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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_M&amp;diff=108743</id>
		<title>Rayman M</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_M&amp;diff=108743"/>
		<updated>2025-10-04T02:17:05Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* External links */ Correcting link to original playlist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman M&lt;br /&gt;
| image = [[File:Rayman M Box.png|center|250px|Rayman M]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&amp;lt;br&amp;gt;[[Ubisoft|Ubisoft Milan]] (Battle and Menu systems, PC, PS2)&amp;lt;ref&amp;gt;https://www.facebook.com/Ubisoft.Milan?v=info&amp;amp;expand=1&amp;amp;refsrc=http%3A%2F%2Fm.facebook.com%2Fa%2Flanguage.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
| designed by = Race: Philippe Blanchet with Bruno Bouvret, Frédéric Claverie, Damien Galipot, Jean-Christophe Guyot, Vincent Hamache, Thomas Simon&lt;br /&gt;
Battle:	Benoît Maçon with Christian Cantamessa, Marc D&#039;Souza, Riccardo Landi, Giordano Nisi, [[Davide Soliani]]&lt;br /&gt;
| soundtrack by = Claude Samard&lt;br /&gt;
| release date = [[File:European Union.png|16px]] 30th November, 2001&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 24th September, 2002&lt;br /&gt;
| genre = Racing, party&lt;br /&gt;
| gameplay mode = Single player, Multiplayer&lt;br /&gt;
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube (North America), Microsoft Xbox (North America), Sony PlayStation 3 (Digital, North America)&lt;br /&gt;
| ratings = 3+ (ELSPA), E (ESRB)&lt;br /&gt;
| distribution media = DVD-ROM, CD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]] and his famous acolytes face new challenges in a unique sporting competition: they will confront each other in hard and varied environments to become THE winner of a surprising biathlon: Race and Battle modes.&lt;br /&gt;
&lt;br /&gt;
Pick your character and compete with your opponents within interactive environments littered with power-ups, extreme actions and shooting into hazardous arenas. Catch weapons to pinch your opponents [[lum]]s, glide across bewitching lagoons and learn to be tough and nimble to take your adversaries by surprise.&lt;br /&gt;
&lt;br /&gt;
Perhaps at least will you succeed to be tougher than [[Rayman]]...|sign=Manual|source=&#039;&#039;Rayman M&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman M: Multiplayer&#039;&#039;&#039;&#039;&#039; (known as &#039;&#039;&#039;&#039;&#039;[[Rayman Arena]]&#039;&#039;&#039;&#039;&#039; in North America) is a multiplayer spin-off game based on &#039;&#039;[[Rayman 2]]&#039;&#039;. In Europe, it was released only on the Sony PlayStation 2 and Microsoft Windows on the 30th November 2001, while in North America it was released on the Microsoft Xbox and Nintendo GameCube in addition to the PlayStation 2 and Windows. It is a 3D game which combines racing, battling, and a few traditional platform elements. Unlike the other [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], this game does not have a notable plot, other than that the characters are in a sporting competition.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;Rayman M&#039;&#039; is split into two main modes, racing and battle.&lt;br /&gt;
&lt;br /&gt;
===Racing mode===&lt;br /&gt;
In this mode, the players take part in a foot race and face a number of obstacles depending on which environment they are playing in. There are no power-ups in this mode, although throughout each course there are [[Purple Lum]]s, speed ramps and small trampolines that are useful. This mode has four different types of racing game. Obstacles include boxes that the player has to shoot up to eight times in order to pass, bear traps and electric bars.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Training:&#039;&#039;&#039; This mode allows the player to explore the course and practice before playing in the other modes, as well as setting their own personal records. Only one player can play in this mode.&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; This mode involves up to four characters to race each other, the first one to the finish line wins. In single player mode, the other players are computer controlled and there are three laps to run, while in multi-player mode the players can set how many laps to run before winning.&lt;br /&gt;
* &#039;&#039;&#039;[[Popolopoï]]:&#039;&#039;&#039; This mode uses a time limit in which a character must complete three laps in. Although the time starts at 20 seconds, the time can be increased by shooting [[Butterfly|butterflies]] named [[Popolopoï]]s, which come in different colours that represent how much time is given. Only one player can play in this mode.&lt;br /&gt;
*&#039;&#039;&#039;[[Lums (racing mode)|Lums]]:&#039;&#039;&#039; In this mode, the player has to complete three laps while collecting the maximum number of [[yellow Lum]]s required in order to legally win, and must come in first place as well. This is also needed later on in the game, as the amount of [[yellow Lum]]s the player collected will be transferred into the amount of time the player gets to finish that particular race in [[On and On]], a bonus race level. Only one player can play in this mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RayMReady.jpg|[[Razorbeard|Admiral Razorbeard]], [[Globox]], [[Rayman]] and a [[Henchman 800]] at the start of a race in [[Nebulous Tower]].&lt;br /&gt;
RM OrangeButterfly.jpg|The [[Popolopoï]] mode.&lt;br /&gt;
RM YellowLums.jpg|The [[Lums (racing mode)|Lums mode]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Battle mode===&lt;br /&gt;
Rather than an obstacle course, the battle mode is made up of an arena in which characters run around playing three different modes. Unlike the race mode, this mode uses power-ups.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lum Spring]]:&#039;&#039;&#039; In the mode, the player has to collect as many [[Lum (Rayman M)|Lums]] (which unusually look like crystals this time) as they can in order to reach the winning conditions - in a typical game, this is up to five [[Lum (Rayman M)|Lums]] - or before the time runs out. To help the player prevent the opponents from reaching them first, they are equipped with ice bullets to freeze them, thought the others&#039; shots have to be avoided.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lum Fight]]:&#039;&#039;&#039; Each player starts with five hit points each, and the player has to knock all of the opponents&#039; hit points in order to score [[Lum]]s. Each time a player dies, they respawn somewhere else in the arena. A negative [[Lum]] is given to a player that loses to a self-infliction. Various power-ups called generators are scattered around, and contain a different weapon to use against opponents. Uses the same winning conditions as [[Lum Spring]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Capture the Fly]]:&#039;&#039;&#039; This game is similar to tag - the player has to find a [[Light-Fly]] and keep hold of it as long as possible without getting hit by an opponent&#039;s shot. The character is equipped with five bounce bullets which are only effective on the player in possession of [[Light-Fly|the Fly]]. The player that reaches the winning conditions first wins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
GemstoneTemplePC.jpg|[[Rayman]], a [[Henchman 800]], [[Razorbeard]] and [[Globox]] competing in the [[Lum Spring]] mode.&lt;br /&gt;
RMBattle.jpg|[[Rayman]] and [[Globox]] competing in the [[Lum Fight]] mode.&lt;br /&gt;
RM PC-IdleLight-Fly.jpg|[[Rayman]] and [[Razorwife]] competing in the [[Capture the Fly]] mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_M.2FArena.2FRush List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman M&#039;&#039;, &#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; and &#039;&#039;[[Rayman Rush|Rush]]&#039;&#039; save the players race and lap record for each race track. The original version includes the PC and PlayStation 2 version of &#039;&#039;Rayman M&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;. The PC version of &#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; does have some obstacles removed in level making it slightly easier.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&#039;&#039;Rayman M&#039;&#039; is set mainly in environments based on those of &#039;&#039;[[Rayman 2]]&#039;&#039;. The game consists of four different worlds for each mode, each with three stages. The world the players play in also determines the difficulty of the game, going from beginner to advanced. As the player progresses, the harder difficulties are unlocked. Many of the worlds in &#039;&#039;Rayman M&#039;&#039; that resemble locations from &#039;&#039;[[Rayman 2]]&#039;&#039; include [[Ly&#039;s Palace]], which resembles [[the Sanctuary of Water and Ice]], and the [[Dark Sewer]]s, which are reminiscent of the [[Tomb of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
SpellboundForestPC.jpg|[[Spellbound Forest (Rayman M)|Spellbound Forest]] is similar to the forest-themed levels in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:RM-Globox-AlternativeCharacterSkin1.jpg|320px|thumb|right|One of [[Globox]]&#039;s [[skin]]s that can be chosen in the character selection screen.]]&lt;br /&gt;
At the start of the game, five characters are available, and as the player progresses through the game, they will unlock the remaining characters as well as [[skin]]s for them. Each character has their own musical theme in the racing mode, and have their own method of gliding, though they all shoot the same way [[Rayman]] does.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Rayman]]:&#039;&#039;&#039; The star of the game. He has one unlockable [[skin]] only in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Globox]]:&#039;&#039;&#039; [[Rayman]]&#039;s best friend, who joined the competition to overcome his shyness (unlike other games he appeared in, he is not scared of the bad guys). He has three unlockable [[skin]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Teensie]]s:&#039;&#039;&#039; A pair of [[Grand Minimus]] [[Teensie]]s. They have three unlockable [[skin]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Razorbeard]]:&#039;&#039;&#039; The irritable lord of the [[Robo-Pirate]] army.&lt;br /&gt;
*&#039;&#039;&#039;[[Henchman 800]]:&#039;&#039;&#039; One of the [[Robo-Pirate]]s from &#039;&#039;[[Rayman 2]]&#039;&#039;, particularly of the red variety. He has three unlockable [[skin]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Tily]]:&#039;&#039;&#039; A small [[fairy]] speculated to have replaced [[Ly]] the Fairy. [[Tily]] must be unlocked.&lt;br /&gt;
*&#039;&#039;&#039;[[Razorwife]]:&#039;&#039;&#039; [[Razorbeard]]&#039;s flamboyant wife. [[Razorwife]] must be unlocked.&lt;br /&gt;
*&#039;&#039;&#039;[[Henchman 1000]]:&#039;&#039;&#039; A most perfected version of the [[Henchman 800]]. [[Henchman 1000]] must be unlocked. He has three unlockable [[skin]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Dark Globox]]:&#039;&#039;&#039; A more evil, dumber, uglier, and certainly ruder version of [[Globox]]. [[Dark Globox]] only appears in the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; and must be unlocked.&lt;br /&gt;
*&#039;&#039;&#039;[[Dark Rayman (Rayman Arena)|Dark Rayman]]:&#039;&#039;&#039; An evil doppelgänger of [[Rayman]]. [[Dark Rayman (Rayman Arena)|Dark Rayman]] only appears in the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; and must be unlocked. He is also the player&#039;s opponent through the entire third league in the game, the master league. He is the main antagonist of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===Beginner league===&lt;br /&gt;
[[File:FirstRuinsPC.jpg|320px|thumb|right|[[First Ruins]]]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Racing&#039;&#039;&#039;&lt;br /&gt;
** [[First Ruins]]&lt;br /&gt;
** [[Nebulous Tower]]&lt;br /&gt;
** [[Dark Sewer]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039;&lt;br /&gt;
** [[Shadow Plain]]&lt;br /&gt;
** [[Rise and Shrine]]&lt;br /&gt;
** [[Sunset Coast]]&lt;br /&gt;
&lt;br /&gt;
===Advanced league===&lt;br /&gt;
* &#039;&#039;&#039;Racing&#039;&#039;&#039;&lt;br /&gt;
** [[Dawn Sand]]&lt;br /&gt;
** [[Water Canyon]]&lt;br /&gt;
** [[Thousand Waterfalls]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039;&lt;br /&gt;
** [[Timber Wood]]&lt;br /&gt;
** [[Haunted Yard]]&lt;br /&gt;
** [[Palm Beach]]&lt;br /&gt;
&lt;br /&gt;
===Expert league===&lt;br /&gt;
[[File:ForestJumpPC.jpg|320px|thumb|right|[[Forest Jump]]]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Racing&#039;&#039;&#039;&lt;br /&gt;
** [[Forest Jump]]&lt;br /&gt;
** [[Zenith Harbour]]&lt;br /&gt;
** [[Treasure Ship]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039;&lt;br /&gt;
** [[Spellbound Forest (Rayman M)|Spellbound Forest]]&lt;br /&gt;
** [[Ly&#039;s Palace]]&lt;br /&gt;
** [[Coconut Island]]&lt;br /&gt;
&lt;br /&gt;
===Extreme league===&lt;br /&gt;
* &#039;&#039;&#039;Racing&#039;&#039;&#039;&lt;br /&gt;
** [[Pipe Maze]]&lt;br /&gt;
** [[Lava Factory]]&lt;br /&gt;
** [[Electric Final]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039;&lt;br /&gt;
** [[Gemstone Temple]]&lt;br /&gt;
** [[Forgotten Dungeon]]&lt;br /&gt;
** [[Ghastly Trees]]&lt;br /&gt;
&lt;br /&gt;
===Bonus league===&lt;br /&gt;
[[File:RM-PC-BigBang-Training-StartPosition.jpg|320px|thumb|right|[[Big Bang]]]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Racing&#039;&#039;&#039;&lt;br /&gt;
** [[Big Bang]]&lt;br /&gt;
** [[Future]]&lt;br /&gt;
** [[Born To Slide]] ([[Born To Slide|Speed Stress]] in the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;)&lt;br /&gt;
** [[On and On]]&lt;br /&gt;
** [[Speed Stress]] ([[Speed Stress|Run, Run]] in the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;)&lt;br /&gt;
** [[Extreme Slide]] (GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; only)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039;&lt;br /&gt;
** [[Spooky Towers]]&lt;br /&gt;
** [[Pac Arena]] (GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; only)&lt;br /&gt;
** [[Low Gravity Arena]] (GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; only)&lt;br /&gt;
** [[Kurai]] (GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; only)&lt;br /&gt;
&lt;br /&gt;
==Objects and enemies==&lt;br /&gt;
[[File:RM-PC-Nettle-DawnSand.jpg|320px|thumb|right|A [[nettle]] in [[Dawn Sand]].]]&lt;br /&gt;
Objects are located in racing courses that will give the player special benefits, sometimes intended to slow the player down in a race, or to speed the player up. Some objects refer to &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Speed ramps&#039;&#039;&#039;: A blue panel on the ground or platform that will give the player a speed boost for a few seconds by walking over it. Pressing the &amp;quot;special button&amp;quot; when this speed boost is active will grant the player even more extra speed, leaving little clouds of dust behind them.&lt;br /&gt;
* &#039;&#039;&#039;[[Bumper]]s&#039;&#039;&#039;: A circle &#039;trampoline&#039; on the ground which propels the player into the air, most often resulting in a shortcut.&lt;br /&gt;
* &#039;&#039;&#039;[[Nettle]]s&#039;&#039;&#039;: These look similar to the plants of the same name in [[beneath the Sanctuary of Rock and Lava]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. When the player gets close it will &#039;whip&#039;, her/him resulting in the player to slow down. There are many types of [[nettle]], including a skeletal one.&lt;br /&gt;
* &#039;&#039;&#039;[[Purple Lum]]s&#039;&#039;&#039;: A well-known [[Lum]] from &#039;&#039;[[Rayman 2]]&#039;&#039; which allows the player to swing through the air, circumnavigating obstacles or following a faster route.&lt;br /&gt;
* &#039;&#039;&#039;[[Switch]]es&#039;&#039;&#039;: These [[switch]]es, unlike those in &#039;&#039;[[Rayman 2]]&#039;&#039;, are square-shaped and labelled with icons – either a [[Robo-Pirate]] head, a [[piranha]] or a [[Spider (Rayman 2)|spider]]. If the player shoots at a [[switch]], it will activate a hidden passage or will drastically alter the surrounding environment to stop opponent(s), but can also affect the player.&lt;br /&gt;
* &#039;&#039;&#039;Electric fences&#039;&#039;&#039;: When the player touches the electrical beams from this fence it will electrocute the player resulting in the player to slow down.&lt;br /&gt;
* &#039;&#039;&#039;[[Electric barrel]]s&#039;&#039;&#039;: When its eletric shield is on, the player will be stunned and slowed down by it.&lt;br /&gt;
* &#039;&#039;&#039;[[Explosive barrel]]s&#039;&#039;&#039;: When the player touches or shoots at the barrel, it will explode and stun nearby racers.&lt;br /&gt;
* &#039;&#039;&#039;[[Cannon]]s&#039;&#039;&#039;: A time-based obstacle that shoots cannonballs in the player&#039;s direction (appear only in [[Rayman Rush|PSX port]]).&lt;br /&gt;
* &#039;&#039;&#039;[[Cullcut]]s&#039;&#039;&#039;: Contact with them causes player&#039;s character stunning.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
[[File:RM-PC-SunsetCoast-PalmTreeAndWaterfall.jpg|320px|thumb|right|[[Rayman]] with the glue bomb weapon.]]&lt;br /&gt;
These are the weapons present in the fighting stages of the game. In [[Lum Fight]] mode, they are taken from generators that are randomly scattered around the arena. In [[Lum Spring]] and [[Capture the Fly]] modes, there is only one weapon that is present, and is given to the player at the beginning of the match. This is the ice bullet for [[Lum Spring]] and the rubber bullet for [[Capture the Fly]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fake generator&#039;&#039;&#039;: It looks like a normal generator that gives the player a weapon, but is in fact a bomb that has been placed down by another player. It explodes on contact (or just after a character passes) and it inflicts 3 hit points.&lt;br /&gt;
* &#039;&#039;&#039;Item leech&#039;&#039;&#039;: When activated, it steals a random other players&#039; weapon. if no other player is carrying something, it will steal one from a generator.&lt;br /&gt;
* &#039;&#039;&#039;Buzz rocket&#039;&#039;&#039;: When activated, the player will stop moving their main character (making them vulnerable to attacks) and he or she will instead be in control of a small, highly sensitive flying weapon, the buzz rocket. It inflicts 5 hit points on impact on another player, killing them instantly. The player can only use it once.&lt;br /&gt;
* &#039;&#039;&#039;Ultimate barrier&#039;&#039;&#039;: An indestructible force field that cocoons the player for a few seconds. It also effectively inflicts 1 hit point of damage if it comes in contact with another player.&lt;br /&gt;
* &#039;&#039;&#039;Glue bomb&#039;&#039;&#039;: When activated, it sticks to a character by contact, spinning around that character (until passed on to another) then explodes after a few seconds. Inflicts 3 hit points of damage. Looks very similar to the [[helicopter bomb]] from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Rapid bullets&#039;&#039;&#039;: Shoots a row of 3 bullets per round, making 9 bullets in total. Each bullet inflicts 1 hit point.&lt;br /&gt;
* &#039;&#039;&#039;Rubber bullet&#039;&#039;&#039;: Can almost always make a direct hit. Can bounce of walls and objects (up to 3 bounces). Each bullet inflicts 1 hit point. In [[Capture the Fly]] mode, the player get 5 bullets. It just steals the fly from the carrier and ammo refills over time.&lt;br /&gt;
* &#039;&#039;&#039;Hound bullet&#039;&#039;&#039;: Automatically chases the nearest opponent. Each hound bullet inflicts 1 hit point.&lt;br /&gt;
* &#039;&#039;&#039;Firework bullet&#039;&#039;&#039;: Is pointless unless a player is nearby, or he or she locks onto another player. A green firework bullet detonates on impact. Inflicts 1 hit point on anyone within explosion range.&lt;br /&gt;
* &#039;&#039;&#039; Flametounge bullet&#039;&#039;&#039;: A flame which its direction can be controlled for a few seconds, then remaining active for a few more, engulfing anyone who unfortunately goes into it. Inflicts 1 hit point.&lt;br /&gt;
* &#039;&#039;&#039;Ice bullet&#039;&#039;&#039;: Only available in [[Lum Spring]] mode. It freezes the targeted character for 1 second. The ammo refills over time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;64px&amp;quot; heights=&amp;quot;64px&amp;quot;&amp;gt;&lt;br /&gt;
RM Weapon - steal bomb.png&lt;br /&gt;
RM Weapon - steal fake.png&lt;br /&gt;
RM Weapon - steal home p.png&lt;br /&gt;
RM Weapon - steal homingcam.png&lt;br /&gt;
RM Weapon - steal mg p.png&lt;br /&gt;
RM Weapon - steal rain p.png&lt;br /&gt;
RM Weapon - steal shield.png&lt;br /&gt;
RM Weapon - steal stand p.png&lt;br /&gt;
RM Weapon - steal steal.png&lt;br /&gt;
RM Weapon - steal traj p.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Early production ==&lt;br /&gt;
{{Main|Rayman M (early production)}}&lt;br /&gt;
&lt;br /&gt;
Originally the game was split into two different projects. The first one, which ended up being the racing part, was named &#039;&#039;Rayman Tribe&#039;&#039; and the second one, the battle part, was named &#039;&#039;Rayman Shooting Fish&#039;&#039;. Originally the racing levels were meant to be more closely based off of the levels from &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref&amp;gt;http://gamedesign.free.fr/docs/RAYMAN%20M%20PlayTest%20Feedback%20-%202nd%20series.doc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM Level Concept 1.png&lt;br /&gt;
RM Level Concept 2.png&lt;br /&gt;
RM Level Concept 3.png&lt;br /&gt;
RM Level Concept 5.png&lt;br /&gt;
RM Level Concept 6.png&lt;br /&gt;
RM Level Concept 7.png&lt;br /&gt;
RM Level Concept 8.png&lt;br /&gt;
RM Level Concept 9.png&lt;br /&gt;
RM Level Concept 10.png&lt;br /&gt;
RM Level Concept 11.png&lt;br /&gt;
RM Level Concept 12.png&lt;br /&gt;
RM Level Concept 13.png&lt;br /&gt;
RM Level Concept 14.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/9/9e/RM_Manual_EN.pdf|thumb|left|The English PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/29/RM_Manual_FR.pdf|thumb|left|The French PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/1/19/Rayman_M_PC_Manual_Dutch.pdf|thumb|left|The Dutch PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/b/b8/Rayman_M_PC_Manual_German.pdf|thumb|left|The German PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Zh-hans Thumb.png|link=https://raymanpc.com/wiki/script-en/images/0/06/Rayman_M_PC_Manual_Zh-hans.pdf|thumb|left|The simplified Chinese PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/4/4d/Rayman_M_PC_Manual_Italian.pdf|thumb|left|The Italian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/d/d5/Rayman_M_PC_Manual_Polish.pdf|thumb|left|The Polish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/1/1b/Rayman_M_PC_Manual_Scandinavian.pdf|thumb|left|The Scandinavian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/24/Rayman_M_PC_Manual_Spanish.pdf|thumb|left|The Spanish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/58/Rayman_M_Manual_-_Slovak.pdf|thumb|left|The Slovak PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RaymanM Heb Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/2e/Rayman_M_PC_Manual_Hebrew.pdf|thumb|left|The Hebrew PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
The game features a dynamic soundtrack by French composer [http://www.claudesamard.com/ Claude Samard]. Each battle level features its own theme, while the background music of the race levels is determined by the identity of the character currently in the first position – each character has their own theme music, and additional musical cues mediate whenever the game switches from one theme to another.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Arena Poster.jpg&lt;br /&gt;
Rayman M Map.jpg&lt;br /&gt;
Rayman arena image 5.jpg&lt;br /&gt;
Rayman arena image 6.jpg&lt;br /&gt;
Rayman arena image 7.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL64025E539B8B2AA5 &#039;&#039;Rayman M&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
* &#039;&#039;[[Rayman Rush]]&#039;&#039;, the PlayStation version of &#039;&#039;Rayman M&#039;&#039;, which included characters that did not appear in &#039;&#039;Rayman M&#039;&#039;.&lt;br /&gt;
* &#039;&#039;[[Rayman Arena]]&#039;&#039;, the North American version of &#039;&#039;Rayman M&#039;&#039;, which features some different content.&lt;br /&gt;
* [[System requirements]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{RaymanMLocations|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman M]]&lt;br /&gt;
[[de:Rayman M]]&lt;br /&gt;
[[hu:Rayman M]]&lt;br /&gt;
[[it:Rayman M]]&lt;br /&gt;
[[pl:Rayman M]]&lt;br /&gt;
[[es:Rayman M]]&lt;br /&gt;
[[ru:Rayman M]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(Game_Boy_Advance)&amp;diff=108742</id>
		<title>Rayman Raving Rabbids (Game Boy Advance)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(Game_Boy_Advance)&amp;diff=108742"/>
		<updated>2025-10-04T02:13:58Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* External links */ Correcting link to original playlist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=&amp;quot;[[Rabbid]]s&amp;quot; have existed in [[Glade of Dreams|Rayman&#039;s world]] for a long time. These [[rabbid]]s were so docile that they were constantly chased and insulted by the other species. One day, the [[rabbid]]s completely disappeared from the face of the earth. No one knew what had happened to them. But today, they&#039;re back and they want revenge for the way they were treated. A varitable army of [[rabbid]]s is about to take over the world. This time, [[Rayman]] is going to have find an ingenious way of beating the [[rabbid]]s. He&#039;s going to have to use various disguises - gangster, punk, rocker, granny and funky - to trick this enemy. Will he be able to save the world once again?|sign=Manual|source=&#039;&#039;Rayman Raving Rabbids&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids&lt;br /&gt;
| image = [[File:RRR GBA.jpg|center|250px|Rayman Raving Rabbids]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Visual Impact Productions&lt;br /&gt;
| designed by = David Juhens&lt;br /&gt;
| soundtrack by = Will Loconto and Manu Bachet &amp;lt;small&amp;gt;(musical arrangements)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 14th November, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Advance&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Raving Rabbids&#039;&#039;&#039;&#039;&#039; is a 2D sidescrolling platform game that was released exclusively for the Game Boy Advance in 2006. With a traditional adventure story and gameplay that is almost identical to that of [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; on the Game Boy Advance]], it stands in sharp contrast to the other iterations of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, almost all of which are minigame-based party games. It is the last game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] to be released for the Game Boy Advance, and the only &#039;&#039;[[Rabbids (series)|Rabbids]]&#039;&#039; game for the system.&lt;br /&gt;
&lt;br /&gt;
This game&#039;s story and enemies are taken from Ubisoft Montpellier&#039;s cancelled &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; platformer, while its artistic style and environments are taken from Phoenix Interactive&#039;s cancelled &#039;&#039;[[Rayman 4 (2005 cancelled prototype)|Rayman 4]]&#039;&#039; prototype.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=Our story begins in a [[Glade of Dreams|peaceful world]]. Well, mostly peaceful... A world that&#039;s been saved many times before by the one, the only, the real hero: [[Rayman|RAYMAN]]!! But one fine day.. [[Rayman]] is wickedly attacked by a group of uncontrollable [[rabbid]]s. Quickly captured by these [[Rabbid|mad beasts]], [[Rayman]] is lead {{sic}} to the den of the [[rabbid]]s!! Is it curtains for our hero this time? Or will he manage to escape once again? And what do the [[rabbid]]s really want?|sign=In-game introduction|source=&#039;&#039;Rayman Raving Rabbids&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] is having a nap when the [[Rabbid]]s suddenly appear and take [[Rayman]] to a jail cell somewhere in the [[Dark world]], taking away his hands. With the help of [[Murfy]], he manages to get his hands back and escape the jail, but not before fighting [[Pink]]&#039;s new toy: a giant [[Antitoon]]-like machine. After defeating it, [[Ly the Fairy|Ly]] comes and gives Rayman a Gangsta costume which he can use to stomp the ground. At the village, Ly tells Rayman how the [[Rabbid]]s used to be sweet, innocent creatures who were so kind the other animals made fun of them. Eventually the Rabbids could not take this anymore and planned their revenge. Rayman travels through five different worlds, beating the Rabbids and collecting more costumes, and eventually faces the [[Rabbids&#039; ship]]. Rayman stops the mothership and brings peace back to [[the valley]].&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
{{Main|Rayman Raving Rabbids (Game Boy Advance, early production)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Raving Rabbids&#039;&#039; for the Game Boy Advance was originally meant to be a port of [[Rayman 4 (2005 cancelled prototype)|Phoenix Studio&#039;s &#039;&#039;Rayman 4&#039;&#039;]], but as the game was cancelled, its adaptation was changed into one of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:RRR1 GBA victory.PNG|frame|right|class=sprite|[[Murfy]], [[Rayman]] and [[Ly]] the [[fairy]] at the conclusion of the game]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Rayman]]:&#039;&#039;&#039; Rayman is back to save the [[Glade of Dreams]] yet again. In this adventure, he must make use of all-new powers and costumes in order to defeat the [[Rabbid]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Murfy]]:&#039;&#039;&#039; Murfy helps [[Rayman]] by telling him what to do in order to escape the Rabbids&#039; dungeons. He is not as rude as he was in &#039;&#039;[[Rayman 3]]&#039;&#039;, but he is still very cheeky about some things.&lt;br /&gt;
*&#039;&#039;&#039;[[Ly]] the [[fairy]]:&#039;&#039;&#039; [[Ly]] is a magical [[fairy]] who gives Rayman new costumes with powers that will help him throughout his adventure.&lt;br /&gt;
*&#039;&#039;&#039;[[Globox]]:&#039;&#039;&#039; Globox only makes a cameo in this game. At the first level in the jail cell, Rayman can free him from captivity by [[Telescopic fist|hitting]] a [[switch]].&lt;br /&gt;
*&#039;&#039;&#039;The [[Grand Minimus]] &amp;amp; the [[Teensies]]:&#039;&#039;&#039; The Teensies, like [[Globox]], only make a cameo appearance. By hitting a [[switch]], Rayman can free him from captivity.&lt;br /&gt;
*&#039;&#039;&#039;The [[Rabbid]]s:&#039;&#039;&#039; The Rabbids are the main enemies of the game. Long ago, they were kind and caring creatures, but the other animals made fun of them and they soon had enough. They have been planning their attack since &#039;&#039;[[Rayman 1]]&#039;&#039;, and now they have finally struck.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay is very similar to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], although somewhat simplified, with fewer, shorter levels. The free-roaming hubs are replaced by simple world maps for each of the 5 worlds in the game. Moving between the worlds is accomplished through portals in the main level. Once a boss level in a given world is completed, the portal to the next one is unlocked.&lt;br /&gt;
&lt;br /&gt;
Most of the levels are set in classic 2D platformer style. A few of them are time-based and must be completed before the timer runs out or else restarted. The other levels contain a traditional mix of platforming, trap-dodging and enemies. Some levels feature time-based 3D kart racing (another concept returning from [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; for the Game Boy Advance]]).&lt;br /&gt;
&lt;br /&gt;
Each world contains 4 levels (with the exception of [[Sweets (world)|The Sweets World]] which has 5), plus one boss level accessible at the end of the world. All levels but the boss levels contain [[Yellow Lum]]s, either 50 or 100 of them. Most of the levels (not including the time-based ones) also contain [[Cage]]s to break (always 5 per level). The levels always contain only a single phase, although sometimes it can be fairly long and have lums or cages in hidden or not easily accessible areas. Any level can be replayed an unlimited number of times to obtain lums and cages missed, although there does not seem to be any requirement to collect them all, other than for the sake of achievement. There is a total of 1550 [[Yellow Lum]]s (more than in any other Rayman game) and a total of 60 [[Cage]]s.&lt;br /&gt;
&lt;br /&gt;
Rayman&#039;s powers in the game are almost identical to those in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], and include the [[telescopic fist]], the [[grappling fist]], [[hanging]] and the [[helicopter]]. The [[super helicopter]] power is available in select areas through [[Blue Lum]]s. However, the [[Bodyshot]] power from [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] as well as the [[running]] power from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] are missing.&lt;br /&gt;
&lt;br /&gt;
Additional powers are unlocked in the form of [[#Costumes|Costumes]]. The concept of Costumes resembles that of [[Laser-Washing Powder|Combat Fatigues]] in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
{{Main|List of Rayman records#Rayman Raving Rabbids (Game Boy Advance)|List of Rayman records}}&lt;br /&gt;
&lt;br /&gt;
The Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039; has a time attack mode which unlocks once a few levels are completed.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===[[Child world|Child]]===&lt;br /&gt;
[[File:Child World.PNG|thumb|316px|right|class=sprite|[[Child (world)|The Child world]]]]&lt;br /&gt;
&lt;br /&gt;
* [[Child&#039;s Play]]&lt;br /&gt;
* [[The Kids&#039; Hamlet]]&lt;br /&gt;
* [[Toy Box]]&lt;br /&gt;
* [[The Toy Chase]]&lt;br /&gt;
* [[Celestial Castle]]&lt;br /&gt;
&lt;br /&gt;
===[[Forest world|Forest]]===&lt;br /&gt;
[[File:Forest World.PNG|thumb|316px|right|class=sprite|[[Forest (world)|The Forest world]]]]&lt;br /&gt;
&lt;br /&gt;
* [[Dream Forest (Rayman Raving Rabbids)|Dream Forest]] (not to be confused with [[the Dream Forest]] from the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039; game]])&lt;br /&gt;
* [[The Leafy Valley]]&lt;br /&gt;
* [[The Lush Mountaintops]]&lt;br /&gt;
* [[Colonial Jungle]]&lt;br /&gt;
* [[Hidden Burrow]]&lt;br /&gt;
&lt;br /&gt;
===[[Organic Cave]]===&lt;br /&gt;
[[File:Organic Caves World.PNG|thumb|316px|right|class=sprite|[[Organic Cave|The Organic Cave]]]]&lt;br /&gt;
&lt;br /&gt;
* [[Stomach Circuit]]&lt;br /&gt;
* [[Gastric Rivers]]&lt;br /&gt;
* [[Swallowed Treasures]]&lt;br /&gt;
* [[Living Cavern]]&lt;br /&gt;
* [[The Sticky Lair]]&lt;br /&gt;
&lt;br /&gt;
===[[Sweets world|Sweets]]===&lt;br /&gt;
[[File:Sweets World.PNG|thumb|316px|right|class=sprite|[[Sweets (world)|The Sweets world]]]]&lt;br /&gt;
&lt;br /&gt;
* [[The Desert of Desserts]]&lt;br /&gt;
* [[Cake Race]]&lt;br /&gt;
* [[The Sweet Islands]]&lt;br /&gt;
* [[Tart Tunnels]]&lt;br /&gt;
* [[Not a Piece of Cake!]]&lt;br /&gt;
* [[Ginger-Bunny-Bread]]&lt;br /&gt;
&lt;br /&gt;
===[[Dark world|Dark]]===&lt;br /&gt;
[[File:Dark World.PNG|thumb|316px|right|class=sprite|[[Dark (world)|The Dark world]]]]&lt;br /&gt;
&lt;br /&gt;
* [[Filthy Corridors]]&lt;br /&gt;
* [[Agony Jails]]&lt;br /&gt;
* [[Infernal Escape]]&lt;br /&gt;
* [[Spikes and Yikes!]]&lt;br /&gt;
* [[The Rabbids&#039; Lair]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;163px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RaymanRavingRabbidsGBAEU - Village 1.png|The first variant of The Village&lt;br /&gt;
RaymanRavingRabbidsGBAEU - Village 2.png|The second variant of The Village&lt;br /&gt;
RaymanRavingRabbidsGBAEU - Village 3.png|The third variant of The Village&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Costumes==&lt;br /&gt;
After [[Rayman]] defeats a boss, he is awarded with a medal that represents a [[Skin|costume]] he may need to change into in later levels. However, [[Rayman]] cannot use his standard powers while wearing one of these.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gangster:&#039;&#039;&#039; Has a very powerful jump, enabling [[Rayman]] to break or smash certain elements on the ground.&lt;br /&gt;
* &#039;&#039;&#039;Punk:&#039;&#039;&#039; Can glue objects or enemies with the help of his chewing gum.&lt;br /&gt;
* &#039;&#039;&#039;Grandmother:&#039;&#039;&#039; Drops carrots on the ground, which distract the [[Rabbid]]s while they eat them.&lt;br /&gt;
* &#039;&#039;&#039;Rocker:&#039;&#039;&#039; Capable of very powerful close attacks with his guitar.&lt;br /&gt;
* &#039;&#039;&#039;Funky:&#039;&#039;&#039; Has a glowing fist, even stronger than [[Rayman]]&#039;s fully charged [[Telescopic fist|fist]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR GBA Costume selection.png|The costume selection&lt;br /&gt;
RRR GBA Funky.png|The Funky costume&lt;br /&gt;
RRR GBA Gangster.png|The Gangster costume&lt;br /&gt;
RRR GBA Grandmother.png|The Grandmother costume&lt;br /&gt;
RRR GBA Punk.png|The Punk costume&lt;br /&gt;
RRR GBA Rocker.png|The Rocker costume&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At the beginning of the game, [[Rayman]] loses his hands similarly to &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
* The name of the [[Dream Forest (Rayman Raving Rabbids)|Dream Forest]] in this game is very similar to that of [[the Dream Forest]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], but the two should not be confused.&lt;br /&gt;
* As the game is a later title in the Game Boy Advance library, it is the first game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] for the handheld console to carry an in-game health and safety warning at the beginning of the game, after the language selection screen.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL27877B1EED24F3D9 &#039;&#039;Rayman Raving Rabbids&#039;&#039; for Game Boy Advance playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman contre les Lapins Crétins (Game Boy Advance)]]&lt;br /&gt;
[[hu:Rayman Raving Rabbids (Game Boy Advance)]]&lt;br /&gt;
[[it:Rayman Raving Rabbids (Game Boy Advance)]]&lt;br /&gt;
[[pl:Rayman Szalone Kórliki (Game Boy Advance)]]&lt;br /&gt;
[[es:Rayman Raving Rabbids (Game Boy Advance)]]&lt;br /&gt;
[[ru:Rayman Raving Rabbids (Game Boy Advance)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman:_Hoodlums%27_Revenge&amp;diff=108741</id>
		<title>Rayman: Hoodlums&#039; Revenge</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman:_Hoodlums%27_Revenge&amp;diff=108741"/>
		<updated>2025-10-04T02:13:33Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* External links */ Correcting link to original playthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman: Hoodlums&#039; Revenge&lt;br /&gt;
| image = [[File:RHR.jpg|250px|Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Digital Eclipse/Backbone Entertainment&lt;br /&gt;
| release date = [[File:European Union.png|16px]] 18th March 2005&amp;lt;ref&amp;gt;Ubisoft.com (via archive.ph), &#039;&#039;Rayman ® Hoodlums’ Revenge&#039;&#039;, https://archive.ph/20131208175900/http://www.ubi.com/UK/Games/Info.aspx?pId=1954&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th March 2005&amp;lt;ref&amp;gt;IGN (via archive.org), &#039;&#039;Rayman: Hoodlum&#039;s Revenge&#039;&#039;, https://web.archive.org/web/20050620080034/http://www.gamestats.com/objects/728/728843/&amp;lt;/ref&amp;gt;&lt;br /&gt;
| genre = Isometric Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Advance&lt;br /&gt;
| ratings = 3+ (PEGI)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039;&#039;&#039;&#039; is a spin-off isometric platform game based on &#039;&#039;[[Rayman 3]]&#039;&#039; that was released exclusively for the Game Boy Advance in 2005. It is the first and only game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] to be played from an isometric viewpoint in what appears to be a 2D environment, while using 3D sprites.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Taking place supposedly a short while after the events in &#039;&#039;[[Rayman 3]]&#039;&#039;, the game begins with [[Rayman]] and [[Globox]] sleeping in the [[Fairy Council (Rayman: Hoodlums&#039; Revenge)|Fairy Council]], when [[Globox]]&#039;s dreams are disturbed by the memory of him swallowing the [[Black Lum]] [[André]]. He is awakened by a strange sound, and goes off to search for its source. Later, [[Rayman]] awakens up to find that [[Globox]] is missing, and goes off to look for him.&lt;br /&gt;
&lt;br /&gt;
As he progresses onward, [[Rayman]] is told by [[Murfy]] that the [[Hoodlum]]s are trying to clone [[Reflux]]; the other main rival of &#039;&#039;[[Rayman 3]]&#039;&#039;, and that the clone is [[plum juice]]-powered. Before he finally meets up with [[Globox]], he must destroy the [[Infernal Machine]], which manufactures the potent [[plum juice]]. It is later discovered that it is [[Globox]] himself who is being turned into [[Reflux#Appearance in Rayman: Hoodlums&#039; Revenge|Reflux&#039;s clone]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in [[Bog of Murk (Rayman: Hoodlums&#039; Revenge)|the Bog of Murk]], [[Globox]] is unknowingly being slowly taken over by [[André]], and this is apparent by [[Globox]]&#039;s sudden mood swings in which he become condescending, aggressive, and mean. Later, when he and [[Rayman]] are reunited, [[André]] often insults [[Rayman]] or the feeble attempts of the [[Hoodlum]]s (&amp;quot;meddlesome loser&amp;quot; and &amp;quot;Lame-man&amp;quot; being some of the jeers he throws at [[Rayman]]). However [[Rayman]], unused to [[Globox]] acting in such a manner, simply does not hear most of it, though at one point he asks [[Globox]] if he was hit in the head.&lt;br /&gt;
&lt;br /&gt;
As they continue through the lands they must save the [[Teensie]]s. They will also come up against [[Bégoniax]] once again, the [[Infernal Machine]], a [[Firemonster]], and finally, [[Reflux]]&#039;s clone. In the [[Pit of Endless Fire]], after the defeat of the [[Firemonster]], [[André]] takes full control of [[Globox]] and announces his return.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] finally defeats the cloned [[Reflux]], it changes back into [[Globox]] as [[André]]&#039;s black spirit flutters away through [[Globox]]&#039;s mouth, and he awakes his full self, even asking if he missed breakfast. The story ends with the pair walking off into the forest.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RHRFairyCouncil.png|frame|right|class=sprite|&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039; uses an isometric dimension.]]&lt;br /&gt;
&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;s&#039;&#039; gameplay uses some elements from &#039;&#039;[[Rayman 3]]&#039;&#039;, including the score counter and the Combo-mode, [[Teensie]] [[cage]]s and [[Laser-Washing Powder]] cans. [[Hoodlum]]s and other enemies from &#039;&#039;[[Rayman 3]]&#039;&#039; are also encountered. The difference is that [[Lum]]s, namely [[Yellow Lum|Yellow]], [[Red Lum|Red]], [[Green Lum|Green]] and [[Blue Lum]]s, are collected as well as [[jewel]]s. In each level, there is a certain number of [[Yellow Lum]]s to collect, and typically there are four [[cage]]s to break, both of which are counted down; the more the player collects and the higher he or she scores, the more likely he or she is to gain up to three [[Murfy Stamp]]s, which are needed to unlock bonus levels.&lt;br /&gt;
&lt;br /&gt;
In a few levels, [[Globox]] is a playable character, though he cannot fight the same way as [[Rayman]], or go near the [[Hoodlum]]s (because he is afraid of them, he will automatically run a short distance away from), unless he drinks a barrel of [[plum juice]], which will send him in a trance and have the confidence to attack enemies. Sometimes [[Rayman]] and [[Globox]] can be played in the same level, though the player will have to switch characters for the right tasks, and the level cannot be exited unless both characters meet each other at the exit.&lt;br /&gt;
&lt;br /&gt;
The game is also the only known platforming game which displays a full map of the level [[Rayman]] is currently exploring, that pinpoints his current position and the exit, as well as the locations of the [[Teensie]] [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:Hoodlums Revenge Worldmap.png|320px|thumb|class=sprite|left|The worldmap]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman:_Hoodlums.27_Revenge List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039; has a score mode, similarly to &#039;&#039;[[Rayman 3]]&#039;&#039;, from which the player earn [[Murfy Stamp]]s.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*[[Fairy Council (Rayman: Hoodlums&#039; Revenge)|Fairy Council]]&lt;br /&gt;
*[[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)|Clearleaf Forest]]&lt;br /&gt;
*[[Clearleaf Falls]]&lt;br /&gt;
*[[Infernal Machine]]&lt;br /&gt;
*[[Vertiginous Riddle]]&lt;br /&gt;
*[[Dungeon of Murk]]&lt;br /&gt;
*[[Rivers of Murk]]&lt;br /&gt;
*[[Bog of Murk (Rayman: Hoodlums&#039; Revenge)|Bog of Murk]]&lt;br /&gt;
*[[Begoniax Bayou]]&lt;br /&gt;
*[[Hoodlum Moor]]&lt;br /&gt;
*[[Land of the Livid Dead (Rayman: Hoodlums&#039; Revenge)|Land of the Livid Dead]]&lt;br /&gt;
*[[Sulphurous Sea]]&lt;br /&gt;
*[[Menhirs of Power]]&lt;br /&gt;
*[[Pit of Endless Fire]]&lt;br /&gt;
*[[Clouds of Peril]]&lt;br /&gt;
*[[Cloudy Cache]]&lt;br /&gt;
*[[Heart of the World (Rayman: Hoodlums&#039; Revenge)|Heart of the World]]&lt;br /&gt;
*[[Scalding Cascade]]&lt;br /&gt;
*[[Mélée Mayhem]]&lt;br /&gt;
*[[Reflux&#039;s Lair]]&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039; was receive with mixed to positive reviews. Both fans and critics praised its isometric play style of the game. IGN gave the game a 6.5 out of 10 calling it okay,&amp;lt;ref&amp;gt;IGN, &#039;&#039;Rayman: Hoodlum&#039;s Revenge&#039;&#039;, http://ca.ign.com/articles/2005/04/29/rayman-hoodlums-revenge&amp;lt;/ref&amp;gt; while Gamespot was little bit more positive about the game, giving it a 7.3 out of 10.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Box art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RHR.jpg|The European box art.&lt;br /&gt;
RHR american box.jpg|The North American box art.&lt;br /&gt;
Rayman Hoodlums&#039; Revenge American back cover.jpg|The North American back box.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots gallery===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RHR 1.png|[[Fairy Council (Rayman: Hoodlums&#039; Revenge)|Fairy Council]].&lt;br /&gt;
RHR 17.png|[[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)|Clearleaf Forest]].&lt;br /&gt;
RHRClearleafFalls.png|[[Clearleaf Falls]].&lt;br /&gt;
TheInfernalMachine.png|[[Infernal Machine]].&lt;br /&gt;
RHRVertiginousRiddle.png|[[Vertiginous Riddle]].&lt;br /&gt;
RHRDungeonsofMurk.png|[[Dungeon of Murk]].&lt;br /&gt;
RHR-Rivers-of-Murk.png|[[Rivers of Murk]].&lt;br /&gt;
RHR-Bog-of-Murk.png|[[Bog of Murk (Rayman: Hoodlums&#039; Revenge)|Bog of Murk]].&lt;br /&gt;
RHR-Begoniax Bayou.png|[[Begoniax Bayou]].&lt;br /&gt;
RHR-Hoodlum-Moor.png|[[Hoodlum Moor]].&lt;br /&gt;
RHR-Land-of-the-Livid-Dead.png|[[Land of the Livid Dead (Rayman: Hoodlums&#039; Revenge)|Land of the Livid Dead]].&lt;br /&gt;
Sulphurous-Sea.png|[[Sulphurous Sea]].&lt;br /&gt;
Menhirs-of-Power.png|[[Menhirs of Power]].&lt;br /&gt;
Pit-of-Endless-Fire.png|[[Pit of Endless Fire]].&lt;br /&gt;
Clouds-of-Peril.png|[[Clouds of Peril]].&lt;br /&gt;
Cloudy-Cache.png|[[Cloudy Cache]].&lt;br /&gt;
RHR-Heart-of-the-World.png|[[Heart of the World (Rayman: Hoodlums&#039; Revenge)|Heart of the World]].&lt;br /&gt;
Reflux RHR.PNG|[[Reflux&#039;s Lair]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* On the North American box art of the game, there is a typographical error whereby the apostrophe is placed between the word ‘Hoodlum’ and the letter ‘s’, making the subtitle seem as if there is only one [[Hoodlum]] rather than a group of them.&lt;br /&gt;
* Although this is not a Game Boy Advance version of &#039;&#039;[[Rayman 3]]&#039;&#039; (but rather, a direct sequel), it does mark many &#039;&#039;[[Rayman 3]]&#039;&#039; characters&#039; first and only appearance on handheld, many of which were absent from [[Rayman 3 (Game Boy Advance)|the actual Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. These characters include [[Reflux]], [[Roméo Patti]] (referred to as Doc), and [[Bégoniax]] (though there was a level in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] called [[Swamp of Bégoniax]] but the character never actually appeared). It is possibly [[André]]&#039;s first appearance in a handheld game, although the [[Black Lum]] swallowed by [[Globox]] in &#039;&#039;[[Rayman 3]]&#039;&#039; may be him, simply unnamed and with a smaller role. [[André]] does not strictly appear in this game, as he merely possesses [[Globox]].&lt;br /&gt;
* There is an inconsistency in [[Roméo Patti|Roméo]]&#039;s appearance in this game. He gives his name as &amp;quot;Doc&amp;quot;, not [[Roméo Patti|Roméo]], and [[Rayman]] does not appear to recognise him, despite meeting him in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
*In the first level, [[Rayman]] tells [[Murfy]] that he has been able to use his [[helicopter]] power all his life. However, he did not have that ability at the start of [[Rayman 1|the first game]].&lt;br /&gt;
*At one stage in the game, [[Globox]] (or, rather, [[André]] controlling him), mentions the &#039;&#039;Titanic&#039;&#039;, a real-world ocean liner which sunk after a collision with an iceberg between Southampton (United Kingdom) and New York (United States) in 1912. This is one of the few occasions when real-world events are referenced in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of quotes in Rayman: Hoodlums&#039; Revenge|List of quotes in &#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL42B8D8A9384E7828 &#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039; playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman : La Revanche des Hoodlums]]&lt;br /&gt;
[[it:Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[pl:Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[es:Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[ru:Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(PlayStation)&amp;diff=108740</id>
		<title>Rayman 2 (PlayStation)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(PlayStation)&amp;diff=108740"/>
		<updated>2025-10-04T02:12:38Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* External links */ Correcting playthrough to match one linked on main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the Sony PlayStation version of [[Rayman 2]]. For the game in general, see &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2&lt;br /&gt;
| image = [[File:Rayman 2 PS1.jpg|center|320px|Rayman 2]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]], Yves Guillemot&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]], [[Ubisoft|Ubisoft Shanghai]]&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]]&lt;br /&gt;
| release date = [[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] September, 2000&amp;lt;ref&amp;gt;&#039;&#039;Australian Station&#039;&#039; issue 16, page 58, https://archive.org/details/australian-station-16-october-2000/page/58/mode/1up&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = CD-ROM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; for the Sony PlayStation is a remake of [[Rayman 2|the game]] developed by [[Ubisoft|Ubisoft Shanghai]]. Unlike other versions, which are ports from the original Nintendo 64 and PC releases, this version was remade to work with the more limited resources of the PlayStation console. Most notably this version omits several levels, combines levels and features fewer soundtracks than other versions. The graphical quality is lower as well. The soundtrack quality was however kept intact, not utilizing the lower quality MIDI one from the Nintendo 64 version.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for the PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
&lt;br /&gt;
==Notable differences from the PC and console versions==&lt;br /&gt;
This version features many changes from the other versions, most of which come as a result of it being based on an earlier build of the Nintendo 64 and PC versions.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
* The total number of [[Yellow Lum]]s has been reduced from 1000 to 800, removing the [[1000th Yellow Lum]] in the process.&lt;br /&gt;
* All cutscenes are fully voice acted.&lt;br /&gt;
* The controls and physics are vastly different from other releases, giving [[Rayman]] more weight in his jumps.&lt;br /&gt;
** Swimming controls are modified so that instead of using two buttons to ascend and descend, the X button causes [[Rayman]] to swim forward, with the directional buttons causing him to turn left or right, or pitch upwards or downwards.&lt;br /&gt;
** In this version, [[Rayman]] is unable to charge his [[magic fist]] while [[helicopter]]ing.&lt;br /&gt;
* The [[Spiral Door]] dance now lasts for two and a half cycles of the music loop. [[Rayman]] is also able to jump out of a [[Spiral Door]] while the animation is playing, allowing him to cancel leaving or entering a level.&lt;br /&gt;
* Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
* [[Murfy]] no longer acts as the player&#039;s tutorial. Instead [[Ly]] has taken that role now.&lt;br /&gt;
* Several scrapped elements from the PC and Nintendo 64 versions are used, such as [[Stone of Thought]]s with [[Ly]] and [[Antitoon]]s appearing as enemies.&lt;br /&gt;
* Upon losing all health in a level the player will lose all collectible items in that area.&lt;br /&gt;
* [[The Cave of Bad Dreams]] is no longer found in [[the Marshes of Awakening]] and is instead a sublevel of [[the Menhir Hills]], unlocking after the cutscene with [[Clark]].&lt;br /&gt;
* [[Rayman]]&#039;s health bar now increases with every broken [[cage]] instead of every tenth.&lt;br /&gt;
* All cutscenes can now be skipped by pressing the START button&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 01 The Clearing.jpg|[[The Woods of Light|The Clearing]], known as [[the Woods of Light]] in other versions, now has 10 [[Yellow Lum]]s rather than the usual 5.&lt;br /&gt;
AntitoonR2PS.jpg|[[Antitoon]]s appear as enemies in some levels.&lt;br /&gt;
TSOSAF PS1.jpg|A new area in [[the Sanctuary of Stone and Fire]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]].]]&lt;br /&gt;
Many of the levels are heavily altered from other versions. The most notable ones are [[Whale Bay]] (which has been merged with [[the Sanctuary of Water and Ice]]), [[the Sanctuary of Stone and Fire]] (featuring all new sections, while also removing some) and [[the Crow&#039;s Nest]]. After finishing [[the Crow&#039;s Nest]] there is a playable level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]], only unlocked if 90% of the [[Yellow Lum]]s have been collected.&lt;br /&gt;
&lt;br /&gt;
* [[The Woods of Light#PlayStation version|The Clearing]]&lt;br /&gt;
* [[The Fairy Glade#PlayStation version|The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening#PlayStation version|The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou#PlayStation version|The Bayou]]&lt;br /&gt;
* [[The Walk of Life#PlayStation version|The Walk of Life]] (sublevel)&lt;br /&gt;
* [[Whale Bay#PlayStation version|Whale Bay]]&lt;br /&gt;
* [[The Menhir Hills#PlayStation version|The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams#PlayStation version|The Cave of Bad Dreams]] (sublevel)&lt;br /&gt;
* [[The Canopy#PlayStation version|The Canopy]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire#PlayStation version|The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves#PlayStation version|The Echoing Caves]]&lt;br /&gt;
* [[The Precipice#PlayStation version|The Precipice]]&lt;br /&gt;
* [[The Sanctuary of Rock and Lava#PlayStation version|The Sanctuary of Rock and Lava]]&lt;br /&gt;
* [[The Walk of Power#PlayStation version|The Walk of Power]] (sublevel)&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava#PlayStation version|Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
* [[Tomb of the Ancients#PlayStation version|Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains#PlayStation version|The Gloomy Island]]&lt;br /&gt;
* [[The Prison Ship#PlayStation version|The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest#PlayStation version|The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]]&lt;br /&gt;
&lt;br /&gt;
===Cut level===&lt;br /&gt;
In 2018 it was discovered that the PlayStation version contains a reference to a level by the name [[the Walk of Bravery]], which was meant to appear between [[the Echoing Caves]] and [[the Precipice]]. Not much is known about this level, although the name was translated into all available languages. Judging by the name it was most likely meant to be similar in style to [[the Walk of Life]] and [[the Walk of Power]].&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (cancelled prototype)|Cancelled 2D prototype level]]==&lt;br /&gt;
[[File:Scared platforms 2.png|320px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (cancelled prototype)}}&lt;br /&gt;
&lt;br /&gt;
There is a secret level from [[Rayman 2 (cancelled prototype)|the original 2D version of &#039;&#039;Rayman 2&#039;&#039;]] that can be played if the player collects 720 of the 800 [[Yellow Lum]]s and completes the final boss fight in [[the Crow&#039;s Nest]]. The gameplay is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. [[Rayman]] must travel from the foreground jungle landscape to the background landscape, battling [[Guard|early versions]] of the [[Robo-Pirate]]s and a [[Robot Dinosaur]]. Elements from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] appear in the level, like the [[Big Power]], [[life]], [[water lily]] and the end-of-level [[exit sign]].&lt;br /&gt;
&lt;br /&gt;
==PocketStation functionality==&lt;br /&gt;
The game was originally going to release with several PocketStation minigames. Due to the PocketStation not having launched outside of Japan by the time of the game&#039;s release, it was going to be locked behind a cheat code which would be revealed in case a global release ever was to happen.&amp;lt;ref&amp;gt;&#039;&#039;PSExtreme&#039;&#039; issue 57, page 45, https://archive.org/details/psextreme-issue-57-august-2000/page/n43/mode/2up&amp;lt;/ref&amp;gt; Various preview articles mention the connectivity, also stating that the minigames would allow the player to collect [[Yellow Lum|lums]] from the game and fight its bosses.&amp;lt;ref&amp;gt;GameSpot, &#039;&#039;Rayman 2 Preview&#039;&#039;, https://www.gamespot.com/articles/rayman-2-preview/1100-2558141&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;IGN, &#039;Rayman 2: The Great Escape&#039;&#039;, https://www.ign.com/articles/2000/05/02/rayman-2-the-great-escape-2&amp;lt;/ref&amp;gt; However, due to unknown reasons, the functionality was never included in the final retail release. Leftovers can still be found in the game&#039;s demos, which include the full PocketStation menu, along with the functionality for downloading the minigames, which would use up 12 blocks. The actual data for the minigames is however not present in the demos and accessing the menu through cheats will only cause it to download random data from the console&#039;s memory.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLA047FCF1E8B1B84E &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough on YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=8uR20kboiEI Trailer for the PlayStation version of the game]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6FHA9DyfTQM Trailer for the PlayStation version of the game (short version)]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2 (PlayStation)]]&lt;br /&gt;
[[es:Rayman 2 (PlayStation)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_By_His_Fans&amp;diff=108739</id>
		<title>Rayman By His Fans</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_By_His_Fans&amp;diff=108739"/>
		<updated>2025-10-04T02:11:48Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* External links */ Correcting link to original playlist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman By His Fans&lt;br /&gt;
| image = [[File:Rayman By His Fans.jpg]]&lt;br /&gt;
| published by = Ludimedia (?)&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 1997 (?)&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = MS-DOS (Windows)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman By His Fans&#039;&#039;&#039;&#039;&#039;, is a collection of fan-made levels that was bundled in several English &#039;&#039;Rayman&#039;&#039; packs for PC, including &#039;&#039;[[Rayman Forever]]&#039;&#039;, &#039;&#039;[[Rayman Collector]]&#039;&#039; and &#039;&#039;[[Rayman 100 Levels]]&#039;&#039;. It is essentially an expansion of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
==About the game==&lt;br /&gt;
[[Ubisoft|Ubi Soft]] opened a contest for &#039;&#039;[[Rayman Designer]]&#039;&#039; players to upload their custom levels to the UbiOnline server. The winners would then have their levels included in the &#039;&#039;Rayman By His Fans&#039;&#039; bundle.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game includes levels created by worldwide &#039;&#039;[[Rayman Designer]]&#039;&#039; players and selected by Ubisoft. The main goal of each level is to reach the [[exit sign]] at the end of the level. As in &#039;&#039;[[Rayman Designer]]&#039;&#039;, the player must collect all the [[Ting]]s in a given level to make the [[exit sign]] appear. A lot of the levels in each world look alike in terms of tile design, with the [[Event (Rayman Designer)|event]] placements being the main difference.&lt;br /&gt;
&lt;br /&gt;
=== [[The Dream Forest|Jungle]] ===&lt;br /&gt;
*The O Pond&lt;br /&gt;
*Good Pickin&#039;&lt;br /&gt;
*The Living Forest&lt;br /&gt;
*The enchanted forest&lt;br /&gt;
*In the thick of things&lt;br /&gt;
*Water Lily Way&lt;br /&gt;
*Lost in the Jungle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanByHisFansPC - Jungle 01.png&lt;br /&gt;
RaymanByHisFansPC - Jungle 02.png&lt;br /&gt;
RaymanByHisFansPC - Jungle 03.png&lt;br /&gt;
RaymanByHisFansPC - Jungle 04.png&lt;br /&gt;
RaymanByHisFansPC - Jungle 05.png&lt;br /&gt;
RaymanByHisFansPC - Jungle 06.png&lt;br /&gt;
RaymanByHisFansPC - Jungle 07.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Band Land|Music]] ===&lt;br /&gt;
*The Magic Flutes&lt;br /&gt;
*A Symphony of Drums&lt;br /&gt;
*A trumpet fanfare&lt;br /&gt;
*Musical Rambles&lt;br /&gt;
*The Wrong Note&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanByHisFansPC - Music 01.png&lt;br /&gt;
RaymanByHisFansPC - Music 02.png&lt;br /&gt;
RaymanByHisFansPC - Music 03.png&lt;br /&gt;
RaymanByHisFansPC - Music 04.png&lt;br /&gt;
RaymanByHisFansPC - Music 05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Blue Mountains|Mountain]] ===&lt;br /&gt;
*Watch out for the peaks&lt;br /&gt;
*The Illuminated Heights&lt;br /&gt;
*The Blue Mountain&lt;br /&gt;
*Ting Mountain&lt;br /&gt;
*Heart of the Mountain&lt;br /&gt;
*An avalanche of tings&lt;br /&gt;
*Hell mountain&lt;br /&gt;
*Slides and Spikes&lt;br /&gt;
*Danger at the top&lt;br /&gt;
*Sliders, Away!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanByHisFansPC - Mountain 01.png&lt;br /&gt;
RaymanByHisFansPC - Mountain 02.png&lt;br /&gt;
RaymanByHisFansPC - Mountain 03.png&lt;br /&gt;
RaymanByHisFansPC - Mountain 04.png&lt;br /&gt;
RaymanByHisFansPC - Mountain 05.png&lt;br /&gt;
RaymanByHisFansPC - Mountain 06.png&lt;br /&gt;
RaymanByHisFansPC - Mountain 07.png&lt;br /&gt;
RaymanByHisFansPC - Mountain 08.png&lt;br /&gt;
RaymanByHisFansPC - Mountain 09.png&lt;br /&gt;
RaymanByHisFansPC - Mountain 10.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Picture City|Image]] ===&lt;br /&gt;
*The Forgotten Pencils&lt;br /&gt;
*Tangled up in Colors&lt;br /&gt;
*Rubbers !&lt;br /&gt;
*The drawing lesson&lt;br /&gt;
*Punaise !&lt;br /&gt;
*Don&#039;t Despair&lt;br /&gt;
*High Flyer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanByHisFansPC - Image 01.png&lt;br /&gt;
RaymanByHisFansPC - Image 02.png&lt;br /&gt;
RaymanByHisFansPC - Image 03.png&lt;br /&gt;
RaymanByHisFansPC - Image 04.png&lt;br /&gt;
RaymanByHisFansPC - Image 05.png&lt;br /&gt;
RaymanByHisFansPC - Image 06.png&lt;br /&gt;
RaymanByHisFansPC - Image 07.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[The Caves of Skops|Cave]] ===&lt;br /&gt;
*Meandering Peaks&lt;br /&gt;
*Ting Fishin&#039;&lt;br /&gt;
*Up, up and away!&lt;br /&gt;
*A Cave full of Surprises&lt;br /&gt;
*The Forbidden Valley&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanByHisFansPC - Cave 01.png&lt;br /&gt;
RaymanByHisFansPC - Cave 02.png&lt;br /&gt;
RaymanByHisFansPC - Cave 03.png&lt;br /&gt;
RaymanByHisFansPC - Cave 04.png&lt;br /&gt;
RaymanByHisFansPC - Cave 05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Candy Château|Cake]] ===&lt;br /&gt;
*Peanut Perfume&lt;br /&gt;
*Catch it if you can&lt;br /&gt;
*Yummy, munch, slurp!&lt;br /&gt;
*Bumbs Galore!&lt;br /&gt;
*In the guts of the Cream&lt;br /&gt;
*Supercopter Race&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanByHisFansPC - Cake 01.png&lt;br /&gt;
RaymanByHisFansPC - Cake 02.png&lt;br /&gt;
RaymanByHisFansPC - Cake 03.png&lt;br /&gt;
RaymanByHisFansPC - Cake 04.png&lt;br /&gt;
RaymanByHisFansPC - Cake 05.png&lt;br /&gt;
RaymanByHisFansPC - Cake 06.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
The level Don&#039;t Despair has a group of [[pencil]]s placed too far down, resulting in [[Rayman]] easily getting stuck on them while the falling animation is running.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman par ses Fans Box.jpg|The French cover&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Collector]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman 60 Levels]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Designer]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Forever]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLPVNYqYQKeniKgxMvon4Ia8JyH--n9XeT &#039;&#039;Rayman By His Fans&#039;&#039; playthrough at YouTube (PC/MS-DOS version)]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Par Ses Fans]]&lt;br /&gt;
[[pl:Rayman By His Fans]]&lt;br /&gt;
[[es:Rayman By His Fans]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer&amp;diff=108738</id>
		<title>Rayman Designer</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer&amp;diff=108738"/>
		<updated>2025-10-04T02:11:11Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* External links */ Correcting link to original playthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Designer&lt;br /&gt;
| image = [[File:Rayman Designer Box.jpg|250px|Rayman Designer]]&lt;br /&gt;
| published by = [[Ubisoft]], Ludimedia (?)&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = September 3, 1997&amp;lt;ref&amp;gt;Ubisoft.fr, &#039;&#039;LES DATES DE SORTIES UBI SOFT&#039;&#039;, https://web.archive.org/web/19971010193909/http://www.ubisoft.fr/jeux/sorties/releasesorties.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Designer&#039;&#039;&#039;&#039;&#039;, also known as &#039;&#039;&#039;&#039;&#039;Rayman&#039;s World&#039;&#039;&#039;&#039;&#039; in Germany and as &#039;&#039;&#039;&#039;&#039;[[Rayman Gold]]&#039;&#039;&#039;&#039;&#039; in the bundle with the same name, is a PC sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], which features 24 new levels called Rayman&#039;s New Levels, and a program called Mapper that enables players to create their own levels, or play levels imported from others. Levels could previously be shared to the [[Ubisoft]] server from where users could also download other user created levels. This service is however no longer active and the only way to import levels is by getting the level file and importing it using the Mapper program.&lt;br /&gt;
&lt;br /&gt;
Together with [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;Rayman Designer&#039;&#039; is included in &#039;&#039;[[Rayman Gold]]&#039;&#039;, &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman Collector]]&#039;&#039;. The latter two compilations also added 40 new levels designed by fans, entitled &#039;&#039;[[Rayman By His Fans]]&#039;&#039;, and &#039;&#039;[[Rayman Collector|Collector]]&#039;&#039; also featured 60 by [[Ubisoft]] themselves, entitled &#039;&#039;[[Rayman 60 Levels]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==New levels==&lt;br /&gt;
[[File:Rayman Designer Map.png|thumb|320px|class=sprite|&#039;&#039;Rayman Designer&#039;s&#039;&#039; map.]]&lt;br /&gt;
[[File:Designer Forest.png|thumb|320px|class=sprite|The [[The Dream Forest|Jungle world]]&#039;s level selection.]]&lt;br /&gt;
&lt;br /&gt;
Gameplay in the 24 official levels, as well as new ones created by fans, occurs in the same six worlds as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], but does not involve finding [[cage]]s and freeing the [[Electoon]]s inside. Instead, [[Rayman]] must collect all of the blue [[Ting]]s to make the [[exit sign]] appear, a task that also involves collecting [[Ting]]s of various other colours to make other items appear or disappear (most often platforms or blocking sprites, respectively). The maximum amount of [[Ting]]s in a level is 100, which is always the amount in the 24 new levels. Getting 100 [[Ting]]s will no longer award [[Rayman]] with a new [[life]], making finding the [[Life|life statues]] the only way to earn more [[Life|lives]]. [[Rayman]] starts with 5 [[Life|lives]] in each world.&lt;br /&gt;
&lt;br /&gt;
Each level included a timer which records the time it takes to reach the [[exit sign]]. The record time is displayed on the level selection screen for the 24 new levels, and although it is not shown for any user created levels, it is still saved. If a previous record is beaten, [[Rayman]] will make a victory dance upon reaching the [[exit sign]] instead of his usual &amp;quot;yeah&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The 24 levels have been known to be of more difficulty than the levels in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It has been recommended for newcomers to the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], to play [[Rayman 1|the original game]], before attempting to complete the 24 new levels.&amp;lt;ref&amp;gt;KMG Associates, &#039;&#039;Tips for the 24 New Levels&#039;&#039;, http://www.kmgassociates.com/rayman/l24tips.htm&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Dream Forest|Jungle]]===&lt;br /&gt;
* [[The Sky&#039;s the Limit]]&lt;br /&gt;
* [[Fruity Fun]]&lt;br /&gt;
* [[Junglemania]]&lt;br /&gt;
* [[Ring a Ling]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land|Music]]===&lt;br /&gt;
* [[Gone with the Wind]]&lt;br /&gt;
* [[Scale the Scales]]&lt;br /&gt;
* [[Music Lessons]]&lt;br /&gt;
* [[Melodic Maracas]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains|Mountain]]===&lt;br /&gt;
* [[Treetop Adventure]]&lt;br /&gt;
* [[Tough Climb]]&lt;br /&gt;
* [[Tip-Top Tempest]]&lt;br /&gt;
* [[The Diabolical Pursuit]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City|Image]]===&lt;br /&gt;
* [[The Five Doors]]&lt;br /&gt;
* [[Pencil Pentathalon]]&lt;br /&gt;
* [[Eraser Mania]]&lt;br /&gt;
* [[Tic Tack Toe]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops|Cave]]===&lt;br /&gt;
* [[Peaks and Rocks]]&lt;br /&gt;
* [[Dark Journey]]&lt;br /&gt;
* [[Dreaded Caves]]&lt;br /&gt;
* [[Dire Darkness]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château|Cake]]===&lt;br /&gt;
* [[Chocolate Trap]]&lt;br /&gt;
* [[Crazy Candy]]&lt;br /&gt;
* [[Bonbon-a-rama]]&lt;br /&gt;
* [[Whipped Cream Challenge]]&lt;br /&gt;
&lt;br /&gt;
An additional six level names can be found in the game files, indicating that a fifth level was planned for inclusion in each world but eventually scrapped from the final game. The names are: &amp;quot;The Gates of the Jungle&amp;quot; ([[The Dream Forest|Jungle]]), &amp;quot;Diabolical Tunes&amp;quot; ([[Band Land|Music]]), &amp;quot;The Fire Avalanche&amp;quot; ([[Blue Mountains|Mountain]]), &amp;quot;Miniature Madness&amp;quot; ([[Picture City|Image]]), &amp;quot;Cloud of Doom&amp;quot; ([[The Caves of Skops|Cave]]) and &amp;quot;Dessert Anyone?&amp;quot; ([[Candy Château|Cake]]). Most of these levels were included in a [[List of Rayman demos|demo version]] for the game.&lt;br /&gt;
&lt;br /&gt;
== User created maps ==&lt;br /&gt;
[[File:Designer Other Maps.png|thumb|right|class=sprite|The four [[Rayman]] sprites below show which powers can be used in the level.]]&lt;br /&gt;
&lt;br /&gt;
User created maps can be played from the &amp;quot;Other Maps&amp;quot; option on the level selection screen. A level which has been imported to the Mapper is shown as an &amp;quot;original map&amp;quot; and can not be edited or removed. Any other level can be edited by entering the level and pressing &amp;quot;E&amp;quot; to enter the editor. The maps themselves are always first created in the Mapper.&lt;br /&gt;
&lt;br /&gt;
=== Mapper ===&lt;br /&gt;
The Mapper program is an executable program which is where the maps are created, exported and imported and previously also shared to the [[Ubisoft]] server. To create a level, the user has to choose the dimensions of the map by selecting an example. The sizes are as follows:&lt;br /&gt;
*Example A: horizontal map 600 x 40&lt;br /&gt;
*Example B: vertical map 40 x 200&lt;br /&gt;
*Example C: square map 200 x 200&lt;br /&gt;
*Example D: vertical rectangle map 100 x 200&lt;br /&gt;
*Example E: horizontal rectangle map 200 x 100&lt;br /&gt;
Once the dimensions have been chosen, the user may fill in basic information, such as the title, description and which powers that can be used. The difficulty setting determines the amount of [[Life|lives]] the player gets to start off with. If it is set to easy the player starts with 1 [[life]], if it is medium the player starts with 3 [[Life|lives]] and if it is hard the player starts with 5. Once that is done, the user can start adding blocks (stationary level objects) by copying them from the world template map. Each block piece comes equipped with a &amp;quot;type&amp;quot; which determines its function. Water blocks for example have the water type, which makes [[Rayman]] drown upon touching them. The types can however be changed manually, although it is not recommended as it leaves the player without a visual cue of the blocks functions.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mapper Worlds.png|thumb|320px|left|The world selection.]]&lt;br /&gt;
|| [[File:Mapper Maps.png|thumb|320px|center|The map file system.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Event (Rayman Designer)|Event]] editor ===&lt;br /&gt;
The next step in creating a level is by going to the [[Event (Rayman Designer)|event]] editor in &#039;&#039;Rayman Designer&#039;&#039;. The [[Event (Rayman Designer)|event]] editor is triggered by pressing the &amp;quot;E&amp;quot; key once in the level and exited by pressing the &amp;quot;A&amp;quot; key. The [[Event (Rayman Designer)|event]] editor lets the user place [[Event (Rayman Designer)|events]], such as [[cloud]]s, enemies and [[Ting]]s, on the map. There is an option to change the [[block]] types, though the interface works better in the Mapper program. The user may also chose the players starting position and the location of the [[exit sign]]. The [[Event (Rayman Designer)|events]] available differs between worlds. For example, [[Bad Rayman]] can only be placed in the [[Candy Château|Cake world]].&lt;br /&gt;
&lt;br /&gt;
==== Keys used in the Editor ====&lt;br /&gt;
*(E): Enter [[Event (Rayman Designer)|Events]] Editor&lt;br /&gt;
*(A): Quit [[Event (Rayman Designer)|Events]] Editor and return to the game&lt;br /&gt;
*(S): Save [[Event (Rayman Designer)|Events]]&lt;br /&gt;
*(K): Delete an [[Event (Rayman Designer)|Events]]&lt;br /&gt;
*(.): Delete all [[Event (Rayman Designer)|Events]] (only works in some versions)&lt;br /&gt;
*(I): Display / Don&#039;t Display links&lt;br /&gt;
*(M): Go Into / Leave MAP mode&lt;br /&gt;
*(T): Go Into / Leave TYPE mode&lt;br /&gt;
*(N): Get a description of an [[Event (Rayman Designer)|Events]]&lt;br /&gt;
*(B): Block [[Event (Rayman Designer)|Events]]&lt;br /&gt;
&lt;br /&gt;
==== Keys used in the game ====&lt;br /&gt;
*(W): Exit&lt;br /&gt;
*(C): Move [[Rayman]] on the map (while freezing him)&lt;br /&gt;
*(V): Bring [[Rayman]] back to life&lt;br /&gt;
*(D): Display / Don&#039;t Display detection and collision zones&lt;br /&gt;
*(R): Display / Don&#039;t Display rasters&lt;br /&gt;
*(L): Display / Don&#039;t Display map number&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Designer Editor.png|thumb|316px|class=sprite|left|class=sprite|The [[Event (Rayman Designer)|event]] editor.]]&lt;br /&gt;
|| [[File:Designer link.png|thumb|316px|class=sprite|center|class=sprite|A [[gendoor]] being linked to a [[cloud]].]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Website ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Designer Website - Osd01.png&lt;br /&gt;
Rayman Designer Website - Osd02.png&lt;br /&gt;
Rayman Designer Website - Web01.png&lt;br /&gt;
Rayman Designer Website - Web03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]&lt;br /&gt;
*[[Event (Rayman Designer)|Event (&#039;&#039;Rayman Designer&#039;&#039;)]]&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[List of Rayman records]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Candy Château|Cake world]] has the [[Event (Rayman Designer)|events]] that were previously exclusive to the Atari Jaguar version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Designer German front cover.jpg|The German front cover titled as &#039;&#039;Rayman&#039;s World&#039;&#039;.&lt;br /&gt;
RayKit Designer Splash.png|The splash screen.&lt;br /&gt;
RayKit Gold Splash.png|The splash screen used in &#039;&#039;[[Rayman Gold]]&#039;&#039;.&lt;br /&gt;
Logo.gif|The original logo for the game.&lt;br /&gt;
Rayman Designer Logo.png|The logo that is seen in-game.&lt;br /&gt;
Unused Kit Bacbkground.png|An unused background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL0C1F49D9CBF1183C &#039;&#039;Rayman Designer&#039;&#039; playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Designer]]&lt;br /&gt;
[[pl:Rayman Designer]]&lt;br /&gt;
[[es:Rayman Designer]]&lt;br /&gt;
[[ru:Rayman Designer]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_60_Levels&amp;diff=108737</id>
		<title>Rayman 60 Levels</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_60_Levels&amp;diff=108737"/>
		<updated>2025-10-04T02:10:03Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* External links */ Correcting link to original playthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 60 Levels&lt;br /&gt;
| image = [[File:Rayman60LevelsTitle.png|250px]]&lt;br /&gt;
| published by = Ludimedia&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 1999&lt;br /&gt;
| genre = 2D Side-Scrolling platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = MS-DOS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 60 Levels&#039;&#039;&#039;&#039;&#039; is the third and final collection of levels that expand upon [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It was originally released in 1999 in the pack &#039;&#039;[[Rayman Collector]]&#039;&#039;, and was later released in &#039;&#039;[[Rayman 100 Levels]]&#039;&#039;, &#039;&#039;[[Rayman Compilation]]&#039;&#039;, and as a standalone title in Germany (as &#039;&#039;Rayman Forever&#039;&#039;) alongside the Making of [[Rayman 2]] and three mini-games.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Rayman 60 Levels&#039;&#039; includes 60 levels (10 for each world), all of which were created by [[Ubisoft]] with [[Rayman Designer]]&#039;s Mapper and Event Editor. Each level is assigned a difficulty level: Very Easy, Easy, Medium Easy, Medium, Medium Hard, Hard and Very Hard. The main goal is to finish every level by reaching the [[exit sign]], as in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Unlike in &#039;&#039;[[Rayman Designer]]&#039;&#039; and &#039;&#039;[[Rayman By His Fans]]&#039;&#039;, the player does not need to collect all [[Ting]]s in a level to make the exit sign appear; however, doing so will cause the victory sample to play.&lt;br /&gt;
&lt;br /&gt;
==Missing Tings==&lt;br /&gt;
The main difference in &#039;&#039;Rayman 60 Levels&#039;&#039; compared with &#039;&#039;[[Rayman Designer]]&#039;&#039; and &#039;&#039;[[Rayman By His Fans]]&#039;&#039; is that the player is not required to collect all [[Ting]]s in a level to make the [[exit sign]] appear. Even if there are [[Ting]]s remaining in the level, the player can still finish it by touching the [[exit sign]] that is already visible at the end of the map (it is sometimes necessary to touch a [[gendoor]] before the [[Exit sign|sign]] becomes visible).&lt;br /&gt;
&lt;br /&gt;
There are certain levels in the game in which some [[Ting]]s are placed in such locations that they cannot be reached via any normal means. This is presumably the reason why the player is not required to collect all of them.&lt;br /&gt;
&lt;br /&gt;
The following two maps are concerned:&lt;br /&gt;
* Jungle World - Map 10&lt;br /&gt;
2 [[Ting]]s are unobtainable: they are both &amp;quot;inside&amp;quot; the huge platform at the start of the level.&lt;br /&gt;
* Music World - Map 1&lt;br /&gt;
1 [[Ting]] is unobtainable: it is on the right side of the bongo above the starting point.&lt;br /&gt;
&lt;br /&gt;
==Notable glitch==&lt;br /&gt;
In the tenth map of the [[The Caves of Skops|Cave World]], there are leftover instant-win collision tiles placed at one point in the level that cause it to prematurely end. However, according to feedback from YouTube users, some players actually did complete the level without this glitch happening and have collected all [[Ting]]s, including two that were presumed to be unobtainable (but which can actually be reached using the [[super helicopter]] power-up that is found later).&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman60LevelsPC - Jungle 01.png&lt;br /&gt;
Rayman60LevelsPC - Jungle 02.png&lt;br /&gt;
Rayman60LevelsPC - Jungle 03.png&lt;br /&gt;
Rayman60LevelsPC - Jungle 04.png&lt;br /&gt;
Rayman60LevelsPC - Jungle 05.png&lt;br /&gt;
Rayman60LevelsPC - Jungle 06.png&lt;br /&gt;
Rayman60LevelsPC - Jungle 07.png&lt;br /&gt;
Rayman60LevelsPC - Jungle 08.png&lt;br /&gt;
Rayman60LevelsPC - Jungle 09.png&lt;br /&gt;
Rayman60LevelsPC - Jungle 10.png&lt;br /&gt;
Rayman60LevelsPC - Music 01.png&lt;br /&gt;
Rayman60LevelsPC - Music 02.png&lt;br /&gt;
Rayman60LevelsPC - Music 03.png&lt;br /&gt;
Rayman60LevelsPC - Music 04.png&lt;br /&gt;
Rayman60LevelsPC - Music 05.png&lt;br /&gt;
Rayman60LevelsPC - Music 06.png&lt;br /&gt;
Rayman60LevelsPC - Music 07.png&lt;br /&gt;
Rayman60LevelsPC - Music 08.png&lt;br /&gt;
Rayman60LevelsPC - Music 09.png&lt;br /&gt;
Rayman60LevelsPC - Music 10.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 01.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 02.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 03.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 04.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 05.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 06.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 07.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 08.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 09.png&lt;br /&gt;
Rayman60LevelsPC - Mountain 10.png&lt;br /&gt;
Rayman60LevelsPC - Image 01.png&lt;br /&gt;
Rayman60LevelsPC - Image 02.png&lt;br /&gt;
Rayman60LevelsPC - Image 03.png&lt;br /&gt;
Rayman60LevelsPC - Image 04.png&lt;br /&gt;
Rayman60LevelsPC - Image 05.png&lt;br /&gt;
Rayman60LevelsPC - Image 06.png&lt;br /&gt;
Rayman60LevelsPC - Image 07.png&lt;br /&gt;
Rayman60LevelsPC - Image 08.png&lt;br /&gt;
Rayman60LevelsPC - Image 09.png&lt;br /&gt;
Rayman60LevelsPC - Image 10.png&lt;br /&gt;
Rayman60LevelsPC - Cave 01.png&lt;br /&gt;
Rayman60LevelsPC - Cave 02.png&lt;br /&gt;
Rayman60LevelsPC - Cave 03.png&lt;br /&gt;
Rayman60LevelsPC - Cave 04.png&lt;br /&gt;
Rayman60LevelsPC - Cave 05.png&lt;br /&gt;
Rayman60LevelsPC - Cave 06.png&lt;br /&gt;
Rayman60LevelsPC - Cave 07.png&lt;br /&gt;
Rayman60LevelsPC - Cave 08.png&lt;br /&gt;
Rayman60LevelsPC - Cave 09.png&lt;br /&gt;
Rayman60LevelsPC - Cave 10.png&lt;br /&gt;
Rayman60LevelsPC - Cake 01.png&lt;br /&gt;
Rayman60LevelsPC - Cake 02.png&lt;br /&gt;
Rayman60LevelsPC - Cake 03.png&lt;br /&gt;
Rayman60LevelsPC - Cake 04.png&lt;br /&gt;
Rayman60LevelsPC - Cake 05.png&lt;br /&gt;
Rayman60LevelsPC - Cake 06.png&lt;br /&gt;
Rayman60LevelsPC - Cake 07.png&lt;br /&gt;
Rayman60LevelsPC - Cake 08.png&lt;br /&gt;
Rayman60LevelsPC - Cake 09.png&lt;br /&gt;
Rayman60LevelsPC - Cake 10.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 1]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Collector]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman By His Fans]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Designer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLDDC5E101B6300CE2 Complete gameplay videos of &#039;&#039;Rayman 60 Levels&#039;&#039; on YouTube]&lt;br /&gt;
* [https://www.youtube.com/watch?v=GG3iBDCwLXc Video of unobtainable Tings on YouTube]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 60 Niveaux Inédits]]&lt;br /&gt;
[[pl:Rayman 60 Niveaux Inédits]]&lt;br /&gt;
[[es:Rayman 60 Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=108736</id>
		<title>Rayman 3 (Game Boy Advance)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=108736"/>
		<updated>2025-10-04T02:08:29Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* External links */ Updating playlists for other versions (N-Gage, Digiblast)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=When [[Globox]], [[Rayman]]’s best friend, inadvertently swallows a dreadful [[Black Lum]], it isn’t the end of the world - but it could well be! To prevent a full-scale invasion of malicious, illmannered hordes, there’s only one solution: [[Rayman]] must get someone to treat his burdensome pal who totally loses control under the influence of the [[Black Lum]]. He sets off on a frenzied adventure through the [[The Bog of Murk|Marshes (where the witch Bégoniax lives)]], the [[Haunted Dreams|World of Bad Dreams]] and many other, increasingly inhospitable places, till he reaches [[Pirate Stronghold|the pirates’ den]] where his old enemies, [[Razorbeard]] and [[Henchman 800|his henchmen]], are ready and waiting for him. Fortunately, [[Rayman]] can rely on [[Murfy|Murphy]]. So if everything goes reasonably well, and he manages to accumulate enough [[cage]]s, [[Rayman]] should have the strength to overcome all the obstacles that loom up on the hazardous road to [[Globox]]’s recovery!|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3&lt;br /&gt;
| image = [[File:Rayman3GBA.jpg|320px|Rayman 3]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montreal&lt;br /&gt;
| designed by = Kevin Guillemette with Louis Martin Guay&lt;br /&gt;
| written by = Alexis Nolent (script writer)&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] (original score), Daniel Masson (musical arrangements, programming and composition)&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br \&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 4th March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nokia N-Gage&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 9th December, 2003&amp;lt;ref&amp;gt;GameZone (via archive.org), &#039;&#039;Rayman 3&#039;&#039;, https://web.archive.org/web/20061022160339/http://ngage.gamezone.com/gamesell/p19946.htm&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 2003&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wii U (Virtual Console)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th April, 2017&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th May, 2017&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Nintendo Game Boy Advance, Nokia N-Gage, Digiblast, Nintendo Wii U (Virtual Console)&lt;br /&gt;
| game engine = [[GbaEngine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3&#039;&#039;&#039;&#039;&#039;&amp;lt;ref&amp;gt;Unlike [[Rayman 3|the console version]], this game does not have the &amp;quot;Hoodlum Havoc&amp;quot; subtitle.&amp;lt;/ref&amp;gt; is a portable version of [[Rayman 3|the console game of the same name]] which was released for the Game Boy Advance in 2003. It is a 2D side-scrolling game with elements from &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, and a gameplay similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
The game was originally developed as a Game Boy Advance version of &#039;&#039;[[Rayman 2]]&#039;&#039;, with its &#039;&#039;[[Rayman 3]]&#039;&#039; elements added late in its development so that it could be marketed as a Game Boy Advance version of &#039;&#039;[[Rayman 3]]&#039;&#039;. As a consequence, its story is still mostly centered around that of &#039;&#039;[[Rayman 2]]&#039;&#039;, and so are the locations that [[Rayman]] visits. The game was not given the ‘Hoodlum Havoc’ subtitle, presumably because [[Hoodlum]]s are only present in three levels in the game.&lt;br /&gt;
&lt;br /&gt;
There are also versions of this game for some mobile phones, and it was ported to the Nokia N-Gage. In 2017, it was released on the Wii U&#039;s Virtual Console alongside &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:Razorbeard GBA.PNG|thumb|240px|class=sprite|left|[[Razorbeard|Admiral Razorbeard]] plots his revenge on [[Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
The game begins with [[Rayman]] rebuking [[Globox]] for swallowing a [[Black Lum|Dark Lum]] while he was trying to save the [[Teensie]]s. As [[Rayman]] is about to go and find a way to cure him, [[Globox]] runs away, and leaves him worried that he will end up doing something stupid. Meanwhile, [[Razorbeard|Admiral Razorbeard]] hears about this incident and becomes hellbent on catching [[Globox]] to extract the [[Black Lum|Dark Lum]], so he can use it to make himself more powerful, while hoping to destroy [[Rayman]] again.&lt;br /&gt;
&lt;br /&gt;
During his quest, [[Rayman]] is helped by the fairy [[Ly]], who gives him new powers, and [[Murfy|Murphy]], who gives him advice. He eliminates the [[Hoodlum]]s and [[Robo-Pirate]]s who stand in his way and reassembles the fragments of the [[Heart of the World]], which was once again destroyed by the [[Robo-Pirate|Pirates]]. At the end of his journey, [[Rayman]] reaches the [[Pirate Stronghold]], where [[Globox]] is held prisoner. [[Razorbeard|Admiral Razorbeard]] confronts the hero aboard a combat robot that he has just acquired: the [[Grolgoth]]. The latter ends up being destroyed, though [[Razorbeard|Admiral Razorbeard]]&#039;s fate is uncertain. Once freed, [[Globox]] spits out the [[Black Lum]] and leaves with [[Rayman]] to find his family.&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
It is unclear if this game is meant to be a prequel to the console version of &#039;&#039;[[Rayman 3]]&#039;&#039; or an alternative retelling of its story on the handheld.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[File:R3 GBA Demo RLE - 20020118 - Screenshot 1.png|thumb|240px|class=sprite|The first available prototype of the game, at which point the game was known as &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3 (Game Boy Advance, early production)}}&lt;br /&gt;
&lt;br /&gt;
The game was originally developed as a Game Boy Advance version of &#039;&#039;[[Rayman 2]]&#039;&#039;, and elements from &#039;&#039;[[Rayman 3]]&#039;&#039; were incorporated late in its development so that it could be marketed as a Game Boy Advance version of the latter. [[Hoodlum]]s do not feature prominently, being only present in three levels of the game—[[Hoodlum Hideout]], [[Wretched Ruins]] and [[Scaleman&#039;s Keep]]—and the [[Black Lum]] swallowed by [[Globox]], who is not named as [[André]], is only a minor character in the game. Instead, [[Robo-Pirate]]s are common enemies and [[Razorbeard|Admiral Razorbeard]] is the main antagonist, fought in his [[Grolgoth]] like in &#039;&#039;[[Rayman 2]]&#039;&#039;. Most levels in the game were designed as handheld adaptations of those from &#039;&#039;[[Rayman 2]]&#039;&#039;, which they strongly resemble, and were only renamed late in the game&#039;s development, as shown in early leaked builds which still use the original names.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Single-player gameplay==&lt;br /&gt;
As in &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] must collect 1000 [[Yellow Lum]]s and must also find and destroy 50 [[cage]]s – apparently the [[Heart of the World]] has been broken again by the [[Robo-Pirate]]s, but it has also become his main mission to find [[Globox]] and have the [[Black Lum|Dark Lum]] removed and destroyed. The [[Yellow Lum]]s are found in the vast majority of the levels, though 14 of them have between 2-4 [[cage]]s each, unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] in which the 102 [[cage]]s of [[Electoon]]s are divided neatly into 6 for each level. Also, not all 50 [[cage]]s have to be broken in order to reach the [[Heart of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
The game is split into four hub worlds, which contain 6–9 levels each, including bonus areas which are unlocked when every single [[Yellow Lum]] in a world is collected. These worlds can be accessed one at a time on a [[World map (Rayman 3, Game Boy Advance)|world map]] similar to that in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and inside, the levels are presented as curtains rather than [[Spiral Door]]s. A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for [[Rayman]] to step in. If a blue curtain is sparkling, that means that all the [[Yellow Lum]]s in that level have been collected. At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let [[Rayman]] move on if he has completed certain levels. [[Rayman]] can also exit both a level or a world if he walks to the [[exit sign]]s at the beginning. Each world contains at least one boss and a Mega Havoc bonus level.&lt;br /&gt;
&lt;br /&gt;
===Level types===&lt;br /&gt;
* &#039;&#039;&#039;Regular levels&#039;&#039;&#039;: Most of the game levels fall into this category. [[Rayman]] has to progress through the level in classic 2D platforming style, while avoiding traps and enemies, breaking [[cage]]s and collecting [[Yellow Lum]]s. The number of the [[cage]]s and [[Yellow Lum]]s varies per level. Typically such levels are split into 2 or 3 phases.&lt;br /&gt;
* &#039;&#039;&#039;Boss levels&#039;&#039;&#039;: In these levels there are no [[cage]]s and no [[Yellow Lum]]s, and [[Rayman]] must battle one of the boss characters. There is one such level in each hub world, except for the [[Pirate Stronghold]] which has two.&lt;br /&gt;
* &#039;&#039;&#039;Water-ski racing&#039;&#039;&#039;: These levels are set in 3D, with [[Rayman]] water-skiing over the marsh, holding to the scarf of [[Ssssam]]. Similarly to [[the Marshes of Awakening]] from &#039;&#039;[[Rayman 2]]&#039;&#039;, various obstacles (mostly bombs) must be avoided. These levels contain a single phase where all [[Yellow Lum]]s can be found. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Kart racing&#039;&#039;&#039;: These levels are set in 3D. [[Rayman]] rides a bumper kart. and has to complete 3 laps of the track, while collecting [[Yellow Lum]]s and avoiding obstacles. The time per lap is limited, adding to the difficulty of the levels. If [[Rayman]] runs out of time or loses all of his hitpoints, he also loses all the [[Yellow Lum]]s collected so far and has to start over. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Bonus levels&#039;&#039;&#039;: These are optional levels, which can only be accessed once all the [[Yellow Lum]]s in a given hub world have been collected. The levels contain more [[Yellow Lum]]s, but no [[cage]]s. They are not mandatory for game completion. Set in classic 2D platformer style, these levels contain no enemies, but the traps are more difficult than in most levels.&lt;br /&gt;
* &#039;&#039;&#039;Ly&#039;s Punch Challenges&#039;&#039;&#039;: These levels are optional, and contain no [[Yellow Lum]]s. They are set in classic 2D platformer style, with [[Rayman]] starting at the bottom and gradually progressing to the top of the level using punch platforms (hence the name). The punch platforms propel upward when hit with a charged [[Telescopic fist|fist]], allowing [[Rayman]] to progress. [[Balloon]]s, collapsing platforms and [[Purple Lum]]s also help [[Rayman]] through these levels. If the punch challenge is completed before the timer runs out, a new multiplayer level is unlocked.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Rayman 3 GBA Worldmap.jpg|thumb|320px|right|Concept art of the [[World map (Rayman 3, Game Boy Advance)|world map]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Worldmap2.png|thumb|320px|right|Another concept art of the [[World map (Rayman 3, Game Boy Advance)|world map]].]]&lt;br /&gt;
&lt;br /&gt;
The four hub worlds are all accessed from the main [[World map (Rayman 3, Game Boy Advance)|world map]].&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Forests]]===&lt;br /&gt;
* [[Wanderwood Forest]]&lt;br /&gt;
* [[Shining Glade]]&lt;br /&gt;
* [[Swamp of Bégoniax]] (replaced by [[Ascension]] in the N-Gage version)&lt;br /&gt;
* [[Garish Gears]]&lt;br /&gt;
* [[Mega Havoc 1]]&lt;br /&gt;
* [[Hoodlum Hideout]]&lt;br /&gt;
&lt;br /&gt;
===[[Haunted Dreams]]===&lt;br /&gt;
* [[Magma Mayhem]] (replaced by [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]] in the N-Gage version)&lt;br /&gt;
* [[Vertigo Wastes]]&lt;br /&gt;
* [[Void of Bones]]&lt;br /&gt;
* [[Jano&#039;s Nest]]&lt;br /&gt;
* [[Mega Havoc 2]]&lt;br /&gt;
* [[Prickly Passage]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 1]] (renamed Ly&#039;s Punch Challenge 2 in the N-Gage version)&lt;br /&gt;
* [[Swamp of Bégoniax 2]] (replaced by [[Free Falling]] in the N-Gage version)&lt;br /&gt;
&lt;br /&gt;
===[[Magmacosm]]===&lt;br /&gt;
* [[River of Fire]]&lt;br /&gt;
* [[The Underlands]]&lt;br /&gt;
* [[Boulder Brink]]&lt;br /&gt;
* [[Den of Rocky]]&lt;br /&gt;
* [[Wretched Ruins]]&lt;br /&gt;
* [[Wicked Flow]]&lt;br /&gt;
* [[Mega Havoc 3]]&lt;br /&gt;
&lt;br /&gt;
===[[Pirate Stronghold]]===&lt;br /&gt;
* [[Creeping Chaos]]&lt;br /&gt;
* [[Scaleman&#039;s Keep]]&lt;br /&gt;
* [[The Mettleworks]]&lt;br /&gt;
* [[Mega Havoc 4]]&lt;br /&gt;
* [[Magma Mayhem 2]] (replaced by [[Falling Down]] in the N-Gage version)&lt;br /&gt;
* [[Razor Slide]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 2]] (renamed Ly&#039;s Punch Challenge 3 in the N-Gage version)&lt;br /&gt;
* [[Heart of the Ancients]]&lt;br /&gt;
* [[Lum Challenge]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 3]] (renamed Ly&#039;s Punch Challenge 4 in the N-Gage version)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
As is the case in most [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], [[Rayman]] will need certain powers to reach certain areas. As a result, he will have to return to replay these levels later on in the game, once [[Ly]] the Fairy has given him whatever power he needs. The only power he has at the beginning of the game is his [[telescopic fist]], which functions much like it did in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Double Fists&#039;&#039;&#039;: This power allows [[Rayman]] to quickly use both his [[Telescopic fist|fists]], which becomes useful for knocking down large objects.&lt;br /&gt;
* &#039;&#039;&#039;[[Grappling fist|Grappling Fist]]:&#039;&#039;&#039; This allows him to grab onto [[Purple Lum]]s and reach places he couldn&#039;t before.&lt;br /&gt;
* &#039;&#039;&#039;Climbing between two walls&#039;&#039;&#039;: Once [[Rayman]] receives this power, he will be able to scale between two walls.&lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter&#039;&#039;&#039;: Allows [[Rayman]] to fly with his [[helicopter]] whenever he eats a [[Blue Lum]].&lt;br /&gt;
* &#039;&#039;&#039;[[Bodyshot|Body Shot]]&#039;&#039;&#039;: This power is exclusive to the game. It allows [[Rayman]] to throw his body downwards and break through weak floors, such as wooden bridges. This can only be done while he is in the air.&lt;br /&gt;
* &#039;&#039;&#039;Super Fist&#039;&#039;&#039;: Increases the power of [[Rayman]]&#039;s fully charged [[Telescopic fist|fist]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*&#039;&#039;&#039;[[Yellow Lum]]s:&#039;&#039;&#039; [[Rayman]] has to collect all of these in every level. Some are hidden, and some are in his pathway. Getting all of the [[Yellow Lum]]s in one world gives him access to the Mega Havoc level of that world.&lt;br /&gt;
*&#039;&#039;&#039;[[Red Lum]]s:&#039;&#039;&#039; These refill one space of [[Rayman]]&#039;s health if he collects one.&lt;br /&gt;
*&#039;&#039;&#039;[[Blue Lum]]s:&#039;&#039;&#039; [[Blue Lum]]s let [[Rayman]] use his [[helicopter]] hair to fly. Most of them only allow him to do it for a short time, but at one point in the game he finds one that lets him fly for as long as he wants until he reaches the end of that part.&lt;br /&gt;
*&#039;&#039;&#039;[[Green Lum]]s:&#039;&#039;&#039; These work as checkpoints. If [[Rayman]] collect a [[Green Lum]], he returns to the place he got it if he dies.&lt;br /&gt;
*&#039;&#039;&#039;[[Silver Lum]]s:&#039;&#039;&#039; Whenever [[Rayman]] collects one of these he will gain an extra [[life]]. They are some of the rarest [[Lum]]s in the game.&lt;br /&gt;
*&#039;&#039;&#039;[[Cage]]s:&#039;&#039;&#039; [[Cage]]s are hidden throughout the levels, and imprisoned within them are some of the inhabitants. [[Rayman]] usually has to hit the [[cage]] twice to free them.&lt;br /&gt;
*&#039;&#039;&#039;[[Lightpost]]s:&#039;&#039;&#039; These are green lights on a post. They always at the end of a part of a level, and whenever [[Rayman]] goes to one, he will proceed to the next part of the level.&lt;br /&gt;
*&#039;&#039;&#039;[[Magic curtain]]s:&#039;&#039;&#039; These are what [[Rayman]] uses to enter a level in the world map. They are blue in colour and the red ones must be unlocked.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer gameplay==&lt;br /&gt;
[[File:R3-2player.png|frame|class=sprite|One of the multiplayer modes available.]]&lt;br /&gt;
&lt;br /&gt;
As well as the single player story mode, there is also a number of multi player games in which up to four players can play using the Game Boy Advance Game Link cable. Players can either choose the Single-pak link, in which only one Game Pak is needed to play with up to 2 players, or the Multi-Pak link, in which each of up to four players will need a copy of the same cartridge each.&lt;br /&gt;
&lt;br /&gt;
===Single-pak game===&lt;br /&gt;
In this game, both players control [[Rayman]] riding in the same rocketship that he uses in [[Heart of the Ancients]], and the aim is to defeat each other, akin to the [[Dogfight|Missile Dogfight]] game in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Tag Mode===&lt;br /&gt;
[[File:Multi TagMode.png|120px|thumb|120px|frame|right|Tag mode.]]&lt;br /&gt;
&lt;br /&gt;
This game is a tag game in which the player with the tag has to hurry and tag the others before their time runs out, and they can only do so by picking up the [[Telescopic fist|fist]] power-up and using it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 61.png|Web Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 65.png|Web Tag (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 62.png|Slide Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 66.png|Slide Tag (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Burglar Mode===&lt;br /&gt;
[[File:Multi BurglarMode.png|thumb|120px|frame|right|Burglar mode.]]&lt;br /&gt;
&lt;br /&gt;
This time, the player with the tag has to keep him or herself as far away from the others as possible, and the first one to reach the maximum time of one minute wins. A second Burglar map can only be unlocked when [[Rayman]] completes [[Ly&#039;s Punch Challenge 2]] in the single player story mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 63.png|Steal n&#039; Slide (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 67.png|Steal n&#039; Slide (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 64.png|Steal n&#039; Spider (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 68.png|Steal n&#039; Spider (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Race===&lt;br /&gt;
[[File:Multi bumpercar.png|thumb|200px|frame|right|Bumper Car Race mode.]]&lt;br /&gt;
&lt;br /&gt;
This is a bumper cars race that is set in the same environment as that in [[Magma Mayhem]], and as such a player has to take care not to get pushed into the lava by the others as they race three laps for first place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 59.png|Bumper Race (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Arena===&lt;br /&gt;
This is the same game as above, only this time the aim is for each player to push their opponents into the lava. The last one standing is the winner. This can only be unlocked when all 50 [[cage]]s have been found and broken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 60.png|Bumper Arena (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag (N-Gage exclusive) ===&lt;br /&gt;
[[File:Rayman 3 GBA Multiplayer Capture the Flag.jpg|frame|right|Capture the Flag.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3NGage - 59.png|Middle Ground (N-Gage version)&lt;br /&gt;
Rayman3NGage - 60.png|Floors (N-Gage version)&lt;br /&gt;
Rayman3NGage - 61.png|One for All (N-Gage version)&lt;br /&gt;
Rayman3NGage - 62.png|All for One (N-Gage version)&lt;br /&gt;
Rayman3NGage - 63.png|Team Work (N-Gage version)&lt;br /&gt;
Rayman3NGage - 64.png|Team Player (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 GBA Multiplayer Item 1.png&lt;br /&gt;
R3 GBA Multiplayer Item 2.png&lt;br /&gt;
R3 GBA Multiplayer Item 3.png&lt;br /&gt;
R3 GBA Multiplayer Item 4.png&lt;br /&gt;
Rayman 3 GBA Multiplayer Item 5.jpg&lt;br /&gt;
Rayman 3 GBA Multiplayer Item 6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GameCube link==&lt;br /&gt;
[[File:R3 GBA - Unlock Ly GCN.png|240px|class=sprite|frame|right|[[Ly&#039;s Punch Challenge 3]] being unlocked]]&lt;br /&gt;
&lt;br /&gt;
Players which have both &#039;&#039;Rayman 3&#039;&#039; on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, two bonus stages - [[2D Madness]] and [[2D Nightmare]], are made unlockable based on progress in the Game Boy Advance version, although the former is easily unlockable on other platforms and the latter cannot be accessed without [[List of cheats in Rayman 3 (Game Boy Advance)|cheats]] due to an oversight. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 [[Yellow Lum]]s collected (out of 1000). If connected to a fully completed GameCube version, where [[2D Nightmare]] has also been completed, then [[Ly&#039;s Punch Challenge 3]], the final bonus level, unlocks.&amp;lt;ref&amp;gt;Gamecubicle.com,&lt;br /&gt;
 &#039;&#039;Rayman 3 connectivity&#039;&#039;, https://www.gamecubicle.com/news-nintendo_gamecube_rayman_3_connectivity_gba.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamespot.com, &#039;&#039;Ubi Soft details Rayman 3 Gamecube- GBA connectivity&#039;&#039;, https://www.gamespot.com/articles/ubi-soft-details-rayman-3-gamecube-gba-connectivity/1100-2910011/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - GCN 00.png&lt;br /&gt;
Rayman3GBAEU - GCN 01.png&lt;br /&gt;
Rayman3GBAEU - GCN 02.png&lt;br /&gt;
Rayman3GBAEU - GCN 03.png&lt;br /&gt;
Rayman3GBAEU - GCN 04.png&lt;br /&gt;
Rayman3GBAEU - GCN 05.png&lt;br /&gt;
Rayman3GBAEU - GCN 06.png&lt;br /&gt;
Rayman3GBAEU - GCN 07.png&lt;br /&gt;
Rayman3GBAEU - GCN 08.png&lt;br /&gt;
Rayman3GBAEU - GCN 09.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
===N-Gage version===&lt;br /&gt;
A Nokia N-Gage version of &#039;&#039;Rayman 3&#039;&#039; was developed by [[Gameloft]]. It was based heavily of the Game Boy Advance version, but there are some differences between the two:&lt;br /&gt;
&lt;br /&gt;
* The screen is smaller (176x208 pixels, while the Game Boy Advance screen&#039;s resolution is 240x160 pixels).&lt;br /&gt;
* Some graphical elements are sharper, including [[Rayman]] himself.&lt;br /&gt;
* Some sound effects are different, including the [[Telescopic fist#In the Game Boy Advance version of Rayman 3|Super Fist]] sound effect and [[Rayman]]&#039;s jump sound effect.&lt;br /&gt;
* Some visual effects have been removed. The [[Magic curtain|curtains]] on both sides of the screen in the overworld levels are missing, as well as the animation from the world transition).&lt;br /&gt;
* Four levels ([[Swamp of Bégoniax]], [[Magma Mayhem]], [[Swamp of Bégoniax 2]] and [[Magma Mayhem 2]]) were replaced by new redesigned levels: [[Ascension]], [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]], [[Free Falling]] and [[Falling Down]]. The number of [[Lum]]s and [[cage]]s was not changed.&lt;br /&gt;
* New multiplayer modes&lt;br /&gt;
&lt;br /&gt;
===Digiblast version===&lt;br /&gt;
A version for the Digiblast was developed by [[Endgame Studios]] with the following differences:&lt;br /&gt;
&lt;br /&gt;
* All 3D levels such as [[Swamp of Bégoniax]] and [[Magma Mayhem]] are missing, which makes it impossible to collect all 999 [[Yellow Lum|Lums]].&lt;br /&gt;
* The music sounds different and some of the sound effects are played in a higher pitch.&lt;br /&gt;
* Some of [[Murfy]]&#039;s dialogues are different.&lt;br /&gt;
* Multiplayer mode is missing.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 GBA Manual ML Thumb.jpg|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance) multi-language manual|link=https://raymanpc.com/wiki/script-en/images/b/be/R3_GBA_Manual_ML.pdf&lt;br /&gt;
R3 GBA US Manual Thumb.jpg|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance) US manual|link=https://raymanpc.com/wiki/script-en/images/6/60/R3_GBA_US_Manual.pdf&lt;br /&gt;
R3 NGage Manual EN Thumb.jpg|&#039;&#039;Rayman 3&#039;&#039; (N-Gage) english manual|link=https://raymanpc.com/wiki/script-en/images/3/3b/R3_NGage_Manual_EN.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 GBA Manual Art 1.jpg&lt;br /&gt;
Rayman 3 GBA Manual Art 2.jpg&lt;br /&gt;
Rayman 3 GBA Virtual Console.jpg|The Virtual Console artwork.&lt;br /&gt;
Rayman 3 GBA Cage.png|A [[cage]].&lt;br /&gt;
Rayman 3 GBA Yellow Lum.png|A [[yellow Lum]].&lt;br /&gt;
Rayman 3 GBA Red Lum.png|A [[red Lum]].&lt;br /&gt;
Rayman 3 GBA Green Lum.png|A [[green Lum]].&lt;br /&gt;
Rayman 3 GBA Silver Lum.png|A [[silver Lum]].&lt;br /&gt;
Rayman 3 GBA Blue Lum.png|A [[blue Lum]].&lt;br /&gt;
Rayman 3 GBA Light Blue Lum.png|A [[light blue Lum]].&lt;br /&gt;
Rayman 3 GBA Wooden Arrow.jpg|A [[Exit sign|wooden arrow]].&lt;br /&gt;
Lumsvioletdef2.png|A [[purple Lum]].&lt;br /&gt;
Lumsvioletdef.png|A [[purple Lum]].&lt;br /&gt;
Rayman 3 GBA Purple Lum.jpg|A [[purple Lum]].&lt;br /&gt;
Torpillecolor hd.png||[[Rayman]] in the flying vehicle he uses to defeat [[Razorbeard]].&lt;br /&gt;
Torpillecolor hd2.png|Alternate art of [[Rayman]] in the flying vehicle he uses to defeat [[Razorbeard]].&lt;br /&gt;
Supportdeporte+pics+logo2.png|Concept art.&lt;br /&gt;
Supportdeporte+pics+logo.png|Concept art.&lt;br /&gt;
La grille%2Blogo.png|Concept art.&lt;br /&gt;
Arriveecolor hd.png|Concept art of the level exit.&lt;br /&gt;
Bannierecolor BigTrees.png|Concept art.&lt;br /&gt;
Brancheshaut hd.png|Concept art.&lt;br /&gt;
Pierreschevelues+champis.png|Concept art.&lt;br /&gt;
Rideau+logo.png|Concept art of the level entrance curtain.&lt;br /&gt;
La cabane+panneau hd.png|Concept art.&lt;br /&gt;
Boule escalier 02.jpg|Concept art.&lt;br /&gt;
Plateformebouletcolor.png|Concept art of a falling platform.&lt;br /&gt;
Plateformetente+sacapieux+logo3.png|Concept art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLB06630541E5037A0 &#039;&#039;Rayman 3&#039;&#039; for Game Boy Advance playthrough at YouTube]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLPVNYqYQKenjy9BgyLx3w-xCZuKTR9JDM &#039;&#039;Rayman 3&#039;&#039; for N-Gage playthrough at YouTube]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLHIUifSc8JBafPyVKHkVny8601fJLXsXv &#039;&#039;Rayman 3&#039;&#039; for Digiblast playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[it:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[pl:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[es:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[It:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[ru:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(mobile_phone)&amp;diff=108735</id>
		<title>Rayman 3 (mobile phone)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(mobile_phone)&amp;diff=108735"/>
		<updated>2025-10-04T02:08:13Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* External links */ Correcting link to original playthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman 3 mobile Robo-Pirate.jpg|frame|class=sprite|These bright blue, limbless [[Henchman 800|Henchmen 800]] are unique to this game.]]&lt;br /&gt;
[[File:Rayman 3 mobile nenuphar cage.jpg|frame|class=sprite|One of the game&#039;s early levels.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3&#039;&#039; for mobile phone&#039;&#039;&#039; is a mobile phone version of &#039;&#039;[[Rayman 3]]&#039;&#039;, though it draws more heavily from [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of the same game]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The game has no overt story. [[Rayman]] must fight his way through eight levels, followed by a bonus level which can be accessed only when the previous eight have been 100% completed. There are only three different enemies in the game: [[Blue Henchman 800|blue Henchmen 800]], [[Black Lum]]s and [[nettle]]s. The two bosses are more powerful versions of the [[Blue Henchman 800|blue Henchmen 800]]. Throughout the nine levels, there are only 175 [[Yellow Lum]]s to find and 12 [[cage]]s to break.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level 1: A [[Forgotten Forests]]-style level. There are 15 [[Yellow Lum]]s to be found and two [[cage]]s to be broken.&lt;br /&gt;
* Level 2: A [[Forgotten Forests]]-style level. There are 30 [[Yellow Lum]]s to be found and two [[cage]]s to be broken.&lt;br /&gt;
* Level 3: A [[Forgotten Forests]]-style level. There are 40 [[Yellow Lum]]s to be found and two [[cage]]s to be broken.&lt;br /&gt;
* Level 4: A [[Forgotten Forests]]-style level. This is the first of the game&#039;s two boss levels. [[Rayman]] fights a [[Henchman 800]] which can sustain a little more damage than an ordinary one, and can fire both high and low. There are no [[Yellow Lum]]s to be found and no [[cage]]s to be broken.&lt;br /&gt;
* Level 5: A [[Magmacosm]]-style level. There are 20 [[Yellow Lum]]s to be found and two [[cage]]s to be broken.&lt;br /&gt;
* Level 6: A [[Magmacosm]]-style level. There are 15 [[Yellow Lum]]s to be found and two [[cage]]s to be broken.&lt;br /&gt;
* Level 7: A [[Magmacosm]]-style level. There are 20 [[Yellow Lum]]s to be found and two [[cage]]s to be broken.&lt;br /&gt;
* Level 8: A [[Magmacosm]]-style level. This is the second of the game&#039;s two boss levels. [[Rayman]] fights a [[Henchman 800]] which can take significantly more damage than the others in the game, and can fire both high and low. There are no [[Yellow Lum]]s to be found and no [[cage]]s to be broken.&lt;br /&gt;
* Level 9: A [[Forgotten Forests]]-style level. This is the game&#039;s bonus level, which can only by accessed by collecting all of the [[Yellow Lum]]s and breaking all of the [[cage]]s in the game&#039;s other levels. There are 35 [[Yellow Lum]]s to be found and no [[cage]]s to be broken.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Screenshot gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;320px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 3 mobile Black Lum.jpg|A [[Black Lum]], as seen in the game.&lt;br /&gt;
Rayman 3 mobile Blue Lum.jpg|A [[Blue Lum]] and an [[exit sign]].&lt;br /&gt;
Rayman 3 mobile Green Lum.jpg|A [[Green Lum]].&lt;br /&gt;
Rayman 3 mobile helicopter bomb 1.jpg|A [[helicopter bomb]].&lt;br /&gt;
Rayman 3 mobile helicopter bomb 2.jpg|Another [[helicopter bomb]], this one with spikes.&lt;br /&gt;
Rayman 3 mobile liana.jpg|Two [[liana]]s [[Rayman]] can climb on.&lt;br /&gt;
Rayman 3 mobile magic curtain.jpg|An end-of-level [[Lightpost]].&lt;br /&gt;
Rayman 3 mobile Purple Lum.jpg|A [[Purple Lum]].&lt;br /&gt;
Rayman 3 mobile Red Lum.jpg|A [[Red Lum]].&lt;br /&gt;
Rayman 3 mobile spiky thing.jpg|An [[urchin]].&lt;br /&gt;
Rayman3 (Gameloft SA) (1.0.2) (GloftRAY3) (D3A65011) Nokia N73 240x320.png|Main menu as seen on the [https://en.wikipedia.org/wiki/Nokia%20N73 Nokia N73]&lt;br /&gt;
Rayman 3 (Gameloft SA) (1.0.0) (GameMidlet) (B69FA978) Samsung SGH-D500 176x220.png|Main menu as seen on the [https://en.wikipedia.org/wiki/Samsung_SGH-D500 Samsung SGH-D500]&lt;br /&gt;
Rayman3 (Gameloft sa) (0.4.27) (GameMidlet) (5A02BA1A) Nokia 176x208.png|Main menu as seen on some devices.&lt;br /&gt;
Rayman3 (Gameloft sa) (1.1.3) (GameMidlet) (83933CA5) Nokia 7210 128x128.png|Main menu as seen on the [https://en.wikipedia.org/wiki/Nokia_7210 Nokia 7210]&lt;br /&gt;
Rayman3 (Gameloft sa) (1.0.64) (GameMidlet) (339444B4) Nokia 3510i 96x65.png|Main menu as seen on the [https://en.wikipedia.org/wiki/Nokia_3510 Nokia 3510i]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*There are many different variants of this J2ME-port. The most recent ones can be recognised by an orange text depicting @gameloft2004 at the bottom of the main menu. Some older ones show a blue or black text in that place, sometimes depicting @gameloft2003 (2003 being the year of the original release). Other old variants from 2003 have one of two unique main menus.&lt;br /&gt;
*The different variants have different FPS caps: 13, 17/18, 23, 25, 29, 31/32, 33, 39/40, 40, 50. Some have no FPS cap. Due to hardware limitations, the game sometimes did not reach the desired FPS. As a consequence, some variants of the game run faster than others.&lt;br /&gt;
*Reportedly, the game was originally sold for $5.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=i1NFGRbErTo Complete gameplay of &#039;&#039;Rayman 3&#039;&#039; for mobile phone at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 (téléphone portable)]]&lt;br /&gt;
[[it:Rayman 3 (Symbian)]]&lt;br /&gt;
[[pl:Rayman 3 (Symbian)]]&lt;br /&gt;
[[es:Rayman 3 (móvil)]]&lt;br /&gt;
[[ru:Rayman 3 (мобильный телефон)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=108734</id>
		<title>Rayman 3 (Game Boy Advance)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=108734"/>
		<updated>2025-10-04T02:05:26Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* External links */ Correcting link to original playlist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=When [[Globox]], [[Rayman]]’s best friend, inadvertently swallows a dreadful [[Black Lum]], it isn’t the end of the world - but it could well be! To prevent a full-scale invasion of malicious, illmannered hordes, there’s only one solution: [[Rayman]] must get someone to treat his burdensome pal who totally loses control under the influence of the [[Black Lum]]. He sets off on a frenzied adventure through the [[The Bog of Murk|Marshes (where the witch Bégoniax lives)]], the [[Haunted Dreams|World of Bad Dreams]] and many other, increasingly inhospitable places, till he reaches [[Pirate Stronghold|the pirates’ den]] where his old enemies, [[Razorbeard]] and [[Henchman 800|his henchmen]], are ready and waiting for him. Fortunately, [[Rayman]] can rely on [[Murfy|Murphy]]. So if everything goes reasonably well, and he manages to accumulate enough [[cage]]s, [[Rayman]] should have the strength to overcome all the obstacles that loom up on the hazardous road to [[Globox]]’s recovery!|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3&lt;br /&gt;
| image = [[File:Rayman3GBA.jpg|320px|Rayman 3]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montreal&lt;br /&gt;
| designed by = Kevin Guillemette with Louis Martin Guay&lt;br /&gt;
| written by = Alexis Nolent (script writer)&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] (original score), Daniel Masson (musical arrangements, programming and composition)&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br \&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 4th March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nokia N-Gage&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 9th December, 2003&amp;lt;ref&amp;gt;GameZone (via archive.org), &#039;&#039;Rayman 3&#039;&#039;, https://web.archive.org/web/20061022160339/http://ngage.gamezone.com/gamesell/p19946.htm&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 2003&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wii U (Virtual Console)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th April, 2017&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th May, 2017&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Nintendo Game Boy Advance, Nokia N-Gage, Digiblast, Nintendo Wii U (Virtual Console)&lt;br /&gt;
| game engine = [[GbaEngine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3&#039;&#039;&#039;&#039;&#039;&amp;lt;ref&amp;gt;Unlike [[Rayman 3|the console version]], this game does not have the &amp;quot;Hoodlum Havoc&amp;quot; subtitle.&amp;lt;/ref&amp;gt; is a portable version of [[Rayman 3|the console game of the same name]] which was released for the Game Boy Advance in 2003. It is a 2D side-scrolling game with elements from &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, and a gameplay similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
The game was originally developed as a Game Boy Advance version of &#039;&#039;[[Rayman 2]]&#039;&#039;, with its &#039;&#039;[[Rayman 3]]&#039;&#039; elements added late in its development so that it could be marketed as a Game Boy Advance version of &#039;&#039;[[Rayman 3]]&#039;&#039;. As a consequence, its story is still mostly centered around that of &#039;&#039;[[Rayman 2]]&#039;&#039;, and so are the locations that [[Rayman]] visits. The game was not given the ‘Hoodlum Havoc’ subtitle, presumably because [[Hoodlum]]s are only present in three levels in the game.&lt;br /&gt;
&lt;br /&gt;
There are also versions of this game for some mobile phones, and it was ported to the Nokia N-Gage. In 2017, it was released on the Wii U&#039;s Virtual Console alongside &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:Razorbeard GBA.PNG|thumb|240px|class=sprite|left|[[Razorbeard|Admiral Razorbeard]] plots his revenge on [[Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
The game begins with [[Rayman]] rebuking [[Globox]] for swallowing a [[Black Lum|Dark Lum]] while he was trying to save the [[Teensie]]s. As [[Rayman]] is about to go and find a way to cure him, [[Globox]] runs away, and leaves him worried that he will end up doing something stupid. Meanwhile, [[Razorbeard|Admiral Razorbeard]] hears about this incident and becomes hellbent on catching [[Globox]] to extract the [[Black Lum|Dark Lum]], so he can use it to make himself more powerful, while hoping to destroy [[Rayman]] again.&lt;br /&gt;
&lt;br /&gt;
During his quest, [[Rayman]] is helped by the fairy [[Ly]], who gives him new powers, and [[Murfy|Murphy]], who gives him advice. He eliminates the [[Hoodlum]]s and [[Robo-Pirate]]s who stand in his way and reassembles the fragments of the [[Heart of the World]], which was once again destroyed by the [[Robo-Pirate|Pirates]]. At the end of his journey, [[Rayman]] reaches the [[Pirate Stronghold]], where [[Globox]] is held prisoner. [[Razorbeard|Admiral Razorbeard]] confronts the hero aboard a combat robot that he has just acquired: the [[Grolgoth]]. The latter ends up being destroyed, though [[Razorbeard|Admiral Razorbeard]]&#039;s fate is uncertain. Once freed, [[Globox]] spits out the [[Black Lum]] and leaves with [[Rayman]] to find his family.&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
It is unclear if this game is meant to be a prequel to the console version of &#039;&#039;[[Rayman 3]]&#039;&#039; or an alternative retelling of its story on the handheld.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[File:R3 GBA Demo RLE - 20020118 - Screenshot 1.png|thumb|240px|class=sprite|The first available prototype of the game, at which point the game was known as &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3 (Game Boy Advance, early production)}}&lt;br /&gt;
&lt;br /&gt;
The game was originally developed as a Game Boy Advance version of &#039;&#039;[[Rayman 2]]&#039;&#039;, and elements from &#039;&#039;[[Rayman 3]]&#039;&#039; were incorporated late in its development so that it could be marketed as a Game Boy Advance version of the latter. [[Hoodlum]]s do not feature prominently, being only present in three levels of the game—[[Hoodlum Hideout]], [[Wretched Ruins]] and [[Scaleman&#039;s Keep]]—and the [[Black Lum]] swallowed by [[Globox]], who is not named as [[André]], is only a minor character in the game. Instead, [[Robo-Pirate]]s are common enemies and [[Razorbeard|Admiral Razorbeard]] is the main antagonist, fought in his [[Grolgoth]] like in &#039;&#039;[[Rayman 2]]&#039;&#039;. Most levels in the game were designed as handheld adaptations of those from &#039;&#039;[[Rayman 2]]&#039;&#039;, which they strongly resemble, and were only renamed late in the game&#039;s development, as shown in early leaked builds which still use the original names.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Single-player gameplay==&lt;br /&gt;
As in &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] must collect 1000 [[Yellow Lum]]s and must also find and destroy 50 [[cage]]s – apparently the [[Heart of the World]] has been broken again by the [[Robo-Pirate]]s, but it has also become his main mission to find [[Globox]] and have the [[Black Lum|Dark Lum]] removed and destroyed. The [[Yellow Lum]]s are found in the vast majority of the levels, though 14 of them have between 2-4 [[cage]]s each, unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] in which the 102 [[cage]]s of [[Electoon]]s are divided neatly into 6 for each level. Also, not all 50 [[cage]]s have to be broken in order to reach the [[Heart of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
The game is split into four hub worlds, which contain 6–9 levels each, including bonus areas which are unlocked when every single [[Yellow Lum]] in a world is collected. These worlds can be accessed one at a time on a [[World map (Rayman 3, Game Boy Advance)|world map]] similar to that in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and inside, the levels are presented as curtains rather than [[Spiral Door]]s. A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for [[Rayman]] to step in. If a blue curtain is sparkling, that means that all the [[Yellow Lum]]s in that level have been collected. At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let [[Rayman]] move on if he has completed certain levels. [[Rayman]] can also exit both a level or a world if he walks to the [[exit sign]]s at the beginning. Each world contains at least one boss and a Mega Havoc bonus level.&lt;br /&gt;
&lt;br /&gt;
===Level types===&lt;br /&gt;
* &#039;&#039;&#039;Regular levels&#039;&#039;&#039;: Most of the game levels fall into this category. [[Rayman]] has to progress through the level in classic 2D platforming style, while avoiding traps and enemies, breaking [[cage]]s and collecting [[Yellow Lum]]s. The number of the [[cage]]s and [[Yellow Lum]]s varies per level. Typically such levels are split into 2 or 3 phases.&lt;br /&gt;
* &#039;&#039;&#039;Boss levels&#039;&#039;&#039;: In these levels there are no [[cage]]s and no [[Yellow Lum]]s, and [[Rayman]] must battle one of the boss characters. There is one such level in each hub world, except for the [[Pirate Stronghold]] which has two.&lt;br /&gt;
* &#039;&#039;&#039;Water-ski racing&#039;&#039;&#039;: These levels are set in 3D, with [[Rayman]] water-skiing over the marsh, holding to the scarf of [[Ssssam]]. Similarly to [[the Marshes of Awakening]] from &#039;&#039;[[Rayman 2]]&#039;&#039;, various obstacles (mostly bombs) must be avoided. These levels contain a single phase where all [[Yellow Lum]]s can be found. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Kart racing&#039;&#039;&#039;: These levels are set in 3D. [[Rayman]] rides a bumper kart. and has to complete 3 laps of the track, while collecting [[Yellow Lum]]s and avoiding obstacles. The time per lap is limited, adding to the difficulty of the levels. If [[Rayman]] runs out of time or loses all of his hitpoints, he also loses all the [[Yellow Lum]]s collected so far and has to start over. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Bonus levels&#039;&#039;&#039;: These are optional levels, which can only be accessed once all the [[Yellow Lum]]s in a given hub world have been collected. The levels contain more [[Yellow Lum]]s, but no [[cage]]s. They are not mandatory for game completion. Set in classic 2D platformer style, these levels contain no enemies, but the traps are more difficult than in most levels.&lt;br /&gt;
* &#039;&#039;&#039;Ly&#039;s Punch Challenges&#039;&#039;&#039;: These levels are optional, and contain no [[Yellow Lum]]s. They are set in classic 2D platformer style, with [[Rayman]] starting at the bottom and gradually progressing to the top of the level using punch platforms (hence the name). The punch platforms propel upward when hit with a charged [[Telescopic fist|fist]], allowing [[Rayman]] to progress. [[Balloon]]s, collapsing platforms and [[Purple Lum]]s also help [[Rayman]] through these levels. If the punch challenge is completed before the timer runs out, a new multiplayer level is unlocked.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Rayman 3 GBA Worldmap.jpg|thumb|320px|right|Concept art of the [[World map (Rayman 3, Game Boy Advance)|world map]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Worldmap2.png|thumb|320px|right|Another concept art of the [[World map (Rayman 3, Game Boy Advance)|world map]].]]&lt;br /&gt;
&lt;br /&gt;
The four hub worlds are all accessed from the main [[World map (Rayman 3, Game Boy Advance)|world map]].&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Forests]]===&lt;br /&gt;
* [[Wanderwood Forest]]&lt;br /&gt;
* [[Shining Glade]]&lt;br /&gt;
* [[Swamp of Bégoniax]] (replaced by [[Ascension]] in the N-Gage version)&lt;br /&gt;
* [[Garish Gears]]&lt;br /&gt;
* [[Mega Havoc 1]]&lt;br /&gt;
* [[Hoodlum Hideout]]&lt;br /&gt;
&lt;br /&gt;
===[[Haunted Dreams]]===&lt;br /&gt;
* [[Magma Mayhem]] (replaced by [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]] in the N-Gage version)&lt;br /&gt;
* [[Vertigo Wastes]]&lt;br /&gt;
* [[Void of Bones]]&lt;br /&gt;
* [[Jano&#039;s Nest]]&lt;br /&gt;
* [[Mega Havoc 2]]&lt;br /&gt;
* [[Prickly Passage]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 1]] (renamed Ly&#039;s Punch Challenge 2 in the N-Gage version)&lt;br /&gt;
* [[Swamp of Bégoniax 2]] (replaced by [[Free Falling]] in the N-Gage version)&lt;br /&gt;
&lt;br /&gt;
===[[Magmacosm]]===&lt;br /&gt;
* [[River of Fire]]&lt;br /&gt;
* [[The Underlands]]&lt;br /&gt;
* [[Boulder Brink]]&lt;br /&gt;
* [[Den of Rocky]]&lt;br /&gt;
* [[Wretched Ruins]]&lt;br /&gt;
* [[Wicked Flow]]&lt;br /&gt;
* [[Mega Havoc 3]]&lt;br /&gt;
&lt;br /&gt;
===[[Pirate Stronghold]]===&lt;br /&gt;
* [[Creeping Chaos]]&lt;br /&gt;
* [[Scaleman&#039;s Keep]]&lt;br /&gt;
* [[The Mettleworks]]&lt;br /&gt;
* [[Mega Havoc 4]]&lt;br /&gt;
* [[Magma Mayhem 2]] (replaced by [[Falling Down]] in the N-Gage version)&lt;br /&gt;
* [[Razor Slide]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 2]] (renamed Ly&#039;s Punch Challenge 3 in the N-Gage version)&lt;br /&gt;
* [[Heart of the Ancients]]&lt;br /&gt;
* [[Lum Challenge]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 3]] (renamed Ly&#039;s Punch Challenge 4 in the N-Gage version)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
As is the case in most [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], [[Rayman]] will need certain powers to reach certain areas. As a result, he will have to return to replay these levels later on in the game, once [[Ly]] the Fairy has given him whatever power he needs. The only power he has at the beginning of the game is his [[telescopic fist]], which functions much like it did in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Double Fists&#039;&#039;&#039;: This power allows [[Rayman]] to quickly use both his [[Telescopic fist|fists]], which becomes useful for knocking down large objects.&lt;br /&gt;
* &#039;&#039;&#039;[[Grappling fist|Grappling Fist]]:&#039;&#039;&#039; This allows him to grab onto [[Purple Lum]]s and reach places he couldn&#039;t before.&lt;br /&gt;
* &#039;&#039;&#039;Climbing between two walls&#039;&#039;&#039;: Once [[Rayman]] receives this power, he will be able to scale between two walls.&lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter&#039;&#039;&#039;: Allows [[Rayman]] to fly with his [[helicopter]] whenever he eats a [[Blue Lum]].&lt;br /&gt;
* &#039;&#039;&#039;[[Bodyshot|Body Shot]]&#039;&#039;&#039;: This power is exclusive to the game. It allows [[Rayman]] to throw his body downwards and break through weak floors, such as wooden bridges. This can only be done while he is in the air.&lt;br /&gt;
* &#039;&#039;&#039;Super Fist&#039;&#039;&#039;: Increases the power of [[Rayman]]&#039;s fully charged [[Telescopic fist|fist]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*&#039;&#039;&#039;[[Yellow Lum]]s:&#039;&#039;&#039; [[Rayman]] has to collect all of these in every level. Some are hidden, and some are in his pathway. Getting all of the [[Yellow Lum]]s in one world gives him access to the Mega Havoc level of that world.&lt;br /&gt;
*&#039;&#039;&#039;[[Red Lum]]s:&#039;&#039;&#039; These refill one space of [[Rayman]]&#039;s health if he collects one.&lt;br /&gt;
*&#039;&#039;&#039;[[Blue Lum]]s:&#039;&#039;&#039; [[Blue Lum]]s let [[Rayman]] use his [[helicopter]] hair to fly. Most of them only allow him to do it for a short time, but at one point in the game he finds one that lets him fly for as long as he wants until he reaches the end of that part.&lt;br /&gt;
*&#039;&#039;&#039;[[Green Lum]]s:&#039;&#039;&#039; These work as checkpoints. If [[Rayman]] collect a [[Green Lum]], he returns to the place he got it if he dies.&lt;br /&gt;
*&#039;&#039;&#039;[[Silver Lum]]s:&#039;&#039;&#039; Whenever [[Rayman]] collects one of these he will gain an extra [[life]]. They are some of the rarest [[Lum]]s in the game.&lt;br /&gt;
*&#039;&#039;&#039;[[Cage]]s:&#039;&#039;&#039; [[Cage]]s are hidden throughout the levels, and imprisoned within them are some of the inhabitants. [[Rayman]] usually has to hit the [[cage]] twice to free them.&lt;br /&gt;
*&#039;&#039;&#039;[[Lightpost]]s:&#039;&#039;&#039; These are green lights on a post. They always at the end of a part of a level, and whenever [[Rayman]] goes to one, he will proceed to the next part of the level.&lt;br /&gt;
*&#039;&#039;&#039;[[Magic curtain]]s:&#039;&#039;&#039; These are what [[Rayman]] uses to enter a level in the world map. They are blue in colour and the red ones must be unlocked.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer gameplay==&lt;br /&gt;
[[File:R3-2player.png|frame|class=sprite|One of the multiplayer modes available.]]&lt;br /&gt;
&lt;br /&gt;
As well as the single player story mode, there is also a number of multi player games in which up to four players can play using the Game Boy Advance Game Link cable. Players can either choose the Single-pak link, in which only one Game Pak is needed to play with up to 2 players, or the Multi-Pak link, in which each of up to four players will need a copy of the same cartridge each.&lt;br /&gt;
&lt;br /&gt;
===Single-pak game===&lt;br /&gt;
In this game, both players control [[Rayman]] riding in the same rocketship that he uses in [[Heart of the Ancients]], and the aim is to defeat each other, akin to the [[Dogfight|Missile Dogfight]] game in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Tag Mode===&lt;br /&gt;
[[File:Multi TagMode.png|120px|thumb|120px|frame|right|Tag mode.]]&lt;br /&gt;
&lt;br /&gt;
This game is a tag game in which the player with the tag has to hurry and tag the others before their time runs out, and they can only do so by picking up the [[Telescopic fist|fist]] power-up and using it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 61.png|Web Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 65.png|Web Tag (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 62.png|Slide Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 66.png|Slide Tag (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Burglar Mode===&lt;br /&gt;
[[File:Multi BurglarMode.png|thumb|120px|frame|right|Burglar mode.]]&lt;br /&gt;
&lt;br /&gt;
This time, the player with the tag has to keep him or herself as far away from the others as possible, and the first one to reach the maximum time of one minute wins. A second Burglar map can only be unlocked when [[Rayman]] completes [[Ly&#039;s Punch Challenge 2]] in the single player story mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 63.png|Steal n&#039; Slide (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 67.png|Steal n&#039; Slide (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 64.png|Steal n&#039; Spider (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 68.png|Steal n&#039; Spider (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Race===&lt;br /&gt;
[[File:Multi bumpercar.png|thumb|200px|frame|right|Bumper Car Race mode.]]&lt;br /&gt;
&lt;br /&gt;
This is a bumper cars race that is set in the same environment as that in [[Magma Mayhem]], and as such a player has to take care not to get pushed into the lava by the others as they race three laps for first place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 59.png|Bumper Race (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Arena===&lt;br /&gt;
This is the same game as above, only this time the aim is for each player to push their opponents into the lava. The last one standing is the winner. This can only be unlocked when all 50 [[cage]]s have been found and broken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 60.png|Bumper Arena (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag (N-Gage exclusive) ===&lt;br /&gt;
[[File:Rayman 3 GBA Multiplayer Capture the Flag.jpg|frame|right|Capture the Flag.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3NGage - 59.png|Middle Ground (N-Gage version)&lt;br /&gt;
Rayman3NGage - 60.png|Floors (N-Gage version)&lt;br /&gt;
Rayman3NGage - 61.png|One for All (N-Gage version)&lt;br /&gt;
Rayman3NGage - 62.png|All for One (N-Gage version)&lt;br /&gt;
Rayman3NGage - 63.png|Team Work (N-Gage version)&lt;br /&gt;
Rayman3NGage - 64.png|Team Player (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 GBA Multiplayer Item 1.png&lt;br /&gt;
R3 GBA Multiplayer Item 2.png&lt;br /&gt;
R3 GBA Multiplayer Item 3.png&lt;br /&gt;
R3 GBA Multiplayer Item 4.png&lt;br /&gt;
Rayman 3 GBA Multiplayer Item 5.jpg&lt;br /&gt;
Rayman 3 GBA Multiplayer Item 6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GameCube link==&lt;br /&gt;
[[File:R3 GBA - Unlock Ly GCN.png|240px|class=sprite|frame|right|[[Ly&#039;s Punch Challenge 3]] being unlocked]]&lt;br /&gt;
&lt;br /&gt;
Players which have both &#039;&#039;Rayman 3&#039;&#039; on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, two bonus stages - [[2D Madness]] and [[2D Nightmare]], are made unlockable based on progress in the Game Boy Advance version, although the former is easily unlockable on other platforms and the latter cannot be accessed without [[List of cheats in Rayman 3 (Game Boy Advance)|cheats]] due to an oversight. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 [[Yellow Lum]]s collected (out of 1000). If connected to a fully completed GameCube version, where [[2D Nightmare]] has also been completed, then [[Ly&#039;s Punch Challenge 3]], the final bonus level, unlocks.&amp;lt;ref&amp;gt;Gamecubicle.com,&lt;br /&gt;
 &#039;&#039;Rayman 3 connectivity&#039;&#039;, https://www.gamecubicle.com/news-nintendo_gamecube_rayman_3_connectivity_gba.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamespot.com, &#039;&#039;Ubi Soft details Rayman 3 Gamecube- GBA connectivity&#039;&#039;, https://www.gamespot.com/articles/ubi-soft-details-rayman-3-gamecube-gba-connectivity/1100-2910011/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - GCN 00.png&lt;br /&gt;
Rayman3GBAEU - GCN 01.png&lt;br /&gt;
Rayman3GBAEU - GCN 02.png&lt;br /&gt;
Rayman3GBAEU - GCN 03.png&lt;br /&gt;
Rayman3GBAEU - GCN 04.png&lt;br /&gt;
Rayman3GBAEU - GCN 05.png&lt;br /&gt;
Rayman3GBAEU - GCN 06.png&lt;br /&gt;
Rayman3GBAEU - GCN 07.png&lt;br /&gt;
Rayman3GBAEU - GCN 08.png&lt;br /&gt;
Rayman3GBAEU - GCN 09.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
===N-Gage version===&lt;br /&gt;
A Nokia N-Gage version of &#039;&#039;Rayman 3&#039;&#039; was developed by [[Gameloft]]. It was based heavily of the Game Boy Advance version, but there are some differences between the two:&lt;br /&gt;
&lt;br /&gt;
* The screen is smaller (176x208 pixels, while the Game Boy Advance screen&#039;s resolution is 240x160 pixels).&lt;br /&gt;
* Some graphical elements are sharper, including [[Rayman]] himself.&lt;br /&gt;
* Some sound effects are different, including the [[Telescopic fist#In the Game Boy Advance version of Rayman 3|Super Fist]] sound effect and [[Rayman]]&#039;s jump sound effect.&lt;br /&gt;
* Some visual effects have been removed. The [[Magic curtain|curtains]] on both sides of the screen in the overworld levels are missing, as well as the animation from the world transition).&lt;br /&gt;
* Four levels ([[Swamp of Bégoniax]], [[Magma Mayhem]], [[Swamp of Bégoniax 2]] and [[Magma Mayhem 2]]) were replaced by new redesigned levels: [[Ascension]], [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]], [[Free Falling]] and [[Falling Down]]. The number of [[Lum]]s and [[cage]]s was not changed.&lt;br /&gt;
* New multiplayer modes&lt;br /&gt;
&lt;br /&gt;
===Digiblast version===&lt;br /&gt;
A version for the Digiblast was developed by [[Endgame Studios]] with the following differences:&lt;br /&gt;
&lt;br /&gt;
* All 3D levels such as [[Swamp of Bégoniax]] and [[Magma Mayhem]] are missing, which makes it impossible to collect all 999 [[Yellow Lum|Lums]].&lt;br /&gt;
* The music sounds different and some of the sound effects are played in a higher pitch.&lt;br /&gt;
* Some of [[Murfy]]&#039;s dialogues are different.&lt;br /&gt;
* Multiplayer mode is missing.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 GBA Manual ML Thumb.jpg|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance) multi-language manual|link=https://raymanpc.com/wiki/script-en/images/b/be/R3_GBA_Manual_ML.pdf&lt;br /&gt;
R3 GBA US Manual Thumb.jpg|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance) US manual|link=https://raymanpc.com/wiki/script-en/images/6/60/R3_GBA_US_Manual.pdf&lt;br /&gt;
R3 NGage Manual EN Thumb.jpg|&#039;&#039;Rayman 3&#039;&#039; (N-Gage) english manual|link=https://raymanpc.com/wiki/script-en/images/3/3b/R3_NGage_Manual_EN.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 GBA Manual Art 1.jpg&lt;br /&gt;
Rayman 3 GBA Manual Art 2.jpg&lt;br /&gt;
Rayman 3 GBA Virtual Console.jpg|The Virtual Console artwork.&lt;br /&gt;
Rayman 3 GBA Cage.png|A [[cage]].&lt;br /&gt;
Rayman 3 GBA Yellow Lum.png|A [[yellow Lum]].&lt;br /&gt;
Rayman 3 GBA Red Lum.png|A [[red Lum]].&lt;br /&gt;
Rayman 3 GBA Green Lum.png|A [[green Lum]].&lt;br /&gt;
Rayman 3 GBA Silver Lum.png|A [[silver Lum]].&lt;br /&gt;
Rayman 3 GBA Blue Lum.png|A [[blue Lum]].&lt;br /&gt;
Rayman 3 GBA Light Blue Lum.png|A [[light blue Lum]].&lt;br /&gt;
Rayman 3 GBA Wooden Arrow.jpg|A [[Exit sign|wooden arrow]].&lt;br /&gt;
Lumsvioletdef2.png|A [[purple Lum]].&lt;br /&gt;
Lumsvioletdef.png|A [[purple Lum]].&lt;br /&gt;
Rayman 3 GBA Purple Lum.jpg|A [[purple Lum]].&lt;br /&gt;
Torpillecolor hd.png||[[Rayman]] in the flying vehicle he uses to defeat [[Razorbeard]].&lt;br /&gt;
Torpillecolor hd2.png|Alternate art of [[Rayman]] in the flying vehicle he uses to defeat [[Razorbeard]].&lt;br /&gt;
Supportdeporte+pics+logo2.png|Concept art.&lt;br /&gt;
Supportdeporte+pics+logo.png|Concept art.&lt;br /&gt;
La grille%2Blogo.png|Concept art.&lt;br /&gt;
Arriveecolor hd.png|Concept art of the level exit.&lt;br /&gt;
Bannierecolor BigTrees.png|Concept art.&lt;br /&gt;
Brancheshaut hd.png|Concept art.&lt;br /&gt;
Pierreschevelues+champis.png|Concept art.&lt;br /&gt;
Rideau+logo.png|Concept art of the level entrance curtain.&lt;br /&gt;
La cabane+panneau hd.png|Concept art.&lt;br /&gt;
Boule escalier 02.jpg|Concept art.&lt;br /&gt;
Plateformebouletcolor.png|Concept art of a falling platform.&lt;br /&gt;
Plateformetente+sacapieux+logo3.png|Concept art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLB06630541E5037A0 &#039;&#039;Rayman 3&#039;&#039; for Game Boy Advance playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[it:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[pl:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[es:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[It:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[ru:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_Forever&amp;diff=108733</id>
		<title>Rayman 2 Forever</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_Forever&amp;diff=108733"/>
		<updated>2025-10-04T02:04:22Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* External links */ Correcting link to original playlist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 2 Forever&lt;br /&gt;
| image = [[File:Rayman2 forever gbc box front eu.jpg|center|300px|Rayman 2 Forever]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubi Studios (UK)&lt;br /&gt;
| produced by = Lee Keane&lt;br /&gt;
| designed by = Rob Fortune&lt;br /&gt;
| programmed by = Dave Chapman &amp;lt;small&amp;gt;(lead programmer)&amp;lt;/small&amp;gt;, Dino, Steven Burge, Stuart Cook&lt;br /&gt;
| art by = Paul Carrick &amp;lt;small&amp;gt;(lead artist)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]]&lt;br /&gt;
| release date = 2001&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Color&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2 Forever&#039;&#039;&#039;&#039;&#039; (known simply as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; in the USA) is a port of &#039;&#039;[[Rayman 2]]&#039;&#039; that was released only on the Game Boy Color, and is the sequel to &#039;&#039;[[Rayman (Game Boy Color)|Rayman]]&#039;&#039; on the same handheld console. Unlike [[Rayman (Game Boy Color)|its predecessor]], whose plot was similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], this game follows the same plot as &#039;&#039;[[Rayman 2]]&#039;&#039;. All of the music is taken directly from [[Rayman (Game Boy Color)|the first Game Boy Color game]], only with added beats in some tunes. Instead of using a password system, &#039;&#039;Rayman 2 Forever&#039;&#039; has a battery save, and allows the player to have up to three save files. The graphics also appear less advanced than the previous game. Despite its name, &#039;&#039;Rayman 2 Forever&#039;&#039; bears no connection to &#039;&#039;[[Rayman Forever]]&#039;&#039;, a compilation of several PC titles which was released in 1998.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
The plot follows that of &#039;&#039;[[Rayman 2]]&#039;&#039; to an extent. [[Rayman]] has been captured and is freed by [[Globox]]. He then sets out to reunite the [[Four Masks of Polokus]] and defeat [[Razorbeard]]. Many other plot points, such as [[Rayman]] meeting up with [[Clark]], [[Carmen]] and freeing [[Ly]], have been removed. The only reappearing characters he meets are [[Ly]], [[Ssssam]], [[Globox]] and [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
Unlike &#039;&#039;[[Rayman 2]]&#039;&#039;, the [[Four Masks of Polokus|masks]] are not always found within sanctuaries and are never guarded by a guardian. Instead they appear as collectibles near the [[Spiral Door]] at the end of the level they appear in. The amount of levels present has also been decreased from &#039;&#039;[[Rayman 2]]&#039;&#039; and the final level is now [[Tomb of the Ancients#Game Boy Color version|Tomb of the Ancients]] instead of [[the Crow&#039;s Nest]]. The final boss takes place there, with it oddly enough being against a [[Henchman 800]] rather than [[Razorbeard]]. The same boss had previously appeared after [[The Precipice#Game Boy Color version|The Precipice]] and are the only instances [[Rayman]] has to battle a [[Robo-Pirate]] in the game. Once the game is finished, [[Rayman]] will be taken to a level selection area where he can revisit past levels to collect missing collectibles.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Gbc2 20.PNG|frame|left|class=sprite|[[The Fairy Glade#Game Boy Color version|Fairy Glade]] as it appears in &#039;&#039;Rayman 2 Forever&#039;&#039;]]&lt;br /&gt;
The game plays largely the same as [[Rayman (Game Boy Color)|its predecessor]], with some minor differences. [[Rayman]] now starts out with all powers, and keeps them through out the game. The only other power there is that he doesn&#039;t start out with, or keep at all times, is the [[Super helicopter|Super-Heli]] power, which is given to him for certain levels. [[Ting]]s have been removed in favor of [[Lum]]s, which act as a collectible rather than a form of currency. Unlike [[Ting]]s, [[Yellow Lum]]s can only be picked up once, and will not reappear once [[Rayman]] has found them. The game features a total of 800 [[Yellow Lum]]s, similarly to the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;. Collecting all [[Yellow Lum]]s unlocks an extra map where the player can select previous [[Bonus level (Rayman 2)|time attack]] levels. The game also features [[Red Lum]]s which restore health, bigger versions of [[Red Lum]]s which gives [[Rayman]] an extra life and [[White Lum]]s which act as checkpoints, similarly to [[Green Lum]]s from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Cage]]s also reappear as collectibles, although they don&#039;t appear as often with most levels only having one [[cage]] to be found. They are also much easier to find now, with most of them being on the main path. To better mimic [[Rayman 2|the console versions]] of the game, [[Teensie]]s are now trapped in these cages instead of [[Electoon]]s.&lt;br /&gt;
&lt;br /&gt;
[[Bonus level (Rayman 2)|Time attack]] makes a return in the sequel, and instead of collecting [[Ting]]s before time runs out, [[Rayman]] is tasked to collect [[Baby Globox]]es. The portals that he goes into to get to the [[Bonus level (Rayman 2)|time attack]] are typical [[Spiral Door]]s, although they spin left instead of right.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The Fairy Glade#Game Boy Color version|Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening#Game Boy Color version|Marshes of Awakening]]&lt;br /&gt;
* [[Whale Bay#Game Boy Color version|Whale Bay]]&lt;br /&gt;
* [[The Cave of Bad Dreams#Game Boy Color version|Cave of Bad Dreams]]&lt;br /&gt;
* [[The Canopy#Game Boy Color version|The Canopy]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire#Game Boy Color version|Sanctuary of Stone &amp;amp; Fire]]&lt;br /&gt;
* [[The Echoing Caves#Game Boy Color version|Echoing Caves]]&lt;br /&gt;
* [[The Precipice#Game Boy Color version|The Precipice]]&lt;br /&gt;
* [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock &amp;amp; Lava]]&lt;br /&gt;
* [[Tomb of the Ancients#Game Boy Color version|Tomb of the Ancients]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 43.png|The world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Unused animations ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;48px&amp;quot; heights=&amp;quot;52px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R2 GBC - Unused Anim 1.gif&lt;br /&gt;
R2 GBC - Unused Anim 2.gif&lt;br /&gt;
R2 GBC - Unused Anim 3.gif&lt;br /&gt;
R2 GBC - Unused Anim 4.gif&lt;br /&gt;
R2 GBC - Unused Anim 5.gif&lt;br /&gt;
R2 GBC - Unused Anim 6.gif&lt;br /&gt;
R2 GBC - Unused Anim 7.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
GBC2 2.PNG&lt;br /&gt;
Gbc2 32.PNG&lt;br /&gt;
GBC2 3.PNG&lt;br /&gt;
Gbc2 31.PNG&lt;br /&gt;
GBC2 7.PNG&lt;br /&gt;
Gbc2 8.PNG&lt;br /&gt;
Gbc2 9.PNG&lt;br /&gt;
Gbc2 10.PNG&lt;br /&gt;
Gbc2 11.PNG&lt;br /&gt;
Gbc2 12.PNG&lt;br /&gt;
Gbc2 13.PNG&lt;br /&gt;
Gbc2 34.PNG&lt;br /&gt;
Gbc2 35.PNG&lt;br /&gt;
Gbc2 26.PNG&lt;br /&gt;
Gbc2 89.PNG&lt;br /&gt;
Gbc2 22.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Box art ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R2 GBC Front UK.jpeg&lt;br /&gt;
R2 GBC Back UK.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Manual ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 GameBoyColor Manual (US) Thumb.jpg|&#039;&#039;Rayman 2&#039;&#039; English manual (Game Boy Color)|link=https://raymanpc.com/wiki/script-en/images/d/da/Rayman_2_GameBoyColor_Manual_%28US%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*In 2011 a pirated &#039;&#039;Rayman&#039;&#039; game for the Game Boy Color known as &#039;&#039;Rayman Advance 2&#039;&#039; was discovered, with a box nearly identical to that of the North American box art for &#039;&#039;[[Rayman Advance]]&#039;&#039; for the Game Boy Advance. Despite this, the game is in fact a tagged ROM of &#039;&#039;Rayman 2 Forever&#039;&#039;, in which the logo of dumping group Venom appears after starting up.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[List of Rayman records#Rayman 2 Forever|List of Rayman records]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL345319EB534446F6 &#039;&#039;Rayman 2 Forever&#039;&#039; playthrough on YouTube]&lt;br /&gt;
*[https://www.artstation.com/artwork/rAYODE James Fraser portfolio]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2 Forever]]&lt;br /&gt;
[[pl:Rayman 2 Forever]]&lt;br /&gt;
[[es:Rayman 2 Forever]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Game_Boy_Color)&amp;diff=108732</id>
		<title>Rayman (Game Boy Color)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Game_Boy_Color)&amp;diff=108732"/>
		<updated>2025-10-04T02:03:46Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* External links */ Correcting link to original playlist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:RaymanGBC.jpg|center|300px|Rayman]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| produced by = Riccardo Lenzi &amp;lt;small&amp;gt;(project manager)&amp;lt;/small&amp;gt;&lt;br /&gt;
| designed by = Benoit Maçon &amp;lt;small&amp;gt;(lead designer)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; [[Davide Soliani]], Giordano Nisi, Marc D&#039;Souza, Massimo Guardini, Riccardo Landi&lt;br /&gt;
| art by = Jean-Marc Geoffrey &amp;lt;small&amp;gt;(artistic and animation director)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Stefano Palmonari &amp;lt;small&amp;gt;(MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Game Boy Color:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 1st February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 24th March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pocket PC and Palm OS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1st September, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Symbian:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS (Virtual Console):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] [[File:European Union.png|16px]] 31st May, 2012&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 25th July, 2012 (Nintendo 3DS)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chromatic:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
23rd September, 2025&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Color, Pocket PC, Palm OS, Symbian, Nintendo 3DS (Virtual Console), Chromatic&lt;br /&gt;
| ratings = E (ESRB), 3-10 (ELSPA), 6 (USK)&lt;br /&gt;
| distribution media = Cartridge, digital&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; is a 2D sidescrolling platform game based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It was first released for the Game Boy Color in 2000, and later for the Pocket PC, Palm OS, Symbian,&amp;lt;ref&amp;gt;gameloft.com (via archive.org), &#039;&#039;Rayman&#039;&#039;, https://web.archive.org/web/20030808154120/http://www.gameloft.com:80/en/product_page.php?item=52&amp;lt;/ref&amp;gt; Nintendo 3DS Virtual Console&amp;lt;ref&amp;gt;Nintendo UK&#039;s official site, &#039;&#039;Rayman | Virtual Console (Nintendo 3DS)&#039;&#039;, http://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Rayman-275803.html&amp;lt;/ref&amp;gt; and Chromatic. Due to the cartridge size limitations, the game is much shorter than [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and many characters and locations are absent. However, the game remains notable for its final boss battle against [[Mr Dark]] which has been changed drastically.&lt;br /&gt;
&lt;br /&gt;
Most characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] do not appear in this version. The allies – [[Betilla]], [[the Magician]], [[Tarayzan]], [[the Musician]] and [[Joe|Joe the Extra-Terrestrial]] – are all omitted, and so are the bosses – [[Moskito]], [[Mr Sax]], [[Mr Stone]], [[Space Mama]] and [[Mr Skops]]. The only characters in the game, apart from generic enemies, are [[Rayman]], [[Mr Dark]], [[Bad Rayman]], the [[Ting]]s and the [[Electoon|Toons]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The game follows the same general plot as [[Rayman 1|the original]]: the evil [[Mr Dark]] has imprisoned the [[Electoon]]s in [[cage]]s and cast the [[Glade of Dreams]] into imbalance, leaving [[Rayman]] to free his prisoners and defeat him. Like the gameplay, the story is simplified with many characters having been removed. This version&#039;s unique intro sequence details most of the plot changes:&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=...[[Rayman]]...&lt;br /&gt;
Hey, wake up! We are the tiny [[Fairy|fairies]] called [[Ting]]s. Something terrible is happening...&lt;br /&gt;
&lt;br /&gt;
That evil [[Mr Dark|Mr. Dark]] came and imprisoned the [[Electoon|Toons]], the precious light-giver sprites of our land&lt;br /&gt;
&lt;br /&gt;
He stole their energy for himself, throwing [[Glade of Dreams|the world]] in chaos and darkness, with monsters spawning from everywhere!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ll never let him do this!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hurry up, [[Rayman]]: go after him and break open the [[Cage]]s you find along the way!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hold on, my friends! You won&#039;t be imprisoned for long&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go now! We [[Ting]]s will show you the way: follow and catch us as you go. We&#039;ll also give you magic powers during the course of your quest!}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game, like [[Rayman 1|the original game]] it is based on, is a 2D sidescroller where the player gets to control [[Rayman]]. Each level has an [[exit sign]], shown as an arrow pointing downwards, which moves [[Rayman]] on to the next level. Between each level the player will get a save code which can later be used to load the game since there&#039;s no battery save available. On the Nintendo 3DS version the player can use the available save state feature, like in any other Virtual Console game on the system.&lt;br /&gt;
&lt;br /&gt;
In each level there are [[Ting]]s to collect, which, like in [[Rayman 1|the original game]], will reward the player with a [[life]] once a certain amount is collected: in this game, however, only 30 of them are needed instead of 100. Other ways to earn [[Life|lives]] include finding them in secret areas or finishing a [[Bonus level (Rayman 1)|bonus level]], which are shown as an arrow pointing upwards. Most levels also include [[cage]]s for [[Rayman]] to collect, with the remaining [[cage]]s for the level shown on the bottom of the screen. Whenever [[Rayman]] gets close to a [[cage]], the music will change to indicate a nearby [[cage]]. Some [[cage]]s cannot be obtained during the first playthrough as they will require a power [[Rayman]] has yet to achieve. Since the world map does not become accessible until the end of the game, the player will not be able to backtrack and collect the remaining [[cage]]s until then.&lt;br /&gt;
&lt;br /&gt;
[[File:AT 4.PNG|frame|left|class=sprite|[[Airy Tunes]] is heavily based off [[Band Land]].]]&lt;br /&gt;
&lt;br /&gt;
While the game is mainly based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], there are several noteworthy differences which sets them apart from each other. In this game, [[Rayman]] is oddly enough has his appearance from &#039;&#039;[[Rayman 2]]&#039;&#039;, which can be seen in both the gameplay and cutscenes. The music is mostly based on &#039;&#039;[[Rayman 2]]&#039;&#039;, with themes based off of what plays in [[the Precipice]] and [[the Canopy]], along with some exclusive tracks as well. The Chromatic version of the game replaces these tracks with a brand new soundtrack. All levels are original, with only the general level themes being based already existing ones from [[Rayman 1|the original game]], such as [[Airy Tunes]] being based on [[Band Land]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Once the game is complete, the player will be taken to the world map where they will be able to replay previous levels. The world map shows which levels have any [[cage]]s remaining, as well as how many. The [[Dark Legacy]] levels are first shown simply as question marks, not letting [[Rayman]] enter them. This however changes once [[Rayman]] finds every [[cage]], when they will now unlock one by one. The [[Dark Legacy]] levels do not contain any [[cage]]s themselves and are known to be the hardest levels in the game. Once all levels are completed, the player will unlock the [[Time Attack]] map, which will give access to all [[Bonus level (Rayman 1)|bonus levels]] in the game.&lt;br /&gt;
&lt;br /&gt;
* [[Spellbound Forest (Rayman 1)|Spellbound Forest]]&lt;br /&gt;
* [[Airy Tunes]]&lt;br /&gt;
* [[Rainy Forest]]&lt;br /&gt;
* [[Rocky Peaks]]&lt;br /&gt;
* [[Ancient Forest]]&lt;br /&gt;
* [[Fiery Depths]]&lt;br /&gt;
* [[Arcane Forest]]&lt;br /&gt;
* [[Dark Legacy]] (bonus)&lt;br /&gt;
* [[Time Attack]] (bonus)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;560px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanGBC - 31.png|Game Boy Color version&lt;br /&gt;
RaymanGBCPocketPC Landscape - 31.png|Pocket PC version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ubi Key ===&lt;br /&gt;
The [[Ubi Key]] is an exclusive feature in which two Game Boy Colors can transfer data to each other using the infra-red links (the small black tabs next to where the user inserts the Game Pak). In &#039;&#039;Rayman&#039;&#039;, a giant key can be found in the first part of the [[Spellbound Forest (Rayman 1)|Spellbound Forest]] which, when collected, can be sent to games that support it, such as the Game Boy Color version of &#039;&#039;[[Tonic Trouble]]&#039;&#039;. Receiving a key unlocks the bonus level [[Ubi Cliff]], which can be accessed in the Pocket PC and Palm OS versions by other means.&lt;br /&gt;
&lt;br /&gt;
=== Online challenges ===&lt;br /&gt;
The Pocket PC and Palm OS versions feature online challenges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC PocketPC - Online Rules.png&lt;br /&gt;
R1 GBC PocketPC - Ranking.png&lt;br /&gt;
R1 GBC PocketPC - Online Loading Screen.png&lt;br /&gt;
R1 GBC PocketPC - Win Challenge.png&lt;br /&gt;
R1 GBC PocketPC - Lose Challenge.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Japanese version ==&lt;br /&gt;
Two localizations of the game exist: the international one, available in English, French, German, Spanish, Dutch and Italian through a language selection menu, and the Japanese one, available only in Japanese, and in which the language selection screen has been removed. The level names, however, are always in English in the international version, and this regardless of the chosen language, therefore making Japanese the only language other than English in which they are available. More specifically, level names have been replaced with symbols on the world map of the Japanese version, but they appear in each level&#039;s introduction scene, with the exception of [[Dark Legacy]], which does not feature one. The Japanese manual for the game also contains all level names, [[Dark Legacy]] included. The names of [[Arcane Forest]] and [[Dark Legacy]] appear to have been inverted, with the former being called ダーク・ワールド (&#039;&#039;Dark World&#039;&#039;) in both the game and the manual, and the latter being called 秘密の森 (&#039;&#039;Secret Forest&#039;&#039;) in the manual.&lt;br /&gt;
&lt;br /&gt;
Another notable difference in the Japanese version is [[Rayman]] and [[Mr Dark]]&#039;s hands, which have be redrawn almost everywhere to have five fingers instead of four. Such a change was considered for the Japanese localization of the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;, for fear that [[Rayman]]&#039;s hands might evoke the practice of amputating one&#039;s little finger, which is primarily performed within Japanese criminal organizations, but the developers eventually decided against it as other popular characters such as Mickey Mouse and Mario also had four fingers.&amp;lt;ref&amp;gt;Ubi Soft Divertissements inc. (via archive.org), &#039;&#039;Dossier spécial - La localisation chez Ubi Soft !&#039;&#039;, https://web.archive.org/web/20010217082924/http://ubisoft.qc.ca/presse/presentations/localisation_p4.htm&amp;lt;/ref&amp;gt; It is likely that the motivation for this change was the same here, but that the Game Boy Color localization team stuck to their initial decision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman GBC JP Menu.png&lt;br /&gt;
Rayman GBC JP Hands 1.png&lt;br /&gt;
Rayman GBC JP Hands 2.png&lt;br /&gt;
Rayman GBC JP Hands 3.png&lt;br /&gt;
Rayman GBC JP Hands 4.png&lt;br /&gt;
Rayman GBC JP Hands 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Early development ==&lt;br /&gt;
Promotional screenshots and screenshots from the manual, both from an early version of the game, show environments as well as enemies and animations that were cut during development and are not present in the final game. Various entities and graphics appear to have different colours, such as the [[Livingstone]]s. Most notably, seemingly hostile creatures sharing a similar appearance can be seen in various worlds, all of them having in common a big head and identical feet as their only body parts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot;&amp;gt;&lt;br /&gt;
R1-GBC-early-screenshot-1.jpg|A cut location in [[Airy Tunes]] featuring an unknown entity partially concealed behind a foreground [[cloud]]. Their eyes and colours appear similar to those of the [[Trumpet|vertical trumpets]].&lt;br /&gt;
R1-GBC-early-screenshot-2.jpg|A removed area in [[Rocky Peaks]] with different graphics, including an unused animation for the [[helicopter]] and blue [[prickly ball]]s attached to a chain, reminiscent of their counterparts in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
R1-GBC-early-screenshot-3.jpg|A cut section from [[Rainy Forest]], featuring [[Livingstone]]s with different colours and some unique [[Water lily|water lily]] platforms. Different graphics and an unused foreground plant can also be seen.&lt;br /&gt;
R1-GBC-early-screenshot-4.jpg|A different part in [[Arcane Forest]] with a background using another colour and an early [[carnivorous plant]]. [[Rayman]]&#039;s animation also appears different and a [[cage]] is seen on what appears to be the cut [[water lily]] from [[Rainy Forest]].&lt;br /&gt;
R1-GBC-early-screenshot-5.jpg|An early location in [[Spellbound Forest (Rayman 1)|Spellbound Forest]], featuring another unknown enemy with what seems to be a totem face spitting a projectile. What appears to be a [[flying ring]] with a [[mosquito]] proboscis reminiscent of [[Bzzit]] and [[Moskito]] is featured as well, and an [[antitoon]] is also seen standing on a [[cloud]].&lt;br /&gt;
R1-GBC-early-screenshot-6.jpg|An unknown area which appears extremely similar to [[Dark Legacy]]. [[Carnivorous plant]]s could have featured in this world.&lt;br /&gt;
R1-GBC-manual-screenshot-1.jpg|A cut location with some similarities to [[Dark Legacy]], featuring an early version of [[Bad Rayman]] with heavily altered colours, as well as another enemy with only a face and feet.&lt;br /&gt;
R1-GBC-manual-screenshot-2.jpg|A picture of the early [[Arcane Forest]] with [[Bad Rayman]]&#039;s final appearance. A different [[exit sign]], similar to those featured in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], can be seen here.&lt;br /&gt;
R1-GBC-manual-screenshot-3.jpg|A cut part in [[Airy Tunes]], with a moving [[wrong note]] which appears to behave more similarly to its counterparts from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
R1-GBC-manual-screenshot-4.jpg|A screenshot of the early [[Spellbound Forest (Rayman 1)|Spellbound Forest]], with [[Butterfly|butterflies]] grouped together.&lt;br /&gt;
R1-GBC-manual-screenshot-5.jpg|An early version of [[Rocky Peaks]], with a blue background and a [[rocky platform]] sprite which was not featured in the final game.&lt;br /&gt;
R1-GBC-manual-screenshot-6.jpg|An early picture of the first [[Bonus level (Rayman 1)|bonus level]] in [[Spellbound Forest (Rayman 1)|Spellbound Forest]], which appears unchanged aside from the sky blue background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept art ==&lt;br /&gt;
In 2020, [[Davide Soliani]] shared several pictures of concept art on his Twitter account.&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1304726599619809280, « This morning, in my garage, I&#039;ve found thousand stuff of my youth, my work and my passion about Nintendo. This one is about my first project ever, Rayman game boy colour, released in 2000 (I&#039;ve started in Ubi in 1999. A 50 page archiver with the notes of my levels Face with tears of joySmiling face with heart-shaped eyesSmiling face with open mouth and cold sweat »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1307226197106003973, « The garage digging continues. This time I&#039;ve found a 21 years old collection of artworks of Rayman Gbc, and another game that was never released. I hope that the Rayman players will appreciate. Have a great week end you all Smiling face with smiling eyesFolded hands »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1-GBC-LevelDesign-1.jpg&lt;br /&gt;
R1-GBC-LevelDesign-2.jpg&lt;br /&gt;
R1-GBC-LevelDesign-3.jpg&lt;br /&gt;
R1-GBC-ConceptArt-1.jpg&lt;br /&gt;
R1-GBC-ConceptArt-2.jpg&lt;br /&gt;
R1-GBC-ConceptArt-3.jpg&lt;br /&gt;
R1-GBC-ConceptArt-4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2021, he went on to post more sketches, some previously unseen and others being higher-resolution versions of the ones he shared the previous year.&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415577039097245696, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #1 »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415577561510424578, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #2 »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415578229360975873, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #3 I will post more when I’ll find them. Kudos to Fabio Pagetti 😊🙏🏻 »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1-GBC-ConceptArt-5.jpg&lt;br /&gt;
R1-GBC-ConceptArt-6.jpg&lt;br /&gt;
R1-GBC-ConceptArt-7.jpg&lt;br /&gt;
R1-GBC-ConceptArt-8.jpg&lt;br /&gt;
R1-GBC-ConceptArt-9.jpg&lt;br /&gt;
R1-GBC-ConceptArt-10.jpg&lt;br /&gt;
R1-GBC-ConceptArt-11.jpg&lt;br /&gt;
R1-GBC-ConceptArt-12.jpg&lt;br /&gt;
R1-GBC-ConceptArt-13.jpg&lt;br /&gt;
R1-GBC-ConceptArt-14.jpg&lt;br /&gt;
R1-GBC-ConceptArt-15.jpg&lt;br /&gt;
R1-GBC-ConceptArt-16.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2022, [[Davide Soliani|Soliani]] reposted lower quality versions of some of the images he shared in 2020,&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1569298868675698688, « Now that it’s official I can post those level design work I did with serenity once again. Found them I’m my garage 23 years after with my notes (sorry, In Italian). The pages shows the integrity of the map of course, not the GBC frame portion. Good memories ❤️ »&amp;lt;/ref&amp;gt; and in 2025, he shared two previously unseen sketches alongside more lower quality versions of already shared concept art.&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://x.com/DavideSoliani/status/1955667199605313938, « Down the memory lane ❤️ »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1-GBC-ConceptArt-17.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sticker book==&lt;br /&gt;
New copies of the European version of the game contained a small sticker booklet and some stickers which used &#039;&#039;[[Rayman 2]]&#039;&#039; artwork. Strangely, there was also a page that featured [[Rigatoni]], the main antagonist from &#039;&#039;[[Rayman: The Animated Series|The Animated Series]]&#039;&#039;, which was possibly a means to advertise the series, though it never aired in more than a few countries. The rest of the stickers could be obtained at the now-defunct official &#039;&#039;[[Rayman 2]]&#039;&#039; website, Rayman2.com.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stickers collection 2.png&lt;br /&gt;
Stickers collection 3.png&lt;br /&gt;
Stickers collection 4.png&lt;br /&gt;
Stickers collection 5.png&lt;br /&gt;
Stickers collection 6.png&lt;br /&gt;
Stickers collection 7.png&lt;br /&gt;
Stickers collection 1.png&lt;br /&gt;
Stickers collection 8.png&lt;br /&gt;
Sticker artwork 1.png&lt;br /&gt;
Sticker artwork 2.png&lt;br /&gt;
Sticker artwork 3.png&lt;br /&gt;
Sticker artwork 4.png&lt;br /&gt;
Sticker artwork 5.png&lt;br /&gt;
Sticker artwork 6.png&lt;br /&gt;
Sticker artwork 7.png&lt;br /&gt;
Sticker artwork 8.png&lt;br /&gt;
Sticker artwork 9.png&lt;br /&gt;
Sticker artwork 10.png&lt;br /&gt;
Sticker artwork 11.png&lt;br /&gt;
Sticker artwork 12.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
=== Unused assets ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC - Dummy Icon.png|Dummy icon which is loaded with the world map icon puppet (collection of graphics)&lt;br /&gt;
R1 GBC - Unused Worldmap Icon.gif|Unused animation loaded in the same place as the previous sprite. This one appears without color in the Game Boy Color version and is only filled in for the Palm OS and Pocket PC versions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Color ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
GBC 79.PNG&lt;br /&gt;
GBC 78.PNG&lt;br /&gt;
GBC 45.PNG&lt;br /&gt;
GBC 5.PNG&lt;br /&gt;
GBC 35.PNG&lt;br /&gt;
GBC 39.PNG&lt;br /&gt;
GBC 43.PNG&lt;br /&gt;
GBC 37.PNG&lt;br /&gt;
GBC 42.PNG&lt;br /&gt;
GBC 58.PNG&lt;br /&gt;
GBC 59.PNG&lt;br /&gt;
GBC 60.PNG&lt;br /&gt;
Time attack.png&lt;br /&gt;
Tings.png&lt;br /&gt;
GBC 77.PNG&lt;br /&gt;
Rayman GBC Bonus Map.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pocket PC ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC PocketPC - Vignette 1.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 1.png&lt;br /&gt;
R1 GBC PocketPC - Vignette 2.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 2.png&lt;br /&gt;
R1 GBC PocketPC - Vignette 3.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 3.png&lt;br /&gt;
R1 GBC PocketPC - Vignette 4.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 4.png&lt;br /&gt;
R1 GBC PocketPC - Story.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Symbian ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;100px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC Symbian - Splash.png&lt;br /&gt;
R1 GBC Symbian - Menu.png&lt;br /&gt;
R1 GBC Symbian - Map.png&lt;br /&gt;
R1 GBC Symbian - Tutorial.png&lt;br /&gt;
R1 GBC Symbian - Jungle Level.png&lt;br /&gt;
R1 GBC Symbian - Music Level.png&lt;br /&gt;
R1 GBC Symbian - Bonus Start.png&lt;br /&gt;
R1 GBC Symbian - Bonus.png&lt;br /&gt;
R1 GBC Symbian - Bonus Complete.png&lt;br /&gt;
R1 GBC Symbian - New Power.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Covers ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanGBC-US.png&lt;br /&gt;
Rayman GBC American back cover.jpg&lt;br /&gt;
Rayman GBC Japanese front cover.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman GBC Manual Thumb.png|Multilingual manual (Game Boy Color)|link=https://raymanpc.com/wiki/script-en/images/9/9d/Rayman_GBC_Manual.pdf&lt;br /&gt;
Rayman GBC Japanese Manual Thumb.png|Japanese manual (Game Boy Color)|link=https://raymanpc.com/wiki/script-en/images/3/30/Rayman_GBC_Japanese_Manual.pdf&lt;br /&gt;
Rayman (Chromatic) - Manual - Thumb.jpg|English manual (Chromatic)|link=https://raymanpc.com/wiki/script-en/images/4/4e/Rayman_%28Chromatic%29_-_Manual.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ads ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-GBC-ad.jpg&lt;br /&gt;
Rayman-Chromatic-ad.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Multiple other games were made using the same engine as this game uses, including &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, &#039;&#039;Donald Duck Quack Attack&#039;&#039; and &#039;&#039;Mowgli&#039;s Wild Adventure&#039;&#039;. The engine was later used as the basis for a similar engine on the GBA, named GBASimilar, which Ubisoft used for many more games, including [[Rayman 3 (Game Boy Advance)|the Game Boy Advance adaption of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL241629C0BDDF7BD6 &#039;&#039;Rayman&#039;&#039; for Game Boy Color playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Game Boy Color)]]&lt;br /&gt;
[[it:Rayman (Game Boy Color)]]&lt;br /&gt;
[[pl:Rayman (Game Boy Color)]]&lt;br /&gt;
[[es:Rayman (Game Boy Color)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=108731</id>
		<title>Rayman (Atari Jaguar)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=108731"/>
		<updated>2025-10-04T02:01:46Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* External links */ Correcting playthrough to match one linked on main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the Atari Jaguar version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. For the game in general, see &#039;&#039;[[Rayman 1]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:Rayman Jaguar Box.jpg|center|320px|Rayman]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 9th September, 1995&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of cartridge space and the Jaguar&#039;s weaker hardware. Differences range from levels having major gameplay and design changes to a lower quality soundtrack.&lt;br /&gt;
&lt;br /&gt;
==Notable differences from the PC/console versions==&lt;br /&gt;
* This version features a unique rearranged soundtrack composed with a lower-quality sound font compared to the CD-quality audio present in most other versions. While some tracks resemble their CD-quality counterparts, others are unique to the Jaguar version. A similar soundtrack discrepancy later occurred with the Nintendo 64 version of &#039;&#039;[[Rayman 2|Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
* Like the soundtrack, the sound effects are of lower quality and many have been removed. All vocalized lines, including [[Rayman]]&#039;s &amp;quot;Yeah!&amp;quot; exclamation, are absent as well.&lt;br /&gt;
* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text.&lt;br /&gt;
* The menu has been reduced to a single screen where the player can load their saved games.&lt;br /&gt;
* The view of [[The valley|the world map]] lacks the lens distortion effect created by [[Mr Dark]]&#039;s binoculars when entering it for the first time, as seen in the PC version. [[Rayman]] also runs between levels on [[The valley|the world map]] instead of walking, as he does in the other versions.&lt;br /&gt;
* Completing [[Mr Skops&#039; Stalactites]] unlocks the final level, [[Mr Dark&#039;s Dare]], on the [[The valley|the world map]] no matter if all [[cage]]s have been broken. However attempting to enter it before doing so will result in the game telling the player to &amp;quot;free the world first&amp;quot;.&lt;br /&gt;
* Overall, the alterations made to this version largely decrease its difficulty compared to the other versions - ranging from the removal of level-specific gimmicks like sliding and going through a dark cave, to the excision of certain obstacle-laden sections, such as in [[Picture City]].&lt;br /&gt;
* All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most notable in the battles against [[Space Mama]] and [[Mr Dark]].&lt;br /&gt;
* [[The Swamps of Forgetfulness]] and [[Mr Dark&#039;s Dare]] have been renamed Forgotten Swamps and Mr Dark&#039;s Château, respectively.&lt;br /&gt;
* The words &amp;quot;Action&amp;quot; and &amp;quot;Game over&amp;quot; appear in coloured letters in the middle of the screen at the start of each part/level and every time [[Rayman]] loses a [[continue]], respectively.&lt;br /&gt;
* The font and its colours are slightly different.&lt;br /&gt;
* The controls are more responsive, tighter and the physics are slightly different - this is most notable when flying with the [[super helicopter]], which is not as polished as in the other versions.&lt;br /&gt;
* Some backgrounds have been either switched around or colourized differently.&lt;br /&gt;
* The scenery has been altered in [[the Dream Forest]] and features more decorative plants in the foreground layer.&lt;br /&gt;
* [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them.&lt;br /&gt;
* [[Electoon]]s immediately fly off the screen when they are saved.&lt;br /&gt;
* Some of [[Rayman]]&#039;s animations are omitted: he does not brace himself when moving at high speed, does not somersault when jumping after [[running]] or moving otherwise at high speed, does not brake with his feet when coming to a halt after [[running]], does not point upwards when [[hanging]] from a ledge for more than a few seconds, does not shiver in fear during boss fights, and does not hold his buttocks in pain if he is killed by spikes. Additionally, his idle animation when staying still for a while is different, and his &amp;quot;near fall&amp;quot; animation when standing near the edge of a platform lacks the backwards variation.&lt;br /&gt;
* [[Rayman]] only does his celebration dance after defeating [[Bzzit]], but not for any other boss.&lt;br /&gt;
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen.&lt;br /&gt;
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] not only when losing a [[life]], but also when taking damage. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit, but will immediately revert back to the base speed if he loses a [[life]].&lt;br /&gt;
* [[Rayman]] cannot throw his fist when [[hanging]] from a ledge.&lt;br /&gt;
* Part 2 of [[Anguish Lagoon]], where [[Rayman]] must defeat [[Bzzit]], is revisited on subsequent runs through the level.&lt;br /&gt;
* In part 3 of [[Anguish Lagoon]], [[Bzzit]] can shoot projectiles at enemies. This was later implemented in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* Also in part 3 of [[Anguish Lagoon]], there is a string of [[Ting]]s that form the numbers 1, 3, 6 and 4. This is actually a [[List of cheats in Rayman 1|cheat code]]; if it is entered with the Jaguar&#039;s numeric pad during the introduction sequence featuring [[Rayman]]&#039;s &amp;quot;walking hands&amp;quot;, the code will take the player to the [[Ray Breakout|&#039;&#039;Breakout&#039;&#039; minigame]].&lt;br /&gt;
* Unlike all the other versions, [[Moskito]] is correctly depicted as being red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes during part 3 of [[Moskito&#039;s Nest]].&lt;br /&gt;
* At the end of the chase in part 3 of [[Moskito&#039;s Nest]], [[Moskito]] flies off the screen instead of standing on the left side of the screen indefinitely.&lt;br /&gt;
* This is the only version of the game in which vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals.&lt;br /&gt;
* Part 4 of [[Allegro Presto]], in which [[Mr Sax]] makes a brief appearance at the end, is missing.&lt;br /&gt;
* A new [[Resistance|health bar]] is used for the second phase of the fight against [[Mr Sax]] instead of reusing the one from the first phase, although it still takes into account how many times the boss was hit in that first phase.&lt;br /&gt;
* The [[Antitoon]]s&#039; hair turn yellow when they fly.&lt;br /&gt;
* Weather effects, such as rain, thunder, nighttime, and snow, are not present.&lt;br /&gt;
* The red ball of the [[Simple Power]] and the [[Double Power]] is the same size as the red ball of the [[Big Power]], instead of being smaller as in the other versions.&lt;br /&gt;
* The sparkling effect is not present when swinging on [[flying ring]]s.&lt;br /&gt;
* [[Flying Blue Elf|Flying Blue Elves]] are missing from the game. As a consequence, puzzles involving them have been modified, since [[Rayman]] can no longer shrink down.&lt;br /&gt;
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this, the level design in these areas has been altered.&lt;br /&gt;
* In part 2 of [[the Hard Rocks]], the invisible force only appears once instead of twice: unlike the other versions, the passage with the [[hunter]]s near the end of the part does not feature the invisible force.&lt;br /&gt;
* In [[Mr Stone&#039;s Peaks]], the part where [[Rayman]] cuts the ropes has been removed. As a result, the lone [[cage]] in that part has been moved to the end of the (now) third part.&lt;br /&gt;
* [[Mr Stone]] has one less [[Resistance|health point]] than in the other versions. The fight is also slightly different near the end, as once the [[cloud]]s begin to appear, [[Mr Stone]] starts casually walking towards [[Rayman]] instead of rushing and jumping, and he no longer throws boulders around.&lt;br /&gt;
* The [[grimace]] can still be used even after [[Rayman]] gains the [[Running|power to run]].&lt;br /&gt;
* Part 3 of [[Eraser Plains]] has a completely original level design featuring a unique memorization puzzle, although the section with the second [[cage]] has been directly taken from the part in the other versions.&lt;br /&gt;
* [[Spider (Rayman 1)|Spiders]] do not jump onto the ceiling when they spot [[Rayman]], but simply turn their backs and start shooting at him; they also do not duck to avoid [[Rayman]]&#039;s [[telescopic fist]], and their stingers follow a straight trajectory.&lt;br /&gt;
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe&#039;s]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed.&lt;br /&gt;
* Part 1 of [[Mr Skops&#039; Stalactites]] features a start-of-level [[exit sign]], similarly to the PC version and its ports, as does part 1 of [[Mr Dark&#039;s Dare|Mr Dark&#039;s Château]], which is unique to this version.&lt;br /&gt;
* Parts 1 and 2 of Mr Dark&#039;s Château ([[Mr Dark&#039;s Dare]] in the other versions) have completely different level designs, and feature some assets unique to this version.&lt;br /&gt;
* During the final boss fight, [[Mr Dark]] shoots fireballs at [[Rayman]] for a longer while, and the creatures that he transforms into sweat and walk/jump away when they are damaged enough.&lt;br /&gt;
* [[Mr Dark]]&#039;s middle transformation is missing, so there are only two of them, for a total of 12 [[Resistance|health points]], instead of 24. Each transformation has 6 [[Resistance|health points]], and they both share the same [[Resistance|health bar]].&lt;br /&gt;
* [[Rayman]] is not shrunk in the last phase of the fight against [[Mr Dark]], and thus does not need to be bounced into the air in order to [[Telescopic fist|punch]] his opponent&#039;s head.&lt;br /&gt;
* After defeating both of [[Mr Dark]]&#039;s transformations, [[Electoon]] icons start flying across the screen as [[Rayman]] does his victory pose, and the words &amp;quot;Well done&amp;quot; appear in coloured letters in the middle of the screen.&lt;br /&gt;
* None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with [[Rayman]] and his friends.&lt;br /&gt;
* [[Mr Dark]] makes one final appearance at the end of the game&#039;s credits. He flies across the screen, and the message &amp;quot;See you soon!&amp;quot; is displayed, hinting at [[Mr Dark]]&#039;s impending return.&lt;br /&gt;
* Unlike most other versions of the game, the entire [[Mr Dark&#039;s Dare|final level]], including the final boss, can be replayed upon completion. This is because the game does not auto-save before triggering the end credits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 Menu Jaguar.png|The menu has been reduced to a single screen for the player to load their games.&lt;br /&gt;
Pink Plant Woods Atari Jaguar.png|The changed scenery in [[Pink Plant Woods]].&lt;br /&gt;
Bzzit Jaguar.png|[[Bzzit]] firing a projectile to defeat a [[hunter]].&lt;br /&gt;
&lt;br /&gt;
EP puzzle.png|A puzzle [[Rayman]] has to solve in the third part of [[Eraser Plains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]] design===&lt;br /&gt;
One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark&#039;s Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this part are [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in &#039;&#039;[[Rayman Designer]]&#039;&#039;. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes.&lt;br /&gt;
&lt;br /&gt;
The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]&#039;s [[Resistance|health]] reaches 0, [[Rayman]] does his victory pose. While doing so, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying &amp;quot;Well done&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
CCJag4.PNG|The first part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.&lt;br /&gt;
CCJag8.PNG|In the second part, [[Rayman]] must cross the blue lemonade pools by jumping on the tiny floating bits of icing.&lt;br /&gt;
Mr Dark Defeated Jaguar.png|A pile of [[Electoon]]s appear after [[Mr Dark]] is defeated.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Main|Rayman (early production)}}&lt;br /&gt;
&lt;br /&gt;
In recent years following the release of the game, several betas and a prototype of the Atari Jaguar version have been leaked. The gameplay mechanics were most notably different in the beta. Some animations [[Rayman]] could do such as the handstand ended up being scrapped, the [[Ting]] counter was originally an enemy counter, and the HUD was placed in the middle of the screen rather than the top corners.&lt;br /&gt;
&lt;br /&gt;
The prototype is more similar to the final version, although there are many differences between the two. Glitches in the prototype can sometimes render it unplayable, especially if it is played on an emulator.&lt;br /&gt;
&lt;br /&gt;
Some scrapped objects like [[cloud]]s with eyes can only be found through [[Rayman Designer hacking|hacking &#039;&#039;Rayman Designer&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air.&lt;br /&gt;
RaymanJaguarDemo.png|Many elements in this beta were scrapped from the final version.&lt;br /&gt;
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged.&lt;br /&gt;
&lt;br /&gt;
BetaEnemies.jpg|These unidentified enemies in this prototype are holdovers from the game&#039;s [[Rayman (cancelled prototype)|cancelled Super Nintendo Entertainment System version]].&lt;br /&gt;
R1ProtoMap.png|[[The valley|The world map]], as seen in the early Atari Jaguar prototype.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
{{Quote|text=Hi folks!&lt;br /&gt;
You want to know what&#039;s going on?&lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Atari Jaguar Manual (French/English/Deutsch)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;225px&amp;quot; heights=&amp;quot;179px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
VIG PR1.png|One of the slideshows from the intro.&lt;br /&gt;
VIG PR2.png|[[Mr Dark]] stealing the [[Great Protoon]].&lt;br /&gt;
VIG PR3.png|[[Rayman]], [[Electoon]]s and [[Mr Dark]].&lt;br /&gt;
VIG PR4.png|A [[cage]].&lt;br /&gt;
VIG PR5.png|[[Mr Dark]] with his binoculars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=KgS8HSZ-NoY &#039;&#039;Rayman&#039;&#039; playthrough on YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Jaguar)]]&lt;br /&gt;
[[hu:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[it:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[ru:Rayman (Atari Jaguar)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=108730</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=108730"/>
		<updated>2025-10-04T02:00:00Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* External links */ Correcting playlists to originals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[File:Rayman 2 - Box Art.png|center|320px|Rayman 2]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&amp;lt;br&amp;gt;[[Ubisoft|Ubisoft Shanghai]] ([[Rayman 2 (PlayStation)|PlayStation]])&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = [[Michel Ancel]] &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[Michel Ancel]] &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[David Gasman]] &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(N64 MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] November, 1999&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 52 (November 1999), [[:File:PC Power Zine Issue 52 (November 1999).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 54 (January 2000), [[:File:PC Power Zine Issue 54 (January 2000).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] November, 1999&amp;lt;ref&amp;gt;家用电脑与游戏机 #63 (November 1999), https://archive.org/details/jiayou-magazine/1999/%E5%AE%B6%E7%94%A8%E7%94%B5%E8%84%91%E4%B8%8E%E6%B8%B8%E6%88%8F%E6%9C%BA%20Vol.063%201999.11&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 29th February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 23rd March, 2000&amp;lt;ref&amp;gt;&#039;&#039;Dreamcast Magazine&#039;&#039; (Japan) issue 63 (March 2000)&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (PlayStation)|PlayStation]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] September, 2000&amp;lt;ref&amp;gt;&#039;&#039;Australian Station&#039;&#039; issue 16, page 58, https://archive.org/details/australian-station-16-october-2000/page/58/mode/1up&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Revolution|PlayStation 2]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 11th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 24th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 18th December, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 28th July, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (iOS)|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 1st March, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3D|Nintendo 3DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, [[Rayman 2 (PlayStation)|Sony PlayStation]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|Apple iOS]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman 3D|Nintendo 3DS]]&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039; first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and PC. It was followed by ports for the Sega Dreamcast and Sony PlayStation in 2000. Each version is different in its own way due to the specifications of each platform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The [[Rayman 2 (PlayStation)|Sony PlayStation version]] of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The PC version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The [[Robo-Pirate|Pirates]] are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots.&lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain Dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile.&lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind.&lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken the [[Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[Heart of the World|Primordial Core]] has taken away all of his powers...&lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot;&lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot;&lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot;&lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass.&lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Razorbeard]], the leader of the [[Robo-Pirate|Pirates]].&lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===The beginning===&lt;br /&gt;
Set in the [[Glade of Dreams]], &#039;&#039;Rayman 2&#039;&#039; begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how the [[Glade of Dreams|Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving the [[Glade of Dreams|Glade]]&#039;s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]&#039;s capture occurs after the explosion of the [[Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[Heart of the World|the Core]]&#039;s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]&#039;s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].&lt;br /&gt;
&lt;br /&gt;
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Robo-Pirate|the Pirate]]&#039;s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]&#039;s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
====Finding [[Ly]]====&lt;br /&gt;
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]&#039;s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]&#039; dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]&#039;s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.&lt;br /&gt;
&lt;br /&gt;
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]&#039;s powers, however, due to the explosion of the [[Heart of the World|Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The first mask]]===&lt;br /&gt;
====[[The Marshlands]]====&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.&lt;br /&gt;
&lt;br /&gt;
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Razorbeard|Admiral Razorbeard]] is concerned by [[Rayman]]&#039;s progress, and despatches several [[Warship]]s to destroy him. [[Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the first mask]]====&lt;br /&gt;
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement that is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[The Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]&#039;s head.&lt;br /&gt;
&lt;br /&gt;
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The second mask]]===&lt;br /&gt;
====Healing [[Clark]]====&lt;br /&gt;
[[File:Rayman meets Clark.jpg|320px|thumb|right|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]&lt;br /&gt;
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]&#039;s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]&#039;s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged &amp;quot;end&amp;quot; to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].&lt;br /&gt;
&lt;br /&gt;
====Freeing [[Globox]] and [[Carmen]]====&lt;br /&gt;
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.&lt;br /&gt;
&lt;br /&gt;
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] frees her, and she releases [[air bubble]]s that allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the second mask]]====&lt;br /&gt;
The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple that has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The third mask]]===&lt;br /&gt;
====Making Progress====&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]&lt;br /&gt;
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.&lt;br /&gt;
&lt;br /&gt;
[[Razorbeard|Admiral Razorbeard]] learns of [[Rayman]]&#039;s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Roller Coaster Challenge|rollercoaster-esque]] transport, dodging obstacles that are within the path of the coaster, which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the third mask]]====&lt;br /&gt;
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[The Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marshy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[The Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] is not located within the area, and [[Rayman]] heads [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]] instead.&lt;br /&gt;
&lt;br /&gt;
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of the area, where he encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The fourth mask]]===&lt;br /&gt;
====Reuniting with [[Clark]]====&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|right|The [[Spyglass Pirate]] forces [[Clark]] to attack [[Rayman]].]]&lt;br /&gt;
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the fourth mask]]====&lt;br /&gt;
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[The Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.&lt;br /&gt;
&lt;br /&gt;
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in [[The Pirate Mines|the mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate&#039;s Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within [[The Pirate Mines|the mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in the [[Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Razorbeard|Admiral Razorbeard]] on board the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] steps into [[Polokus]]&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===The ending===&lt;br /&gt;
====Infiltrating [[the Prison Ship]]====&lt;br /&gt;
A [[The General|Salesman]] visits [[Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]&#039;s problem with [[Rayman]]. After some consideration, [[Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships&#039; interior chambers.&lt;br /&gt;
&lt;br /&gt;
In most versions, excluding those based off the PC and Nintendo 64, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Razorbeard]] himself.&lt;br /&gt;
&lt;br /&gt;
====The Final Battle====&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
The [[Spyglass Pirate]] gives his final update on [[Rayman]]&#039;s progress to [[Razorbeard]], informing him of [[Rayman]]&#039;s success in freeing their captives, and his infiltration of the ship. [[Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Razorbeard]] has the [[Grolgoth]] set up in [[the Crow&#039;s Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]&#039;s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow&#039;s Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow&#039;s Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which [[Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow&#039;s Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] that [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on the [[Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]&#039;s domain for a memorial service. They could only recover [[Rayman]]&#039;s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of the [[Glade of Dreams]] has been restored and the [[Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3]]&#039;&#039;. The end credits sequence shows [[Razorbeard|Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&lt;br /&gt;
===2D game===&lt;br /&gt;
{{Main|Rayman 2 (cancelled prototype)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and was planned to be released on the Sony PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.&lt;br /&gt;
&lt;br /&gt;
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version&#039;s total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the &#039;&#039;PlayStation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s training&#039;&#039;===&lt;br /&gt;
{{Main|Rayman&#039;s training}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;[[Rayman&#039;s training]]&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model.]]&lt;br /&gt;
&lt;br /&gt;
In-between the development of the [[Rayman 2 (cancelled prototype)|2D game]] and the 3D game, a CGI short film for the game titled &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was created in 1998 and subsequently premiered in February 1 for Imagina 1998, following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;. &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; is notable for being the &amp;quot;missing link&amp;quot; between the two stages of &#039;&#039;Rayman 2&#039;&#039;&#039;s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the [[Rayman 2 (cancelled prototype)|2D prototype]] appear in the short, along with [[Rayman]] having a older 3D model in use. Not much is known about the short&#039;s plot, and it has not been released in any form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was considered lost media until March 12, 2022, when a version of the video with no sound was uploaded to YouTube. Until then, only clips of the short film were seen scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998.&lt;br /&gt;
&lt;br /&gt;
===3D game===&lt;br /&gt;
{{Main|Rayman 2 (early production)}}&lt;br /&gt;
&lt;br /&gt;
Not much is currently known about [[Rayman 2 (early production)|the development of the 3D game]] that eventually became the final &#039;&#039;Rayman 2&#039;&#039;, however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured [[Magic Sphere]] and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.&lt;br /&gt;
&lt;br /&gt;
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.&amp;lt;ref&amp;gt;YouTube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA&amp;lt;/ref&amp;gt; A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]&#039;s health.&amp;lt;ref&amp;gt;YouTube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q&amp;lt;/ref&amp;gt; Other trailers show more open levels suggesting &#039;&#039;Rayman 2&#039;&#039; was at one point going to go in a more non-linear direction.&amp;lt;ref&amp;gt;YouTube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.&lt;br /&gt;
Old R2 Font.png|The font underwent changes before the final release.&lt;br /&gt;
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[Whale Bay]].&lt;br /&gt;
R2 scenario.png| An unused scenario that was conceptionalised for gameplay, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:R2 Lum.png|320px|thumb|right|[[Yellow Lum]]s are the main item in the game.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in some of the levels.&lt;br /&gt;
&lt;br /&gt;
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to defeat [[Razorbeard|Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.&lt;br /&gt;
&lt;br /&gt;
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]&#039;s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.&lt;br /&gt;
&lt;br /&gt;
One difference from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is that the final battle with [[Razorbeard]] in [[the Crow&#039;s Nest]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
{{Main|List of Rayman records}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; has two [[Bonus level (Rayman 2)|bonus levels]] that are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===Protagonists===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game.&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Ly]] the Fairy – [[Rayman]]&#039;s friend and powerful ally.&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character.&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].&lt;br /&gt;
*[[Clark]] the Giant – A friend of [[Rayman]]&#039;s.&lt;br /&gt;
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
*[[Razorbeard|Admiral Razorbeard]] – The main villain of the game.&lt;br /&gt;
*[[Robo-Pirate]] army – [[Razorbeard]]&#039;s army.&lt;br /&gt;
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
*[[Piranha]]s, [[Spider (Rayman 2)|spiders]], [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s&#039; disruption of the natural balance.&lt;br /&gt;
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Rayman2 map.jpg|320px|thumb|right|A physical &#039;&#039;Rayman 2&#039;&#039; map that came with various copies of the game.]]&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaced by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], each of which has a [[Teensie Circle]] for quick access to completed levels.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]&lt;br /&gt;
Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Precipice]] and [[the Top of the World]])&lt;br /&gt;
* [[The Precipice]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Echoing Caves]])&lt;br /&gt;
* [[The Top of the World]] (omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Walk of Power]] (sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]] (renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release in 1999, &#039;&#039;Rayman 2&#039;&#039; has received a bunch of ports to other platforms, with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
[[File:Rayman 2 N64.jpg|thumb|right|150px|The Nintendo 64 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transitions are exclusive to this version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Windows PC===&lt;br /&gt;
[[File:Rayman 2 - Box Art.png|thumb|right|150px|The Windows PC cover.]]&lt;br /&gt;
&lt;br /&gt;
The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on GOG&amp;lt;ref&amp;gt;Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Sega Dreamcast===&lt;br /&gt;
[[File:Rayman 2 Dreamcast.jpg|thumb|right|150px|The Sega Dreamcast cover.]]&lt;br /&gt;
&lt;br /&gt;
The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of &#039;&#039;Rayman 2&#039;&#039; to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type that shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (PlayStation)|Sony PlayStation]]===&lt;br /&gt;
[[File:Rayman 2 PS1.jpg|thumb|right|150px|The Sony PlayStation cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (PlayStation)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (PlayStation)|Sony PlayStation version]] removes and changes a bunch of levels, while merging others, and reduces the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do, however, have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked that lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sony PlayStation 2 (titled &#039;&#039;[[Rayman Revolution]]&#039;&#039;)===&lt;br /&gt;
[[File:RRev PS2EUcov.jpg|thumb|right|150px|The Sony PlayStation 2 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman Revolution}}&lt;br /&gt;
&lt;br /&gt;
The Sony PlayStation 2 version, titled &#039;&#039;[[Rayman Revolution]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can, however, still be chosen, with new sounds added.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store in North America for PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS (titled &#039;&#039;[[Rayman DS]]&#039;&#039;)===&lt;br /&gt;
[[File:RaymanDS.jpg|thumb|right|150px|The Nintendo DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman DS}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS version, titled &#039;&#039;[[Rayman DS]]&#039;&#039;, is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (iOS)|Apple iOS]]===&lt;br /&gt;
[[File:Raymanios2.jpeg|thumb|right|150px|The Apple iOS icon.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (iOS)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (iOS)|Apple iOS version]] is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was, however, present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo 3DS (titled &#039;&#039;[[Rayman 3D]]&#039;&#039;)===&lt;br /&gt;
[[File:Rayman 3D boxart.jpg|thumb|right|150px|The Nintendo 3DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3D}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS version, titled &#039;&#039;[[Rayman 3D]]&#039;&#039;, is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the Apple iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop in North America.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R2UKPCManual thumb.png|The English PC manual packaged with the GoG.com and Uplay version|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf&lt;br /&gt;
R2UKPCManual thumb.png|The English PC manual packaged with the Steam version|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf&lt;br /&gt;
R2UKPCManual thumb.png|The French PC manual|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf&lt;br /&gt;
R2Swe-FinPCManual thumb.png|The Swedish/Finnish PC manual|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Spanish PC manual|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Italian PC manual|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The German PC manual|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Dutch PC manual|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf&lt;br /&gt;
R2Dan-NorPCManual thumb.png|The Danish/Norwegian PC manual|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf&lt;br /&gt;
R2Zh-hansPCManual thumb.png|The simplified Chinese PC manual|link=https://raymanpc.com/wiki/script-en/images/4/45/R2Szh-hansPCManual.pdf&lt;br /&gt;
R2PTPCManual thumb.png|The Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/7/7d/R2PortuguesePCManual.pdf&lt;br /&gt;
R2PolishPCManual thumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Slovak PC manual|link=https://raymanpc.com/wiki/script-en/images/f/f6/Rayman_2_Manual_-_Slovak.pdf&lt;br /&gt;
R2HebManualThumb.png|The Hebrew PC manual|link=https://raymanpc.com/wiki/script-en/images/9/98/R2PCManual_Heb.pdf&lt;br /&gt;
R2 DC Manual EN Thumb.png|The English (US) Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/5/55/R2_Dreamcast_Manual_EN.pdf&lt;br /&gt;
Rayman 2 DC EU manual thumbnail.jpg|The European Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/3/38/Rayman_2_DC_EU_manual.pdf&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg|The Japanese Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/e/e4/Rayman_2_Dreamcast_Japanese_Manual.pdf&lt;br /&gt;
R2ENPSManual thumb.jpg|The English PlayStation manual|link=https://raymanpc.com/wiki/script-en/images/d/d0/Rayman_2_PSX_Manual_NTSCU.pdf&lt;br /&gt;
Rayman 2 N64 Manual (US) Cover.jpg|The English Nintendo 64 manual (US)|link=https://raymanpc.com/wiki/script-en/images/1/1d/Rayman_2_N64_Manual_%28US%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
{{Main|Rayman: The Animated Series}}&lt;br /&gt;
&lt;br /&gt;
In 1999, an animated television show based on the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] was produced to accompany the release of &#039;&#039;Rayman 2&#039;&#039;. Only 4 episodes of the first season were released before being cancelled.&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
{{Main|Rayman merchandising}}&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13 June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy. The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, [[Rayman]] can be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039; sells the [[Grolgoth]] to [[Razorbeard]] late in the game. &#039;&#039;[[Tonic Trouble]]&#039;&#039; was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
===Royal V===&lt;br /&gt;
[[File:Royal V.jpg|320px|thumb|right|Royal V&#039;s album &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The musical group Royal V released a single to promote &#039;&#039;Rayman 2&#039;&#039;, under the name of &amp;quot;[[It&#039;s Good To Be The King]]&amp;quot;. The official videoclip&amp;lt;ref&amp;gt;Internet Archive, &#039;&#039;Royal. V - It&#039;s Good To Be The King (1999)&#039;&#039;, https://archive.org/details/royal.-v-its-good-to-be-the-king-1999&amp;lt;/ref&amp;gt; features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
===Mobile spin-offs===&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039; and &#039;&#039;[[Rayman Garden]]&#039;&#039; are mobile phone spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes developed by [[Gameloft]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the Nintendo 64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, Nintendo 64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Poster.jpg&lt;br /&gt;
Ray2 Rayman render.png&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
RaymanLy001.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.png&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Dalí.png&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Gorilla Pirate and Spyglass Pirate names source.jpg&lt;br /&gt;
Liechtenstein.png&lt;br /&gt;
Ly the Fairy.jpg&lt;br /&gt;
LySketch.jpg&lt;br /&gt;
LYSPIR-1.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Pirate Working.JPG&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Polokus Attack.JPG&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Sketch-2-sbires.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Story1.jpg&lt;br /&gt;
Story2.jpg&lt;br /&gt;
Story3.jpg&lt;br /&gt;
Story4.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasarely.png&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
Spyglass lava.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
R2Ref1.jpg|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R2Ref2.jpg|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 European N64 back cover.jpg&lt;br /&gt;
Rayman2 DC US Box Front.jpg&lt;br /&gt;
Rayman2 DC US Box Back.jpg&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg&lt;br /&gt;
Rayman2 DC JP BoxBack.jpg&lt;br /&gt;
Rayman 2 - Ubisoft Connect Box Art.png|The version of the cover used inside the Ubisoft Connect game launcher&lt;br /&gt;
Rayman 2 - Uncropped Box Art.webp|The PC cover with the sides, top, and bottom uncropped&lt;br /&gt;
Rayman 2 Front Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Back Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Spine (KOR).jpg&lt;br /&gt;
Rayman 2 OBI Strip (Dreamcast) (JP).jpg|Japanese Dreamcast OBI strip&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-1.jpg&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-2.jpg&lt;br /&gt;
Rayman N64 promo.jpg&lt;br /&gt;
Multi Systems promo.jpg&lt;br /&gt;
Dreamcast Poster 1.jpg&lt;br /&gt;
DCM JP R2.jpg&lt;br /&gt;
PC Power Zine Issue 52 (November 1999).jpg&lt;br /&gt;
Play Magazine 3 (October 1999).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magazine scans===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PC Power Zine Issue 54 (January 2000).jpg&lt;br /&gt;
PC Power Zine (January 2000).jpg|Upcoming games for the Christmas season in &#039;&#039;PC Power Zine&#039;&#039; (January 2000)&lt;br /&gt;
Play Magazine (October 1999).png&lt;br /&gt;
Play Magazine (November 1999).png|Front cover of 家用电脑与游戏 featuring &#039;&#039;Rayman 2&#039;&#039;&lt;br /&gt;
Play Magazine 2 (November 1999).png|Competition hosted by the Chinese gaming magazine publication&lt;br /&gt;
Play Magazine (January 2000).png&lt;br /&gt;
Play Magazine 2 (January 2000).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The Sony PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the North American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, several of the game&#039;s color palette was changed. [[Rayman]]&#039;s body was made blue, [[Ssssam]] the Watersnake was recolored spring green, [[Jano]]&#039;s hat was turned red, and [[Ly]]&#039;s body was changed from yellow/purple to white/pink.&lt;br /&gt;
** Notably, all of these changes are applied to characters with purple in their color palette; why this was done is not known for sure.&lt;br /&gt;
* The names of a few characters changed during design of the game: the original name of [[Globox]] was Globber, the original name of [[Razorbeard]] was Razorface, the original name of [[Polokus]] was Pollochus the Magician, the [[Teensie]]s were originally named the Smalbeings, and the [[Robo-Pirate]]s (called Red Rum before) were originally employed by a ‘mysterious guild’, which had decided to create an intergalactic zoo or circus featuring creatures from [[Glade of Dreams|Rayman&#039;s world]];&amp;lt;ref&amp;gt;IGN, An Interview with Ubi Soft, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft&amp;lt;/ref&amp;gt; remnants of this storyline can be found in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, and are also present one some of the early box art for the game.&lt;br /&gt;
* Tim Schafer revealed that &#039;&#039;Rayman 2&#039;&#039; was a huge influence on his game &#039;&#039;Psychonauts&#039;&#039;.&amp;lt;ref&amp;gt;DoubleFineProd, &#039;&#039;Psychonauts Retrospective // The Color of the Sky in Your World Part 2&#039;&#039;, https://youtu.be/9WWSsw-16vw?t=1m25s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLCEFD94097C303EFA &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL49D295C80C66BAA3 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLA047FCF1E8B1B84E &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&amp;amp;language=en&amp;amp;username=Guest&amp;amp;password=Guest Rayman2.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music&lt;br /&gt;
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ &amp;quot;Rayman 2&amp;quot; page of ubisoft.com] archive&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation)]]&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
*[[System requirements]]&lt;br /&gt;
*[[List of quotes in Rayman 2|List of quotes in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2]]&lt;br /&gt;
[[it:Rayman 2]]&lt;br /&gt;
[[pl:Rayman 2]]&lt;br /&gt;
[[es:Rayman 2]]&lt;br /&gt;
[[ru:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=108729</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=108729"/>
		<updated>2025-10-04T01:58:41Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* External links */ Correcting playlists, updating playthrough link for Jaguar version to better represent how it plays on original hardware.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the first Rayman game. For the main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:RaymanBox.png|center|320px|Rayman]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 1st September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 22nd September, 1995&amp;lt;ref&amp;gt;Sony PlayStation Database, &#039;&#039;PS | RAYMAN&#039;&#039;, https://refuge.tokyo/playstation/ps/00574.html&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Atari Jaguar)|Jaguar]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 9th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saturn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 30th October, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th November, 1995&amp;lt;ref&amp;gt;&#039;&#039;Saturn Fan&#039;&#039; issue 11 (November 1995), [[:File:Saturn Fan Issue 11 (November 1995).png]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Saturn Fan&#039;&#039; issue 12 (December 1995), [[:File:Saturn Fan Issue 12 (December 1995).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] November, 1995&amp;lt;ref&amp;gt;&#039;&#039;Game Champ&#039;&#039; (게임챔프) December 1995 issue, https://archive.org/details/game-champ-1995-12/Game%20Champ%201995-12/page/n207/mode/1up&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] 4th April, 1996&amp;lt;ref&amp;gt;&#039;&#039;PC Champ&#039;&#039; issue 9 (April 1996), [[:File:Rayman 1 Korean Ad.png]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th April, 1996&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] April, 1996&amp;lt;ref&amp;gt;&#039;&#039;Diànzǐ Yóuxì Ruǎnjiàn&#039;&#039; (电子游戏软件合订本) April 1996 issue [[:File:Rayman 1 China Preview.png]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Advance|Game Boy Advance]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 10th June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th May, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 17th July, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Nintendo DSi)|Nintendo DSi]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 7th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 18th February, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|Android]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 17th March, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Classic:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 3rd December, 2018&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, PC/MS-DOS, [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman (Nintendo DSi)|Nintendo DSi]], Nintendo 3DS (Nintendo eShop), Windows Mobile, [[Rayman Ultimate|Pocket PC]], Nokia 9210, [[Rayman Classic|iOS, Android]], PlayStation Classic&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, cartridge, digital download&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039;, more commonly known as &#039;&#039;&#039;&#039;&#039;Rayman 1&#039;&#039;&#039;&#039;&#039;, is the first game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and features the debut of [[Rayman|the titular character]]. The game was first released in 1995 on the Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, and PC/MS-DOS. The game was later ported to the Game Boy Advance in 2001, under the name &#039;&#039;[[Rayman Advance]]&#039;&#039;, [[Rayman (Nintendo DSi)|Nintendo DSi]] in 2009 and iOS and Android in 2016, under the name &#039;&#039;[[Rayman Classic]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The PlayStation version was released in 2008 on the PlayStation Network as a downloadable PSOne Classic, playable on PlayStation Portable, PlayStation 3 and PlayStation Vita. The [[Rayman (Nintendo DSi)|Nintendo DSi version]] was released alongside other DSiWare titles on the Nintendo eShop for the Nintendo 3DS family of systems. On December 3, 2018, the PlayStation version was re-released with the PlayStation Classic. This version was the NTSC version for all territories.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=Hi folks!&lt;br /&gt;
You want to know what&#039;s going on?&lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ... After all, [[Rayman]] doesn&#039;t have arms or legs... but don&#039;t panic, neither do the bad guys.|sign=[[The Magician (Rayman 1)|The Magician]]/Manual|source=&#039;&#039;Rayman&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
The entire game takes place in [[the valley]], a diverse and surreal location somewhere in the [[Glade of Dreams]]. Prior to the beginning of the game, all is harmonious; a mystical pink orb known as the [[Great Protoon]] provides peace and balance to the world. However, this cannot last – one day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats its guardian, [[Betilla]] the fairy. The natural balance of the world is disrupted; freaks and hostile characters begin to appear. The [[Electoon]]s, small friendly creatures which gravitated around the [[Great Protoon]], are scattered across [[the valley]] and imprisoned in [[cage]]s by [[Mr Dark]]&#039;s minions. A benevolent character known as [[the Magician]] turns to the heroic [[Rayman]] for help. [[The Magician]] gives [[Rayman]] these tasks: free the [[Electoon]]s from their [[cage]]s, and recover the [[Great Protoon]] from [[Mr Dark]]. Only then will the balance of the world be restored. [[The valley]] contains six distinct worlds, and [[Rayman]] must pass through each of them in order to fulfill his objectives and reach his ultimate goal.&lt;br /&gt;
&lt;br /&gt;
Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. [[Rayman]]&#039;s path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free [[Electoon]]s and gain certain powers if the player chooses to skip ahead.&lt;br /&gt;
&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
The first world of the game is [[the Dream Forest]], a lush jungle. [[Rayman]]&#039;s journey begins in a region known as [[Pink Plant Woods]]. On his way through these woods, he encounters [[Betilla]] for the first time in the game; she grants him the [[telescopic fist]] ability, which takes advantage of his detached hands and allows him to throw them, defeating enemies or smashing [[cage]]s. [[Rayman]] passes into [[Anguish Lagoon]], where he encounters a [[mosquito]] who is later identified in &#039;&#039;[[Rayman Revolution]]&#039;&#039; as [[Bzzit]]. The two fight briefly, and [[Bzzit]] begins to cry when [[Rayman]] defeats him. [[Rayman]] takes pity on [[Bzzit]] and cheers him up; they become friends. [[Bzzit]] allows [[Rayman]] to ride on his back as he flies over the otherwise impassable waters of the lagoon. [[Betilla]] appears again and gives [[Rayman]] another power: the ability to [[Hanging|hang onto ledges]], which helps him to avoid falls and lets him climb onto certain platforms. [[Rayman]] then moves on to [[the Swamps of Forgetfulness]], where he meets [[Tarayzan]] (a pastiche of Tarzan). [[Tarayzan]] has lost his loincloth and is hiding behind a shrub. [[Rayman]] returns it to him, and [[Tarayzan]] rewards him by giving him a [[magic seed]]. Suddenly the rain begins to flood the area, and [[Rayman]] must use the [[magic seed]] to grow [[Water lily|water lilies]] which he can climb to escape the flood.&lt;br /&gt;
&lt;br /&gt;
Next, [[Rayman]] passes into [[Moskito&#039;s Nest]], where he is chased by a [[mosquito]] called [[Moskito]]. As the main boss of [[the Dream Forest]], [[Moskito]] is essentially a more powerful and unpleasant version of [[Bzzit]]. Eventually [[Rayman]] and [[Moskito]] have a climactic battle in the deepest part of the forest. After [[Rayman]] defeats him, [[Betilla]] appears to give him another power: the [[grappling fist]] ability, which enables him to swing from [[flying ring]]s and cover large distances without touching the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Foret1PC.png|[[The Dream Forest]].&lt;br /&gt;
MoskitoFight2.png|[[Moskito]], the boss of [[the Dream Forest]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
The second world of the game is [[Band Land]], a landscape composed of music and musical instruments. The first region [[Rayman]] passes through is [[Bongo Hills]], an area relatively close to the ground, and with many drum platforms. Next, he reaches [[Allegro Presto]], an airy location composed mainly of slippery sheet music. Here [[Betilla]] the fairy grants him the [[helicopter]] power, which allows him to hover and glide by using his hair as a [[helicopter]]. He also encounters [[Mr Sax]], a giant evil saxophone who is the boss of [[Band Land]]. Next, [[Rayman]] makes his way through [[Gong Heights]], a cloudy level in the sky inhabited by meditating [[Tibetan]]s. Finally he comes to [[Mr Sax&#039;s Hullaballoo]], the lair of the boss he met earlier. This level plays like a combination of the previous three, with the characteristic elements of each. [[Rayman]] is chased by [[Mr Sax]], and finally does battle with him in his lair, and defeats him. [[Mr Sax]] comes to his senses and begins to dance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Ciel1PC.png|[[Band Land]].&lt;br /&gt;
MrSax.png|[[Mr Sax]], the boss of [[Band Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
The third world of the game is the [[Blue Mountains]], a cold mountain range. The first level is [[Twilight Gulch]], where [[Rayman]] finds himself chased by [[Mr Stone]], the gigantic rock creature who is the boss of the [[Blue Mountains]]. The next area is [[the Hard Rocks]], where no notable events occur. The final region in the [[Blue Mountains]] is [[Mr Stone&#039;s Peaks]], where [[Mr Stone]] lives. When [[Rayman]] arrives, he meets a character known as [[the Musician]], who lives in a hut in the mountains with his wife and child. [[The Musician]]&#039;s guitar has been crushed by a falling [[rock]]. [[Rayman]] uses his [[telescopic fist]] to carve a new guitar out of the [[rock]], and [[the Musician]] rewards him by giving him a [[super helicopter]] potion; this temporary upgrade to [[Rayman]]&#039;s [[helicopter]] ability allows him to fly freely, which comes in useful in the next couple of areas.&lt;br /&gt;
&lt;br /&gt;
Finally [[Rayman]] reaches [[Mr Stone]]&#039;s lair and makes use of a nearby totem pole to defeat his enemy. With the totem pole&#039;s head lodged on his own, the jumbled [[Mr Stone]] reforms and begins to dance. [[Betilla]] appears in the next phase and gives [[Rayman]] his final power: the ability to [[Running|run]]. This replaces the ability to [[grimace]] (whose only purpose was scaring the [[Livingstone|tall Livingstones]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Montagnes1PC.png|[[Blue Mountains]].&lt;br /&gt;
MrStone.png|[[Mr Stone]], the boss of the [[Blue Mountains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
The fourth world of the game is [[Picture City]], a landscape composed of artwork and art supplies. The first level is [[Eraser Plains]], where [[Rayman]] encounters [[Space Mama]], the boss of [[Picture City]]. She battles him while wearing a Viking costume, on a stage made to look like the sea. Next, [[Rayman]] passes through [[Pencil Pentathlon]], where nothing notable occurs. The final level of [[Picture City]] is [[Space Mama&#039;s Crater]], where [[Rayman]] and [[Space Mama]] have their final showdown. This time she wears a science-fiction costume while using sci-fi props as weapons, and the background is made to look like the surface of the moon. After the battle, [[Space Mama]] reforms and begins to dance (though this only happens in some versions of the game). [[Rayman]] then sees [[Mr Dark]] kidnap [[Betilla]] the Fairy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Image1PC.png|[[Picture City]].&lt;br /&gt;
SpaceMama.png|[[Space Mama]], the boss of [[Picture City]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
The fifth world of the game is [[the Caves of Skops]], a series of dark but colorful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe&#039;s]], where [[Rayman]] encounters [[Joe|Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. [[Joe]] is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. [[Rayman]] decides to do what it takes to turn [[Joe]]&#039;s lights on again. With a [[firefly]] given to him by [[Joe]] to light his way, [[Rayman]] heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. [[Rayman]] [[Telescopic fist|punches]] it back into place, and [[Joe]]&#039;s entire electrical system is reactivated – including a network of wired [[flying saucer]]s which [[Rayman]] rides back to the surface. When he has returned to [[Joe]]&#039;s restaurant, [[Rayman]] finds that the neon sign is lit, much to [[Joe]]&#039;s delight. The alien allows [[Rayman]] to use his buoys as platforms.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] crosses the water, he finds himself in [[Mr Skops&#039; Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. [[Mr Skops]] is not pleased when [[Rayman]] wakes him, and attacks while periodically retreating. [[Rayman]] chases [[Mr Skops]] to his temple lair, where the two battle until he is defeated. [[Rayman]] sees [[Betilla]] the Fairy, now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, [[Rayman]] cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Caves1PC.png|[[The Caves of Skops]].&lt;br /&gt;
Skops.png|[[Mr Skops]], the boss of [[the Caves of Skops]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark&#039;s Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next, he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]&#039;s every move; [[Rayman]] dies instantly if he touches him. Next, [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player&#039;s left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]&#039;s [[telescopic fist]] power, rendering him helpless.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First, [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]&#039;s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] then vanishes, but immediately reappears transformed into a creature composed of body parts from [[Mr Stone]] and [[Mr Skops]]; their corresponding windows glow. When the first creature is defeated, [[Mr Dark]] turns and splits himself into two identical creatures composed of body parts from [[Bzzit]] and [[Space Mama]]. When these are defeated, he then turns into a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]], and [[Rayman]] is temporarily shrunk to make the battle even more challenging. In the Sega Saturn version, lightning strikes as the creatures are hit. Once [[Rayman]] defeats Mr Dark, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[Glade of Dreams|Rayman&#039;s world]]. [[The Magician]] congratulates [[Rayman]] on saving the world.&lt;br /&gt;
&lt;br /&gt;
The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except [[Mr Dark]], who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – [[Rayman]]’, hinting at the sequel, &#039;&#039;[[Rayman 2]]&#039;&#039;. However, in the Atari Jaguar version, the credits end with [[Mr Dark]] flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that [[Mr Dark]] will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay [[Mr Dark&#039;s Dare]], a final epilogue image appears instead, showing [[Rayman]] together with all his friends; the [[Electoon]]s have been freed, [[Mr Dark]] has been defeated (for now), [[Betilla]] the Fairy has been rescued and the [[Great Protoon]] has been recovered and returned to its rightful place. The balance of the [[Glade of Dreams]] has been restored.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Chateau1PC.png|[[Candy Château]].&lt;br /&gt;
MrDark.png|[[Mr Dark]], the boss of [[Candy Château]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
{{Main|Rayman (early production)}}&lt;br /&gt;
&lt;br /&gt;
In the years since the game&#039;s release, much information regarding [[Rayman (early production)|the early development of the game]] has been revealed, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
Two Atari Jaguar beta versions have become available on the internet – an early prototype, which was leaked to the public in October 2008, and a [[List of Rayman demos|demo]] version that had been available from ROM download sites since several years before. While the former features many differences from the final version, especially concerning the gameplay and levels, the latter displays even more divergences, with a noticeably different heads-up display centered at the top of the screen.&lt;br /&gt;
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In July 2010, it was revealed that the game was [[Rayman (cancelled prototype)|initially developed for the Super Nintendo Entertainment System]].&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanLimbs.jpg|[[Rayman]] soon had to have his limbs removed due to graphical processing problems.&lt;br /&gt;
BetaEnemies.jpg|class=sprite|Unidentified enemies from [[Rayman (cancelled prototype)|the Super Nintendo Entertainment System version]] in [[Rayman (Atari Jaguar)|an early build of the Atari Jaguar version]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:BetillaPoingGrappin.png|frame|class=sprite|[[Rayman]] gets all of his permanent powers from [[Betilla]] the Fairy.]]&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[The valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding [[Candy Château]] contains three or four levels, each with six [[cage]]s with [[Electoon]]s to find.&lt;br /&gt;
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The game&#039;s heads-up display consists of how many [[Life|lives]] and units of health [[Rayman]] has, and how many [[Ting]]s he has collected. In most versions, [[Rayman]] starts with four [[Life|lives]] and three units of health, can increase his units of health to five by collecting a [[Big Power]], can gain a [[life]] by collecting 100 [[Ting]]s, and can obtain up to 99 [[Life|lives]] per [[continue]]. When he takes damage, he loses one unit of health, and when he loses all of them, he loses a [[life]], his temporary [[Telescopic fist|fist]] powers, and all of the [[Ting]]s he had collected. Upon Game Over, he uses one of his five [[continue]]s, which are represented by alarm clocks. In later versions, the number of units of health, starting [[Life|lives]] and [[continue]]s has been increased, and the number of [[Ting]]s required to gain a [[life]] has been decreased.&lt;br /&gt;
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The game is considered extremely difficult – much more so than the later installments in [[Rayman (series)|the series]]. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game&#039;s renowned difficulty, great efforts were taken to make &#039;&#039;[[Rayman Origins]]&#039;&#039; accessible to both beginners and veteran players.&amp;lt;ref&amp;gt;Rayman Origins&#039; blog (via archive.org), &#039;&#039;10 ways to… die&#039;&#039;, https://web.archive.org/web/20160814000823/http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/&amp;lt;/ref&amp;gt;&lt;br /&gt;
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===Replays===&lt;br /&gt;
All levels (except [[Mr Dark&#039;s Dare]]) can be replayed an unlimited number of times, in any order. However, boss sections can only be played once; after the boss is defeated, the section will not reappear. Also, sections where bosses only make an appearance but which do not actually contain a boss fight can only be replayed as long as the corresponding boss has not been defeated yet. Sections where [[Rayman]] obtains new powers from [[Betilla]] the Fairy are only visited once. [[Cage]]s that have been broken do not appear during subsequent playthroughs; this means that only the [[cage]]s that were missed need to be located. In some cases, backtracking is necessary, because certain [[cage]]s are out of reach until [[Rayman]] gains a particular power. Finally, extra [[Life|lives]] that have been collected (including from [[Bonus level (Rayman 1)|bonus levels]]) also do not reappear, making it impossible to accumulate extra [[Life|lives]] by replaying easier levels. However, [[Ting]]s appear in every playthrough, and can be instrumental for extra [[life]] accumulation.&lt;br /&gt;
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In [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be revisited any number of times, including the boss battle at the end. Other boss levels and [[Betilla]] levels cannot be revisited.&lt;br /&gt;
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In the PC version, boss and [[Betilla]] encounters can be replayed via the [[List of cheats in Rayman 1#In-map codes|sub-level selection cheat code]]. However, [[Mr Dark&#039;s Dare]] cannot be replayed that way.&lt;br /&gt;
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==List of powers and power-ups==&lt;br /&gt;
[[File:Poing.png|thumb|316px|right|class=sprite|[[Rayman]]&#039;s first gained power is hurling his [[telescopic fist]].]]&lt;br /&gt;
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At the start of the game, [[Rayman]] is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he will receive permanent powers from [[Betilla]] the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
*&#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; [[Rayman]]&#039;s only ability at the game&#039;s beginning, only useful for getting rid of [[Livingstone|tall Livingstones]] which are scared of this.&lt;br /&gt;
*&#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power that [[Rayman]] gains from [[Betilla]] the Fairy, which allows [[Rayman]] to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows [[Rayman]] to hang onto ledges.&lt;br /&gt;
*&#039;&#039;&#039;[[Grappling fist]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his [[Telescopic fist|fist]] to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
*&#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his odd looking hair as a [[helicopter]] which only allows him to glide, and prolong his jumps.&lt;br /&gt;
*&#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; [[Rayman]]&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the [[grimace]].&lt;br /&gt;
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===Temporary===&lt;br /&gt;
*&#039;&#039;&#039;[[Magic seed]]:&#039;&#039;&#039; Given to [[Rayman]] after helping [[Tarayzan]], [[Rayman]] plants seeds to help him reach ledges and escape floods.&lt;br /&gt;
*&#039;&#039;&#039;[[Super helicopter]]:&#039;&#039;&#039; A potion that allows [[Rayman]] to actually fly with his [[helicopter]] hair.&lt;br /&gt;
*&#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying Blue Elf|Flying Blue Elves]] makes [[Rayman]] tiny, which is useful for accessing areas which were too small for normal-sized [[Rayman]] to go through. He returns to normal size when he touches another [[Flying blue elf]].&lt;br /&gt;
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===Power-ups===&lt;br /&gt;
*&#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a [[Bonus level (Rayman 1)|bonus stage]], or to gain an extra [[life]] when a certain amount is collected (100 in most versions).&lt;br /&gt;
*&#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives [[Rayman]] [[Simple Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Big Power|entire]] health.&lt;br /&gt;
*&#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to fly faster and farther than normal. Picking up a second [[Speed Fist|speed fist]] will further increase the speed and range. Losing a [[life]] will make it drop by one level.&lt;br /&gt;
*&#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to be twice as strong.&lt;br /&gt;
*&#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives [[Rayman]] an extra [[life]], as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:Rayman1Group.PNG|frame|class=sprite|The final epilogue image displayed at the end of the game shows [[Rayman]] with all his friends.]]&lt;br /&gt;
Throughout the game, [[Rayman]] meets an array of different characters, some of which aid him through his journey.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
*&#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039; He introduces the game&#039;s story. He can also be found at several points of the game, in which he would offer [[Rayman]] to access [[Bonus level (Rayman 1)|bonus stages]] and help him win extra [[Life|lives]], for a price of ten [[Ting]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Betilla]] the Fairy:&#039;&#039;&#039; A benevolent floating female [[fairy]] who failed to protect the [[Great Protoon]] from [[Mr Dark]]. She holds a very important role in the game – she gives [[Rayman]] new powers during the adventure.&lt;br /&gt;
*&#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; [[Rayman]]&#039;s jungle counterpart, he gives [[Rayman]] a [[magic seed]] in return for giving him back his loincloth. One of the very few others to be seen from [[Rayman&#039;s species]].&lt;br /&gt;
*&#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This character acts as checkpoint. Should [[Rayman]] lose a [[life]], he will return to where he last had his photograph taken.&lt;br /&gt;
*&#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]] with his family, his guitar had been crushed by a [[rock]] which [[Rayman]] must break to make him a new one out of stone. In return, [[the Musician]] gives [[Rayman]] the [[Super helicopter]] power.&lt;br /&gt;
*&#039;&#039;&#039;[[Joe|Joe the Extra-Terrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in [[the Caves of Skops]]. His neon lights have been unplugged, and [[Rayman]] must go down into the dark caves to plug them back in.&lt;br /&gt;
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===Enemies===&lt;br /&gt;
*&#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed [[mosquito]], who lives in [[Anguish Lagoon]] in [[the Dream Forest]]. After [[Rayman]] defeats him he befriends [[Rayman]] and can be used as a vehicle. He later appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; [[Bzzit]]&#039;s stronger counterpart, and the boss of [[the Dream Forest]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a creature made of [[rock]] who constantly thumps on the ground and sends smaller stone creatures to attack [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out [[laser]]s, while also using exploding pots and a washing machine.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A scorpion who is boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
*&#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] who resembles [[Rayman]] with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals [[Rayman]]&#039;s [[Telescopic fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap [[Rayman]] with walls of fire. At this point the [[Electoon]]s return the [[Telescopic fist|fist]], but [[Mr Dark]] then transforms into hybrids of the previous bosses. His hideout is located in the [[Candy Château]].&lt;br /&gt;
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==Levels==&lt;br /&gt;
[[File:R1PS1WorldMap.png|right|frame|class=sprite|The world map, as seen in the PlayStation version.]]&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
*[[Pink Plant Woods]]&lt;br /&gt;
*[[Anguish Lagoon]]&lt;br /&gt;
*[[The Swamps of Forgetfulness]] (renamed Forgotten Swamps in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
*[[Moskito&#039;s Nest]]&lt;br /&gt;
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===[[Band Land]]===&lt;br /&gt;
*[[Bongo Hills]]&lt;br /&gt;
*[[Allegro Presto]]&lt;br /&gt;
*[[Gong Heights]]&lt;br /&gt;
*[[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
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===[[Blue Mountains]]===&lt;br /&gt;
*[[Twilight Gulch]]&lt;br /&gt;
*[[The Hard Rocks]]&lt;br /&gt;
*[[Mr Stone&#039;s Peaks]]&lt;br /&gt;
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===[[Picture City]]===&lt;br /&gt;
*[[Eraser Plains]]&lt;br /&gt;
*[[Pencil Pentathlon]]&lt;br /&gt;
*[[Space Mama&#039;s Crater]]&lt;br /&gt;
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===[[The Caves of Skops]]===&lt;br /&gt;
*[[Crystal Palace]]&lt;br /&gt;
*[[Eat at Joe&#039;s]]&lt;br /&gt;
*[[Mr Skops&#039; Stalactites]]&lt;br /&gt;
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===[[Candy Château]]===&lt;br /&gt;
*[[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release, &#039;&#039;Rayman&#039;&#039; has received a bunch of ports to other consoles with each new port having some noticeable differences.&lt;br /&gt;
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[[File:Rayman Jaguar Box.jpg|150px|thumb|right|The cover for [[Rayman (Atari Jaguar)|the Atari Jaguar version]].]]&lt;br /&gt;
===Atari Jaguar===&lt;br /&gt;
{{Main|Rayman (Atari Jaguar)|&#039;&#039;Rayman&#039;&#039; (Atari Jaguar)}}&lt;br /&gt;
&lt;br /&gt;
[[Rayman (Atari Jaguar)|The Atari Jaguar version]] is the version with the most differences. Several levels have major changes, such as [[Eraser Plains]] and [[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château), and others have had their names changed, such as [[the Swamps of Forgetfulness]] (renamed Forgotten Swamps). Other changes include [[Bzzit]] being able to shoot while [[Rayman]] is riding on him, different animations, different music and sound effects. This is also one of the few versions to include [[Ray Breakout|the Breakout mini-game]]. The intro is displayed with text and a slideshow of images. The [[cage]] locations resemble the PlayStation and Sega Saturn versions most closely.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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[[File:Rayman1.jpg.jpg|150px|thumb|left|The cover for the North American PlayStation version.]][[File:Rayman PS1JAcov.jpg|150px|thumb|right|The cover for the Japanese PlayStation version.]]&lt;br /&gt;
===Sony PlayStation===&lt;br /&gt;
The Sony PlayStation version has higher quality graphics than most other versions and takes usage of several effects, such as fog. This version also takes usage of extra MIDI music, mainly used during loading screens and chase scenes. The PAL version is known to run at a slower speed than intended. The PAL version on the PlayStation Vita has a glitch where the top few rows of the screen are not visible.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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[[File:Rayman Saturn Box.jpg|150px|thumb|left|The cover for the Sega Saturn version.]][[File:Rayman SegaSaturnJAcov.png|150px|thumb|right|The cover for the Japanese Sega Saturn version.]]&lt;br /&gt;
===Sega Saturn===&lt;br /&gt;
The Sega Saturn version resembles the PlayStation version, with several graphical effects being changed. When the creatures in the final boss battle against [[Mr Dark]] get hit, a lighting effect occurs. Also in the final battle, the glass on the windows break once [[Mr Dark]] is defeated.&lt;br /&gt;
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[[File:Rayman Forever Box.jpg|150px|thumb|right|The cover of the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on PC]]&lt;br /&gt;
[[File:Rayman1 dos windows box550 front eu.jpg||150px|thumb|left|The original PC/MS-DOS version cover]]&lt;br /&gt;
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===PC (DOS/Windows)===&lt;br /&gt;
The PC version has numerous variants, with the majority of them lacking the full soundtrack and the intro. The [[cage]] and [[life]] locations have changed compared to previous versions and the first part of [[Bongo Hills]] has been remade with new assets. Voice acting has been added for [[Rayman]] and several other characters such as [[Tarayzan]]. Differential scrolling is turned off by default, though most versions allow it to be manually turned back on.&lt;br /&gt;
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This version was later re-released in the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on GOG&amp;lt;ref&amp;gt;GOG.com, &#039;&#039;Rayman® Forever&#039;&#039;, https://www.gog.com/game/rayman_forever&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Ubisoft Store, &#039;&#039;Rayman Forever Standard Edition&#039;&#039;, http://store.ubi.com/on/demandware.store/Sites-eu_ubisoft-Site/en_SK/Product-Variation?pid=5800d3fc4e016524248b4567&amp;amp;dwvar_5800d3fc4e016524248b4567_Platform&amp;lt;/ref&amp;gt;&lt;br /&gt;
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[[File:RaymanAdvance.jpg|150px|thumb|right|The cover of &#039;&#039;[[Rayman Advance]]&#039;&#039;]]&lt;br /&gt;
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===Game Boy Advance (titled &#039;&#039;[[Rayman Advance]]&#039;&#039;)===&lt;br /&gt;
{{Main|Rayman Advance}}&lt;br /&gt;
&lt;br /&gt;
The Game Boy Advance version, titled &#039;&#039;[[Rayman Advance]]&#039;&#039;, is a port of the PC version retaining its [[cage]] locations. The intro is, similarly to the Atari Jaguar version, shown with text and a slideshow of images. A lot of the music has been removed and what remains is in lower quality. The first part of [[Bongo Hills]] has been completely removed. This version is known to be easier than the original due to the increased health and [[Life|lives]] available and several minor changes made to levels to make them easier. This version also does not feature any auto-scrollers and [[Mr Dark&#039;s Dare]] is able to be replayed.&lt;br /&gt;
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This version is available on Virtual Console on Wii U in North America.&lt;br /&gt;
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[[File:Ultimate.jpg|150px|thumb|right|The cover of &#039;&#039;[[Rayman Ultimate]]&#039;&#039;.]]&lt;br /&gt;
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===Pocket PC (titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;)===&lt;br /&gt;
{{Main|Rayman Ultimate}}&lt;br /&gt;
&lt;br /&gt;
The Pocket PC version, titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;, increased the amount of health and [[Life|lives]] available. Similarly to [[Rayman Classic|the iOS and Android port]], the buttons are now virtual buttons on the screen, except for the directional buttons.&lt;br /&gt;
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[[File:Raymandsi.jpeg|150px|thumb|right|The [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] artwork.]]&lt;br /&gt;
===Nintendo DSi-Ware===&lt;br /&gt;
{{Main|Rayman (Nintendo DSi)}}&lt;br /&gt;
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[[Rayman (Nintendo DSi)|The Nintendo DSi-Ware version]] is similar to [[Rayman Advance|the Game Boy Advance version]], it is a port of the PC version with the intro being shown with text and a slideshow of images. This version doubles the players health and makes it easier obtaining [[Life|lives]]. A new missions system has been added and the second screen now features a map over the current stage. This version features added dialogue in certain parts and keeps most of the soundtrack from the PC version. Similarly to [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop for Nintendo 3DS.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Classic Icon.png|150px|thumb|right|The app icon for &#039;&#039;[[Rayman Classic]]&#039;&#039;.]]&lt;br /&gt;
===Apple iOS &amp;amp; Android (titled &#039;&#039;[[Rayman Classic]]&#039;&#039;)===&lt;br /&gt;
{{Main|Rayman Classic}}&lt;br /&gt;
&lt;br /&gt;
The iOS &amp;amp; Android versions, titled &#039;&#039;[[Rayman Classic]]&#039;&#039;, are direct ports of the PC version with everything, including [[Ray Breakout|the Breakout mini-game]], retained. These are the first versions to feature achievements and leaderboards.&lt;br /&gt;
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This version used to be available from the App Store for iOS and from Google Play for Android, but it was removed from both stores during the summer of 2018 for unknown reasons. However, it is still playable for users who have downloaded it beforehand.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1 Manual FRThumb.png|The Atari Jaguar manual (French/English/German)|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf&lt;br /&gt;
R1 Manual UKPS1Thumb.png|The PlayStation manual (English, UK)|link=http://raymanpc.com/wiki/script-en/images/d/d8/Rayman1-PS1-UK-Manual.pdf&lt;br /&gt;
Rayman 1 Playstation Longbox Art (US).jpg|The PlayStation longbox manual (English, US)|link=https://raymanpc.com/wiki/script-en/images/5/59/Rayman_1_%28PS1%29_Longbox_Manual.pdf&lt;br /&gt;
Rayman PS1JAcov.jpg|The PlayStation manual (Japanese)|link=https://raymanpc.com/wiki/script-en/images/1/11/Rayman_PS1_Japanese_Manual.pdf&lt;br /&gt;
R1 Sega Saturn Manual Thumb.png|The Sega Saturn manual (English)|link=https://raymanpc.com/wiki/script-en/images/e/e7/R1_Sega_Saturn_Manual.pdf&lt;br /&gt;
R1 multilingual Saturn manual thumbnail.gif|The Sega Saturn manual (multilingual)|link=https://raymanpc.com/wiki/script-en/images/0/0b/R1_multilingual_Saturn_manual.pdf&lt;br /&gt;
Rayman SegaSaturnJAcov.png|The Sega Saturn manual (Japanese)|link=https://raymanpc.com/wiki/script-en/images/7/71/Rayman_Saturn_Japanese_Manual.pdf&lt;br /&gt;
Rayman Forever Box.jpg|The PC version&#039;s manual from &#039;&#039;[[Rayman Forever]]&#039;&#039; (English)|link=https://raymanpc.com/wiki/script-en/images/a/aa/Forever_Manual.pdf&lt;br /&gt;
Rayman Gold Box.jpg|The PC version&#039;s manual from &#039;&#039;[[Rayman Gold]]&#039;&#039; (English)|link=https://raymanpc.com/wiki/script-en/images/f/f9/Rayman_Gold_Manual.pdf&lt;br /&gt;
R1HebManualThumb.png|The PC version&#039;s manual (Hebrew)|link=https://raymanpc.com/wiki/script-en/images/2/2f/R1PCManual_Heb.pdf&lt;br /&gt;
Rayman Advance Manual MLThumb.png|The &#039;&#039;[[Rayman Advance]]&#039;&#039; manual (multi-language)|link=https://raymanpc.com/wiki/script-en/images/a/a6/Rayman_Advance_Manual_ML.pdf&lt;br /&gt;
RaymanPSCManualThumb.png|The PlayStation Classic manual (English)|link=https://raymanpc.com/wiki/script-en/images/b/b4/Rayman_PS_Classic_Manual_EN.pdf&lt;br /&gt;
RaymanPSCManualThumb.png|The PlayStation Classic manual (Spanish)|link=https://raymanpc.com/wiki/script-en/images/b/b5/Rayman_PS_Classic_Manual_ES.pdf&lt;br /&gt;
Rayman Series Manual Thumb Zh-hans.png|The PC manual for &#039;&#039;Rayman&#039;&#039;, &#039;&#039;[[French with Rayman|Rayman English Master]]&#039;&#039; and &#039;&#039;[[Maths and English with Rayman|Rayman English Challenge]]&#039;&#039; (simplified Chinese)|link=https://raymanpc.com/wiki/script-en/images/b/b5/Rayman_Series_Manual_Zh-hans.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Remi Gazel.jpg|thumb|right|French musician [[Rémi Gazel]] composed the majority of the game&#039;s soundtrack.]]&lt;br /&gt;
&lt;br /&gt;
The credits of &#039;&#039;Rayman&#039;&#039; list fifteen names under the heading &#039;Sound Effects and Music&#039;, leaving it unclear which people were involved in the creation of sound effects and which were involved in composing, arranging and programming the game&#039;s musical score.&lt;br /&gt;
&lt;br /&gt;
In August 2009, French musician [[Rémi Gazel]] posted in the [[RayTunes]] subforum of the [[Rayman Pirate-Community]] message board, and stated that he had composed almost the entire soundtrack of the game.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Composer (rayman 1)&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=406055#p406055&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Atari Jaguar version features substantially different musical credits, but since most of the music in this version is the same, it can be determined that the names shared between this version and the others are the ones who composed the music itself. In addition to [[Rémi Gazel]], known composers credited in all versions include Nathalie Drouet, Frédéric Louvre, Frédéric Prados and Olaf Zalcman.&lt;br /&gt;
&lt;br /&gt;
The French book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; confirms that Frédéric Prados composed musics of the game.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; received generally positive reviews from critics. The GameRankings review aggregator calculated scores of 77.00% and 75.00% for the PC/MS-DOS&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for PC&#039;&#039;, https://web.archive.org/web/20191209011241/http://www.gamerankings.com/pc/198418-rayman/index.html&amp;lt;/ref&amp;gt; and Sony PlayStation&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for PlayStation&#039;&#039;, https://web.archive.org/web/20191209014350/http://www.gamerankings.com/ps/915755-rayman/index.html&amp;lt;/ref&amp;gt; versions respectively, while the Sega Saturn&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for Saturn&#039;&#039;, https://web.archive.org/web/20191209015813/http://www.gamerankings.com/saturn/574547-rayman/index.html&amp;lt;/ref&amp;gt; and Atari Jaguar&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for Jaguar&#039;&#039;, https://web.archive.org/web/20191209013928/http://www.gamerankings.com/jaguar/586903-rayman/index.html&amp;lt;/ref&amp;gt; versions both received scores of 85.00%. The game&#039;s graphics and soundtrack received particular praise, along with its imaginative art style and complex level design. Criticism focused on its gameplay, which was regarded as solid but not particularly inventive or original. The game also drew criticism for its unforgiving difficulty; the player was required not only to perform very difficult platforming and combat manoeuvres, but also to locate and smash all 102 [[Electoon]] [[cage]]s scattered throughout the game in order to unlock the final level, [[Mr Dark&#039;s Dare]]. Many players did not complete the game due to its difficulty.&lt;br /&gt;
&lt;br /&gt;
In the United Kingdom, &#039;&#039;Rayman&#039;&#039; was the best-selling game to be released on the original PlayStation console.&amp;lt;ref&amp;gt;Eurogamer.net, &#039;&#039;2005 UK Sales Review	• Page 3&#039;&#039;, http://www.eurogamer.net/articles/a_uksalesreview_part1?page=3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Covers and discs===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Playstation Japanese back cover.jpg&lt;br /&gt;
Rayman Saturn Japanese back cover.jpg&lt;br /&gt;
Rayman 1 PC JAcov.png&lt;br /&gt;
Rayman 1 - Japanese front cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover 2.jpg&lt;br /&gt;
Rayman Saturn Japanese Disc.png&lt;br /&gt;
Rayman PS1 Japanese Disc.png&lt;br /&gt;
Rayman Korean front cover.png&lt;br /&gt;
Rayman PC Cover (Korean).png&lt;br /&gt;
Rayman 1 PC Korean Back Cover.png&lt;br /&gt;
Rayman PC Korean Disc.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman1Title.PNG| The start menu, as seen in the PlayStation version.&lt;br /&gt;
R1Intro 001.PNG| [[The Magician]], as seen in the intro.&lt;br /&gt;
R1Intro 002.PNG| The [[Great Protoon]].&lt;br /&gt;
R1Intro 003.PNG| [[Mr Dark]], as he steals the [[Great Protoon]].&lt;br /&gt;
R1Intro 004.PNG| [[Mr Dark]] fighting off [[Betilla]] the Fairy.&lt;br /&gt;
R1Intro 005.PNG| [[The valley]] in which &#039;&#039;Rayman&#039;&#039; takes place.&lt;br /&gt;
R1Intro 006.PNG| An [[Electoon]] [[cage]], shown in the intro.&lt;br /&gt;
R1Intro 008.PNG| [[Rayman]] relaxing on an island.&lt;br /&gt;
R1Intro 010.PNG| [[Mr Dark]] using his binoculars to watch [[Rayman]].&lt;br /&gt;
R1-PCWorldMap.png|The world map on PC&lt;br /&gt;
CarteRayman1.gif|The world map, as seen in &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
R1 site flowers.jpg&lt;br /&gt;
R1 site ladybird.jpg&lt;br /&gt;
R1 site shrub.jpg&lt;br /&gt;
R1 site wand.jpg&lt;br /&gt;
Rayman Cheat Artwork 1.png&lt;br /&gt;
Rayman Cheat Artwork 2.png&lt;br /&gt;
Ray1 - Vol6Art.png&lt;br /&gt;
Rayman 1 25th Concept Art 1.jpg&lt;br /&gt;
Rayman 1 25th Concept Art 2.jpg&lt;br /&gt;
Rayman 1 25th Concept Art 3.jpg&lt;br /&gt;
Rayman concepts.png&lt;br /&gt;
Rayman-1-concept-art-1.jpg&lt;br /&gt;
Rayman-1-concept-art-2.png&lt;br /&gt;
Rayman-1-concept-art-2.jpg&lt;br /&gt;
Concept art Hamac.png&lt;br /&gt;
Archives-10.jpg&lt;br /&gt;
RAYMAN A CLASSER113-min.jpg&lt;br /&gt;
RaymanConcepts.jpg&lt;br /&gt;
Archives-07.jpg&lt;br /&gt;
Magician&#039;s House.png&lt;br /&gt;
Backscan.jpg&lt;br /&gt;
Misterdarkoriginal.jpg&lt;br /&gt;
RaymanConcepts.jpg|Concept art of worlds.&lt;br /&gt;
Band Land concept art.png|Concept art of [[Band Land]].&lt;br /&gt;
R1 collage.jpg|A collage of concept artwork and screenshots representative of &#039;&#039;Rayman&#039;&#039;, as seen hanging on the wall of [[Ubisoft]]&#039;s Montpellier studio during the production of &#039;&#039;[[Rayman Origins]]&#039;&#039;. These images were used as a reference for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman1Advertising.jpg&lt;br /&gt;
Rayman 1996 Vintage Print Ad.jpeg&lt;br /&gt;
OPM27 Rayman 1 Ad.jpg&lt;br /&gt;
Rayman greatest hits promo.jpg&lt;br /&gt;
Rayman greatest hits promo 2.jpg&lt;br /&gt;
Rayman Atari Jaguar Ad.png&lt;br /&gt;
Rayman Multiplat Ad.png&lt;br /&gt;
Japanese Rayman Ad.png&lt;br /&gt;
PC Champ Issue 8 (March 1996).jpg&lt;br /&gt;
Rayman 1 Korean Ad.png&lt;br /&gt;
Rayman 1 Sega Saturn Korean Ad.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magazine scans===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PC CHAMP Rayman 1 Review.jpg&lt;br /&gt;
PC CHAMP Rayman 1 Review 2.jpg&lt;br /&gt;
Saturn Fan Issue 12 (December 1995).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[System requirements]]&lt;br /&gt;
*[[List of quotes in Rayman 1|List of quotes in &#039;&#039;Rayman 1&#039;&#039;]]&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLFE146E4C5D92B724 &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLEB6F4750CD6B6E6C &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (PC/MS-DOS version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=KgS8HSZ-NoY &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman 1|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
[[hu:Rayman 1]]&lt;br /&gt;
[[it:Rayman 1]]&lt;br /&gt;
[[pl:Rayman 1]]&lt;br /&gt;
[[es:Rayman 1]]&lt;br /&gt;
[[ru:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Revolution&amp;diff=108728</id>
		<title>Rayman Revolution</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Revolution&amp;diff=108728"/>
		<updated>2025-10-04T01:53:58Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* External links */ Correcting link to JP playlist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Revolution&lt;br /&gt;
| image = [[File:RRev PS2EUcov.jpg|center|300px|Rayman Revolution]]&lt;br /&gt;
| published by = [[Ubisoft]]&amp;lt;br&amp;gt;&lt;br /&gt;
Digital Dream Studios (South Korea)&amp;lt;ref&amp;gt;Archive.org, &#039;&#039;Rayman Revolution (Korea) (En,Fr,De,Es,It)&#039;&#039;, https://archive.org/details/raymanrevolutionkoreaenfrdeesit&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Annecy]]&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]]&lt;br /&gt;
| release date =&lt;br /&gt;
[[File:European Union.png|16px]] 22nd December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 31st May, 2001&amp;lt;ref&amp;gt;[[Rayman Fanpage]], &#039;&#039;All Rayman Games - Worldwide - Japan&#039;&#039;, http://rayman-fanpage.de/allgames/g2/games2_japan.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Amazon.co.jp, レイマン レボリューション, https://amzn.asia/d/87zwI6T&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] 17th October 2002&amp;lt;ref&amp;gt;blog.naver.com, [PS2 정발] 레이맨 레볼루션 - Rayman Revolution (영어) [83], https://blog.naver.com/PostView.naver?blogId=youme5tameni&amp;amp;logNo=222303948759&amp;amp;categoryNo=116&amp;amp;parentCategoryNo=0&amp;lt;/ref&amp;gt;&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Sony PlayStation 2, Sony PlayStation 3 (PlayStation Network, North America only)&lt;br /&gt;
| ratings = E (ESRB) 3+ (ELSPA)&lt;br /&gt;
| distribution media = DVD-ROM, digital&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Darkness has befallen [[the Fairy Council]]. An invasion force of [[Robo-Pirate]]s is scourging the planet on a mission of destruction. In desperation, rag-tag resistance groups engage the metallic monsters, hopelessly outmatched and outnumbered.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at the rim of [[The Great Forest]], [[Rayman]] and his companion [[Globox]] lie hidden in ambush...&lt;br /&gt;
&lt;br /&gt;
Crouching in a thicket, they hear the rising din of clanging steel. &amp;quot;Steady yourself,&amp;quot; [[Rayman]] whispers. Suddenly, the ground beneath them shatters as a wave of [[Robo-Pirate]]s rumbles out from the brush. [[Rayman]] explodes into them, felling pirates with a volley of [[Magic fist|energy spheres]]. Trembling, [[Globox]] musters a [[Rain Dance|rain cloud]] and reduces one robot to a rusted heap. Then a horrible vision - the pained face of [[Ly]] - appears before [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Rayman]],&amp;quot; she gasps, &amp;quot;the [[Robo-Pirate|pirates]] have broken the [[Heart of the World|heart of the world]] and scattered all the energy - they seized everyone but [[Clark]]--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The crushing grasp of a giant robot shocks [[Rayman]] out of the vision. Overtaken by the deathly embrace, his powers have withered with the destruction of the [[Heart of the World|Primordial Core]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Run, [[Globox]]!&amp;quot; he screams. [[Globox]] scampers away into the high grass, terrified. Rayman winces as a throaty laugh thunders from above. It&#039;s [[Razorbeard|Admiral Razorbeard]]. &amp;quot;You belong to [[Razorbeard|me]] now, [[Rayman|slave]].&amp;quot; Writhing in the robots&#039; pincers, [[Rayman]] utters, &amp;quot;Gloat now, if you must. You can&#039;t hold me forever.&amp;quot;|sign=Manual (US version)|source=&#039;&#039;Rayman 2 Revolution&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Revolution&#039;&#039;&#039;&#039;&#039;, known in North America as &#039;&#039;&#039;&#039;&#039;Rayman 2: Revolution&#039;&#039;&#039;&#039;&#039;, is an updated remake of &#039;&#039;[[Rayman 2]]&#039;&#039; made specially as a launch title for the Sony PlayStation 2 in 2000. It was later re-released as a PlayStation 2 classic on the PlayStation 3 in North America. Several changes have been made for this version, notably the upgraded graphics, the inclusion of new areas, bosses and mini-games. Its difficulty was made slightly higher than that of &#039;&#039;[[Rayman 2]]&#039;&#039;. Several levels underwent some minor changes, such as [[the Precipice]] and [[the Echoing Caves]]. Most changes are however only cosmetic.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Quote|text=I left Paris for Annecy, where the local Ubisoft team was supposed to work on the PS2 port. I was appointed as art director on this port. It became quite tense, since they had already started working on another Rayman project, contrary to what had been planned. They were simply developing a new Rayman game. Needless to say, the situation became very complicated at first.|sign=Florent Sacré|source=&#039;&#039;Retro Gamer&#039;&#039; issue 275}}&lt;br /&gt;
&lt;br /&gt;
As revealed in issue 275 of the Retro Gamer magazine, &#039;&#039;Rayman Revolution&#039;&#039; was originally being developed as a whole new Rayman game at [[Ubisoft|Ubisoft Annecy]] before [[Ubisoft|Ubisoft Paris]] put them in charge of an enhanced version of &#039;&#039;[[Rayman 2]]&#039;&#039;. This is speculated to have been the canceled [[Rayman Adventures (cancelled game)|Rayman Adventures]] project, for which a video trailer was made available by a former developer at [[Ubisoft|Ubisoft Annecy]].&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
Unlike &#039;&#039;[[Rayman 2]]&#039;&#039; where levels were accessed from a linear selection screen such as [[the Hall of Doors]], the levels in &#039;&#039;Rayman Revolution&#039;&#039; are accessed via three new hub worlds – [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], which are collectively known as [[the Front]]. These areas allow free roaming, making &#039;&#039;Revolution&#039;&#039; a much less linear game than the previous versions. New cutscenes and dialogue had been added here, giving the player a more complete picture of the story. In addition, new characters are introduced such as [[Bzzit]], and [[Rayman]] can acquire new powers, items and abilities, such as the ones he can buy with the [[Yellow Lum]]s he collected at the [[Magic Well]], the equivalent of a typical item shop.&lt;br /&gt;
&lt;br /&gt;
Characters such as [[Ly]] the Fairy, [[Clark]], and the [[Teensie]]s appear much more often in this version. [[Ly]] increases [[Rayman]]&#039;s health by offering mini-games, which include the Walks of [[The Walk of Life|Life]] and [[The Walk of Power|Power]] and [[Roller Coaster Challenge|the roller coaster segment]] that was previously in [[the Top of the World]], in exchange for freeing the [[Familiar Spirit]]s, new spirit creatures that are imprisoned in [[cage]]s by the [[Robo-Pirate]]s. Meanwhile, the [[Teensie]]s host the [[Teensie Circle]]s – teleportation hubs which replace [[the Hall of Doors]] and allow [[Rayman]] to return to places he has already visited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TheMagicWell-RR-TheMinissaurusPlain.jpg|The [[Magic Well]] is like an item shop where [[Rayman]] can purchase power-ups.&lt;br /&gt;
RR-PS2-Ly&#039;sStele.jpg|[[Ly&#039;s Stele]], one of the locations where [[Rayman]] can go to play [[Ly&#039;s Challenges|her challenges]].&lt;br /&gt;
RR-PS2-RainbowCreek-Sky.jpg|The [[Teensie Circle]] in [[Rainbow Creek]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
The regular music tracks for each level do not play when [[Rayman]] revisits them, instead simply featuring an ambiance track. Certain pieces of music still appear, most notably during the sections with more action, such as [[the Precipice]] and when engaged in battle with [[Robo-Pirate]]s. One exception is in [[the Sanctuary of Stone and Fire]], where visiting the optional temple (phase 2) makes the main track play after getting back to phase 1 again.&lt;br /&gt;
&lt;br /&gt;
Another musical difference between the game and [[Rayman 2|the original versions]] is the omission of the special music that plays during the tally screen display at the end of the level. Instead, the game simply continues playing whatever track was playing when the level ended.&lt;br /&gt;
&lt;br /&gt;
==Powers and items==&lt;br /&gt;
The game requires much more backtracking than before to collect the [[Yellow Lum]]s and break the [[cage]]s that [[Rayman]] could not access for the first time. Objects such as cannons, beacons, plants and [[mushroom]]s appear throughout the game, and need [[Rayman]] to gain his new powers and special items (such as the [[Rain Mask]]) in order to use them. A notable difference between the previous versions is that [[Rayman]] is not granted with the [[Magic fist|shooting power]] at the beginning, but is simply given the ability to [[Telescopic fist|punch]], though he is shortly given the [[Magic fist|shooting power]] by the [[Grand Minimus]]. As [[Rayman]] progresses, his shots get much stronger thanks to [[Silver Lum]]s, until he can produce a shot that is as powerful as an exploding grenade.&lt;br /&gt;
&lt;br /&gt;
Later in the game, [[Rayman]] is given some items to help him, such as the [[Rain Mask]], which allows him to perform a [[Rain Dance]] like [[Globox]]&#039;s and helps plants to grow, and the [[Lums Radar]], which is a magnet that can help him find any [[Yellow Lum]]s that he may have missed. Recalling [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Rayman]] can at one point be shrunk to help him squeeze through a small hole by eating a [[yellow mushroom]] that he needs to water with the [[Rain Dance]].&lt;br /&gt;
&lt;br /&gt;
Unlike the previous versions, [[Rayman]] can keep his [[Super helicopter|flying power]], which he lost [[beneath the Sanctuary of Rock and Lava]], conditionally - he can only use it whenever he is [[Super helicopter|flying]] above any body of lava, and when he is in battle with [[Grolem 13]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RR - Yellow Mushroom - Eat me.png|[[Rayman]] next to the [[yellow mushroom]].&lt;br /&gt;
RevCannon.jpg|This cannon needs to be ignited somehow.&lt;br /&gt;
Lums radar.jpg|[[Rayman]] as he finds the [[Lums Radar]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:RR-PS2-TheMinisaurusPlain.jpg|thumb|320px|One of the new features in &#039;&#039;Rayman Revolution&#039;&#039; is the inclusion of new worlds such as [[the Minisaurus Plain]].]]&lt;br /&gt;
* [[The Woods of Light]]&lt;br /&gt;
&lt;br /&gt;
===[[The Minisaurus Plain]]===&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Cave of Bad Dreams]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (Lost Island)&lt;br /&gt;
&lt;br /&gt;
===[[Globox&#039;s House]]===&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
&lt;br /&gt;
===[[Rainbow Creek]]===&lt;br /&gt;
* [[The Precipice]]&lt;br /&gt;
* [[The Pirate Mines]]&lt;br /&gt;
* [[The Echoing Caves]]&lt;br /&gt;
* [[The Sanctuary of Rock and Lava#PlayStation 2 version|The Lava Sanctuary]]&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]]&lt;br /&gt;
* [[The Iron Mountains]]&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
||[[File:Rayman 2 Revolution (USA Box art).jpg|link=https://raymanpc.com/wiki/script-en/images/1/11/Rayman_2_Revolution_USA_Manual.pdf|thumb|left|100px|The English manual (US)]]&lt;br /&gt;
|[[File:RRManual UKThumb.png|link=http://raymanpc.com/wiki/script-en/images/9/9f/RRManual_UK.pdf|thumb|left|The English manual (Europe)]]&lt;br /&gt;
|[[File:RR Japanese manual.jpg|link=https://raymanpc.com/wiki/script-en/images/b/b7/RR_JP_Manual.pdf|thumb|left|100px|The Japanese manual]]&lt;br /&gt;
|[[File:Rayman Revolution Korea Front Cover.png|link=https://raymanpc.com/wiki/script-en/images/b/b6/Rayman_2_Revolution_Manual_Korea.pdf|thumb|left|100px|The South Korean manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Revolution (Japanesse Box art).jpg|The cover of the Japanese version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
RRBackJapan.jpg|The back cover of the Japanese version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
Rayman 2 Revolution (USA Box art).jpg|The cover of the North American version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
RRBack(American).jpg|The back cover of the North American version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
RRBackCover(EU).jpg|The back cover of the European version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
Rayman Revolution Korea Front Cover.png|The cover for the South Korean version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
Rayman Revolution Korea Back Cover.png|The back cover for the South Korean version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Discs==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
EU Revolution Disc.png&lt;br /&gt;
US Revolution Disc.png&lt;br /&gt;
Japanese Revolution Disc.png&lt;br /&gt;
South Korea Revolution Disc.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promo art==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Revolution promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVS1JgMpy50fJVHFm4qcrCj2 &#039;&#039;Rayman Revolution&#039;&#039; playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLC1E539D2CFA8ACFA Japanese &#039;&#039;Rayman Revolution&#039;&#039; playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation)]]&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Revolution]]&lt;br /&gt;
[[de:Rayman Revolution]]&lt;br /&gt;
[[hu:Rayman Revolution]]&lt;br /&gt;
[[pl:Rayman Revolution]]&lt;br /&gt;
[[es:Rayman Revolution]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Time_Attack&amp;diff=101306</id>
		<title>Time Attack</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Time_Attack&amp;diff=101306"/>
		<updated>2024-11-18T05:17:49Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* Trivia */ Music trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Time Attack&#039;&#039;&#039;, also known as &#039;&#039;&#039;Bonus World Map&#039;&#039;&#039; in the Palm OS version, is a bonus area of [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]. The player must unlock it by completing [[Dark Legacy]], and it is accessed on the world map through the [[Exit sign|sign]] preceding those of [[Dark Legacy]].&lt;br /&gt;
&lt;br /&gt;
This location acts as a second world map and also allows [[Rayman]] to return to it. Time Attack gives direct access to all 13 [[Bonus level (Rayman 1)|bonus levels]] in the game, only excluding [[Ubi Cliff]], although it can still be entered from here by receiving the [[Ubi Key]].&lt;br /&gt;
&lt;br /&gt;
The [[Exit sign|signs]] enabling access to those levels are scattered on Time Attack&#039;s platforms. The player can try the [[Bonus level (Rayman 1)|bonus stages]] as many times as they like to beat their best times or earn more lives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanGBC - 46.png|The map of the Game Boy Color version.&lt;br /&gt;
RaymanGBCPocketPC Landscape - 46.png|The map of the Pocket PC version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This bonus shares the same visual identity as [[Ubi Cliff]], despite having no other relation to it.&lt;br /&gt;
* Much like the world map and bonus levels, the music used here is sampled from the [[Fairy Glade]] in [[Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=1uAbNapNwS4 Playthrough of Time Attack]&lt;br /&gt;
&lt;br /&gt;
{{Rayman1GBClevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Time Attack]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from the Game Boy Color version of Rayman]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rocky_Peaks&amp;diff=101305</id>
		<title>Rocky Peaks</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rocky_Peaks&amp;diff=101305"/>
		<updated>2024-11-18T05:15:51Z</updated>

		<summary type="html">&lt;p&gt;Marley: Correcting music trivia - mash-up for reference https://www.youtube.com/watch?v=e_D1P1yrpMY&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GBCLevel&lt;br /&gt;
| name = Rocky Peaks&lt;br /&gt;
| image = [[File:GBC 70.PNG|center|160px|class=sprite|Rocky Peaks]]&lt;br /&gt;
| preceded by = [[Rainy Forest]]&lt;br /&gt;
| followed by = [[Ancient Forest]]&lt;br /&gt;
| cages = [[File:Icon6GBC.png|6]]&lt;br /&gt;
| lives = [[File:Icon6GBC.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This is an intricate, slippery environment. It is linked to the Earth&#039;s elements.|sign=Manual|source=&#039;&#039;[[Rayman (Game Boy Color)|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rocky Peaks&#039;&#039;&#039; is the fourth world in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]. Its appearance was influenced by [[Rayman 1|the original version]]&#039;s third and fifth worlds, the [[Blue Mountains]] and [[the Caves of Skops]] respectively. Rayman obtains the [[Super Helicopter]] for the duration of the third part of this world.&lt;br /&gt;
&lt;br /&gt;
== Part 1 ==&lt;br /&gt;
There is one [[cage]] to found in this level which can&#039;t be obtained during the first visit. One [[life]] and a [[Bonus level (Rayman 1)|bonus level]] can be found in this level.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] starts on a ledge in the middle of chasm. The [[Bonus level (Rayman 1)|bonus level]] can be accessed on a ledge above him, but this cannot be reached immediately. Instead, he must move right and jump onto a [[cloud]]. This [[cloud]] will push him upwards to reach a [[Ting]] above, and when it does another [[cloud]] will appear back at the start, which will allow [[Rayman]] to reach the [[Bonus level (Rayman 1)|bonus level]]. Above the [[Bonus level (Rayman 1)|bonus level]] is a vine that leads to a [[golden fist]] power up.&lt;br /&gt;
&lt;br /&gt;
Continuing right from the start, [[Rayman]] crosses more ledges and [[cloud]]s, at the far right he can find a [[life]]. Making his way to the ledge above the [[life]], he will find a series of slippery, icy ledges leading left. He must traverse these carefully, this is made harder by a [[spiky ball]] that floats up and down between the second and third ledges. After this, he will come to a spiky pit, above which a stationary [[spiky ball]] hangs. [[Rayman]] must punch the [[spiky ball]] and cause it to spin in a circle so he can get past it and reach the ledge above it. Heading right, he encounters a bouncing enemy made of fire called a [[flame mine]]. The enemy will bounce across the long ledge once left and once right, and then explode. At the far right of the ledge, [[Rayman]] must cross a spiky pit using a [[cloud]], then jump two further [[cloud]]s to reach another ledge.&lt;br /&gt;
&lt;br /&gt;
Crossing the ledge, a further one that has ice on it, and avoiding a floating, [[spiky ball]], [[Rayman]] crosses another spiky pit on a [[cloud]] to the left, and must activate a circular, spinning, [[spiky ball]] and then avoid it whilst traversing some small icy ledges. At the top he finds another [[cloud]] which he must right right. Some small, stationary [[spiky ball]]s will appear as he goes and he must either duck or jump to avoid them. He eventually reaches a long, icy platform which he must slide along to reach a vine, and then jump some more [[cloud]]s to reach a ledge that leads left.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] must follow this ledge until he comes to another icy ledge, with a smaller icy ledge lying to the right, just below the larger one. If [[Rayman]] ignores this and continues right, he will come to a spiky pit with a [[flying ring]] above it. Once he has the [[grappling fist]] power he can return here and reach the level&#039;s [[cage]]. For now, he must drop to the smaller icy ledge and slide to the ground. After avoiding another [[flame mine]], he comes to a [[cloud]] which will lead him over a pillar where he will find the [[exit sign]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;280px&amp;quot; heights=&amp;quot;600px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanGBC - 26.png|Game Boy Color version&lt;br /&gt;
RaymanGBCPocketPC Landscape - 26.png|Pocket PC version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bonus level (Rayman 1)|Bonus level]] ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanGBC - 45.png|Game Boy Color version&lt;br /&gt;
RaymanGBCPocketPC Landscape - 45.png|Pocket PC version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Part 2 ==&lt;br /&gt;
There is one [[cage]] and one [[life]] to found in this level.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] begins on a ledge with a [[spiky ball]] moving upwards and downwards above him. He must move right to a [[cloud]] and ride it to the upper ledge. If he keeps going right, past the [[cloud]] he will come to a spiky pit that cannot be crossed at this point. After riding the [[cloud]] upwards he must jump past the [[spiky ball]] and slide across icy ledges until he reaches two vines, with a flying [[antitoon]] in between them. After avoiding or defeating the [[antitoon]] the obvious path will be to jump to another ledge, however he should first use his [[helicopter]] to reach a third vine below the ledge, jump to the next, and climb to the top. The level&#039;s [[cage]] will appear above him, though it cannot be reached just yet.&lt;br /&gt;
&lt;br /&gt;
Returning to the second vine, [[Rayman]] can then jump to the ledge and carry on up and to the right. He can then pass along some icy ledges and reach a [[cloud]] which will lead him through a spiky tunnel to another series of ledges. If he continues left from here, he will be able to reach the level&#039;s [[cage]]. Once he has smashed it, he should make his way back and climb onto a ledge that has a [[stone man]] on it. From here he can go right to a vine and drop down from the bottom, which will lead him back to the start of the level. However, another [[cloud]] will now have appeared right of the first one, and he can ride this to a series of ledges below.&lt;br /&gt;
&lt;br /&gt;
Following left, he will eventually find a drop which will lead to an icy slope and more vines. Continuing along a very windy path he will eventually return yet again to the start of the level, where another new [[cloud]] will take him to another platform. Dropping down from here, he will spot a [[Ting]] below him. If he makes his way down to this [[Ting]] he will cause the [[life]] to appear. Continuing to the icy slope above, he slides to a vine and then drops down to a ledge, dropping down further he will encounter a [[stone man]] hidden behind a wall with one small hole. [[Rayman]] can throw his fist through the hole to defeat the enemy, however this is tricky and it is easier to simply move left away from the monster.&lt;br /&gt;
&lt;br /&gt;
To his left he will find two mobile, small, [[spiky ball]]s and beyond them a vine. Climbing down the vine, he must jump across several icy ledges to eventually reach a [[cloud]] which will take him left along the very bottom of the map. There will be several collections of spikes there which he must jump over. Eventually he will reach another series of ledges and a vine which he can climb, doing so will lead to another [[cloud]] which will take him back to the start of the level.&lt;br /&gt;
&lt;br /&gt;
This time, there will be a series of [[cloud]]s over the spiky pit to the right, and [[Rayman]] can cross to the other side. Here he will find another [[antitoon]] and more icy platforms. He must jump to the highest one and slide all the way to the right, and then to the left. He will then be able to access a higher ledge and, if he overcomes spikes, a [[spiky ball]], and [[antitoon]] and a [[stone man]] he can reach the [[exit sign]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;560px&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanGBC - 23.png|Game Boy Color version&lt;br /&gt;
RaymanGBCPocketPC Landscape - 23.png|Pocket PC version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Part 3 ==&lt;br /&gt;
At the start of this level, [[Rayman]] eats a weird plant that temporarily enhances his [[helicopter]] into [[Super Helicopter]]. As a result, this is the first of three levels where he can use the [[Super Helicopter]]. Parts of this level appear very similar to the first stage of [[Mr Stone&#039;s Peaks]] in [[Rayman 1|the original version]]. As that was also set in a mountain and the first time [[Rayman]] could use [[Super Helicopter]] this is likely not a coincidence. There are two [[cage]]s and two [[Life|lives]] to found in this level. One [[Bonus level (Rayman 1)|bonus level]] can be found in this level.&lt;br /&gt;
&lt;br /&gt;
After flying inbetween a series of icy ledges with [[antitoon]]s on them, and spikes both below and above, [[Rayman]] can attain a [[golden fist]] in the top right hand corner. He can then continue to navigate spiky tunnels and flying [[spiky ball]]s until he comes to a crossroads, where a left can be taken to attain the first [[life]].&lt;br /&gt;
&lt;br /&gt;
Travelling right, [[Rayman]] navigates more spikes and [[spiky ball]]s until he eventually finds the second [[life]] at the top far right of the level. He must then fly downwards, past more obstacles, until eventually passing through a narrow passage and flying left. As he travels left, he will find four passages leading upwards, the first three with [[Ting]]s at the top of them, and the final blocked with several static [[spiky ball]]s. Entering the first three passages will clear the entrance to the fourth, at the top of which [[Rayman]] will find the first of the level&#039;s [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
Continuing left, [[Rayman]] will eventually find another passage leading upwards, where he can access the [[Bonus level (Rayman 1)|bonus level]]. Continuing left once more he will find a moving [[cloud]] that will carry him to the level&#039;s second [[cage]]. He must then continue left and upwards where he will find himself chased by another [[spiky ball]]. If he can outfly it, he will come to the level&#039;s exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;273px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanGBC - 24.png|Game Boy Color version&lt;br /&gt;
RaymanGBCPocketPC Landscape - 24.png|Pocket PC version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bonus level (Rayman 1)|Bonus level]] ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;600px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanGBC - 44.png|Game Boy Color version&lt;br /&gt;
RaymanGBCPocketPC Landscape - 44.png|Pocket PC version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Part 4 ==&lt;br /&gt;
There are two [[cage]]s to found in this level, of which one can&#039;t be obtained during the first visit. Two [[Life|lives]] can be found in this level.&lt;br /&gt;
&lt;br /&gt;
The level begins on a icy slope, [[Rayman]] must slide along it to reach a rocky ledge. From here, he can either go left or right, but right will lead him to a dead end for now. Left will take him upwards across two more icy ledges, leading him to a [[cloud]] travelling upwards. This will bring him to another icy slope which he must slide down and then cross two vines. When he reaches the second vine a moving [[cloud]] will appear beneath the ledge he has just left. If [[Rayman]] backtracks and takes it, it will lead him to a [[Ting]] and cause another [[cloud]] to appear above the vines which will allow access to the first [[life]].&lt;br /&gt;
&lt;br /&gt;
Dropping back down to the vines and continuing right, [[Rayman]] must cross some spikes using falling [[rocky platform]]s, and overcome a [[stone man]], before making his way across a number of other platforms, slopes, and spiky pits, eventually veering upwards and climbing another vine leading to another crossroads. Left will lead him to a heart which will cause a [[cloud]] to appear below the most recent vine, leading to the second [[life]], whilst right will bring him into contact with another [[stone man]] and a [[cloud]], which he must ride left whilst avoiding [[spiky ball]]s before coming to a ledge with an [[antitoon]] on it. Continuing left, he will pass the level&#039;s first [[cage]] below him and have the opportunity to drop down and reach it, but not until he has obtained the [[grappling fist]].&lt;br /&gt;
&lt;br /&gt;
Further left, [[Rayman]] encounters more [[spiky ball]]s, slippery slopes, and can obtain a [[golden fist]] at the far top left of the level. Dropping down from here with the help of a falling [[rocky platform]], he will return to the start of the level and can this time go right, following some [[Ting]]s downwards between one set of ledges to reach a newly appeared [[cloud]] leading to the level&#039;s exit, or using another new [[cloud]] to the far right leading to the level&#039;s second [[cage]].&lt;br /&gt;
&lt;br /&gt;
Once [[Rayman]] completes this level, the [[Ting]]s will award him the [[grappling fist]], allowing him to swing from the [[flying ring]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;280px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanGBC - 25.png|Game Boy Color version&lt;br /&gt;
RaymanGBCPocketPC Landscape - 25.png|Pocket PC version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RP 1.PNG&lt;br /&gt;
RP 2.PNG&lt;br /&gt;
RP 3.PNG&lt;br /&gt;
RP 4.PNG&lt;br /&gt;
RP 5.PNG&lt;br /&gt;
RP 6.PNG&lt;br /&gt;
Rayman-GBC-Stone-man-head-throw.png&lt;br /&gt;
Rayman-GBC-Flame-mine-attack.png&lt;br /&gt;
Rayman-GBC-Flame-mine-projectiles.png&lt;br /&gt;
Rayman-GBC-Falling-rocky-platforms-type-1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The music has similar melody to that of [[Whale Bay]], when Rayman swims with [[Carmen the Whale]]. However, it is more specifically based on the tune that plays in [[Sanctuary of Rock and Lava]] when Rayman is riding the [[nenuphar]].&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Rocky Peaks&lt;br /&gt;
|ja=氷の山 (&#039;&#039;Ice Mountain&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=WljO2eDFjA8 Playthrough of Rocky Peaks (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=kZowILaTejU Playthrough of Rocky Peaks (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=_dOp0Ogfu5A Playthrough of Rocky Peaks (Revisit)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman1GBClevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rocky Peaks]]&lt;br /&gt;
[[pl:Rocky Peaks]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Wrong_note&amp;diff=34129</id>
		<title>Wrong note</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Wrong_note&amp;diff=34129"/>
		<updated>2013-01-31T10:40:38Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* Coloured wrong notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wrong notes&#039;&#039;&#039; are present throughout [[Band Land]] in different forms, but all of them hurt [[Rayman]].&lt;br /&gt;
In musical terminology, the regular variety correspond to [http://en.wikipedia.org/wiki/Eighth_note|&#039;&#039;eighth notes&#039;&#039;] or &amp;quot;quavers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Sliding wrong notes==&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Wrong note&lt;br /&gt;
| image = [[Image:Note.png|&#039;&#039;Wrong note&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| location = [[Band Land]]&lt;br /&gt;
| resistance = [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sliding wrong notes&#039;&#039;&#039; are invincible enemies which slide on musical staves, patrolling on a certain area and regularly opening their mouth. Even though they can&#039;t be beaten, their small size and their basic behaviour makes them quite easy to dodge, provided [[Rayman]] isn&#039;t sliding too quickly, so that he doesn&#039;t get surprised.&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteOuvre.png|thumb|316px|left|A sliding wrong note opening its mouth.]]&lt;br /&gt;
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==[[Mr Sax]]&#039;s wrong notes==&lt;br /&gt;
&lt;br /&gt;
[[Mr Sax]]&#039;s main attacks consist in blowing wrong notes of different kinds at Rayman.&lt;br /&gt;
&lt;br /&gt;
The first type looks exactly like sliding wrong notes, except that one hit is enough to throw them back to the sender. He can even blow three of them at a time. They can also be found on Rayman&#039;s way when he is pursued by Mr Sax: in this case, they float in the air, and punching them will send them at him.&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNote.png|thumb|316px|left|Mr Sax blowing out a wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteStat.png|thumb|316px|right|A static wrong note which can also be punched at Mr Sax.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RenvoiNote.png|thumb|316px|none|A wrong note punched back by Rayman.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second type, called &#039;&#039;&#039;fragmentation wrong notes&#039;&#039;&#039;, are round notes which explode in the air and free eight tiny invincible wrong notes in the shape of the first type. Mr Sax can blow two of them at the same time, making it much harder to dodge the tiny notes.&lt;br /&gt;
&lt;br /&gt;
Just as the regular wrong notes correspond to quavers, this variety corresponds to the [http://en.wikipedia.org/wiki/Whole_note|&#039;&#039;whole note&#039;&#039;] or semibreve (as it bursts into 8 eighth notes).&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNoteFragmentation.png|thumb|316px|left|Mr Sax blowing out a fragmentation wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FragmentationMiniNotes.png|thumb|316px|right|...and freeing tiny wrong notes.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteFragmentationExplose.png|thumb|316px|none|A fragmentation wrong note exploding...]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The third type, called &#039;&#039;&#039;explosive wrong notes&#039;&#039;&#039;, follow a curved trajectory and explode on the ground. They&#039;re the same shape as the second type.&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNoteExplosive.png|thumb|316px|left|Mr Sax blowing out an explosive wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteExplosive.png|thumb|316px|none|The effect of an explosive wrong note.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coloured wrong notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coloured wrong notes&#039;&#039;&#039; are found throughout [[Band Land]]. They can&#039;t move and all [[Rayman]] can do is avoid them. They&#039;re much larger than the other types, except for the tiny ones that can be found in &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FaussesNotes.png|left|thumb|316px|Wrong notes are sharp like a razor.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniNotes.png|none|thumb|316px|Tiny wrong notes (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Fausse note]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Wrong_note&amp;diff=34128</id>
		<title>Wrong note</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Wrong_note&amp;diff=34128"/>
		<updated>2013-01-31T10:40:25Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* Mr Sax&amp;#039;s wrong notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wrong notes&#039;&#039;&#039; are present throughout [[Band Land]] in different forms, but all of them hurt [[Rayman]].&lt;br /&gt;
In musical terminology, the regular variety correspond to [http://en.wikipedia.org/wiki/Eighth_note|&#039;&#039;eighth notes&#039;&#039;] or &amp;quot;quavers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Sliding wrong notes==&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Wrong note&lt;br /&gt;
| image = [[Image:Note.png|&#039;&#039;Wrong note&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| location = [[Band Land]]&lt;br /&gt;
| resistance = [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sliding wrong notes&#039;&#039;&#039; are invincible enemies which slide on musical staves, patrolling on a certain area and regularly opening their mouth. Even though they can&#039;t be beaten, their small size and their basic behaviour makes them quite easy to dodge, provided [[Rayman]] isn&#039;t sliding too quickly, so that he doesn&#039;t get surprised.&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteOuvre.png|thumb|316px|left|A sliding wrong note opening its mouth.]]&lt;br /&gt;
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==[[Mr Sax]]&#039;s wrong notes==&lt;br /&gt;
&lt;br /&gt;
[[Mr Sax]]&#039;s main attacks consist in blowing wrong notes of different kinds at Rayman.&lt;br /&gt;
&lt;br /&gt;
The first type looks exactly like sliding wrong notes, except that one hit is enough to throw them back to the sender. He can even blow three of them at a time. They can also be found on Rayman&#039;s way when he is pursued by Mr Sax: in this case, they float in the air, and punching them will send them at him.&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNote.png|thumb|316px|left|Mr Sax blowing out a wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteStat.png|thumb|316px|right|A static wrong note which can also be punched at Mr Sax.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RenvoiNote.png|thumb|316px|none|A wrong note punched back by Rayman.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second type, called &#039;&#039;&#039;fragmentation wrong notes&#039;&#039;&#039;, are round notes which explode in the air and free eight tiny invincible wrong notes in the shape of the first type. Mr Sax can blow two of them at the same time, making it much harder to dodge the tiny notes.&lt;br /&gt;
&lt;br /&gt;
Just as the regular wrong notes correspond to quavers, this variety corresponds to the [http://en.wikipedia.org/wiki/Whole_note|&#039;&#039;whole note&#039;&#039;] or semibreve (as it bursts into 8 eighth notes).&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNoteFragmentation.png|thumb|316px|left|Mr Sax blowing out a fragmentation wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FragmentationMiniNotes.png|thumb|316px|right|...and freeing tiny wrong notes.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteFragmentationExplose.png|thumb|316px|none|A fragmentation wrong note exploding...]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The third type, called &#039;&#039;&#039;explosive wrong notes&#039;&#039;&#039;, follow a curved trajectory and explode on the ground. They&#039;re the same shape as the second type.&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNoteExplosive.png|thumb|316px|left|Mr Sax blowing out an explosive wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteExplosive.png|thumb|316px|none|The effect of an explosive wrong note.]]&lt;br /&gt;
&lt;br /&gt;
==Coloured wrong notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coloured wrong notes&#039;&#039;&#039; are found throughout [[Band Land]]. They can&#039;t move and all [[Rayman]] can do is avoid them. They&#039;re much larger than the other types, except for the tiny ones that can be found in &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FaussesNotes.png|left|thumb|316px|Wrong notes are sharp like a razor.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniNotes.png|none|thumb|316px|Tiny wrong notes (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Fausse note]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Wrong_note&amp;diff=34127</id>
		<title>Wrong note</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Wrong_note&amp;diff=34127"/>
		<updated>2013-01-31T10:40:14Z</updated>

		<summary type="html">&lt;p&gt;Marley: Final spacing correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wrong notes&#039;&#039;&#039; are present throughout [[Band Land]] in different forms, but all of them hurt [[Rayman]].&lt;br /&gt;
In musical terminology, the regular variety correspond to [http://en.wikipedia.org/wiki/Eighth_note|&#039;&#039;eighth notes&#039;&#039;] or &amp;quot;quavers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Sliding wrong notes==&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Wrong note&lt;br /&gt;
| image = [[Image:Note.png|&#039;&#039;Wrong note&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| location = [[Band Land]]&lt;br /&gt;
| resistance = [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sliding wrong notes&#039;&#039;&#039; are invincible enemies which slide on musical staves, patrolling on a certain area and regularly opening their mouth. Even though they can&#039;t be beaten, their small size and their basic behaviour makes them quite easy to dodge, provided [[Rayman]] isn&#039;t sliding too quickly, so that he doesn&#039;t get surprised.&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteOuvre.png|thumb|316px|left|A sliding wrong note opening its mouth.]]&lt;br /&gt;
&lt;br /&gt;
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==[[Mr Sax]]&#039;s wrong notes==&lt;br /&gt;
&lt;br /&gt;
[[Mr Sax]]&#039;s main attacks consist in blowing wrong notes of different kinds at Rayman.&lt;br /&gt;
&lt;br /&gt;
The first type looks exactly like sliding wrong notes, except that one hit is enough to throw them back to the sender. He can even blow three of them at a time. They can also be found on Rayman&#039;s way when he is pursued by Mr Sax: in this case, they float in the air, and punching them will send them at him.&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNote.png|thumb|316px|left|Mr Sax blowing out a wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteStat.png|thumb|316px|right|A static wrong note which can also be punched at Mr Sax.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RenvoiNote.png|thumb|316px|none|A wrong note punched back by Rayman.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second type, called &#039;&#039;&#039;fragmentation wrong notes&#039;&#039;&#039;, are round notes which explode in the air and free eight tiny invincible wrong notes in the shape of the first type. Mr Sax can blow two of them at the same time, making it much harder to dodge the tiny notes.&lt;br /&gt;
&lt;br /&gt;
Just as the regular wrong notes correspond to quavers, this variety corresponds to the [http://en.wikipedia.org/wiki/Whole_note|&#039;&#039;whole note&#039;&#039;] or semibreve (as it bursts into 8 eighth notes).&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNoteFragmentation.png|thumb|316px|left|Mr Sax blowing out a fragmentation wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FragmentationMiniNotes.png|thumb|316px|right|...and freeing tiny wrong notes.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteFragmentationExplose.png|thumb|316px|none|A fragmentation wrong note exploding...]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The third type, called &#039;&#039;&#039;explosive wrong notes&#039;&#039;&#039;, follow a curved trajectory and explode on the ground. They&#039;re the same shape as the second type.&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNoteExplosive.png|thumb|316px|left|Mr Sax blowing out an explosive wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteExplosive.png|thumb|316px|none|The effect of an explosive wrong note.]]&lt;br /&gt;
&lt;br /&gt;
==Coloured wrong notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coloured wrong notes&#039;&#039;&#039; are found throughout [[Band Land]]. They can&#039;t move and all [[Rayman]] can do is avoid them. They&#039;re much larger than the other types, except for the tiny ones that can be found in &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FaussesNotes.png|left|thumb|316px|Wrong notes are sharp like a razor.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniNotes.png|none|thumb|316px|Tiny wrong notes (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Fausse note]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Wrong_note&amp;diff=34126</id>
		<title>Wrong note</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Wrong_note&amp;diff=34126"/>
		<updated>2013-01-31T10:39:56Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* Coloured wrong notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wrong notes&#039;&#039;&#039; are present throughout [[Band Land]] in different forms, but all of them hurt [[Rayman]].&lt;br /&gt;
In musical terminology, the regular variety correspond to [http://en.wikipedia.org/wiki/Eighth_note|&#039;&#039;eighth notes&#039;&#039;] or &amp;quot;quavers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Sliding wrong notes==&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Wrong note&lt;br /&gt;
| image = [[Image:Note.png|&#039;&#039;Wrong note&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| location = [[Band Land]]&lt;br /&gt;
| resistance = [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sliding wrong notes&#039;&#039;&#039; are invincible enemies which slide on musical staves, patrolling on a certain area and regularly opening their mouth. Even though they can&#039;t be beaten, their small size and their basic behaviour makes them quite easy to dodge, provided [[Rayman]] isn&#039;t sliding too quickly, so that he doesn&#039;t get surprised.&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteOuvre.png|thumb|316px|left|A sliding wrong note opening its mouth.]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==[[Mr Sax]]&#039;s wrong notes==&lt;br /&gt;
&lt;br /&gt;
[[Mr Sax]]&#039;s main attacks consist in blowing wrong notes of different kinds at Rayman.&lt;br /&gt;
&lt;br /&gt;
The first type looks exactly like sliding wrong notes, except that one hit is enough to throw them back to the sender. He can even blow three of them at a time. They can also be found on Rayman&#039;s way when he is pursued by Mr Sax: in this case, they float in the air, and punching them will send them at him.&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNote.png|thumb|316px|left|Mr Sax blowing out a wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteStat.png|thumb|316px|right|A static wrong note which can also be punched at Mr Sax.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RenvoiNote.png|thumb|316px|none|A wrong note punched back by Rayman.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second type, called &#039;&#039;&#039;fragmentation wrong notes&#039;&#039;&#039;, are round notes which explode in the air and free eight tiny invincible wrong notes in the shape of the first type. Mr Sax can blow two of them at the same time, making it much harder to dodge the tiny notes.&lt;br /&gt;
&lt;br /&gt;
Just as the regular wrong notes correspond to quavers, this variety corresponds to the [http://en.wikipedia.org/wiki/Whole_note|&#039;&#039;whole note&#039;&#039;] or semibreve (as it bursts into 8 eighth notes).&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNoteFragmentation.png|thumb|316px|left|Mr Sax blowing out a fragmentation wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FragmentationMiniNotes.png|thumb|316px|right|...and freeing tiny wrong notes.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteFragmentationExplose.png|thumb|316px|none|A fragmentation wrong note exploding...]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The third type, called &#039;&#039;&#039;explosive wrong notes&#039;&#039;&#039;, follow a curved trajectory and explode on the ground. They&#039;re the same shape as the second type.&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNoteExplosive.png|thumb|316px|left|Mr Sax blowing out an explosive wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteExplosive.png|thumb|316px|none|The effect of an explosive wrong note.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coloured wrong notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coloured wrong notes&#039;&#039;&#039; are found throughout [[Band Land]]. They can&#039;t move and all [[Rayman]] can do is avoid them. They&#039;re much larger than the other types, except for the tiny ones that can be found in &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FaussesNotes.png|left|thumb|316px|Wrong notes are sharp like a razor.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniNotes.png|none|thumb|316px|Tiny wrong notes (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Fausse note]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Wrong_note&amp;diff=34125</id>
		<title>Wrong note</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Wrong_note&amp;diff=34125"/>
		<updated>2013-01-31T10:39:33Z</updated>

		<summary type="html">&lt;p&gt;Marley: Correcting spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wrong notes&#039;&#039;&#039; are present throughout [[Band Land]] in different forms, but all of them hurt [[Rayman]].&lt;br /&gt;
In musical terminology, the regular variety correspond to [http://en.wikipedia.org/wiki/Eighth_note|&#039;&#039;eighth notes&#039;&#039;] or &amp;quot;quavers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Sliding wrong notes==&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Wrong note&lt;br /&gt;
| image = [[Image:Note.png|&#039;&#039;Wrong note&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| location = [[Band Land]]&lt;br /&gt;
| resistance = [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sliding wrong notes&#039;&#039;&#039; are invincible enemies which slide on musical staves, patrolling on a certain area and regularly opening their mouth. Even though they can&#039;t be beaten, their small size and their basic behaviour makes them quite easy to dodge, provided [[Rayman]] isn&#039;t sliding too quickly, so that he doesn&#039;t get surprised.&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteOuvre.png|thumb|316px|left|A sliding wrong note opening its mouth.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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==[[Mr Sax]]&#039;s wrong notes==&lt;br /&gt;
&lt;br /&gt;
[[Mr Sax]]&#039;s main attacks consist in blowing wrong notes of different kinds at Rayman.&lt;br /&gt;
&lt;br /&gt;
The first type looks exactly like sliding wrong notes, except that one hit is enough to throw them back to the sender. He can even blow three of them at a time. They can also be found on Rayman&#039;s way when he is pursued by Mr Sax: in this case, they float in the air, and punching them will send them at him.&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNote.png|thumb|316px|left|Mr Sax blowing out a wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteStat.png|thumb|316px|right|A static wrong note which can also be punched at Mr Sax.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RenvoiNote.png|thumb|316px|none|A wrong note punched back by Rayman.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second type, called &#039;&#039;&#039;fragmentation wrong notes&#039;&#039;&#039;, are round notes which explode in the air and free eight tiny invincible wrong notes in the shape of the first type. Mr Sax can blow two of them at the same time, making it much harder to dodge the tiny notes.&lt;br /&gt;
&lt;br /&gt;
Just as the regular wrong notes correspond to quavers, this variety corresponds to the [http://en.wikipedia.org/wiki/Whole_note|&#039;&#039;whole note&#039;&#039;] or semibreve (as it bursts into 8 eighth notes).&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNoteFragmentation.png|thumb|316px|left|Mr Sax blowing out a fragmentation wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FragmentationMiniNotes.png|thumb|316px|right|...and freeing tiny wrong notes.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteFragmentationExplose.png|thumb|316px|none|A fragmentation wrong note exploding...]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The third type, called &#039;&#039;&#039;explosive wrong notes&#039;&#039;&#039;, follow a curved trajectory and explode on the ground. They&#039;re the same shape as the second type.&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNoteExplosive.png|thumb|316px|left|Mr Sax blowing out an explosive wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteExplosive.png|thumb|316px|none|The effect of an explosive wrong note.]]&lt;br /&gt;
&lt;br /&gt;
==Coloured wrong notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coloured wrong notes&#039;&#039;&#039; are found throughout [[Band Land]]. They can&#039;t move and all [[Rayman]] can do is avoid them. They&#039;re much larger than the other types, except for the tiny ones that can be found in &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FaussesNotes.png|left|thumb|316px|Wrong notes are sharp like a razor.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniNotes.png|none|thumb|316px|Tiny wrong notes (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Fausse note]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Wrong_note&amp;diff=34124</id>
		<title>Wrong note</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Wrong_note&amp;diff=34124"/>
		<updated>2013-01-31T10:38:55Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* Mr Sax&amp;#039;s wrong notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wrong notes&#039;&#039;&#039; are present throughout [[Band Land]] in different forms, but all of them hurt [[Rayman]].&lt;br /&gt;
In musical terminology, the regular variety correspond to [http://en.wikipedia.org/wiki/Eighth_note|&#039;&#039;eighth notes&#039;&#039;] or &amp;quot;quavers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Sliding wrong notes==&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Wrong note&lt;br /&gt;
| image = [[Image:Note.png|&#039;&#039;Wrong note&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| location = [[Band Land]]&lt;br /&gt;
| resistance = [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sliding wrong notes&#039;&#039;&#039; are invincible enemies which slide on musical staves, patrolling on a certain area and regularly opening their mouth. Even though they can&#039;t be beaten, their small size and their basic behaviour makes them quite easy to dodge, provided [[Rayman]] isn&#039;t sliding too quickly, so that he doesn&#039;t get surprised.&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteOuvre.png|thumb|316px|left|A sliding wrong note opening its mouth.]]&lt;br /&gt;
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==[[Mr Sax]]&#039;s wrong notes==&lt;br /&gt;
&lt;br /&gt;
[[Mr Sax]]&#039;s main attacks consist in blowing wrong notes of different kinds at Rayman.&lt;br /&gt;
&lt;br /&gt;
The first type looks exactly like sliding wrong notes, except that one hit is enough to throw them back to the sender. He can even blow three of them at a time. They can also be found on Rayman&#039;s way when he is pursued by Mr Sax: in this case, they float in the air, and punching them will send them at him.&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNote.png|thumb|316px|left|Mr Sax blowing out a wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteStat.png|thumb|316px|right|A static wrong note which can also be punched at Mr Sax.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RenvoiNote.png|thumb|316px|none|A wrong note punched back by Rayman.]]&lt;br /&gt;
&lt;br /&gt;
The second type, called &#039;&#039;&#039;fragmentation wrong notes&#039;&#039;&#039;, are round notes which explode in the air and free eight tiny invincible wrong notes in the shape of the first type. Mr Sax can blow two of them at the same time, making it much harder to dodge the tiny notes.&lt;br /&gt;
&lt;br /&gt;
Just as the regular wrong notes correspond to quavers, this variety corresponds to the [http://en.wikipedia.org/wiki/Whole_note|&#039;&#039;whole note&#039;&#039;] or semibreve (as it bursts into 8 eighth notes).&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNoteFragmentation.png|thumb|316px|left|Mr Sax blowing out a fragmentation wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FragmentationMiniNotes.png|thumb|316px|right|...and freeing tiny wrong notes.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteFragmentationExplose.png|thumb|316px|none|A fragmentation wrong note exploding...]]&lt;br /&gt;
&lt;br /&gt;
The third type, called &#039;&#039;&#039;explosive wrong notes&#039;&#039;&#039;, follow a curved trajectory and explode on the ground. They&#039;re the same shape as the second type.&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNoteExplosive.png|thumb|316px|left|Mr Sax blowing out an explosive wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteExplosive.png|thumb|316px|none|The effect of an explosive wrong note.]]&lt;br /&gt;
&lt;br /&gt;
==Coloured wrong notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coloured wrong notes&#039;&#039;&#039; are found throughout [[Band Land]]. They can&#039;t move and all [[Rayman]] can do is avoid them. They&#039;re much larger than the other types, except for the tiny ones that can be found in &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FaussesNotes.png|left|thumb|316px|Wrong notes are sharp like a razor.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniNotes.png|none|thumb|316px|Tiny wrong notes (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Fausse note]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Wrong_note&amp;diff=34123</id>
		<title>Wrong note</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Wrong_note&amp;diff=34123"/>
		<updated>2013-01-31T10:38:29Z</updated>

		<summary type="html">&lt;p&gt;Marley: More musical terminology.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wrong notes&#039;&#039;&#039; are present throughout [[Band Land]] in different forms, but all of them hurt [[Rayman]].&lt;br /&gt;
In musical terminology, the regular variety correspond to [http://en.wikipedia.org/wiki/Eighth_note|&#039;&#039;eighth notes&#039;&#039;] or &amp;quot;quavers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Sliding wrong notes==&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Wrong note&lt;br /&gt;
| image = [[Image:Note.png|&#039;&#039;Wrong note&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| location = [[Band Land]]&lt;br /&gt;
| resistance = [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sliding wrong notes&#039;&#039;&#039; are invincible enemies which slide on musical staves, patrolling on a certain area and regularly opening their mouth. Even though they can&#039;t be beaten, their small size and their basic behaviour makes them quite easy to dodge, provided [[Rayman]] isn&#039;t sliding too quickly, so that he doesn&#039;t get surprised.&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteOuvre.png|thumb|316px|left|A sliding wrong note opening its mouth.]]&lt;br /&gt;
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==[[Mr Sax]]&#039;s wrong notes==&lt;br /&gt;
&lt;br /&gt;
[[Mr Sax]]&#039;s main attacks consist in blowing wrong notes of different kinds at Rayman.&lt;br /&gt;
&lt;br /&gt;
The first type looks exactly like sliding wrong notes, except that one hit is enough to throw them back to the sender. He can even blow three of them at a time. They can also be found on Rayman&#039;s way when he is pursued by Mr Sax: in this case, they float in the air, and punching them will send them at him.&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNote.png|thumb|316px|left|Mr Sax blowing out a wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteStat.png|thumb|316px|right|A static wrong note which can also be punched at Mr Sax.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RenvoiNote.png|thumb|316px|none|A wrong note punched back by Rayman.]]&lt;br /&gt;
&lt;br /&gt;
The second type, called &#039;&#039;&#039;fragmentation wrong notes&#039;&#039;&#039;, are round notes which explode in the air and free eight tiny invincible wrong notes in the shape of the first type. Mr Sax can blow two of them at the same time, making it much harder to dodge the tiny notes.&lt;br /&gt;
Just as the regular wrong notes correspond to quavers, this variety corresponds to the [http://en.wikipedia.org/wiki/Whole_note|&#039;&#039;whole note&#039;&#039;] or semibreve (as it bursts into 8 eighth notes).&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNoteFragmentation.png|thumb|316px|left|Mr Sax blowing out a fragmentation wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FragmentationMiniNotes.png|thumb|316px|right|...and freeing tiny wrong notes.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteFragmentationExplose.png|thumb|316px|none|A fragmentation wrong note exploding...]]&lt;br /&gt;
&lt;br /&gt;
The third type, called &#039;&#039;&#039;explosive wrong notes&#039;&#039;&#039;, follow a curved trajectory and explode on the ground. They&#039;re the same shape as the second type.&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNoteExplosive.png|thumb|316px|left|Mr Sax blowing out an explosive wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteExplosive.png|thumb|316px|none|The effect of an explosive wrong note.]]&lt;br /&gt;
&lt;br /&gt;
==Coloured wrong notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coloured wrong notes&#039;&#039;&#039; are found throughout [[Band Land]]. They can&#039;t move and all [[Rayman]] can do is avoid them. They&#039;re much larger than the other types, except for the tiny ones that can be found in &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FaussesNotes.png|left|thumb|316px|Wrong notes are sharp like a razor.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniNotes.png|none|thumb|316px|Tiny wrong notes (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Fausse note]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Wrong_note&amp;diff=34122</id>
		<title>Wrong note</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Wrong_note&amp;diff=34122"/>
		<updated>2013-01-31T10:36:53Z</updated>

		<summary type="html">&lt;p&gt;Marley: Adding musical trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wrong notes&#039;&#039;&#039; are present throughout [[Band Land]] in different forms, but all of them hurt [[Rayman]].&lt;br /&gt;
In musical terminology, the regular variety correspond to [http://en.wikipedia.org/wiki/Eighth_note|&#039;&#039;eighth notes&#039;&#039;] or &amp;quot;quavers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Sliding wrong notes==&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Wrong note&lt;br /&gt;
| image = [[Image:Note.png|&#039;&#039;Wrong note&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| location = [[Band Land]]&lt;br /&gt;
| resistance = [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sliding wrong notes&#039;&#039;&#039; are invincible enemies which slide on musical staves, patrolling on a certain area and regularly opening their mouth. Even though they can&#039;t be beaten, their small size and their basic behaviour makes them quite easy to dodge, provided [[Rayman]] isn&#039;t sliding too quickly, so that he doesn&#039;t get surprised.&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteOuvre.png|thumb|316px|left|A sliding wrong note opening its mouth.]]&lt;br /&gt;
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&lt;br /&gt;
==[[Mr Sax]]&#039;s wrong notes==&lt;br /&gt;
&lt;br /&gt;
[[Mr Sax]]&#039;s main attacks consist in blowing wrong notes of different kinds at Rayman.&lt;br /&gt;
&lt;br /&gt;
The first type looks exactly like sliding wrong notes, except that one hit is enough to throw them back to the sender. He can even blow three of them at a time. They can also be found on Rayman&#039;s way when he is pursued by Mr Sax: in this case, they float in the air, and punching them will send them at him.&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNote.png|thumb|316px|left|Mr Sax blowing out a wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteStat.png|thumb|316px|right|A static wrong note which can also be punched at Mr Sax.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RenvoiNote.png|thumb|316px|none|A wrong note punched back by Rayman.]]&lt;br /&gt;
&lt;br /&gt;
The second type, called &#039;&#039;&#039;fragmentation wrong notes&#039;&#039;&#039;, are round notes which explode in the air and free eight tiny invincible wrong notes in the shape of the first type. Mr Sax can blow two of them at the same time, making it much harder to dodge the tiny notes.&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNoteFragmentation.png|thumb|316px|left|Mr Sax blowing out a fragmentation wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FragmentationMiniNotes.png|thumb|316px|right|...and freeing tiny wrong notes.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteFragmentationExplose.png|thumb|316px|none|A fragmentation wrong note exploding...]]&lt;br /&gt;
&lt;br /&gt;
The third type, called &#039;&#039;&#039;explosive wrong notes&#039;&#039;&#039;, follow a curved trajectory and explode on the ground. They&#039;re the same shape as the second type.&lt;br /&gt;
&lt;br /&gt;
[[Image:SaxNoteExplosive.png|thumb|316px|left|Mr Sax blowing out an explosive wrong note.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NoteExplosive.png|thumb|316px|none|The effect of an explosive wrong note.]]&lt;br /&gt;
&lt;br /&gt;
==Coloured wrong notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coloured wrong notes&#039;&#039;&#039; are found throughout [[Band Land]]. They can&#039;t move and all [[Rayman]] can do is avoid them. They&#039;re much larger than the other types, except for the tiny ones that can be found in &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FaussesNotes.png|left|thumb|316px|Wrong notes are sharp like a razor.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniNotes.png|none|thumb|316px|Tiny wrong notes (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Fausse note]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=25907</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=25907"/>
		<updated>2011-10-25T08:42:27Z</updated>

		<summary type="html">&lt;p&gt;Marley: Betilla has been confirmed as the nymph in Rayman Origins. Just fixing this bit up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman_Origins_Box_Art-Europe.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = ubiART Montpellier&lt;br /&gt;
| soundtrack by = Christophe Héral and Billy Martin&lt;br /&gt;
| release date = [[File:European Union.png|16px]] 25th November 2011&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th November 2011&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Nintendo Wii, Microsoft Xbox 360, Sony PlayStation 3, PlayStation Vita (2012), Nintendo 3DS (2012)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major &#039;&#039;Rayman&#039;&#039; game since the creation of the [[Rayman Raving Rabbids|&#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;Rayman&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a &#039;&#039;Rayman&#039;&#039; title since &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; in 1999.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Initially, &#039;&#039;Rayman Origins&#039;&#039; was announced to be an episodic release, and that the first episode would have been released in late 2010.  This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of Ancel.  Chronologically, &#039;&#039;Origins&#039;&#039; is a prequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and will explore how ‘...this uncontrollable individual ([[Rayman]]) and his grotesque companion ([[Globox]]) become the heroes that we know...’ The game&#039;s trailer finally reveals Rayman&#039;s origins, which were hinted at in [[the Knowledge of the World]] in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!’ The ‘nymph’ who creates Rayman is a younger version of [[Betilla the Fairy]].&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
The development of &#039;&#039;Rayman Origins&#039;&#039; began in late 2008, approximately. At this early stage, the developers drew inspiration from the contemporary platform games &#039;&#039;LittleBigPlanet&#039;&#039; and &#039;&#039;New Super Mario Bros Wii&#039;&#039;. Shortly after &#039;&#039;Rayman Origins&#039;&#039; was first announced, footage showing a demonstration of its mechanics appeared.  This featured a health system which was very much like that of the original &#039;&#039;Rayman&#039;&#039; - it would have used the same yellow and red bubbles that indicated the player&#039;s health.  Since then, this system was debunked by later playable demonstrations.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it will still be possible to play through the game in single-player mode.  There are currently no plans for online play.  &lt;br /&gt;
&lt;br /&gt;
Much of the gameplay can be reminiscent to that of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, in that the aim is to find [[cage]]s and rescue the [[Electoons]] that are imprisoned inside them.  Unlike &#039;&#039;Rayman&#039;&#039; though, most if not cages are being guarded by several enemies that collectively use a forcefield to protect the cage (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that uses a similar technique to protect other Hoodlums); the team must defeat every single enemy that uses the forcefield, then the cage can be destroyed.  The cage can only be damaged on the side which has a green padlock.  Most of the cages are hidden away in secret passages, so once the Electoons are free, they will create a portal which leads to the outside of these passages.  Each level contains a medallion of at least 5 cages.  &lt;br /&gt;
&lt;br /&gt;
[[Yellow Lums]], which first appeared in &#039;&#039;[[Rayman 2]]&#039;&#039;, are once again collectable items in the game.   &lt;br /&gt;
&lt;br /&gt;
Unlike most other games in the &#039;&#039;Rayman&#039;&#039; series, the players are very vulnerable to enemy attacks, and one touch can cause death.  Throughout the game, bottles containing a heart are found, and should a player break one, the heart inside will act as a shield until an enemy attacks, after which the heart will break.  In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player.  If all players die at the same time, then they will return to where they last destroyed a cage.    &lt;br /&gt;
&lt;br /&gt;
Also unlike &#039;&#039;Rayman&#039;&#039;, contact to any body of water will not cause instant death, though creatures that lurk in some of them can catch a player and kill them then.  &lt;br /&gt;
&lt;br /&gt;
At certain points, the players will come across [[Betilla the fairy]] and her sisters, who are imprisoned inside the mouth of a [[Darktoon]], one by one.  When these are encountered, the players have to chase the Darktoon and free the fairy inside.  Once she is free, she will give Rayman and his friends a new power.  &lt;br /&gt;
&lt;br /&gt;
The players will also encounter runaway treasure chests, which contain various treasures such as a [[shiny skull tooth]].  &lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; will also be the first game in the series to revisit locations explored in previous games. The game will be divided into three phases. In the first phase, the player will make their way through six worlds – Jungle, Music, Food, Mountain, Ocean and Picture – in a pre-set order. Each world ends with the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: new levels become available in each of the six worlds, and this time the player can play them in any order they want. When this phase is complete, then the game&#039;s ending becomes available, along with the third and final phase. It contains only one world – [[the Land of the Dead]]. Levels here can be unlocked by collecting the [[Skull Coin]]s hidden throughout the game. Some of the game&#039;s seven worlds are split into more than one ‘environment’; there are a total of twelve environments in the game. Each world is divided into many levels; there are a total of sixty-six levels in the game. Descriptions of the seven worlds follow.&lt;br /&gt;
&lt;br /&gt;
*[[Jibberish Jungle]] – [[Rayman]] is born in [[Pink Plant Woods|the Primordial Forest]], indicating that this jungle is in fact [[the Dream Forest]] from [[Rayman 1|the original game]]. The trailer also shows Rayman sliding through a slippery, dark, mushroom-filled cavern while fighting off enemy insects. It seems that this level&#039;s bosses are a monstrous daisy and a gigantic living statue.&lt;br /&gt;
&lt;br /&gt;
*[[The Desert of Didgeridoos]] – [[Rayman]] must use [[gong]]s to create sound waves which shield him from swarms of black flying creatures which resemble locusts. [[Spiky ball]]s from the original game reappear. This world is composed mainly on music and musical instruments. It seems to be based on [[Band Land]], a location which has not been seen since the original game.&lt;br /&gt;
&lt;br /&gt;
*[[Gourmand Lands|The Gourmand Lands]] – several screenshots show the protagonists making their way through a surreal environment made of food and cooking materials. This area is known as the [[Infernal Kitchen]], and its aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. Similar to the [[Organic Cave]] from [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]], a level takes place within the belly of a gigantic dragon, in which the players much avoid flaming walls of heartburn. Another environment in the Gourmand Lands is [[Frosty Delights]], an icy landscape which features cocktail elements such as giant orange slices. It may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[The Sea of Serendipity]] – footage shows Rayman and [[Globox]] swimming near the sea floor, surrounded by marine life. They are chased by gigantic aquatic insects. Above the surface of the ocean, a tribe of Globox&#039;s species lives in a village supported on stilts.&lt;br /&gt;
&lt;br /&gt;
*[[Mystic Peak]] – screenshots depict a mountain location surrounded by floating landmasses which recall the floating earth platforms of the original game. The mountain is dotted with small buildings. Its peak is hidden by clouds, but the tentacles of another boss – a gigantic pink monster resembling a squid – can be seen descending from its heights. [[Moody Clouds]], a steampunk level in which Rayman rides on the back of [[Moskito]], who shoots enemies down with the energy projectiles from his proboscis, is part of Mystic Peak.&lt;br /&gt;
&lt;br /&gt;
*Picture – a world composed entirely of artwork and art supplies. Based on [[Picture City]] from the original game. In &#039;&#039;Rayman Origins&#039;&#039; it will feature references to art styles such as pop art and pixel art. This world was abandoned during the development of the game.&lt;br /&gt;
&lt;br /&gt;
*[[The Land of the Livid Dead]] – a level with a strong resemblance to both [[the Cave of Bad Dreams]] and [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. This is where the game&#039;s villains live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It happens to be the same location where [[Rayman]] and [[Globox]] revisit in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;. The Land of the Livid Dead has a golden palette, and features giant skulls, bones and cobwebs. Concept art depicts graveyards, insects, zombies, a strange hotdog-like character who appears to be selling hotdogs, and numerous tentacled monsters. This seems to be the final level of the game&lt;br /&gt;
&lt;br /&gt;
==European Collector&#039;s Edition==&lt;br /&gt;
[[File:RaymanOrigins-Collector&#039;sEdition-PS3-FinalDesign-FR.jpg|320px|thumb|The Collector&#039;s Edition for PlayStation 3, exclusive to the European territory]]&lt;br /&gt;
In August 2011, a number of online department stores in Europe revealed a collector&#039;s edition for the Playstation 3 and the XBox 360 versions of the game, which contains a 50-page art book, a CD of the game&#039;s soundtrack and a 3D cardboard pop-up display.  There are currently no known plans for this to be applied to other versions of the game such as the Nintendo Wii version and the Collector&#039;s Edition is exclusive to the European continent.&lt;br /&gt;
&lt;br /&gt;
==Achievements/Trophies==&lt;br /&gt;
Throughout the XBox 360 and PlayStation 3 versions of the game, achievements are given for performing certain actions, such as rescuing each nymph, collecting so many Yellow Lums etc.  There are 36 achievements in total, including one that is hidden.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  XBox Gamerscore&lt;br /&gt;
!  PS3 trophy&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
|  Betilla&#039;s Back!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Head Nymph Betilla is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Beautiful Beats!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Holly Luya, the Music Nymph is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Feed the Fairy!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Edith Up, the Gourmet Fairy is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Merm-Aid!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Annetta Fish, the Ocean Nymph is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Nymphs Rock!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Helena Headbasket, the Mountain Nymph is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Scout&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;You found 10 hidden cages.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Explorer&lt;br /&gt;
|  35G&lt;br /&gt;
|  Silver?&lt;br /&gt;
|  &amp;quot;You found 25 hidden cages.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Dr. Lividstone, I presume?&lt;br /&gt;
|  80G&lt;br /&gt;
|  Gold?&lt;br /&gt;
|  &amp;quot;You found ALL hidden cages.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Speedy!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Earned 5 speed trophies!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Turbo!&lt;br /&gt;
|  35G&lt;br /&gt;
|  Silver?&lt;br /&gt;
|  &amp;quot;Earned 15 speed trophies!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Nitro!&lt;br /&gt;
|  80G&lt;br /&gt;
|  Gold?&lt;br /&gt;
|  &amp;quot;Earned ALL speed trophies!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Electoon Friend&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Completed 10 medallions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Electoon Hero&lt;br /&gt;
|  35G&lt;br /&gt;
|  Silver?&lt;br /&gt;
|  &amp;quot;Completed 25 medallions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Electoon Legend&lt;br /&gt;
|  80G&lt;br /&gt;
|  Gold?&lt;br /&gt;
|  &amp;quot;Completed ALL medallions&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Milk Tooth&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Earned 1 Skull Tooth.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Full Mouth&lt;br /&gt;
|  35G&lt;br /&gt;
|  Silver?&lt;br /&gt;
|  &amp;quot;Earned 5 Skull Teeth&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  The Jaw!&lt;br /&gt;
|  80G&lt;br /&gt;
|  Gold?&lt;br /&gt;
|  &amp;quot;Earned ALL Skull Teeth&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Pop! Pop! BOOM!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Popped 50 enemy bubbles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  The Bubblizer!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Chain-Bubblized 4 enemie.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  I&#039;m Back!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Replayed any completed map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Painless!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Completed a level without taking a hit.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Vacuum Snack!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Inhaled 50 things on Moskito-back.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  No Panic!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Saved ALL Darktooned Wizards in &amp;quot;Port O&#039;Panic&amp;quot;.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  B Side!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Played an Unlocked Character in any map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Hover Happy!&lt;br /&gt;
|  20G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;One hour of flight time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Crusher!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Crushed 50 enemies&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Crush Combo!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Simultaneously crushed 4 enemies.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Sprinter!&lt;br /&gt;
|  20G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Sprinted a marathon!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Fisher King!&lt;br /&gt;
|  20G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Swam a marathon!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Kung Fu Combo!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Perform a swipe-to-air Kick Combo!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Hyperspeed!&lt;br /&gt;
|  35G&lt;br /&gt;
|  Silver?&lt;br /&gt;
|  &amp;quot;Sprinted for an entire level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Boing! Boing! Boing!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Bounced-Bubblized 11 enemies without landing in &amp;quot;Polar Pursuit&amp;quot;.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Blue Baron!&lt;br /&gt;
|  35G&lt;br /&gt;
|  Silver?&lt;br /&gt;
|  &amp;quot;Beat the Giant Eel within 60 seconds in &amp;quot;Aim for the Eel&amp;quot;.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Survivor!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Survived a Piranha Pond without a scratch!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Back At You!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;You bubblized a Hunter with his own live missile!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Nothing Lasts Forever (Hidden)&lt;br /&gt;
|  80G&lt;br /&gt;
|  Gold?&lt;br /&gt;
|  &amp;quot;Ding Dong, the Livid Boss is Dead!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:RaymanOrigins_001.jpg&lt;br /&gt;
Image:RaymanOrigins_002.jpg&lt;br /&gt;
Image:RaymanOrigins_003.jpg&lt;br /&gt;
Image:RaymanOrigins_004.jpg&lt;br /&gt;
Image:RaymanOrigins_005.jpg&lt;br /&gt;
Image:RaymanOrigins_006.jpg&lt;br /&gt;
Image:RaymanOrigins_007.jpg&lt;br /&gt;
Image:RaymanOrigins_008.jpg&lt;br /&gt;
Image:RaymanOrigins_009.jpg&lt;br /&gt;
Image:RaymanOrigins_010.jpg&lt;br /&gt;
Image:RaymanOrigins_011.jpg&lt;br /&gt;
Image:RaymanOrigins_012.jpg&lt;br /&gt;
Image:RaymanOrigins_013.png&lt;br /&gt;
Image:RaymanOrigins_014.png&lt;br /&gt;
Image:RaymanOrigins_015.png&lt;br /&gt;
Image:Rayman Origins.png&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Fakir.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Boss.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Swingman.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Underwater.jpg&lt;br /&gt;
File:Rayman-origins-e3-1.jpg&lt;br /&gt;
File:Rayman-origins-e3-2.jpg&lt;br /&gt;
File:Rayman-origins-e3-3.jpg&lt;br /&gt;
File:Rayman-origins-e3-4.jpg&lt;br /&gt;
File:Rayman-origins-e3-5.jpg&lt;br /&gt;
File:Rayman-origins-e3-6.jpg&lt;br /&gt;
File:Rayman-origins-e3-7.jpg&lt;br /&gt;
File:Rayman-origins-e3-8.jpg&lt;br /&gt;
File:Rayman-origins-e3-9.jpg&lt;br /&gt;
File:Rayman-origins-e3-10.jpg&lt;br /&gt;
File:RaymanOriginsComicCon-1.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-1.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-2.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-3.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-4.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-5.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-6.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-7.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-8.jpg&lt;br /&gt;
File:RO_Screenshot1_GettingLums.jpg&lt;br /&gt;
File:RO_Screenshot2_LifeSystem_Heart.jpg&lt;br /&gt;
File:RO_Screenshot3_DifferentAttacks.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman-RaymanOrigins.jpg&lt;br /&gt;
File:Mandal004.JPG&lt;br /&gt;
File:Mandal005.JPG&lt;br /&gt;
File:Mandal006.JPG&lt;br /&gt;
File:Mandal007.JPG&lt;br /&gt;
File:RO-GloboxArtwork.jpeg&lt;br /&gt;
File:Mandal001.JPG&lt;br /&gt;
File:Mandal002.JPG&lt;br /&gt;
File:Mandal003.JPG&lt;br /&gt;
File:Mandal008.JPG&lt;br /&gt;
File:RaymanAndGlobox.jpg&lt;br /&gt;
File:RO-TeensieKing-Artwork.JPG&lt;br /&gt;
File:TeensieWizardArtwork.png&lt;br /&gt;
File:Moskito RO.JPG&lt;br /&gt;
File:Livingstone1 RO.JPG&lt;br /&gt;
File:DarktoonArtwork.jpg&lt;br /&gt;
File:PsychlopsArtwork.JPG&lt;br /&gt;
File:Hunter-RaymanOrigins.jpg&lt;br /&gt;
File:RO-BabyDragonChef-Artwork.jpg&lt;br /&gt;
File:LumsArtwork.jpg&lt;br /&gt;
File:RO-Castle-Artwork.jpg&lt;br /&gt;
File:RO-PinkTentaclesInMountainPeak-Artwork.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://raymanorigins.uk.ubi.com/blog/ Official blog]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Boss_Chenille&amp;diff=9724</id>
		<title>Boss Chenille</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Boss_Chenille&amp;diff=9724"/>
		<updated>2010-01-05T23:40:09Z</updated>

		<summary type="html">&lt;p&gt;Marley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Boss Chenille&lt;br /&gt;
| image = [[File:Unavngivet.jpg|200px|center]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Revolution]]&#039;&#039; &lt;br /&gt;
| sex = Unknown (possibly female)&lt;br /&gt;
| species = Caterpillar&lt;br /&gt;
| status = Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Chenille ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss Chenille&#039;&#039;&#039; (&#039;&#039;Kapousus Grosilus&#039;&#039;) is a giant [[shadow creature]] which serves as a miniboss [[beneath the Sanctuary of Rock and Lava]] in &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Boss Chenille is a large, reddish version of the common [[shadow creature]]s. It is much stronger than all other of them, as it can endure multiple hits. After being shot, it loses a limb, which will additionally attack [[Rayman]]. When [[Rayman]] shoots the attacking limb, it will die and split into additionally four of the small flying [[shadow creature]]s, which then will attack [[Rayman]]. &lt;br /&gt;
Until all limbs have been killed, Boss Chenille won&#039;t die. However the battle is finished quickly and [[Rayman]] can move on into the Sanctuary. &lt;br /&gt;
&lt;br /&gt;
== Role in Game ==&lt;br /&gt;
&lt;br /&gt;
It is unknown why Boss Chenille appears in this particular level, but it is possible that it serves as a guardian to the entrance of the Sanctuary. It is possible that [[Razorbeard]] may have cut a deal with these creatures to stop [[Rayman]] from proceeding to the [[Four Masks of Polokus|Third Mask]]. It could also be possible that Boss Chenille has made a home in the Sanctuary and is simply defending its territory.&lt;br /&gt;
&lt;br /&gt;
== Origin and race ==&lt;br /&gt;
 &lt;br /&gt;
Boss Chenille&#039;s purpose, apart from attacking [[Rayman]] at the entrance to the [[Sanctuary of Rock and Lava]], remains unknown. Boss Chenille is a character that only appears once and no information about it can be found. Some suggest that Boss Chenille is the leader or mother of the [[shadow creature]]s, considering its outstanding appearance and strength. Some consider it possible that Chenille and the Shadow creatures originated as one of Polokus&#039; nightmares in the Cave of Bad Dreams.&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=5252</id>
		<title>The Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=5252"/>
		<updated>2009-06-21T06:26:51Z</updated>

		<summary type="html">&lt;p&gt;Marley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  It is the last of the sanctuaries to bear one of the [[Four Masks of Polokus]], which is actually [[Beneath the Sanctuary of Rock and Lava|beneath the sanctuary]], and is the second one to be filled with lava. In [[Rayman Revolution]] it&#039;s called &#039;&#039;&#039;Beneath the Lava Sanctuary&#039;&#039;&#039; or &#039;&#039;&#039;Beneath the Sanctuary of Lava&#039;&#039;&#039;. It also features a new mini-boss called Chinelle, a larger redish version of the black blob creatures.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This sanctuary is located deep in the marshlands, and inside the temple are steams of lava and thickets of thorns.  Rayman can avoid these by standing on floating umbrella plants (similar to the flower platforms from the [[Rayman 1|previous Rayman game]]) which carry him though the thorny pits, but eventually either wither away or get burned. &lt;br /&gt;
&lt;br /&gt;
The level continues as a seperate level set beneath the sanctuary, where the Lava mask is really hidden.&lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
[[The Precipice]] =&amp;gt; &#039;&#039;&#039;Sanctuary of Rock and Lava&#039;&#039;&#039; =&amp;gt; [[Beneath the Sanctuary of Rock and Lava]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sanctuary of Rock and Lava&#039;&#039;&#039; =&amp;gt; [[Walk of Power]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Lava&lt;br /&gt;
*Number of Lums: 45&lt;br /&gt;
*Number of Murphys: 5&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Sanctuary of Rock and Lava, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Rock and Lava, The]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=5251</id>
		<title>The Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=5251"/>
		<updated>2009-06-21T06:26:25Z</updated>

		<summary type="html">&lt;p&gt;Marley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  It is the last of the sanctuaries to bear one of the [[Four Masks of Polokus]], which is actually [[Beneath the Sanctuary of Rock and Lava|beneath the sanctuary]], and is the second one to be filled with lava. In [[Rayman Revolution]] it&#039;s called &#039;&#039;&#039;Beneath the Lava Sanctuary&#039;&#039;&#039; or &#039;&#039;&#039;Beneath the Sanctuary of Lava&#039;&#039;&#039;. It also features a new mini-boss called Chinelle, a larger redish version of the black blob creatures,&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This sanctuary is located deep in the marshlands, and inside the temple are steams of lava and thickets of thorns.  Rayman can avoid these by standing on floating umbrella plants (similar to the flower platforms from the [[Rayman 1|previous Rayman game]]) which carry him though the thorny pits, but eventually either wither away or get burned. &lt;br /&gt;
&lt;br /&gt;
The level continues as a seperate level set beneath the sanctuary, where the Lava mask is really hidden.&lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
[[The Precipice]] =&amp;gt; &#039;&#039;&#039;Sanctuary of Rock and Lava&#039;&#039;&#039; =&amp;gt; [[Beneath the Sanctuary of Rock and Lava]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sanctuary of Rock and Lava&#039;&#039;&#039; =&amp;gt; [[Walk of Power]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Lava&lt;br /&gt;
*Number of Lums: 45&lt;br /&gt;
*Number of Murphys: 5&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Sanctuary of Rock and Lava, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Rock and Lava, The]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Iron_Mountains&amp;diff=1943</id>
		<title>The Iron Mountains</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Iron_Mountains&amp;diff=1943"/>
		<updated>2008-06-24T09:36:24Z</updated>

		<summary type="html">&lt;p&gt;Marley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Iron Mountains&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  It is where the last Mask of [[Polokus]] is found despite not necessarily being a sanctuary.   &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level is set high up in the mountainous regions of the [[Glade of Dreams]] where a number of pirate strongholds are built. Deep in the canyons nearby are mines in which a large number of [[baby Globoxes]] are held captive.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Rayman is outside a metalworks building with a generator room inside, and he has to shoot two switches to deactivate an electric field and go down the middle of a rotating machine and into a pipe that leads to a grassy area.  Going though another tunnel past a swampy lake, there is another pirate stronghold which Rayman has to jump from the top and glide down a rapid river.  At the edge is a hot air balloon which Rayman hops in and rides.  &lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
He then lands in a field with yet another stronghold, which is this time guarded by an invincible giant robot that resembles a dinosaur or perhaps a chicken.  The robot is so heavy, everytime it jumps it sends objects in the air, making it useful for Rayman to infiltrate the stronghold, which has a few baby Globoxes are held captive.  Rayman soon finds a walking shell and has to ride all over the place to collect [[Yellow Lums]] and find two switches to release the babies.&lt;br /&gt;
&lt;br /&gt;
===Phase 3=== &lt;br /&gt;
Deep in a canyon Rayman has to cross a polluted pond, and he&#039;ll eventually meet [[Uglette]], [[Globox]]&#039;s wife, who is upset by the fact that more of her babies are missing and held in the mines. The player then takes control of a pirate ship and has to fly it around the canyons and find the four mines.  When all of the mines are visited, the ship has to go back to Uglette and reunite the babies.  One of them withdraws the last mask from its mouth and gives it to Rayman.  &lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
* In the Playsation version of &#039;&#039;Rayman 2&#039;&#039;, this level is renamed to Gloomy Island, and the part with the pirate ship is removed.  &lt;br /&gt;
* In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, Rayman is given the Rain Mask instead, and has to fight [[Grolem 13]] in order to get the final mask.  &lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
[[Tomb of the Ancients]] =&amp;gt; &#039;&#039;&#039;The Gloomy Island&#039;&#039;&#039; =&amp;gt; [[The Prison Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Level Type: Forest/Prison&lt;br /&gt;
*Number of Lums: 35&lt;br /&gt;
*Number of Denys: 2&lt;br /&gt;
*Number of Ludivs: 2&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Iron Mountains, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Iron Mountains, The]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients&amp;diff=1942</id>
		<title>Tomb of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients&amp;diff=1942"/>
		<updated>2008-06-24T09:34:01Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* PS Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;The Tomb of the Ancients&#039;&#039;&#039;&#039;&#039; is a location in the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Tomb of the Ancients, in short, is a haunted graveyard within a cave. There are many tombstones and wooden dolls around here. The place is filled with green, poisonous water. The walls and ground are made of dark rock with a bluish tinge on them. You can hardly ever see any sky here, although when you can, you see a blackened, creepy sky. This place is haunted by [[Zombie Chickens]], Piranhas and Bats.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2: The Great Escape]]/[[Rayman Revolution]]/[[Rayman DS]], the Pirates use this place for one of their strongholds, meaning a lot of wood and [[Robo-Pirate]]s themselves.&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
Rayman visits the Tomb of the Ancients in Rayman 2: The Great Escape/Revolution/DS towards the end of the game. A secret 1000th [[Yellow Lum]] is hidden here. At the end of the level, Rayman meets up with [[Clark]]. Unfortunately, [[Admiral Razorbeard&#039;s Lackey]] has attached a device to the back of Clark which lets him control him! After a short battle, Rayman destroys the device and Clark is restored to normal. In Rayman Revolution only, Rayman recieves a device at the very end of the level which shows him the direction to any nearby [[Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Good Guys===&lt;br /&gt;
*Clark&lt;br /&gt;
*[[Crowned Teensie]]&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
*Zombie Chickens&lt;br /&gt;
*Piranhas&lt;br /&gt;
*Bats (Revolution only)&lt;br /&gt;
*Razorbeard&#039;s Lackey*&lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
[[Beneath the Sanctuary of Rock and Lava]] =&amp;gt; &#039;&#039;&#039;Tomb of the Ancients&#039;&#039;&#039; =&amp;gt; The Gloomy Island ([[The Iron Mountains]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Level Type: Cave&lt;br /&gt;
*Number of Lums: 20&lt;br /&gt;
*Number of Ludivs: 4&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Tomb of the Ancients, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Tomb of the Ancients, The]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients&amp;diff=1941</id>
		<title>Tomb of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients&amp;diff=1941"/>
		<updated>2008-06-24T09:33:45Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* PS Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;The Tomb of the Ancients&#039;&#039;&#039;&#039;&#039; is a location in the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Tomb of the Ancients, in short, is a haunted graveyard within a cave. There are many tombstones and wooden dolls around here. The place is filled with green, poisonous water. The walls and ground are made of dark rock with a bluish tinge on them. You can hardly ever see any sky here, although when you can, you see a blackened, creepy sky. This place is haunted by [[Zombie Chickens]], Piranhas and Bats.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2: The Great Escape]]/[[Rayman Revolution]]/[[Rayman DS]], the Pirates use this place for one of their strongholds, meaning a lot of wood and [[Robo-Pirate]]s themselves.&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
Rayman visits the Tomb of the Ancients in Rayman 2: The Great Escape/Revolution/DS towards the end of the game. A secret 1000th [[Yellow Lum]] is hidden here. At the end of the level, Rayman meets up with [[Clark]]. Unfortunately, [[Admiral Razorbeard&#039;s Lackey]] has attached a device to the back of Clark which lets him control him! After a short battle, Rayman destroys the device and Clark is restored to normal. In Rayman Revolution only, Rayman recieves a device at the very end of the level which shows him the direction to any nearby [[Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Good Guys===&lt;br /&gt;
*Clark&lt;br /&gt;
*[[Crowned Teensie]]&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
*Zombie Chickens&lt;br /&gt;
*Piranhas&lt;br /&gt;
*Bats (Revolution only)&lt;br /&gt;
*Razorbeard&#039;s Lackey*&lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
[[Beneath the Sanctuary of Rock and Lava]] =&amp;gt; &#039;&#039;&#039;Tomb of the Ancients&#039;&#039;&#039; =&amp;gt; [[The Gloomy Island ([[The Iron Mountains]])]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Level Type: Cave&lt;br /&gt;
*Number of Lums: 20&lt;br /&gt;
*Number of Ludivs: 4&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Tomb of the Ancients, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Tomb of the Ancients, The]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients&amp;diff=1940</id>
		<title>Tomb of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients&amp;diff=1940"/>
		<updated>2008-06-24T09:33:14Z</updated>

		<summary type="html">&lt;p&gt;Marley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;The Tomb of the Ancients&#039;&#039;&#039;&#039;&#039; is a location in the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Tomb of the Ancients, in short, is a haunted graveyard within a cave. There are many tombstones and wooden dolls around here. The place is filled with green, poisonous water. The walls and ground are made of dark rock with a bluish tinge on them. You can hardly ever see any sky here, although when you can, you see a blackened, creepy sky. This place is haunted by [[Zombie Chickens]], Piranhas and Bats.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2: The Great Escape]]/[[Rayman Revolution]]/[[Rayman DS]], the Pirates use this place for one of their strongholds, meaning a lot of wood and [[Robo-Pirate]]s themselves.&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
Rayman visits the Tomb of the Ancients in Rayman 2: The Great Escape/Revolution/DS towards the end of the game. A secret 1000th [[Yellow Lum]] is hidden here. At the end of the level, Rayman meets up with [[Clark]]. Unfortunately, [[Admiral Razorbeard&#039;s Lackey]] has attached a device to the back of Clark which lets him control him! After a short battle, Rayman destroys the device and Clark is restored to normal. In Rayman Revolution only, Rayman recieves a device at the very end of the level which shows him the direction to any nearby [[Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Good Guys===&lt;br /&gt;
*Clark&lt;br /&gt;
*[[Crowned Teensie]]&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
*Zombie Chickens&lt;br /&gt;
*Piranhas&lt;br /&gt;
*Bats (Revolution only)&lt;br /&gt;
*Razorbeard&#039;s Lackey*&lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
[[Beneath the Sanctuary of Rock and Lava]] =&amp;gt; &#039;&#039;&#039;Tomb of the Ancients&#039;&#039;&#039; =&amp;gt; [[The Gloomy Island]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Level Type: Cave&lt;br /&gt;
*Number of Lums: 20&lt;br /&gt;
*Number of Ludivs: 4&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Tomb of the Ancients, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Tomb of the Ancients, The]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=1939</id>
		<title>Beneath the Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=1939"/>
		<updated>2008-06-24T09:31:07Z</updated>

		<summary type="html">&lt;p&gt;Marley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  It is a continuation of the previous level, the [[Sanctuary of Rock and Lava]] as it is set inside the same temple, and it is where the third of Polokus&#039; masks is really hidden.  It is also the only level in the game in which [[Rayman]] can use his [[helicopter]] to fly.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
This is an underground level which consists of long rivers of lava and thorny tunnels, which Rayman cannot pass without flying.  At the beginning of the level, [[Ly]] the fairy appears before him and grants him the power to use his [[helicopter]] to fly with a [[Silver Lum]].  Often throughout the level Rayman is blown away by giant fans, and he has to keep his flight under control to prevent damage to himself.  &lt;br /&gt;
&lt;br /&gt;
By the end of the level, he encounters [[Foutch]], who knocks him down with such a forceful blow he loses his power, but then has to fight him.  When Foutch is defeated, he is finally rewarded with the thrid mask.  &lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
[[Sanctuary of Rock and Lava]] =&amp;gt; &#039;&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;&#039; =&amp;gt; [[Tomb of the Ancients]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Level Type: Lava&lt;br /&gt;
*Number of Lums: 50&lt;br /&gt;
*Number of Murphys: 4&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]  &lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=1938</id>
		<title>The Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=1938"/>
		<updated>2008-06-24T09:27:48Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* PS Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  It is the last of the sanctuaries to bear one of the [[Four Masks of Polokus]], which is actually [[Beneath the Sanctuary of Rock and Lava|beneath the sanctuary]], and is the second one to be filled with lava.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This sanctuary is located deep in the marshlands, and inside the temple are steams of lava and thickets of thorns.  Rayman can avoid these by standing on floating umbrella plants (similar to the flower platforms from the [[Rayman 1|previous Rayman game]]) which carry him though the thorny pits, but eventually either wither away or get burned. &lt;br /&gt;
&lt;br /&gt;
The level continues as a seperate level set beneath the sanctuary, where the Lava mask is really hidden.  &lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
[[The Precipice]] =&amp;gt; &#039;&#039;&#039;Sanctuary of Rock and Lava&#039;&#039;&#039; =&amp;gt; [[Beneath the Sanctuary of Rock and Lava]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sanctuary of Rock and Lava&#039;&#039;&#039; =&amp;gt; [[Walk of Power]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Lava&lt;br /&gt;
*Number of Lums: 45&lt;br /&gt;
*Number of Murphys: 5&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Sanctuary of Rock and Lava, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Rock and Lava, The]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Precipice&amp;diff=1937</id>
		<title>The Precipice</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Precipice&amp;diff=1937"/>
		<updated>2008-06-24T09:27:31Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* PS Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Precipice&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2]]&#039;&#039;, notable for having similar gameplay to [[The Bayou]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Part 1===&lt;br /&gt;
This level takes place in a wide canyon, where Rayman is in pursuit by the Robot Pirate army shooting bombs and shells at him.  He has to escape them by running across a weak pier, climbing on nets, and jump whenever bits of it are blasted off.&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
Rayman enters a cave and follows another wooden pier, which leads him to a tower the Pirates built that sinks under rising water (reminiscent to the flooding levels in the [[Rayman 1|original &#039;&#039;Rayman]]&#039;&#039;), while bombs and rolling kegs try to slow him down.   &lt;br /&gt;
&lt;br /&gt;
===Part 3===  &lt;br /&gt;
Rayman comes out somewhere else in the canyon, and is still in pursuit across wooden piers.  There is then a cave with a bottomless pit, which Rayman has to glide through until he lands on another pier.  At the end of this, he ends up on a pirate stronghold which was built over a cliff, still under attack by a ninja pirate and bombs.  Once the pirate is defeated, Rayman can exit after freeing the Teensie.      &lt;br /&gt;
&lt;br /&gt;
==Other notes==&lt;br /&gt;
* The fourth Globox crystal is found at the very end of the Precipice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
[[Echoing Caves]] =&amp;gt; &#039;&#039;&#039;The Precipice&#039;&#039;&#039; =&amp;gt; [[Sanctuary of Rock and Lava]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Rocky Valley&lt;br /&gt;
*Number of Lums: 65&lt;br /&gt;
*Number of Ludivs: 4&lt;br /&gt;
*Number of Murphys: 1&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Precipice, the]]&lt;br /&gt;
[[Category:Places from Rayman 2|Precipice, the]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Canopy&amp;diff=1936</id>
		<title>The Canopy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Canopy&amp;diff=1936"/>
		<updated>2008-06-24T09:27:05Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* &amp;#039;&amp;#039;Rayman 2&amp;#039;&amp;#039; (PS Version) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Canopy is an area in the Glades of Dreams. This is where [[Globox]] was took when he was captured by the [[Robo-Pirates]] for a second time. When [[Rayman]] freed him, Globox helped Rayman by using his Rain Dance ability to clear the way for Rayman. This level is also the debut of the Giant Spider.&lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 2&#039;&#039; (PS Version)===&lt;br /&gt;
[[Menhir Hills]] =&amp;gt; &#039;&#039;&#039;The Canopy&#039;&#039;&#039; =&amp;gt; [[Sanctuary of Stone and Fire]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Cave/Small Fortress&lt;br /&gt;
*Number of Lums: 65&lt;br /&gt;
*Number of Denys: 2&lt;br /&gt;
*Number of Murphys: 4&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Canopy, the]]&lt;br /&gt;
[[Category:Places from Rayman 2|Canopy, the]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Echoing_Caves&amp;diff=1935</id>
		<title>The Echoing Caves</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Echoing_Caves&amp;diff=1935"/>
		<updated>2008-06-24T09:25:19Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* &amp;#039;&amp;#039;Rayman 2&amp;#039;&amp;#039; (PS Version) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Echoing Caves&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  This level allows the player to revisit a part of [[the Fairy Glade]] which was unreachable before (and where a Globox Crystal can be found in the Dreamcast version), via a secret passage, and introduces kegs which can be used as rocket to get across pools of acid.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
This part of the area is a rainy part of a forest, and has places where Rayman has to locate and turn on four switches in order to access a door which a Robo-pirate goes into at the very beginning of the level.  This is another of few areas in the game where [[plum|plums]] grow, and this part of the level also involves swimming.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Rayman]] is now underground, and has to cross a body of green liquid by using a keg as a rocket several times until he comes out into a area of cliffs and sand similar of [[Whale Bay]].  The passage to the Fairy Glade is found in the underground area and is accessed by rocketing over there with a keg.      &lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
===&#039;&#039;Rayman 2/Rayman DS&#039;&#039;===&lt;br /&gt;
[[The Sanctuary of Stone and Fire]] =&amp;gt; &#039;&#039;&#039;The Echoing Caves&#039;&#039;&#039; =&amp;gt; [[The Precipice]]&lt;br /&gt;
* Level Type: Forest/Cave&lt;br /&gt;
* Number of Lums: 50&lt;br /&gt;
* Number of cages: 5  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 2&#039;&#039; (PS Version)===&lt;br /&gt;
[[Sanctuary of Stone and Fire]] =&amp;gt; &#039;&#039;&#039;Echoing Caves&#039;&#039;&#039; =&amp;gt; [[The Precipice]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Forest/Cave&lt;br /&gt;
*Number of Lums: 60&lt;br /&gt;
*Number of Denys: 2&lt;br /&gt;
*Number of Murphys: 5&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Echoing Caves, The]]  &lt;br /&gt;
[[Category:Places from Rayman 2|Echoing Caves, The]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Echoing_Caves&amp;diff=1934</id>
		<title>The Echoing Caves</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Echoing_Caves&amp;diff=1934"/>
		<updated>2008-06-24T09:25:07Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* &amp;#039;&amp;#039;Rayman 2 (PS Version)&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Echoing Caves&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  This level allows the player to revisit a part of [[the Fairy Glade]] which was unreachable before (and where a Globox Crystal can be found in the Dreamcast version), via a secret passage, and introduces kegs which can be used as rocket to get across pools of acid.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
This part of the area is a rainy part of a forest, and has places where Rayman has to locate and turn on four switches in order to access a door which a Robo-pirate goes into at the very beginning of the level.  This is another of few areas in the game where [[plum|plums]] grow, and this part of the level also involves swimming.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Rayman]] is now underground, and has to cross a body of green liquid by using a keg as a rocket several times until he comes out into a area of cliffs and sand similar of [[Whale Bay]].  The passage to the Fairy Glade is found in the underground area and is accessed by rocketing over there with a keg.      &lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
===&#039;&#039;Rayman 2/Rayman DS&#039;&#039;===&lt;br /&gt;
[[The Sanctuary of Stone and Fire]] =&amp;gt; &#039;&#039;&#039;The Echoing Caves&#039;&#039;&#039; =&amp;gt; [[The Precipice]]&lt;br /&gt;
* Level Type: Forest/Cave&lt;br /&gt;
* Number of Lums: 50&lt;br /&gt;
* Number of cages: 5  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 2&#039;&#039; (PS Version)===&lt;br /&gt;
[[Sanctuary of Stone and Fire]] =&amp;gt; &#039;&#039;&#039;Echoing Caves&#039;&#039;&#039; =&amp;gt; [[The Precipice]]&lt;br /&gt;
*Level Type: Forest/Cave&lt;br /&gt;
*Number of Lums: 60&lt;br /&gt;
*Number of Denys: 2&lt;br /&gt;
*Number of Murphys: 5&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Echoing Caves, The]]  &lt;br /&gt;
[[Category:Places from Rayman 2|Echoing Caves, The]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Stone_and_Fire&amp;diff=1933</id>
		<title>The Sanctuary of Stone and Fire</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Stone_and_Fire&amp;diff=1933"/>
		<updated>2008-06-24T09:24:51Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* Rayman 2 (PS Version) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  It is the second location in which one of the [[Four Masks of Polokus]] is hidden, one of very few areas where [[plum|plums]] grow, and is one of the longest levels in the game.  &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level is a mountainous area where a volcano is located, and there are rivers of lava throughout.  Inside the cliffs are tunnels and caves which eventually lead to two temples, one of which is the temple where the Stone Mask is located, while the other only contains extra [[Lums]] and [[cage|cages]].  The main temple is home to [[Umber]], who does not really serve as a boss, and is awakened with yellow and blue Magic Spheres.  &lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
===&#039;&#039;Rayman 2/Rayman DS&#039;&#039;===&lt;br /&gt;
[[Whale Bay]] =&amp;gt; &#039;&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;&#039; =&amp;gt; [[The Echoing Caves]]&lt;br /&gt;
* Level Type: Fire&lt;br /&gt;
* Number of Lums: 50&lt;br /&gt;
* Number of cages: 4  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 2&#039;&#039; (PS Version)===&lt;br /&gt;
[[The Canopy]] =&amp;gt; &#039;&#039;&#039;Sanctuary of Stone and Fire&#039;&#039;&#039; =&amp;gt; [[Echoing Caves]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Fire&lt;br /&gt;
*Number of Lums: 85&lt;br /&gt;
*Number of Ludivs: 6&lt;br /&gt;
*Boss: [[Ninjaws]] (Ninja Henchman)&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Sanctuary of Stone and Fire, The]]  &lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Stone and Fire, The]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Stone_and_Fire&amp;diff=1932</id>
		<title>The Sanctuary of Stone and Fire</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Stone_and_Fire&amp;diff=1932"/>
		<updated>2008-06-24T09:24:26Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* Rayman 2 (PS Version) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  It is the second location in which one of the [[Four Masks of Polokus]] is hidden, one of very few areas where [[plum|plums]] grow, and is one of the longest levels in the game.  &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level is a mountainous area where a volcano is located, and there are rivers of lava throughout.  Inside the cliffs are tunnels and caves which eventually lead to two temples, one of which is the temple where the Stone Mask is located, while the other only contains extra [[Lums]] and [[cage|cages]].  The main temple is home to [[Umber]], who does not really serve as a boss, and is awakened with yellow and blue Magic Spheres.  &lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
===&#039;&#039;Rayman 2/Rayman DS&#039;&#039;===&lt;br /&gt;
[[Whale Bay]] =&amp;gt; &#039;&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;&#039; =&amp;gt; [[The Echoing Caves]]&lt;br /&gt;
* Level Type: Fire&lt;br /&gt;
* Number of Lums: 50&lt;br /&gt;
* Number of cages: 4  &lt;br /&gt;
&lt;br /&gt;
===Rayman 2 (PS Version)===&lt;br /&gt;
[[The Canopy]] =&amp;gt; &#039;&#039;&#039;Sanctuary of Stone and Fire&#039;&#039;&#039; =&amp;gt; [[Echoing Caves]]&lt;br /&gt;
*Level Type: Fire&lt;br /&gt;
*Number of Lums: 85&lt;br /&gt;
*Number of Ludivs: 6&lt;br /&gt;
*Boss: [[Ninjaws]] (Ninja Henchman)&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Sanctuary of Stone and Fire, The]]  &lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Stone and Fire, The]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Canopy&amp;diff=1931</id>
		<title>The Canopy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Canopy&amp;diff=1931"/>
		<updated>2008-06-24T09:24:02Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* PS Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Canopy is an area in the Glades of Dreams. This is where [[Globox]] was took when he was captured by the [[Robo-Pirates]] for a second time. When [[Rayman]] freed him, Globox helped Rayman by using his Rain Dance ability to clear the way for Rayman. This level is also the debut of the Giant Spider.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 2&#039;&#039; (PS Version)===&lt;br /&gt;
[[Menhir Hills]] =&amp;gt; &#039;&#039;&#039;The Canopy&#039;&#039;&#039; =&amp;gt; [[Sanctuary of Stone and Fire]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Cave/Small Fortress&lt;br /&gt;
*Number of Lums: 65&lt;br /&gt;
*Number of Denys: 2&lt;br /&gt;
*Number of Murphys: 4&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Canopy, the]]&lt;br /&gt;
[[Category:Places from Rayman 2|Canopy, the]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=1930</id>
		<title>The Menhir Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=1930"/>
		<updated>2008-06-24T09:23:03Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* Level Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Menhir Hills.jpg|thumb|[[Rayman (character)|Rayman]] and a [[Walking Shell]]]]&lt;br /&gt;
&#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; is a location from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;, and &#039;&#039;[[Rayman DS]]&#039;&#039;.  It is characterized by its focus on riding [[Walking Shell]]s, its short length (one of the shortest levels in all versions of &#039;&#039;Rayman 2&#039;&#039;), being the only level other than the [[Fairy Glade]] and [[Marshes of Awakening]] that [[Rayman (character)|Rayman]] must re-visit at least once to complete the game, and being the first level in the game to give Rayman a sidekick--in this case, [[Clark]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Menhir Hills are mountainous foothills covered with large, pine tree-like boulders known as &amp;quot;menhirs,&amp;quot; hence the area&#039;s name.  In most regions of the foothills, barely a sound of life can be heard, though every now and then the falling over of a menhir breaks the silence.  Large trees stand as loners in the small clearings that dot the landscape.  A great river flows through the Menhir Hills, and bridges are twice necessary to cross them.&lt;br /&gt;
&lt;br /&gt;
The Menhir Hills are in several instances exceedingly difficult to cross on foot; similar to the [[Lava Sanctuary]], patches of the hills are engulfed by giant, thorny plant roots crossable only by machines.  These roots occasionally poke out of the walls of the several small tunnels that pave holes in the mountainside.  Where the roots don&#039;t grow, the ground is still commonly too steep to hike.&lt;br /&gt;
&lt;br /&gt;
When [[Admiral Razorbeard]] seized Rayman&#039;s world, the Menhir Hills was the construction site of two Robo-Pirate training facilities: the &#039;&#039;&#039;Military Academy&#039;&#039;&#039; and the &#039;&#039;&#039;Elite Troop Training Academy&#039;&#039;&#039;.  These facilities largely cut the hills into three segments.&lt;br /&gt;
&lt;br /&gt;
[[Image:Elite Training Academy.PNG|thumb|Elite Troop Training Academy]]&lt;br /&gt;
==As a Level==&lt;br /&gt;
The Menhir Hills is one of the few levels in &#039;&#039;Rayman 2&#039;&#039; to generally be exactly the same in every version, with the exception of some terminology.  The Menhir Hills must be passed through twice; once after the [[Sanctuary of Water and Ice]] ([[Whale Bay]] in the PS version), and again after the [[Cave of Bad Dreams]].  In &#039;&#039;Rayman 2: Revolution&#039;&#039;, the Menhir Hills are located near [[Globox&#039;s House]].&lt;br /&gt;
&lt;br /&gt;
===The First Visit===&lt;br /&gt;
When Rayman first arrives in the Menhir Hills (in &#039;&#039;Revolution&#039;&#039; the Globox&#039;s House [[Teensie]] explains that [[Clark]] went to the hills and Rayman must follow him), [[Murfy]] immediately appears right in Rayman&#039;s face and warns him about the nearby academy&#039;s Walking Bullet.  Murfy hints that the bullet may be tamable, and Rayman shortly does just that.  By riding the Walking Bullet, Rayman is able to cross a patch of thorned plant roots to reach the Military Academy.&lt;br /&gt;
&lt;br /&gt;
Rayman enters the academy to find two [[Henchman 800|Henchman 800s]] asleep; though the sign outside hints at sneaking past them, the Robo-Pirates are of the weak variety and are fairly easy to defeat (though particularly in all versions but &#039;&#039;Revolution&#039;&#039; this is the first time multiple Robo-Pirates are encountered at the same time) (it should also be noted that there are more than two Robo-Pirates in the academy in &#039;&#039;Revolution&#039;&#039;, some of which being hidden).  Whatever the player has Rayman do, the hero must continue on to leave the small academy.&lt;br /&gt;
&lt;br /&gt;
After taming another Walking Shell, Rayman crosses a root patch and must dodge and weave through crates and the thorned roots that protrude in the various tunnels he goes through.  The end of the ride leaves Rayman at the entrance of the Elite Troop Training Academy.  As intimidating as the name is, Rayman soon finds there&#039;s nothing to worry about: Clark has already taken care of the students inside.&lt;br /&gt;
&lt;br /&gt;
Clark is not feeling well; apparently, while fighting the Robo-Pirates he accidentally swallowed a robot part.  Clark&#039;s future will not be bright unless Rayman can bring him the [[Elixir of Life]] from the [[Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
This requirement forces the level to end immediately, unfinished.  In all versions other than the PS version, Rayman must backtrack to the [[Marshes of Awakening]] (in &#039;&#039;Revolution&#039;&#039;&#039;s case, this may be the first visit) to locate the [[Guardian of the Cave of Bad Dreams]].  As Rayman does not know the cave&#039;s name prior to his encounter with Clark, this cave was not accessible prior to the encounter.  In the PS version, Rayman may go directly to the Cave of Bad Dreams from the Menhir Hills.&lt;br /&gt;
&lt;br /&gt;
===The Return Visit===&lt;br /&gt;
In all versions other than &#039;&#039;Revolution&#039;&#039;, Rayman is again lectured by [[Murfy]] about the Walking Bullets when he returns to the Menhir Hills.  Rayman must travel through the entire level once more until he reaches Clark.&lt;br /&gt;
&lt;br /&gt;
Revived by the Elixir of Life, Clark busts a wooden wall in the Elite Troop Training Academy, allowing Rayman access to the empty school.  Rayman must lead Clark to other wooden walls so that he may break through them as well.  In the end Rayman leaves Clark and descends a staircase leading out of the academy.&lt;br /&gt;
&lt;br /&gt;
In the final segment of the Menhir Hills, Rayman must once again tame a Walking Shell.  After doing so, he must ride it up a steep slope and then through a tunnel full of rising menhirs.  The tunnel leads to a menhir &amp;quot;forest&amp;quot; full of toppling menhirs Rayman must dodge; the bridge he crosses has a similar set of obstacles.  Finally, after avoiding the many menhirs, Rayman and the Walking Bullet leap off a cliff and into a portal.  The level is now finished, though incomplete.&lt;br /&gt;
&lt;br /&gt;
===The Final Visit===&lt;br /&gt;
After Rayman has completed the [[Canopy]], he is able to light torches.  An alcove under the entrance of the Elite Troop Training Academy holds one of the Menhir Hills&#039; cages, but to reach it Rayman must first light a nearby torch and ride a [[Keg]] over a large gap.&lt;br /&gt;
&lt;br /&gt;
[[Image:Menhir Hills.PNG|thumb|Screenshot of the Final Segment]]&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Murfy]]&lt;br /&gt;
*[[Clark]] (non-&#039;&#039;Revolution&#039;&#039; debut)&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Walking Shell]] (debut)&lt;br /&gt;
*Purple [[Henchman 800]] (non-&#039;&#039;Revolution&#039;&#039;)&lt;br /&gt;
*Green [[Henchman 800]] (&#039;&#039;Revolution&#039;&#039; only)&lt;br /&gt;
*Yellow [[Henchman 800]] (&#039;&#039;Revolution&#039;&#039; only)&lt;br /&gt;
*Thorned plant root (debut)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Admiral Razorbeard&#039;s bulletin about the Military Academy requests that visitors be quiet so as not to distract the cadets from their &amp;quot;deep concentration.&amp;quot;  However, the cadets are actually sleeping.&lt;br /&gt;
*In the &#039;&#039;Rayman DS&#039;&#039; and the N64 and PC versions of &#039;&#039;Rayman 2&#039;&#039;, a Walking Shell runs by the [[Hall of Doors]] Menhir Hills portal.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Iron Mountains]]&lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
===&#039;&#039;Rayman 2&#039;&#039;/&#039;&#039;Rayman DS&#039;&#039;===&lt;br /&gt;
[[Sanctuary of Water and Ice]] =&amp;gt; &#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; =&amp;gt; [[Cave of Bad Dreams]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cave of Bad Dreams]] =&amp;gt; &#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; =&amp;gt; [[Canopy]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Mountain&lt;br /&gt;
*Number of Lums: 50&lt;br /&gt;
*Number of Cages: 7&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 2: Revolution&#039;&#039;===&lt;br /&gt;
[[Sanctuary of Water and Ice]] =&amp;gt; &#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; =&amp;gt; [[Marshes of Awakening]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cave of Bad Dreams]] =&amp;gt; &#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; =&amp;gt; [[Canopy]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Mountain&lt;br /&gt;
*Number of Lums: 50&lt;br /&gt;
*Number of Familiar Spirits: 7&lt;br /&gt;
*Location: [[Globox&#039;s House]] - Main Area&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 2&#039;&#039; (PS Version)===&lt;br /&gt;
[[Whale Bay]] =&amp;gt; &#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; =&amp;gt; [[Canopy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; =&amp;gt; [[Cave of Bad Dreams]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Mountain&lt;br /&gt;
*Number of Lums: 55&lt;br /&gt;
*Number of Denys: 2&lt;br /&gt;
*Number of Ludivs: 3&lt;br /&gt;
&lt;br /&gt;
[[Category: Places|Menhir Hills, The]]&lt;br /&gt;
[[Category: Places from Rayman 2|Menhir Hills, The]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=1929</id>
		<title>The Menhir Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=1929"/>
		<updated>2008-06-24T09:21:41Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* PS Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Menhir Hills.jpg|thumb|[[Rayman (character)|Rayman]] and a [[Walking Shell]]]]&lt;br /&gt;
&#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; is a location from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;, and &#039;&#039;[[Rayman DS]]&#039;&#039;.  It is characterized by its focus on riding [[Walking Shell]]s, its short length (one of the shortest levels in all versions of &#039;&#039;Rayman 2&#039;&#039;), being the only level other than the [[Fairy Glade]] and [[Marshes of Awakening]] that [[Rayman (character)|Rayman]] must re-visit at least once to complete the game, and being the first level in the game to give Rayman a sidekick--in this case, [[Clark]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Menhir Hills are mountainous foothills covered with large, pine tree-like boulders known as &amp;quot;menhirs,&amp;quot; hence the area&#039;s name.  In most regions of the foothills, barely a sound of life can be heard, though every now and then the falling over of a menhir breaks the silence.  Large trees stand as loners in the small clearings that dot the landscape.  A great river flows through the Menhir Hills, and bridges are twice necessary to cross them.&lt;br /&gt;
&lt;br /&gt;
The Menhir Hills are in several instances exceedingly difficult to cross on foot; similar to the [[Lava Sanctuary]], patches of the hills are engulfed by giant, thorny plant roots crossable only by machines.  These roots occasionally poke out of the walls of the several small tunnels that pave holes in the mountainside.  Where the roots don&#039;t grow, the ground is still commonly too steep to hike.&lt;br /&gt;
&lt;br /&gt;
When [[Admiral Razorbeard]] seized Rayman&#039;s world, the Menhir Hills was the construction site of two Robo-Pirate training facilities: the &#039;&#039;&#039;Military Academy&#039;&#039;&#039; and the &#039;&#039;&#039;Elite Troop Training Academy&#039;&#039;&#039;.  These facilities largely cut the hills into three segments.&lt;br /&gt;
&lt;br /&gt;
[[Image:Elite Training Academy.PNG|thumb|Elite Troop Training Academy]]&lt;br /&gt;
==As a Level==&lt;br /&gt;
The Menhir Hills is one of the few levels in &#039;&#039;Rayman 2&#039;&#039; to generally be exactly the same in every version, with the exception of some terminology.  The Menhir Hills must be passed through twice; once after the [[Sanctuary of Water and Ice]] ([[Whale Bay]] in the PS version), and again after the [[Cave of Bad Dreams]].  In &#039;&#039;Rayman 2: Revolution&#039;&#039;, the Menhir Hills are located near [[Globox&#039;s House]].&lt;br /&gt;
&lt;br /&gt;
===The First Visit===&lt;br /&gt;
When Rayman first arrives in the Menhir Hills (in &#039;&#039;Revolution&#039;&#039; the Globox&#039;s House [[Teensie]] explains that [[Clark]] went to the hills and Rayman must follow him), [[Murfy]] immediately appears right in Rayman&#039;s face and warns him about the nearby academy&#039;s Walking Bullet.  Murfy hints that the bullet may be tamable, and Rayman shortly does just that.  By riding the Walking Bullet, Rayman is able to cross a patch of thorned plant roots to reach the Military Academy.&lt;br /&gt;
&lt;br /&gt;
Rayman enters the academy to find two [[Henchman 800|Henchman 800s]] asleep; though the sign outside hints at sneaking past them, the Robo-Pirates are of the weak variety and are fairly easy to defeat (though particularly in all versions but &#039;&#039;Revolution&#039;&#039; this is the first time multiple Robo-Pirates are encountered at the same time) (it should also be noted that there are more than two Robo-Pirates in the academy in &#039;&#039;Revolution&#039;&#039;, some of which being hidden).  Whatever the player has Rayman do, the hero must continue on to leave the small academy.&lt;br /&gt;
&lt;br /&gt;
After taming another Walking Shell, Rayman crosses a root patch and must dodge and weave through crates and the thorned roots that protrude in the various tunnels he goes through.  The end of the ride leaves Rayman at the entrance of the Elite Troop Training Academy.  As intimidating as the name is, Rayman soon finds there&#039;s nothing to worry about: Clark has already taken care of the students inside.&lt;br /&gt;
&lt;br /&gt;
Clark is not feeling well; apparently, while fighting the Robo-Pirates he accidentally swallowed a robot part.  Clark&#039;s future will not be bright unless Rayman can bring him the [[Elixir of Life]] from the [[Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
This requirement forces the level to end immediately, unfinished.  In all versions other than the PS version, Rayman must backtrack to the [[Marshes of Awakening]] (in &#039;&#039;Revolution&#039;&#039;&#039;s case, this may be the first visit) to locate the [[Guardian of the Cave of Bad Dreams]].  As Rayman does not know the cave&#039;s name prior to his encounter with Clark, this cave was not accessible prior to the encounter.  In the PS version, Rayman may go directly to the Cave of Bad Dreams from the Menhir Hills.&lt;br /&gt;
&lt;br /&gt;
===The Return Visit===&lt;br /&gt;
In all versions other than &#039;&#039;Revolution&#039;&#039;, Rayman is again lectured by [[Murfy]] about the Walking Bullets when he returns to the Menhir Hills.  Rayman must travel through the entire level once more until he reaches Clark.&lt;br /&gt;
&lt;br /&gt;
Revived by the Elixir of Life, Clark busts a wooden wall in the Elite Troop Training Academy, allowing Rayman access to the empty school.  Rayman must lead Clark to other wooden walls so that he may break through them as well.  In the end Rayman leaves Clark and descends a staircase leading out of the academy.&lt;br /&gt;
&lt;br /&gt;
In the final segment of the Menhir Hills, Rayman must once again tame a Walking Shell.  After doing so, he must ride it up a steep slope and then through a tunnel full of rising menhirs.  The tunnel leads to a menhir &amp;quot;forest&amp;quot; full of toppling menhirs Rayman must dodge; the bridge he crosses has a similar set of obstacles.  Finally, after avoiding the many menhirs, Rayman and the Walking Bullet leap off a cliff and into a portal.  The level is now finished, though incomplete.&lt;br /&gt;
&lt;br /&gt;
===The Final Visit===&lt;br /&gt;
After Rayman has completed the [[Canopy]], he is able to light torches.  An alcove under the entrance of the Elite Troop Training Academy holds one of the Menhir Hills&#039; cages, but to reach it Rayman must first light a nearby torch and ride a [[Keg]] over a large gap.&lt;br /&gt;
&lt;br /&gt;
[[Image:Menhir Hills.PNG|thumb|Screenshot of the Final Segment]]&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Murfy]]&lt;br /&gt;
*[[Clark]] (non-&#039;&#039;Revolution&#039;&#039; debut)&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Walking Shell]] (debut)&lt;br /&gt;
*Purple [[Henchman 800]] (non-&#039;&#039;Revolution&#039;&#039;)&lt;br /&gt;
*Green [[Henchman 800]] (&#039;&#039;Revolution&#039;&#039; only)&lt;br /&gt;
*Yellow [[Henchman 800]] (&#039;&#039;Revolution&#039;&#039; only)&lt;br /&gt;
*Thorned plant root (debut)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Admiral Razorbeard&#039;s bulletin about the Military Academy requests that visitors be quiet so as not to distract the cadets from their &amp;quot;deep concentration.&amp;quot;  However, the cadets are actually sleeping.&lt;br /&gt;
*In the &#039;&#039;Rayman DS&#039;&#039; and the N64 and PC versions of &#039;&#039;Rayman 2&#039;&#039;, a Walking Shell runs by the [[Hall of Doors]] Menhir Hills portal.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Iron Mountains]]&lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
===&#039;&#039;Rayman 2&#039;&#039;/&#039;&#039;Rayman DS&#039;&#039;===&lt;br /&gt;
[[Sanctuary of Water and Ice]] =&amp;gt; &#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; =&amp;gt; [[Cave of Bad Dreams]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cave of Bad Dreams]] =&amp;gt; &#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; =&amp;gt; [[Canopy]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Mountain&lt;br /&gt;
*Number of Lums: 50&lt;br /&gt;
*Number of Cages: 7&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 2: Revolution&#039;&#039;===&lt;br /&gt;
[[Sanctuary of Water and Ice]] =&amp;gt; &#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; =&amp;gt; [[Marshes of Awakening]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cave of Bad Dreams]] =&amp;gt; &#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; =&amp;gt; [[Canopy]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Mountain&lt;br /&gt;
*Number of Lums: 50&lt;br /&gt;
*Number of Familiar Spirits: 7&lt;br /&gt;
*Location: [[Globox&#039;s House]] - Main Area&lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
[[Whale Bay]] =&amp;gt; &#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; =&amp;gt; [[Canopy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; =&amp;gt; [[Cave of Bad Dreams]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Mountain&lt;br /&gt;
*Number of Lums: 55&lt;br /&gt;
*Number of Denys: 2&lt;br /&gt;
*Number of Ludivs: 3&lt;br /&gt;
&lt;br /&gt;
[[Category: Places|Menhir Hills, The]]&lt;br /&gt;
[[Category: Places from Rayman 2|Menhir Hills, The]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Cave_of_Bad_Dreams&amp;diff=1928</id>
		<title>The Cave of Bad Dreams</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Cave_of_Bad_Dreams&amp;diff=1928"/>
		<updated>2008-06-24T09:20:16Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* PS Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cave of Bad Dreams is where [[Polokus]]&#039;s nightmares are locked up and guarded by [[Jano]], Guardian of the Cave of Bad Dreams. There is also a treasure hidden there. Only one person has been known to reach the treasure: Rayman. Shadow Creatures and Fire Crabs can be found here. In order to reach the treasure, you must place two magical spheres that are hidden in the Cave and place them on their pyramids of the same color and race the Guardian Jano to it, then finally having to avoid death as he tries to kill you.&lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
[[Menhir Hills]] =&amp;gt; &#039;&#039;&#039;Cave of Bad Dreams&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Level Type: Cave&lt;br /&gt;
*Number of Lums: 65&lt;br /&gt;
*Number of Cages: 0&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Cave of Bad Dreams, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Cave of Bad Dreams, The]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Life&amp;diff=1793</id>
		<title>The Walk of Life</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Life&amp;diff=1793"/>
		<updated>2008-05-31T07:13:55Z</updated>

		<summary type="html">&lt;p&gt;Marley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Walk of Life&#039;&#039;&#039; is one of two optional levels from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; where you race with [[Ly the Fairy]] through a forest, picking up [[Yellow Lums]] across the way.  The aim is to not beat Ly, who serves as only a guide, but to get to the end before the time runs out, and time can be added by walking over glowing lily pads that are scattered all over the place.  When Rayman gets to the end, he is rewarded with maximum health and Power Fists.  It is accessed via the Bayou and requires a certain amount of Yellow Lums to enter.      &lt;br /&gt;
&lt;br /&gt;
In the Playstation version, it is linked to [[The Bayou]] in the [[Hall of Doors]], and contains 30 Yellow Lums. No certain amount is needed to access it.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, this was renamed to &#039;&#039;&#039;The Time Race #1&#039;&#039;&#039;, and is accessed through any of Ly&#039;s three locations.  Instead of picking up Yellow Lums, you have to pick up 25 [[Red Lums]].   &lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames]]&lt;br /&gt;
[[Category:Places|Walk of Life, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Walk of Life, The]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Life&amp;diff=1792</id>
		<title>The Walk of Life</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Life&amp;diff=1792"/>
		<updated>2008-05-31T07:12:56Z</updated>

		<summary type="html">&lt;p&gt;Marley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Walk of Life&#039;&#039;&#039; is one of two optional levels from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; where you race with [[Ly the Fairy]] through a forest, picking up [[Yellow Lums]] across the way.  The aim is to not beat Ly, who serves as only a guide, but to get to the end before the time runs out, and time can be added by walking over glowing lily pads that are scattered all over the place.  When Rayman gets to the end, he is rewarded with maximum health and Power Fists.  It is accessed via the Bayou and requires a certain amount of Yellow Lums to enter.      &lt;br /&gt;
&lt;br /&gt;
In the Playstation version, it is linked to [[The Bayou]] in the [[Hall of Doors]], and contains 30 [[Yellow Lums]]. No certain amount is needed to access it.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, this was renamed to &#039;&#039;&#039;The Time Race #1&#039;&#039;&#039;, and is accessed through any of Ly&#039;s three locations.  Instead of picking up Yellow Lums, you have to pick up 25 Red Lums.   &lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames]]&lt;br /&gt;
[[Category:Places|Walk of Life, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Walk of Life, The]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Power&amp;diff=1791</id>
		<title>The Walk of Power</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Power&amp;diff=1791"/>
		<updated>2008-05-31T07:12:13Z</updated>

		<summary type="html">&lt;p&gt;Marley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Walk of Power&#039;&#039;&#039; is one of two optional levels from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; where you race with [[Ly the Fairy]] through a clearing and across a river, picking up [[Yellow Lums]] across the way.  The aim is to not beat Ly, who serves as only a guide, but to get to the end before the time runs out, and time can be added by walking over glowing lily pads that are scattered all over the place.  When Rayman gets to the end, he is rewarded with three Power Fists.  It is accessed via the Sanctuary of Rock and Lava and requires a certain amount of Yellow Lums to enter.      &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, this was renamed to &#039;&#039;&#039;The Time Race #2&#039;&#039;&#039;, and is accessed through any of Ly&#039;s three locations.  Instead of picking up Yellow Lums, you have to pick up 25 Red Lums.   &lt;br /&gt;
&lt;br /&gt;
In the Playstation version, this level can be accessed from the [[Hall of Doors]] next to the [[Sanctuary of Rock and Lava]].&lt;br /&gt;
Like the [[Walk of Life]], in requirements are needed to get in and there are 40 Yellow Lums to collect.&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames]]&lt;br /&gt;
[[Category:Places|Walk of Power, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Walk of Power, The]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=1790</id>
		<title>The Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=1790"/>
		<updated>2008-05-31T07:10:03Z</updated>

		<summary type="html">&lt;p&gt;Marley: /* PS Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  It is the last of the sanctuaries to bear one of the [[Four Masks of Polokus]], which is actually [[Beneath the Sanctuary of Rock and Lava|beneath the sanctuary]], and is the second one to be filled with lava.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This sanctuary is located deep in the marshlands, and inside the temple are steams of lava and thickets of thorns.  Rayman can avoid these by standing on floating umbrella plants (similar to the flower platforms from the [[Rayman 1|previous Rayman game]]) which carry him though the thorny pits, but eventually either wither away or get burned. &lt;br /&gt;
&lt;br /&gt;
The level continues as a seperate level set beneath the sanctuary, where the Lava mask is really hidden.  &lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
[[The Precipice]] =&amp;gt; &#039;&#039;&#039;Sanctuary of Rock and Lava&#039;&#039;&#039; =&amp;gt; [[Beneath the Sanctuary of Rock and Lava]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sanctuary of Rock and Lava&#039;&#039;&#039; =&amp;gt; [[Walk of Power]]&lt;br /&gt;
*Level Type: Lava&lt;br /&gt;
*Number of Lums: 45&lt;br /&gt;
*Number of Murphys: 5&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Sanctuary of Rock and Lava, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Rock and Lava, The]]&lt;/div&gt;</summary>
		<author><name>Marley</name></author>
	</entry>
</feed>