<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PierreLP</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PierreLP"/>
	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/en/Special:Contributions/PierreLP"/>
	<updated>2026-06-26T19:21:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=106887</id>
		<title>Rayman (Atari Jaguar)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=106887"/>
		<updated>2025-07-06T21:57:57Z</updated>

		<summary type="html">&lt;p&gt;PierreLP: /* Notable differences from the PC/console versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the Atari Jaguar version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. For the game in general, see &#039;&#039;[[Rayman 1]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:Rayman Jaguar Box.jpg|center|320px|Rayman]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 9th September, 1995&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of cartridge space and the Jaguar&#039;s weaker hardware. Differences range from levels having major gameplay and design changes to a lower quality soundtrack.&lt;br /&gt;
&lt;br /&gt;
==Notable differences from the PC/console versions==&lt;br /&gt;
* This version features a unique rearranged soundtrack composed with a lower-quality sound font compared to the CD-quality audio present in most other versions. While some tracks resemble their CD-quality counterparts, others are unique to the Jaguar version. A similar soundtrack discrepancy later occurred with the Nintendo 64 version of &#039;&#039;[[Rayman 2|Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
* Like the soundtrack, the sound effects are of lower quality and many have been removed. All vocalized lines, including [[Rayman]]&#039;s &amp;quot;Yeah!&amp;quot; exclamation, are absent as well.&lt;br /&gt;
* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text.&lt;br /&gt;
* The menu has been reduced to a single screen where the player can load their saved games.&lt;br /&gt;
* The view of [[The valley|the world map]] lacks the lens distortion effect created by [[Mr Dark]]&#039;s binoculars when entering it for the first time, as seen in the PC version. [[Rayman]] also runs between levels on [[The valley|the world map]] instead of walking, as he does in the other versions.&lt;br /&gt;
* Overall, the alterations made to this version largely decrease its difficulty compared to the other versions - ranging from the removal of level-specific gimmicks like sliding and going through a dark cave, to the excision of certain obstacle-laden sections, such as in [[Picture City]].&lt;br /&gt;
* All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most notable in the battles against [[Space Mama]] and [[Mr Dark]].&lt;br /&gt;
* [[The Swamps of Forgetfulness]] and [[Mr Dark&#039;s Dare]] have been renamed Forgotten Swamps and Mr Dark&#039;s Château, respectively.&lt;br /&gt;
* The words &amp;quot;Action&amp;quot; and &amp;quot;Game over&amp;quot; appear in coloured letters in the middle of the screen at the start of each part/level and every time [[Rayman]] loses a [[continue]], respectively.&lt;br /&gt;
* The font and its colours are slightly different.&lt;br /&gt;
* The controls are more responsive, tighter and the physics are slightly different - this is most notable when flying with the [[super helicopter]] which is not as polished as other versions.&lt;br /&gt;
* Some backgrounds have been either switched around or colourized differently.&lt;br /&gt;
* The scenery has been altered in [[the Dream Forest]] and features more decorative plants in the foreground layer.&lt;br /&gt;
* [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them.&lt;br /&gt;
* [[Electoon]]s immediately fly off the screen when they are saved.&lt;br /&gt;
* Some of [[Rayman]]&#039;s animations are omitted: he does not brace himself when moving at high speed, does not somersault when jumping after [[running]] or moving otherwise at high speed, does not brake with his feet when coming to a halt after [[running]], does not point upwards when [[hanging]] from a ledge for more than a few seconds, does not shiver in fear during boss fights, and does not hold his buttocks in pain if he is killed by spikes. Additionally, his idle animation when staying still for a while is different.&lt;br /&gt;
* [[Rayman]] only does his celebration dance after defeating [[Bzzit]], but not for any other boss.&lt;br /&gt;
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen.&lt;br /&gt;
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] not only when losing a [[life]], but also when taking damage. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit, but will immediately revert back to the base speed if he loses a [[life]].&lt;br /&gt;
* [[Rayman]] cannot throw his fist when [[hanging]] from a ledge.&lt;br /&gt;
* Part 2 of [[Anguish Lagoon]], where [[Rayman]] must defeat [[Bzzit]], is revisited on subsequent runs through the level.&lt;br /&gt;
* In part 3 of [[Anguish Lagoon]], [[Bzzit]] can shoot projectiles at enemies. This was later implemented in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* Also in part 3 of [[Anguish Lagoon]], there is a string of [[Ting]]s that form the numbers 1, 3, 6 and 4. This is actually a [[List of cheats in Rayman 1|cheat code]]; if it is entered with the Jaguar&#039;s numeric pad during the introduction sequence featuring [[Rayman]]&#039;s &amp;quot;walking hands&amp;quot;, the code will take the player to the [[Ray Breakout|&#039;&#039;Breakout&#039;&#039; minigame]].&lt;br /&gt;
* Unlike all the other versions, [[Moskito]] is correctly depicted as being red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes during part 3 of [[Moskito&#039;s Nest]].&lt;br /&gt;
* At the end of the chase in part 3 of [[Moskito&#039;s Nest]], [[Moskito]] flies off the screen instead of standing on the left side of the screen indefinitely.&lt;br /&gt;
* This is the only version of the game in which vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals.&lt;br /&gt;
* Part 4 of [[Allegro Presto]], in which [[Mr Sax]] makes a brief appearance at the end, is missing.&lt;br /&gt;
* A new [[Resistance|health bar]] is used for the second phase of the fight against [[Mr Sax]] instead of reusing the one from the first phase, although it still takes into account how many times the boss was hit in that first phase.&lt;br /&gt;
* The [[Antitoon]]s&#039; hair turn yellow when they fly.&lt;br /&gt;
* Weather effects, such as rain, thunder, nighttime, and snow, are not present.&lt;br /&gt;
* The red ball of the [[Simple Power]] and the [[Double Power]] is the same size as the red ball of the [[Big Power]], instead of being smaller as in the other versions.&lt;br /&gt;
* The sparkling effect is not present when swinging on [[flying ring]]s.&lt;br /&gt;
* [[Flying Blue Elf|Flying Blue Elves]] are missing from the game. As a consequence, puzzles involving them have been modified, since [[Rayman]] can no longer shrink down.&lt;br /&gt;
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this, the level design in these areas has been altered.&lt;br /&gt;
* In part 2 of [[the Hard Rocks]], the invisible force only appears once instead of twice: unlike the other versions, the passage with the [[hunter]]s near the end of the part does not feature the invisible force.&lt;br /&gt;
* In [[Mr Stone&#039;s Peaks]], the part where [[Rayman]] cuts the ropes has been removed. As a result, the lone [[cage]] in that part has been moved to the end of the (now) third part.&lt;br /&gt;
* [[Mr Stone]] has one less [[Resistance|health point]] than in the other versions. The fight is also slightly different near the end, as once the [[cloud]]s begin to appear, [[Mr Stone]] starts casually walking towards [[Rayman]] instead of rushing and jumping, and he no longer throws boulders around.&lt;br /&gt;
* The [[grimace]] can still be used even after [[Rayman]] gains the [[Running|power to run]].&lt;br /&gt;
* Part 3 of [[Eraser Plains]] has a completely original level design featuring a unique memorization puzzle, although the section with the second [[cage]] has been directly taken from the part in the other versions.&lt;br /&gt;
* [[Spider (Rayman 1)|Spiders]] do not jump onto the ceiling when they spot [[Rayman]], but simply turn their backs and start shooting at him; they also do not duck to avoid [[Rayman]]&#039;s [[telescopic fist]], and their stingers follow a straight trajectory.&lt;br /&gt;
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe&#039;s]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed.&lt;br /&gt;
* Part 1 of [[Mr Skops&#039; Stalactites]] features a start-of-level [[exit sign]], similarly to the PC version and its ports, as does part 1 of [[Mr Dark&#039;s Dare|Mr Dark&#039;s Château]], which is unique to this version.&lt;br /&gt;
* Parts 1 and 2 of Mr Dark&#039;s Château ([[Mr Dark&#039;s Dare]] in the other versions) have completely different level designs, and feature some assets unique to this version.&lt;br /&gt;
* During the final boss fight, [[Mr Dark]] shoots fireballs at [[Rayman]] for a longer while, and the creatures that he transforms into sweat and walk/jump away when they are damaged enough.&lt;br /&gt;
* [[Mr Dark]]&#039;s middle transformation is missing, so there are only two of them, for a total of 12 [[Resistance|health points]], instead of 24. Each transformation has 6 [[Resistance|health points]], and they both share the same [[Resistance|health bar]].&lt;br /&gt;
* [[Rayman]] is not shrunk in the last phase of the fight against [[Mr Dark]], and thus does not need to be bounced into the air in order to [[Telescopic fist|punch]] his opponent&#039;s head.&lt;br /&gt;
* After defeating both of [[Mr Dark]]&#039;s transformations, [[Electoon]] icons start flying across the screen as [[Rayman]] does his victory pose, and the words &amp;quot;Well done&amp;quot; appear in coloured letters in the middle of the screen.&lt;br /&gt;
* None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with [[Rayman]] and his friends.&lt;br /&gt;
* [[Mr Dark]] makes one final appearance at the end of the game&#039;s credits. He flies across the screen, and the message &amp;quot;See you soon!&amp;quot; is displayed, hinting at [[Mr Dark]]&#039;s impending return.&lt;br /&gt;
* Unlike most other versions of the game, the entire [[Mr Dark&#039;s Dare|final level]], including the final boss, can be replayed upon completion. This is because the game does not auto-save before triggering the end credits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 Menu Jaguar.png|The menu has been reduced to a single screen for the player to load their games.&lt;br /&gt;
Pink Plant Woods Atari Jaguar.png|The changed scenery in [[Pink Plant Woods]].&lt;br /&gt;
Bzzit Jaguar.png|[[Bzzit]] firing a projectile to defeat a [[hunter]].&lt;br /&gt;
&lt;br /&gt;
EP puzzle.png|A puzzle [[Rayman]] has to solve in the third part of [[Eraser Plains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]] design===&lt;br /&gt;
One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark&#039;s Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this part are [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in &#039;&#039;[[Rayman Designer]]&#039;&#039;. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes.&lt;br /&gt;
&lt;br /&gt;
The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]&#039;s [[Resistance|health]] reaches 0, [[Rayman]] does his victory pose. While doing so, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying &amp;quot;Well done&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
CCJag4.PNG|The first part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.&lt;br /&gt;
CCJag8.PNG|In the second part, [[Rayman]] must cross the blue lemonade pools by jumping on the tiny floating bits of icing.&lt;br /&gt;
Mr Dark Defeated Jaguar.png|A pile of [[Electoon]]s appear after [[Mr Dark]] is defeated.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Main|Rayman (early production)}}&lt;br /&gt;
&lt;br /&gt;
In recent years following the release of the game, several betas and a prototype of the Atari Jaguar version have been leaked. The gameplay mechanics were most notably different in the beta. Some animations [[Rayman]] could do such as the handstand ended up being scrapped, the [[Ting]] counter was originally an enemy counter, and the HUD was placed in the middle of the screen rather than the top corners.&lt;br /&gt;
&lt;br /&gt;
The prototype is more similar to the final version, although there are many differences between the two. Glitches in the prototype can sometimes render it unplayable, especially if it is played on an emulator.&lt;br /&gt;
&lt;br /&gt;
Some scrapped objects like [[cloud]]s with eyes can only be found through [[Rayman Designer hacking|hacking &#039;&#039;Rayman Designer&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air.&lt;br /&gt;
RaymanJaguarDemo.png|Many elements in this beta were scrapped from the final version.&lt;br /&gt;
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged.&lt;br /&gt;
&lt;br /&gt;
BetaEnemies.jpg|These unidentified enemies in this prototype are holdovers from the game&#039;s [[Rayman (cancelled prototype)|cancelled Super Nintendo Entertainment System version]].&lt;br /&gt;
R1ProtoMap.png|[[The valley|The world map]], as seen in the early Atari Jaguar prototype.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
{{Quote|text=Hi folks!&lt;br /&gt;
You want to know what&#039;s going on?&lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Atari Jaguar Manual (French/English/Deutsch)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;225px&amp;quot; heights=&amp;quot;179px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
VIG PR1.png|One of the slideshows from the intro.&lt;br /&gt;
VIG PR2.png|[[Mr Dark]] stealing the [[Great Protoon]].&lt;br /&gt;
VIG PR3.png|[[Rayman]], [[Electoon]]s and [[Mr Dark]].&lt;br /&gt;
VIG PR4.png|A [[cage]].&lt;br /&gt;
VIG PR5.png|[[Mr Dark]] with his binoculars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRauFSAoO0LCgvvr6JyCjC3 &#039;&#039;Rayman&#039;&#039; playthrough on YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Jaguar)]]&lt;br /&gt;
[[hu:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[it:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[ru:Rayman (Atari Jaguar)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>PierreLP</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=106886</id>
		<title>Rayman (Atari Jaguar)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=106886"/>
		<updated>2025-07-06T18:14:46Z</updated>

		<summary type="html">&lt;p&gt;PierreLP: /* Notable differences from the PC/console versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the Atari Jaguar version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. For the game in general, see &#039;&#039;[[Rayman 1]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:Rayman Jaguar Box.jpg|center|320px|Rayman]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 9th September, 1995&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of cartridge space and the Jaguar&#039;s weaker hardware. Differences range from levels having major gameplay and design changes to a lower quality soundtrack.&lt;br /&gt;
&lt;br /&gt;
==Notable differences from the PC/console versions==&lt;br /&gt;
* This version features a unique rearranged soundtrack composed with a lower-quality sound font compared to the CD-quality audio present in most other versions. While some tracks resemble their CD-quality counterparts, others are unique to the Jaguar version. A similar soundtrack discrepancy later occurred with the Nintendo 64 version of &#039;&#039;[[Rayman 2|Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
* Like the soundtrack, the sound effects are of lower quality and many have been removed. All vocalized lines, including [[Rayman]]&#039;s &amp;quot;Yeah!&amp;quot; exclamation, are absent as well.&lt;br /&gt;
* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text.&lt;br /&gt;
* The menu has been reduced to a single screen where the player can load their saved games.&lt;br /&gt;
* The view of [[The valley|the world map]] lacks the lens distortion effect created by [[Mr Dark]]&#039;s binoculars when entering it for the first time, as seen in the PC version. [[Rayman]] also runs between levels on [[The valley|the world map]] instead of walking, as he does in the other versions.&lt;br /&gt;
* Overall, the alterations made to this version largely decrease its difficulty compared to the other versions - ranging from the removal of level-specific gimmicks like sliding and going through a dark cave, to the excision of certain obstacle-laden sections, such as in [[Picture City]].&lt;br /&gt;
* All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most notable in the battles against [[Space Mama]] and [[Mr Dark]].&lt;br /&gt;
* [[The Swamps of Forgetfulness]] and [[Mr Dark&#039;s Dare]] have been renamed Forgotten Swamps and Mr Dark&#039;s Château, respectively.&lt;br /&gt;
* The words &amp;quot;Action&amp;quot; and &amp;quot;Game over&amp;quot; appear in coloured letters in the middle of the screen at the start of each part/level and every time [[Rayman]] loses a [[continue]], respectively.&lt;br /&gt;
* The font and its colours are slightly different.&lt;br /&gt;
* The controls are more responsive, tighter and the physics are slightly different - this is most notable when flying with the [[super helicopter]] which is not as polished as other versions.&lt;br /&gt;
* The field of view and screen ratio is bigger than in other versions.&lt;br /&gt;
* Some backgrounds have been either switched around or colourized differently.&lt;br /&gt;
* The scenery has been altered in [[the Dream Forest]] and features more decorative plants in the foreground layer.&lt;br /&gt;
* [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them.&lt;br /&gt;
* [[Electoon]]s immediately fly off the screen when they are saved.&lt;br /&gt;
* Some of [[Rayman]]&#039;s animations are omitted: he does not brace himself when moving at high speed, does not somersault when jumping after [[running]] or moving otherwise at high speed, does not brake with his feet when coming to a halt after [[running]], does not point upwards when [[hanging]] from a ledge for more than a few seconds, does not shiver in fear during boss fights, and does not hold his buttocks in pain if he is killed by spikes. Additionally, his idle animation when staying still for a while is different.&lt;br /&gt;
* [[Rayman]] only does his celebration dance after defeating [[Bzzit]], but not for any other boss.&lt;br /&gt;
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen.&lt;br /&gt;
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] not only when losing a [[life]], but also when taking damage. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit, but will immediately revert back to the base speed if he loses a [[life]].&lt;br /&gt;
* [[Rayman]] cannot throw his fist when [[hanging]] from a ledge.&lt;br /&gt;
* Part 2 of [[Anguish Lagoon]], where [[Rayman]] must defeat [[Bzzit]], is revisited on subsequent runs through the level.&lt;br /&gt;
* In part 3 of [[Anguish Lagoon]], [[Bzzit]] can shoot projectiles at enemies. This was later implemented in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* Also in part 3 of [[Anguish Lagoon]], there is a string of [[Ting]]s that form the numbers 1, 3, 6 and 4. This is actually a [[List of cheats in Rayman 1|cheat code]]; if it is entered with the Jaguar&#039;s numeric pad during the introduction sequence featuring [[Rayman]]&#039;s &amp;quot;walking hands&amp;quot;, the code will take the player to the [[Ray Breakout|&#039;&#039;Breakout&#039;&#039; minigame]].&lt;br /&gt;
* Unlike all the other versions, [[Moskito]] is correctly depicted as being red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes during part 3 of [[Moskito&#039;s Nest]].&lt;br /&gt;
* At the end of the chase in part 3 of [[Moskito&#039;s Nest]], [[Moskito]] flies off the screen instead of standing on the left side of the screen indefinitely.&lt;br /&gt;
* This is the only version of the game in which vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals.&lt;br /&gt;
* Part 4 of [[Allegro Presto]], in which [[Mr Sax]] makes a brief appearance at the end, is missing.&lt;br /&gt;
* A new [[Resistance|health bar]] is used for the second phase of the fight against [[Mr Sax]] instead of reusing the one from the first phase, although it still takes into account how many times the boss was hit in that first phase.&lt;br /&gt;
* The [[Antitoon]]s&#039; hair turn yellow when they fly.&lt;br /&gt;
* Weather effects, such as rain, thunder, nighttime, and snow, are not present.&lt;br /&gt;
* The red ball of the [[Simple Power]] and the [[Double Power]] is the same size as the red ball of the [[Big Power]], instead of being smaller as in the other versions.&lt;br /&gt;
* The sparkling effect is not present when swinging on [[flying ring]]s.&lt;br /&gt;
* [[Flying Blue Elf|Flying Blue Elves]] are missing from the game. As a consequence, puzzles involving them have been modified, since [[Rayman]] can no longer shrink down.&lt;br /&gt;
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this, the level design in these areas has been altered.&lt;br /&gt;
* In part 2 of [[the Hard Rocks]], the invisible force only appears once instead of twice: unlike the other versions, the passage with the [[hunter]]s near the end of the part does not feature the invisible force.&lt;br /&gt;
* In [[Mr Stone&#039;s Peaks]], the part where [[Rayman]] cuts the ropes has been removed. As a result, the lone [[cage]] in that part has been moved to the end of the (now) third part.&lt;br /&gt;
* [[Mr Stone]] has one less [[Resistance|health point]] than in the other versions. The fight is also slightly different near the end, as once the [[cloud]]s begin to appear, [[Mr Stone]] starts casually walking towards [[Rayman]] instead of rushing and jumping, and he no longer throws boulders around.&lt;br /&gt;
* The [[grimace]] can still be used even after [[Rayman]] gains the [[Running|power to run]].&lt;br /&gt;
* Part 3 of [[Eraser Plains]] has a completely original level design featuring a unique memorization puzzle, although the section with the second [[cage]] has been directly taken from the part in the other versions.&lt;br /&gt;
* [[Spider (Rayman 1)|Spiders]] do not jump onto the ceiling when they spot [[Rayman]], but simply turn their backs and start shooting at him; they also do not duck to avoid [[Rayman]]&#039;s [[telescopic fist]], and their stingers follow a straight trajectory.&lt;br /&gt;
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe&#039;s]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed.&lt;br /&gt;
* Part 1 of [[Mr Skops&#039; Stalactites]] features a start-of-level [[exit sign]], similarly to the PC version and its ports, as does part 1 of [[Mr Dark&#039;s Dare|Mr Dark&#039;s Château]], which is unique to this version.&lt;br /&gt;
* Parts 1 and 2 of Mr Dark&#039;s Château ([[Mr Dark&#039;s Dare]] in the other versions) have completely different level designs, and feature some assets unique to this version.&lt;br /&gt;
* During the final boss fight, [[Mr Dark]] shoots fireballs at [[Rayman]] for a longer while, and the creatures that he transforms into sweat and walk/jump away when they are damaged enough.&lt;br /&gt;
* [[Mr Dark]]&#039;s middle transformation is missing, so there are only two of them, for a total of 12 [[Resistance|health points]], instead of 24. Each transformation has 6 [[Resistance|health points]], and they both share the same [[Resistance|health bar]].&lt;br /&gt;
* [[Rayman]] is not shrunk in the last phase of the fight against [[Mr Dark]], and thus does not need to be bounced into the air in order to [[Telescopic fist|punch]] his opponent&#039;s head.&lt;br /&gt;
* After defeating both of [[Mr Dark]]&#039;s transformations, [[Electoon]] icons start flying across the screen as [[Rayman]] does his victory pose, and the words &amp;quot;Well done&amp;quot; appear in coloured letters in the middle of the screen.&lt;br /&gt;
* None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with [[Rayman]] and his friends.&lt;br /&gt;
* [[Mr Dark]] makes one final appearance at the end of the game&#039;s credits. He flies across the screen, and the message &amp;quot;See you soon!&amp;quot; is displayed, hinting at [[Mr Dark]]&#039;s impending return.&lt;br /&gt;
* Unlike most other versions of the game, the entire [[Mr Dark&#039;s Dare|final level]], including the final boss, can be replayed upon completion. This is because the game does not auto-save before triggering the end credits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 Menu Jaguar.png|The menu has been reduced to a single screen for the player to load their games.&lt;br /&gt;
Pink Plant Woods Atari Jaguar.png|The changed scenery in [[Pink Plant Woods]].&lt;br /&gt;
Bzzit Jaguar.png|[[Bzzit]] firing a projectile to defeat a [[hunter]].&lt;br /&gt;
&lt;br /&gt;
EP puzzle.png|A puzzle [[Rayman]] has to solve in the third part of [[Eraser Plains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]] design===&lt;br /&gt;
One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark&#039;s Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this part are [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in &#039;&#039;[[Rayman Designer]]&#039;&#039;. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes.&lt;br /&gt;
&lt;br /&gt;
The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]&#039;s [[Resistance|health]] reaches 0, [[Rayman]] does his victory pose. While doing so, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying &amp;quot;Well done&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
CCJag4.PNG|The first part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.&lt;br /&gt;
CCJag8.PNG|In the second part, [[Rayman]] must cross the blue lemonade pools by jumping on the tiny floating bits of icing.&lt;br /&gt;
Mr Dark Defeated Jaguar.png|A pile of [[Electoon]]s appear after [[Mr Dark]] is defeated.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Main|Rayman (early production)}}&lt;br /&gt;
&lt;br /&gt;
In recent years following the release of the game, several betas and a prototype of the Atari Jaguar version have been leaked. The gameplay mechanics were most notably different in the beta. Some animations [[Rayman]] could do such as the handstand ended up being scrapped, the [[Ting]] counter was originally an enemy counter, and the HUD was placed in the middle of the screen rather than the top corners.&lt;br /&gt;
&lt;br /&gt;
The prototype is more similar to the final version, although there are many differences between the two. Glitches in the prototype can sometimes render it unplayable, especially if it is played on an emulator.&lt;br /&gt;
&lt;br /&gt;
Some scrapped objects like [[cloud]]s with eyes can only be found through [[Rayman Designer hacking|hacking &#039;&#039;Rayman Designer&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air.&lt;br /&gt;
RaymanJaguarDemo.png|Many elements in this beta were scrapped from the final version.&lt;br /&gt;
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged.&lt;br /&gt;
&lt;br /&gt;
BetaEnemies.jpg|These unidentified enemies in this prototype are holdovers from the game&#039;s [[Rayman (cancelled prototype)|cancelled Super Nintendo Entertainment System version]].&lt;br /&gt;
R1ProtoMap.png|[[The valley|The world map]], as seen in the early Atari Jaguar prototype.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
{{Quote|text=Hi folks!&lt;br /&gt;
You want to know what&#039;s going on?&lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Atari Jaguar Manual (French/English/Deutsch)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;225px&amp;quot; heights=&amp;quot;179px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
VIG PR1.png|One of the slideshows from the intro.&lt;br /&gt;
VIG PR2.png|[[Mr Dark]] stealing the [[Great Protoon]].&lt;br /&gt;
VIG PR3.png|[[Rayman]], [[Electoon]]s and [[Mr Dark]].&lt;br /&gt;
VIG PR4.png|A [[cage]].&lt;br /&gt;
VIG PR5.png|[[Mr Dark]] with his binoculars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRauFSAoO0LCgvvr6JyCjC3 &#039;&#039;Rayman&#039;&#039; playthrough on YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Jaguar)]]&lt;br /&gt;
[[hu:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[it:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[ru:Rayman (Atari Jaguar)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>PierreLP</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Untitled_Rabbids_film&amp;diff=82234</id>
		<title>Untitled Rabbids film</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Untitled_Rabbids_film&amp;diff=82234"/>
		<updated>2020-11-09T20:45:40Z</updated>

		<summary type="html">&lt;p&gt;PierreLP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;untitled &#039;&#039;Rabbids&#039;&#039; film&#039;&#039;&#039; is being worked on by [[Ubisoft]] Motion Pictures, Mandeville Films, Stoopid Buddy Stoodios, and Lionsgate. &lt;br /&gt;
&lt;br /&gt;
Originally in development with Sony&#039;s Columbia Pictures, Lionsgate and [[Ubisoft]] signed a deal in 2019 to produce a movie based on the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; video game franchise]] with Todd Strauss-Schulson to direct, Mandeville Films&#039; Todd Lieberman and David Hoberman, along with [[Ubisoft]]&#039;s Jason Altman and Margaret Boykin as producers, and Matt Senreich, Tom Sheppard, and Zeb Wells set to write the script, while being revised by Todd Rosenberg.&amp;lt;ref&amp;gt;Deadline, &#039;&#039;Lionsgate Closes Pic Rights On Ubisoft Video Game Series ‘Rabbids’ With Mandeville To Produce; Todd Strauss-Schulson In Talks To Direct&#039;&#039;, https://deadline.com/2019/12/rabbids-video-game-lionsgate-movie-mandeville-todd-strauss-schulson-1202807950/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is currently no release date available.&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>PierreLP</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Untitled_Rabbids_film&amp;diff=82081</id>
		<title>Untitled Rabbids film</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Untitled_Rabbids_film&amp;diff=82081"/>
		<updated>2020-10-09T01:27:54Z</updated>

		<summary type="html">&lt;p&gt;PierreLP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rabbids movie&#039;&#039;&#039;&#039;&#039; is an upcoming movie that is being worked on by [[Ubisoft]] Motion Pictures, Mandeville Films, Stoopid Buddy Stoodios, and Lionsgate. &lt;br /&gt;
&lt;br /&gt;
Originally in development with Sony&#039;s Columbia Pictures, Lionsgate and Ubisoft signed a deal in 2019 to produce the Rabbids movie with Todd Strauss-Schulson to direct, Mandeville Films&#039; Todd Lieberman and David Hoberman, Ubisoft’s Jason Altman and Margaret Boykinas as producers, and Matt Senreich, Tom Sheppard, and Zeb Wells set to write the script, while being revised by Todd Rosenberg. &amp;lt;ref&amp;gt;https://deadline.com/2019/12/rabbids-video-game-lionsgate-movie-mandeville-todd-strauss-schulson-1202807950/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is currently no release date available.&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>PierreLP</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Untitled_Rabbids_film&amp;diff=82080</id>
		<title>Untitled Rabbids film</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Untitled_Rabbids_film&amp;diff=82080"/>
		<updated>2020-10-09T01:26:39Z</updated>

		<summary type="html">&lt;p&gt;PierreLP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rabbids movie&#039;&#039;&#039;&#039;&#039; is an upcoming movie that is being worked on by [[Ubisoft]] Motion Pictures, Mandeville Films, Stoopid Buddy Stoodios, and Lionsgate. &lt;br /&gt;
&lt;br /&gt;
Originally in development with Sony&#039;s Columbia Pictures, Lionsgate and Ubisoft signed a deal in 2019 to produce the Rabbids movie with Todd Strauss-Schulson to direct the movie with Madeville Films&#039; Todd Lieberman and David Hoberman with Ubisoft’s Jason Altman and Margaret Boykinas as producers, with Matt Senreich, Tom Sheppard, and Zeb Wells set to write the script, while being revised by Todd Rosenberg. &amp;lt;ref&amp;gt;https://deadline.com/2019/12/rabbids-video-game-lionsgate-movie-mandeville-todd-strauss-schulson-1202807950/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is currently no release date available.&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>PierreLP</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Heart_of_the_Ancients&amp;diff=80745</id>
		<title>Heart of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Heart_of_the_Ancients&amp;diff=80745"/>
		<updated>2020-07-07T02:28:49Z</updated>

		<summary type="html">&lt;p&gt;PierreLP: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R3GBALevel&lt;br /&gt;
| name = Heart of the Ancients&lt;br /&gt;
| image = [[File:HeartoftheAncients.PNG|class=sprite|&#039;&#039;Heart of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Ly&#039;s Punch Challenge 2]]&lt;br /&gt;
| followed by = [[Lum Challenge]]&lt;br /&gt;
| hub = [[Pirate Stronghold]]&lt;br /&gt;
| lums = [[Image:R3GBAIcon0.gif|0]]&lt;br /&gt;
| cages = [[Image:R3GBAIcon0.gif|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heart of the Ancients&#039;&#039;&#039; is the twenty-ninth level of [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], and the last level of the game&#039;s main storyline. It is where the final boss – a second encounter with [[Admiral Razorbeard]] and the [[Grolgoth]] – awaits [[Rayman]]. As this is a boss level, there are no [[Yellow Lum]]s or [[cage]]s to be found.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
&lt;br /&gt;
First, reminiscing the strategy used once in [[the Crow&#039;s Nest]] in &#039;&#039;[[Rayman 2]]&#039;&#039;, the Grolgoth will shoot [[helicopter bomb]]s at Rayman, who would have to shoot at them back at it.  The Grolgoth will also produce bombs that enlarge themselves, giving Rayman less elbow room.  Here, it will take five hits for the robot to be defeated.   &lt;br /&gt;
&lt;br /&gt;
[[Image:Heart_of_the_Ancients.png|frame|right|class=sprite|The background of the second phase contains a mysterious sculpture]]&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
In this phase, Rayman must manoeuvre a flying vehicle through underground ruins to manipulate the [[Grolgoth]]&#039;s homing missiles into hitting it rather than himself. This must be done five times to defeat the Grolgoth, all while avoiding the robot&#039;s bomb attacks. The battle is similar to Rayman&#039;s clash with [[Céloche]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, and his alternative battle with the Grolgoth in the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* [[Pirate Stronghold]]&lt;br /&gt;
* [[Grolgoth]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=H9rkUrG-B80 Heart of the Ancients playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3GBAlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:L&#039;Esprit des Anciens]]&lt;br /&gt;
[[pl:Serce Starożytnych]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>PierreLP</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Mettleworks&amp;diff=80744</id>
		<title>The Mettleworks</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Mettleworks&amp;diff=80744"/>
		<updated>2020-07-07T02:28:03Z</updated>

		<summary type="html">&lt;p&gt;PierreLP: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R3GBALevel&lt;br /&gt;
| name = The Mettleworks&lt;br /&gt;
| image = [[File:The_mettleworks.PNG|class=sprite|&#039;&#039;The Mettleworks&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Scaleman&#039;s Keep]]&lt;br /&gt;
| followed by = [[Mega Havoc 4]]&lt;br /&gt;
| hub = [[Pirate Stronghold]]&lt;br /&gt;
| lums = [[Image:R3GBAIcon6.gif|6]][[Image:R3GBAIcon0.gif|0]]&lt;br /&gt;
| cages = [[Image:R3GBAIcon4.gif|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mettleworks&#039;&#039;&#039; is the twenty-fourth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], and the third level of the [[Pirate Stronghold]] world. In this level, [[Rayman]] must use balloons, [[nenuphar]]s and [[Purple Lum]]s to make his way past [[helicopter bomb]]s and [[Henchmen 800]], and break down doors with his newly-acquired [[Super Fist]] power.&lt;br /&gt;
&lt;br /&gt;
==Level==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
This phase contains two [[cage]]s and 30 [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
This phase contains two cages and 30 Yellow Lums. In addition to the enemies and obstacles from the previous section, [[Rayman]] also faces dangerous electrical barriers, which can be temporarily disabled with a [[telescopic fist|punch]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Iron Mountains]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=IqjGaVjpp58 The Mettleworks playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3GBAlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Structures métalliques]]&lt;br /&gt;
[[pl:The Mettleworks]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from the Game Boy Advance version of Rayman 3|Mettleworks, The]]&lt;/div&gt;</summary>
		<author><name>PierreLP</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Scaleman%27s_Keep&amp;diff=80743</id>
		<title>Scaleman&#039;s Keep</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Scaleman%27s_Keep&amp;diff=80743"/>
		<updated>2020-07-07T02:27:38Z</updated>

		<summary type="html">&lt;p&gt;PierreLP: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R3GBALevel&lt;br /&gt;
| name = Scaleman&#039;s Keep&lt;br /&gt;
| image = [[File:Scalemans_keep.PNG|class=sprite|&#039;&#039;Scaleman&#039;s Keep&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Creeping Chaos]]&lt;br /&gt;
| followed by = [[The Mettleworks]]&lt;br /&gt;
| hub = [[Pirate Stronghold]]&lt;br /&gt;
| lums = [[Image:R3GBAIcon0.gif|0]]&lt;br /&gt;
| cages = [[Image:R3GBAIcon0.gif|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaleman&#039;s Keep&#039;&#039;&#039; is the twenty-third level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], and the second level of the [[Pirate Stronghold]] world. In this level, [[Rayman]] faces off against [[Scaleman]], a unique and powerful [[Hoodlum]] boss, who bears some resemblance to the [[Hoodoo]]s found in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Level==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
There are no [[cage]]s or [[Yellow Lum]]s to be found. [[Rayman]] battles against [[Scaleman]].&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Ly]] gives [[Rayman]] the [[Super Fist]] power, which is [[Rayman 3 (Game Boy Advance)|this game]]&#039;s equivalent to the [[Magic Well|Accumulation]] power from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. He can now break down doors and do more damage to enemies.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Scaleman]]&lt;br /&gt;
*[[Hoodlum]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=RXjYx4Ujf2g Scaleman&#039;s Keep playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3GBAlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La cachette de Scaleman]]&lt;br /&gt;
[[pl:Scaleman&#039;s Keep]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>PierreLP</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Scaleman%27s_Keep&amp;diff=80742</id>
		<title>Scaleman&#039;s Keep</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Scaleman%27s_Keep&amp;diff=80742"/>
		<updated>2020-07-07T02:27:17Z</updated>

		<summary type="html">&lt;p&gt;PierreLP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R3GBALevel&lt;br /&gt;
| name = Scaleman&#039;s Keep&lt;br /&gt;
| image = [[File:Scalemans_keep.PNG|class=sprite|&#039;&#039;Scaleman&#039;s Keep&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Creeping Chaos]]&lt;br /&gt;
| followed by = [[The Mettleworks]]&lt;br /&gt;
| hub = [[Pirate Stronghold]]&lt;br /&gt;
| lums = [[Image:R3GBAIcon0.gif|0]]&lt;br /&gt;
| cages = [[Image:R3GBAIcon0.gif|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaleman&#039;s Keep&#039;&#039;&#039; is the twenty-third level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], and the second level of the [[Pirate Stronghold]] world. In this level, [[Rayman]] faces off against [[Scaleman]], a unique and powerful [[Hoodlum]] boss, who bears some resemblance to the [[Hoodoo]]s found in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Level==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
There are no [[cage]]s or [[Yellow Lum]]s to be found. [[Rayman]] battles against [[Scaleman]].&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Ly]] gives [[Rayman]] the [[Super Fist]] power, which is [[Rayman 3 (Game Boy Advance)|this game]]&#039;s equivalent to the [[Magic Well|Accumulation]] power from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. He can now break down doors and do more damage to enemies.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Iron Mountains]]&lt;br /&gt;
*[[Scaleman]]&lt;br /&gt;
*[[Hoodlum]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=RXjYx4Ujf2g Scaleman&#039;s Keep playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3GBAlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La cachette de Scaleman]]&lt;br /&gt;
[[pl:Scaleman&#039;s Keep]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>PierreLP</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home&amp;diff=80726</id>
		<title>Rabbids Go Home</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home&amp;diff=80726"/>
		<updated>2020-06-28T01:35:58Z</updated>

		<summary type="html">&lt;p&gt;PierreLP: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[Image:RabbidsGoHomeWii.png|center|200px|Rabbids Go Home]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft Montpellier/Bucharest&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 3rd November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009 (Wii), 2010 (PC) &lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single and multi player&lt;br /&gt;
| platforms = Wii, PC&lt;br /&gt;
| ratings = E10+ (ESRB) 7+ (PEGI) (Wii original rating, later re-rated in Europe as 12+ due to bad language) &lt;br /&gt;
| distribution media = Wii Optical Disc, DVD-ROM&lt;br /&gt;
| game engine = [[LyN]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is an action video game that is based on the &#039;&#039;[[Rayman Raving Rabbid]]s&#039;&#039; series.  Not only is it the first game in the series to be an action adventure game instead of centring entirely around minigames, it is also the first game in which [[Rayman]] does not appear.  However, as of 2011 it remains as the only console game in the series to be an action adventure game, as the following two games, &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039; on the Wii, and &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039; on the Xbox 360, revert the series back to the party genre.  &lt;br /&gt;
&lt;br /&gt;
It was released for the Wii and the [[Rabbids Go Home (DS)|Nintendo DS]] in November 2009, five months after it was announced and confirmed for release. &lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:RGH-XSStuff.jpg|320px|thumb|The [[Rabbid]]s go searching for stuff.]]&lt;br /&gt;
On the outskirts of a bustling city set in Earth, a group of [[Rabbid]]s hang around in a junkyard, bored of partying, and want to go home.  The problem is, they don&#039;t even know where they come from, so they cast the moon as their new home.  They notice the piles of junk around them, and decide that by making one pile bigger with even more junk, they could reach it.  Two Rabbids then take a shopping trolley and search around for things to toss onto the pile, before setting off to the city to look for more junk.&lt;br /&gt;
If the last level is beaten, the game shows the ending, in which the Rabbid who stands on a globe to see how far the moon is attempts to hug the moon, but realizes that they do not have enough stuff. Then, bombs appear on the pile, in which the pile blows up, sending the stuff back to the humans. The bright side: When the bombs blew up, the Rabbids made it to the moon. The game then shows the credits.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Typically, the player controls two Rabbids - with a third one at the ready for use as a cannonball Rabbid - one sits inside a shopping trolley, while the other pushes it.  The aim of the game is to roam around human places such as malls, hospitals and other such places, and collect stuff for their moon pile, some of which is obtained by ramming the trolley into objects and even [[human]]s.  In each level, there are 400 pieces of stuff to collect, as well as the XL object which is worth 600 points, letting the player score up to 1000 points.  Additionally, up to four presents can be obtained throughout the level depending on how much stuff is collected.  &lt;br /&gt;
&lt;br /&gt;
Unfortunately the Rabbids are prone to damage thanks to enemies such as the Verminators and the Vermi-dogs, as well as other dangerous objects.  Their health is represented as light bulbs, and in the beginning of the game, they start with three.  More light bulbs can be added as the player progresses through the game.  While the game has no lives system (therefore no game over), losing all the light bulbs will result in the Rabbids being set back to an automated checkpoint, and all of the stuff they have collected is lost, unless they find a [[Collector Rabbid]], which stores all collected stuff inside its tuba.  &lt;br /&gt;
&lt;br /&gt;
While collecting all 400 pieces of stuff is not necessary (though the player will be ranked) to complete the level, getting the XL object is mandatory.  In fact, a few of these objects can prove to be useful, especially bubble beds.  At the end of each level, the Rabbids will push everything they have as well as themselves down a toilet, taking them back to their base at the city dump.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The setting is the city dump where the Rabbids live and the city, and other settings. At the dump, the player can check how much junk is needed to get to the moon. At Center City, the player has to follow yellow paint to get to the new area for more stuff. Along the way, there are enemies to fight and stuff to collect.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Bwaaaah! Attack: Shake the Wii Remote or Nunchuck. This can break certain objects, stun enemies, and strip humans of their clothes.&lt;br /&gt;
&lt;br /&gt;
Cannonball Rabbid: Aim with Wii Remote and press Z button to shoot out Rabbid. This can strip certain enemies, break red fences, and knock open doors.&lt;br /&gt;
&lt;br /&gt;
Accelerating: Hold A button down.&lt;br /&gt;
&lt;br /&gt;
Super Boost: Hold A button down, turn, when blue sparks are coming from the wheels, press B button. This can knock down piles of crates, strip certain enemies, and get over obstacles by using a springboard.&lt;br /&gt;
&lt;br /&gt;
==Center City==&lt;br /&gt;
Center City is the main hub of the game, in which the Rabbids search around for new stuff places by following specific arrows that lead them to a new place.  It is first accessed when the player completes &amp;quot;Shop Till You Drop&amp;quot;, and each time he or she loads the game from then on, the game will begin here.  Reminiscent to &#039;&#039;[[Rayman Revolution]]&#039;&#039;, stuff can still be picked up and enemies can still be fought there.  However, XL stuff (e.g. [[cows]], bubble bed, etc.) cannot be found here.&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
===Prologue===&lt;br /&gt;
* All Pile on the Rabbid!&lt;br /&gt;
&lt;br /&gt;
===Area 1===&lt;br /&gt;
* Shop Till You Drop&lt;br /&gt;
* In the Nick of Time&lt;br /&gt;
* Infectious Blues&lt;br /&gt;
* Wack-A-Wabbid&lt;br /&gt;
* Keep on Piling!&lt;br /&gt;
&lt;br /&gt;
===Area 2===&lt;br /&gt;
* Just Plane Dumb&lt;br /&gt;
* Rabbid-Fire Reaction&lt;br /&gt;
* High Stakes Steak&lt;br /&gt;
* Bubble Bed Bonanza&lt;br /&gt;
* Super Racket in the Market&lt;br /&gt;
&lt;br /&gt;
===Area 3===&lt;br /&gt;
* Atomic Rabbid Blast&lt;br /&gt;
* Rules Are For Tools&lt;br /&gt;
* Apocalypse Cow&lt;br /&gt;
* Totally Tubing&lt;br /&gt;
* Furryous Fun&lt;br /&gt;
* Holy Pile of Junk!&lt;br /&gt;
&lt;br /&gt;
===Area 4===&lt;br /&gt;
* Backwater Rabbids&lt;br /&gt;
* Bubble Bed Blues&lt;br /&gt;
* Time Is Money, Honey&lt;br /&gt;
* County Free-For-All&lt;br /&gt;
* Hoppy Xmas&lt;br /&gt;
* Cow-tch Me If You Can&lt;br /&gt;
&lt;br /&gt;
===Area 5===&lt;br /&gt;
* Rabbids Go Boom&lt;br /&gt;
* Fetchez La Vache&lt;br /&gt;
* Hard-Hat Helpings&lt;br /&gt;
* Haredevil Rabbids&lt;br /&gt;
* Hold Up in the Hangar&lt;br /&gt;
* 14-Carrot Rabbid&lt;br /&gt;
&lt;br /&gt;
===Area 6===&lt;br /&gt;
* Till Rabbids Do Us Cart&lt;br /&gt;
* Carry-On Catastrophe&lt;br /&gt;
* Scrap-Happy Rabbids&lt;br /&gt;
* Moo-Ning Miami&lt;br /&gt;
* King of the Pile!&lt;br /&gt;
&lt;br /&gt;
==Internet Connection==&lt;br /&gt;
At the beginning of the game, you can download the Rabbids Channel on the Wii. Each week on the channel, there is a new theme for your Rabbid. Color, paint, and give your Rabbid costumes for the voting. You can also go on http://rabbids.com/izw to see the best Rabbids. At the end of your customization, there is an icon for you to send your Rabbid to the website listed above.&lt;br /&gt;
==Inside Ze Wii Remote==&lt;br /&gt;
This is a utility which takes place inside a virtual Wii Remote. The player begins this by choosing one Rabbid and sucking him inside, ready for him to be customized and also tossed around if the player shakes the Remote around. It is unlocked once the player completes the mission ==In the Nick of Time==.&lt;br /&gt;
===Tools===&lt;br /&gt;
The Tools are unlockable utilities that are used to disfigure the chosen Rabbid.  There are six to choose from.&lt;br /&gt;
&lt;br /&gt;
* Air Pump: This can be connected to one of the Rabbid&#039;s eyes or ears, and one push will blow it up.  It can be restored with another push.&lt;br /&gt;
* Vice: This squashes and stretches the Rabbid&#039;s head.&lt;br /&gt;
* Gas canister: This inflates and deflates one of the Rabbid&#039;s eyes or ears.&lt;br /&gt;
* Candy Bomb: Feeding this to the Rabbid will reset its disfigures.  &lt;br /&gt;
&lt;br /&gt;
===Tattoos===&lt;br /&gt;
In this utility, the player gets to paint their Rabbid any colour and pattern they like with the drawing and painting tools provided.  Also provided is a collection of stamps, most of which are given as unlockable gifts.&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
A selection of random objects that the Rabbids have collected can be worn in this utility.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
Rabbid Do-What-I-Want&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Verminator]]s&lt;br /&gt;
* [[Vermi-Dog]]&lt;br /&gt;
* [[Robot (Rabbids Go Home)|Robots]]&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
===Original music===&lt;br /&gt;
Most of the game&#039;s original soundtrack was performed by French-Romanian gypsy brass band Fanfare Vagabontu, most of which is based on traditional Romanian folk music.  It can be purchased as an OST from sites that provide MP3 downloads such as iTunes and Amazon.  &lt;br /&gt;
&lt;br /&gt;
# Sanie cu Zurgălăi  	&lt;br /&gt;
# Perinita  		&lt;br /&gt;
# Ciocarlia 	 	&lt;br /&gt;
# Bătută din Moldova 	&lt;br /&gt;
# Doină Deascultare 	  	&lt;br /&gt;
# Bătută la clarinet 	 	&lt;br /&gt;
# Bubamara 		&lt;br /&gt;
# Horă Moldoveneasca de Joc 	&lt;br /&gt;
# Cântare din Banat  	&lt;br /&gt;
# Bătută la trompeta 	&lt;br /&gt;
# Horă de joc &lt;br /&gt;
# Sanie cu Zurgălăi (DJ Forzando Remix)&lt;br /&gt;
&lt;br /&gt;
===Licensed music===&lt;br /&gt;
As well as the game&#039;s original soundtrack, several licensed songs play throughout levels from time to time. &lt;br /&gt;
* &#039;&#039;Me and Mrs. Jones&#039;&#039; – Billy Paul&lt;br /&gt;
* &#039;&#039;Rivers of Babylon&#039;&#039; – Boney M&lt;br /&gt;
* &#039;&#039;Yellow River&#039;&#039; – Christie&lt;br /&gt;
* &#039;&#039;Boogie Wonderland&#039;&#039; – Earth Wind And Fire&lt;br /&gt;
* &#039;&#039;Smarty Pants&#039;&#039; – First Choice&lt;br /&gt;
* &#039;&#039;Jamaica Farewell&#039;&#039; – Frank Fitzpatrick&lt;br /&gt;
* &#039;&#039;Take me Home Country Roads&#039;&#039; – John Denver&lt;br /&gt;
* &#039;&#039;Come Go With Me&#039;&#039; – The Del Vikings&lt;br /&gt;
* &#039;&#039;I Told You So&#039;&#039; – The Delfonics&lt;br /&gt;
* &#039;&#039;Leaving on a Jet Plane&#039;&#039; – John Denver (written)&lt;br /&gt;
* &#039;&#039;Let&#039;s Work Together&#039;&#039;&lt;br /&gt;
* &#039;&#039;Louie Louie&#039;&#039; – Richard Berry&lt;br /&gt;
* &#039;&#039;Me and Bobby McGee&#039;&#039;&lt;br /&gt;
* &#039;&#039;Misty Blue&#039;&#039;&lt;br /&gt;
* &#039;&#039;Oye Como Va&#039;&#039;&lt;br /&gt;
* &#039;&#039;Somebody to Love&#039;&#039;&lt;br /&gt;
* &#039;&#039;Luna Lounge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==International names==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Language&lt;br /&gt;
!  Name&lt;br /&gt;
!  Translation&lt;br /&gt;
|-&lt;br /&gt;
|  Japanese&lt;br /&gt;
|  ラビッツ・ゴー・ホーム (&#039;&#039;Rabittsu Gō Hōmu&#039;&#039;)&lt;br /&gt;
|  &#039;&#039;Rabbids Go Home&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  French&lt;br /&gt;
|  &#039;&#039;The Lapins Crétins : La Grosse Aventure&#039;&#039;&lt;br /&gt;
|  &#039;&#039;The Raving Rabbids: The Great Adventure&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  Spanish&lt;br /&gt;
|  &#039;&#039;Rabbids Mi Caaasa!!!&#039;&#039;&lt;br /&gt;
|  &#039;&#039;Rabbids: My House!!!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  Polish&lt;br /&gt;
|  &#039;&#039;Kórliki Go Home&#039;&#039;&lt;br /&gt;
|  &#039;&#039;Rabbids Go Home&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC version==&lt;br /&gt;
[[File:KórlikiGoHome - Polish port of RabbidsGoHome.png|320px|thumb|Polish version of PC port]]&lt;br /&gt;
&#039;&#039;Rabbids Go Home&#039;&#039; was released on PC in select countries in Europe, notable France (in which it was published by Mindscape), Russia (Бука), Czech Republic (Playman), Germany (Computer Bild Spiele). &lt;br /&gt;
It was developed by Ubisoft Sofia. Much of the content from the original Wii version is absent from this version, such as the In Ze Remote features and the Centre City.  Only 16 levels are present in the game.&lt;br /&gt;
Polish port was split into 4 parts (one contains 4 levels, totally 16). It was sold with the magazine (which truly was only a front cover) issued every two months with disc and Rabbid figure. The publisher was Egmont Polska.&lt;br /&gt;
&lt;br /&gt;
[[File:Rabbids Go Home PC Cover.jpg|320px|thumb|left|One of the PC covers]]&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[it:Rabbids Go Home]]&lt;br /&gt;
[[pl:Rabbids Go Home]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>PierreLP</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Razor_Slide&amp;diff=80725</id>
		<title>Razor Slide</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Razor_Slide&amp;diff=80725"/>
		<updated>2020-06-28T01:02:12Z</updated>

		<summary type="html">&lt;p&gt;PierreLP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R3GBALevel&lt;br /&gt;
| name = Razor Slide&lt;br /&gt;
| image = [[File:Razor_slide.PNG|class=sprite|&#039;&#039;Razor Slide&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Magma Mayhem 2]]&lt;br /&gt;
| followed by = [[Ly&#039;s Punch Challenge 2]]&lt;br /&gt;
| hub = [[Pirate Stronghold]]&lt;br /&gt;
| lums = [[Image:R3GBAIcon5.gif|5]][[Image:R3GBAIcon5.gif|5]]&lt;br /&gt;
| cages = [[Image:R3GBAIcon4.gif|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Razor Slide&#039;&#039;&#039; is the twenty-seventh level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], and the fifth level of the [[Pirate Stronghold]] world.&lt;br /&gt;
&lt;br /&gt;
The level is preceded by a cinematic, in which [[Red Henchman 800|red Henchmen]] discover [[Rayman]]&#039;s presence in the [[Pirate Stronghold]] and warn [[Razorbeard]] about it, who orders them to let him take care of [[Rayman]] himself.&lt;br /&gt;
&lt;br /&gt;
==Level==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
This phase contains two [[cage]]s and 25 [[yellow Lum]]s. [[Rayman]] must progress in the level by means of sliding slopes covered with a yellow substance, [[purple Lum]]s, fences, and platforms with a cannonball tied below them that fall into the void shortly after [[Rayman]] sets foot on them. Several [[Hoodlum]] [[helicopter bomb]]s and [[armoured door]]s stand in [[Rayman]]&#039;s way. A [[purple Lum]] flying over a long sliding slope allows him to reach three [[yellow Lum]]s and a [[cage]]. In a particular place, the hero fights the last [[Henchman 800|Henchman]] of the game, who is a [[Blue Henchman 800 (Rayman 3 (Game Boy Advance))|blue Henchman]]. A [[cage]] can be found above the platform he guards.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
This phase contains two cages and 30 [[yellow Lum]]s. At the beginning of the level, a [[yellow Lum]] that can be missed easily sits behind [[Rayman]]. In addition to the obstacles from the previous phase, [[Rayman]] must now pass tricky areas involving hitting [[switch]]es while up in the air so as to open doors before falling into pits. To the left of the first fence seen in the level is a [[purple Lum]] that allows him to reach three [[yellow Lum]]s. Below three [[Hoodlum]] [[helicopter bomb]]s, a regular [[helicopter bomb]] must be destroyed to reach a [[yellow Lum]] and a [[cage]]. To the left of the third fence of the phase sit three [[yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level&#039;s music is a remake of [[the Sanctuary of Water and Ice]]&#039;s sliding phase music.&lt;br /&gt;
*The [[Henchman 800|Henchmen]] fight music of this level is a remake of some &#039;&#039;[[Rayman 2]]&#039;&#039; music allotted to [[Henchman 800|Henchmen]] fights.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[The Prison Ship]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=Q6QX7-U8yA4 Razor Slide playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3GBAlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Surface glissante]]&lt;br /&gt;
[[pl:Razor Slide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>PierreLP</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman:_The_Animated_Series&amp;diff=72927</id>
		<title>Rayman: The Animated Series</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman:_The_Animated_Series&amp;diff=72927"/>
		<updated>2019-02-03T15:06:35Z</updated>

		<summary type="html">&lt;p&gt;PierreLP: /* Equivalents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman: The Animated Series&lt;br /&gt;
| image = [[Image:Raymandvdf.jpg|center|180px|Rayman: The Animated Series]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| release date = 1999&lt;br /&gt;
| genre = CGI animated series&lt;br /&gt;
| platforms = DVD, VHS, televised broadcast&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman: The Animated Series&#039;&#039;&#039;&#039;&#039; was a computer-animated TV programme based on the [[Rayman]] video games series. It was produced in 1999 as an accompaniment to the release of &#039;&#039;[[Rayman 2]]&#039;&#039; in the same year. Although it was planned to be a full 13-episode series that was meant to be aired on TV worldwide the following year, the series was cancelled and only four episodes were produced, presumably due to poor writing and lack of funds, despite being funded by the government of Quebec, Canada, and they were aired in very few countries in Europe, notably France, Germany (in which it was aired on Super RTL) and the Netherlands.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Rayman]] had already been captured by [[Admiral Razorbeard]] and is being held at [[Rigatoni]]&#039;s circus - a giant tent which floats from one location to another, where he is forced to do circus tricks. After being thrown in the dungeons, he soon meets four other prisoners, [[Betina]], [[Cookie]], [[Flips]] and [[Lac-Mac]], who is the star of the circus show and therefore [[Rigatoni]]&#039;s favorite prisoner, and plans their escape. When they do escape, they end up on the run in the vast forest city of [[Aeropolis]], where [[Inspector Grub]] is pursuing them under the orders of [[Rigatoni]].&lt;br /&gt;
&lt;br /&gt;
==Characters== &lt;br /&gt;
===Protagonists===&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Betina]]&lt;br /&gt;
* [[Cookie]]&lt;br /&gt;
* [[Lac-Mac]]&lt;br /&gt;
* [[Flips]]&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
* [[Rigatoni]] &lt;br /&gt;
* [[Admiral Razorbeard]]&lt;br /&gt;
* [[Inspector Grub]]&lt;br /&gt;
&lt;br /&gt;
==Episodes==&lt;br /&gt;
#&#039;&#039;[[Lac-Mac Napping]]&#039;&#039;&lt;br /&gt;
#&#039;&#039;[[No Parking]]&#039;&#039;&lt;br /&gt;
#&#039;&#039;[[High Anxiety]]&#039;&#039;&lt;br /&gt;
#&#039;&#039;[[Big Date]]&#039;&#039;&lt;br /&gt;
#&#039;&#039;My Fair Lac-Mac&#039;&#039; (cancelled)&lt;br /&gt;
&lt;br /&gt;
==Voice cast==&lt;br /&gt;
===English version===&lt;br /&gt;
* Billy West – [[Rayman]]&lt;br /&gt;
* Carlos Alazraqui – [[Admiral Razorbeard]], [[Cookie]]&lt;br /&gt;
* Danny Mann – [[Rigatoni]], [[Lac-Mac]], [[Inspector Grub]]&lt;br /&gt;
* Carolyn Lawrence – [[Betina]] (&#039;&#039;[[Lac-Mac Napping]]&#039;&#039; and &#039;&#039;[[No Parking]]&#039;&#039;)&lt;br /&gt;
* Lacey Chabert – [[Betina]] (&#039;&#039;[[High Anxiety]]&#039;&#039;)&lt;br /&gt;
* Kath Soucie – [[Betina]] (&#039;&#039;[[Big Date]]&#039;&#039;)&lt;br /&gt;
* Candi Millo – Additional Voices&lt;br /&gt;
* Kate Donahue – Additional Voices&lt;br /&gt;
* Brian Stepanek – Additional Voices&lt;br /&gt;
&lt;br /&gt;
===French version===&lt;br /&gt;
* Emmanuel Garijo – [[Rayman]]&lt;br /&gt;
* Michel Elias – [[Inspector Grub]]&lt;br /&gt;
* Emmanuel Fouquet – [[Cookie]]&lt;br /&gt;
* Patricia Legrand – [[Betina]]&lt;br /&gt;
* Patrice Baudrier – [[Lac-Mac]]&lt;br /&gt;
* Philippe Bozo – [[Razorbeard]]&lt;br /&gt;
* Catherine Hamilty – Additional Voices&lt;br /&gt;
* Olivier Hémon – [[Rigatoni]]&lt;br /&gt;
* Marie Vincent – Additional Voices&lt;br /&gt;
&lt;br /&gt;
== Equivalents ==&lt;br /&gt;
Most of the characters who appear in &#039;&#039;Rayman: The Animated Series&#039;&#039; are rough equivalents of characters from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
* [[Rayman]] – Himself&lt;br /&gt;
* [[Betina]] – [[Ly the Fairy]]&lt;br /&gt;
* [[Cookie]] – [[Grand Minimus]]&lt;br /&gt;
* [[Lac-Mac]] – [[Globox]]&lt;br /&gt;
* [[Flips]] – [[Murfy]]&lt;br /&gt;
* [[Rigatoni]] – [[Admiral Razorbeard]]&lt;br /&gt;
* [[Admiral Razorbeard]] – [[Spyglass Pirate]]&lt;br /&gt;
* [[Inspector Grub]] – [[Henchman 800]]&lt;br /&gt;
&lt;br /&gt;
==VHS and DVD releases==&lt;br /&gt;
[[File:Vhsrayman.jpeg|thumb|240px|The VHS for &#039;&#039;Rayman: The Animated Series&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Although very rare, the &#039;&#039;Rayman: The Animated Series&#039;&#039; is available on VHS and DVD. An English VHS was released in the United States and Australia, while a French one can be found in France and Belgium. A DVD is also available, but only in France. Though the text on the cover is in French, the English and German versions are included as well as the French version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Concept Art ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tree city.jpg&lt;br /&gt;
RTAS vehicles.jpg&lt;br /&gt;
RTAS vehicles2.jpg&lt;br /&gt;
RTAS Sylvanie Jennya Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyb Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyc Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyd Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennye Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyf Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyg Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyh Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyi Artwork.png&lt;br /&gt;
RTAS Flying vehicle.jpg&lt;br /&gt;
RTAS-AeropolisBridge1.jpg&lt;br /&gt;
RTAS-AeropolisBridge2.jpg&lt;br /&gt;
RTAS-AeropolisBridge3.jpg&lt;br /&gt;
RTAS-Asylum-CookieRoom-HighAnxiety.jpg&lt;br /&gt;
RTAS-Asylum-Corridor-HighAnxiety.jpg&lt;br /&gt;
RTAS-Asylum-CrazyRoom1-HighAnxiety.jpg&lt;br /&gt;
RTAS-Asylum-CrazyRoom2-HighAnxiety.jpg&lt;br /&gt;
RTAS-GrubApartment.jpg&lt;br /&gt;
RTAS-GrubWC.jpg&lt;br /&gt;
RTAS-InspectorGrubPoliceOffice.jpg&lt;br /&gt;
RTAS-LacMacNapping-BCKG.jpg&lt;br /&gt;
RTAS-ScrappedBackground1.jpg&lt;br /&gt;
RTAS-ScrappedBackground2.jpg&lt;br /&gt;
RTAS-ScrappedBackground3.jpg&lt;br /&gt;
RTAS-ScrappedBackground4.jpg&lt;br /&gt;
RTAS-ScrappedBackground5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3D Artwork ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BetinaAlternate.jpg&lt;br /&gt;
Betina.png&lt;br /&gt;
Angry.jpg&lt;br /&gt;
Oooh.jpg&lt;br /&gt;
Oooh2.jpg&lt;br /&gt;
Pant.jpg&lt;br /&gt;
Scare.jpg&lt;br /&gt;
Scream.jpg&lt;br /&gt;
Smile.jpg&lt;br /&gt;
Smile1.jpg&lt;br /&gt;
Smile3.jpg&lt;br /&gt;
Yawn.jpg&lt;br /&gt;
GrubCar.jpg&lt;br /&gt;
RTAScar.jpg&lt;br /&gt;
RTAScar2.jpg&lt;br /&gt;
RTAScars.jpg&lt;br /&gt;
RTASposter.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/playlist?list=PLA0A177490D5E86BC Rayman - The Animated Series at Youtube.]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (dessin animé)]]&lt;br /&gt;
[[de:Rayman: Die TV-Serie]]&lt;br /&gt;
[[hu:Rayman: Az animált széria]]&lt;br /&gt;
[[it:Rayman: The Animated Series]]&lt;br /&gt;
[[pl:Rayman: The Animated Series]]&lt;br /&gt;
[[es:Rayman (serie animada)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>PierreLP</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman:_The_Animated_Series&amp;diff=72926</id>
		<title>Rayman: The Animated Series</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman:_The_Animated_Series&amp;diff=72926"/>
		<updated>2019-02-03T15:05:58Z</updated>

		<summary type="html">&lt;p&gt;PierreLP: /* French version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman: The Animated Series&lt;br /&gt;
| image = [[Image:Raymandvdf.jpg|center|180px|Rayman: The Animated Series]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| release date = 1999&lt;br /&gt;
| genre = CGI animated series&lt;br /&gt;
| platforms = DVD, VHS, televised broadcast&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman: The Animated Series&#039;&#039;&#039;&#039;&#039; was a computer-animated TV programme based on the [[Rayman]] video games series. It was produced in 1999 as an accompaniment to the release of &#039;&#039;[[Rayman 2]]&#039;&#039; in the same year. Although it was planned to be a full 13-episode series that was meant to be aired on TV worldwide the following year, the series was cancelled and only four episodes were produced, presumably due to poor writing and lack of funds, despite being funded by the government of Quebec, Canada, and they were aired in very few countries in Europe, notably France, Germany (in which it was aired on Super RTL) and the Netherlands.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Rayman]] had already been captured by [[Admiral Razorbeard]] and is being held at [[Rigatoni]]&#039;s circus - a giant tent which floats from one location to another, where he is forced to do circus tricks. After being thrown in the dungeons, he soon meets four other prisoners, [[Betina]], [[Cookie]], [[Flips]] and [[Lac-Mac]], who is the star of the circus show and therefore [[Rigatoni]]&#039;s favorite prisoner, and plans their escape. When they do escape, they end up on the run in the vast forest city of [[Aeropolis]], where [[Inspector Grub]] is pursuing them under the orders of [[Rigatoni]].&lt;br /&gt;
&lt;br /&gt;
==Characters== &lt;br /&gt;
===Protagonists===&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Betina]]&lt;br /&gt;
* [[Cookie]]&lt;br /&gt;
* [[Lac-Mac]]&lt;br /&gt;
* [[Flips]]&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
* [[Rigatoni]] &lt;br /&gt;
* [[Admiral Razorbeard]]&lt;br /&gt;
* [[Inspector Grub]]&lt;br /&gt;
&lt;br /&gt;
==Episodes==&lt;br /&gt;
#&#039;&#039;[[Lac-Mac Napping]]&#039;&#039;&lt;br /&gt;
#&#039;&#039;[[No Parking]]&#039;&#039;&lt;br /&gt;
#&#039;&#039;[[High Anxiety]]&#039;&#039;&lt;br /&gt;
#&#039;&#039;[[Big Date]]&#039;&#039;&lt;br /&gt;
#&#039;&#039;My Fair Lac-Mac&#039;&#039; (cancelled)&lt;br /&gt;
&lt;br /&gt;
==Voice cast==&lt;br /&gt;
===English version===&lt;br /&gt;
* Billy West – [[Rayman]]&lt;br /&gt;
* Carlos Alazraqui – [[Admiral Razorbeard]], [[Cookie]]&lt;br /&gt;
* Danny Mann – [[Rigatoni]], [[Lac-Mac]], [[Inspector Grub]]&lt;br /&gt;
* Carolyn Lawrence – [[Betina]] (&#039;&#039;[[Lac-Mac Napping]]&#039;&#039; and &#039;&#039;[[No Parking]]&#039;&#039;)&lt;br /&gt;
* Lacey Chabert – [[Betina]] (&#039;&#039;[[High Anxiety]]&#039;&#039;)&lt;br /&gt;
* Kath Soucie – [[Betina]] (&#039;&#039;[[Big Date]]&#039;&#039;)&lt;br /&gt;
* Candi Millo – Additional Voices&lt;br /&gt;
* Kate Donahue – Additional Voices&lt;br /&gt;
* Brian Stepanek – Additional Voices&lt;br /&gt;
&lt;br /&gt;
===French version===&lt;br /&gt;
* Emmanuel Garijo – [[Rayman]]&lt;br /&gt;
* Michel Elias – [[Inspector Grub]]&lt;br /&gt;
* Emmanuel Fouquet – [[Cookie]]&lt;br /&gt;
* Patricia Legrand – [[Betina]]&lt;br /&gt;
* Patrice Baudrier – [[Lac-Mac]]&lt;br /&gt;
* Philippe Bozo – [[Razorbeard]]&lt;br /&gt;
* Catherine Hamilty – Additional Voices&lt;br /&gt;
* Olivier Hémon – [[Rigatoni]]&lt;br /&gt;
* Marie Vincent – Additional Voices&lt;br /&gt;
&lt;br /&gt;
== Equivalents ==&lt;br /&gt;
Most of the characters who appear in &#039;&#039;Rayman: The Animated Series&#039;&#039; are rough equivalents of characters from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
* [[Rayman]] – Himself&lt;br /&gt;
* [[Betina]] – [[Ly the Fairy]]&lt;br /&gt;
* [[Cookie]] – [[Murfy]]&lt;br /&gt;
* [[Lac-Mac]] – [[Globox]]&lt;br /&gt;
* [[Flips]] – [[Grand Minimus]]&lt;br /&gt;
* [[Rigatoni]] – [[Admiral Razorbeard]]&lt;br /&gt;
* [[Admiral Razorbeard]] – [[Spyglass Pirate]]&lt;br /&gt;
* [[Inspector Grub]] – [[Henchman 800]]&lt;br /&gt;
&lt;br /&gt;
==VHS and DVD releases==&lt;br /&gt;
[[File:Vhsrayman.jpeg|thumb|240px|The VHS for &#039;&#039;Rayman: The Animated Series&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Although very rare, the &#039;&#039;Rayman: The Animated Series&#039;&#039; is available on VHS and DVD. An English VHS was released in the United States and Australia, while a French one can be found in France and Belgium. A DVD is also available, but only in France. Though the text on the cover is in French, the English and German versions are included as well as the French version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Concept Art ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tree city.jpg&lt;br /&gt;
RTAS vehicles.jpg&lt;br /&gt;
RTAS vehicles2.jpg&lt;br /&gt;
RTAS Sylvanie Jennya Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyb Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyc Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyd Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennye Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyf Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyg Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyh Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyi Artwork.png&lt;br /&gt;
RTAS Flying vehicle.jpg&lt;br /&gt;
RTAS-AeropolisBridge1.jpg&lt;br /&gt;
RTAS-AeropolisBridge2.jpg&lt;br /&gt;
RTAS-AeropolisBridge3.jpg&lt;br /&gt;
RTAS-Asylum-CookieRoom-HighAnxiety.jpg&lt;br /&gt;
RTAS-Asylum-Corridor-HighAnxiety.jpg&lt;br /&gt;
RTAS-Asylum-CrazyRoom1-HighAnxiety.jpg&lt;br /&gt;
RTAS-Asylum-CrazyRoom2-HighAnxiety.jpg&lt;br /&gt;
RTAS-GrubApartment.jpg&lt;br /&gt;
RTAS-GrubWC.jpg&lt;br /&gt;
RTAS-InspectorGrubPoliceOffice.jpg&lt;br /&gt;
RTAS-LacMacNapping-BCKG.jpg&lt;br /&gt;
RTAS-ScrappedBackground1.jpg&lt;br /&gt;
RTAS-ScrappedBackground2.jpg&lt;br /&gt;
RTAS-ScrappedBackground3.jpg&lt;br /&gt;
RTAS-ScrappedBackground4.jpg&lt;br /&gt;
RTAS-ScrappedBackground5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3D Artwork ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BetinaAlternate.jpg&lt;br /&gt;
Betina.png&lt;br /&gt;
Angry.jpg&lt;br /&gt;
Oooh.jpg&lt;br /&gt;
Oooh2.jpg&lt;br /&gt;
Pant.jpg&lt;br /&gt;
Scare.jpg&lt;br /&gt;
Scream.jpg&lt;br /&gt;
Smile.jpg&lt;br /&gt;
Smile1.jpg&lt;br /&gt;
Smile3.jpg&lt;br /&gt;
Yawn.jpg&lt;br /&gt;
GrubCar.jpg&lt;br /&gt;
RTAScar.jpg&lt;br /&gt;
RTAScar2.jpg&lt;br /&gt;
RTAScars.jpg&lt;br /&gt;
RTASposter.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/playlist?list=PLA0A177490D5E86BC Rayman - The Animated Series at Youtube.]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (dessin animé)]]&lt;br /&gt;
[[de:Rayman: Die TV-Serie]]&lt;br /&gt;
[[hu:Rayman: Az animált széria]]&lt;br /&gt;
[[it:Rayman: The Animated Series]]&lt;br /&gt;
[[pl:Rayman: The Animated Series]]&lt;br /&gt;
[[es:Rayman (serie animada)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>PierreLP</name></author>
	</entry>
</feed>