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		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Tower_of_the_Leptys&amp;diff=73321</id>
		<title>The Tower of the Leptys</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Tower_of_the_Leptys&amp;diff=73321"/>
		<updated>2019-03-16T15:24:33Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R3Level&lt;br /&gt;
| name = The Tower of the Leptys&lt;br /&gt;
| image = [[Image:TheToweroftheLeptysPC.jpg|center|320px|&#039;&#039;The Tower of the Leptys&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Hoodlum Headquarters]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| murfysscore = 48001&lt;br /&gt;
| maxscore =  117369&lt;br /&gt;
| cages = 10&lt;br /&gt;
| matuvus = 1&lt;br /&gt;
| tribelles = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Tower of the Leptys&#039;&#039;&#039; is the ninth and final level of &#039;&#039;[[Rayman 3]]&#039;&#039;. It is the tower built by the [[Knaaren]] for their god, [[the Leptys]]. The only enemies here are several kinds of [[Hoodlum]]s, [[André]], and the final boss, [[Reflux]], who is a [[Knaaren]] that [[Rayman]] has to defeat in four fights. The first three fights are at the top of the tower and the last one is in [[the Leptys]]&#039; world in the sky.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – The Great Fights===&lt;br /&gt;
[[Rayman]] must fight his way up the tower. The first group of [[Hoodlum]]s consist of [[Hoodmonger]]s, a [[Hoodmonger Soldier]], a [[Hoodoo]], [[Hoodmonger Officer]]s and a [[Hoodstormer]], all in that order in terms of first seen. Once they all are destroyed, a [[Heavy Metal Fist]] can appears, needed to destroy a barricade blocking the way. As [[Rayman]] passes the bodies of lava, he encounters the second group of [[Hoodlum]]s. This one has several [[Hoodstormer]]s, a [[Heckler]], and a [[Hoodmonger Officer]]. Once they and the [[Hoodmonger Officer]] are defeated, [[Rayman]] can now destroy the [[Heckler]]. After that, three more [[Heckler]]s come running in. [[Rayman]] will need to keep refilling the [[Heavy Metal Fist]] in order to successfully destroy the three [[Heckler]]s. Once dead, for the first time in the game, a [[Hoodoo]], whom is protecting a [[Hoodmonger Soldier]], is being protected by another [[Hoodoo]]. When [[Rayman]] defeats the two [[Hoodoo]]s and the [[Hoodmonger Soldier]], the final [[Crazy Shoe]] appears. After [[Crazy Shoe|the shoe]] is beaten, the [[Throttle Copter]] is now able to be used to advance to a higher level. As [[Rayman]] progresses through the higher level with the [[LockJaw]], defeating a couple of [[Slapdash]]es along the way, he slides down back to the first area where he greets a [[Hoodstormer]]. Once defeated, the [[Throttle Copter]] comes, and [[Rayman]] can now rise up and reach the ledge that leads to the last room, and then the exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanShoes LeptysTower.jpg|[[Rayman]] chasing his [[Crazy Shoe]].&lt;br /&gt;
LeptysTower Section1 (End).jpg|The last room.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – Up the Tower!===&lt;br /&gt;
This stage is predominantly inside the tower. Just by walking a short distance, the final pair of [[Lavomatrix]]es appear. When they are defeated, the [[LockJaw]] can be found at the beginning of the stairs, and that&#039;s where [[Rayman]] can begin moving upwards. For a while, [[Hoodlum]] activity dies down, as [[Rayman]] uses the hooks from the [[LockJaw]] to progress higher and higher to the top stairs. Once [[Rayman]] reaches the top of the room, pairs of [[Hoodstormer]]s come out of nowhere and start shooting. [[Rayman]] is able to defeat them all, and recover the [[LockJaw]] after losing it to using the [[Throttle Copter]] to finish getting to the top. [[Rayman]] leaves the room and enters into a smaller one, that after a while, will start a slow but continuous lava flooding. [[Rayman]] is able to escape with the help of many [[Throttle Copter]]s. Now he needs to take advantage of the pile of [[balloon]]s to continue towards an upcoming final lava flood. [[Rayman]] will once more have to use the [[balloon]]s to escape the lava flood and when he does, the exit is straight ahead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
LeptysTower Section2.jpg|The second section.&lt;br /&gt;
LeptysTower Section2 (top of the tower).jpg|[[Rayman]] at the top of the first room.&lt;br /&gt;
LeptysTower Section2.2.jpg|[[Rayman]] must reach the top of the room with multiple platforms and [[Laser-Washing Powder]].&lt;br /&gt;
&lt;br /&gt;
Leptys Tower Section2 conveyor belt.jpg|The presence of a [[Hoodstormer]] makes progress difficult on these platforms.&lt;br /&gt;
LeptysTower Balloons.jpg|[[Rayman]] must jump on these [[balloon]]s while avoiding the shots of a [[Hoodmonger Officer]].&lt;br /&gt;
LeptysTower Balloons 2.jpg|[[Rayman]] have to use these [[balloon]]s to reach the top of this room.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – [[Armaguiddon]] Battle===&lt;br /&gt;
[[Globox]] reappears with an [[Armaguiddon]] and the two friends are reunited. [[Rayman]] must navigate the [[Armaguiddon]] through several narrow passageways; contact with almost anything will cause damage. Occasionally the two will be attacked by other [[Armaguiddon]] pilots that look like [[Hoodmonger Soldier]]s. During this time [[Globox]] drives and [[Rayman]] uses the gun at the back of the vehicle to shoot down the aggressors in the style of a first-person shooter. When all of the pilots have been defeated, the two are able to find the entrance to a room that leads to where [[André]] and [[Reflux]] are. [[Rayman]] gets dropped off, and runs in hope of quickly encountering the two.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
LeptysTower (The Armaguiddons).jpg|[[Globox]] and [[Rayman]] travel this section with their [[Armaguiddon]].&lt;br /&gt;
LeptysTower Section3.jpg|The third section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – The Top Reached, the Battle Started!===&lt;br /&gt;
[[Rayman]] first climbs a series of steps with no opposition. He can hear [[André]] and [[Reflux]] talking as he progresses. Near the end, there are several [[pigpot]]s. Eventually, he encounters [[Reflux]] again and the final battle begins. Firstly, [[Reflux]] raises his shield. [[Rayman]] must use the [[LockJaw]] to lower it and then the [[Heavy Metal Fist]] to deal damage to [[Reflux]]. Once this fairly easy round has been won, [[Reflux]] injects himself with [[the Leptys]], creating a more formidable boss. [[Rayman]] must circle giant [[Reflux]] waiting for him to throw his fist to the ground. When he does, [[Rayman]] can run up onto his back and attack [[the Leptys]] with the [[Heavy Metal Fist]] once again (attacking with the [[Telescopic fist|normal fist]] or the [[LockJaw]] will prove fruitless). Next, [[Reflux]] begins to levitate. [[Rayman]] must use the floating debris around him, with the help of several [[Throttle Copter]]s, to reach a [[Shock Rocket]] can. Once [[the Leptys]] is hit with the [[Shock Rocket]], [[Reflux]] develops wings and flies away. [[Globox]] returns with the [[Armaguiddon]] and [[Rayman]] hops aboard. The two give chase.&lt;br /&gt;
&lt;br /&gt;
===Secret areas===&lt;br /&gt;
At the beginning of the level, if [[Rayman]] approaches the statue of the two [[Knaaren]] with 43,001 points or more, a door will open, granting him access to a [[Xowar secret|secret zoo]], filled with [[Jewel|green gems]] and [[Bonton|exotic]] [[Xowar|creatures]].&lt;br /&gt;
&lt;br /&gt;
After [[Reflux]] has been defeated twice, [[Rayman]] can fall down the side of the arena to find the last [[Jewel|green gem]] in an alcove. But [[Rayman]] will have to be careful, because if he falls into the bottomless pit, the &amp;quot;Game Over&amp;quot; will appear and the stage will have to be restarted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
LeptysTower Section4.jpg|The fifth section.&lt;br /&gt;
Refluxfirstform2.JPG|The top of the Tower, where [[Rayman]] and [[Reflux]] fight.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 - The Final Battle===&lt;br /&gt;
[[Rayman]] must use the [[Armaguiddon]]&#039;s weaponry to shoot down [[Reflux]]&#039;s shields. Once this has been done enough, [[Reflux]] will make a charge towards the [[Armaguiddon]], so [[Rayman]] will have to shoot the exposed [[The Leptys|Leptys]] to decrease [[Reflux]]&#039;s health. This causes him to land and [[André]] will begin to spawn [[Hoodmonger]]s from inside [[the Leptys]]. [[Rayman]] and [[Globox]] must fly around and defeat the [[Hoodmonger]]s before they can return to [[Reflux]]. Any of them that achieve their goal replenish [[Reflux]]&#039;s health. Gameplay repeats like this until [[Reflux]]&#039;s health reaches 0 and turns into ice and shatters. Afterwards, [[André]] falls to the ground. [[Rayman]] must use his [[grimace]] ability to turn him into a [[Red Lum]], thus eliminating his threat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Leptys Astral Plane 1.jpg|The astral plane.&lt;br /&gt;
Leptys Astral Plane 2.jpg|Another view of the astral plane.&lt;br /&gt;
Ray&amp;amp;André (Leptys Astral Plane).jpg|[[Rayman]] faces [[André]] for the last time.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
[[Rayman]] and [[Globox]] are returned to [[the Fairy Council]] where all is well. However, [[Globox]] misses [[André]]. [[Rayman]] states that making [[André]] a [[Black Lum]] again is probably not a good idea and that he wouldn&#039;t know how to do it anyway. [[Globox]] reveals that he would have to scare the [[Red Lum]], and [[Rayman]] hates to imagine what could possibly do that. It is then revealed in a flashback that it was [[Rayman]]&#039;s hands wandering around performing tricks upon the [[Red Lum]] that caused [[André]] to be &amp;quot;born&amp;quot; in the first place - a humourous irony.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Mains Baladeuses1.jpg|[[Rayman]] and [[Globox]] asleep.&lt;br /&gt;
Mains Baladeuses.jpg|The hands of [[Rayman]] make shadow puppets before this [[Red Lum]].&lt;br /&gt;
Mains Baladeuses 2.jpg|After being frightened by this shadow puppet, this [[Red Lum]] becomes [[André]] the [[Black Lum]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The poisonous water in the [[Armaguiddon]] shooting phase uses a texture from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=BLZpW3Gl71c Gameplay of the Tower of the Leptys level (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Tour du Leptys]]&lt;br /&gt;
[[de:Der Turm von Leptys]]&lt;br /&gt;
[[pl:Wieża Leptysa]]&lt;br /&gt;
 &lt;br /&gt;
[[Category: Places from Rayman 3|Tower of the Leptys, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum_Headquarters&amp;diff=73320</id>
		<title>Hoodlum Headquarters</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum_Headquarters&amp;diff=73320"/>
		<updated>2019-03-16T15:24:00Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R3Level&lt;br /&gt;
| name = Hoodlum Headquarters&lt;br /&gt;
| image = [[Image:HoodlumHeadquartersPC.jpg|center|320px|&#039;&#039;Hoodlum Headquarters&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Summit Beyond the Clouds]]&lt;br /&gt;
| followed by = [[The Tower of the Leptys]]&lt;br /&gt;
| murfysscore = 43701&lt;br /&gt;
| maxscoreconsoles = 115649&lt;br /&gt;
| maxscoreconsolesnote = This figure is a theoretical value. The highest known score is 115,147 points.&lt;br /&gt;
| maxscorepc = 109009&lt;br /&gt;
| cages = 7&lt;br /&gt;
| matuvus = 5&lt;br /&gt;
| tribelles = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Constructed from spare parts, bits of machinery, and plenty of [[Hoodlum]] elbow grease, the Hoodlum Meddleworks is the production center for all [[Hoodlum]] munitions. It’s also where the [[Hoodlum]]s covet their treasured [[Plum juice|Plum Juice]] recipe.|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hoodlum Headquarters&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Hoodlum Meddleworks&#039;&#039;&#039; or the &#039;&#039;&#039;Hoodlum Factory&#039;&#039;&#039;, is the penultimate level in &#039;&#039;[[Rayman 3]]&#039;&#039;. After climbing to the top of [[the Summit Beyond the Clouds]], [[Rayman]] is forced to snowboard after his frozen friend [[Globox]]. When [[Rayman]] manages to pass him their weight combined manages to break the stone shelf they were standing on, tumbling them into the headquarters. The headquarters is overseen by the game&#039;s main villain, [[André]], who uses tricks and traps to capture [[Globox]].&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 - The Welcome Desk and the Warehouse===&lt;br /&gt;
[[Rayman]] and [[Globox]] arrive through a pipe, and find themselves at the entrance to the headquarters. The [[hostess]] begins welcoming the duo, and [[Globox]] immediately falls in love with her voice. After fighting a [[Grim Keeper]], the duo proceed through a narrow passageway to get to the &#039;welcome desk&#039;, where the hostess is stationed. Unfortunately, a [[Spinneroo]] guards the entrance, and if [[Rayman]] tries to attack him, an out-of-reach [[Hoodoo]] will protect his companion from harm. [[Rayman]] finds another route, up a ladder, to get to the [[Hoodoo]], but the floor breaks and [[Rayman]] finds himself traveling down another pipe to the Warehouse, where the [[Hoodlum]]s test their weapons. Eventually, after defeating some of the [[Hoodlum]]s on the lower level and advancing upwards, [[Rayman]] must carry several rocks up slopes whilst avoiding [[plum juice]] grenades thrown by an enthusiastic [[Hoodboom]] to reach a [[switch]] that lowers the platform the [[Hoodoo]] was standing on. After defeating the [[Hoodoo]] and the [[Spinneroo]], [[Rayman]] and [[Globox]] head into the next room, where a wooden cut-out of a bikini-clad female member of [[Globox&#039;s species]] has been set up. [[Globox]] runs over to hug the cut-out, but falls into a trap whilst doing so. [[André]] then starts talking over the intercom about how [[Rayman]] will be next to fall into a trap. [[Rayman]] must go up and defeat a [[Stumbleboom]] that contains a [[Heavy Metal Fist]] to break down a door to progress.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
HoodlumHeadquartersPC.jpg|The beginning of the first section.&lt;br /&gt;
HoodlumsProtect.jpg|This [[Spinneroo]] is protected by a [[Hoodoo]].&lt;br /&gt;
The warehouse.jpg|The warehouse.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 - The Firing Range===&lt;br /&gt;
[[Rayman]] arrives in a room full of [[Hoodlum]]s, and a claw machine carrying a screaming [[Globox]], who is upside-down. Once [[Rayman]] beats all the [[Hoodlum]]s, a pair of [[Hoodstormer]]s will come out of a machine. Once they&#039;re dead, a [[Heckler]] will appear. [[Rayman]] must defeat it to leave the room. As [[Globox]] is upside-down, all the blood is rushing to his head, and he becomes more intelligent as a result. [[Rayman]] must use the [[Shock Rocket]] to shoot a [[Hoodmonger]] that has raised some needed crates to continue on. After getting the crates down through a [[switch]], [[Rayman]] needs to defeat two [[Hoodoo]]s, one protecting a [[Hoodmonger Soldier]], and the other a [[Hoodmonger Officer]]. Once completed, [[Rayman]] jumps down another pipe and manages to lose sight of the now intelligent [[Globox]], ending up in the firing range, where, to open a door, [[Rayman]] must move a stone onto a pressure pad. When he carries it halfway through, a [[Hoodmonger]] will appear and blast its own head off. [[Rayman]] must then battle the three remaining [[Hoodmonger]]s in the firing range itself, filled with a variety of weapons. Once they&#039;re all defeated, the [[hostess]] locks the entrance and complains that [[André]] isn&#039;t pleased that [[Rayman]]&#039;s still alive, so until the [[Hoodlum]]s learn how to shoot, they will remain locked in the firing range. [[Rayman]] must destroy several targets of himself and [[Globox]] and avoid shooting the [[hostess]] targets to escape the firing range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Section2HoodlumsHQ.jpg|The beginning of the second section.&lt;br /&gt;
The Firing Range.jpg|View from outside the firing range.&lt;br /&gt;
The Firing Range 2.jpg|View from inside the firing range, that store all kinds of [[Hoodlum]] weapons.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 - The Foundry===&lt;br /&gt;
[[Rayman]] enters the foundry, where he must scale large contraptions to follow [[Globox]]. It starts with jumping from crate to crate and avoiding the hot lava. Once he reaches a ladder and defeats a [[Hoodboom]], [[Rayman]] will now jump from metal plate to metal plate that are moving on a conveyor belt. After reaching another ladder to progress upwards, doors open, and one at a time comes a [[Hoodmonger]], [[Hoodmonger Soldier]], and [[Hoodmonger Officer]] in that order. Upon defeating another [[Hoodmonger Officer]] guarding a [[switch]], once [[Rayman]] activates it more metal plates are moving, this time in a vertical way needed to continue. After dodging some obstacles and timing jumps, [[Rayman]] reaches the end. The door behind and in front of him close, as a [[Heckler]] whom is protected by a [[Hoodoo]] appears. When the [[Hoodoo]] is defeated, out comes a [[Heavy Metal Fist]] can, needed to destroy the [[Heckler]]. The door leading to the exit opens as the [[Heckler]] is destroyed.&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
There is a chamber hidden inside the boiler that contains a statue of [[Admiral Razorbeard]] and many of his [[Robo-Pirate]] henchmen standing behind a table, spoofing the &#039;&#039;Last Supper&#039;&#039; painting by Leonardo da Vinci.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
HoodlumHQ Section3.jpg|The beginning of the third section.&lt;br /&gt;
R2 Textures in R3 (Hoodlum HQ).jpg|Some textures from &#039;&#039;[[Rayman 2]]&#039;&#039; are used in this stage.&lt;br /&gt;
Hoodlum HQ Section3 End of the section.png|These metal plates and treadmills allow to continue the ascent of the foundry.&lt;br /&gt;
&lt;br /&gt;
Razorbeard Last Soup.JPG|A hidden chamber containing statues of [[Robo-Pirate]]s, as well as a statue of [[Admiral Razorbeard]].&lt;br /&gt;
HoodlumHQ Section3End2.jpg|Kind of chair lifts.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 - The Hall of the [[Horrible Machine]]===&lt;br /&gt;
[[Rayman]] arrives in a narrow area where several wooden planks are being transported through scalding pipes. Below lies many [[pigpot]]s, one contains a [[Jewel|green gem]]. [[Globox]] can be seen, and [[Rayman]] must follow him up until he gets trapped inside another room, full of [[Armaguiddon]]s. [[Rayman]] must go an alternate route, but runs into the [[Horrible Machine]], which he must fight by filling up its pressure gauge. Eventually, the [[Horrible Machine]] is defeated, and in a last-ditch attempt to stop [[Rayman]], [[André]] opens up floodgates holding back lava.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Hoodlum HQ Section4.jpg|The beginning of the fourth section.&lt;br /&gt;
R3 Horrible Machine.png|The [[Horrible Machine]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 - The lava run===&lt;br /&gt;
[[André]] unleashes a lava flood, which [[Rayman]] must run from. Occasionally, [[Slapdash]]es block his path. When [[Rayman]] completes this stage, the factory explodes, destroying the headquarters and killing a proportion of [[André]]&#039;s army. Both [[André]], [[Rayman]], and many others [[Hoodlum]]s survive the suicide attempt. [[André]] then appears at [[the Tower of the Leptys]] to meet with [[Reflux]], as he gains the immense power of [[the Leptys]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
HoodlumHQ Section5.jpg|The beginning of the fifth section.&lt;br /&gt;
Hoodlum HQ End of the Section5.jpg|The wooden tower towards the end of the section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Images from [[Rayman 3 (early production)|the early production of &#039;&#039;Rayman 3&#039;&#039;]]==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Concept HHQ 1.jpg|Concept art of the Hoodlum Headquarters.&lt;br /&gt;
Concept HHQ 2.jpg|Concept art of the Hoodlum Headquarters.&lt;br /&gt;
Concept HHQ 3.jpg|Concept art of the Hoodlum Headquarters.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Concept HHQ 4.jpg|Concept art of the arms factory.&lt;br /&gt;
Concept HHQ 5.jpg|Concept art of the arms factory.&lt;br /&gt;
Concept HHQ 6.jpg|Concept art of a tank full of [[piranha]]s.&lt;br /&gt;
&lt;br /&gt;
Concept HHQ 7.jpg|Concept art of the wood reserve.&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The warehouse.&lt;br /&gt;
Hoodlum Headquarters (early version).jpg|The foundry.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A replica of the Eiffel Tower built entirely from [[plum juice]] crates can be seen in the Welcome Desk.&lt;br /&gt;
*The temperature in the headquarters is 98.6 degrees, according to the [[hostess]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=VJhwIwZ55eU Hoodlum Headquarters playthrough on YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Quartier Général Hoodlums‎]]&lt;br /&gt;
[[de:Hoodlums Hauptquartier]]&lt;br /&gt;
[[pl:Kwatera Mroklumów]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Summit_Beyond_the_Clouds&amp;diff=73319</id>
		<title>The Summit Beyond the Clouds</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Summit_Beyond_the_Clouds&amp;diff=73319"/>
		<updated>2019-03-16T15:23:15Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R3Level&lt;br /&gt;
| name = The Summit Beyond the Clouds&lt;br /&gt;
| image = [[Image:TheSummitBeyondtheCloudsPC.jpg|center|320px|&#039;&#039;The Summit Beyond the Clouds&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Longest Shortcut]]&lt;br /&gt;
| followed by = [[Hoodlum Headquarters]]&lt;br /&gt;
| murfysscore = 26701&lt;br /&gt;
| maxscore = 133729&lt;br /&gt;
| maxscorenote = This figure is a theoretical value. The highest known score is 133,719 points. See [[Solution of the Summit Beyond the Clouds#Theoretical maximum|the solution]] for detailed information.&lt;br /&gt;
| cages = 3&lt;br /&gt;
| matuvus = 2&lt;br /&gt;
| tribelles = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Summit Beyond the Clouds&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Summit of Fury&#039;&#039;&#039;, is a snow-based level in &#039;&#039;[[Rayman 3]]&#039;&#039;, and the last in which the player uses the [[funkyboard]]. After crossing [[the Looming Sea]] on a boat and passing through the dangers of the snowy area, [[Rayman]] finds out that [[Globox]] is frozen into an ice cube and he must use the [[funkyboard]] to race him down the Summit and get to the [[Hoodlum Headquarters]]. The ski slope level with the [[funkyboard]] looks similar to the Ski Slope level in &#039;&#039;[[Tonic Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 - The ship===&lt;br /&gt;
This level carries on directly from [[the Longest Shortcut]], where [[Rayman]] and [[Globox]] acquire a boat from the three [[Teensie doctor]]s. The first stage involves the duo attempting to reach the titular summit itself via [[the Looming Sea]]. [[Globox]] steers the ship on a course to the icy landscape, however the [[André|Dark Lum Lord]] has sent [[Hoodlum watercraft|giant, mechanical fish]] to attack the ship. [[Rayman]] must utilise the ship&#039;s cannons to blast away [[Hoodlum watercraft|the fish]] before they do the same to the heroes. Eventually the heroes fight off the invasion, and [[Rayman]] departs from the ship once they reach the mountain. (What happens to [[Globox]] is unknown, as he cannot be seen on the ship when [[Rayman]] leaves.)&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
Over the side of the boat (off the port quarter) is a small crevice containing a few [[Jewel|gems]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Summit Beyond the Clouds First section.png|The first section.&lt;br /&gt;
The Summit Beyond the Clouds First section Secret Area.png|The secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 - The climb===&lt;br /&gt;
[[Rayman]] has to climb up the side of the mountain whilst being bombarded by [[Spinneroo]]s and giant snowballs. Eventually, the snowballs stop as he rescues the first of the [[Tufkin]]s as they grant [[Rayman]] the [[LockJaw]]. Using it will help him reach a small arena where he has to fight some [[Hoodmonger Officer]]s and a pair of [[Lavomatrix]]es before continuing on to several passages filled with [[Hoodlum]]s. Eventually, after he defeats a group of a [[Stumbleboom]] and [[Hoodmonger]], he [[helicopter]]s down to a [[Hoodmonger Officer]] that contains the [[Heavy Metal Fist]]. Using it to destroy a barricade will open the path that opens out to a frozen waterfall, dotted with various pipes. To escape the area, [[Rayman]] must survive a passage behind the waterfall filled with several kinds of [[Hoodlum]]s, some carried in by [[Hoodloon]] forces. Once all are defeated, the [[Throttle Copter]] appears, for use to save another group of [[Tufkin]]s. They give [[Rayman]] the [[LockJaw]], which is required for use to get to the exit.&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
After defeating the [[Lavomatrix]]es, a short way up the [[balloon]] trail is a secret cave hidden behind some trees that leads to a mine with many [[Jewel|gems]]. If [[Rayman]] is using the [[LockJaw]], some of the [[Jewel|gems]] can&#039;t be grabbed before collecting the [[Jewel|green gem]].&amp;lt;ref&amp;gt;https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=4986&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Summit Beyond the Clouds Second section.png|The second section.&lt;br /&gt;
The Summit Beyond the Clouds Second section Secret Area.png|The secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 - The slopes===&lt;br /&gt;
[[Rayman]] arrives at the entrance to a [[Hoodlum]] camp. The area is barely infested by [[Hoodlum]]s; a [[Slapdash]] standing in front of a hut is guarded by a [[Hoodoo]], and an additional [[Hoodoo]] protects a [[Teensie]] [[cage]]. Once the [[Slapdash]] is dead, [[Rayman]] can proceed through the hut, where he automatically equips the [[funkyboard]] and sets off down the mountain. Out of nowhere, [[Globox]] appears, frozen in ice but able to talk. [[Rayman]] must race [[Globox]] down the ice, ramming into [[Spinneroo]]s and avoiding leaky gas pipes on the way. If [[Globox]] beats [[Rayman]] down, the duo will slide into cable-cars and the race will restart, but if [[Rayman]] wins the race, the combined weight of the two will send them into [[Hoodlum Headquarters|the Hoodlum factory below.]]&lt;br /&gt;
&lt;br /&gt;
There is a [[Jewel|green gem]] near the end of the race. It can be difficult to acquire, as [[Rayman]] will have to be in the right spot to make a big enough jump to reach it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Summit Beyond the Clouds Third section.png|The third section.&lt;br /&gt;
The Summit Beyond the Clouds Snowboard.png|[[Rayman]] sliding down the slopes of the mountain while on the [[funkyboard]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Known glitches==&lt;br /&gt;
*In the first phase of this level (on the ship in [[the Looming Sea]]), it is possible to get an invincible, ever-lasting [[Throttle Copter]]. After all of the [[Hoodlum watercraft]] are defeated, if the player stands by the [[Throttle Copter]] and keeps flying into it without touching the floor, the meter won&#039;t deplete. From here, it is possible to hover into a black space with an ominous green square.&lt;br /&gt;
*In the second phase, before the second [[Hoodlock]], if [[Rayman]] is near the left side of the area, it is possible to fly. [http://www.youtube.com/watch?v=5k9EM4Xg_r4 This glitch] works on the PC and PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*At the end of the first stage, [[Globox]] yells out &amp;quot;We&#039;re the kings of the world!&amp;quot; This is a reference to &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
*The Summit&#039;s temperature is -61 degrees.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=fEYrT3cKWdI The Summit Beyond the Clouds&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
===Soundtracks===&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/100%20-%20The%20Looming%20Sea.mp3 &#039;&#039;The Looming Sea&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/101%20-%20The%20Summit%20Beyond%20the%20Clouds.mp3 &#039;&#039;The Summit Beyond the Clouds&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/102%20-%20Snowboard%20Race.mp3 &#039;&#039;Snowboard Race&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/103%20-%20(Cinematic)%20The%20Hoodlums%20Get%20Organized.mp3 &#039;&#039;The Hoodlums Get Organised&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Saves===&lt;br /&gt;
Instructions to implement saves can be found [http://raysaves.raymanpc.com/rayman3.html here]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L7P1.sav Phase 1]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L7P2.sav Phase 2]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L7P3.sav Phase 3]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}} &lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sommet d&#039;Outre-Nuées]]&lt;br /&gt;
[[de:Der Gipfel über den Wolken]]&lt;br /&gt;
[[pl:Szczyt za Chmurami]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman 3|Summit Beyond the Clouds, the]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Longest_Shortcut&amp;diff=47938</id>
		<title>The Longest Shortcut</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Longest_Shortcut&amp;diff=47938"/>
		<updated>2015-05-31T16:19:23Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R3Level&lt;br /&gt;
| name = The Longest Shortcut&lt;br /&gt;
| image = [[Image:TheLongestShortcutPC.jpg|center|320px|&#039;&#039;The Longest Shortcut&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Desert of the Knaaren]]&lt;br /&gt;
| followed by = [[The Summit Beyond the Clouds]]&lt;br /&gt;
| murfysscore = 26889&lt;br /&gt;
| maxscore = 43220&lt;br /&gt;
| cages = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Longest Shortcut&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Temple of the [[Grand Minimus]]&#039;&#039;&#039;, is the sixth level of &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. Its strategic obstacles demonstrate what kind of a maze the [[Teensie]] beings have devised for passers. In this world, [[Rayman]] is faced with several challenging and confusing booby-traps, including invisible platforms, fake walls and illusional mirrors. Each requires deep investigation – a skill vital for such a world. The [[Teensies]] have made this &amp;quot;shortcut&amp;quot; ever more challenging by locking each door until all the 85 [[crown|crowns]] are collected. These crowns are distributed all around the area to make sure passers provide strong determination and effort before proceeding. No [[Hoodlum]]s can be found in this level, but in every stage there is a [[Matuvu]] and a [[Tribelle]].&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – The Long Shorcut===&lt;br /&gt;
At the beginning of the level, [[Rayman]] and [[Globox]] meet up with [[Otto]], [[Romeo]] and [[Gonzo]], who tell the duo that [[Reflux]] and [[Andre]] have already stolen [[Gumsi]]&#039;s [[Sceptre of the Leptys|sceptre]], and offer to use the locked door behind them to catch up with them. Globox tries unsuccessfully to open the door with a series of chants (believing the door is &#039;magic&#039;) whilst Rayman has to take a portal to collect all fifteen [[crown]]s required to unlock the door. Almost immediately after leaving the portal, Rayman has to fight his [[Crazy Shoe]] to obtain a [[Lockjaw]] to ascend the area and collect crowns. Once all have been collected, Rayman must step on the button in front of Globox to access the next area.&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
A reflection of a non-existent window between two statues of [[Teensie]]s can be seen on the floor - if Rayman jumps into the space where the window should be, he will find himself in a secret area containing a lot of [[jewel]]s.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[File:TheLongestShortcutPC.jpg|thumb|320px|The first section]]&lt;br /&gt;
| [[File:The Longest Shortcut Section1 First Room.png|thumb|320px|The main room]]&lt;br /&gt;
| [[File:TLS Secret Area Section1 Entrance.jpg|thumb|320px|[[Rayman]] must pass through the wall to access the secret area]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TLS Secret Area Section1.jpg|thumb|320px|The secret area]]&lt;br /&gt;
| [[File:The Longest Shortcut Section2 Second Room.png|thumb|320px|The end of the first section]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – Even Longer Shortcut!===&lt;br /&gt;
Globox quickly takes up position in front of the door, and Rayman must go through a passage, leading to a series of challenges, with portals leading to each one:&lt;br /&gt;
*Similar to the challenge in the last stage, the floor is mirrored and Rayman must ascend to collect all thirty of the crowns, although this time he uses levitating platforms instead of a can of [[Laser-Washing Powder]].&lt;br /&gt;
*The sole levitating platform in this room is invisible. Luckily, Rayman can use the mirrored floor (where the platform is visible) to collect the crowns.&lt;br /&gt;
*This challenge is almost the same as the last one, only there are four invisible platforms that must be seen using a mirrored wall.&lt;br /&gt;
*This challenge is similar to the second one, only this time there are three invisible platforms (and an invisible hole in the wall leading to the exit) which, as before, must be seen with the mirrored floor.&lt;br /&gt;
Once all the crowns have been acquired, Rayman must step on the [[switch]] in front of Globox to gain entry to the next area.&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
In the second chamber containing crowns in the first challenge, there is a dark patch on the wall. Hitting it will reward the player with a small cache of gems.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[File:The Longest Shortcut Section2.png|thumb|320px|The second section]]&lt;br /&gt;
| [[File:The long shortcut.jpg|thumb|320px|The first room]]&lt;br /&gt;
| [[File:TLS Secret Area Section2 Entrance.jpg|thumb|320px|[[Rayman]] has to destroy this wall to access the secret area]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TLS Secret Area Section2.jpg|thumb|320px|The secret area]]&lt;br /&gt;
| [[File:The Longest Shortcut Section2 Third room.png|thumb|320px|The second room]]&lt;br /&gt;
| [[File:The Longest Shortcut Section2 Fourth room.png|thumb|320px|The third room]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:The Longest Shortcut Section2 Fifth room.png|thumb|320px|The fourth room]]&lt;br /&gt;
| [[File:The Longest Shortcut Section2 Sixth room.png|thumb|320px|The end of the second section]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – The Longest Shortcut Ever!===&lt;br /&gt;
Once more, Globox tries to open the door by chanting at it. Rayman must follow a path into a hall containing entrances into several challenges to obtain the necessary forty crowns. First of all, he must jump from one side of the huge room to the other before a gate closes. Then he must repeatedly hit [[switch]]es to raise himself up to access the rest of the hall, which contains three more challenges. One challenge involves jumping up platforms rapidly to access a small chamber full of crowns, another makes use of a machine that moves forward every time Rayman hits a switch with a curved punch, and the last one involves jumping across platforms with no time limit. Once all crowns have been collected, Rayman must stand on the switch in front of Globox again, to gain entry to the very last part of the level - a beach, where the three doctors offer the heroes a boat to [[The Summit Beyond the Clouds|catch up with Reflux and Andre.]]&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
After completing the first challenge, if Rayman shoots a fully-charged fist at a circular switch, a panel in the wall in the next room will open up, containing a small handful of jewels and a full-size statue of [[Ly the Fairy]] from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[File:The Longest Shortcut Section3.png|thumb|320px|The third section]]&lt;br /&gt;
| [[File:The Longest Shortcut Section3 First room.png|thumb|320px|The room from the first floor]]&lt;br /&gt;
| [[File:The Longest Shortcut Section3 Second room.png|thumb|320px|[[Rayman]] must use the lifts to access the second floor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R3LyStatue.jpg|thumb|320px|left|A statue of [[Ly]] the [[fairy]] can be found in stage 3]]&lt;br /&gt;
| [[File:The Longest Shortcut Section3 Third room.png|thumb|320px|Rayman must use both these trampolines and many platforms to reach the crowns]]&lt;br /&gt;
| [[File:The Longest Shortcut Section3 Fourth room.png|thumb|320px|Rayman must use these three flying platforms to reach the crowns]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:The Longest Shortcut Section3 Sixth room.png|thumb|320px|Rayman must use this flying platform to reach the crowns]]&lt;br /&gt;
| [[File:R3 Ship(The Longest Shortcut).png|thumb|320px|The boat [[Rayman]] and [[Globox]] will have to use to achieve [[The Summit Beyond the Clouds]]]]&lt;br /&gt;
| [[File:Teensie Doctor in game.JPG|thumb|320px|The [[Teensie doctor]]s at the end of the Longest Shortcut]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[File:TLS.jpg|thumb|320px|The Longest Shortcut stage 2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=BLUGIPwjqQc The Longest Shortcut&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Grand Raccourci]]&lt;br /&gt;
[[de:Die längste Abkürzung]]&lt;br /&gt;
[[pl:Najdłuższy Skrót]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman 3|Longest Shortcut, the]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Desert_of_the_Knaaren&amp;diff=47810</id>
		<title>The Desert of the Knaaren</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Desert_of_the_Knaaren&amp;diff=47810"/>
		<updated>2015-05-25T23:20:22Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R3Level&lt;br /&gt;
| name = The Desert of the Knaaren&lt;br /&gt;
| image = [[File:TheDesertoftheKnaarenPC.jpg|center|320px|&#039;&#039;The Desert of the Knaaren&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
| followed by = [[The Longest Shortcut]]&lt;br /&gt;
| murfysscore = 55501&lt;br /&gt;
| maxscoreconsoles = 111329&lt;br /&gt;
| maxscoreconsolesnote = This figure is a theoretical value, since it requires 4 triple-lums-glitches. The highest known score is 110,358 points.&lt;br /&gt;
| maxscorepc = 110929&lt;br /&gt;
| cages = 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Desert of the Knaaren&#039;&#039;&#039; is the fifth of the nine levels of &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. It is a harsh, scorching plain of sand, dotted by rocky outcrops and yawning chasms. The huge dinosaur-like skeletons which lie on the sand resemble those seen in [[the Cave of Bad Dreams]] in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. The desert looks hellish at first sight. However, beneath the barren, lifeless surface is a vast tunnel and cave system that delves deep into the rocky under-layers. This is where the native species of this land, the [[Knaaren]], dwell. The Knaaren carved their tunnels out of the solid rock, and they guard their domain fiercely and effectively, constantly patrolling the many passages.&lt;br /&gt;
&lt;br /&gt;
[[image:DOTKscreen.JPG|frame|left|The Desert of the [[Knaaren]] is a desert world, and crossing it requires use of the tunnels, in which live the titular [[Knaaren]]]]&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] is sent here from [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] by the second [[Teensie Doctor]], [[Roméo Patti]]. Like [[Otto Psi]], Roméo was unable to extract the [[Black Lum]] [[André]] from [[Globox]]&#039;s body, so Roméo sends Rayman and Globox to the Desert of the Knaaren, where the third Teensie Doctor, [[Gonzo]], has his office. Along the way, Rayman and Globox fall into the tunnels, and Globox is captured by the [[Knaaren]]. Rayman must fight his way past Knaaren and [[Zombie Chicken]]s, and solve many puzzles along the way. Eventually he is captured by [[Reflux]], the champion of the Knaaren, who challenges him to a duel in the arena. Once Rayman succeeds, Globox is freed, and [[Gumsi]], the child-king of the Knaaren, uses the [[Sceptre of the Leptys]] to their god, [[the Leptys]], who grants Rayman the [[Grimace]] ability as a reward. The heroes then meet up with Gonzo, who summons the other two doctors. Together they finally manage to extract André, who escapes and tracks down the humiliated Reflux. André promises Reflux the opportunity to destroy Rayman once and for all if he will steal the Sceptre of the Leptys for him, and his promise is fulfilled in [[the Tower of the Leptys]], the game&#039;s final level.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== As a level ==&lt;br /&gt;
&lt;br /&gt;
===Stage One - Crossing the dessert===&lt;br /&gt;
&lt;br /&gt;
The first stage of the level requires Rayman to jump across several interestingly shaped rocks, fighting several [[Slapdash]]es as he goes. Globox has already run ahead of him as the desert sands burn. Eventually Rayman and Globox reach a small cave, on the other side they find themselves at the bottom of a canyon where a Hoodlum airship is dropping off several [[Hoodmonger]]s and [[Hoodmonger Soldier]]s. Globox consumes a barrel of Plum Juice which gives him flight, whilst Rayman must use the [[Throttle Copter]] to work his own way out of the canyon. Eventually he frees two Teensies who tell him about the Knaaren Tunnels which Rayman and Globox must use to cross the desert. The duo enter the tunnels, but Globox is quickly captured by the Knaaren and Rayman is forced to run. Finding himself in a room full of Knaaren, he must use a [[Shock Rocket]] to sound a [[gong]] which distracts the Knaaren whilst he makes his escape. In the next room, he must take a rock and carry it to a [[switch]] to open a door, and then perform the [[gong]] trick again to bypass one last Knaaren. After opening a final door using a rock, he can move on to the second stage.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:TheDesertoftheKnaarenPC.jpg|thumb|320px|The beginning of the first section]]&lt;br /&gt;
|[[File:Le-Désert-des-Knaarens.jpg|thumb|320px|Bones in the desert]]&lt;br /&gt;
|[[File:Egg Switch R3.png|thumb|320px|[[Rayman]] needs a [[Zombie Chicken]] egg to activate this [[switch]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Two - The temple===&lt;br /&gt;
&lt;br /&gt;
Rayman sees Globox being carried away by a Knaaren and must find a way to follow. His first task is to cause the Knaaren nearby to chase him onto a large [[switch]] which will cause some floating platforms to align, making a path up to the top of the large Leptys statue. If Rayman takes a detour whilst jumping these platforms, he can free a few teensies who will give him a [[Vortex]] to lower a [[Meadowscrew]] on the ground and reach a secret area. Once this is done, Rayman must work his way up to top of the statue, using floating platforms and [[Lockjaw]]s, where he releases some teensies who will hand over a Throttle Copter with which he can leave the second stage.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:The Desert of the KnaarenSection2.png|thumb|320px|The beginning of the second section]]&lt;br /&gt;
|[[File:Knaaren Switch.JPG|thumb|320px|Only [[Knaaren]]s can activate this [[switch]]]]&lt;br /&gt;
|[[File:DOTK Section2 Leptys statue.jpg|thumb|320px|The statue representing the [[Leptys]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Three - The [[Knaaren]] tower===&lt;br /&gt;
&lt;br /&gt;
The corridor ahead is blocked by several Knaaren so Rayman must climb between two walls and cross from above. He will be required to perform the [[gong]] trick several times as he makes his way through a maze of tunnels and ledges, before climbing a large structure at the top of which lies the path onward.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:The Desert of the KnaarenSection3.png|thumb|320px|The beginning of the third section]]&lt;br /&gt;
|[[File:DOTK Section 3 rock climbing.jpg|thumb|320px|[[Rayman]] climbing the walls]]&lt;br /&gt;
|[[File:DOTK Section 3 Gong.jpg|thumb|320px|[[Rayman]] using [[gong]]s to distract the [[Knaaren]]s]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DOTK Section 3 Tower.jpg|thumb|320px|Overview of the [[Knaaren]] tower]]&lt;br /&gt;
|[[File:DOTK Section 3 hidden Ray.jpeg|thumb|320px|[[Rayman]] hidden behind a pillar]]&lt;br /&gt;
|[[File:DOTK Section 3 Tower 2.jpg|thumb|320px|The top of the tower]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Four - Meeting Reflux===&lt;br /&gt;
&lt;br /&gt;
Rayman is on a large ledge and before long several Knaaren will attack him. The only way out is to throw himself into the darkness below. He finds himself deep in the tunnels, and must carry various rocks to different [[switch]]es scattered throughout the level in order to proceed. However, only certain paths will take his weight, and he must be careful not to lose the stone he is carrying. In amongst all this he will be required to perform more daring jumps. Eventually, the Knaaren will corner him, but he can escape by destroying the ground below him and taking yet another tumble. Things don&#039;t get any better just now though, as it is here that he will meet the Knaaren champion Reflux, who will take him to the mysterious &amp;quot;arena&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:The Desert of the KnaarenSection4.png|thumb|320px|The beginning of the third section]]&lt;br /&gt;
|[[File:DOTK Section 4 Attack.jpg|thumb|320px|These [[Knaaren]]s encircle [[Rayman]]]]&lt;br /&gt;
|[[File:DOTK Section 4 Zombie chicken egg.jpg|thumb|320px|[[Rayman]] must use this [[Zombie Chicken]] egg to open that door]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DOTK Section 4 End of the section.jpg|thumb|320px|This room is flooded with a toxic green liquid]]&lt;br /&gt;
|[[File:DOTK Section 4 Rayman is trapped.jpg|thumb|320px|[[Rayman]] is trapped in this room]]&lt;br /&gt;
|[[File:DOTK Section4 Reflux&amp;amp;Ray.jpg|thumb|320px|[[Rayman]] meets [[Reflux]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Five - The arena===&lt;br /&gt;
&lt;br /&gt;
Rayman is in the Knaaren arena, in the company of [[Gumsi]], the Knaaren king, [[Reflux]], his champion, and their new prisoner [[Globox]]. To earn his and Globox&#039;s freedom Rayman must fight and defeat Reflux. If he cannot, his corpse shall be burnt. Reflux begins with a spin attack, but will eventually tire, allowing Rayman to get some hits in on him whilst he recovers. Rayman can drop down to the side of the raised platform and grab some [[Heavy Metal Fist]]s in order to increase fire power, but flames from the lava pit below will attack him constantly whilst he does this so he must be careful. Occasionally, Reflux will call meteors down from the ceiling. Even if Rayman avoids them, small fires will remain where they fall for the rest of the battle, making it even harder to retain stamina. Eventually, however, Rayman will come through and beat Reflux. Gumsi reacts angrily to this and begins to beat Globox, but Andre will scare the child king by yelling from the &amp;quot;toad&amp;quot;&#039;s stomach and Gumsi will admit defeat.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Destiny Arena.png|thumb|320px|The fifth section]]&lt;br /&gt;
|[[File:Reflux first battle.jpg|thumb|320px|[[Rayman]] fights [[Reflux]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Intermission - The power of the Leptys===&lt;br /&gt;
&lt;br /&gt;
Gumsi scolds Reflux for his loss, and announces that Rayman will receive &amp;quot;The power of the Leptys&amp;quot; as his reward for victory. Rayman receives the power, but its nature is not yet revealed.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:The power of the Leptys.png|thumb|320px|[[Gumsi]] gives [[Rayman]] the [[Leptys]]&#039; power]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Six - The new power===&lt;br /&gt;
&lt;br /&gt;
As Globox and Rayman make thier way out of the tunnels, no longer pursued by the Knaaren, the former wonders what Rayman&#039;s new power is. Thier path is blocked by a Meadowscrew, but there is no time to worry about that as they are attacked by a Hoodlum. Rayman defeats the Hoodlum and discovers that his new power is to turn black lums into red lums. Armed with this new ability, Rayman defeats a second hoodlum, gets a Vortex, lowers the Meadowscrew, and the duo continue thier mission.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:The Desert of the KnaarenSection6.png|thumb|320px|The sixth section]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Seven - Back in the desert===&lt;br /&gt;
&lt;br /&gt;
Now back outside, Rayman must defeat a [[Hoodoo]] and the other hoodlums with him to reach a barrel of Plum Juice for Globox. The Plum juice gives Globox both flight and bubble power, the latter of which Rayman can use to open a cage. He must then defeat two [[Lavomatrix]] to gain a Heavy Metal Fist and open a door. Once through, he must defeat several [[Hoodstormer]]s and [[Stumbleboom]]s to gain a Lockjaw fist. He must use this same power up to beat a [[Spineroo]]. He can then find secret area marked by a fire containing several jewels. Once he has them, he can meet up with Globox and finally enter the Doctor&#039;s office.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:The Desert of the KnaarenSection7.png|thumb|320px|The seventh section]]&lt;br /&gt;
|[[File:KnaarensFrescoes.jpg|thumb|320px|This fresco represents [[Knaaren]]s on the run]]&lt;br /&gt;
|[[File:Stumbleboom seventh section DOTK.jpg|thumb|320px|A group of [[Stumbleboom]]s]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Eight - Gonzo&#039;s office===&lt;br /&gt;
&lt;br /&gt;
This time, Rayman must stand on [[switch]]es to defeat the Hoodlums across a pit in the Doctor&#039;s waiting room. Once he has beaten them, a platform will rise, allowing him to cross the pit. If he drops down once the platform is raised he can find a door leading to his next secret. Now he can take Globox to the third Doctor. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:The Desert of the KnaarenSection8.png|thumb|320px|The eighth section]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
&lt;br /&gt;
Gonzo, along with [[Otto Psi]] and [[Romeo]] are finally able to remove Andre from Globox&#039;s stomach. However, Andre escapes into the desert and gathers several black lums, announcing that &amp;quot;Nothing is lost&amp;quot; as he knows someone who can help them. This someone turns out to be Reflux, who agrees to steal Gumsi&#039;s sceptre in return for another chance to defeat Rayman.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Reflux&amp;amp;André.png|thumb|320px|[[André]] and his [[Black Lums|acolytes]] alongside [[Reflux]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known glitches==&lt;br /&gt;
*Near the end of the first phase, the rock dispensing vending machine may not produce a rock, which is required to unlock the door to proceed. How this glitch is triggered is still not known: however, one way is to simply play the game without saving or turning off the console and when the user reaches this point, the glitch should have taken effect. The only known solution is for the user to reset the console and load the most recent save point they have.&lt;br /&gt;
&lt;br /&gt;
[[Image:R3HH-EarlyRayman2Style-1.jpg|thumb|none|320px|An early version of the Desert of the Knaaren]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
This level has the most stages of any other in Rayman 3 (eight) and is the only level to have more than one FMV sequence.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=0ji5-J-kbSc The Desert of the Knaaren&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Désert des Knaarens]]&lt;br /&gt;
[[de:Die Wüste der Knaaren]]&lt;br /&gt;
[[pl:Pustynia Knaarenów]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Desert of the Knaaren, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Clearleaf_Forest&amp;diff=47807</id>
		<title>Clearleaf Forest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Clearleaf_Forest&amp;diff=47807"/>
		<updated>2015-05-25T19:59:56Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R3Level&lt;br /&gt;
| name = Clearleaf Forest&lt;br /&gt;
| image = [[File:ClearleafForestPC.jpg|center|320px|&#039;&#039;Clearleaf Forest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Council]]&lt;br /&gt;
| followed by = [[The Bog of Murk]]&lt;br /&gt;
| murfysscore = 44501&lt;br /&gt;
| maxscore = 127369&lt;br /&gt;
| cages = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the level in [[Rayman 3: Hoodlum Havoc|Rayman 3]]. For the level in [[Rayman: Hoodlums&#039; Revenge]], see [[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Once it was bustling with life. Now, this lush woodland is overrun with hordes of no-good [[Hoodlum]]s. They’ve built up towers, bunkers, and other obstacles to make [[Rayman]]’s trip here anything but a walk in the park.|sign=Press release|source=[[Rayman 3: Hoodlum Havoc]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clearleaf Forest&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Forest of Clear Leaves&#039;&#039;&#039;, is a location found in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; and the Game Boy Advance game &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.  In the former game it follows [[the Fairy Council]], and introduces the player to the [[Heavy Metal Fist]], the [[Lockjaw]] and the [[Shock Rocket]]. It is the first level to have a boss (the [[Master Kaag]]), and is also the first level in which [[Globox]] first discovers the infamous [[plum juice]] under the control of [[André]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clearleaf Forest is a large, formerly peaceful forest that has been invaded by the [[Hoodlum]] army. [[Rayman]] must make his way past natural obstacles and Hoodlum installations in order to bring [[Globox]] to [[Otto Psi]], the first of three [[Teensie doctor]]s, whom the heroes hope will be able to extract [[André]] from Globox&#039;s stomach.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
&lt;br /&gt;
===Stage 1 - The first Teensie prisoner===&lt;br /&gt;
[[Rayman]] must pass through a building after dealing with [[Hoodblaster]]s outside. He can then free his first ever [[Teensie]], a [[Sylkin]] who gives him a [[Vortex]] can of [[Laser-Washing Powder]] that he had stolen from the [[Hoodlum]]s. Rayman can then lower the nearby [[Meadowscrew]] impeding his progress. Rayman and [[Globox]] go along a bridge, only to find a wooden door with the face of a Hoodlum carved onto it, in their way. As Rayman wonders how to get it open, a group of [[Hoodlum]]s come out from nowhere and ambush Rayman. One of them is in possesion of a [[Heavy Metal Fist]] can; Rayman can use this to break down the door with a fully charged fist and [[helicopter]] down to the next section of the forest. &lt;br /&gt;
&lt;br /&gt;
At the bottom, Rayman must defeat a gang of [[Hoodmonger]]s who guard a barrel of [[plum juice]]. Globox immediately drinks it down, and starts to to swim upwards a waterfall teeming with [[piranha]]s, with Rayman clinging onto his back. At the top, Rayman then leaves through a cave.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:ClearleafForestPC.jpg|thumb|320px|The beginning of the first section]]&lt;br /&gt;
| [[File:Hoodlum Second Install Clearleaf Forest.jpg|thumb|320px|The [[Hoodlum]] camp]]&lt;br /&gt;
| [[File:R3 Piranha FR.png|thumb|320px|Globox swimming upwards a waterfall]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – The clearings===&lt;br /&gt;
[[Rayman]] and [[Globox]] land in a small area surrounded by [[mushroom]]s. Several [[Hoodlum]]s arrive by [[Hoodlum Zeppelin|Zeppelin]]s, one drinking heavily from a [[keg]] of [[plum juice]]. Rayman must destroy each to gain a [[Vortex]] can of [[Laser-Washing Powder]]; with it he must lower a [[Meadowscrew]] to gain access to the higher levels of the forest. A [[Hoodmonger]] drops a [[Heavy Metal Fist]] which Rayman uses to smash through a barricade to get to a waterfall-filled area. Meanwhile, Globox drinks down the plum juice, inflates as a side effect, and floats away. Rayman has to smash a [[cage]] containing a [[Sylkin]] that gives him his first can of [[Lockjaw]]. Rayman makes it safely to the other end of the creek, where he finds Globox, still intoxicated, standing in front of a Hoodlum camp. Rayman must fight off the Hoodmongers and [[Slapdash]] that guard the area before smashing down a wooden barricade. Rayman has to stick a [[plum]] on its post to get up to a Hoodlum fortress.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:R3HH PC-CF-Part2.png|thumb|320px|The second section]]&lt;br /&gt;
| [[File:Hoodlum Install Clearleaf Forest Section2.jpg|thumb|320px|The first clearing]]&lt;br /&gt;
| [[File:Drinking Hoodmonger.jpg|thumb|320px|A [[Hoodmonger]] drinking [[plum juice]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Metalbird R3.jpg|thumb|320px|The head of a metal bird]]&lt;br /&gt;
| [[File:Rayman Attacking MetalBird.jpg|thumb|320px|When [[Rayman]] hits the metal [[bird]]&#039;s head, it spins on itself]]&lt;br /&gt;
| [[File:Ray3 globox float.png|thumb|320px|[[Globox]] flies into the air after drinking [[plum juice]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Hoodlum&#039;s second camp Section2.jpg|thumb|320px|The second clearing]]&lt;br /&gt;
| [[Image:Hoodlums play cards Clearleaf Forest.jpg|thumb|320px|Two [[Hoodmonger]]s playing cards]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – The Hoodlum fortress===&lt;br /&gt;
[[Rayman]] and [[Globox]] walk along hallways filled with crates of [[plum juice]] bottles. In the centre of a circular room lies the first [[Hoodmonger Soldier]]. Defeating him rewards Rayman with his first ever can of [[Shock Rocket]] [[Laser-Washing Powder]]. Using his [[telescopic fist|fist]] as a rocket, Rayman must manoeuvre through three obstacle courses to hit three targets of himself and [[Globox]] to open three doors. Moving through the hallways, Rayman encounters a [[Hoodboom]], but has no time to defeat him as he quickly runs through a gate which closes sharply. Rayman is trapped unless he uses a [[Vortex]] and [[Lockjaw]] (dropped by two [[Hoodblaster]]s) to lower a [[Meadowscrew]] and swing on a [[flying hook]]. Once he&#039;s across, he&#039;ll need to activate a [[switch]] that opens the gate so Globox can get through. A band of [[Hoodlum]]s is inside, naturally, and Rayman will have to defeat them all for the aforemented Hoodboom to appear. He is too high up for Rayman to reach, so Rayman will need to find and kill a [[Slapdash]] to obtain another can of Shock Rocket and use it to hit the Hoodboom. After every Hoodlum is defeated, Globox drinks a [[keg]] full of plum juice and belches out a purple bubble - Rayman can bounce onto it to help him reach the higher levels of the fortress. Inside is a mass of crates; Rayman must make his way through the fortress, freeing every [[Sylkin]] he comes across. Each will give him a [[Heavy Metal Fist]] can, useful for smashing down wooden barricades with more Sylkin [[Teensie]]s hidden inside. Eventually, he will have enough cans to take him through a barricade at the far end of the fortress.&lt;br /&gt;
&lt;br /&gt;
In the first room, above [[Globox]], is an air vent, hiding a lever. If [[Rayman]] can manouvre a [[Shock Rocket]] to activate the lever, a trap door will open up, containg lots of [[jewel]]s.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:R3HH PC-CF-Part3.png|thumb|320px|The beginning of the third section]]&lt;br /&gt;
| [[File:R3 Soldier.png|thumb|320px|The first [[Hoodmonger Soldier]]]]&lt;br /&gt;
| [[File:Rayman Using Laser-Washing Powder.jpg|thumb|320px|[[Rayman]] must use the orange [[Laser-Washing Powder]] to get the [[Shock Rocket]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clearleaf Forest Secret Area Section3 (Switch).jpg|thumb|320px|[[Rayman]] must use the [[Shock Rocket]] to activate this lever.]]&lt;br /&gt;
| [[File:Clearleaf Forest Secret Area Section3.jpg|thumb|320px|A trap door opens up when the lever is activated.]]&lt;br /&gt;
| [[File:Hoodbomber.jpg|thumb|320px|The first [[Hoodboom]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clearleaf Forest The store rooms1.jpg|thumb|320px|Outside the [[Hoodlum]] fortress]]&lt;br /&gt;
| [[File:Clearleaf Forest The store rooms2.jpg|thumb|320px|The first room of the [[Hoodlum]] fortress]]&lt;br /&gt;
| [[File:Clearleaf Forest The store rooms3.jpg|thumb|320px|The latest room of the [[Hoodlum]] fortress]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – The Master Kaag===&lt;br /&gt;
[[Rayman]] and [[Globox]] defeat a [[Hoodmonger Soldier]] and drop down a hole into a dark cave, filled with [[Red Lum]]s. The cave only has one exit: Into the Clearleaf Arena, where a small [[Hoodlum]] rides atop his stomping machine, the [[Master Kaag]]. Rayman must trigger three [[switch]]es at a time to make a [[Laser-Washing Powder|can]] of [[Shock Rocket]] appear. Once Rayman has obtained the power, he must shoot the Master Kaag&#039;s pilot in the back, and then repeat this process two more times to defeat him (on the third time, [[Slapdash]]es appear on the switches). Rayman then takes control of the Master Kaag and rides it into battle, destroying three waves of ten Hoodmonger Soldiers to open a gate. Once the gate is opened, Globox comes out of hiding and the duo enter [[Otto]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:R3HH PC-CF-Part4.png|thumb|320px|The beginning of the fourth section]]&lt;br /&gt;
| [[File:Clearleaf Forest Section4 Underground.jpg|thumb|320px|The cave]]&lt;br /&gt;
| [[File:RaymanFightsMasterKaag.jpg|thumb|320px|[[Rayman]] battling the [[Master Kaag]]]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Slapdash Clearleaf Stadium.jpg|thumb|320px|An [[Slapdash]] in the [[Clearleaf Stadium]]]]&lt;br /&gt;
| [[Image:RaymanUsingMasterKaag.jpg|thumb|320px|[[Rayman]] using the [[Master Kaag]]]]&lt;br /&gt;
| [[Image:MasterKaag (Unused).jpg|thumb|320px|The [[Master Kaag]] is abandoned after the defeat of the [[Soldier]]s]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wanted Xowar.jpg|thumb|320px|A &amp;quot;Wanted&amp;quot; poster depicting the [[Xowar]]]]&lt;br /&gt;
| [[Image:The office of Otto.jpg|thumb|320px|[[Otto]]&#039;s office]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – Otto&#039;s office===&lt;br /&gt;
[[Rayman]] and [[Globox]] enter the office of [[Otto Psi|Otto]] only to find a group of [[Hoodmonger]]s running around inside. Rayman must kill all of them to open the door. &lt;br /&gt;
&lt;br /&gt;
A cutscene plays, in which Otto is examining Globox in his theatre, and attempts to coax André out of his stomach by raising his arm, and playing it as if his arm was an electric guitar.  Unfortunately, while André is annoyed with this music, it fails to remove him from Globox&#039;s stomach, so Otto finally sends the duo away to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] to meet his friend [[Roméo Patti]], the second [[Teensie doctor]].&lt;br /&gt;
&lt;br /&gt;
Behind where [[Rayman]] starts is a hole in the wall. If examined, Rayman falls down into a room with lots of [[jewel]]s.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:R3HH PC-CF-Part5.png|thumb|320px|The beginning of the fifth section]]&lt;br /&gt;
| [[File:Clearleaf Forest Section 5 Secret Area (Entrence).jpg|thumb|320px|The entrance to the secret room]]&lt;br /&gt;
| [[File:Clearleaf Forest Section5 Secret Area.jpg|thumb|320px|The secret room]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Otto-takes-drastic-steps.jpg|thumb|320px|[[Otto Psi]] attempts to heal [[Globox]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage 6 – Second Teensie Highway===&lt;br /&gt;
This Teensie Highway is supposed to take Rayman and Globox to the Land of the Livid Dead, in which Roméo Patti&#039;s office is situated in, but at the end of the wormhole, Rayman fails to reach a series of staves that happen to be too high for him, and tumbles away from the dimension, leading him into the [[Bog of Murk]], and separating him from Globox.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:R3HH PC-CF-Part6.png|thumb|320px|The beginning of the sixth section]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images from [[Rayman 3 (early production)|the early production of &#039;&#039;Rayman 3&#039;&#039;]]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Concept_Forest_4.jpg|thumb|320px|Concept art of Clearleaf Forest]]&lt;br /&gt;
| [[File:Concept_Forest_3.jpg|thumb|320px|Concept art of Clearleaf Forest]]&lt;br /&gt;
| [[File:Concept Forest 1.jpg|thumb|320px|Concept art of Clearleaf Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concept Forest 2.jpg|thumb|320px|Concept art of Clearleaf Forest]]&lt;br /&gt;
| [[File:Concept Forest 5.jpg|thumb|320px|Concept art of Clearleaf Forest vegetation]]&lt;br /&gt;
| [[File:Concept Forest 6.jpg|thumb|320px|Concept art of Clearleaf Forest vegetation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rayman-3-Clearleaf-Forest.jpg|thumb|320px|Beginning (Stage 2)]]&lt;br /&gt;
| [[File:Charged.jpg|thumb|320px|The first [[Hoodmonger]] (Stage 2)]]&lt;br /&gt;
| [[File:R3-Hoodblasters-attack-Rayman-from-airship.jpg|thumb|320px|The canyon (Stage 2)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rayman-3-beta-000004.jpg|thumb|320px|The [[Hoodlum]] fortress (Stage 3)]]&lt;br /&gt;
| [[File:Master Kaag vs Rayman.jpg|thumb|320px|Fight between [[Rayman]] and the [[Master Kaag]] (Stage 4)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clearleaf Forest is one of the levels featured in [[Rayman 3 (early production)|the demo version of &#039;&#039;Rayman 3&#039;&#039;]]. The demo version of the level contains numerous differences from that used in the final game.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=9tOFiHEAybY Clearleaf Forest playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Forêt de Claire-Feuille]]&lt;br /&gt;
[[de:Der Eichborn-Wald]]&lt;br /&gt;
[[hu:Leveledő Erdő]]&lt;br /&gt;
[[pl:Las Czystoliść]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Land_of_the_Livid_Dead_(Rayman_3)&amp;diff=47776</id>
		<title>The Land of the Livid Dead (Rayman 3)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Land_of_the_Livid_Dead_(Rayman_3)&amp;diff=47776"/>
		<updated>2015-05-25T15:25:09Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R3Level&lt;br /&gt;
| name = The Land of the Livid Dead&lt;br /&gt;
| image = [[Image:Lande1.jpg|center|320px|&#039;&#039;The Land of the Livid Dead&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Bog of Murk]]&lt;br /&gt;
| followed by = [[The Desert of the Knaaren]]&lt;br /&gt;
| murfysscore = 58001&lt;br /&gt;
| maxscore = 121099&lt;br /&gt;
| cages = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This article is about the level in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;. For the level in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, see [[Land of the Livid Dead (Rayman: Hoodlums&#039; Revenge)]]. For the level in &#039;&#039;[[Rayman Origins]]&#039;&#039;, see [[Land of the Livid Dead (Rayman Origins)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Scarred by cruel winds and crushing storms, this bitter wasteland doesn’t take kindly to visitors, especially adventuring types like [[Rayman]]. More than one tale has been whispered about [[Griskin|a phantom race of creatures]] imprisoned within this haunted Moor.|sign=Press release|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&amp;lt;ref&amp;gt;Feral Interactive, &#039;&#039;Rayman 3 for Mac&#039;&#039;, http://www.feralinteractive.com/?game=rayman3&amp;amp;subsection=worlds&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Land of the Livid Dead&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Moor of Mad Spirits&#039;&#039;&#039;, is the fourth level in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, following [[the Bog of Murk]] and preceding [[the Desert of the Knaaren]].&lt;br /&gt;
&lt;br /&gt;
The idyllic but bleak landscape is reminiscent of a Celtic ruin, and the rocky hills are filled with ancient stone monoliths, small passages and sunken structures. The climate appears to be very mild and cloudy, though it rains in the later sections. This land is beside either a sea or ocean. The stone walls are covered with engravings made by the [[Griskin]] [[Teensie]]s a long time ago, before they were turned to ghosts by the [[Great Spirit Palmito]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] must go to the Land to take [[Globox]] to the second [[Teensie doctor]], [[Roméo Patti]]. The office is accessed through an underwater tunnel guarded by [[Céloche]], a giant robot. [[Roméo Patti]] being unable to help [[Globox]], he forwards him to [[Gonzo]], in [[the Desert of the Knaaren]].&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
&lt;br /&gt;
===Stage 1===&lt;br /&gt;
[[Rayman]] must make his way through several tunnels to come face-to-face with his first ever [[Hoodstormer]], who drops a [[Crazy Shoe]] power-up. He must use a combination of [[Laser-Washing Powder]]s to ascend platforms and break through doors.&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
[[Globox]] drinks a [[keg]] full of [[plum juice]] before the fight with the [[Hoodstormer]]. By ascending the bubble he belches, [[Rayman]] can discover a room in a wall with [[Teensie]]s frozen in ice, many yellow jewels and a green jewel. Another figure frozen in one of them also resembles [[Lac-Mac]] from the [[Rayman: The Animated Series|animated series]].&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[File:R3HH PC-TLOTLD-Part1.png|thumb|320px|The first stage]]&lt;br /&gt;
| [[File:R3HH-PC-Slapdash-TLOTLD.jpg|thumb|320px|A [[Slapdash]]]]&lt;br /&gt;
| [[File:TLOTLD Secret Area Entrance.jpg|thumb|320px|This entrance leads to the secret area]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TLOTLD Secret Area.jpg|thumb|320px|The secret area]]&lt;br /&gt;
| [[File:Teensies engraving.jpg|thumb|320px|Engravings representing [[Teensie]]s.]]&lt;br /&gt;
| [[File:Crazy Shoe.jpg|thumb|320px|[[Rayman]] chasing his [[Crazy Shoe]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TLOTLD Section1 End of the section.jpg|thumb|320px|The end of this section]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage 2===&lt;br /&gt;
[[Rayman]] and [[Globox]] enter a [[Hoodlum]] fortress, containing an abundance of [[Hoodstormer]]s and [[Hoodmonger Soldier]]s. Once they have been defeated, he can fight his first ever [[Grim Keeper]] and [[Hoodoo]].&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
Once [[Rayman]] has killed the [[Grim Keeper]], [[Globox]] will help him get up to the higher level by belching a bubble. To the right of where Rayman is supposed to go is a secret room containing several [[Throttle Copter]]s and [[jewel]]s.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[File:R3HH PC-TLOTLD-Part2.png|thumb|320px|The second stage]]&lt;br /&gt;
| [[File:R3 Grim Keeper 1.png|thumb|320px|The first [[Grim Keeper]]]]&lt;br /&gt;
| [[File:TLOTLD Secret Area 2 Entrance.jpg|thumb|320px|This entrance leads to the secret area]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TLOTLD Secret Area 2.jpg|thumb|320px|The secret area]]&lt;br /&gt;
| [[File:An Hoodoo protecting a Caporal.jpg|thumb|320px|The first [[Hoodoo]] protects two [[Hoodmonger]]s]]&lt;br /&gt;
| [[File:Hoodboom (Hoodlum Airship).jpg|thumb|320px|A [[Hoodboom]] in an [[Hoodlum Airship]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage 3===&lt;br /&gt;
[[Rayman]] is confronted by a gate that a [[Hoodmonger]] closes with a [[switch]]. He must work his way up a ghostly tower, freeing [[Griskin]]s from [[Palmito]]&#039;s spell, to get the gate to open. However, his first [[Heckler]] approaches from the gate. Once it is defeated, it drops a [[Shock Rocket]] which Rayman must use to hit the switch and proceed to [[Roméo Patti]]&#039;s office. During this time, Rayman must deal with several [[Hoodmonger]]s.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[File:R3HH PC-TLOTLD-Part3.png|thumb|320px|The third stage]]&lt;br /&gt;
| [[File:Great Spirit Palmito tower exterior.jpg|thumb|320px|[[Griskin]]&#039;s tower]]&lt;br /&gt;
| [[File:Land of the Livid Dead Section3 Activated portal.jpg|thumb|320px|The portal leading to the alternative version of the tower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hoodmonger Officer 2.jpg|thumb|320px|The first [[Hoodmonger Officer]]]]&lt;br /&gt;
| [[File:A Griskin attack a Caporal.jpg|thumb|320px|A [[Griskin]] attacking a [[Hoodmonger]]]]&lt;br /&gt;
| [[File:R3 Heckler.png|thumb|320px|The first [[Heckler]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – [[Céloche]]===&lt;br /&gt;
[[Globox]] drinks a [[keg]] full of [[plum juice]] and flies away while [[Rayman]] goes underwater to find and destroy the [[Hoodlum]]-controlled war tripod, [[Céloche]].&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[File:R3HH PC-TLOTLD-Part4.png|thumb|320px|The fourth stage]]&lt;br /&gt;
| [[File:Céloche1.jpg|thumb|320px|[[Céloche]] sends a [[Hoodlum watercraft|submarine]] to attack]]&lt;br /&gt;
| [[Image:Celoche 2.jpg|320px|thumb|[[Rayman]] fights [[Céloche]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Céloche4.jpg|thumb|320px|Céloche collaps after his defeat]]&lt;br /&gt;
| [[File:TLOTLD Section4 End.jpg|thumb|320px|[[Roméo Patti]]&#039;s office]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – Roméo&#039;s office===&lt;br /&gt;
Rayman and Globox enter the office of Roméo but a gate is blocking the way. Using a nearby Shock Rocket power-up, Rayman must shoot each Hoodlum as they run around, which can be quite hard. After all of them are dead, the gate opens and the duo proceed to the doctor himself. Sadly, Roméo also fails to extract [[Andre]] and sends Globox to [[the Desert of the Knaaren]] to meet up with [[Gonzo]], the last [[Teensie doctor]].&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
If Rayman looks up, he can see two holes in the ceiling. In the holes are [[switch]]es; hitting both of these opens up a ection of the wall containing lots of [[jewel]]s.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[File:R3HH PC-TLOTLD-Part5.png|thumb|320px|The fifth stage]]&lt;br /&gt;
| [[File:Switches must to be activated.jpg|thumb|320px|Two switches must to be activated to open the secret area]]&lt;br /&gt;
| [[File:TLOTLD Secret Area Section5.jpg|thumb|320px|The secret area]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage 6 – Third Teensie Highway===&lt;br /&gt;
{{Template:Rewrite-expand}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[File:R3HH PC-TLOTLD-Part6.png|thumb|320px|The sixth stage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images from [[Rayman 3 (early production)|the early production of]] &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:R3HD_Cinematic_1.jpg|thumb|320px|This cutscene from the [[Rayman 3 (early production)|beta]] shows a previous name of the Land of the Livid Dead]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Concept_LOTLD_1.jpg|thumb|320px|Concept art of the Badlands temple ([[Roméo Patti|Roméo]]&#039;s office)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Concept_LOTLD_2.jpg|thumb|320px|Concept art of the Badlands temple ([[Roméo Patti|Roméo]]&#039;s office)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Concept_LOTLD_3.jpg|thumb|320px|Concept art of the Badlands temple ([[Roméo Patti|Roméo]]&#039;s office)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Concept_LOTLD_4.jpg|thumb|320px|Concept art of the Badlands temple ([[Roméo Patti|Roméo]]&#039;s office)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3-beta-000009.jpg|thumb|320px|Monoliths of the first section]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:R3HH-EarlyRayman2Style-4.jpg|thumb|320px|The cascade of the first section]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3-Hoodblaster.jpg|thumb|320px|The [[Hoodmonger]]s at the end of the second section]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3-Land-of-the-Livid-Dead.jpg|thumb|320px|The first [[Hoodoo]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The building containing [[Roméo Patti]]&#039;s office can be seen when standing on a high point; it can be seen three times.&lt;br /&gt;
*The [[Griskin]]s are the only species of [[Teensie]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that have their own sub-plot; in this case it is the ghostly tower in part 3.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=ylSOUS0SfO8 The Land of the Livid Dead walkthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Lande aux Esprits Frappés (Rayman 3)‎]]&lt;br /&gt;
[[de:Das Land der wandelnden Seelen (Rayman 3)]]&lt;br /&gt;
[[pl:Kraina Żywych Umarlaków]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Land of the Livid Dead, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Council&amp;diff=47775</id>
		<title>The Fairy Council</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Council&amp;diff=47775"/>
		<updated>2015-05-25T15:19:48Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the level in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;. For the level in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, see [[the Fairy Council (Rayman: Hoodlums&#039; Revenge)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Template:R3Level&lt;br /&gt;
| name = The Fairy Council&lt;br /&gt;
| image = [[File:FairyCouncilPS2 1.jpg|center|320px|&#039;&#039;The Fairy Council&#039;&#039;]]&lt;br /&gt;
| preceded by = Introduction scene&lt;br /&gt;
| followed by = [[Clearleaf Forest]]&lt;br /&gt;
| murfysscore = 20821&lt;br /&gt;
| maxscore = 48490&lt;br /&gt;
| cages = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=It all starts here. This mystical forest kingdom is home to [[the Heart of the World]], and the [[Hoodlum]]s can’t wait to get their grubby mitts on it. Time for [[Rayman]] to start cleaning up this neighborhood.|sign=Press release|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fairy Council&#039;&#039;&#039; is a location first seen in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, although it was originally mentioned in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;&#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; manual, http://www.raymanpc.com/wiki/en/File:R2TGE-Manual-PC-ReferenceTheFairyCouncil.jpg&amp;lt;/ref&amp;gt; It plays a similar role in the game to that of [[the Woods of Light]] in &#039;&#039;Rayman 2&#039;&#039;. The Fairy Council acts a tutorial level in which [[Murfy]] reprises his role as [[Rayman]]&#039;s guide and introduces the player to the game&#039;s controls. [[The Heart of the World]], which was also previously mentioned in &#039;&#039;Rayman 2&#039;&#039; (and seen in the form of its constituent [[Yellow Lum]]s), is located here. It is finally seen at the end of the level.&lt;br /&gt;
&lt;br /&gt;
Unlike &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039;, in which their respective first levels had [[cage]]s, no cages are present in the Fairy Council.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In spite of its name, the Fairy Council contains few [[fairies]]; neither [[Betilla the Fairy|Betilla]] nor [[Ly the Fairy|Ly]] appear. The only fairies which are seen in the Fairy Council are a handful of [[Ludiv]]s and a number of miniscule, [[firefly]]-like fairies that do not appear elsewhere in the series. The Fairy Council is more importantly the resting place of [[the Heart of the World]], the mystical conglomeration of energy which contains all 1,000 existing [[Yellow Lum]]s and is the source of all power – including that of the god [[Polokus]]. The chamber in which the Heart of the World is contained is also the throne room of the [[Grand Minimus]], the four amnesiatic kings of the [[Teensie]]s. They use it as a strobe light to complement their disco dancing.&lt;br /&gt;
&lt;br /&gt;
Surrounded by a tranquil forest, the ominous Fairy Council is mysterious and majestic.  The interior glows with a blue aura and various halls have reflective walls or floors.  [[Ludiv]]s reside within the council walls in a similar fashion to ants.  Deep within the Fairy Council lies the [[Grand Minimus]]&#039; throne room and the [[Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
As alluded to in the manual of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, the Fairy Council acts a sort of central meeting place when trouble strikes [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
The Fairy Council is the only level in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; in which [[Murfy]] appears. At one point in the level, he laments that he is still stuck playing a sidekick, even after his role in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. At the end of the level, he departs, saying ‘See you in &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;!’ – a game which never came to fruition.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
[[File:FairyCouncilPS2-3.jpg|thumb|right|320px|[[Murfy]] gives [[Rayman]] a lift after a [[Hoodlum]] ambush.]]&lt;br /&gt;
===Stage 1 – The first Hoodlum ambush===&lt;br /&gt;
Straight after the introduction cinematic, the game begins. [[Murfy]] picks up [[Rayman]], whose hands have gone missing, by his hair and airlifts him over the grounds near the Council, which has just been invaded by [[Hoodlum]]s. The player mainly controls the handless Rayman, who steers Murfy by leaning his weight left and right. He must manoeuvre to collect enough of the [[Red Lum]]s that are scattered throughout the area. If Rayman has not collected enough of them to restore his health to a satisfactory level, Murfy takes him back to the beginning again. There are two rounds of Red Lums to gather. Once enough have been accumulated, the pair make their way to safety.&lt;br /&gt;
&lt;br /&gt;
As this is an introductory level in which Combo mode is yet to be introduced, there is no score to gain (the total level score for this stage will count as 100%, or 5 stars).&lt;br /&gt;
&lt;br /&gt;
[[File:TheFairyCouncilPC.jpg|thumb|right|320px|Rayman reaches the Fairy Council.]]&lt;br /&gt;
===Stage 2 – Finding Globox ===&lt;br /&gt;
[[Rayman]] and [[Murfy]] end up in a quieter place around the Fairy Council, which is scattered with [[jewels]], most of which are yellow.  At this point, [[Murfy]] withdraws the [[Manual]] and tells [[Rayman]] that his missing hands are in possession of [[Globox]], who is hiding somewhere.  He then introduces the player to the game&#039;s score system, in which points are added to the score for certain actions. [[Rayman]] then begins his search for [[Globox]], while breaking [[Garden Raygnome]]s by kicking with his feet and collecting gems and [[Red Lum]]s (if he needs them).  Some of the [[Jewel|jewels]] form a trail.  &lt;br /&gt;
&lt;br /&gt;
Eventually, [[Rayman]] and [[Murfy]] are outside of the Fairy Council itself, where they find a shivering barrel and a foot [[switch]].  It turns out that [[Globox]] is hiding in this, and Rayman has to follow him.  The foot switch causes what appears to be a stone block to appear, which blocks [[Globox]]&#039;s path, allowing [[Rayman]] to kick him free.  Now that the friends have reunited, [[Rayman]]&#039;s hands reattach to his body, and he can now use his fist to attack.  Near the entrance, he&#039;ll encounter a single [[Hermit Crab]] hidden in the ground.  &lt;br /&gt;
&lt;br /&gt;
At the door of the Council, there is a hand [[switch]] which turns on a light that attracts [[Globox]]&#039;s attention briefly.  He turns around and notices a gang of [[Hoodlum]]s - a [[Hoodmonger]] and two [[Slapdash]]es - coming down in an air boat.  [[Globox]] runs straight through the door into the Council, followed by these [[Hoodlum]]s, and then [[Rayman]] and [[Murfy]].&lt;br /&gt;
&lt;br /&gt;
[[File:FairyCouncilPS2-5.jpg|thumb|right|320px|[[Murfy]] discovers a can of [[Laser-Washing Powder]].]]&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – Inside the Council===&lt;br /&gt;
At this point, Rayman and Murfy arrive inside the Fairy Council itself, starting with a small chamber in which at the centre is an elevator with a hand [[switch]].  Rayman has to punch this repeatedly to lift him upwards to the next level, in which there is a path going in an upwards spiral followed by several ledges.  He first encounters [[pigpot]]s in here, and these need to be broken in order for the door at the top of this chamber to open.  This leads him into a larger chamber in which there is an elevator with a sheet of stained glass in a form of a hand switch. Rayman has to perform lateral shots at this [[switch]] to lift him up to the next level.&lt;br /&gt;
&lt;br /&gt;
When he reaches the top, he encounters a [[Hoodmonger]] which displays a dollar ($) sign atop its head. The glass bridge between them lifts itself upwards, blocking him from direct contact, and Rayman will have to shoot laterally again to inflict damage to the Hoodmonger. Upon its defeat, [[André]] emerges and then flies away, leaving a small, mysterious green can on the floor. Murfy examines it, and discovers that it contains [[Laser-Washing Powder]] that transforms the user&#039;s clothes into combat fatigues.  Rayman decides to use it against Murfy&#039;s warnings that it could be dangerous, thus introducing him to the [[Vortex]] power, the first of five different powers delivered by these cans.&lt;br /&gt;
&lt;br /&gt;
With the glass bridge being lowered, Rayman encounters three [[Meadowscrew]]s which can be screwed into the floor when he punches them under the influence of the Vortex.  Once they are down, Rayman can climb up them and kill a [[Slapdash]] before finally walking down a corridor thus ending this stage.&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanFC.jpg|thumb|right|320px|An official screenshot of the stage 4 of the Fairy Council.]]&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – The Council falls apart===&lt;br /&gt;
Rayman and Murfy arrive in a large chamber.  At the left side, there is a wooden target with a crude painting of Globox, at which a Hoodmonger carrying a Vortex hides behind.  He uses this to strike at some stone ledges with similar properties to the Meadowscrews, ending with a bouncy platform that lifts him onto a ceiling of vines that he has to climb onto.  This leads him into a small chamber with a wall of vines to climb up, then leading him into a corridor with a slippery slope.  The only way to cross this is to bounce on the floating platforms there.  At the top of the slope there is another wall of vines, leading him to another chamber in which the [[fairies]] are found.  &lt;br /&gt;
&lt;br /&gt;
André hides in one of six areas in which the fairies nest.  A [[Slapdash]] carrying a Vortex and a group of [[podocrock]]s are encountered here.  Rayman will have to keep checking the nests until André is found.  André escapes through the doors that lead to the [[Heart of the World]], which are then opened by one of the fairies.  Rayman then goes through, climbing in between two walls (akin to &#039;&#039;[[Rayman 2]]&#039;&#039;), and then into a chamber with a staircase that is falling apart.  &lt;br /&gt;
&lt;br /&gt;
This leads to another large chamber.  Two [[Ninja Crab]]s are encountered here, one of which is crushed by a stone.  A can of Vortex is also found here, which Rayman uses as appropriate to progress to a ceiling of vines which is also falling apart.  At the end of this, Globox appears, only for André to head straight for him and get swallowed, causing Globox to run straight to the Heart of the World.&lt;br /&gt;
&lt;br /&gt;
[[File:HeartOfTheWorld.jpg|thumb|320px|right|[[The Heart of the World]] lies in the final chamber of the Fairy Council.]]&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – The Heart of the World===&lt;br /&gt;
[[Rayman]] and [[Murfy]] finally arrive at [[the Heart of the World]], and the [[Grand Minimus]] find that [[André]] is still alive and wrecking havoc within [[Globox]]&#039;s stomach. Uncertain on how dangerous it would be to keep Globox in this chamber with André inside him, one of the Grand Minimus then instructs Rayman to take Globox to see the first of three [[Teensie Doctor]]s, [[Otto Psi]], whose office is in [[Clearleaf Forest]]. He tosses Globox into a portal, and Rayman himself follows after Murfy warns him of the dangers the Black Lum could impose on Globox (especially forcing him to drink [[plum juice]], which he is allergic to), and finally bids him goodbye.&lt;br /&gt;
&lt;br /&gt;
A secret room can be found in this area, which is accessible if Rayman was to climb on a ledge on one of the pillars, and then run across the ledge higher up in the room. A secret door opens, and Rayman then slides down a spiral band of neon lights trailed with [[gem]]s, ending with a green [[jewel]]. He is then returned to the Heart of the World, ready to walk into the portal.&lt;br /&gt;
&lt;br /&gt;
===Stage 6 – The first Teensie Highway===&lt;br /&gt;
&#039;&#039;Main article: [[Teensie Highway]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once Rayman goes through the portal after Globox and the Teensies, he follows them through the first of a series of psychedelic wormholes known as the [[Teensie Highway]], in which he makes his way to [[Clearleaf Forest]].  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:FairyCouncilPS2-4.jpg|thumb|left|320px|[[Globox]] is found hiding in a barrel of [[plum juice]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:FairyCouncilPS2-2.jpg|thumb|none|320px|[[Rayman]] and [[Murfy]] arrive inside the Council and encounter a hand [[switch]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:FairyCouncilPS2-6.jpg|thumb|right|320px|A [[Hoodmonger]] hides behind this painting of [[Globox]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Heart of the World]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=Z2bKzXHjxgE The Fairy Council&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
===Soundtracks===&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/003%20-%20A%20Hard%20Landing.mp3 &#039;&#039;A Hard Landing&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/004%20-%20You%20Could%20Use%20A%20Hand%20%28No%20Pun%20Intended%29.mp3 &#039;&#039;You Could Use A Hand (No Pun Intended)&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/005%20-%20Rayman,%20You%20Truly%20Are%20the%20Best.mp3 &#039;&#039;Rayman, You Truly Are the Best&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/006%20-%20Check%20It%20Out,%20the%20Fairy%20Council%21.mp3 &#039;&#039;Check It Out, the Fairy Council!&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/007%20-%20Hands%20Found.mp3 &#039;&#039;Hands Found&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/008%20-%20Curious%20Globox.mp3 &#039;&#039;Curious Globox&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/009%20-%20Inside%20the%20Fairy%20Council.mp3 &#039;&#039;Inside the Fairy Council&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/010%20-%20This%20Place%20Is%20Magical.mp3 &#039;&#039;This Place Is Magical&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/011%20-%20Better%20Hurry,%20Andr%E9%27s%20Quick.mp3 &#039;&#039;Better Hurry, André&#039;s Quick&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/012%20-%20He%27s%20Hiding%20Somewhere.mp3 &#039;&#039;He&#039;s Hiding Somewhere&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/013%20-%20Find%20Him%21.mp3 &#039;&#039;Find Him!&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/014%20-%20Don%27t%20Let%20Him%20Escape%21.mp3 &#039;&#039;Don&#039;t Let Him Escape!&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/015%20-%20Teensie....mp3 &#039;&#039;Teensie...&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/016%20-%20...Disco%20Jam.mp3 &#039;&#039;Disco Jam&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
===Saves===&lt;br /&gt;
Instructions to implement saves can be found [http://raysaves.raymanpc.com/rayman3.html here]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L1P1.sav Phase 1]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L1P2.sav Phase 2]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L1P3.sav Phase 3]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L1P4.sav Phase 4]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L1P5.sav Phase 5]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L1P6.sav Phase 6]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Concile des Fées]]&lt;br /&gt;
[[de:Der Feen-Rat]]&lt;br /&gt;
[[hu:A Tündértanács]]&lt;br /&gt;
[[pl:Rada Rusałek]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Fairy Council, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=39493</id>
		<title>The Crow&#039;s Nest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=39493"/>
		<updated>2014-03-25T18:12:24Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;‘Destroy Razorbeard, and our victory will be complete.’&#039;&#039; —[[Ly the Fairy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Crow&#039;s Nest&#039;&#039;&#039; is the final level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, where [[Rayman]] finally takes on [[Admiral Razorbeard]] and attempts to save [[Globox]].&lt;br /&gt;
&lt;br /&gt;
Although it too is set on the &#039;&#039;[[Buccaneer]]&#039;&#039;, the Crow&#039;s Nest is handled as a different level to The Prison Ship, possibly because the designers felt that it would be too difficult for the player if The Prison Ship led directly into this fight; another reason is that players might want to be able to return instantly to the last battle, rather than having to play all the way through an entire level to reach it. This method of design is particularly useful in the PS1 version, as players can now return to the final fight, complete it and access [[Rayman 2 (2D prototype)|the post-credits 2D bonus level]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestPC.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-HallOfDoors-Crow&#039;sNest.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Crow&#039;s Nest]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Situated at the pinnacle of the &#039;&#039;[[Buccaneer]]&#039;&#039;, the [[Grolgoth]] is prepared, and Razorbeard gets ready for Rayman to arrive while using Globox, who is being hung upside down, as live bait.  Rayman eventually arrives, and is subsequently shot by one of the Grolgoth&#039;s bombs, though both Rayman and Globox survive the shot.  &lt;br /&gt;
&lt;br /&gt;
The first phase of the final fight begins, with the Grolgoth shooting bombs which trip it up if Rayman shoots and knocks them back at it, and attempts to squash Rayman, as well as shooting energy from its feet.  After it is knocked down three times, Razorbeard attempts to take a giant jump and crush Rayman, but he misses and causes the floor to cave in.  Rayman then falls with them.   &lt;br /&gt;
&lt;br /&gt;
===Phase 2===   &lt;br /&gt;
Far away from &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Ly the Fairy]] meditates in a small glade. She responds to [[Rayman]]&#039;s screams, and sends what looks like a [[Silver Lum]] to his location which saves him from falling into lava. The Lum catches him and gently guides him to safety, where he finds a [[flying shell]]. An image of Ly then appears to tell him that [[Polokus]] has destroyed all [[Robo-Pirate]]s on the land and encourages him to defeat [[Admiral Razorbeard|Razorbeard]] to complete their victory.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then turns around to see that [[Admiral Razorbeard|Razorbeard]] and the [[Grolgoth]] have survived, and the second phase of the battle begins. In a room full of lava, his Grolgoth keeps itself away from the lava by holding itself up on two wooden posts and attacks by shooting heat seeking missiles as the battle goes on. Rayman attacks by finding an energy sphere in either of two tunnels, and shoots at each arm, causing the Grolgoth to fall in the lava. Eventually, Razorbeard abandons the Grolgoth and escapes, setting a five-second time bomb that explodes the entire &#039;&#039;[[Buccaneer]]&#039;&#039; with Rayman still in it.&lt;br /&gt;
&lt;br /&gt;
In the area where [[Rayman]] encountered [[Polokus]] earlier in the game, everybody mourns over all they could find left of Rayman; his left shoe. But suddenly, the shoe starts glowing, and Rayman emerges from the trees nearby, holding a walking stick in his shoe&#039;s absence. The shoe bounces back to Rayman, and the [[Baby Globoxes]] run up to Rayman and hug him, happy for him to be alive, while everyone else cheers.&lt;br /&gt;
&lt;br /&gt;
[[File:UnlimitedAmmo.jpg|thumb|320px|Rayman&#039;s holding the blue ball, which represents unlimited ammo power.]]&lt;br /&gt;
&lt;br /&gt;
===Unlimited ammo easter egg===&lt;br /&gt;
The level features a hidden Easter egg in the form of a pickup which gives Rayman unlimited ammunition. It works on all versions, except the PlayStation one.&lt;br /&gt;
&lt;br /&gt;
After obtaining ammo, hold the ‘jump’ and ‘shoot’ buttons, then fly to the highest part in the middle of the chamber. Instead of crashing, Rayman passes through it and finds himself in a secret tunnel. After avoiding some obstacles along the way, a glowing blue ball will be seen. Touch it, and Rayman is teleported back into the arena with unlimited ammo. This cheat is deactivated if Rayman dies, but it can be performed an unlimited number of times. (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestDC.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to the original version, barring graphical differences.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestPS.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
[[File:Grolgoth PS1 energy projectiles.jpg|thumb|left|320px|The alternate showdown with the [[Grolgoth]]]]&lt;br /&gt;
&lt;br /&gt;
The main difference in this version lies in Phase 2, in this phase the Grolgoth is flying backwards trough a endless tunnel and Rayman has to shoot the Grolgoth while avoiding all obstacles. There are also little differences in the Grolgoth&#039;s attacks in Phase 1. (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
Another subtle difference is that part of the opening cutscene is removed, as the scene where Razorbeard hears that Rayman is on the ship and scolds the [[Spyglass Pirate]] for it occurs at the end of The Prison Ship instead.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:RR-PS2-TheCrow&#039;sNest.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
This level is identical to the original version, barring graphical differences.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Although the pipe section is generally seen as being the second part of the level, if the player dies during it they must start from the very beginning of the level. This makes The Crow&#039;s Nest the only level in any version of Rayman 2 to have no Green Lums.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=oEzgAE3rd6U The Crow&#039;s Nest playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=r20qQj5iifo Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=1VzJolWwqgQ The Crow&#039;s Nest playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YnVm_9GS1mo Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=78TXohDPm3Y The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=qn1lZqgVuY8 The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=cxiCA9NiGXM Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube  (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Vigie]]&lt;br /&gt;
[[de:Das Krähennest]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Crow&#039;s Nest, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Prison_Ship&amp;diff=39481</id>
		<title>The Prison Ship</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Prison_Ship&amp;diff=39481"/>
		<updated>2014-03-25T16:00:32Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Prison Ship&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes. [[Rayman]] must travel through the &#039;&#039;[[Buccaneer]]&#039;&#039;, the [[Robo-Pirate]]s&#039; Prison Ship, to reach the [[Admiral Razorbeard]] and save [[Globox]]. The interior of this colossal ship is filled with poor wooden construction work, various metalworks, boilers, engines and computers, and many pools and tunnels of lava and fire. It is also where Rayman ultimately frees the Robo-Pirates&#039; slaves – at least 45,263 of [[the Glade of Dreams|the Glade]]&#039;s inhabitants were imprisoned there over the course of the invasion. The Prison Ship is the second-last level of the game, and is followed by the final battle with Razorbeard&#039;s [[Grolgoth]] atop [[the Crow&#039;s Nest]], another part of the &#039;&#039;[[Buccaneer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Prison Ship&lt;br /&gt;
| image = [[Image:ThePrisonShipPC.jpg|center|320px|&#039;&#039;The Prison Ship&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Iron Mountains]]&lt;br /&gt;
| followed by = [[The Crow&#039;s Nest]]&lt;br /&gt;
| lums = [[File:Icon9.png|9]][[File:Icon4.png|4]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-ThePrisonShip-HallOfDoors.jpg|thumb|left|320px|A holographic [[Admiral Razorbeard|Razorbeard]] on his flying chair represents the Prison Ship in [[the Hall of Doors]].]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
A cut-scene plays before the actual level, depicting [[Razorbeard]] purchasing the [[Grolgoth]] from [[the General]].&lt;br /&gt;
&lt;br /&gt;
Rayman arrives at the [[Buccaneer]] and immediately starts sliding down a slippery path. He has to jump over a few lava streams flowing over the path, before entering a dark doorway which leads to Phase 2.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Rayman continues to slide down the path, which now has various obstacles such as laser gates or spiked walls. Rayman has to hit several switches while sliding to eliminate the obstacles and open up the path. At the end of the path, Rayman reaches a large well and jumps into it to reach the interior of the ship.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
Rayman is now inside the [[Buccaneer]], in what looks to be a control room. Exiting the room, Rayman finds himself on metal gratings overlooking a large chamber filled with lava and a few pillars. As Rayman advances on the grating, a [[Ninja Pirate]] will attack. Having defeated him, Rayman can hit a switch on the bottom level of the grating, which activates a [[Flying shell]] generator in the control room above (this is the first flying shell in the game). After mounting the shell, Rayman can fly around the chamber collecting several [[Yellow Lum]]s above the lava, before hitting a switch on the other side of the chamber and flying through the now opened door.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
This part consists entirely of flying on the shell, while avoiding various obstacles. After flying through a few large chambers, Rayman will have to go through two narrow rooms, navigating between wooden beams in tight spaces. Exiting these rooms, Rayman finds himself outside the ship in an open-ceiling chamber with a few beam obstacles, an opening opposite the entrance and a laser which will fire at him every couple of seconds, and is very hard to avoid. While being hit by the laser does not harm Rayman, it will unbalance the shell, and can cause it to crash if it is too close to the surface and Rayman does not stabilize his flight fast enough. Rayman must navigate through this room and enter the opening on the other side, which leads to the final chamber of the level. Rayman can instead choose to follow a trail of [[Red Lum]]s which leads to a secret tunnel with more red lums, and eventually loops back to the chamber with the laser. This seems to serve no other purpose other than allowing Rayman to replenish health before the battle in [[The Crow&#039;s Nest]]. The final chamber contains more beams for Rayman to fly around before completing the level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Prison Ship&lt;br /&gt;
| image = [[Image:ThePrisonShipDC.jpg|center|320px|&#039;&#039;The Prison Ship&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Iron Mountains]]&lt;br /&gt;
| followed by = [[The Crow&#039;s Nest]]&lt;br /&gt;
| lums = [[File:Icon9.png|9]][[File:Icon4.png|4]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
In this version of the game, the level is renamed &#039;&#039;&#039;&#039;&#039;The Prison-Ship&#039;&#039;&#039;&#039;&#039;. The level itself is almost identical, except for including an extra cutscene at the end. In this new scene, Rayman arrives in the corridor seen at the start of the game when the pirates take Globox to the cell, to find the prisoners still caged. Rayman breaks out the prisoners, who are typically Baby Globoxs and Teensies, as well as the bird seen in the Fairy Glade. The Teensies can be seen wearing prison uniforms. Rayman then tells the freed prisoners to get off the ship whilst he finds Globox and fights Razorbeard.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Prison-Ship&lt;br /&gt;
| image = [[Image:ThePrisonShipPS.jpg|center|320px|&#039;&#039;The Prison-Ship&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Gloomy Island]]&lt;br /&gt;
| followed by = [[The Crow&#039;s Nest]]&lt;br /&gt;
| lums = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
[[File:The Hall of Doors PS1 18 The Prison Ship.jpg|thumb|left|320px|The entrance to the level in [[the Hall of Doors]]]]&lt;br /&gt;
This version retains the first two sliding sections, however the first section has been altered.&lt;br /&gt;
The section involving the Ninja-Pirate has been omitted, instead, when Rayman has completed the second section, he will find himself on a flying shell in a heavily modified version of the last section of The Prison Ship.&lt;br /&gt;
&lt;br /&gt;
This version also features the cutscene from the Dreamcast version, except the Teensies freed in the extra cutscene wear the usual Teensie outfit. Also, the first half of the cutscene that plays at the beginning of the Crows Nest (where Razorbeard is informed of Rayman&#039;s presence on the ship) has been moved to play at the end of the Prison Ship instead.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Prison Ship&lt;br /&gt;
| image = [[File:RR-PS2-ThePrisonShip.jpg|center|320px|&#039;&#039;The Prison Ship&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Iron Mountains]]&lt;br /&gt;
| followed by = [[The Crow&#039;s Nest]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon9.png|9]][[File:Icon0.png|0]] &lt;br /&gt;
| familiarspirits = [[File:Icon1.png|1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
Phase 3 no longer includes a [[Ninja Pirate]], as these are only used as guardians of the two generators in this version. Instead, Rayman fights two [[Red Henchmen 800]].&lt;br /&gt;
&lt;br /&gt;
Phase 4 has been significantly enhanced graphically and a lot of detail has been added to the scenery, which now includes power generators, running pirates, pulsating lights, and different types of equipment. However, it still plays the same as the original.&lt;br /&gt;
&lt;br /&gt;
This version includes the cutscene that was introduced in the DC version, where Rayman rescues the prisoners from the beginning of the game. The ending is also slightly different, whereas originally Rayman hurried off to fight Razorbeard and the fate of the freed prisoners was never covered, here the group activates a portal and all exit, including Rayman. This clears up a minor inconsistency in other versions of the game, in that Rayman enters the Prison Ship but randomly returns to the Hall of Doors (having seemingly achieved nothing) and then enters a different portal to The Crows Nest. In Revolution, he leaves having freed the prisoners, and then returns to the ship VIA a shell to fight Razorbeard.&lt;br /&gt;
&lt;br /&gt;
Interestingly, in this version of the game, the Prison Ship is the only level that can only be reached by a portal, having no entrances on any map.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=9XCB-dRQO9w The Prison Ship playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=05gitAaLPA4 The Prison Ship playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=rCZ10RrA_5Q Beta gameplay footage of the Prison Ship at YouTube (Nintendo 64 version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=d_WGuIkWwNI The Prison Ship playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=smbEOpxxrW0 The Prison Ship playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=lNjrHBXK6g4 The Prison Ship playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=epwDiMhjbe8 The Prison Ship playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=CVcL-oFMFdI The Prison Ship playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=f0Ile4WXyZ4 The Prison Ship playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Vaisseau-Prison]]&lt;br /&gt;
[[de:Das Gefangenenschiff]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Prison Ship, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Iron_Mountains&amp;diff=39450</id>
		<title>The Iron Mountains</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Iron_Mountains&amp;diff=39450"/>
		<updated>2014-03-24T17:09:56Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;‘The pirates have taken all of my babies’&#039;&#039; —[[Uglette]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Iron Mountains&#039;&#039;&#039; (also known as &#039;&#039;&#039;the Gloomy Island&#039;&#039;&#039;) is a location in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes. It is where the fourth and final [[Four Masks of Polokus|Mask of Polokus]] is found, though it is not necessarily a sanctuary.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Iron Mountains&lt;br /&gt;
| image = [[File:Theironmountainspc.JPG|center|320px|&#039;&#039;The Iron Mountains&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheIronMountains-HallOfDoors.jpg|thumb|left|320px|In this version, the Iron Mountains level has no hologram in [[the Hall of Doors]]. The dark tunnel in the background leads directly to the &#039;&#039;[[Buccaneer]]&#039;&#039; levels.]]&lt;br /&gt;
This level is set high up in the mountainous regions of [[the Glade of Dreams]], where a number of pirate strongholds are built. Deep in the canyons nearby are mines in which a large number of [[baby Globox]]es are held captive. Many [[Robo-Pirate Army|Robo-Pirates]] patrol the area.&lt;br /&gt;
&lt;br /&gt;
===Phase 1 – The Gloomy Island===&lt;br /&gt;
[[Rayman]] is outside a metalworks building with a generator room inside, and he has to shoot two [[switch]]es to deactivate an electric field and go down the middle of a rotating machine and into a pipe that leads to a grassy area. Going though another tunnel past a swampy lake, there is another pirate stronghold which [[Rayman]] has to jump from the top and glide down a rapid river. At the edge is a hot air balloon which [[Rayman]] hops in and rides.&lt;br /&gt;
&lt;br /&gt;
===Phase 2 – The Reformatory for Disturbing Children===&lt;br /&gt;
He then lands in a field with yet another stronghold, which is this time guarded by the invincible giant [[Robot Dinosaur]], despatched by the [[Robo-Pirate army|Robo-Pirates]] to find the fourth [[Four Masks of Polokus|Mask]] before [[Rayman]] does. The robot is so heavy, every time it jumps it sends objects bouncing up into the air. Rayman can make use of these objects to infiltrate the stronghold (the Reformatory for Disturbing Children), where a few [[baby Globox]]es are being held captive. Rayman soon finds a [[walking shell]] and has to ride about the outside of the Reformatory to collect some [[Yellow Lums]] and find two [[switch]]es (three [[switch]]es in the PlayStation version) to release the babies.&lt;br /&gt;
&lt;br /&gt;
===Phase 3 – The Pirate Mines===&lt;br /&gt;
Deep in a canyon, Rayman has to cross a polluted pond, and he&#039;ll eventually meet [[Uglette]], [[Globox]]&#039;s wife, who is upset by the fact that more of her babies are missing and held in the mines. The player then takes control of a pirate [[Warship]] and has to manoeuver it through the canyons and find the four [[The Pirate Mines|mines]], collecting many baby Globoxes from each one. When all of mines are visited, Rayman has to bring the Warship back to [[Uglette]] to reunite her with her babies. One of them withdraws the fourth [[Four Masks of Polokus|Mask]] from its mouth and tells Rayman that he found it in the Mines. He then gives the Mask to Rayman, who is transported to [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*During the shell ride, a glitch allows Rayman to jump outside the [[Reformatory for Disturbing Children]] without activating the switches and saving the babies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Iron Mountains&lt;br /&gt;
| image = [[Image:TheIronMountainsDC.jpg|center|320px|&#039;&#039;The Iron Mountains&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is nearly identical to the original version, with the following differences:&lt;br /&gt;
&lt;br /&gt;
*At the neat end of Phase 1, before the hot air balloon, a [[Glob Crystal]] is found – this is the last of the six to collect.&lt;br /&gt;
*[[Piranha]]s added: 2 in the bridge in the beginning of the level and one in the swampy area where the 2 pirates are fought.&lt;br /&gt;
*Graphical changes in the generator room with the two swiches, some structures changed, the pool of polluted water and celing is replaced with a floor and caged celing with a slow, circular, ominous red laser, same thing is given with the middle stalactite-like structure. The outside of the building is also foggier and the polluted water is changed to plain green.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Gloomy Island &lt;br /&gt;
| image = [[File:GloomyIsland.jpg|center|320px|&#039;&#039;Gloomy Island&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship]]&lt;br /&gt;
| lums = [[Image:Icon3PS.png|3]][[Image:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[Image:Icon2PS.png|2]]&lt;br /&gt;
| ludivs = [[Image:Icon2PS.png|2]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
[[File:Gloomyislandps1.JPG|thumb|left|320px|A [[Ninja pirate]] attacking [[Rayman]]]]&lt;br /&gt;
&lt;br /&gt;
In this version, the level is called The Gloomy Island, and only the area in which [[Rayman]] has to flick the [[switch]]es onboard the [[walking shell]] to free the [[baby Globox]]es is used.   &lt;br /&gt;
In the beginning Rayman sees [[Uglette]], and she tells him that her babyies were taken to the pirate stronghold. Rayman has to locate it and rescue them.&lt;br /&gt;
&lt;br /&gt;
Phase 1 of the level is used in part, but is heavily edited in some areas. As said above, Uglette informs Rayman of the children&#039;s capture at the very start of the level, not towards the end. This gives Rayman more purpose to being here in this version, rather than seemingly wandering randomly as in other versions.&lt;br /&gt;
&lt;br /&gt;
There is a bizarre inconsistancy here not present in other versions due to the [[Uglette]] cutscene occuring at the very start of the level. When the player enters the level from [[the Hall of Doors]], the game will load, then jump straight into the cutscene with Uglette, which shows Rayman already in the level, comforting Uglette. However, after the cutscene, Rayman emerges from the [[Magic Spiral Door|Spiral Door]] as usual, and lands next to a weeping Uglette.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Iron Mountains&lt;br /&gt;
| image = [[File:RR-PS2-TheIronMountains.jpg|center|320px|&#039;&#039;The Iron Mountains&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
This level remains the same, but with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
*The phase in which [[Rayman]] commandeers a [[Warship]] to rescue the [[baby Globox]]es has been omitted from this level, and is used as its own level called The [[Pirate Mines]]. Instead of the fourth [[Four Masks of Polokus|Mask]], a baby rewards Rayman with the [[Rain Mask]] instead.&lt;br /&gt;
*Because of this, there is a new guardian called [[Grolem 13]], who guards the fourth [[Four Masks of Polokus|Mask]]. He is fought in a new phase added to the end of the Iron Mountains, which takes the place of the Pirate Mines phase.&lt;br /&gt;
*An extra minigame known as [[the Schplong]] is featured in this level. To access it, the player must press the square or the circle button 15 times whilst on the [[Balloon|hot air balloon]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=n-xILWeImhk The Iron Mountains playthrough at YouTube (PC version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=1kkTx-KXgP4 The Iron Mountains playthrough at YouTube (PC version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=QUIWCWc-49Q The Iron Mountains playthrough at YouTube (PC version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=oP9HKkwHTNE The Iron Mountains playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=vum97VeJ9q4 The Iron Mountains playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=x10E_9SqI88 The Iron Mountains playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=xvPaDhy0tus The Gloomy Island playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wBS7-wouWwY The Iron Mountains playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=-kzN5Zl-Nr8 The Iron Mountains playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YVrygDvn028 The Iron Mountains playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Montagnes de Fer]]&lt;br /&gt;
[[de:Die Eisenberge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Iron Mountains, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Power&amp;diff=39239</id>
		<title>The Walk of Power</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Power&amp;diff=39239"/>
		<updated>2014-03-19T11:37:12Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Walk of Power&#039;&#039;&#039; is the second of two optional levels from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; where Rayman races with [[Ly the Fairy]] through a clearing and across a river, picking up [[Yellow Lums]] along the way.  The aim is to not beat Ly, who serves only as a guide, but to get to the end before the time runs out. The available time can be extended by walking over glowing lily pads that are scattered all over the place.  When Rayman gets to the end, he is rewarded with three Power Fists.  It is accessed via the Sanctuary of Rock and Lava and requires a certain amount of Yellow Lums to enter. It can be seen as a sequel to [[the Walk of Life]], due to its name and nature being similar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Walk of Power&lt;br /&gt;
| image = [[Image:TheWalkofPowerPC.jpg|center|320px|&#039;&#039;The Walk of Power&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheWalkOfPower-HallOfDoors.jpg|thumb|left|320px|A holographic [[Ly the Fairy|Ly]] greets [[Rayman]] at the entrance to the Walk of Power in [[the Hall of Doors]].]]&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Walk of Power&lt;br /&gt;
| image = [[Image:TheWalkofPowerDC.jpg|center|320px|&#039;&#039;The Walk of Power&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Walk of Power&lt;br /&gt;
| image = [[Image:TheWalkofPowerPS.jpg|center|320px|&#039;&#039;The Walk of Power&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon3PS.png|3]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
&lt;br /&gt;
[[File:The Hall of Doors PS1 14 The Walk of Power.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Walk of Power]]&lt;br /&gt;
&lt;br /&gt;
In the Playstation version, this level can be accessed from the [[Hall of Doors]] next to the [[Sanctuary of Rock and Lava]].&lt;br /&gt;
550 [[Yellow Lums|yellow lums]] are required to get in. There are 40 Yellow Lums to collect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Time Race #2&lt;br /&gt;
| image = [[File:RR-PS2-RacingChallenge2.jpg|center|320px|&#039;&#039;The Time Race #2&#039;&#039;]]&lt;br /&gt;
| hub = [[Ly&#039;s House]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits =[[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, this was renamed to &#039;&#039;&#039;Racing Challenge 2&#039;&#039;&#039; in the menu, and &#039;&#039;&#039;The Time Race #2&#039;&#039;&#039; at the start of the level, and is accessed through any of Ly&#039;s three locations. Instead of picking up [[Yellow Lum]]s, [[Rayman]] has to pick up 25 [[Red Lum]]s. Upon completion of this &#039;minigame&#039;, Rayman is rewarded an extended lifebar, provided that he has picked up all of the [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=9auvTvQLg_A The Walk of Power playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=1jP8ekbtyp0 The Walk of Power playthrough at YouTube (DC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=vGLMsvnfYq8 The Walk of Power playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=B6o5-EEfDaY Racing Challenge 2 playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
{{Template:Rayman2minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Tour de Force]]&lt;br /&gt;
[[de:Der Weg der Macht]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2|Walk of Power, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Walk of Power, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=39233</id>
		<title>The Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=39233"/>
		<updated>2014-03-18T17:03:46Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  It is the last of the sanctuaries to bear one of the [[Four Masks of Polokus]], which is actually [[Beneath the Sanctuary of Rock and Lava|beneath the sanctuary]], and is the second one to be filled with lava. In [[Rayman Revolution]] it&#039;s called &#039;&#039;&#039;Beneath the Lava Sanctuary&#039;&#039;&#039; or &#039;&#039;&#039;Beneath the Sanctuary of Lava&#039;&#039;&#039;. It also features a new mini-boss called [[Chenille]], a larger, reddish version of the [[shadow creature]]s.&lt;br /&gt;
&lt;br /&gt;
This sanctuary is located deep in the marshlands, and inside the temple are steams of lava and thickets of [[nettle]]s. [[Rayman]] can avoid these by standing on floating [[nenuphar]]s which carry him though the [[nettle]] pits, but eventually either wither away or get burnt. &lt;br /&gt;
&lt;br /&gt;
The level continues as a separate level set beneath the sanctuary, where the Lava mask is really hidden.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:TheSanctuaryofRockLavaPC.jpg|center|320px|&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Top of the World]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| connected to = [[The Walk of Power]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheSanctuaryOfRockAndLava-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Sanctuary of Rock and Lava]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The level begins in a swamp. An entrance to [[the Walk of Power]] can be found nearby to the left. [[Rayman]] soon passes through the swamp and finds himself inside the Sanctuary itself. Inside he finds a [[nenuphar]] which takes him to the lower floor, and he must break several obstacle walls along the way. Once there, he has to jump across some collapsing pillars and hit on a [[switch]] to get through the door.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Once through the door, [[Rayman]] finds himself in a room with a rotating stone structure floating above a pool of lava. Once he climbs it and makes his way to the next room, he must hit a [[switch]] in a room full of attacking [[caterpillar]]s, and quickly jump the door temporarily opened by the switch. Rayman must them make his way through a lava-filled passage where deadly shifting walls threaten to push him off their platforms. At the end, a [[cage]] containing a [[Teensie]] can be found. Once freed, the Teensie creates a [[Magic Spiral Door|Door]] to take Rayman back to [[the Hall of Doors|the Hall]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:TheSanctuaryofRockLavaDC.jpg|center|320px|&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Top of the World]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| connected to = [[The Walk of Power]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
[[Eig]] lurks underwater near the log with the [[Piranha]]s and [[Jumping eyes]] in the marsh section of Phase 1, with only his antennae visible. If Rayman approaches him, he will rise out of the water. Flying into him can provoke him to swallow Rayman, though not before strange blue sparks appear around him.&lt;br /&gt;
&lt;br /&gt;
In addition to that, Some [[Robo-pirate]]s have been added throughout this level, presumably to make it more difficult.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:TheSanctuaryofRockandLavaPS.jpg|center|320px|&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Precipice]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| connected to = [[The Walk of Power]]&lt;br /&gt;
| lums = [[File:Icon4PS.png|4]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon5PS.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
This level remains largely the same. However, the section before the entering warp portal is omitted. The small area beyond the eyeball room present in the other versions is also omitted.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = Beneath the Lava Sanctuary&lt;br /&gt;
| image = [[File:RR-PS2-BeneathTheLavaSanctuary.jpg|center|320px|&#039;&#039;Beneath The Lava Sanctuary&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Echoing Caves]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|The Lava Sanctuary]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
This level remains mostly the same, but with a few differences. In this version, it has been renamed Beneath the Lava Sanctuary, although this makes no significant difference. In Phase 1, in the room containing eyeballs, Rayman must battle [[Boss Chenille]]. In the first room of Phase 2 (with the rotating stone structure), a cage and several yellow lums cannot be obtained without dying, until Rayman receives the permanent power to fly over lava at the end of [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|the Lava Sanctuary]]. However, by falling into the lava and restarting at the beginning of Phase 2, it is possible to avoid a second trip through this level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Sanctuary of Rock &amp;amp; Lava&lt;br /&gt;
| image = [[Image:gbcRayman2-TheGreatEscapeE.png|center|160px|&#039;&#039;Sanctuary of Rock &amp;amp; Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Precipice#Game Boy Color version|The Precipice]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients#Game Boy Color version|Tomb of the Ancients]]&lt;br /&gt;
| lums = [[Image:Icon8GBC.png|8]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
[[File:Gbc2 52.PNG|thumb|left|A lot of ice is found in the GBC adaptation]]&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color adaptation]], the Sanctuary of Rock and Lava directly follows [[the Precipice]], and this is where the fourth [[Four Masks of Polokus|mask of Polokus]] is located. Surprisingly, it mixes lava and ice.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=8e282fgFoY8 The Sanctuary of Rock and Lava playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=gH5EP0yqL60 The Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ydBSwuIHLA0 The Sanctuary of Rock and Lava playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=2FDDeO5-P24 Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=hM7X2wRW1Uc Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=TU1mZp7OQvk Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=SsJsDRHWh68 Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=CFkw5q4opKs Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=EzXfvr1x8bE Sanctuary of Rock &amp;amp; Lava playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YlFiSF73S4k Sanctuary of Rock &amp;amp; Lava playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sanctuaire de Terre et de Lave]]&lt;br /&gt;
[[de:Die Zuflucht von Fels und Lava]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Rock and Lava, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Sanctuary of Rock and Lava, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Top_of_the_World&amp;diff=39045</id>
		<title>The Top of the World</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Top_of_the_World&amp;diff=39045"/>
		<updated>2014-03-13T18:07:30Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Top of the World&#039;&#039;&#039; is the strangely named penultimate level before [[the Sanctuary of Rock and Lava]] in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remake &#039;&#039;[[Rayman DS]]&#039;&#039;. The Top of the World was taken out of the PlayStation version and &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;, although in the latter its two segments still appear, in the form of the [[Chair Ride]] minigame and the second half of the [[Echoing Caves]].&lt;br /&gt;
&lt;br /&gt;
The globe&#039;s peak is a high-tech [[Robo-Pirate army|Robo-Pirate]] fortress located far from civilization.  The only way to reach the hidden fort is via a [[Chair Ride|speeding chair]].  The fortress itself is intensely patrolled solely by [[Barrel Pirate|Barrel Pirates]], though [[Ape Pirate|Ape Pirates]] and small outposts guard the entrance.  The fortress is characterized by its many red carpet-filled hallways.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Top of the World&lt;br /&gt;
| image = [[Image:TheTopoftheWorldPC.jpg|center|320px|&#039;&#039;The Top of the World&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Precipice]]&lt;br /&gt;
| followed by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheTopOfTheWorld-HallOfDoors.jpg|thumb|left|320px|A hologram of the rollercoaster signifies the Top of the World in [[the Hall of Doors]]]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Rayman must kill the [[Ape Pirate]] and steal his flying chair to enter the pirate base.... avoiding all obstacles in the way.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
As [[Rayman]] arrives in the Top of the World&#039;s [[Robo-Pirate]] installation, an alarm begins to sound. The [[Barrel Pirate]]s patrolling the corridors are on the alert, and soon Rayman must defeat several of them. After passing through many crate-filled storage areas, he discovers that the level&#039;s [[Teensie]] [[cage]] is nowhere near the exit. He must backtrack to search out the Teensie, which is hidden in a secret passageway; after freeing the Teensie, Rayman must escort him to the end of the level. The Teensie is not found in a cage, instead relaxing on a chair and only getting up when Rayman unblocks the door.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Top of the World&lt;br /&gt;
| image = [[Image:TheTopoftheWorldDC.jpg|center|320px|&#039;&#039;The Top of the World&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Precipice]]&lt;br /&gt;
| followed by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
The level is identical to that of the original version.&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
The level is not present in this version.&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
The level is not present in this version. The first segment on the level exists as a mini-game, titled [[Roller Coaster Challenge]]. It contains 20 [[Red Lum]]s instead of the 33 [[Yellow Lum]]s. The [[Green Lum]] checkpoint is also absent. The second segment of this level exists as Phase 3 of [[The Echoing Caves#PlayStation 2 version|The Echoing Caves]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=MNKlHUgHC68 The Top of the World playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=cmjFBeJ3REo The Top of the World playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=FfVFJIetDNA Roller Coaster Challenge playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Roller Coaster Challenge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Toit du Monde]]&lt;br /&gt;
[[de:Das Dach der Welt]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Top of the World, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Precipice&amp;diff=39023</id>
		<title>The Precipice</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Precipice&amp;diff=39023"/>
		<updated>2014-03-13T12:19:34Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;‘Take a [[Warship|vessel]] and only come back with his dead body!’&#039;&#039; —[[Admiral Razorbeard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Precipice&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, notable for having similar gameplay to [[the Bayou]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Precipice&lt;br /&gt;
| image = [[Image:ThePrecipicePC.jpg|center|320px|&#039;&#039;The Precipice&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Echoing Caves]]&lt;br /&gt;
| followed by = [[The Top of the World]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-ThePrecipice-HallOfDoors.jpg|thumb|left|320px|The entrance to the Precipice in [[the Hall of Doors]]]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
This level takes place in a wide canyon, where [[Rayman]] is in pursuit by the [[Robo-Pirate]] army shooting bombs and shells at him.  He has to escape them by running across a weak pier, climbing on nets, and jump whenever bits of it are blasted off.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Rayman]] enters a cave and follows another wooden pier, which leads him to a tower the Pirates built that sinks under rising water (reminiscent to the flooding levels in the [[Rayman 1|original &#039;&#039;Rayman]]&#039;&#039;), while bombs and rolling kegs try to slow him down.   &lt;br /&gt;
&lt;br /&gt;
===Phase 3===  &lt;br /&gt;
[[Rayman]] comes out somewhere else in the canyon, and is still in pursuit across wooden piers.  There is then a cave with a bottomless pit, which [[Rayman]] has to glide through until he lands on another pier.  At the end of this, he ends up on a pirate stronghold which was built over a cliff, still under attack by a [[Ninja Pirate]] and bombs. Notably, these bombs can hit the [[Ninja Pirate]], inflicting him 5 damage (one third of its [[resistance]]). Once the pirate is defeated, [[Rayman]] can exit after freeing the [[Teensie]]. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Precipice&lt;br /&gt;
| image = [[Image:ThePrecipiceDC.jpg|center|320px|&#039;&#039;The Precipice&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Echoing Caves]]&lt;br /&gt;
| followed by = [[The Top of the World]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon6.png|6]]&lt;br /&gt;
}}     &lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
* One of the game&#039;s six [[Glob Crystal]]s is found hidden at the very end of the Precipice. For every two Glob Crystals collected, a new minigame becomes accessible from the [[Globox Village]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Precipice&lt;br /&gt;
| image = [[Image:ThePrecipicePS.jpg|center|320px|&#039;&#039;The Precipice&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Echoing Caves]]&lt;br /&gt;
| followed by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon6PS.png|5]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon4PS.png|4]]&lt;br /&gt;
| murphys = [[File:Icon1PS.png|1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
The level is identical to the original, except there are more Yellow Lums to be collected.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Precipice&lt;br /&gt;
| image = [[File:RR-PS2-ThePrecipice.jpg|center|320px|&#039;&#039;The Precipice&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| followed by = [[The Pirate Mines]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon7.png|7]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
This version plays out as part of a large mission to destroy 2 generators to enter The Lava Santuary. It has had many alterations made, based around the fact that it now has 4 phases. Phase 2 has been removed and now features as Phase 1 of [[the Echoing Caves]]. Phase 3 has become phase 2 accordingly, but the level now features phases 2 and 3 of the original Echoing Caves as phases 3 and 4, concluding with a Ninja Henchmen battle as the player attempts to destroy the generator.&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = The Precipice&lt;br /&gt;
| image = [[Image:gbc230.png|center|160px|&#039;&#039;The Precipice&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Echoing Caves#Game Boy Color version|Echoing Caves]]&lt;br /&gt;
| followed by = [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock &amp;amp; Lava]]&lt;br /&gt;
| lums = [[Image:Icon6GBC.png|6]][[Image:Icon6GBC.png|6]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Boy Color version==&lt;br /&gt;
[[File:Gbc2 51.PNG|thumb|left|A [[Warship|pirate ship]] in the GBC adaptation]]&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color adaptation]], the Precipice directly follows [[the Echoing Caves]], and it also features [[warship]]s, though they don&#039;t move at all. It is also the only time that Rayman fights a pirate, aside from the final battle of course.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=3bPlMLZEIqI The Precipice playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=akNEaN1N6uI The Precipice playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=O2Aqe3rp_JA The Precipice playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=28V8jAKVDus The Precipice playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=T1j9IFwvpuw The Precipice playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=JDwFtcuzcLc The Precipice playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=asxVz2Kd1Pc The Precipice playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=HGPpHKV_K-c The Precipice playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=GxyxKMxo8yE The Precipice playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Grande Faille]]&lt;br /&gt;
[[de:Die Klippen]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Precipice, the]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Precipice, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=38921</id>
		<title>Rayman Legends</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=38921"/>
		<updated>2014-03-11T18:40:34Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Legends	&lt;br /&gt;
| image = [[File:Box_Art.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montpellier&lt;br /&gt;
| release date = &lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii U, Xbox 360, PC, Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 3rd September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th August 2013, &amp;lt;br&amp;gt;12th September 2013 (Vita)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]]17th October 2013 (Wii U only)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 4, Xbox One:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 20th February 2014&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February 2014&amp;lt;br&amp;gt;&lt;br /&gt;
| platforms = Wii U, PS3, Xbox 360, Vita, PC, Xbox One, PS4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends&#039;&#039;&#039;&#039;&#039; is a 2D platform game, and the fifth major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is a direct sequel to &#039;&#039;[[Rayman Origins]]&#039;&#039;, and it features very similar gameplay as such. It was initially planned to be a release title for the Wii U &amp;lt;ref name=&amp;quot;joystiqrelease&amp;quot;&amp;gt;http://www.joystiq.com/2012/09/13/rayman-legends-a-european-wii-u-launch-title-launching-nov-30/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;exclusive&amp;quot;&amp;gt;http://kotaku.com/5934894/wii-u-exclusive-rayman-legends-looks-so-lovely&amp;lt;/ref&amp;gt; , but on the 8th October 2012, Ubisoft stated that Rayman Legends had been delayed to the first quarter of 2013. By the end of 2012, Ubisoft had confirmed that the new release dates for the game would be the 26th February 2013 for North America and the 1st March 2013 for Europe, exclusively for the Wii U. However, on the 7th February 2013, Ubisoft revealed that the game was no longer a Wii U exclusive, and that there was a PS3 and Xbox 360 version under development, consequently causing a delay for the second time and pushing the release date to September of 2013&amp;lt;ref name=&amp;quot;IGN&amp;quot;&amp;gt;http://uk.ign.com/articles/2013/02/07/rayman-legends-delayed-no-longer-wii-u-exclusive&amp;lt;/ref&amp;gt;. On the 25th April 2013, Ubisoft decided to release the game at the end of August 2013 for Europe and the beginning of September in North America in order to avoid competition from other upcoming high-profile games titles from other companies&amp;lt;ref name=&amp;quot;NintendoLife&amp;quot;&amp;gt;http://www.nintendolife.com/news/2013/04/rayman_legends_release_brought_forward_to_27th_august_in_north_america_30th_august_in_europe&amp;lt;/ref&amp;gt;. A PlayStation Vita version was confirmed by Ubisoft to be released at the same time as the other three versions, but with five exclusive levels, and two exclusive skins, on 28th May 2013. A PC release was also confirmed on 25th July. The game was also released on the PlayStation 4 and Xbox One in February 2014. &amp;lt;ref name=&amp;quot;NeoGAF&amp;quot;&amp;gt;http://www.neogaf.com/forum/showpost.php?p=59607797&amp;amp;postcount=34&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Plot==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Rayman, Globox, and the Teensies are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world, and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Plot==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;The Glade of Dreams is in trouble once again! During a 100-year nap, the nightmares multiplied and spread, creating new monsters even more terrifying than before!&lt;br /&gt;
These creatures are the stuff of legend… Dragons, giant toads, sea monsters, and even evil luchadores. With the help of Murfy, Rayman and Globox awake and must now help fight these nightmares and save the Teensies!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
The game opens with a cut scene explaining the events that have transpired since [[Rayman Origins]], [[Bubble Dreamer]] explains to Murfy that Rayman and his friends have been asleep for 100 years. During that time, the nightmares have multiplied and spread, including [[The Magician]], who has turned into 5 Dark Teensies. As such the [[Glade of Dreams]] is in great danger, and the [[Teensies]] and their royalty, who inhabit it, are captured. To this end, he commands Murfy to awaken the heroes, and begin an adventure anew.&lt;br /&gt;
&lt;br /&gt;
===[[Teensies In Trouble]]===&lt;br /&gt;
The nightmares are invading the area and are capturing Teensies as they do so, it is here that the Heroes have slept for many years, and are finally awoken by Murfy. After explaining the situation, Murphy and the heroes go forth to save the Teensies. The area contains various castle structures and deep forestry to progress through. The heroes also encounter the first Dark Teensy, and chase him through a desert landscape. The heroes enter a castle-like area, where they encounter many strange beasts. Later on, the heroes will encounter the Dark Teensy once again, where he will summon dragons to keep the heroes at bay, the last of which, the [[Medieval Dragon]], serving as the boss of this world, once bested, the Heroes can then defeat the Dark Teensy, and send him flying to the [[moon]]. The world ends with the musical level of [[Castle Rock]], a parody of the song &#039;&#039;Black Betty&#039;&#039; by Ram Jam.&lt;br /&gt;
&lt;br /&gt;
===[[Toad Story]]===&lt;br /&gt;
This world contains many tall beanstalk areas to traverse through, as well as floating castle ruins caught within strong wind currents. Another Dark Teensy resides in this world, and has fitted the boss of this world with mechanical armaments to fight the heroes, as an [[Armored Toad]]. Once the Armored Toad is beaten, it suffers the fate of crashing into a castle. The Dark Teensy of this world can also be sent to the moon, to resign to a similar fate as the first. The world ends with the musical level of [[Orchestral Chaos]], which apart from Grannies World Tour is the only piece of music in such levels that is not licensed.&lt;br /&gt;
&lt;br /&gt;
===[[Fiesta de los Muertos]]===&lt;br /&gt;
A food world not unlike the [[Gourmand Land]] of Rayman Origins, and [[Candy Chateau]] of Rayman 1, this world is inhabited by [[Skeletons|Mexican-inspired Skeletons]], and giant [[Luchador|Luchadores]]. The Dark Teensy of this world shows some of the magic abilities he now possesses, by turning the heroes into ducks in some levels, requiring Murfy to aid the heroes in surpassing the various obstacles the world features. Once the Dark Teensy is cornered, he will call upon a large Luchadore to give chase to the Heroes, who only escape him once they reach a lava pit that the Luchadore fall into it, thus defeating it. The boss of this world is the [[Giant Luchador]], whose fight takes place within an arena. By defeating him, the Dark Teensy of this world can be sent to the moon, joining his other like minded selves. The world ends with the musical level of [[Mariachi Madness]], which is a parody of the song &#039;&#039;Eye of the Tiger&#039;&#039; by Survivor.&lt;br /&gt;
&lt;br /&gt;
===[[20,000 Lums Under the Sea]]===&lt;br /&gt;
This world starts out like the water levels featured in the [[Sea of Serendipity]], but soon takes a more darker edge, and begins to resemble the [[Moody Clouds]]. Inspired by the themes involved in spy movies,the heroes will need to avoid many elaborate traps and obstacles created to prevent them from infiltrating the mechanical facilities that the Dark Teensy of this world has built, he has also tamed a [[Sea Serpent]], and will use it to fend off the heroes when chased by them. He has also enlisted the help of [[Toads]] in spy gear, and [[Sharkman|Sharkmen]] to secure his facilities, both make for dangerous opponents due to their capability of using ranged attacks, meaning the heroes must watch themselves to prevent bubblization. Finally, the Dark Teensy has built a [[Mechanical Dragon]] to serve as a boss for this world, whom the heroes accidentally activate near the end of their time in the world. After a ferocious battle, the Dark Teensy is, ironically, trapped by the body of his creation, is also sent to the moon. The world ends with the musical level of [[Gloo Gloo]], which is a parody of the song &#039;&#039;Woo Hoo&#039;&#039; by The 5.6.7.8&#039;s, as featured in the film &#039;&#039;Kill Bill: Volume 1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Olympus Maximus]]===&lt;br /&gt;
This world is inspired by Ancient Greece, and is set atop high up mountains, deep caverns, and Ancient Greek-like buildings. The heroes of this world come across many obstacles, such as a mysterious floating hand, which shoots down thunder upon them, swarms of [[Dark Creature]]s that cannot be harmed physically by the heroes, and [[Minotaur|Minotaurs]], some of which can shoot fire from their mouths. The Dark Teensy of this world will summon dragons when being encountered for the first time, who will chase the heroes through various labyrinthine corridors and chasms. To end, a mysterious [[Dark Cloud]] serves as the boss of this world, going through various forms, each requiring extreme tenacity and skill to beat, once beaten, the heroes are awarded with a vast amount of [[Lum (Rayman Origins)|Lums]], before finally sending the  final Dark Teensy to the moon. The heroes celebrate the new age of peace in the [[Glade of Dreams|Glade]]. The world ends with the musical level of [[Dragon Slayer]], which is a parody of the song &#039;&#039;Antisocial&#039;&#039; originally by Trust.&lt;br /&gt;
&lt;br /&gt;
===[[Living Dead Party]]===&lt;br /&gt;
Once 400 Teensies are freed, this world unlocks, allowing the heroes to traverse [[Grannies World Tour]], a remix of the [[Land of the Livid Dead]] theme of [[Rayman Origins]]  and &amp;quot;8 bit&amp;quot; versions of each musical level.&lt;br /&gt;
&lt;br /&gt;
[[File:Rabbidlegend.jpg|thumb|right|320px|[[Rayman]] and the [[Rabbid]]s]]&lt;br /&gt;
[[File:RaymanLegends Screenshot LushJungle.jpeg|320px|thumb|From left to right: The new adventurer [[Barbara]], [[Globox]], [[Murphy]], [[Rayman]] and the [[Grand Minimus]].]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The game carries on the style of gameplay from Rayman Origins in which up to four players (depending on the format) simultaneously make their way through various levels. Lums can be collected by finding them in levels, defeating enemies, freeing Teensies, and performing other actions. Collecting Teensies unlocks new worlds, which can be played in any order once they are available. Along with Rayman, Globox, and the Teensies returning as playable characters, players can now control new female character Barbara and her sisters, once they are rescued from certain stages.&lt;br /&gt;
&lt;br /&gt;
In addition to the main playable characters, Murfy appears as an assist character and can be controlled by a 5th player (on the Wii U version). Murfy can perform various actions such as cutting through ropes, activating mechanisms, grabbing hold of enemies and assisting in gathering Lums. These offer a range of levels in which co-operation is required to progress. In the PlayStation Vita and Wii U versions of the game, an additional player can control Murfy directly with touch controls, using either the Wii U GamePad or the Vita&#039;s touch screen. In single-player mode, control will switch over to Murphy during certain sections whilst the computer controls the player&#039;s character. In the PS3/Xbox 360/PC versions of the game, Murphy moves automatically and can be prompted to interact with certain objects with button controls while the player continues to play normally. Other new features include rhythm based levels set to covers of songs such as &amp;quot;Black Betty&amp;quot; and &amp;quot;Eye of the Tiger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The game features over 120 levels, including 40 remastered levels from the original Rayman Origins, which are unlocked by scratching Lucky Tickets. Tickets are earned by collecting a certain amount of Lums in a level, and each ticket is a guaranteed win of either Lums, an &#039;&#039;Origins&#039;&#039; painting, a Teensie, or a Creature. Most new levels feature remixed &#039;Invaded&#039; versions, which must be completed as quickly as possible. The game also offers daily and weekly challenge stages, in which players can compete with other players via leaderboards in challenges such as collecting a certain number of Lums in a short time, or surviving the longest on a stage. More challenge stages can be accessed by raising the player&#039;s &#039;awesomeness&#039; rating, which increases by collecting trophies earned by rescuing Teensies, collecting a high number of Lums in each level or by having a high leaderboard position at the end of a challenge. A local multiplayer soccer game, Kung Foot, is also featured.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
Shortly after the game&#039;s November 2011 release, Michel Ancel stated &#039;One has to know that &#039;&#039;Rayman Origins&#039;&#039; isn&#039;t just one game – we plan to make others, with retro 2D gameplay, and to give more and more details on the story.&#039;&amp;lt;ref&amp;gt;GameShake, &#039;&#039;Toulouse Game Show 2011 : interview de Michel Ancel&#039;&#039;, http://www.gameshake.fr/?p=923&amp;lt;/ref&amp;gt; In March 2012, artistic director Christophe Villez hinted that a new &#039;&#039;Rayman&#039;&#039; game would be revealed in June, at E3 2012.&amp;lt;ref&amp;gt;Bafta.org, &#039;&#039;GAME British Academy Video Games Awards&#039;&#039;, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt; Also in March 2012, Bertrant Chaverot, the general director of Ubisoft Brazil, stated that &#039;&#039;Rayman Origins&#039;&#039; would have a continuation, but did not reveal any details.&amp;lt;ref&amp;gt;Kotaku Brasil, &#039;&#039;[ATUALIZADO] Lá vem Rayman Origins 2, avisa a Ubisoft&#039;&#039; http://www.kotaku.com.br/la-vem-rayman-origins-2-avisa-a-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 23 April, 2012, a marketing survey containing information about &#039;&#039;Rayman Legends&#039;&#039; was leaked to the games media. The survey contained several pieces of information regarding the &#039;&#039;Rayman Origins&#039;&#039; sequel, along with two gameplay videos (though only screenshots of these were included in the leak). Like its predecessor, the game will feature co-operative gameplay with up to four players. It will also feature &#039;brand new settings: legendary worlds filled with castles, vampires, Ghosts, Greek Gods, or dragons...&#039;&amp;lt;ref&amp;gt;Kotaku, &#039;&#039;Marketing Survey Hints at a Rayman Origins Sequel of Mythic Proportions&#039;&#039;, http://kotaku.com/5904264/marketing-survey-hints-at-a-rayman-origins-sequel-of-mythic-proportions/gallery/1&amp;lt;/ref&amp;gt; The following day, the videos from which the images were taken were uploaded to YouTube, but both were quickly taken down at the request of [[Ubisoft]].&amp;lt;ref&amp;gt;PS3gen.fr, &#039;&#039;Rayman Origins : 2 vidéos volées d&#039;un nouvel opus se promenent sur internet&#039;&#039;, http://www.ps3gen.fr/rayman-origins-2-suite-nouvel-opus-episode-jeu-videos-officieux-non-annonce-trailer-ubisoft-actualite-24768.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 26 April, 2012, Ubisoft registered the domain names &#039;RaymanLegends.com&#039; and &#039;Rayman-Legends.com&#039;,&amp;lt;ref&amp;gt;Fusible, &#039;&#039;Ubisoft Entertainment registers &amp;quot;Rayman Legends&amp;quot; domain names&#039;&#039;, http://www.fusible.com/2012/04/ubisoft-entertainment-registers-rayman-legends-domain-names/&amp;lt;/ref&amp;gt; leading to speculation that &#039;&#039;Rayman Legends&#039;&#039; would be the title of the &#039;&#039;Rayman Origins&#039;&#039; sequel.&lt;br /&gt;
&lt;br /&gt;
On 27 April, 2012, the first full-length trailer for the game was leaked to the public.&amp;lt;ref&amp;gt;MCV, &#039;&#039;VIDEO: Rayman Legends trailer confirms special Wii U functionality&#039;&#039;, http://www.mcvuk.com/news/read/video-rayman-legends-trailer-confirms-special-wii-u-functionality/095175&amp;lt;/ref&amp;gt; It features the aforementioned settings, gives more details on online gameplay and reveals a new playable character: a [[Betilla the Fairy|Betilla]]-like warrior girl known as [[Barbara]]. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?gl=GB&amp;amp;v=gmx17Mwo-2c&amp;lt;/ref&amp;gt; In the Wii U version of the game, the player will be able to use certain physical toys to interact with the game world; this is similar to the premise of &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. The trailer shows a player scanning a [[Rabbid]] toy to enter a level where [[Rayman]] must fight Rabbids, and hints that similar functionality will be possible with toys based on other [[Ubisoft]] characters, such as Ezio from the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series. Ubisoft initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that &#039;&#039;Rayman Legends&#039;&#039; was being developed by [[Michel Ancel]] and Ubisoft Montpellier, but downplaying the video&#039;s accuracy, claiming that &#039;This video was intended as a purely internal demonstrative video, and in NO way represents the final game, the final console or their features. The game was officially unveiled with a gameplay demonstration at the 2012 Electronic Entertainment Expo, showcasing Murphy, a new playable character, controlled via the Wii U system&#039;s touch screen on the tablet controller. It also showed medieval-themed stages as well as a rhythm-based map of [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]] from &#039;&#039;[[Rayman Origins]]&#039;&#039; featuring remixed music.&#039;&amp;lt;ref&amp;gt;Wii News at IGN, &#039;&#039;Wii U Details Revealed By Leaked Rayman Trailer&#039;&#039;, http://ie.wii.ign.com/articles/122/1223893p1.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was originally set to be released on November 30, 2012 (as a Wii U launch title). However, on October 8, 2012, it was reported to be delayed. On December 13, 2012, a demo of the game was released on the eShop. The official release date was revealed to be February 26, 2013, but was delayed further to September 2013 to allow for the title to have a simultaneous release on PlayStation 3 and Xbox 360. This delay was negatively received by gamers and critics since the developer stated that the Wii U version was finished. Fans started a petition for the game to be released on the original date on the Wii U, which now has over 11,000 people signed onto it. To appease fans, Ubisoft said the Wii U would get another exclusive demo in the future, however this was just as negatively received. Developers that worked on the game have also expressed their distaste for the delay,with creator Michel Ancel also protesting for the release of the game.&lt;br /&gt;
&lt;br /&gt;
In response to the delay, the development team have announced that they will be releasing the game&#039;s Online Challenges mode for free via the Nintendo eShop, which released on April 25, 2013. This mode features daily challenges based on one of five scenarios, one of which is exclusive to Wii U, and features online leaderboards and ghost functionality. They also stated that with the extra development time, they would be adding new levels, enemies and more to the game.Pre-orders of certain versions of the game come with a bonus costume for Barbara, inspired by Assassin&#039;s Creed IV: Black Flag. On August 7, 2013, in a Nintendo Direct presentation, 2 new costumes were announced for the Wii U version: a Mario costume for Rayman, and a Luigi costume for Globox.&lt;br /&gt;
&lt;br /&gt;
On 23 August, the Rayman Legends Musical Beatbox App became available on the internet, iTunes, and Android devices. This app allows users to create their own songs from scratch, or by using Legendary Mode, which allows them to edit the game songs with 3 choices: Teensies in Trouble, 20000 Lums Under the Sea, and Fiesta de los Muertos. On 28 August 2013, Ubisoft announced on the Rayman Legends site that the European PlayStation Vita Version has been delayed to 12 September 2013 to apply the &amp;quot;Final level of polish&amp;quot; players expect from a Rayman game.&lt;br /&gt;
&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters.&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters.&lt;br /&gt;
&lt;br /&gt;
At one point, during an interview, Michel Ancel revealed some concept art for an unreleased dracula world and stating that maybe one day they would release it, thus suggesting DLC in the future.&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
*[[Teensies In Trouble]]&lt;br /&gt;
*[[Toad Story]] &lt;br /&gt;
*[[Fiesta de los Muertos]] &lt;br /&gt;
*[[20,000 Lums Under the Sea]] &lt;br /&gt;
*[[Olympus Maximus]]&lt;br /&gt;
*[[Living Dead Party]]&lt;br /&gt;
&lt;br /&gt;
== [[Back to Origins]] ==&lt;br /&gt;
Back to Origins is a section of the Gallery that contains 40 levels from &#039;&#039;Rayman Origins&#039;&#039;. Paintings are randomly unlocked by winning them through Lucky Tickets (though the player still needs to complete them in order).&lt;br /&gt;
The following levels are:&lt;br /&gt;
* [[Jibberish Jungle]]&lt;br /&gt;
**[[Geyser Blast]]&lt;br /&gt;
**[[Hi-Ho Moskito!]]&lt;br /&gt;
**[[Swinging Caves]]&lt;br /&gt;
**[[Playing in the Shade]]&lt;br /&gt;
**[[Climb Out]]&lt;br /&gt;
**[[Still Flowing]]&lt;br /&gt;
**[[Hunter Gatherer]]&lt;br /&gt;
**[[Poor Little Daisy]]&lt;br /&gt;
&lt;br /&gt;
* [[Desert of Dijiridoos]]&lt;br /&gt;
**[[Best Original Score]]&lt;br /&gt;
**[[Tricky Winds]]&lt;br /&gt;
**[[Skyward Sonata]]&lt;br /&gt;
**[[Shooting Me Softly]]&lt;br /&gt;
**[[Snake Eyes]]&lt;br /&gt;
**[[Don&#039;t Shoot the DJ]]&lt;br /&gt;
**[[Tuned-Up Treasure]]&lt;br /&gt;
**[[To Bubblize a Mocking Bird]]&lt;br /&gt;
&lt;br /&gt;
* [[Gourmand Land]]&lt;br /&gt;
**[[Dashing Thru the Snow|Dashing Through the Snow]]&lt;br /&gt;
**[[Piping Hot!]]&lt;br /&gt;
**[[Aim for the Eel!]]&lt;br /&gt;
**[[Ice-Fishing Folly]]&lt;br /&gt;
**[[Dragon Soup]]&lt;br /&gt;
**[[Fickle Fruit]]&lt;br /&gt;
**[[You&#039;re on Fire!]]&lt;br /&gt;
**[[My Heartburn&#039;s for You]]&lt;br /&gt;
&lt;br /&gt;
* [[Sea of Serendipity]]&lt;br /&gt;
**[[Freaking Flipper]]&lt;br /&gt;
**[[Swimming with Stars|Swimming with the Stars]]&lt;br /&gt;
**[[Why So Crabby?]]&lt;br /&gt;
**[[Fire When Wetty]]&lt;br /&gt;
**[[Beware of Mini-Murray|Beware of the Mini Murray]]&lt;br /&gt;
**[[Scuba Shootout]]&lt;br /&gt;
**[[Risky Ruin]]&lt;br /&gt;
**[[Murray of the Deep]]&lt;br /&gt;
&lt;br /&gt;
* [[Mystical Pique]]&lt;br /&gt;
**[[Mystical Munkeys]]&lt;br /&gt;
**[[Golly G. Golem]]&lt;br /&gt;
**[[Riding the Storm]]&lt;br /&gt;
**[[Tricky Temple Too]]&lt;br /&gt;
**[[On Top of Old Smokey]]&lt;br /&gt;
**[[Mecha No Mistake!]]&lt;br /&gt;
**[[Shoot for the Stars]]&lt;br /&gt;
**[[The Mamma of All Nightmares]]&lt;br /&gt;
&lt;br /&gt;
There are also a few differences between the levels featured in this mode compared to their original designs:&lt;br /&gt;
* Some level names have been slightly altered.&lt;br /&gt;
* Electoons and some Skull Coins are replaced by Teensies.&lt;br /&gt;
* Due to the Lum rewards requiring twice the amount of Lums as in &#039;&#039;Origins&#039;&#039; (350 for a medal in &#039;&#039;Origins&#039;&#039;, 600 in &#039;&#039;Legends&#039;&#039;), many more Lums are present.&lt;br /&gt;
* Some levels have had their layout modified slightly.&lt;br /&gt;
* Some enemies from &#039;&#039;Rayman Origins&#039;&#039; are replaced by enemies from &#039;&#039;Rayman Legends&#039;&#039;, or their designs are updated (like Darktoons).&lt;br /&gt;
* The Tricky Treasure Chest levels and the Mosquitoes levels are easier than the original game&#039;s, possibly due to updates to the physics engine.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&lt;br /&gt;
Rayman Legends received critical acclaim from critics. Aggregating review websites GameRankings and Metacritic gave the Wii U version 92.59% and 91/100,the PlayStation 3 version 92.06% and 91/100,the PC version 90.00% and 88/100,the Xbox 360 version 88.88% and 90/100 and the PlayStation Vita version 83.33% and 87/100.&lt;br /&gt;
&lt;br /&gt;
Edge gave the game a 9/10 praising it by saying &amp;quot;One of the most jubilant, vividly imagined and open-hearted platformers to come along in a long time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
GamesRadar gave the game a score of 4.5 out of 5 stars, praising the level variety and presentation, whilst criticizing the sometimes chaotic multiplayer and some of the touchscreen sections during solo play.&lt;br /&gt;
&lt;br /&gt;
Tom McShea of GameSpot rated the game a 9.0/10 praising the game mechanics, the level design and the local co-op.&lt;br /&gt;
&lt;br /&gt;
GameTrailers gave the game a score of 9.1/10, stating that the co-operative play on the Wii U GamePad &amp;quot;only serves to complement the game design.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jose Otero of IGN rated the game a 9.5/10, praising the gameplay and the design of the levels, saying that &amp;quot;Naturally, Rayman starts out with simple running, jumping, and punching, but before you know it you’re sneaking past dozens of deadly traps, battling huge bosses, or playing through awesome challenge levels that look like &#039;90s music videos. Every time I thought I found a personal favorite stage, the next one came along and replaced it&amp;quot;, but criticized the absence of online co-op.&lt;br /&gt;
&lt;br /&gt;
Danielle Riendeau of Polygon rated the game a 8.5/10 saying that it is &amp;quot;a beautifully designed gauntlet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although Legends outsold Origins in its first week from international sales with the Wii U version performing well, the game failed to meet sales expectations mostly due to the fact that it was released in the same month that GTAV came out.&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Legends E3 2012 1.png&lt;br /&gt;
File:Rayman Legends E3 2012 2.jpg&lt;br /&gt;
File:WiiU RaymanLegends 05.jpg&lt;br /&gt;
File:Rayman Legends E3 2012 4.png&lt;br /&gt;
File:Rayman Legends E3 2012 5.png&lt;br /&gt;
File:Rayman Legends E3 2012 6.png&lt;br /&gt;
File:Rayman Legends E3 2012 7.png&lt;br /&gt;
File:Rayman Legends E3 2012 8.png&lt;br /&gt;
File:Rayman Legends E3 2012 9.png&lt;br /&gt;
File:Rayman Legends E3 2012 10.png&lt;br /&gt;
File:RaymanLegends Screenshot LavaChase GC gallery post.jpeg&lt;br /&gt;
File:WiiU RaymanLegends 03.jpeg &lt;br /&gt;
File:WiiU RaymanLegends 02.jpeg&lt;br /&gt;
File:RaymanLegends Screenshot MarbleRush.jpeg &lt;br /&gt;
File:RaymanLegends Screenshot Gotcha GC gallery post.jpeg&lt;br /&gt;
File:Screenshot TickleMonster GC.jpeg&lt;br /&gt;
File:Rayman-legends.jpg&lt;br /&gt;
File:Rayman legends-screenshot.jpg&lt;br /&gt;
File:Rayman legends-5.jpg&lt;br /&gt;
File:Rayman Legends Steam 1.jpg&lt;br /&gt;
File:Rayman Legends Steam 2.jpg&lt;br /&gt;
File:Rayman Legends Steam 3.jpg&lt;br /&gt;
File:Rayman Legends Steam 4.jpg&lt;br /&gt;
File:Rayman Legends Steam 5.jpg&lt;br /&gt;
File:Rayman Legends Steam 6.jpg&lt;br /&gt;
File:Rayman Legends Steam 7.jpg&lt;br /&gt;
File:Rayman Legends Steam 8.jpg&lt;br /&gt;
File:Rayman Legends Steam 9.jpg&lt;br /&gt;
File:Rayman Legends Steam 10.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Artwork ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman-Legends-Dragon.jpg&lt;br /&gt;
File:Raymanlegendse3poster.jpg&lt;br /&gt;
File:Image rayman legends-.jpg&lt;br /&gt;
File:Image rayman legends-19433-2528 0005.jpg&lt;br /&gt;
File:RaymanLegends2 1920x1080.jpg&lt;br /&gt;
File:Muphyattacks.jpeg&lt;br /&gt;
File:Image rayman legends-19433-2528 0003.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-023.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-028.jpg&lt;br /&gt;
File:Raymanlegends01.jpg‎&lt;br /&gt;
File:Raymanlegends02.jpg&lt;br /&gt;
File:Rayman03punch.jpg&lt;br /&gt;
File:Globoxlegends01.jpg&lt;br /&gt;
File:Globox02.jpg&lt;br /&gt;
File:Globoxcurious03.jpg&lt;br /&gt;
File:Murphy02.jpg&lt;br /&gt;
File:Murphy03.jpg&lt;br /&gt;
File:Murphycarry.jpg&lt;br /&gt;
File:Rayman Legends 150812 008.png&lt;br /&gt;
File:Rayman Legends 150812 007.png&lt;br /&gt;
File:Rayman Legends 150812 006.png&lt;br /&gt;
File:Minotaur.png&lt;br /&gt;
File:Rayman-Legends_2012_10-25-12_006.jpg_600.jpeg&lt;br /&gt;
File:Globox Costume 1.png&lt;br /&gt;
File:Globox Costume 2.png&lt;br /&gt;
File:Rayman Legends Characters with Gamepad.png&lt;br /&gt;
File:Artwork-Rayman-Legends-Dark-Creatures.jpg&lt;br /&gt;
File:531482 523195421035970 1969658355 n.jpg&lt;br /&gt;
File:267818 506716639367393 1929366861 n.jpg&lt;br /&gt;
File:Chateau dracula coupe unnouveaudepart3.jpg&lt;br /&gt;
File:Chateau-dracula-02.jpg&lt;br /&gt;
File:Chateau-dracula-03.jpg&lt;br /&gt;
File:Chateau-dracula-04.jpg&lt;br /&gt;
File:Chateau-dracula-05.jpg&lt;br /&gt;
File:Chateau-dracula-06.jpg&lt;br /&gt;
File:Rayman-rooftopa.jpg&lt;br /&gt;
File:Frogs-01.jpg&lt;br /&gt;
File:Frogs-02.jpg&lt;br /&gt;
File:Frogs-03.jpg&lt;br /&gt;
File:Frogs-04.jpg&lt;br /&gt;
File:Frogs-05.jpg&lt;br /&gt;
File:Frogs-06.jpg&lt;br /&gt;
File:Frogs-07.jpg&lt;br /&gt;
File:Frogs-08b.jpg&lt;br /&gt;
File:Rayman Legends Cyclops.jpg&lt;br /&gt;
File:Rayman Legends Mine Railway.jpg&lt;br /&gt;
File:Rayman Legends Mine.jpg&lt;br /&gt;
File:Rayman Legends Nenuphar.jpg&lt;br /&gt;
File:Rayman Legends Ruin.jpg&lt;br /&gt;
File:Rayman Legends Tree.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0001.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0002.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0003.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0004.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0005.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0006.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0007.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://rayman.ubi.com/legends/en-GB/home/index.aspx Official site]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7767 Official &#039;&#039;Rayman Legends&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLPVNYqYQKenhWSVUQXSGnaMuhoCAx3dCn &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version) (WIP)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Legends]]&lt;br /&gt;
[[de:Rayman Legends]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=A_Madman%27s_Creation!&amp;diff=38920</id>
		<title>A Madman&#039;s Creation!</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=A_Madman%27s_Creation!&amp;diff=38920"/>
		<updated>2014-03-11T18:32:46Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:RLLevel&lt;br /&gt;
| name = A Madman&#039;s Creation!&lt;br /&gt;
| image = [[File:Amadmanscreation.png|center|320px|&#039;&#039;A Madman&#039;s Creation!&#039;&#039;]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]]&lt;br /&gt;
| preceded by = [[There&#039;s Always a Bigger Fish]]&lt;br /&gt;
| followed by = [[Gloo Gloo]]&lt;br /&gt;
| world = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]]&lt;br /&gt;
| bronze cup = [[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Madman&#039;s Creation!&#039;&#039;&#039; is the ninth level of [[20,000 Lums Under the Sea]], the fourth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. This is also where the fight against [[Mechanical Dragon]] takes place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{20,000LumsUndertheSea}}&lt;br /&gt;
&lt;br /&gt;
[[de:Werk eines Verrückten!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum&amp;diff=38919</id>
		<title>Hoodlum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum&amp;diff=38919"/>
		<updated>2014-03-11T17:20:53Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hoodlums.jpg|thumb|320px|From left to right: [[Hoodboom]], [[Hoodstormer]], [[Grim Keeper]], [[Grim]], [[Hoodblaster]], [[Hoodoo]], and [[Xowar]] (the latter is not a Hoodlum).]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=After some punishing auditions, [[Ubisoft|the developers]] have brought together the worst army ever, made up of the dumbest enemies. They’re dressed like potato sacks and are ready to use any old tactics, however ludicrous or dangerous, to stop [[Rayman]] and [[Globox]].|sign=Manual|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Shooting, smacking, bombing, and slashing! These mayhem wreakers live to wreak mayhem! You&#039;ll have to take out as many as possible to keep the land from falling into darkness.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hoodlums&#039;&#039;&#039; (once called &#039;&#039;&#039;Kagoulards&#039;&#039;&#039;) are an army of enemy creatures which first appeared in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. The Hoodlum army was created when the evil [[Black Lum]]s, under the leadership of the lord, [[André]], began to steal the fur from [[Mawpaw]]s and weave it into costumes for themselves. Hoodlums are often found sporting an assortment of weapons and powers, ranging from blunderbusses to explosive bottles of [[plum juice]], and even [[Master Kaag|giant stomping machines]] and [[Céloche|tripod submarines]]. They come in many shapes and sizes, and have many different strengths and weaknesses. When a Hoodlum is defeated, the Black Lum that was controlling it from the inside escapes; later on in the game, [[Rayman]] receives the power to [[grimace]], which can be used to revert these Black Lums back into [[Red Lum]]s which Rayman can absorb for health.&lt;br /&gt;
&lt;br /&gt;
==Video game appearances==&lt;br /&gt;
The Hoodlum army is formed at the very beginning of &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, when a lone [[Red Lum]] is given a terrible fright and becomes the [[Black Lum]] known as [[André]]. He then proceeds to convert many other Red Lums into Black Lums. Stealing the fur of animals such as [[Mawpaw]]s, they weave their outer bodies from cloth. They begin their invasion by launching an assault on [[the Fairy Council]], where [[the Heart of the World]] is kept; André hoped to corrupt its 1000 constituent [[Yellow Lum]]s into a more powerful army of Hoodlums. However, André was accidentally swallowed by [[Globox]] before he could reach the Heart, thus setting the events of the game into motion.&lt;br /&gt;
&lt;br /&gt;
Hoodlums also appear in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], in which [[Rayman]] must defeat both them and the [[Robo-Pirate]] minions of [[Admiral Razorbeard]]. They mostly appear in [[Hoodlum Hideout]], but [[Spinneroo]]s can be found in [[Wretched Ruins]], and [[Scaleman]] in [[Scaleman&#039;s Keep]].&lt;br /&gt;
&lt;br /&gt;
Hoodlums appear once more in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the isometric Game Boy Advance sequel to &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. In this game, it is revealed that a fragment of [[André]]&#039;s evil spirit remained in [[Globox]]&#039;s body. As Rayman and Globox fight against the new Hoodlum invasion, Globox gradually becomes possessed by André, who eventually transforms him into a clone of [[Reflux]].&lt;br /&gt;
&lt;br /&gt;
A [[Hoodmonger]] appears as a playable character in &#039;&#039;[[Rayman Kart]]&#039;&#039;, a spin off racing game available only for mobile phones, and as a scarecrow in a &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; cutscene. &lt;br /&gt;
&lt;br /&gt;
In the credits of &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, a picture frame depicts the Hoodlums army that also parodies the &#039;Usual Suspects&#039;.&lt;br /&gt;
&lt;br /&gt;
==Types of Hoodlums==&lt;br /&gt;
* [[Hoodmonger]] (also known as Hoodblaster)&lt;br /&gt;
* [[Slapdash]]&lt;br /&gt;
* [[Hoodmonger Soldier]]&lt;br /&gt;
* [[Hoodboom]]&lt;br /&gt;
* [[Master Kaag]] (also known as Hoodstomper)&lt;br /&gt;
* [[Stumbleboom]]&lt;br /&gt;
* [[Spinneroo]] (also known as Hoodlock)&lt;br /&gt;
* [[Hoodstormer]]&lt;br /&gt;
* [[Grim Keeper]]&lt;br /&gt;
* [[Grim]]&lt;br /&gt;
* [[Hoodoo]]&lt;br /&gt;
* [[Hoodmonger Officer]]&lt;br /&gt;
* [[Heckler]]&lt;br /&gt;
* [[Lavomatrix]]&lt;br /&gt;
* [[Hoodloon]]&lt;br /&gt;
* [[Toots]]&lt;br /&gt;
* [[Armoured Slapdash]]&lt;br /&gt;
* [[Shielded Hoodboom]]&lt;br /&gt;
* [[Scaleman]]&lt;br /&gt;
* [[Armed Spinneroo]]&lt;br /&gt;
* [[Siamese Hoodlum]]&lt;br /&gt;
* [[Kagouflap]]&lt;br /&gt;
* [[Kagoubinôme]]&lt;br /&gt;
* [[Gunslinger Hoodlum]]&lt;br /&gt;
&lt;br /&gt;
[[File:Weird Hoodlum thing R3 GBA.PNG|frame|right|A strange Hoodlum device seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
===Hoodlum devices===&lt;br /&gt;
* One variety of [[Helicopter bomb|Helicopter Bomb]]&lt;br /&gt;
* [[Hoodlum airship|Hoodlum Airship]]&lt;br /&gt;
* Metal [[bird]] heads&lt;br /&gt;
* [[Hoodlum Watercraft]]&lt;br /&gt;
* [[Céloche]]&lt;br /&gt;
* [[Armaguiddon]]&lt;br /&gt;
* The [[Horrible Machine]]&lt;br /&gt;
* [[The Infernal Machine]]&lt;br /&gt;
* [[Lav-O-Matic]]&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
&lt;br /&gt;
[[File:R3HH-BETADemo-PC-LoadingScreen.png|thumb|320px|right|Some Hoodlums like the [[Hoodmonger]], the [[Hoodboom]] and the [[Slapdash]] had a different design during the development of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The Hoodlums were originally created by Stéphane Zinetti, the lead character designer for &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. Zinetti had the following to say regarding the genesis of the Hoodlums in an interview with [[RaymanZone]] at about the time of the game&#039;s release:&lt;br /&gt;
&lt;br /&gt;
{{quote|text=We were looking for a fairly simple principle that would be easy to offer in a variety of forms for several characters, without repeating exactly the same thing.&lt;br /&gt;
&lt;br /&gt;
The idea for the Hoodlums came from one of my sketches. It was a sort of Mexican holding a fat rifle and wearing a big sombrero and a kind of poncho covering his whole body. He was a blend of [[Mr Dark|Darkman]] [sic] from &#039;&#039;[[Rayman 1]]&#039;&#039; – a mysterious character rolled up in his cloak, for those who don&#039;t know him – and the [[hunter]], also in &#039;&#039;Rayman 1&#039;&#039;. Then came the idea to make characters out of cloth. This was easy for the player to recognise, and very simple for us to vary. What&#039;s more, rendering the flexibility of different fabrics was a graphic challenge that was interesting to take up.&lt;br /&gt;
&lt;br /&gt;
Once we&#039;d found the basic principle, we worked on the basic psychologies to create a whole heap of characters. For example, using a slightly mannered and mysterious profile, we created &#039;[[Hoodoo]]&#039;, an elongated sorcerer. For &#039;[[Slapdash]]&#039;, we wanted to create a fat moron. So we made him a nice bright strawberry color and gave him a vacant look and a fairly oafish physique.|sign=Stéphane Zinetti|source=[[RaymanZone]]}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=_w2XiqZKeJM Hoodlums Army (Video 1) at YouTube]&lt;br /&gt;
*[http://www.youtube.com/watch?v=6mZuaMIqfTY Hoodlums Army (Video 2) at YouTube]&lt;br /&gt;
*[http://www.youtube.com/watch?v=eucqwt4SssU Hoodlums Army (Video 3) at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Hoodlums}}&lt;br /&gt;
{{R3enemies}}&lt;br /&gt;
[[fr:Hoodlum]]&lt;br /&gt;
[[de:Hoodlum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Echoing_Caves&amp;diff=38918</id>
		<title>The Echoing Caves</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Echoing_Caves&amp;diff=38918"/>
		<updated>2014-03-11T17:16:18Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Echoing Caves&#039;&#039;&#039; (&#039;&#039;&#039;Echoing Caves&#039;&#039;&#039; in the PlayStation version) is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  This level allows the player to revisit a part of [[the Fairy Glade]] which was unreachable before (and where a Globox Crystal can be found in the Dreamcast version), via a secret passage, and introduces kegs which can be used as rocket to get across pools of acid.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Echoing Caves&lt;br /&gt;
| image = [[Image:TheEchoingCavesPC.jpg|center|320px|&#039;&#039;The Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-EchoingCaves-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Echoing Caves]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Before the level starts, a cut scene set in a rainy part of the forest starts, in which a [[red Henchman 800]] surveys the area, and walks into an automatic door which is then locked.  [[Rayman]] then arrives in the area, jumping off a high ledge, and engages into battle with said Henchman.  When it is defeated, Rayman then has to find four switches to unlock the door and go through.  Any switch can be turned on in no particular order.&lt;br /&gt;
&lt;br /&gt;
The first switch is situated in a small wooden stronghold nearby the battle area.  Opposite that is a wooden drawbridge that Rayman must jump from in order to reach the ledge on the other side and drop down the hole in the ground into a small clearing.  In the centre of that, there is another hole filled with clean water - this is a tunnel which leads to a wooden room in which the second switch is found.  Back in the clearing, there is a [[plum]] tree - Rayman has to knock a plum down, take it down a corridor, and throw it at the head of a [[Gorilla Pirate]].  Then he can jump on that, climb the rope ladders and return to where he started.  &lt;br /&gt;
&lt;br /&gt;
Rayman then has to cross a pit using two pillars that stand, and jump down a cliff that leads to a misty pond half surrounded by a wooden building, where a [[purple Henchman 800]] sleeps.  The third switch is found there.  Opposite that switch, Rayman finds a timed switch that triggers the rise of wooden pillars of varying sizes, which Rayman needs to climb to get to the ledge above and climb a rope ladder, leading him down a passage into an area with a vast chasm.  &lt;br /&gt;
&lt;br /&gt;
The only way to cross this safely is to use the floating platforms that rise a certain height, turns itself upside down and comes back down again, while taking care not to be tipped over.  At the other side, there is a little pond with a water mill spinning next to a building that Rayman has to go into.  Inside there is a timed switch that opens the door before him, leading him out to a wooden ledge at the side of the wooden building where the last switch can be found.  Not only are all four switches turned on, Rayman is back to where he started, so now he can go through the door.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
...&lt;br /&gt;
Rayman enters from above, and can grab a keg with which he can break a door and access a cage. He is then introduced to the ability to fly a keg, by lighting it using a nearby torch. With this first flying keg he can reach a structure across an acid river. There lies another cage and a second keg to light. With this keg Rayman can reach the level&#039;s exit, however he must overcome an Ape-pirate and access a switch to open the door. If he is very good at flying the keg, he can also reach a second exit, which leads him back to the Fairy Glade.&lt;br /&gt;
&lt;br /&gt;
===Back to the Fairy Glade===&lt;br /&gt;
...&lt;br /&gt;
Rayman must ride a [[Plum]] through a river of slime, then climb on cobwebs above the slime, while shooting [[Caterpillar]]s, to reach a [[Green Lum]]. The next section involves swinging on [[Purple Lum]]s and jumping between wooden pillars standing over the slime. At the end, Rayman lands on a wooden bridge with a [[Henchman 800]] above, hurling explosive kegs at him. Rayman must get a keg to hit a weak part of the bridge, so that it collapses, leaving an opening into the building. Inside, Rayman will battle a [[Purple Henchman 800]] and break the last cage, which was inaccessible during his earlier trip through [[The Fairy Glade]]. This will also free the last two lums from that level. Having completed the task, Rayman will jump into a hole left by missing floorboards to return to the Echoing Caves.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
...&lt;br /&gt;
Arriving through a large door, Rayman must once again light a keg and fly through a tunnel above an acid river. At the end, he comes across a small wooden building where a pirate awaits him with a prisoner. Once the pirate is beaten and the prisoner freed, Rayman must head back outside the building and hit a timer switch, to open a large door leading to the next tunnel. He then has a time limit to reach a keg, light it, and enter the tunnel before the aforementioned door closes. if he fails, he can try again. At the end of this tunnel lies the cage containing the Teensie which will take Rayman to the hall of doors. A pirate ship looms ominously outside the cave, watching, possibly in reference to the warship&#039;s appearance in the following level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Echoing Caves&lt;br /&gt;
| image = [[Image:TheEchoingCavesDC.jpg|center|320px|&#039;&#039;The Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
The level is mostly identical to the original with some graphical enhancements in the Phase 1, where now many [[Popolopoï]], [[Mosquito]]es, and strange fish can be seen in the environment. Additionally, the [[Henchman 800]] Rayman must combat in the beginning of Phase 1 is of the drilling type, making the battle harder.&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Echoing Caves&lt;br /&gt;
| image = [[File:EchoingCavesPS.jpg|center|320px|&#039;&#039;Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| lums = [[File:Icon6PS.png|6]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon2PS.png|2]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon5PS.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
&lt;br /&gt;
[[File:Echoing cavesPS.jpg|left|thumb|320px|[[Rayman]] jumping on floating platforms]]&lt;br /&gt;
&lt;br /&gt;
One notable change is that the return to the Fairy Glade has been removed, as the cage it originally allowed the player to free has been omitted.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Echoing Caves&lt;br /&gt;
| image = [[File:RR-PS2-TheEchoingCaves.jpg|center|320px|&#039;&#039;The Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Pirate Mines]]&lt;br /&gt;
| followed by = [[Beneath the Lava Sanctuary]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon7.png|7]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==   &lt;br /&gt;
Many changes have been applied to this level as far as level design is concerned. Phase 2 and 3 are gone completely, and Phase 1 now occurs as Phase 2. It has also been significantly altered, and its difficulty increased. The stronghold in which the first switch is located is larger and guarded by a [[Yellow Henchman 800]]. The hole leading to the second switch is now located inside a building, and guarded by two Yellow Henchmen. Three more Henchmen, a [[Purple Henchman 800|Purple]] and two [[Green Henchman 800|Green]] appear near the [[Plum]] after the second switch has been lit, with two more - a Yellow and a Red guarding the ledge above the rope ladders and the [[Gorilla Pirate]]. The misty pond area has been completely removed, and the third switch is now located in a large multi-storey building with several [[Henchmen 800]] to battle. From this area, an elevator leads Rayman to the chasm with floating platforms and the fourth switch, which is guarded by a [[Red Henchman 800]].&lt;br /&gt;
&lt;br /&gt;
Phase 1, in this game, is now Phase 2 of the original Precipice, requiring Rayman to climb a sinking tower. Phase 3 is now the Phase 2 of [[The Top of the World]], a level omitted from Revolution. The end of the level now features a Ninja Henchmen battle as the player must destroy one of two generators to reach the Lava Sanctuary. The original Phase 2 and 3 are now found in the Precipice.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Echoing Caves&lt;br /&gt;
| image = [[Image:gbc2117.png|center|160px|&#039;&#039;Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire#Game Boy Color version|Sanctuary of Stone &amp;amp; Fire]]&lt;br /&gt;
| followed by = [[The Precipice#Game Boy Color version|The Precipice]]&lt;br /&gt;
| lums = [[Image:Icon9GBC.png|9]][[Image:Icon2GBC.png|2]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Boy Color version==&lt;br /&gt;
[[File:Gbc2 50.PNG|thumb|left|A watermill can also be found in the GBC adaptation]]&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color adaptation]], the Echoing Caves directly follow [[the Sanctuary of Stone and Fire]], and this is where the third [[Four Masks of Polokus|mask of Polokus]] is located. It resembles the original level much more than the rest of the game.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*In &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, there is an activity titled [[The Echoing Caves (Rayman Activity Centre)|The Echoing Caves]]. It does however, seem to have little connection to the Rayman 2 level and the fact that they share names appears to be a coincidence. &lt;br /&gt;
&lt;br /&gt;
*At the very end of the level, a [[Warship|pirate ship]] is seen, possibly in reference to [[the Precipice]] level that follows, where the [[Warship|pirate warship]] features heavily. Curiously, in &#039;&#039;[[Rayman Revolution]]&#039;&#039; this area is part of [[the Precipice]]. The [[Warship|pirate ship]] does not appear here, most likely due to this.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=-XkOGZF467g The Echoing Caves playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=7OiCljLGeiM The Echoing Caves playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=epxoIOsZpWY The Echoing Caves playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=87hIia8mZzY The Echoing Caves playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=QLBBe6EcXfw The Echoing Caves playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Jv657ZtMKHA Echoing Caves playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=NPuS5964MM4 Echoing Caves playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=yd7-TsqT2vM Echoing Caves playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=e1bddynMSp0 Echoing Caves playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=A1z1woaYc4Y Echoing Caves playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Cavernes de l&#039;Écho]]&lt;br /&gt;
[[de:Die Echohöhlen]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Echoing Caves, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Echoing Caves, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Stone_and_Fire&amp;diff=38867</id>
		<title>The Sanctuary of Stone and Fire</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Stone_and_Fire&amp;diff=38867"/>
		<updated>2014-03-10T18:37:50Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It follows [[Whale Bay]] in all versions of the game but the PlayStation and [[Rayman 2 Forever|Game Boy Color]] adaptations, in which it follows [[the Canopy]]. It is the second location in which one of the [[Four Masks of Polokus]] is hidden, and the longest level in the game.  &lt;br /&gt;
&lt;br /&gt;
This level takes place in a mountainous area, and starts at the top of a gigantic fault which [[Rayman]] enters. It is filled with lava, and a volcano can be seen in the Dreamcast version. Inside the cliffs are tunnels and caves which eventually lead to two underground temples, one of which is the temple where the Stone Mask is located, while the other only contains extra [[Lums]] and [[cage]]s. The main temple is home to [[Umber]], who can be awakened with yellow and blue [[Magic Sphere]]s. This is one of the few areas where [[plum]]s grow; they are used several times to travel across rivers and lakes of lava.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[Image:TheSanctuaryofStoneFirePC.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheSanctuaryOfStoneAndFire-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Sanctuary of Stone and Fire]]&lt;br /&gt;
Before entering, Rayman will land in the [[Chamber of the Teensies]], where again he will need a certain number of [[Yellow Lum]]s to enter the next Sanctuary.  &lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Rayman finds himself in a canyon with a long river of lava, and has to glide down onto safe ground. The [[Robo-Pirate Army]] has left a sign up on the wall reading &#039;&#039;‘Warning – Labyrinth! If you get lost, contact Robo-Rooters immediately!’&#039;&#039;. To Rayman&#039;s left after that is a ledge with a metal tower, guarded by a [[red Henchman 800]].  He will then reach the tower by bouncing on a small net, from which a cage hangs inside, but at this moment he cannot get to it. Instead he finds a [[Power Fist]] that he cannot reach just yet, and a wooden [[sparadrap]], which releases a [[Purple Lum]] when shot at. This Lum will help him get to the other side of the gap, and on the other side of the tower is another wooden sparadrap that contains a Purple Lum - this one will help him reach the Power Fist now.  &lt;br /&gt;
&lt;br /&gt;
Through the passage, Rayman will encounter another [[red Henchman 800]], and then cross a few more ledges until he is inside a tunnel of lava, where he will find a tree that grows [[plum]]s, which are resistant to the heat of this type of lava and can be used to ride on safely.  Should Rayman decide to go back and reach some ledges that bear some Yellow Lums, he will find one passage that leads to a cavern in which there is an [[ape pirate]].  This one will not run far enough to drop itself into the lava, so Rayman will have to knock down another plum and use it to throw on the Pirate&#039;s head (akin to the [[Livingstone]]s in the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]]).  Standing on top of it them will help Rayman reach a cage.&lt;br /&gt;
&lt;br /&gt;
The [[cage]] under the net can be accessed if Rayman goes back to the first [[plum]] tree and uses the fruit to travel all the way back to the beginning of the stage, where he will find a tunnel that leads to a cavern. In there, there is a pit with a new type of lava that will actually burn away the fruit, with a large pointed metal spike sticking out. Rayman has to throw a plum onto it to help him get to the other side.  Then, using two more spikes, he will throw another plum onto one, allow it to fall off the spike, and then do the same again until the plum can be used to help him reach a ledge that leads to the hidden cage.&lt;br /&gt;
&lt;br /&gt;
Back at the first plum tree, Rayman will move on, and then climb on a ceiling covered with cobwebs, shooting away any [[caterpillar]]s that get in his way.&lt;br /&gt;
&lt;br /&gt;
[[File:WrongTemple.jpg|thumb|320px|left|Inside the other temple]]&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Eventually, he will land on a piece of metalwork at which another plum tree is found, and he will use the plum to get to the other side of this body of lava, and climb up some rocky ledges until he finds a grassy area that points to two directions. If Rayman picks the right path he will go to the Sanctuary, but if he picks the left path he will go to the wrong temple.&lt;br /&gt;
&lt;br /&gt;
===Phase 3 (the wrong temple)===&lt;br /&gt;
This second temple does not hide away the second Mask of Polokus, but there are still some cages and Yellow Lums to find.  Inside the first room is a pit of lava with a stone bridge over it, and a set of flamethrowers (stone carvings that resembles mouths and shoot fire from time to time). On one of the pillars is a cage, and between them is a door that can be broken down by Rayman&#039;s shots. Then there is another pit of lava below a stalactite that grows from the ceiling - this can be shot down and used to cross the pit. Down the corridor, Rayman will encounter another stalactite and a cage, and will then come across several pillars that can only be knocked down by shooting the wooden sparadraps that a stuck on them.&lt;br /&gt;
&lt;br /&gt;
After crossing a set of broken stone paths down the lava river, and shooting down another stalactite, Rayman will step on a piece of rock that flows down the river by itself, until he sees a set of smooth stone altars, one of which leads to a short corridor round the back crawling with [[small spider]]s, which then leads to the top where a Purple Lum flies. Rayman uses that to cross the gap, and then go down the next corridor.  There, he will drop down, and come across another moving piece of rock floating in the lava, and shooting down more stalactites and avoiding the flamethrowers, he makes it to a set of staircases.  The one to his left doesn&#039;t lead to anywhere, so he takes the one to his right, which leads to a room with three breakable doors. One contains times [[Red Lum]]s, one contains a cage and a Power Fist, the last contains a giant [[Spider (Rayman 2)|spider]]. This very door then leads a [[walking shell]], which runs across the stone ledges, across rivers of lava, to the exit of this temple.&lt;br /&gt;
&lt;br /&gt;
===Phase 2 (revisited)===&lt;br /&gt;
Outside, Rayman is on higher ground than he was when he entered this temple, crosses the giant log to get the Yellow Lums there, and will finally follow the path to the real Sanctuary of Stone and Fire.  But first, he comes across some metalwork that is guarded by a [[purple Henchman 800]], and breaks the cage it guards.  He will then glide down through a passage that leads to a cavern haunted by a single stealthy [[mini Jano]], which reveals a plum when defeated. Rayman uses this to reach a ledge and goes down an open passage that leads to the real entrance to the Sanctuary - a set of broken stones that give way the second Rayman lands on them.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
Rayman is finally inside the Sanctuary, and a plum tumbles down periodically. Rayman uses one to flow down the river of lava there, while avoiding patches of yellow lava which destroys the plum. This river cascades, and there Rayman has to jump off and glide down as the plum waits for him to stand on it again. Down this part of the river, [[nettle]]s break through some of the walls and ceiling, which can be shot away by Rayman&#039;s shots. Eventually he will reach safe ground to fetch another plum, and then carry on riding down the lava.  There is a secret passage at this point, which leads to a room covered with cobwebs, some to bounce on, others to climb on, until he finds the cage at the very top. From there, he can glide down to the exit, which is an octagonal stone with one piece revealing a hole.&lt;br /&gt;
&lt;br /&gt;
Now in a void with only some giant pillars to land on, Rayman has to take a golden [[magic sphere]] across, while avoiding flamethrowers that now rotate, and [[caterpillar]]s. If Rayman drops it, a purple Lum will appear at the bottom and take him back to the top to collect the sphere again. He will them carry it until he comes across a pool of lava with a plum at the end. He has to throw the sphere upwards and shoot the plum, and then use it to cross the lava while carrying the sphere.  Finally, he enters the chamber of [[Umber]], the guardian of the second Mask of Polokus, but he has a silver sphere to go.  The octagonal stone will rotate, and Rayman has to go through it.&lt;br /&gt;
&lt;br /&gt;
He ends up at a familiar spot in the long river of lava that ended with the first octagonal stone he encountered, but that will rotate as well. Once he reaches it, he will end up in a room with sloping lava that ends with a breakable stone door.  Inside, there is a chasm with a pit of yellow lava, and a Purple Lum flies across - Rayman will have to follow it down a corridor and slide on some smooth stone to reach the end. The Purple Lum will stop for a moment, to let him grab onto it, and then fly away again, until he drops down back into Umber&#039;s chamber. Now the Purple Lum can be used to reach the silver sphere, which has been sitting on higher ground. Once this is placed on the silver pedestal, Umber awakens.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Axel]], who was aggressive and tried to ward Rayman away from the first Mask, this Guardian will not fight, but rather allow Rayman to stand on his head and sink into the pool of lava that finally leads to the pillar that keeps the second Mask inside. Rayman gives this to Polokus, and then continues his journey to find the next one.  &lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[Image:TheSanctuaryofStoneFireDC.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
[[File:PowerFistDC.jpg|left|thumb|320px|A shock wave follows [[Rayman]]&#039;s [[Power Fist]] in the Dreamcast version]]&lt;br /&gt;
&lt;br /&gt;
This level contains a number of the graphical enhancements characteristic of the Dreamcast version. The most notable is the addition of an active volcano in the background at the very beginning of the level. The volcano which forms the heart of the map-like [[the Isle of Doors|Isle of Doors]] may be a representation of this one. In addition, after placing the golden sphere, the set of stairs that leads up to the rotating door has been replaced with a spider web.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[File:TheSanctuaryofStoneandFirePS.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Canopy]]&lt;br /&gt;
| followed by = [[The Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon8PS.png|8]][[Image:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon6PS.png|6]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
Large sections of this level have been omitted, redesigned or retooled to suit the limits of the PlayStation hardware. There are also several new areas, which actually serve to make the level feel longer. The two temples appear to have been merged together. Umber does not sink, and instead has dialogue with Rayman. [[Ninjaws]] fights Rayman in the mask room, adding another stage to the level not present in other versions. Due to this battle, the mask room is not full of lava.&lt;br /&gt;
&lt;br /&gt;
[[File:The Hall of Doors PS1 10 The Sanctuary of Stone and Fire.jpg|thumb|left|320px|A holographic [[plum]] represents the Sanctuary of Stone and Fire in [[the Hall of Doors]]]]&lt;br /&gt;
[[File:TSOSAF PS1.jpg|thumb|none|320px|The PlayStation version contains all-new areas]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[File:RR-PS2-TheSanctuaryOfStoneAndFire.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[Image:Icon8.png|8]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
&lt;br /&gt;
The level is mostly identical to the original, with one or two tweaks and graphical enhacements. The level is easier if returned to after completion of The Lava Sanctuary, as Rayman gains the ability to hover over lava.&lt;br /&gt;
&lt;br /&gt;
One major change is in phase 1, where the platform with red lum in the middle of the lava pool leading to the area with the ape pirate is missing. This suggests that Rayman must return to this area with the lava flight power in order to get the lums and cage in that area. However, this is actually not the case. If Rayman jumps from precisely the right spot and angle, he can helicopter and grab the opposite ledge just near the right wall (under the plum tree). Once everything has been collected, jumping back is easier due to the difference in heights. This was probably not the intention of the designers, but it does save another trip through this difficult level.&lt;br /&gt;
&lt;br /&gt;
Another change is in phase 4. Firstly, the stage appears to have been merged into three stages, as there are loading times where they did not occur before, firstly after dropping down a pit after the first lava river, and secondly when leaving Umber&#039;s room after placing the golden sphere. Also, the passage in the rotated octagonal stone will lead Rayman not back to the previously visited lava river, but directly to the room with the lava slope and breakable door. This makes the level slightly shorter, but also means that Rayman does not get a second chance to collect the last cage if he missed it on his first trip through the river.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Sanctuary of Stone &amp;amp; Fire&lt;br /&gt;
| image = [[Image:gbc2104.png|center|160px|&#039;&#039;Sanctuary of Stone &amp;amp; Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Canopy#Game Boy Color version|The Canopy]]&lt;br /&gt;
| followed by = [[The Echoing Caves#Game Boy Color version|Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon7GBC.png|7]][[Image:Icon7GBC.png|7]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Boy Color version==&lt;br /&gt;
[[File:Gbc2 33.PNG|thumb|left|The lava is rising]]&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color adaptation]], the Sanctuary of Stone and Fire directly follows [[the Canopy]], but contains no [[Four Masks of Polokus|Mask]]. However, it still features [[plum]]s, and a section where the lava is rising.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Nr73hDHpzQI The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 1/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=AzZHewqPjqI The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 2/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=XVJxvnFPqTk The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 3/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=-mZd7RSquk4 The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 4/4)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Av0-Kw6U-hs The Sanctuary of Stone and Fire playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=2jjJ7vzaWZ4 The Sanctuary of Stone and Fire playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=oeHNFHWbmws The Sanctuary of Stone and Fire playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=hMFCrayeC4U The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=5rO4G9SZ-Uo The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 1/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=sN5TixCkQtE The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 2/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=J8w2A6SwWqQ The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 3/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BeirCBqWREI The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 4/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YXSgTZaVDS4 The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 5/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=6iHHAvk6gwI The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=waL7TVMvDyA The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wdYrpW6kmS0 Sanctuary of Stone &amp;amp; Fire playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=6TBABJozl7w Sanctuary of Stone &amp;amp; Fire playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sanctuaire de Pierre et de Feu]]&lt;br /&gt;
[[de:Die Zuflucht von Stein und Feuer]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Stone and Fire, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Sanctuary of Stone and Fire, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=38617</id>
		<title>The Menhir Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=38617"/>
		<updated>2014-03-06T14:41:11Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;‘This place is guarded by a [[walking shell]]. I heard that it may be possible to tame it.’&#039;&#039; —[[Murfy]] instructing [[Rayman]] on how to pass through the Menhir Hills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; is a location from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;, and &#039;&#039;[[Rayman DS]]&#039;&#039;.  It is characterized by its focus on riding [[Walking Shell]]s, its short length (one of the shortest levels in all versions of &#039;&#039;Rayman 2&#039;&#039;), being the only level other than [[the Fairy Glade]] and [[the Marshes of Awakening]] that [[Rayman]] must re-visit at least once to complete the game, and being the first level in the game to give Rayman a sidekick – in this case, [[Clark|Clark the Giant]].&lt;br /&gt;
&lt;br /&gt;
The Menhir Hills are mountainous foothills covered with large, pine tree-like boulders known as [[menhir]]s, hence the area&#039;s name. In most regions of the foothills, barely a sound of life can be heard, though every now and then the falling over of a menhir breaks the silence. Large trees stand as loners in the small clearings that dot the landscape. A great river flows through the Menhir Hills, and bridges are twice necessary to cross them.&lt;br /&gt;
&lt;br /&gt;
The Menhir Hills are in several instances impossibly to cross on foot; similar to [[Beneath the Sanctuary of Rock and Lava]], patches of the hills are engulfed by giant, thorny [[nettles]] which can be crossed only by riding a [[walking shell]]. These roots occasionally poke out of the walls of the several small tunnels that cut through in the mountainside. In many of the areas where nettles do not grow, the ground is still too steep to cross on foot.&lt;br /&gt;
&lt;br /&gt;
When [[Admiral Razorbeard]] seized Rayman&#039;s world, the Menhir Hills was the construction site of two Robo-Pirate training facilities: the [[Military Academy]] and the [[Elite Troop Training Centre]].  These facilities largely cut the hills into three segments.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:Themenhirhillspc.JPG|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
[[File:R2TGE-PC-TheMenhirHills-HallOfDoors.jpg|thumb|left|320px|The level&#039;s characteristic [[walking shell]] is used to represent it in [[the Hall of Doors]]]]&lt;br /&gt;
&lt;br /&gt;
When Rayman first arrives in the Menhir Hills (in &#039;&#039;Revolution&#039;&#039; the Globox&#039;s House [[Teensie]] explains that [[Clark]] went to the hills and Rayman must follow him), [[Murfy]] immediately appears right in Rayman&#039;s face and warns him about the nearby academy&#039;s [[Shell|Walking Bullet]]. Murfy hints that the bullet may be tamable, and Rayman shortly does just that. By riding the Walking Bullet, Rayman is able to cross a patch of [[nettle]]s to reach the [[Military Academy]].&lt;br /&gt;
&lt;br /&gt;
Rayman enters the academy to find two [[Henchman 800|Henchmen 800]] asleep; though the sign outside hints at sneaking past them, the Robo-Pirates are of the weak variety and are fairly easy to defeat (though particularly in all versions but &#039;&#039;Revolution&#039;&#039; this is the first time multiple Robo-Pirates are encountered at the same time) (it should also be noted that there are more than two Robo-Pirates in the academy in &#039;&#039;Revolution&#039;&#039;, some of which being hidden).  Whatever the player has Rayman do, the hero must continue on to leave the small academy.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
After taming another Walking Shell, Rayman crosses a nettle patch and must dodge and weave through crates and the nettles that protrude in the various tunnels he goes through.  The end of the ride leaves Rayman at the entrance of the [[Elite Troop Training Center]]. As intimidating as the name is, Rayman soon finds there&#039;s nothing to worry about: Clark has already taken care of the students inside.&lt;br /&gt;
&lt;br /&gt;
Clark is not feeling well; apparently, while fighting the Robo-Pirates he accidentally swallowed a robot part.  Clark&#039;s future will not be bright unless Rayman can bring him the [[Elixir of Life]] from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
This requirement forces the level to end immediately, unfinished.  In all versions other than the PS version, Rayman must backtrack to the [[Marshes of Awakening]] (in &#039;&#039;Revolution&#039;&#039;&#039;s case, this may be the first visit) to locate the [[Jano|Guardian of the Cave of Bad Dreams]]. As Rayman does not know the cave&#039;s name prior to his encounter with Clark, this cave was not accessible prior to the encounter. In the PS version, Rayman may go directly to the Cave of Bad Dreams from the Menhir Hills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Elite Training Academy.PNG|thumb|left|320px|Elite Troop Training Academy]]&lt;br /&gt;
[[Image:Menhir Hills.PNG|thumb|right|320px|The final segment]]&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
In all versions other than &#039;&#039;Revolution&#039;&#039;, Rayman is again lectured by [[Murfy]] about the Walking Bullets when he returns to the Menhir Hills. Rayman must travel through the entire level once more until he reaches Clark.&lt;br /&gt;
&lt;br /&gt;
Revived by the Elixir of Life, Clark busts a wooden wall in the Elite Troop Training Academy, allowing Rayman access to the empty school. Rayman must lead Clark to other wooden walls so that he may break through them as well. In the end Rayman leaves Clark and descends a staircase leading out of the academy.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
In the final segment of the Menhir Hills, Rayman must once again tame a Walking Shell.  After doing so, he must ride it up a steep slope and then through a tunnel full of rising [[menhir]]s.  The tunnel leads to a ‘forest’ full of toppling [[menhir]]s Rayman must dodge; the bridge he crosses has a similar set of obstacles.  Finally, after avoiding the many menhirs, Rayman and the Walking Bullet leap off a cliff and into a [[Spiral Door]].  The level is now finished, though incomplete.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[Image:TheMenhirHillsDC.jpg|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
The level is the same as in the original version.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:TheMenhirHillsPS.jpg|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| connected to = [[The Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[File:Icon5PS.png|5]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon2PS.png|2]]&lt;br /&gt;
| ludivs = [[File:Icon3PS.png|3]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
In the PlayStation version, the level is shorter still, with the entire first phase being cut. Therefore, the player has not even completed a single level of the world when they head for the Cave of Bad Dreams. As Murphy does not serve as guide in this version, his segment is also cut (although it may have been anyway, as the area in which it occurs was cut). A stone can be found near the entrance portal in which Ly explains that Rayman must tame the shell. Unlike Murphy, she appears certain that the shell can be tamed, although still does not elaberate on how to do this. The first shell ride is slightly harder with another walking shell following the player, meaning the player will have to constantly swerve around in circles to avoid the enemy shell. A new cut scene has been added at the end of the aforementioned [[shell]] chase, in which [[Rayman]] ends the chase by leaping from his [[shell]] and flying through a large door, which promptly closes. The structure in which [[Clark]] is found is also named the [[Military Academy|Elite Troop Training Academy]], which was originally credited to another facility in the here-removed first stage. However, this structure may well have been part of the academy anyway.&lt;br /&gt;
&lt;br /&gt;
Another difference is that the portal which Rayman uses is located within the room in which Clark is found, rather than just outside as with all other versions. Therefore, it appears in the cutscene. However, it is exclusive to the cutscene and cannot be seen or used outside of the scene. &lt;br /&gt;
&lt;br /&gt;
In the first stage, originally second stage, there is a subtle difference in that the bridge [[Rayman]] crosses on the shell has had its crates removed. This is notable, however, as the loading screen for this level depicts the bridge with the crates, as seen originally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:RR-PS2-TheMenhirHills.jpg|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon5.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
===Backtracking===&lt;br /&gt;
After Rayman has completed the [[Canopy]], he is able to light torches.  An alcove under the entrance of the Elite Troop Training Academy holds one of the Menhir Hills&#039; cages, but to reach it Rayman must first light a nearby torch and ride a [[keg]] over a large gap. There are also several lums behind a laser covered door near the exit of the first phase, but it requires the Rain Mask to open the door.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=LIHE8wcy6KM The Menhir Hills playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=0SjpsjzpDk4 The Menhir Hills playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ifdqBK1Cb5U The Menhir Hills playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=nP2fmbXr9oo The Menhir Hills playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=2_W-kvVUnfM The Menhir Hills playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=0IVuhMmUTWY The Menhir Hills playthrough at YouTube (Sony PlayStation version) (Part 2/2]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=et56sbDgPaw The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=rd_1xS_mohA The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=jEWwvXYf_IQ The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Collines aux Menhirs]]&lt;br /&gt;
[[de:Die Menhir-Hügel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Menhir Hills, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Water_and_Ice&amp;diff=38612</id>
		<title>The Sanctuary of Water and Ice</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Water_and_Ice&amp;diff=38612"/>
		<updated>2014-03-05T16:39:12Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;‘I see that you have found the first of my four masks’&#039;&#039; —[[Polokus]] when [[Rayman]] meets him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sanctuary of Water and Ice&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes. It follows [[the Bayou]] in all versions of the game, even though the sanctuary itself is found at the end of [[Whale Bay]] in the PlayStation version and on [[the Lost Island]] in [[Rayman Revolution|the PS2 version]]. This is where [[Rayman]] fights [[Axel]] and finds the first [[Four Masks of Polokus|mask of Polokus]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Sanctuary of Water and Ice&lt;br /&gt;
| image = [[File:SanctuaryofWaterIce2.jpg|center|320px|&#039;&#039;The Sanctuary of Water and Ice&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Bayou]]&lt;br /&gt;
| followed by = [[The Menhir Hills]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheSanctuaryOfWaterAndIce-HallOfDoors.jpg|thumb|left|320px|A [[Red Henchman 800]] is used to represent the level in [[the Hall of Doors]]]]&lt;br /&gt;
===The Chamber of the Teensies===&lt;br /&gt;
Before entering the Sanctuary, Rayman is instead teleported to a hall, in which he meets the four Teensies he met in the [[Woods of Light]].  They tell him that he is now in [[the Chamber of the Teensies]], a strange place that grants access to new worlds, provided that Rayman has collected at least 100 [[Yellow Lum]]s.  If he has, then they will allow him to pass through the gigantic stone doors.  A little hesitant, Rayman approaches them, and is then coaxed to go in by the Teensies.&lt;br /&gt;
&lt;br /&gt;
Rayman will visit the Chamber for each time he is about to find a world that hides one of Polokus&#039; masks.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Rayman arrives on the beach of an island – one side, there are cliffs to climb, on the other side is a wooden pier with a cage hanging from a pole.  While climbing up the cliffs, he will encounter a [[crab]] and a [[purple Henchman 800]] that can drill into the ground and tunnel to a nearby position – the drill can be deadly if it emerges and catches Rayman from underground.  At the top of the cliffs, there is a little cave, and a pool of water, which has an underwater passage that leads to a small room with a cage.  &lt;br /&gt;
&lt;br /&gt;
Rayman will then have to go back that way, and then climb the netted ladder, where he will then end up on a higher cliff on which small [[Robo-Pirate]] installations were constructed. There is also a strange door, and on its foot are two odd looking triangles, a yellow and a blue one – the Pirates have been looking for a way to open this door as well.  Then Rayman will encounter a [[red Henchman 800]], and once the coast is clear, he can proceed to throwing kegs at the metal [[sparadrap]]s that lock the two buildings.  Each one contains a [[Magic Sphere]], which needs to be placed on top of these triangular bases according to their colour.  Once they are both placed on, the door, which leads to the Sanctuary itself, will open. It is possible to move [[Rayman]] during the scene depicting the door opening. If the player moves him away from the location of the scene, he will disappear off screen, although will simply be found by the player wherever he ended up after the cut scene.&lt;br /&gt;
&lt;br /&gt;
Down the corridor, there is a hall in which lots of Yellow Lums are found. Its walls display octopuses with tentacles resembling waves. Though the name of the sanctuary suggests a mixed environment of water and ice, the interior of this part of the sanctuary lacks water and is predominantly icy. At the end of this chamber, Rayman finds an open passageway which leads into a gaping, star-filled void: the next area.&lt;br /&gt;
&lt;br /&gt;
[[Image:TheSanctuaryofWaterIcePC.jpg|thumb|left|320px|Rayman is about to slide down the icy slope]]&lt;br /&gt;
[[Image:Thesanctuaryofwaterandicepc.JPG|thumb|right|320px|Rayman on the slope]]&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
After stepping through the passageway, Rayman finds himself on a blue stone platform, floating in a star-filled abyss reminiscent of [[the Hall of Doors]]. Chunks of stone float in the void. Rayman must slide down a slippery, water-coated slope, jumping over bottomless pits, sliding through icy tunnels and catching [[Yellow Lum]]s as he goes. At the end of this series of slopes, Rayman slides up a ramp into the air and finds himself face-to-face with [[Axel]], the Guardian of the Sanctuary of Water and Ice, who exists solely to defend the first [[Four Masks of Polokus|Mask of Polokus]] from all intruders. A chain of [[Purple Lum]]s leads from Rayman to Axel; with his [[grappling fist]], Rayman must swing from one Purple Lum to the next while avoiding the icicles thrown by Axel. When Rayman gets close enough, he must use his [[magic fist]] to strike the icicle hanging above Axel&#039;s head; this causes it to fall on the Guardian, defeating him. If Rayman falls or is knocked down from a Purple Lum, he slides back down the slope and must begin the battle again.  &lt;br /&gt;
&lt;br /&gt;
Once the battle is over, an extra Purple Lum appears from [[Axel]]&#039;s remains, and he will have to swing onto the others once again, to cross the gap in between, onto another floating building with a waterfall flowing down.  The waterfall curtains a large hallway. At the end of the hallway is a grassy chamber with a thin but steep hill, which has a strange pillar at the top with rings engraved on it. As Rayman shyly approaches this, the white ring on his chest begins to glow, as does the ring on the pillar, and an electric beam connects it to his body.  This opens the pillar up, revealing the First Mask of Polokus.  Rayman climbs onto it, and when he takes it, he is finally warped away as the pillar closes itself.     &lt;br /&gt;
&lt;br /&gt;
Rayman then arrives on a moonlit cliff. At the edge of the cliff is a pillar similar to the one in the sanctuary, but atop it sits Polokus, the god of the Glade of Dreams. Polokus explains that he is far away despite being physically present, and can only speak in dreams, but by travelling to the Sanctuaries and acquiring their corresponding masks Rayman can bring Polokus back. Polokus takes the mask from the sanctuary and places it on his pillar, then warps Rayman back to the Hall of Doors (the [[Teensie Circle]] in the [[Minisaurus Plains]] in &#039;&#039;Revolution&#039;&#039;).  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Sanctuary of Water and Ice&lt;br /&gt;
| image = [[Image:TheSanctuaryofWaterIceDC.jpg|center|320px|&#039;&#039;The Sanctuary of Water and Ice&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Bayou]]&lt;br /&gt;
| followed by = [[The Menhir Hills]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level remains the same as before, but with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
[[Image:TheSanctuaryofWaterIceDCAxel.jpg|thumb|left|320px|[[Axel]] is surrounded by a yellow glow]]&lt;br /&gt;
&lt;br /&gt;
* At the beach in Phase 1, a [[purple Henchman 800]] parachutes down and replaces the drilling [[pirate]].&lt;br /&gt;
* In the cave in which the cage is found, a [[Glob Crystal]] can be found as well. Instead of the cage being on the floor, it is hanging from the ceiling.&lt;br /&gt;
* A drilling [[purple Henchman 800]] shooting [[flying bomb]]s replaces the other [[pirate]] at the door to the Sanctuary.   &lt;br /&gt;
* In Phase 2, it appears to be snowing, mainly as a graphical enhancement.&lt;br /&gt;
* A yellow glow surrounds [[Axel]].&lt;br /&gt;
* Strangely, no victory fanfare plays, neither does the jingle that usually plays when Rayman picks up a Mask. In the iOS version, these tracks play but are erroneously set to loop infinitely, causing a very strange effect.   &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
&#039;&#039;Main article: [[Whale Bay]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The level is absent. Instead, Axel and the first mask can be found in Whale Bay (which occurs in this level&#039;s place, between the Menhir Hills and the Bayou, rather than after the Canopy). Only Axel&#039;s arena and the Mask chamber are lifted from the Sanctuary of Water and Ice for Whale Bay.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Sanctuary of Water and Ice&lt;br /&gt;
| image = [[File:RR-PS2-TheLostIsland.jpg|center|320px|&#039;&#039;The Sanctuary of Water and Ice&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Bayou]]&lt;br /&gt;
| followed by = [[The Menhir Hills]]&lt;br /&gt;
| hub = [[The Minisaurus Plain]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
While the game still refers to this level as the Sanctuary of Water and Ice, the characters now refer to it as the Lost Island, which appears to be the name of the island upon which the sanctuary was built. It also bears the following changes:&lt;br /&gt;
&lt;br /&gt;
* On the beach in Phase 1, there are more Pirates as well as there are more trees, leaving Rayman with less room for him to move around while attacking them.  He would also have to jump off the top of the cliffs and glide to catch the Yellow Lums at are above his reach.  In the cave at the top of the cliffs, there is another Pirate, this time with bombs and a flamethrower.  Another Pirate also sleeps next to the ladder.&lt;br /&gt;
* Most notably, there is a little room near the Sanctuary door, in which a cannon stands.  Throwing a keg will not ignite the sparks it emits, so Rayman will have to backtrack once the power of his shots is upgraded in [[the Canopy]].&lt;br /&gt;
* More Pirates stand at the door - two purple ones and a yellow one. Once they are cleared, Rayman can proceed to gathering and placing the Magic Spheres as normal.  &lt;br /&gt;
* In Phase 2, the music played at the icy slopes is different.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=qBIRCEfctsQ The Sanctuary of Water and Ice playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=jOIitZV2lTY The Sanctuary of Water and Ice playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ztUthgQx-Zg The Sanctuary of Water and Ice playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=fjJjZ31fB6U The Sanctuary of Water and Ice playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=aF136ixnRgw Whale Bay playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Bqutb2yj02g The Lost Island playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=Ot3qnumQXFc The Lost Island playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=WfQCtJMw8RQ The Sanctuary of Water and Ice playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sanctuaire d&#039;Eau et de Glace]]&lt;br /&gt;
[[de:Die Zuflucht von Wasser und Eis]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Water and Ice, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Michael-sykes.png&amp;diff=38611</id>
		<title>File:Michael-sykes.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Michael-sykes.png&amp;diff=38611"/>
		<updated>2014-03-05T16:22:40Z</updated>

		<summary type="html">&lt;p&gt;MSykes: For personal use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For personal use&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ubisoft&amp;diff=38610</id>
		<title>Ubisoft</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ubisoft&amp;diff=38610"/>
		<updated>2014-03-05T16:02:44Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ubi logo.jpg|thumb|right|320px|Ubisoft&#039;s third and current logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubisoft Entertainment&#039;&#039;&#039; (formerly &#039;&#039;&#039;Ubi Soft Entertainment&#039;&#039;&#039;) is a French computer and video game publisher and developer, founded in 1986 by the Guillemot brothers. Ubisoft has published all the games of the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] games, as well as developing most of them internally. The company&#039;s first 3D game was &#039;&#039;[[Tonic Trouble]]&#039;&#039;. [[Michel Ancel]], the creator of [[Rayman]], joined Ubisoft as a graphic artist at the age of 17, and has worked there since. The company also developed and published his critically acclaimed action-adventure game, &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Very old Ubi Soft logo.png|thumb|200px|left|Ubi Soft&#039;s original logo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Ubi Soft old logo.png|thumb|320px|centre|Ubi Soft&#039;s second logo; used during the period when &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; and &#039;&#039;[[Tonic Trouble]]&#039;&#039; were developed and published.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable games==&lt;br /&gt;
* &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Tonic Trouble]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the credits of &#039;&#039;[[Raving Rabbids Travel in Time]]&#039;&#039;&#039;, the three Ubisoft logos appear in a chronological way by transformation: from the oldest, to the previous logo until the present logo.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Gameloft]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Ubisoft]]&lt;br /&gt;
[[de:Ubisoft]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Companies]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rom%C3%A9o_Patti&amp;diff=38609</id>
		<title>Roméo Patti</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rom%C3%A9o_Patti&amp;diff=38609"/>
		<updated>2014-03-05T14:25:54Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Roméo Patti&lt;br /&gt;
| image = [[File:R3HH-PC-Romeo-TLS.jpg|320px|center]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;  and &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; ([[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)|Clearleaf Forest]] and [[Rivers of Murk]])&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Teensie]]&lt;br /&gt;
| status = [[Teensie doctor|Doctor]]&lt;br /&gt;
| relatives = [[Polokus]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Muse of the poets]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Group therapy? Groovy! I totally dig those! Wow!’&#039;&#039; —Roméo Patti, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roméo Patti&#039;&#039;&#039;, also known as &#039;&#039;&#039;Al Urgic&#039;&#039;&#039;, is the second of the three [[Teensie Doctor]] whom [[Globox]] has to see in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. His names are puns on the medical term &#039;&#039;‘aromeopathy’&#039;&#039; and &#039;&#039;‘allergic’&#039;&#039;. He talks like a hippie or a surfer, and unlike the other [[Teensie Doctor|Teensie doctor]]s, he wears an orange beanie hat and has long purple hair, as well as wearing the stereotypical hippy sunglasses. His office is located in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He attempts to treat [[Globox]] there by drumming on his stomach, which also fails to remove [[André]], so he has to refer him to the last [[Teensie Doctor]], [[Gonzo]], whose office is in [[the Desert of the Knaaren]]. &lt;br /&gt;
&lt;br /&gt;
He appears twice more, once in the Desert of the Knaaren, when he [[Otto]] and [[Gonzo]] perform group theropy and finally free André. When André and [[Reflux]] steal the [[Leptys]] of the [[Knaaren]] from [[Gumsi]], Roméo appears with the other Doctors to instruct [[Rayman]] and Globox to take [[The Longest Shortcut]] to find them. He appears at the end of the aforementioned level, once again with Otto and Gonzo, to tell the duo that Reflux and André have escaped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Pre-appearance===&lt;br /&gt;
When Globox swallows André, Rayman and Globox travel to [[Clearleaf Forest]] to find Doctor Otto, who they believe may be able to get André out of there. Roméo is first mentioned here by Otto, who calls him a &amp;quot;stomach specialist&amp;quot; and a &amp;quot;very good doctor&amp;quot;. He then activates the portal which allows Rayman and Globox to move on.&lt;br /&gt;
&lt;br /&gt;
On the way to meet Roméo in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], [[Rayman]] and [[Globox]] are separated, landing in [[the Bog of Murk]]. They spend the duration of that level attempting to find their way out so that they can meet up with Roméo. At the very end of the level, after [[Count Razoff]] is defeated, Globox mentions Roméo again, asking Rayman &amp;quot;How are we going to get to the doctor&#039;s?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===First meeting with Rayman and Globox - The Land of the Livid Dead===&lt;br /&gt;
Roméo finally appears when [[Rayman]] and [[Globox]] reach his office in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. When they arrive, some Hoodlums have invaded the office, as with the other two doctors, and Rayman must use the [[Shock Rocket]] [[Fist]] to defeat them, as he cannot physically reach Roméo until he does. After the Hoodlums are beaten, Rayman continues onwards, however, Globox refuses to go as he has grown wary of Teensie doctors after suffering at the hands of Otto. However, more Hoodlums arrive, and Globox follows Rayman out of fear.&lt;br /&gt;
&lt;br /&gt;
Roméo starts with a joke, commenting that Globox is &amp;quot;still in bed? Well, must have been a late night!&amp;quot;, in reference to the fact that Globox is on the operating table. Roméo is already of Globox&#039;s predicament, as Otto has explained it to him. it is here that Roméo reveals his knowledge of Black Lums &amp;quot;Black Lums reproduce like some kinda crazy wave! They&#039;re really wacky&amp;quot;. This is relevant later, when André uses Reflux&#039;s sceptre to reproduce many Black Lums, and may also explain how the Black Lum army multiplied so quickly. Roméo then proceeds to use Globox&#039;s belly as a drum, which causes André to vacate Globox&#039;s stomach and enter his brain, which Roméo cannot find. He then opens up another portal, telling Rayman and Globox to visit &amp;quot;a specialist in hollow cavaties&amp;quot; in [[the Desert of the Knaaren]]. He then announces that he has to go and water his plants.&lt;br /&gt;
&lt;br /&gt;
===Group therapy – The Desert of the Knaaren===&lt;br /&gt;
At the Desert of the Knaaren, Rayman and Globox meet the specialist Roméo was talking about, Doctor Gonzo. Gonzo realises that he cannot get André out of Globox&#039;s stomach alone, so he calls upon Roméo and Otto to help, and the three doctors are first seen together. Together, the three manage to free André, who then escapes. Roméo reacts quite calm to this, commenting on how fast André was.&lt;br /&gt;
&lt;br /&gt;
===The new threat – The Longest Shortcut===&lt;br /&gt;
Roméo goes with the other doctors, Rayman, and Globox to show the two heroes the &amp;quot;shortcut&amp;quot;. There, the three doctors explain that Reflux and André have joined forces to get revenge on Rayman, and have stolen [[Gumsi]]&#039;s sceptre. Roméo tells Rayman that they plan to use the sceptre to gain &amp;quot;unimaginable powers!&amp;quot; Along with the other three doctors, he seems to believe that the shortcut will help Rayman and Globox reach André and Reflux, although it does not appear to help at all. He then leaves with Otto and Gonzo.&lt;br /&gt;
&lt;br /&gt;
===Final appearance===&lt;br /&gt;
Roméo makes a breif appearance, again with Otto and Gonzo, at the end of The Longest Shortcut. He helps explain, somewhat unsympathetically, to Rayman and Globox that Reflux and André have escaped. Roméo theorises that &amp;quot;The whole world&#039;s gonna go up in smoke dude!&amp;quot; The three doctor&#039;s give the two heroes a boat, with which to chase the villianous duo. Roméo is not seen again in this game.&lt;br /&gt;
&lt;br /&gt;
===Cameo – &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
[[File:Roméo RHR.PNG|frame|right|Roméo as he appears in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;]]&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, Roméo makes a brief cameo appearance. He is the only one of the three [[Teensie Doctor]]s to do so. He first appears to [[Rayman]] near the beginning of the game, where he explains that [[Globox]] has been captured by the [[Hoodlum]]s. Roméo refers to himself simply as &#039;&#039;‘Doc’&#039;&#039;. He appears again a few levels later, where he gives Rayman a boat with which to travel through a swamp. He is mentioned once more in the game, when Rayman and Globox are wondering how to escape from [[Begoniax]]&#039;s swamp. Globox, who is possessed by [[André]], threatens to push Rayman ‘off the dock’, which causes Rayman to think of ‘Doc’ and go in search of a boat.&lt;br /&gt;
&lt;br /&gt;
{{R3characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Roméo Patti]]&lt;br /&gt;
[[de:Romeo Patti]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Teensies]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman:_The_Animated_Series&amp;diff=38608</id>
		<title>Rayman: The Animated Series</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman:_The_Animated_Series&amp;diff=38608"/>
		<updated>2014-03-05T14:13:20Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman: The Animated Series&lt;br /&gt;
| image = [[Image:Raymandvdf.jpg|center|180px]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| release date = 1999&lt;br /&gt;
| genre = CGI animated series&lt;br /&gt;
| platforms = DVD, VHS, televised broadcast&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman: The Animated Series&#039;&#039;&#039;&#039;&#039; was a computer-animated TV programme based on the [[Rayman]] video games series.  It was produced in 1999 as an accompaniment to the release of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; in the same year.  Although it was planned to be a full 13-episode series that was meant to be aired on TV worldwide the following year, the series was cancelled and only four episodes were produced, presumably due to poor writing and lack of funds despite being funded by the government of Quebec, Canada, and they were aired in very few countries in Europe, notably France, Germany (in which it was aired on Super RTL) and the Netherlands.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Rayman]] had already been captured by [[Admiral Razorbeard]] and is being held at [[Rigatoni]]&#039;s intergalactic circus - a giant tent which floats from one location to another, where he is made to do circus tricks.  After being thrown in the dungeons, he soon meets four other prisoners, [[Betina]], [[Cookie]], [[Flips]] and [[Lac-Mac]], who is the star of the circus show and therefore [[Rigatoni]]&#039;s favourite prisoner, and plans their escape.  When they do escape, they end up on the run in the vast forest city of [[Aeropolis]], where [[Inspector Grub]] is pursuing them under the orders of [[Rigatoni]]. Due to the cancellation of the series, it is unknown as to what was supposed to happen after the end of Big Date.    &lt;br /&gt;
&lt;br /&gt;
==Characters== &lt;br /&gt;
===Protagonists===&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Betina]]&lt;br /&gt;
* [[Cookie]]&lt;br /&gt;
* [[Lac-Mac]]&lt;br /&gt;
* [[Flips]]&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
* [[Rigatoni]] &lt;br /&gt;
* [[Admiral Razorbeard]]&lt;br /&gt;
* [[Inspector Grub]]&lt;br /&gt;
&lt;br /&gt;
==Episodes==&lt;br /&gt;
#&#039;&#039;[[Lac-Mac Napping]]&#039;&#039;&lt;br /&gt;
#&#039;&#039;[[No Parking]]&#039;&#039;&lt;br /&gt;
#&#039;&#039;[[High Anxiety]]&#039;&#039;&lt;br /&gt;
#&#039;&#039;[[Big Date]]&#039;&#039;&lt;br /&gt;
#&#039;&#039;My Fair Lac-Mac&#039;&#039; (cancelled)&lt;br /&gt;
&lt;br /&gt;
==Voice cast==&lt;br /&gt;
===English version===&lt;br /&gt;
* Billy West – [[Rayman]]&lt;br /&gt;
* Carlos Alazraqui – [[Admiral Razorbeard]], [[Cookie]]&lt;br /&gt;
* Danny Mann – [[Rigatoni]], [[Lac-Mac]], [[Inspector Grub]]&lt;br /&gt;
* Carolyn Lawrence – [[Betina]] (&#039;&#039;[[Lac-Mac Napping]]&#039;&#039; and &#039;&#039;[[No Parking]]&#039;&#039;)&lt;br /&gt;
* Lacey Chabert – [[Betina]] (&#039;&#039;[[High Anxiety]]&#039;&#039;)&lt;br /&gt;
* Kath Soucie – [[Betina]] (&#039;&#039;[[Big Date]]&#039;&#039;)&lt;br /&gt;
* Candi Millo – Additional Voices&lt;br /&gt;
* Kate Donahue – Additional Voices&lt;br /&gt;
* Brian Stepanek – Additional Voices&lt;br /&gt;
&lt;br /&gt;
===French version===&lt;br /&gt;
* Emmanuel Garijo – [[Rayman]]&lt;br /&gt;
* Michel Elias – [[Rigatoni]], [[Cookie]], [[Inspector Grub]]&lt;br /&gt;
* Patricia Legrand – [[Betina]]&lt;br /&gt;
* Patrice Baudrier – [[Lac-Mac]]&lt;br /&gt;
* Patrick Guillemin – [[Razorbeard]]&lt;br /&gt;
* Philippe Bozo – Additional Voices&lt;br /&gt;
* Catherine Hamilty – Additional Voices&lt;br /&gt;
* Olivier Hémon – Additional Voices&lt;br /&gt;
* Emmanuel Fouquet – Additional Voices&lt;br /&gt;
* Marie Vincent – Additional Voices&lt;br /&gt;
&lt;br /&gt;
== Equivalents ==&lt;br /&gt;
Most of the characters who appear in &#039;&#039;Rayman: The Animated Series&#039;&#039; are rough equivalents of characters from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
* [[Rayman]] – Himself&lt;br /&gt;
* [[Betina]] – [[Ly the Fairy]]&lt;br /&gt;
* [[Cookie]] – [[Murfy]]&lt;br /&gt;
* [[Lac-Mac]] – [[Globox]]&lt;br /&gt;
* [[Flips]] – [[Grand Minimus]]&lt;br /&gt;
* [[Rigatoni]] – [[Admiral Razorbeard]]&lt;br /&gt;
* [[Admiral Razorbeard]] – [[Spyglass Pirate]]&lt;br /&gt;
* [[Inspector Grub]] – [[Henchman 800]]&lt;br /&gt;
&lt;br /&gt;
==VHS and DVD releases==&lt;br /&gt;
Although very rare, the [[Rayman]] animated series is available on VHS and DVD. An English VHS was released in the United States and Australia, while a French one can be found in France and Belgium. A DVD is also available, but only in France. Though the text on the cover is in French, the English and German versions are included as well as the French version. This is most likely to be found on major auction sites such as eBay.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/playlist?list=PLA0A177490D5E86BC Rayman - The Animated Series at Youtube.]&lt;br /&gt;
&lt;br /&gt;
[[fr:Le dessin animé Rayman]]&lt;br /&gt;
[[de:Rayman: Die TV-Serie]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Otto_Psi&amp;diff=38404</id>
		<title>Otto Psi</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Otto_Psi&amp;diff=38404"/>
		<updated>2014-03-04T16:24:45Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Otto Psi&lt;br /&gt;
| image = [[File:R3HH-PC-Otto-TLS.jpg|320px|center]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; &lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Teensie]]&lt;br /&gt;
| status = [[Teensie doctor|Doctor]]&lt;br /&gt;
| relatives = [[Polokus]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Muse of the poets]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘We will need to resort to drastic measures!’&#039;&#039; —Otto Psi, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otto Psi&#039;&#039;&#039;, also known as &#039;&#039;&#039;Kal Ory&#039;&#039;&#039;, is the first of the three [[Teensie doctor]]s whom [[Globox]] has to see in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. His names are puns on the words &#039;&#039;‘autopsy’&#039;&#039; and &#039;&#039;‘calory’&#039;&#039;. He examplifies a German stereotype, with small glasses and a strong German accent. His office is located in the [[Clearleaf Forest]]. While his examination room is authentic to that of a real hospital, he attempts to cure [[Globox]] of his [[Black Lum]] possession by strumming Globox&#039;s arm like a guitar. He then takes &#039;drastic measures&#039; by playing the arm like an electric guitar. When this fails, he refers him to the next [[Teensie]] doctor, [[Roméo Patti]], whose office is situated in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. Otto then says that he has to clean his instruments.  &lt;br /&gt;
&lt;br /&gt;
Otto appears again in [[the Desert of the Knaaren]], when he, [[Roméo Patti]] and [[Gonzo]] – the three [[Teensie doctor]]s – work together to exorcise [[André]] from [[Globox]]&#039;s body. After informing [[Rayman]] and Globox that [[Reflux]] has joined with André to invoke [[the Leptys]], he sends the duo to catch them via [[the Longest Shortcut]]. At the end of the level, he and his associates inform the heroes that Reflux and André have escaped. Otto does not appear again.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Pre-appearance===&lt;br /&gt;
When Rayman reaches [[The Heart of the World]] he discovers that Globox has swallowed Andre, the leader of the evil Black Lums. The [[Grand Minimus]] command Rayman to take Globox to the Doctor in [[Clearleaf Forest]], the first mention of Otto. Rayman and Globox travel to Clearleaf and battle several Hoodlums and Master Kaag on their way to find him.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;First meeting with Rayman and Globox - Clearleaf Forest&#039;&#039;&#039;===&lt;br /&gt;
When Rayman and Globox reach Otto&#039;s office they find it overrun by Hoodlums. Once they are overcome Globox enters the surgery and meets Otto. From strumming Globox&#039;s arm, Otto is able to work out the problems and resorts to &amp;quot;drastic measures&amp;quot;, playing a guitar solo until Globox belches and sends him flying.&lt;br /&gt;
&lt;br /&gt;
Otto realizes that the problem is &amp;quot;worse than I thought&amp;quot; and advises that Rayman and Globox seek out a &amp;quot;very good doctor&amp;quot; referring to Romeo. He sends them to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], telling them that he must go and clean his instruments.&lt;br /&gt;
&lt;br /&gt;
===Group therapy – The Desert of the Knaaren===&lt;br /&gt;
At the [[Desert of the Knaaren]], Rayman and Globox meet Doctor Gonzo who is also unable to get Andre out of Globox. However, he calls upon Roméo and Otto to help, and the three doctors work together and manage to free André, who then escapes. Otto is concerned about this, stating that if Andre finds the energy to multiply &amp;quot;all is lost&amp;quot; &lt;br /&gt;
&lt;br /&gt;
===The new threat – The Longest Shortcut===&lt;br /&gt;
At [[The Longest Shortcut]], Otto informs Rayman and Globox that Reflux and Andre have joined forces and stolen [[Gumsi]]&#039;s sceptre. Along with the other three doctors, he seems to believe that the shortcut will help Rayman and Globox reach André and Reflux, although it does not appear to help at all. He then leaves with Romeo and Gonzo.&lt;br /&gt;
&lt;br /&gt;
===Final appearance===&lt;br /&gt;
At the end of The Longest Shortcut Otto tells Rayman and Globox that Reflux and Andre have escaped. He and the other doctors give the duo a boat to follow them in. Neither Otto nor his peers are seen again.&lt;br /&gt;
&lt;br /&gt;
{{R3characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Otto Psi]]&lt;br /&gt;
[[de:Otto Psi]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Teensies]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Otto-takes-drastic-steps.jpg&amp;diff=38403</id>
		<title>File:Otto-takes-drastic-steps.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Otto-takes-drastic-steps.jpg&amp;diff=38403"/>
		<updated>2014-03-04T15:27:42Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman&amp;diff=38402</id>
		<title>Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman&amp;diff=38402"/>
		<updated>2014-03-04T15:21:51Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&amp;quot;Rayman&amp;quot; redirects here. For other uses, see [[Rayman (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:RaymanArtworkRender.png|center|300px|&#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Tonic Trouble]]&#039;&#039; (cameo), &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039;, &#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, &#039;&#039;[[Rayman Kart]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, &#039;&#039;[[Rayman Garden]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| portrayed by = Steve Perkinson (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Billy West]] (&#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[David Gasman]] (&#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| status = Hero&lt;br /&gt;
| relatives = [[Betilla the Fairy]] (creator)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bad Rayman]] (clone)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rayman&#039;s wife|Unnamed character]] (wife, Playstation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;)&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman Origins - Rayman&#039;s Story - Vita Relics Cutscene&#039;&#039;, http://www.youtube.com/watch?v=hHxD0dCB3aQ&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ly the Fairy]] (suggested girlfriend, but only in concept art and not in the final &#039;&#039;Rayman 2&#039;&#039;)&amp;lt;ref&amp;gt;Rayman2.com (via archive.org), &#039;&#039;Romantic Wall Paper&#039;&#039;, http://web.archive.org/web/20000106193852/http://www.rayman2.com/en/goodies/goodies_wallpapers1.html&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rayman&#039;s girlfriend|Unnamed character]] (girlfriend, &#039;&#039;[[Rayman 4]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Long ago, the Primordial Forest, deep and mysterious, witnessed the birth of a man... a vegetable... no, no, no: a thingamajig. Conjured from the magnificent [[Moons|moonbeams]] of the second summer solstice, woven together by us, the [[nymph]]s, destined to preserve the equilibrium of the sacred universe, the one we call: Rayman!|sign=[[Betilla the Fairy]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text= Rayman is a unique character of unknown origin.&lt;br /&gt;
&lt;br /&gt;
No wise man or magician can say by what twist of fate or whim of the gods Rayman came to appear at the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
All we know of him comes from the fishermen on the [[Sea of Lums]]. After a particularly stormy night they found him sleeping peacefully in the shade of a palm tree. Frightened by this strange creature from the sea, they called on the people of the forest, the skies and the waters for help. And the sun had not yet reached the zenith when a host of beings, each one more&lt;br /&gt;
bizarre than the next, came tumbling over the violet sand dunes. They watched him for a long time. &amp;quot;What kind of a man can he be who has neither legs nor arms?&amp;quot;, they asked one another. &amp;quot;Can he possibly be alive?&amp;quot; wondered one of them when Rayman&lt;br /&gt;
stretched and yawned loudly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take Rayman long to convince the people of [[the Glade of Dreams]] of his good intentions. His energy and good humour, his fantastical powers and love of life and nature won over even the most distrustful of creatures. And when he triumphed over the evil [[Mr Dark|Mister Dark]], the truth was undeniable: Rayman was the bravest of them all, the ideal hero, the man for whom friendship and laughter are more important than anything else, for whom the greatest victory is measured by the extent of the celebrations that follow it.|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Rayman no longer needs an introduction. He’s already been top of the bill in the 2 previous episodes. Nowadays, he’s a big star, even if he doesn’t exactly behave like one. He’s always taking naps and larking around with his pals – a fine example for the youth of today!|sign=Manual|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The limbless hero of our story was just in the mood for a little R&amp;amp;R. But the malicious [[Hoodlum]] masses never stay down for long, so it&#039;s up to our good friend Rayman to once again save the day, rescue the [[Teensies]], and remind his best buddy [[Globox]] that &amp;quot;Boulders aren&#039;t for eating!&amp;quot;.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Rayman was taken by surprise by this invasion from within. What do the [[Rabbids]] intend to do? It&#039;s hard to say. But now they&#039;re everywhere and their atypical psyches make them formidable and unpredictable oppenents.|sign=Manual|source=&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This limbless hero from the [[Glade of Dreams]] is always raring for a fresh adventure to save the world!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]] (Challenges App)&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rayman&#039;&#039;&#039; is the main protagonist of [[Rayman (series)|the video game series of the same name]]. Rayman was originally created in the early 1990s by French video game developer [[Michel Ancel]]. The character made his debut in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], published by [[Ubisoft]] in 1995. With his trademark lack of limbs and [[helicopter]] hair, Rayman has become a popular and recognisable video game character, and the series has continued to grow and develop across numerous platforms up to the present day.&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
&lt;br /&gt;
[[Image:R1_site_Rayman.jpg|thumb|left|200px|Rayman as he appears in [[Rayman 1|the original game]]]]&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Rayman was originally designed to simply be an athletic character and to have a full body, but because it could not be fully rendered even on games consoles in the mid-90s, he was left without arms, legs and a neck – his hands, feet and head float around his body. The Manual of &#039;&#039;[[Rayman Origins]]&#039;&#039; gives out a new explanation for Rayman&#039;s limblessness: the lack of [[Lums]] had the consequence of preventing the creation of his limbs. He has a huge round nose, and strawberry-blonde hair which he divides into two fronds (three in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;). He has the ability to use his hair as a [[helicopter]], which lets him glide across large spaces and make soft landings. His eyes are dark blue in colour, though in most official artwork they are coloured black; two pictures in &#039;&#039;Rayman&#039;&#039; showed him with lighter blue eyes. While Rayman is unique in most of the games, other members of his unknown species are seen in &#039;&#039;Rayman&#039;&#039;, notably [[the Magician]], [[Tarayzan]], [[the Musician]] and his wife and child. &lt;br /&gt;
&lt;br /&gt;
[[Image:R2Rayman007.jpg|thumb|right|250px|Rayman as he appears in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Rayman is almost always seen in white gloves and a purple torso with [[Rayman&#039;s symbol|a mysterious white ring on the chest]], through which he gains new powers from [[Betilla the Fairy]]. The symbol can also absorbs the [[Silver Lum]]s created by the [[fairy|fairies]], and magically opens the pillars containing the [[Four Masks of Polokus]] in &#039;&#039;Rayman 2&#039;&#039;. Up until &#039;&#039;Rayman 3&#039;&#039;, he wore a red neckerchief, which was then replaced with a red hood. He also wears shoes that are typically yellow and white, though the actual designs have changed throughout the series. &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; is where he is seen wearing different clothing that has raised a few questions about his ‘limblessness’ as he sometimes looks as if he has knees, such as the Disco costume with its trousers/pants. In &#039;&#039;[[Rayman Origins]]&#039;&#039;, his &#039;&#039;Rayman 3&#039;&#039; attire was used, but his hood and shoes are a little different.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman.jpg|thumb|right|320px|Rayman as he appears in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
Rayman is a very laid-back character, as he is often seen snoozing either on a hammock or up against a tree, but he is also very athletic and shows great gymnastic skills (able to scale wall sides, and in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] he is able to do a &amp;quot;body shot&amp;quot;, kick enemies and can do monkey bars), especially since being given the power to run in &#039;&#039;Rayman&#039;&#039;, and then get noticably better from &#039;&#039;Rayman 2&#039;&#039;. He is also strong enough to carry things such as [[baby Globox]]es, [[Magic Spheres]], [[plum]]s and [[keg]]s. He can run while carrying the kegs in &#039;&#039;[[Rayman Revolution]]&#039;&#039; if he purchases an optional upgrade at the [[Magic Well]]. Rayman is also right-handed.&lt;br /&gt;
&lt;br /&gt;
Rayman begins as a very poor swimmer; in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], he loses a life the instant he falls into any body of liquid. By the time of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, he has developed this new skill – although all he can do in this game is a simple dog-paddle. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, he is taught to swim by [[Murfy]] and a [[baby Globox]] at the beginning of the game. In &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; he is a far more capable swimmer; he can now use his [[helicopter]] hair to propel himself through the water, he can perform athletic underwater backflips, and he no longer seems to require any [[Blue Lum]]s or [[air bubble]]s to breathe beneath the surface.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Rayman&#039;s true personality is not explored deeply in [[Rayman (series)|the series]], though most of the time he is a cheerful character with a good sense of humour. He is also very helpful, and is willing to take on whatever challenges face him for the sake of the safety and harmony of his world. Sometimes he can be a little childish, especially in &#039;&#039;Rayman 1&#039;&#039;, as he often pulls [[grimace]]s as a form of defence. According to the now defunct &#039;&#039;&#039;Rayman&#039;s World&#039;&#039;&#039; website, he is brave, funny and also highly close to nature. In one interview, developer Natalie Paccard discusses the development of Rayman&#039;s personality between the two games: ‘&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; was a platform game, &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; is an action game. The universe has also evolved a lot, and so has the character. &#039;&#039;Rayman 2&#039;&#039; is a bit older, able to do more things, and loves a good fight. He&#039;s less childish. The game itself includes more action and more tricks.’ In later games, Rayman becomes somewhat self-absorbed, especially in &#039;&#039;Rayman Raving Rabbids&#039;&#039;, as the [[Rabbid]]s start to treat him like a celebrity during his captivity, though he remembers and worries about the [[baby Globox]]es that he left behind. That however seems to be put behind him as the Rabbids continue to harass him in &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;. It is revealed through interviews with [[Michel Ancel]] that Rayman was meant to be a bit of a show-off who does not take himself too seriously. This aspect of the character was supposedly overlooked during &#039;&#039;Rayman 2&#039;&#039; because of [[Ubisoft]]&#039;s focus on the environments of the game. It was in &#039;&#039;Rayman 3&#039;&#039; that Ubisoft tried to show Rayman&#039;s true personality, giving him an updated look to match his newfound attitude and charisma. A &#039;&#039;Rayman 3&#039;&#039; press release stated that ‘Like his core gaming audience, Rayman as a character has matured and now has a wilder edge, only hinted at in the earlier games.’&lt;br /&gt;
&lt;br /&gt;
However, in &#039;&#039;[[Rayman Origins]]&#039;&#039;, Rayman seems to have recovered part of his childish personality; he bears a more joyful, careless and impulsive attitude, though he keeps the heroic spirit that characterized him in previous games. While the trailers and other commercial media described him as a &amp;quot;New Crazy&amp;quot;, Michel Ancel explains Rayman and Globox&#039;s personality: &#039;They&#039;re the kind of characters who look... stupid, really, but they&#039;re not stupid, just simple. And all they really want to do is just focus on doing their job, no matter what.&#039; When &#039;&#039;Rayman Origins&#039;&#039;  was still developed as a prequel, the newborn Rayman was intended to bear a more immature, confused and unintelligent personality, blowing [[Betilla]]&#039;s skirt with his [[Propeller]] hair and annoying the magic people; the game was initially focused on Rayman and Globox&#039;s personalities and how they evolved over time to become the heroes of the Glade of Dreams; the concept was changed when the game became a sequel.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman-RaymanOrigins.jpg|320px|thumb|Rayman as he appears in &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Rayman is the creation of French video game developer [[Michel Ancel]], who was born in 1972. Around 1980, the eight-year-old Ancel began playing video games. Five years later, Ancel began to create his own simple logic games, featuring little characters that he invented himself. He often sketched character concepts on table corners, and around 1992, he came up with his favourite character so far: Rayman. Ancel left Rayman without any arms, legs or neck, making the character very easy to animate, as well as opening up unique gameplay possibilities, such as the [[telescopic fist]]. Ancel worked as a graphic artist and programmer on a string of Lankhor and [[Ubisoft|Ubi Soft]] games in the late 1980s and early 1990s. In 1992, he and a small team of developers began production on [[Rayman (early production)|a Super Nintendo game]] starring his Rayman character. Eventually it was decided to scrap this project, and rework it into [[Rayman 1|an Atari Jaguar game]], which was eventually released in 1995. By the end of the game&#039;s development cycle, the team had grown to contain dozens of members.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman-legends-playstation-3-ps3-1338989909-019.jpg|320px|thumb|Rayman as he appears in &#039;&#039;[[Rayman Legends]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Inspiration===&lt;br /&gt;
A number of interviews with [[Ubisoft]] developers were posted on official websites in the period leading up to the release of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. In one interview, Rayman creator [[Michel Ancel]] revealed the inspirations behind the character. Ancel states &#039;&#039;Rayman 2&#039;&#039; was inspired by Russian, Chinese and Celtic stories that he read as a child. These elements form the ‘fantastic background’ which comprises [[the Glade of Dreams]], but ‘a more contemporary and cartoonish touch’ has been added. Ancel goes on to say that the concept of the game&#039;s world is similar to that of &#039;&#039;[http://en.wikipedia.org/wiki/The_Dark_Crystal The Dark Crystal]&#039;&#039;, which shares ‘its magic and its Celtic universe’. The cartoonish aspects were inspired by the works of [http://en.wikipedia.org/wiki/Tex_Avery Tex Avery]. Ancel states that ‘Rayman is a true high-performance hero who keeps a good sense of humour like [http://en.wikipedia.org/wiki/Indiana_Jones Indiana Jones]. Rayman is a rebel, fighting against mighty bad guys like in &#039;&#039;[http://en.wikipedia.org/wiki/Star_Wars Star Wars]&#039;&#039; or &#039;&#039;[http://en.wikipedia.org/wiki/Robin_Hood Robin Hood]&#039;&#039;’. This suggests that the villains of Ancel&#039;s &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; games – [[Mr Dark]] and [[Admiral Razorbeard]] – may have been inspired by the likes of Darth Vader and the Sheriff of Nottingham. The character of Indiana Jones is also referenced by Rayman&#039;s co-creator Frédéric Houde and &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; co-designer Serge Hascoët. According to a 2011 interview with the director of the [[Pix&#039;n Love]] magazine (which has published numerous Rayman-related articles), Ancel took the name ‘Rayman’ from the [http://en.wikipedia.org/wiki/Ray_tracing_%28graphics%29 ray-tracing] software which Ubisoft happened to be using during the development of [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
===Rayman&#039;s origins===&lt;br /&gt;
[[File:RaymanOrigins 012.jpg|thumb|right|320px|Rayman is created by [[Betilla the Fairy]]]]&lt;br /&gt;
Several conflicting accounts have been given for Rayman&#039;s origins. During the development of [[Rayman 1|the first game]], the developers considered a story in which a ten-year-old boy named Jimmy created a world called Hereitscool inside his computer, and became Rayman once he was sucked into it. This idea was quickly abandoned. When &#039;&#039;Rayman&#039;&#039; was released in 1995, Rayman&#039;s backstory was left ambiguous, although he already appears to be an established hero within his world by the beginning of the game. The manual of &#039;&#039;Rayman 2: The Great Escape&#039;&#039; contains a different account of Rayman&#039;s origins. It tells of Rayman&#039;s first appearance in [[the Glade of Dreams]], sometime before the events of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. In this version of the story, he is discovered by fishermen, who for some reason do not seem to have encountered his species before.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Rayman is a unique character of unknown origin.&lt;br /&gt;
&lt;br /&gt;
No wise man or magician can say by what twist of fate or whim of the [[gods]] Rayman came to appear at [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
All we know of him comes from the fishermen on [[the Sea of Lums]]. After a particularly stormy night they found him sleeping peacefully in the shade of a palm tree. Frightened by this strange creature from the sea, they called on the people of the forest, the skies and the waters for help. And the sun had not yet reached the zenith when a host of beings, each one more bizarre than the next, came tumbling over the violet sand dunes. They watched him for a long time. “What kind of a man can he be who has neither legs nor arms?”, they asked one another. “Can he possibly be alive?” wondered one of them when Rayman stretched and yawned loudly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take Rayman long to convince the people of the Glade of Dreams of his good intentions. His energy and good humour, his fantastical powers and love of life and nature won over even the most distrustful of creatures. And when he triumphed over the evil [[Mr Dark|Mister Dark]], the truth was undeniable: Rayman was the bravest of them all, the ideal hero, the man for whom friendship and laughter are more important than anything else, for whom the greatest victory is measured by the extent of the celebrations that follow it.|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
A revised origin story for Rayman was revealed at the E3 expo of 2010, when [[Ubisoft]] showed a trailer for the upcoming sequel &#039;&#039;[[Rayman Origins]]&#039;&#039;. The trailer showed the creation of Rayman by [[Betilla the Fairy]]. (See the quote at the top of this page for more information.) At this point in its development, &#039;&#039;Rayman Origins&#039;&#039; was intended as a two-player episodic downloadable prequel to the series, but it was eventually retooled into a four-player sequel with a retail release. A final, slightly modified version of Rayman&#039;s origin story was eventually offered on the official &#039;&#039;Rayman Origins&#039;&#039; website in November 2011, and can also be found in the game&#039;s manual.&lt;br /&gt;
&lt;br /&gt;
[[File:Bald Rayman with wife.jpg|thumb|right|320px|Rayman with [[Rayman&#039;s wife|his wife]], before he gained hair and became estranged from her.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=When [[Polokus|the Creator]] had his very [[First Bad Dream|first bad dream]], the [[nymph]]s gathered to invoke a being of light capable of saving [[the Glade of Dreams|our world]]: a creature both agile and carefree, as tenacious as he is hilarious, destined to crack up the Creator with his heroic antics and stop [[Jano|the nightmare]]!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, although not surprisingly, our bedazzling and bodacious nymphs were distracted by some [[zombie chicken]]s on their way to the sacred snoring grounds of the Bubble Dreamer, and they lost a sack of [[lum]]s chasing the crazy creatures over a cliff. Thus, they arrived late and with a lot less illumination.&lt;br /&gt;
&lt;br /&gt;
In the end, Rayman was born with a few missing limbs, which as it turned out, made him a whole lot more limber!&lt;br /&gt;
|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
It is not specified whether this story is intended to replace or complement the one from the &#039;&#039;Rayman 2&#039;&#039; manual.&lt;br /&gt;
&lt;br /&gt;
The PlayStation Vita version of the game contains two mosaics which can be viewed when the player collects enough [[Relic]]s. One of these mosaics tells a story about Rayman&#039;s past. Long ago, Rayman was completely bald, and had a wife or girlfriend of his own species. One night, as they slept together in a forest, a colony of tiny blonde hair creatures crept up on Rayman and fused themselves into his head. Rayman&#039;s female companion, frightened by this strange turn of events, attempted to cut Rayman&#039;s hair with a pair of scissors. The terrified hairs pulled at Rayman&#039;s head, forcing him to flee, and he fell over the edge of a cliff, apparently to his doom; however, he was saved by his new hair, which gave him the ability to fly like a [[helicopter]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:TheLapinsCretins-Invasion-RaymanCameo.jpg|right|320px|thumb|Rayman&#039;s cameo in [[Thitaume]] and [[Pujol]]&#039;s [[Invasion‎]] comic book]]&lt;br /&gt;
[[File:TheLapinsCretins-Bwaaaaaaaaaaaaaaaaaah-RaymanCameo.jpg|left|320px|thumb|Rayman&#039;s cameo in [[Thitaume]] and [[Pujol]]&#039;s [[Bwaaaaaaaaaaaaaaaaaah!‎]] comic book]]&lt;br /&gt;
* When &#039;&#039;Rayman 2&#039;&#039; was released in Japan and China, Rayman&#039;s purple clothes and the stripes on Ly&#039;s suit had to be changed to blue, because in those countries purple is the ‘colour of the dead’.&lt;br /&gt;
* One of Rayman&#039;s hobbies is painting, which was revealed at a later point in &#039;&#039;Rayman 1&#039;&#039; and in &#039;&#039;Rayman Junior&#039;&#039;.  &lt;br /&gt;
* Rayman also seems to like basketball. In &#039;&#039;Rayman 2&#039;&#039;, he would sometimes take his body off and play with it like a basketball whenever he is left idle. Also, in the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039; if the player decided to continue at the &amp;quot;Game Over&amp;quot; screen, Rayman would throw his body through a basketball net and catch it.&lt;br /&gt;
* In &#039;&#039;Rayman 3&#039;&#039; he seems to also show interest in football, as when he is left idle, he kicks his body around and can also kick [[turtle]]s and [[plum]]s.&lt;br /&gt;
* Other sports that Rayman appears to like are Golf, Bowling and Karting, as &#039;&#039;[[Rayman Golf]]&#039;&#039;, &#039;&#039;[[Rayman Bowling]]&#039;&#039; and &#039;&#039;[[Rayman Kart]]&#039;&#039; suggest.&lt;br /&gt;
* Some of Rayman&#039;s gymnastic skills include handstands, somersaults and back flips.&lt;br /&gt;
* Rayman makes a cameo appearance in both the credits of &#039;&#039;[[Tonic Trouble]]&#039;&#039; and the Ski Slope level.&lt;br /&gt;
* Rayman also makes a cameo in the Ubisoft title &#039;&#039;[[Academy of Champions]]&#039;&#039;, in which he is part of the Ubisoft team which features characters from other Ubisoft franchises such as &#039;&#039;Beyond Good and Evil&#039;&#039;, &#039;&#039;Splinter Cell&#039;&#039;, &#039;&#039;Prince of Persia&#039;&#039; and &#039;&#039;Assassin&#039;s Creed&#039;&#039;.  &amp;lt;small&amp;gt;[[http://academyofchampions.uk.ubi.com/the-game/players/ 1]]&amp;lt;/small&amp;gt;  In this team, Rayman is the goalkeeper. A hat based on Rayman&#039;s head is also available from the game&#039;s Item shop.&lt;br /&gt;
* Due to a reaction during an activity in &#039;&#039;[[Rayman Premier Clics]]&#039;&#039; and due to the cover picture in a Joystick&#039;s magazine about &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, it is presumed that Rayman loves chocolate although it is not confirmed if it is his favourite food or not.&lt;br /&gt;
* Rayman can play the harmonica, as shown in &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;&lt;br /&gt;
* Rayman makes a cameo appearance in [[Thitaume]] and [[Pujol]]&#039;s comic books of the [[Rabbids]]: in [[ Bwaaaaaaaaaaaaaaaaaah!‎]] a [[Rabbid]] is wearing a shirt with his head, and in [[Invasion]] Rayman is seen in a poster.&lt;br /&gt;
* Rayman can play the ukulele, as shown in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;&lt;br /&gt;
*Despite not having a neck, Rayman is still able to eat and swallow. This is seen in the opening cutscene of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
*In Rayman Legends, it seems that he did not age at all after the 100 years nap,same goes for Globox and the Teensies.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:RaymanLimbs.jpg&lt;br /&gt;
File:RaymanSketch01.jpg&lt;br /&gt;
File:RaymanSketch02.jpg&lt;br /&gt;
File:RaymanSketch03.jpg&lt;br /&gt;
File:RaymanSketch04.jpg&lt;br /&gt;
File:RaymanSketch05.jpg&lt;br /&gt;
File:R2Rayman001.jpg&lt;br /&gt;
File:R2Rayman002.jpg&lt;br /&gt;
File:R2Rayman003.jpg&lt;br /&gt;
File:R2Rayman004.jpg&lt;br /&gt;
File:R2Rayman005.jpg&lt;br /&gt;
File:R2Rayman006.jpg&lt;br /&gt;
File:R2Rayman007.jpg&lt;br /&gt;
File:R2Rayman008.jpg&lt;br /&gt;
File:R2Rayman009.jpg&lt;br /&gt;
File:R2Rayman010.jpg&lt;br /&gt;
File:R2Rayman011.jpg&lt;br /&gt;
File:R2Rayman012.jpg&lt;br /&gt;
File:R2Rayman013.jpg&lt;br /&gt;
File:R2Rayman014.jpg&lt;br /&gt;
File:R2Rayman015.jpg&lt;br /&gt;
File:R2Rayman016.jpg&lt;br /&gt;
File:R2Rayman017.jpg&lt;br /&gt;
File:R2Rayman018.jpg&lt;br /&gt;
File:R2Rayman019.jpg&lt;br /&gt;
File:R2Rayman020.jpg&lt;br /&gt;
File:R2Rayman021.jpg&lt;br /&gt;
File:R2Rayman022.jpg&lt;br /&gt;
File:R2Rayman023.jpg&lt;br /&gt;
File:R2Rayman024.jpg&lt;br /&gt;
File:R2Rayman025.jpg&lt;br /&gt;
File:R2Rayman026.jpg&lt;br /&gt;
File:R2Rayman027.jpg&lt;br /&gt;
File:R2Rayman028.jpg&lt;br /&gt;
File:Arcimboldo.JPG&lt;br /&gt;
File:Botticelli.JPG&lt;br /&gt;
File:Dali.jpg&lt;br /&gt;
File:Liechtenstein.JPG&lt;br /&gt;
File:Miró.JPG&lt;br /&gt;
File:Picasso.jpg&lt;br /&gt;
File:Vangogh.jpg&lt;br /&gt;
File:Vasareli.jpg&lt;br /&gt;
File:18440 251125853159 237651503159 3311579 4328594 n.jpg&lt;br /&gt;
File:R3Artwork-Grimace.jpg&lt;br /&gt;
File:R3-HeavyMetalFist-CombatFatigueArtwork.jpg&lt;br /&gt;
File:R3-Lockjaw-CombatFatigueArtwork.jpg&lt;br /&gt;
File:R3-ThrottleCopter-CombatFatigueArtwork.jpg&lt;br /&gt;
File:R3HH-RaymanAndHoodmonger.jpg&lt;br /&gt;
File:R3HH-ShockRocket-Artwork.jpg&lt;br /&gt;
File:R3HH-Vortex-Artwork.jpg&lt;br /&gt;
File:Rayman_3_helicopter.jpg&lt;br /&gt;
File:Rayman_3_punching.jpg&lt;br /&gt;
File:Raymanplayswii.jpeg&lt;br /&gt;
File:Rayman33.jpg&lt;br /&gt;
File:Rayman_Raving_Rabbids_Wii_11.jpg&lt;br /&gt;
File:C_ray.jpg&lt;br /&gt;
File:Rayman-raving-rabbids_art_58.jpg&lt;br /&gt;
File:172555084.jpg&lt;br /&gt;
File:Rabbidsdance.jpg&lt;br /&gt;
File:Raymancostumes.jpg&lt;br /&gt;
File:Rayman_raving_rabbids_mariachi_ray_700.jpg&lt;br /&gt;
File:Rayman-raving-rabbids_art_57.jpg&lt;br /&gt;
File:Mandal004.JPG&lt;br /&gt;
File:Mandal005.JPG&lt;br /&gt;
File:Mandal006.JPG&lt;br /&gt;
File:Mandal007.JPG&lt;br /&gt;
File:Moskito RO.JPG&lt;br /&gt;
File:Raymanlegends02.jpg&lt;br /&gt;
File:Rayman03punch.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R1characters}}&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
{{RMcharacters}}&lt;br /&gt;
{{R3characters}}&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman]]&lt;br /&gt;
[[de:Rayman]]&lt;br /&gt;
[[hu:Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters from Rayman M]]&lt;br /&gt;
[[Category:Characters from Rayman: The Animated Series]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Friends from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Friends from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Life&amp;diff=38401</id>
		<title>The Walk of Life</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Life&amp;diff=38401"/>
		<updated>2014-03-04T14:27:13Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Walk of Life&#039;&#039;&#039; is one of two optional bonus levels in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; in which Rayman races with [[Ly the Fairy]] through a forest, picking up [[Yellow Lum]]s along the way. The aim is to not beat Ly (though it is possible), who serves only as a guide, but to get to the end before the time runs out. The available time can be extended by walking over glowing lily pads that are scattered all over the place. When Rayman gets to the end, he is rewarded with maximum health.     &lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Walk of Life&lt;br /&gt;
| image = [[File:WalkofLife.jpg|center|320px|&#039;&#039;The Walk of Life&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Bayou]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheWalkOfLife-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Walk of Life]]&lt;br /&gt;
In the original version of the game, the Walk of Life is accessed via [[the Bayou]] and requires 60 Yellow Lums to enter.  At the beginning of the Walk, there is a slope to slide down (Ly just runs down it), ending with a pit that is laced with cobwebs to bounce on.  Rayman and Ly run through a waterfall and into a canyon where the walls on the other side of a set of weak wooden bridges are covered in vines.  At the top, they drop down from a strong wooden plank onto another, run through a passage with a bouncing cobweb at the middle and jump from two cliffs to the ground.  After another passage, there are more, smaller cliffs ending with the final cobweb, and then they make it to the end, where Ly performs a magical ritual and gives him maximum health regardless of whether he has beaten his time record. &lt;br /&gt;
&lt;br /&gt;
There are no cages in this level, as it is a bonus.      &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Walk of Life&lt;br /&gt;
| image = [[Image:TheWalkofLifeDC.jpg|center|320px|&#039;&#039;The Walk of Life&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Bayou]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Walk of Life&lt;br /&gt;
| image = [[File:TheWalkofLifePS.jpg|center|320px|&#039;&#039;The Walk of Life&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Bayou]]&lt;br /&gt;
| lums = [[Image:Icon3PS.png|0]][[Image:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
In the PlayStation version, it is linked to the Bayou in the [[Hall of Doors]], and contains 30 Yellow Lums. 100 Yellow Lums are needed to access it, otherwise the [[Spiral Door|spiral door]] leading to this world will not appear in the [[Hall of Doors]].  Much of the level design here remains the same as that in the original version, but with the following differences:&lt;br /&gt;
&lt;br /&gt;
* Rayman does not slide automatically down the slope at the beginning, and there are more cobwebs to jump on.&lt;br /&gt;
* Where the canyon with the breakable wooden planks would be, there is now a chasm trailed with [[Purple Lum]]s.  This part of the level also takes to the vine wall on Rayman&#039;s left, rather than his right in the other versions.&lt;br /&gt;
* At the end, Ly will not perform her magical physically, neither will a Teensie appear, and Rayman will walk to the portal automatically.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Time Race #1&lt;br /&gt;
| image = [[File:RR-PS2-RacingChallenge1.jpg|center|320px|&#039;&#039;The Time Race #1&#039;&#039;]]&lt;br /&gt;
| hub = [[Ly&#039;s House]]&lt;br /&gt;
| lums = [[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, this was renamed to &#039;&#039;&#039;Racing Challenge 1&#039;&#039;&#039; in the menu and &#039;&#039;&#039;The Time Race #1&#039;&#039;&#039; at the start of the level, and is accessed through any of Ly&#039;s three locations - [[Ly&#039;s House|her house]], [[Ly&#039;s Stele|her stele]] and [[Ly&#039;s Cave|her cave]]. Instead of picking up [[Yellow Lum]]s, Rayman has to pick up 25 [[Red Lum]]s. Upon completion, Rayman&#039;s lifebar is extended, provided that Rayman picked up all of the Red Lums along the way. Ly will not perform her magic physically here; nor will a [[Teensie]] appear to take Rayman away.  The player is then given the choice to restart the race or to return to the stone Rayman entered from.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=rz2ur-lu_T4 The Walk of Life playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=zqsh1Cuc84k The Walk of Life playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ZhGlngT9gRo The Walk of Life playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ePHOaCljo1o Racing Challenge 1 (The Walk of Life) playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
{{Rayman2minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Promenade de Santé]]&lt;br /&gt;
[[de:Der Weg des Lebens]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2|Walk of Life, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Walk of Life, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Bayou&amp;diff=38400</id>
		<title>The Bayou</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Bayou&amp;diff=38400"/>
		<updated>2014-03-04T14:18:28Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;‘Your horribleness, he... he has made it to the swamps!’&#039;&#039; —[[Spyglass Pirate]] to [[Admiral Razorbeard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bayou&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. It follows [[the Marshes of Awakening]] in all versions of the game except for &#039;&#039;[[Rayman Revolution]]&#039;&#039;, in which it directly follows [[the Fairy&#039;s Glade]], and the Game Boy Colour version of the game, &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, in which the level is actually merged with the Marshes of Awakening. This is where the first of a few [[warship]]s is sent by [[Razorbeard]] to pursue [[Rayman]] through the swamps.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Bayou&lt;br /&gt;
| image = [[Image:TheBayouPC.jpg|center|320px|&#039;&#039;The Bayou&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Marshes of Awakening]]&lt;br /&gt;
| followed by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| connected to = [[The Walk of Life]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheBayou-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Bayou]]&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The level begins with a cinematic involving a conversation between [[Admiral Razorbeard]] and the [[Spyglass Pirate]]. The Spyglass Pirate informs Razorbeard that [[Rayman]] has arrived at the swamp. Admiral Razorbeard chomps down on a [[Yellow Lum]] lowering the Yellow Lum maximum to 999. He then orders Rayman to be stopped. The scene ends with warships dropping down from &#039;&#039;[[the Buccaneer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Rayman arrives at the bayou.  As he enters, a [[Warship]] descends from the sky and prepares to bombard Rayman. Rayman, unable to swim through the green swampy waters, hops aboard a barrel floating in the water. The barrel begins to float down the river at the same time that the warship begins releasing [[helicopter bomb]]s.&lt;br /&gt;
&lt;br /&gt;
Shooting the bombs to avoid their explosions, Rayman arrives at a small bit of bare land. To the left is an old branch with a [[cage]], collecting the two [[Red Lums]] inside. From here he hops aboard another barrel, and floats down more of the river until he reaches the bottom of a canyon.  The warship is unable to reach him here and leaves. When Rayman goes to the top of the canyon, he sees a switch, and hits it. Rayman hops on the bridges and he goes into a cave. There a [[Robo-Pirate]] sleeps.&lt;br /&gt;
&lt;br /&gt;
After doing battle with this [[Robo-Pirate]], Rayman finds himself swinging onto another barrel via a [[Purple Lum]].  However, the waterfall he begins floating towards is haunted by [[Zombie Chicken]]s, which rise from the murk and attack. Beyond the phantoms, Rayman leaps onto a log and oversees another warship flying above the bayou.  Rayman flutters down to a wooden bridge, but the warship immediately fires a cannonball.  Rayman dodges the cannonball quickly, but the bridge plummets into the water. Rayman rushes across bridge after bridge, and finally delves into a small cave.&lt;br /&gt;
&lt;br /&gt;
===Accessing the Walk of Life===&lt;br /&gt;
At the very beginning of the first area, Rayman can choose to turn left and find the entrance to the [[Walk of Life]], which is one of two portals in the game that are surrounded by a circle of pillars with [[Ly the Fairy]]&#039;s face carved on each. When Rayman goes near this, an image of Ly will appear in the middle, and grant access to the Walk, depending on whether 60 [[Yellow Lum]]s are gathered.  The Walk can then be accessed through the Hall of Doors.  While this is optional in terms of gaining full health upon finishing the race, the Walk must be visited at least once in order to obtain the 50 Yellow Lums scattered within it.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Following more trials evading warships on rickety bridges, Rayman arrives at the next segment of the bayou.  Rayman must scale the sides of giant trees while dodging [[keg]]s being rolled into the river.  At the end of the trail is a great cliff towering over the swamp.  In the distance stands a demonic tree with fiery eyes and a grand mouth.  By pressing a [[switch]], a bridge extends allowing Rayman the distance he needs to reach a [[Purple Lum]].&lt;br /&gt;
&lt;br /&gt;
The [[Lum]] sends him swinging into the tree&#039;s mouth, only to lead to an encounter with the invincible [[Ape Pirate]].  Rayman must either evade the Ape Pirate or send it to its doom, but either way he arrives at a booby trap-filled corridor.  By pressing a time [[switch]], Rayman is able to deactivate the laser-barred exit and evade the pendulums blocking the way.&lt;br /&gt;
&lt;br /&gt;
At the end of the corridor, Rayman escapes out of the tree and arrives at a pipe of sorts.  Here he releases a [[Teensie]] and ends the level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Bayou&lt;br /&gt;
| image = [[Image:TheBayouDC.jpg|center|320px|&#039;&#039;The Bayou&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Marshes of Awakening]]&lt;br /&gt;
| followed by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| connected to = [[The Walk of Life]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
&lt;br /&gt;
This level&#039;s layout is identical to the original versions except for some [[mosquito]]es, [[frog]]s and more [[piranha]]s dotted around the landscape. The Walk of Life can be accessed as in the original version and can later be accessed again through the [[Isle of Doors]].  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Bayou&lt;br /&gt;
| image = [[Image:TheBayouPS.jpg|center|320px|&#039;&#039;The Bayou&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Marshes of Awakening]]&lt;br /&gt;
| followed by = [[Whale Bay]]&lt;br /&gt;
| connected to = [[The Walk of Life]]&lt;br /&gt;
| lums = [[Image:Icon4PS.png|4]][[Image:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[Image:Icon4PS.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
In the cutscene before the mission starts, the scene where Razorbeard ate a Yellow Lum was changed to him eating a [[Red Lum]], because the PS1 version has only 800 lums and the hidden [[1000th Yellow Lum]] present in all other versions wasn&#039;t included (the [[Lum]] was included in the area with 3 switches in other versions but this section was removed completely in the PS1 version). &lt;br /&gt;
&lt;br /&gt;
The stone circle to the left of the entrance portal was also removed as it can be directly accessed from the [[Hall of Doors]] (which has no lum requirement).&lt;br /&gt;
&lt;br /&gt;
The rest of the level remains the same except for some more Robo-Pirates.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Bayou&lt;br /&gt;
| image = [[File:RR-PS2-TheBayou.jpg|center|320px|&#039;&#039;The Bayou&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy&#039;s Glade]]&lt;br /&gt;
| followed by = [[The Lost Island]]&lt;br /&gt;
| hub = [[The Minisaurus Plain]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
In Phase 1, near the end of the level, there is a [[Yellow Lum]] on the side of the cliff. The last [[Purple Lum]] of the level has three Yellow Lums that Rayman can swing onto and jump to get.&lt;br /&gt;
&lt;br /&gt;
As Rayman walks out from the cave in Phase 2, he finds himself at a clearing. On the side of a cliff is a prison similar to [[Ly the Fairy|Ly]]&#039;s from the [[Fairy Glade]]. However, this time it holds a [[Moskito]] look-alike, [[Bzzit]]. Bzzit warns Rayman of an ambush, and soon Robo-Pirates [[Parachuting Pirate|parachute]] down to attack.  Rayman fights them off, but is quickly met with a new challenge.  A [[Yellow Henchman 800]] rises from the ground and begins firing its energy projectiles at Rayman. This is the strongest Robo-Pirate Rayman has fought so far in the game. Once he defeats it, the forcefield is turned off, and [[Bzzit]] cheers for him upon his rescue, then tells Rayman to meet him at [[the Pier]] in the [[Minisaurus Plain]]. Rayman nods, and pushes onwards.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Revolution&#039;&#039;, it is impossible to acquire all of the Bayou&#039;s [[Yellow Lum]]s on the first visit. The cliff overlooking the demon tree holds a dry plant bulb. After completing [[the Pirate Mines]], Rayman may use the [[Rain Dance]] to revitalise the bulb so that it grows into a large plant, which can be used as a platform to access the remaining Yellow Lums, which are otherwise inaccessible.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=smoA3nAcPaI The Bayou playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=voIsNkAAQ9I The Bayou playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ezyFUf6slHk The Bayou playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=m5zmLIazGnE The Bayou playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=Z7UbsAecP_A The Bayou playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=xzeQpdb7e3M The Bayou playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Bayou]]&lt;br /&gt;
[[de:Der Sumpf]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Bayou, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Glade&amp;diff=38399</id>
		<title>The Fairy Glade</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Glade&amp;diff=38399"/>
		<updated>2014-03-04T12:36:50Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Free me [[Rayman]]! Find the machine and destroy it!|sign=Ly the Fairy|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fairy Glade&#039;&#039;&#039; or &#039;&#039;&#039;the Fairy&#039;s Glade&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It follows [[the Woods of Light]] and is the second level in all versions of the game but [[Rayman 2 Forever|the Game Boy Color adaptation]], in which it is the first level. This is where [[Rayman]] enters the [[Robo-Pirate Army|Robo-Pirate]] stronghold where [[Ly the Fairy]] is held captive and eventually frees her.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Fairy Glade&lt;br /&gt;
| image = [[Image:TheFairyGladePC.jpg|center|320px|&#039;&#039;The Fairy Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Woods of Light]]&lt;br /&gt;
| followed by = [[The Marshes of Awakening]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheFairyGlade-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Fairy Glade]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
When [[Rayman]] emerges through the [[Magic Spiral Door]], he arrives in a small area of land which is connected by a wooden bridge to tiny island with a bouncy mushroom in the centre. Underwater, there is a little cave in which the first [[cage]] is found. If [[Rayman]] bounces on the mushroom, he&#039;ll be propelled to the underside of a giant branch that grows right through the area, and hang onto the vines growing there. At the other side, there is a passage that leads to a body of water that is infested by [[piranha]], meaning that [[Rayman]] cannot swim there, but he can cross it with lily pads. There are then four ledges on the wall, which leads [[Rayman]] to the other end of the branch, where a [[switch]] is found. This opens a wooden gate, where two [[baby Globox]]es are standing by. This then leads to a small stream that takes [[Rayman]] to a lake of water that is being polluted by oil coming from a pump. In this version of the game, [[Rayman]] cannot turn it off, but he can climb on it and take the passage out of this area.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
At first, this area seems short, but later on, a special part of the area can only be accessed via [[the Echoing Caves]]. It starts with a giant tree covered with vines, and at the bottom is a set of wooden bars from which [[caterpillar]]s emerge. [[Rayman]] has to climb to the very top of the tree, and then slide down a stream, taking a passage that leads to another body of [[piranha]]-infested water. Along one side of the wall is covered with a trail of vines, which Rayman must climb on to cross.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
[[Rayman]] is now at the pirate stronghold in which [[Ly the Fairy]] is imprisoned, and it is guarded by a [[Robo-pirate]] that constantly throws burning [[keg]]s at him.  On the ground is a metal [[sparadrap]], which can be broken by one of these. To the left is a small area with a [[piranha]] infested pond, in which another [[cage]] is hidden in. Once [[Rayman]] goes down the hole where the [[sparadrap]] was, he drops down into an underground passage. [[Rayman]] has to cross a pool of green liquid by hopping on the wooden boxes, and then climb a wall covered with cobwebs (while avoiding falling [[keg]]s) to infiltrate the building.  &lt;br /&gt;
&lt;br /&gt;
Once inside, [[Rayman]] notices another switch, guarded by a sleeping [[pirate]], but it is out of his reach, so he&#039;ll have to walk around the area to get up there. [[Murfy]] then arrives to warn [[Rayman]] about the [[pirate]]s he&#039;ll face, and teaches him how to lock-on to them. Then a [[purple Henchman 800]] arrives, and once it&#039;s defeated, [[Rayman]] will enter another room in which kegs are supplied. He can either use it to defeat another sleeping [[purple Henchman 800]], or find a secret room locked with a metal [[sparadrap]], in which another [[cage]] is hidden in. Once that [[pirate]] is defeated, a metal grating will descend, which [[Rayman]] can climb on, and then he&#039;ll hang on to some netting on the ceiling.  &lt;br /&gt;
&lt;br /&gt;
Then there is a pit of acid, covered by some bouncy netting and guarded by an electric beam which can electrocute [[Rayman]]. Up the wall is a switch that will open the door at the top.  Now he has found the other switch, and once he flicks it and defeats the [[purple Henchman 800]] guarding it, he can proceed down the corridor.  &lt;br /&gt;
&lt;br /&gt;
[[File:Forcefield.jpg|thumb|left|320px|Ly is imprisoned in a pirate stronghold deep in the Glade.]]&lt;br /&gt;
===Phase 4===&lt;br /&gt;
Still in the corridor and having to avoid more moving electric beams, [[Rayman]] finds a clearing, in which [[Ly the Fairy]] is held prisoner in an electric forcefield.  There is a tunnel at ground level which leads to a machine that is generating the electricity. It seems to have three weak spots, which are indicated by the metal [[sparadrap]]s, but [[flying bomb]]s will periodically spew from it to stop [[Rayman]] breaking the machine with kegs. Once the machine is destroyed, [[Ly the Fairy|Ly]] will be free, and after a conversation with him, she&#039;ll give him a [[Silver Lum]], which gives him the power to hang onto [[Purple Lum]]s by simply shooting them, and then departs.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then has to climb back to the top of the netted ladder, shoot the [[Purple Lum]] to cross the gap, and then run into a building that leads to a giant metal pipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 5===&lt;br /&gt;
Several pipes are embedded in a deep chasm, and the pump oil into a pool at the bottom.  Another [[cage]] is found there, guarded by a [[purple Henchman 800]].  Once he&#039;s at the bottom, [[Rayman]] will enter a vast chamber full of swirling air currents that will help him fly higher when he activates his [[Helicopter]].  A couple of these are decoys, but will still contain [[Yellow Lum]]s.  At the very top of this area, there is a small wooden building in which the final [[cage]] is found, and it has a [[Teensie]] trapped inside. He will then open up an exit for [[Rayman]].       &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Fairy Glade&lt;br /&gt;
| image = [[Image:TheFairyGladeDC.jpg|center|320px|&#039;&#039;The Fairy Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Woods of Light]]&lt;br /&gt;
| followed by = [[The Marshes of Awakening]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is almost identical to that of the original version, yet graphically enhanced, but with a few differences:&lt;br /&gt;
&lt;br /&gt;
[[File:TheFairyGladeDCBombPirate.jpg|thumb|left|320px|Some pirates shoot [[flying bomb]]s in the Dreamcast version]]&lt;br /&gt;
[[File:TheFairyGladeDCFish.jpg|thumb|none|320px|Graphical enhancements include strange species of fish, which also appear in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
*In Phase 2, in the area where Rayman encounters the first Caterpillar and climbs a tree, the vines no longer wrap around the tree continuously. Instead, Rayman needs to jump from vine to vine.&lt;br /&gt;
* In Phase 3, a [[purple Henchman 800]] is found on the boxes in the pool of acid underneath the [[Pirate]] stronghold, instead of a trail of timed [[Red Lum]]s.  Another [[purple Henchman 800]] is also found in the tunnel leading to the machine that powers [[Ly the Fairy|Ly]]&#039;s prison in Phase 4, and a [[purple Henchman 800]] shooting [[flying bomb]]s appears near the air currents area in Phase 5.&lt;br /&gt;
* At the bottom of the polluted chasm in Phase 5, there is the first of 6 [[Glob Crystal]]s, which are used to unlock minigames in the [[Globox Village]], which [[Rayman]] can now access now that he has the power to swing on [[Purple Lum]]s.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Fairy Glade&lt;br /&gt;
| image = [[Image:TheFairyGladePS.jpg|center|320px|&#039;&#039;The Fairy Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Clearing]]&lt;br /&gt;
| followed by = [[The Marshes of Awakening]]&lt;br /&gt;
| lums = [[Image:Icon6PS.png|6]][[Image:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[Image:Icon4PS.png|4]]&lt;br /&gt;
| ludivs = [[Image:Icon2PS.png|2]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
There are many changes in the level design in this level. The entire area of the level also seems to be a [[Robo-Pirate]] harvesting outpost, given the pipes that collect oil and harvest it.  &lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
In this area, there is no water to swim in other than a shallow pool, though the small bouncy mushroom island is still there, as is the giant branch with plant life growing underneath.  But instead of the passage that leads to the switch at the top, there is another bouncy mushroom to use, and the switch opens the wooden gate as normal.  A cage with a Ludiv is found, though there is no small waterfall to avoid.  Then Rayman will go through the passage beyond the door, slide down a smaller stream than in the original version, and find the area with the oil pump.  &lt;br /&gt;
&lt;br /&gt;
This time, Ly will tell Rayman that this pump needs to be turned off, and the Rayman can swim in the water.  But first he has to float on a giant barrel, and jump on bouncy mushroom to reach the switch that turns off the pump.  Once Rayman is in the water, he has to swim through an underwater passage that leads to the giant vine-covered tree that he&#039;ll have to climb.  Strangely enough, he encounters [[Antitoon]]s in this area, perhaps as an allusion to the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].  As he climbs up the tree, he&#039;ll find another Ludiv cage, then he&#039;ll come across the wall covered with vines just as before.  The special area that is accessed through the Echoing Caves is not present in this version.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
As before, there is the Pirate stronghold and the Pirate that throws burning kegs, though there is no secret passage.  The underground passage and the wall of cobwebs is the same as before, but this time as Rayman climbs up, he has Yellow Lums to collect.  After defeating the Pirate, he will enter a room that has a [[Deny]] cage at ground level, and Antitoons inside, and instead of grating, Rayman has to climb on giant wooden boxes to get to the netted ceiling.  The rest of this phase is the same as before. &lt;br /&gt;
&lt;br /&gt;
===Phase 3===    &lt;br /&gt;
Instead of electric beams, the corridor in this area is guarded by red lasers that will just hurt Rayman. As before, he&#039;ll find the clearing in which Ly is imprisoned and destroy the machine that powers it.  Once Rayman is given the Silver Lum and use the Purple Lum to cross the gap, instead of jumping between two walls, there is a ladder, and a Pirate.  Once that is defeated, he will find the Teensie cage, and then exit the level.     &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Fairy&#039;s Glade&lt;br /&gt;
| image = [[File:RR-PS2-TheFairy&#039;sGlade.jpg|center|320px|&#039;&#039;The Fairy&#039;s Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Woods of Light]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| hub = [[The Minisaurus Plain]]&lt;br /&gt;
| lums = [[Image:Icon8.png|8]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon1.png|1]][[Image:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
&#039;&#039;Rayman Revolution&#039;&#039; also sees many changes applied to the Fairy Glade.  As a result, more backtracking will be required to find all the Yellow Lums and cages.&lt;br /&gt;
&lt;br /&gt;
* The first change is that in the waters in Phase 1, there are no Blue Lums but rather a stream of small air bubbles Rayman will have to breathe from.&lt;br /&gt;
* Rayman will encounter a Pirate in the passage that leads to the first switch of the level.&lt;br /&gt;
* In the area with the oil pump, not only is there another Pirate, there is also a yellow mushroom.  Above it is a Purple Lum and three Yellow Lums, but Rayman will have to return to that once he gets the power to swing onto Purple Lums.  &lt;br /&gt;
* In Phase 2, at the area with the tree covered with vines, there is another Pirate at ground level.  Then in the next area, there is a funny looking plant that has to be watered with the Rain Mask later on in the game.  When it grows, it can then be used to access the area of the level which in previous versions, could be backtracked vis the Echoing Caves.&lt;br /&gt;
* In Phase 3, instead of the passage in the left of the Pirate stronghold, there is now a ledge in which there is a tiny mushroom.  Like the plant earlier on, this has to be watered with the Rain Mask, and once it&#039;s grown, Rayman can eat it.  Alluding to the blue elves in the original &#039;&#039;Rayman&#039;&#039;, this mushroom will make him shrink, and then he can squeeze through a hole in a pile of rocks and find the hidden cage.  He&#039;ll have to defeat a pirate while he is still tiny, too.  Another mushroom is then found, grown and eaten to bring him back to normal size.  &lt;br /&gt;
* The underground passage with the pool of acid and cobwebbed wall remains the same, but this time, the door is barred with electric bars which have to be deactivated with a switch. Then, there is no clearing in this area, but rather a room with with a book cabinet.  &lt;br /&gt;
* In the room with the kegs, a metal sparadrap on the pipes needs to be destroyed to lower the metal grating. The secret room with the cage also appears to have three small prisons. There is no netting on the ceiling, but rather a wooden floor, and the switch that opens the door is on another wall. Then, near the extra pirate, there is a dining room, and then Rayman finds the switch that will deactivate the electric bars, and moves on.&lt;br /&gt;
* Phase 4 holds the most notable of differences in level design. Instead of a clearing, there is a prison, full of cages and rooms in which a number of Yellow Lums are found. Instead of one machine that powers Ly&#039;s prison, it is a cluster of many machines, though the three weaknesses are still there. One machine has a hidden cage.&lt;br /&gt;
* In Phase 4, if [[Rayman]] keeps to the far left of the pipe he stands on, the machine automatically destroys the [[helicopter bomb]]s it produces.&lt;br /&gt;
* Phase 5 also sees a number of changes, namely in the textures of the environment, and in the area with the air currents, parachuting pirates will descend. There is also a secret passage that leads to a cage which is accessed with a [[Purple Lum]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Fairy Glade&lt;br /&gt;
| image = [[Image:Gbc2 14.PNG|center|160px|&#039;&#039;Fairy Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Marshes of Awakening#Game Boy Color version|Marshes of Awakening]]&lt;br /&gt;
| lums = [[Image:Icon7GBC.png|7]][[Image:Icon8GBC.png|8]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Boy Color version==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:GBC2 15.PNG&lt;br /&gt;
Image:GBC2 16.PNG&lt;br /&gt;
Image:Gbc2 17.PNG&lt;br /&gt;
Image:Gbc2 18.PNG&lt;br /&gt;
Image:Gbc2 19.PNG&lt;br /&gt;
Image:Gbc2 20.PNG&lt;br /&gt;
Image:Gbc2 21.PNG&lt;br /&gt;
Image:Gbc2 23.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=FJ415BsNfwc The Fairy Glade playthrough at YouTube (PC version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=LugG_a8mVk8 The Fairy Glade playthrough at YouTube (PC version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=XKmLGp_Tiv0 The Fairy Glade playthrough at YouTube (PC version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=FUKaTUUumPE The Fairy Glade playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=baLwlR6G_Zs The Fairy Glade playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=vqUzaED8pTg The Fairy Glade playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=zLjdlu7080w The Fairy Glade playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=_7gLNoJU_Bs The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 1/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=htKtNHfmpx4 The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 2/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=FX_ucNtwItg The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 3/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=texMGIdwXZI The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 4/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=DyPrVOpk0cw The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=JQm_ceYemrY The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=ouD1VFKM98I The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=OU8ynjc9cGo The Fairy Glade playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=IPjfNh9omYA The Fairy Glade playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Clairière de la Fée]]&lt;br /&gt;
[[de:Die Feenlichtung]]&lt;br /&gt;
[[hu:A Tündér Tisztása]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Fairy Glade, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Fairy Glade, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Laser-Washing_Powder&amp;diff=38398</id>
		<title>Laser-Washing Powder</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Laser-Washing_Powder&amp;diff=38398"/>
		<updated>2014-03-04T12:10:03Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=The [[Hoodlum]]s have created a laser washing powder that can transform their clothing into battle dress. It also acts on [[Rayman]], giving him Superpowers. When a [[Hoodlum]] has a $ symbol above him, this means that he’s carrying a box of washing powder. Eliminate him to get hold of the box. But beware: the effect of the Superpowers is limited. So keep an eye on the gauge at the bottom of the screen to see how much time you’ve got left. To pick up the Superpower, all you have to do is move over the box.|sign=Manual|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman lockjaw.jpg|thumb|right|240px|[[Rayman]] in his [[Lockjaw]] form]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Laser-Washing Powders&#039;&#039;&#039; (also known as &#039;&#039;&#039;Laser Detergent SuperPowers&#039;&#039;&#039;) are temporary power ups in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; that were originally developed by the [[Hoodlum]]s to change their clothes into combat fatigues. They are first found by [[Rayman]] and [[Murfy]] when a gang of [[Hoodlum]]s leave a can behind in [[the Fairy Council]], who then discover that the can works on [[Rayman]] himself. Only the [[Hoodlum]]s that have a dollar ($) symbol above them carry a can that will be available once they are defeated. There are five different types of Laser-Washing Powders, each represented by a different colour, and lasting from 3 seconds for the [[Throttle Copter]] and 49 seconds for the [[Lockjaw]]. When in effect, they double the points the player scores.&lt;br /&gt;
&lt;br /&gt;
Similar cans of laser washing powder are also found in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.     &lt;br /&gt;
&lt;br /&gt;
==Types of Laser-Washing Powders==&lt;br /&gt;
===&#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*[[Vortex]] (green can): allows [[Rayman]] to throw whirlwinds from his fist, which shrink his opponents, and lowers the [[meadowscrew]]s.&lt;br /&gt;
*[[Heavy Metal Fist]] (red can): doubles the damage inflicted by [[Rayman]]&#039;s [[telescopic fist]], which notably allows him to punch down the wooden doors.&lt;br /&gt;
*[[Lockjaw]] (blue can): allows [[Rayman]] to throw metal claws from his fists, which can be used to grab onto [[flying hook]]s and send electric shocks to his enemies.&lt;br /&gt;
*[[Shock Rocket]] (orange can): allows [[Rayman]] to shoot a guided missile at his enemies.&lt;br /&gt;
*[[Throttle Copter]] (yellow can): allows [[Rayman]] to fly into the air.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:VortexCan.jpg| The green Vortex can&lt;br /&gt;
File:HeavyMetalCan.jpg| The red Heavy Metal Fist can&lt;br /&gt;
File:LockjawCan.jpg| The blue Lockjaw can&lt;br /&gt;
File:ShockRocketCan.jpg| The orange Shock Rocket can&lt;br /&gt;
File:ThrottleCopterCan.jpg| The yellow Throttle Copter can&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*[[Heavy Metal Fist]] (yellow can): Same effect as in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;.&lt;br /&gt;
*[[Throttle Copter]] (blue can): Unlike &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, this power can last for as long as [[Blue Lum]]s are continually collected.&lt;br /&gt;
*[[Fire Protection]] (red can): Protects [[Rayman]] from fire related damage.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Fire_Protection_RHR.PNG|thumb|none|240px|The red [[Fire Protection]] can]]&lt;br /&gt;
| [[File:ThrottleCopterRHR.png|frame|right|The blue [[Throttle Copter]] can]]&lt;br /&gt;
| [[File:HeavyMetalFistRHR.png|frame|right|The yellow [[Heavy Metal Fist]] can]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[fr:Lessive laser]]&lt;br /&gt;
[[de:Laserreiniger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers]]&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Woods_of_Light&amp;diff=37969</id>
		<title>The Woods of Light</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Woods_of_Light&amp;diff=37969"/>
		<updated>2014-02-28T12:13:50Z</updated>

		<summary type="html">&lt;p&gt;MSykes: ???&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Prepare yourself for a great journey.|sign=The [[Grand Minimus]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Woods of Light&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Clearing&#039;&#039;&#039;, is the first level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes. It follows [[Rayman]] and [[Globox]]&#039;s escape from  [[the Buccaneer]], and is the first level in all versions of the game but [[Rayman 2 Forever|the Game Boy Color adaptation]], in which it doesn&#039;t appear at all. It is a tutorial level without enemies and significantly shorter than the other levels in the game. This is where [[Rayman]] learns that [[Ly the Fairy]] was captured by the [[Robo-Pirate Army|pirates]] and then decides to set her free. It is mentioned that the fairy likes to hang out in this area.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Woods of Light&lt;br /&gt;
| image = [[Image:TheWoodsOfLightPC.jpg|center|320px|&#039;&#039;The Woods of Light&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Fairy Glade]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]]&lt;br /&gt;
| cages = [[Image:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
After being separated from [[Globox]], [[Rayman]] starts looking for his friend and finds himself in these peaceful woods. He meets [[Murfy]], who arrives to teach him the basics of the game&#039;s controls as he walks past the [[Stone of Thought|Stones of Thought]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] soon finds the first [[cage]] in the game, which contains the first [[yellow Lum]] he will collect. He has to go down a waterfall, and then up a small valley to find three [[baby Globox]]es crying.&lt;br /&gt;
&lt;br /&gt;
They temporarily calm down when they see [[Rayman]], but start crying again when they learn he has no idea where their father is. [[Rayman]] then asks where [[Ly the Fairy|Ly]] is, and the babies burst in tears, telling him she was captured by the [[Robo-Pirate Army|pirates]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then decides to head for [[the Fairy Glade]], where she is help captive, and frees a group of [[Teensie]]s who argue over who of them is the king. If he has collected the five [[yellow Lum]]s in the level, he will be able to use [[the Hall of Doors]] and leave the place.&lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-TheWoodsOfLight-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Woods of Light]]&lt;br /&gt;
[[Image:BzzitRayman2.jpg|thumb|320px|none|A few [[mosquito]]es briefly appear in the Woods of Light]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Woods of Light&lt;br /&gt;
| image = [[Image:TheWoodsOfLightDC.jpg|center|320px|&#039;&#039;The Woods of Light&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Fairy Glade]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]]&lt;br /&gt;
| cages = [[Image:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
&lt;br /&gt;
[[Image:The Isle of Doors DC 01 The Woods of Light.jpg|thumb|320px|left|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Woods of Light]]&lt;br /&gt;
&lt;br /&gt;
The level is almost identical to that in the original version, though it is graphically enhanced; for example, butterflies and a flower bed were added to the area where Rayman learns to wall jump. The most notable gameplay enhancement is the inclusion of a [[Purple Lum]] found high up in the air at the near end of the level.  Rayman can only reach this once he climbs between the two walls to the top of the ledge, and then the [[Purple Lum]] will take him onto another ledge that gives him access to the [[Globox Village]], a location exclusive to the Dreamcast version.  However, Rayman will need to return to the Woods of Light in order to use it, once he has rescued [[Ly]] from her prison in the [[Fairy Glade]] and acquired the power to swing onto Purple Lums from the [[Silver Lum]] she gives to him.&lt;br /&gt;
&lt;br /&gt;
Notably, [[the Hall of Doors]] is replaced by [[the Isle of Doors]] in the Dreamcast version.&lt;br /&gt;
&lt;br /&gt;
In the iOS version, which is directly based off of the Dreamcast version, the ledge to access Globox Village and Murphy&#039;s hint stone still exist, but as the village itself has been removed, the Purple Lum is absent and the hint stone does not function.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:TheWoodsOfLightButterfliesDC.jpg|thumb|left|320px|[[Popolopoï]] can be found in the Dreamcast version]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:ExtraPurpleLum.jpg|thumb|none|320px|This [[Purple Lum]] will help [[Rayman]] find the [[Globox Village]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GloboxVillage.jpg|thumb|right|320px|The [[Globox Village]], a secret location hidden away in the Woods of Light]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Clearing&lt;br /&gt;
| image = [[Image:TheClearing.jpg|center|320px|&#039;&#039;The Clearing&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Fairy Glade]]&lt;br /&gt;
| lums = [[Image:Icon1PS.png|1]][[Image:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
&lt;br /&gt;
[[Image:The Hall of Doors PS1 01 The Clearing.jpg|thumb|320px|left|The [[Spiral Door]] in [[the Hall of Doors]] which leads to the Clearing]]&lt;br /&gt;
&lt;br /&gt;
The level was significantly re-modeled and renamed to the Clearing in the PlayStation version, but very little actually changes in [[Rayman]]&#039;s progression. The waterfall at the beginning of the level is totally different (the stone bridge is absent), and the part at which [[Rayman]] has to climb between two walls was replaced by several pillars and a rope ladder. [[Murfy]] doesn&#039;t appear at all and the advice given from the [[Stones of Thought]] is given telepathically by [[Ly the Fairy|Ly]] instead.&lt;br /&gt;
&lt;br /&gt;
Compared to the original version, there are twice as many [[Yellow Lum]]s to be found, and only one [[cage]], that being the cage carrying the [[Grand Minimus]] - both the cage that was supposed to carry the first [[Yellow Lum]] and the wooden grating underneath it are absent.&lt;br /&gt;
&lt;br /&gt;
A very subtle difference present is that the [[baby Globox]]es continue crying throughout and after the cut scene, rather than stopping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:TheClearingWaterfall.jpg|left|thumb|320px|The waterfall at the beginning of the level]]&lt;br /&gt;
[[image:TheClearingBabyGloboxes.jpg|none|thumb|320px|Three [[Baby Globox]]es crying]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Woods of Light&lt;br /&gt;
| image = [[File:RR-PS2-TheWoodsOfLight-StartPosition.jpg|center|320px|&#039;&#039;The Woods of Light&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Fairy&#039;s Glade]]&lt;br /&gt;
| hub = None&lt;br /&gt;
| lums = [[Image:Icon5.png|5]]&lt;br /&gt;
| familiarspirits = [[Image:Icon1.png|1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
&lt;br /&gt;
[[File:FamiliarSpiritWoL.jpg|thumb|320px|left|Instead of a [[Yellow Lum]], a [[Familiar Spirit]] is found in the very first cage.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, this level may only be accessed once and as such it is not connected to any of the three hubs in the game.  The beginning area has been completely remodelled (for example the waterfall and the stone bridge seen in previous versions are absent). While the five [[Yellow Lum]]s and the two [[cage]]s remain intact in this version, instead of a Yellow Lum, the first of 80 [[Familiar Spirit]]s is rescued from the first cage in the level (the other cage carrying the [[Grand Minimus]] and his cohorts does not count towards the total number of cages in the game), and [[Murfy]] will appear to explain the purpose of these blue spirits.  The Yellow Lum that is usually found in the cage in other versions is located at the ledge opposite the ledge on which the [[Baby Globox]]es stand, and a [[Stone of Thought]] explains the purpose of the Yellow Lums instead of Murfy himself initially. &lt;br /&gt;
&lt;br /&gt;
At the end of the level, [[Rayman]] finally acquires his [[magic fist]] from the [[Grand Minimus]], who gives him a [[Silver Lum]] that again was passed to him by [[Ly]], thus permanently replacing his punching power which he used to break the cages.  The spiral door the Grand Minimus creates for Rayman will not take him to either the [[Hall of Doors]] nor the [[Isle of Doors]], but to the [[Minisaurus Plain]], therefore he will not be able to return to the Woods of Light from then on. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=59dLBGqNbSY The Woods of Light playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=yZuD5uA86Vs The Woods of Light playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Ub0u0s-ectE The Clearing (The Woods of Light) playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=BjBDbm3AkrU The Woods of Light playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sylve Fraîche]]&lt;br /&gt;
[[de:Die Wälder des Lichtes]]&lt;br /&gt;
[[hu:A Világosság Fái]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Woods of Light, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Woods_of_Light&amp;diff=37968</id>
		<title>The Woods of Light</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Woods_of_Light&amp;diff=37968"/>
		<updated>2014-02-28T12:04:29Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Prepare yourself for a great journey.|sign=The [[Grand Minimus]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Woods of Light&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Clearing&#039;&#039;&#039;, is the first level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes. It follows [[Rayman]] and [[Globox]]&#039;s escape from  [[the Buccaneer]], and is the first level in all versions of the game but [[Rayman 2 Forever|the Game Boy Color adaptation]], in which it doesn&#039;t appear at all. It is a tutorial level without enemies and significantly shorter than the other levels in the game. This is where [[Rayman]] learns that [[Ly the Fairy]] was captured by the [[Robo-Pirate Army|pirates]] and then decides to set her free. It is mentioned that the fairy likes to hang out in this area.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Woods of Light&lt;br /&gt;
| image = [[Image:TheWoodsOfLightPC.jpg|center|320px|&#039;&#039;The Woods of Light&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Fairy Glade]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]]&lt;br /&gt;
| cages = [[Image:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
After being separated from [[Globox]], [[Rayman]] starts looking for his friend and finds himself in these peaceful woods. He meets [[Murfy]], who arrives to teach him the basics of the game&#039;s controls as he walks past the [[Stone of Thought|Stones of Thought]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] soon finds the first [[cage]] in the game, which contains the first [[yellow Lum]] he will collect. He has to go down a waterfall, and then up a small valley to find three [[baby Globox]]es crying.&lt;br /&gt;
&lt;br /&gt;
They temporarily calm down when they see [[Rayman]], but start crying again when they learn he has no idea where their father is. [[Rayman]] then asks where [[Ly the Fairy|Ly]] is, and the babies burst in tears, telling him she was captured by the [[Robo-Pirate Army|pirates]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then decides to head for [[the Fairy Glade]], where she is help captive, and frees a group of [[Teensie]]s who argue over who of them is the king. If he has collected the five [[yellow Lum]]s in the level, he will be able to use [[the Hall of Doors]] and leave the place.&lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-TheWoodsOfLight-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Woods of Light]]&lt;br /&gt;
[[Image:BzzitRayman2.jpg|thumb|320px|none|A few [[mosquito]]es briefly appear in the Woods of Light]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Woods of Light&lt;br /&gt;
| image = [[Image:TheWoodsOfLightDC.jpg|center|320px|&#039;&#039;The Woods of Light&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Fairy Glade]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]]&lt;br /&gt;
| cages = [[Image:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
&lt;br /&gt;
[[Image:The Isle of Doors DC 01 The Woods of Light.jpg|thumb|320px|left|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Woods of Light]]&lt;br /&gt;
&lt;br /&gt;
The level is almost identical to that in the original version, though it is graphically enhanced; for example, butterflies and a flower bed were added to the area where Rayman learns to wall jump. The most notable gameplay enhancement is the inclusion of a [[Purple Lum]] found high up in the air at the near end of the level.  Rayman can only reach this once he climbs between the two walls to the top of the ledge, and then the [[Purple Lum]] will take him onto another ledge that gives him access to the [[Globox Village]], a location exclusive to the Dreamcast version.  However, Rayman will need to return to the Woods of Light in order to use it, once he has rescued [[Ly]] from her prison in the [[Fairy Glade]] and acquired the power to swing onto Purple Lums from the [[Silver Lum]] she gives to him.&lt;br /&gt;
&lt;br /&gt;
Notably, [[the Hall of Doors]] is replaced by [[the Isle of Doors]] in the Dreamcast version.&lt;br /&gt;
&lt;br /&gt;
In the iOS version, which is directly based off of the Dreamcast version, the ledge to access Globox Village and Murphy&#039;s hint stone still exist, but as the village itself has been removed, the Purple Lum is absent and the hint stone does not function.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:TheWoodsOfLightButterfliesDC.jpg|thumb|left|320px|[[Popolopoï]] can be found in the Dreamcast version]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:ExtraPurpleLum.jpg|thumb|none|320px|This [[Purple Lum]] will help [[Rayman]] find the [[Globox Village]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GloboxVillage.jpg|thumb|right|320px|The [[Globox Village]], a secret location hidden away in the Woods of Light]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Clearing&lt;br /&gt;
| image = [[Image:TheClearing.jpg|center|320px|&#039;&#039;The Clearing&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Fairy Glade]]&lt;br /&gt;
| lums = [[Image:Icon1PS.png|1]][[Image:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
&lt;br /&gt;
[[Image:The Hall of Doors PS1 01 The Clearing.jpg|thumb|320px|left|The [[Spiral Door]] in [[the Hall of Doors]] which leads to the Clearing]]&lt;br /&gt;
&lt;br /&gt;
The level was significantly re-modeled and renamed to the Clearing in the PlayStation version, but very little actually changes in [[Rayman]]&#039;s progression. The waterfall at the beginning of the level is totally different (the stone bridge is absent), and the part at which [[Rayman]] has to climb between two walls was replaced by several pillars and a rope ladder. [[Murfy]] doesn&#039;t appear at all and the advice given from the [[Stones of Thought]] is given telepathically by [[Ly the Fairy|Ly]] instead.&lt;br /&gt;
&lt;br /&gt;
Compared to the original version, there are twice as many [[Yellow Lum]]s to be found, and only one [[cage]], that being the cage carrying the [[Grand Minimus]] - both the cage that was supposed to carry the first [[Yellow Lum]] and the wooden grating underneath it are absent.&lt;br /&gt;
&lt;br /&gt;
A very subtle difference present is that the [[baby Globox]]es continue crying throughout and after the cut scene, rather than stopping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:TheClearingWaterfall.jpg|left|thumb|320px|The waterfall at the beginning of the level]]&lt;br /&gt;
[[image:TheClearingBabyGloboxes.jpg|none|thumb|320px|Three [[Baby Globox]]es crying]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Woods of Light&lt;br /&gt;
| image = [[File:RR-PS2-TheWoodsOfLight-StartPosition.jpg|center|320px|&#039;&#039;The Woods of Light&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Fairy&#039;s Glade]]&lt;br /&gt;
| hub = None&lt;br /&gt;
| lums = [[Image:Icon5.png|5]]&lt;br /&gt;
| familiarspirits = [[Image:Icon1.png|1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
&lt;br /&gt;
[[File:FamiliarSpiritWoL.jpg|thumb|320px|left|Instead of a [[Yellow Lum]], a [[Familiar Spirit]] is found in the very first cage.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, this level may only be accessed once and as such it is not connected to any of the three hubs in the game.  The beginning area has been completely remodelled (for example the waterfall and the stone bridge seen in previous versions are absent). While the five [[Yellow Lum]]s and the two [[cage]]s remain intact in this version, instead of a Yellow Lum, the first of 80 [[Familiar Spirit]]s is rescued from the first cage in the level (the other cage carrying the [[Grand Minimus]] and his cohorts does not count towards the total number of cages in the game), and [[Murfy]] will appear to explain the purpose of these blue spirits.  The Yellow Lum that is usually found in the cage in other versions is located at the ledge opposite the ledge on which the [[Baby Globox]]es stand, and a [[Stone of Thought]] explains the purpose of the Yellow Lums instead of Murfy himself initially. &lt;br /&gt;
&lt;br /&gt;
At the end of the level, [[Rayman]] finally acquires his [[magic fist]] from the [[Grand Minimus]], who gives him a [[Silver Lum]] that again was passed to him by [[Ly]], thus permanently replacing his punching power which he used to break the cages.  The spiral door the Grand Minimus creates for Rayman will not take him to either the [[Hall of Doors]] nor the [[Isle of Doors]], but to the [[Minisaurus Plain]], therefore he will not be able to return to the Woods of Light from then on. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=59dLBGqNbSY The Woods of Light playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=yZuD5uA86Vs The Woods of Light playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Ub0u0s-ectE The Clearing (The Woods of Light) playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=BjBDbm3AkrU The Woods of Light playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Sylve Fraîche]]&lt;br /&gt;
[[de:Die Wälder des Lichtes]]&lt;br /&gt;
[[hu:A Világosság Fái]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Woods of Light, The]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Throttle_Copter&amp;diff=37967</id>
		<title>Throttle Copter</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Throttle_Copter&amp;diff=37967"/>
		<updated>2014-02-28T10:41:40Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R3-ThrottleCopter-CombatFatigueArtwork.jpg|300px|thumb|right|The Throttle Copter combat fatigue]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[Rayman]] is now crowned with a fantastic helmet that’s about as snazzy as you can get. Activate your [[helicopter]], and off you fly!|sign=Manual|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=A copter powered by [[Blue Lum]]s that [[Rayman]] uses to soar over deadly chasms.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Throttle Copter&#039;&#039;&#039; is a temporary power used on several occasions by [[Rayman]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;. It is provided by the yellow cans of [[Laser-Washing Powder]] and allows [[Rayman]] to fly up in the air, just like the [[Super Helicopter]] in the previous games. Its effect is the shortest in the game, lasting 3 seconds, so it can only help to gain altitude, from where [[Rayman]] can reach distant places if he continues using his regular [[helicopter]] ability when the effect is over.&lt;br /&gt;
&lt;br /&gt;
[[File:ThrottleCopterRHR.png|frame|left|The Throttle Copter in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] acquires this power, the symbol of his chest turns orange, his torso turns yellow and his hood, gloves, and the base of his shoes turn purple. His hair and eyes can&#039;t be seen because he wears a yellow and purple helmet with earmuffs, goggles and a functional propeller on the top. [[Rayman]] finds this power for the first time behind a tree in front of [[Bégoniax]]&#039;s outhouse. When he uses this power for the first time, the shape of the helmet before its two lateral disks fold themselves is a reference to Mickey Mouse&#039;s ears.&lt;br /&gt;
&lt;br /&gt;
This power-up is also present in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, in which it is provided by blue cans and gives [[Rayman]] the same costume and the same ability to fly. However, it can last for as long as [[Blue Lum]]s are collected.&lt;br /&gt;
&lt;br /&gt;
[[fr:Épicoptère]]&lt;br /&gt;
[[de:Helikopterfaust]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Shock_Rocket&amp;diff=37966</id>
		<title>Shock Rocket</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Shock_Rocket&amp;diff=37966"/>
		<updated>2014-02-28T10:39:06Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=One of your fists turns into a torpedo. First, press the C Key or the Right&lt;br /&gt;
Mouse Button to arm it. Then press the Button again to launch it. Next,&lt;br /&gt;
use the directional arrows or the left analog stick to direct it. This fist is&lt;br /&gt;
very useful for reaching targets that are very far away.|sign=Manual (PC version)|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:R3HH-ShockRocket-Artwork.jpg|thumb|320px|right|Official artwork depicting Rayman shooting a Shock Rocket, without the colours of the combat fatigue]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shock Rocket&#039;&#039;&#039; is a temporary power used on several occasions by [[Rayman]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;. It is provided by the orange cans of [[Laser-Washing Powder]] and allows him to shoot a guided missile which can be used to defeat enemies and trigger mechanisms. It lasts 6 seconds. [[Rayman]] first chooses the direction, then shoots the missile, which triggers the countdown as if he was not standing near the can any more. Then, the player has total control of the missile until either the effect of the can is over or the missile explodes against something. Using the missile in battle is effective and avoids direct combat, but may require being hidden in a place where [[Hoodlum]]s cannot find or shoot at [[Rayman]], as he is vulnerable to attacks when in control of the Shock Rocket.&lt;br /&gt;
&lt;br /&gt;
When he acquires this power, his hair, gloves, hood and base of shoes turn blue, while his body and shoes turn orange. His right hand has a launcher-glove with a big orange and blue missile attached to it. In a French and German ad for &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, [[Rayman]] can be seen using the Shock Rocket without changing his clothes.&lt;br /&gt;
&lt;br /&gt;
A [http://www.youtube.com/watch?v=xYjsjQ-4Z-E glitch including the Shock Rocket] is triggered when the player enters the snapshot mode and fires the rocket. This allows the player to control the missile indefinitely and to pass through walls.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=u8U9eVdZW4E &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; French television publicity with Rayman using the Shock Rocket]&lt;br /&gt;
&lt;br /&gt;
[[fr:Roquetpunch]]&lt;br /&gt;
[[de:Raketenfaust]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Powers]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lockjaw&amp;diff=37965</id>
		<title>Lockjaw</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lockjaw&amp;diff=37965"/>
		<updated>2014-02-28T10:36:16Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This power equips [[Rayman]]’s fists with metal jaws. You can use&lt;br /&gt;
them to cling on to [[Flying hook|metal grabs]]. In combat, they cling on to the&lt;br /&gt;
enemy. When this happens, press Space Bar or Left Mouse Button&lt;br /&gt;
to give the enemy electric shocks.|sign=Manual (PC version)|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:R3-Lockjaw-CombatFatigueArtwork.jpg|300px|thumb|right|The Lockjaw combat fatigue]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;LockJaw&#039;&#039;&#039; is a temporary power used on several occasions by [[Rayman]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. It is provided by the [[Laser-Washing Powder]] blue cans and allows Rayman to grab [[flying hook]]s, which serve the same purpose as [[flying ring]]s in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and [[Purple Lum]]s in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It lasts 49 seconds.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
* In the beta demo, when [[Rayman]] uses the LockJaw combat fatigue, he yells like Tarzan.&lt;br /&gt;
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[[fr:Grappinocroc]]&lt;br /&gt;
[[de:Kettenfaust]]&lt;br /&gt;
[[hu:Szájzár]]&lt;br /&gt;
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[[Category:Powers]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Vortex&amp;diff=37964</id>
		<title>Vortex</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Vortex&amp;diff=37964"/>
		<updated>2014-02-28T10:16:57Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
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&lt;div&gt;{{quote|text=[[Rayman]]’s fists turn into a whirlwind. You can make anything spin (driving it to distraction): a [[Meadowscrew|mushroom]], a [[Hoodlum]], or any other object or animal.|sign=Manual|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
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[[File:R3HH-Vortex-Artwork.jpg|320px|thumb|right|Rayman&#039;s appeareance with the power of the Vortex]]&lt;br /&gt;
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The &#039;&#039;&#039;Vortex&#039;&#039;&#039; is a temporary power used on several occasions by [[Rayman]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; and provided by the [[Laser-Washing Powder]] green cans. When [[Rayman]] acquires this power, the symbol of his chest turns yellow, his hair, torso, shoes and a great part of his gloves turn green, and the base of his shoes, hood and fingers turn red. With this power [[Rayman]] wears a pair of special gloves with red and yellow spiral symbols that allow him to throw small tornadoes that can shrink [[Hoodlum|his opponents]] and lower the [[Meadowscrew]]s to access to high places. Using the power of the Vortex is one of the two ways to make [[Stumbleboom]]s fall off their stilts, the second one being to get other [[Hoodboom]]s to destroy the stilts with [[plum juice]] jugs. The Vortex is the first laser-washing powder can that [[Rayman]] finds in the game when beating [[André]] in his [[Hoodblaster]] costume while he is distracted by [[Murfy]] in [[the Fairy Council]]. Its effect lasts 25 seconds, and it is the second most lasting power in the game, the [[Lockjaw]] being the first one.&lt;br /&gt;
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[[fr:Cyclotorgnole]]&lt;br /&gt;
[[de:Windfaust]]&lt;br /&gt;
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[[Category: Powers]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Heavy_Metal_Fist&amp;diff=37963</id>
		<title>Heavy Metal Fist</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Heavy_Metal_Fist&amp;diff=37963"/>
		<updated>2014-02-28T10:13:26Z</updated>

		<summary type="html">&lt;p&gt;MSykes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
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{{quote|text=This gives each fist a Superpower: you can wipe out an enemy with a single blow and even break down doors.|sign=Manual|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
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{{quote|text=This will turn [[Rayman]]&#039;s [[telescopic fist|fist]] into a devastating, door-smashing, enemy-bashing wrecking ball.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
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[[File:R3-HeavyMetalFist-CombatFatigueArtwork.jpg|300px|thumb|right|The Heavy Metal Fist combat fatigue]]&lt;br /&gt;
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The &#039;&#039;&#039;Heavy Metal Fist&#039;&#039;&#039; is a temporary power used on several occasions by [[Rayman]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;. It is provided by the [[Laser-Washing Powder]] red cans and makes [[Rayman]]&#039;s fist twice as strong, in a similar fashion to [[Golden Fist]]s in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and [[Power Fist]]s in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. It lasts 12.5 seconds.&lt;br /&gt;
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This power-up is also present in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, in which it is provided by yellow cans and changes [[Rayman]]&#039;s colour scheme to a purple tone. It is notably used to destroy [[the Infernal Machine]].&lt;br /&gt;
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In an ad for &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, [[Rayman]] can be seen using the Heavy Metal Fist without changing his clothes.&lt;br /&gt;
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[[File:HeavyMetalFistRHR.png|frame|center|The Heavy Metal Fist in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;]]&lt;br /&gt;
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==Trivia==&lt;br /&gt;
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During the third segment of Clearleaf Forest there is a Heavy Metal Fist which, when picked up, will show the animation of Rayman receiving the power which usually only plays the first time the player comes across the power-up. However, by this point, Rayman will have used the Heavy metal Fist several times.&lt;br /&gt;
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==External links==&lt;br /&gt;
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*[http://www.youtube.com/watch?v=MRiPIgm6cRE &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; TV Ad 1 at YouTube]&lt;br /&gt;
*[http://www.youtube.com/watch?v=qFRqPonFTs8 &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; TV Ad 2 at YouTube]&lt;br /&gt;
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[[fr:Pulvéropoing]]&lt;br /&gt;
[[de:Heavy-Metal Faust]]&lt;br /&gt;
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[[Category: Powers]]&lt;/div&gt;</summary>
		<author><name>MSykes</name></author>
	</entry>
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