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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_scoring_system&amp;diff=84299</id>
		<title>Rayman 3 scoring system</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_scoring_system&amp;diff=84299"/>
		<updated>2021-06-26T14:19:07Z</updated>

		<summary type="html">&lt;p&gt;Lumgum: /* Development */  Updated the highest known score&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[Rayman 3]]&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]], players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new Hall of Fame was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
&lt;br /&gt;
==The combo mode==&lt;br /&gt;
===Basic mechanics===&lt;br /&gt;
As soon as points are scored the combo mode is activated. If the scoring continues while the combo mode is still active it is possible to increase the score considerably. Actually, the combo system is the key to reaching high scores in this game.&lt;br /&gt;
&lt;br /&gt;
First is a list of how long the various objects will keep the combo mode activated:&lt;br /&gt;
&lt;br /&gt;
[[Jewel]]s, [[Pigpot|piggybanks]], kickflips, [[meadowscrew]]s, [[Armaguiddon]]s, [[Hoodlum watercraft]]s, [[Black Lum]]s, [[Crown]]s, [[switch]]es, doors, [[Tribelle]]s and [[Matuvu]]s: 2 seconds.&lt;br /&gt;
&lt;br /&gt;
[[Hoodlum]]s, [[Muddibog]]s, [[Ninja Crab]]s and the last [[Podocrock]] in the group: 6 seconds.&lt;br /&gt;
&lt;br /&gt;
In order to keep the combo mode activated after an object from first group, it is necessary to the collect the next object before 2 seconds have passed. If an object from the second group is collected, the combo mode will stay activated for no less than 6 seconds. It is worth noticing when creating combos.&lt;br /&gt;
&lt;br /&gt;
The combo system is structured in the following way. The objects in a combo are gathered in groups of five and will be assigned combo points as follows:&lt;br /&gt;
&lt;br /&gt;
*Objects 1 – 5: Objects 2 – 5 will have their points added to the combo counter.&lt;br /&gt;
*Objects 6 – 10: These objects will have their points doubled and added to the combo counter.&lt;br /&gt;
*Objects 11 – 15: These objects will have their points tripled and added to the combo counter.&lt;br /&gt;
*Objects 16 – 20: These objects will have their points quadrupled and added to the combo counter.&lt;br /&gt;
*Objects: 21 – : These objects will have their points quintupled and added to the combo counter.&lt;br /&gt;
&lt;br /&gt;
In order to maximize the score under these rules it is a good strategy to save objects with high points as late in the combo as possible and start the combo with low points objects like [[Jewel|yellow gems]] for example.&lt;br /&gt;
&lt;br /&gt;
As an example consider a combo with five [[Jewel|yellow gems]], five [[Jewel|red gems]] and one [[Jewel|green gem]]. These objects can be combined in many ways, but let&#039;s try a few ones. Let y denote a [[Jewel|yellow gem]], r a [[Jewel|red gem]] and g a [[Jewel|green gem]]. One combo could look like this:&lt;br /&gt;
&lt;br /&gt;
*gyyyy | yrrrr | r&lt;br /&gt;
&lt;br /&gt;
According to the rules above the combo points are: 4·10 + 2·(10 + 4·30) + 3·30 = 390 points&lt;br /&gt;
&lt;br /&gt;
Another combo could be:&lt;br /&gt;
&lt;br /&gt;
*yyyyg | yrrrr | r&lt;br /&gt;
&lt;br /&gt;
This combo is worth: 3·10 + 1500 + 2·(10 + 4·30) + 3·30 = 1880 points&lt;br /&gt;
&lt;br /&gt;
A third option could be:&lt;br /&gt;
&lt;br /&gt;
*yyyyy | grrrr | r&lt;br /&gt;
&lt;br /&gt;
This combo is worth: 4·10 + 2·(1500 + 4·30) + 3·30 = 3370 points&lt;br /&gt;
&lt;br /&gt;
And one last option:&lt;br /&gt;
&lt;br /&gt;
*yyyyy | rrrrr | g&lt;br /&gt;
&lt;br /&gt;
This combo is worth: 4·10 + 2·5·30 + 3·1500 = 4840 points&lt;br /&gt;
&lt;br /&gt;
This example shows how important it is to let objects with high points come as late as possible in a combo. The difference between the highest and lowest combo is 4450 points. And if the combo was played with a [[Laser-Washing Powder|Power-up]], the difference would have been 8900 points.&lt;br /&gt;
&lt;br /&gt;
===The [[Jewel|green gem]] problem===&lt;br /&gt;
There is quirk in the game concerning the [[Jewel|green gem]] taken in combo with a [[Laser-Washing Powder|Power-up]]. If the [[Jewel|green gem]] is object number 16 or higher it won&#039;t count in said combo. According to the rules above it should give 12.000 points in combo or even 15.000 points if it were object number 21 or higher in the combo. The reason for not allowing 12.000 or 15.000 combo points for the [[Jewel|green gem]] is probably that it thus would be too easy to reach the maximum score in the levels concerned.&lt;br /&gt;
&lt;br /&gt;
However, there are at most three places where this is a problem. One place is famously the secret room in [[The Summit Beyond the Clouds|SBTC]] part 2. Be careful to include the [[Jewel|green gem]] in this combo as object number 11 – 15, otherwise it won&#039;t count.&lt;br /&gt;
&lt;br /&gt;
The other two places are in [[The Longest Shortcut|LS]] part 1, the secret room combo and in [[The Desert of the Knaaren|DOTK]] part 7 the [[Jewel|green gems]] combo.&lt;br /&gt;
&lt;br /&gt;
Note: The problem doesn&#039;t arise when not using a [[Laser-Washing Powder|Power-up]].&lt;br /&gt;
&lt;br /&gt;
===How to pass 100.000 points===&lt;br /&gt;
It is not possible to keep scoring when you reach 100.000 points, the counter simply stops and no more points are added to the counter. If one tries to keep scoring this way, the result is always lower than 100.000 points.&lt;br /&gt;
&lt;br /&gt;
However, there is a way to pass this scoring limit and the secret lies in the fact that combo points are still added to the counter provided you have stopped scoring before you reach 100.000 points. The way to get the most out of your scoring would therefore be to land on exactly 99.999 points before the combo points are added.&lt;br /&gt;
&lt;br /&gt;
Here is an example that shows how to use this. We can look at the previous example with five [[Jewel|yellow gems]], five [[Jewel|red gems]] and one [[Jewel|green gem]]. We use the following combo, which was worth 4840 points:&lt;br /&gt;
&lt;br /&gt;
*yyyyy | rrrrr | g&lt;br /&gt;
&lt;br /&gt;
We now calculate the sum of the points from the [[Jewel|gems]]: 5·10 + 5·30 + 1500 = 1700 points.&lt;br /&gt;
&lt;br /&gt;
Let us suppose you have a good score and you want to find out how many points you must have before you play this combo. In order to get the most out of this combo, you have to have this amount of points before you start playing this combo:&lt;br /&gt;
&lt;br /&gt;
99.999 – 1700 = 98.299 points&lt;br /&gt;
&lt;br /&gt;
When you have finished the combo the counter will show 99.999 points. This allows your combo points of 4840 points to be added to the counter and you final score will be:&lt;br /&gt;
&lt;br /&gt;
99.999 + 4840 = 104.839 points&lt;br /&gt;
&lt;br /&gt;
===The bonus point issue===&lt;br /&gt;
This section deals with the situation where bonus points can be used to pass the scoring limit. It is only relevant in [[Clearleaf Forest|CF]] part 4, but the calculations will nevertheless be done in full here.&lt;br /&gt;
&lt;br /&gt;
It turns out that bonus points that comes from killing a, say, [[Hoodmonger|Hoodblaster]] with one hit are added to the counter regardless of the score. In order to clarify this, suppose you have 99.899 points and you kill a [[Hoodmonger|Hoodblaster]] with one hit. Then you get a 30 points bonus on top of the 100 points from the [[Hoodmonger|Hoodblaster]] itself. You score with therefore be: 99.899 + 100 + 30 = 100.029 points. If you have more than 99.899 points when you kill the [[Hoodmonger|Hoodblaster]] you will not get any points at all because you have passed the scoring limit of 99.999 points.&lt;br /&gt;
&lt;br /&gt;
Now for the calculations of the maximum score [[Clearleaf Forest|CF]]. The maximum score in this level is achieved through the combo where [[Rayman]], wearing the [[Master Kaag|Hoodstomper]] (boss) outfit, steps on three [[Slapdash]]es and 27 [[Hoodmonger Soldier]]s. Each [[Hoodmonger Soldier]] is worth 100 points plus 30 bonus points. Again scoring must stop on 99.999 points before combo points are added. We must first calculate the sum of the points from each of the [[Slapdash]]es and [[Hoodmonger Soldier]]s: 3·30 + 27·130 = 3600 points.&lt;br /&gt;
&lt;br /&gt;
Now we calculate: 99.999 – 3600 = 96.399 points.&lt;br /&gt;
&lt;br /&gt;
But since the 30 bonus points from the last [[Hoodmonger Soldier]] (no. 27) are added to the counter, the actual score before you play this combo should be:&lt;br /&gt;
&lt;br /&gt;
96.399 + 30 = 96.429 points.&lt;br /&gt;
&lt;br /&gt;
As for the combo points, this can be calculated as follows. Let S denote a [[Slapdash]] and H a [[Hoodmonger Soldier]]. The combo can look like this:&lt;br /&gt;
&lt;br /&gt;
*SSSHH | HHHHH | HHHHH | HHHHH | HHHHHHHHHH&lt;br /&gt;
&lt;br /&gt;
The value of this combo is: 2·30 + 2·100 + 2·5·100 + 3·5·100 + 4·5·100 + 5·10·100 = 7760&lt;br /&gt;
&lt;br /&gt;
The total score will be: 99.999 + 7760 + 30 = 107.789 points.&lt;br /&gt;
&lt;br /&gt;
===The [[Jewel|green gem]] issue===&lt;br /&gt;
This section deals with another maximum score situation, this time in [[The Land of the Livid Dead (Rayman 3)|TLOTLD]].&lt;br /&gt;
&lt;br /&gt;
It turns out that there is an unexpected issue when passing the scoring limit of 100.000 points when the [[Jewel|green gem]] is taken with a [[Laser-Washing Powder|Power-up]]. This issue can be illustrated by using the well-known example:&lt;br /&gt;
&lt;br /&gt;
*yyyyy | rrrrr | g&lt;br /&gt;
&lt;br /&gt;
This time we play the combo with a [[Laser-Washing Powder|Power-up]]. We use the previous calculations concerning this combo to get&lt;br /&gt;
&lt;br /&gt;
The sum of points: 2·1700 = 3400 points&lt;br /&gt;
&lt;br /&gt;
The combo points: 2·4840 = 9680 points&lt;br /&gt;
&lt;br /&gt;
Using the original rules, we would get:&lt;br /&gt;
&lt;br /&gt;
Points needed before the combo: 99.999 – 3400 = 96.599 points&lt;br /&gt;
&lt;br /&gt;
Total score: 99.999 + 9680 = 109.679 points.&lt;br /&gt;
&lt;br /&gt;
However, it turns out that the [[Jewel|green gem]] only counts for 1500 points in relation to the scoring limit, even though it is taken with a [[Laser-Washing Powder|Power-up]]. The remaining 1500 points are carried over the limit in much the same way as the bonus points in the previous section. Therefore, the following corrections to the above calculations are necessary:&lt;br /&gt;
&lt;br /&gt;
Points needed before the combo: 99.999 – 3400 + 1500 = 98.099 points&lt;br /&gt;
&lt;br /&gt;
Total score: 99.999 + 9680 + 1500 = 111.179 points.&lt;br /&gt;
&lt;br /&gt;
Note: This is the only level where the maximum scored is reached through [[Jewel|gems]] taken with a [[Laser-Washing Powder|Power-up]]. So these special calculations are not needed elsewhere.&lt;br /&gt;
&lt;br /&gt;
I will finish this section by doing the actual calculations for part 5 in [[The Land of the Livid Dead (Rayman 3)|TLOTLD]].&lt;br /&gt;
&lt;br /&gt;
The combo used is the following and the [[Laser-Washing Powder|Power-up]] is the [[Shock Rocket]]:&lt;br /&gt;
&lt;br /&gt;
*HHHHH | yyrrr | rgrg&lt;br /&gt;
&lt;br /&gt;
The sum of the points: 5·260 + 2·20 + 5·60 + 2·3000 = 7640 points&lt;br /&gt;
&lt;br /&gt;
The value of the combo: 4·200 + 2·(2·20 + 3·60) + 3·(2·60 + 2·3000) = 19.600 points&lt;br /&gt;
&lt;br /&gt;
Now we can finally do the calculations keeping in mind we must add 1500 points as above:&lt;br /&gt;
&lt;br /&gt;
Points needed before the combo: 99.999 – 7640 + 1500 = 93.859 points&lt;br /&gt;
&lt;br /&gt;
Total score: 99.999 + 19.600 + 1500 = 121.099 points&lt;br /&gt;
&lt;br /&gt;
This is the maximum score for [[The Land of the Livid Dead (Rayman 3)|TLOTLD]].&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
&#039;&#039;[[Rayman 3]]&#039;&#039; scoring makes extensive use of [[List of glitches in Rayman 3|the glitches present in the game]].&lt;br /&gt;
&lt;br /&gt;
==Solutions==&lt;br /&gt;
When playing the game there are certain tricks or glitches that can be used to increase the score. Here follows a list of tricks and glitches. Details and videos are found in the walkthroughs.&lt;br /&gt;
&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Solution of the Fairy Council]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Part 2. The Turtle Trick allows you to return to the first area with hands available.&lt;br /&gt;
*Part 3. The Lift Trick allows you to use the lift and jump/helicopter to the [[Hoodmonger|Hoodblaster]] platform.&lt;br /&gt;
&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Solution of Clearleaf Forest]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Part 2. The [[Pigpot|Piggybank]] Trick allows you to either jump from one [[Pigpot|Piggybank]] directly to the upper level, or to roll from one [[Pigpot|Piggybank]] into another to be launched high enough to reach the upper level.&lt;br /&gt;
&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Solution of the Bog of Murk]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Part 3. Wait until the [[Hoodmonger|Hoodblaster]] survives and play the part from there.&lt;br /&gt;
*Part 5. The [[Count Razoff|Razoff]] Glitch. This glitch allows you to hit [[Count Razoff|Razoff]] two or three times for up to 9000 extra points.&lt;br /&gt;
*Part 6. It is possible to make [[Count Razoff|Razoff]] stay on the ball while hitting him up to five times. This strategy allows an extra 10.000 points in this part.&lt;br /&gt;
&lt;br /&gt;
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Solution of the Land of the Livid Dead]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Part 2: In the Xbox version, [[Rayman]] can jump the [[balloon]]s and get the [[Vortex]].&lt;br /&gt;
&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Solution of the Desert of the Knaaren]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Part 1. Passing the [[Knaaren]] with the [[LockJaw]]. This little trick gives an extra 4500 – 5000 points.&lt;br /&gt;
*Part 7. The [[Black Lum]]s Glitch is a great help in the [[Stumbleboom]] – [[Hoodstormer]] Combo. The glitch works like this: When [[Black Lum]]s fly away high in the air, usually from [[Hoodstormer]]s; they can be converted into many [[Red Lum]]s and thus increase the score. This glitch doesn&#039;t work for PC-players.&lt;br /&gt;
*Part 7. After hitting the [[Hoodoo]] three times, one can quickly hit the [[Hoodlock]] and penetrate his shield with the [[LockJaw]]. Push him back in order to pass him for a big combo.&lt;br /&gt;
&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Solution of the Longest Shortcut]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Solution of the Summit Beyond the Clouds]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Part 1. It is possible to enter the upper deck with the [[LockJaw]] by using the Launching Glitch. This helps out getting the green gem for 9000 combo points.&lt;br /&gt;
*Part 2: The beginning trick help you to get the second [[Hoodlock]] with the [[LockJaw]]&lt;br /&gt;
*Part 3. The Launching Glitch for the [[Funkyboard|Snowboard]] allows the [[Jewel|green gem]] to be taken for 7500 combo points.&lt;br /&gt;
&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Solution of the Hoodlum Headquarters]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Part 2. The [[Black Lum|Lums]] Glitch can be used in the first room to get a good score. Make sure the [[Hoodmonger|Hoodblasters]] are high in the air when you kill them. This doesn&#039;t work for PC-players.&lt;br /&gt;
&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Solution of the Tower of the Leptys]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Part 1. Go to the room with the [[Jewel|yellow gems]] and collect at least twenty before re-entering the area with the [[Hoodlum]]s. This allows for one of the biggest combos in the game.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
While [[Ubisoft|the developers]] thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 918,395 points.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]], &#039;&#039;Rayman 3&#039;&#039; Hall of Fame, https://raymanpc.com/hall-of-fame&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hall of Fame]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=4986 &#039;&#039;Rayman 3&#039;&#039; scores topic at Pirate-Community]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Lumgum</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_Forever&amp;diff=83584</id>
		<title>Rayman 2 Forever</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_Forever&amp;diff=83584"/>
		<updated>2021-02-15T20:43:23Z</updated>

		<summary type="html">&lt;p&gt;Lumgum: Ubisoft Milan did not develop this game. The credits clearly state that a studio called Ubi Studios (UK) did.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 2 Forever&lt;br /&gt;
| image = [[Image:Rayman2 forever gba box front eu.jpg|center|300px|&#039;&#039;Rayman 2 Forever&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubi Studios (UK)&lt;br /&gt;
| produced by = Lee Keane&lt;br /&gt;
| designed by = Rob Fortune&lt;br /&gt;
| Dave Chapman &amp;lt;small&amp;gt;(lead programmer)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Dino, Steven Burge, Stuart Cook&lt;br /&gt;
| art by = Paul Carrick &amp;lt;small&amp;gt;(lead artist)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]]&lt;br /&gt;
| release date = 2001&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Color&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2 Forever&#039;&#039;&#039;&#039;&#039; (known simply as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; in the USA) is a port of &#039;&#039;[[Rayman 2]]&#039;&#039; that was released only on the Game Boy Color, and is the sequel to &#039;&#039;[[Rayman (Game Boy Color)|Rayman]]&#039;&#039; on the same handheld console. Unlike [[Rayman (Game Boy Color)|its predecessor]], whose plot was similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], this game follows the same plot as &#039;&#039;[[Rayman 2]]&#039;&#039;. All of the music is taken directly from [[Rayman (Game Boy Color)|the first Game Boy Color game]], only with added beats in some tunes. Instead of using a password system, &#039;&#039;Rayman 2 Forever&#039;&#039; has a battery save, and allows the player to have up to three save files. The graphics also appear less advanced than the previous game. Despite its name, &#039;&#039;Rayman 2 Forever&#039;&#039; bears no connection to &#039;&#039;[[Rayman Forever]]&#039;&#039;, a compilation of several PC titles which was released in 1998.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
The plot follows that of &#039;&#039;[[Rayman 2]]&#039;&#039; to an extent. [[Rayman]] has been captured and is freed by [[Globox]]. He then sets out to reunite the [[Four Masks of Polokus]] and defeat [[Razorbeard]]. Many other plot points, such as [[Rayman]] meeting up with [[Clark]], [[Carmen]] and freeing [[Ly]], have been removed. The only reappearing characters he meets are [[Ly]], [[Ssssam]], [[Globox]] and [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
Unlike &#039;&#039;[[Rayman 2]]&#039;&#039;, the [[Four Masks of Polokus|masks]] are not always found within sanctuaries and are never guarded by a guardian. Instead they appear as collectibles near the [[Spiral Door]] at the end of the level they appear in. The amount of levels present has also been decreased from &#039;&#039;[[Rayman 2]]&#039;&#039; and the final level is now [[Tomb of the Ancients#Game Boy Color version|Tomb of the Ancients]] instead of [[the Crow&#039;s Nest]]. The final boss takes place there, with it oddly enough being against a [[Henchman 800]] rather than [[Razorbeard]]. The same boss had previously appeared after [[The Precipice#Game Boy Color version|The Precipice]] and are the only instances [[Rayman]] has to battle a [[Robo-Pirate]] in the game. Once the game is finished, [[Rayman]] will be taken to a level selection area where he can revisit past levels to collect missing collectibles.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Gbc2 20.PNG|frame|left|class=sprite|[[The Fairy Glade#Game Boy Color version|Fairy Glade]] as it appears in &#039;&#039;Rayman 2 Forever&#039;&#039;]]&lt;br /&gt;
The game plays largely the same as [[Rayman (Game Boy Color)|its predecessor]], with some minor differences. [[Rayman]] now starts out with all powers, and keeps them through out the game. The only other power there is that he doesn&#039;t start out with, or keep at all times, is the [[Super helicopter|Super-Heli]] power, which is given to him for certain levels. [[Ting]]s have been removed in favor of [[Lum]]s, which act as a collectible rather than a form of currency. Unlike [[Ting]]s, [[Yellow Lum]]s can only be picked up once, and will not reappear once [[Rayman]] has found them. The game features a total of 800 [[Yellow Lum]]s, similarly to the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;. Collecting all [[Yellow Lum]]s unlocks an extra map where the player can select previous [[Bonus level (Rayman 2)|time attack]] levels. The game also features [[Red Lum]]s which restore health, bigger versions of [[Red Lum]]s which gives [[Rayman]] an extra life and [[White Lum]]s which act as checkpoints, similarly to [[Green Lum]]s from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Cage]]s also reappear as collectibles, although they don&#039;t appear as often with most levels only having one [[cage]] to be found. They are also much easier to find now, with most of them being on the main path. To better mimic [[Rayman 2|the console versions]] of the game, [[Teensie]]s are now trapped in these cages instead of [[Electoon]]s.&lt;br /&gt;
&lt;br /&gt;
[[Bonus level (Rayman 2)|Time attack]] makes a return in the sequel, and instead of collecting [[Ting]]s before time runs out, [[Rayman]] is tasked to collect [[Baby Globox]]es. The portals that he goes into to get to the [[Bonus level (Rayman 2)|time attack]] are typical [[Spiral Door]]s, although they spin left instead of right.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The Fairy Glade#Game Boy Color version|Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening#Game Boy Color version|Marshes of Awakening]]&lt;br /&gt;
* [[Whale Bay#Game Boy Color version|Whale Bay]]&lt;br /&gt;
* [[The Cave of Bad Dreams#Game Boy Color version|Cave of Bad Dreams]]&lt;br /&gt;
* [[The Canopy#Game Boy Color version|The Canopy]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire#Game Boy Color version|Sanctuary of Stone &amp;amp; Fire]]&lt;br /&gt;
* [[The Echoing Caves#Game Boy Color version|Echoing Caves]]&lt;br /&gt;
* [[The Precipice#Game Boy Color version|The Precipice]]&lt;br /&gt;
* [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock &amp;amp; Lava]]&lt;br /&gt;
* [[Tomb of the Ancients#Game Boy Color version|Tomb of the Ancients]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 43.png|The world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== Unused animations ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;48px&amp;quot; heights=&amp;quot;52px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R2 GBC - Unused Anim 1.gif&lt;br /&gt;
R2 GBC - Unused Anim 2.gif&lt;br /&gt;
R2 GBC - Unused Anim 3.gif&lt;br /&gt;
R2 GBC - Unused Anim 4.gif&lt;br /&gt;
R2 GBC - Unused Anim 5.gif&lt;br /&gt;
R2 GBC - Unused Anim 6.gif&lt;br /&gt;
R2 GBC - Unused Anim 7.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Image:GBC2 2.PNG&lt;br /&gt;
Image:Gbc2 32.PNG &lt;br /&gt;
Image:GBC2 3.PNG &lt;br /&gt;
Image:Gbc2 31.PNG &lt;br /&gt;
Image:GBC2 7.PNG&lt;br /&gt;
Image:Gbc2 8.PNG&lt;br /&gt;
Image:Gbc2 9.PNG&lt;br /&gt;
Image:Gbc2 10.PNG &lt;br /&gt;
Image:Gbc2 11.PNG &lt;br /&gt;
Image:Gbc2 12.PNG&lt;br /&gt;
Image:Gbc2 13.PNG&lt;br /&gt;
Image:Gbc2 34.PNG&lt;br /&gt;
Image:Gbc2 35.PNG&lt;br /&gt;
Image:Gbc2 26.PNG &lt;br /&gt;
Image:Gbc2 89.PNG &lt;br /&gt;
Image:Gbc2 22.PNG &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*In 2011 a pirated &#039;&#039;Rayman&#039;&#039; game for the Game Boy Color known as &#039;&#039;Rayman Advance 2&#039;&#039; was discovered, with a box nearly identical to that of the North American box art for &#039;&#039;[[Rayman Advance]]&#039;&#039; for the Game Boy Advance.  Despite this, the game is in fact a tagged ROM of &#039;&#039;Rayman 2 Forever&#039;&#039;, in which the logo of dumping group Venom appears after starting up.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[List of Rayman records#Rayman 2 Forever|List of Rayman records]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=345319EB534446F6 &#039;&#039;Rayman 2 Forever&#039;&#039; playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2 Forever]]&lt;br /&gt;
[[pl:Rayman 2 Forever]]&lt;br /&gt;
[[es:Rayman 2 Forever]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Lumgum</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Lumgum&amp;diff=83097</id>
		<title>User:Lumgum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Lumgum&amp;diff=83097"/>
		<updated>2021-01-30T22:29:37Z</updated>

		<summary type="html">&lt;p&gt;Lumgum: Created page with &amp;quot;Hi! I&amp;#039;m Lumgum! The most revolutionary Robo-Pirate product since the Flying Shell!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I&#039;m Lumgum! The most revolutionary Robo-Pirate product since the Flying Shell!&lt;/div&gt;</summary>
		<author><name>Lumgum</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Polar_Pursuit&amp;diff=83096</id>
		<title>Polar Pursuit</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Polar_Pursuit&amp;diff=83096"/>
		<updated>2021-01-30T14:43:13Z</updated>

		<summary type="html">&lt;p&gt;Lumgum: Page erroneously referred to Psychlops as Darktoons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ROLevel&lt;br /&gt;
| name = Polar Pursuit&lt;br /&gt;
| image = [[Image:16 polar pursuit.jpg|center|320px|&#039;&#039;Polar Pursuit&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Shooting Me Softly]]&lt;br /&gt;
| followed by = [[Dashing Thru the Snow]]&lt;br /&gt;
| world = [[Gourmand Land]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| coin = [[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon6RO.png|15px|&#039;&#039;6&#039;&#039;]]&lt;br /&gt;
| relic = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polar Pursuit&#039;&#039;&#039; is the first level of the [[Gourmand Land]], the third world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. In this first level of the world, the heroes will slide on slippery icy platforms, while avoiding red water infested with [[Baby Piranhas]]. They also meet the third [[nymph]], [[Edith Up]]. The PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039; features a [[Ghost Mode]] of this level. This is the first level from this world, and the tenth overall that&#039;s not included in the [[Back to Origins]] painting in &#039;&#039;[[Rayman Legends]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
The heroes start out by sliding on curvy icy platforms, some collapse on themselves into the safe water. As they proceed, they will need to [[Swimming|swim]] in a long body of water, with eleven [[Psychlops|Psychlops]] flying towards them. If the heroes manage to bounce on all eleven without falling into the water, the [[Boing! Boing! Boing!]] trophy/achievement will be unlocked. The first [[Skull Coin]] can be collected by bouncing on the eighth [[Psychlops|Psychlops]] and [[Helicopter|gliding]] to collect the [[Skull Coin|coin]]. Eventually, the heroes approach a blue [[Al Tranquilo]]; it will will spit out a geyser of green liquid if the heroes stand on its belly, which they can use in order to reach the exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Polar Pursuit 2.jpg|[[Rayman]] bouncing on the [[Psychlops|Psychlops]].&lt;br /&gt;
Polar Pursuit 3.jpg|A blue [[Al Tranquilo]].&lt;br /&gt;
Polar Pursuit 4.jpg|The [[Al Tranquilo]] spitting out green liquid, which the heroes can use as a geyser.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
The heroes proceed, while sliding on more icy platforms. Eventually, they come across some red bodies of water that contain hungry [[Baby Piranhas]]; it can be very difficult to escape the [[Baby Piranhas]] if the heroes fall into the water. They will need to avoid the red water by using creatures, including [[fork]]s with lemons attached. Afterwards, the heroes can reach the exit by quickly moving on icy platforms, which will crush them if they stand still for too long. The second [[Skull Coin]] of the level can be found right above the exit; the heroes can perform a walljump in order to reach it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Polar Pursuit 5.jpg|l[[Spiky flower]]s are dangerous to touch.&lt;br /&gt;
Polar Pursuit 6.jpg|The lemon attached to the tips of a [[fork]] can be used as if it were a platform.&lt;br /&gt;
Polar Pursuit 7.jpg|[[Baby Piranhas]] are found in the red water.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Relic]] 1===&lt;br /&gt;
[[File:Polar Pursuit first relic.png|thumb|right|320px|The first [[relic]] can be found directly above [[Rayman]].]]&lt;br /&gt;
The first [[relic]] can be found in this area, camouflaged inside a [[lime]] in the background.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Relic]] 2===&lt;br /&gt;
[[File:Polar Pursuit second relic.png|thumb|left|320px|The second [[relic]] can be found inside the [[watermelon]].]]&lt;br /&gt;
The second [[relic]] can also be found in this area; it is hidden inside a watermelon.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
Upon entry, the heroes encounter the third [[nymph]], [[Edith Up]], and just like the previous two, she is held captive by a [[Antitoon|Darktoon]]. Once the [[Antitoon|Darktoon]] spots the heroes, it will run away, meaning the heroes will need to chase it through the icy area. They will need to avoid more bodies of red water infested with [[Baby Piranhas]] by jumping off sinking icebergs. The third [[Skull Coin]] can be obtained by taking a higher path in the area. The fourth [[Skull Coin]] can be found close to a [[Lum King]] at a lower platform near the red water. Eventually, the heroes can defeat the [[Antitoon|Darktoon]] and free [[Edith Up]]; gaining the power to change size. The fifth [[Skull Coin]] can be found hiding behind a foreground icy glacier. The heroes can now use their new power in order to reach the exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Polar Pursuit 8.jpg|[[Edith Up]], the third [[nymph]].&lt;br /&gt;
Polar Pursuit 9.jpg|The heroes chasing the [[Antitoon|Darktoon]] holding [[Edith Up]] captive.&lt;br /&gt;
Polar Pursuit 10.jpg|A [[watermelon]] floating atop a body of red water.&lt;br /&gt;
Polar Pursuit 13.jpg|The heroes can shrink after saving [[Edith Up]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Relic]] 3===&lt;br /&gt;
[[File:Polar Pursuit third relic.png|thumb|right|320px|The third relic can be found in the foreground directly below [[Rayman]].]]&lt;br /&gt;
The third relic can be found in this area, hidden inside an iceberg in the foreground. This one must be collected quickly, as the heroes are currently in pursuit of a [[Antitoon|Darktoon]] in order to rescue [[Edith Up]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
As the heroes enter, an [[Electoon]] cries for help; the first secret area can be found by performing a walljump, in order to reach the icy platform above. Once the [[Electoons]] have been saved, the heroes can proceed, using the shrink power to get through tight spaces. The sixth [[Skull Coin]] can be collected by coming into contact with a [[Palmito]]; the [[Skull Coin|coin]] will be released in a bubble, and will move slowly towards the [[Baby Piranhas|Baby Piranha]] filled red water, so the heroes will need to be quick in order to collect it. The heroes can use a [[funnel]] to morph back to their normal size and proceed to the exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Polar Pursuit 15.jpg|The umbrella will safely take the heroes across the dangerous body of water.&lt;br /&gt;
Polar Pursuit 16.jpg|The sixth [[Skull Coin]] of the level.&lt;br /&gt;
Polar Pursuit 17.jpg|A [[Lum King]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secret area 1===&lt;br /&gt;
[[File:Polar Pursuit 14.jpg|320px|thumb|right|The five [[Psychlops|Psychlops]] in the secret area.]]&lt;br /&gt;
The heroes will need to defeat five [[Psychlops|Psychlops]] around the [[Electoon]] [[cage]], using [[lime]]s in order to reach the higher platforms. Once the five are defeated, the [[cage]] can be broken.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
[[File:Polar Pursuit 18.jpg|320px|thumb|left|The seventh [[Skull Coin]].]]&lt;br /&gt;
Immediately, the heroes will shrink again with the use of another [[funnel]]. The seventh and difficult to get [[Skull Coin]] is located between several [[spiky fruit]]s; the heroes will need to perform a walljump and carefully use the [[Helicopter|glide]] power to get the [[Skull Coin|coin]], while avoiding said [[spiky fruit]]s. The second secret area can be found by dropping down a few platforms, while avoiding [[spiky fruit]]s along the way. Afterwards, the heroes can climb back up and advance to exit, which can be found nearby.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Secret area 2===&lt;br /&gt;
[[File:Polar Pursuit 19.jpg|320px|thumb|right|The second secret area.]]&lt;br /&gt;
The heroes morph back to their normal size upon entry. They must defeat the [[Psychlops|Psychlops]] which are bouncing on lemons that are attached to [[fork]]s. Once all have been defeated, the [[cage]] can be broken.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 6==&lt;br /&gt;
[[File:Polar Pursuit 20.jpg|320px|thumb|left|The sixth and final area.]]&lt;br /&gt;
All the heroes will need to do, is defeat the [[Psychlops|Psychlops]] hovering around the [[Electoon]] [[cage]]. Once they have been defeated, the [[cage]] can be broken, ending the level; the heroes pose on the [[The Photographer|photoboard]], as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=gk9GTWSilb4 Polar Pursuit playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=OaSikyOfHes Polar Pursuit playthrough at YouTube (PC version) (Speed Trophy)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanOriginslocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Palais des glaces]]&lt;br /&gt;
[[pl:Polarny Pościg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Lumgum</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Globox&amp;diff=82864</id>
		<title>Talk:Globox</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Globox&amp;diff=82864"/>
		<updated>2021-01-23T01:13:54Z</updated>

		<summary type="html">&lt;p&gt;Lumgum: /* Trivia - Celebrity Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are you sure he was Rayman&#039;s friend before the game began? I never saw him in Rayman 1. Rayman 1&lt;br /&gt;
is a 2d game and is the first game, but it is in another world. A 2d world with theme places..&lt;br /&gt;
With Mr.dark as main enemy and other enemies.&lt;br /&gt;
:Nobody knows how exactly they became friends before Rayman 2 began because he along with Ly, Clark, Murfy etc weren&#039;t designed until then.  Also, who are you? --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 21:21, 29 December 2009 (UTC)&lt;br /&gt;
:Rayman 1 does not take place in a different world. Who told you that? I feel like I&#039;ve been through this a million times. This game shows that Rayman&#039;s birth and subsequent meeting with Globox took place prior to the events of Rayman 1, firmly driving the last nail into the coffin of that particular theory (which never made any logical sense to begin with, but I digress). [[User:Spiraldoor|Spiraldoor]] 15:06, 18 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Any reason to delete the important parts that I wrote, about his appearance in Rayman Origins ? - Frenkystijn&lt;br /&gt;
:I rewrote your additions with my English skillz. The only piece of information I removed was the statement that &#039;Globox&#039;s eyes can separate from his body again&#039;, which was redundant, since they have always been able to do that. [[User:Spiraldoor|Spiraldoor]] 15:06, 18 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just watched Haruka&#039;s Racket Jump video and I saw 2 blue adult Globoxes waving in the background. What are they doing there? [[User:Iheckler9|Iheckler9]] 19:29, 2 December 2010 (UTC)&lt;br /&gt;
:I don&#039;t know, those look more like baby Globoxes to me. There are also Knaaren in the audience. How come there&#039;s so much weird crap in these minigames that&#039;s only been discovered in the last week? —[[User:Spiraldoor|Spiraldoor]] 20:26, 2 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Colour change ==&lt;br /&gt;
&lt;br /&gt;
Did I miss something? Where the explanation came out? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:01, 18 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:One of the interviews that came out of E3, but I forget which one. I think it was the lead programmer that mentioned the blue mosquitoes. The part about the Red Wizards was revealed in GameInformer. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:22, 18 June 2011 (UTC)&lt;br /&gt;
::It is probable that I&#039;ve actually seen the interview in question, but passing the information to the side due to lack of auditive attention. Now the Game Informer thing, I should read the article again. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 00:09, 19 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Red Wizard ==&lt;br /&gt;
&lt;br /&gt;
Globox is a red wizard. Red wizards aren&#039;t species at all, they&#039;re just a clan, so I think it&#039;s okay to put Globox&#039;s Status as &amp;quot;Red Wizard&amp;quot;, right?--[[User:Sergiomonty|Sergiomonty]] 03:34, 13 November 2011 (UTC)&lt;br /&gt;
:I guess so. I&#039;m still a bit iffy on the idea of having &#039;Status&#039; in the character template at all. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 13:50, 13 November 2011 (UTC)&lt;br /&gt;
::Easily amended I guess, the &amp;quot;status&amp;quot; thing is not an easy thing to use at all. --[[User:Cairnie|Cairnie]] 13:52, 13 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Transparent Image?==&lt;br /&gt;
Should the main image for this article ideally be one with a transparent background? I was going to construct one from the sprite sheet a while back, then discovered that Red Globox has higher resolution assets for some reason. --[[File:Steo_sig.png|60px|link=User:Steo]] 19:54, 1 February 2020 (CET)&lt;br /&gt;
:I would say yes, images with transparent background are better for the character templates. --[[User:Boomboleros7|Boomboleros7]] 23:48, 1 February 2020 (CET)&lt;br /&gt;
&lt;br /&gt;
==Mosquitoes==&lt;br /&gt;
Is it confirmed that the flying creatures who attacked Globox and made him turn blue were [[mosquito]]es? The article seems to state that, which seems misleading as is, since the mosquito in the article is nothing like the creature who attacks Globox. --[[File:Steo_sig.png|60px|link=User:Steo]] 04:54, 3 February 2020 (CET)&lt;br /&gt;
:Not to my knowledge. The unused subtitles call them the &amp;quot;venomous blubue bubeastubie&amp;quot;. I&#039;d assume they&#039;re referred to as mosquitoes here because they were similar to their real world design and we didn&#039;t have a real name for them then. --[[File:Carrot signature.png|75px|link=User:Raycarrot]] 08:23, 3 February 2020 (CET)&lt;br /&gt;
::Yeah, I don&#039;t think they should be referred to as mosquitoes, or that the term &amp;quot;bubeastubie&amp;quot; should be used here, since it&#039;s only ubbi dubbi for &amp;quot;beastie&amp;quot; and every other word in the script is written like that. At best, we can assume they&#039;re insects. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 13:44, 3 February 2020 (CET)&lt;br /&gt;
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== Trivia - Celebrity Status ==&lt;br /&gt;
&lt;br /&gt;
The Trivia section states that Globox is the only character in the franchise to be voiced by a celebrity, but this isn’t true, is it? Is Billy West, who voiced Murfy in Rayman 3, not also a celebrity? — lumgum, 01:11, 23rd January 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Lumgum</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Globox&amp;diff=82863</id>
		<title>Talk:Globox</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Globox&amp;diff=82863"/>
		<updated>2021-01-23T01:10:51Z</updated>

		<summary type="html">&lt;p&gt;Lumgum: /* Trivia - Celebrity Status */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are you sure he was Rayman&#039;s friend before the game began? I never saw him in Rayman 1. Rayman 1&lt;br /&gt;
is a 2d game and is the first game, but it is in another world. A 2d world with theme places..&lt;br /&gt;
With Mr.dark as main enemy and other enemies.&lt;br /&gt;
:Nobody knows how exactly they became friends before Rayman 2 began because he along with Ly, Clark, Murfy etc weren&#039;t designed until then.  Also, who are you? --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 21:21, 29 December 2009 (UTC)&lt;br /&gt;
:Rayman 1 does not take place in a different world. Who told you that? I feel like I&#039;ve been through this a million times. This game shows that Rayman&#039;s birth and subsequent meeting with Globox took place prior to the events of Rayman 1, firmly driving the last nail into the coffin of that particular theory (which never made any logical sense to begin with, but I digress). [[User:Spiraldoor|Spiraldoor]] 15:06, 18 June 2010 (UTC)&lt;br /&gt;
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Any reason to delete the important parts that I wrote, about his appearance in Rayman Origins ? - Frenkystijn&lt;br /&gt;
:I rewrote your additions with my English skillz. The only piece of information I removed was the statement that &#039;Globox&#039;s eyes can separate from his body again&#039;, which was redundant, since they have always been able to do that. [[User:Spiraldoor|Spiraldoor]] 15:06, 18 June 2010 (UTC)&lt;br /&gt;
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I just watched Haruka&#039;s Racket Jump video and I saw 2 blue adult Globoxes waving in the background. What are they doing there? [[User:Iheckler9|Iheckler9]] 19:29, 2 December 2010 (UTC)&lt;br /&gt;
:I don&#039;t know, those look more like baby Globoxes to me. There are also Knaaren in the audience. How come there&#039;s so much weird crap in these minigames that&#039;s only been discovered in the last week? —[[User:Spiraldoor|Spiraldoor]] 20:26, 2 December 2010 (UTC)&lt;br /&gt;
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== Colour change ==&lt;br /&gt;
&lt;br /&gt;
Did I miss something? Where the explanation came out? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:01, 18 June 2011 (UTC)&lt;br /&gt;
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:One of the interviews that came out of E3, but I forget which one. I think it was the lead programmer that mentioned the blue mosquitoes. The part about the Red Wizards was revealed in GameInformer. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:22, 18 June 2011 (UTC)&lt;br /&gt;
::It is probable that I&#039;ve actually seen the interview in question, but passing the information to the side due to lack of auditive attention. Now the Game Informer thing, I should read the article again. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 00:09, 19 June 2011 (UTC)&lt;br /&gt;
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== Red Wizard ==&lt;br /&gt;
&lt;br /&gt;
Globox is a red wizard. Red wizards aren&#039;t species at all, they&#039;re just a clan, so I think it&#039;s okay to put Globox&#039;s Status as &amp;quot;Red Wizard&amp;quot;, right?--[[User:Sergiomonty|Sergiomonty]] 03:34, 13 November 2011 (UTC)&lt;br /&gt;
:I guess so. I&#039;m still a bit iffy on the idea of having &#039;Status&#039; in the character template at all. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 13:50, 13 November 2011 (UTC)&lt;br /&gt;
::Easily amended I guess, the &amp;quot;status&amp;quot; thing is not an easy thing to use at all. --[[User:Cairnie|Cairnie]] 13:52, 13 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Transparent Image?==&lt;br /&gt;
Should the main image for this article ideally be one with a transparent background? I was going to construct one from the sprite sheet a while back, then discovered that Red Globox has higher resolution assets for some reason. --[[File:Steo_sig.png|60px|link=User:Steo]] 19:54, 1 February 2020 (CET)&lt;br /&gt;
:I would say yes, images with transparent background are better for the character templates. --[[User:Boomboleros7|Boomboleros7]] 23:48, 1 February 2020 (CET)&lt;br /&gt;
&lt;br /&gt;
==Mosquitoes==&lt;br /&gt;
Is it confirmed that the flying creatures who attacked Globox and made him turn blue were [[mosquito]]es? The article seems to state that, which seems misleading as is, since the mosquito in the article is nothing like the creature who attacks Globox. --[[File:Steo_sig.png|60px|link=User:Steo]] 04:54, 3 February 2020 (CET)&lt;br /&gt;
:Not to my knowledge. The unused subtitles call them the &amp;quot;venomous blubue bubeastubie&amp;quot;. I&#039;d assume they&#039;re referred to as mosquitoes here because they were similar to their real world design and we didn&#039;t have a real name for them then. --[[File:Carrot signature.png|75px|link=User:Raycarrot]] 08:23, 3 February 2020 (CET)&lt;br /&gt;
::Yeah, I don&#039;t think they should be referred to as mosquitoes, or that the term &amp;quot;bubeastubie&amp;quot; should be used here, since it&#039;s only ubbi dubbi for &amp;quot;beastie&amp;quot; and every other word in the script is written like that. At best, we can assume they&#039;re insects. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 13:44, 3 February 2020 (CET)&lt;br /&gt;
&lt;br /&gt;
== Trivia - Celebrity Status ==&lt;br /&gt;
&lt;br /&gt;
The Trivia section states that Globox is the only character in the franchise to be voiced by a celebrity, but this isn’t true, is it? Is Billy West, who voiced Murfy in Rayman 3, not also a celebrity?&lt;/div&gt;</summary>
		<author><name>Lumgum</name></author>
	</entry>
</feed>