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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(cancelled_prototype)&amp;diff=40908</id>
		<title>Rayman Raving Rabbids (cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(cancelled_prototype)&amp;diff=40908"/>
		<updated>2014-06-20T15:32:42Z</updated>

		<summary type="html">&lt;p&gt;Lightoon: /* Screenshots gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids&lt;br /&gt;
| image = [[Image:R4_Logo.gif|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montpellier&lt;br /&gt;
| designed by = [[Michel Ancel]]&lt;br /&gt;
| release date = None (cancelled)&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation 3, Microsoft Xbox 360, Nintendo Wii, PC, Sony PlayStation 2, Sony PlayStation Portable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;&#039;&#039;&#039; was originally developed as a 3D platform game, under the working title &#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039;. It was announced by [[Ubisoft]] on the 3rd of May, 2006, shortly after the cancellation of Phoenix Interactive&#039;s unrelated &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project. Under development by [[Ubisoft Montpellier]], the game was to be a free-roaming action platforming game, in which the player would control [[Rayman]] as he battled against an invading army of [[Rabbid]]s. The game was announced for Sony PlayStation 3, Microsoft Xbox 360, PC, and the Nintendo Wii, which was then codenamed the &#039;Revolution&#039;.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s story was intended to be simplistic, clichéd and ludicrous, in a parody of the storytelling devices that are standard in platform games. The goal was not a complex storyline, but a suitable framework for developing the characters and the situations. Ancel said of the game, &#039;It’s a comedy, like &#039;&#039;Mars Attacks&#039;&#039; or some &#039;&#039;Monty Python&#039;&#039; movies. I&#039;d like it to sound absurd and funny.&#039;&amp;lt;ref&amp;gt;Strategy Informer, &#039;&#039;Rayman: Raving Rabbids: Interview&#039;&#039;, http://www.strategyinformer.com/ps3/raymanravingrabbids/interview.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
At the time of the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, or perhaps earlier, [[the Glade of Dreams]] was inhabited by innocent and friendly rabbits. Because of their stupidity, the rabbits were shunned and bullied by the other creatures. Retreating underground, the rabbits grew bitter and hateful, ultimately becoming the insane and violent [[Rabbid]]s. The game begins when, after decades or centuries of plotting and scheming, the Rabbids rise from the ground in huge numbers, armed with the [[Rabbids&#039; ship|gigantic war machines]] and flying crafts that they have constructed, and begin their vengeful takeover of the Glade.&lt;br /&gt;
&lt;br /&gt;
The only one who can defeat the Rabbids and bring an end to their invasion is [[Rayman]], the hero who has protected the Glade from evil many times before. Familiar characters from previous &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; games appear, and find themselves in new situations, as the Rabbids intend to use them for &#039;strange purposes&#039;.&lt;br /&gt;
&lt;br /&gt;
During the game, Rayman meets and falls in love with [[Rayman&#039;s girlfriend|a female member]] of [[Rayman&#039;s species|his own species]]. In order to defeat the Rabbids, Rayman is forced to join forces with [[André]], the villainous [[Black Lum]] who orchestrated the [[Hoodlum]] invasion in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. Other characters from &#039;&#039;Rayman 3&#039;&#039; also appear. An early teaser shows [[Teensie]]s fleeing from the Rabbid army. The leader of the Rabbids seems to be the obese and decadent [[Emperor Rabbid]]. He kidnaps and imprisons the [[baby Globox]]es, Rayman&#039;s girlfriend, André, and André&#039;s own girlfriend, and it is left to Rayman to rescue them all. (André&#039;s girlfriend may have been &#039;[[Toots]]&#039;, an unseen female Hoodlum who was alluded to in &#039;&#039;Rayman 3&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
[[File:RRR-Warthog.jpg|thumb|[[Rayman]] riding a warthog]]&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game would have been a 3D platformer, similar to &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. A prominent feature was that it featured an open world, where the player could explore, roaming from one area to the next, as in &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;. Rayman would have had to beat up the Rabbids in close-quarters combat, similarly to the slapping-based fighting in &#039;&#039;[[Rayman Origins]]&#039;&#039;; huge numbers of Rabbids could be on-screen at any given time.&lt;br /&gt;
&lt;br /&gt;
In order to complete certain tasks, Rayman would have to hypnotise the Rabbids by dancing, taking control of them and manipulating them to access new areas of the game. The player would have to select a musical track and make Rayman dance to the rhythm accurately. Rayman could wear several different costumes, each based on a different musical style. However, the dancing was intended to be no more than a minigame, and would not have taken a central role in the gameplay.&lt;br /&gt;
&lt;br /&gt;
Another major feature was the ability for Rayman to tame and ride dark creatures, such as gigantic spiders, sharks, birds and warthogs. Each creature had their own abilities; spiders could climb walls and ceilings, sharks could swim, birds could fly, and so on. These creatures would help Rayman to defeat the Rabbids and [[Rabbids&#039; ship|their machines]].&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanPrison.jpg|thumb|200px|The evolution of [[Rayman]]&#039;s prison cell]]&lt;br /&gt;
==Development==&lt;br /&gt;
A small group of developers at Ubisoft Montpellier began work on &#039;&#039;Rayman 4&#039;&#039; while Peter Jackson&#039;s &#039;&#039;King Kong&#039;&#039; was under development. At the time, the developers had no clear enemy in mind for the game. When the Nintendo Power magazine expressed an interest in covering the new &#039;&#039;Rayman&#039;&#039; game, Michel Ancel quickly sketched a concept for a new rabbit enemy while riding a train from Montpellier to Paris. The game was being developed for the Sony PlayStation 2, until the developers received Wii development kits from Nintendo. With these tools, the developers began to experiment with a wide variety of gameplay styles; as a result, the game&#039;s action and platforming elements were ultimately removed and replaced with minigames.&amp;lt;ref&amp;gt;Gamesutra, &#039;&#039;The Evolutionary Process Of Building Rayman Origins&#039;&#039;, http://www.gamasutra.com/view/feature/6562/the_evolutionary_process_of_.php&amp;lt;/ref&amp;gt; The final game, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, was almost unrecognisable compared to the original &#039;&#039;Rayman 4&#039;&#039; concept.&lt;br /&gt;
&lt;br /&gt;
===Concept art===&lt;br /&gt;
The Emperor Rabbid is an unnamed character who would have had a role in &#039;&#039;Rayman Raving Rabbids&#039;&#039;, had it been released as the platformer which it was originally conceived as. He appears to be a huge, slug-like Rabbid suffering from morbid obesity and he is probably a reference to Jabba the Hutt from &#039;&#039;Star Wars&#039;&#039;. He appears to enjoy watching Rayman beat the Rabbids, as shown in some concept art. Rayman&#039;s girlfriend is an unnamed character who would have had a role in &#039;&#039;Rayman Raving Rabbids&#039;&#039;. She appears to be a female member of [[Rayman&#039;s species]], and is seen in several pieces of concept artwork as printed in a Nintendo Power article about the then-upcoming &#039;&#039;Rayman Raving Rabbids&#039;&#039;. According to Michel Ancel, &amp;quot;Rayman will have to save the world, his girlfriend and the girlfriend of his old enemy and his old enemy too!&amp;quot; Concept art shows that Rayman&#039;s girlfriend and the [[baby Globox]]es have been captured by the Emperor Rabbid. It was also confirmed that the &#039;old enemy&#039; with whom Rayman would have to join forces was [[André]], presumably meaning that Rayman must also rescue André&#039;s girlfriend (who may be the [[Hoodlum]] [[Toots]]).&lt;br /&gt;
 &lt;br /&gt;
[[Image:Raygirlspiders.gif|thumb|[[Rayman]] rescuing [[Rayman&#039;s girlfriend|his girlfriend]] from [[spider]]s]]&lt;br /&gt;
[[Image:RaygirlEmperorRabbid.jpg|thumb|[[Rayman&#039;s girlfriend]] enslaved by the [[emperor Rabbid]]]]&lt;br /&gt;
&lt;br /&gt;
===Press release===&lt;br /&gt;
[[Ubisoft]]&#039;s official 2006 press release on the game read as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Rayman Raving Rabbids marks the return of Rayman, in his funniest and zaniest adventure ever. When [[the Glade of Dreams|his world]] is threatened by a devastating invasion of [[Rabbid|crazed, out-of-control bunnies]], [[Rayman]] must rise up against these furry foes and foil their wicked plans. Using an array of amazing new abilities, and with the help of magical creatures, Rayman will need to break out all his best moves to save [[the Glade of Dreams|his world]] from these delirious bunnies and their hare-raising antics. “It’s a real pleasure for me to be back working on an all-new Rayman,” said [[Michel Ancel]]. “After wrapping up my last game, the team here in Montpellier sat down to talk about having some fun with [[Rayman]] and his universe. We are running into a bit of a problem, though, because our game has been invaded by thousands of raving mad and vicious bunnies, who have apparently been preparing this assault since [[Rayman 1|the very first Rayman game]]. We are now sending an SOS to all motivated gamers to help us get rid of them as fast as possible!” Here are a list of features you&#039;ll find in the new game!&lt;br /&gt;
&lt;br /&gt;
* Combat the Ultra-Crazed Evil Rabbits – Take control of Rayman and his knack for attack to help save his world from the raving rabbids. They are mischievous, insane and completely out of control. There are several types of rabbids each with its own mischievous characteristics.&lt;br /&gt;
* Master and Ride Creatures – Tame and control various creatures such as sharks, eagles, rhinos, spiders and angelfish. Rayman can master each animal’s unique capabilities to help in his battle against the devious rabbits.&lt;br /&gt;
* Dress to Impress – Customize and disguise Rayman. Go punk, pop, rock or hip hop to infiltrate the bunnies and foil their devious plans.&lt;br /&gt;
* Explore the Colorful Fantastic World of Rayman – Explore amazing free-roaming environments and beautiful epic landscapes that mix real and fantastical styles to create a visually stunning experience.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
What follows is a collection of images released during the period when &#039;&#039;Rayman Raving Rabbids&#039;&#039; was still intended to be the fourth &#039;&#039;Rayman&#039;&#039; platformer, before it became a collection of minigames. [[Rayman]] can be seen riding several creatures and fighting very numerous, sinister-looking [[Rabbid]]s who make use of advanced technology. The definitive look of the [[Rabbid]]s seems to have been contemporary with the decision of making &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; a party game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
Image:Rayman 4 prototype 01.jpg&lt;br /&gt;
Image:Rayman 4 prototype 02.jpg&lt;br /&gt;
Image:Rayman 4 prototype 03.jpg&lt;br /&gt;
Image:Rayman 4 prototype 04.jpg&lt;br /&gt;
Image:Rayman 4 prototype 05.jpg&lt;br /&gt;
Image:Rayman 4 prototype 06.jpg&lt;br /&gt;
Image:Rayman 4 prototype 08.jpg&lt;br /&gt;
Image:Rayman 4 prototype 09.jpg&lt;br /&gt;
Image:Rayman 4 prototype 10.jpg&lt;br /&gt;
Image:Rayman 4 prototype 11.jpg&lt;br /&gt;
Image:Raving_Rabbids_red_laser.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Future==&lt;br /&gt;
During the development of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Michel Ancel]] confirmed in an interview that a new 3D &#039;&#039;Rayman&#039;&#039; platform game was planned. In another interview which took place in December 2011, Ancel reiterated this, and hinted that the new game may be based on the &#039;&#039;Rayman 4&#039;&#039; prototype that was cancelled in 2006.&amp;lt;ref&amp;gt;http://www.raymanpc.com/forum/viewtopic.php?p=642095#p642095 Michel Ancel interview&amp;lt;/ref&amp;gt; It is not clear whether the game will still feature the [[Rabbid]]s, despite the lengths the developers have gone to in order to separate the two series, or if the game will be reworked to feature different enemies.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=Ihw15x5r5xQ &#039;&#039;Rayman 4&#039;&#039; teaser trailer]&lt;br /&gt;
* [http://www.youtube.com/watch?v=f2JVIWG_E-s &#039;&#039;Rayman 4&#039;&#039; gameplay trailer]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Lightoon</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Raving_Rabbids_red_laser.png&amp;diff=40907</id>
		<title>File:Raving Rabbids red laser.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Raving_Rabbids_red_laser.png&amp;diff=40907"/>
		<updated>2014-06-20T15:31:05Z</updated>

		<summary type="html">&lt;p&gt;Lightoon: In the only trailer of the beta of Rayman Raving Rabbids, you can see a red laser for a second. This red laser which you can see in the left upper corner is the named laser. It is unknown where it comes from, because, if you watch the trailer closely, ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the only trailer of the beta of Rayman Raving Rabbids, you can see a red laser for a second. This red laser which you can see in the left upper corner is the named laser. It is unknown where it comes from, because, if you watch the trailer closely, when Rayman starts to swing the Rabbid in the picture, the red laser isn&#039;t there. After seconds, it comes out of nowhere. One can only guess what this should have been. Actually, at the beginning of the trailer, a huge Rabbid roboter appears and shoots a red laser. Maybe this red laser is a laser from the named roboter. But it&#039;s only a guess.&lt;/div&gt;</summary>
		<author><name>Lightoon</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=El_Luchador&amp;diff=40904</id>
		<title>El Luchador</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=El_Luchador&amp;diff=40904"/>
		<updated>2014-06-20T15:19:58Z</updated>

		<summary type="html">&lt;p&gt;Lightoon: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Giant Luchador&lt;br /&gt;
| image = [[File:Giant Luchador.jpg|center|320px|&#039;&#039;Giant Luchador&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[ Rayman Legends]]&#039;&#039;&lt;br /&gt;
| location = [[Wrestling with a Giant!]]&lt;br /&gt;
| resistance = [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Punching, swiping, summoning fire&lt;br /&gt;
| species = [[Luchador]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Giant Luchador&#039;&#039;&#039; is the third boss of &#039;&#039;[[ Rayman Legends]]&#039;&#039; and the boss of the [[Fiesta de los Muertos]]. It is a larger version of the [[Luchador]]es from the previous level. He appeared to be a champion of his arena, until [[Rayman]] and friends seized the title, not unlike [[Reflux]] the [[Knaaren]] from &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
He resembles a giant, gray version of the [[Luchador]]es. He has several accessories on him, such as a belt with a large &amp;quot;K&amp;quot; emblazoned on it, a ring on his finger that also has a &amp;quot;K&amp;quot; on it, and a tattoo on his left arm that spells out &amp;quot;Kingo&amp;quot; (it&#039;s possible that this could be his real name). He is the only boss that does not require the [[Blue Punch]]es to defeat. While fighting this boss you will notice that the Giant Luchador itself isn&#039;t hard to defeat. That is because the Giant Luchador is a 3D rendered boss. The 3D boss battles are easier than those in Rayman Origins, which are not 3D rendered. It may be that the engine of Rayman Origins and Rayman Legends is not a engine made for fusioning 2D elements with 3D elements.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[de:Kingo]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Bosses from Rayman Legends]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Lightoon</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mechanical_Dragon&amp;diff=40903</id>
		<title>Mechanical Dragon</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mechanical_Dragon&amp;diff=40903"/>
		<updated>2014-06-20T15:15:08Z</updated>

		<summary type="html">&lt;p&gt;Lightoon: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Enemy&lt;br /&gt;
| image = [[File:RL OCEAN WORLD DRAGON LASER ATTACK.jpg|center|320px|&#039;&#039;Mechanical Dragon&#039;&#039;]]&lt;br /&gt;
| name = Mechanical Dragon&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| location = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| resistance = [[Image:Lifebar3.png]]&lt;br /&gt;
| species = [[Robot]]&lt;br /&gt;
| attacks = Shooting a laser beam from its mouth&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Mechanical Dragon&#039;&#039;&#039; is the fourth boss of &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is the boss of [[20,000 Lums Under the Sea]] and is a hovering mechanical serpent with a laser jewel in its mouth. Its one weakness is its jewel, which must be broken by attacking it when exposed using the [[Blue Punch]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
It is a mechanical serpent with many spikes on its body. It has hundreds of legs on its body, much like the [[Shrimp king]] or the [[Sea Serpent]] from the previous level. It is possible that this and the Sea Serpent are the same thing, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
The Mechanical Dragon was first shown in a playable demo which is not available for download. The whole boss level was a playable level together with the Music Level &#039;Mariachi Madness&#039; from Fiesta De Los Muertos. This boss level was then showed again in a &#039;behind the scenes&#039; video where the engine of Rayman Legends was explained and shown how it works.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[de:Metalldrache]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Legends]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Lightoon</name></author>
	</entry>
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