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		<title>Rayman Origins</title>
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		<summary type="html">&lt;p&gt;Hoodlumsworld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman Origins Box Art.jpg|center|250px|Rayman Origins]]&lt;br /&gt;
| published by = [[Ubisoft]]&amp;lt;br&amp;gt;Feral Interactive Ltd. (Macintosh)&amp;lt;ref name=&amp;quot;feral&amp;quot;&amp;gt;Feral Interactive, &#039;&#039;Rayman® Origins - manual&#039;&#039;, https://support.feralinteractive.com/docs/en/raymanorigins/latest/steam/manual/#warranty-credits&amp;lt;/ref&amp;gt;&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&amp;lt;br&amp;gt;Feral Interactive Ltd. (Macintosh)&amp;lt;ref name=&amp;quot;feral&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux&lt;br /&gt;
| written by = Gabrielle Shrager &amp;lt;small&amp;gt;(lead game writer and story designer)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Christophe Héral]] and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 12th April, 2012 (PS3 exclusive)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 14th February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 12th April, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 6th November, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United Kingdom(Great Britain).png|16px]] 8th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th July, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 20th June, 2013 (Download version)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Macintosh&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px]] 12th December 2013&amp;lt;ref&amp;gt;Feral Interactive, &#039;&#039;Out on a limb: Rayman® Origins arrives on the Mac&#039;&#039;, https://www.feralinteractive.com/en/news/399/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox One:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px]] 15th February, 2018&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| languages =&lt;br /&gt;
&#039;&#039;&#039;3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] English&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] English, Spanish, French, German, Italian, Dutch&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] Japanese&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] English&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] English, Spanish, French, German, Italian&lt;br /&gt;
| platforms = Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows, Mac, Microsoft Xbox One&lt;br /&gt;
| game engine = [[UbiArt Framework|UbiArt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Despite its title, it is not a prequel, but a sequel to the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] since the creation of [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;[[Rayman]]&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; title]] since &#039;&#039;[[Rayman 2]]&#039;&#039; in 1999. &#039;&#039;Rayman Origins&#039;&#039; is the first game in the main series to feature co-operative platforming gameplay, allowing for up to four players at once. The game was released on November 15, 2011 in North America, and on November 24, 2011 in Europe for PlayStation 3, Xbox 360 and Wii.&lt;br /&gt;
&lt;br /&gt;
In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of [[Rayman]] and [[Globox]]. A Microsoft Windows version was released on March 29, 2012; a 3DS version was released in June 2012.&lt;br /&gt;
&lt;br /&gt;
A spin-off title for mobiles which is based off this game&#039;s artstyle, was released for Android and iOS in September 2012, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In April 2012, [[Ubisoft]] announced that a direct sequel to the game was being developed, under the title &#039;&#039;[[Rayman Legends]]&#039;&#039;, which was released in September 2013.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{Quote|text=[[The Glade of Dreams]] is up in arms again! This idyllic world, where there is usually little more to do than eat, sleep, play (and enjoy a friendly fray or two among friends), is up to its eyeballs in trouble.&lt;br /&gt;
&lt;br /&gt;
It seems [[Rayman]] and his heroic gang of hilarious misfits have kicked off a war with just a little snoring! Their [[Livid Dead|nightmarish neighbors]] from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] don&#039;t seem to share the same taste in music and have come to crash the party!&lt;br /&gt;
&lt;br /&gt;
Never ones to shy away from a challenge, [[Rayman]] and his friends are more than happy to knock these nasty killjoys back to oblivion, especially since it involves saving [[nymph]]s, making mischief, and earning fantastic new powers to make even more mischief. And this won&#039;t be the first time!&lt;br /&gt;
&lt;br /&gt;
As it turns out, the fun-loving Creator of the Glade, known as [[Polokus|Bubble Dreamer]], is a highly sensitive being whose every mood impacts the [[Glade of Dreams|Glade]] for good or bad... [[Rayman]] has had to beat back the creatures of [[Polokus|Bubble Dreamer]]’s nightmares before, and that’s what he, [[Globox]], and the crafty [[Teensie|Teensy]] casters are going to do it again before the fabric of the [[Glade of Dreams|Glade]] falls to pieces and their entire world fades like a bad dream.|sign=Manual|source=&#039;&#039;Rayman Origins&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[The Snoring Tree]]===&lt;br /&gt;
At the beginning of the game, [[Rayman]] and his friends – [[Globox]] and the [[Teensie]]s – are sleeping at [[the Snoring Tree]]. With them is the [[Polokus|Bubble Dreamer]], the jovial god who created their world, the [[Glade of Dreams]]. A nearby microphone, disguised as a flower, picks up the sound of the heroes&#039; snoring, amplifying it and transmitting it to the subterranean [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The [[Livid Dead|undead beings]] who live there, infuriated by this incessant snoring, launch an invasion on the [[Glade of Dreams]], ambushing and capturing [[Rayman]] and his friends. When they escape, they find that the [[Polokus|Bubble Dreamer]] has gone quite mad. The [[Livid Dead]] have been joined in their invasion by [[:Category:Enemies from Rayman Origins|hundreds of other enemies]], who have captured and imprisoned the [[Electoon]]s – small, pink energy creatures that hold the world together. Now the [[Glade of Dreams]] has begun to disintegrate. In order to heal the [[Polokus|Bubble Dreamer]]&#039;s mind and restore harmony and balance to the [[Glade of Dreams|Glade]], the heroes must free the [[Electoon]]s from [[cage]]s hidden across the world – if they fail, their universe will vanish like a bad dream.&lt;br /&gt;
&lt;br /&gt;
Energy creatures called [[Lum (UbiArt games)|Lums]] are scattered throughout every level in the game; at the end of each level, the heroes give the [[Lum (UbiArt games)|Lums]] they have collected to [[the Magician]], a friendly character who counts them in a large test tube. In exchange for a certain number of [[Lum (UbiArt games)|Lums]], [[the Magician]] gives the heroes [[Electoon]]s. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is [[the Snoring Tree]]. As the player frees more [[Electoon]]s, more characters become available, but all are variations of [[Rayman]], [[Globox]] and the [[Teensie]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Jibberish Jungle]]===&lt;br /&gt;
The first stop for [[Rayman]], [[Globox]] and the [[Teensie]]s is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoons]]. Eventually, they find [[Betilla]] the Fairy, the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough [[Electoon]]s have been freed, [[Betilla]] informs the heroes that they have enough to reach the next world. The [[Electoon]]s band together to form a bridge through the sky. On the other side, the heroes find friendly [[giant mosquito]]es who fly them to the game&#039;s second environment. Along the way, the they must fight off an attack from the [[Boss Bird]], a gigantic [[bird]] which watches over the passage to the next land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOrigins PreE3 HD Swingman.jpg|[[Jibberish Jungle]].&lt;br /&gt;
RO-Boss-bird.jpg|[[Boss Bird]], the boss of [[Jibberish Jungle]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Desert of Dijiridoos]]===&lt;br /&gt;
Eventually the [[giant mosquito]]es take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla]] the Fairy. She gives them the power to [[Helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[giant mosquito]] level, and again the [[giant mosquito]]es take them to the next area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsComicCon-1.jpg|[[Desert of Dijiridoos]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Gourmand Land]]===&lt;br /&gt;
The heroes arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s and [[Baby Dragon Waiter|Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use [[funnel]]s to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[giant mosquito]]es to the next world. Along the way, they must fight off the [[Murray|Giant Eel]], a gigantic flying [[eel]] whose purpose is to stop anyone from entering the next land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsGamesCon-6.jpg|[[Gourmand Land]].&lt;br /&gt;
Aim for the Eel! 10.jpg|A [[Murray|Giant Eel]], the boss in [[Gourmand Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sea of Serendipity]]===&lt;br /&gt;
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[giant mosquito]]es to the next world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsGamesCon-8.jpg|[[Sea of Serendipity]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Mystical Pique]]===&lt;br /&gt;
This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[Stone man|Stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to [[Wall run|run on walls]]. However, the [[Electoon]] bridge that follows does not take the heroes to a [[giant mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress.&lt;br /&gt;
&lt;br /&gt;
When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer&#039;s Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of the [[Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the [[Four Kings]]&#039; magical assistance is required to open the [[Dreamer&#039;s Door]], the heroes must find them and defeat them, restoring them to their original benevolent states.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Stoneman RO HD.jpg|[[Mystical Pique]].&lt;br /&gt;
Golly G. Golem 13.jpg|[[Golem]], the boss in [[Mystical Pique]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The [[Four Kings]]===&lt;br /&gt;
New areas which extend the first four worlds now become available. [[Jibberish Jungle|Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Desert of Dijiridoos|Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Gourmand Land|Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Sea of Serendipity|Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of [[Jibberish Jungle|Ticklish Temples]] is [[Carnivora]], a monstrous [[Daisy]]. The king of [[Desert of Dijiridoos|Grumbling Grottos]] is a gigantic [[Mocking Bird]]. The king of [[Gourmand Land|Luscious Lakes]] is [[El Stomacho]], a gigantic [[dragon]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the [[Sea of Serendipity|Angsty Abyss]] is [[Creveton]], an aquatic [[dragon]], who reverts to a prawn when defeated. Once the [[Four Kings]] have been restored, the [[nymph]]s channel their magic into the [[Dreamer&#039;s Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Poor Little Daisy 10.jpg|[[Carnivora]], one of the [[Four Kings]].&lt;br /&gt;
To Bubblize a Mocking Bird 2.jpg|The [[Mocking Bird]], one of the [[Four Kings]].&lt;br /&gt;
My Heartburn&#039;s for You 4.jpg|[[El Stomacho]], one of the [[Four Kings]].&lt;br /&gt;
Murray of the Deep 10.jpg|[[Creveton]], one of the [[Four Kings]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Moody Clouds]]===&lt;br /&gt;
The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[The Magician (Rayman Origins)|the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[giant mosquito]] friends, and find what lies at the heart of the storm: a sprawling flying city with retrofuturistic technology and aesthetics. This vast, dangerous city is inhabited by [[Robot (Moody Clouds)|Robots]] which are almost immune to the heroes&#039; attacks, as well as mechanical replicas of previously-enountered enemies such as [[Fly|flies]] and [[spiky fish]]es. Along the way, the heroes often find helpless [[Lum (UbiArt games)|Lums]], packed into glass containers and apparently being used to power the city and its mechanical inhabitants.&lt;br /&gt;
&lt;br /&gt;
Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[The Magician (Rayman Origins)|the Magician]], working the controls. They discover that he is the one who built this city and its army of [[Robot (Moody Clouds)|Robots]]. According to an [[Rayman Origins (early production)#Unused script|early script]], [[The Magician (Rayman Origins)|the Magician]] had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of the [[Glade of Dreams]] from his own nightmares. However, [[The Magician (Rayman Origins)|the Magician]] had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]; posters of [[Mr Dark]], with &#039;♥ Mister D&#039;, can be seen on the walls of [[The Magician (Rayman Origins)|the Magician]]&#039;s office. In order to start a war between [[Rayman]] and the [[Livid Dead]], [[The Magician (Rayman Origins)|the Magician]] had hidden a microphone in [[the Snoring Tree]]. However, this war, and the little plot that the game has, had been nothing more than a distraction tactic; [[The Magician (Rayman Origins)|the Magician]]&#039;s real goal was to construct a mechanical army with which he could conquer the [[Glade of Dreams]], overthrow the [[Polokus|Bubble Dreamer]], and impose a new order based on discipline and reason.&lt;br /&gt;
&lt;br /&gt;
Now that his scheme has been discovered, [[The Magician (Rayman Origins)|the Magician]] pulls a lever, causing the heroes to fall into a room where they must fight [[Mecha Carnivora|mechanical]] [[Mecha Mockingbird|replicas]] of [[Carnivora]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to [[The Magician (Rayman Origins)|the Magician]]&#039;s office. He distracts them with a disco number before making his escape. As the heroes chase [[The Magician (Rayman Origins)|the Magician]] across the outside of the [[Moody Clouds]], it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[giant mosquito]]es. Eventually [[The Magician (Rayman Origins)|the Magician]]&#039;s [[warship]] crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the [[Moody Clouds]] to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO Screenshot2 LifeSystem Heart.jpg|[[Moody Clouds]].&lt;br /&gt;
The Reveal 4.jpg|[[The Magician (Rayman Origins)|The Magician]] is revealed as the main villain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]===&lt;br /&gt;
The game features an optional final world: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The entrance to this land is located in [[the Snoring Tree]], but it is guarded by [[Mister Death]], a skeletal figure with no teeth. He will only let the heroes pass if they bring him ten shiny red [[Skull Tooth|Skull Teeth]]. In order to get these, the heroes must complete the [[Tricky Treasure]] chases: ten challenging levels focused on speed and momentum rather than exploration and combat. When [[Mister Death]] has received all ten [[Skull Tooth|Skull Teeth]], he allows the heroes to pass into the subterranean underworld that is the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The most difficult level of the game, this area is populated by the zombie-like [[Livid Dead]]. Although they were no more than pawns in [[the Magician]]&#039;s plan, they are still dangerous enemies. At the end of this world, the heroes encounter [[Big Mama]], a monstrous, pink, squid-like creature. When they defeat her, she reverts into a [[nymph]], thanks the heroes for saving her, and winks. The game ends and the credits roll once more, but this time the players can climb onto the credits themselves as they scross upwards, and either use them as platforms or smash them with their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO LOLD.jpg|[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
The Mamma of All Nightmares 1.jpg|[[Big Mama]], the boss of [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Rayman-origins-propeller.jpg|320px|thumb|right|[[Rayman]] using his [[helicopter]] hair as a [[propeller]]. This was [[Rayman Origins (early production)|scrapped]] from the game.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman Origins (early production)}}&lt;br /&gt;
&lt;br /&gt;
The development of &#039;&#039;Rayman Origins&#039;&#039; began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games &#039;&#039;LittleBigPlanet&#039;&#039; and &#039;&#039;New Super Mario Bros Wii&#039;&#039;. After the first year, development shifted to [[Ubisoft|Ubisoft Montpellier]], where it was completed by a larger team of over one hundred developers.&lt;br /&gt;
&lt;br /&gt;
Initially, it was announced that &#039;&#039;Rayman Origins&#039;&#039; would be an episodic release, and that the first episode would be released in late 2010. This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of [[Michel Ancel|Ancel]].&lt;br /&gt;
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The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows [[Rayman]] being created by [[Betilla]] the Fairy, whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how [[Rayman]] and [[Globox]] matured from buffoons to heroes. However, this approach was ultimately discarded: the final version of the game is a sequel, set after &#039;&#039;[[Rayman 3]]&#039;&#039;, and features many references to the events of the previous games made in the past tense. The titular &#039;&#039;Origins&#039;&#039; refers instead to the game&#039;s revelations regarding the origins of [[Rayman]] and several other characters, and also to the design philosophy of returning the series to its roots. The characters&#039; sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience.&lt;br /&gt;
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Shortly after &#039;&#039;Rayman Origins&#039;&#039; was first announced, footage showing a demonstration of its mechanics appeared. This featured a different health system, similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], with yellow and red bubbles to indicate the player&#039;s health.&lt;br /&gt;
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A world composed entirely of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.&lt;br /&gt;
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[[Mr Dark]] was originally meant to return in &#039;&#039;Rayman Origins&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Jeux Vidéo Magazine&#039;&#039;, Exclusif Rayman Origins, [[:File:Jeux video page 47.jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;raymanorigins.uk.ubi.com, Characters, http://web.archive.org/web/20111112121327/http://raymanorigins.uk.ubi.com/#characters-4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;psprices.com, Rayman Origins Mr. Dark Avatar, https://psprices.com/region-us/game/269728/rayman-origins-mr-dark-avatar&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;PS Deals, Rayman® Origins Mr. Dark Avatar, https://psdeals.net/us-store/game/717237/rayman-origins-mr-dark-avatar-&amp;lt;/ref&amp;gt; but he was scrapped from the final game and replaced with [[the Magician]], for which the developers reused his new appearance as a [[Teensie]], with only small modifications such as shortening his hair and removing the swirl on his nose.&lt;br /&gt;
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A text file, or &#039;script&#039;, was discovered in the files of the game&#039;s [[List of Rayman demos|demo]]. It contains a scrapped plot which greatly expands upon the background and motivations of [[the Magician]]; in the final game, his actions are mostly unexplained.&lt;br /&gt;
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==Gameplay==&lt;br /&gt;
[[File:Crazy Bouncing 13.jpg|320px|thumb|right|The players must break open [[Electoon]] [[cage]]s during the adventure, just like in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
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The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode.&lt;br /&gt;
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Much of the gameplay can be reminiscent to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], in that the aim is to find [[cage]]s and rescue the [[Electoon]]s that are imprisoned inside them. Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] though, the [[cage]]s are being guarded by several enemies that collectively use a forcefield to protect the [[cage]] (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that uses a similar technique to protect other [[Hoodlum]]s); the team must defeat every single enemy that uses the forcefield, then the [[cage]] can be destroyed. The [[cage]] can only be damaged on the side which has a green padlock. Most of the [[cage]]s are hidden away in secret passages, so once the [[Electoon]]s are free, they will create a portal which leads to the outside of these passages. Each level contains a [[Cage|medallion]] that shows how many [[Electoon]] challenges the players completed, such as break a single [[cage]], collect a specific amount of [[Lum (UbiArt games)|Lums]] or beat the clock whilst the level has been completed. In every level there are hidden [[cage]]s ranging from 1 to 3.&lt;br /&gt;
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[[Lum]]s, which first appeared in &#039;&#039;[[Rayman 2]]&#039;&#039;, are once again collectible items in the game. However, [[Lum (UbiArt games)|the Lums in &#039;&#039;Origins&#039;&#039;]] are somewhat different. They don&#039;t appear in a specific amount the player has to collect (like in &#039;&#039;[[Rayman 2]]&#039;&#039;, where the player had to collect 50 in almost every level) but rather in different amount in every single level. The player can obtain them by either find them floating around, defeating enemies, finding them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting [[Skull Coin]]s. By collecting a certain amount, [[the Magician]] exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total.&lt;br /&gt;
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Unlike most other games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], the players are very vulnerable to enemy attacks, and one touch can cause death. Throughout the game, bottles containing a [[heart]] are found, and should a player break one, the [[heart]] inside will act as a shield until an enemy attacks, after which the [[heart]] will break. If every player in the game has a [[heart]] and they collect another one, they will get [[Lum (UbiArt games)|Lums]] for it too. In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player. If all of the players die, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a [[cage]].&lt;br /&gt;
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A time trial mode exists within 31 levels of the game, which the players can unlock by completing those levels for the first time. They will find a floating clock at the start of the level. If they hit it, they will activate time trial mode, and they can race to get [[Electoon]]s or [[Speed trophy|speed trophies]]. The [[Electoon]] requirements are easy, but the [[Speed trophy|trophy]] requires the player to run through the level. Obtaining [[Speed trophy|speed trophies]] awards the player Xbox 360 achievements / PlayStation 3 trophies.&lt;br /&gt;
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At the halfway point in the game, the heroes can first acquire the [[Flying Punch]], a rare item that increases the power of their attacks, and is usually well hidden.&lt;br /&gt;
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Contact to any body of water do not cause instant death unlike previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], though creatures that lurk in some of them can catch a player and kill them then.&lt;br /&gt;
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At certain points, the players will come across [[Betilla]] the Fairy and her sisters, each of whom is imprisoned inside the mouth of a [[Antitoon|Darktoon]]. When one is encountered, the player must chase the [[Antitoon|Darktoon]] and free the [[nymph]] inside. Once she is free, she gives [[Rayman]] and his friends a new power.&lt;br /&gt;
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The players will also encounter runaway [[Tricky Treasure]]s, which contain [[Skull Tooth|skull teeth]], required to access to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], a bonus level.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;181px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Origins Vita - Tap bubbles.jpg|In the Sony PlayStation Vita version the player can tap [[bubble]]s and bubblized enemies to pop them.&lt;br /&gt;
Rayman Origins Vita - Zoom in.jpg|In the Sony PlayStation Vita version the player can also zoom in and out by pinching with two fingers on the screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==Game records==&lt;br /&gt;
{{Main|List of Rayman records#Rayman Origins|List of Rayman records}}&lt;br /&gt;
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&#039;&#039;Rayman Origins&#039;&#039; saves the total amount of [[Lum (UbiArt games)|Lums]] and the record time for each level.&lt;br /&gt;
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==Levels==&lt;br /&gt;
[[File:Cadre droite.png|thumb|right|320px|The original levels expand when the [[Four Kings]] are needed to be saved.]]&lt;br /&gt;
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While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] to revisit locations explored in previous games. The game is divided into three phases. In the first phase, the player makes their way through five worlds – the [[Jibberish Jungle]], the [[Desert of Dijiridoos]], the [[Gourmand Land]], the [[Sea of Serendipity]], and [[Mystical Pique]]– in a pre-set order. Each world starts with the player giving chase to a captured [[nymph]], which when freed results in the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: Another four new worlds become available, each linked to one of the previous four worlds, keeping true to the theme, and this time the player can play them in any order they want. When this phase is complete, the player may access [[Moody Clouds]], where the second to last final boss and the game&#039;s ending await. Collecting all 10 [[Skull tooth|skull teeth]] will unlock the fourth and final phase: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] which is both a single level and a whole new world. Each world is divided into many levels; there are a total of sixty-six levels in the game.&lt;br /&gt;
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Descriptions of the first five worlds follow:&lt;br /&gt;
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*[[Jibberish Jungle]] – A jungle-themed world where the characters unlock the power to attack. The enemies are comprised mostly of [[Livingstone|Lividstones]], [[Antitoon|Darktoons]] and [[hunter]]s in some levels. Many aspects of the world resemble elements from [[the Dream Forest]], one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is [[Carnivora]], a giant red [[plant]].&lt;br /&gt;
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*[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to [[Helicopter|glide]]. The heroes must use the [[Helicopter|glide]] power in select areas where it is windy. The world is composed mainly on music and musical instruments, partially resembling [[Band Land]], a location which has not been seen since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is the [[Mocking Bird]], a giant yellow [[bird]].&lt;br /&gt;
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*[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. The world has a few elements that represent one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Candy Château]]. Similar to the [[Organic Cave]] from [[Rayman 4 (2005 cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]], a level takes place within the belly of [[El Stomacho]], a gigantic dragon, in which the players much avoid flaming walls of heartburn.&lt;br /&gt;
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*[[Sea of Serendipity]] – A sea world where the characters unlock the ability to [[Swimming|dive]] underwater. They encounter singing [[fish]], [[tentacle claw]]s in dark caverns, different types of [[jellyfish]] and other underwater life. Above the surface of the ocean, a tribe of [[Globox&#039;s species]] lives in a village supported on stilts. The boss is [[Creveton]], a giant prawn.&lt;br /&gt;
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*[[Mystical Pique]] – A mountain world where the characters unlock the ability to [[Wall run|run up walls]]. The mountain is dotted with small buildings, with falling wooden debris scattered throughout. [[Fakir]]s dwell inside of caves and allow the team to swing on their beards to avoid spikes. The world is comparable to one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Blue Mountains]]. The boss is the [[Golem]], a gigantic statue of living rock.&lt;br /&gt;
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*[[Moody Clouds]] – A colossal mechanical factory which can only be accessed upon defeating the [[Four Kings]]. It is set in the sky, above the [[Mystical Pique]], and the heroes must fight [[Robot (Moody Clouds)|Robots]], as well as dodge spinning razor [[blade]]s and electricity. There&#039;s no real final boss, but the team battles against a [[warship]], controlled by [[Livingstone|Lividstones]] and [[the Magician]].&lt;br /&gt;
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And the optional final world:&lt;br /&gt;
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*[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and the [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2]]&#039;&#039;. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in &#039;&#039;[[Rayman 3]]&#039;&#039;. The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, [[Tulips|carnivorous plants]], and riding a skeleton, similar to the [[flute snake]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is the level&#039;s boss; her true form is a [[nymph]], named [[Big Mama|Voodoo Mamma]].&lt;br /&gt;
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==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
RO Manual ENThumb.png|The English PC manual|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_EN.pdf&lt;br /&gt;
RO Manual ENThumb.png|The English (UK) PC manual|link=https://raymanpc.com/wiki/script-en/images/f/f9/RO_Manual_UK.pdf&lt;br /&gt;
RO Manual ENThumb.png|The French PC manual|link=https://raymanpc.com/wiki/script-en/images/1/1c/RO_Manual_FR.pdf&lt;br /&gt;
RO Manual ENThumb.png|The French (Canadian) PC manual|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_CA.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Russian PC manual|link=https://raymanpc.com/wiki/script-en/images/6/6c/RO_Manual_RU.pdf&lt;br /&gt;
RO Manual ENThumb.png|The German PC manual|link=https://raymanpc.com/wiki/script-en/images/f/fd/RO_Manual_DE.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Italian PC manual|link=https://raymanpc.com/wiki/script-en/images/8/85/RO_Manual_IT.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Spanish PC manual|link=https://raymanpc.com/wiki/script-en/images/0/00/RO_Manual_ES.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_PT.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Dutch PC manual|link=https://raymanpc.com/wiki/script-en/images/d/dd/RO_Manual_NL.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_PL.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Hungarian PC manual|link=https://raymanpc.com/wiki/script-en/images/e/ee/RO_Manual_HU.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Czech PC manual|link=https://raymanpc.com/wiki/script-en/images/9/95/RO_Manual_CZ.pdf&lt;br /&gt;
RO Manual ENThumb.png|The English Macintosh manual|link=https://support.feralinteractive.com/docs/en/raymanorigins/latest/steam/manual/#cover&lt;br /&gt;
Rayman Origins Japanese manual thumbnail.png|The Japanese PlayStation 3 manual|link=https://raymanpc.com/wiki/script-en/images/1/1c/Rayman_Origins_Japanese_manual.pdf&lt;br /&gt;
Rayman Origins PS3 manual (US) thumb.png|The English (US) PlayStation 3 manual|link=https://raymanpc.com/wiki/script-en/images/3/32/Rayman_Origins_Manual_%28PS3%29_%28US%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==Soundtrack==&lt;br /&gt;
[[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The [[Rayman Origins: Original Soundtrack|original soundtrack]] of &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
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{{Main|Rayman Origins: Original Soundtrack}}&lt;br /&gt;
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The majority of the game&#039;s score was written by French composer [[Christophe Héral]], who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral&#039;s work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for [[Rayman (series)|the series]], as the previous games&#039; music seems to have been mainly synthesised. The game features interactive sound design; the player characters&#039; actions within the game create diegetic musical sounds which blend with the game&#039;s score. &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] whose soundtrack has been officially released, the second being &#039;&#039;[[Rayman Legends]]&#039;&#039; and the third being &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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==Collector&#039;s Edition==&lt;br /&gt;
[[File:FileRaymanOrigins-Collector&#039;sEdition-PS3-FinalDesign-EN.jpg|320px|thumb|right|The Collector&#039;s Edition for the PlayStation 3.]]&lt;br /&gt;
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In August 2011, a number of online department stores in Europe revealed a collector&#039;s edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page [[The Art of Rayman Origins|art book]], a CD of the game&#039;s soundtrack and a 3D cardboard pop-up display. The Collector&#039;s Edition was only available in Europe and Australia.&lt;br /&gt;
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In 2012, a PC collector&#039;s edition was released exclusively in Russia. That version lacked the soundtrack and the 3D display, but included a sticker page and an exclusive magnet. The art book in the Russian edition is paperback and not hardcover, and most of the text in it has been translated to Russian.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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==Trophies/achievements==&lt;br /&gt;
{{Main|List of achievements in Rayman Origins}}&lt;br /&gt;
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Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each [[nymph]], collecting a certain number of [[Speed trophy|speed trophies]], etc. There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;). The PlayStation Vita version has 39 trophies: the two added are named &amp;quot;[[Clear Sighted]]&amp;quot; and &amp;quot;[[Eagle Eyed]]&amp;quot;, while another trophy, &amp;quot;[[Pop! Pop! BOOM!]]&amp;quot;, was replaced by &amp;quot;[[Grim Reaper (trophy)|Grim Reaper]]&amp;quot; and &amp;quot;[[Bubble Wrap Maniac!]]&amp;quot;, which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. &amp;quot;[[Hover Happy!]]&amp;quot; gives the player a bronze trophy instead of a silver trophy in this version.&lt;br /&gt;
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==Nintendo 3DS version==&lt;br /&gt;
The Nintendo 3DS port of the game has many differences, while all other versions are relatively similar. The majority of the changes were made in order to make the game easier. These include changes to the level design (usually the removal of existing enemies or obstacles), having [[Lum (UbiArt games)|Lums]] be easier to collect (including [[Skull Coin]]s being worth 40 [[Lum (UbiArt games)|Lums]] instead of 25), making the times for [[Speed trophy|speed trophies]] easier, and even removing the level [[Get Away!]] entirely. This version is also the only version with an in-game achievement system, mimicking that available on the PlayStation 3, PlayStation Vita, and Xbox 360. The player also has a profile, showing their play time and collected items, which can be shared using StreetPass. The bottom screen is used to show the progress of the current level, also indicating the location of earned [[cage]]s and sometimes [[Skull Coin]]s. This version also uses the early textures for the [[helicopter bomb]]s.&lt;br /&gt;
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This version also has several bugs and glitches not present in other versions. Most notably the animations run in an inconsistent speed, making the game appear to be lagging. The framerate is also limited to 30 frames per second, while all other versions run at 60 frames per second. Some sound effects will also loop when they are not supposed to.&lt;br /&gt;
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In [[the Snoring Tree]] all of the [[Teensie]] characters have been removed as playable characters. Because of this, unlock criterions were changed, such as [[Raybox]] now requiring 50 [[Electoon]]s instead of 5.&lt;br /&gt;
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== &#039;&#039;Rayman Origins Enhanced Edition&#039;&#039; ==&lt;br /&gt;
Following leaks regarding a potential new title, &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;, it was revealed that another project, &#039;&#039;Rayman Origins Enhanced Edition&#039;&#039;, was also planned to be announced alongside it. According to a developer leak, this remastered version is slated for release on next-generation consoles. On May 29, 2026, the game briefly appeared on the Xbox Store with a placeholder price of $2,000.&amp;lt;ref&amp;gt;Xbox.com (via archive.org), &#039;&#039;Rayman Origins: Enhanced Edition&#039;&#039;, https://web.archive.org/web/20260529211101/https://www.xbox.com/en-US/games/store/rayman-origins-enhanced-edition/9PHH9TN3PSCG/&amp;lt;/ref&amp;gt; Although the page was taken down approximately 45 minutes later, it featured the game&#039;s official box art, a product description, and several screenshots showcasing new content.&lt;br /&gt;
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According to the store description, the game runs in 4K resolution at 60 frames per second and introduces various quality-of-life updates. Notably, it lists 60 collectible [[relic]]s—a feature originally exclusive to the PlayStation Vita version of the game. Curiously, the original Vita version actually contained 91 relics, which is 31 more than the amount advertised in this new description.&lt;br /&gt;
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The leaked screenshots also revealed several new gameplay elements. Two images showcase new [[heart]] variants: a golden heart similar to the one in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, and another encased in ice. Another screenshot depicts [[Murfy]] acting as a controllable helper, mirroring his role in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Finally, a new [[The Photographer#The photoboards|photoboard]] design is shown, featuring [[Mr Dark]], [[Raymesis]], and a background inspired by the [[Mr Dark&#039;s Dare|final boss fight]] of the [[Rayman 1|original game]].&lt;br /&gt;
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[[File:Rayman Origins Enchanted Edition Logo.jpg|thumb|320px|The game&#039;s logo.]]&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Origins Enchanted Edition leak.png|A developer leak revealing the game&#039;s title and logo&lt;br /&gt;
Origins Enhanced Edition Xbox Page.webp|The Xbox Store listing showing the game&#039;s description&lt;br /&gt;
Rayman Origins Enhanced Edition Cover.jpg|The cover art for the Enhanced Edition&lt;br /&gt;
Rayman Origins Enhanced Edition 1.png|A new frozen [[heart]] following [[Rayman]]&lt;br /&gt;
Rayman Origins Enhanced Edition 3.jpeg|A [[Heart#Golden heart|golden heart]] following [[Rayman]]&lt;br /&gt;
Rayman Origins Enhanced Edition 4.jpeg|[[Murfy]] grabbing a [[Skull Coin]] alongside [[Rayman]] and [[Globox]]&lt;br /&gt;
Rayman Origins Enhanced Edition 2.png|The new [[The Photographer#The photoboards|photoboard]] design&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
[[File:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 88, 87 and 91 for the Xbox 360, PlayStation 3 and Wii versions respectively.&amp;lt;ref&amp;gt;[http://www.metacritic.com/search/all/rayman+origins/results &#039;&#039;Rayman Origins&#039;&#039; reviews on Metacritic]&amp;lt;/ref&amp;gt; On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.&amp;lt;ref&amp;gt;[http://www.gamerankings.com/browse.html?search=rayman+origins&amp;amp;numrev=3&amp;amp;site= &#039;&#039;Rayman Origins&#039;&#039; reviews on GameRankings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reviewers praised &#039;&#039;Rayman Origins&#039;&#039; for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously.&lt;br /&gt;
&lt;br /&gt;
The game was initially thought to have been a commercial failure, as it sold an underwhelming 50,000 copies in the first month following its November 2011 release and this is mostly due for the game being release the same month as &#039;&#039;The Legend of Zelda Skyward Sword&#039;&#039; and &#039;&#039;Skyrim&#039;&#039;. However, sales later increased considerably, and in February 2012, [[Ubisoft]] announced that the game had already become profitable, and had the capacity to become a long-term seller for the company.&amp;lt;ref&amp;gt;Joystiq, &#039;&#039;Rayman Origins is actually profitable for Ubisoft&#039;&#039;, http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 16 March 2012, &#039;&#039;Rayman Origins&#039;&#039; won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were &#039;&#039;Batman: Arkham City&#039;&#039;, &#039;&#039;L.A. Noire&#039;&#039;, &#039;&#039;LitteBigPlanet 2&#039;&#039;, &#039;&#039;The Elder Scrolls V – Skyrim&#039;&#039; and &#039;&#039;Uncharted 3: Drake’s Deception&#039;&#039;.&amp;lt;ref&amp;gt;GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Promotional material===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Origins Mac Icon.png&lt;br /&gt;
Rayman-Origins-old-box-art.jpg&lt;br /&gt;
Rayman-RaymanOrigins.jpg&lt;br /&gt;
Mandal004.JPG&lt;br /&gt;
Mandal005.JPG&lt;br /&gt;
Mandal006.JPG&lt;br /&gt;
Mandal007.JPG&lt;br /&gt;
RO-GloboxArtwork.jpeg&lt;br /&gt;
Mandal001.JPG&lt;br /&gt;
Mandal002.JPG&lt;br /&gt;
Mandal003.JPG&lt;br /&gt;
Mandal008.JPG&lt;br /&gt;
OriginsRaymanAndGlobox.png&lt;br /&gt;
RO-TeensieKing-Artwork.JPG&lt;br /&gt;
TeensieWizardTransparent.png&lt;br /&gt;
Moskito RO.JPG&lt;br /&gt;
Livingstone1 RO.JPG&lt;br /&gt;
DarktoonArtwork.jpg&lt;br /&gt;
PsychlopsArtwork.JPG&lt;br /&gt;
Hunter-RaymanOrigins.jpg&lt;br /&gt;
RO-BabyDragonChef-Artwork.jpg&lt;br /&gt;
LumsArtwork.jpg&lt;br /&gt;
Rayman Origins Comic-Con mural.jpg&lt;br /&gt;
Rayman Origins Comic-Con sidewalk sticker.jpg&lt;br /&gt;
RO-Castle-Artwork.jpg&lt;br /&gt;
RO-PinkTentaclesInMountainPeak-Artwork.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-6.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-7.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-17.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-2.jpg&lt;br /&gt;
Rayman-Globox-Teensies-Origins.jpg&lt;br /&gt;
Rayman-Globox-Teensies-Beating-Up-Enemies-Poster.jpg&lt;br /&gt;
Rayman-holding-globox-holding-teensies.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-Pinatas.jpg&lt;br /&gt;
RO-Jellyfish-Concept.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-1.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-2.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 1.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 2.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 3.jpg&lt;br /&gt;
R3HD Artbook 01.png&lt;br /&gt;
R3HD Artbook 02.png&lt;br /&gt;
R3HD Artbook 03.png&lt;br /&gt;
R3HD Artbook 04.png&lt;br /&gt;
R3HD Artbook 05.png&lt;br /&gt;
R3HD Artbook 06.png&lt;br /&gt;
R3HD Artbook 07.png&lt;br /&gt;
R3HD Artbook 08.png&lt;br /&gt;
R3HD Artbook 09.png&lt;br /&gt;
R3HD Artbook 10.png&lt;br /&gt;
R3HD Artbook 11.png&lt;br /&gt;
R3HD Artbook 12.png&lt;br /&gt;
R3HD Artbook 13.png&lt;br /&gt;
R3HD Artbook 14.png&lt;br /&gt;
R3HD Artbook 15.png&lt;br /&gt;
R3HD Artbook 16.png&lt;br /&gt;
R3HD Artbook 17.png&lt;br /&gt;
R3HD Artbook 18.png&lt;br /&gt;
R3HD Artbook 19.png&lt;br /&gt;
R3HD Artbook 20.png&lt;br /&gt;
R3HD Artbook 21.png&lt;br /&gt;
R3HD Artbook 22.png&lt;br /&gt;
R3HD Artbook 23.png&lt;br /&gt;
RO.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In-game screenshots===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanOrigins 001.jpg|[[Rayman]] and [[Globox]] fighting [[Big Mama]].&lt;br /&gt;
RaymanOrigins 002.jpg|[[Rayman]] and [[Globox]] getting their picture taken by the [[Teensie]] [[The Photographer|Photographer]].&lt;br /&gt;
RaymanOrigins 003.jpg|[[Rayman]] being woven from moonbeams by [[Betilla]] the Fairy.&lt;br /&gt;
RaymanOrigins 012.jpg|[[Rayman]]’s creation.&lt;br /&gt;
RaymanOrigins 009.jpg|[[Rayman]] immediately after his creation.&lt;br /&gt;
Rayman Origins.jpg|[[Betilla]] the Fairy getting her skirt blown up by [[Rayman]].&lt;br /&gt;
RaymanOrigins 005.jpg|[[Rayman]] and [[Globox]] fighting an early version of the [[Golem]].&lt;br /&gt;
RaymanOrigins 006.jpg|[[Rayman]] and [[Globox]] slapping each other about immediately after their first meeting.&lt;br /&gt;
RaymanOrigins 007.jpg|[[Rayman]] and [[Globox]] slapping each other more after their first meeting.&lt;br /&gt;
RaymanOrigins 008.jpg|[[Rayman]] and [[Globox]] continuing to slap each other about after their first meeting.&lt;br /&gt;
RaymanOrigins 010.jpg|[[Rayman]] gathering [[Lum (UbiArt games)|Lums]] while running past [[prickly fruit]]s.&lt;br /&gt;
RaymanOrigins 011.jpg|[[Rayman]] and [[Globox]] running through a dark forest.&lt;br /&gt;
RaymanOrigins 013.png|A waterfall.&lt;br /&gt;
RaymanOrigins 014.png|[[Rayman]] in a slippery cave.&lt;br /&gt;
RaymanOrigins 015.png|[[Rayman]] and [[Globox]] come across gigantic statues of themselves in front of a waterfall.&lt;br /&gt;
RaymanOrigins PreE3 HD Fakir.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s side to a [[Fakir]].&lt;br /&gt;
RaymanOrigins PreE3 HD Boss.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running away from [[Carnivora]].&lt;br /&gt;
RaymanOrigins PreE3 HD Underwater.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swimming away from a [[Murray|Giant Eel]].&lt;br /&gt;
Rayman-origins-e3-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s going through [[Tricky Treasure Temple]].&lt;br /&gt;
Rayman-origins-e3-2.jpg|[[Globox]] and a [[Teensie]] in the [[Gourmand Land]].&lt;br /&gt;
Rayman-origins-e3-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s cooperating to reach a [[Lum (UbiArt games)|Lum]].&lt;br /&gt;
Rayman-origins-e3-4.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting.&lt;br /&gt;
Rayman-origins-e3-5.jpg|[[Rayman]] and [[Globox]] chasing a [[Livingstone|Lividstone]] [[warship]] with the help of [[giant mosquito]]s in the [[Moody Clouds]].&lt;br /&gt;
Rayman-origins-e3-6.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in a swamp with [[tentacle claw]]s in the water.&lt;br /&gt;
Rayman-origins-e3-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting [[Baby Dragon Chef]]s in the [[Gourmand Land]].&lt;br /&gt;
Rayman-origins-e3-8.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] facing a [[Livingstone|Lividstone]].&lt;br /&gt;
Rayman-origins-e3-9.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s being [[The Photographer|photographed]].&lt;br /&gt;
Rayman-origins-e3-10.jpg|[[Rayman]] and [[Globox]] in an underwater chasm.&lt;br /&gt;
RaymanOriginsGamesCon-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swinging to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]].&lt;br /&gt;
RaymanOriginsGamesCon-2.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s [[Helicopter|flying]] above air currents in the [[Desert of Dijiridoos]].&lt;br /&gt;
RaymanOriginsGamesCon-3.jpg|[[Rayman]] and [[Globox]] sliding to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]] in the Miami Ice section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-4.jpg|[[Rayman]] and [[Globox]] using a [[funnel]] in the Miami Ice section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-5.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running under pillars in the Infernal Kitchens section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in the Infernal Kitchens section of [[Gourmand Land]].&lt;br /&gt;
RO Screenshot1 GettingLums.jpg|[[Rayman]] and [[Globox]] defeating [[Livingstone|Lividstones]].&lt;br /&gt;
RO Screenshot3 DifferentAttacks.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] fighting against [[Red Bird|birds]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[Rayman Origins (early production)|&#039;&#039;Rayman Origins&#039;&#039; (early production)]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20171115011806/http://raymanorigins.uk.ubi.com/blog/ Official blog (via archive.org)]&lt;br /&gt;
*[https://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRu0-WXwKIXrMH_DwRz70K2 &#039;&#039;Rayman Origins&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://steamcommunity.com/sharedfiles/filedetails/?id=168912820 &#039;&#039;Rayman Origins&#039;&#039; Steam Guide (WIP)]&lt;br /&gt;
*[https://web.archive.org/web/20131216182946/http://www.feralinteractive.com/en/mac-games/raymanorigins/ &#039;&#039;Rayman Origins&#039;&#039; minisite by Feral Interactive (via archive.org)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=Y}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
[[de:Rayman Origins]]&lt;br /&gt;
[[hu:Rayman Origins]]&lt;br /&gt;
[[it:Rayman Origins]]&lt;br /&gt;
[[pl:Rayman Origins]]&lt;br /&gt;
[[es:Rayman Origins]]&lt;br /&gt;
[[ru:Rayman Origins]]&lt;br /&gt;
[[zh:雷曼：起源]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113013</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113013"/>
		<updated>2026-05-31T14:25:46Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = Unknown&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]] (allegedly)&lt;br /&gt;
| release date = October 1, 2026 (unconfirmed)&lt;br /&gt;
| genre = 2D platformer (unconfirmed)&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5, Nintendo Switch 2 (unconfirmed)&lt;br /&gt;
| game engine = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039;, also known as &#039;&#039;&#039;&#039;&#039;Rayman Legends: Retold&#039;&#039;&#039;&#039;&#039;, is an unannounced &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; game that leaked in late May 2026. It is reportedly a remaster of &#039;&#039;[[Rayman Legends]]&#039;&#039;. The game allegedly has a retail price of $39.99 and a targeted release date of October 1, 2026.&amp;lt;ref name=&amp;quot;Rumor website 1&amp;quot;&amp;gt;[https://twistedvoxel.com/rayman-legends-retold-pricing-and-release-date-reportedly-leak-ahead-of-reveal/ Pricing and release date leak]. &#039;&#039;Twisted Voxel&#039;&#039;.&amp;lt;/ref&amp;gt; Among the expected new features, the game is said to include an online cooperative multiplayer mode for up to four players, a notable evolution from the original game which only supported local multiplayer. A physical edition is reportedly in development, allegedly exclusive to the PlayStation 5 and the rumored Nintendo Switch successor.&amp;lt;ref name=&amp;quot;Rumor website 2&amp;quot;&amp;gt;[https://gonintendo.com/contents/61248-rumor-rayman-legends-retold-coming-to-switch-2-oct-1st-2026/ Switch 2 and PlayStation 5 release rumors]. &#039;&#039;GoNintendo&#039;&#039;.&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Rumors suggested that the game would be officially unveiled and made available for pre-order no later than June 2, 2026, just hours before a Sony State of Play presentation.&amp;lt;ref name=&amp;quot;Rumor website 3&amp;quot;&amp;gt;[https://www.gematsu.com/2026/05/rumor-rayman-legends-retold-to-be-announced-by-june-2/ Pre-order rumors]. &#039;&#039;Gematsu&#039;&#039;.&amp;lt;/ref&amp;gt; If true, this timeline would contradict other rumors claiming the game would be revealed during the Sony event itself. &lt;br /&gt;
&lt;br /&gt;
The title reportedly incorporates both traditional 2.5D mechanics and new 3D sections.&amp;lt;ref name=&amp;quot;Rumor website 4&amp;quot;&amp;gt;[https://news.instant-gaming.com/en/articles/19766-rayman-legends-retold-is-expected-to-feature-3d-sections/ Rayman Legends Retold is expected to feature 3D sections]. &#039;&#039;Instant Gaming&#039;&#039;.&amp;lt;/ref&amp;gt; These three-dimensional segments are said to be entirely new additions not found in the original game, allegedly featuring &#039;&#039;Star Fox&#039;&#039;-style rail-shooter gameplay where the player flies on the back of a dragon to shoot enemies. Furthermore, a developer reportedly confirmed that the internal project name for the game is &amp;quot;Steambot&amp;quot;. As the game remains officially unannounced, all information regarding its content and release remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game reportedly features an entirely new storyline and antagonist, who is stated not to be [[Mr Dark]]. This new villain is described as a hooded figure attempting to conjure an apocalyptic eclipse. He allegedly looks completely different from [[Mr Dark]] and takes orders from a larger, unseen antagonist who communicates via a mysterious orb. &lt;br /&gt;
&lt;br /&gt;
As in the original game, [[Rayman]] and [[Globox]] allegedly discover a mysterious tent filled with captivating paintings that transport them to new mythical worlds. In one of these new dimensions, the heroes reportedly fight dragons and other epic creatures, utilizing combat mechanics that allow for attacks from all angles. [[Betilla]] is said to appear as a goddess with a redesigned, more realistic appearance, departing from her cartoony design seen in &#039;&#039;[[Rayman Origins]]&#039;&#039; and the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
Leaks mention the inclusion of a new musical world. In these stages, players allegedly jump to the beat of a drum, punch to a bass line, and zip-line during guitar riffs, relying on timing and rhythm to complete maps set to original musical tracks. This gameplay style appears similar to the [[Living Dead Party]] world from &#039;&#039;[[Rayman Legends]]&#039;&#039;. The overall level design is expected to remain faithful to the original game, but with updated 2.5D visuals.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[Rayman]] allegedly features a minor redesign, with two separate eyes, more detailed shoes, and adjustments to his sweater&#039;s drawstrings. Both [[Rayman]] and [[Globox]] are said to receive new skins, including classic appearances from &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, as well as crossover costumes based on franchises such as &#039;&#039;Astro Bot&#039;&#039; and &#039;&#039;Clair Obscur: Expedition 33&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image allegedly showing [[Rayman]] in the [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold post leak.png|A leaked message allegedly confirming the game&#039;s title and internal project name.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Another leaked message claiming that an announcement is imminent.&lt;br /&gt;
Unconfirmed Rayman Legends Retold leak.jpg|A leaked image that surfaced on 4chan. It is reportedly the genuine key art for the game. It is believed to have been altered using AI, allegedly to remove watermarks and obscure its origin.&amp;lt;ref name=&amp;quot;Post with Community note&amp;quot;&amp;gt;[https://x.com/noarmsandnolegs/status/2060349783735157175/ X - Discussion on the banner&#039;s authenticity]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of unconfirmed leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of unconfirmed leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the unconfirmed banner]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_and_Cielle.webp&amp;diff=111877</id>
		<title>File:Rayman and Cielle.webp</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_and_Cielle.webp&amp;diff=111877"/>
		<updated>2026-03-04T19:59:23Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: Hoodlumsworld uploaded a new version of File:Rayman and Cielle.webp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2007_cancelled_prototype)&amp;diff=111876</id>
		<title>Rayman 4 (2007 cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2007_cancelled_prototype)&amp;diff=111876"/>
		<updated>2026-03-04T19:50:22Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 4&lt;br /&gt;
| image = [[File:NoImage.gif]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montreuil]]&lt;br /&gt;
| designed by = [[Michel Ancel]]&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the prototype developed between 2007 and 2009 by [[Ubisoft]]. For other games referred to as Rayman 4, see [[Rayman 4 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039; is an unreleased 3D platform game developed by [[Ubisoft|Ubisoft Montreuil]] between 2007 and 2009. This game is only known through the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, which states that fewer than 15 people worked on it, including Michaël Janod.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 6 - Rayman Origins : Le retour aux sources&amp;lt;/ref&amp;gt; It also mentions an undisclosed gameplay specificity that would have distinguished the game from the rest of [[Rayman (series)|the series]], which Janod called &amp;quot;very good, but extremely complex&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Janod also stated that, as part of an effort to return to [[Rayman (series)|the series]]&#039; roots and make its universe more consistent, iconic characters such the [[Livingstone]]s, [[Globox]], the [[Lum]]s and the [[Robo-Pirate]]s were planned to return in this iteration of &#039;&#039;Rayman 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; also contains concept art of a young human girl named Cielle who was intended to appear in the game. It is unknown what her role would have been and if she would have been a playable character. It is possible that after the game was cancelled, Cielle served as the inspiration for [[Barbara]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman and Cielle.webp|Artwork of [[Rayman]] and Cielle from &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Katia Wladimiroff concept art==&lt;br /&gt;
Concept art from Katia Wladimiroff&#039;s portfolio,&amp;lt;ref&amp;gt;Katia Wladimiroff&#039;s portfolio, https://wladik.wixsite.com/wladibook/charas&amp;lt;/ref&amp;gt; who worked as a concept artist at [[Ubisoft]] from February 2008 to November 2009,&amp;lt;ref&amp;gt;LinkedIn, Katia Wladimiroff, https://www.linkedin.com/in/katia-wladimiroff/details/experience/&amp;lt;/ref&amp;gt; is likely to have been produced for this iteration of &#039;&#039;Rayman 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The artstyle later was reused for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2008flyingfrogs.png|Concept art of two winged, frog-like creatures; they resemble [[Murfy]] and the [[Toad (Rayman Legends)|Toads]] from &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
Rayman2008Caterpillar.png|Concept art of a caterpillar&lt;br /&gt;
Rayman2008Cuckoo.png|Concept art of a cuckoo with a giant mallet&lt;br /&gt;
Origins concept art 1.png&lt;br /&gt;
Origins concept art 2.png&lt;br /&gt;
Origins concept art 3.png&lt;br /&gt;
Origins concept art 4.png&lt;br /&gt;
Origins concept art 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 4 (prototype annulé de 2007)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 4]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_and_Cielle.webp&amp;diff=111875</id>
		<title>File:Rayman and Cielle.webp</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_and_Cielle.webp&amp;diff=111875"/>
		<updated>2026-03-04T19:48:49Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_30th_Anniversary_Edition&amp;diff=110502</id>
		<title>Rayman 30th Anniversary Edition</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_30th_Anniversary_Edition&amp;diff=110502"/>
		<updated>2026-02-06T23:42:07Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 30th Anniversary Edition&#039;&#039;&#039;&#039;&#039; is an upcoming remaster of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The title is known from a new rating that has appeared on the Australian Classification Board.&amp;lt;ref&amp;gt;Nintendo Life, &#039;&#039;Surprise! Rayman 30th Anniversary Edition Has Been Rated&#039;&#039;, https://www.nintendolife.com/news/2026/01/surprise-rayman-30th-anniversary-edition-has-been-rated&amp;lt;/ref&amp;gt; The classification took place on 22nd January 2026. Additional details list Atari as the developer and publisher, and UI Entertainment as the applicant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 30th Anniversary Edition&#039;&#039; is set to feature more checkpoints, along with other changes intended to make it less frustrating than [[Rayman 1|the original]].&amp;lt;ref&amp;gt;&#039;&#039;Retro Gamer&#039;&#039;, issue 282 (February 2026), &#039;&#039;The evolution of Rayman&#039;&#039;, « Even though it&#039;s complex, I think there&#039;s a kind of remake planned. I don&#039;t remember when specifically, but it will be in HD and I think Ubisoft is adding a few more checkpoints and things like that just to make it a bit less frustrating. »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_30th_Anniversary_Edition&amp;diff=110475</id>
		<title>Rayman 30th Anniversary Edition</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_30th_Anniversary_Edition&amp;diff=110475"/>
		<updated>2026-02-03T08:03:18Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: Created page with &amp;quot;{{Stub}}  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Rayman 30th Anniversary Edition&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an upcoming &amp;#039;&amp;#039;Rayman&amp;#039;&amp;#039; game. It is only known from a new rating that has appeared on the Australian Classification Board.&amp;lt;ref&amp;gt;Nintendo Life, &amp;#039;&amp;#039;Surprise! Rayman 30th Anniversary Edition Has Been Rated&amp;#039;&amp;#039;, https://www.nintendolife.com/news/2026/01/surprise-rayman-30th-anniversary-edition-has-been-rated&amp;lt;/ref&amp;gt; The classification took place on 22nd January 2026. Additional details list Atari as the deve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 30th Anniversary Edition&#039;&#039;&#039;&#039;&#039; is an upcoming [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]]. It is only known from a new rating that has appeared on the Australian Classification Board.&amp;lt;ref&amp;gt;Nintendo Life, &#039;&#039;Surprise! Rayman 30th Anniversary Edition Has Been Rated&#039;&#039;, https://www.nintendolife.com/news/2026/01/surprise-rayman-30th-anniversary-edition-has-been-rated&amp;lt;/ref&amp;gt; The classification took place on 22nd January 2026. Additional details list Atari as the developer and publisher, and UI Entertainment as the applicant.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Fire_Lum&amp;diff=110077</id>
		<title>Fire Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Fire_Lum&amp;diff=110077"/>
		<updated>2026-01-04T13:31:56Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: not fire Lums&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Flame-1.png|thumb|A Fire Lum]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Lums&#039;&#039;&#039; are a type of [[Lum (UbiArt games)|Lums]] that were intended to appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;, but ended up scrapped from the final game, and later appeared in the fighting game &#039;&#039;[[Brawlhalla]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Fire Lums share several physical features with the regular [[Lum (UbiArt games)|Lums]]: long arms, short legs, big eyes and three protruding round teeth. However, they are red in color with a flaming head and do not bear wings.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039;===&lt;br /&gt;
Fire Lums were intended to appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;, but ended up scrapped from the final game. There is no information about how they would have worked in-game, as there are no gameplay videos or trailers featuring them. The artwork of a Fire Lum made its first appearance in the background of the game&#039;s official website, and later in the remade launch site, along with other scrapped characters like [[the Photographer]], the [[piranha]]s, and the [[Soldier]]s. Their mischievous grin indicates that they may have been meant to be enemies. It is also possible that Fire Lums were turned into regular Lums by putting their fire out with the also scrapped [[propeller]] ability.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Brawlhalla&#039;&#039;===&lt;br /&gt;
After years of absence, the Fire Lums finally made their official debut in the fighting game &#039;&#039;[[Brawlhalla]]&#039;&#039;, where they appear in one of [[Super Metal Rayman]]&#039;s animations. Here, they are collected by him as he bounces off of a [[Champibumper]] during one of his attacks.&lt;br /&gt;
&lt;br /&gt;
[[fr:Lums de feu]]&lt;br /&gt;
[[pl:Ognisty Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lums]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_M&amp;diff=108759</id>
		<title>Rayman M</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_M&amp;diff=108759"/>
		<updated>2025-10-04T10:50:40Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: User talk:Marley#Playlists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman M&lt;br /&gt;
| image = [[File:Rayman M Box.png|center|250px|Rayman M]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&amp;lt;br&amp;gt;[[Ubisoft|Ubisoft Milan]] (Battle and Menu systems, PC, PS2)&amp;lt;ref&amp;gt;https://www.facebook.com/Ubisoft.Milan?v=info&amp;amp;expand=1&amp;amp;refsrc=http%3A%2F%2Fm.facebook.com%2Fa%2Flanguage.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
| designed by = Race: Philippe Blanchet with Bruno Bouvret, Frédéric Claverie, Damien Galipot, Jean-Christophe Guyot, Vincent Hamache, Thomas Simon&lt;br /&gt;
Battle:	Benoît Maçon with Christian Cantamessa, Marc D&#039;Souza, Riccardo Landi, Giordano Nisi, [[Davide Soliani]]&lt;br /&gt;
| soundtrack by = Claude Samard&lt;br /&gt;
| release date = [[File:European Union.png|16px]] 30th November, 2001&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 24th September, 2002&lt;br /&gt;
| genre = Racing, party&lt;br /&gt;
| gameplay mode = Single player, Multiplayer&lt;br /&gt;
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube (North America), Microsoft Xbox (North America), Sony PlayStation 3 (Digital, North America)&lt;br /&gt;
| ratings = 3+ (ELSPA), E (ESRB)&lt;br /&gt;
| distribution media = DVD-ROM, CD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]] and his famous acolytes face new challenges in a unique sporting competition: they will confront each other in hard and varied environments to become THE winner of a surprising biathlon: Race and Battle modes.&lt;br /&gt;
&lt;br /&gt;
Pick your character and compete with your opponents within interactive environments littered with power-ups, extreme actions and shooting into hazardous arenas. Catch weapons to pinch your opponents [[lum]]s, glide across bewitching lagoons and learn to be tough and nimble to take your adversaries by surprise.&lt;br /&gt;
&lt;br /&gt;
Perhaps at least will you succeed to be tougher than [[Rayman]]...|sign=Manual|source=&#039;&#039;Rayman M&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman M: Multiplayer&#039;&#039;&#039;&#039;&#039; (known as &#039;&#039;&#039;&#039;&#039;[[Rayman Arena]]&#039;&#039;&#039;&#039;&#039; in North America) is a multiplayer spin-off game based on &#039;&#039;[[Rayman 2]]&#039;&#039;. In Europe, it was released only on the Sony PlayStation 2 and Microsoft Windows on the 30th November 2001, while in North America it was released on the Microsoft Xbox and Nintendo GameCube in addition to the PlayStation 2 and Windows. It is a 3D game which combines racing, battling, and a few traditional platform elements. Unlike the other [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], this game does not have a notable plot, other than that the characters are in a sporting competition.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;Rayman M&#039;&#039; is split into two main modes, racing and battle.&lt;br /&gt;
&lt;br /&gt;
===Racing mode===&lt;br /&gt;
In this mode, the players take part in a foot race and face a number of obstacles depending on which environment they are playing in. There are no power-ups in this mode, although throughout each course there are [[Purple Lum]]s, speed ramps and small trampolines that are useful. This mode has four different types of racing game. Obstacles include boxes that the player has to shoot up to eight times in order to pass, bear traps and electric bars.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Training:&#039;&#039;&#039; This mode allows the player to explore the course and practice before playing in the other modes, as well as setting their own personal records. Only one player can play in this mode.&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; This mode involves up to four characters to race each other, the first one to the finish line wins. In single player mode, the other players are computer controlled and there are three laps to run, while in multi-player mode the players can set how many laps to run before winning.&lt;br /&gt;
* &#039;&#039;&#039;[[Popolopoï]]:&#039;&#039;&#039; This mode uses a time limit in which a character must complete three laps in. Although the time starts at 20 seconds, the time can be increased by shooting [[Butterfly|butterflies]] named [[Popolopoï]]s, which come in different colours that represent how much time is given. Only one player can play in this mode.&lt;br /&gt;
*&#039;&#039;&#039;[[Lums (racing mode)|Lums]]:&#039;&#039;&#039; In this mode, the player has to complete three laps while collecting the maximum number of [[yellow Lum]]s required in order to legally win, and must come in first place as well. This is also needed later on in the game, as the amount of [[yellow Lum]]s the player collected will be transferred into the amount of time the player gets to finish that particular race in [[On and On]], a bonus race level. Only one player can play in this mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RayMReady.jpg|[[Razorbeard|Admiral Razorbeard]], [[Globox]], [[Rayman]] and a [[Henchman 800]] at the start of a race in [[Nebulous Tower]].&lt;br /&gt;
RM OrangeButterfly.jpg|The [[Popolopoï]] mode.&lt;br /&gt;
RM YellowLums.jpg|The [[Lums (racing mode)|Lums mode]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Battle mode===&lt;br /&gt;
Rather than an obstacle course, the battle mode is made up of an arena in which characters run around playing three different modes. Unlike the race mode, this mode uses power-ups.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lum Spring]]:&#039;&#039;&#039; In the mode, the player has to collect as many [[Lum (Rayman M)|Lums]] (which unusually look like crystals this time) as they can in order to reach the winning conditions - in a typical game, this is up to five [[Lum (Rayman M)|Lums]] - or before the time runs out. To help the player prevent the opponents from reaching them first, they are equipped with ice bullets to freeze them, thought the others&#039; shots have to be avoided.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lum Fight]]:&#039;&#039;&#039; Each player starts with five hit points each, and the player has to knock all of the opponents&#039; hit points in order to score [[Lum]]s. Each time a player dies, they respawn somewhere else in the arena. A negative [[Lum]] is given to a player that loses to a self-infliction. Various power-ups called generators are scattered around, and contain a different weapon to use against opponents. Uses the same winning conditions as [[Lum Spring]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Capture the Fly]]:&#039;&#039;&#039; This game is similar to tag - the player has to find a [[Light-Fly]] and keep hold of it as long as possible without getting hit by an opponent&#039;s shot. The character is equipped with five bounce bullets which are only effective on the player in possession of [[Light-Fly|the Fly]]. The player that reaches the winning conditions first wins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
GemstoneTemplePC.jpg|[[Rayman]], a [[Henchman 800]], [[Razorbeard]] and [[Globox]] competing in the [[Lum Spring]] mode.&lt;br /&gt;
RMBattle.jpg|[[Rayman]] and [[Globox]] competing in the [[Lum Fight]] mode.&lt;br /&gt;
RM PC-IdleLight-Fly.jpg|[[Rayman]] and [[Razorwife]] competing in the [[Capture the Fly]] mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_M.2FArena.2FRush List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman M&#039;&#039;, &#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; and &#039;&#039;[[Rayman Rush|Rush]]&#039;&#039; save the players race and lap record for each race track. The original version includes the PC and PlayStation 2 version of &#039;&#039;Rayman M&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;. The PC version of &#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; does have some obstacles removed in level making it slightly easier.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&#039;&#039;Rayman M&#039;&#039; is set mainly in environments based on those of &#039;&#039;[[Rayman 2]]&#039;&#039;. The game consists of four different worlds for each mode, each with three stages. The world the players play in also determines the difficulty of the game, going from beginner to advanced. As the player progresses, the harder difficulties are unlocked. Many of the worlds in &#039;&#039;Rayman M&#039;&#039; that resemble locations from &#039;&#039;[[Rayman 2]]&#039;&#039; include [[Ly&#039;s Palace]], which resembles [[the Sanctuary of Water and Ice]], and the [[Dark Sewer]]s, which are reminiscent of the [[Tomb of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
SpellboundForestPC.jpg|[[Spellbound Forest (Rayman M)|Spellbound Forest]] is similar to the forest-themed levels in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:RM-Globox-AlternativeCharacterSkin1.jpg|320px|thumb|right|One of [[Globox]]&#039;s [[skin]]s that can be chosen in the character selection screen.]]&lt;br /&gt;
At the start of the game, five characters are available, and as the player progresses through the game, they will unlock the remaining characters as well as [[skin]]s for them. Each character has their own musical theme in the racing mode, and have their own method of gliding, though they all shoot the same way [[Rayman]] does.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Rayman]]:&#039;&#039;&#039; The star of the game. He has one unlockable [[skin]] only in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Globox]]:&#039;&#039;&#039; [[Rayman]]&#039;s best friend, who joined the competition to overcome his shyness (unlike other games he appeared in, he is not scared of the bad guys). He has three unlockable [[skin]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Teensie]]s:&#039;&#039;&#039; A pair of [[Grand Minimus]] [[Teensie]]s. They have three unlockable [[skin]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Razorbeard]]:&#039;&#039;&#039; The irritable lord of the [[Robo-Pirate]] army.&lt;br /&gt;
*&#039;&#039;&#039;[[Henchman 800]]:&#039;&#039;&#039; One of the [[Robo-Pirate]]s from &#039;&#039;[[Rayman 2]]&#039;&#039;, particularly of the red variety. He has three unlockable [[skin]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Tily]]:&#039;&#039;&#039; A small [[fairy]] speculated to have replaced [[Ly]] the Fairy. [[Tily]] must be unlocked.&lt;br /&gt;
*&#039;&#039;&#039;[[Razorwife]]:&#039;&#039;&#039; [[Razorbeard]]&#039;s flamboyant wife. [[Razorwife]] must be unlocked.&lt;br /&gt;
*&#039;&#039;&#039;[[Henchman 1000]]:&#039;&#039;&#039; A most perfected version of the [[Henchman 800]]. [[Henchman 1000]] must be unlocked. He has three unlockable [[skin]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Dark Globox]]:&#039;&#039;&#039; A more evil, dumber, uglier, and certainly ruder version of [[Globox]]. [[Dark Globox]] only appears in the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; and must be unlocked.&lt;br /&gt;
*&#039;&#039;&#039;[[Dark Rayman (Rayman Arena)|Dark Rayman]]:&#039;&#039;&#039; An evil doppelgänger of [[Rayman]]. [[Dark Rayman (Rayman Arena)|Dark Rayman]] only appears in the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; and must be unlocked. He is also the player&#039;s opponent through the entire third league in the game, the master league. He is the main antagonist of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===Beginner league===&lt;br /&gt;
[[File:FirstRuinsPC.jpg|320px|thumb|right|[[First Ruins]]]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Racing&#039;&#039;&#039;&lt;br /&gt;
** [[First Ruins]]&lt;br /&gt;
** [[Nebulous Tower]]&lt;br /&gt;
** [[Dark Sewer]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039;&lt;br /&gt;
** [[Shadow Plain]]&lt;br /&gt;
** [[Rise and Shrine]]&lt;br /&gt;
** [[Sunset Coast]]&lt;br /&gt;
&lt;br /&gt;
===Advanced league===&lt;br /&gt;
* &#039;&#039;&#039;Racing&#039;&#039;&#039;&lt;br /&gt;
** [[Dawn Sand]]&lt;br /&gt;
** [[Water Canyon]]&lt;br /&gt;
** [[Thousand Waterfalls]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039;&lt;br /&gt;
** [[Timber Wood]]&lt;br /&gt;
** [[Haunted Yard]]&lt;br /&gt;
** [[Palm Beach]]&lt;br /&gt;
&lt;br /&gt;
===Expert league===&lt;br /&gt;
[[File:ForestJumpPC.jpg|320px|thumb|right|[[Forest Jump]]]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Racing&#039;&#039;&#039;&lt;br /&gt;
** [[Forest Jump]]&lt;br /&gt;
** [[Zenith Harbour]]&lt;br /&gt;
** [[Treasure Ship]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039;&lt;br /&gt;
** [[Spellbound Forest (Rayman M)|Spellbound Forest]]&lt;br /&gt;
** [[Ly&#039;s Palace]]&lt;br /&gt;
** [[Coconut Island]]&lt;br /&gt;
&lt;br /&gt;
===Extreme league===&lt;br /&gt;
* &#039;&#039;&#039;Racing&#039;&#039;&#039;&lt;br /&gt;
** [[Pipe Maze]]&lt;br /&gt;
** [[Lava Factory]]&lt;br /&gt;
** [[Electric Final]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039;&lt;br /&gt;
** [[Gemstone Temple]]&lt;br /&gt;
** [[Forgotten Dungeon]]&lt;br /&gt;
** [[Ghastly Trees]]&lt;br /&gt;
&lt;br /&gt;
===Bonus league===&lt;br /&gt;
[[File:RM-PC-BigBang-Training-StartPosition.jpg|320px|thumb|right|[[Big Bang]]]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Racing&#039;&#039;&#039;&lt;br /&gt;
** [[Big Bang]]&lt;br /&gt;
** [[Future]]&lt;br /&gt;
** [[Born To Slide]] ([[Born To Slide|Speed Stress]] in the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;)&lt;br /&gt;
** [[On and On]]&lt;br /&gt;
** [[Speed Stress]] ([[Speed Stress|Run, Run]] in the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;)&lt;br /&gt;
** [[Extreme Slide]] (GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; only)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039;&lt;br /&gt;
** [[Spooky Towers]]&lt;br /&gt;
** [[Pac Arena]] (GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; only)&lt;br /&gt;
** [[Low Gravity Arena]] (GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; only)&lt;br /&gt;
** [[Kurai]] (GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; only)&lt;br /&gt;
&lt;br /&gt;
==Objects and enemies==&lt;br /&gt;
[[File:RM-PC-Nettle-DawnSand.jpg|320px|thumb|right|A [[nettle]] in [[Dawn Sand]].]]&lt;br /&gt;
Objects are located in racing courses that will give the player special benefits, sometimes intended to slow the player down in a race, or to speed the player up. Some objects refer to &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Speed ramps&#039;&#039;&#039;: A blue panel on the ground or platform that will give the player a speed boost for a few seconds by walking over it. Pressing the &amp;quot;special button&amp;quot; when this speed boost is active will grant the player even more extra speed, leaving little clouds of dust behind them.&lt;br /&gt;
* &#039;&#039;&#039;[[Bumper]]s&#039;&#039;&#039;: A circle &#039;trampoline&#039; on the ground which propels the player into the air, most often resulting in a shortcut.&lt;br /&gt;
* &#039;&#039;&#039;[[Nettle]]s&#039;&#039;&#039;: These look similar to the plants of the same name in [[beneath the Sanctuary of Rock and Lava]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. When the player gets close it will &#039;whip&#039;, her/him resulting in the player to slow down. There are many types of [[nettle]], including a skeletal one.&lt;br /&gt;
* &#039;&#039;&#039;[[Purple Lum]]s&#039;&#039;&#039;: A well-known [[Lum]] from &#039;&#039;[[Rayman 2]]&#039;&#039; which allows the player to swing through the air, circumnavigating obstacles or following a faster route.&lt;br /&gt;
* &#039;&#039;&#039;[[Switch]]es&#039;&#039;&#039;: These [[switch]]es, unlike those in &#039;&#039;[[Rayman 2]]&#039;&#039;, are square-shaped and labelled with icons – either a [[Robo-Pirate]] head, a [[piranha]] or a [[Spider (Rayman 2)|spider]]. If the player shoots at a [[switch]], it will activate a hidden passage or will drastically alter the surrounding environment to stop opponent(s), but can also affect the player.&lt;br /&gt;
* &#039;&#039;&#039;Electric fences&#039;&#039;&#039;: When the player touches the electrical beams from this fence it will electrocute the player resulting in the player to slow down.&lt;br /&gt;
* &#039;&#039;&#039;[[Electric barrel]]s&#039;&#039;&#039;: When its eletric shield is on, the player will be stunned and slowed down by it.&lt;br /&gt;
* &#039;&#039;&#039;[[Explosive barrel]]s&#039;&#039;&#039;: When the player touches or shoots at the barrel, it will explode and stun nearby racers.&lt;br /&gt;
* &#039;&#039;&#039;[[Cannon]]s&#039;&#039;&#039;: A time-based obstacle that shoots cannonballs in the player&#039;s direction (appear only in [[Rayman Rush|PSX port]]).&lt;br /&gt;
* &#039;&#039;&#039;[[Cullcut]]s&#039;&#039;&#039;: Contact with them causes player&#039;s character stunning.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
[[File:RM-PC-SunsetCoast-PalmTreeAndWaterfall.jpg|320px|thumb|right|[[Rayman]] with the glue bomb weapon.]]&lt;br /&gt;
These are the weapons present in the fighting stages of the game. In [[Lum Fight]] mode, they are taken from generators that are randomly scattered around the arena. In [[Lum Spring]] and [[Capture the Fly]] modes, there is only one weapon that is present, and is given to the player at the beginning of the match. This is the ice bullet for [[Lum Spring]] and the rubber bullet for [[Capture the Fly]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fake generator&#039;&#039;&#039;: It looks like a normal generator that gives the player a weapon, but is in fact a bomb that has been placed down by another player. It explodes on contact (or just after a character passes) and it inflicts 3 hit points.&lt;br /&gt;
* &#039;&#039;&#039;Item leech&#039;&#039;&#039;: When activated, it steals a random other players&#039; weapon. if no other player is carrying something, it will steal one from a generator.&lt;br /&gt;
* &#039;&#039;&#039;Buzz rocket&#039;&#039;&#039;: When activated, the player will stop moving their main character (making them vulnerable to attacks) and he or she will instead be in control of a small, highly sensitive flying weapon, the buzz rocket. It inflicts 5 hit points on impact on another player, killing them instantly. The player can only use it once.&lt;br /&gt;
* &#039;&#039;&#039;Ultimate barrier&#039;&#039;&#039;: An indestructible force field that cocoons the player for a few seconds. It also effectively inflicts 1 hit point of damage if it comes in contact with another player.&lt;br /&gt;
* &#039;&#039;&#039;Glue bomb&#039;&#039;&#039;: When activated, it sticks to a character by contact, spinning around that character (until passed on to another) then explodes after a few seconds. Inflicts 3 hit points of damage. Looks very similar to the [[helicopter bomb]] from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Rapid bullets&#039;&#039;&#039;: Shoots a row of 3 bullets per round, making 9 bullets in total. Each bullet inflicts 1 hit point.&lt;br /&gt;
* &#039;&#039;&#039;Rubber bullet&#039;&#039;&#039;: Can almost always make a direct hit. Can bounce of walls and objects (up to 3 bounces). Each bullet inflicts 1 hit point. In [[Capture the Fly]] mode, the player get 5 bullets. It just steals the fly from the carrier and ammo refills over time.&lt;br /&gt;
* &#039;&#039;&#039;Hound bullet&#039;&#039;&#039;: Automatically chases the nearest opponent. Each hound bullet inflicts 1 hit point.&lt;br /&gt;
* &#039;&#039;&#039;Firework bullet&#039;&#039;&#039;: Is pointless unless a player is nearby, or he or she locks onto another player. A green firework bullet detonates on impact. Inflicts 1 hit point on anyone within explosion range.&lt;br /&gt;
* &#039;&#039;&#039; Flametounge bullet&#039;&#039;&#039;: A flame which its direction can be controlled for a few seconds, then remaining active for a few more, engulfing anyone who unfortunately goes into it. Inflicts 1 hit point.&lt;br /&gt;
* &#039;&#039;&#039;Ice bullet&#039;&#039;&#039;: Only available in [[Lum Spring]] mode. It freezes the targeted character for 1 second. The ammo refills over time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;64px&amp;quot; heights=&amp;quot;64px&amp;quot;&amp;gt;&lt;br /&gt;
RM Weapon - steal bomb.png&lt;br /&gt;
RM Weapon - steal fake.png&lt;br /&gt;
RM Weapon - steal home p.png&lt;br /&gt;
RM Weapon - steal homingcam.png&lt;br /&gt;
RM Weapon - steal mg p.png&lt;br /&gt;
RM Weapon - steal rain p.png&lt;br /&gt;
RM Weapon - steal shield.png&lt;br /&gt;
RM Weapon - steal stand p.png&lt;br /&gt;
RM Weapon - steal steal.png&lt;br /&gt;
RM Weapon - steal traj p.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Early production ==&lt;br /&gt;
{{Main|Rayman M (early production)}}&lt;br /&gt;
&lt;br /&gt;
Originally the game was split into two different projects. The first one, which ended up being the racing part, was named &#039;&#039;Rayman Tribe&#039;&#039; and the second one, the battle part, was named &#039;&#039;Rayman Shooting Fish&#039;&#039;. Originally the racing levels were meant to be more closely based off of the levels from &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref&amp;gt;http://gamedesign.free.fr/docs/RAYMAN%20M%20PlayTest%20Feedback%20-%202nd%20series.doc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM Level Concept 1.png&lt;br /&gt;
RM Level Concept 2.png&lt;br /&gt;
RM Level Concept 3.png&lt;br /&gt;
RM Level Concept 5.png&lt;br /&gt;
RM Level Concept 6.png&lt;br /&gt;
RM Level Concept 7.png&lt;br /&gt;
RM Level Concept 8.png&lt;br /&gt;
RM Level Concept 9.png&lt;br /&gt;
RM Level Concept 10.png&lt;br /&gt;
RM Level Concept 11.png&lt;br /&gt;
RM Level Concept 12.png&lt;br /&gt;
RM Level Concept 13.png&lt;br /&gt;
RM Level Concept 14.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/9/9e/RM_Manual_EN.pdf|thumb|left|The English PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/29/RM_Manual_FR.pdf|thumb|left|The French PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/1/19/Rayman_M_PC_Manual_Dutch.pdf|thumb|left|The Dutch PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/b/b8/Rayman_M_PC_Manual_German.pdf|thumb|left|The German PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Zh-hans Thumb.png|link=https://raymanpc.com/wiki/script-en/images/0/06/Rayman_M_PC_Manual_Zh-hans.pdf|thumb|left|The simplified Chinese PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/4/4d/Rayman_M_PC_Manual_Italian.pdf|thumb|left|The Italian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/d/d5/Rayman_M_PC_Manual_Polish.pdf|thumb|left|The Polish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/1/1b/Rayman_M_PC_Manual_Scandinavian.pdf|thumb|left|The Scandinavian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/24/Rayman_M_PC_Manual_Spanish.pdf|thumb|left|The Spanish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/58/Rayman_M_Manual_-_Slovak.pdf|thumb|left|The Slovak PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Heb Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/2e/Rayman_M_PC_Manual_Hebrew.pdf|thumb|left|The Hebrew PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
The game features a dynamic soundtrack by French composer [http://www.claudesamard.com/ Claude Samard]. Each battle level features its own theme, while the background music of the race levels is determined by the identity of the character currently in the first position – each character has their own theme music, and additional musical cues mediate whenever the game switches from one theme to another.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Arena Poster.jpg&lt;br /&gt;
Rayman M Map.jpg&lt;br /&gt;
Rayman arena image 5.jpg&lt;br /&gt;
Rayman arena image 6.jpg&lt;br /&gt;
Rayman arena image 7.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVQom8E-eF1DHVdpq-J37C93 &#039;&#039;Rayman M&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
* &#039;&#039;[[Rayman Rush]]&#039;&#039;, the PlayStation version of &#039;&#039;Rayman M&#039;&#039;, which included characters that did not appear in &#039;&#039;Rayman M&#039;&#039;.&lt;br /&gt;
* &#039;&#039;[[Rayman Arena]]&#039;&#039;, the North American version of &#039;&#039;Rayman M&#039;&#039;, which features some different content.&lt;br /&gt;
* [[System requirements]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{RaymanMLocations|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman M]]&lt;br /&gt;
[[de:Rayman M]]&lt;br /&gt;
[[hu:Rayman M]]&lt;br /&gt;
[[it:Rayman M]]&lt;br /&gt;
[[pl:Rayman M]]&lt;br /&gt;
[[es:Rayman M]]&lt;br /&gt;
[[ru:Rayman M]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(Game_Boy_Advance)&amp;diff=108758</id>
		<title>Rayman Raving Rabbids (Game Boy Advance)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(Game_Boy_Advance)&amp;diff=108758"/>
		<updated>2025-10-04T10:50:29Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: User talk:Marley#Playlists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=&amp;quot;[[Rabbid]]s&amp;quot; have existed in [[Glade of Dreams|Rayman&#039;s world]] for a long time. These [[rabbid]]s were so docile that they were constantly chased and insulted by the other species. One day, the [[rabbid]]s completely disappeared from the face of the earth. No one knew what had happened to them. But today, they&#039;re back and they want revenge for the way they were treated. A varitable army of [[rabbid]]s is about to take over the world. This time, [[Rayman]] is going to have find an ingenious way of beating the [[rabbid]]s. He&#039;s going to have to use various disguises - gangster, punk, rocker, granny and funky - to trick this enemy. Will he be able to save the world once again?|sign=Manual|source=&#039;&#039;Rayman Raving Rabbids&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids&lt;br /&gt;
| image = [[File:RRR GBA.jpg|center|250px|Rayman Raving Rabbids]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Visual Impact Productions&lt;br /&gt;
| designed by = David Juhens&lt;br /&gt;
| soundtrack by = Will Loconto and Manu Bachet &amp;lt;small&amp;gt;(musical arrangements)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 14th November, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Advance&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Raving Rabbids&#039;&#039;&#039;&#039;&#039; is a 2D sidescrolling platform game that was released exclusively for the Game Boy Advance in 2006. With a traditional adventure story and gameplay that is almost identical to that of [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; on the Game Boy Advance]], it stands in sharp contrast to the other iterations of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, almost all of which are minigame-based party games. It is the last game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] to be released for the Game Boy Advance, and the only &#039;&#039;[[Rabbids (series)|Rabbids]]&#039;&#039; game for the system.&lt;br /&gt;
&lt;br /&gt;
This game&#039;s story and enemies are taken from Ubisoft Montpellier&#039;s cancelled &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; platformer, while its artistic style and environments are taken from Phoenix Interactive&#039;s cancelled &#039;&#039;[[Rayman 4 (2005 cancelled prototype)|Rayman 4]]&#039;&#039; prototype.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=Our story begins in a [[Glade of Dreams|peaceful world]]. Well, mostly peaceful... A world that&#039;s been saved many times before by the one, the only, the real hero: [[Rayman|RAYMAN]]!! But one fine day.. [[Rayman]] is wickedly attacked by a group of uncontrollable [[rabbid]]s. Quickly captured by these [[Rabbid|mad beasts]], [[Rayman]] is lead {{sic}} to the den of the [[rabbid]]s!! Is it curtains for our hero this time? Or will he manage to escape once again? And what do the [[rabbid]]s really want?|sign=In-game introduction|source=&#039;&#039;Rayman Raving Rabbids&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] is having a nap when the [[Rabbid]]s suddenly appear and take [[Rayman]] to a jail cell somewhere in the [[Dark world]], taking away his hands. With the help of [[Murfy]], he manages to get his hands back and escape the jail, but not before fighting [[Pink]]&#039;s new toy: a giant [[Antitoon]]-like machine. After defeating it, [[Ly the Fairy|Ly]] comes and gives Rayman a Gangsta costume which he can use to stomp the ground. At the village, Ly tells Rayman how the [[Rabbid]]s used to be sweet, innocent creatures who were so kind the other animals made fun of them. Eventually the Rabbids could not take this anymore and planned their revenge. Rayman travels through five different worlds, beating the Rabbids and collecting more costumes, and eventually faces the [[Rabbids&#039; ship]]. Rayman stops the mothership and brings peace back to [[the valley]].&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
{{Main|Rayman Raving Rabbids (Game Boy Advance, early production)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Raving Rabbids&#039;&#039; for the Game Boy Advance was originally meant to be a port of [[Rayman 4 (2005 cancelled prototype)|Phoenix Studio&#039;s &#039;&#039;Rayman 4&#039;&#039;]], but as the game was cancelled, its adaptation was changed into one of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:RRR1 GBA victory.PNG|frame|right|class=sprite|[[Murfy]], [[Rayman]] and [[Ly]] the [[fairy]] at the conclusion of the game]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Rayman]]:&#039;&#039;&#039; Rayman is back to save the [[Glade of Dreams]] yet again. In this adventure, he must make use of all-new powers and costumes in order to defeat the [[Rabbid]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Murfy]]:&#039;&#039;&#039; Murfy helps [[Rayman]] by telling him what to do in order to escape the Rabbids&#039; dungeons. He is not as rude as he was in &#039;&#039;[[Rayman 3]]&#039;&#039;, but he is still very cheeky about some things.&lt;br /&gt;
*&#039;&#039;&#039;[[Ly]] the [[fairy]]:&#039;&#039;&#039; [[Ly]] is a magical [[fairy]] who gives Rayman new costumes with powers that will help him throughout his adventure.&lt;br /&gt;
*&#039;&#039;&#039;[[Globox]]:&#039;&#039;&#039; Globox only makes a cameo in this game. At the first level in the jail cell, Rayman can free him from captivity by [[Telescopic fist|hitting]] a [[switch]].&lt;br /&gt;
*&#039;&#039;&#039;The [[Grand Minimus]] &amp;amp; the [[Teensies]]:&#039;&#039;&#039; The Teensies, like [[Globox]], only make a cameo appearance. By hitting a [[switch]], Rayman can free him from captivity.&lt;br /&gt;
*&#039;&#039;&#039;The [[Rabbid]]s:&#039;&#039;&#039; The Rabbids are the main enemies of the game. Long ago, they were kind and caring creatures, but the other animals made fun of them and they soon had enough. They have been planning their attack since &#039;&#039;[[Rayman 1]]&#039;&#039;, and now they have finally struck.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay is very similar to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], although somewhat simplified, with fewer, shorter levels. The free-roaming hubs are replaced by simple world maps for each of the 5 worlds in the game. Moving between the worlds is accomplished through portals in the main level. Once a boss level in a given world is completed, the portal to the next one is unlocked.&lt;br /&gt;
&lt;br /&gt;
Most of the levels are set in classic 2D platformer style. A few of them are time-based and must be completed before the timer runs out or else restarted. The other levels contain a traditional mix of platforming, trap-dodging and enemies. Some levels feature time-based 3D kart racing (another concept returning from [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; for the Game Boy Advance]]).&lt;br /&gt;
&lt;br /&gt;
Each world contains 4 levels (with the exception of [[Sweets (world)|The Sweets World]] which has 5), plus one boss level accessible at the end of the world. All levels but the boss levels contain [[Yellow Lum]]s, either 50 or 100 of them. Most of the levels (not including the time-based ones) also contain [[Cage]]s to break (always 5 per level). The levels always contain only a single phase, although sometimes it can be fairly long and have lums or cages in hidden or not easily accessible areas. Any level can be replayed an unlimited number of times to obtain lums and cages missed, although there does not seem to be any requirement to collect them all, other than for the sake of achievement. There is a total of 1550 [[Yellow Lum]]s (more than in any other Rayman game) and a total of 60 [[Cage]]s.&lt;br /&gt;
&lt;br /&gt;
Rayman&#039;s powers in the game are almost identical to those in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], and include the [[telescopic fist]], the [[grappling fist]], [[hanging]] and the [[helicopter]]. The [[super helicopter]] power is available in select areas through [[Blue Lum]]s. However, the [[Bodyshot]] power from [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] as well as the [[running]] power from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] are missing.&lt;br /&gt;
&lt;br /&gt;
Additional powers are unlocked in the form of [[#Costumes|Costumes]]. The concept of Costumes resembles that of [[Laser-Washing Powder|Combat Fatigues]] in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
{{Main|List of Rayman records#Rayman Raving Rabbids (Game Boy Advance)|List of Rayman records}}&lt;br /&gt;
&lt;br /&gt;
The Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039; has a time attack mode which unlocks once a few levels are completed.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===[[Child world|Child]]===&lt;br /&gt;
[[File:Child World.PNG|thumb|316px|right|class=sprite|[[Child (world)|The Child world]]]]&lt;br /&gt;
&lt;br /&gt;
* [[Child&#039;s Play]]&lt;br /&gt;
* [[The Kids&#039; Hamlet]]&lt;br /&gt;
* [[Toy Box]]&lt;br /&gt;
* [[The Toy Chase]]&lt;br /&gt;
* [[Celestial Castle]]&lt;br /&gt;
&lt;br /&gt;
===[[Forest world|Forest]]===&lt;br /&gt;
[[File:Forest World.PNG|thumb|316px|right|class=sprite|[[Forest (world)|The Forest world]]]]&lt;br /&gt;
&lt;br /&gt;
* [[Dream Forest (Rayman Raving Rabbids)|Dream Forest]] (not to be confused with [[the Dream Forest]] from the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039; game]])&lt;br /&gt;
* [[The Leafy Valley]]&lt;br /&gt;
* [[The Lush Mountaintops]]&lt;br /&gt;
* [[Colonial Jungle]]&lt;br /&gt;
* [[Hidden Burrow]]&lt;br /&gt;
&lt;br /&gt;
===[[Organic Cave]]===&lt;br /&gt;
[[File:Organic Caves World.PNG|thumb|316px|right|class=sprite|[[Organic Cave|The Organic Cave]]]]&lt;br /&gt;
&lt;br /&gt;
* [[Stomach Circuit]]&lt;br /&gt;
* [[Gastric Rivers]]&lt;br /&gt;
* [[Swallowed Treasures]]&lt;br /&gt;
* [[Living Cavern]]&lt;br /&gt;
* [[The Sticky Lair]]&lt;br /&gt;
&lt;br /&gt;
===[[Sweets world|Sweets]]===&lt;br /&gt;
[[File:Sweets World.PNG|thumb|316px|right|class=sprite|[[Sweets (world)|The Sweets world]]]]&lt;br /&gt;
&lt;br /&gt;
* [[The Desert of Desserts]]&lt;br /&gt;
* [[Cake Race]]&lt;br /&gt;
* [[The Sweet Islands]]&lt;br /&gt;
* [[Tart Tunnels]]&lt;br /&gt;
* [[Not a Piece of Cake!]]&lt;br /&gt;
* [[Ginger-Bunny-Bread]]&lt;br /&gt;
&lt;br /&gt;
===[[Dark world|Dark]]===&lt;br /&gt;
[[File:Dark World.PNG|thumb|316px|right|class=sprite|[[Dark (world)|The Dark world]]]]&lt;br /&gt;
&lt;br /&gt;
* [[Filthy Corridors]]&lt;br /&gt;
* [[Agony Jails]]&lt;br /&gt;
* [[Infernal Escape]]&lt;br /&gt;
* [[Spikes and Yikes!]]&lt;br /&gt;
* [[The Rabbids&#039; Lair]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;163px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RaymanRavingRabbidsGBAEU - Village 1.png|The first variant of The Village&lt;br /&gt;
RaymanRavingRabbidsGBAEU - Village 2.png|The second variant of The Village&lt;br /&gt;
RaymanRavingRabbidsGBAEU - Village 3.png|The third variant of The Village&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Costumes==&lt;br /&gt;
After [[Rayman]] defeats a boss, he is awarded with a medal that represents a [[Skin|costume]] he may need to change into in later levels. However, [[Rayman]] cannot use his standard powers while wearing one of these.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gangster:&#039;&#039;&#039; Has a very powerful jump, enabling [[Rayman]] to break or smash certain elements on the ground.&lt;br /&gt;
* &#039;&#039;&#039;Punk:&#039;&#039;&#039; Can glue objects or enemies with the help of his chewing gum.&lt;br /&gt;
* &#039;&#039;&#039;Grandmother:&#039;&#039;&#039; Drops carrots on the ground, which distract the [[Rabbid]]s while they eat them.&lt;br /&gt;
* &#039;&#039;&#039;Rocker:&#039;&#039;&#039; Capable of very powerful close attacks with his guitar.&lt;br /&gt;
* &#039;&#039;&#039;Funky:&#039;&#039;&#039; Has a glowing fist, even stronger than [[Rayman]]&#039;s fully charged [[Telescopic fist|fist]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR GBA Costume selection.png|The costume selection&lt;br /&gt;
RRR GBA Funky.png|The Funky costume&lt;br /&gt;
RRR GBA Gangster.png|The Gangster costume&lt;br /&gt;
RRR GBA Grandmother.png|The Grandmother costume&lt;br /&gt;
RRR GBA Punk.png|The Punk costume&lt;br /&gt;
RRR GBA Rocker.png|The Rocker costume&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At the beginning of the game, [[Rayman]] loses his hands similarly to &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
* The name of the [[Dream Forest (Rayman Raving Rabbids)|Dream Forest]] in this game is very similar to that of [[the Dream Forest]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], but the two should not be confused.&lt;br /&gt;
* As the game is a later title in the Game Boy Advance library, it is the first game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] for the handheld console to carry an in-game health and safety warning at the beginning of the game, after the language selection screen.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSNpEUmx4ESjiUqmFFbduIp &#039;&#039;Rayman Raving Rabbids&#039;&#039; for Game Boy Advance playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman contre les Lapins Crétins (Game Boy Advance)]]&lt;br /&gt;
[[hu:Rayman Raving Rabbids (Game Boy Advance)]]&lt;br /&gt;
[[it:Rayman Raving Rabbids (Game Boy Advance)]]&lt;br /&gt;
[[pl:Rayman Szalone Kórliki (Game Boy Advance)]]&lt;br /&gt;
[[es:Rayman Raving Rabbids (Game Boy Advance)]]&lt;br /&gt;
[[ru:Rayman Raving Rabbids (Game Boy Advance)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman:_Hoodlums%27_Revenge&amp;diff=108757</id>
		<title>Rayman: Hoodlums&#039; Revenge</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman:_Hoodlums%27_Revenge&amp;diff=108757"/>
		<updated>2025-10-04T10:50:20Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: User talk:Marley#Playlists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman: Hoodlums&#039; Revenge&lt;br /&gt;
| image = [[File:RHR.jpg|250px|Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Digital Eclipse/Backbone Entertainment&lt;br /&gt;
| release date = [[File:European Union.png|16px]] 18th March 2005&amp;lt;ref&amp;gt;Ubisoft.com (via archive.ph), &#039;&#039;Rayman ® Hoodlums’ Revenge&#039;&#039;, https://archive.ph/20131208175900/http://www.ubi.com/UK/Games/Info.aspx?pId=1954&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th March 2005&amp;lt;ref&amp;gt;IGN (via archive.org), &#039;&#039;Rayman: Hoodlum&#039;s Revenge&#039;&#039;, https://web.archive.org/web/20050620080034/http://www.gamestats.com/objects/728/728843/&amp;lt;/ref&amp;gt;&lt;br /&gt;
| genre = Isometric Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Advance&lt;br /&gt;
| ratings = 3+ (PEGI)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039;&#039;&#039;&#039; is a spin-off isometric platform game based on &#039;&#039;[[Rayman 3]]&#039;&#039; that was released exclusively for the Game Boy Advance in 2005. It is the first and only game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] to be played from an isometric viewpoint in what appears to be a 2D environment, while using 3D sprites.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Taking place supposedly a short while after the events in &#039;&#039;[[Rayman 3]]&#039;&#039;, the game begins with [[Rayman]] and [[Globox]] sleeping in the [[Fairy Council (Rayman: Hoodlums&#039; Revenge)|Fairy Council]], when [[Globox]]&#039;s dreams are disturbed by the memory of him swallowing the [[Black Lum]] [[André]]. He is awakened by a strange sound, and goes off to search for its source. Later, [[Rayman]] awakens up to find that [[Globox]] is missing, and goes off to look for him.&lt;br /&gt;
&lt;br /&gt;
As he progresses onward, [[Rayman]] is told by [[Murfy]] that the [[Hoodlum]]s are trying to clone [[Reflux]]; the other main rival of &#039;&#039;[[Rayman 3]]&#039;&#039;, and that the clone is [[plum juice]]-powered. Before he finally meets up with [[Globox]], he must destroy the [[Infernal Machine]], which manufactures the potent [[plum juice]]. It is later discovered that it is [[Globox]] himself who is being turned into [[Reflux#Appearance in Rayman: Hoodlums&#039; Revenge|Reflux&#039;s clone]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in [[Bog of Murk (Rayman: Hoodlums&#039; Revenge)|the Bog of Murk]], [[Globox]] is unknowingly being slowly taken over by [[André]], and this is apparent by [[Globox]]&#039;s sudden mood swings in which he become condescending, aggressive, and mean. Later, when he and [[Rayman]] are reunited, [[André]] often insults [[Rayman]] or the feeble attempts of the [[Hoodlum]]s (&amp;quot;meddlesome loser&amp;quot; and &amp;quot;Lame-man&amp;quot; being some of the jeers he throws at [[Rayman]]). However [[Rayman]], unused to [[Globox]] acting in such a manner, simply does not hear most of it, though at one point he asks [[Globox]] if he was hit in the head.&lt;br /&gt;
&lt;br /&gt;
As they continue through the lands they must save the [[Teensie]]s. They will also come up against [[Bégoniax]] once again, the [[Infernal Machine]], a [[Firemonster]], and finally, [[Reflux]]&#039;s clone. In the [[Pit of Endless Fire]], after the defeat of the [[Firemonster]], [[André]] takes full control of [[Globox]] and announces his return.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] finally defeats the cloned [[Reflux]], it changes back into [[Globox]] as [[André]]&#039;s black spirit flutters away through [[Globox]]&#039;s mouth, and he awakes his full self, even asking if he missed breakfast. The story ends with the pair walking off into the forest.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RHRFairyCouncil.png|frame|right|class=sprite|&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039; uses an isometric dimension.]]&lt;br /&gt;
&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;s&#039;&#039; gameplay uses some elements from &#039;&#039;[[Rayman 3]]&#039;&#039;, including the score counter and the Combo-mode, [[Teensie]] [[cage]]s and [[Laser-Washing Powder]] cans. [[Hoodlum]]s and other enemies from &#039;&#039;[[Rayman 3]]&#039;&#039; are also encountered. The difference is that [[Lum]]s, namely [[Yellow Lum|Yellow]], [[Red Lum|Red]], [[Green Lum|Green]] and [[Blue Lum]]s, are collected as well as [[jewel]]s. In each level, there is a certain number of [[Yellow Lum]]s to collect, and typically there are four [[cage]]s to break, both of which are counted down; the more the player collects and the higher he or she scores, the more likely he or she is to gain up to three [[Murfy Stamp]]s, which are needed to unlock bonus levels.&lt;br /&gt;
&lt;br /&gt;
In a few levels, [[Globox]] is a playable character, though he cannot fight the same way as [[Rayman]], or go near the [[Hoodlum]]s (because he is afraid of them, he will automatically run a short distance away from), unless he drinks a barrel of [[plum juice]], which will send him in a trance and have the confidence to attack enemies. Sometimes [[Rayman]] and [[Globox]] can be played in the same level, though the player will have to switch characters for the right tasks, and the level cannot be exited unless both characters meet each other at the exit.&lt;br /&gt;
&lt;br /&gt;
The game is also the only known platforming game which displays a full map of the level [[Rayman]] is currently exploring, that pinpoints his current position and the exit, as well as the locations of the [[Teensie]] [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:Hoodlums Revenge Worldmap.png|320px|thumb|class=sprite|left|The worldmap]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman:_Hoodlums.27_Revenge List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039; has a score mode, similarly to &#039;&#039;[[Rayman 3]]&#039;&#039;, from which the player earn [[Murfy Stamp]]s.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*[[Fairy Council (Rayman: Hoodlums&#039; Revenge)|Fairy Council]]&lt;br /&gt;
*[[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)|Clearleaf Forest]]&lt;br /&gt;
*[[Clearleaf Falls]]&lt;br /&gt;
*[[Infernal Machine]]&lt;br /&gt;
*[[Vertiginous Riddle]]&lt;br /&gt;
*[[Dungeon of Murk]]&lt;br /&gt;
*[[Rivers of Murk]]&lt;br /&gt;
*[[Bog of Murk (Rayman: Hoodlums&#039; Revenge)|Bog of Murk]]&lt;br /&gt;
*[[Begoniax Bayou]]&lt;br /&gt;
*[[Hoodlum Moor]]&lt;br /&gt;
*[[Land of the Livid Dead (Rayman: Hoodlums&#039; Revenge)|Land of the Livid Dead]]&lt;br /&gt;
*[[Sulphurous Sea]]&lt;br /&gt;
*[[Menhirs of Power]]&lt;br /&gt;
*[[Pit of Endless Fire]]&lt;br /&gt;
*[[Clouds of Peril]]&lt;br /&gt;
*[[Cloudy Cache]]&lt;br /&gt;
*[[Heart of the World (Rayman: Hoodlums&#039; Revenge)|Heart of the World]]&lt;br /&gt;
*[[Scalding Cascade]]&lt;br /&gt;
*[[Mélée Mayhem]]&lt;br /&gt;
*[[Reflux&#039;s Lair]]&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039; was receive with mixed to positive reviews. Both fans and critics praised its isometric play style of the game. IGN gave the game a 6.5 out of 10 calling it okay,&amp;lt;ref&amp;gt;IGN, &#039;&#039;Rayman: Hoodlum&#039;s Revenge&#039;&#039;, http://ca.ign.com/articles/2005/04/29/rayman-hoodlums-revenge&amp;lt;/ref&amp;gt; while Gamespot was little bit more positive about the game, giving it a 7.3 out of 10.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Box art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RHR.jpg|The European box art.&lt;br /&gt;
RHR american box.jpg|The North American box art.&lt;br /&gt;
Rayman Hoodlums&#039; Revenge American back cover.jpg|The North American back box.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots gallery===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RHR 1.png|[[Fairy Council (Rayman: Hoodlums&#039; Revenge)|Fairy Council]].&lt;br /&gt;
RHR 17.png|[[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)|Clearleaf Forest]].&lt;br /&gt;
RHRClearleafFalls.png|[[Clearleaf Falls]].&lt;br /&gt;
TheInfernalMachine.png|[[Infernal Machine]].&lt;br /&gt;
RHRVertiginousRiddle.png|[[Vertiginous Riddle]].&lt;br /&gt;
RHRDungeonsofMurk.png|[[Dungeon of Murk]].&lt;br /&gt;
RHR-Rivers-of-Murk.png|[[Rivers of Murk]].&lt;br /&gt;
RHR-Bog-of-Murk.png|[[Bog of Murk (Rayman: Hoodlums&#039; Revenge)|Bog of Murk]].&lt;br /&gt;
RHR-Begoniax Bayou.png|[[Begoniax Bayou]].&lt;br /&gt;
RHR-Hoodlum-Moor.png|[[Hoodlum Moor]].&lt;br /&gt;
RHR-Land-of-the-Livid-Dead.png|[[Land of the Livid Dead (Rayman: Hoodlums&#039; Revenge)|Land of the Livid Dead]].&lt;br /&gt;
Sulphurous-Sea.png|[[Sulphurous Sea]].&lt;br /&gt;
Menhirs-of-Power.png|[[Menhirs of Power]].&lt;br /&gt;
Pit-of-Endless-Fire.png|[[Pit of Endless Fire]].&lt;br /&gt;
Clouds-of-Peril.png|[[Clouds of Peril]].&lt;br /&gt;
Cloudy-Cache.png|[[Cloudy Cache]].&lt;br /&gt;
RHR-Heart-of-the-World.png|[[Heart of the World (Rayman: Hoodlums&#039; Revenge)|Heart of the World]].&lt;br /&gt;
Reflux RHR.PNG|[[Reflux&#039;s Lair]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* On the North American box art of the game, there is a typographical error whereby the apostrophe is placed between the word ‘Hoodlum’ and the letter ‘s’, making the subtitle seem as if there is only one [[Hoodlum]] rather than a group of them.&lt;br /&gt;
* Although this is not a Game Boy Advance version of &#039;&#039;[[Rayman 3]]&#039;&#039; (but rather, a direct sequel), it does mark many &#039;&#039;[[Rayman 3]]&#039;&#039; characters&#039; first and only appearance on handheld, many of which were absent from [[Rayman 3 (Game Boy Advance)|the actual Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. These characters include [[Reflux]], [[Roméo Patti]] (referred to as Doc), and [[Bégoniax]] (though there was a level in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] called [[Swamp of Bégoniax]] but the character never actually appeared). It is possibly [[André]]&#039;s first appearance in a handheld game, although the [[Black Lum]] swallowed by [[Globox]] in &#039;&#039;[[Rayman 3]]&#039;&#039; may be him, simply unnamed and with a smaller role. [[André]] does not strictly appear in this game, as he merely possesses [[Globox]].&lt;br /&gt;
* There is an inconsistency in [[Roméo Patti|Roméo]]&#039;s appearance in this game. He gives his name as &amp;quot;Doc&amp;quot;, not [[Roméo Patti|Roméo]], and [[Rayman]] does not appear to recognise him, despite meeting him in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
*In the first level, [[Rayman]] tells [[Murfy]] that he has been able to use his [[helicopter]] power all his life. However, he did not have that ability at the start of [[Rayman 1|the first game]].&lt;br /&gt;
*At one stage in the game, [[Globox]] (or, rather, [[André]] controlling him), mentions the &#039;&#039;Titanic&#039;&#039;, a real-world ocean liner which sunk after a collision with an iceberg between Southampton (United Kingdom) and New York (United States) in 1912. This is one of the few occasions when real-world events are referenced in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of quotes in Rayman: Hoodlums&#039; Revenge|List of quotes in &#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVQ6kcSeOXlrGUAVbcFnVqmJ &#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039; playthrough at YouTube]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman : La Revanche des Hoodlums]]&lt;br /&gt;
[[it:Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[pl:Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[es:Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[ru:Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(PlayStation)&amp;diff=108756</id>
		<title>Rayman 2 (PlayStation)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(PlayStation)&amp;diff=108756"/>
		<updated>2025-10-04T10:50:11Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: User talk:Marley#Playlists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the Sony PlayStation version of [[Rayman 2]]. For the game in general, see &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2&lt;br /&gt;
| image = [[File:Rayman 2 PS1.jpg|center|320px|Rayman 2]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]], Yves Guillemot&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]], [[Ubisoft|Ubisoft Shanghai]]&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]]&lt;br /&gt;
| release date = [[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] September, 2000&amp;lt;ref&amp;gt;&#039;&#039;Australian Station&#039;&#039; issue 16, page 58, https://archive.org/details/australian-station-16-october-2000/page/58/mode/1up&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = CD-ROM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; for the Sony PlayStation is a remake of [[Rayman 2|the game]] developed by [[Ubisoft|Ubisoft Shanghai]]. Unlike other versions, which are ports from the original Nintendo 64 and PC releases, this version was remade to work with the more limited resources of the PlayStation console. Most notably this version omits several levels, combines levels and features fewer soundtracks than other versions. The graphical quality is lower as well. The soundtrack quality was however kept intact, not utilizing the lower quality MIDI one from the Nintendo 64 version.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for the PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
&lt;br /&gt;
==Notable differences from the PC and console versions==&lt;br /&gt;
This version features many changes from the other versions, most of which come as a result of it being based on an earlier build of the Nintendo 64 and PC versions.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
* The total number of [[Yellow Lum]]s has been reduced from 1000 to 800, removing the [[1000th Yellow Lum]] in the process.&lt;br /&gt;
* All cutscenes are fully voice acted.&lt;br /&gt;
* The controls and physics are vastly different from other releases, giving [[Rayman]] more weight in his jumps.&lt;br /&gt;
** Swimming controls are modified so that instead of using two buttons to ascend and descend, the X button causes [[Rayman]] to swim forward, with the directional buttons causing him to turn left or right, or pitch upwards or downwards.&lt;br /&gt;
** In this version, [[Rayman]] is unable to charge his [[magic fist]] while [[helicopter]]ing.&lt;br /&gt;
* The [[Spiral Door]] dance now lasts for two and a half cycles of the music loop. [[Rayman]] is also able to jump out of a [[Spiral Door]] while the animation is playing, allowing him to cancel leaving or entering a level.&lt;br /&gt;
* Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
* [[Murfy]] no longer acts as the player&#039;s tutorial. Instead [[Ly]] has taken that role now.&lt;br /&gt;
* Several scrapped elements from the PC and Nintendo 64 versions are used, such as [[Stone of Thought]]s with [[Ly]] and [[Antitoon]]s appearing as enemies.&lt;br /&gt;
* Upon losing all health in a level the player will lose all collectible items in that area.&lt;br /&gt;
* [[The Cave of Bad Dreams]] is no longer found in [[the Marshes of Awakening]] and is instead a sublevel of [[the Menhir Hills]], unlocking after the cutscene with [[Clark]].&lt;br /&gt;
* [[Rayman]]&#039;s health bar now increases with every broken [[cage]] instead of every tenth.&lt;br /&gt;
* All cutscenes can now be skipped by pressing the START button&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 01 The Clearing.jpg|[[The Woods of Light|The Clearing]], known as [[the Woods of Light]] in other versions, now has 10 [[Yellow Lum]]s rather than the usual 5.&lt;br /&gt;
AntitoonR2PS.jpg|[[Antitoon]]s appear as enemies in some levels.&lt;br /&gt;
TSOSAF PS1.jpg|A new area in [[the Sanctuary of Stone and Fire]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]].]]&lt;br /&gt;
Many of the levels are heavily altered from other versions. The most notable ones are [[Whale Bay]] (which has been merged with [[the Sanctuary of Water and Ice]]), [[the Sanctuary of Stone and Fire]] (featuring all new sections, while also removing some) and [[the Crow&#039;s Nest]]. After finishing [[the Crow&#039;s Nest]] there is a playable level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]], only unlocked if 90% of the [[Yellow Lum]]s have been collected.&lt;br /&gt;
&lt;br /&gt;
* [[The Woods of Light#PlayStation version|The Clearing]]&lt;br /&gt;
* [[The Fairy Glade#PlayStation version|The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening#PlayStation version|The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou#PlayStation version|The Bayou]]&lt;br /&gt;
* [[The Walk of Life#PlayStation version|The Walk of Life]] (sublevel)&lt;br /&gt;
* [[Whale Bay#PlayStation version|Whale Bay]]&lt;br /&gt;
* [[The Menhir Hills#PlayStation version|The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams#PlayStation version|The Cave of Bad Dreams]] (sublevel)&lt;br /&gt;
* [[The Canopy#PlayStation version|The Canopy]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire#PlayStation version|The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves#PlayStation version|The Echoing Caves]]&lt;br /&gt;
* [[The Precipice#PlayStation version|The Precipice]]&lt;br /&gt;
* [[The Sanctuary of Rock and Lava#PlayStation version|The Sanctuary of Rock and Lava]]&lt;br /&gt;
* [[The Walk of Power#PlayStation version|The Walk of Power]] (sublevel)&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava#PlayStation version|Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
* [[Tomb of the Ancients#PlayStation version|Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains#PlayStation version|The Gloomy Island]]&lt;br /&gt;
* [[The Prison Ship#PlayStation version|The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest#PlayStation version|The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]]&lt;br /&gt;
&lt;br /&gt;
===Cut level===&lt;br /&gt;
In 2018 it was discovered that the PlayStation version contains a reference to a level by the name [[the Walk of Bravery]], which was meant to appear between [[the Echoing Caves]] and [[the Precipice]]. Not much is known about this level, although the name was translated into all available languages. Judging by the name it was most likely meant to be similar in style to [[the Walk of Life]] and [[the Walk of Power]].&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (cancelled prototype)|Cancelled 2D prototype level]]==&lt;br /&gt;
[[File:Scared platforms 2.png|320px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (cancelled prototype)}}&lt;br /&gt;
&lt;br /&gt;
There is a secret level from [[Rayman 2 (cancelled prototype)|the original 2D version of &#039;&#039;Rayman 2&#039;&#039;]] that can be played if the player collects 720 of the 800 [[Yellow Lum]]s and completes the final boss fight in [[the Crow&#039;s Nest]]. The gameplay is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. [[Rayman]] must travel from the foreground jungle landscape to the background landscape, battling [[Guard|early versions]] of the [[Robo-Pirate]]s and a [[Robot Dinosaur]]. Elements from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] appear in the level, like the [[Big Power]], [[life]], [[water lily]] and the end-of-level [[exit sign]].&lt;br /&gt;
&lt;br /&gt;
==PocketStation functionality==&lt;br /&gt;
The game was originally going to release with several PocketStation minigames. Due to the PocketStation not having launched outside of Japan by the time of the game&#039;s release, it was going to be locked behind a cheat code which would be revealed in case a global release ever was to happen.&amp;lt;ref&amp;gt;&#039;&#039;PSExtreme&#039;&#039; issue 57, page 45, https://archive.org/details/psextreme-issue-57-august-2000/page/n43/mode/2up&amp;lt;/ref&amp;gt; Various preview articles mention the connectivity, also stating that the minigames would allow the player to collect [[Yellow Lum|lums]] from the game and fight its bosses.&amp;lt;ref&amp;gt;GameSpot, &#039;&#039;Rayman 2 Preview&#039;&#039;, https://www.gamespot.com/articles/rayman-2-preview/1100-2558141&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;IGN, &#039;Rayman 2: The Great Escape&#039;&#039;, https://www.ign.com/articles/2000/05/02/rayman-2-the-great-escape-2&amp;lt;/ref&amp;gt; However, due to unknown reasons, the functionality was never included in the final retail release. Leftovers can still be found in the game&#039;s demos, which include the full PocketStation menu, along with the functionality for downloading the minigames, which would use up 12 blocks. The actual data for the minigames is however not present in the demos and accessing the menu through cheats will only cause it to download random data from the console&#039;s memory.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRRKSj2IEGUhRCgG-QjY0h7 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough on YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=8uR20kboiEI Trailer for the PlayStation version of the game]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6FHA9DyfTQM Trailer for the PlayStation version of the game (short version)]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2 (PlayStation)]]&lt;br /&gt;
[[es:Rayman 2 (PlayStation)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_By_His_Fans&amp;diff=108755</id>
		<title>Rayman By His Fans</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_By_His_Fans&amp;diff=108755"/>
		<updated>2025-10-04T10:50:04Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: User talk:Marley#Playlists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman By His Fans&lt;br /&gt;
| image = [[File:Rayman By His Fans.jpg]]&lt;br /&gt;
| published by = Ludimedia (?)&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 1997 (?)&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = MS-DOS (Windows)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman By His Fans&#039;&#039;&#039;&#039;&#039;, is a collection of fan-made levels that was bundled in several English &#039;&#039;Rayman&#039;&#039; packs for PC, including &#039;&#039;[[Rayman Forever]]&#039;&#039;, &#039;&#039;[[Rayman Collector]]&#039;&#039; and &#039;&#039;[[Rayman 100 Levels]]&#039;&#039;. It is essentially an expansion of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
==About the game==&lt;br /&gt;
[[Ubisoft|Ubi Soft]] opened a contest for &#039;&#039;[[Rayman Designer]]&#039;&#039; players to upload their custom levels to the UbiOnline server. The winners would then have their levels included in the &#039;&#039;Rayman By His Fans&#039;&#039; bundle.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game includes levels created by worldwide &#039;&#039;[[Rayman Designer]]&#039;&#039; players and selected by Ubisoft. The main goal of each level is to reach the [[exit sign]] at the end of the level. As in &#039;&#039;[[Rayman Designer]]&#039;&#039;, the player must collect all the [[Ting]]s in a given level to make the [[exit sign]] appear. A lot of the levels in each world look alike in terms of tile design, with the [[Event (Rayman Designer)|event]] placements being the main difference.&lt;br /&gt;
&lt;br /&gt;
=== [[The Dream Forest|Jungle]] ===&lt;br /&gt;
*The O Pond&lt;br /&gt;
*Good Pickin&#039;&lt;br /&gt;
*The Living Forest&lt;br /&gt;
*The enchanted forest&lt;br /&gt;
*In the thick of things&lt;br /&gt;
*Water Lily Way&lt;br /&gt;
*Lost in the Jungle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanByHisFansPC - Jungle 01.png&lt;br /&gt;
RaymanByHisFansPC - Jungle 02.png&lt;br /&gt;
RaymanByHisFansPC - Jungle 03.png&lt;br /&gt;
RaymanByHisFansPC - Jungle 04.png&lt;br /&gt;
RaymanByHisFansPC - Jungle 05.png&lt;br /&gt;
RaymanByHisFansPC - Jungle 06.png&lt;br /&gt;
RaymanByHisFansPC - Jungle 07.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Band Land|Music]] ===&lt;br /&gt;
*The Magic Flutes&lt;br /&gt;
*A Symphony of Drums&lt;br /&gt;
*A trumpet fanfare&lt;br /&gt;
*Musical Rambles&lt;br /&gt;
*The Wrong Note&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanByHisFansPC - Music 01.png&lt;br /&gt;
RaymanByHisFansPC - Music 02.png&lt;br /&gt;
RaymanByHisFansPC - Music 03.png&lt;br /&gt;
RaymanByHisFansPC - Music 04.png&lt;br /&gt;
RaymanByHisFansPC - Music 05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Blue Mountains|Mountain]] ===&lt;br /&gt;
*Watch out for the peaks&lt;br /&gt;
*The Illuminated Heights&lt;br /&gt;
*The Blue Mountain&lt;br /&gt;
*Ting Mountain&lt;br /&gt;
*Heart of the Mountain&lt;br /&gt;
*An avalanche of tings&lt;br /&gt;
*Hell mountain&lt;br /&gt;
*Slides and Spikes&lt;br /&gt;
*Danger at the top&lt;br /&gt;
*Sliders, Away!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanByHisFansPC - Mountain 01.png&lt;br /&gt;
RaymanByHisFansPC - Mountain 02.png&lt;br /&gt;
RaymanByHisFansPC - Mountain 03.png&lt;br /&gt;
RaymanByHisFansPC - Mountain 04.png&lt;br /&gt;
RaymanByHisFansPC - Mountain 05.png&lt;br /&gt;
RaymanByHisFansPC - Mountain 06.png&lt;br /&gt;
RaymanByHisFansPC - Mountain 07.png&lt;br /&gt;
RaymanByHisFansPC - Mountain 08.png&lt;br /&gt;
RaymanByHisFansPC - Mountain 09.png&lt;br /&gt;
RaymanByHisFansPC - Mountain 10.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Picture City|Image]] ===&lt;br /&gt;
*The Forgotten Pencils&lt;br /&gt;
*Tangled up in Colors&lt;br /&gt;
*Rubbers !&lt;br /&gt;
*The drawing lesson&lt;br /&gt;
*Punaise !&lt;br /&gt;
*Don&#039;t Despair&lt;br /&gt;
*High Flyer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanByHisFansPC - Image 01.png&lt;br /&gt;
RaymanByHisFansPC - Image 02.png&lt;br /&gt;
RaymanByHisFansPC - Image 03.png&lt;br /&gt;
RaymanByHisFansPC - Image 04.png&lt;br /&gt;
RaymanByHisFansPC - Image 05.png&lt;br /&gt;
RaymanByHisFansPC - Image 06.png&lt;br /&gt;
RaymanByHisFansPC - Image 07.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[The Caves of Skops|Cave]] ===&lt;br /&gt;
*Meandering Peaks&lt;br /&gt;
*Ting Fishin&#039;&lt;br /&gt;
*Up, up and away!&lt;br /&gt;
*A Cave full of Surprises&lt;br /&gt;
*The Forbidden Valley&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanByHisFansPC - Cave 01.png&lt;br /&gt;
RaymanByHisFansPC - Cave 02.png&lt;br /&gt;
RaymanByHisFansPC - Cave 03.png&lt;br /&gt;
RaymanByHisFansPC - Cave 04.png&lt;br /&gt;
RaymanByHisFansPC - Cave 05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Candy Château|Cake]] ===&lt;br /&gt;
*Peanut Perfume&lt;br /&gt;
*Catch it if you can&lt;br /&gt;
*Yummy, munch, slurp!&lt;br /&gt;
*Bumbs Galore!&lt;br /&gt;
*In the guts of the Cream&lt;br /&gt;
*Supercopter Race&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanByHisFansPC - Cake 01.png&lt;br /&gt;
RaymanByHisFansPC - Cake 02.png&lt;br /&gt;
RaymanByHisFansPC - Cake 03.png&lt;br /&gt;
RaymanByHisFansPC - Cake 04.png&lt;br /&gt;
RaymanByHisFansPC - Cake 05.png&lt;br /&gt;
RaymanByHisFansPC - Cake 06.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
The level Don&#039;t Despair has a group of [[pencil]]s placed too far down, resulting in [[Rayman]] easily getting stuck on them while the falling animation is running.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman par ses Fans Box.jpg|The French cover&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Collector]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman 60 Levels]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Designer]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Forever]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSIUyAX5gnl_Gkj4jEnTXUN &#039;&#039;Rayman By His Fans&#039;&#039; playthrough at YouTube (PC/MS-DOS version)]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Par Ses Fans]]&lt;br /&gt;
[[pl:Rayman By His Fans]]&lt;br /&gt;
[[es:Rayman By His Fans]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer&amp;diff=108754</id>
		<title>Rayman Designer</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer&amp;diff=108754"/>
		<updated>2025-10-04T10:49:57Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: User talk:Marley#Playlists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Designer&lt;br /&gt;
| image = [[File:Rayman Designer Box.jpg|250px|Rayman Designer]]&lt;br /&gt;
| published by = [[Ubisoft]], Ludimedia (?)&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = September 3, 1997&amp;lt;ref&amp;gt;Ubisoft.fr, &#039;&#039;LES DATES DE SORTIES UBI SOFT&#039;&#039;, https://web.archive.org/web/19971010193909/http://www.ubisoft.fr/jeux/sorties/releasesorties.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Designer&#039;&#039;&#039;&#039;&#039;, also known as &#039;&#039;&#039;&#039;&#039;Rayman&#039;s World&#039;&#039;&#039;&#039;&#039; in Germany and as &#039;&#039;&#039;&#039;&#039;[[Rayman Gold]]&#039;&#039;&#039;&#039;&#039; in the bundle with the same name, is a PC sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], which features 24 new levels called Rayman&#039;s New Levels, and a program called Mapper that enables players to create their own levels, or play levels imported from others. Levels could previously be shared to the [[Ubisoft]] server from where users could also download other user created levels. This service is however no longer active and the only way to import levels is by getting the level file and importing it using the Mapper program.&lt;br /&gt;
&lt;br /&gt;
Together with [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;Rayman Designer&#039;&#039; is included in &#039;&#039;[[Rayman Gold]]&#039;&#039;, &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman Collector]]&#039;&#039;. The latter two compilations also added 40 new levels designed by fans, entitled &#039;&#039;[[Rayman By His Fans]]&#039;&#039;, and &#039;&#039;[[Rayman Collector|Collector]]&#039;&#039; also featured 60 by [[Ubisoft]] themselves, entitled &#039;&#039;[[Rayman 60 Levels]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==New levels==&lt;br /&gt;
[[File:Rayman Designer Map.png|thumb|320px|class=sprite|&#039;&#039;Rayman Designer&#039;s&#039;&#039; map.]]&lt;br /&gt;
[[File:Designer Forest.png|thumb|320px|class=sprite|The [[The Dream Forest|Jungle world]]&#039;s level selection.]]&lt;br /&gt;
&lt;br /&gt;
Gameplay in the 24 official levels, as well as new ones created by fans, occurs in the same six worlds as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], but does not involve finding [[cage]]s and freeing the [[Electoon]]s inside. Instead, [[Rayman]] must collect all of the blue [[Ting]]s to make the [[exit sign]] appear, a task that also involves collecting [[Ting]]s of various other colours to make other items appear or disappear (most often platforms or blocking sprites, respectively). The maximum amount of [[Ting]]s in a level is 100, which is always the amount in the 24 new levels. Getting 100 [[Ting]]s will no longer award [[Rayman]] with a new [[life]], making finding the [[Life|life statues]] the only way to earn more [[Life|lives]]. [[Rayman]] starts with 5 [[Life|lives]] in each world.&lt;br /&gt;
&lt;br /&gt;
Each level included a timer which records the time it takes to reach the [[exit sign]]. The record time is displayed on the level selection screen for the 24 new levels, and although it is not shown for any user created levels, it is still saved. If a previous record is beaten, [[Rayman]] will make a victory dance upon reaching the [[exit sign]] instead of his usual &amp;quot;yeah&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The 24 levels have been known to be of more difficulty than the levels in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It has been recommended for newcomers to the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], to play [[Rayman 1|the original game]], before attempting to complete the 24 new levels.&amp;lt;ref&amp;gt;KMG Associates, &#039;&#039;Tips for the 24 New Levels&#039;&#039;, http://www.kmgassociates.com/rayman/l24tips.htm&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Dream Forest|Jungle]]===&lt;br /&gt;
* [[The Sky&#039;s the Limit]]&lt;br /&gt;
* [[Fruity Fun]]&lt;br /&gt;
* [[Junglemania]]&lt;br /&gt;
* [[Ring a Ling]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land|Music]]===&lt;br /&gt;
* [[Gone with the Wind]]&lt;br /&gt;
* [[Scale the Scales]]&lt;br /&gt;
* [[Music Lessons]]&lt;br /&gt;
* [[Melodic Maracas]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains|Mountain]]===&lt;br /&gt;
* [[Treetop Adventure]]&lt;br /&gt;
* [[Tough Climb]]&lt;br /&gt;
* [[Tip-Top Tempest]]&lt;br /&gt;
* [[The Diabolical Pursuit]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City|Image]]===&lt;br /&gt;
* [[The Five Doors]]&lt;br /&gt;
* [[Pencil Pentathalon]]&lt;br /&gt;
* [[Eraser Mania]]&lt;br /&gt;
* [[Tic Tack Toe]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops|Cave]]===&lt;br /&gt;
* [[Peaks and Rocks]]&lt;br /&gt;
* [[Dark Journey]]&lt;br /&gt;
* [[Dreaded Caves]]&lt;br /&gt;
* [[Dire Darkness]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château|Cake]]===&lt;br /&gt;
* [[Chocolate Trap]]&lt;br /&gt;
* [[Crazy Candy]]&lt;br /&gt;
* [[Bonbon-a-rama]]&lt;br /&gt;
* [[Whipped Cream Challenge]]&lt;br /&gt;
&lt;br /&gt;
An additional six level names can be found in the game files, indicating that a fifth level was planned for inclusion in each world but eventually scrapped from the final game. The names are: &amp;quot;The Gates of the Jungle&amp;quot; ([[The Dream Forest|Jungle]]), &amp;quot;Diabolical Tunes&amp;quot; ([[Band Land|Music]]), &amp;quot;The Fire Avalanche&amp;quot; ([[Blue Mountains|Mountain]]), &amp;quot;Miniature Madness&amp;quot; ([[Picture City|Image]]), &amp;quot;Cloud of Doom&amp;quot; ([[The Caves of Skops|Cave]]) and &amp;quot;Dessert Anyone?&amp;quot; ([[Candy Château|Cake]]). Most of these levels were included in a [[List of Rayman demos|demo version]] for the game.&lt;br /&gt;
&lt;br /&gt;
== User created maps ==&lt;br /&gt;
[[File:Designer Other Maps.png|thumb|right|class=sprite|The four [[Rayman]] sprites below show which powers can be used in the level.]]&lt;br /&gt;
&lt;br /&gt;
User created maps can be played from the &amp;quot;Other Maps&amp;quot; option on the level selection screen. A level which has been imported to the Mapper is shown as an &amp;quot;original map&amp;quot; and can not be edited or removed. Any other level can be edited by entering the level and pressing &amp;quot;E&amp;quot; to enter the editor. The maps themselves are always first created in the Mapper.&lt;br /&gt;
&lt;br /&gt;
=== Mapper ===&lt;br /&gt;
The Mapper program is an executable program which is where the maps are created, exported and imported and previously also shared to the [[Ubisoft]] server. To create a level, the user has to choose the dimensions of the map by selecting an example. The sizes are as follows:&lt;br /&gt;
*Example A: horizontal map 600 x 40&lt;br /&gt;
*Example B: vertical map 40 x 200&lt;br /&gt;
*Example C: square map 200 x 200&lt;br /&gt;
*Example D: vertical rectangle map 100 x 200&lt;br /&gt;
*Example E: horizontal rectangle map 200 x 100&lt;br /&gt;
Once the dimensions have been chosen, the user may fill in basic information, such as the title, description and which powers that can be used. The difficulty setting determines the amount of [[Life|lives]] the player gets to start off with. If it is set to easy the player starts with 1 [[life]], if it is medium the player starts with 3 [[Life|lives]] and if it is hard the player starts with 5. Once that is done, the user can start adding blocks (stationary level objects) by copying them from the world template map. Each block piece comes equipped with a &amp;quot;type&amp;quot; which determines its function. Water blocks for example have the water type, which makes [[Rayman]] drown upon touching them. The types can however be changed manually, although it is not recommended as it leaves the player without a visual cue of the blocks functions.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mapper Worlds.png|thumb|320px|left|The world selection.]]&lt;br /&gt;
|| [[File:Mapper Maps.png|thumb|320px|center|The map file system.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Event (Rayman Designer)|Event]] editor ===&lt;br /&gt;
The next step in creating a level is by going to the [[Event (Rayman Designer)|event]] editor in &#039;&#039;Rayman Designer&#039;&#039;. The [[Event (Rayman Designer)|event]] editor is triggered by pressing the &amp;quot;E&amp;quot; key once in the level and exited by pressing the &amp;quot;A&amp;quot; key. The [[Event (Rayman Designer)|event]] editor lets the user place [[Event (Rayman Designer)|events]], such as [[cloud]]s, enemies and [[Ting]]s, on the map. There is an option to change the [[block]] types, though the interface works better in the Mapper program. The user may also chose the players starting position and the location of the [[exit sign]]. The [[Event (Rayman Designer)|events]] available differs between worlds. For example, [[Bad Rayman]] can only be placed in the [[Candy Château|Cake world]].&lt;br /&gt;
&lt;br /&gt;
==== Keys used in the Editor ====&lt;br /&gt;
*(E): Enter [[Event (Rayman Designer)|Events]] Editor&lt;br /&gt;
*(A): Quit [[Event (Rayman Designer)|Events]] Editor and return to the game&lt;br /&gt;
*(S): Save [[Event (Rayman Designer)|Events]]&lt;br /&gt;
*(K): Delete an [[Event (Rayman Designer)|Events]]&lt;br /&gt;
*(.): Delete all [[Event (Rayman Designer)|Events]] (only works in some versions)&lt;br /&gt;
*(I): Display / Don&#039;t Display links&lt;br /&gt;
*(M): Go Into / Leave MAP mode&lt;br /&gt;
*(T): Go Into / Leave TYPE mode&lt;br /&gt;
*(N): Get a description of an [[Event (Rayman Designer)|Events]]&lt;br /&gt;
*(B): Block [[Event (Rayman Designer)|Events]]&lt;br /&gt;
&lt;br /&gt;
==== Keys used in the game ====&lt;br /&gt;
*(W): Exit&lt;br /&gt;
*(C): Move [[Rayman]] on the map (while freezing him)&lt;br /&gt;
*(V): Bring [[Rayman]] back to life&lt;br /&gt;
*(D): Display / Don&#039;t Display detection and collision zones&lt;br /&gt;
*(R): Display / Don&#039;t Display rasters&lt;br /&gt;
*(L): Display / Don&#039;t Display map number&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Designer Editor.png|thumb|316px|class=sprite|left|class=sprite|The [[Event (Rayman Designer)|event]] editor.]]&lt;br /&gt;
|| [[File:Designer link.png|thumb|316px|class=sprite|center|class=sprite|A [[gendoor]] being linked to a [[cloud]].]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Website ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Designer Website - Osd01.png&lt;br /&gt;
Rayman Designer Website - Osd02.png&lt;br /&gt;
Rayman Designer Website - Web01.png&lt;br /&gt;
Rayman Designer Website - Web03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]&lt;br /&gt;
*[[Event (Rayman Designer)|Event (&#039;&#039;Rayman Designer&#039;&#039;)]]&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[List of Rayman records]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Candy Château|Cake world]] has the [[Event (Rayman Designer)|events]] that were previously exclusive to the Atari Jaguar version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Designer German front cover.jpg|The German front cover titled as &#039;&#039;Rayman&#039;s World&#039;&#039;.&lt;br /&gt;
RayKit Designer Splash.png|The splash screen.&lt;br /&gt;
RayKit Gold Splash.png|The splash screen used in &#039;&#039;[[Rayman Gold]]&#039;&#039;.&lt;br /&gt;
Logo.gif|The original logo for the game.&lt;br /&gt;
Rayman Designer Logo.png|The logo that is seen in-game.&lt;br /&gt;
Unused Kit Bacbkground.png|An unused background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTHAAFYBh4iAoSXkZg-JB8F &#039;&#039;Rayman Designer&#039;&#039; playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Designer]]&lt;br /&gt;
[[pl:Rayman Designer]]&lt;br /&gt;
[[es:Rayman Designer]]&lt;br /&gt;
[[ru:Rayman Designer]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_60_Levels&amp;diff=108753</id>
		<title>Rayman 60 Levels</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_60_Levels&amp;diff=108753"/>
		<updated>2025-10-04T10:49:51Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: User talk:Marley#Playlists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 60 Levels&lt;br /&gt;
| image = [[File:Rayman60LevelsTitle.png|250px]]&lt;br /&gt;
| published by = Ludimedia&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 1999&lt;br /&gt;
| genre = 2D Side-Scrolling platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = MS-DOS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 60 Levels&#039;&#039;&#039;&#039;&#039; is the third and final collection of levels that expand upon [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It was originally released in 1999 in the pack &#039;&#039;[[Rayman Collector]]&#039;&#039;, and was later released in &#039;&#039;[[Rayman 100 Levels]]&#039;&#039;, &#039;&#039;[[Rayman Compilation]]&#039;&#039;, and as a standalone title in Germany (as &#039;&#039;Rayman Forever&#039;&#039;) alongside the Making of [[Rayman 2]] and three mini-games.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Rayman 60 Levels&#039;&#039; includes 60 levels (10 for each world), all of which were created by [[Ubisoft]] with [[Rayman Designer]]&#039;s Mapper and Event Editor. Each level is assigned a difficulty level: Very Easy, Easy, Medium Easy, Medium, Medium Hard, Hard and Very Hard. The main goal is to finish every level by reaching the [[exit sign]], as in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Unlike in &#039;&#039;[[Rayman Designer]]&#039;&#039; and &#039;&#039;[[Rayman By His Fans]]&#039;&#039;, the player does not need to collect all [[Ting]]s in a level to make the exit sign appear; however, doing so will cause the victory sample to play.&lt;br /&gt;
&lt;br /&gt;
==Missing Tings==&lt;br /&gt;
The main difference in &#039;&#039;Rayman 60 Levels&#039;&#039; compared with &#039;&#039;[[Rayman Designer]]&#039;&#039; and &#039;&#039;[[Rayman By His Fans]]&#039;&#039; is that the player is not required to collect all [[Ting]]s in a level to make the [[exit sign]] appear. Even if there are [[Ting]]s remaining in the level, the player can still finish it by touching the [[exit sign]] that is already visible at the end of the map (it is sometimes necessary to touch a [[gendoor]] before the [[Exit sign|sign]] becomes visible).&lt;br /&gt;
&lt;br /&gt;
There are certain levels in the game in which some [[Ting]]s are placed in such locations that they cannot be reached via any normal means. This is presumably the reason why the player is not required to collect all of them.&lt;br /&gt;
&lt;br /&gt;
The following two maps are concerned:&lt;br /&gt;
* Jungle World - Map 10&lt;br /&gt;
2 [[Ting]]s are unobtainable: they are both &amp;quot;inside&amp;quot; the huge platform at the start of the level.&lt;br /&gt;
* Music World - Map 1&lt;br /&gt;
1 [[Ting]] is unobtainable: it is on the right side of the bongo above the starting point.&lt;br /&gt;
&lt;br /&gt;
==Notable glitch==&lt;br /&gt;
In the tenth map of the [[The Caves of Skops|Cave World]], there are leftover instant-win collision tiles placed at one point in the level that cause it to prematurely end. However, according to feedback from YouTube users, some players actually did complete the level without this glitch happening and have collected all [[Ting]]s, including two that were presumed to be unobtainable (but which can actually be reached using the [[super helicopter]] power-up that is found later).&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman60LevelsPC - Jungle 01.png&lt;br /&gt;
Rayman60LevelsPC - Jungle 02.png&lt;br /&gt;
Rayman60LevelsPC - Jungle 03.png&lt;br /&gt;
Rayman60LevelsPC - Jungle 04.png&lt;br /&gt;
Rayman60LevelsPC - Jungle 05.png&lt;br /&gt;
Rayman60LevelsPC - Jungle 06.png&lt;br /&gt;
Rayman60LevelsPC - Jungle 07.png&lt;br /&gt;
Rayman60LevelsPC - Jungle 08.png&lt;br /&gt;
Rayman60LevelsPC - Jungle 09.png&lt;br /&gt;
Rayman60LevelsPC - Jungle 10.png&lt;br /&gt;
Rayman60LevelsPC - Music 01.png&lt;br /&gt;
Rayman60LevelsPC - Music 02.png&lt;br /&gt;
Rayman60LevelsPC - Music 03.png&lt;br /&gt;
Rayman60LevelsPC - Music 04.png&lt;br /&gt;
Rayman60LevelsPC - Music 05.png&lt;br /&gt;
Rayman60LevelsPC - Music 06.png&lt;br /&gt;
Rayman60LevelsPC - Music 07.png&lt;br /&gt;
Rayman60LevelsPC - Music 08.png&lt;br /&gt;
Rayman60LevelsPC - Music 09.png&lt;br /&gt;
Rayman60LevelsPC - Music 10.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 01.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 02.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 03.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 04.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 05.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 06.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 07.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 08.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 09.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 10.png&lt;br /&gt;
Rayman60LevelsPC - Image 01.png&lt;br /&gt;
Rayman60LevelsPC - Image 02.png&lt;br /&gt;
Rayman60LevelsPC - Image 03.png&lt;br /&gt;
Rayman60LevelsPC - Image 04.png&lt;br /&gt;
Rayman60LevelsPC - Image 05.png&lt;br /&gt;
Rayman60LevelsPC - Image 06.png&lt;br /&gt;
Rayman60LevelsPC - Image 07.png&lt;br /&gt;
Rayman60LevelsPC - Image 08.png&lt;br /&gt;
Rayman60LevelsPC - Image 09.png&lt;br /&gt;
Rayman60LevelsPC - Image 10.png&lt;br /&gt;
Rayman60LevelsPC - Cave 01.png&lt;br /&gt;
Rayman60LevelsPC - Cave 02.png&lt;br /&gt;
Rayman60LevelsPC - Cave 03.png&lt;br /&gt;
Rayman60LevelsPC - Cave 04.png&lt;br /&gt;
Rayman60LevelsPC - Cave 05.png&lt;br /&gt;
Rayman60LevelsPC - Cave 06.png&lt;br /&gt;
Rayman60LevelsPC - Cave 07.png&lt;br /&gt;
Rayman60LevelsPC - Cave 08.png&lt;br /&gt;
Rayman60LevelsPC - Cave 09.png&lt;br /&gt;
Rayman60LevelsPC - Cave 10.png&lt;br /&gt;
Rayman60LevelsPC - Cake 01.png&lt;br /&gt;
Rayman60LevelsPC - Cake 02.png&lt;br /&gt;
Rayman60LevelsPC - Cake 03.png&lt;br /&gt;
Rayman60LevelsPC - Cake 04.png&lt;br /&gt;
Rayman60LevelsPC - Cake 05.png&lt;br /&gt;
Rayman60LevelsPC - Cake 06.png&lt;br /&gt;
Rayman60LevelsPC - Cake 07.png&lt;br /&gt;
Rayman60LevelsPC - Cake 08.png&lt;br /&gt;
Rayman60LevelsPC - Cake 09.png&lt;br /&gt;
Rayman60LevelsPC - Cake 10.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 1]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Collector]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman By His Fans]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Designer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLmLEvyIGRCRmT2DGpR0_oPIieUmNCrsWn Complete gameplay videos of &#039;&#039;Rayman 60 Levels&#039;&#039; on YouTube]&lt;br /&gt;
* [https://www.youtube.com/watch?v=GG3iBDCwLXc Video of unobtainable Tings on YouTube]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 60 Niveaux Inédits]]&lt;br /&gt;
[[pl:Rayman 60 Niveaux Inédits]]&lt;br /&gt;
[[es:Rayman 60 Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=108752</id>
		<title>Rayman 3 (Game Boy Advance)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=108752"/>
		<updated>2025-10-04T10:49:43Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: User talk:Marley#Playlists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=When [[Globox]], [[Rayman]]’s best friend, inadvertently swallows a dreadful [[Black Lum]], it isn’t the end of the world - but it could well be! To prevent a full-scale invasion of malicious, illmannered hordes, there’s only one solution: [[Rayman]] must get someone to treat his burdensome pal who totally loses control under the influence of the [[Black Lum]]. He sets off on a frenzied adventure through the [[The Bog of Murk|Marshes (where the witch Bégoniax lives)]], the [[Haunted Dreams|World of Bad Dreams]] and many other, increasingly inhospitable places, till he reaches [[Pirate Stronghold|the pirates’ den]] where his old enemies, [[Razorbeard]] and [[Henchman 800|his henchmen]], are ready and waiting for him. Fortunately, [[Rayman]] can rely on [[Murfy|Murphy]]. So if everything goes reasonably well, and he manages to accumulate enough [[cage]]s, [[Rayman]] should have the strength to overcome all the obstacles that loom up on the hazardous road to [[Globox]]’s recovery!|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3&lt;br /&gt;
| image = [[File:Rayman3GBA.jpg|320px|Rayman 3]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montreal&lt;br /&gt;
| designed by = Kevin Guillemette with Louis Martin Guay&lt;br /&gt;
| written by = Alexis Nolent (script writer)&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] (original score), Daniel Masson (musical arrangements, programming and composition)&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br \&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 4th March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nokia N-Gage&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 9th December, 2003&amp;lt;ref&amp;gt;GameZone (via archive.org), &#039;&#039;Rayman 3&#039;&#039;, https://web.archive.org/web/20061022160339/http://ngage.gamezone.com/gamesell/p19946.htm&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 2003&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wii U (Virtual Console)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th April, 2017&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th May, 2017&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Nintendo Game Boy Advance, Nokia N-Gage, Digiblast, Nintendo Wii U (Virtual Console)&lt;br /&gt;
| game engine = [[GbaEngine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3&#039;&#039;&#039;&#039;&#039;&amp;lt;ref&amp;gt;Unlike [[Rayman 3|the console version]], this game does not have the &amp;quot;Hoodlum Havoc&amp;quot; subtitle.&amp;lt;/ref&amp;gt; is a portable version of [[Rayman 3|the console game of the same name]] which was released for the Game Boy Advance in 2003. It is a 2D side-scrolling game with elements from &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, and a gameplay similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
The game was originally developed as a Game Boy Advance version of &#039;&#039;[[Rayman 2]]&#039;&#039;, with its &#039;&#039;[[Rayman 3]]&#039;&#039; elements added late in its development so that it could be marketed as a Game Boy Advance version of &#039;&#039;[[Rayman 3]]&#039;&#039;. As a consequence, its story is still mostly centered around that of &#039;&#039;[[Rayman 2]]&#039;&#039;, and so are the locations that [[Rayman]] visits. The game was not given the ‘Hoodlum Havoc’ subtitle, presumably because [[Hoodlum]]s are only present in three levels in the game.&lt;br /&gt;
&lt;br /&gt;
There are also versions of this game for some mobile phones, and it was ported to the Nokia N-Gage. In 2017, it was released on the Wii U&#039;s Virtual Console alongside &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:Razorbeard GBA.PNG|thumb|240px|class=sprite|left|[[Razorbeard|Admiral Razorbeard]] plots his revenge on [[Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
The game begins with [[Rayman]] rebuking [[Globox]] for swallowing a [[Black Lum|Dark Lum]] while he was trying to save the [[Teensie]]s. As [[Rayman]] is about to go and find a way to cure him, [[Globox]] runs away, and leaves him worried that he will end up doing something stupid. Meanwhile, [[Razorbeard|Admiral Razorbeard]] hears about this incident and becomes hellbent on catching [[Globox]] to extract the [[Black Lum|Dark Lum]], so he can use it to make himself more powerful, while hoping to destroy [[Rayman]] again.&lt;br /&gt;
&lt;br /&gt;
During his quest, [[Rayman]] is helped by the fairy [[Ly]], who gives him new powers, and [[Murfy|Murphy]], who gives him advice. He eliminates the [[Hoodlum]]s and [[Robo-Pirate]]s who stand in his way and reassembles the fragments of the [[Heart of the World]], which was once again destroyed by the [[Robo-Pirate|Pirates]]. At the end of his journey, [[Rayman]] reaches the [[Pirate Stronghold]], where [[Globox]] is held prisoner. [[Razorbeard|Admiral Razorbeard]] confronts the hero aboard a combat robot that he has just acquired: the [[Grolgoth]]. The latter ends up being destroyed, though [[Razorbeard|Admiral Razorbeard]]&#039;s fate is uncertain. Once freed, [[Globox]] spits out the [[Black Lum]] and leaves with [[Rayman]] to find his family.&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
It is unclear if this game is meant to be a prequel to the console version of &#039;&#039;[[Rayman 3]]&#039;&#039; or an alternative retelling of its story on the handheld.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[File:R3 GBA Demo RLE - 20020118 - Screenshot 1.png|thumb|240px|class=sprite|The first available prototype of the game, at which point the game was known as &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3 (Game Boy Advance, early production)}}&lt;br /&gt;
&lt;br /&gt;
The game was originally developed as a Game Boy Advance version of &#039;&#039;[[Rayman 2]]&#039;&#039;, and elements from &#039;&#039;[[Rayman 3]]&#039;&#039; were incorporated late in its development so that it could be marketed as a Game Boy Advance version of the latter. [[Hoodlum]]s do not feature prominently, being only present in three levels of the game—[[Hoodlum Hideout]], [[Wretched Ruins]] and [[Scaleman&#039;s Keep]]—and the [[Black Lum]] swallowed by [[Globox]], who is not named as [[André]], is only a minor character in the game. Instead, [[Robo-Pirate]]s are common enemies and [[Razorbeard|Admiral Razorbeard]] is the main antagonist, fought in his [[Grolgoth]] like in &#039;&#039;[[Rayman 2]]&#039;&#039;. Most levels in the game were designed as handheld adaptations of those from &#039;&#039;[[Rayman 2]]&#039;&#039;, which they strongly resemble, and were only renamed late in the game&#039;s development, as shown in early leaked builds which still use the original names.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Single-player gameplay==&lt;br /&gt;
As in &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] must collect 1000 [[Yellow Lum]]s and must also find and destroy 50 [[cage]]s – apparently the [[Heart of the World]] has been broken again by the [[Robo-Pirate]]s, but it has also become his main mission to find [[Globox]] and have the [[Black Lum|Dark Lum]] removed and destroyed. The [[Yellow Lum]]s are found in the vast majority of the levels, though 14 of them have between 2-4 [[cage]]s each, unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] in which the 102 [[cage]]s of [[Electoon]]s are divided neatly into 6 for each level. Also, not all 50 [[cage]]s have to be broken in order to reach the [[Heart of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
The game is split into four hub worlds, which contain 6–9 levels each, including bonus areas which are unlocked when every single [[Yellow Lum]] in a world is collected. These worlds can be accessed one at a time on a [[World map (Rayman 3, Game Boy Advance)|world map]] similar to that in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and inside, the levels are presented as curtains rather than [[Spiral Door]]s. A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for [[Rayman]] to step in. If a blue curtain is sparkling, that means that all the [[Yellow Lum]]s in that level have been collected. At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let [[Rayman]] move on if he has completed certain levels. [[Rayman]] can also exit both a level or a world if he walks to the [[exit sign]]s at the beginning. Each world contains at least one boss and a Mega Havoc bonus level.&lt;br /&gt;
&lt;br /&gt;
===Level types===&lt;br /&gt;
* &#039;&#039;&#039;Regular levels&#039;&#039;&#039;: Most of the game levels fall into this category. [[Rayman]] has to progress through the level in classic 2D platforming style, while avoiding traps and enemies, breaking [[cage]]s and collecting [[Yellow Lum]]s. The number of the [[cage]]s and [[Yellow Lum]]s varies per level. Typically such levels are split into 2 or 3 phases.&lt;br /&gt;
* &#039;&#039;&#039;Boss levels&#039;&#039;&#039;: In these levels there are no [[cage]]s and no [[Yellow Lum]]s, and [[Rayman]] must battle one of the boss characters. There is one such level in each hub world, except for the [[Pirate Stronghold]] which has two.&lt;br /&gt;
* &#039;&#039;&#039;Water-ski racing&#039;&#039;&#039;: These levels are set in 3D, with [[Rayman]] water-skiing over the marsh, holding to the scarf of [[Ssssam]]. Similarly to [[the Marshes of Awakening]] from &#039;&#039;[[Rayman 2]]&#039;&#039;, various obstacles (mostly bombs) must be avoided. These levels contain a single phase where all [[Yellow Lum]]s can be found. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Kart racing&#039;&#039;&#039;: These levels are set in 3D. [[Rayman]] rides a bumper kart. and has to complete 3 laps of the track, while collecting [[Yellow Lum]]s and avoiding obstacles. The time per lap is limited, adding to the difficulty of the levels. If [[Rayman]] runs out of time or loses all of his hitpoints, he also loses all the [[Yellow Lum]]s collected so far and has to start over. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Bonus levels&#039;&#039;&#039;: These are optional levels, which can only be accessed once all the [[Yellow Lum]]s in a given hub world have been collected. The levels contain more [[Yellow Lum]]s, but no [[cage]]s. They are not mandatory for game completion. Set in classic 2D platformer style, these levels contain no enemies, but the traps are more difficult than in most levels.&lt;br /&gt;
* &#039;&#039;&#039;Ly&#039;s Punch Challenges&#039;&#039;&#039;: These levels are optional, and contain no [[Yellow Lum]]s. They are set in classic 2D platformer style, with [[Rayman]] starting at the bottom and gradually progressing to the top of the level using punch platforms (hence the name). The punch platforms propel upward when hit with a charged [[Telescopic fist|fist]], allowing [[Rayman]] to progress. [[Balloon]]s, collapsing platforms and [[Purple Lum]]s also help [[Rayman]] through these levels. If the punch challenge is completed before the timer runs out, a new multiplayer level is unlocked.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Rayman 3 GBA Worldmap.jpg|thumb|320px|right|Concept art of the [[World map (Rayman 3, Game Boy Advance)|world map]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Worldmap2.png|thumb|320px|right|Another concept art of the [[World map (Rayman 3, Game Boy Advance)|world map]].]]&lt;br /&gt;
&lt;br /&gt;
The four hub worlds are all accessed from the main [[World map (Rayman 3, Game Boy Advance)|world map]].&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Forests]]===&lt;br /&gt;
* [[Wanderwood Forest]]&lt;br /&gt;
* [[Shining Glade]]&lt;br /&gt;
* [[Swamp of Bégoniax]] (replaced by [[Ascension]] in the N-Gage version)&lt;br /&gt;
* [[Garish Gears]]&lt;br /&gt;
* [[Mega Havoc 1]]&lt;br /&gt;
* [[Hoodlum Hideout]]&lt;br /&gt;
&lt;br /&gt;
===[[Haunted Dreams]]===&lt;br /&gt;
* [[Magma Mayhem]] (replaced by [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]] in the N-Gage version)&lt;br /&gt;
* [[Vertigo Wastes]]&lt;br /&gt;
* [[Void of Bones]]&lt;br /&gt;
* [[Jano&#039;s Nest]]&lt;br /&gt;
* [[Mega Havoc 2]]&lt;br /&gt;
* [[Prickly Passage]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 1]] (renamed Ly&#039;s Punch Challenge 2 in the N-Gage version)&lt;br /&gt;
* [[Swamp of Bégoniax 2]] (replaced by [[Free Falling]] in the N-Gage version)&lt;br /&gt;
&lt;br /&gt;
===[[Magmacosm]]===&lt;br /&gt;
* [[River of Fire]]&lt;br /&gt;
* [[The Underlands]]&lt;br /&gt;
* [[Boulder Brink]]&lt;br /&gt;
* [[Den of Rocky]]&lt;br /&gt;
* [[Wretched Ruins]]&lt;br /&gt;
* [[Wicked Flow]]&lt;br /&gt;
* [[Mega Havoc 3]]&lt;br /&gt;
&lt;br /&gt;
===[[Pirate Stronghold]]===&lt;br /&gt;
* [[Creeping Chaos]]&lt;br /&gt;
* [[Scaleman&#039;s Keep]]&lt;br /&gt;
* [[The Mettleworks]]&lt;br /&gt;
* [[Mega Havoc 4]]&lt;br /&gt;
* [[Magma Mayhem 2]] (replaced by [[Falling Down]] in the N-Gage version)&lt;br /&gt;
* [[Razor Slide]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 2]] (renamed Ly&#039;s Punch Challenge 3 in the N-Gage version)&lt;br /&gt;
* [[Heart of the Ancients]]&lt;br /&gt;
* [[Lum Challenge]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 3]] (renamed Ly&#039;s Punch Challenge 4 in the N-Gage version)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
As is the case in most [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], [[Rayman]] will need certain powers to reach certain areas. As a result, he will have to return to replay these levels later on in the game, once [[Ly]] the Fairy has given him whatever power he needs. The only power he has at the beginning of the game is his [[telescopic fist]], which functions much like it did in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Double Fists&#039;&#039;&#039;: This power allows [[Rayman]] to quickly use both his [[Telescopic fist|fists]], which becomes useful for knocking down large objects.&lt;br /&gt;
* &#039;&#039;&#039;[[Grappling fist|Grappling Fist]]:&#039;&#039;&#039; This allows him to grab onto [[Purple Lum]]s and reach places he couldn&#039;t before.&lt;br /&gt;
* &#039;&#039;&#039;Climbing between two walls&#039;&#039;&#039;: Once [[Rayman]] receives this power, he will be able to scale between two walls.&lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter&#039;&#039;&#039;: Allows [[Rayman]] to fly with his [[helicopter]] whenever he eats a [[Blue Lum]].&lt;br /&gt;
* &#039;&#039;&#039;[[Bodyshot|Body Shot]]&#039;&#039;&#039;: This power is exclusive to the game. It allows [[Rayman]] to throw his body downwards and break through weak floors, such as wooden bridges. This can only be done while he is in the air.&lt;br /&gt;
* &#039;&#039;&#039;Super Fist&#039;&#039;&#039;: Increases the power of [[Rayman]]&#039;s fully charged [[Telescopic fist|fist]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*&#039;&#039;&#039;[[Yellow Lum]]s:&#039;&#039;&#039; [[Rayman]] has to collect all of these in every level. Some are hidden, and some are in his pathway. Getting all of the [[Yellow Lum]]s in one world gives him access to the Mega Havoc level of that world.&lt;br /&gt;
*&#039;&#039;&#039;[[Red Lum]]s:&#039;&#039;&#039; These refill one space of [[Rayman]]&#039;s health if he collects one.&lt;br /&gt;
*&#039;&#039;&#039;[[Blue Lum]]s:&#039;&#039;&#039; [[Blue Lum]]s let [[Rayman]] use his [[helicopter]] hair to fly. Most of them only allow him to do it for a short time, but at one point in the game he finds one that lets him fly for as long as he wants until he reaches the end of that part.&lt;br /&gt;
*&#039;&#039;&#039;[[Green Lum]]s:&#039;&#039;&#039; These work as checkpoints. If [[Rayman]] collect a [[Green Lum]], he returns to the place he got it if he dies.&lt;br /&gt;
*&#039;&#039;&#039;[[Silver Lum]]s:&#039;&#039;&#039; Whenever [[Rayman]] collects one of these he will gain an extra [[life]]. They are some of the rarest [[Lum]]s in the game.&lt;br /&gt;
*&#039;&#039;&#039;[[Cage]]s:&#039;&#039;&#039; [[Cage]]s are hidden throughout the levels, and imprisoned within them are some of the inhabitants. [[Rayman]] usually has to hit the [[cage]] twice to free them.&lt;br /&gt;
*&#039;&#039;&#039;[[Lightpost]]s:&#039;&#039;&#039; These are green lights on a post. They always at the end of a part of a level, and whenever [[Rayman]] goes to one, he will proceed to the next part of the level.&lt;br /&gt;
*&#039;&#039;&#039;[[Magic curtain]]s:&#039;&#039;&#039; These are what [[Rayman]] uses to enter a level in the world map. They are blue in colour and the red ones must be unlocked.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer gameplay==&lt;br /&gt;
[[File:R3-2player.png|frame|class=sprite|One of the multiplayer modes available.]]&lt;br /&gt;
&lt;br /&gt;
As well as the single player story mode, there is also a number of multi player games in which up to four players can play using the Game Boy Advance Game Link cable. Players can either choose the Single-pak link, in which only one Game Pak is needed to play with up to 2 players, or the Multi-Pak link, in which each of up to four players will need a copy of the same cartridge each.&lt;br /&gt;
&lt;br /&gt;
===Single-pak game===&lt;br /&gt;
In this game, both players control [[Rayman]] riding in the same rocketship that he uses in [[Heart of the Ancients]], and the aim is to defeat each other, akin to the [[Dogfight|Missile Dogfight]] game in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Tag Mode===&lt;br /&gt;
[[File:Multi TagMode.png|120px|thumb|120px|frame|right|Tag mode.]]&lt;br /&gt;
&lt;br /&gt;
This game is a tag game in which the player with the tag has to hurry and tag the others before their time runs out, and they can only do so by picking up the [[Telescopic fist|fist]] power-up and using it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 61.png|Web Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 65.png|Web Tag (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 62.png|Slide Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 66.png|Slide Tag (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Burglar Mode===&lt;br /&gt;
[[File:Multi BurglarMode.png|thumb|120px|frame|right|Burglar mode.]]&lt;br /&gt;
&lt;br /&gt;
This time, the player with the tag has to keep him or herself as far away from the others as possible, and the first one to reach the maximum time of one minute wins. A second Burglar map can only be unlocked when [[Rayman]] completes [[Ly&#039;s Punch Challenge 2]] in the single player story mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 63.png|Steal n&#039; Slide (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 67.png|Steal n&#039; Slide (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 64.png|Steal n&#039; Spider (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 68.png|Steal n&#039; Spider (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Race===&lt;br /&gt;
[[File:Multi bumpercar.png|thumb|200px|frame|right|Bumper Car Race mode.]]&lt;br /&gt;
&lt;br /&gt;
This is a bumper cars race that is set in the same environment as that in [[Magma Mayhem]], and as such a player has to take care not to get pushed into the lava by the others as they race three laps for first place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 59.png|Bumper Race (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Arena===&lt;br /&gt;
This is the same game as above, only this time the aim is for each player to push their opponents into the lava. The last one standing is the winner. This can only be unlocked when all 50 [[cage]]s have been found and broken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 60.png|Bumper Arena (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag (N-Gage exclusive) ===&lt;br /&gt;
[[File:Rayman 3 GBA Multiplayer Capture the Flag.jpg|frame|right|Capture the Flag.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3NGage - 59.png|Middle Ground (N-Gage version)&lt;br /&gt;
Rayman3NGage - 60.png|Floors (N-Gage version)&lt;br /&gt;
Rayman3NGage - 61.png|One for All (N-Gage version)&lt;br /&gt;
Rayman3NGage - 62.png|All for One (N-Gage version)&lt;br /&gt;
Rayman3NGage - 63.png|Team Work (N-Gage version)&lt;br /&gt;
Rayman3NGage - 64.png|Team Player (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 GBA Multiplayer Item 1.png&lt;br /&gt;
R3 GBA Multiplayer Item 2.png&lt;br /&gt;
R3 GBA Multiplayer Item 3.png&lt;br /&gt;
R3 GBA Multiplayer Item 4.png&lt;br /&gt;
Rayman 3 GBA Multiplayer Item 5.jpg&lt;br /&gt;
Rayman 3 GBA Multiplayer Item 6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GameCube link==&lt;br /&gt;
[[File:R3 GBA - Unlock Ly GCN.png|240px|class=sprite|frame|right|[[Ly&#039;s Punch Challenge 3]] being unlocked]]&lt;br /&gt;
&lt;br /&gt;
Players which have both &#039;&#039;Rayman 3&#039;&#039; on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, two bonus stages - [[2D Madness]] and [[2D Nightmare]], are made unlockable based on progress in the Game Boy Advance version, although the former is easily unlockable on other platforms and the latter cannot be accessed without [[List of cheats in Rayman 3 (Game Boy Advance)|cheats]] due to an oversight. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 [[Yellow Lum]]s collected (out of 1000). If connected to a fully completed GameCube version, where [[2D Nightmare]] has also been completed, then [[Ly&#039;s Punch Challenge 3]], the final bonus level, unlocks.&amp;lt;ref&amp;gt;Gamecubicle.com,&lt;br /&gt;
 &#039;&#039;Rayman 3 connectivity&#039;&#039;, https://www.gamecubicle.com/news-nintendo_gamecube_rayman_3_connectivity_gba.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamespot.com, &#039;&#039;Ubi Soft details Rayman 3 Gamecube- GBA connectivity&#039;&#039;, https://www.gamespot.com/articles/ubi-soft-details-rayman-3-gamecube-gba-connectivity/1100-2910011/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - GCN 00.png&lt;br /&gt;
Rayman3GBAEU - GCN 01.png&lt;br /&gt;
Rayman3GBAEU - GCN 02.png&lt;br /&gt;
Rayman3GBAEU - GCN 03.png&lt;br /&gt;
Rayman3GBAEU - GCN 04.png&lt;br /&gt;
Rayman3GBAEU - GCN 05.png&lt;br /&gt;
Rayman3GBAEU - GCN 06.png&lt;br /&gt;
Rayman3GBAEU - GCN 07.png&lt;br /&gt;
Rayman3GBAEU - GCN 08.png&lt;br /&gt;
Rayman3GBAEU - GCN 09.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
===N-Gage version===&lt;br /&gt;
A Nokia N-Gage version of &#039;&#039;Rayman 3&#039;&#039; was developed by [[Gameloft]]. It was based heavily of the Game Boy Advance version, but there are some differences between the two:&lt;br /&gt;
&lt;br /&gt;
* The screen is smaller (176x208 pixels, while the Game Boy Advance screen&#039;s resolution is 240x160 pixels).&lt;br /&gt;
* Some graphical elements are sharper, including [[Rayman]] himself.&lt;br /&gt;
* Some sound effects are different, including the [[Telescopic fist#In the Game Boy Advance version of Rayman 3|Super Fist]] sound effect and [[Rayman]]&#039;s jump sound effect.&lt;br /&gt;
* Some visual effects have been removed. The [[Magic curtain|curtains]] on both sides of the screen in the overworld levels are missing, as well as the animation from the world transition).&lt;br /&gt;
* Four levels ([[Swamp of Bégoniax]], [[Magma Mayhem]], [[Swamp of Bégoniax 2]] and [[Magma Mayhem 2]]) were replaced by new redesigned levels: [[Ascension]], [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]], [[Free Falling]] and [[Falling Down]]. The number of [[Lum]]s and [[cage]]s was not changed.&lt;br /&gt;
* New multiplayer modes&lt;br /&gt;
&lt;br /&gt;
===Digiblast version===&lt;br /&gt;
A version for the Digiblast was developed by [[Endgame Studios]] with the following differences:&lt;br /&gt;
&lt;br /&gt;
* All 3D levels such as [[Swamp of Bégoniax]] and [[Magma Mayhem]] are missing, which makes it impossible to collect all 999 [[Yellow Lum|Lums]].&lt;br /&gt;
* The music sounds different and some of the sound effects are played in a higher pitch.&lt;br /&gt;
* Some of [[Murfy]]&#039;s dialogues are different.&lt;br /&gt;
* Multiplayer mode is missing.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 GBA Manual ML Thumb.jpg|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance) multi-language manual|link=https://raymanpc.com/wiki/script-en/images/b/be/R3_GBA_Manual_ML.pdf&lt;br /&gt;
R3 GBA US Manual Thumb.jpg|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance) US manual|link=https://raymanpc.com/wiki/script-en/images/6/60/R3_GBA_US_Manual.pdf&lt;br /&gt;
R3 NGage Manual EN Thumb.jpg|&#039;&#039;Rayman 3&#039;&#039; (N-Gage) english manual|link=https://raymanpc.com/wiki/script-en/images/3/3b/R3_NGage_Manual_EN.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 GBA Manual Art 1.jpg&lt;br /&gt;
Rayman 3 GBA Manual Art 2.jpg&lt;br /&gt;
Rayman 3 GBA Virtual Console.jpg|The Virtual Console artwork.&lt;br /&gt;
Rayman 3 GBA Cage.png|A [[cage]].&lt;br /&gt;
Rayman 3 GBA Yellow Lum.png|A [[yellow Lum]].&lt;br /&gt;
Rayman 3 GBA Red Lum.png|A [[red Lum]].&lt;br /&gt;
Rayman 3 GBA Green Lum.png|A [[green Lum]].&lt;br /&gt;
Rayman 3 GBA Silver Lum.png|A [[silver Lum]].&lt;br /&gt;
Rayman 3 GBA Blue Lum.png|A [[blue Lum]].&lt;br /&gt;
Rayman 3 GBA Light Blue Lum.png|A [[light blue Lum]].&lt;br /&gt;
Rayman 3 GBA Wooden Arrow.jpg|A [[Exit sign|wooden arrow]].&lt;br /&gt;
Lumsvioletdef2.png|A [[purple Lum]].&lt;br /&gt;
Lumsvioletdef.png|A [[purple Lum]].&lt;br /&gt;
Rayman 3 GBA Purple Lum.jpg|A [[purple Lum]].&lt;br /&gt;
Torpillecolor hd.png||[[Rayman]] in the flying vehicle he uses to defeat [[Razorbeard]].&lt;br /&gt;
Torpillecolor hd2.png|Alternate art of [[Rayman]] in the flying vehicle he uses to defeat [[Razorbeard]].&lt;br /&gt;
Supportdeporte+pics+logo2.png|Concept art.&lt;br /&gt;
Supportdeporte+pics+logo.png|Concept art.&lt;br /&gt;
La grille%2Blogo.png|Concept art.&lt;br /&gt;
Arriveecolor hd.png|Concept art of the level exit.&lt;br /&gt;
Bannierecolor BigTrees.png|Concept art.&lt;br /&gt;
Brancheshaut hd.png|Concept art.&lt;br /&gt;
Pierreschevelues+champis.png|Concept art.&lt;br /&gt;
Rideau+logo.png|Concept art of the level entrance curtain.&lt;br /&gt;
La cabane+panneau hd.png|Concept art.&lt;br /&gt;
Boule escalier 02.jpg|Concept art.&lt;br /&gt;
Plateformebouletcolor.png|Concept art of a falling platform.&lt;br /&gt;
Plateformetente+sacapieux+logo3.png|Concept art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLsIk8u15VvVQyps7MjuUShOkXfjCT7JFB &#039;&#039;Rayman 3&#039;&#039; for Game Boy Advance playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[it:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[pl:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[es:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[It:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[ru:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(mobile_phone)&amp;diff=108751</id>
		<title>Rayman 3 (mobile phone)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(mobile_phone)&amp;diff=108751"/>
		<updated>2025-10-04T10:49:33Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: User talk:Marley#Playlists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman 3 mobile Robo-Pirate.jpg|frame|class=sprite|These bright blue, limbless [[Henchman 800|Henchmen 800]] are unique to this game.]]&lt;br /&gt;
[[File:Rayman 3 mobile nenuphar cage.jpg|frame|class=sprite|One of the game&#039;s early levels.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3&#039;&#039; for mobile phone&#039;&#039;&#039; is a mobile phone version of &#039;&#039;[[Rayman 3]]&#039;&#039;, though it draws more heavily from [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of the same game]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The game has no overt story. [[Rayman]] must fight his way through eight levels, followed by a bonus level which can be accessed only when the previous eight have been 100% completed. There are only three different enemies in the game: [[Blue Henchman 800|blue Henchmen 800]], [[Black Lum]]s and [[nettle]]s. The two bosses are more powerful versions of the [[Blue Henchman 800|blue Henchmen 800]]. Throughout the nine levels, there are only 175 [[Yellow Lum]]s to find and 12 [[cage]]s to break.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level 1: A [[Forgotten Forests]]-style level. There are 15 [[Yellow Lum]]s to be found and two [[cage]]s to be broken.&lt;br /&gt;
* Level 2: A [[Forgotten Forests]]-style level. There are 30 [[Yellow Lum]]s to be found and two [[cage]]s to be broken.&lt;br /&gt;
* Level 3: A [[Forgotten Forests]]-style level. There are 40 [[Yellow Lum]]s to be found and two [[cage]]s to be broken.&lt;br /&gt;
* Level 4: A [[Forgotten Forests]]-style level. This is the first of the game&#039;s two boss levels. [[Rayman]] fights a [[Henchman 800]] which can sustain a little more damage than an ordinary one, and can fire both high and low. There are no [[Yellow Lum]]s to be found and no [[cage]]s to be broken.&lt;br /&gt;
* Level 5: A [[Magmacosm]]-style level. There are 20 [[Yellow Lum]]s to be found and two [[cage]]s to be broken.&lt;br /&gt;
* Level 6: A [[Magmacosm]]-style level. There are 15 [[Yellow Lum]]s to be found and two [[cage]]s to be broken.&lt;br /&gt;
* Level 7: A [[Magmacosm]]-style level. There are 20 [[Yellow Lum]]s to be found and two [[cage]]s to be broken.&lt;br /&gt;
* Level 8: A [[Magmacosm]]-style level. This is the second of the game&#039;s two boss levels. [[Rayman]] fights a [[Henchman 800]] which can take significantly more damage than the others in the game, and can fire both high and low. There are no [[Yellow Lum]]s to be found and no [[cage]]s to be broken.&lt;br /&gt;
* Level 9: A [[Forgotten Forests]]-style level. This is the game&#039;s bonus level, which can only by accessed by collecting all of the [[Yellow Lum]]s and breaking all of the [[cage]]s in the game&#039;s other levels. There are 35 [[Yellow Lum]]s to be found and no [[cage]]s to be broken.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Screenshot gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;320px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 3 mobile Black Lum.jpg|A [[Black Lum]], as seen in the game.&lt;br /&gt;
Rayman 3 mobile Blue Lum.jpg|A [[Blue Lum]] and an [[exit sign]].&lt;br /&gt;
Rayman 3 mobile Green Lum.jpg|A [[Green Lum]].&lt;br /&gt;
Rayman 3 mobile helicopter bomb 1.jpg|A [[helicopter bomb]].&lt;br /&gt;
Rayman 3 mobile helicopter bomb 2.jpg|Another [[helicopter bomb]], this one with spikes.&lt;br /&gt;
Rayman 3 mobile liana.jpg|Two [[liana]]s [[Rayman]] can climb on.&lt;br /&gt;
Rayman 3 mobile magic curtain.jpg|An end-of-level [[Lightpost]].&lt;br /&gt;
Rayman 3 mobile Purple Lum.jpg|A [[Purple Lum]].&lt;br /&gt;
Rayman 3 mobile Red Lum.jpg|A [[Red Lum]].&lt;br /&gt;
Rayman 3 mobile spiky thing.jpg|An [[urchin]].&lt;br /&gt;
Rayman3 (Gameloft SA) (1.0.2) (GloftRAY3) (D3A65011) Nokia N73 240x320.png|Main menu as seen on the [https://en.wikipedia.org/wiki/Nokia%20N73 Nokia N73]&lt;br /&gt;
Rayman 3 (Gameloft SA) (1.0.0) (GameMidlet) (B69FA978) Samsung SGH-D500 176x220.png|Main menu as seen on the [https://en.wikipedia.org/wiki/Samsung_SGH-D500 Samsung SGH-D500]&lt;br /&gt;
Rayman3 (Gameloft sa) (0.4.27) (GameMidlet) (5A02BA1A) Nokia 176x208.png|Main menu as seen on some devices.&lt;br /&gt;
Rayman3 (Gameloft sa) (1.1.3) (GameMidlet) (83933CA5) Nokia 7210 128x128.png|Main menu as seen on the [https://en.wikipedia.org/wiki/Nokia_7210 Nokia 7210]&lt;br /&gt;
Rayman3 (Gameloft sa) (1.0.64) (GameMidlet) (339444B4) Nokia 3510i 96x65.png|Main menu as seen on the [https://en.wikipedia.org/wiki/Nokia_3510 Nokia 3510i]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*There are many different variants of this J2ME-port. The most recent ones can be recognised by an orange text depicting @gameloft2004 at the bottom of the main menu. Some older ones show a blue or black text in that place, sometimes depicting @gameloft2003 (2003 being the year of the original release). Other old variants from 2003 have one of two unique main menus.&lt;br /&gt;
*The different variants have different FPS caps: 13, 17/18, 23, 25, 29, 31/32, 33, 39/40, 40, 50. Some have no FPS cap. Due to hardware limitations, the game sometimes did not reach the desired FPS. As a consequence, some variants of the game run faster than others.&lt;br /&gt;
*Reportedly, the game was originally sold for $5.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=Bids9NxKEZE Complete gameplay of &#039;&#039;Rayman 3&#039;&#039; for mobile phone at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 (téléphone portable)]]&lt;br /&gt;
[[it:Rayman 3 (Symbian)]]&lt;br /&gt;
[[pl:Rayman 3 (Symbian)]]&lt;br /&gt;
[[es:Rayman 3 (móvil)]]&lt;br /&gt;
[[ru:Rayman 3 (мобильный телефон)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_Forever&amp;diff=108750</id>
		<title>Rayman 2 Forever</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_Forever&amp;diff=108750"/>
		<updated>2025-10-04T10:49:26Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: User talk:Marley#Playlists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 2 Forever&lt;br /&gt;
| image = [[File:Rayman2 forever gbc box front eu.jpg|center|300px|Rayman 2 Forever]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubi Studios (UK)&lt;br /&gt;
| produced by = Lee Keane&lt;br /&gt;
| designed by = Rob Fortune&lt;br /&gt;
| programmed by = Dave Chapman &amp;lt;small&amp;gt;(lead programmer)&amp;lt;/small&amp;gt;, Dino, Steven Burge, Stuart Cook&lt;br /&gt;
| art by = Paul Carrick &amp;lt;small&amp;gt;(lead artist)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]]&lt;br /&gt;
| release date = 2001&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Color&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2 Forever&#039;&#039;&#039;&#039;&#039; (known simply as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; in the USA) is a port of &#039;&#039;[[Rayman 2]]&#039;&#039; that was released only on the Game Boy Color, and is the sequel to &#039;&#039;[[Rayman (Game Boy Color)|Rayman]]&#039;&#039; on the same handheld console. Unlike [[Rayman (Game Boy Color)|its predecessor]], whose plot was similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], this game follows the same plot as &#039;&#039;[[Rayman 2]]&#039;&#039;. All of the music is taken directly from [[Rayman (Game Boy Color)|the first Game Boy Color game]], only with added beats in some tunes. Instead of using a password system, &#039;&#039;Rayman 2 Forever&#039;&#039; has a battery save, and allows the player to have up to three save files. The graphics also appear less advanced than the previous game. Despite its name, &#039;&#039;Rayman 2 Forever&#039;&#039; bears no connection to &#039;&#039;[[Rayman Forever]]&#039;&#039;, a compilation of several PC titles which was released in 1998.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
The plot follows that of &#039;&#039;[[Rayman 2]]&#039;&#039; to an extent. [[Rayman]] has been captured and is freed by [[Globox]]. He then sets out to reunite the [[Four Masks of Polokus]] and defeat [[Razorbeard]]. Many other plot points, such as [[Rayman]] meeting up with [[Clark]], [[Carmen]] and freeing [[Ly]], have been removed. The only reappearing characters he meets are [[Ly]], [[Ssssam]], [[Globox]] and [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
Unlike &#039;&#039;[[Rayman 2]]&#039;&#039;, the [[Four Masks of Polokus|masks]] are not always found within sanctuaries and are never guarded by a guardian. Instead they appear as collectibles near the [[Spiral Door]] at the end of the level they appear in. The amount of levels present has also been decreased from &#039;&#039;[[Rayman 2]]&#039;&#039; and the final level is now [[Tomb of the Ancients#Game Boy Color version|Tomb of the Ancients]] instead of [[the Crow&#039;s Nest]]. The final boss takes place there, with it oddly enough being against a [[Henchman 800]] rather than [[Razorbeard]]. The same boss had previously appeared after [[The Precipice#Game Boy Color version|The Precipice]] and are the only instances [[Rayman]] has to battle a [[Robo-Pirate]] in the game. Once the game is finished, [[Rayman]] will be taken to a level selection area where he can revisit past levels to collect missing collectibles.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Gbc2 20.PNG|frame|left|class=sprite|[[The Fairy Glade#Game Boy Color version|Fairy Glade]] as it appears in &#039;&#039;Rayman 2 Forever&#039;&#039;]]&lt;br /&gt;
The game plays largely the same as [[Rayman (Game Boy Color)|its predecessor]], with some minor differences. [[Rayman]] now starts out with all powers, and keeps them through out the game. The only other power there is that he doesn&#039;t start out with, or keep at all times, is the [[Super helicopter|Super-Heli]] power, which is given to him for certain levels. [[Ting]]s have been removed in favor of [[Lum]]s, which act as a collectible rather than a form of currency. Unlike [[Ting]]s, [[Yellow Lum]]s can only be picked up once, and will not reappear once [[Rayman]] has found them. The game features a total of 800 [[Yellow Lum]]s, similarly to the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;. Collecting all [[Yellow Lum]]s unlocks an extra map where the player can select previous [[Bonus level (Rayman 2)|time attack]] levels. The game also features [[Red Lum]]s which restore health, bigger versions of [[Red Lum]]s which gives [[Rayman]] an extra life and [[White Lum]]s which act as checkpoints, similarly to [[Green Lum]]s from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Cage]]s also reappear as collectibles, although they don&#039;t appear as often with most levels only having one [[cage]] to be found. They are also much easier to find now, with most of them being on the main path. To better mimic [[Rayman 2|the console versions]] of the game, [[Teensie]]s are now trapped in these cages instead of [[Electoon]]s.&lt;br /&gt;
&lt;br /&gt;
[[Bonus level (Rayman 2)|Time attack]] makes a return in the sequel, and instead of collecting [[Ting]]s before time runs out, [[Rayman]] is tasked to collect [[Baby Globox]]es. The portals that he goes into to get to the [[Bonus level (Rayman 2)|time attack]] are typical [[Spiral Door]]s, although they spin left instead of right.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The Fairy Glade#Game Boy Color version|Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening#Game Boy Color version|Marshes of Awakening]]&lt;br /&gt;
* [[Whale Bay#Game Boy Color version|Whale Bay]]&lt;br /&gt;
* [[The Cave of Bad Dreams#Game Boy Color version|Cave of Bad Dreams]]&lt;br /&gt;
* [[The Canopy#Game Boy Color version|The Canopy]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire#Game Boy Color version|Sanctuary of Stone &amp;amp; Fire]]&lt;br /&gt;
* [[The Echoing Caves#Game Boy Color version|Echoing Caves]]&lt;br /&gt;
* [[The Precipice#Game Boy Color version|The Precipice]]&lt;br /&gt;
* [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock &amp;amp; Lava]]&lt;br /&gt;
* [[Tomb of the Ancients#Game Boy Color version|Tomb of the Ancients]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 43.png|The world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Unused animations ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;48px&amp;quot; heights=&amp;quot;52px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R2 GBC - Unused Anim 1.gif&lt;br /&gt;
R2 GBC - Unused Anim 2.gif&lt;br /&gt;
R2 GBC - Unused Anim 3.gif&lt;br /&gt;
R2 GBC - Unused Anim 4.gif&lt;br /&gt;
R2 GBC - Unused Anim 5.gif&lt;br /&gt;
R2 GBC - Unused Anim 6.gif&lt;br /&gt;
R2 GBC - Unused Anim 7.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
GBC2 2.PNG&lt;br /&gt;
Gbc2 32.PNG&lt;br /&gt;
GBC2 3.PNG&lt;br /&gt;
Gbc2 31.PNG&lt;br /&gt;
GBC2 7.PNG&lt;br /&gt;
Gbc2 8.PNG&lt;br /&gt;
Gbc2 9.PNG&lt;br /&gt;
Gbc2 10.PNG&lt;br /&gt;
Gbc2 11.PNG&lt;br /&gt;
Gbc2 12.PNG&lt;br /&gt;
Gbc2 13.PNG&lt;br /&gt;
Gbc2 34.PNG&lt;br /&gt;
Gbc2 35.PNG&lt;br /&gt;
Gbc2 26.PNG&lt;br /&gt;
Gbc2 89.PNG&lt;br /&gt;
Gbc2 22.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Box art ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R2 GBC Front UK.jpeg&lt;br /&gt;
R2 GBC Back UK.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Manual ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 GameBoyColor Manual (US) Thumb.jpg|&#039;&#039;Rayman 2&#039;&#039; English manual (Game Boy Color)|link=https://raymanpc.com/wiki/script-en/images/d/da/Rayman_2_GameBoyColor_Manual_%28US%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*In 2011 a pirated &#039;&#039;Rayman&#039;&#039; game for the Game Boy Color known as &#039;&#039;Rayman Advance 2&#039;&#039; was discovered, with a box nearly identical to that of the North American box art for &#039;&#039;[[Rayman Advance]]&#039;&#039; for the Game Boy Advance. Despite this, the game is in fact a tagged ROM of &#039;&#039;Rayman 2 Forever&#039;&#039;, in which the logo of dumping group Venom appears after starting up.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[List of Rayman records#Rayman 2 Forever|List of Rayman records]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTWuSZW2mB23tVjFu0CaD8i &#039;&#039;Rayman 2 Forever&#039;&#039; playthrough on YouTube]&lt;br /&gt;
*[https://www.artstation.com/artwork/rAYODE James Fraser portfolio]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2 Forever]]&lt;br /&gt;
[[pl:Rayman 2 Forever]]&lt;br /&gt;
[[es:Rayman 2 Forever]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Game_Boy_Color)&amp;diff=108749</id>
		<title>Rayman (Game Boy Color)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Game_Boy_Color)&amp;diff=108749"/>
		<updated>2025-10-04T10:48:52Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: User talk:Marley#Playlists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:RaymanGBC.jpg|center|300px|Rayman]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| produced by = Riccardo Lenzi &amp;lt;small&amp;gt;(project manager)&amp;lt;/small&amp;gt;&lt;br /&gt;
| designed by = Benoit Maçon &amp;lt;small&amp;gt;(lead designer)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; [[Davide Soliani]], Giordano Nisi, Marc D&#039;Souza, Massimo Guardini, Riccardo Landi&lt;br /&gt;
| art by = Jean-Marc Geoffrey &amp;lt;small&amp;gt;(artistic and animation director)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Stefano Palmonari &amp;lt;small&amp;gt;(MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Game Boy Color:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 1st February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 24th March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pocket PC and Palm OS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1st September, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Symbian:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS (Virtual Console):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] [[File:European Union.png|16px]] 31st May, 2012&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 25th July, 2012 (Nintendo 3DS)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chromatic:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
23rd September, 2025&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Color, Pocket PC, Palm OS, Symbian, Nintendo 3DS (Virtual Console), Chromatic&lt;br /&gt;
| ratings = E (ESRB), 3-10 (ELSPA), 6 (USK)&lt;br /&gt;
| distribution media = Cartridge, digital&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; is a 2D sidescrolling platform game based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It was first released for the Game Boy Color in 2000, and later for the Pocket PC, Palm OS, Symbian,&amp;lt;ref&amp;gt;gameloft.com (via archive.org), &#039;&#039;Rayman&#039;&#039;, https://web.archive.org/web/20030808154120/http://www.gameloft.com:80/en/product_page.php?item=52&amp;lt;/ref&amp;gt; Nintendo 3DS Virtual Console&amp;lt;ref&amp;gt;Nintendo UK&#039;s official site, &#039;&#039;Rayman | Virtual Console (Nintendo 3DS)&#039;&#039;, http://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Rayman-275803.html&amp;lt;/ref&amp;gt; and Chromatic. Due to the cartridge size limitations, the game is much shorter than [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and many characters and locations are absent. However, the game remains notable for its final boss battle against [[Mr Dark]] which has been changed drastically.&lt;br /&gt;
&lt;br /&gt;
Most characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] do not appear in this version. The allies – [[Betilla]], [[the Magician]], [[Tarayzan]], [[the Musician]] and [[Joe|Joe the Extra-Terrestrial]] – are all omitted, and so are the bosses – [[Moskito]], [[Mr Sax]], [[Mr Stone]], [[Space Mama]] and [[Mr Skops]]. The only characters in the game, apart from generic enemies, are [[Rayman]], [[Mr Dark]], [[Bad Rayman]], the [[Ting]]s and the [[Electoon|Toons]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The game follows the same general plot as [[Rayman 1|the original]]: the evil [[Mr Dark]] has imprisoned the [[Electoon]]s in [[cage]]s and cast the [[Glade of Dreams]] into imbalance, leaving [[Rayman]] to free his prisoners and defeat him. Like the gameplay, the story is simplified with many characters having been removed. This version&#039;s unique intro sequence details most of the plot changes:&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=...[[Rayman]]...&lt;br /&gt;
Hey, wake up! We are the tiny [[Fairy|fairies]] called [[Ting]]s. Something terrible is happening...&lt;br /&gt;
&lt;br /&gt;
That evil [[Mr Dark|Mr. Dark]] came and imprisoned the [[Electoon|Toons]], the precious light-giver sprites of our land&lt;br /&gt;
&lt;br /&gt;
He stole their energy for himself, throwing [[Glade of Dreams|the world]] in chaos and darkness, with monsters spawning from everywhere!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ll never let him do this!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hurry up, [[Rayman]]: go after him and break open the [[Cage]]s you find along the way!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hold on, my friends! You won&#039;t be imprisoned for long&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go now! We [[Ting]]s will show you the way: follow and catch us as you go. We&#039;ll also give you magic powers during the course of your quest!}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game, like [[Rayman 1|the original game]] it is based on, is a 2D sidescroller where the player gets to control [[Rayman]]. Each level has an [[exit sign]], shown as an arrow pointing downwards, which moves [[Rayman]] on to the next level. Between each level the player will get a save code which can later be used to load the game since there&#039;s no battery save available. On the Nintendo 3DS version the player can use the available save state feature, like in any other Virtual Console game on the system.&lt;br /&gt;
&lt;br /&gt;
In each level there are [[Ting]]s to collect, which, like in [[Rayman 1|the original game]], will reward the player with a [[life]] once a certain amount is collected: in this game, however, only 30 of them are needed instead of 100. Other ways to earn [[Life|lives]] include finding them in secret areas or finishing a [[Bonus level (Rayman 1)|bonus level]], which are shown as an arrow pointing upwards. Most levels also include [[cage]]s for [[Rayman]] to collect, with the remaining [[cage]]s for the level shown on the bottom of the screen. Whenever [[Rayman]] gets close to a [[cage]], the music will change to indicate a nearby [[cage]]. Some [[cage]]s cannot be obtained during the first playthrough as they will require a power [[Rayman]] has yet to achieve. Since the world map does not become accessible until the end of the game, the player will not be able to backtrack and collect the remaining [[cage]]s until then.&lt;br /&gt;
&lt;br /&gt;
[[File:AT 4.PNG|frame|left|class=sprite|[[Airy Tunes]] is heavily based off [[Band Land]].]]&lt;br /&gt;
&lt;br /&gt;
While the game is mainly based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], there are several noteworthy differences which sets them apart from each other. In this game, [[Rayman]] is oddly enough has his appearance from &#039;&#039;[[Rayman 2]]&#039;&#039;, which can be seen in both the gameplay and cutscenes. The music is mostly based on &#039;&#039;[[Rayman 2]]&#039;&#039;, with themes based off of what plays in [[the Precipice]] and [[the Canopy]], along with some exclusive tracks as well. The Chromatic version of the game replaces these tracks with a brand new soundtrack. All levels are original, with only the general level themes being based already existing ones from [[Rayman 1|the original game]], such as [[Airy Tunes]] being based on [[Band Land]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Once the game is complete, the player will be taken to the world map where they will be able to replay previous levels. The world map shows which levels have any [[cage]]s remaining, as well as how many. The [[Dark Legacy]] levels are first shown simply as question marks, not letting [[Rayman]] enter them. This however changes once [[Rayman]] finds every [[cage]], when they will now unlock one by one. The [[Dark Legacy]] levels do not contain any [[cage]]s themselves and are known to be the hardest levels in the game. Once all levels are completed, the player will unlock the [[Time Attack]] map, which will give access to all [[Bonus level (Rayman 1)|bonus levels]] in the game.&lt;br /&gt;
&lt;br /&gt;
* [[Spellbound Forest (Rayman 1)|Spellbound Forest]]&lt;br /&gt;
* [[Airy Tunes]]&lt;br /&gt;
* [[Rainy Forest]]&lt;br /&gt;
* [[Rocky Peaks]]&lt;br /&gt;
* [[Ancient Forest]]&lt;br /&gt;
* [[Fiery Depths]]&lt;br /&gt;
* [[Arcane Forest]]&lt;br /&gt;
* [[Dark Legacy]] (bonus)&lt;br /&gt;
* [[Time Attack]] (bonus)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;560px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanGBC - 31.png|Game Boy Color version&lt;br /&gt;
RaymanGBCPocketPC Landscape - 31.png|Pocket PC version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ubi Key ===&lt;br /&gt;
The [[Ubi Key]] is an exclusive feature in which two Game Boy Colors can transfer data to each other using the infra-red links (the small black tabs next to where the user inserts the Game Pak). In &#039;&#039;Rayman&#039;&#039;, a giant key can be found in the first part of the [[Spellbound Forest (Rayman 1)|Spellbound Forest]] which, when collected, can be sent to games that support it, such as the Game Boy Color version of &#039;&#039;[[Tonic Trouble]]&#039;&#039;. Receiving a key unlocks the bonus level [[Ubi Cliff]], which can be accessed in the Pocket PC and Palm OS versions by other means.&lt;br /&gt;
&lt;br /&gt;
=== Online challenges ===&lt;br /&gt;
The Pocket PC and Palm OS versions feature online challenges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC PocketPC - Online Rules.png&lt;br /&gt;
R1 GBC PocketPC - Ranking.png&lt;br /&gt;
R1 GBC PocketPC - Online Loading Screen.png&lt;br /&gt;
R1 GBC PocketPC - Win Challenge.png&lt;br /&gt;
R1 GBC PocketPC - Lose Challenge.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Japanese version ==&lt;br /&gt;
Two localizations of the game exist: the international one, available in English, French, German, Spanish, Dutch and Italian through a language selection menu, and the Japanese one, available only in Japanese, and in which the language selection screen has been removed. The level names, however, are always in English in the international version, and this regardless of the chosen language, therefore making Japanese the only language other than English in which they are available. More specifically, level names have been replaced with symbols on the world map of the Japanese version, but they appear in each level&#039;s introduction scene, with the exception of [[Dark Legacy]], which does not feature one. The Japanese manual for the game also contains all level names, [[Dark Legacy]] included. The names of [[Arcane Forest]] and [[Dark Legacy]] appear to have been inverted, with the former being called ダーク・ワールド (&#039;&#039;Dark World&#039;&#039;) in both the game and the manual, and the latter being called 秘密の森 (&#039;&#039;Secret Forest&#039;&#039;) in the manual.&lt;br /&gt;
&lt;br /&gt;
Another notable difference in the Japanese version is [[Rayman]] and [[Mr Dark]]&#039;s hands, which have be redrawn almost everywhere to have five fingers instead of four. Such a change was considered for the Japanese localization of the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;, for fear that [[Rayman]]&#039;s hands might evoke the practice of amputating one&#039;s little finger, which is primarily performed within Japanese criminal organizations, but the developers eventually decided against it as other popular characters such as Mickey Mouse and Mario also had four fingers.&amp;lt;ref&amp;gt;Ubi Soft Divertissements inc. (via archive.org), &#039;&#039;Dossier spécial - La localisation chez Ubi Soft !&#039;&#039;, https://web.archive.org/web/20010217082924/http://ubisoft.qc.ca/presse/presentations/localisation_p4.htm&amp;lt;/ref&amp;gt; It is likely that the motivation for this change was the same here, but that the Game Boy Color localization team stuck to their initial decision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman GBC JP Menu.png&lt;br /&gt;
Rayman GBC JP Hands 1.png&lt;br /&gt;
Rayman GBC JP Hands 2.png&lt;br /&gt;
Rayman GBC JP Hands 3.png&lt;br /&gt;
Rayman GBC JP Hands 4.png&lt;br /&gt;
Rayman GBC JP Hands 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Early development ==&lt;br /&gt;
Promotional screenshots and screenshots from the manual, both from an early version of the game, show environments as well as enemies and animations that were cut during development and are not present in the final game. Various entities and graphics appear to have different colours, such as the [[Livingstone]]s. Most notably, seemingly hostile creatures sharing a similar appearance can be seen in various worlds, all of them having in common a big head and identical feet as their only body parts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot;&amp;gt;&lt;br /&gt;
R1-GBC-early-screenshot-1.jpg|A cut location in [[Airy Tunes]] featuring an unknown entity partially concealed behind a foreground [[cloud]]. Their eyes and colours appear similar to those of the [[Trumpet|vertical trumpets]].&lt;br /&gt;
R1-GBC-early-screenshot-2.jpg|A removed area in [[Rocky Peaks]] with different graphics, including an unused animation for the [[helicopter]] and blue [[prickly ball]]s attached to a chain, reminiscent of their counterparts in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
R1-GBC-early-screenshot-3.jpg|A cut section from [[Rainy Forest]], featuring [[Livingstone]]s with different colours and some unique [[Water lily|water lily]] platforms. Different graphics and an unused foreground plant can also be seen.&lt;br /&gt;
R1-GBC-early-screenshot-4.jpg|A different part in [[Arcane Forest]] with a background using another colour and an early [[carnivorous plant]]. [[Rayman]]&#039;s animation also appears different and a [[cage]] is seen on what appears to be the cut [[water lily]] from [[Rainy Forest]].&lt;br /&gt;
R1-GBC-early-screenshot-5.jpg|An early location in [[Spellbound Forest (Rayman 1)|Spellbound Forest]], featuring another unknown enemy with what seems to be a totem face spitting a projectile. What appears to be a [[flying ring]] with a [[mosquito]] proboscis reminiscent of [[Bzzit]] and [[Moskito]] is featured as well, and an [[antitoon]] is also seen standing on a [[cloud]].&lt;br /&gt;
R1-GBC-early-screenshot-6.jpg|An unknown area which appears extremely similar to [[Dark Legacy]]. [[Carnivorous plant]]s could have featured in this world.&lt;br /&gt;
R1-GBC-manual-screenshot-1.jpg|A cut location with some similarities to [[Dark Legacy]], featuring an early version of [[Bad Rayman]] with heavily altered colours, as well as another enemy with only a face and feet.&lt;br /&gt;
R1-GBC-manual-screenshot-2.jpg|A picture of the early [[Arcane Forest]] with [[Bad Rayman]]&#039;s final appearance. A different [[exit sign]], similar to those featured in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], can be seen here.&lt;br /&gt;
R1-GBC-manual-screenshot-3.jpg|A cut part in [[Airy Tunes]], with a moving [[wrong note]] which appears to behave more similarly to its counterparts from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
R1-GBC-manual-screenshot-4.jpg|A screenshot of the early [[Spellbound Forest (Rayman 1)|Spellbound Forest]], with [[Butterfly|butterflies]] grouped together.&lt;br /&gt;
R1-GBC-manual-screenshot-5.jpg|An early version of [[Rocky Peaks]], with a blue background and a [[rocky platform]] sprite which was not featured in the final game.&lt;br /&gt;
R1-GBC-manual-screenshot-6.jpg|An early picture of the first [[Bonus level (Rayman 1)|bonus level]] in [[Spellbound Forest (Rayman 1)|Spellbound Forest]], which appears unchanged aside from the sky blue background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept art ==&lt;br /&gt;
In 2020, [[Davide Soliani]] shared several pictures of concept art on his Twitter account.&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1304726599619809280, « This morning, in my garage, I&#039;ve found thousand stuff of my youth, my work and my passion about Nintendo. This one is about my first project ever, Rayman game boy colour, released in 2000 (I&#039;ve started in Ubi in 1999. A 50 page archiver with the notes of my levels Face with tears of joySmiling face with heart-shaped eyesSmiling face with open mouth and cold sweat »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1307226197106003973, « The garage digging continues. This time I&#039;ve found a 21 years old collection of artworks of Rayman Gbc, and another game that was never released. I hope that the Rayman players will appreciate. Have a great week end you all Smiling face with smiling eyesFolded hands »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1-GBC-LevelDesign-1.jpg&lt;br /&gt;
R1-GBC-LevelDesign-2.jpg&lt;br /&gt;
R1-GBC-LevelDesign-3.jpg&lt;br /&gt;
R1-GBC-ConceptArt-1.jpg&lt;br /&gt;
R1-GBC-ConceptArt-2.jpg&lt;br /&gt;
R1-GBC-ConceptArt-3.jpg&lt;br /&gt;
R1-GBC-ConceptArt-4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2021, he went on to post more sketches, some previously unseen and others being higher-resolution versions of the ones he shared the previous year.&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415577039097245696, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #1 »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415577561510424578, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #2 »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415578229360975873, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #3 I will post more when I’ll find them. Kudos to Fabio Pagetti 😊🙏🏻 »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1-GBC-ConceptArt-5.jpg&lt;br /&gt;
R1-GBC-ConceptArt-6.jpg&lt;br /&gt;
R1-GBC-ConceptArt-7.jpg&lt;br /&gt;
R1-GBC-ConceptArt-8.jpg&lt;br /&gt;
R1-GBC-ConceptArt-9.jpg&lt;br /&gt;
R1-GBC-ConceptArt-10.jpg&lt;br /&gt;
R1-GBC-ConceptArt-11.jpg&lt;br /&gt;
R1-GBC-ConceptArt-12.jpg&lt;br /&gt;
R1-GBC-ConceptArt-13.jpg&lt;br /&gt;
R1-GBC-ConceptArt-14.jpg&lt;br /&gt;
R1-GBC-ConceptArt-15.jpg&lt;br /&gt;
R1-GBC-ConceptArt-16.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2022, [[Davide Soliani|Soliani]] reposted lower quality versions of some of the images he shared in 2020,&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1569298868675698688, « Now that it’s official I can post those level design work I did with serenity once again. Found them I’m my garage 23 years after with my notes (sorry, In Italian). The pages shows the integrity of the map of course, not the GBC frame portion. Good memories ❤️ »&amp;lt;/ref&amp;gt; and in 2025, he shared two previously unseen sketches alongside more lower quality versions of already shared concept art.&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://x.com/DavideSoliani/status/1955667199605313938, « Down the memory lane ❤️ »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1-GBC-ConceptArt-17.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sticker book==&lt;br /&gt;
New copies of the European version of the game contained a small sticker booklet and some stickers which used &#039;&#039;[[Rayman 2]]&#039;&#039; artwork. Strangely, there was also a page that featured [[Rigatoni]], the main antagonist from &#039;&#039;[[Rayman: The Animated Series|The Animated Series]]&#039;&#039;, which was possibly a means to advertise the series, though it never aired in more than a few countries. The rest of the stickers could be obtained at the now-defunct official &#039;&#039;[[Rayman 2]]&#039;&#039; website, Rayman2.com.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stickers collection 2.png&lt;br /&gt;
Stickers collection 3.png&lt;br /&gt;
Stickers collection 4.png&lt;br /&gt;
Stickers collection 5.png&lt;br /&gt;
Stickers collection 6.png&lt;br /&gt;
Stickers collection 7.png&lt;br /&gt;
Stickers collection 1.png&lt;br /&gt;
Stickers collection 8.png&lt;br /&gt;
Sticker artwork 1.png&lt;br /&gt;
Sticker artwork 2.png&lt;br /&gt;
Sticker artwork 3.png&lt;br /&gt;
Sticker artwork 4.png&lt;br /&gt;
Sticker artwork 5.png&lt;br /&gt;
Sticker artwork 6.png&lt;br /&gt;
Sticker artwork 7.png&lt;br /&gt;
Sticker artwork 8.png&lt;br /&gt;
Sticker artwork 9.png&lt;br /&gt;
Sticker artwork 10.png&lt;br /&gt;
Sticker artwork 11.png&lt;br /&gt;
Sticker artwork 12.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
=== Unused assets ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC - Dummy Icon.png|Dummy icon which is loaded with the world map icon puppet (collection of graphics)&lt;br /&gt;
R1 GBC - Unused Worldmap Icon.gif|Unused animation loaded in the same place as the previous sprite. This one appears without color in the Game Boy Color version and is only filled in for the Palm OS and Pocket PC versions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Color ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
GBC 79.PNG&lt;br /&gt;
GBC 78.PNG&lt;br /&gt;
GBC 45.PNG&lt;br /&gt;
GBC 5.PNG&lt;br /&gt;
GBC 35.PNG&lt;br /&gt;
GBC 39.PNG&lt;br /&gt;
GBC 43.PNG&lt;br /&gt;
GBC 37.PNG&lt;br /&gt;
GBC 42.PNG&lt;br /&gt;
GBC 58.PNG&lt;br /&gt;
GBC 59.PNG&lt;br /&gt;
GBC 60.PNG&lt;br /&gt;
Time attack.png&lt;br /&gt;
Tings.png&lt;br /&gt;
GBC 77.PNG&lt;br /&gt;
Rayman GBC Bonus Map.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pocket PC ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC PocketPC - Vignette 1.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 1.png&lt;br /&gt;
R1 GBC PocketPC - Vignette 2.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 2.png&lt;br /&gt;
R1 GBC PocketPC - Vignette 3.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 3.png&lt;br /&gt;
R1 GBC PocketPC - Vignette 4.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 4.png&lt;br /&gt;
R1 GBC PocketPC - Story.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Symbian ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;100px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC Symbian - Splash.png&lt;br /&gt;
R1 GBC Symbian - Menu.png&lt;br /&gt;
R1 GBC Symbian - Map.png&lt;br /&gt;
R1 GBC Symbian - Tutorial.png&lt;br /&gt;
R1 GBC Symbian - Jungle Level.png&lt;br /&gt;
R1 GBC Symbian - Music Level.png&lt;br /&gt;
R1 GBC Symbian - Bonus Start.png&lt;br /&gt;
R1 GBC Symbian - Bonus.png&lt;br /&gt;
R1 GBC Symbian - Bonus Complete.png&lt;br /&gt;
R1 GBC Symbian - New Power.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Covers ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanGBC-US.png&lt;br /&gt;
Rayman GBC American back cover.jpg&lt;br /&gt;
Rayman GBC Japanese front cover.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman GBC Manual Thumb.png|Multilingual manual (Game Boy Color)|link=https://raymanpc.com/wiki/script-en/images/9/9d/Rayman_GBC_Manual.pdf&lt;br /&gt;
Rayman GBC Japanese Manual Thumb.png|Japanese manual (Game Boy Color)|link=https://raymanpc.com/wiki/script-en/images/3/30/Rayman_GBC_Japanese_Manual.pdf&lt;br /&gt;
Rayman (Chromatic) - Manual - Thumb.jpg|English manual (Chromatic)|link=https://raymanpc.com/wiki/script-en/images/4/4e/Rayman_%28Chromatic%29_-_Manual.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ads ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-GBC-ad.jpg&lt;br /&gt;
Rayman-Chromatic-ad.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Multiple other games were made using the same engine as this game uses, including &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, &#039;&#039;Donald Duck Quack Attack&#039;&#039; and &#039;&#039;Mowgli&#039;s Wild Adventure&#039;&#039;. The engine was later used as the basis for a similar engine on the GBA, named GBASimilar, which Ubisoft used for many more games, including [[Rayman 3 (Game Boy Advance)|the Game Boy Advance adaption of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRA-7psBN9thUy1QDPHGI46 &#039;&#039;Rayman&#039;&#039; for Game Boy Color playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Game Boy Color)]]&lt;br /&gt;
[[it:Rayman (Game Boy Color)]]&lt;br /&gt;
[[pl:Rayman (Game Boy Color)]]&lt;br /&gt;
[[es:Rayman (Game Boy Color)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=108748</id>
		<title>Rayman (Atari Jaguar)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=108748"/>
		<updated>2025-10-04T10:48:45Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: User talk:Marley#Playlists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the Atari Jaguar version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. For the game in general, see &#039;&#039;[[Rayman 1]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:Rayman Jaguar Box.jpg|center|320px|Rayman]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 9th September, 1995&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of cartridge space and the Jaguar&#039;s weaker hardware. Differences range from levels having major gameplay and design changes to a lower quality soundtrack.&lt;br /&gt;
&lt;br /&gt;
==Notable differences from the PC/console versions==&lt;br /&gt;
* This version features a unique rearranged soundtrack composed with a lower-quality sound font compared to the CD-quality audio present in most other versions. While some tracks resemble their CD-quality counterparts, others are unique to the Jaguar version. A similar soundtrack discrepancy later occurred with the Nintendo 64 version of &#039;&#039;[[Rayman 2|Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
* Like the soundtrack, the sound effects are of lower quality and many have been removed. All vocalized lines, including [[Rayman]]&#039;s &amp;quot;Yeah!&amp;quot; exclamation, are absent as well.&lt;br /&gt;
* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text.&lt;br /&gt;
* The menu has been reduced to a single screen where the player can load their saved games.&lt;br /&gt;
* The view of [[The valley|the world map]] lacks the lens distortion effect created by [[Mr Dark]]&#039;s binoculars when entering it for the first time, as seen in the PC version. [[Rayman]] also runs between levels on [[The valley|the world map]] instead of walking, as he does in the other versions.&lt;br /&gt;
* Completing [[Mr Skops&#039; Stalactites]] unlocks the final level, [[Mr Dark&#039;s Dare]], on the [[The valley|the world map]] no matter if all [[cage]]s have been broken. However attempting to enter it before doing so will result in the game telling the player to &amp;quot;free the world first&amp;quot;.&lt;br /&gt;
* Overall, the alterations made to this version largely decrease its difficulty compared to the other versions - ranging from the removal of level-specific gimmicks like sliding and going through a dark cave, to the excision of certain obstacle-laden sections, such as in [[Picture City]].&lt;br /&gt;
* All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most notable in the battles against [[Space Mama]] and [[Mr Dark]].&lt;br /&gt;
* [[The Swamps of Forgetfulness]] and [[Mr Dark&#039;s Dare]] have been renamed Forgotten Swamps and Mr Dark&#039;s Château, respectively.&lt;br /&gt;
* The words &amp;quot;Action&amp;quot; and &amp;quot;Game over&amp;quot; appear in coloured letters in the middle of the screen at the start of each part/level and every time [[Rayman]] loses a [[continue]], respectively.&lt;br /&gt;
* The font and its colours are slightly different.&lt;br /&gt;
* The controls are more responsive, tighter and the physics are slightly different - this is most notable when flying with the [[super helicopter]], which is not as polished as in the other versions.&lt;br /&gt;
* Some backgrounds have been either switched around or colourized differently.&lt;br /&gt;
* The scenery has been altered in [[the Dream Forest]] and features more decorative plants in the foreground layer.&lt;br /&gt;
* [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them.&lt;br /&gt;
* [[Electoon]]s immediately fly off the screen when they are saved.&lt;br /&gt;
* Some of [[Rayman]]&#039;s animations are omitted: he does not brace himself when moving at high speed, does not somersault when jumping after [[running]] or moving otherwise at high speed, does not brake with his feet when coming to a halt after [[running]], does not point upwards when [[hanging]] from a ledge for more than a few seconds, does not shiver in fear during boss fights, and does not hold his buttocks in pain if he is killed by spikes. Additionally, his idle animation when staying still for a while is different, and his &amp;quot;near fall&amp;quot; animation when standing near the edge of a platform lacks the backwards variation.&lt;br /&gt;
* [[Rayman]] only does his celebration dance after defeating [[Bzzit]], but not for any other boss.&lt;br /&gt;
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen.&lt;br /&gt;
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] not only when losing a [[life]], but also when taking damage. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit, but will immediately revert back to the base speed if he loses a [[life]].&lt;br /&gt;
* [[Rayman]] cannot throw his fist when [[hanging]] from a ledge.&lt;br /&gt;
* Part 2 of [[Anguish Lagoon]], where [[Rayman]] must defeat [[Bzzit]], is revisited on subsequent runs through the level.&lt;br /&gt;
* In part 3 of [[Anguish Lagoon]], [[Bzzit]] can shoot projectiles at enemies. This was later implemented in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* Also in part 3 of [[Anguish Lagoon]], there is a string of [[Ting]]s that form the numbers 1, 3, 6 and 4. This is actually a [[List of cheats in Rayman 1|cheat code]]; if it is entered with the Jaguar&#039;s numeric pad during the introduction sequence featuring [[Rayman]]&#039;s &amp;quot;walking hands&amp;quot;, the code will take the player to the [[Ray Breakout|&#039;&#039;Breakout&#039;&#039; minigame]].&lt;br /&gt;
* Unlike all the other versions, [[Moskito]] is correctly depicted as being red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes during part 3 of [[Moskito&#039;s Nest]].&lt;br /&gt;
* At the end of the chase in part 3 of [[Moskito&#039;s Nest]], [[Moskito]] flies off the screen instead of standing on the left side of the screen indefinitely.&lt;br /&gt;
* This is the only version of the game in which vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals.&lt;br /&gt;
* Part 4 of [[Allegro Presto]], in which [[Mr Sax]] makes a brief appearance at the end, is missing.&lt;br /&gt;
* A new [[Resistance|health bar]] is used for the second phase of the fight against [[Mr Sax]] instead of reusing the one from the first phase, although it still takes into account how many times the boss was hit in that first phase.&lt;br /&gt;
* The [[Antitoon]]s&#039; hair turn yellow when they fly.&lt;br /&gt;
* Weather effects, such as rain, thunder, nighttime, and snow, are not present.&lt;br /&gt;
* The red ball of the [[Simple Power]] and the [[Double Power]] is the same size as the red ball of the [[Big Power]], instead of being smaller as in the other versions.&lt;br /&gt;
* The sparkling effect is not present when swinging on [[flying ring]]s.&lt;br /&gt;
* [[Flying Blue Elf|Flying Blue Elves]] are missing from the game. As a consequence, puzzles involving them have been modified, since [[Rayman]] can no longer shrink down.&lt;br /&gt;
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this, the level design in these areas has been altered.&lt;br /&gt;
* In part 2 of [[the Hard Rocks]], the invisible force only appears once instead of twice: unlike the other versions, the passage with the [[hunter]]s near the end of the part does not feature the invisible force.&lt;br /&gt;
* In [[Mr Stone&#039;s Peaks]], the part where [[Rayman]] cuts the ropes has been removed. As a result, the lone [[cage]] in that part has been moved to the end of the (now) third part.&lt;br /&gt;
* [[Mr Stone]] has one less [[Resistance|health point]] than in the other versions. The fight is also slightly different near the end, as once the [[cloud]]s begin to appear, [[Mr Stone]] starts casually walking towards [[Rayman]] instead of rushing and jumping, and he no longer throws boulders around.&lt;br /&gt;
* The [[grimace]] can still be used even after [[Rayman]] gains the [[Running|power to run]].&lt;br /&gt;
* Part 3 of [[Eraser Plains]] has a completely original level design featuring a unique memorization puzzle, although the section with the second [[cage]] has been directly taken from the part in the other versions.&lt;br /&gt;
* [[Spider (Rayman 1)|Spiders]] do not jump onto the ceiling when they spot [[Rayman]], but simply turn their backs and start shooting at him; they also do not duck to avoid [[Rayman]]&#039;s [[telescopic fist]], and their stingers follow a straight trajectory.&lt;br /&gt;
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe&#039;s]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed.&lt;br /&gt;
* Part 1 of [[Mr Skops&#039; Stalactites]] features a start-of-level [[exit sign]], similarly to the PC version and its ports, as does part 1 of [[Mr Dark&#039;s Dare|Mr Dark&#039;s Château]], which is unique to this version.&lt;br /&gt;
* Parts 1 and 2 of Mr Dark&#039;s Château ([[Mr Dark&#039;s Dare]] in the other versions) have completely different level designs, and feature some assets unique to this version.&lt;br /&gt;
* During the final boss fight, [[Mr Dark]] shoots fireballs at [[Rayman]] for a longer while, and the creatures that he transforms into sweat and walk/jump away when they are damaged enough.&lt;br /&gt;
* [[Mr Dark]]&#039;s middle transformation is missing, so there are only two of them, for a total of 12 [[Resistance|health points]], instead of 24. Each transformation has 6 [[Resistance|health points]], and they both share the same [[Resistance|health bar]].&lt;br /&gt;
* [[Rayman]] is not shrunk in the last phase of the fight against [[Mr Dark]], and thus does not need to be bounced into the air in order to [[Telescopic fist|punch]] his opponent&#039;s head.&lt;br /&gt;
* After defeating both of [[Mr Dark]]&#039;s transformations, [[Electoon]] icons start flying across the screen as [[Rayman]] does his victory pose, and the words &amp;quot;Well done&amp;quot; appear in coloured letters in the middle of the screen.&lt;br /&gt;
* None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with [[Rayman]] and his friends.&lt;br /&gt;
* [[Mr Dark]] makes one final appearance at the end of the game&#039;s credits. He flies across the screen, and the message &amp;quot;See you soon!&amp;quot; is displayed, hinting at [[Mr Dark]]&#039;s impending return.&lt;br /&gt;
* Unlike most other versions of the game, the entire [[Mr Dark&#039;s Dare|final level]], including the final boss, can be replayed upon completion. This is because the game does not auto-save before triggering the end credits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 Menu Jaguar.png|The menu has been reduced to a single screen for the player to load their games.&lt;br /&gt;
Pink Plant Woods Atari Jaguar.png|The changed scenery in [[Pink Plant Woods]].&lt;br /&gt;
Bzzit Jaguar.png|[[Bzzit]] firing a projectile to defeat a [[hunter]].&lt;br /&gt;
&lt;br /&gt;
EP puzzle.png|A puzzle [[Rayman]] has to solve in the third part of [[Eraser Plains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]] design===&lt;br /&gt;
One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark&#039;s Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this part are [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in &#039;&#039;[[Rayman Designer]]&#039;&#039;. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes.&lt;br /&gt;
&lt;br /&gt;
The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]&#039;s [[Resistance|health]] reaches 0, [[Rayman]] does his victory pose. While doing so, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying &amp;quot;Well done&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
CCJag4.PNG|The first part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.&lt;br /&gt;
CCJag8.PNG|In the second part, [[Rayman]] must cross the blue lemonade pools by jumping on the tiny floating bits of icing.&lt;br /&gt;
Mr Dark Defeated Jaguar.png|A pile of [[Electoon]]s appear after [[Mr Dark]] is defeated.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Main|Rayman (early production)}}&lt;br /&gt;
&lt;br /&gt;
In recent years following the release of the game, several betas and a prototype of the Atari Jaguar version have been leaked. The gameplay mechanics were most notably different in the beta. Some animations [[Rayman]] could do such as the handstand ended up being scrapped, the [[Ting]] counter was originally an enemy counter, and the HUD was placed in the middle of the screen rather than the top corners.&lt;br /&gt;
&lt;br /&gt;
The prototype is more similar to the final version, although there are many differences between the two. Glitches in the prototype can sometimes render it unplayable, especially if it is played on an emulator.&lt;br /&gt;
&lt;br /&gt;
Some scrapped objects like [[cloud]]s with eyes can only be found through [[Rayman Designer hacking|hacking &#039;&#039;Rayman Designer&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air.&lt;br /&gt;
RaymanJaguarDemo.png|Many elements in this beta were scrapped from the final version.&lt;br /&gt;
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged.&lt;br /&gt;
&lt;br /&gt;
BetaEnemies.jpg|These unidentified enemies in this prototype are holdovers from the game&#039;s [[Rayman (cancelled prototype)|cancelled Super Nintendo Entertainment System version]].&lt;br /&gt;
R1ProtoMap.png|[[The valley|The world map]], as seen in the early Atari Jaguar prototype.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
{{Quote|text=Hi folks!&lt;br /&gt;
You want to know what&#039;s going on?&lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Atari Jaguar Manual (French/English/Deutsch)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;225px&amp;quot; heights=&amp;quot;179px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
VIG PR1.png|One of the slideshows from the intro.&lt;br /&gt;
VIG PR2.png|[[Mr Dark]] stealing the [[Great Protoon]].&lt;br /&gt;
VIG PR3.png|[[Rayman]], [[Electoon]]s and [[Mr Dark]].&lt;br /&gt;
VIG PR4.png|A [[cage]].&lt;br /&gt;
VIG PR5.png|[[Mr Dark]] with his binoculars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRauFSAoO0LCgvvr6JyCjC3 &#039;&#039;Rayman&#039;&#039; playthrough on YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Jaguar)]]&lt;br /&gt;
[[hu:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[it:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[ru:Rayman (Atari Jaguar)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=108747</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=108747"/>
		<updated>2025-10-04T10:48:36Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: User talk:Marley#Playlists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[File:Rayman 2 - Box Art.png|center|320px|Rayman 2]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&amp;lt;br&amp;gt;[[Ubisoft|Ubisoft Shanghai]] ([[Rayman 2 (PlayStation)|PlayStation]])&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = [[Michel Ancel]] &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[Michel Ancel]] &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[David Gasman]] &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(N64 MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] November, 1999&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 52 (November 1999), [[:File:PC Power Zine Issue 52 (November 1999).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 54 (January 2000), [[:File:PC Power Zine Issue 54 (January 2000).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] November, 1999&amp;lt;ref&amp;gt;家用电脑与游戏机 #63 (November 1999), https://archive.org/details/jiayou-magazine/1999/%E5%AE%B6%E7%94%A8%E7%94%B5%E8%84%91%E4%B8%8E%E6%B8%B8%E6%88%8F%E6%9C%BA%20Vol.063%201999.11&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 29th February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 23rd March, 2000&amp;lt;ref&amp;gt;&#039;&#039;Dreamcast Magazine&#039;&#039; (Japan) issue 63 (March 2000)&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (PlayStation)|PlayStation]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] September, 2000&amp;lt;ref&amp;gt;&#039;&#039;Australian Station&#039;&#039; issue 16, page 58, https://archive.org/details/australian-station-16-october-2000/page/58/mode/1up&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Revolution|PlayStation 2]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 11th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 24th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 18th December, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 28th July, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (iOS)|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 1st March, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3D|Nintendo 3DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, [[Rayman 2 (PlayStation)|Sony PlayStation]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|Apple iOS]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman 3D|Nintendo 3DS]]&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039; first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and PC. It was followed by ports for the Sega Dreamcast and Sony PlayStation in 2000. Each version is different in its own way due to the specifications of each platform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The [[Rayman 2 (PlayStation)|Sony PlayStation version]] of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The PC version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The [[Robo-Pirate|Pirates]] are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots.&lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain Dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile.&lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind.&lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken the [[Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[Heart of the World|Primordial Core]] has taken away all of his powers...&lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot;&lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot;&lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot;&lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass.&lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Razorbeard]], the leader of the [[Robo-Pirate|Pirates]].&lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===The beginning===&lt;br /&gt;
Set in the [[Glade of Dreams]], &#039;&#039;Rayman 2&#039;&#039; begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how the [[Glade of Dreams|Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving the [[Glade of Dreams|Glade]]&#039;s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]&#039;s capture occurs after the explosion of the [[Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[Heart of the World|the Core]]&#039;s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]&#039;s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].&lt;br /&gt;
&lt;br /&gt;
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Robo-Pirate|the Pirate]]&#039;s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]&#039;s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
====Finding [[Ly]]====&lt;br /&gt;
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]&#039;s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]&#039; dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]&#039;s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.&lt;br /&gt;
&lt;br /&gt;
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]&#039;s powers, however, due to the explosion of the [[Heart of the World|Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The first mask]]===&lt;br /&gt;
====[[The Marshlands]]====&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.&lt;br /&gt;
&lt;br /&gt;
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Razorbeard|Admiral Razorbeard]] is concerned by [[Rayman]]&#039;s progress, and despatches several [[Warship]]s to destroy him. [[Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the first mask]]====&lt;br /&gt;
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement that is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[The Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]&#039;s head.&lt;br /&gt;
&lt;br /&gt;
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The second mask]]===&lt;br /&gt;
====Healing [[Clark]]====&lt;br /&gt;
[[File:Rayman meets Clark.jpg|320px|thumb|right|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]&lt;br /&gt;
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]&#039;s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]&#039;s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged &amp;quot;end&amp;quot; to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].&lt;br /&gt;
&lt;br /&gt;
====Freeing [[Globox]] and [[Carmen]]====&lt;br /&gt;
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.&lt;br /&gt;
&lt;br /&gt;
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] frees her, and she releases [[air bubble]]s that allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the second mask]]====&lt;br /&gt;
The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple that has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The third mask]]===&lt;br /&gt;
====Making Progress====&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]&lt;br /&gt;
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.&lt;br /&gt;
&lt;br /&gt;
[[Razorbeard|Admiral Razorbeard]] learns of [[Rayman]]&#039;s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Roller Coaster Challenge|rollercoaster-esque]] transport, dodging obstacles that are within the path of the coaster, which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the third mask]]====&lt;br /&gt;
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[The Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marshy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[The Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] is not located within the area, and [[Rayman]] heads [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]] instead.&lt;br /&gt;
&lt;br /&gt;
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of the area, where he encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The fourth mask]]===&lt;br /&gt;
====Reuniting with [[Clark]]====&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|right|The [[Spyglass Pirate]] forces [[Clark]] to attack [[Rayman]].]]&lt;br /&gt;
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the fourth mask]]====&lt;br /&gt;
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[The Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.&lt;br /&gt;
&lt;br /&gt;
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in [[The Pirate Mines|the mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate&#039;s Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within [[The Pirate Mines|the mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in the [[Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Razorbeard|Admiral Razorbeard]] on board the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] steps into [[Polokus]]&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===The ending===&lt;br /&gt;
====Infiltrating [[the Prison Ship]]====&lt;br /&gt;
A [[The General|Salesman]] visits [[Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]&#039;s problem with [[Rayman]]. After some consideration, [[Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships&#039; interior chambers.&lt;br /&gt;
&lt;br /&gt;
In most versions, excluding those based off the PC and Nintendo 64, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Razorbeard]] himself.&lt;br /&gt;
&lt;br /&gt;
====The Final Battle====&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
The [[Spyglass Pirate]] gives his final update on [[Rayman]]&#039;s progress to [[Razorbeard]], informing him of [[Rayman]]&#039;s success in freeing their captives, and his infiltration of the ship. [[Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Razorbeard]] has the [[Grolgoth]] set up in [[the Crow&#039;s Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]&#039;s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow&#039;s Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow&#039;s Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which [[Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow&#039;s Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] that [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on the [[Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]&#039;s domain for a memorial service. They could only recover [[Rayman]]&#039;s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of the [[Glade of Dreams]] has been restored and the [[Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3]]&#039;&#039;. The end credits sequence shows [[Razorbeard|Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&lt;br /&gt;
===2D game===&lt;br /&gt;
{{Main|Rayman 2 (cancelled prototype)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and was planned to be released on the Sony PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.&lt;br /&gt;
&lt;br /&gt;
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version&#039;s total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the &#039;&#039;PlayStation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s training&#039;&#039;===&lt;br /&gt;
{{Main|Rayman&#039;s training}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;[[Rayman&#039;s training]]&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model.]]&lt;br /&gt;
&lt;br /&gt;
In-between the development of the [[Rayman 2 (cancelled prototype)|2D game]] and the 3D game, a CGI short film for the game titled &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was created in 1998 and subsequently premiered in February 1 for Imagina 1998, following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;. &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; is notable for being the &amp;quot;missing link&amp;quot; between the two stages of &#039;&#039;Rayman 2&#039;&#039;&#039;s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the [[Rayman 2 (cancelled prototype)|2D prototype]] appear in the short, along with [[Rayman]] having a older 3D model in use. Not much is known about the short&#039;s plot, and it has not been released in any form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was considered lost media until March 12, 2022, when a version of the video with no sound was uploaded to YouTube. Until then, only clips of the short film were seen scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998.&lt;br /&gt;
&lt;br /&gt;
===3D game===&lt;br /&gt;
{{Main|Rayman 2 (early production)}}&lt;br /&gt;
&lt;br /&gt;
Not much is currently known about [[Rayman 2 (early production)|the development of the 3D game]] that eventually became the final &#039;&#039;Rayman 2&#039;&#039;, however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured [[Magic Sphere]] and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.&lt;br /&gt;
&lt;br /&gt;
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.&amp;lt;ref&amp;gt;YouTube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA&amp;lt;/ref&amp;gt; A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]&#039;s health.&amp;lt;ref&amp;gt;YouTube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q&amp;lt;/ref&amp;gt; Other trailers show more open levels suggesting &#039;&#039;Rayman 2&#039;&#039; was at one point going to go in a more non-linear direction.&amp;lt;ref&amp;gt;YouTube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.&lt;br /&gt;
Old R2 Font.png|The font underwent changes before the final release.&lt;br /&gt;
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[Whale Bay]].&lt;br /&gt;
R2 scenario.png| An unused scenario that was conceptionalised for gameplay, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:R2 Lum.png|320px|thumb|right|[[Yellow Lum]]s are the main item in the game.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in some of the levels.&lt;br /&gt;
&lt;br /&gt;
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to defeat [[Razorbeard|Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.&lt;br /&gt;
&lt;br /&gt;
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]&#039;s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.&lt;br /&gt;
&lt;br /&gt;
One difference from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is that the final battle with [[Razorbeard]] in [[the Crow&#039;s Nest]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
{{Main|List of Rayman records}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; has two [[Bonus level (Rayman 2)|bonus levels]] that are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===Protagonists===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game.&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Ly]] the Fairy – [[Rayman]]&#039;s friend and powerful ally.&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character.&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].&lt;br /&gt;
*[[Clark]] the Giant – A friend of [[Rayman]]&#039;s.&lt;br /&gt;
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
*[[Razorbeard|Admiral Razorbeard]] – The main villain of the game.&lt;br /&gt;
*[[Robo-Pirate]] army – [[Razorbeard]]&#039;s army.&lt;br /&gt;
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
*[[Piranha]]s, [[Spider (Rayman 2)|spiders]], [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s&#039; disruption of the natural balance.&lt;br /&gt;
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Rayman2 map.jpg|320px|thumb|right|A physical &#039;&#039;Rayman 2&#039;&#039; map that came with various copies of the game.]]&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaced by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], each of which has a [[Teensie Circle]] for quick access to completed levels.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]&lt;br /&gt;
Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Precipice]] and [[the Top of the World]])&lt;br /&gt;
* [[The Precipice]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Echoing Caves]])&lt;br /&gt;
* [[The Top of the World]] (omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Walk of Power]] (sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]] (renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release in 1999, &#039;&#039;Rayman 2&#039;&#039; has received a bunch of ports to other platforms, with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
[[File:Rayman 2 N64.jpg|thumb|right|150px|The Nintendo 64 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transitions are exclusive to this version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Windows PC===&lt;br /&gt;
[[File:Rayman 2 - Box Art.png|thumb|right|150px|The Windows PC cover.]]&lt;br /&gt;
&lt;br /&gt;
The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on GOG&amp;lt;ref&amp;gt;Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Sega Dreamcast===&lt;br /&gt;
[[File:Rayman 2 Dreamcast.jpg|thumb|right|150px|The Sega Dreamcast cover.]]&lt;br /&gt;
&lt;br /&gt;
The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of &#039;&#039;Rayman 2&#039;&#039; to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type that shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (PlayStation)|Sony PlayStation]]===&lt;br /&gt;
[[File:Rayman 2 PS1.jpg|thumb|right|150px|The Sony PlayStation cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (PlayStation)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (PlayStation)|Sony PlayStation version]] removes and changes a bunch of levels, while merging others, and reduces the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do, however, have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked that lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sony PlayStation 2 (titled &#039;&#039;[[Rayman Revolution]]&#039;&#039;)===&lt;br /&gt;
[[File:RRev PS2EUcov.jpg|thumb|right|150px|The Sony PlayStation 2 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman Revolution}}&lt;br /&gt;
&lt;br /&gt;
The Sony PlayStation 2 version, titled &#039;&#039;[[Rayman Revolution]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can, however, still be chosen, with new sounds added.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store in North America for PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS (titled &#039;&#039;[[Rayman DS]]&#039;&#039;)===&lt;br /&gt;
[[File:RaymanDS.jpg|thumb|right|150px|The Nintendo DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman DS}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS version, titled &#039;&#039;[[Rayman DS]]&#039;&#039;, is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (iOS)|Apple iOS]]===&lt;br /&gt;
[[File:Raymanios2.jpeg|thumb|right|150px|The Apple iOS icon.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (iOS)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (iOS)|Apple iOS version]] is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was, however, present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo 3DS (titled &#039;&#039;[[Rayman 3D]]&#039;&#039;)===&lt;br /&gt;
[[File:Rayman 3D boxart.jpg|thumb|right|150px|The Nintendo 3DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3D}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS version, titled &#039;&#039;[[Rayman 3D]]&#039;&#039;, is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the Apple iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop in North America.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R2UKPCManual thumb.png|The English PC manual packaged with the GoG.com and Uplay version|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf&lt;br /&gt;
R2UKPCManual thumb.png|The English PC manual packaged with the Steam version|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf&lt;br /&gt;
R2UKPCManual thumb.png|The French PC manual|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf&lt;br /&gt;
R2Swe-FinPCManual thumb.png|The Swedish/Finnish PC manual|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Spanish PC manual|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Italian PC manual|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The German PC manual|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Dutch PC manual|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf&lt;br /&gt;
R2Dan-NorPCManual thumb.png|The Danish/Norwegian PC manual|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf&lt;br /&gt;
R2Zh-hansPCManual thumb.png|The simplified Chinese PC manual|link=https://raymanpc.com/wiki/script-en/images/4/45/R2Szh-hansPCManual.pdf&lt;br /&gt;
R2PTPCManual thumb.png|The Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/7/7d/R2PortuguesePCManual.pdf&lt;br /&gt;
R2PolishPCManual thumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Slovak PC manual|link=https://raymanpc.com/wiki/script-en/images/f/f6/Rayman_2_Manual_-_Slovak.pdf&lt;br /&gt;
R2HebManualThumb.png|The Hebrew PC manual|link=https://raymanpc.com/wiki/script-en/images/9/98/R2PCManual_Heb.pdf&lt;br /&gt;
R2 DC Manual EN Thumb.png|The English (US) Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/5/55/R2_Dreamcast_Manual_EN.pdf&lt;br /&gt;
Rayman 2 DC EU manual thumbnail.jpg|The European Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/3/38/Rayman_2_DC_EU_manual.pdf&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg|The Japanese Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/e/e4/Rayman_2_Dreamcast_Japanese_Manual.pdf&lt;br /&gt;
R2ENPSManual thumb.jpg|The English PlayStation manual|link=https://raymanpc.com/wiki/script-en/images/d/d0/Rayman_2_PSX_Manual_NTSCU.pdf&lt;br /&gt;
Rayman 2 N64 Manual (US) Cover.jpg|The English Nintendo 64 manual (US)|link=https://raymanpc.com/wiki/script-en/images/1/1d/Rayman_2_N64_Manual_%28US%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
{{Main|Rayman: The Animated Series}}&lt;br /&gt;
&lt;br /&gt;
In 1999, an animated television show based on the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] was produced to accompany the release of &#039;&#039;Rayman 2&#039;&#039;. Only 4 episodes of the first season were released before being cancelled.&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
{{Main|Rayman merchandising}}&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13 June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy. The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, [[Rayman]] can be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039; sells the [[Grolgoth]] to [[Razorbeard]] late in the game. &#039;&#039;[[Tonic Trouble]]&#039;&#039; was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
===Royal V===&lt;br /&gt;
[[File:Royal V.jpg|320px|thumb|right|Royal V&#039;s album &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The musical group Royal V released a single to promote &#039;&#039;Rayman 2&#039;&#039;, under the name of &amp;quot;[[It&#039;s Good To Be The King]]&amp;quot;. The official videoclip&amp;lt;ref&amp;gt;Internet Archive, &#039;&#039;Royal. V - It&#039;s Good To Be The King (1999)&#039;&#039;, https://archive.org/details/royal.-v-its-good-to-be-the-king-1999&amp;lt;/ref&amp;gt; features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
===Mobile spin-offs===&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039; and &#039;&#039;[[Rayman Garden]]&#039;&#039; are mobile phone spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes developed by [[Gameloft]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the Nintendo 64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, Nintendo 64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Poster.jpg&lt;br /&gt;
Ray2 Rayman render.png&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
RaymanLy001.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.png&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Dalí.png&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Gorilla Pirate and Spyglass Pirate names source.jpg&lt;br /&gt;
Liechtenstein.png&lt;br /&gt;
Ly the Fairy.jpg&lt;br /&gt;
LySketch.jpg&lt;br /&gt;
LYSPIR-1.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Pirate Working.JPG&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Polokus Attack.JPG&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Sketch-2-sbires.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Story1.jpg&lt;br /&gt;
Story2.jpg&lt;br /&gt;
Story3.jpg&lt;br /&gt;
Story4.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasarely.png&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
Spyglass lava.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
R2Ref1.jpg|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R2Ref2.jpg|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 European N64 back cover.jpg&lt;br /&gt;
Rayman2 DC US Box Front.jpg&lt;br /&gt;
Rayman2 DC US Box Back.jpg&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg&lt;br /&gt;
Rayman2 DC JP BoxBack.jpg&lt;br /&gt;
Rayman 2 - Ubisoft Connect Box Art.png|The version of the cover used inside the Ubisoft Connect game launcher&lt;br /&gt;
Rayman 2 - Uncropped Box Art.webp|The PC cover with the sides, top, and bottom uncropped&lt;br /&gt;
Rayman 2 Front Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Back Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Spine (KOR).jpg&lt;br /&gt;
Rayman 2 OBI Strip (Dreamcast) (JP).jpg|Japanese Dreamcast OBI strip&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-1.jpg&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-2.jpg&lt;br /&gt;
Rayman N64 promo.jpg&lt;br /&gt;
Multi Systems promo.jpg&lt;br /&gt;
Dreamcast Poster 1.jpg&lt;br /&gt;
DCM JP R2.jpg&lt;br /&gt;
PC Power Zine Issue 52 (November 1999).jpg&lt;br /&gt;
Play Magazine 3 (October 1999).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magazine scans===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PC Power Zine Issue 54 (January 2000).jpg&lt;br /&gt;
PC Power Zine (January 2000).jpg|Upcoming games for the Christmas season in &#039;&#039;PC Power Zine&#039;&#039; (January 2000)&lt;br /&gt;
Play Magazine (October 1999).png&lt;br /&gt;
Play Magazine (November 1999).png|Front cover of 家用电脑与游戏 featuring &#039;&#039;Rayman 2&#039;&#039;&lt;br /&gt;
Play Magazine 2 (November 1999).png|Competition hosted by the Chinese gaming magazine publication&lt;br /&gt;
Play Magazine (January 2000).png&lt;br /&gt;
Play Magazine 2 (January 2000).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The Sony PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the North American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, several of the game&#039;s color palette was changed. [[Rayman]]&#039;s body was made blue, [[Ssssam]] the Watersnake was recolored spring green, [[Jano]]&#039;s hat was turned red, and [[Ly]]&#039;s body was changed from yellow/purple to white/pink.&lt;br /&gt;
** Notably, all of these changes are applied to characters with purple in their color palette; why this was done is not known for sure.&lt;br /&gt;
* The names of a few characters changed during design of the game: the original name of [[Globox]] was Globber, the original name of [[Razorbeard]] was Razorface, the original name of [[Polokus]] was Pollochus the Magician, the [[Teensie]]s were originally named the Smalbeings, and the [[Robo-Pirate]]s (called Red Rum before) were originally employed by a ‘mysterious guild’, which had decided to create an intergalactic zoo or circus featuring creatures from [[Glade of Dreams|Rayman&#039;s world]];&amp;lt;ref&amp;gt;IGN, An Interview with Ubi Soft, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft&amp;lt;/ref&amp;gt; remnants of this storyline can be found in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, and are also present one some of the early box art for the game.&lt;br /&gt;
* Tim Schafer revealed that &#039;&#039;Rayman 2&#039;&#039; was a huge influence on his game &#039;&#039;Psychonauts&#039;&#039;.&amp;lt;ref&amp;gt;DoubleFineProd, &#039;&#039;Psychonauts Retrospective // The Color of the Sky in Your World Part 2&#039;&#039;, https://youtu.be/9WWSsw-16vw?t=1m25s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTzresRmZpJSCDFZmsgVKSj &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSygL2Cmc1VexurGyKITLm2 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRRKSj2IEGUhRCgG-QjY0h7 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&amp;amp;language=en&amp;amp;username=Guest&amp;amp;password=Guest Rayman2.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music&lt;br /&gt;
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ &amp;quot;Rayman 2&amp;quot; page of ubisoft.com] archive&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation)]]&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
*[[System requirements]]&lt;br /&gt;
*[[List of quotes in Rayman 2|List of quotes in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2]]&lt;br /&gt;
[[it:Rayman 2]]&lt;br /&gt;
[[pl:Rayman 2]]&lt;br /&gt;
[[es:Rayman 2]]&lt;br /&gt;
[[ru:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=108746</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=108746"/>
		<updated>2025-10-04T10:48:29Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: User talk:Marley#Playlists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the first Rayman game. For the main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:RaymanBox.png|center|320px|Rayman]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 1st September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 22nd September, 1995&amp;lt;ref&amp;gt;Sony PlayStation Database, &#039;&#039;PS | RAYMAN&#039;&#039;, https://refuge.tokyo/playstation/ps/00574.html&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Atari Jaguar)|Jaguar]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 9th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saturn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 30th October, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th November, 1995&amp;lt;ref&amp;gt;&#039;&#039;Saturn Fan&#039;&#039; issue 11 (November 1995), [[:File:Saturn Fan Issue 11 (November 1995).png]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Saturn Fan&#039;&#039; issue 12 (December 1995), [[:File:Saturn Fan Issue 12 (December 1995).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] November, 1995&amp;lt;ref&amp;gt;&#039;&#039;Game Champ&#039;&#039; (게임챔프) December 1995 issue, https://archive.org/details/game-champ-1995-12/Game%20Champ%201995-12/page/n207/mode/1up&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] 4th April, 1996&amp;lt;ref&amp;gt;&#039;&#039;PC Champ&#039;&#039; issue 9 (April 1996), [[:File:Rayman 1 Korean Ad.png]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th April, 1996&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] April, 1996&amp;lt;ref&amp;gt;&#039;&#039;Diànzǐ Yóuxì Ruǎnjiàn&#039;&#039; (电子游戏软件合订本) April 1996 issue [[:File:Rayman 1 China Preview.png]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Advance|Game Boy Advance]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 10th June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th May, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 17th July, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Nintendo DSi)|Nintendo DSi]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 7th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 18th February, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|Android]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 17th March, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Classic:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 3rd December, 2018&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, PC/MS-DOS, [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman (Nintendo DSi)|Nintendo DSi]], Nintendo 3DS (Nintendo eShop), Windows Mobile, [[Rayman Ultimate|Pocket PC]], Nokia 9210, [[Rayman Classic|iOS, Android]], PlayStation Classic&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, cartridge, digital download&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039;, more commonly known as &#039;&#039;&#039;&#039;&#039;Rayman 1&#039;&#039;&#039;&#039;&#039;, is the first game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and features the debut of [[Rayman|the titular character]]. The game was first released in 1995 on the Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, and PC/MS-DOS. The game was later ported to the Game Boy Advance in 2001, under the name &#039;&#039;[[Rayman Advance]]&#039;&#039;, [[Rayman (Nintendo DSi)|Nintendo DSi]] in 2009 and iOS and Android in 2016, under the name &#039;&#039;[[Rayman Classic]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The PlayStation version was released in 2008 on the PlayStation Network as a downloadable PSOne Classic, playable on PlayStation Portable, PlayStation 3 and PlayStation Vita. The [[Rayman (Nintendo DSi)|Nintendo DSi version]] was released alongside other DSiWare titles on the Nintendo eShop for the Nintendo 3DS family of systems. On December 3, 2018, the PlayStation version was re-released with the PlayStation Classic. This version was the NTSC version for all territories.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=Hi folks!&lt;br /&gt;
You want to know what&#039;s going on?&lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ... After all, [[Rayman]] doesn&#039;t have arms or legs... but don&#039;t panic, neither do the bad guys.|sign=[[The Magician (Rayman 1)|The Magician]]/Manual|source=&#039;&#039;Rayman&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
The entire game takes place in [[the valley]], a diverse and surreal location somewhere in the [[Glade of Dreams]]. Prior to the beginning of the game, all is harmonious; a mystical pink orb known as the [[Great Protoon]] provides peace and balance to the world. However, this cannot last – one day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats its guardian, [[Betilla]] the fairy. The natural balance of the world is disrupted; freaks and hostile characters begin to appear. The [[Electoon]]s, small friendly creatures which gravitated around the [[Great Protoon]], are scattered across [[the valley]] and imprisoned in [[cage]]s by [[Mr Dark]]&#039;s minions. A benevolent character known as [[the Magician]] turns to the heroic [[Rayman]] for help. [[The Magician]] gives [[Rayman]] these tasks: free the [[Electoon]]s from their [[cage]]s, and recover the [[Great Protoon]] from [[Mr Dark]]. Only then will the balance of the world be restored. [[The valley]] contains six distinct worlds, and [[Rayman]] must pass through each of them in order to fulfill his objectives and reach his ultimate goal.&lt;br /&gt;
&lt;br /&gt;
Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. [[Rayman]]&#039;s path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free [[Electoon]]s and gain certain powers if the player chooses to skip ahead.&lt;br /&gt;
&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
The first world of the game is [[the Dream Forest]], a lush jungle. [[Rayman]]&#039;s journey begins in a region known as [[Pink Plant Woods]]. On his way through these woods, he encounters [[Betilla]] for the first time in the game; she grants him the [[telescopic fist]] ability, which takes advantage of his detached hands and allows him to throw them, defeating enemies or smashing [[cage]]s. [[Rayman]] passes into [[Anguish Lagoon]], where he encounters a [[mosquito]] who is later identified in &#039;&#039;[[Rayman Revolution]]&#039;&#039; as [[Bzzit]]. The two fight briefly, and [[Bzzit]] begins to cry when [[Rayman]] defeats him. [[Rayman]] takes pity on [[Bzzit]] and cheers him up; they become friends. [[Bzzit]] allows [[Rayman]] to ride on his back as he flies over the otherwise impassable waters of the lagoon. [[Betilla]] appears again and gives [[Rayman]] another power: the ability to [[Hanging|hang onto ledges]], which helps him to avoid falls and lets him climb onto certain platforms. [[Rayman]] then moves on to [[the Swamps of Forgetfulness]], where he meets [[Tarayzan]] (a pastiche of Tarzan). [[Tarayzan]] has lost his loincloth and is hiding behind a shrub. [[Rayman]] returns it to him, and [[Tarayzan]] rewards him by giving him a [[magic seed]]. Suddenly the rain begins to flood the area, and [[Rayman]] must use the [[magic seed]] to grow [[Water lily|water lilies]] which he can climb to escape the flood.&lt;br /&gt;
&lt;br /&gt;
Next, [[Rayman]] passes into [[Moskito&#039;s Nest]], where he is chased by a [[mosquito]] called [[Moskito]]. As the main boss of [[the Dream Forest]], [[Moskito]] is essentially a more powerful and unpleasant version of [[Bzzit]]. Eventually [[Rayman]] and [[Moskito]] have a climactic battle in the deepest part of the forest. After [[Rayman]] defeats him, [[Betilla]] appears to give him another power: the [[grappling fist]] ability, which enables him to swing from [[flying ring]]s and cover large distances without touching the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Foret1PC.png|[[The Dream Forest]].&lt;br /&gt;
MoskitoFight2.png|[[Moskito]], the boss of [[the Dream Forest]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
The second world of the game is [[Band Land]], a landscape composed of music and musical instruments. The first region [[Rayman]] passes through is [[Bongo Hills]], an area relatively close to the ground, and with many drum platforms. Next, he reaches [[Allegro Presto]], an airy location composed mainly of slippery sheet music. Here [[Betilla]] the fairy grants him the [[helicopter]] power, which allows him to hover and glide by using his hair as a [[helicopter]]. He also encounters [[Mr Sax]], a giant evil saxophone who is the boss of [[Band Land]]. Next, [[Rayman]] makes his way through [[Gong Heights]], a cloudy level in the sky inhabited by meditating [[Tibetan]]s. Finally he comes to [[Mr Sax&#039;s Hullaballoo]], the lair of the boss he met earlier. This level plays like a combination of the previous three, with the characteristic elements of each. [[Rayman]] is chased by [[Mr Sax]], and finally does battle with him in his lair, and defeats him. [[Mr Sax]] comes to his senses and begins to dance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Ciel1PC.png|[[Band Land]].&lt;br /&gt;
MrSax.png|[[Mr Sax]], the boss of [[Band Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
The third world of the game is the [[Blue Mountains]], a cold mountain range. The first level is [[Twilight Gulch]], where [[Rayman]] finds himself chased by [[Mr Stone]], the gigantic rock creature who is the boss of the [[Blue Mountains]]. The next area is [[the Hard Rocks]], where no notable events occur. The final region in the [[Blue Mountains]] is [[Mr Stone&#039;s Peaks]], where [[Mr Stone]] lives. When [[Rayman]] arrives, he meets a character known as [[the Musician]], who lives in a hut in the mountains with his wife and child. [[The Musician]]&#039;s guitar has been crushed by a falling [[rock]]. [[Rayman]] uses his [[telescopic fist]] to carve a new guitar out of the [[rock]], and [[the Musician]] rewards him by giving him a [[super helicopter]] potion; this temporary upgrade to [[Rayman]]&#039;s [[helicopter]] ability allows him to fly freely, which comes in useful in the next couple of areas.&lt;br /&gt;
&lt;br /&gt;
Finally [[Rayman]] reaches [[Mr Stone]]&#039;s lair and makes use of a nearby totem pole to defeat his enemy. With the totem pole&#039;s head lodged on his own, the jumbled [[Mr Stone]] reforms and begins to dance. [[Betilla]] appears in the next phase and gives [[Rayman]] his final power: the ability to [[Running|run]]. This replaces the ability to [[grimace]] (whose only purpose was scaring the [[Livingstone|tall Livingstones]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Montagnes1PC.png|[[Blue Mountains]].&lt;br /&gt;
MrStone.png|[[Mr Stone]], the boss of the [[Blue Mountains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
The fourth world of the game is [[Picture City]], a landscape composed of artwork and art supplies. The first level is [[Eraser Plains]], where [[Rayman]] encounters [[Space Mama]], the boss of [[Picture City]]. She battles him while wearing a Viking costume, on a stage made to look like the sea. Next, [[Rayman]] passes through [[Pencil Pentathlon]], where nothing notable occurs. The final level of [[Picture City]] is [[Space Mama&#039;s Crater]], where [[Rayman]] and [[Space Mama]] have their final showdown. This time she wears a science-fiction costume while using sci-fi props as weapons, and the background is made to look like the surface of the moon. After the battle, [[Space Mama]] reforms and begins to dance (though this only happens in some versions of the game). [[Rayman]] then sees [[Mr Dark]] kidnap [[Betilla]] the Fairy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Image1PC.png|[[Picture City]].&lt;br /&gt;
SpaceMama.png|[[Space Mama]], the boss of [[Picture City]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
The fifth world of the game is [[the Caves of Skops]], a series of dark but colorful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe&#039;s]], where [[Rayman]] encounters [[Joe|Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. [[Joe]] is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. [[Rayman]] decides to do what it takes to turn [[Joe]]&#039;s lights on again. With a [[firefly]] given to him by [[Joe]] to light his way, [[Rayman]] heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. [[Rayman]] [[Telescopic fist|punches]] it back into place, and [[Joe]]&#039;s entire electrical system is reactivated – including a network of wired [[flying saucer]]s which [[Rayman]] rides back to the surface. When he has returned to [[Joe]]&#039;s restaurant, [[Rayman]] finds that the neon sign is lit, much to [[Joe]]&#039;s delight. The alien allows [[Rayman]] to use his buoys as platforms.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] crosses the water, he finds himself in [[Mr Skops&#039; Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. [[Mr Skops]] is not pleased when [[Rayman]] wakes him, and attacks while periodically retreating. [[Rayman]] chases [[Mr Skops]] to his temple lair, where the two battle until he is defeated. [[Rayman]] sees [[Betilla]] the Fairy, now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, [[Rayman]] cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Caves1PC.png|[[The Caves of Skops]].&lt;br /&gt;
Skops.png|[[Mr Skops]], the boss of [[the Caves of Skops]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark&#039;s Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next, he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]&#039;s every move; [[Rayman]] dies instantly if he touches him. Next, [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player&#039;s left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]&#039;s [[telescopic fist]] power, rendering him helpless.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First, [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]&#039;s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] then vanishes, but immediately reappears transformed into a creature composed of body parts from [[Mr Stone]] and [[Mr Skops]]; their corresponding windows glow. When the first creature is defeated, [[Mr Dark]] turns and splits himself into two identical creatures composed of body parts from [[Bzzit]] and [[Space Mama]]. When these are defeated, he then turns into a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]], and [[Rayman]] is temporarily shrunk to make the battle even more challenging. In the Sega Saturn version, lightning strikes as the creatures are hit. Once [[Rayman]] defeats Mr Dark, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[Glade of Dreams|Rayman&#039;s world]]. [[The Magician]] congratulates [[Rayman]] on saving the world.&lt;br /&gt;
&lt;br /&gt;
The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except [[Mr Dark]], who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – [[Rayman]]’, hinting at the sequel, &#039;&#039;[[Rayman 2]]&#039;&#039;. However, in the Atari Jaguar version, the credits end with [[Mr Dark]] flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that [[Mr Dark]] will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay [[Mr Dark&#039;s Dare]], a final epilogue image appears instead, showing [[Rayman]] together with all his friends; the [[Electoon]]s have been freed, [[Mr Dark]] has been defeated (for now), [[Betilla]] the Fairy has been rescued and the [[Great Protoon]] has been recovered and returned to its rightful place. The balance of the [[Glade of Dreams]] has been restored.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Chateau1PC.png|[[Candy Château]].&lt;br /&gt;
MrDark.png|[[Mr Dark]], the boss of [[Candy Château]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
{{Main|Rayman (early production)}}&lt;br /&gt;
&lt;br /&gt;
In the years since the game&#039;s release, much information regarding [[Rayman (early production)|the early development of the game]] has been revealed, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
Two Atari Jaguar beta versions have become available on the internet – an early prototype, which was leaked to the public in October 2008, and a [[List of Rayman demos|demo]] version that had been available from ROM download sites since several years before. While the former features many differences from the final version, especially concerning the gameplay and levels, the latter displays even more divergences, with a noticeably different heads-up display centered at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
In July 2010, it was revealed that the game was [[Rayman (cancelled prototype)|initially developed for the Super Nintendo Entertainment System]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanLimbs.jpg|[[Rayman]] soon had to have his limbs removed due to graphical processing problems.&lt;br /&gt;
BetaEnemies.jpg|class=sprite|Unidentified enemies from [[Rayman (cancelled prototype)|the Super Nintendo Entertainment System version]] in [[Rayman (Atari Jaguar)|an early build of the Atari Jaguar version]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:BetillaPoingGrappin.png|frame|class=sprite|[[Rayman]] gets all of his permanent powers from [[Betilla]] the Fairy.]]&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[The valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding [[Candy Château]] contains three or four levels, each with six [[cage]]s with [[Electoon]]s to find.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s heads-up display consists of how many [[Life|lives]] and units of health [[Rayman]] has, and how many [[Ting]]s he has collected. In most versions, [[Rayman]] starts with four [[Life|lives]] and three units of health, can increase his units of health to five by collecting a [[Big Power]], can gain a [[life]] by collecting 100 [[Ting]]s, and can obtain up to 99 [[Life|lives]] per [[continue]]. When he takes damage, he loses one unit of health, and when he loses all of them, he loses a [[life]], his temporary [[Telescopic fist|fist]] powers, and all of the [[Ting]]s he had collected. Upon Game Over, he uses one of his five [[continue]]s, which are represented by alarm clocks. In later versions, the number of units of health, starting [[Life|lives]] and [[continue]]s has been increased, and the number of [[Ting]]s required to gain a [[life]] has been decreased.&lt;br /&gt;
&lt;br /&gt;
The game is considered extremely difficult – much more so than the later installments in [[Rayman (series)|the series]]. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game&#039;s renowned difficulty, great efforts were taken to make &#039;&#039;[[Rayman Origins]]&#039;&#039; accessible to both beginners and veteran players.&amp;lt;ref&amp;gt;Rayman Origins&#039; blog (via archive.org), &#039;&#039;10 ways to… die&#039;&#039;, https://web.archive.org/web/20160814000823/http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
All levels (except [[Mr Dark&#039;s Dare]]) can be replayed an unlimited number of times, in any order. However, boss sections can only be played once; after the boss is defeated, the section will not reappear. Also, sections where bosses only make an appearance but which do not actually contain a boss fight can only be replayed as long as the corresponding boss has not been defeated yet. Sections where [[Rayman]] obtains new powers from [[Betilla]] the Fairy are only visited once. [[Cage]]s that have been broken do not appear during subsequent playthroughs; this means that only the [[cage]]s that were missed need to be located. In some cases, backtracking is necessary, because certain [[cage]]s are out of reach until [[Rayman]] gains a particular power. Finally, extra [[Life|lives]] that have been collected (including from [[Bonus level (Rayman 1)|bonus levels]]) also do not reappear, making it impossible to accumulate extra [[Life|lives]] by replaying easier levels. However, [[Ting]]s appear in every playthrough, and can be instrumental for extra [[life]] accumulation.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be revisited any number of times, including the boss battle at the end. Other boss levels and [[Betilla]] levels cannot be revisited.&lt;br /&gt;
&lt;br /&gt;
In the PC version, boss and [[Betilla]] encounters can be replayed via the [[List of cheats in Rayman 1#In-map codes|sub-level selection cheat code]]. However, [[Mr Dark&#039;s Dare]] cannot be replayed that way.&lt;br /&gt;
&lt;br /&gt;
==List of powers and power-ups==&lt;br /&gt;
[[File:Poing.png|thumb|316px|right|class=sprite|[[Rayman]]&#039;s first gained power is hurling his [[telescopic fist]].]]&lt;br /&gt;
&lt;br /&gt;
At the start of the game, [[Rayman]] is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he will receive permanent powers from [[Betilla]] the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
*&#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; [[Rayman]]&#039;s only ability at the game&#039;s beginning, only useful for getting rid of [[Livingstone|tall Livingstones]] which are scared of this.&lt;br /&gt;
*&#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power that [[Rayman]] gains from [[Betilla]] the Fairy, which allows [[Rayman]] to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows [[Rayman]] to hang onto ledges.&lt;br /&gt;
*&#039;&#039;&#039;[[Grappling fist]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his [[Telescopic fist|fist]] to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
*&#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his odd looking hair as a [[helicopter]] which only allows him to glide, and prolong his jumps.&lt;br /&gt;
*&#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; [[Rayman]]&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the [[grimace]].&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
*&#039;&#039;&#039;[[Magic seed]]:&#039;&#039;&#039; Given to [[Rayman]] after helping [[Tarayzan]], [[Rayman]] plants seeds to help him reach ledges and escape floods.&lt;br /&gt;
*&#039;&#039;&#039;[[Super helicopter]]:&#039;&#039;&#039; A potion that allows [[Rayman]] to actually fly with his [[helicopter]] hair.&lt;br /&gt;
*&#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying Blue Elf|Flying Blue Elves]] makes [[Rayman]] tiny, which is useful for accessing areas which were too small for normal-sized [[Rayman]] to go through. He returns to normal size when he touches another [[Flying blue elf]].&lt;br /&gt;
&lt;br /&gt;
===Power-ups===&lt;br /&gt;
*&#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a [[Bonus level (Rayman 1)|bonus stage]], or to gain an extra [[life]] when a certain amount is collected (100 in most versions).&lt;br /&gt;
*&#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives [[Rayman]] [[Simple Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Big Power|entire]] health.&lt;br /&gt;
*&#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to fly faster and farther than normal. Picking up a second [[Speed Fist|speed fist]] will further increase the speed and range. Losing a [[life]] will make it drop by one level.&lt;br /&gt;
*&#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to be twice as strong.&lt;br /&gt;
*&#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives [[Rayman]] an extra [[life]], as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:Rayman1Group.PNG|frame|class=sprite|The final epilogue image displayed at the end of the game shows [[Rayman]] with all his friends.]]&lt;br /&gt;
Throughout the game, [[Rayman]] meets an array of different characters, some of which aid him through his journey.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
*&#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039; He introduces the game&#039;s story. He can also be found at several points of the game, in which he would offer [[Rayman]] to access [[Bonus level (Rayman 1)|bonus stages]] and help him win extra [[Life|lives]], for a price of ten [[Ting]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Betilla]] the Fairy:&#039;&#039;&#039; A benevolent floating female [[fairy]] who failed to protect the [[Great Protoon]] from [[Mr Dark]]. She holds a very important role in the game – she gives [[Rayman]] new powers during the adventure.&lt;br /&gt;
*&#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; [[Rayman]]&#039;s jungle counterpart, he gives [[Rayman]] a [[magic seed]] in return for giving him back his loincloth. One of the very few others to be seen from [[Rayman&#039;s species]].&lt;br /&gt;
*&#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This character acts as checkpoint. Should [[Rayman]] lose a [[life]], he will return to where he last had his photograph taken.&lt;br /&gt;
*&#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]] with his family, his guitar had been crushed by a [[rock]] which [[Rayman]] must break to make him a new one out of stone. In return, [[the Musician]] gives [[Rayman]] the [[Super helicopter]] power.&lt;br /&gt;
*&#039;&#039;&#039;[[Joe|Joe the Extra-Terrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in [[the Caves of Skops]]. His neon lights have been unplugged, and [[Rayman]] must go down into the dark caves to plug them back in.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*&#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed [[mosquito]], who lives in [[Anguish Lagoon]] in [[the Dream Forest]]. After [[Rayman]] defeats him he befriends [[Rayman]] and can be used as a vehicle. He later appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; [[Bzzit]]&#039;s stronger counterpart, and the boss of [[the Dream Forest]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a creature made of [[rock]] who constantly thumps on the ground and sends smaller stone creatures to attack [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out [[laser]]s, while also using exploding pots and a washing machine.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A scorpion who is boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
*&#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] who resembles [[Rayman]] with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals [[Rayman]]&#039;s [[Telescopic fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap [[Rayman]] with walls of fire. At this point the [[Electoon]]s return the [[Telescopic fist|fist]], but [[Mr Dark]] then transforms into hybrids of the previous bosses. His hideout is located in the [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:R1PS1WorldMap.png|right|frame|class=sprite|The world map, as seen in the PlayStation version.]]&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
*[[Pink Plant Woods]]&lt;br /&gt;
*[[Anguish Lagoon]]&lt;br /&gt;
*[[The Swamps of Forgetfulness]] (renamed Forgotten Swamps in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
*[[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
*[[Bongo Hills]]&lt;br /&gt;
*[[Allegro Presto]]&lt;br /&gt;
*[[Gong Heights]]&lt;br /&gt;
*[[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
*[[Twilight Gulch]]&lt;br /&gt;
*[[The Hard Rocks]]&lt;br /&gt;
*[[Mr Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
*[[Eraser Plains]]&lt;br /&gt;
*[[Pencil Pentathlon]]&lt;br /&gt;
*[[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
*[[Crystal Palace]]&lt;br /&gt;
*[[Eat at Joe&#039;s]]&lt;br /&gt;
*[[Mr Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
*[[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release, &#039;&#039;Rayman&#039;&#039; has received a bunch of ports to other consoles with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Jaguar Box.jpg|150px|thumb|right|The cover for [[Rayman (Atari Jaguar)|the Atari Jaguar version]].]]&lt;br /&gt;
===Atari Jaguar===&lt;br /&gt;
{{Main|Rayman (Atari Jaguar)|&#039;&#039;Rayman&#039;&#039; (Atari Jaguar)}}&lt;br /&gt;
&lt;br /&gt;
[[Rayman (Atari Jaguar)|The Atari Jaguar version]] is the version with the most differences. Several levels have major changes, such as [[Eraser Plains]] and [[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château), and others have had their names changed, such as [[the Swamps of Forgetfulness]] (renamed Forgotten Swamps). Other changes include [[Bzzit]] being able to shoot while [[Rayman]] is riding on him, different animations, different music and sound effects. This is also one of the few versions to include [[Ray Breakout|the Breakout mini-game]]. The intro is displayed with text and a slideshow of images. The [[cage]] locations resemble the PlayStation and Sega Saturn versions most closely.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman1.jpg.jpg|150px|thumb|left|The cover for the North American PlayStation version.]][[File:Rayman PS1JAcov.jpg|150px|thumb|right|The cover for the Japanese PlayStation version.]]&lt;br /&gt;
===Sony PlayStation===&lt;br /&gt;
The Sony PlayStation version has higher quality graphics than most other versions and takes usage of several effects, such as fog. This version also takes usage of extra MIDI music, mainly used during loading screens and chase scenes. The PAL version is known to run at a slower speed than intended. The PAL version on the PlayStation Vita has a glitch where the top few rows of the screen are not visible.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Saturn Box.jpg|150px|thumb|left|The cover for the Sega Saturn version.]][[File:Rayman SegaSaturnJAcov.png|150px|thumb|right|The cover for the Japanese Sega Saturn version.]]&lt;br /&gt;
===Sega Saturn===&lt;br /&gt;
The Sega Saturn version resembles the PlayStation version, with several graphical effects being changed. When the creatures in the final boss battle against [[Mr Dark]] get hit, a lighting effect occurs. Also in the final battle, the glass on the windows break once [[Mr Dark]] is defeated.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Forever Box.jpg|150px|thumb|right|The cover of the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on PC]]&lt;br /&gt;
[[File:Rayman1 dos windows box550 front eu.jpg||150px|thumb|left|The original PC/MS-DOS version cover]]&lt;br /&gt;
&lt;br /&gt;
===PC (DOS/Windows)===&lt;br /&gt;
The PC version has numerous variants, with the majority of them lacking the full soundtrack and the intro. The [[cage]] and [[life]] locations have changed compared to previous versions and the first part of [[Bongo Hills]] has been remade with new assets. Voice acting has been added for [[Rayman]] and several other characters such as [[Tarayzan]]. Differential scrolling is turned off by default, though most versions allow it to be manually turned back on.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released in the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on GOG&amp;lt;ref&amp;gt;GOG.com, &#039;&#039;Rayman® Forever&#039;&#039;, https://www.gog.com/game/rayman_forever&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Ubisoft Store, &#039;&#039;Rayman Forever Standard Edition&#039;&#039;, http://store.ubi.com/on/demandware.store/Sites-eu_ubisoft-Site/en_SK/Product-Variation?pid=5800d3fc4e016524248b4567&amp;amp;dwvar_5800d3fc4e016524248b4567_Platform&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanAdvance.jpg|150px|thumb|right|The cover of &#039;&#039;[[Rayman Advance]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance (titled &#039;&#039;[[Rayman Advance]]&#039;&#039;)===&lt;br /&gt;
{{Main|Rayman Advance}}&lt;br /&gt;
&lt;br /&gt;
The Game Boy Advance version, titled &#039;&#039;[[Rayman Advance]]&#039;&#039;, is a port of the PC version retaining its [[cage]] locations. The intro is, similarly to the Atari Jaguar version, shown with text and a slideshow of images. A lot of the music has been removed and what remains is in lower quality. The first part of [[Bongo Hills]] has been completely removed. This version is known to be easier than the original due to the increased health and [[Life|lives]] available and several minor changes made to levels to make them easier. This version also does not feature any auto-scrollers and [[Mr Dark&#039;s Dare]] is able to be replayed.&lt;br /&gt;
&lt;br /&gt;
This version is available on Virtual Console on Wii U in North America.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ultimate.jpg|150px|thumb|right|The cover of &#039;&#039;[[Rayman Ultimate]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
===Pocket PC (titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;)===&lt;br /&gt;
{{Main|Rayman Ultimate}}&lt;br /&gt;
&lt;br /&gt;
The Pocket PC version, titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;, increased the amount of health and [[Life|lives]] available. Similarly to [[Rayman Classic|the iOS and Android port]], the buttons are now virtual buttons on the screen, except for the directional buttons.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Raymandsi.jpeg|150px|thumb|right|The [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] artwork.]]&lt;br /&gt;
===Nintendo DSi-Ware===&lt;br /&gt;
{{Main|Rayman (Nintendo DSi)}}&lt;br /&gt;
&lt;br /&gt;
[[Rayman (Nintendo DSi)|The Nintendo DSi-Ware version]] is similar to [[Rayman Advance|the Game Boy Advance version]], it is a port of the PC version with the intro being shown with text and a slideshow of images. This version doubles the players health and makes it easier obtaining [[Life|lives]]. A new missions system has been added and the second screen now features a map over the current stage. This version features added dialogue in certain parts and keeps most of the soundtrack from the PC version. Similarly to [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop for Nintendo 3DS.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Classic Icon.png|150px|thumb|right|The app icon for &#039;&#039;[[Rayman Classic]]&#039;&#039;.]]&lt;br /&gt;
===Apple iOS &amp;amp; Android (titled &#039;&#039;[[Rayman Classic]]&#039;&#039;)===&lt;br /&gt;
{{Main|Rayman Classic}}&lt;br /&gt;
&lt;br /&gt;
The iOS &amp;amp; Android versions, titled &#039;&#039;[[Rayman Classic]]&#039;&#039;, are direct ports of the PC version with everything, including [[Ray Breakout|the Breakout mini-game]], retained. These are the first versions to feature achievements and leaderboards.&lt;br /&gt;
&lt;br /&gt;
This version used to be available from the App Store for iOS and from Google Play for Android, but it was removed from both stores during the summer of 2018 for unknown reasons. However, it is still playable for users who have downloaded it beforehand.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1 Manual FRThumb.png|The Atari Jaguar manual (French/English/German)|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf&lt;br /&gt;
R1 Manual UKPS1Thumb.png|The PlayStation manual (English, UK)|link=http://raymanpc.com/wiki/script-en/images/d/d8/Rayman1-PS1-UK-Manual.pdf&lt;br /&gt;
Rayman 1 Playstation Longbox Art (US).jpg|The PlayStation longbox manual (English, US)|link=https://raymanpc.com/wiki/script-en/images/5/59/Rayman_1_%28PS1%29_Longbox_Manual.pdf&lt;br /&gt;
Rayman PS1JAcov.jpg|The PlayStation manual (Japanese)|link=https://raymanpc.com/wiki/script-en/images/1/11/Rayman_PS1_Japanese_Manual.pdf&lt;br /&gt;
R1 Sega Saturn Manual Thumb.png|The Sega Saturn manual (English)|link=https://raymanpc.com/wiki/script-en/images/e/e7/R1_Sega_Saturn_Manual.pdf&lt;br /&gt;
R1 multilingual Saturn manual thumbnail.gif|The Sega Saturn manual (multilingual)|link=https://raymanpc.com/wiki/script-en/images/0/0b/R1_multilingual_Saturn_manual.pdf&lt;br /&gt;
Rayman SegaSaturnJAcov.png|The Sega Saturn manual (Japanese)|link=https://raymanpc.com/wiki/script-en/images/7/71/Rayman_Saturn_Japanese_Manual.pdf&lt;br /&gt;
Rayman Forever Box.jpg|The PC version&#039;s manual from &#039;&#039;[[Rayman Forever]]&#039;&#039; (English)|link=https://raymanpc.com/wiki/script-en/images/a/aa/Forever_Manual.pdf&lt;br /&gt;
Rayman Gold Box.jpg|The PC version&#039;s manual from &#039;&#039;[[Rayman Gold]]&#039;&#039; (English)|link=https://raymanpc.com/wiki/script-en/images/f/f9/Rayman_Gold_Manual.pdf&lt;br /&gt;
R1HebManualThumb.png|The PC version&#039;s manual (Hebrew)|link=https://raymanpc.com/wiki/script-en/images/2/2f/R1PCManual_Heb.pdf&lt;br /&gt;
Rayman Advance Manual MLThumb.png|The &#039;&#039;[[Rayman Advance]]&#039;&#039; manual (multi-language)|link=https://raymanpc.com/wiki/script-en/images/a/a6/Rayman_Advance_Manual_ML.pdf&lt;br /&gt;
RaymanPSCManualThumb.png|The PlayStation Classic manual (English)|link=https://raymanpc.com/wiki/script-en/images/b/b4/Rayman_PS_Classic_Manual_EN.pdf&lt;br /&gt;
RaymanPSCManualThumb.png|The PlayStation Classic manual (Spanish)|link=https://raymanpc.com/wiki/script-en/images/b/b5/Rayman_PS_Classic_Manual_ES.pdf&lt;br /&gt;
Rayman Series Manual Thumb Zh-hans.png|The PC manual for &#039;&#039;Rayman&#039;&#039;, &#039;&#039;[[French with Rayman|Rayman English Master]]&#039;&#039; and &#039;&#039;[[Maths and English with Rayman|Rayman English Challenge]]&#039;&#039; (simplified Chinese)|link=https://raymanpc.com/wiki/script-en/images/b/b5/Rayman_Series_Manual_Zh-hans.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Remi Gazel.jpg|thumb|right|French musician [[Rémi Gazel]] composed the majority of the game&#039;s soundtrack.]]&lt;br /&gt;
&lt;br /&gt;
The credits of &#039;&#039;Rayman&#039;&#039; list fifteen names under the heading &#039;Sound Effects and Music&#039;, leaving it unclear which people were involved in the creation of sound effects and which were involved in composing, arranging and programming the game&#039;s musical score.&lt;br /&gt;
&lt;br /&gt;
In August 2009, French musician [[Rémi Gazel]] posted in the [[RayTunes]] subforum of the [[Rayman Pirate-Community]] message board, and stated that he had composed almost the entire soundtrack of the game.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Composer (rayman 1)&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=406055#p406055&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Atari Jaguar version features substantially different musical credits, but since most of the music in this version is the same, it can be determined that the names shared between this version and the others are the ones who composed the music itself. In addition to [[Rémi Gazel]], known composers credited in all versions include Nathalie Drouet, Frédéric Louvre, Frédéric Prados and Olaf Zalcman.&lt;br /&gt;
&lt;br /&gt;
The French book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; confirms that Frédéric Prados composed musics of the game.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; received generally positive reviews from critics. The GameRankings review aggregator calculated scores of 77.00% and 75.00% for the PC/MS-DOS&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for PC&#039;&#039;, https://web.archive.org/web/20191209011241/http://www.gamerankings.com/pc/198418-rayman/index.html&amp;lt;/ref&amp;gt; and Sony PlayStation&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for PlayStation&#039;&#039;, https://web.archive.org/web/20191209014350/http://www.gamerankings.com/ps/915755-rayman/index.html&amp;lt;/ref&amp;gt; versions respectively, while the Sega Saturn&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for Saturn&#039;&#039;, https://web.archive.org/web/20191209015813/http://www.gamerankings.com/saturn/574547-rayman/index.html&amp;lt;/ref&amp;gt; and Atari Jaguar&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for Jaguar&#039;&#039;, https://web.archive.org/web/20191209013928/http://www.gamerankings.com/jaguar/586903-rayman/index.html&amp;lt;/ref&amp;gt; versions both received scores of 85.00%. The game&#039;s graphics and soundtrack received particular praise, along with its imaginative art style and complex level design. Criticism focused on its gameplay, which was regarded as solid but not particularly inventive or original. The game also drew criticism for its unforgiving difficulty; the player was required not only to perform very difficult platforming and combat manoeuvres, but also to locate and smash all 102 [[Electoon]] [[cage]]s scattered throughout the game in order to unlock the final level, [[Mr Dark&#039;s Dare]]. Many players did not complete the game due to its difficulty.&lt;br /&gt;
&lt;br /&gt;
In the United Kingdom, &#039;&#039;Rayman&#039;&#039; was the best-selling game to be released on the original PlayStation console.&amp;lt;ref&amp;gt;Eurogamer.net, &#039;&#039;2005 UK Sales Review	• Page 3&#039;&#039;, http://www.eurogamer.net/articles/a_uksalesreview_part1?page=3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Covers and discs===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Playstation Japanese back cover.jpg&lt;br /&gt;
Rayman Saturn Japanese back cover.jpg&lt;br /&gt;
Rayman 1 PC JAcov.png&lt;br /&gt;
Rayman 1 - Japanese front cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover 2.jpg&lt;br /&gt;
Rayman Saturn Japanese Disc.png&lt;br /&gt;
Rayman PS1 Japanese Disc.png&lt;br /&gt;
Rayman Korean front cover.png&lt;br /&gt;
Rayman PC Cover (Korean).png&lt;br /&gt;
Rayman 1 PC Korean Back Cover.png&lt;br /&gt;
Rayman PC Korean Disc.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman1Title.PNG| The start menu, as seen in the PlayStation version.&lt;br /&gt;
R1Intro 001.PNG| [[The Magician]], as seen in the intro.&lt;br /&gt;
R1Intro 002.PNG| The [[Great Protoon]].&lt;br /&gt;
R1Intro 003.PNG| [[Mr Dark]], as he steals the [[Great Protoon]].&lt;br /&gt;
R1Intro 004.PNG| [[Mr Dark]] fighting off [[Betilla]] the Fairy.&lt;br /&gt;
R1Intro 005.PNG| [[The valley]] in which &#039;&#039;Rayman&#039;&#039; takes place.&lt;br /&gt;
R1Intro 006.PNG| An [[Electoon]] [[cage]], shown in the intro.&lt;br /&gt;
R1Intro 008.PNG| [[Rayman]] relaxing on an island.&lt;br /&gt;
R1Intro 010.PNG| [[Mr Dark]] using his binoculars to watch [[Rayman]].&lt;br /&gt;
R1-PCWorldMap.png|The world map on PC&lt;br /&gt;
CarteRayman1.gif|The world map, as seen in &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
R1 site flowers.jpg&lt;br /&gt;
R1 site ladybird.jpg&lt;br /&gt;
R1 site shrub.jpg&lt;br /&gt;
R1 site wand.jpg&lt;br /&gt;
Rayman Cheat Artwork 1.png&lt;br /&gt;
Rayman Cheat Artwork 2.png&lt;br /&gt;
Ray1 - Vol6Art.png&lt;br /&gt;
Rayman 1 25th Concept Art 1.jpg&lt;br /&gt;
Rayman 1 25th Concept Art 2.jpg&lt;br /&gt;
Rayman 1 25th Concept Art 3.jpg&lt;br /&gt;
Rayman concepts.png&lt;br /&gt;
Rayman-1-concept-art-1.jpg&lt;br /&gt;
Rayman-1-concept-art-2.png&lt;br /&gt;
Rayman-1-concept-art-2.jpg&lt;br /&gt;
Concept art Hamac.png&lt;br /&gt;
Archives-10.jpg&lt;br /&gt;
RAYMAN A CLASSER113-min.jpg&lt;br /&gt;
RaymanConcepts.jpg&lt;br /&gt;
Archives-07.jpg&lt;br /&gt;
Magician&#039;s House.png&lt;br /&gt;
Backscan.jpg&lt;br /&gt;
Misterdarkoriginal.jpg&lt;br /&gt;
RaymanConcepts.jpg|Concept art of worlds.&lt;br /&gt;
Band Land concept art.png|Concept art of [[Band Land]].&lt;br /&gt;
R1 collage.jpg|A collage of concept artwork and screenshots representative of &#039;&#039;Rayman&#039;&#039;, as seen hanging on the wall of [[Ubisoft]]&#039;s Montpellier studio during the production of &#039;&#039;[[Rayman Origins]]&#039;&#039;. These images were used as a reference for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman1Advertising.jpg&lt;br /&gt;
Rayman 1996 Vintage Print Ad.jpeg&lt;br /&gt;
OPM27 Rayman 1 Ad.jpg&lt;br /&gt;
Rayman greatest hits promo.jpg&lt;br /&gt;
Rayman greatest hits promo 2.jpg&lt;br /&gt;
Rayman Atari Jaguar Ad.png&lt;br /&gt;
Rayman Multiplat Ad.png&lt;br /&gt;
Japanese Rayman Ad.png&lt;br /&gt;
PC Champ Issue 8 (March 1996).jpg&lt;br /&gt;
Rayman 1 Korean Ad.png&lt;br /&gt;
Rayman 1 Sega Saturn Korean Ad.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magazine scans===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PC CHAMP Rayman 1 Review.jpg&lt;br /&gt;
PC CHAMP Rayman 1 Review 2.jpg&lt;br /&gt;
Saturn Fan Issue 12 (December 1995).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[System requirements]]&lt;br /&gt;
*[[List of quotes in Rayman 1|List of quotes in &#039;&#039;Rayman 1&#039;&#039;]]&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTQXZXVhbnfrOaqPw05IgRY &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSVsejH5A25LmuK9UWhNMTQ &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (PC/MS-DOS version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRauFSAoO0LCgvvr6JyCjC3 &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman 1|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
[[hu:Rayman 1]]&lt;br /&gt;
[[it:Rayman 1]]&lt;br /&gt;
[[pl:Rayman 1]]&lt;br /&gt;
[[es:Rayman 1]]&lt;br /&gt;
[[ru:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Revolution&amp;diff=108745</id>
		<title>Rayman Revolution</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Revolution&amp;diff=108745"/>
		<updated>2025-10-04T10:48:20Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: User talk:Marley#Playlists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Revolution&lt;br /&gt;
| image = [[File:RRev PS2EUcov.jpg|center|300px|Rayman Revolution]]&lt;br /&gt;
| published by = [[Ubisoft]]&amp;lt;br&amp;gt;&lt;br /&gt;
Digital Dream Studios (South Korea)&amp;lt;ref&amp;gt;Archive.org, &#039;&#039;Rayman Revolution (Korea) (En,Fr,De,Es,It)&#039;&#039;, https://archive.org/details/raymanrevolutionkoreaenfrdeesit&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Annecy]]&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]]&lt;br /&gt;
| release date =&lt;br /&gt;
[[File:European Union.png|16px]] 22nd December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 31st May, 2001&amp;lt;ref&amp;gt;[[Rayman Fanpage]], &#039;&#039;All Rayman Games - Worldwide - Japan&#039;&#039;, http://rayman-fanpage.de/allgames/g2/games2_japan.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Amazon.co.jp, レイマン レボリューション, https://amzn.asia/d/87zwI6T&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] 17th October 2002&amp;lt;ref&amp;gt;blog.naver.com, [PS2 정발] 레이맨 레볼루션 - Rayman Revolution (영어) [83], https://blog.naver.com/PostView.naver?blogId=youme5tameni&amp;amp;logNo=222303948759&amp;amp;categoryNo=116&amp;amp;parentCategoryNo=0&amp;lt;/ref&amp;gt;&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Sony PlayStation 2, Sony PlayStation 3 (PlayStation Network, North America only)&lt;br /&gt;
| ratings = E (ESRB) 3+ (ELSPA)&lt;br /&gt;
| distribution media = DVD-ROM, digital&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Darkness has befallen [[the Fairy Council]]. An invasion force of [[Robo-Pirate]]s is scourging the planet on a mission of destruction. In desperation, rag-tag resistance groups engage the metallic monsters, hopelessly outmatched and outnumbered.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at the rim of [[The Great Forest]], [[Rayman]] and his companion [[Globox]] lie hidden in ambush...&lt;br /&gt;
&lt;br /&gt;
Crouching in a thicket, they hear the rising din of clanging steel. &amp;quot;Steady yourself,&amp;quot; [[Rayman]] whispers. Suddenly, the ground beneath them shatters as a wave of [[Robo-Pirate]]s rumbles out from the brush. [[Rayman]] explodes into them, felling pirates with a volley of [[Magic fist|energy spheres]]. Trembling, [[Globox]] musters a [[Rain Dance|rain cloud]] and reduces one robot to a rusted heap. Then a horrible vision - the pained face of [[Ly]] - appears before [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Rayman]],&amp;quot; she gasps, &amp;quot;the [[Robo-Pirate|pirates]] have broken the [[Heart of the World|heart of the world]] and scattered all the energy - they seized everyone but [[Clark]]--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The crushing grasp of a giant robot shocks [[Rayman]] out of the vision. Overtaken by the deathly embrace, his powers have withered with the destruction of the [[Heart of the World|Primordial Core]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Run, [[Globox]]!&amp;quot; he screams. [[Globox]] scampers away into the high grass, terrified. Rayman winces as a throaty laugh thunders from above. It&#039;s [[Razorbeard|Admiral Razorbeard]]. &amp;quot;You belong to [[Razorbeard|me]] now, [[Rayman|slave]].&amp;quot; Writhing in the robots&#039; pincers, [[Rayman]] utters, &amp;quot;Gloat now, if you must. You can&#039;t hold me forever.&amp;quot;|sign=Manual (US version)|source=&#039;&#039;Rayman 2 Revolution&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Revolution&#039;&#039;&#039;&#039;&#039;, known in North America as &#039;&#039;&#039;&#039;&#039;Rayman 2: Revolution&#039;&#039;&#039;&#039;&#039;, is an updated remake of &#039;&#039;[[Rayman 2]]&#039;&#039; made specially as a launch title for the Sony PlayStation 2 in 2000. It was later re-released as a PlayStation 2 classic on the PlayStation 3 in North America. Several changes have been made for this version, notably the upgraded graphics, the inclusion of new areas, bosses and mini-games. Its difficulty was made slightly higher than that of &#039;&#039;[[Rayman 2]]&#039;&#039;. Several levels underwent some minor changes, such as [[the Precipice]] and [[the Echoing Caves]]. Most changes are however only cosmetic.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Quote|text=I left Paris for Annecy, where the local Ubisoft team was supposed to work on the PS2 port. I was appointed as art director on this port. It became quite tense, since they had already started working on another Rayman project, contrary to what had been planned. They were simply developing a new Rayman game. Needless to say, the situation became very complicated at first.|sign=Florent Sacré|source=&#039;&#039;Retro Gamer&#039;&#039; issue 275}}&lt;br /&gt;
&lt;br /&gt;
As revealed in issue 275 of the Retro Gamer magazine, &#039;&#039;Rayman Revolution&#039;&#039; was originally being developed as a whole new Rayman game at [[Ubisoft|Ubisoft Annecy]] before [[Ubisoft|Ubisoft Paris]] put them in charge of an enhanced version of &#039;&#039;[[Rayman 2]]&#039;&#039;. This is speculated to have been the canceled [[Rayman Adventures (cancelled game)|Rayman Adventures]] project, for which a video trailer was made available by a former developer at [[Ubisoft|Ubisoft Annecy]].&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
Unlike &#039;&#039;[[Rayman 2]]&#039;&#039; where levels were accessed from a linear selection screen such as [[the Hall of Doors]], the levels in &#039;&#039;Rayman Revolution&#039;&#039; are accessed via three new hub worlds – [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], which are collectively known as [[the Front]]. These areas allow free roaming, making &#039;&#039;Revolution&#039;&#039; a much less linear game than the previous versions. New cutscenes and dialogue had been added here, giving the player a more complete picture of the story. In addition, new characters are introduced such as [[Bzzit]], and [[Rayman]] can acquire new powers, items and abilities, such as the ones he can buy with the [[Yellow Lum]]s he collected at the [[Magic Well]], the equivalent of a typical item shop.&lt;br /&gt;
&lt;br /&gt;
Characters such as [[Ly]] the Fairy, [[Clark]], and the [[Teensie]]s appear much more often in this version. [[Ly]] increases [[Rayman]]&#039;s health by offering mini-games, which include the Walks of [[The Walk of Life|Life]] and [[The Walk of Power|Power]] and [[Roller Coaster Challenge|the roller coaster segment]] that was previously in [[the Top of the World]], in exchange for freeing the [[Familiar Spirit]]s, new spirit creatures that are imprisoned in [[cage]]s by the [[Robo-Pirate]]s. Meanwhile, the [[Teensie]]s host the [[Teensie Circle]]s – teleportation hubs which replace [[the Hall of Doors]] and allow [[Rayman]] to return to places he has already visited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TheMagicWell-RR-TheMinissaurusPlain.jpg|The [[Magic Well]] is like an item shop where [[Rayman]] can purchase power-ups.&lt;br /&gt;
RR-PS2-Ly&#039;sStele.jpg|[[Ly&#039;s Stele]], one of the locations where [[Rayman]] can go to play [[Ly&#039;s Challenges|her challenges]].&lt;br /&gt;
RR-PS2-RainbowCreek-Sky.jpg|The [[Teensie Circle]] in [[Rainbow Creek]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
The regular music tracks for each level do not play when [[Rayman]] revisits them, instead simply featuring an ambiance track. Certain pieces of music still appear, most notably during the sections with more action, such as [[the Precipice]] and when engaged in battle with [[Robo-Pirate]]s. One exception is in [[the Sanctuary of Stone and Fire]], where visiting the optional temple (phase 2) makes the main track play after getting back to phase 1 again.&lt;br /&gt;
&lt;br /&gt;
Another musical difference between the game and [[Rayman 2|the original versions]] is the omission of the special music that plays during the tally screen display at the end of the level. Instead, the game simply continues playing whatever track was playing when the level ended.&lt;br /&gt;
&lt;br /&gt;
==Powers and items==&lt;br /&gt;
The game requires much more backtracking than before to collect the [[Yellow Lum]]s and break the [[cage]]s that [[Rayman]] could not access for the first time. Objects such as cannons, beacons, plants and [[mushroom]]s appear throughout the game, and need [[Rayman]] to gain his new powers and special items (such as the [[Rain Mask]]) in order to use them. A notable difference between the previous versions is that [[Rayman]] is not granted with the [[Magic fist|shooting power]] at the beginning, but is simply given the ability to [[Telescopic fist|punch]], though he is shortly given the [[Magic fist|shooting power]] by the [[Grand Minimus]]. As [[Rayman]] progresses, his shots get much stronger thanks to [[Silver Lum]]s, until he can produce a shot that is as powerful as an exploding grenade.&lt;br /&gt;
&lt;br /&gt;
Later in the game, [[Rayman]] is given some items to help him, such as the [[Rain Mask]], which allows him to perform a [[Rain Dance]] like [[Globox]]&#039;s and helps plants to grow, and the [[Lums Radar]], which is a magnet that can help him find any [[Yellow Lum]]s that he may have missed. Recalling [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Rayman]] can at one point be shrunk to help him squeeze through a small hole by eating a [[yellow mushroom]] that he needs to water with the [[Rain Dance]].&lt;br /&gt;
&lt;br /&gt;
Unlike the previous versions, [[Rayman]] can keep his [[Super helicopter|flying power]], which he lost [[beneath the Sanctuary of Rock and Lava]], conditionally - he can only use it whenever he is [[Super helicopter|flying]] above any body of lava, and when he is in battle with [[Grolem 13]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RR - Yellow Mushroom - Eat me.png|[[Rayman]] next to the [[yellow mushroom]].&lt;br /&gt;
RevCannon.jpg|This cannon needs to be ignited somehow.&lt;br /&gt;
Lums radar.jpg|[[Rayman]] as he finds the [[Lums Radar]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:RR-PS2-TheMinisaurusPlain.jpg|thumb|320px|One of the new features in &#039;&#039;Rayman Revolution&#039;&#039; is the inclusion of new worlds such as [[the Minisaurus Plain]].]]&lt;br /&gt;
* [[The Woods of Light]]&lt;br /&gt;
&lt;br /&gt;
===[[The Minisaurus Plain]]===&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Cave of Bad Dreams]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (Lost Island)&lt;br /&gt;
&lt;br /&gt;
===[[Globox&#039;s House]]===&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
&lt;br /&gt;
===[[Rainbow Creek]]===&lt;br /&gt;
* [[The Precipice]]&lt;br /&gt;
* [[The Pirate Mines]]&lt;br /&gt;
* [[The Echoing Caves]]&lt;br /&gt;
* [[The Sanctuary of Rock and Lava#PlayStation 2 version|The Lava Sanctuary]]&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]]&lt;br /&gt;
* [[The Iron Mountains]]&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
||[[File:Rayman 2 Revolution (USA Box art).jpg|link=https://raymanpc.com/wiki/script-en/images/1/11/Rayman_2_Revolution_USA_Manual.pdf|thumb|left|100px|The English manual (US)]]&lt;br /&gt;
|[[File:RRManual UKThumb.png|link=http://raymanpc.com/wiki/script-en/images/9/9f/RRManual_UK.pdf|thumb|left|The English manual (Europe)]]&lt;br /&gt;
|[[File:RR Japanese manual.jpg|link=https://raymanpc.com/wiki/script-en/images/b/b7/RR_JP_Manual.pdf|thumb|left|100px|The Japanese manual]]&lt;br /&gt;
|[[File:Rayman Revolution Korea Front Cover.png|link=https://raymanpc.com/wiki/script-en/images/b/b6/Rayman_2_Revolution_Manual_Korea.pdf|thumb|left|100px|The South Korean manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Revolution (Japanesse Box art).jpg|The cover of the Japanese version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
RRBackJapan.jpg|The back cover of the Japanese version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
Rayman 2 Revolution (USA Box art).jpg|The cover of the North American version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
RRBack(American).jpg|The back cover of the North American version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
RRBackCover(EU).jpg|The back cover of the European version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
Rayman Revolution Korea Front Cover.png|The cover for the South Korean version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
Rayman Revolution Korea Back Cover.png|The back cover for the South Korean version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Discs==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
EU Revolution Disc.png&lt;br /&gt;
US Revolution Disc.png&lt;br /&gt;
Japanese Revolution Disc.png&lt;br /&gt;
South Korea Revolution Disc.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promo art==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Revolution promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVS1JgMpy50fJVHFm4qcrCj2 &#039;&#039;Rayman Revolution&#039;&#039; playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSKYZqZ6q793B4Lp_CYWW74 Japanese &#039;&#039;Rayman Revolution&#039;&#039; playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation)]]&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Revolution]]&lt;br /&gt;
[[de:Rayman Revolution]]&lt;br /&gt;
[[hu:Rayman Revolution]]&lt;br /&gt;
[[pl:Rayman Revolution]]&lt;br /&gt;
[[es:Rayman Revolution]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Marley&amp;diff=108744</id>
		<title>User talk:Marley</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Marley&amp;diff=108744"/>
		<updated>2025-10-04T10:46:57Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: /* Playlists */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Playlists ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I think your changes to the playlist links should be discussed first. As you can read [https://raymanpc.com/forum/viewtopic.php?p=1419050#p1419050 here], it took 5 people 4 years to replace all the links that died when the original channel was taken down without notice. Out of respect for their effort and to ensure we don&#039;t get another 4 years of dead links, we should agree on the approach.&lt;br /&gt;
&lt;br /&gt;
--[[User:Hoodlumsworld|Hoodlumsworld]] ([[User talk:Hoodlumsworld|talk]]) 10:46, 4 October 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Magnafowl&amp;diff=108591</id>
		<title>Magnafowl</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Magnafowl&amp;diff=108591"/>
		<updated>2025-09-28T17:30:51Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Magnafowl&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[Boxing Ring]], [[Royal Pain]]&lt;br /&gt;
| attacks = Clucker Clobber&lt;br /&gt;
| species = [[Rabbid]], feline&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magnafowls&#039;&#039;&#039; are enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are a variant of the [[Wildclaw]] enemy that use a special technique to pull heroes towards them before attacking them with a rubber chicken.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Magnafowls are a type of feline-[[Rabbid]] hybrid, similar in build to [[Wildclaw]]s. Their most notable feature is the large rubber chicken they wield on one arm in place of a weapon.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Magnafowls attack with a short-range area attack called &amp;quot;Clucker Clobber&amp;quot;. Their primary strategy involves using their &amp;quot;Attract&amp;quot; technique, which acts like a magnet to pull heroes within its range closer, leaving them vulnerable to a follow-up attack. This technique has a two-turn cooldown.&lt;br /&gt;
&lt;br /&gt;
They are weak to the Ooze Super Effect but are resistant to the Shock Super Effect.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Targets closest rival to unleash area attacks that deal massive damage. If its closest opponent isn&#039;t within range, it will use its Technique to draw them in close.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Ooze&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Shock&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Clucker Clobber. Short-range area attack.&lt;br /&gt;
* &#039;&#039;&#039;Technique:&#039;&#039;&#039; Attract (2-turn cooldown). Attracts all targets within range to bring them closer.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|I could be forgiven for not taking these creatures seriously at first sight, for isn&#039;t that the purpose of a rubber chicken? Not in this case. The unconventional weapon acts as a magnet, drawing Heroes to it against their will where they can be pounded like a cutlet. The rubber weapon gives them resistance to electricity, while their feline penchant for cleanliness makes them susceptible to filthy Ooze attacks.|JEANIE|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Magnafowl&lt;br /&gt;
|ja=クックルクロー&lt;br /&gt;
|ja_T=Kukkurukurō&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Wildclaw]]&lt;br /&gt;
* [[Deep Freeze]]&lt;br /&gt;
* [[Riptide]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Wildclaw&amp;diff=108590</id>
		<title>Wildclaw</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Wildclaw&amp;diff=108590"/>
		<updated>2025-09-28T17:29:02Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: Created page with &amp;quot;{{Enemy | name = Wildclaw | image = Wildclaw | alignment = Bad | appears in = &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; | location = Art at Stake | attacks = Claw Fist | species = Rabbid, tiger }}  &amp;#039;&amp;#039;&amp;#039;Wildclaws&amp;#039;&amp;#039;&amp;#039; are enemies that appear in &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; and its DLC, &amp;#039;&amp;#039;Rayman in the Phantom Show&amp;#039;&amp;#039;. They are large hybrids of Rabbids and tigers with a giant claw who aggressively pursue any hero that a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Wildclaw&lt;br /&gt;
| image = [[File:Wildclaw Render.png|200px|Wildclaw]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[Art at Stake]]&lt;br /&gt;
| attacks = Claw Fist&lt;br /&gt;
| species = [[Rabbid]], tiger&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wildclaws&#039;&#039;&#039; are enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are large hybrids of [[Rabbid]]s and tigers with a giant claw who aggressively pursue any hero that attacks them, striking back with powerful close-range attacks.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Wildclaws are hybrids of [[Rabbid]]s and tigers. They have orange fur with black stripes, and a massive, oversized claw attached to one of their arms.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
The Wildclaw&#039;s only method of attack is a close-range slam with its giant claw. Their primary trait is an ability called &amp;quot;Hot Pursuit&amp;quot;: if a hero attacks a Wildclaw from a distance, the Wildclaw will immediately abandon its position and rush towards the attacker. If it manages to get within range in the same turn, it will perform a counterattack. This aggressive behavior can be exploited to lure them into traps or away from objectives. Wildclaws are resistant to the Burn effect but are weak against the Splash effect.&lt;br /&gt;
&lt;br /&gt;
A friendly version of a Wildclaw can also be summoned by the heroes using the Wildclaw Master [[Spark (Mario + Rabbids Sparks of Hope)|Spark]], although it has considerably less health than regular Wildclaws.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Viciously goes after its nearest challenger to unleash area attacks that inflict a massive amount of damage. If attacked, it will charge at its attacker in a rage, during which it will launch an extra attack.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Splash&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Burn&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Claw Fist. Short-range area attack.&lt;br /&gt;
* &#039;&#039;&#039;Ability:&#039;&#039;&#039; Hot Pursuit. If attacked, moves towards the offender. If they&#039;re within range, performs an extra attack on them.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|These creatures inherited feline DNA, giving them formidable predatory instincts. They rush their attacker instantly when assaulted – a habit we can use to our advantage to lure them where we wish. These Wildclaws despise contact with water, and are resistant to fire-based attacks. To my surprise, I find them both menacing and cute, a reminder that bioforms are complex, varied, and often hold contradictions.|JEANIE|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Wildclaw&lt;br /&gt;
|ja=タイガークロー&lt;br /&gt;
|ja_T=Taigākurō&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Deep Freeze]]&lt;br /&gt;
* [[Magnafowl]]&lt;br /&gt;
* [[Riptide]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Stooge&amp;diff=108589</id>
		<title>Stooge</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Stooge&amp;diff=108589"/>
		<updated>2025-09-28T17:21:07Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: Created page with &amp;quot;{{Enemy | name = Stooge | image = Stooge | alignment = Bad | appears in = &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; | location = Old Acquaintances, Learning to Glide, Rocket Man, Unlikely Team-Up, Boastin&amp;#039; Bravados, Boxing Ring, Art at Stake | attacks = Darkmess Blast | species = Rabbid }}  &amp;#039;&amp;#039;&amp;#039;Stooges&amp;#039;&amp;#039;&amp;#039; are the most common enemies in &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; and its DLC, &amp;#039;&amp;#039;Rayman in the Phanto...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Stooge&lt;br /&gt;
| image = [[File:Stooge Render.png|200px|Stooge]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[Old Acquaintances]], [[Learning to Glide]], [[Rocket Man]], [[Unlikely Team-Up]], [[Boastin&#039; Bravados]], [[Boxing Ring]], [[Art at Stake]]&lt;br /&gt;
| attacks = Darkmess Blast&lt;br /&gt;
| species = [[Rabbid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stooges&#039;&#039;&#039; are the most common enemies in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are [[Rabbid]]s wearing distinctive cloaks and skull masks.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Stooges are [[Rabbid]]s concealed by dark blue cloaks and white, skull-like masks. This outfit gives them a notable resemblance to Shy Guys, a common enemy from the [https://www.mariowiki.com/Super_Mario_(franchise) &#039;&#039;Super Mario&#039;&#039; franchise].&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Stooges are long-range fighters who always seek cover before attacking. Their only weapon is the Darkmess Blast, which fires a single projectile at a hero. Unlike the Ziggies from &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039; they are based on, Stooges cannot perform a [[dash]] attack. They have no particular weaknesses or resistances to any Super Effects. Stooges can also be summoned into battle by [[Spellraiser]]s.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Simple-minded, it limits itself to attacking opponents from behind cover.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; No strengths or weaknesses&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; No strengths or weaknesses&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Darkmess Blast. A single, medium-range projectile with a flat trajectory.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|Analysis reveals that Stooges are among the most common minions in Cursa&#039;s service. Alone, they are not a menace - but are dangerous in groups. They appear to have incorporated different environmental elements into their genetic makeup. The [[Darkmess]]&#039; ability to create mutations appears far more advanced than the Megabug. Should I worry? Emotions are as mysterious to me as our enemy is formidable.|JEANIE|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Stooge&lt;br /&gt;
|ja=ストゥージ&lt;br /&gt;
|ja_T=Sutūji&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Flamin&#039; Stooge]]&lt;br /&gt;
* [[Sea Stooge]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Squashette&amp;diff=108447</id>
		<title>Squashette</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Squashette&amp;diff=108447"/>
		<updated>2025-09-22T16:40:37Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: Created page with &amp;quot;{{Enemy | name = Squashette | alignment = Bad | appears in = &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; | location = Unlikely Team-Up, Boastin&amp;#039; Bravados, The Kraken, Operatic Showdown, Royal Pain | attacks = Tremor Toss | species = Rabbid, pig }}  &amp;#039;&amp;#039;&amp;#039;Squashettes&amp;#039;&amp;#039;&amp;#039; are enemies that appear in &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; and its DLC, &amp;#039;&amp;#039;Rayman in the Phantom Show&amp;#039;&amp;#039;. They are Rabbid-pig hybrids who carry Thwomps—sentient stone...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Squashette&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[Unlikely Team-Up]], [[Boastin&#039; Bravados]], [[The Kraken]], [[Operatic Showdown]], [[Royal Pain]]&lt;br /&gt;
| attacks = Tremor Toss&lt;br /&gt;
| species = [[Rabbid]], [[pig]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squashettes&#039;&#039;&#039; are enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are [[Rabbid]]-[[pig]] hybrids who carry Thwomps—sentient stone blocks from the [https://www.mariowiki.com/Super_Mario_(franchise) &#039;&#039;Super Mario&#039;&#039; franchise]—on their backs, and the female counterparts to Squashers, another type of enemy that only appears in the [[Mario + Rabbids Sparks of Hope|base game]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Squashettes are very similar in appearance to Squashers, other [[Rabbid]]-[[pig]] hybrids who carry Thwomps on their backs, but they are differentiated by their more feminine attire. They wear blue dresses and blue cone-shaped hats, and have long, dark eyelashes.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Squashettes are highly mobile, frequently jumping across the battlefield to reposition themselves, which allows them to clear gaps and reach higher ground easily. They do not land directly on their targets but rather nearby, causing a shockwave with a Gust effect that damages and repels any heroes within its radius. They are weak to the Frostbite Super Effect but are resistant to Gust.&lt;br /&gt;
&lt;br /&gt;
A friendly, blue-colored version of a Squashette can be summoned by the heroes using the Squashette Master [[Spark (Mario + Rabbids Sparks of Hope)|Spark]], although it has considerably less health than regular Squashettes.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Leaps high into the air, landing near as many opponents as possible to inflict a Gust attack that sends them flying backwards.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Frostbite&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Gust&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; Tremor Toss. Inflicts damage and repels all targets within its area of effect.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|Another [[pig]] merged with the DNA of a [[Rabbid]] and made vicious by Cursa. Oddly enough, it believes itself to be a ballet dancer. While it is graceful – especially considering the Thwomp it carries on its back – it is the explosion of air it generates after pirouetting into the sky that impresses. They despise cold, but as they are weighed down by their Thwomps they are impervious to strong winds.|JEANIE|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Squashette&lt;br /&gt;
|ja=ストンパレッテ&lt;br /&gt;
|ja_T=Sutonparette&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Spellraiser&amp;diff=108446</id>
		<title>Spellraiser</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Spellraiser&amp;diff=108446"/>
		<updated>2025-09-22T16:40:32Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: Created page with &amp;quot;{{Enemy | name = Spellraiser | alignment = Bad | appears in = &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; | location = Art at Stake | attacks = Malice Bolt | species = Rabbid }}  &amp;#039;&amp;#039;&amp;#039;Spellraisers&amp;#039;&amp;#039;&amp;#039; are enemies that appear in &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; and its DLC, &amp;#039;&amp;#039;Rayman in the Phantom Show&amp;#039;&amp;#039;. They are cloaked, ghost-like Rabbids who specialize in summoning other enemies to the battlefield. Their name is a portmanteau of &amp;quot;spell&amp;quot; and &amp;quot;hellraiser&amp;quot;.  ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Spellraiser&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[Art at Stake]]&lt;br /&gt;
| attacks = Malice Bolt&lt;br /&gt;
| species = [[Rabbid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellraisers&#039;&#039;&#039; are enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are cloaked, ghost-like Rabbids who specialize in summoning other enemies to the battlefield. Their name is a portmanteau of &amp;quot;spell&amp;quot; and &amp;quot;hellraiser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Spellraisers are floating [[Rabbid]]s who wear light blue cloaks. Their faces are obscured by long, purple-colored hair.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
In battle, Spellraisers attack from a distance by firing a long-range projectile called a Malice Bolt. Their main ability, however, is to summon [[Stooge]]s to assist them in combat, similarly to the Summoners from &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;. Unlike them, however, Spellraisers can summon their minions instantly. They are vulnerable to the Gust effect but are resistant to Ooze.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Long-rage{{sic}} attacker. Summons [[Stooge]]s to the battlefield.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Gust&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Ooze&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Malice Bolt. A long-range projectile with a flat trajectory.&lt;br /&gt;
* &#039;&#039;&#039;Technique:&#039;&#039;&#039; Summon Stooge (2-turn cooldown). Summons 1 [[Stooge]] ally.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|The cowardly Spellraiser prefers to keep its distance, targeting Heroes from long range with a powerful bolt of menacing energy. When not so engaged it summons other minions of Cursa&#039;s army to do its dirty work for it. It feels right at home when in contact with slime and ooze, but is vulnerable to attacks that make use of gusts of wind.|JEANIE|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Spellraiser&lt;br /&gt;
|ja=ヨービス&lt;br /&gt;
|ja_T=Yōbisu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Medician]]&lt;br /&gt;
* [[Depleter]]&lt;br /&gt;
* [[Ghostly Walker]]&lt;br /&gt;
* [[Oozer]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Sea_Stooge&amp;diff=108434</id>
		<title>Sea Stooge</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Sea_Stooge&amp;diff=108434"/>
		<updated>2025-09-21T16:00:18Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: Created page with &amp;quot;{{Enemy | name = Sea Stooge | alignment = Bad | appears in = &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; | location = All Hands Ahoy!, The Kraken, Spectral Swing | attacks = Dash, Tidal Blast | species = Rabbid }}  {{Quote|Pardon me - just wondering if you&amp;#039;ve ever faced Sea Stooges before. Their Dash has a Splash Super Effect that&amp;#039;ll bounce you, HARD. Afterwards, each time you&amp;#039;re hit or dashed again before the turn is over, you&amp;#039;ll bounce again! It&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Sea Stooge&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[All Hands Ahoy!]], [[The Kraken]], [[Spectral Swing]]&lt;br /&gt;
| attacks = [[Dash]], Tidal Blast&lt;br /&gt;
| species = [[Rabbid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Pardon me - just wondering if you&#039;ve ever faced Sea Stooges before. Their [[Dash]] has a Splash Super Effect that&#039;ll bounce you, HARD. Afterwards, each time you&#039;re hit or [[dash]]ed again before the turn is over, you&#039;ll bounce again! It&#039;s called being splashed.|Pyrogeddon|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sea Stooges&#039;&#039;&#039; are enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are are a water-themed variant of the [[Stooge]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Sea Stooges wear distinctive blue and yellow helmets shaped like seahorses. Their outfits include yellow sandals, each adorned with a blue jewel, and their robes are covered in a pattern resembling teal fish scales.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Sea Stooges attack by throwing projectiles that inflict the Splash Super Effect. Unlike other types of [[Stooge]]s, they are also able to perform a [[dash]] attack, which also carries the Splash effect. Heroes afflicted with Splash will be bounced into the air; if they are hit or [[dash]]ed again within the same turn, they will bounce again. Sea Stooges are resistant to the Splash effect themselves but are weak against the Shock effect.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Inflicts Splash damage with its [[Dash]] and its Tidal Blast attack.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Shock&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Splash&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Tidal Blast. A single, medium-range projectile with a flat trajectory and a Splash effect.&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; Wave Dash x1. Inflicts a Splash effect on all [[Dash]]ed targets.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Stooge]]&lt;br /&gt;
* [[Flamin&#039; Stooge]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Scoper&amp;diff=108433</id>
		<title>Scoper</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Scoper&amp;diff=108433"/>
		<updated>2025-09-21T15:55:02Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: Created page with &amp;quot;{{Enemy | name = Scoper | alignment = Bad | appears in = &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; | location = The Kraken | attacks = Longshooter DX | species = Rabbid, wolf }}  &amp;#039;&amp;#039;&amp;#039;Scopers&amp;#039;&amp;#039;&amp;#039; are enemies that appear in &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; and its DLC, &amp;#039;&amp;#039;Rayman in the Phantom Show&amp;#039;&amp;#039;. They are hybrids of Rabbids and wolves that specialize in long-range attacks.  ==Appearance== Scopers are Rabbids wearing black and purple wolf costumes....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Scoper&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[The Kraken]]&lt;br /&gt;
| attacks = Longshooter DX&lt;br /&gt;
| species = [[Rabbid]], wolf&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scopers&#039;&#039;&#039; are enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are hybrids of [[Rabbid]]s and wolves that specialize in long-range attacks.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Scopers are [[Rabbid]]s wearing black and purple wolf costumes. They sport a multicolored eyepatch that is purple, pink and yellow and wield a rifle-like weapon that shoots projectiles resembling rubber bands. When behind cover, they often crouch low to the ground.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Scopers are patient, long-range fighters who prefer to attack from high ground. Their primary attack, Longshooter DX, fires two consecutive shots at a single target, which can be used to destroy cover with the first shot and damage the hero with the second. They also possess the ability to climb onto elevated platforms once per turn. Scopers are vulnerable to the Burn effect but are resistant to the Frostbite effect.&lt;br /&gt;
&lt;br /&gt;
A friendly version of the Scoper can also be summoned by the heroes using the Scoper Master [[Spark (Mario + Rabbids Sparks of Hope)|Spark]], although it has considerably less health than regular Scopers.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Highly mobile, with a long-range two-shot attack.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Burn&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Frostbite&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Longshooter DX. Fires two long-range projectiles with a flat trajectory at the same target.&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; Climb x1. Quickly climb to high ground.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|These patient observers are usually found on higher ground, where they are treated to a tactical view of the battlefield. A molecular analysis reveals that they are averse to fire, but little bothered by the cold. While Beacon Beach is not an ideal environment for them, their long-range double-shot that forces targets from cover is highly effective... and dangerous.|JEANIE|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Scoper&lt;br /&gt;
|ja=パッチーノ&lt;br /&gt;
|ja_T=Patchīno&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bravado]]&lt;br /&gt;
* [[Lone Wolf]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Oozer&amp;diff=108432</id>
		<title>Oozer</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Oozer&amp;diff=108432"/>
		<updated>2025-09-21T15:54:58Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Oozer&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[Couple Affinity]], [[Train Wreck]]&lt;br /&gt;
| attacks = Slimy Splurt&lt;br /&gt;
| species = [[Rabbid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|You&#039;re gonna have your hands full with Oozers, alright. Their magical powers can block techniques, [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] powers - even attacks! They even have this Ooze effect that&#039;ll poison you - you&#039;ll take damage at the start of each turn!|Aquaquake|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oozers&#039;&#039;&#039; are enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are cloaked, floating [[Rabbid]]s that specialize in hindering the heroes by using magical abilities that can block attacks or special powers.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Oozers are floating [[Rabbid]]s that wear black and green cloaks. Their long purple hair is parly tied back.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Oozers attack by launching a projectile called Slimy Splurt, which deals damage and applies the Ooze effect, poisoning heroes and causing them to take damage at the start of their turn. They possess two different short-range techniques to disable heroes: &#039;Disarm&#039; prevents a hero from using their weapon, while &#039;Muzzle&#039; blocks the use of Techniques and [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] powers. An Oozer can only use one of these techniques at a time, and they each have a cooldown. Oozers are weak against the Gust effect but are resistant to Ooze.&lt;br /&gt;
&lt;br /&gt;
A friendly blue-colored version of the Oozer can also be summoned by the heroes using the Oozer Master [[Spark (Mario + Rabbids Sparks of Hope)|Spark]], although it has considerably less health than regular Oozers.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Attacks are Ooze-based. Has mastery over two Techniques: One prevents targets from attacking. The other one prevents targets from using their own Techniques and their [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] powers.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Gust&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Ooze&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Slimy Splurt. A medium-range projectile with a flat trajectory and an Ooze Effect.&lt;br /&gt;
* &#039;&#039;&#039;Technique:&#039;&#039;&#039; Disarm (2-turn cooldown). Targets are prohibited from using their weapon attacks until the effect wears off.&lt;br /&gt;
* &#039;&#039;&#039;Technique:&#039;&#039;&#039; Muzzle (2-turn cooldown). Target can&#039;t use Techniques or [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] powers until the effect wears off. Active skills remain unaffected.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|Once again, it is not just the tactics employed by our enemies but their synthesis that speaks to Cursa&#039;s villainy. These mages unleash an Ooze-based attack, and have the ability to make the Heroes even more vulnerable to it through special abilities – one denies Heroes the aid of any Techniques or [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] powers. The other denies Heroes the use of their weapons. They are anathema to Gust-based attacks.|JEANIE|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Oozer&lt;br /&gt;
|ja=ドクーザ&lt;br /&gt;
|ja_T=Dokūza&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Depleter]]&lt;br /&gt;
* [[Ghostly Walker]]&lt;br /&gt;
* [[Medician]]&lt;br /&gt;
* [[Spellraiser]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Riptide&amp;diff=108272</id>
		<title>Riptide</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Riptide&amp;diff=108272"/>
		<updated>2025-09-19T13:31:46Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: Created page with &amp;quot;{{Enemy | name = Riptide | alignment = Bad | appears in = &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; | location = Art at Stake, Space Opera Network Drifting Gateway | attacks = Snapper Whacker | species = Rabbid, feline }}  &amp;#039;&amp;#039;&amp;#039;Riptides&amp;#039;&amp;#039;&amp;#039; are enemies that appear in &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; and its DLC, &amp;#039;&amp;#039;Rayman in the Phantom Show&amp;#039;&amp;#039;. They are a water-themed variant of the Wildclaw enemy that uses fish as weapons and grows stronger the more i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Riptide&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[Art at Stake]], [[Space Opera Network Drifting Gateway]]&lt;br /&gt;
| attacks = Snapper Whacker&lt;br /&gt;
| species = [[Rabbid]], feline&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riptides&#039;&#039;&#039; are enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are a water-themed variant of the [[Wildclaw]] enemy that uses fish as weapons and grows stronger the more it is are attacked.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Riptides are hybrids of [[Rabbid]]s and feline creatures. They have blue fur and wield a large fish, which they use as a club.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Like [[Wildclaw]]s, Riptides possess the &amp;quot;Hot Pursuit&amp;quot; ability, causing them to charge at any hero who damages them and counterattack if they get close enough. Their unique ability is &amp;quot;Berserker Fury&amp;quot;, which increases their attack power every time they take damage. This power boost resets after the Riptide performs its own attack.&lt;br /&gt;
&lt;br /&gt;
Their main attack, &amp;quot;Snapper Whacker&amp;quot;, is a close-range area attack that inflicts the Splash Super Effect. Consequently, Riptides are resistant to Splash damage but are weak to the Shock Super Effect.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Finds the closest opponent on which to inflict Splash-based attacks for considerable damage. When hit, will doggedly pursue its attacker upon which it will deal even more damage due to their rage.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Shock&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Splash&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Snapper Whacker. Short-range area attack with a Splash effect.&lt;br /&gt;
* &#039;&#039;&#039;Ability:&#039;&#039;&#039; Hot Pursuit. If attacked, moves towards the offender. If they&#039;re within range, performs an extra attack on them.&lt;br /&gt;
* &#039;&#039;&#039;Ability:&#039;&#039;&#039; Berserker Fury. Next attack is enhanced with each hit taken, causing increased DMG. Resets after attack is performed.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|Amongst all the Rabbid-feline mutations, these are perhaps the ones that cause me the most concern for our Heroes. The more they are hurt, the more harm they manage to cause with each successful assault, and they will doggedly pursue any Hero who successfully lands a blow, no matter where they are. Being water-based, splash-focused attacks are of little use, but ones incorporating electricity are highly effective.|JEANIE|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Riptide&lt;br /&gt;
|ja=フィッシュクロー&lt;br /&gt;
|ja_T=Fisshukurō&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Wildclaw]]&lt;br /&gt;
* [[Deep Freeze]]&lt;br /&gt;
* [[Magnafowl]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Oozer&amp;diff=108271</id>
		<title>Oozer</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Oozer&amp;diff=108271"/>
		<updated>2025-09-19T13:31:43Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: Created page with &amp;quot;{{Enemy | name = Oozer | alignment = Bad | appears in = &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; | location = Couple Affinity, Train Wreck | attacks = Slimy Splurt | species = Rabbid }}  {{Quote|You&amp;#039;re gonna have your hands full with Oozers, alright. Their magical powers can block techniques, Spark powers - even attacks! They even have this Ooze effect that&amp;#039;ll poison you - you&amp;#039;ll take damage at the start of each turn!|...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Oozer&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[Couple Affinity]], [[Train Wreck]]&lt;br /&gt;
| attacks = Slimy Splurt&lt;br /&gt;
| species = [[Rabbid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|You&#039;re gonna have your hands full with Oozers, alright. Their magical powers can block techniques, [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] powers - even attacks! They even have this Ooze effect that&#039;ll poison you - you&#039;ll take damage at the start of each turn!|Aquaquake|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oozers&#039;&#039;&#039; are enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are cloaked, floating [[Rabbid]]s that specialize in hindering the heroes by using magical abilities that can block attacks or special powers.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Oozers are floating [[Rabbid]]s that wear black and green cloaks. Their long purple hair is parly tied back.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Oozers attack by launching a projectile called Slimy Splurt, which deals damage and applies the Ooze effect, poisoning heroes and causing them to take damage at the start of their turn. They possess two different short-range techniques to disable heroes: &#039;Disarm&#039; prevents a hero from using their weapon, while &#039;Muzzle&#039; blocks the use of Techniques and [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] powers. An Oozer can only use one of these techniques at a time, and they each have a cooldown. Oozers are weak against the Gust effect but are resistant to Ooze.&lt;br /&gt;
&lt;br /&gt;
A friendly blue-colored version of the Oozer can also be summoned by the heroes using the Oozer Master [[Spark (Mario + Rabbids Sparks of Hope)|Spark]].&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Attacks are Ooze-based. Has mastery over two Techniques: One prevents targets from attacking. The other one prevents targets from using their own Techniques and their [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] powers.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Gust&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Ooze&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Slimy Splurt. A medium-range projectile with a flat trajectory and an Ooze Effect.&lt;br /&gt;
* &#039;&#039;&#039;Technique:&#039;&#039;&#039; Disarm (2-turn cooldown). Targets are prohibited from using their weapon attacks until the effect wears off.&lt;br /&gt;
* &#039;&#039;&#039;Technique:&#039;&#039;&#039; Muzzle (2-turn cooldown). Target can&#039;t use Techniques or [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] powers until the effect wears off. Active skills remain unaffected.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|Once again, it is not just the tactics employed by our enemies but their synthesis that speaks to Cursa&#039;s villainy. These mages unleash an Ooze-based attack, and have the ability to make the Heroes even more vulnerable to it through special abilities – one denies Heroes the aid of any Techniques or [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] powers. The other denies Heroes the use of their weapons. They are anathema to Gust-based attacks.|JEANIE|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Oozer&lt;br /&gt;
|ja=ドクーザ&lt;br /&gt;
|ja_T=Dokūza&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Depleter]]&lt;br /&gt;
* [[Ghostly Walker]]&lt;br /&gt;
* [[Medician]]&lt;br /&gt;
* [[Spellraiser]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Medician&amp;diff=108158</id>
		<title>Medician</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Medician&amp;diff=108158"/>
		<updated>2025-09-16T08:28:07Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Medician&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[Boastin&#039; Bravados]], [[Boxing Ring]], [[Darkmess Waves]], [[Space Opera Network Drifting Gateway]]&lt;br /&gt;
| attacks = Electric Bolt&lt;br /&gt;
| species = [[Rabbid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Look out for these Medicians - they can heal their allies AND put up Team Barriers to protect them. They even have a Shock Super Effect that spreads from its original target to other Heroes nearby!|Glitter|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicians&#039;&#039;&#039; are support-type enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are cloaked, floating [[Rabbid]]s who specialize in healing and protecting their allies, while attacking heroes with electricity. Their name is a portmanteau of &amp;quot;medicine&amp;quot; and &amp;quot;magician&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Medicians are tall [[Rabbid]]s that float above the ground. They are dressed in a white cloak and have long, white hair that completely obscures their eyes.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Medicians are primarily support units that stay at a distance. They possess a healing technique that restores health to all nearby enemies. They can also create a protective barrier for themselves and their allies, which absorbs the damage of a single attack. Their offensive attack is a long-range projectile, the Electric Bolt, which inflicts the Shock Super Effect. Medicians are resistant to Shock damage but are weak to the Ooze effect.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Keeps their distance from enemies during battle, preferring instead to heal and offer protection to allies as needed.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Ooze&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Shock&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Electric Bolt. A long-range projectile with a flat trajectory and a Shock effect.&lt;br /&gt;
* &#039;&#039;&#039;Technique:&#039;&#039;&#039; Heal (2-turn cooldown, 20% health). Heals all allies within an area of effect. &lt;br /&gt;
* &#039;&#039;&#039;Technique:&#039;&#039;&#039; Protect (2-turn cooldown). Creates a protective barrier within range against all damage or Super Effects. Protects against 1 attack.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|There is little to suggest that Medicians are anything but elite footsoldiers in Cursa&#039;s army. They keep their distance from Heroes, healing and protecting their allies as needed. Forged from lightning, they have optimal resistance to electrical attacks, but are surprisingly vulnerable to Ooze.|JEANIE|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Medician&lt;br /&gt;
|ja=メディッチャ&lt;br /&gt;
|ja_T=Mediccha&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Depleter]]&lt;br /&gt;
* [[Ghostly Walker]]&lt;br /&gt;
* [[Oozer]]&lt;br /&gt;
* [[Spellraiser]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Magnafowl&amp;diff=108157</id>
		<title>Magnafowl</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Magnafowl&amp;diff=108157"/>
		<updated>2025-09-16T08:27:16Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Magnafowl&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[Boxing Ring]], [[Royal Pain]]&lt;br /&gt;
| attacks = Clucker Clobber&lt;br /&gt;
| species = [[Rabbid]], feline&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magnafowls&#039;&#039;&#039; are enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are a variant of the [[Wildclaw]] enemy.&lt;br /&gt;
&lt;br /&gt;
Instead of a large claw, Magnafowls are armed with a rubber chicken. They are close-range fighters that use a special technique to pull heroes towards them before attacking.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Magnafowls are a type of feline-[[Rabbid]] hybrid, similar in build to [[Wildclaw]]s. Their most notable feature is the large rubber chicken they wield on one arm in place of a weapon.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Magnafowls attack with a short-range area attack called &amp;quot;Clucker Clobber&amp;quot;. Their primary strategy involves using their &amp;quot;Attract&amp;quot; technique, which acts like a magnet to pull heroes within its range closer, leaving them vulnerable to a follow-up attack. This technique has a two-turn cooldown.&lt;br /&gt;
&lt;br /&gt;
They are weak to the Ooze Super Effect but are resistant to the Shock Super Effect.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Targets closest rival to unleash area attacks that deal massive damage. If its closest opponent isn&#039;t within range, it will use its Technique to draw them in close.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Ooze&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Shock&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Clucker Clobber. Short-range area attack.&lt;br /&gt;
* &#039;&#039;&#039;Technique:&#039;&#039;&#039; Attract (2-turn cooldown). Attracts all targets within range to bring them closer.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|I could be forgiven for not taking these creatures seriously at first sight, for isn&#039;t that the purpose of a rubber chicken? Not in this case. The unconventional weapon acts as a magnet, drawing Heroes to it against their will where they can be pounded like a cutlet. The rubber weapon gives them resistance to electricity, while their feline penchant for cleanliness makes them susceptible to filthy Ooze attacks.|JEANIE|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Magnafowl&lt;br /&gt;
|ja=クックルクロー&lt;br /&gt;
|ja_T=Kukkurukurō&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Wildclaw]]&lt;br /&gt;
* [[Deep Freeze]]&lt;br /&gt;
* [[Riptide]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lone_Wolf&amp;diff=108156</id>
		<title>Lone Wolf</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lone_Wolf&amp;diff=108156"/>
		<updated>2025-09-16T08:26:38Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Lone Wolf&lt;br /&gt;
| image = [[File:Lone Wolf Render.png|200px|Lone Wolf]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[Quiz Show!!!]], [[Space Opera Network Drifting Gateway]]&lt;br /&gt;
| attacks = Longshooter&lt;br /&gt;
| species = [[Rabbid]], wolf&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lone Wolves&#039;&#039;&#039; are enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are a variant of the [[Scoper]] enemy.&lt;br /&gt;
&lt;br /&gt;
Lone Wolves are long-range snipers that can climb to higher ground for a tactical advantage. Their defining characteristic is a reaction shot technique called &amp;quot;Evil Sight&amp;quot;, which allows them to immediately attack any hero that moves within their line of sight.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Lone Wolves are a hybrid of a [[Rabbid]] and a wolf-like canine. They have gray fur, and are distinguished from their [[Scoper]] counterparts by the red handkerchief tied around their neck and a green eyepatch with a glowing red lens over one eye.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Using their &amp;quot;Longshooter&amp;quot; weapon, Lone Wolves fire a single, powerful projectile from a long distance. They are capable of climbing walls to reach elevated positions. Their most dangerous ability is &amp;quot;Evil Sight&amp;quot;, a technique that creates a large area of effect around them; if a hero moves within this area, the Lone Wolf will instantly fire upon them. Only two Lone Wolves can use this technique per turn. They are weak against the Burn effect but resistant to Frostbite.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Highly mobile. Strikes at long distances. Evil Sight Technique allows them to fire upon Heroes who move within their line of sight, even at long-range.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Burn&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Frostbite&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Longshooter. Fires a single long-range projectile with a flat trajectory.&lt;br /&gt;
* &#039;&#039;&#039;Technique:&#039;&#039;&#039; Evil Sight (2-turn cooldown). Any target moving within the bearer&#039;s line of sight and within range are successfully attacked.&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; Climb x1. Quickly climb to high ground.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|Cursa&#039;s cunning is endless. If I were not an AI, my studies would quickly give way to emotion. These long range threats climb quickly to high elevations to achieve tactical advantages, and make use of a special attack triggered by movement. They have a sensitivity to fire, but are well protected against Frostbite-charged attacks.|JEANIE|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Lone Wolf&lt;br /&gt;
|ja=ボッチーニ&lt;br /&gt;
|ja_T=Bocchīni&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Scoper]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Goomba&amp;diff=108155</id>
		<title>Goomba</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Goomba&amp;diff=108155"/>
		<updated>2025-09-16T08:25:55Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Goomba&lt;br /&gt;
| image = [[File:Goomba.png|180px|Goomba]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[Old Acquaintances]], [[Learning to Glide]], [[Unlikely Team-Up]], [[Spectral Swing]], [[Burnin&#039; Rock]], [[Operatic Showdown]], [[Darkmess Waves]]&lt;br /&gt;
| attacks = [[Dash]]&lt;br /&gt;
| species = Goomba&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goombas&#039;&#039;&#039; are a species from the [https://www.mariowiki.com/Super_Mario_(franchise) &#039;&#039;Super Mario&#039;&#039; franchise] which appear as background characters in &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, and later as enemies in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are brown, little creatures that look like [[mushroom]]s, and are among the weakest and least threatening enemies encountered in the game.&lt;br /&gt;
&lt;br /&gt;
Goombas with metal pots on their heads are also encountered as enemies: they are called [[Armored Goomba]]s.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
In &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, Cursa hypnotizes the Goombas into attacking the heroes along with the [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] Hunters, after which their pupils then turn orange, With this, Cursa wants to increase the number of his army.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Goombas are fungal creatures that look like brown mushrooms or chestnuts. They have two feet but no arms, and their heads are attached to their feet by a mushroom stem. Their large faces, sporting scowling black eyebrows and two upward-pointing fangs, take up most of their mushroom cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman dash.jpg|[[Rayman]] performing a [[dash]] against three Goombas&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Goombas are found in lines of three, and are usually weak enough to be defeated by a single [[dash]] attack. If not defeated in on hit, they flip over, after which they can be picked up and thrown. The Goombas&#039; only attack is the [[dash]].&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|Goombas are even more menacing under Cursa&#039;s supervision! Thankfully, they are still Goombas - a single dash can hit multiples of them.&lt;br /&gt;
&lt;br /&gt;
Yet Cursa&#039;s cunning is always present - [[Armored Goomba|some of them]] wear [[Darkmess]]-infused cooking pots that make them immune to weapons or physical attacks. Only by launching them outside the boundaries of the battlefield can they be defeated.|sign=JEANIE|source=&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Goomba&lt;br /&gt;
|zh_hans=栗宝宝&lt;br /&gt;
|zh_hans_T=Lì bǎobǎo&lt;br /&gt;
|zh_hant=栗寶寶&lt;br /&gt;
|zh_hant_T=Lì bǎobǎo&lt;br /&gt;
|nl=Goomba&lt;br /&gt;
|fr=Goomba&lt;br /&gt;
|de=Gumba&lt;br /&gt;
|it=Goomba&lt;br /&gt;
|ja=クリボー&lt;br /&gt;
|ja_T=Kuribō&lt;br /&gt;
|ko=굼바&lt;br /&gt;
|ko_T=Gumba&lt;br /&gt;
|pl=Gumbas&lt;br /&gt;
|pt=Goomba&lt;br /&gt;
|ru=Гумба&lt;br /&gt;
|ru_T=Gumba&lt;br /&gt;
|es=Goomba&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Armored Goomba]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.mariowiki.com/Goomba Article on Super Mario Wiki]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Goomba]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters from Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
[[Category:Enemies from Mario + Rabbids Sparks of Hope]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Medician&amp;diff=108154</id>
		<title>Medician</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Medician&amp;diff=108154"/>
		<updated>2025-09-16T08:23:22Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: Created page with &amp;quot;{{Enemy | name = Medician | alignment = Bad | appears in = &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; | attacks = Electric Bolt | species = Rabbid }}  {{Quote|Look out for these Medicians - they can heal their allies AND put up Team Barriers to protect them. They even have a Shock Super Effect that spreads from its original target to other Heroes nearby!|Glitter|&amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039;}}  &amp;#039;&amp;#039;&amp;#039;Medicians&amp;#039;&amp;#039;&amp;#039; are support-type enemies that appear in &amp;#039;&amp;#039;Mario +...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Medician&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| attacks = Electric Bolt&lt;br /&gt;
| species = [[Rabbid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Look out for these Medicians - they can heal their allies AND put up Team Barriers to protect them. They even have a Shock Super Effect that spreads from its original target to other Heroes nearby!|Glitter|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicians&#039;&#039;&#039; are support-type enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are cloaked, floating [[Rabbid]]s who specialize in healing and protecting their allies, while attacking heroes with electricity. Their name is a portmanteau of &amp;quot;medicine&amp;quot; and &amp;quot;magician&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Medicians are tall [[Rabbid]]s that float above the ground. They are dressed in a white cloak and have long, white hair that completely obscures their eyes.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Medicians are primarily support units that stay at a distance. They possess a healing technique that restores health to all nearby enemies. They can also create a protective barrier for themselves and their allies, which absorbs the damage of a single attack. Their offensive attack is a long-range projectile, the Electric Bolt, which inflicts the Shock Super Effect. Medicians are resistant to Shock damage but are weak to the Ooze effect.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Keeps their distance from enemies during battle, preferring instead to heal and offer protection to allies as needed.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Ooze&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Shock&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Electric Bolt. A long-range projectile with a flat trajectory and a Shock effect.&lt;br /&gt;
* &#039;&#039;&#039;Technique:&#039;&#039;&#039; Heal (2-turn cooldown, 20% health). Heals all allies within an area of effect. &lt;br /&gt;
* &#039;&#039;&#039;Technique:&#039;&#039;&#039; Protect (2-turn cooldown). Creates a protective barrier within range against all damage or Super Effects. Protects against 1 attack.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|There is little to suggest that Medicians are anything but elite footsoldiers in Cursa&#039;s army. They keep their distance from Heroes, healing and protecting their allies as needed. Forged from lightning, they have optimal resistance to electrical attacks, but are surprisingly vulnerable to Ooze.|JEANIE|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Medician&lt;br /&gt;
|ja=メディッチャ&lt;br /&gt;
|ja_T=Mediccha&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Depleter]]&lt;br /&gt;
* [[Ghostly Walker]]&lt;br /&gt;
* [[Oozer]]&lt;br /&gt;
* [[Spellraiser]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Magnafowl&amp;diff=108130</id>
		<title>Magnafowl</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Magnafowl&amp;diff=108130"/>
		<updated>2025-09-14T07:24:10Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: Created page with &amp;quot;{{Enemy | name = Magnafowl | alignment = Bad | appears in = &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; | attacks = Clucker Clobber | species = Rabbid, feline }}  &amp;#039;&amp;#039;&amp;#039;Magnafowls&amp;#039;&amp;#039;&amp;#039; are enemies that appear in &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; and its DLC, &amp;#039;&amp;#039;Rayman in the Phantom Show&amp;#039;&amp;#039;. They are a variant of the Wildclaw enemy.  Instead of a large claw, Magnafowls are armed with a rubber chicken. They are close-range fighters that use a special technique to pul...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Magnafowl&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| attacks = Clucker Clobber&lt;br /&gt;
| species = [[Rabbid]], feline&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magnafowls&#039;&#039;&#039; are enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are a variant of the [[Wildclaw]] enemy.&lt;br /&gt;
&lt;br /&gt;
Instead of a large claw, Magnafowls are armed with a rubber chicken. They are close-range fighters that use a special technique to pull heroes towards them before attacking.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Magnafowls are a type of feline-[[Rabbid]] hybrid, similar in build to [[Wildclaw]]s. Their most notable feature is the large rubber chicken they wield on one arm in place of a weapon.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Magnafowls attack with a short-range area attack called &amp;quot;Clucker Clobber&amp;quot;. Their primary strategy involves using their &amp;quot;Attract&amp;quot; technique, which acts like a magnet to pull heroes within its range closer, leaving them vulnerable to a follow-up attack. This technique has a two-turn cooldown.&lt;br /&gt;
&lt;br /&gt;
They are weak to the Ooze Super Effect but are resistant to the Shock Super Effect.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Targets closest rival to unleash area attacks that deal massive damage. If its closest opponent isn&#039;t within range, it will use its Technique to draw them in close.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Ooze&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Shock&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Clucker Clobber. Short-range area attack.&lt;br /&gt;
* &#039;&#039;&#039;Technique:&#039;&#039;&#039; Attract (2-turn cooldown). Attracts all targets within range to bring them closer.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|I could be forgiven for not taking these creatures seriously at first sight, for isn&#039;t that the purpose of a rubber chicken? Not in this case. The unconventional weapon acts as a magnet, drawing Heroes to it against their will where they can be pounded like a cutlet. The rubber weapon gives them resistance to electricity, while their feline penchant for cleanliness makes them susceptible to filthy Ooze attacks.|JEANIE|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Magnafowl&lt;br /&gt;
|ja=クックルクロー&lt;br /&gt;
|ja_T=Kukkurukurō&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Wildclaw]]&lt;br /&gt;
* [[Deep Freeze]]&lt;br /&gt;
* [[Riptide]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lone_Wolf&amp;diff=108070</id>
		<title>Lone Wolf</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lone_Wolf&amp;diff=108070"/>
		<updated>2025-09-11T08:00:06Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: Created page with &amp;quot;{{Enemy | name = Lone Wolf | image = Lone Wolf | alignment = Bad | appears in = &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; | attacks = Longshooter | species = Rabbid, wolf }}  &amp;#039;&amp;#039;&amp;#039;Lone Wolves&amp;#039;&amp;#039;&amp;#039; are enemies that appear in &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; and its DLC, &amp;#039;&amp;#039;Rayman in the Phantom Show&amp;#039;&amp;#039;. They are a variant of the Scoper enemy.  Lone Wolves are long-range snipers that can climb to higher ground for a tactical adv...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Lone Wolf&lt;br /&gt;
| image = [[File:Lone Wolf Render.png|200px|Lone Wolf]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| attacks = Longshooter&lt;br /&gt;
| species = [[Rabbid]], wolf&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lone Wolves&#039;&#039;&#039; are enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are a variant of the [[Scoper]] enemy.&lt;br /&gt;
&lt;br /&gt;
Lone Wolves are long-range snipers that can climb to higher ground for a tactical advantage. Their defining characteristic is a reaction shot technique called &amp;quot;Evil Sight&amp;quot;, which allows them to immediately attack any hero that moves within their line of sight.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Lone Wolves are a hybrid of a [[Rabbid]] and a wolf-like canine. They have gray fur, and are distinguished from their [[Scoper]] counterparts by the red handkerchief tied around their neck and a green eyepatch with a glowing red lens over one eye.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Using their &amp;quot;Longshooter&amp;quot; weapon, Lone Wolves fire a single, powerful projectile from a long distance. They are capable of climbing walls to reach elevated positions. Their most dangerous ability is &amp;quot;Evil Sight&amp;quot;, a technique that creates a large area of effect around them; if a hero moves within this area, the Lone Wolf will instantly fire upon them. Only two Lone Wolves can use this technique per turn. They are weak against the Burn effect but resistant to Frostbite.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Highly mobile. Strikes at long distances. Evil Sight Technique allows them to fire upon Heroes who move within their line of sight, even at long-range.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Burn&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Frostbite&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Longshooter. Fires a single long-range projectile with a flat trajectory.&lt;br /&gt;
* &#039;&#039;&#039;Technique:&#039;&#039;&#039; Evil Sight (2-turn cooldown). Any target moving within the bearer&#039;s line of sight and within range are successfully attacked.&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; Climb x1. Quickly climb to high ground.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|Cursa&#039;s cunning is endless. If I were not an AI, my studies would quickly give way to emotion. These long range threats climb quickly to high elevations to achieve tactical advantages, and make use of a special attack triggered by movement. They have a sensitivity to fire, but are well protected against Frostbite-charged attacks.|JEANIE|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Lone Wolf&lt;br /&gt;
|ja=ボッチーニ&lt;br /&gt;
|ja_T=Bocchīni&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Scoper]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Giant_Flamin%27_Stooge&amp;diff=108056</id>
		<title>Giant Flamin&#039; Stooge</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Giant_Flamin%27_Stooge&amp;diff=108056"/>
		<updated>2025-09-10T07:19:26Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: Created page with &amp;quot;{{Enemy | name = Giant Flamin&amp;#039; Stooge | image = Giant Flamin&amp;#039; Stooge | alignment = Bad | appears in = &amp;#039;&amp;#039;Rayman in the Phantom Show&amp;#039;&amp;#039; | location = The Dragon That Wasn&amp;#039;t | attacks = Mega Burn Blast | species = Flamin&amp;#039; Stooge }}  {{Quote|However, due to budget constraints we had to go live action - a Giant Flamin&amp;#039; Stooge. Fear not, we will fix it in post! Like a dragon, the Giant Flamin&amp;#039; Stooge will use its fiery attack...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Giant Flamin&#039; Stooge&lt;br /&gt;
| image = [[File:The Dragon That Wasn&#039;t.jpg|320px|Giant Flamin&#039; Stooge]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;&lt;br /&gt;
| location = [[The Dragon That Wasn&#039;t]]&lt;br /&gt;
| attacks = Mega Burn Blast&lt;br /&gt;
| species = [[Flamin&#039; Stooge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|However, due to budget constraints we had to go live action - a Giant Flamin&#039; Stooge. Fear not, we will fix it in post! Like a dragon, the Giant Flamin&#039; Stooge will use its fiery attacks to drive you out from behind cover. Method actors!|[[Phantom]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Giant Flamin&#039; Stooge&#039;&#039;&#039; is a boss that appears in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is fought on the [[Space Opera Network#Medieval Set|Medieval Set]] in the battle [[The Dragon That Wasn&#039;t]]. According to the [[Phantom]], it was cast as a dragon in his medieval production after an animated dragon proved too expensive.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The Giant Flamin&#039; Stooge is a much larger version of a regular [[Flamin&#039; Stooge]]. Instead of the standard red helmet, it wears a large, prop dragon helmet. This prop is modeled after the giant animatronic of the dragon [[Grunderbite]] found on the battleground.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
In battle, the Giant Flamin&#039; Stooge&#039;s combat style is similar to a normal [[Flamin&#039; Stooge]], but with significantly higher HP and attack power. Its fiery projectile attack, Mega Burn Blast, causes an explosion on impact, dealing area damage with the Burn Super Effect. It is resistant to all Super Effects and cannot be affected by a [[Dash]] attack. It can also destroy cover by moving into it.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Launches Burn-based attacks at all targets within range, causing them to scatter.|Tacticam analysis|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; All Super Effects&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Mega Burn Blast. A single, medium-range projectile with a flat trajectory damaging targets within range, with a Burn Super Effect.&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; Cover Crasher. While moving voluntarily, obliterates destructible block-shaped cover upon colliding with it.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|Budget cuts at the [[Space Opera Network]] necessitated the last-minute procuring of a Giant Flamin&#039; Stooge as a primary antagonist when a prospect of an animated dragon became too expensive. The Giant Flamin&#039; Stooge has formidable scene presence, thanks to its terrifying weapon and area-of-effect fire attacks. Its strategy is simple - shoot Heroes in range and to have them scatter away from cover.|[[Beep-0]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Flamin&#039; Stooge]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ghostly_Walker&amp;diff=107932</id>
		<title>Ghostly Walker</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ghostly_Walker&amp;diff=107932"/>
		<updated>2025-08-27T14:20:49Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: Created page with &amp;quot;{{Enemy | name = Ghostly Walker | alignment = Bad | appears in = &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; | location = Castle Chaos, Spectral Swing, Darkmess Waves | attacks = Bogey Beam, Storm Scream | species = Rabbid, ghost }}  &amp;#039;&amp;#039;&amp;#039;Ghostly Walkers&amp;#039;&amp;#039;&amp;#039; are enemies that appear in &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; and its DLC, &amp;#039;&amp;#039;Rayman in the Phantom Show&amp;#039;&amp;#039;. They are cloaked, ghost-like Rabbids with the ability to turn invisible while moving.  ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Ghostly Walker&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[Castle Chaos]], [[Spectral Swing]], [[Darkmess Waves]]&lt;br /&gt;
| attacks = Bogey Beam, Storm Scream&lt;br /&gt;
| species = [[Rabbid]], ghost&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghostly Walkers&#039;&#039;&#039; are enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are cloaked, ghost-like [[Rabbid]]s with the ability to turn invisible while moving.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Ghostly Walkers are dressed in ragged teal cloaks and their unkempt turquoise hair is bound with chains. They wear shackles on their arms and can be identified by noticeable holes in their ears.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
The Ghostly Walker&#039;s signature ability is &amp;quot;Ghost Walk&amp;quot;, which makes them invisible while they are moving. This renders them immune to reaction attacks from heroes. For offense, they can fire a long-range projectile called &amp;quot;Bogey Beam&amp;quot;. If heroes get too close, Ghostly Walkers can use a technique called &amp;quot;Storm Scream&amp;quot;, a wave of energy that damages and pushes back all nearby targets with a Gust effect. They are weak to the Frostbite effect, but resistant to Gust.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Will not trigger Hero reaction abilities when moving. Has a Technique that allows it to separate Heroes from cover before attacking.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Frostbite&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Gust&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Bogey Beam. A medium-range projectile with a flat trajectory.&lt;br /&gt;
* &#039;&#039;&#039;Technique:&#039;&#039;&#039; Storm Scream (2-turn cooldown). Inflicts damage and repels all targets within its area of effect.&lt;br /&gt;
* &#039;&#039;&#039;Ability:&#039;&#039;&#039; Ghost Walk. Invisible while moving voluntarily, avoiding all possible reactions based on movement.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|Fair is far beyond the battlefield, [[Rabbid Peach]] once said. She was not referring to Ghostly Walkers at the time, but might as well have been. They turn invisible while moving, rendering any reflexive reaction abilities worthless. There is one countertactic: Frostbite-charged attacks freeze them in their tracks. But we must be careful – when surrounded, they repel foes with strong gusts of wind.|JEANIE|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Ghostly Walker&lt;br /&gt;
|ja=ミエンヘン&lt;br /&gt;
|ja_T=Mienhen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Depleter]]&lt;br /&gt;
* [[Medician]]&lt;br /&gt;
* [[Oozer]]&lt;br /&gt;
* [[Spellraiser]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Flamin%27_Stooge&amp;diff=107931</id>
		<title>Flamin&#039; Stooge</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Flamin%27_Stooge&amp;diff=107931"/>
		<updated>2025-08-26T20:25:09Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: Created page with &amp;quot;{{Enemy | name = Flamin&amp;#039; Stooge | alignment = Bad | appears in = &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; | location = Rocket Man, Castle Chaos, The Dragon That Wasn&amp;#039;t, Burnin&amp;#039; Rock, Quiz Show!!!, Couple Affinity, Space Opera Network Drifting Gateway | attacks = Burn Blast | species = Rabbid }}  {{Quote|Watch the Flamin&amp;#039; Stooges! Their Burn effect can light multiple Heroes on fire if they&amp;#039;re too close together, forcing you to scatter! If you...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Flamin&#039; Stooge&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[Rocket Man]], [[Castle Chaos]], [[The Dragon That Wasn&#039;t]], [[Burnin&#039; Rock]], [[Quiz Show!!!]], [[Couple Affinity]], [[Space Opera Network Drifting Gateway]]&lt;br /&gt;
| attacks = Burn Blast&lt;br /&gt;
| species = [[Rabbid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Watch the Flamin&#039; Stooges! Their Burn effect can light multiple Heroes on fire if they&#039;re too close together, forcing you to scatter! If you come into contact with someone else while on fire, THEY&#039;LL catch fire too! Tough luck, but that&#039;s fire for you.|Aquanox|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flamin&#039; Stooges&#039;&#039;&#039; are enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are are a fire-themed variant of the [[Stooge]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Flamin&#039; Stooges are visually similar to regular [[Stooge]]s, but are distinguished by their orange robes and the red, dragon-shaped helmets they wear.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
The behavior of Flamin&#039; Stooges is much like [[Stooge|their regular counterparts]], but they possess more health. Their main attack is the Burn Blast, a projectile that causes the Burn effect on its target. Flamin&#039; Stooges are resistant to Burn attacks but are vulnerable to the Splash Super Effect.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Launches fire-based attacks at rivals from behind cover.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Splash&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Burn&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Burn Blast. A single, medium-range projectile with a flat trajectory and a Burn Super Effect.&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Flamin&#039; Stooge&lt;br /&gt;
|ja=ドラゴストゥージ&lt;br /&gt;
|ja_T=Doragosutūji&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Stooge]]&lt;br /&gt;
* [[Sea Stooge]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_in_the_Phantom_Show&amp;diff=107928</id>
		<title>Rayman in the Phantom Show</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_in_the_Phantom_Show&amp;diff=107928"/>
		<updated>2025-08-25T12:26:11Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman in the Phantom Show&lt;br /&gt;
| image = [[File:Rayman in the Phantom Show.jpg|320px|Rayman in the Phantom Show]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Milan, [[Ubisoft]] Paris&lt;br /&gt;
| designed by = [[Davide Soliani]]&lt;br /&gt;
| soundtrack by = [[Christophe Héral]], Grant Kirkhope&lt;br /&gt;
| release date = August 30, 2023&lt;br /&gt;
| genre = Tactical role-playing&lt;br /&gt;
| gameplay mode = Single-player&lt;br /&gt;
| platforms = Nintendo Switch&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman in the Phantom Show&#039;&#039;&#039;&#039;&#039; is the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, featuring [[Rayman]]. It was released on August 30, 2023.&lt;br /&gt;
&lt;br /&gt;
In this adventure, [[Rayman]] teams up with [[Rabbid Peach]] and [[Rabbid Mario]]. The [[Phantom]], an enemy previously featured in &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, now works as a studio director for the [[Space Opera Network]], and needs their help as the studio&#039;s TV ratings hit a new low.&lt;br /&gt;
&lt;br /&gt;
[[David Gasman]] reprises his role as the voice actor for [[Rayman]], while the soundtrack is composed by [[Christophe Héral]], also the composer of the &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039; soundtracks, and Grant Kirkhope.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
On September 10, 2022, it was announced at Ubisoft Forward 2022 that [[Rayman]] will feature in a DLC for &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, the last of a series of three. A [https://www.youtube.com/watch?v=Qi_tQtV3xwU teaser] was published for the occasion, showing [[Rayman]]&#039;s hair in the middle of a row of [[Rabbid]] ears.&lt;br /&gt;
&lt;br /&gt;
On June 12, 2023, a subsequent [https://www.youtube.com/watch?v=fFoLPAUaL5Q teaser] was revealed at Ubisoft Forward 2023. In the video, [[Rayman]] comes across [[Rabbid Mario]], [[Rabbid Peach]] and [[Beep-0]] at a reception, where they seem to be in the process of checking in. [[Rabbid Peach]] aims her [[Triple-Troll]] weapon at [[Rayman]] while [[Rabbid Mario]] greets him with a handshake, but the latter falls unconscious when [[Rayman]]&#039;s hand is pulled from his body. [[Rabbid Peach]] then thoroughly observes [[Rayman]]&#039;s absence of arms and legs, leading him to push her aside.&lt;br /&gt;
&lt;br /&gt;
On August 1, 2023, [https://www.youtube.com/watch?v=984p6DKp0to a new trailer] was published, revealing the title of the DLC to be &#039;&#039;Rayman in the Phantom Show&#039;&#039; and its release date as August 30, 2023.&lt;br /&gt;
&lt;br /&gt;
A final [https://www.youtube.com/watch?v=IVG35KDbw14 launch trailer] was also released on August 30 2023, with the [[Phantom]] talking about the DLC and the [[Space Opera Network]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Sparks of Hope Announcement.png|The announcement of [[Rayman]]&#039;s inclusion in the upcoming DLC&lt;br /&gt;
Rayman design sparks of hope.jpg||[[Rayman]]&#039;s new design&lt;br /&gt;
RPS artwork 1 - Rayman pose.jpg|[[Rayman]] posing with his new [[Blaster]], loaded with a [[plunger]]&lt;br /&gt;
RPS artwork 2 - Rayman pose.jpg|Another pose of [[Rayman]] with his new [[Blaster]] and a [[plunger]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:Golden Ticket to Fame - Arrival.jpg|thumb|320px|[[Rayman]] arriving at the [[Space Opera Network]]]]&lt;br /&gt;
&lt;br /&gt;
The game begins with [[Rayman]], having travelled using a [[shell]], arriving at the [[Space Opera Network]], holding a golden ticket decorated with phonograph horns. He soon encounters a [[Rabbid]] wearing a cloak and a skull mask called a [[Stooge]], and then exclaims that he knew that the invitation was fishy, and that a [[Rabbid]] was behind it. Upon defeating it and other enemies, he exits the [[Space Opera Network#Repository|Repository]] and enters the [[Space Opera Network#Network Reception|Network Reception]].&lt;br /&gt;
&lt;br /&gt;
There, he comes across [[Rabbid Mario]], [[Rabbid Peach]] and [[Beep-0]] at the reception, where they seem to be in the process of checking in. [[Rabbid Peach]] aims her [[Triple-Troll]] weapon at [[Rayman]] while [[Rabbid Mario]] greets him with a handshake, but the latter falls unconscious when [[Rayman]]&#039;s hand is pulled from his body. [[Rabbid Peach]] then thoroughly observes [[Rayman]]&#039;s absence of arms and legs, leading him to push her aside. [[Beep-0]] then intervenes, assuring [[Rayman]], whom he calls &amp;quot;Mr. Eggplant&amp;quot;, that they are not &amp;quot;run-off-the-mill [[Rabbid]]s&amp;quot;, but heroes. Before they can discuss the situation further, they are ambushed by [[Goomba]]s and [[Stooge]]s, and join forces against them.&lt;br /&gt;
&lt;br /&gt;
Upon defeating the enemies, [[Rayman]] and the [[Rabbid]]s introduce themselves to each other and find out that they have all received the same invitation. They praise each other&#039;s fighting abilities and decide to team up for the time being. Immediately afterwards, an elevator comes down into the room, and the [[Phantom]] comes out of it and towards them. [[Rabbid Mario]] and [[Rabbid Peach]], recognizing the enemy they previously fought in the Spooky Trails area of &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, are held back by [[Rayman]] as they try to attack him, and the [[Phantom]] reveals a bouquet of flowers, appeasing the [[Rabbid]]s. He goes on to explain that he is now a changed person, no longer corrupted by the Megabug, and that he needs their help to restore the studio&#039;s ratings as his actors have left him. The [[Rabbid]]s are instantly convinced by the [[Phantom]]&#039;s promises of fame and glory, and while [[Beep-0]] is initially reluctant, he is eventually won over by flattery. The heroes are then tasked with performing in three different locations, the [[Space Opera Network#Western Set|Western Set]], the [[Space Opera Network#Medieval Set|Medieval Set]] and the [[Space Opera Network#Pirate Set|Pirate Set]].&lt;br /&gt;
&lt;br /&gt;
It quickly turns out, however, that all three sets are overrun with creatures of [[Darkmess]]. In the [[Space Opera Network#Western Set|Western Set]], where the [[Phantom]] is shooting a movie titled &#039;&#039;The Ballad of Plungerhands McMurdy&#039;&#039;, the heroes are tasked with punching wood cutouts of bandits, after which they must defeat their leader, a [[Bravado]] called &amp;quot;Iron Hands&amp;quot; Sydney Rabbidwhacker. In the [[Space Opera Network#Medieval Set|Medieval Set]], where &#039;&#039;The Double Marriage of the Careless Shepherdess&#039;&#039; is being shot, they are pit against a live action dragon played by a [[Giant Flamin&#039; Stooge]]. Finally, in the [[Space Opera Network#Pirate Set|Pirate Set]], where the [[Phantom]] is shooting &#039;&#039;Captain Opera-Beard and the Bumbling Brigands of Toilet Water Bay&#039;&#039;, the heroes must fight a [[Sea Stooge]] and defeat [[the Kraken]].&lt;br /&gt;
&lt;br /&gt;
[[File:RPS Ending.jpg|thumb|320px|The DLC&#039;s ending]]&lt;br /&gt;
&lt;br /&gt;
Once all three tasks have been completed, the [[Phantom]] congratulates them and asks the team to join him by the elevator in the [[Space Opera Network#Main TV Studio|Main TV Studio]]. [[Rayman]] shows wariness, but they nonetheless ascend to the [[Space Opera Network#Control Room|Control Room]], where the [[Phantom]] reveals his duplicity, explaining that he had been plotting his revenge the entire time and only manipulated the heroes into ridding the [[Space Opera Network]] of [[Darkmess]]. With the help of his newfound fame, as the studio is now number one in the galaxy, he intends to defeat the heroes as part of one last performance. Breaking the fourth wall, he notably taunts [[Rayman]] for having become irrelevant and fallen second to the [[Rabbid]]s.&lt;br /&gt;
&lt;br /&gt;
In battles reminiscent of when he was first encountered, the team eventually defeats the [[Phantom]], destroying the spotlights that provide him with immunity. [[Beep-0]] claims that he was never fooled by their old enemy&#039;s promises, but this is quickly dismissed by [[Rabbid Mario]] who reminds him that he has already fallen for it once. [[Rayman]] then exclaims that it was nice to fight alongside [[Rabbid]]s for once.&lt;br /&gt;
&lt;br /&gt;
Having found a functioning warp portal, [[Rabbid Mario]] and [[Rabbid Peach]] decide to head back to Princess Peach&#039;s castle, having not found the actor career much to their liking, while [[Rayman]] chooses to stay for some time, explaining that the [[Rabbid]]s here at the [[Space Opera Network|studio]] are actually trying to do some good and simply need some supervision.&lt;br /&gt;
&lt;br /&gt;
[[Beep-0]] then goes on to thank [[Rayman]], promising him that he can count on them, should he need anything. Finally, the game ends with [[Rabbid Mario]] hugging [[Rayman]] and [[Rabbid Peach]] exchanging presents with him. In pictures shown after the credits, the presents are revealed to be a Mario cap with [[Rabbid]] ears, which [[Rayman]] wears, and a [[Rayman]] hoodie, which Mario holds in his hands.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RPS Telescopic fist charging.jpg|thumb|320px|[[Rayman]] charging his [[telescopic fist]] during exploration]]&lt;br /&gt;
&lt;br /&gt;
Overall, the DLC plays very similarly to [[Mario + Rabbids Sparks of Hope|the base game]], in that it is a strategy turn-based game with overworld exploration. At first, only [[Rayman]] is playable, but he is very soon joined by [[Rabbid Mario]] and [[Rabbid Peach]]. None of the other characters from [[Mario + Rabbids Sparks of Hope|the base game]] are available in the DLC.&lt;br /&gt;
&lt;br /&gt;
During exploration, [[Rayman]] can use his [[telescopic fist]] to punch objects, including breakable ones, and start battles with enemies. Charging his [[Telescopic fist|fist]] allows it to reach further, while his [[grappling fist]] ability allows him to grab objects with it. He is also able to [[Running|run]], though he will be temporarily stunned if he bumps into an obstacle. In a stark contrast to his platforming roots, [[Rayman]] cannot jump during exploration, and must instead rely on other means to move vertically, such as ramps, ladders, stairs, jump tiles and [[Rabbid]]-shaped cannons and warp pipes.&lt;br /&gt;
&lt;br /&gt;
In combat, this is possible using jump tiles and the team jump ability, and he can also move around using [[flying ring]]s. Unlike [[Rabbid Mario]] and [[Rabbid Peach]], [[Rayman]] cannot equip [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]], but he possesses the [[Blaster]] and [[Plunger Guard]] weapons, and can use the [[Vortex]] and [[Shock Rocket|Rocket]] costumes, which grant him passive abilities and equip him with new weapons and abilities, namely the [[Vortex Blaster]], the [[Vortex Guard]] and the [[Vortex Pull]] with the [[Vortex]] costume and the [[Rocket Blaster]], the [[Rocket Ride]] and the [[Rocket Guard]] with the [[Shock Rocket|Rocket]] costume. All heroes also possess the [[dash]] ability.&lt;br /&gt;
&lt;br /&gt;
[[Rabbid Mario]] and [[Rabbid Peach]]&#039;s movesets are unchanged from [[Mario + Rabbids Sparks of Hope|the base game]]: while the former is equipped with [[the Dukes]] and possesses the [[Counter Blow]] technique, the latter is equipped with the [[Triple-Troll]] and can use the [[Heal]] technique. They can, however, equip two new [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]], [[Selfie]] and [[Cryoquake]], which they are revealed to have rescued after defeating Cursa. Their skill trees have also been condensed, merging multiple upgrades from [[Mario + Rabbids Sparks of Hope|the base game]] into fewer spots.&lt;br /&gt;
&lt;br /&gt;
==Quests and battles==&lt;br /&gt;
[[File:Golden Ticket to Fame.jpg|thumb|320px|The first main quest in the game, [[Golden Ticket to Fame]]]]&lt;br /&gt;
&lt;br /&gt;
*Main quests&lt;br /&gt;
**[[Golden Ticket to Fame]]&lt;br /&gt;
***[[Old Acquaintances]]&lt;br /&gt;
***[[Learning to Glide]]&lt;br /&gt;
***[[Rocket Man]]&lt;br /&gt;
***[[Unlikely Team-Up]]&lt;br /&gt;
**[[The Western Set]]&lt;br /&gt;
***[[Boastin&#039; Bravados]]&lt;br /&gt;
**[[The Medieval Set]]&lt;br /&gt;
***[[Castle Chaos]]&lt;br /&gt;
***[[The Dragon That Wasn&#039;t]]&lt;br /&gt;
**[[The Pirate Set]]&lt;br /&gt;
***[[All Hands Ahoy!]]&lt;br /&gt;
***[[The Kraken]]&lt;br /&gt;
**[[The Control Room]]&lt;br /&gt;
***[[Spectral Swing]]&lt;br /&gt;
***[[Burnin&#039; Rock]]&lt;br /&gt;
***[[Operatic Showdown]]&lt;br /&gt;
*[[Spark (Mario + Rabbids Sparks of Hope)|Spark]] quests&lt;br /&gt;
**[[Boxing Ring]]&lt;br /&gt;
**[[Quiz Show!!!]]&lt;br /&gt;
*Side quests&lt;br /&gt;
**[[A Bridge to Love]]&lt;br /&gt;
**[[Art at Stake]]&lt;br /&gt;
**[[Atop the Pirate Watchtower]]&lt;br /&gt;
**[[Behind the Counter]]&lt;br /&gt;
**[[Cooking with Alkementor]]&lt;br /&gt;
**[[Couple Affinity]]&lt;br /&gt;
**[[Cutout Bandits&#039; Treasure]]&lt;br /&gt;
**[[Darkmess Waves]]&lt;br /&gt;
**[[Fantasy Loot]]&lt;br /&gt;
**[[Green Screen Scene]]&lt;br /&gt;
**[[Main Studio Blue Key Challenge]]&lt;br /&gt;
**[[Pirate Set Blue Key Challenge]]&lt;br /&gt;
**[[Punch Pals]]&lt;br /&gt;
**[[Royal Pain]]&lt;br /&gt;
**[[Space Opera Network Drifting Gateway]]&lt;br /&gt;
**[[Space Opera Network Invitational]]&lt;br /&gt;
**[[Train Wreck]]&lt;br /&gt;
**[[Western Set Blue Key Challenge]]&lt;br /&gt;
&lt;br /&gt;
==References to the &#039;&#039;Rayman&#039;&#039; series==&lt;br /&gt;
&#039;&#039;Rayman in the Phantom Show&#039;&#039; contains numerous references to the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]:&lt;br /&gt;
&lt;br /&gt;
*[[Rayman]] travels to the [[Space Opera Network]] via a [[shell]]. The crashed [[shell]] can still be found in the [[Space Opera Network#Repository|Repository]].&lt;br /&gt;
*&amp;quot;The Rayman Show&amp;quot;, the track played when [[Rayman]] first arrives at the [[Space Opera Network]], remixes multiple themes from the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]]. Firstly, a remix of &amp;quot;Chasing a Dream&amp;quot; from &#039;&#039;[[Rayman Origins]]&#039;&#039;&#039; [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] can be heard. Shortly after, the main theme of &#039;&#039;[[Rayman Legends]]&#039;&#039;, &amp;quot;The Tower of Babel&amp;quot;, is heard. Near the end of the song, a remix of the main theme played in [[Teensies In Trouble]] is present as well.&lt;br /&gt;
*&amp;quot;Anchors Aweigh!&amp;quot;, the track played in the [[Space Opera Network#Pirate Set|Pirate Set]], uses the beat of &amp;quot;Moving Ground&amp;quot; from the [[Rayman Legends (Original Game Soundtrack)|&#039;&#039;Rayman Legends&#039;&#039; soundtrack]] at a certain point in the song.&lt;br /&gt;
*&amp;quot;Slay the Dragon&amp;quot;, the track played in the [[Castle Chaos]] and [[The Dragon That Wasn&#039;t]] battles, uses a chant that seems to be inspired by those played in the levels [[Moseying the Mountain]] and [[Riding the Storm]] of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
*&amp;quot;The Space Opera Network - TV Commercial&amp;quot;, the track played in the DLC’s [https://www.youtube.com/watch?v=kik2LB00hWI launch trailer], remixes &amp;quot;Babel Tower&amp;quot; from the [[Rayman Legends (Original Game Soundtrack)|&#039;&#039;Rayman Legends&#039;&#039; soundtrack]] near the end of the song.&lt;br /&gt;
*Replicas of [[Mr Dark]]&#039;s hat and cloak can be found hanging on a wall in the [[Space Opera Network#Repository|Repository]].&lt;br /&gt;
*Replicas of [[Barbara]]&#039;s helmet, hair and axe can be found.&lt;br /&gt;
*A replica of a [[plum juice]] barrel can be found.&lt;br /&gt;
*Replicas of [[The Magician (Rayman 1)|the Magician]]&#039;s hat and staff can be found.&lt;br /&gt;
*Cardboard cutouts depicting [[Robo-Pirate]]s can be seen on the [[Space Opera Network#Pirate Set|Pirate Set]].&lt;br /&gt;
*A replica of a tree from [[the Dream Forest]] with a [[plum]] growing on it can be found.&lt;br /&gt;
*Replicas of all [[four Masks of Polokus]] can be found.&lt;br /&gt;
*The standard skin of [[Rayman]]&#039;s [[Blaster]] is based on the appearance of [[mosquito]]es.&lt;br /&gt;
*[[Rayman]]&#039;s [[Plunger Guard]] weapons have the shape of a [[plum]].&lt;br /&gt;
*The Legendary skins for the [[Blaster]], [[The Dukes]], and the [[Triple-Troll]] are based on [[Betilla]], [[Globox]], and the [[Grand Minimus]]&#039; appearance, respectively.&lt;br /&gt;
*One of [[Rayman]]&#039;s idle animations is playing a guitar, the same way he plays an air-guitar at the end of the music levels [[Castle Rock]], [[Dragon Slayer]] and [[Grannies World Tour]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Furthermore, the guitar he plays is identical to one found in [[:File:RaymanLegends2 1920x1080.jpg|a promotional artwork for the same game]].&lt;br /&gt;
*When [[Rayman]] wins a battle, he strikes his iconic peace sign pose from the [[UbiArt]] games.&lt;br /&gt;
*Various props of [[Globox]] can be found.&lt;br /&gt;
*Posters of a cowboy [[Toad (Rayman Legends)|toad]] and what appears to be a variant of a [[Hatman Ninja]] can be found in the [[Space Opera Network#Western Set|Western Set]].&lt;br /&gt;
*A replica of the giant yellow submarine from &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; can be found.&lt;br /&gt;
*Before the final battle, the [[Phantom]] mentions [[Globox]] and [[Mr Dark]]. He notably says to [[Rayman]] that his friend &amp;quot;needs to detox from your stinky sneaker&amp;quot;, a probable reference to the introduction scene of &#039;&#039;[[Rayman M]]&#039;&#039; where the hero&#039;s best friend steals his shoes.&lt;br /&gt;
**[[Rayman]]’s socks from the same cutscene can be found as well.&lt;br /&gt;
*An animatronic of [[Grunderbite]] can be found in the main quest [[The Medieval Set]]. Upon completing it, [[Rayman]] exclaims that he is reminded of his time at [[Castle Rock]].&lt;br /&gt;
&lt;br /&gt;
There are also multiple replicas and props from &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ratps mr dark.jpg|Replicas of [[Mr Dark]]&#039;s hat and cloak hanging on a wall in the [[Space Opera Network#Repository|Repository]]&lt;br /&gt;
Magician ratps.jpg|Replicas of [[The Magician (Rayman 1)|the Magician]]&#039;s hat and staff&lt;br /&gt;
Ppw ratps.jpg|A replica of a tree from [[the Dream Forest]] with a [[plum]] growing on it&lt;br /&gt;
Water Mask ratps.jpg|A replica of the first [[Four Masks of Polokus|mask of Polokus]]&lt;br /&gt;
RPS - Second mask.jpg|A replica of the second [[Four Masks of Polokus|mask of Polokus]]&lt;br /&gt;
RPS - Third mask.jpg|A replica of the third [[Four Masks of Polokus|mask of Polokus]]&lt;br /&gt;
Air Mask ratps.jpg|A replica of the fourth [[Four Masks of Polokus|mask of Polokus]]&lt;br /&gt;
Crashed walking shell phantom.jpg|The crashed [[walking shell]] in the [[Space Opera Network#Repository|Repository]]&lt;br /&gt;
Rabbids submarine phantom.jpg|A replica of the yellow submarine from &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;&lt;br /&gt;
Barbara helmet replica.jpg|Replicas of [[Barbara]]&#039;s helmet, hair and axe&lt;br /&gt;
RPS - Plum juice.jpg|A barrel of [[plum juice]]&lt;br /&gt;
Razorbeard, Henchman 800 and Spyglass on the Pirate Set.jpg|Cardboard cutouts of [[Razorbeard]], a [[red Henchman 800]] and the [[Spyglass Pirate]] on the [[Space Opera Network#Pirate Set|Pirate Set]]&lt;br /&gt;
M+RSoH RitPS Toad.jpeg|[[Toad (Rayman Legends)|Toad]] and [[Hatman Ninja]] posters&lt;br /&gt;
M+RSoH RitPS Globox.jpeg|A [[Globox]] prop&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
Memories are collectibles found in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. They contain notes by JEANIE about various elements of the game such as characters, enemies, and locations, and can be either read or played as audio.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Rayman in the Phantom Show&#039;&#039;, an additional 14 memories can be found. They are instead dictated by [[Beep-0]], presumably because of JEANIE&#039;s absence from the DLC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Quote&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|The [[Space Opera Network]]&lt;br /&gt;
|After decades of poor ratings, the [[Space Opera Network]] bet everything on a live comback concert by the [[Phantom]]. It wound up in bankruptcy with the opera singer as its largest creditor. Rumor has it that afterwards, the [[Phantom]] held a live telethon where viewers paid GOBS of money to have him stop singing so the network would return to its original programming, making him a small fortune.&lt;br /&gt;
|Sold by the [[Salesbot 9.99+TX]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rayman]]&lt;br /&gt;
|This [[Rayman]] character is fascinating indeed. He has hands, but no arms - at least none that I can see. He has feet, but no legs. He has different costumes, each of which enhances his fighting abilities in various ways. [[Rayman]] came to the [[Space Opera Network]] the same way we did - by invitation. However, he is far less trusting of our circumstance - probably just nerves brought on by stage fright.&lt;br /&gt;
|Sold by the [[Salesbot 9.99+TX]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bravado]]s&lt;br /&gt;
|Where&#039;s JEANIE now, I wonder? Probably making all kinds of unauthorized changes to the WM ARC. I shall therefore have to do my best with the enemy analysis. The [[Bravado]]s are detestable little long-range fighters that are always on the move, climbing to elevated positions from which to fire upon us from medium-range, where we remain under constant threat of their counter attacks and Gust super effects.&lt;br /&gt;
|Sold by the [[Salesbot 9.99+TX]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Flamin&#039; Stooge]]&lt;br /&gt;
|Budget cuts at the [[Space Opera Network]] necessitated the last-minute procuring of a [[Giant Flamin&#039; Stooge]] as a primary antagonist when a prospect of an animated dragon becomes too expensive. The [[Giant Flamin&#039; Stooge]] has formidable scene presence, thanks to its terrifying weapon and area-of-effect fire attacks. Its strategy is simple - shoot Heroes in range and to have them scatter away from cover.&lt;br /&gt;
|Sold by the [[Salesbot 9.99+TX]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Kraken]]&lt;br /&gt;
|I um... I don&#039;t know what to say about THIS, other than I&#039;m fairly certain it&#039;s a set piece from the low budget sci-fi film &amp;quot;The Robot vs. the Kraken vs. the Bride of the Giant Shrinking Man&amp;quot;. The prop department has stuck some [[Darkmess#Darkmess Eye|Darkmess Eyes]] on the Kraken, giving it an even more bizarre and yet menacing appearance than in the film.&lt;br /&gt;
|Sold by the [[Salesbot 9.99+TX]]&lt;br /&gt;
|-&lt;br /&gt;
|The [[Phantom]]&lt;br /&gt;
|The [[Phantom]] has been quite busy since we last saw him at Spooky Trails - a whirlwind relationship with Bea, the Warden of Terra Flora; co-host of the annual Galactovision song contest; and an album (A Thousand Hours of Mario Falling Into Lava), all under the watchful eye of the paparazzi. And most recently? Director of the [[Space Opera Network]]. Whatever you might say about him - he knows how to milk his 15 minutes.&lt;br /&gt;
|[[Space Opera Network#Main TV Studio|Main TV Studio]]&lt;br /&gt;
|-&lt;br /&gt;
|Plungerhands McMurdy&lt;br /&gt;
|The show using this set is entitled The Ballad of Plungerhands McMurdy. A typical episode involves the titular character strolling into a small town looking for respite, only to tangle with a greedy &amp;quot;indoor plumbing baron&amp;quot;. Galaxy Confidential called it &amp;quot;adequately entertaining&amp;quot;, and gave the show its &amp;quot;Nice To Have On In The Background&amp;quot; Award (honorable mention).&lt;br /&gt;
|[[Space Opera Network#Western Set|Western Set]]&lt;br /&gt;
|-&lt;br /&gt;
|The Careless Shepherdess&lt;br /&gt;
|The show broadcast from this set is entitled The Double Marriage of the Careless Shepherdess - an hour-long musical dramedy in which the [[Phantom]] plays &amp;quot;Cyprien Fairclough&amp;quot;, a young swashbuckling prince with a voice like a nightingale and throngs of female admirers. Let&#039;s just say it involves a LOT of makeup, stuntpeople, reverse-aging technology, and award-winning editing to get viewers to buy into the concept.&lt;br /&gt;
|[[Space Opera Network#Medieval Set|Medieval Set]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain Opera-Beard&lt;br /&gt;
|The show utilizing this set is Captain Opera-Beard and the Bumbling Brigands of Toilet Water Bay. It&#039;s won several awards, I think - not so much for its acting, music, writing, direction, humor, or overall quality - but its wardrobe and sound mixing are top notch, and have helped the show maintain an iron grip on the top spot with viewers during the Wednesday 02:00 - 03:00&amp;amp;nbsp;a.m. time slot.&lt;br /&gt;
|[[Space Opera Network#Pirate Set|Pirate Set]]&lt;br /&gt;
|-&lt;br /&gt;
|Morning Galaxy Magazine&lt;br /&gt;
|These sets were from a show called Morning Galaxy Magazine With The [[Phantom]]! An insipid tabloid. Let&#039;s see, DJ Cheep Tuna was a guest, the artist Gerspard... Sullivan&#039;s Train Talk? Cooking with Alkementor? Even Sweetlopek and the Dryad had a show - &amp;quot;Building A Bridge To Love!&amp;quot; EVERYONE was invited on this stupid thing but us!&lt;br /&gt;
|[[Space Opera Network#Main TV Studio|Main TV Studio]]&lt;br /&gt;
|-&lt;br /&gt;
|S.O.N. Movie-of-the-Week&lt;br /&gt;
|The prop warehouse fills me a sense of déjà vu - and now I realize why! The warehouse is FILLED with props and set pieces modeled after our OWN adventures! The [[Space Opera Network]] optioned the rights to our life stories for a film. It appears to be stuck in turnaround - GOOD! They sent us the script - they replaced me with a wise-cracking parrot in order to make me &amp;quot;warmer and more relatable&amp;quot;. Can you imagine?!&lt;br /&gt;
|[[Space Opera Network#Backing Studio|Backing Studio]]&lt;br /&gt;
|-&lt;br /&gt;
|Spark Road Trip&lt;br /&gt;
|We discovered that when packing for a trip, it&#039;s extremely difficult to decide which [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] to bring. In the end we brought them all, including two brand new [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] we saved after the conclusion of our adventure versus Cursa - [[Selfie]] and [[Cryoquake]]. We thought it&#039;d be fun for the [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] to have a little R&#039; n&#039; R after everything. Goodness knows they deserve it.&lt;br /&gt;
|After completing the [[Unlikely Team-Up]] battle&lt;br /&gt;
|-&lt;br /&gt;
|The [[Phantom]] 2&lt;br /&gt;
|The [[Phantom]] lured [[Rayman]], [[Rabbid Mario]], [[Rabbid Peach]], and [[Beep-0|myself]] to the [[Space Opera Network]] under false pretenses, so we might boost the viewership from which he draws his power. Should his spotlight have grown any larger, he would have become invincible. Fortunately, I chose the perfect moment to strike. Once again, I was onto him from the onset!&lt;br /&gt;
|After completing the [[Operatic Showdown]] battle&lt;br /&gt;
|-&lt;br /&gt;
|The Golden Tickets&lt;br /&gt;
|I wish I could say we had a fair and reasoned discussion about how to use the three golden ticket invitations to the [[Space Opera Network]], but as [[Rabbid Mario]] and [[Rabbid Peach]] were the only Heroes with me when I recieved the transmission, we elected to tell the others AFTER we warped there. I suppose we got carried away, but let&#039;s be honest - some of us Heroes naturally dazzle on screen, others... not so much.&lt;br /&gt;
|After completing the [[All Hands Ahoy!]] battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hidden message==&lt;br /&gt;
Prior to the game&#039;s release, creative director [[Davide Soliani]] shared a message with the community, revealing that a &amp;quot;secret hidden message&amp;quot; would show upon 100% completion of the DLC, and adding that he is on a mission to &amp;quot;bring [[Rayman]] back to the glory he deserves&amp;quot;.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;RAYMAN IS BACK in 3D in new Mario + Rabbids Sparks of Hope DLC&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1456994#p1456994&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hidden message in question is shown to the player after completing all quests and obtaining all weapon skins and memories, and is as follows:&lt;br /&gt;
&lt;br /&gt;
{{Quote|The bleakest dark yields to the faintest light; a light that exists within each of us. You are not alone, we are a multitude, linked together by a thin red thread that sews together our hearts and souls. Tighten the knot and we will be together forever, lighting the way.}}&lt;br /&gt;
&lt;br /&gt;
[[Davide Soliani|Soliani]], however, announced his departure from [[Ubisoft]] on July 24 2024.&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://x.com/DavideSoliani/status/1816050633343938597, « Hi all folks. After 25 years, 11 of which beautifully spent working with Nintendo on Mario+Rabbids along the company of our incredible community of players, I have decided to leave Ubisoft to embark on a new adventure. I can&#039;t say more now. Thanks a lot for everything, truly 🙏❤️ »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman in the Phantom Show 1.jpg&lt;br /&gt;
Rayman in the Phantom Show 2.jpg&lt;br /&gt;
Rayman in the Phantom Show 3.jpg&lt;br /&gt;
Rayman in the Phantom Show 4.jpg&lt;br /&gt;
Rayman in the Phantom Show 5.jpg&lt;br /&gt;
Rayman in the Phantom Show 6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Yves-barthez-mrsh-aw-dlc3-raymanpowers-trio-teamjump.jpg&lt;br /&gt;
Yves-barthez-mrsh-aw-dlc3-raymanpowers-rocket.jpg&lt;br /&gt;
Yves-barthez-mrsh-aw-dlc3-raymanpowers-vortex.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Social media posts===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman in the Phantom Show 5 Days.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Giacomo Boni Concept Art Rayman 1.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 2.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 3.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 4.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 5.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 6.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 7.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 8.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 9.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 10.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 11.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman Poses.jpg&lt;br /&gt;
Giacomo Boni Concept Art Plunger Guard.jpg&lt;br /&gt;
Giacomo Boni Concept Art Costumes.jpg&lt;br /&gt;
Giacomo Boni Concept Art Vortex.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rocket.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rocket Ride.jpg&lt;br /&gt;
Giacomo Boni Concept Art Interactions 1.jpg&lt;br /&gt;
Giacomo Boni Concept Art Interactions 2.jpg&lt;br /&gt;
Giacomo Boni Concept Art Interactions 3.jpg&lt;br /&gt;
Giacomo Boni Concept Art Interactions 4.jpg&lt;br /&gt;
Giacomo Boni Concept Art Backstage Warehouse.jpg&lt;br /&gt;
Giacomo Boni Concept Art Backstage Props 1.jpg&lt;br /&gt;
Giacomo Boni Concept Art Backstage Props 2.jpg&lt;br /&gt;
Giacomo Boni Concept Art Backstage Props 3.jpg&lt;br /&gt;
Giacomo Boni Concept Art Backstage Props 4.jpg&lt;br /&gt;
Giacomo Boni Concept Art Backstage Props 5.jpg&lt;br /&gt;
Giacomo Boni Concept Art Backstage Props 6.jpg&lt;br /&gt;
Giacomo Boni Concept Art Backstage Props 7.jpg&lt;br /&gt;
Giacomo Boni Concept Art Grunderbite Puppet 1.jpg&lt;br /&gt;
Giacomo Boni Concept Art Grunderbite Puppet 2.jpg&lt;br /&gt;
Giacomo Boni Concept Art Medieval Set 1.jpg&lt;br /&gt;
Giacomo Boni Concept Art Medieval Set 2.jpg&lt;br /&gt;
Giacomo Boni Concept Art Medieval Set 3.jpg&lt;br /&gt;
Giacomo Boni Concept Art Medieval Set 4.jpg&lt;br /&gt;
Giacomo Boni Concept Art Medieval Set 5.jpg&lt;br /&gt;
Giacomo Boni Concept Art Medieval Set 6.jpg&lt;br /&gt;
Michele Garzia Concept Art 1.jpg&lt;br /&gt;
Michele Garzia Concept Art 2.jpg&lt;br /&gt;
Michele Garzia Concept Art 3.jpg&lt;br /&gt;
Michele Garzia Concept Art 4.jpg&lt;br /&gt;
Michele Garzia Concept Art 5.jpg&lt;br /&gt;
Michele Garzia Concept Art 6.jpg&lt;br /&gt;
Michele Garzia Concept Art 7.jpg&lt;br /&gt;
Michele Garzia Concept Art 8.jpg&lt;br /&gt;
Michele Garzia Concept Art 9.jpg&lt;br /&gt;
Michele Garzia Concept Art 10.jpg&lt;br /&gt;
Michele Garzia Concept Art 11.jpg&lt;br /&gt;
Michele Garzia Concept Art 12.jpg&lt;br /&gt;
Michele Garzia Concept Art 13.jpg&lt;br /&gt;
Michele Garzia Concept Art 14.jpg&lt;br /&gt;
Michele Garzia Concept Art 15.jpg&lt;br /&gt;
Michele Garzia Concept Art 16.jpg&lt;br /&gt;
Michele Garzia Concept Art 17.jpg&lt;br /&gt;
Michele Garzia Concept Art 18.jpg&lt;br /&gt;
Michele Marchionne Concept Art 1.jpg&lt;br /&gt;
Michele Marchionne Concept Art 2.jpg&lt;br /&gt;
Michele Marchionne Concept Art 3.jpg&lt;br /&gt;
Michele Marchionne Concept Art 4.jpg&lt;br /&gt;
Michele Marchionne Concept Art 5.jpg&lt;br /&gt;
Michele Marchionne Concept Art 6.jpg&lt;br /&gt;
Michele Marchionne Concept Art 7.jpg&lt;br /&gt;
Michele Marchionne Concept Art 8.jpg&lt;br /&gt;
Paolo Miki Cagnetta Concept Art 1.jpg&lt;br /&gt;
Paolo Miki Cagnetta Concept Art 2.jpg&lt;br /&gt;
Paolo Miki Cagnetta Concept Art 3.jpg&lt;br /&gt;
Paolo Miki Cagnetta Concept Art 4.jpg&lt;br /&gt;
Paolo Miki Cagnetta Concept Art 5.jpg&lt;br /&gt;
Paolo Miki Cagnetta Concept Art 6.jpg&lt;br /&gt;
Paolo Miki Cagnetta Concept Art 7.jpg&lt;br /&gt;
Diego Silva Concept Art 1.jpg&lt;br /&gt;
Diego Silva Concept Art 2.jpg&lt;br /&gt;
Diego Silva Concept Art 3.jpg&lt;br /&gt;
Diego Silva Concept Art 4.jpg&lt;br /&gt;
Diego Silva Concept Art 5.jpg&lt;br /&gt;
Diego Silva Concept Art 6.jpg&lt;br /&gt;
Diego Silva Concept Art 7.jpg&lt;br /&gt;
Diego Silva Concept Art 8.jpg&lt;br /&gt;
Diego Silva Concept Art 9.jpg&lt;br /&gt;
Diego Silva Concept Art 10.jpg&lt;br /&gt;
Diego Silva Concept Art 11.jpg&lt;br /&gt;
Diego Silva Concept Art 12.jpg&lt;br /&gt;
Diego Silva Concept Art 13.jpg&lt;br /&gt;
Diego Silva Concept Art 14.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Rayman in the Phantom Show&lt;br /&gt;
|zh_hans=雷曼与魅影舞台&lt;br /&gt;
|zh_hans_T=Léi màn yǔ mèiyǐng wǔtái&lt;br /&gt;
|zh_hant=雷射超人魅影歌劇秀&lt;br /&gt;
|zh_hant_T=Léi shè chāorén mèiyǐng gējù xiù&lt;br /&gt;
|nl=Rayman in de Fantoomshow&lt;br /&gt;
|fr=Rayman dans le Show du Fantôme&lt;br /&gt;
|de=Rayman in der Phantom-Show&lt;br /&gt;
|it=Rayman in the Phantom Show&lt;br /&gt;
|ja=レイマン・イン・ザ・ファントムショー&lt;br /&gt;
|ja_T=Rei man in za fantomushō&lt;br /&gt;
|ko=레이맨과 팬텀쇼&lt;br /&gt;
|ko_T=Leimaengwa paenteomsyo&lt;br /&gt;
|pt=Rayman in the Phantom Show&lt;br /&gt;
|ru=Рэйман в Шоу Фантома&lt;br /&gt;
|ru_T=Reyman v Shou Fantoma&lt;br /&gt;
|es=Rayman en el Programa del Fantasma&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=u7UqjVO_B4E &#039;&#039;Rayman in the Phantom Show&#039;&#039; playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman dans le Show du Fantôme]]&lt;br /&gt;
[[hu:Rayman in the Phantom Show]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Fieldbreaker&amp;diff=107920</id>
		<title>Fieldbreaker</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Fieldbreaker&amp;diff=107920"/>
		<updated>2025-08-25T11:45:13Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: Created page with &amp;quot;{{Enemy | name = Fieldbreaker | alignment = Bad | appears in = &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; | location = All Hands Ahoy!, Burnin&amp;#039; Rock | attacks = Darkmess Disruptor, Darkmess Rain | species = Rabbid }}  &amp;#039;&amp;#039;&amp;#039;Fieldbreakers&amp;#039;&amp;#039;&amp;#039; are enemies that appear in &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039;, specifically in its &amp;#039;&amp;#039;The Last Spark Hunter&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Rayman in the Phantom Show&amp;#039;&amp;#039; DLCs.  ==Appearance== Fieldbreakers are large, chunky Rabbids with a larg...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Fieldbreaker&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[All Hands Ahoy!]], [[Burnin&#039; Rock]]&lt;br /&gt;
| attacks = Darkmess Disruptor, Darkmess Rain&lt;br /&gt;
| species = [[Rabbid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fieldbreakers&#039;&#039;&#039; are enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, specifically in its &#039;&#039;The Last Spark Hunter&#039;&#039; and &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039; DLCs.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Fieldbreakers are large, chunky [[Rabbid]]s with a large cannon on their right arm who are almost entirely covered in [[Darkmess]]. They bear a resemblance to the Bucklers from &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Fieldbreakers attack with their arm cannon, firing a single projectile with a curved trajectory called the Darkmess Disruptor. This attack is powerful enough to destroy destructible cover and bypasses partial cover.&lt;br /&gt;
&lt;br /&gt;
Their main ability is a technique called Darkmess Rain, which summons a shower of [[Darkmess]] that creates several [[Darkmess]] Ponds on the battlefield. These temporary ponds, which last for one turn, damage any hero that is hit by them as they form or who steps into them. Enemies are immune to the ponds&#039; effects.&lt;br /&gt;
&lt;br /&gt;
Fieldbreakers are highly resilient, boasting a resistance to all Super Effects, and tend to prioritize attacking heroes directly over seeking cover.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Controls areas of the battlefield by creating [[Darkmess]] Ponds on the ground which damage opponents who step on them.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; No weaknesses&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; All Super Effects (Burn, Frostbite, Ooze, Shock, Splash, Gust)&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Darkmess Disruptor. Medium-range attack. Fires one projectile with a curved trajectory at a single target. Ignores partial cover.&lt;br /&gt;
* &#039;&#039;&#039;Technique:&#039;&#039;&#039; Darkmess Rain. Summons rain that creates [[Darkmess]] Ponds on the battlefield, damaging targets on contact or at the start of their turn.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|We have encountered a multitude of formidable foes to whom Cursa has given all manner of twisted abilities - though that is not what concerns me most about these foes in particular. To be sure, the Technique that creates small [[Darkmess]] Ponds is direful, and they have no specific weaknesses, but I detect something else - someone has altered its [[Darkmess]]-infused DNA post-creation, long AFTER Cursa. Who? And why?|JEANIE|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Fieldbreaker&lt;br /&gt;
|ja=デスポイラー&lt;br /&gt;
|ja_T=Desupoirā&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Depleter&amp;diff=107915</id>
		<title>Depleter</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Depleter&amp;diff=107915"/>
		<updated>2025-08-24T08:13:23Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: Created page with &amp;quot;{{Enemy | name = Depleter | alignment = Bad | appears in = &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; | location = Punch Pals | attacks = Dart of Draining | species = Rabbid }}  &amp;#039;&amp;#039;&amp;#039;Depleters&amp;#039;&amp;#039;&amp;#039; are enemies that appear in &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; and its DLC, &amp;#039;&amp;#039;Rayman in the Phantom Show&amp;#039;&amp;#039;. They are cloaked, floating Rabbids who attack with projectiles that drain the life from their targets.  ==Appearance== Depleters are floating Rabbids that...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Depleter&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[Punch Pals]]&lt;br /&gt;
| attacks = Dart of Draining&lt;br /&gt;
| species = [[Rabbid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depleters&#039;&#039;&#039; are enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are cloaked, floating [[Rabbid]]s who attack with projectiles that drain the life from their targets.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Depleters are floating [[Rabbid]]s that wear red cloaks. Their eyes are obscured by long, dark blue hair, and their bodies are pink.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Depleters attack from a medium range by launching a projectile called &amp;quot;Dart of Draining&amp;quot;, which inflicts the Lifesteal Super Effect, healing the Depleter for a portion of the damage dealt. They also possess a technique called &amp;quot;Evil Counter Blow&amp;quot;, which allows them to immediately counterattack any hero that damages them. Their counterattack also uses their Lifesteal projectile. Depleters are weak against the Shock effect but resistant to the Splash effect.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Aggressive opponent that gets in close and restores some of its health at the expense of its opponent&#039;s with each successful assault. Its Technique allows it to immediately respond to attacks with a counterattack.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Shock&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Splash&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Dart of Draining. A medium-range projectile with a flat trajectory that steals Health from the target.&lt;br /&gt;
* &#039;&#039;&#039;Technique:&#039;&#039;&#039; Evil Counter Blow (2-turn cooldown). Any attack is immediately counterattacked.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|The Depleter is a curious study – rather than keeping its distance, it gets in close where it can deplete Heroes of their vitality while strengthening itself in the process. When attacked, a special ability allows it to counter immediately. Water bothers them little – indeed, it seems to have an answer for everything, save for Shock-based electrical attacks.|JEANIE|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Depleter&lt;br /&gt;
|ja=バウバーイ&lt;br /&gt;
|ja_T=Baubāi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Medician]]&lt;br /&gt;
* [[Ghostly Walker]]&lt;br /&gt;
* [[Oozer]]&lt;br /&gt;
* [[Spellraiser]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Deep_Freeze&amp;diff=107803</id>
		<title>Deep Freeze</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Deep_Freeze&amp;diff=107803"/>
		<updated>2025-08-20T15:47:11Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: Created page with &amp;quot;{{Enemy | name = Deep Freeze | alignment = Bad | appears in = &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039; | location = Unlikely Team-Up, The Dragon That Wasn&amp;#039;t | attacks = Frost Claw, Blizzard Burst | species = Rabbid, tiger }}  {{Quote|Deep Freezes will freeze you in your tracks with their Blizzard Burst Technique. When defeated, they&amp;#039;ll set off a frozen explosion!|Cryobolide|&amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039;}}  &amp;#039;&amp;#039;&amp;#039;Deep Freezes&amp;#039;&amp;#039;&amp;#039; are enemies that appear in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Deep Freeze&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[Unlikely Team-Up]], [[The Dragon That Wasn&#039;t]]&lt;br /&gt;
| attacks = Frost Claw, Blizzard Burst&lt;br /&gt;
| species = [[Rabbid]], tiger&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Deep Freezes will freeze you in your tracks with their Blizzard Burst Technique. When defeated, they&#039;ll set off a frozen explosion!|Cryobolide|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Freezes&#039;&#039;&#039; are enemies that appear in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are an ice-themed variant of the [[Wildclaw]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Deep Freezes share the same tiger-like [[Rabbid]] body structure as [[Wildclaw]]s, including a single massive claw. However, their fur is colored white and light blue, reflecting their affinity with ice.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Deep Freezes can only attack at close range using their giant claw. Unlike their regular counterparts, they do not have the &amp;quot;Hot Pursuit&amp;quot; ability and will not chase heroes who attack them from afar. Their signature move is a technique called Blizzard Burst, which unleashes a wave of ice that damages and inflicts the Frostbite effect on all heroes in its range, preventing them from moving. Upon being defeated, a Deep Freeze will use Blizzard Burst one final time as a parting attack. They are resistant to the Frostbite effect but are weak to Burn.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Unleashes powerful area attacks onto its closest opponents. Can deal Frostbite damage thanks to its Technique. Upon defeat, it will let loose with a final Frostbite-infused area attack.|Tacticam analysis|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Burn&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Frostbite&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Frost Claw. Short-range area attack.&lt;br /&gt;
* &#039;&#039;&#039;Technique:&#039;&#039;&#039; Blizzard Burst. Inflicts damage and the Frostbite effect on all targets within its area of effect.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|This latest mutation of Cursa&#039;s has been integrated perfectly into the environment on Pristine Peaks – a cunning and aggressive predator that works to immobilize its prey by getting in close and freezing it still. Even in defeat it is a threat, launching a final, glacially-charged explosion that chills to the bone all Heroes within reach. As one would expect, it is especially vulnerable to fire.|JEANIE|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Deep Freeze&lt;br /&gt;
|ja=ホワイトクロー&lt;br /&gt;
|ja_T=Howaitokurō&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Wildclaw]]&lt;br /&gt;
* [[Magnafowl]]&lt;br /&gt;
* [[Riptide]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bravado&amp;diff=107801</id>
		<title>Bravado</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bravado&amp;diff=107801"/>
		<updated>2025-08-20T15:42:57Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Bravado&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;&lt;br /&gt;
| location = [[Boastin&#039; Bravados]], [[Operatic Showdown]], [[Royal Pain]], [[Train Wreck]]&lt;br /&gt;
| resistance = 556HP (Relaxing), 795HP (Average), 1033HP (Demanding)&lt;br /&gt;
| attacks = Pulse Shooter, Counter Blow&lt;br /&gt;
| species = [[Rabbid]], wolf&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Meet the Bravados! Hired for their authenticity, they will seek to destroy you with Gust-based attacks! According to the script you will need to defeat all three of them - predictable, but what can you do? Be warned - the Bravados seek to draw out every scene they are in. They will counterattack as often as they can!|[[Phantom]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bravados&#039;&#039;&#039; are enemies that appear in the third &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are first encountered in [[Boastin&#039; Bravados]], the only battle of the quest [[The Western Set]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Bravados bear a similar appearance to [[Lone Wolf|Lone Wolves]] and [[Scoper]]s in that they are a hybrid of [[Rabbid]]s and some kind of canine creature like a wolf, and attack and defend in similar fashions. They mostly take the form of a [[Rabbid]], and can stand on two legs as well as run on all fours, but have a coat of rugged brown fur on top of the typical short white [[Rabbid]] coat, as well as a long bushy tail. They dress in cowboy attire, wearing a cowboy hat and a red neckerchief. They frequent the [[Space Opera Network#Western Set|Western Set]] and assume the role of “the bandits’ leaders” in &#039;&#039;The Ballad of Plungerhands McMurdy&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Boastin&#039; Bravados - Intro.jpg|The three Bravados seen in the [[Boastin&#039; Bravados]] battle&lt;br /&gt;
Bravado - battle close-up.jpg|[[Rayman]] up close to a Bravado&lt;br /&gt;
Bravado targeted in battle.jpg|The targeted Bravado puts his arms up&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Bravados fire a single long-range projectile from their weapon, the Pulse Shooter, which appears to be similar to a typical cowboy shotgun. This shot is made with a flat trajectory and comes with a Gust effect, which also makes them resistant to Gust attacks from the heroes and [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]]. However, they are weak against the Frostbite effect. Additionally, they can climb up walls onto high ground, but unlike [[Lone Wolf|Lone Wolves]] and [[Scoper]]s, they will counter attack immediately after being attacked by a hero.&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|Bravados are aggressive, highly mobile enemies equipped with Gust attacks and a special ability to counterattack Heroes.|sign=Tacticam analysis|source=&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; Frostbite&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; Gust&lt;br /&gt;
* &#039;&#039;&#039;Attack:&#039;&#039;&#039; Pulse Shooter. 120-120 DMG (20% chance of dealing 156 DMG). Fires a single long-range projectile with a flat trajectory and a Gust effect.&lt;br /&gt;
* &#039;&#039;&#039;Ability:&#039;&#039;&#039; Counter Blow. Any attack is immediately counterattacked.&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; Climb x1. Quickly climb to high ground.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|Where’s JEANIE now, I wonder? Probably making all kinds of unauthorized changes to the WM ARC. I shall therefore have to do my best with the enemy analysis. The Bravados are detestable little long-range fighters that are always on the move, climbing to elevated positions from which to fire upon us from medium-range, where we remain under constant threat of their counter attacks and Gust super effects.|sign=[[Beep-0]]|source=&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Bravado&lt;br /&gt;
|zh_hans=匹夫兔&lt;br /&gt;
|zh_hant=蠻幹兔&lt;br /&gt;
|nl=Bravado&lt;br /&gt;
|fr=Bravado&lt;br /&gt;
|de=Bravado&lt;br /&gt;
|it=Spaccone&lt;br /&gt;
|ko=스타병 늑대&lt;br /&gt;
|pt=Fanfarrão&lt;br /&gt;
|ru=Кролбой&lt;br /&gt;
|es=Fanfarrio&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bravado]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Armored_Goomba&amp;diff=107800</id>
		<title>Armored Goomba</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Armored_Goomba&amp;diff=107800"/>
		<updated>2025-08-20T15:42:23Z</updated>

		<summary type="html">&lt;p&gt;Hoodlumsworld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Armored Goomba&lt;br /&gt;
| image = [[File:Armored Goomba MRSOH.png|250px|Armored Goomba]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| location = [[Couple Affinity]]&lt;br /&gt;
| attacks = [[Dash]]&lt;br /&gt;
| species = [[Goomba]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armored Goombas&#039;&#039;&#039; are a stronger variant of [[Goomba]]s which appear as enemies in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are [[Goomba]]s with [[Darkmess]]-infused metal pots on their heads, and are immune to damage, the only way of defeating them being to throw them outside of the battlefield.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Armored Goombas are identical in appearance to their [[Goomba|regular counterparts]], with the exception of the metal pot they sport on their heads.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Heroes VS Armored Goombas.jpg|One of the first encounters with Armored Goombas in [[Mario + Rabbids Sparks of Hope|the base game]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Armored Goombas cannot be damaged by attacks, and their only weakness is the [[dash]], which causes them to flip over, after which they can be picked up and thrown. Throwing them outside of the battlefield is the only way to defeat them. While still affected by Super Effects, they suffer no damage from them. The Armored Goombas&#039; only attack is the [[dash]].&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|The Armored Goomba wears a cooking pot that makes it immune to damage from weapons and physical attacks. It must be launched outside the boundaries of a battlefield to be defeated. It can also be pushed or bounced out of bounds with Gust or Splash Super Effects.|sign=Tacticam analysis|source=&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; No strengths or weaknesses&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; No strengths or weaknesses&lt;br /&gt;
* &#039;&#039;&#039;Ability:&#039;&#039;&#039; Invincibility. Grants invulnerability to attacks but not Super Effects. While active, defeat can only come from being forced out of bounds.&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; Dash x1. Dashes and damages a target within range.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|[[Goomba]]s are even more menacing under Cursa&#039;s supervision! Thankfully, they are still [[Goomba]]s - a single dash can hit multiples of them.&lt;br /&gt;
&lt;br /&gt;
Yet Cursa&#039;s cunning is always present - some of them wear [[Darkmess]]-infused cooking pots that make them immune to weapons or physical attacks. Only by launching them outside the boundaries of the battlefield can they be defeated.|sign=JEANIE|source=&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Armored Goomba&lt;br /&gt;
|zh_hans=铠甲栗宝宝&lt;br /&gt;
|zh_hans_T=Kǎijiǎ lì bǎobǎo&lt;br /&gt;
|zh_hant=裝甲栗寶寶&lt;br /&gt;
|zh_hant_T=Zhuāngjiǎ lì bǎobǎo&lt;br /&gt;
|nl=Pantser-Goomba&lt;br /&gt;
|fr=Goomba en armure&lt;br /&gt;
|de=Panzer-Gumba&lt;br /&gt;
|it=Goomba rinforzato&lt;br /&gt;
|ja=なべクリボー&lt;br /&gt;
|ja_T=Nabe kuribō&lt;br /&gt;
|ko=헬멧 굼바&lt;br /&gt;
|ko_T=Helmes gumba&lt;br /&gt;
|pt=Goomba Blindado&lt;br /&gt;
|ru=Бронегумба&lt;br /&gt;
|ru_T=Bronegumba&lt;br /&gt;
|es=Goomba Blindado&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Goomba]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.mariowiki.com/Armored_Goomba Article on Super Mario Wiki]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Goomba en armure]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Mario + Rabbids Sparks of Hope]]&lt;/div&gt;</summary>
		<author><name>Hoodlumsworld</name></author>
	</entry>
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