanese front cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover 2.jpg&lt;br /&gt;
Rayman Saturn Japanese Disc.png&lt;br /&gt;
Rayman PS1 Japanese Disc.png&lt;br /&gt;
Rayman Korean front cover.png&lt;br /&gt;
Rayman PC Cover (Korean).png&lt;br /&gt;
Rayman 1 PC Korean Back Cover.png&lt;br /&gt;
Rayman PC Korean Disc.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman1Title.PNG| The start menu, as seen in the PlayStation version.&lt;br /&gt;
R1Intro 001.PNG| [[The Magician]], as seen in the intro.&lt;br /&gt;
R1Intro 002.PNG| The [[Great Protoon]].&lt;br /&gt;
R1Intro 003.PNG| [[Mr Dark]], as he steals the [[Great Protoon]].&lt;br /&gt;
R1Intro 004.PNG| [[Mr Dark]] fighting off [[Betilla]] the Fairy.&lt;br /&gt;
R1Intro 005.PNG| [[The valley]] in which &#039;&#039;Rayman&#039;&#039; takes place.&lt;br /&gt;
R1Intro 006.PNG| An [[Electoon]] [[cage]], shown in the intro.&lt;br /&gt;
R1Intro 008.PNG| [[Rayman]] relaxing on an island.&lt;br /&gt;
R1Intro 010.PNG| [[Mr Dark]] using his binoculars to watch [[Rayman]].&lt;br /&gt;
R1-PCWorldMap.png|The world map on PC&lt;br /&gt;
CarteRayman1.gif|The world map, as seen in &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
R1 site flowers.jpg&lt;br /&gt;
R1 site ladybird.jpg&lt;br /&gt;
R1 site shrub.jpg&lt;br /&gt;
R1 site wand.jpg&lt;br /&gt;
Rayman Cheat Artwork 1.png&lt;br /&gt;
Rayman Cheat Artwork 2.png&lt;br /&gt;
Ray1 - Vol6Art.png&lt;br /&gt;
Rayman 1 25th Concept Art 1.jpg&lt;br /&gt;
Rayman 1 25th Concept Art 2.jpg&lt;br /&gt;
Rayman 1 25th Concept Art 3.jpg&lt;br /&gt;
Rayman concepts.png&lt;br /&gt;
Rayman-1-concept-art-1.jpg&lt;br /&gt;
Rayman-1-concept-art-2.png&lt;br /&gt;
Rayman-1-concept-art-2.jpg&lt;br /&gt;
Concept art Hamac.png&lt;br /&gt;
Archives-10.jpg&lt;br /&gt;
RAYMAN A CLASSER113-min.jpg&lt;br /&gt;
RaymanConcepts.jpg&lt;br /&gt;
Archives-07.jpg&lt;br /&gt;
Magician&#039;s House.png&lt;br /&gt;
Backscan.jpg&lt;br /&gt;
Misterdarkoriginal.jpg&lt;br /&gt;
RaymanConcepts.jpg|Concept art of worlds.&lt;br /&gt;
Band Land concept art.png|Concept art of [[Band Land]].&lt;br /&gt;
R1 collage.jpg|A collage of concept artwork and screenshots representative of &#039;&#039;Rayman&#039;&#039;, as seen hanging on the wall of [[Ubisoft]]&#039;s Montpellier studio during the production of &#039;&#039;[[Rayman Origins]]&#039;&#039;. These images were used as a reference for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman1Advertising.jpg&lt;br /&gt;
Rayman 1996 Vintage Print Ad.jpeg&lt;br /&gt;
OPM27 Rayman 1 Ad.jpg&lt;br /&gt;
Rayman greatest hits promo.jpg&lt;br /&gt;
Rayman greatest hits promo 2.jpg&lt;br /&gt;
Rayman Atari Jaguar Ad.png&lt;br /&gt;
Rayman Multiplat Ad.png&lt;br /&gt;
Japanese Rayman Ad.png&lt;br /&gt;
PC Champ Issue 8 (March 1996).jpg&lt;br /&gt;
Rayman 1 Korean Ad.png&lt;br /&gt;
Rayman 1 Sega Saturn Korean Ad.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magazine scans===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PC CHAMP Rayman 1 Review.jpg&lt;br /&gt;
PC CHAMP Rayman 1 Review 2.jpg&lt;br /&gt;
Saturn Fan Issue 12 (December 1995).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[System requirements]]&lt;br /&gt;
*[[List of quotes in Rayman 1|List of quotes in &#039;&#039;Rayman 1&#039;&#039;]]&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTQXZXVhbnfrOaqPw05IgRY &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSVsejH5A25LmuK9UWhNMTQ &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (PC/MS-DOS version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRauFSAoO0LCgvvr6JyCjC3 &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman 1|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
[[hu:Rayman 1]]&lt;br /&gt;
[[it:Rayman 1]]&lt;br /&gt;
[[pl:Rayman 1]]&lt;br /&gt;
[[es:Rayman 1]]&lt;br /&gt;
[[ru:Rayman 1]]&lt;br /&gt;
[[zh:雷曼初代]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=111912</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=111912"/>
		<updated>2026-03-06T17:44:15Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the first Rayman game. For the main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:RaymanBox.png|center|320px|Rayman]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&amp;lt;br&amp;gt;The Commercial Press International Co., Ltd. (China Mainland)&amp;lt;br /&amp;gt;&lt;br /&gt;
Beijing Lianke Electronic Publishing Technology Co., Ltd. (China Mainland)&amp;lt;br /&amp;gt;&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Pictures]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 1st September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 22nd September, 1995&amp;lt;ref&amp;gt;Sony PlayStation Database, &#039;&#039;PS | RAYMAN&#039;&#039;, https://refuge.tokyo/playstation/ps/00574.html&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Atari Jaguar)|Jaguar]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 9th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saturn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 30th October, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th November, 1995&amp;lt;ref&amp;gt;&#039;&#039;Saturn Fan&#039;&#039; issue 11 (November 1995), [[:File:Saturn Fan Issue 11 (November 1995).png]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Saturn Fan&#039;&#039; issue 12 (December 1995), [[:File:Saturn Fan Issue 12 (December 1995).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] November, 1995&amp;lt;ref&amp;gt;&#039;&#039;Game Champ&#039;&#039; (게임챔프) December 1995 issue, https://archive.org/details/game-champ-1995-12/Game%20Champ%201995-12/page/n207/mode/1up&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] 4th April, 1996&amp;lt;ref&amp;gt;&#039;&#039;PC Champ&#039;&#039; issue 9 (April 1996), [[:File:Rayman 1 Korean Ad.png]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th April, 1996&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] April, 1996&amp;lt;ref&amp;gt;&#039;&#039;Diànzǐ Yóuxì Ruǎnjiàn&#039;&#039; (电子游戏软件合订本) April 1996 issue [[:File:Rayman 1 China Preview.png]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Advance|Game Boy Advance]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 10th June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th May, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 17th July, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Nintendo DSi)|Nintendo DSi]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 7th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 18th February, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|Android]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 17th March, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Classic:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 3rd December, 2018&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo Switch, PlayStation 5, Xbox Series X/S, PC via Steam, Ubisoft Connect:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 13th February, 2026&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, PC/MS-DOS, [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman (Nintendo DSi)|Nintendo DSi]], Nintendo 3DS (Nintendo eShop), Windows Mobile, [[Rayman Ultimate|Pocket PC]], Nokia 9210, [[Rayman Classic|iOS, Android]], PlayStation Classic, [[Rayman 30th Anniversary Edition|Nintendo Switch, PlayStation 5, Xbox Series X/S, PC via Steam, Ubisoft Connect]]&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, cartridge, digital download&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039;, more commonly known as &#039;&#039;&#039;&#039;&#039;Rayman 1&#039;&#039;&#039;&#039;&#039;, is the first game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and features the debut of [[Rayman|the titular character]]. The game was first released in 1995 on the Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, and PC/MS-DOS. The game was later ported to the Game Boy Advance in 2001, under the name &#039;&#039;[[Rayman Advance]]&#039;&#039;, [[Rayman (Nintendo DSi)|Nintendo DSi]] in 2009 and iOS and Android in 2016, under the name &#039;&#039;[[Rayman Classic]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The PlayStation version was released in 2008 on the PlayStation Network as a downloadable PSOne Classic, playable on PlayStation Portable, PlayStation 3 and PlayStation Vita. The [[Rayman (Nintendo DSi)|Nintendo DSi version]] was released alongside other DSiWare titles on the Nintendo eShop for the Nintendo 3DS family of systems. On December 3, 2018, the PlayStation version was re-released with the PlayStation Classic. This version was the NTSC version for all territories. On February 13, 2026, &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039;, a compilation of five versions of the game complete with additional content, was released.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=Hi folks!&lt;br /&gt;
You want to know what&#039;s going on?&lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ... After all, [[Rayman]] doesn&#039;t have arms or legs... but don&#039;t panic, neither do the bad guys.|sign=[[The Magician (Rayman 1)|The Magician]]/Manual|source=&#039;&#039;Rayman&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
The entire game takes place in [[the valley]], a diverse and surreal location somewhere in the [[Glade of Dreams]]. Prior to the beginning of the game, all is harmonious; a mystical pink orb known as the [[Great Protoon]] provides peace and balance to the world. However, this cannot last – one day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats its guardian, [[Betilla]] the fairy. The natural balance of the world is disrupted; freaks and hostile characters begin to appear. The [[Electoon]]s, small friendly creatures which gravitated around the [[Great Protoon]], are scattered across [[the valley]] and imprisoned in [[cage]]s by [[Mr Dark]]&#039;s minions. A benevolent character known as [[the Magician]] turns to the heroic [[Rayman]] for help. [[The Magician]] gives [[Rayman]] these tasks: free the [[Electoon]]s from their [[cage]]s, and recover the [[Great Protoon]] from [[Mr Dark]]. Only then will the balance of the world be restored. [[The valley]] contains six distinct worlds, and [[Rayman]] must pass through each of them in order to fulfill his objectives and reach his ultimate goal.&lt;br /&gt;
&lt;br /&gt;
Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. [[Rayman]]&#039;s path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free [[Electoon]]s and gain certain powers if the player chooses to skip ahead.&lt;br /&gt;
&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
The first world of the game is [[the Dream Forest]], a lush jungle. [[Rayman]]&#039;s journey begins in a region known as [[Pink Plant Woods]]. On his way through these woods, he encounters [[Betilla]] for the first time in the game; she grants him the [[telescopic fist]] ability, which takes advantage of his detached hands and allows him to throw them, defeating enemies or smashing [[cage]]s. [[Rayman]] passes into [[Anguish Lagoon]], where he encounters a [[giant mosquito]] who is later identified in &#039;&#039;[[Rayman Revolution]]&#039;&#039; as [[Bzzit]]. The two fight briefly, and [[Bzzit]] begins to cry when [[Rayman]] defeats him. [[Rayman]] takes pity on [[Bzzit]] and cheers him up; they become friends. [[Bzzit]] allows [[Rayman]] to ride on his back as he flies over the otherwise impassable waters of the lagoon. [[Betilla]] appears again and gives [[Rayman]] another power: the ability to [[Hanging|hang onto ledges]], which helps him to avoid falls and lets him climb onto certain platforms. [[Rayman]] then moves on to [[the Swamps of Forgetfulness]], where he meets [[Tarayzan]] (a pastiche of Tarzan). [[Tarayzan]] has lost his loincloth and is hiding behind a shrub. [[Rayman]] returns it to him, and [[Tarayzan]] rewards him by giving him a [[magic seed]]. Suddenly the rain begins to flood the area, and [[Rayman]] must use the [[magic seed]] to grow [[Water lily|water lilies]] which he can climb to escape the flood.&lt;br /&gt;
&lt;br /&gt;
Next, [[Rayman]] passes into [[Moskito&#039;s Nest]], where he is chased by a [[giant mosquito]] called [[Moskito]]. As the main boss of [[the Dream Forest]], [[Moskito]] is essentially a more powerful and unpleasant version of [[Bzzit]]. Eventually [[Rayman]] and [[Moskito]] have a climactic battle in the deepest part of the forest. After [[Rayman]] defeats him, [[Betilla]] appears to give him another power: the [[grappling fist]] ability, which enables him to swing from [[flying ring]]s and cover large distances without touching the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Foret1PC.png|[[The Dream Forest]].&lt;br /&gt;
MoskitoFight2.png|[[Moskito]], the boss of [[the Dream Forest]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
The second world of the game is [[Band Land]], a landscape composed of music and musical instruments. The first region [[Rayman]] passes through is [[Bongo Hills]], an area relatively close to the ground, and with many drum platforms. Next, he reaches [[Allegro Presto]], an airy location composed mainly of slippery sheet music. Here [[Betilla]] the fairy grants him the [[helicopter]] power, which allows him to hover and glide by using his hair as a [[helicopter]]. He also encounters [[Mr Sax]], a giant evil saxophone who is the boss of [[Band Land]]. Next, [[Rayman]] makes his way through [[Gong Heights]], a cloudy level in the sky inhabited by meditating [[Tibetan]]s. Finally he comes to [[Mr Sax&#039;s Hullaballoo]], the lair of the boss he met earlier. This level plays like a combination of the previous three, with the characteristic elements of each. [[Rayman]] is chased by [[Mr Sax]], and finally does battle with him in his lair, and defeats him. [[Mr Sax]] comes to his senses and begins to dance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Ciel1PC.png|[[Band Land]].&lt;br /&gt;
MrSax.png|[[Mr Sax]], the boss of [[Band Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
The third world of the game is the [[Blue Mountains]], a cold mountain range. The first level is [[Twilight Gulch]], where [[Rayman]] finds himself chased by [[Mr Stone]], the gigantic rock creature who is the boss of the [[Blue Mountains]]. The next area is [[the Hard Rocks]], where no notable events occur. The final region in the [[Blue Mountains]] is [[Mr Stone&#039;s Peaks]], where [[Mr Stone]] lives. When [[Rayman]] arrives, he meets a character known as [[the Musician]], who lives in a hut in the mountains with his wife and child. [[The Musician]]&#039;s guitar has been crushed by a falling [[rock]]. [[Rayman]] uses his [[telescopic fist]] to carve a new guitar out of the [[rock]], and [[the Musician]] rewards him by giving him a [[super helicopter]] potion; this temporary upgrade to [[Rayman]]&#039;s [[helicopter]] ability allows him to fly freely, which comes in useful in the next couple of areas.&lt;br /&gt;
&lt;br /&gt;
Finally [[Rayman]] reaches [[Mr Stone]]&#039;s lair and makes use of a nearby totem pole to defeat his enemy. With the totem pole&#039;s head lodged on his own, the jumbled [[Mr Stone]] reforms and begins to dance. [[Betilla]] appears in the next phase and gives [[Rayman]] his final power: the ability to [[Running|run]]. This replaces the ability to [[grimace]] (whose only purpose was scaring the [[Livingstone|tall Livingstones]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Montagnes1PC.png|[[Blue Mountains]].&lt;br /&gt;
MrStone.png|[[Mr Stone]], the boss of the [[Blue Mountains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
The fourth world of the game is [[Picture City]], a landscape composed of artwork and art supplies. The first level is [[Eraser Plains]], where [[Rayman]] encounters [[Space Mama]], the boss of [[Picture City]]. She battles him while wearing a Viking costume, on a stage made to look like the sea. Next, [[Rayman]] passes through [[Pencil Pentathlon]], where nothing notable occurs. The final level of [[Picture City]] is [[Space Mama&#039;s Crater]], where [[Rayman]] and [[Space Mama]] have their final showdown. This time she wears a science-fiction costume while using sci-fi props as weapons, and the background is made to look like the surface of the moon. After the battle, [[Space Mama]] reforms and begins to dance (though this only happens in some versions of the game). [[Rayman]] then sees [[Mr Dark]] kidnap [[Betilla]] the Fairy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Image1PC.png|[[Picture City]].&lt;br /&gt;
SpaceMama.png|[[Space Mama]], the boss of [[Picture City]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
The fifth world of the game is [[the Caves of Skops]], a series of dark but colorful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe&#039;s]], where [[Rayman]] encounters [[Joe|Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. [[Joe]] is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. [[Rayman]] decides to do what it takes to turn [[Joe]]&#039;s lights on again. With a [[firefly]] given to him by [[Joe]] to light his way, [[Rayman]] heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. [[Rayman]] [[Telescopic fist|punches]] it back into place, and [[Joe]]&#039;s entire electrical system is reactivated – including a network of wired [[flying saucer]]s which [[Rayman]] rides back to the surface. When he has returned to [[Joe]]&#039;s restaurant, [[Rayman]] finds that the neon sign is lit, much to [[Joe]]&#039;s delight. The alien allows [[Rayman]] to use his buoys as platforms.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] crosses the water, he finds himself in [[Mr Skops&#039; Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. [[Mr Skops]] is not pleased when [[Rayman]] wakes him, and attacks while periodically retreating. [[Rayman]] chases [[Mr Skops]] to his temple lair, where the two battle until he is defeated. [[Rayman]] sees [[Betilla]] the Fairy, now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, [[Rayman]] cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Caves1PC.png|[[The Caves of Skops]].&lt;br /&gt;
Skops.png|[[Mr Skops]], the boss of [[the Caves of Skops]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark&#039;s Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next, he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]&#039;s every move; [[Rayman]] dies instantly if he touches him. Next, [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player&#039;s left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]&#039;s [[telescopic fist]] power, rendering him helpless.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First, [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]&#039;s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] then vanishes, but immediately reappears transformed into a creature composed of body parts from [[Mr Stone]] and [[Mr Skops]]; their corresponding windows glow. When the first creature is defeated, [[Mr Dark]] turns and splits himself into two identical creatures composed of body parts from [[Bzzit]] and [[Space Mama]]. When these are defeated, he then turns into a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]], and [[Rayman]] is temporarily shrunk to make the battle even more challenging. In the Sega Saturn version, lightning strikes as the creatures are hit. Once [[Rayman]] defeats Mr Dark, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[Glade of Dreams|Rayman&#039;s world]]. [[The Magician]] congratulates [[Rayman]] on saving the world.&lt;br /&gt;
&lt;br /&gt;
The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except [[Mr Dark]], who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – [[Rayman]]’, hinting at the sequel, &#039;&#039;[[Rayman 2]]&#039;&#039;. However, in the Atari Jaguar version, the credits end with [[Mr Dark]] flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that [[Mr Dark]] will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay [[Mr Dark&#039;s Dare]], a final epilogue image appears instead, showing [[Rayman]] together with all his friends; the [[Electoon]]s have been freed, [[Mr Dark]] has been defeated (for now), [[Betilla]] the Fairy has been rescued and the [[Great Protoon]] has been recovered and returned to its rightful place. The balance of the [[Glade of Dreams]] has been restored.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Chateau1PC.png|[[Candy Château]].&lt;br /&gt;
MrDark.png|[[Mr Dark]], the boss of [[Candy Château]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
{{Main|Rayman (early production)}}&lt;br /&gt;
&lt;br /&gt;
In the years since the game&#039;s release, much information regarding [[Rayman (early production)|the early development of the game]] has been revealed, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
Two Atari Jaguar beta versions have become available on the internet – an early prototype, which was leaked to the public in October 2008, and a [[List of Rayman demos|demo]] version that had been available from ROM download sites since several years before. While the former features many differences from the final version, especially concerning the gameplay and levels, the latter displays even more divergences, with a noticeably different heads-up display centered at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
In July 2010, it was revealed that the game was [[Rayman (cancelled prototype)|initially developed for the Super Nintendo Entertainment System]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanLimbs.jpg|[[Rayman]] soon had to have his limbs removed due to graphical processing problems.&lt;br /&gt;
BetaEnemies.jpg|class=sprite|Unidentified enemies from [[Rayman (cancelled prototype)|the Super Nintendo Entertainment System version]] in [[Rayman (Atari Jaguar)|an early build of the Atari Jaguar version]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:BetillaPoingGrappin.png|frame|class=sprite|[[Rayman]] gets all of his permanent powers from [[Betilla]] the Fairy.]]&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[The valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding [[Candy Château]] contains three or four levels, each with six [[cage]]s with [[Electoon]]s to find.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s heads-up display consists of how many [[Life|lives]] and units of health [[Rayman]] has, and how many [[Ting]]s he has collected. In most versions, [[Rayman]] starts with four [[Life|lives]] and three units of health, can increase his units of health to five by collecting a [[Big Power]], can gain a [[life]] by collecting 100 [[Ting]]s, and can obtain up to 99 [[Life|lives]] per [[continue]]. When he takes damage, he loses one unit of health, and when he loses all of them, he loses a [[life]], his temporary [[Telescopic fist|fist]] powers, and all of the [[Ting]]s he had collected. Upon Game Over, he uses one of his five [[continue]]s, which are represented by alarm clocks. In later versions, the number of units of health, starting [[Life|lives]] and [[continue]]s has been increased, and the number of [[Ting]]s required to gain a [[life]] has been decreased.&lt;br /&gt;
&lt;br /&gt;
The game is considered extremely difficult – much more so than the later installments in [[Rayman (series)|the series]]. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game&#039;s renowned difficulty, great efforts were taken to make &#039;&#039;[[Rayman Origins]]&#039;&#039; accessible to both beginners and veteran players.&amp;lt;ref&amp;gt;Rayman Origins&#039; blog (via archive.org), &#039;&#039;10 ways to… die&#039;&#039;, https://web.archive.org/web/20160814000823/http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
All levels (except [[Mr Dark&#039;s Dare]]) can be replayed an unlimited number of times, in any order. However, boss sections can only be played once; after the boss is defeated, the section will not reappear. Also, sections where bosses only make an appearance but which do not actually contain a boss fight can only be replayed as long as the corresponding boss has not been defeated yet. Sections where [[Rayman]] obtains new powers from [[Betilla]] the Fairy are only visited once. [[Cage]]s that have been broken do not appear during subsequent playthroughs; this means that only the [[cage]]s that were missed need to be located. In some cases, backtracking is necessary, because certain [[cage]]s are out of reach until [[Rayman]] gains a particular power. Finally, extra [[Life|lives]] that have been collected (including from [[Bonus level (Rayman 1)|bonus levels]]) also do not reappear, making it impossible to accumulate extra [[Life|lives]] by replaying easier levels. However, [[Ting]]s appear in every playthrough, and can be instrumental for extra [[life]] accumulation.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be revisited any number of times, including the boss battle at the end. Other boss levels and [[Betilla]] levels cannot be revisited.&lt;br /&gt;
&lt;br /&gt;
In the PC version, boss and [[Betilla]] encounters can be replayed via the [[List of cheats in Rayman 1#In-map codes|sub-level selection cheat code]]. However, [[Mr Dark&#039;s Dare]] cannot be replayed that way.&lt;br /&gt;
&lt;br /&gt;
==List of powers and power-ups==&lt;br /&gt;
[[File:Poing.png|thumb|316px|right|class=sprite|[[Rayman]]&#039;s first gained power is hurling his [[telescopic fist]].]]&lt;br /&gt;
&lt;br /&gt;
At the start of the game, [[Rayman]] is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he will receive permanent powers from [[Betilla]] the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
*&#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; [[Rayman]]&#039;s only ability at the game&#039;s beginning, only useful for getting rid of [[Livingstone|tall Livingstones]] which are scared of this.&lt;br /&gt;
*&#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power that [[Rayman]] gains from [[Betilla]] the Fairy, which allows [[Rayman]] to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows [[Rayman]] to hang onto ledges.&lt;br /&gt;
*&#039;&#039;&#039;[[Grappling fist]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his [[Telescopic fist|fist]] to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
*&#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his odd looking hair as a [[helicopter]] which only allows him to glide, and prolong his jumps.&lt;br /&gt;
*&#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; [[Rayman]]&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the [[grimace]].&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
*&#039;&#039;&#039;[[Magic seed]]:&#039;&#039;&#039; Given to [[Rayman]] after helping [[Tarayzan]], [[Rayman]] plants seeds to help him reach ledges and escape floods.&lt;br /&gt;
*&#039;&#039;&#039;[[Super helicopter]]:&#039;&#039;&#039; A potion that allows [[Rayman]] to actually fly with his [[helicopter]] hair.&lt;br /&gt;
*&#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying Blue Elf|Flying Blue Elves]] makes [[Rayman]] tiny, which is useful for accessing areas which were too small for normal-sized [[Rayman]] to go through. He returns to normal size when he touches another [[Flying blue elf]].&lt;br /&gt;
&lt;br /&gt;
===Power-ups===&lt;br /&gt;
*&#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a [[Bonus level (Rayman 1)|bonus stage]], or to gain an extra [[life]] when a certain amount is collected (100 in most versions).&lt;br /&gt;
*&#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives [[Rayman]] [[Simple Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Big Power|entire]] health.&lt;br /&gt;
*&#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to fly faster and farther than normal. Picking up a second [[Speed Fist|speed fist]] will further increase the speed and range. Losing a [[life]] will make it drop by one level.&lt;br /&gt;
*&#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to be twice as strong.&lt;br /&gt;
*&#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives [[Rayman]] an extra [[life]], as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:Rayman1Group.PNG|frame|class=sprite|The final epilogue image displayed at the end of the game shows [[Rayman]] with all his friends.]]&lt;br /&gt;
Throughout the game, [[Rayman]] meets an array of different characters, some of which aid him through his journey.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
*&#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039; He introduces the game&#039;s story. He can also be found at several points of the game, in which he would offer [[Rayman]] to access [[Bonus level (Rayman 1)|bonus stages]] and help him win extra [[Life|lives]], for a price of ten [[Ting]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Betilla]] the Fairy:&#039;&#039;&#039; A benevolent floating female [[fairy]] who failed to protect the [[Great Protoon]] from [[Mr Dark]]. She holds a very important role in the game – she gives [[Rayman]] new powers during the adventure.&lt;br /&gt;
*&#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; [[Rayman]]&#039;s jungle counterpart, he gives [[Rayman]] a [[magic seed]] in return for giving him back his loincloth. One of the very few others to be seen from [[Rayman&#039;s species]].&lt;br /&gt;
*&#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This character acts as checkpoint. Should [[Rayman]] lose a [[life]], he will return to where he last had his photograph taken.&lt;br /&gt;
*&#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]] with his family, his guitar had been crushed by a [[rock]] which [[Rayman]] must break to make him a new one out of stone. In return, [[the Musician]] gives [[Rayman]] the [[Super helicopter]] power.&lt;br /&gt;
*&#039;&#039;&#039;[[Joe|Joe the Extra-Terrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in [[the Caves of Skops]]. His neon lights have been unplugged, and [[Rayman]] must go down into the dark caves to plug them back in.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*&#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed [[giant mosquito]], who lives in [[Anguish Lagoon]] in [[the Dream Forest]]. After [[Rayman]] defeats him he befriends [[Rayman]] and can be used as a vehicle. He later appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; [[Bzzit]]&#039;s stronger counterpart, and the boss of [[the Dream Forest]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a creature made of [[rock]] who constantly thumps on the ground and sends smaller stone creatures to attack [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out [[laser]]s, while also using exploding pots and a washing machine.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A scorpion who is boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
*&#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] who resembles [[Rayman]] with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals [[Rayman]]&#039;s [[Telescopic fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap [[Rayman]] with walls of fire. At this point the [[Electoon]]s return the [[Telescopic fist|fist]], but [[Mr Dark]] then transforms into hybrids of the previous bosses. His hideout is located in the [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:R1PS1WorldMap.png|right|frame|class=sprite|The world map, as seen in the PlayStation version.]]&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
*[[Pink Plant Woods]]&lt;br /&gt;
*[[Anguish Lagoon]]&lt;br /&gt;
*[[The Swamps of Forgetfulness]] (renamed Forgotten Swamps in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
*[[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
*[[Bongo Hills]]&lt;br /&gt;
*[[Allegro Presto]]&lt;br /&gt;
*[[Gong Heights]]&lt;br /&gt;
*[[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
*[[Twilight Gulch]]&lt;br /&gt;
*[[The Hard Rocks]]&lt;br /&gt;
*[[Mr Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
*[[Eraser Plains]]&lt;br /&gt;
*[[Pencil Pentathlon]]&lt;br /&gt;
*[[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
*[[Crystal Palace]]&lt;br /&gt;
*[[Eat at Joe&#039;s]]&lt;br /&gt;
*[[Mr Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
*[[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release, &#039;&#039;Rayman&#039;&#039; has received a bunch of ports to other consoles with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Jaguar Box.jpg|150px|thumb|right|The cover for [[Rayman (Atari Jaguar)|the Atari Jaguar version]].]]&lt;br /&gt;
===Atari Jaguar===&lt;br /&gt;
{{Main|Rayman (Atari Jaguar)|&#039;&#039;Rayman&#039;&#039; (Atari Jaguar)}}&lt;br /&gt;
&lt;br /&gt;
[[Rayman (Atari Jaguar)|The Atari Jaguar version]] is the version with the most differences. Several levels have major changes, such as [[Eraser Plains]] and [[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château), and others have had their names changed, such as [[the Swamps of Forgetfulness]] (renamed Forgotten Swamps). Other changes include [[Bzzit]] being able to shoot while [[Rayman]] is riding on him, different animations, different music and sound effects. This is also one of the few versions to include [[Ray Breakout|the Breakout mini-game]]. The intro is displayed with text and a slideshow of images. The [[cage]] locations resemble the PlayStation and Sega Saturn versions most closely.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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[[File:Rayman1.jpg.jpg|150px|thumb|left|The cover for the North American PlayStation version.]][[File:Rayman PS1JAcov.jpg|150px|thumb|right|The cover for the Japanese PlayStation version.]]&lt;br /&gt;
===Sony PlayStation===&lt;br /&gt;
The Sony PlayStation version has higher quality graphics than most other versions and takes usage of several effects, such as fog. This version also takes usage of extra MIDI music, mainly used during loading screens and chase scenes. The PAL version is known to run at a slower speed than intended. The PAL version on the PlayStation Vita has a glitch where the top few rows of the screen are not visible.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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[[File:Rayman Saturn Box.jpg|150px|thumb|left|The cover for the Sega Saturn version.]][[File:Rayman SegaSaturnJAcov.png|150px|thumb|right|The cover for the Japanese Sega Saturn version.]]&lt;br /&gt;
===Sega Saturn===&lt;br /&gt;
The Sega Saturn version resembles the PlayStation version, with several graphical effects being changed. When the creatures in the final boss battle against [[Mr Dark]] get hit, a lighting effect occurs. Also in the final battle, the glass on the windows break once [[Mr Dark]] is defeated.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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[[File:Rayman Forever Box.jpg|150px|thumb|right|The cover of the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on PC]]&lt;br /&gt;
[[File:Rayman1 dos windows box550 front eu.jpg||150px|thumb|left|The original PC/MS-DOS version cover]]&lt;br /&gt;
&lt;br /&gt;
===PC (DOS/Windows)===&lt;br /&gt;
The PC version has numerous variants, with the majority of them lacking the full soundtrack and the intro. The [[cage]] and [[life]] locations have changed compared to previous versions and the first part of [[Bongo Hills]] has been remade with new assets. Voice acting has been added for [[Rayman]] and several other characters such as [[Tarayzan]]. Differential scrolling is turned off by default, though most versions allow it to be manually turned back on.&lt;br /&gt;
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This version was later re-released in the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on GOG&amp;lt;ref&amp;gt;GOG.com, &#039;&#039;Rayman® Forever&#039;&#039;, https://www.gog.com/game/rayman_forever&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Ubisoft Store, &#039;&#039;Rayman Forever Standard Edition&#039;&#039;, http://store.ubi.com/on/demandware.store/Sites-eu_ubisoft-Site/en_SK/Product-Variation?pid=5800d3fc4e016524248b4567&amp;amp;dwvar_5800d3fc4e016524248b4567_Platform&amp;lt;/ref&amp;gt;&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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[[File:RaymanAdvance.jpg|150px|thumb|right|The cover of &#039;&#039;[[Rayman Advance]]&#039;&#039;]]&lt;br /&gt;
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===Game Boy Advance (titled &#039;&#039;[[Rayman Advance]]&#039;&#039;)===&lt;br /&gt;
{{Main|Rayman Advance}}&lt;br /&gt;
&lt;br /&gt;
The Game Boy Advance version, titled &#039;&#039;[[Rayman Advance]]&#039;&#039;, is a port of the PC version retaining its [[cage]] locations. The intro is, similarly to the Atari Jaguar version, shown with text and a slideshow of images. A lot of the music has been removed and what remains is in lower quality. The first part of [[Bongo Hills]] has been completely removed. This version is known to be easier than the original due to the increased health and [[Life|lives]] available and several minor changes made to levels to make them easier. This version also does not feature any auto-scrollers and [[Mr Dark&#039;s Dare]] is able to be replayed.&lt;br /&gt;
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This version is available on Virtual Console on Wii U in North America.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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[[File:Ultimate.jpg|150px|thumb|right|The cover of &#039;&#039;[[Rayman Ultimate]]&#039;&#039;.]]&lt;br /&gt;
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===Pocket PC (titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;)===&lt;br /&gt;
{{Main|Rayman Ultimate}}&lt;br /&gt;
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The Pocket PC version, titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;, increased the amount of health and [[Life|lives]] available. Similarly to [[Rayman Classic|the iOS and Android port]], the buttons are now virtual buttons on the screen, except for the directional buttons.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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[[File:Raymandsi.jpeg|150px|thumb|right|The [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] artwork.]]&lt;br /&gt;
===Nintendo DSi-Ware===&lt;br /&gt;
{{Main|Rayman (Nintendo DSi)}}&lt;br /&gt;
&lt;br /&gt;
[[Rayman (Nintendo DSi)|The Nintendo DSi-Ware version]] is similar to [[Rayman Advance|the Game Boy Advance version]], it is a port of the PC version with the intro being shown with text and a slideshow of images. This version doubles the players health and makes it easier obtaining [[Life|lives]]. A new missions system has been added and the second screen now features a map over the current stage. This version features added dialogue in certain parts and keeps most of the soundtrack from the PC version. Similarly to [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be replayed.&lt;br /&gt;
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This version is downloadable from the Nintendo eShop for Nintendo 3DS.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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[[File:Rayman Classic Icon.png|150px|thumb|right|The app icon for &#039;&#039;[[Rayman Classic]]&#039;&#039;.]]&lt;br /&gt;
===Apple iOS &amp;amp; Android (titled &#039;&#039;[[Rayman Classic]]&#039;&#039;)===&lt;br /&gt;
{{Main|Rayman Classic}}&lt;br /&gt;
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The iOS &amp;amp; Android versions, titled &#039;&#039;[[Rayman Classic]]&#039;&#039;, are direct ports of the PC version with everything, including [[Ray Breakout|the Breakout mini-game]], retained. These are the first versions to feature achievements and leaderboards.&lt;br /&gt;
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This version used to be available from the App Store for iOS and from Google Play for Android, but it was removed from both stores during the summer of 2018 for unknown reasons. However, it is still playable for users who have downloaded it beforehand.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1 Manual FRThumb.png|Atari Jaguar manual (French/English/German)|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf&lt;br /&gt;
R1 Manual UKPS1Thumb.png|PlayStation manual (English, UK)|link=http://raymanpc.com/wiki/script-en/images/d/d8/Rayman1-PS1-UK-Manual.pdf&lt;br /&gt;
Rayman 1 Playstation Longbox Art (US).jpg|PlayStation longbox manual (English, US)|link=https://raymanpc.com/wiki/script-en/images/5/59/Rayman_1_%28PS1%29_Longbox_Manual.pdf&lt;br /&gt;
Rayman PS1JAcov.jpg|PlayStation manual (Japanese)|link=https://raymanpc.com/wiki/script-en/images/1/11/Rayman_PS1_Japanese_Manual.pdf&lt;br /&gt;
RaymanPSCManualThumb.png|PlayStation Classic manual (English)|link=https://raymanpc.com/wiki/script-en/images/b/b4/Rayman_PS_Classic_Manual_EN.pdf&lt;br /&gt;
RaymanPSCManualThumb.png|PlayStation Classic manual (Spanish)|link=https://raymanpc.com/wiki/script-en/images/b/b5/Rayman_PS_Classic_Manual_ES.pdf&lt;br /&gt;
R1 Sega Saturn Manual Thumb.png|Sega Saturn manual (English)|link=https://raymanpc.com/wiki/script-en/images/e/e7/R1_Sega_Saturn_Manual.pdf&lt;br /&gt;
R1 multilingual Saturn manual thumbnail.gif|Sega Saturn manual (multilingual)|link=https://raymanpc.com/wiki/script-en/images/0/0b/R1_multilingual_Saturn_manual.pdf&lt;br /&gt;
Rayman SegaSaturnJAcov.png|Sega Saturn manual (Japanese)|link=https://raymanpc.com/wiki/script-en/images/7/71/Rayman_Saturn_Japanese_Manual.pdf&lt;br /&gt;
Rayman Forever Box.jpg|PC manual for &#039;&#039;[[Rayman Forever]]&#039;&#039; (English)|link=https://raymanpc.com/wiki/script-en/images/a/aa/Forever_Manual.pdf&lt;br /&gt;
Rayman Gold Box.jpg|PC manual for &#039;&#039;[[Rayman Gold]]&#039;&#039; (English)|link=https://raymanpc.com/wiki/script-en/images/f/f9/Rayman_Gold_Manual.pdf&lt;br /&gt;
R1HebManualThumb.png|PC manual (Hebrew)|link=https://raymanpc.com/wiki/script-en/images/2/2f/R1PCManual_Heb.pdf&lt;br /&gt;
R1PCManual zh-hans Thumb.jpg|PC manual (simplified Chinese)|link=https://raymanpc.com/wiki/script-en/images/4/4a/R1PCManual_ZH-Hans.pdf&lt;br /&gt;
Rayman Series Manual Thumb Zh-hans.png|PC manual for &#039;&#039;Rayman&#039;&#039;, &#039;&#039;[[French with Rayman|Rayman yīngyǔ wànshìtōng]]&#039;&#039; and &#039;&#039;[[Maths and English with Rayman|Rayman yīngyǔ dà chuǎngguān]]&#039;&#039; (simplified Chinese)|link=https://raymanpc.com/wiki/script-en/images/b/b5/Rayman_Series_Manual_Zh-hans.pdf&lt;br /&gt;
Rayman Advance Manual MLThumb.png|Manual for &#039;&#039;[[Rayman Advance]]&#039;&#039; (multi-language)|link=https://raymanpc.com/wiki/script-en/images/a/a6/Rayman_Advance_Manual_ML.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Remi Gazel.jpg|thumb|right|French musician [[Rémi Gazel]] composed the majority of the game&#039;s soundtrack.]]&lt;br /&gt;
&lt;br /&gt;
The credits of &#039;&#039;Rayman&#039;&#039; list fifteen names under the heading &#039;Sound Effects and Music&#039;, leaving it unclear which people were involved in the creation of sound effects and which were involved in composing, arranging and programming the game&#039;s musical score.&lt;br /&gt;
&lt;br /&gt;
In August 2009, French musician [[Rémi Gazel]] posted in the [[RayTunes]] subforum of the [[Rayman Pirate-Community]] message board, and stated that he had composed almost the entire soundtrack of the game.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Composer (rayman 1)&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=406055#p406055&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Atari Jaguar version features substantially different musical credits, but since most of the music in this version is the same, it can be determined that the names shared between this version and the others are the ones who composed the music itself. In addition to [[Rémi Gazel]], known composers credited in all versions include Nathalie Drouet, Frédéric Louvre, Frédéric Prados and Olaf Zalcman.&lt;br /&gt;
&lt;br /&gt;
The French book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; confirms that Frédéric Prados composed musics of the game.&lt;br /&gt;
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&#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039;, the compilation and remaster released on February 13 2026, features a reimagined soundtrack by [[Christophe Héral]].&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; received generally positive reviews from critics. The GameRankings review aggregator calculated scores of 77.00% and 75.00% for the PC/MS-DOS&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for PC&#039;&#039;, https://web.archive.org/web/20191209011241/http://www.gamerankings.com/pc/198418-rayman/index.html&amp;lt;/ref&amp;gt; and Sony PlayStation&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for PlayStation&#039;&#039;, https://web.archive.org/web/20191209014350/http://www.gamerankings.com/ps/915755-rayman/index.html&amp;lt;/ref&amp;gt; versions respectively, while the Sega Saturn&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for Saturn&#039;&#039;, https://web.archive.org/web/20191209015813/http://www.gamerankings.com/saturn/574547-rayman/index.html&amp;lt;/ref&amp;gt; and Atari Jaguar&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for Jaguar&#039;&#039;, https://web.archive.org/web/20191209013928/http://www.gamerankings.com/jaguar/586903-rayman/index.html&amp;lt;/ref&amp;gt; versions both received scores of 85.00%. The game&#039;s graphics and soundtrack received particular praise, along with its imaginative art style and complex level design. Criticism focused on its gameplay, which was regarded as solid but not particularly inventive or original. The game also drew criticism for its unforgiving difficulty; the player was required not only to perform very difficult platforming and combat manoeuvres, but also to locate and smash all 102 [[Electoon]] [[cage]]s scattered throughout the game in order to unlock the final level, [[Mr Dark&#039;s Dare]]. Many players did not complete the game due to its difficulty.&lt;br /&gt;
&lt;br /&gt;
In the United Kingdom, &#039;&#039;Rayman&#039;&#039; was the best-selling game to be released on the original PlayStation console.&amp;lt;ref&amp;gt;Eurogamer.net, &#039;&#039;2005 UK Sales Review	• Page 3&#039;&#039;, http://www.eurogamer.net/articles/a_uksalesreview_part1?page=3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Covers and discs===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Playstation Japanese back cover.jpg&lt;br /&gt;
Rayman Saturn Japanese back cover.jpg&lt;br /&gt;
Rayman 1 PC JAcov.png&lt;br /&gt;
Rayman 1 - Japanese front cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover 2.jpg&lt;br /&gt;
Rayman Saturn Japanese Disc.png&lt;br /&gt;
Rayman PS1 Japanese Disc.png&lt;br /&gt;
Rayman Korean front cover.png&lt;br /&gt;
Rayman PC Cover (Korean).png&lt;br /&gt;
Rayman 1 PC Korean Back Cover.png&lt;br /&gt;
Rayman PC Korean Disc.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman1Title.PNG| The start menu, as seen in the PlayStation version.&lt;br /&gt;
R1Intro 001.PNG| [[The Magician]], as seen in the intro.&lt;br /&gt;
R1Intro 002.PNG| The [[Great Protoon]].&lt;br /&gt;
R1Intro 003.PNG| [[Mr Dark]], as he steals the [[Great Protoon]].&lt;br /&gt;
R1Intro 004.PNG| [[Mr Dark]] fighting off [[Betilla]] the Fairy.&lt;br /&gt;
R1Intro 005.PNG| [[The valley]] in which &#039;&#039;Rayman&#039;&#039; takes place.&lt;br /&gt;
R1Intro 006.PNG| An [[Electoon]] [[cage]], shown in the intro.&lt;br /&gt;
R1Intro 008.PNG| [[Rayman]] relaxing on an island.&lt;br /&gt;
R1Intro 010.PNG| [[Mr Dark]] using his binoculars to watch [[Rayman]].&lt;br /&gt;
R1-PCWorldMap.png|The world map on PC&lt;br /&gt;
CarteRayman1.gif|The world map, as seen in &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
R1 site flowers.jpg&lt;br /&gt;
R1 site ladybird.jpg&lt;br /&gt;
R1 site shrub.jpg&lt;br /&gt;
R1 site wand.jpg&lt;br /&gt;
Rayman Cheat Artwork 1.png&lt;br /&gt;
Rayman Cheat Artwork 2.png&lt;br /&gt;
Ray1 - Vol6Art.png&lt;br /&gt;
Rayman 1 25th Concept Art 1.jpg&lt;br /&gt;
Rayman 1 25th Concept Art 2.jpg&lt;br /&gt;
Rayman 1 25th Concept Art 3.jpg&lt;br /&gt;
Rayman concepts.png&lt;br /&gt;
Rayman-1-concept-art-1.jpg&lt;br /&gt;
Rayman-1-concept-art-2.png&lt;br /&gt;
Rayman-1-concept-art-2.jpg&lt;br /&gt;
Concept art Hamac.png&lt;br /&gt;
Archives-10.jpg&lt;br /&gt;
RAYMAN A CLASSER113-min.jpg&lt;br /&gt;
RaymanConcepts.jpg&lt;br /&gt;
Archives-07.jpg&lt;br /&gt;
Magician&#039;s House.png&lt;br /&gt;
Backscan.jpg&lt;br /&gt;
Misterdarkoriginal.jpg&lt;br /&gt;
RaymanConcepts.jpg|Concept art of worlds.&lt;br /&gt;
Band Land concept art.png|Concept art of [[Band Land]].&lt;br /&gt;
R1 collage.jpg|A collage of concept artwork and screenshots representative of &#039;&#039;Rayman&#039;&#039;, as seen hanging on the wall of [[Ubisoft]]&#039;s Montpellier studio during the production of &#039;&#039;[[Rayman Origins]]&#039;&#039;. These images were used as a reference for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman1Advertising.jpg&lt;br /&gt;
Rayman 1996 Vintage Print Ad.jpeg&lt;br /&gt;
OPM27 Rayman 1 Ad.jpg&lt;br /&gt;
Rayman greatest hits promo.jpg&lt;br /&gt;
Rayman greatest hits promo 2.jpg&lt;br /&gt;
Rayman Atari Jaguar Ad.png&lt;br /&gt;
Rayman Multiplat Ad.png&lt;br /&gt;
Japanese Rayman Ad.png&lt;br /&gt;
PC Champ Issue 8 (March 1996).jpg&lt;br /&gt;
Rayman 1 Korean Ad.png&lt;br /&gt;
Rayman 1 Sega Saturn Korean Ad.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magazine scans===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PC CHAMP Rayman 1 Review.jpg&lt;br /&gt;
PC CHAMP Rayman 1 Review 2.jpg&lt;br /&gt;
Saturn Fan Issue 12 (December 1995).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[System requirements]]&lt;br /&gt;
*[[List of quotes in Rayman 1|List of quotes in &#039;&#039;Rayman 1&#039;&#039;]]&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTQXZXVhbnfrOaqPw05IgRY &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSVsejH5A25LmuK9UWhNMTQ &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (PC/MS-DOS version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRauFSAoO0LCgvvr6JyCjC3 &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman 1|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
[[hu:Rayman 1]]&lt;br /&gt;
[[it:Rayman 1]]&lt;br /&gt;
[[pl:Rayman 1]]&lt;br /&gt;
[[es:Rayman 1]]&lt;br /&gt;
[[ru:Rayman 1]]&lt;br /&gt;
[[zh:雷曼初代]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Robot_Dinosaur&amp;diff=111804</id>
		<title>Robot Dinosaur</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Robot_Dinosaur&amp;diff=111804"/>
		<updated>2026-03-02T12:35:21Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Robot Dinosaur&lt;br /&gt;
| image = [[File:Robot Dinosaur - R2 Model.png|250px|Robot Dinosaur]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| location = [[The Iron Mountains]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| attacks = Charging&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Robot Dinosaur&#039;&#039;&#039; is an invincible enemy from &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. It goes unnamed in all versions but the PlayStation version.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Robot Dinosaur is a gigantic, remote-controlled robot with a head resembling that of a [[Teensie]], along with two raptor-like legs. It tends to hop like a large bird and makes noises almost like a chicken. It can be seen pecking the ground at times.&lt;br /&gt;
&lt;br /&gt;
The Robot Dinosaur was used by the [[Spyglass Pirate]] to search [[the Iron Mountains]] for [[Four Masks of Polokus|the fourth mask of Polokus]]. If anything escaped, it would persistently chase down the escapee.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
The Robot Dinosaur does not appear until the second phase of [[the Iron Mountains]]. It is dangerous for [[Rayman]] to approach it, but otherwise helpful: its jumping makes a crate bounce just high enough for [[Rayman]] to enter the [[Reformatory for Disturbing Children]] and rescue the [[baby Globox]]es. Similarly a crate bounces inside the [[Reformatory for Disturbing Children|Reformatory]]; this allows [[Rayman]] to reach the [[Reformatory for Disturbing Children|Reformatory]]&#039;s roof.&lt;br /&gt;
&lt;br /&gt;
However, once [[Rayman]] reaches the roof, the Robot Dinosaur&#039;s role is another story completely. After [[Rayman]], riding a [[walking shell]], releases [[Globox]]&#039;s [[Baby Globox|children]] from the [[Reformatory for Disturbing Children|Reformatory]], [[Rayman]] will find himself back where he first encountered the Robot Dinosaur. This time, the Robot Dinosaur will give chase to [[Rayman]] and attempt to stomp on him. Due to the fragile nature of the [[walking shell]], [[Rayman]] must ensure that he does not come into contact with the Robot Dinosaur, as it will cause him to lose health and respawn back into the [[Reformatory for Disturbing Children|Reformatory]].&lt;br /&gt;
&lt;br /&gt;
Despite its harmful tactics, by chasing [[Rayman]], it can destroy [[menhir]]s that were covering [[Yellow Lum]]s, and allow [[Rayman]] to collect them. In order to escape the Robot Dinosaur, [[Rayman]] must use the [[walking shell]] to cross a broken bridge leading to a cave, the [[walking shell]] will give [[Rayman]] extra airtime to quickly jump off and reach the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Robot Dinosaur standing.jpg|The Robot Dinosaur in the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===PlayStation version===&lt;br /&gt;
The exception to the role is the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;. In the other versions, the Robot Dinosaur stands guard outside the [[Reformatory for Disturbing Children]], in this version, it is situated within the pen that the captive [[baby Globox]]es inhabit. Once [[Baby Globox|the babies]] have been freed, the Robot Dinosaur will attempt to chase them, but will fall over as the [[Spyglass Pirate]] has forgotten to put fuel in the Robot Dinosaur&#039;s tank, rendering the Robot Dinosaur inert.&lt;br /&gt;
&lt;br /&gt;
The unlockable [[Rayman 2 (cancelled prototype)|2D prototype version of &#039;&#039;Rayman 2&#039;&#039;]] also features a Robot Dinosaur. [[Rayman]] could jump on it and ride it, and could also smash its head and turn it into a platform.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Robot Dinosaur with baby Globoxes.jpg|The Robot Dinosaur, under the control of the [[Spyglass Pirate]], stands guard over the imprisoned [[baby Globox]]es in the PlayStation version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Robot Dinosaur (RR japan).jpg|The Robot Dinosaur in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
RobotDinosaur Model.png|Robot Dinosaur model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Robo-Pirates}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Robot Dinosaure]]&lt;br /&gt;
[[pl:Robot Dinozaur]]&lt;br /&gt;
[[es:Dinosaurio Robot]]&lt;br /&gt;
[[zh:机器恐龙]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robots]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Robot_Dinosaur&amp;diff=111798</id>
		<title>Robot Dinosaur</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Robot_Dinosaur&amp;diff=111798"/>
		<updated>2026-03-02T04:41:22Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Robot Dinosaur&lt;br /&gt;
| image = [[File:Robot Dinosaur - R2 Model.png|250px|Robot Dinosaur]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| location = [[The Iron Mountains]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| attacks = Charging&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Robot Dinosaur&#039;&#039;&#039; is an invincible enemy from &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. It goes unnamed in all versions but the PlayStation version.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Robot Dinosaur is a gigantic, remote-controlled robot with a head resembling that of a [[Teensie]], along with two raptor-like legs. It tends to hop like a large bird and makes noises almost like a chicken. It can be seen pecking the ground at times.&lt;br /&gt;
&lt;br /&gt;
The Robot Dinosaur was used by the [[Spyglass Pirate]] to search [[the Iron Mountains]] for [[Four Masks of Polokus|the fourth mask of Polokus]]. If anything escaped, it would persistently chase down the escapee.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
The Robot Dinosaur does not appear until the second phase of [[the Iron Mountains]]. It is dangerous for [[Rayman]] to approach it, but otherwise helpful: its jumping makes a crate bounce just high enough for [[Rayman]] to enter the [[Reformatory for Disturbing Children]] and rescue the [[baby Globox]]es. Similarly a crate bounces inside the [[Reformatory for Disturbing Children|Reformatory]]; this allows [[Rayman]] to reach the [[Reformatory for Disturbing Children|Reformatory]]&#039;s roof.&lt;br /&gt;
&lt;br /&gt;
However, once [[Rayman]] reaches the roof, the Robot Dinosaur&#039;s role is another story completely. After [[Rayman]], riding a [[walking shell]], releases [[Globox]]&#039;s [[Baby Globox|children]] from the [[Reformatory for Disturbing Children|Reformatory]], [[Rayman]] will find himself back where he first encountered the Robot Dinosaur. This time, the Robot Dinosaur will give chase to [[Rayman]] and attempt to stomp on him. Due to the fragile nature of the [[walking shell]], [[Rayman]] must ensure that he does not come into contact with the Robot Dinosaur, as it will cause him to lose health and respawn back into the [[Reformatory for Disturbing Children|Reformatory]].&lt;br /&gt;
&lt;br /&gt;
Despite its harmful tactics, by chasing [[Rayman]], it can destroy [[menhir]]s that were covering [[Yellow Lum]]s, and allow [[Rayman]] to collect them. In order to escape the Robot Dinosaur, [[Rayman]] must use the [[walking shell]] to cross a broken bridge leading to a cave, the [[walking shell]] will give [[Rayman]] extra airtime to quickly jump off and reach the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Robot Dinosaur standing.jpg|The Robot Dinosaur in the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===PlayStation version===&lt;br /&gt;
The exception to the role is the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;. In the other versions, the Robot Dinosaur stands guard outside the [[Reformatory for Disturbing Children]], in this version, it is situated within the pen that the captive [[baby Globox]]es inhabit. Once [[Baby Globox|the babies]] have been freed, the Robot Dinosaur will attempt to chase them, but will fall over as the [[Spyglass Pirate]] has forgotten to put fuel in the Robot Dinosaur&#039;s tank, rendering the Robot Dinosaur inert.&lt;br /&gt;
&lt;br /&gt;
The unlockable [[Rayman 2 (cancelled prototype)|2D prototype version of &#039;&#039;Rayman 2&#039;&#039;]] also features a Robot Dinosaur. [[Rayman]] could jump on it and ride it, and could also smash its head and turn it into a platform.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Robot Dinosaur with baby Globoxes.jpg|The Robot Dinosaur, under the control of the [[Spyglass Pirate]], stands guard over the imprisoned [[baby Globox]]es in the PlayStation version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Robot Dinosaur (RR japan).jpg|The Robot Dinosaur in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
RobotDinosaur Model.png|Robot Dinosaur model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Robo-Pirates}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Robot Dinosaure]]&lt;br /&gt;
[[pl:Robot Dinozaur]]&lt;br /&gt;
[[es:Dinosaurio Robot]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robots]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Foutch&amp;diff=111674</id>
		<title>Foutch</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Foutch&amp;diff=111674"/>
		<updated>2026-02-27T10:11:43Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Foutch&lt;br /&gt;
| image = [[File:Foutch Model.png|250px|Foutch]]&lt;br /&gt;
| alignment = Originally good; later bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| location = [[Beneath the Sanctuary of Rock and Lava]], [[Ray-Type Challenge]]&lt;br /&gt;
| resistance = [[File:Lifebar30.png|30 HP]]&lt;br /&gt;
100 shots from the [[flying shell]] in [[Ray-Type Challenge]]&lt;br /&gt;
| attacks = Vertical flame throw, horizontal flame throw, flame spin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Well, I say that you are a thief! A thief and a liar, to boot! Prepare to die!|sign=Foutch|source=&#039;&#039;[[Rayman 2]]&#039;&#039; (PlayStation version)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foutch&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Guardian of [[the Sanctuary of Rock and Lava]]&#039;&#039;&#039;, is a boss character who appears in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. He is the protector of the [[Four Masks of Polokus|third mask of Polokus]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Foutch is a hovering, legless, yellow-coloured creature with a pyramidal head, which floats slightly apart from his body. His fists and chest are decorated with fiery insignia, and his arms appear to be made of a transparent, glassy substance. In the Dreamcast version, he glows with a blue aura; in the other versions, his head glows yellow, and the rest of him remains dull. Foutch is the Guardian of [[the Sanctuary of Rock and Lava]], a level themed around the classical element of fire. However, Foutch is only encountered in the next level, [[Beneath the Sanctuary of Rock and Lava]], where the [[Four Masks of Polokus|third mask of Polokus]] is hidden. The benevolent god [[Polokus]] created Foutch and the other Guardians to watch over [[Four Masks of Polokus|these masks]]. Once the [[Four Masks of Polokus|four masks]] are reunited, [[Polokus]] can be reawakened, and can aid in [[Rayman]]&#039;s quest to defeat the [[Robo-Pirate]]s. Foutch is the most aggressive of the four Guardians. In the PlayStation version of the game, the [[Grand Minimus]] reveals that Foutch has been driven insane by the destruction of the [[Heart of the World]]. He will no longer listen to reason, and believes [[Rayman]] to be a lying thief who has come to steal the [[Four Masks of Polokus|mask]] for malevolent purposes. [[Ly]] the Fairy attempted to ‘contact his spirit’, but was unable to soothe him in the way she soothed [[Umber]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Foutch Dreamcast blue aura.jpg|In the Dreamcast version, Foutch glows with a blue aura and [[Axel]] glows with a yellow one.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
In each version of &#039;&#039;[[Rayman 2]]&#039;&#039;, Foutch plays the same role (with the exception of &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, in which the Guardians are all omitted). Foutch appears near the end of the level [[Beneath the Sanctuary of Rock and Lava]]. Catching [[Rayman]] by surprise, he punches the hero, causing him to tumble into Foutch&#039;s magma-filled arena, permanently stripping him of his new [[super helicopter]] power in the progress. The fight begins. In the PlayStation version, [[Rayman]] unsuccessfully attempts to reason with the Guardian first. Throughout the fight, Foutch chases [[Rayman]] around his circular arena while hurling horizontal and vertical beams of fire at him. In order to defeat him, [[Rayman]] must use [[Spider (Rayman 2)|spider]]-webs to bounce himself high in the air, then use his [[magic fist]] to strike down overhanging stalactites. If a stalactite lands on Foutch&#039;s head, he is injured; this is quite similar to the method by which [[Rayman]] defeated the first Guardian, [[Axel]], except that Foutch requires three hits rather than one. Each stalactite will inflict 13 damage upon him, out of his [[resistance]] of 30. When defeated, he explodes, releasing a number of [[Red Lum]]s, as well as [[Purple Lum]]s which can be used escape the arena and find the [[Four Masks of Polokus|third mask]]. It is not clear if Foutch was destroyed or not; in the PlayStation version, he and [[Axel]] can be re-fought an unlimited number of times, but in the other versions they never appear again after they have been defeated.&lt;br /&gt;
&lt;br /&gt;
Foutch was originally meant to be the guardian of the [[the Sanctuary of Stone and Fire]], then called &amp;quot;The Sanctuary of Lava and Fire&amp;quot;, but he was eventually switched with [[Umber]].&amp;lt;ref&amp;gt;This information comes from the lines &amp;quot;The Sanctuary of Lava and Fire&amp;quot; and &amp;quot;FOUTCH: Guardian of the sanctuary of lava and fire&amp;quot; in [[Rayman 2 (early production)|early demos]] of the game.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Foutch.png|Foutch chasing [[Rayman]].&lt;br /&gt;
Foutch stalactite.jpg|Foutch can only be hurt by causing a stalactite to fall on his head.&lt;br /&gt;
FoutchBack.jpg|Foutch spins rapidly when hit or if [[Rayman]] is too close, this will deal damage.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Revolution]]&#039;&#039;==&lt;br /&gt;
[[File:RR-PS2-Ray-TypeChallenge.jpg|thumb|right|320px|Foutch makes an appearance in the [[Ray-Type Challenge]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;[[Rayman Revolution]]&#039;&#039; contains an additional minigame entitled [[Ray-Type Challenge]], which is based on the [[Menezis]] minigame from the PC and Dreamcast versions of the game. Ray-Type Challenge is a sidescrolling shooter game. The player controls [[Rayman]], who sits astride a [[flying shell]] which is flying through space. He must overcome numerous obstacles, including [[piranha]]s, [[bat]]s, [[Robo-Pirate]] projectiles and [[Boss Chenille]]s, either by shooting them or manoeuvring around them. As the minigame progresses, [[Rayman]] eventually encounters Foutch, who is its most powerful opponent. Once [[Rayman]] defeats him, he explodes, and the minigame continues as normal; it runs on indefinitely until [[Rayman]] loses his three [[Life|lives]], allowing Foutch to be encountered an unlimited number of times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310px&amp;quot; heights=&amp;quot;170px&amp;quot;&amp;gt;&lt;br /&gt;
Froutch(Foutch RR).jpg|Foutch in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
Foutch concept art.jpg|Concept art depicting Foutch in pursuit of [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Froutch]]&lt;br /&gt;
[[pl:Foutch]]&lt;br /&gt;
[[es:Fruch]]&lt;br /&gt;
[[zh:法奇]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Axel&amp;diff=111673</id>
		<title>Axel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Axel&amp;diff=111673"/>
		<updated>2026-02-27T07:52:05Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Axel&lt;br /&gt;
| image = [[File:Axel Model.png|250px|Axel]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| location = [[The Sanctuary of Water and Ice]], [[Whale Bay#PlayStation version|Whale Bay]] [[Rayman 2 (PlayStation)|(PlayStation version)]]&lt;br /&gt;
| resistance = Unknown&amp;lt;ref&amp;gt;The [[resistance]] of Axel is only known to be greater than 6 hit points and less than or equal to 13 hit points.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| attacks = Icicle throw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Who is it that dares disturb the tranquility of this place?|sign=Axel|source=&#039;&#039;[[Rayman 2]]&#039;&#039; (PlayStation version)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axel&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Guardian of [[the Sanctuary of Water and Ice]]&#039;&#039;&#039;, is a boss character from &#039;&#039;[[Rayman 2]]&#039;&#039;. He is the Guardian of [[Four Masks of Polokus|the first mask of Polokus]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
Unlike most bosses in [[Rayman (series)|the series]], Axel only takes one hit to be destroyed, making him less powerful than some of the other Guardians. He attacks by throwing icicles at [[Rayman]], who has to get to him by swinging across a series of [[Purple Lum]]s in the air. Once close enough, [[Rayman]] shoots an overhanging icicle with his [[magic fist]], causing it to fall on to Axel&#039;s head, defeating him in a single hit. In most versions of the game he explodes and evaporates into the air with a roar of rage; in the PlayStation version, the icicle sticks on his head and he slowly sinks into the fountain below him, where he dissolves.&lt;br /&gt;
&lt;br /&gt;
Axel does not appear to be an inherently evil being; like the other Guardians, he was created by [[Polokus]] to guard [[Four Masks of Polokus|his four magical masks]] and prevent them from falling into the wrong hands. The PlayStation version of the game contains additional cutscenes in which [[Rayman]] engages in dialogue with the Guardians Axel, [[Umber]] and [[Foutch]]; in the conversation with Axel, it is revealed that he regards [[Rayman]] as a thief who threatens the safety of [[Four Masks of Polokus|the first mask]]. When Axel attacks [[Rayman]], he is ultimately acting under the instructions of [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
Like the other Guardians, Axel&#039;s name is not given in the PlayStation version. Axel does not appear in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of the game; neither do any of the other bosses.&lt;br /&gt;
&lt;br /&gt;
Axel&#039;s French name, &#039;&#039;&#039;Aglagl&#039;&#039;&#039;, is an onomatopoeia for the feeling of cold.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TheSanctuaryofWaterIceDCAxel.jpg|Axel is surrounded by a yellow glow in the Dreamcast version.&lt;br /&gt;
Axel (Rayman Revolution).jpg|Axel in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
Axel.png|Axel in [[Rayman 2 (PlayStation)|the PlayStation version]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Aglagl]]&lt;br /&gt;
[[de:Aglagl]]&lt;br /&gt;
[[pl:Axel]]&lt;br /&gt;
[[es:Axel]]&lt;br /&gt;
[[zh:艾克赛尔]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=111634</id>
		<title>The Crow&#039;s Nest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=111634"/>
		<updated>2026-02-25T02:39:35Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=Destroy [[Razorbeard]], and our victory will be complete.|sign=[[Ly]] the Fairy|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Crow&#039;s Nest&#039;&#039;&#039; is the final level in &#039;&#039;[[Rayman 2]]&#039;&#039;, where [[Rayman]] finally takes on [[Razorbeard|Admiral Razorbeard]] and attempts to save [[Globox]].&lt;br /&gt;
&lt;br /&gt;
Although it too is set on the &#039;&#039;[[Buccaneer]]&#039;&#039;, the Crow&#039;s Nest is handled as a different level to [[the Prison Ship]], possibly because the designers felt that it would be too difficult for the player if [[the Prison Ship]] led directly into this fight; another reason is that players might want to be able to return instantly to the last battle, rather than having to play all the way through an entire level to reach it. This method of design is particularly useful in the PlayStation version, as players can now return to the final fight, complete it and access [[Rayman 2 (cancelled prototype)|the post-credits 2D bonus level]].&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color version]] this level has been removed and the final fight, which is against a [[Henchman 800|standard drilling pirate]] rather than [[Razorbeard]], takes place in the [[Tomb of the Ancients]] instead.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:TheCrowsNestPC.jpg|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Situated at the pinnacle of the &#039;&#039;[[Buccaneer]]&#039;&#039;, the [[Grolgoth]] is prepared, and [[Razorbeard|Admiral Razorbeard]] gets ready for [[Rayman]] to arrive while using [[Globox]], who is being hung upside down, as live bait. [[Rayman]] eventually arrives, and is subsequently shot by one of the [[Grolgoth]]&#039;s [[helicopter bomb]]s, though both [[Rayman]] and [[Globox]] survive the shot.&lt;br /&gt;
&lt;br /&gt;
The first phase of the final fight begins, with the [[Grolgoth]] shooting [[Helicopter bomb|bombs]] which trip it up if [[Rayman]] shoots and knocks them back at it, and attempts to squash [[Rayman]], as well as shooting energy from its feet. After it is knocked down three times, [[Razorbeard]] attempts to take a giant jump and crush [[Rayman]], but he misses and causes the floor to cave in. [[Rayman]] then falls with them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-HallOfDoors-Crow&#039;sNest.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Crow&#039;s Nest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Far away from &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Ly]] the Fairy meditates in a small glade. She responds to [[Rayman]]&#039;s screams, and sends what looks like a [[Silver Lum]] to his location which saves him from falling into lava. [[Silver Lum|The Lum]] catches him and gently guides him to safety, where he finds a [[flying shell]]. An image of [[Ly]] then appears to tell him that [[Polokus]] has destroyed all [[Robo-Pirate]]s on the land and encourages him to defeat [[Razorbeard]] to complete their victory.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then turns around to see that [[Razorbeard]] and the [[Grolgoth]] have survived, and the second phase of the battle begins. In a room full of lava, his [[Grolgoth]] keeps itself away from the lava by holding itself up on two wooden posts and attacks by shooting heat seeking missiles as the battle goes on. Towards the end of the battle, [[Razorbeard]] will periodically raise the level of the lava in the chamber, making it more difficult for [[Rayman]] to stay above it.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] attacks by finding an energy sphere in either of two tunnels, and shoots at each arm, causing the [[Grolgoth]] to fall in the lava. While the [[Grolgoth]] is in the lava, [[Rayman]] can shoot it directly for some additional damage. The energy sphere provides exactly 5 shots, after which it reappears (randomly) in one of the tunnels, and the process must be repeated. Eventually, [[Razorbeard]] abandons the [[Grolgoth]] and escapes, setting a five-second time bomb that explodes the entire &#039;&#039;[[Buccaneer]]&#039;&#039; with [[Rayman]] still in it.&lt;br /&gt;
&lt;br /&gt;
In the area where [[Rayman]] encountered [[Polokus]] earlier in the game, everybody mourns over all they could find left of [[Rayman]]; his left shoe. But suddenly, the shoe starts glowing, and [[Rayman]] emerges from the trees nearby, holding a walking stick in his shoe&#039;s absence. The shoe bounces back to [[Rayman]], and the [[baby Globox]]es run up to [[Rayman]] and hug him, happy for him to be alive, while everyone else cheers.&lt;br /&gt;
&lt;br /&gt;
===Unlimited ammo Easter egg===&lt;br /&gt;
The level features a hidden Easter egg in the form of a pickup which gives [[Rayman]] unlimited ammunition. It works on all versions, except the PlayStation one.&lt;br /&gt;
&lt;br /&gt;
After obtaining ammo, hold the ‘jump’ and ‘shoot’ buttons, then fly to the highest part in the middle of the chamber. Instead of crashing, [[Rayman]] passes through it and finds himself in a secret tunnel. After avoiding some obstacles along the way, a glowing blue ball will be seen. Touch it, and [[Rayman]] is teleported back into the arena with unlimited ammo. This power-up is deactivated if [[Rayman]] dies, but can be obtained an unlimited number of times. It is also possible to change the order of operations, and fly to the hidden tunnel first, but the regular ammo sphere still has to be collected once (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
UnlimitedAmmo.jpg|[[Rayman]]&#039;s holding the blue ball, which represents unlimited ammo power.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:TheCrowsNestDC.jpg|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is almost identical to the original version, barring graphical differences. However, due to an error in the Dreamcast version, during the final battle, the lava does not rise, and so also in the other versions based on the Dreamcast version.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman 2 (Dreamcast) - The Crow&#039;s Nest&#039;&#039;, https://youtu.be/PqUDzwiRA4A?si=_i9voQctXR36uIUs&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Rayman 3D Boss 5 (Final Boss) - Razorbeard&#039;&#039;, https://youtu.be/UrEvQYfeY0Q?si=1B8v8q15CazUOwSe&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Isle of Doors Archipelago.png|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Crow&#039;s Nest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 19.png|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The main difference in this version lies in phase 2; in this phase the [[Grolgoth]] is flying backwards through a endless tunnel and [[Rayman]] has to shoot the [[Grolgoth]] while avoiding all obstacles. There are also little differences in the [[Grolgoth]]&#039;s attacks in phase 1. (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
Another subtle difference is that part of the opening cutscene is removed, as the scene where [[Razorbeard]] hears that [[Rayman]] is on the ship and scolds the [[Spyglass Pirate]] for it occurs at the end of [[the Prison Ship]] instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Grolgoth PS1 energy projectiles.jpg|The alternate showdown with the [[Grolgoth]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:RR-PS2-TheCrow&#039;sNest.jpg|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship#PlayStation 2 version|The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is identical to the original version, barring graphical differences. The [[flying shell]] in the cutscenes has been recolored to gray, like the one in [[the Prison Ship]]. However, during the battle it is still yellow in color, like [[walking shell]]s.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although the pipe section is generally seen as being the second part of the level, if the player dies during it they must start from the very beginning of the level. This makes the Crow&#039;s Nest the only level in any version of &#039;&#039;[[Rayman 2]]&#039;&#039; to have no [[Green Lum]]s.&lt;br /&gt;
*In the game credits screen, in the Nintendo 64, PC and Dreamcast versions, the player can access to a hidden minigame called [[Menezis]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=ivj0HcfwH3k The Crow&#039;s Nest playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=kUlZKMZKSwM Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=PqUDzwiRA4A The Crow&#039;s Nest playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bV8XoQWL46g Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GjAZR-Vaa6M The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=qn1lZqgVuY8 The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=F6DNlWNWirA Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Vigie]]&lt;br /&gt;
[[de:Das Krähennest]]&lt;br /&gt;
[[pl:Wronie gniazdo]]&lt;br /&gt;
[[es:Cofa]]&lt;br /&gt;
[[ru:Воронье Гнездо]]&lt;br /&gt;
[[zh:鸦巢]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Crow&#039;s Nest, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Iron_Mountains&amp;diff=111633</id>
		<title>The Iron Mountains</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Iron_Mountains&amp;diff=111633"/>
		<updated>2026-02-25T02:38:44Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=The [[Robo-Pirate|pirates]] have taken all of [[Baby Globox|my babies]].|sign=[[Uglette]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Iron Mountains&#039;&#039;&#039; (also known as &#039;&#039;&#039;the Gloomy Island&#039;&#039;&#039;) is a location in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. It is where [[Four Masks of Polokus|the fourth and final mask of Polokus]] is found, though it is not necessarily a sanctuary.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Iron Mountains&lt;br /&gt;
| image = [[File:Theironmountainspc.JPG|320px|The Iron Mountains]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is set high up in the mountainous regions of the [[Glade of Dreams]], where a number of [[Robo-Pirate|pirate]] strongholds are built. Deep in the canyons nearby are mines in which a large number of [[baby Globox]]es are held captive. Many [[Robo-Pirate]]s patrol the area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-TheIronMountains-HallOfDoors.jpg|In this version, the Iron Mountains level has no hologram in [[the Hall of Doors]]. The dark tunnel in the background leads directly to the &#039;&#039;[[Buccaneer]]&#039;&#039; levels.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 1 – The Gloomy Island===&lt;br /&gt;
[[Rayman]] is outside a metalworks building with a [[generator]] room inside, and he has to shoot two [[switch]]es to deactivate an electric field and go down the middle of a rotating machine and into a pipe that leads to a grassy area. Going though another tunnel past a swampy lake, there is another [[Robo-Pirate|pirate]] stronghold which is notable in the Dreamcast version of the game for featuring the only [[switch]] which can be turned on and off with [[Rayman]]&#039;s [[magic fist]], rather than just on once. Once at the top of the stronghold, [[Rayman]] has to jump off and glide down a rapid river. At the edge is a hot air [[balloon]] which he hops in and rides.&lt;br /&gt;
&lt;br /&gt;
===Phase 2 – The [[Reformatory for Disturbing Children]]===&lt;br /&gt;
He then lands in a field with yet another stronghold, which is this time guarded by the invincible giant [[Robot Dinosaur]], despatched by the [[Robo-Pirate]]s to find [[Four Masks of Polokus|the fourth mask]] before [[Rayman]] does. The [[Robot Dinosaur]] is so heavy, every time it jumps it sends objects bouncing up into the air. [[Rayman]] can make use of these objects to infiltrate the stronghold (the [[Reformatory for Disturbing Children]]), where a few [[baby Globox]]es are being held captive. [[Rayman]] soon finds a [[walking shell]] and has to ride about the outside of [[Reformatory for Disturbing Children|the Reformatory]] to collect some [[Yellow Lum]]s and find two [[switch]]es (three [[switch]]es in the PlayStation version) to release [[Baby Globox|the babies]].&lt;br /&gt;
&lt;br /&gt;
===Phase 3 – [[The Pirate Mines]]===&lt;br /&gt;
Deep in a canyon, [[Rayman]] has to cross a polluted pond, and he will eventually meet [[Uglette]], [[Globox]]&#039;s wife, who is extremely sad by the fact that more of [[Baby Globox|her babies]] are missing and held in the mines. The player then takes control of a [[Robo-Pirate|pirate]] [[warship]] and has to manoeuver it through the canyons and find the four [[The Pirate Mines|mines]], collecting many [[baby Globox]]es from each one. When all of the mines are visited, [[Rayman]] has to bring the [[warship]] back to [[Uglette]] to reunite her with [[Baby Globox|her babies]]. One of them withdraws [[Four Masks of Polokus|the fourth mask]] from its mouth and tells [[Rayman]] that he found it in [[The Pirate Mines|the Mines]]. He then gives [[Four Masks of Polokus|the mask]] to [[Rayman]], who is transported to [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Pirate Mines.jpg|Concept art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*During the [[Walking shell|shell]] ride, a [[List of glitches in Rayman 2|glitch]] allows [[Rayman]] to jump outside the [[Reformatory for Disturbing Children]] without activating the [[switch]]es and saving [[Baby Globox|the babies]].&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Iron Mountains&lt;br /&gt;
| image = [[File:TheIronMountainsDC.jpg|320px|The Iron Mountains]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is nearly identical to the original version, with the following differences:&lt;br /&gt;
&lt;br /&gt;
*At the neat end of phase 1, before the hot air [[balloon]], a [[Glob Crystal]] is found – this is the last of the six to collect.&lt;br /&gt;
*The first [[Robo-Pirate|pirate]] in the swampy area has been moved back, shoots [[helicopter bomb]]s and drills through the ground. Also, two [[Robo-Pirate|pirates]] have been added near the start of [[the Pirate Mines]].&lt;br /&gt;
*[[Piranha]]s added: 2 in the bridge in the beginning of the level and one in the swampy area where the two [[Robo-Pirate|pirates]] are fought.&lt;br /&gt;
*Graphical changes in the [[generator]] room with the two [[switch]]es, some structures changed, the pool of polluted water and ceiling is replaced with a floor and [[cage]]d ceiling with a slow, circular, ominous red [[laser]], same thing is given with the middle stalactite-like structure. The outside of the building is also foggier and the polluted water is changed to plain green (however, both of these were reverted in [[Rayman 3D|the 3DS version]].)&lt;br /&gt;
*One change was made to [[Rayman 3D|the 3DS version]]: in phase 3, the [[plum]] used to reach a large [[Yellow Lum]] was removed, and [[Yellow Lum|the Lum]] now homes into [[Rayman]], making it much easier to collect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Iron Mountains (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Iron Mountains.&lt;br /&gt;
R2DC Dam Tower.jpg|The tower leading to the dam is slightly redesigned.&lt;br /&gt;
R2DC Iron Mountain Rapids.jpg|The platform which the [[Henchman 800]] stands upon now spans the whole width of the rapids. (This change was reverted in [[Rayman 3D|the 3DS version]].)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = Gloomy Island&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 17.png|320px|Gloomy Island]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship]]&lt;br /&gt;
| lums = [[File:Icon3PS.png|3]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon2PS.png|2]]&lt;br /&gt;
| ludivs = [[File:Icon2PS.png|2]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In this version, the level is called the Gloomy Island, and the third phase has been completely removed. At the beginning, [[Rayman]] sees [[Uglette]], and she tells him that [[Baby Globox|her babies]] were taken to the [[Robo-Pirate|pirate]] stronghold. [[Rayman]] has to locate it and rescue them.&lt;br /&gt;
&lt;br /&gt;
Phase 1 of the level is used in part, but is heavily edited in some areas. As said above, [[Uglette]] informs [[Rayman]] of [[Baby Globox|the children]]&#039;s capture at the very start of the level, not towards the end. This gives [[Rayman]] more purpose to being here in this version, rather than seemingly wandering randomly as in other versions.&lt;br /&gt;
&lt;br /&gt;
There is a bizarre inconsistency here not present in other versions due to the [[Uglette]] cutscene occurring at the very start of the level. When the player enters the level from [[the Hall of Doors]], the game will load, then jump straight into the cutscene with Uglette, which shows [[Rayman]] already in the level, comforting [[Uglette]]. However, after the cutscene, [[Rayman]] emerges from the [[Spiral Door]] as usual, and lands next to a weeping [[Uglette]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Gloomyislandps1.JPG|A [[Ninja Henchman]] attacking [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Iron Mountains&lt;br /&gt;
| image = [[File:RR-PS2-TheIronMountains.jpg|320px|The Iron Mountains]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients#PlayStation 2 version|Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship#PlayStation 2 version|The Prison Ship]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level remains the same, but with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
*The [[Gorilla Pirate]] inside the [[Reformatory for Disturbing Children]] has been replaced with a pair of [[Henchman 800|Henchmen 800]].&lt;br /&gt;
*While riding the [[Walking shell|shell]] next to the [[Robot Dinosaur]], the camera changes to an overhead view, making it easier to direct [[Robot Dinosaur|the robot]] and collect the [[Yellow Lum]]s.&lt;br /&gt;
*Phase 3 in which [[Rayman]] commandeers a [[warship]] to rescue the [[baby Globox]]es has been omitted from this level, and is used as its own level called [[the Pirate Mines]]. Instead of [[Four Masks of Polokus|the fourth mask]], a [[baby Globox]] rewards [[Rayman]] with the [[Rain Mask]] instead.&lt;br /&gt;
*Because of this, there is a new Guardian called [[Grolem 13]], who guards [[Four Masks of Polokus|the fourth mask]]. He is fought in a new phase added to the end of the Iron Mountains, which takes the place of [[the Pirate Mines]] phase.&lt;br /&gt;
*An extra minigame known as [[the Schplong]] is featured in this level. To access it, the player must press the square or the circle button 15 times whilst on the hot air [[balloon]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Laser+Rayon.jpg|The rotating machine in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=xqGbRMBeo-I The Iron Mountains playthrough at YouTube (PC version) (Part 1/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=iYXDgaJCqqE The Iron Mountains playthrough at YouTube (PC version) (Part 2/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=tjTS4fnu7Iw The Iron Mountains playthrough at YouTube (PC version) (Part 3/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6XjNQg9pX-I The Iron Mountains playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=jzG2Fk_qRWA The Iron Mountains playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=AEg71isb90I The Iron Mountains playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=kcRq-v2_Gdc The Gloomy Island playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rd0ULx2KT2E The Iron Mountains playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=l28OOTQvm3w The Iron Mountains playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=-G48OZTMOXM The Iron Mountains playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Montagnes de Fer]]&lt;br /&gt;
[[de:Die Eisenberge]]&lt;br /&gt;
[[pl:Żelazowe góry]]&lt;br /&gt;
[[es:Las Montañas de Hierro]]&lt;br /&gt;
[[ru:Железные Горы]]&lt;br /&gt;
[[zh:钢铁之山]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Iron Mountains, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients&amp;diff=111632</id>
		<title>Tomb of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients&amp;diff=111632"/>
		<updated>2026-02-25T02:38:19Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Tomb of the Ancients&#039;&#039;&#039; is a location in the [[Glade of Dreams]] and a level in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is where [[Clark]] the Giant was taken to for [[Technical Check-up|a check-up]]. The [[Robo-Pirate]]s use this place as one of their strongholds, and many signs of their occupation, such as their haphazard wooden constructions, are visible.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the final level in [[Rayman 2 Forever|the Game Boy Color version]], as the final three levels of the game have all been removed.&lt;br /&gt;
&lt;br /&gt;
In the PC, Nintendo 64, Sega Dreamcast and [[Rayman 3D|Nintendo 3DS]] version of the game, [[Tomb of the Ancients secret|a secret area]] can be found in the last phase of the Tomb of the Ancients.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[File:TheTomboftheAncientsPC.jpg|320px|Tomb of the Ancients]]&lt;br /&gt;
| preceded by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[The Iron Mountains]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
As the player enters the level for the first time, a short cutscene is played. The [[Spyglass Pirate]] informs [[Razorbeard|Admiral Razorbeard]] that [[Rayman]] has retrieved [[Four Masks of Polokus|the third mask]]. A furious [[Razorbeard]] warns him to make sure [[Rayman]] doesn&#039;t get [[Four Masks of Polokus|the last mask]]. The level then begins with [[Rayman]] emerging from a [[Spiral Door]] onto some stairs. Once he climbs down he encounters a [[Robo-Pirate]] sign saying that ’[[Clark]] was captured here before being brought to the [[Technical Check-up]].’ After hitting a [[switch]] that opens a door, [[Rayman]] is attacked by a [[Spider (Rayman 2)|spider]] through a tomb until he reaches a few platforms sticking out of the water. Here, he must descend into the pit to activated a [[switch]], while being pursued by a [[Spider (Rayman 2)|spider]], and then escalate out using the spider web. Then, climbing on to previous platforms, he reaches a passage with three possible routes. The left one leads to another platforming section where he has to avoid a [[Red Henchman 800]], a [[Spider (Rayman 2)|spider]] and a disembodied [[arm]] similar to the one encountered in [[the Cave of Bad Dreams]]. There is a crashed [[warship]] in this section. The right one is a graveyard with more disembodied [[arm]]s and another [[Red Henchman 800]]. Both of these contain [[switch]]es that must be activated in order to progress further. Once the [[switch]]es have been activated, [[Rayman]] must return to the passage and go forward, jumping across platforms and avoiding [[piranha]]s. Once he reaches the uppermost platform he has to jump down a hole to get to the next stage.&lt;br /&gt;
&lt;br /&gt;
The last platforming part features a secret passage which the player can access by jumping to the left once near the end of the phase. In the wall is a gap where a secret room can be found down some stairs. In this room, the player will have to fight several waves of [[Henchman 800|Henchmen 800]] before finding the [[1000th Yellow Lum]] necessary to obtain 100% completion of the game. If [[1000th Yellow Lum|this Lum]] remains uncollected, the game will be 99.9% complete, and even after it is collected the game screen will only display a total of 999 [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=-kd5fvOlX9o How to get secret 1000th Lum (at 4:00).]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-TombOfTheAncients-HallOfDoors.jpg|A [[Zombie Chicken]] hologram represents the Tomb of the Ancients in [[the Hall of Doors]].&lt;br /&gt;
Fossilised Razorbeards Tomb of the Ancients.jpg|The crypts contain what look like statues or fossils of [[Razorbeard]]. Nearby, [[Henchman 800|Henchmen 800]] and a [[Gorilla Pirate]] are found in a similar state.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Rayman]] finds himself in front of a gate. After [[Magic fist|shooting]] the nearby cogs enough times to fully open it, [[Rayman]] jumps down onto a floating [[keg]]. He then rides the floating [[keg]]s and maneuvers up spiderwebs to reach the next barrel, avoiding electrical fences, [[Zombie Chicken]]s and [[Henchman 800|Henchmen 800s]]. A shortcut exists here where the player can skip a portion of the level by not entering a pipe. This phase also appears as two phases in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions. After executing another platform jump, [[Rayman]] once again rides a floating [[keg]] where he must avoid a [[Robo-Pirate|pirate]] throwing [[keg]]s at him from higher ground and then climb up into the [[Robo-Pirate|pirate]] stronghold and defeat him. Once the [[Robo-Pirate|pirate]] is defeated, a [[Purple Lum]] will appear. [[Rayman]] must use this [[Purple Lum]] to reach a net and climb up towards the next phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
The final phase begins with [[Rayman]] running across a narrow stretch of ground with polluted water towards the left, before reaching a door with a small [[Robo-Pirate|pirate]] sign saying ‘[[Technical Check-up]]’ adjacent to it. (It is at this point that the entrance to the [[Tomb of the Ancients secret]] is hidden.) After opening the [[Technical Check-up]] door, a small cutscene plays where [[Rayman]] and [[Clark]] are initially overjoyed to find each other before it is revealed that [[Clark]] has had a controlling device implanted on his back and is being controlled by the [[Spyglass Pirate]] from another room.&lt;br /&gt;
&lt;br /&gt;
A boss fight ensues in which [[Rayman]] must activate a [[laser]] by hitting three [[switch]]es, then tricking [[Clark]] into tripping over it in order to attack the controlling device. Once the controlling device is destroyed, [[Clark]] is restored to his normal self. [[Rayman]] climbs onto [[Clark]]&#039;s back to destroy the final [[cage]], freeing a [[Teensie]] who then opens a [[Spiral Door]]. [[Rayman]] is then transported back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Creol controlling Clark.jpg|The [[Spyglass Pirate]] remotely manipulates [[Clark]].&lt;br /&gt;
Tomb of the Ancients secret.png|The [[Tomb of the Ancients secret]] area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[File:TheTomboftheAncientsDC.jpg|320px|Tomb of the Ancients]]&lt;br /&gt;
| preceded by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[The Iron Mountains]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The level is identical to the original version, barring a few graphical enhancements such as the presence of [[bat]]s. Notably, the secret area at the end of the level has been finished and is now accessible via a button code.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Tomb of the Ancients (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Tomb of the Ancients.&lt;br /&gt;
R2TGE-PC-TOTA-RaymanInABarrel.jpg|[[Rayman]] on a floating [[keg]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 16.png|320px|Tomb of the Ancients]]&lt;br /&gt;
| preceded by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[The Iron Mountains#PlayStation version|Gloomy Island]]&lt;br /&gt;
| lums = [[File:Icon2PS.png|2]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon4PS.png|4]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first phase of the original is completely removed. The rest of the level is also edited in the form of where the start and end of each phase occurs. Alternate passages and forks have been omitted, making the level much more linear and straightforward. Overall, however, the general layout is similar, and the level still concludes with the battle against the hypnotised [[Clark]].&lt;br /&gt;
&lt;br /&gt;
Although the area depicted in the loading screen is part of the first stage of the original version, it does not actually appear in the PlayStation version.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Tomb of the Ancients&lt;br /&gt;
| image = [[File:RR-PS2-TombOfTheAncients.jpg|320px|Tomb of the Ancients]]&lt;br /&gt;
| preceded by = [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|The Lava Sanctuary]]&lt;br /&gt;
| followed by = [[The Iron Mountains#PlayStation 2 version|The Iron Mountains]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In this version, [[Rayman]] discovers a treasure chest in the [[Technical Check-up]] after rescuing [[Clark]], and upon opening it finds the [[Lums Radar]], a magnet-like device that points the way to nearby [[Yellow Lum]]s. He finds the [[1000th Yellow Lum]] in the same chest. The secret location in phase 1, which contained [[1000th Yellow Lum|the 1000th Yellow Lum]] in the original versions, is still present, and contains a few ordinary [[Yellow Lum]]s. Therefore, [[Rayman]] must visit it to achieve 100% completion.&lt;br /&gt;
&lt;br /&gt;
Whilst no real reason was ever given as to why [[Rayman]] went to the Tomb in the other versions of the game, he is specifically instructed to go here to rescue [[Clark]] in this version. In the other versions, [[Rayman]] appears to stumble across [[Clark]] solely by chance, and was simply passing through. This may be because the other games used [[the Hall of Doors]] as a level selector, where [[Clark]] does not need to do anything: whereas in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, the game can not progress without [[Clark]] to open the way to [[the Iron Mountains]], due to &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;&#039;s use of [[The Front|a free roaming world map]].&lt;br /&gt;
&lt;br /&gt;
If [[Rayman]] destroys any [[Robo-Pirate]]s and then revisits the level, they are replaced by [[Zombie Pirate]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Room Annex Tomb of the Ancient.jpg|The room next to the [[Technical Check-up]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
{{R2GBCLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[File:gbc2174.png|160px|class=sprite|Tomb of the Ancients]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock &amp;amp; Lava]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon8GBC.png|8]][[File:Icon6GBC.png|6]]&lt;br /&gt;
| cages = [[File:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Tomb of the Ancients directly follows [[the Sanctuary of Rock and Lava]], and this is where [[Rayman]] fights the final boss, which is just a drilling [[Henchman 800]].&lt;br /&gt;
&lt;br /&gt;
===Part 1===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;267px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 06.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Bonus level (Rayman 2)|Bonus level]]====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 08.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 3===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;210px&amp;quot; heights=&amp;quot;600px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 07.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 4===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 04.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 53.PNG|[[Rayman]] fighting the second [[Robo-Pirate|pirate]] in the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=TGRPI1hm-N4 Tomb of the Ancients playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=HiQD2HI7SvM Tomb of the Ancients playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=r7Hmv7AX0XI Tomb of the Ancients playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=NZ8dkv-aJmk Tomb of the Ancients playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=VNe-n1o3HP8 Tomb of the Ancients playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=xEMMSo_fsrU The 1000th Yellow Lum glitch playthrough at YouTube (Nintendo 3DS version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6042ZqwV9rw Tomb of the Ancients playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=PnmOrS29ays The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 1/4)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Ip5DuGpHCe0 The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 2/4)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=iedbKzLUCHE The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 3/4)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=NryOHKwpM2I The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 4/4)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=R8V7Pn1vXV4 Tomb of the Ancients playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=uQDaWtRKWC8 Tomb of the Ancients playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Tombeau des Anciens]]&lt;br /&gt;
[[de:Das Grab der Alten]]&lt;br /&gt;
[[pl:Grobowiec starożytnych]]&lt;br /&gt;
[[ru:Могила Древних]]&lt;br /&gt;
[[zh:幽秘古墓]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Tomb of the Ancients, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Tomb of the Ancients, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=111631</id>
		<title>The Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=111631"/>
		<updated>2026-02-25T02:37:20Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2]]&#039;&#039;. It is the last of the sanctuaries to bear one of the [[Four Masks of Polokus]], which is actually [[Beneath the Sanctuary of Rock and Lava|beneath the sanctuary]], and is the second one to be filled with lava. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it is known as &#039;&#039;&#039;the Lava Sanctuary&#039;&#039;&#039; or &#039;&#039;&#039;the Sanctuary of Lava&#039;&#039;&#039;. It also features a new mini-boss called [[Boss Chenille|Chenille]], a larger, reddish version of the [[caterpillar]]s.&lt;br /&gt;
&lt;br /&gt;
This sanctuary is located deep in the marshlands, and inside the temple are streams of lava and thickets of [[nettle]]s. [[Rayman]] can avoid these by standing on floating [[Water lily|water lilies]] which carry him though the [[nettle]] pits, but eventually either wither away or get burnt. It continues as a separate level set beneath the sanctuary, where [[Four Masks of Polokus|the third mask]] is hidden.&lt;br /&gt;
&lt;br /&gt;
The Sanctuary of Rock and Lava was originally called &amp;quot;The Sanctuary of Rock and Stone&amp;quot; and &amp;quot;The Sanctuary of Earth and Stone&amp;quot;, and [[Umber]] was meant to be its guardian.&amp;lt;ref&amp;gt;This information comes from the lines &amp;quot;The Sanctuary of Rock and Stone&amp;quot;, &amp;quot;The Sanctuary of Earth and Stone&amp;quot; and &amp;quot;UMBER: Guardian of the sanctuary of rock and stone&amp;quot; in [[Rayman 2 (early production)|early demos]] of the game.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[File:TheSanctuaryofRockLavaPC.jpg|320px|The Sanctuary of Rock and Lava]]&lt;br /&gt;
| preceded by = [[The Top of the World]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| connected to = [[The Walk of Power]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The level begins in a swamp. An entrance to [[the Walk of Power]] can be found nearby to the left. [[Rayman]] soon passes through the swamp and finds himself inside the Sanctuary itself. Inside he finds a [[water lily]] which takes him to the lower floor, and he must break several obstacle walls along the way. Once there, he has to jump across some collapsing pillars and hit on a [[switch]] to get through the door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-TheSanctuaryOfRockAndLava-HallOfDoors.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Sanctuary of Rock and Lava.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Once through the door, [[Rayman]] finds himself in a room with a rotating stone structure floating above a pool of lava. Once he climbs it and makes his way to the next room, he must hit a [[switch]] in a room full of attacking [[baby caterpillar]]s, and quickly jump the door temporarily opened by the [[switch]]. [[Rayman]] must then make his way through a lava-filled passage where deadly shifting walls threaten to push him off their platforms. At the end, a [[cage]] containing a [[Teensie]] can be found. Once freed, the [[Teensie]] creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[File:TheSanctuaryofRockLavaDC.jpg|320px|The Sanctuary of Rock and Lava]]&lt;br /&gt;
| preceded by = [[The Top of the World]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| connected to = [[The Walk of Power]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Eig]] lurks underwater near the log with the [[piranha]]s and [[jumping eye]]s in the marsh section of phase 1, with only his antennae visible. If [[Rayman]] approaches him, he will rise out of the water. Flying into him can provoke him to swallow [[Rayman]], though not before strange blue sparks appear around him.&lt;br /&gt;
&lt;br /&gt;
In addition to that, some [[Robo-Pirate]]s have been added throughout this level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Sanctuary of Rock and Lava.jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Sanctuary of Rock and Lava.&lt;br /&gt;
Eig Dreamcast sparks.jpg|[[Eig]] appearing from underwater.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = The Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 13.png|320px|The Sanctuary of Rock and Lava]]&lt;br /&gt;
| preceded by = [[The Precipice]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| connected to = [[The Walk of Power]]&lt;br /&gt;
| lums = [[File:Icon4PS.png|4]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon5PS.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level remains largely the same. However, the level is represented by a [[water lily]] instead of a [[caterpillar]] in [[the Hall of Doors]], and the swamp before the Sanctuary itself is omitted. The small area beyond the [[jumping eye]]s room present in the other versions is also omitted.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = Beneath the Lava Sanctuary&lt;br /&gt;
| image = [[File:RR-PS2-BeneathTheLavaSanctuary.jpg|320px|Beneath the Lava Sanctuary]]&lt;br /&gt;
| preceded by = [[The Echoing Caves]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|The Lava Sanctuary]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level remains mostly the same, but with a few differences. In phase 1, in the room containing [[jumping eye]]s, [[Rayman]] must battle [[Boss Chenille]]. In the first room of phase 2 (with the rotating stone structure), a [[cage]] and several [[Yellow Lum]]s cannot be obtained without dying, until [[Rayman]] receives the permanent power to [[Super helicopter|fly]] over lava at the end of [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|the Lava Sanctuary]]. However, by falling into the lava and restarting at the beginning of phase 2, it is possible to avoid a second trip through this level.&lt;br /&gt;
&lt;br /&gt;
In the [[Rainbow Creek]], the names of [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|the Lava Sanctuary]] and beneath the Lava Sanctuary have been inverted on the [[Spiral Door]]s of the [[Teensie Circle]] and on the road signs, for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
{{R2GBCLevel&lt;br /&gt;
| name = Sanctuary of Rock &amp;amp; Lava&lt;br /&gt;
| image = [[File:gbcRayman2-TheGreatEscapeE.png|160px|class=sprite|Sanctuary of Rock &amp;amp; Lava]]&lt;br /&gt;
| preceded by = [[The Precipice#Game Boy Color version|The Precipice]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients#Game Boy Color version|Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon7GBC.png|7]][[File:Icon9GBC.png|9]]&lt;br /&gt;
| cages = [[File:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Sanctuary of Rock and Lava directly follows [[the Precipice]], and this is where [[Four Masks of Polokus|the fourth mask of Polokus]] is located. Surprisingly, it mixes lava and ice. The music is an edited version of [[the Canopy]].&lt;br /&gt;
&lt;br /&gt;
===Part 1===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;576px&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 01.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Bonus level (Rayman 2)|Bonus level]]====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 00.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;311px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 02.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 3===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;356px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 52.PNG|A lot of ice is found in the Game Boy Color version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=POQWL5KyUYI The Sanctuary of Rock and Lava playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GPwGz3pr11o The Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=TuID4Mfm5BI The Sanctuary of Rock and Lava playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GLZOlMvPUEk Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ttHVee1GCQw Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=mj5tF7Xa454 Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=IqnXBpbQfp8 Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=g2rYqweGTr0 Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=_HuXw_nvX_0 Sanctuary of Rock &amp;amp; Lava playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=sJfKE9eDits Sanctuary of Rock &amp;amp; Lava playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sanctuaire de Terre et de Lave]]&lt;br /&gt;
[[de:Die Zuflucht von Fels und Lava]]&lt;br /&gt;
[[pl:Świątynia skał i lawy]]&lt;br /&gt;
[[ru:Святыня Скал и Лавы]]&lt;br /&gt;
[[zh:熔岩神殿]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Rock and Lava, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Sanctuary of Rock and Lava, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Top_of_the_World&amp;diff=111630</id>
		<title>The Top of the World</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Top_of_the_World&amp;diff=111630"/>
		<updated>2026-02-25T02:36:55Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Top of the World&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2]]&#039;&#039;. It follows [[the Precipice]] and is the thirteenth level in the original and Dreamcast versions of the game, but it does not appear in the PlayStation version, &#039;&#039;[[Rayman 2 Forever]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039;, although in the latter its two segments are still present, in the form of the [[Roller Coaster Challenge]] [[Ly&#039;s Challenges|minigame]] and the second half of [[the Echoing Caves]].&lt;br /&gt;
&lt;br /&gt;
The globe&#039;s peak is a high-tech [[Robo-Pirate]] fortress located far from civilization. The only way to reach the hidden fort is via a speeding chair. The fortress itself is intensely patrolled solely by [[Barrel Pirate]]s, though [[Gorilla Pirate]]s and small outposts guard the entrance. The fortress is characterized by its many red carpet-filled hallways. With only two segments, one of which is just the chair ride, it is one of the shortest levels in the game.&lt;br /&gt;
&lt;br /&gt;
The Top of the World was originally called &amp;quot;The Roof of the World&amp;quot;.&amp;lt;ref&amp;gt;This name comes from [[Rayman 2 (early production)|early demos]] of the game.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Top of the World&lt;br /&gt;
| image = [[File:TheTopoftheWorldPC.jpg|320px|The Top of the World]]&lt;br /&gt;
| preceded by = [[The Precipice]]&lt;br /&gt;
| followed by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
[[Rayman]] must defeat the [[Gorilla Pirate]] and jump onto the chair to enter a [[Robo-Pirate]] base, avoiding all obstacles in the way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-TheTopOfTheWorld-HallOfDoors.jpg|A hologram of the roller coaster signifies the Top of the World in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
As [[Rayman]] arrives in the Top of the World&#039;s [[Robo-Pirate]] installation, an alarm begins to sound. The [[Barrel Pirate]]s patrolling the corridors are on the alert, and soon [[Rayman]] must defeat several of them. After passing through many crate-filled storage areas, he discovers that the level&#039;s [[Teensie]] [[cage]] is nowhere near the exit. He must backtrack to search out the [[Teensie]], which is hidden in a secret passageway; after freeing the [[Teensie]], [[Rayman]] must escort him to the end of the level. The [[Teensie]] is not found in a [[cage]], instead relaxing on a throne and only getting up when [[Rayman]] unblocks the door.&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Top of the World&lt;br /&gt;
| image = [[File:TheTopoftheWorldDC.jpg|320px|The Top of the World]]&lt;br /&gt;
| preceded by = [[The Precipice]]&lt;br /&gt;
| followed by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The level is identical to that of the original version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Top of the World (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Top of the World.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
The level is not present in this version. The first segment on the level exists as a [[Ly&#039;s Challenges|minigame]], titled [[Roller Coaster Challenge]]. It contains 20 [[Red Lum]]s instead of the 33 [[Yellow Lum]]s. The [[Green Lum]] checkpoint is also absent. The second segment of this level exists as phase 3 of [[The Echoing Caves#PlayStation 2 version|the Echoing Caves]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=FGq6pI_hUaE The Top of the World playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=cKwAuV9t0m0 The Top of the World playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=LuKKXISHJUE Roller Coaster Challenge playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Roller Coaster Challenge]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Toit du Monde]]&lt;br /&gt;
[[de:Das Dach der Welt]]&lt;br /&gt;
[[pl:Szczyt świata]]&lt;br /&gt;
[[ru:Вершина Мира]]&lt;br /&gt;
[[zh:世界之巅]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Top of the World, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Precipice&amp;diff=111629</id>
		<title>The Precipice</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Precipice&amp;diff=111629"/>
		<updated>2026-02-25T02:36:37Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=Take a [[Warship|vessel]] and only come back with his dead body!|sign=[[Razorbeard|Admiral Razorbeard]] to the [[Spyglass Pirate]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Precipice&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2]]&#039;&#039;, notable for having similar gameplay to [[the Bayou]]. It was originally called &amp;quot;The Great Rift&amp;quot;.&amp;lt;ref&amp;gt;This name comes from [[Rayman 2 (early production)|early demos]] of the game.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Precipice&lt;br /&gt;
| image = [[File:ThePrecipicePC.jpg|320px|The Precipice]]&lt;br /&gt;
| preceded by = [[The Echoing Caves]]&lt;br /&gt;
| followed by = [[The Top of the World]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
This level takes place in a wide canyon, where [[Rayman]] is in pursuit by the [[Robo-Pirate]]s shooting [[helicopter bomb]]s and [[Red shell|red walking shells]] at him. He has to escape them by running across a weak pier, climbing on nets, and jump whenever bits of it are blasted off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-ThePrecipice-HallOfDoors.jpg|The entrance to the Precipice in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Rayman]] enters a cave and follows another wooden pier, which leads him to a tower the [[Robo-Pirate|pirates]] built that sinks under rising water (reminiscent to the flooding levels in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]), while [[helicopter bomb]]s and rolling [[keg]]s try to slow him down.&lt;br /&gt;
&lt;br /&gt;
Developer Arnaud Guyon revealed that this phase was inspired by the 1987 game &#039;&#039;[https://en.wikipedia.org/wiki/Nebulus_(video_game) Nebulus]&#039;&#039;.&amp;lt;ref&amp;gt;ritchy.free.fr, https://web.archive.org/web/20020330184649/http://ritchy.free.fr/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
[[Rayman]] comes out somewhere else in the canyon, and is still in pursuit across wooden piers. There is then a cave with a bottomless pit, which [[Rayman]] has to glide through until he lands on another pier. At the end of this, he ends up on a [[Robo-Pirate|pirate]] stronghold which was built over a cliff, still under attack by a [[Ninja Henchman]] and [[helicopter bomb]]s. Notably, these [[Helicopter bomb|bombs]] can hit the [[Ninja Henchman]], inflicting him 5 damage (one third of its [[resistance]]). Once [[Ninja Henchman|the pirate]] is defeated, [[Rayman]] can exit after freeing the [[Teensie]].&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Precipice&lt;br /&gt;
| image = [[File:ThePrecipiceDC.jpg|320px|The Precipice]]&lt;br /&gt;
| preceded by = [[The Echoing Caves]]&lt;br /&gt;
| followed by = [[The Top of the World]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the game&#039;s six [[Glob Crystal]]s is found hidden at the very end of the Precipice. For every two [[Glob Crystal]]s collected, a new minigame becomes accessible from the [[Globox Village]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Precipice (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Precipice.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = The Precipice&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 12.png|320px|The Precipice]]&lt;br /&gt;
| preceded by = [[The Echoing Caves]]&lt;br /&gt;
| followed by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon6PS.png|5]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon4PS.png|4]]&lt;br /&gt;
| murphys = [[File:Icon1PS.png|1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The level is identical to the original, except there are more [[Yellow Lum]]s to be collected.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Precipice&lt;br /&gt;
| image = [[File:RR-PS2-ThePrecipice.jpg|320px|The Precipice]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| followed by = [[The Pirate Mines]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon7.png|7]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This version plays out as part of a large mission to destroy 2 generators to enter [[the Lava Sanctuary]]. It has had many alterations made, based around the fact that it now has 4 phases. Phase 2 has been removed and now features as phase 1 of [[the Echoing Caves]]. Phase 3 has become phase 2 accordingly, but the level now features phases 2 and 3 of the original [[The Echoing Caves|Echoing Caves]] as phases 3 and 4, concluding with a [[Ninja Henchman]] battle as the player attempts to destroy the [[Generator room|generator]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Game Boy Color version==&lt;br /&gt;
{{R2GBCLevel&lt;br /&gt;
| name = The Precipice&lt;br /&gt;
| image = [[File:gbc230.png|160px|class=sprite|The Precipice]]&lt;br /&gt;
| preceded by = [[The Echoing Caves#Game Boy Color version|Echoing Caves]]&lt;br /&gt;
| followed by = [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock &amp;amp; Lava]]&lt;br /&gt;
| lums = [[File:Icon6GBC.png|6]][[File:Icon6GBC.png|6]]&lt;br /&gt;
| cages = [[File:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Precipice directly follows [[the Echoing Caves]], and it also features [[warship]]s, though they don&#039;t move at all. It is also the only time that [[Rayman]] fights a [[Robo-Pirate|pirate]], aside from the final battle.&lt;br /&gt;
&lt;br /&gt;
===Part 1===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120px&amp;quot; heights=&amp;quot;600px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 37.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120px&amp;quot; heights=&amp;quot;600px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 39.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Bonus level (Rayman 2)|Bonus level]]====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 38.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 3===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;447px&amp;quot; heights=&amp;quot;600px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 40.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 4===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 41.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 51.PNG|A [[warship]] in the Game Boy Color version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=mxGIXBb45RI The Precipice playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=u6wkIFx0qJ0 The Precipice playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=PL3KfywrDbg The Precipice playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rTKw4VmAvDg The Precipice playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Zartm5X_AO4 The Precipice playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ebLjZutpH6k The Precipice playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=2dIlB9DiiUI The Precipice playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=NpQrYCJMHck The Precipice playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=KM9UECuPyyE The Precipice playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Grande Faille]]&lt;br /&gt;
[[de:Die Klippe]]&lt;br /&gt;
[[pl:Urwisko]]&lt;br /&gt;
[[ru:Пропасть]]&lt;br /&gt;
[[zh:峭壁]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Precipice, the]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Precipice, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Echoing_Caves&amp;diff=111628</id>
		<title>The Echoing Caves</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Echoing_Caves&amp;diff=111628"/>
		<updated>2026-02-25T02:36:15Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the level from &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. For the level in &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, see [[The Echoing Caves (Rayman Activity Centre)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Echoing Caves&#039;&#039;&#039; (&#039;&#039;&#039;Echoing Caves&#039;&#039;&#039; in the PlayStation version) is a level in &#039;&#039;[[Rayman 2]]&#039;&#039;. In most versions, this level allows the player to revisit a part of [[the Fairy Glade]] which was unreachable before (and where a [[Glob Crystal]] can be found in the Dreamcast version), via a secret passage, and introduces [[keg]]s which can be used as rocket to get across pools of acid.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Echoing Caves&lt;br /&gt;
| image = [[File:TheEchoingCavesPC.jpg|320px|The Echoing Caves]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-EchoingCaves-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Echoing Caves.]]&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Before the level starts, a cutscene set in a rainy part of the forest starts, in which a [[red Henchman 800]] surveys the area, and walks into an automatic door which is then locked. [[Rayman]] then arrives in the area, jumping off a high ledge, and engages into battle with [[Red Henchman 800|said Henchman]]. When it is defeated, [[Rayman]] then has to find four [[switch]]es to unlock the door and go through. Any [[switch]] can be turned on in no particular order.&lt;br /&gt;
&lt;br /&gt;
The first [[switch]] is situated in a small wooden stronghold nearby the battle area. Opposite that is a wooden drawbridge that [[Rayman]] must jump from in order to reach the ledge on the other side and drop down the hole in the ground into a small clearing. In the centre of that, there is another hole filled with clean water - this is a tunnel which leads to a wooden room in which the second [[switch]] is found. Back in the clearing, there is a [[plum]] tree - [[Rayman]] has to knock a [[plum]] down, take it down a corridor, and throw it at the head of a [[Gorilla Pirate]]. Then he can jump on that, climb the rope ladders and return to where he started.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then has to cross a pit using two pillars that stand, and jump down a cliff that leads to a misty pond half surrounded by a wooden building, where a [[purple Henchman 800]] sleeps. The third [[switch]] is found there. Opposite that [[switch]], [[Rayman]] finds a timed [[switch]] that triggers the rise of wooden pillars of varying sizes, which [[Rayman]] needs to climb to get to the ledge above and climb a rope ladder, leading him down a passage into an area with a vast chasm.&lt;br /&gt;
&lt;br /&gt;
The only way to cross this safely is to use the floating platforms that rise a certain height, turns itself upside down and comes back down again, while taking care not to be tipped over. At the other side, there is a little pond with a water mill spinning next to a building that [[Rayman]] has to go into. Inside there is a timed [[switch]] that opens the door before him, leading him out to a wooden ledge at the side of the wooden building where the last [[switch]] can be found. Not only are all four [[switch]]es turned on, [[Rayman]] is back to where he started, so now he can go through the door.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Rayman]] enters from above, and can grab a [[keg]] with which he can break a door and access a [[cage]]. He is then introduced to the ability to fly a [[keg]], by lighting it using a nearby torch. With this first flying [[keg]] he can reach a structure across an acid river. There lies another [[cage]] and a second [[keg]] to light. With this [[keg]] [[Rayman]] can reach the level&#039;s exit, however he must overcome a [[Gorilla Pirate]] and access a [[switch]] to open the door. If he is very good at flying the [[keg]], he can also reach a second exit, which leads him back to [[the Fairy Glade]].&lt;br /&gt;
&lt;br /&gt;
===Back to [[the Fairy Glade]]===&lt;br /&gt;
[[Rayman]] must ride a [[plum]] through a river of slime, then climb on cobwebs above the slime, while shooting [[baby caterpillar]]s, to reach a [[Green Lum]]. The next section involves swinging on [[Purple Lum]]s and jumping between wooden pillars standing over the slime. At the end, [[Rayman]] lands on a wooden bridge with a [[purple Henchman 800]] above, hurling explosive [[keg]]s at him. [[Rayman]] must get a [[keg]] to hit a weak part of the bridge, so that it collapses, leaving an opening into the building. Inside, [[Rayman]] will battle a [[purple Henchman 800]] and break the last [[cage]], which was inaccessible during his earlier trip through [[the Fairy Glade]]. This will also free the last two [[Yellow Lum]]s from that level. Having completed the task, [[Rayman]] will jump into a hole left by missing floorboards to return to the Echoing Caves.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
Arriving through a large door, [[Rayman]] must once again light a [[keg]] and fly through a tunnel above an acid river. At the end, he comes across a small wooden building where a [[Robo-Pirate]] awaits him. Once the [[Robo-Pirate|pirate]] is beaten and the prisoner freed, [[Rayman]] must head back outside the building and hit a timer [[switch]], to open a large door leading to the next tunnel. He then has a time limit to reach a [[keg]], light it, and enter the tunnel before the aforementioned door closes. if he fails, he can try again. At the end of this tunnel lies the [[cage]] containing the [[Teensie]] which will take [[Rayman]] to [[the Hall of Doors]]. A [[warship]] looms ominously outside the cave, watching, possibly in reference to the [[warship]]&#039;s appearance in the following level.&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Echoing Caves&lt;br /&gt;
| image = [[File:TheEchoingCavesDC.jpg|320px|The Echoing Caves]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The level is mostly identical to the original with some graphical enhancements in the phase 1, where now many [[Popolopoï]]s, [[giant mosquito]]es, and strange [[fish]] can be seen in the environment. Additionally, the [[Henchman 800]] [[Rayman]] must combat in the beginning of phase 1 is of the drilling type, making the battle harder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Echoing Caves (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Echoing Caves.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = Echoing Caves&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 11.png|320px|Echoing Caves]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| lums = [[File:Icon6PS.png|6]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon2PS.png|2]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon5PS.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One notable change is that the return to [[the Fairy Glade]] has been removed, as the [[cage]] it originally allowed the player to free has been omitted. [[Barrel Pirate|Barrel pirates]] are also fought throughout the first phase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Echoing cavesPS.jpg|[[Rayman]] jumping on floating platforms.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Echoing Caves&lt;br /&gt;
| image = [[File:RR-PS2-TheEchoingCaves.jpg|320px|The Echoing Caves]]&lt;br /&gt;
| preceded by = [[The Pirate Mines]]&lt;br /&gt;
| followed by = [[The Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon7.png|7]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Many changes have been applied to this level as far as level design is concerned. Phase 2 and 3 are gone completely, and phase 1 now occurs as phase 2. It has also been significantly altered, and its difficulty increased. The stronghold in which the first [[switch]] is located is larger and guarded by a [[yellow Henchman 800]]. The hole leading to the second [[switch]] is now located inside a building, and guarded by two [[Yellow Henchman 800|yellow Henchmen 800]]. Three more [[Henchman 800|Henchmen]], a [[Purple Henchman 800|purple]] and two [[Green Henchman 800|green]], appear near the [[plum]] after the second [[switch]] has been lit, with two more - a [[Yellow Henchman 800|yellow]] and a [[Red Henchman 800|red]] guarding the ledge above the rope ladders and the [[Gorilla Pirate]]. The misty pond area has been completely removed, and the third [[switch]] is now located in a large multi-storey building with several [[Henchmen 800]] to battle. From this area, an elevator leads [[Rayman]] to the chasm with floating platforms and the fourth [[switch]], which is guarded by a [[Red Henchman 800]].&lt;br /&gt;
&lt;br /&gt;
Phase 1, in this game, is now phase 2 of the original [[The Precipice|Precipice]], requiring [[Rayman]] to climb a sinking tower. Phase 3 is now the phase 2 of [[the Top of the World]], a level omitted from this version. The end of the level now features a [[Ninja Henchman|Ninja Henchmen]] battle as the player must destroy one of two generators to reach [[the Lava Sanctuary]]. The original phase 2 and 3 are now found in [[the Precipice]].&lt;br /&gt;
&lt;br /&gt;
The passage that connects to [[the Fairy Glade]] here has been removed: Instead, the same area can be accessed by doing a [[Rain Dance]] on a plant in the second phase of [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
{{R2GBCLevel&lt;br /&gt;
| name = Echoing Caves&lt;br /&gt;
| image = [[File:gbc2117.png|160px|class=sprite|Echoing Caves]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire#Game Boy Color version|Sanctuary of Stone &amp;amp; Fire]]&lt;br /&gt;
| followed by = [[The Precipice#Game Boy Color version|The Precipice]]&lt;br /&gt;
| lums = [[File:Icon9GBC.png|9]][[File:Icon4GBC.png|4]]&lt;br /&gt;
| cages = [[File:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Echoing Caves directly follow [[the Sanctuary of Stone and Fire]], and this is where [[Four Masks of Polokus|the third mask of Polokus]] is located. It resembles the original level much more than the rest of the game. The music is an edited version of [[the Walk of Life]] and [[the Walk of Power]].&lt;br /&gt;
&lt;br /&gt;
===Part 1===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;797px&amp;quot; heights=&amp;quot;125px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 34.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 35.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 3===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 36.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Bonus level (Rayman 2)|Bonus level]] ====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 33.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 50.PNG|A watermill can also be found in the Game Boy Color version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, there is an activity titled [[The Echoing Caves (Rayman Activity Centre)|the Echoing Caves]]. It does however, seem to have little connection to the &#039;&#039;[[Rayman 2]]&#039;&#039; level and the fact that they share names appears to be a coincidence.&lt;br /&gt;
*At the very end of the level, a [[warship]] is seen, possibly in reference to [[the Precipice]] level that follows, where the [[warship]] features heavily. Curiously, in &#039;&#039;[[Rayman Revolution]]&#039;&#039; this area is part of [[the Precipice]]. The [[warship]] does not appear here, most likely due to this.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=xT7t0p8kvlk The Echoing Caves playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=-4AZBtTiKns The Echoing Caves playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6MoNYOZept8 The Echoing Caves playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=_LzSuJhJRwk The Echoing Caves playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=iSFa7cGkd_Q The Echoing Caves playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=XAsVtMLrpjI Echoing Caves playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=miYWFf52UZI Echoing Caves playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=IT44RIEe-vk Echoing Caves playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=9vty3Lx8c6Q Echoing Caves playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=OXEHkiIifjQ Echoing Caves playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Cavernes de l&#039;Écho]]&lt;br /&gt;
[[de:Die Echohöhlen]]&lt;br /&gt;
[[pl:Jaskinie echa]]&lt;br /&gt;
[[ru:Пещеры Эха]]&lt;br /&gt;
[[zh:回响洞穴]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Echoing Caves, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Echoing Caves, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Stone_and_Fire&amp;diff=111627</id>
		<title>The Sanctuary of Stone and Fire</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Stone_and_Fire&amp;diff=111627"/>
		<updated>2026-02-25T02:35:31Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2]]&#039;&#039;. It follows [[Whale Bay]] in all versions of the game but the PlayStation and [[Rayman 2 Forever|Game Boy Color]] versions, in which it follows [[the Canopy]]. It is the second location in which one of the [[Four Masks of Polokus]] is hidden, and the longest level in the game.&lt;br /&gt;
&lt;br /&gt;
This level takes place in a mountainous area, and starts at the top of a gigantic fault which [[Rayman]] enters. It is filled with lava, and a volcano can be seen in the Dreamcast version. Inside the cliffs are tunnels and caves which eventually lead to two underground temples, one of which is the temple where [[Four Masks of Polokus|the second mask of Polokus]] is located, while the other only contains extra [[Yellow Lum]]s and [[cage]]s. The main temple is home to [[Umber]], who can be awakened with yellow and blue [[Magic Sphere]]s. This is one of the few areas where [[plum]]s grow; they are used several times to travel across rivers and lakes of lava.&lt;br /&gt;
&lt;br /&gt;
The Sanctuary of Stone and Fire was originally called &amp;quot;The Sanctuary of Lava and Fire&amp;quot;, and [[Foutch]] was meant to be its guardian.&amp;lt;ref&amp;gt;This information comes from the lines &amp;quot;The Sanctuary of Lava and Fire&amp;quot; and &amp;quot;FOUTCH: Guardian of the sanctuary of lava and fire&amp;quot; in [[Rayman 2 (early production)|early demos]] of the game.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[File:TheSanctuaryofStoneFirePC.jpg|320px|The Sanctuary of Stone and Fire]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Echoing Caves]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Before entering, [[Rayman]] will land in [[the Chamber of the Teensies]], where he will need at least 300 [[Yellow Lum]]s to enter the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-TheSanctuaryOfStoneAndFire-HallOfDoors.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Sanctuary of Stone and Fire.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
[[Rayman]] finds himself in a canyon with a long river of lava, and has to glide down onto safe ground. To [[Rayman]]&#039;s left after that past a [[Robo-Pirate]] sign is a ledge with a metal tower, guarded by a [[red Henchman 800]]. He will then reach the tower by bouncing on a small net, from which a [[cage]] hangs inside, but at this moment he cannot get to it. Also he finds a [[Power Fist]] that he cannot reach just yet, and a wooden [[sparadrap]], which releases a [[Purple Lum]] when [[Magic fist|shot]] at. This [[Purple Lum]] will help him get to the other side of the gap, and on the other side of the tower is another wooden [[sparadrap]] that contains a [[Purple Lum]] - this one will help him reach the [[Power Fist]] now.&lt;br /&gt;
&lt;br /&gt;
Through the passage, [[Rayman]] will encounter another [[red Henchman 800]], and then cross a few more ledges until he is inside a tunnel of lava, where he will find a tree that grows [[plum]]s, which are resistant to the heat of this type of lava and can be used to ride on safely. Should [[Rayman]] decide to go back and reach some ledges that bear some [[Yellow Lum]]s, he will find one passage that leads to a cavern in which there is a [[Gorilla Pirate]]. This one will not run far enough to drop itself into the lava, so [[Rayman]] will have to knock down another [[plum]] and use it to throw on the [[Robo-Pirate|pirate]]&#039;s head (akin to the [[Livingstone]]s in the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039; game]]). Standing on top of it them will help [[Rayman]] reach a [[cage]].&lt;br /&gt;
&lt;br /&gt;
The [[cage]] under the net can be accessed if [[Rayman]] goes back to the first [[plum]] tree and uses the fruit to travel all the way back to the beginning of the stage, where he will find a tunnel that leads to a cavern. In there, there is a pit with a new type of lava that will actually burn away the [[plum]], with a large pointed metal spike sticking out. [[Rayman]] has to throw a [[plum]] onto it to help him get to the other side. Then, using two more spikes, he will throw another [[plum]] onto one, allow it to fall off the spike, and then do the same again until the [[plum]] can be used to help him reach a ledge that leads to the hidden [[cage]].&lt;br /&gt;
&lt;br /&gt;
Back at the first [[plum]] tree, [[Rayman]] will move on, and then climb on a ceiling covered with cobwebs, shooting away any [[baby caterpillar]]s that get in his way.&lt;br /&gt;
&lt;br /&gt;
Eventually, he will land on a piece of metalwork at which another [[plum]] tree is found, and he will use the [[plum]] to get to the other side of this body of lava, and climb up some rocky ledges until he finds a grassy area that points to two directions. This area appears as a separate part in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions. If [[Rayman]] picks the right path he will go to the Sanctuary, but if he picks the left path he will go to the wrong temple.&lt;br /&gt;
&lt;br /&gt;
===Phase 2 (the optional temple)===&lt;br /&gt;
This second temple does not hide away [[Four Masks of Polokus|the second mask of Polokus]] and is therefore completely optional. It does however have some [[cage]]s and [[Yellow Lum]]s to find. Inside the first room is a pit of lava with a stone bridge over it, and a set of flamethrowers (stone carvings that resembles mouths and shoot fire from time to time). On one of the pillars is a [[cage]], and between them is a door that can be broken down by [[Rayman]]&#039;s [[Magic fist|shots]]. Then there is another pit of lava below a stalactite that grows from the ceiling - this can be [[Magic fist|shot]] down and used to cross the pit. Down the corridor, [[Rayman]] will encounter another stalactite and a [[cage]], and will then come across several pillars that can only be knocked down by [[Magic fist|shooting]] the wooden [[sparadrap]]s that a stuck on them.&lt;br /&gt;
&lt;br /&gt;
After crossing a set of broken stone paths down the lava river, and [[Magic fist|shooting]] down another stalactite, [[Rayman]] will step on a piece of [[rock]] that flows down the river by itself, until he sees a set of smooth stone altars, one of which leads to a short corridor round the back crawling with [[small spider]]s, which then leads to the top where a [[Purple Lum]] flies. [[Rayman]] uses that to cross the gap, and then go down the next corridor. There, he will drop down, and come across another moving piece of [[rock]] floating in the lava, and [[Magic fist|shooting]] down more stalactites and avoiding the flamethrowers, he makes it to a set of staircases. The one to his left doesn&#039;t lead to anywhere, so he needs to take the one to his right, which leads to a room with three breakable doors. One contains times [[Red Lum]]s, one contains a [[cage]] and a [[Power Fist]], the last contains a giant [[Spider (Rayman 2)|spider]]. This very door then leads a [[walking shell]], which runs across the stone ledges, across rivers of lava, to the exit of this temple.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
WrongTemple.jpg|Inside the optional temple.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 1 (revisited)===&lt;br /&gt;
Outside, [[Rayman]] is on higher ground than he was when he entered the optional temple, crosses the giant log to get the [[Yellow Lum]]s there, and will finally follow the path to the real Sanctuary of Stone and Fire. But first, he comes across some metalwork that is guarded by a [[purple Henchman 800]], and breaks the [[cage]] it guards. He will then glide down through a passage that leads to a cavern haunted by a single stealthy [[Mini Jano]], which reveals a [[plum]] when defeated. [[Rayman]] uses this to reach a ledge and goes down an open passage that leads to the real entrance to the Sanctuary - a set of broken stones that give way the second [[Rayman]] lands on them.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
[[Rayman]] is finally inside the Sanctuary, and a [[plum]] tumbles down periodically. [[Rayman]] uses one to flow down the river of lava there, while avoiding patches of yellow lava which destroys the [[plum]]. This river cascades, and there [[Rayman]] has to jump off and glide down as the [[plum]] waits for him to stand on it again. Down this part of the river, [[nettle]]s break through some of the walls and ceiling, which can be shot away by [[Rayman]]&#039;s [[Magic fist|shots]]. Eventually he will reach safe ground to fetch another [[plum]], and then carry on riding down the lava in an area which appears as a separate part in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions. There is a secret passage at this point, which leads to a room covered with cobwebs, some to bounce on, others to climb on, until he finds the [[cage]] at the very top. From there, he can glide down to the exit, which is an octagonal stone with one piece revealing a hole.&lt;br /&gt;
&lt;br /&gt;
Now in a void with only some giant pillars to land on in an area which appears as a separate part in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions, [[Rayman]] has to take a golden [[Magic Sphere]] across, while avoiding flamethrowers that now rotate, [[caterpillar]]s and [[baby caterpillar]]s. If [[Rayman]] drops it, a [[Purple Lum]] will appear at the bottom and take him back to the top to collect [[Magic Sphere|the Sphere]] again. He will them carry it until he comes across a pool of lava with a [[plum]] at the end. He has to throw [[Magic Sphere|the sphere]] upwards and [[Magic fist|shoot]] the [[plum]], and then use it to cross the lava while carrying [[Magic Sphere|the sphere]]. Finally, he enters the chamber of [[Umber]], the Guardian of [[Four Masks of Polokus|the second mask of Polokus]], but he has a silver [[Magic Sphere|sphere]] to go. The octagonal stone will rotate, and [[Rayman]] has to go through it.&lt;br /&gt;
&lt;br /&gt;
He ends up at a familiar spot in the long river of lava that ended with the first octagonal stone he encountered, but that will rotate as well. Once he reaches it, he will end up in a room with sloping lava that ends with a breakable stone door in an area which appears as a separate part in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions. Inside, there is a chasm with a pit of yellow lava, and a [[Purple Lum]] flies across - [[Rayman]] will have to follow it down a corridor and slide on some smooth stone to reach the end, at one point using another [[Purple Lum]] to swing across a pool of lava. Eventually, the flying [[Purple Lum]] drops down back into [[Umber]]&#039;s chamber, with [[Rayman]] following. Now the [[Purple Lum]] can be used to reach the silver [[Magic Sphere|sphere]], which has been sitting on higher ground. Once this is placed on the silver pedestal, [[Umber]] awakens.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Axel]], who was aggressive and tried to ward [[Rayman]] away from [[Four Masks of Polokus|the first mask]], [[Umber]] will not fight, but rather allow [[Rayman]] to stand on his head and sink into the pool of lava that finally leads to the pillar that keeps [[Four Masks of Polokus|the second mask]] inside. [[Rayman]] gives this to [[Polokus]], and then continues his journey to find the next one.&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[File:TheSanctuaryofStoneFireDC.jpg|320px|The Sanctuary of Stone and Fire]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Echoing Caves]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level contains a number of the graphical enhancements characteristic of the Dreamcast version. The most notable is the addition of an active volcano in the background at the very beginning of the level. The volcano which forms the heart of the map-like [[The Isle of Doors|Isle of Doors]] may be a representation of this one. In addition, after placing the golden [[Magic Sphere|sphere]], the set of stairs that leads up to the rotating door has been replaced with a [[Spider (Rayman 2)|spider]] web.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Sanctuary of Stone and Fire (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Sanctuary of Stone and Fire.&lt;br /&gt;
PowerFistDC.jpg|A shock wave follows [[Rayman]]&#039;s [[Power Fist]] in the Dreamcast version.&lt;br /&gt;
R2DC SoSaF Web.jpg|The [[Spider (Rayman 2)|spider]] web which replaces the stairs seen in other versions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 10.png|320px|The Sanctuary of Stone and Fire]]&lt;br /&gt;
| preceded by = [[The Canopy]]&lt;br /&gt;
| followed by = [[The Echoing Caves]]&lt;br /&gt;
| lums = [[File:Icon8PS.png|8]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon6PS.png|6]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A whole new subplot is added to this level in which [[Razorbeard|Admiral Razorbeard]] sends his [[Ninja Henchman|ninja henchman]] [[Ninjaws]] to kill [[Rayman]]. Large sections of the level have been omitted, redesigned or retooled to suit the limits of the PlayStation hardware. There are also several new areas, which actually serve to make the level feel longer. The room with the [[Mini Jano]] is much closer to the beginning of the level, and instead has two [[Mini Jano]]s that patrol a set pattern around the room and only breathe fire at [[Rayman]]. The two temples appear to have been merged together. [[Umber]] does not sink, and instead has dialogue with [[Rayman]]. [[Ninjaws]] fights [[Rayman]] in [[Four Masks of Polokus|the mask]] room, adding another stage to the level not present in other versions. Due to this battle, [[Four Masks of Polokus|the mask]] room is not full of lava.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 10 The Sanctuary of Stone and Fire.jpg|A holographic [[plum]] represents the Sanctuary of Stone and Fire in [[the Hall of Doors]].&lt;br /&gt;
TSOSAF PS1.jpg|The PlayStation version contains all-new areas.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[File:RR-PS2-TheSanctuaryOfStoneAndFire.jpg|320px|The Sanctuary of Stone and Fire]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[File:Icon8.png|8]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The level is mostly identical to the original, but has a few tweaks and graphical enhancements.&lt;br /&gt;
&lt;br /&gt;
===Major changes===&lt;br /&gt;
In phase 1, the platform with [[Red Lum]]s in the middle of the lava pool leading to the area with the [[Gorilla Pirate]] is missing. This suggests that [[Rayman]] must return to this area with the lava flight power in order to get the [[Yellow Lum]]s and [[cage]] in that area. However, this is actually not the case. If [[Rayman]] jumps from precisely the right spot and angle, he can [[helicopter]] and grab the opposite ledge just near the right wall (under the [[plum]] tree). Once everything has been collected, jumping back is easier due to the difference in heights. This was probably not the intention of the designers, but it does save another trip through this level.&lt;br /&gt;
&lt;br /&gt;
Phase 3 appears to have been split into three stages, as there are loading times where they did not occur before: first after dropping down a pit after the lava river, and later, when leaving [[Umber]]&#039;s room after placing the golden [[Magic Sphere|sphere]]. The passage in the rotated octagonal stone will not lead [[Rayman]] back to the previously visited lava river, but directly to the room with the lava slope and breakable door, making the level slightly shorter. However, leaving [[Umber]]&#039;s room through the octagonal stone, without first placing the golden [[Magic Sphere|sphere]] and rotating it, will still drop [[Rayman]] to the platform overlooking the lava river, allowing the [[Red Lum]]s there to be obtained, and providing another chance to collect the last [[cage]] or any [[Yellow Lum|lums]] that were missed during the first trip through this section.&lt;br /&gt;
&lt;br /&gt;
===Minor changes===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
* The first and second battles feature multiple [[Henchman 800|Henchmen]].&lt;br /&gt;
* The lava passage starting from the first [[plum]] tree has more platforms and cobwebs, so the [[plum]] is not required at all for this part (except to backtrack to previous areas).&lt;br /&gt;
* The rocky ledges leading to the fork and the lava river leading to the wrong temple are well-lit, instead of dark as in the original version.&lt;br /&gt;
* The battle with the [[Mini Jano]] features different music and a different camera angle.&lt;br /&gt;
====Phase 2====&lt;br /&gt;
* The staircase leading to a wall (opposite the entrance to the chamber with the three doors) is now covered with debris, as if from a passage that crumbled.&lt;br /&gt;
* The passage leading from the [[Spider (Rayman 2)|big spider]] to the [[Walking shell|shell]] ride is covered with cobwebs.&lt;br /&gt;
* The first tunnel in the [[Walking shell|shell]] ride is covered with [[nettle]]s instead of lava.&lt;br /&gt;
&lt;br /&gt;
===Revisiting===&lt;br /&gt;
The level is easier if returned to after completion of [[Beneath the Sanctuary of Rock and Lava|the Lava Sanctuary]], where [[Rayman]] gains the ability to hover over lava. In particular, most of phase 2 and phase 3 can be completed without [[plum]]s and auxiliary platforms, although it takes longer. More importantly, the entire second part of phase 3 featuring the silver [[Magic sphere|sphere]] can be skipped, as [[Rayman]] does not need to awaken [[Umber]] at all, and can just hover over the lava river to the exit chamber.&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
{{R2GBCLevel&lt;br /&gt;
| name = Sanctuary of Stone &amp;amp; Fire&lt;br /&gt;
| image = [[File:gbc2104.png|160px|class=sprite|Sanctuary of Stone &amp;amp; Fire]]&lt;br /&gt;
| preceded by = [[The Canopy#Game Boy Color version|The Canopy]]&lt;br /&gt;
| followed by = [[The Echoing Caves#Game Boy Color version|Echoing Caves]]&lt;br /&gt;
| lums = [[File:Icon7GBC.png|7]][[File:Icon7GBC.png|7]]&lt;br /&gt;
| cages = [[File:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Sanctuary of Stone and Fire directly follows [[the Canopy]], but contains no [[Four Masks of Polokus|mask]]. However, it still features [[plum]]s, and a section where the lava is rising. The music for the first two levels is an edited version of [[the Precipice]]. The final level contains the Game Boy Color games&#039; standard boss battle music.&lt;br /&gt;
&lt;br /&gt;
===Part 1===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;799px&amp;quot; heights=&amp;quot;138px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 29.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Bonus level (Rayman 2)|Bonus level]]====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 32.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 30.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 3===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;600px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 31.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 33.PNG|The lava is rising.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=9pXFkwo9XvY The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 1/4)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=7jL2J5gZrb0 The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 2/4)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Z4aty6qyd70 The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 3/4)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=u18_x7khN7I The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 4/4)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=gcckmcalJzw The Sanctuary of Stone and Fire playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bRuc4k3lkYM The Sanctuary of Stone and Fire playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=8hNWScuCELg The Sanctuary of Stone and Fire playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=A0nmfsDK3Lo The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Eri_3S9naBA The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 1/5)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=DmSNOknfEww The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 2/5)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=PzzyL9rDNxc The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 3/5)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ct7HqJ97ZR8 The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 4/5)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=KL938vmq0iI The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 5/5)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=T7AmEJMOvtw The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=TA4O27YhpgE The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=lQe9VqutRnc Sanctuary of Stone &amp;amp; Fire playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=fGhINnM73lY Sanctuary of Stone &amp;amp; Fire playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sanctuaire de Pierre et de Feu]]&lt;br /&gt;
[[de:Die Zuflucht von Stein und Feuer]]&lt;br /&gt;
[[pl:Świątynia kamieni i ognia]]&lt;br /&gt;
[[ru:Святыня Камня и Огня]]&lt;br /&gt;
[[zh:火焰石殿]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Stone and Fire, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Sanctuary of Stone and Fire, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Whale_Bay&amp;diff=111626</id>
		<title>Whale Bay</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Whale_Bay&amp;diff=111626"/>
		<updated>2026-02-25T02:35:06Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Whale Bay.jpg|thumb|right|320px|An official illustration of the caverns beneath the Whale Bay.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The [[piranha]]s are coming to take my [[air bubble]]s!|sign=[[Carmen]] the Whale|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whale Bay&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2]]&#039;&#039;. It follows [[the Canopy]] in all versions of the game but the PlayStation version, in which it follows [[the Bayou]], and [[Rayman 2 Forever|the Game Boy Color version]], in which it is set directly after [[the Marshes of Awakening]]. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it can be accessed straight after arriving at [[Globox House]], however its official position is still between [[the Canopy]] and [[the Sanctuary of Stone and Fire]]. This is where [[Rayman]] rescues [[Carmen]] the Whale from the [[Robo-Pirate]]s who planned to use her blubber for fuel. She then takes him to a grounded ship, or to [[the Sanctuary of Water and Ice]] in the PlayStation version, where he will fight [[Axel]] and find [[Four Masks of Polokus|the first mask of Polokus]].&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = Whale Bay&lt;br /&gt;
| image = [[File:WhaleBayPC.jpg|320px|Whale Bay]]&lt;br /&gt;
| preceded by = [[The Canopy]]&lt;br /&gt;
| followed by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Whale Bay is the first level in the game to feature [[Barrel Pirate]]s—however, fighting these powerful enemies is avoidable.&lt;br /&gt;
&lt;br /&gt;
The first half of Whale Bay takes place in the Whale Bay fortress, with [[Rayman]] attempting to locate the prison where [[Carmen]] the Whale is being held. In some versions of the game, one area in particular has respawning [[Robo-Pirate]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-WhaleBay-HallOfDoors.jpg|The entrance to Whale Bay in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
[[Rayman]] must first go through an aquarium right next to the [[Spiral Door]] and come out at the other side to activate a [[switch]] opening the door at the side. The [[Barrel Pirate]] in the room next to the aquarium exit can be fought or avoided. The door leads [[Rayman]] to a room with a net for a floor, which he passes to get outside. There, [[Rayman]] will encounter a [[purple Henchman 800]]. After defeating him, [[Rayman]] must climb a barrel and a net to reach another barrel and [[Magic fist|shoot]] a [[switch]] on the opposite wall to open the nearby door, which leads to a passage with rolling [[keg]]s. [[Rayman]] must avoid them, while collecting the [[Yellow Lum]]s overhead. Following this passage, [[Rayman]] once again finds himself in a small outdoor area, with a [[purple Henchman 800]] sleeping underneath a palm tree. Once the [[Robo-Pirate|pirate]] has been defeated, [[Rayman]] can take a [[keg]] from a room to the right and use it to break a [[sparadrap]] holding a [[cage]] containing a [[Purple Lum]]. The [[Purple Lum]] allows [[Rayman]] to reach the top entrance to the building and finish the first part.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Rayman]] starts at a large lake. He must free [[Carmen]] the Whale by following an underwater tunnel into the fortress, where he will find a [[switch]] shutting off the electric force field keeping her trapped. Flipping the [[switch]] also activates a generator spawning a [[walking shell]] that [[Rayman]] can use to break a door blocked by a [[sparadrap]], where he will find some [[Red Lum]]s and a [[cage]]. After [[Carmen]] is freed, [[Rayman]] follows her into the extensive underwater cave network of Whale Bay, using [[Carmen]]&#039;s [[Air bubble|bubbles]] for air.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Whalebaypc.JPG|The bay itself.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
This phase starts underwater with [[Rayman]] still following [[Carmen]] and using her [[air bubble]]s for air. In this section there are [[piranha]]s trying to destroy the [[Air bubble|bubbles]], so [[Rayman]] must be quick, or he can chase the [[piranha]]s off with his [[Magic fist|shot]]. [[Carmen]] leads [[Rayman]] to a grotto, where the remains of a sunken ship mark the way for escape. [[Carmen]] stays underwater, while [[Rayman]] enters the ship and [[Swimming|swims]] through the hull up to the surface.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] exits the grounded ship and finds himself in a sunny lagoon with water sliding over a gentle slope at the edges. He can climb the netting to reach the top of the ship&#039;s mast, where a [[cage]] is hidden, and then use another net on one of the lagoon&#039;s walls to reach a cave guarded by a [[Gorilla Pirate]]. Disposing of him allows [[Rayman]] to break the last [[cage]] and free the [[Teensie]]. Finally, [[Rayman]] must slide down the water slope to reach the ledge where the [[Teensie]] opens the [[Spiral Door]] to end the level.&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = Whale Bay&lt;br /&gt;
| image = [[File:WhaleBayDC.jpg|320px|Whale Bay]]&lt;br /&gt;
| preceded by = [[The Canopy]]&lt;br /&gt;
| followed by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
While this level remains the same as that in the original version, one of the six [[Glob Crystal]]s can be found in a hidden underwater cave in phase 3, where [[Carmen]] the Whale stops. The cave containing [[Glob Crystal|the Crystal]] exists in the original version as well, but there it contains only [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Whale Bay.jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Whale Bay.&lt;br /&gt;
WhaleBayDCFishBird.jpg|[[Bird]]s feeding on fish can be observed in the Dreamcast version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = Whale Bay&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 6.png|320px|Whale Bay]]&lt;br /&gt;
| preceded by = [[The Bayou]]&lt;br /&gt;
| followed by = [[The Menhir Hills]]&lt;br /&gt;
| lums = [[File:Icon3PS.png|3]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon2PS.png|2]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In the [[Rayman 2 (PlayStation)|PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039;, Whale Bay follows [[the Bayou]] level instead of [[the Canopy]]. The level is notably more difficult than in any other version, requiring the player to battle a camouflaged [[Barrel Pirate]]. In other versions, the [[Barrel Pirate]] encounter can be easily avoided, whereas in this version, whilst it is possible to escape from the [[Barrel Pirate]] without defeating it, this is much harder to do, as the encounter takes place in the area where the player would previously have just had to journey through respawning [[Robo-Pirate]]s, and not have to fight any [[Barrel Pirate]]s. The ocean where [[Rayman]] rescues [[Carmen]] has been changed; instead of finding his way into a ship and triggering a [[switch]], he has to find 4 [[switch]]es around the ocean, similar to [[the Echoing Caves]].&lt;br /&gt;
&lt;br /&gt;
[[Carmen]]&#039;s journey is also majorly different, to a story-changing degree. Instead of taking [[Rayman]] to a grounded ship, she takes him to [[the Sanctuary of Water and Ice]]. This essentially merges the two levels together; however, the first part of [[The Sanctuary of Water and Ice|the Sanctuary]], as well as the sliding portion, have been cut out. As such, the only part remaining is the fight against [[Axel]].&lt;br /&gt;
&lt;br /&gt;
As such, the boss of Whale Bay in the [[Rayman 2 (PlayStation)|PlayStation version]] is [[Axel]], the Guardian of [[the Sanctuary of Water and Ice]]. Whale Bay&#039;s rendition is also unique in that it is the only appearance of [[Axel]]&#039;s to have dialogue. He states that he does not know [[Rayman]]&#039;s true intentions, and consequently [[Rayman]] is forced to prove his bravery by fighting him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400px&amp;quot; heights=&amp;quot;170px&amp;quot;&amp;gt;&lt;br /&gt;
Whale Bay SOWAI entrance PS1.jpg|This underwater door is the link from [[Carmen]]&#039;s domain to that of [[Axel]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = Whale Bay&lt;br /&gt;
| image = [[File:RR-PS2-WhaleBay.jpg|320px|Whale Bay]]&lt;br /&gt;
| preceded by = [[The Canopy]]&lt;br /&gt;
| followed by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Revolution]]&#039;&#039; adds a connection between [[the Canopy]] and Whale Bay levels, compared to the odd linear connection in the other versions. Here, [[Rayman]] must rescue both [[Globox]] from [[the Canopy]] and [[Carmen]] from Whale Bay, otherwise he will not be able to access [[the Sanctuary of Stone and Fire]].&lt;br /&gt;
&lt;br /&gt;
Whale Bay can be accessed as soon as [[Rayman]] arrives at [[Globox House]], therefore it can be played as the fifth level in this game. However, [[Rayman]] is not prompted to go there until after [[the Canopy]], suggesting that this may have been a development oversight.&lt;br /&gt;
&lt;br /&gt;
To access Whale Bay in this version, [[Rayman]] must take a [[Baby Globox]] to the [[Skull Cave]], where the child will help him allude the two [[Robo-Pirate]] guards blocking the entrance to the bay, and open the door for him.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
{{R2GBCLevel&lt;br /&gt;
| name = Whale Bay&lt;br /&gt;
| image = [[File:gbc252.png|160px|class=sprite|Whale Bay]]&lt;br /&gt;
| preceded by = [[The Marshes of Awakening#Game Boy Color version|Marshes of Awakening]]&lt;br /&gt;
| followed by = [[The Cave of Bad Dreams#Game Boy Color version|Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[File:Icon8GBC.png|8]][[File:Icon1GBC.png|1]]&lt;br /&gt;
| cages = [[File:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, Whale Bay directly follows [[the Marshes of Awakening]], and is where [[Four Masks of Polokus|the first mask of Polokus]] is located. [[Carmen]] is completely absent aside from an appearance in the world&#039;s introductory panel (see right).&lt;br /&gt;
&lt;br /&gt;
===Part 1===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;218px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 17.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;180px&amp;quot; heights=&amp;quot;600px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 18.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Bonus level (Rayman 2)|Bonus level]]====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 20.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 3===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;350px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 19.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 26.PNG|[[Rayman]] holding [[Four Masks of Polokus|the first mask of Polokus]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Transparent texture==&lt;br /&gt;
In the PC, Dreamcast and iOS versions there is a texture which was accidentally left fully transparent in the game files. Because of this it does not appear in game where it should, leaving the level geometry to appear broken. This was never the case for the Nintendo 64, Nintendo DS or PlayStation versions and was fixed for the PlayStation 2 and Nintendo 3DS versions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 - Missing Texture Normal.jpg|The missing texture, as seen on PC&lt;br /&gt;
Rayman 2 - Missing Texture Fixed.jpg|The texture manually having the transparency removed, making it visible like intended, on PC&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=DDACpH3gkvg Whale Bay playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=mu8i7tzIHHo Whale Bay playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=3I6MbGaJxew Whale Bay playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=umw2HX437g8 Whale Bay playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GrNrrdC_uHM Whale Bay playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=S8gY0EFzGYU Whale Bay playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=lBGyHJ-fftU Whale Bay playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=J3GoJDNVeiw Whale Bay playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ofS6fjmFwuQ Whale Bay playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=YWnT7gwp73Q Whale Bay playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Baie des Baleines]]&lt;br /&gt;
[[de:Walbucht]]&lt;br /&gt;
[[pl:Zatoka wielorybów]]&lt;br /&gt;
[[ru:Бухта Кита]]&lt;br /&gt;
[[zh:鲸湾]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Canopy&amp;diff=111625</id>
		<title>The Canopy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Canopy&amp;diff=111625"/>
		<updated>2026-02-25T02:34:45Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the level in the original &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. For the race course in &#039;&#039;[[Rayman Rush]]&#039;&#039;, see [[Canopy (Rayman Rush)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Canopy&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. In all versions of the game except for the [[Rayman 2 Forever|Game Boy Color version]], it is where [[Rayman]] meets [[Globox]] for the second time in the game, and the power of his [[magic fist]] is upgraded by a [[Silver Lum]]. In all versions except &#039;&#039;[[Rayman Revolution]]&#039;&#039; and &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, it is the ninth level in the game.&lt;br /&gt;
&lt;br /&gt;
The Canopy was originally called &amp;quot;The Wilderness&amp;quot;.&amp;lt;ref&amp;gt;This name comes from [[Rayman 2 (early production)|early demos]] of the game.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[File:TheCanopyPC.jpg|320px|The Canopy]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[Whale Bay]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
This area is a chasm full of cobwebs, that appears to be the inside of a giant tree. Before long, [[Rayman]] is being stalked by a giant [[Spider (Rayman 2)|spider]]. This creature can be defeated, but it is not compulsory. [[Rayman]] must climb up the cobwebs to evade [[Spider (Rayman 2)|the spider]], find the two [[cage]]s and collect the [[Yellow Lum]]s there, before dropping down a pit and into the next area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-TheCanopy-HallOfDoors.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Canopy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Globox]] is being held prisoner in the area, but first, [[Rayman]] will have to defeat a [[red Henchman 800]], and then flick the [[switch]] that opens the gate. [[Globox]] will then follow his limbless friend, provided that there are no [[Robo-Pirate|pirates]] around. They both have to go through a passage that is blocked by [[laser]] bars, but [[Globox]] uses his [[Rain Dance]] to deactivate it. This leads to some cliff sides with gaps neither of them can cross, so [[Globox]] waters a glowing plant to make a flower appear. [[Rayman]] stands on this to cross the gap, then [[Magic fist|shoots]] at a wooden [[sparadrap]] which breaks a wooden pole down for [[Globox]] to walk on. Then, they come across a huge fire, which [[Globox]] gladly puts out.&lt;br /&gt;
&lt;br /&gt;
Down the passage, another [[red Henchman 800]] appears, and [[Globox]] runs away to hide in a cubbyhole. When [[Rayman]] defeats it, he walks back to his friend to reassure him that there is no shame of being afraid of the [[Robo-Pirate|pirates]] and the [[warship]]s, and then wishes he has more powers. This triggers [[Globox]]&#039;s memory, and he gives [[Rayman]] a [[Silver Lum]], which upgrades his [[magic fist]] - he can now charge up his shots which will make them more powerful.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
[[Rayman]] and [[Globox]] come out into the open, but a [[warship]] appears, sending [[Globox]] into hiding again. Out comes a tougher [[red Henchman 800]], and once it is defeated, the pair move on, shutting down [[laser]] barriers with the [[Rain Dance]]. Down that passage, where another [[red Henchman 800]] appears, there is a small stronghold which is being guarded by a security camera of a sort. The only thing left to use is a small bush, which [[Globox]] grows it big enough for [[Rayman]] to hide in it, and when he gets to the door, the security deactivates the door. At the exit, [[Globox]] confirms that he cannot continue adventuring with [[Rayman|his limbless friend]], and wants to see his wife, [[Uglette]].&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[File:TheCanopyDC.jpg|320px|The Canopy]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[Whale Bay]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is identical to that of the original version. In the very first part of the level, it is possible to execute the &amp;quot;Gauntlet&amp;quot; [[List of cheats in Rayman 2|cheat]] (shooting repeatedly to gain a [[Power Fist]] upgrade) as it is a vertical passage. This is easiest to do when attempting to defeat the [[Spider (Rayman 2)|spider]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Canopy (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Canopy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 9.png|320px|The Canopy]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| lums = [[File:Icon6PS.png|6]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon2PS.png|2]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon4PS.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The level is mostly identical. The only difference is that it features a brief cutscene in which [[Globox]] informs [[Rayman]] he has to see [[Uglette]], as opposed to the other version which have this exchange during the player&#039;s control of [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
Another minor difference is that when the player replays the level, [[Globox]] will still appear, even when he is supposed to be captured aboard [[the Prison Ship]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 09 The Canopy.jpg|A hologram of [[Globox]] represents the Canopy in [[the Hall of Doors]].&lt;br /&gt;
Thecanopyps1.JPG|[[Globox]] about to perform a [[Rain Dance]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[File:RR-PS2-TheCanopy.jpg|320px|The Canopy]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[Whale Bay]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Canopy in &#039;&#039;[[Rayman Revolution]]&#039;&#039; stays fairly the same as that in previous versions. Some graphical differences are present in the first area - there are patches of green leaves growing around the inside of the tree, and in a couple of spots the tree bark is broken allowing [[Rayman]] to see outside (but not go there).&lt;br /&gt;
In the third phase, [[Rayman]] is required to destroy the [[warship]], rather than just fight the [[Robo-Pirate]]s that come from it. The [[Teensie]] [[cage]] at the end does not count towards the total number of [[cage]]s in the game, like in the PlayStation version.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*It is possible to smash the [[cage]] behind the locked door and open the portal before actually unlocking it.&lt;br /&gt;
*Before the level even starts, [[Rayman]] must find a [[walking shell]] and ride it to the entrance, which has been blocked by falling stones.&lt;br /&gt;
*A [[List of glitches in Rayman 2|glitch]] is possible at the start. [[Rayman]] needs to jump on the [[walking shell]] and ride around, heading back to [[the East Plain]]. [[Rayman]] will automatically jump off. The [[Walking shell|shell]], however, will carry on walking but will not be destroyed. Unless [[Rayman]] exits the [[Globox&#039;s House]] area and return, the [[Walking shell|shell]] will not reappear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
BuissonAGrosNez.jpg|[[Rayman]] hiding in a bush to fool the [[Robo-Pirate]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
{{R2GBCLevel&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[File:gbc293.png|class=sprite|160px|The Canopy]]&lt;br /&gt;
| preceded by = [[The Cave of Bad Dreams#Game Boy Color version|Cave of Bad Dreams]]&lt;br /&gt;
| followed by = [[The Sanctuary of Stone and Fire#Game Boy Color version|Sanctuary of Stone &amp;amp; Fire]]&lt;br /&gt;
| lums = [[File:Icon8GBC.png|8]][[File:Icon5GBC.png|5]]&lt;br /&gt;
| cages = [[File:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Canopy directly follows [[the Cave of Bad Dreams]], and this is where [[Four Masks of Polokus|the second mask of Polokus]] is located. The music is an edited version of one of the tunes that plays whilst [[Rayman]] rides a flying [[keg]], first found in [[the Echoing Caves]].&lt;br /&gt;
&lt;br /&gt;
===Part 1===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 25.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Bonus level (Rayman 2)|Bonus level]]====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 27.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120px&amp;quot; heights=&amp;quot;600px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 28.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 3===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;211px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 26.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=4BPcGnQLwlQ The Canopy playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bloH6xKvBdk The Canopy playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=_FyrIojM0NU The Canopy playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=UCfoLlqp1QA The Canopy playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=-sq05aoQSMw The Canopy playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=sXjO-JPAExA The Canopy playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wY12CPR3w94 The Canopy playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=JlRlFtFqeCE The Canopy playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Canopée]]&lt;br /&gt;
[[de:Die Baumkronen]]&lt;br /&gt;
[[pl:Sklepienie]]&lt;br /&gt;
[[es:El Techo del Bosque]]&lt;br /&gt;
[[ru:Полог]]&lt;br /&gt;
[[zh:天蓬]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Canopy, the]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Canopy, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=111624</id>
		<title>The Menhir Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=111624"/>
		<updated>2026-02-25T02:34:27Z</updated>

		<summary type="html">&lt;p&gt;Game Ze 2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=This place is guarded by a [[walking shell]]. I heard that it may be possible to tame it.|sign=[[Murfy]] instructing [[Rayman]] on how to pass through the Menhir Hills|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; is a location from &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes, although it is absent from [[Rayman 2 Forever|the Game Boy Color version]]. It is characterized by its focus on riding [[walking shell]]s, its short length (one of the shortest levels in all versions of &#039;&#039;[[Rayman 2]]&#039;&#039;), being the only level other than [[the Fairy Glade]] and [[the Marshes of Awakening]] that [[Rayman]] must re-visit at least once to complete the game, and being the first level in the game to give [[Rayman]] a sidekick – in this case, [[Clark]] the Giant.&lt;br /&gt;
&lt;br /&gt;
When [[Razorbeard|Admiral Razorbeard]] seized [[Rayman]]&#039;s world, the Menhir Hills was the construction site of two [[Robo-Pirate]] training facilities: the [[Military Academy]] and the [[Elite Troop Training Center]]. These facilities largely cut the hills into three segments.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:Themenhirhillspc.JPG|320px|The Menhir Hills]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
When [[Rayman]] first arrives in the Menhir Hills, [[Murfy]] immediately appears right in [[Rayman]]&#039;s face and warns him about the nearby academy&#039;s [[walking shell]]. [[Murfy]] hints that the shell may be tamable, and [[Rayman]] shortly does just that. By riding the [[walking shell]], [[Rayman]] is able to cross a patch of [[nettle]]s to reach the [[Military Academy]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] enters [[Military Academy|the Academy]] to find two [[Henchman 800|Henchmen 800]] asleep; though the sign outside hints at sneaking past them, the [[Robo-Pirate]]s are of the weak variety and are fairly easy to defeat (though particularly in all versions but &#039;&#039;[[Rayman Revolution]]&#039;&#039; this is the first time multiple [[Robo-Pirate]]s are encountered at the same time) (it should also be noted that there are more than two [[Robo-Pirate]]s in [[Military Academy|the Academy]] in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, some of which being hidden). Whatever the player has [[Rayman]] do, the hero must continue on to leave [[Military Academy|the small Academy]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-TheMenhirHills-HallOfDoors.jpg|The level&#039;s characteristic [[walking shell]] is used to represent it in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
After taming another [[walking shell]], [[Rayman]] crosses a [[nettle]] patch and must dodge and weave through crates and the [[nettle]]s that protrude in the various tunnels he goes through. The end of the ride leaves [[Rayman]] at the entrance of the [[Elite Troop Training Center]]. As intimidating as the name is, [[Rayman]] soon finds there&#039;s nothing to worry about: [[Clark]] has already taken care of the students inside. The inside of the [[Elite Troop Training Center]] appears as a separate part in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions.&lt;br /&gt;
&lt;br /&gt;
[[Clark]] is not feeling well; apparently, while fighting the [[Robo-Pirate]]s he accidentally swallowed a robot part. [[Clark]]&#039;s future will not be bright unless [[Rayman]] can bring him the [[Elixir of Life]] from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
This requirement forces the level to end immediately, unfinished. In all versions other than the PlayStation version, [[Rayman]] must backtrack to [[the Marshes of Awakening]] (in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;&#039;s case, this may be the first visit) to locate [[Jano|the Guardian of the Cave of Bad Dreams]]. As [[Rayman]] does not know [[The Cave of Bad Dreams|the Cave]]&#039;s name prior to his encounter with [[Clark]], [[The Cave of Bad Dreams|the Cave]] was not accessible prior to the encounter. In the PlayStation version, [[Rayman]] may go directly to [[the Cave of Bad Dreams]] from the Menhir Hills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Elite Training Academy.PNG|The [[Elite Troop Training Center]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
In all versions other than &#039;&#039;[[Rayman Revolution]]&#039;&#039;, [[Rayman]] is again lectured by [[Murfy]] about the [[walking shell]]s when he returns to the Menhir Hills. [[Rayman]] must travel through the entire level once more until he reaches [[Clark]].&lt;br /&gt;
&lt;br /&gt;
Revived by the [[Elixir of Life]], [[Clark]] busts a wooden wall in the [[Elite Troop Training Academy]], allowing [[Rayman]] access to the empty school. [[Rayman]] must lead [[Clark]] to other wooden walls so that he may break through them as well. In the end [[Rayman]] leaves [[Clark]] and descends a staircase leading out of the academy.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
In the final segment of the Menhir Hills, [[Rayman]] must once again tame a [[walking shell]]. After doing so, he must ride it up a steep slope and then through a tunnel full of rising [[menhir]]s. The tunnel leads to a ‘forest’ full of toppling [[menhir]]s [[Rayman]] must dodge; the bridge he crosses has a similar set of obstacles. Finally, after avoiding the many [[menhir]]s, [[Rayman]] and the [[walking shell]] leap off a cliff and into a [[Spiral Door]]. The level is now finished.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Menhir Hills.PNG|The final segment&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:TheMenhirHillsDC.jpg|320px|The Menhir Hills]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The level is the same as in the original version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Menhir Hills.jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Menhir Hills.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 7.png|320px|The Menhir Hills]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| connected to = [[The Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[File:Icon5PS.png|5]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon2PS.png|2]]&lt;br /&gt;
| ludivs = [[File:Icon3PS.png|3]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In the [[Rayman 2 (PlayStation)|PlayStation version]], the level is shorter still, with the entire first phase being cut. Therefore, the player has not even completed a single level of the world when they head for [[the Cave of Bad Dreams]]. As [[Murfy]] does not serve as guide in this version, his segment is also cut (although it couldn&#039;t have been anyway, as the area in which it occurs was cut). A [[Stone of Thought|stone]] can be found near the entrance portal in which [[Ly]] explains that [[Rayman]] must tame the [[Walking shell|shell]]. Unlike [[Murfy]], she appears certain that the [[Walking shell|shell]] can be tamed, although still does not elaberate on how to do this. The first [[Walking shell|shell]] ride is slightly harder with another [[walking shell]] following the player, meaning the player will have to constantly swerve around in circles to avoid the enemy [[Walking shell|shell]]. A new cut scene has been added at the end of the aforementioned [[Walking shell|shell]] chase, in which [[Rayman]] ends the chase by leaping from his [[Walking shell|shell]] and flying through a large door, which promptly closes. The structure in which [[Clark]] is found is also named the [[Military Academy|Elite Troop Training Academy]], which was originally credited to another facility in the here-removed first stage. However, this structure may well have been part of the academy anyway.&lt;br /&gt;
&lt;br /&gt;
Another difference is that the portal which [[Rayman]] uses is located within the room in which [[Clark]] is found, rather than just outside as with all other versions. Therefore, it appears in the cutscene. However, it is exclusive to the cutscene and cannot be seen or used outside of the scene.&lt;br /&gt;
&lt;br /&gt;
In the first stage, originally second stage, there is a subtle difference in that the bridge [[Rayman]] crosses on the [[Walking shell|shell]] has had its crates removed. This is notable, however, as the loading screen for this level depicts the bridge with the crates, as seen originally.&lt;br /&gt;
&lt;br /&gt;
Also, there is an additional cut scene when [[Rayman]] and [[Clark]] part, in which [[Clark]] expresses his intent to return home and rest. [[Rayman]] asks him if he will join him later, which [[Clark]] agrees to. Despite this, [[Clark]] has no extended role in this version and is only seen once more in the [[Tomb of the Ancients]], as per other versions.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:RR-PS2-TheMenhirHills.jpg|320px|The Menhir Hills]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the [[Globox&#039;s House]] [[Teensie]] explains that [[Clark]] went to the Hills and [[Rayman]] must follow him, rather than simply stumbling across him as happens in the other versions.&lt;br /&gt;
&lt;br /&gt;
===Backtracking===&lt;br /&gt;
After [[Rayman]] has completed [[the Canopy]], he is able to light torches. An alcove under the entrance of the [[Elite Troop Training Academy]] holds one of the Menhir Hills&#039; [[cage]]s, but to reach it [[Rayman]] must first light a nearby torch and ride a [[keg]] over a large gap. There are also several [[Yellow Lum]]s behind a [[laser]] covered door near the exit of the first phase, but it requires the [[Rain Mask]] to open the door.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The meeting with [[Clark]] inside the [[Elite Troop Training Center]] is technically still in phase 2, but once inside, the door closes, and [[Rayman]] cannot go back to the first part of phase 2. There is a different exit to a small outside area which contains a [[Spiral Door]]. It is the only level in the game that has a portal back to the hub that is not at the very beginning. It exists to allow [[Rayman]] to exit, if he revisits the level before obtaining the [[Elixir of Life]] for [[Clark]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=ngNo4J9skRM The Menhir Hills playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=cwjxxeuQuSc The Menhir Hills playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=pYOz1HhJ3Ss The Menhir Hills playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Rv5_H__f0ao The Menhir Hills playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Oslz7zq-4-Q The Menhir Hills playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=IrBFqDOKv8Y The Menhir Hills playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=iG77CyOu-B4 The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=NqVZ_EH4X3I The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MdaYasSriRA The Menhir Hills playthrough at YouTube, 2nd visit]&lt;br /&gt;
*[https://www.youtube.com/watch?v=tLKjrhTs4Lw The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Collines aux Menhirs]]&lt;br /&gt;
[[de:Die Menhir-Hügel]]&lt;br /&gt;
[[pl:Cierniowe wzgórza]]&lt;br /&gt;
[[es:La Colina de los Menhires]]&lt;br /&gt;
[[ru:Холмы Менгиров]]&lt;br /&gt;
[[zh:巨石山脊]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Menhir Hills, The]]&lt;/div&gt;</summary>
		<author><name>Game Ze 2</name></author>
	</entry>
</feed>