<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ray502</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ray502"/>
	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/en/Special:Contributions/Ray502"/>
	<updated>2026-07-01T12:33:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Umber&amp;diff=85926</id>
		<title>Umber</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Umber&amp;diff=85926"/>
		<updated>2022-02-16T01:00:16Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Umber&lt;br /&gt;
| image = [[File:Umber model.png|center|100px|&#039;&#039;Umber&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Colossus&lt;br /&gt;
| status = Guardian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=It is an honour to serve a hero such as yourself.|sign=Umber|source=&#039;&#039;[[Rayman 2]]&#039;&#039; (PlayStation version)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Umber&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Guardian of [[the Sanctuary of Stone and Fire]]&#039;&#039;&#039;, is a character who appears in &#039;&#039;[[Rayman 2]]&#039;&#039;. His task is to protect [[Four Masks of Polokus|the second mask of Polokus]], but unlike the other Guardians, he does not attack [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Umber is a tall, statue-like creature whose stone body is composed mainly of cube-like geometric blocks. He is the Guardian of [[the Sanctuary of Stone and Fire]], where the second of the [[Four Masks of Polokus]] is hidden. When [[Four Masks of Polokus|the masks]] are reunited, [[Polokus]] will awaken, and destroy the evil [[Robo-Pirate]] army; this is the main objective of &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. Umber is almost robotic in his movements; since his body is constructed of rigid stone sections, he cannot flex or turn in any way; he can only move certain parts of his body up and down, such as his arms, legs and mouth, allowing him to walk and speak. He is distinctly different from the other three Guardians of [[Four Masks of Polokus|the masks]] – [[Axel]], [[Foutch]] and [[Grolem 13]] (who appears only in the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;). The other Guardians are all glowing, legless, levitating, pyramid-headed enemies, whereas Umber is a benevolent statue. This discrepancy is never explained. In the PlayStation version of the game, the Guardians (including Umber) are given some dialogue, and their personality and motivations are explored in greater depth.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
Unlike the other Guardians of the [[Four Masks of Polokus]], Umber does not attack [[Rayman]]. He appears to be no more than a stone statue, until he is activated when [[Rayman]] throws the two [[Magic Sphere]]s onto their respective pyramids. Umber then begins to move mechanically, walking from his culvert into the middle of his chamber. When [[Rayman]] climbs onto the top of Umber&#039;s stone head, Umber begins to walk into the pit of magma which lies before him, slowly sinking as he does so. He eventually comes completely submerged; [[Rayman]] must debark onto the opposite side of the pit to survive. This is where he finds [[Four Masks of Polokus|the second of the four masks]]. Should the player choose to return to [[the Sanctuary of Stone and Fire]], Umber can still be found there in his previous position, waiting to ferry [[Rayman]] once more across the lava. It appears that Umber survives being submerged in lava.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, a stone carving of Umber&#039;s face appears in [[the Fairy&#039;s Glade]], the game&#039;s second level. It can be found at the beginning of the level&#039;s final phase by turning around and examining the wall. The meaning of this carving, if any, is unknown.&lt;br /&gt;
&lt;br /&gt;
Like the other Guardians, Umber is omitted from &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Umber.jpg|Umber in [[the Sanctuary of Stone and Fire]].&lt;br /&gt;
RR PS2-TheFairyGlade-HiddenUmberRelief.jpg|The hidden relief in [[the Fairy&#039;s Glade]] (&#039;&#039;[[Rayman Revolution]]&#039;&#039;).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;=== &lt;br /&gt;
[[Image:Umber speaks.jpg|thumb|320px|In the PlayStation version, Umber speaks, warning [[Rayman]] about the [[Ninja Henchman|Ninja Henchmen]].]]&lt;br /&gt;
&lt;br /&gt;
It is made clear that Umber is a benevolent being. It is explained that [[Ly]] the Fairy ‘contacted his spirit’, and that, unlike the misguided [[Axel]] and the insane [[Foutch]], Umber responded positively to her pleas, and decided to aid [[Rayman]] in his quest to gather [[Four Masks of Polokus|the four masks]], reawaken [[Polokus]] and defeat the [[Robo-Pirate]]s. In this version, Umber is known only as ‘a stone Colossus’; like the other Guardians, he remains unnamed, and is given a scene of dialogue with [[Rayman]]. Once he ferries [[Rayman]] across the lava, Umber tells him that it is an honour to serve him, probably referring to the events of [[Rayman 1|the original game]], in which [[Rayman]] saved the world from the evil [[Mr Dark]]. Umber warns [[Rayman]] that [[Ninja Henchman|Ninja Henchmen]] are on his trail, and advises [[Rayman]] to use their heavy hooks against them.&lt;br /&gt;
&lt;br /&gt;
Notably, Umber does not sink in this version.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;==&lt;br /&gt;
[[File:ForgottenDungeonPC.jpg|thumb|320px|Engravings of Umber&#039;s face in [[Forgotten Dungeon]].]]&lt;br /&gt;
&#039;&#039;[[Rayman M]]&#039;&#039; and its North American localisation, &#039;&#039;[[Rayman Arena]]&#039;&#039;, include an arena level entitled [[Forgotten Dungeon]]. This arena&#039;s scenery indicates that it is located somewhere in the region of [[the Sanctuary of Stone and Fire]]. [[Forgotten Dungeon]] contains several stone columns which, like the wall in [[the Fairy&#039;s Glade]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, bear engravings of Umber&#039;s face.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Oumbr]]&lt;br /&gt;
[[pl:Umber]]&lt;br /&gt;
[[es:Umbro]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Uglette&amp;diff=85925</id>
		<title>Uglette</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Uglette&amp;diff=85925"/>
		<updated>2022-02-16T00:59:10Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* In Rayman Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Uglette&lt;br /&gt;
| image = [[Image:Uglette Model.png|200px|&#039;&#039;Uglette&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| portrayed by = Coralie Martin (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Globox&#039;s species]]&lt;br /&gt;
| relatives = [[Globox]] (husband)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Brainox]] (son)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Catastrox]] (son)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hardrox]] (son)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Globber]] (son)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Globs]] (son)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bimbette]] (daughter)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Oktette]] (daughter)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Other [[baby Globox]]es (children; 650+ total)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uglette&#039;&#039;&#039; is a [[toad]]-like character who appears in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes, although she does not appear in [[Rayman 2 Forever|the Game Boy Color adaptation]]. She is the wife of [[Rayman]]&#039;s best friend, [[Globox]]; together, they have [[Baby Globox|over 650 children]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Uglette is a member of [[Globox&#039;s species|the same species]] as [[Globox]]; she looks very similar to him, except that she is pink whereas [[Globox]] is blue. In the PlayStation and [[Rayman 3D|Nintendo 3DS]] version of &#039;&#039;[[Rayman 2]]&#039;&#039;, Uglette also wears a pink bow, giving her a more distinctive appearance. [[The Knowledge of the World]] reveals that, along with [[Globox|her husband]], Uglette was dreamed up by [[Polokus]], who used his sense of humour in doing so.&lt;br /&gt;
&lt;br /&gt;
Like her husband [[Globox]], Uglette has a friendly and cheerful personality, although she does not seem to share his cowardly nature. A maternal creature, she is very protective of [[baby Globox|her children]], and becomes distraught when [[Globox]] or [[Globox|the children]] are kidnapped by the [[Robo-Pirate]]s – a regular occurrence.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
In all versions, except in &#039;&#039;[[Rayman Revolution]]&#039;&#039; where she can be encountered earlier on, and &#039;&#039;[[Rayman 2 Forever]]&#039;&#039; where she is completely absent, Uglette debuts in [[the Iron Mountains]], with one earlier mention by [[Globox|her husband]] during [[the Canopy]]. When [[Rayman]] is exploring [[the Iron Mountains]] after freeing [[Baby Globox|her children]] from the [[Reformatory for Disturbing Children|reformatory]], he comes across Uglette, crying as [[Baby Globox|her babies]] have been imprisoned down the mines. [[Rayman]] tells her not to cry and takes a nearby [[warship]] through a flooded valley. He finds the four mines and takes the [[baby Globox]]es to safety in the ship. Uglette is overjoyed to see [[Baby Globox|her children]] safe and thanks [[Rayman]]. One of [[Baby Globox|the Globoxes]] then reveals that he found [[Four Masks of Polokus|the fourth mask]] down the mines. Uglette wishes [[Rayman]] luck as he teleports back to [[the Hall of Doors]]. She is later seen at [[Rayman]]&#039;s funeral with [[Globox]] and some of [[Baby Globox|their children]]. She celebrates with the others when it is revealed that he survived.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Uglette.jpg|Uglette in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
Uglette(Japan RR).jpg|Uglette in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
Rayman2 screen2 friends500.jpg|Uglette attends the funeral of [[Rayman]] beside [[Globox]], [[Polokus]], three [[baby Globox]]es and a [[walking shell]].&lt;br /&gt;
Rayman 2 Press Kit - PC 2.JPG|Uglette is oddly enough shown to be blue in early promotional screenshots, or may have been replaced by [[Globox]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;===&lt;br /&gt;
In the PlayStation version, Uglette receives her first mention in [[the Canopy]] as before, but is mentioned further by the [[Teensie]]s after opening [[Four Masks of Polokus|the fourth mask]] door, when they tell [[Rayman]] that [[Baby Globox|her babies]] are held on the [[The Iron Mountains#PlayStation version|Gloomy Island]], the alternative name for [[the Iron Mountains]] in this version. When he reaches [[The Iron Mountains#PlayStation version|Gloomy Island]], [[Rayman]] encounters Uglette straight away, and promises to find [[Baby Globox|her babies]] in a similar scene to the original, with dialogue changed only to reflect the different setting. [[Rayman]] frees [[Baby Globox|the babies]] at [[Reformatory for Disturbing Children|the Reformatory]] (the mines are omitted) and they return to Uglette in a scene with a different setting but essentially identical to that in the original.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Revolution]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, Uglette is portrayed as living in [[Globox&#039;s House]], near a cliff on [[the Front]]. She can be optionally encountered here as soon as [[Rayman]] can access it after [[the Sanctuary of Water and Ice]] and will either thank [[Rayman]] for his efforts or despair over her husband&#039;s imprisonment depending on the stage of the game the player is at. She is still mentioned in [[the Canopy]], and still appears at [[the Pirate Mines]], now a separate level from [[the Iron Mountains]]. Instead of [[Four Masks of Polokus|the fourth mask]], a [[baby Globox]] will give [[Rayman]] the [[Rain Mask]] at this point, giving [[Rayman]] the ability to perform the [[Rain Dance]], and Uglette will give him a brief description of its use, before leaving with [[Baby Globox|her children]].&lt;br /&gt;
&lt;br /&gt;
In the Japanese version, she doesn&#039;t have any scales and her mouth is completely pink.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
{{quote|text=Ah! Uglette! How are [[Baby Globox|your 650 kids]]? And [[Globox|that handful of a hubby]]...! I don&#039;t know how you do it...! A little love tap from time to time should keep [[Globox]] in line. Mom power!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused dialogue)}}&lt;br /&gt;
At one point, Uglette was intended to be a playable character in &#039;&#039;[[Rayman Origins]]&#039;&#039;, but she [[Rayman Origins (early production)|was not included in the final version of the game]]. Her only mention is in the above unused dialogue.&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Uglette]]&lt;br /&gt;
[[de:Uglette]]&lt;br /&gt;
[[it:Uglette]]&lt;br /&gt;
[[pl:Uglette]]&lt;br /&gt;
[[es:Ugleta]]&lt;br /&gt;
[[ru:Мурлетта]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Friends from Rayman 2]]&lt;br /&gt;
[[Category: Members of Globox&#039;s species]]&lt;br /&gt;
[[Category: Scrapped content from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=85905</id>
		<title>Rayman (series)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=85905"/>
		<updated>2022-02-12T22:04:59Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* Rayman Mini */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the &#039;&#039;Rayman&#039;&#039; series in general. For the character, see [[Rayman]]. For the original game, see &#039;&#039;[[Rayman 1]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
[[File:Raymanserie.jpeg|thumb|320px|Notable characters that have appeared in the &#039;&#039;Rayman&#039;&#039; series.]]&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039; series&#039;&#039;&#039; is an action platform video game series. The series was created by French games designer [[Michel Ancel]], and each instalment has been published by [[Ubisoft]]. The protagonist of the games is the heroic [[Rayman]], a character destined to combat the forces of evil and preserve the equilibrium of the universe. The games take place in a fantastical world known as [[the Glade of Dreams]], which was dreamed into existence by the god [[Polokus]] and is sustained by a mystical keystone known as [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Rayman&#039;&#039; series began in 1995 with the release of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], a 2D sidescrolling platformer set in a region known as [[the valley]]. This was followed in 1999 by &#039;&#039;[[Rayman 2]]&#039;&#039;, a 3D platformer sequel. The year 2003 saw the release of another 3D platformer, &#039;&#039;[[Rayman 3]]&#039;&#039;. In 2005, Phoenix Interactive attempted to develop a new 3D platformer under the title &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;; however, this was cancelled in favour of &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a different 3D platformer which was being developed by [[Ubisoft|Ubisoft Montpellier]]. However, it was similarly cancelled. Many of its elements were recycled into a spin-off party game, also titled &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, which went on to spawn its own [[Rabbids (series)|series]] of sequels, which bore progressively less resemblance to the &#039;&#039;Rayman&#039;&#039; series. In 2011, &#039;&#039;[[Rayman Origins]]&#039;&#039;, a side-scrolling 2D platformer sequel, was released. In 2012, a mobile spin-off of &#039;&#039;[[Rayman Origins]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;. In 2013, a direct sequel of &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;, titled &#039;&#039;[[Rayman Legends]]&#039;&#039;, was released. Later in 2013, a mobile spin-off of &#039;&#039;[[Rayman Legends]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. In 2015, another mobile spin-off of &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
[[Image:Polokus wide shot.jpg|thumb|right|320px|[[Polokus]], the creator of the Glade of Dreams.]]&lt;br /&gt;
In the beginning, there were only the [[Lum]]s – little beings of pure energy. They came in several coloured varieties, each with their own attributes, but the most important were the one-thousand [[Yellow Lum]]s. One day, the [[Lum]]s focused their energy into thought, and created a god named [[Polokus]] (also known as the Bubble Dreamer). [[Polokus]]&#039;s power was such that his smallest thought or desire became reality. Through his dreams (which were composed of friendly creatures called [[Electoon]]s), he created [[the Glade of Dreams]], the world in which the &#039;&#039;Rayman&#039;&#039; series takes place.&lt;br /&gt;
&lt;br /&gt;
[[The Glade of Dreams]] is a rich and magical world, featuring many diverse environments, from relatively realistic forests and mountains to surreal landscapes of music and art supplies. It has two [[Moons]] and two [[Suns]]. [[Polokus]] populated his world with [[Fairy|fairies]], [[Teensie]]s and a plethora of other fantasical creatures. The balance of [[The Glade of Dreams|the Glade]] is maintained by [[the Heart of the World]], a glowing core of energy composed of the original one-thousand [[Yellow Lum]]s. When [[Polokus]] had completed his world, one task remained: creating time. In order to accomplish this, [[Polokus]] sank into a deep sleep. In his dreams, he left [[The Glade of Dreams|the Glade]], and travelled to the place where all the gods of all the worlds meet. Together they set about dreaming up the future. Wise men say that, at the dawn of time, a war broke out between the gods for control of the one-thousand [[Yellow Lum]]s. This is commemorated by [[Globox Disc|the Game of the Gods]]. It is also told that [[The Glade of Dreams|the Glade]] was originally shaped like a flat disc, and only later became a spherical planet.&lt;br /&gt;
&lt;br /&gt;
For a time following [[Polokus]]&#039;s departure, [[the Glade of Dreams]] was blissful and idyllic. However, [[Polokus]]&#039;s nightmares could also take on a life of their own. When [[Polokus]] had his [[First Bad Dream]], a monstrous being known as [[Jano]] was created. [[Jano]] launched an invasion on [[The Glade of Dreams|the Glade]] with his spawn, the [[Antitoon|Darktoons]], which were the antithesis of the [[Electoon]]s. In order to combat [[Jano]], [[Betilla]] the Fairy and her sisters – a group of benevolent [[nymph]]s – traveled to [[Pink Plant Woods|the Primordial Forest]] and used their magic to create [[Rayman]], a hero who could help to maintain the balance of [[The Glade of Dreams|the Glade]] and protect it from evil. However, the [[nymph]]s accidentally lost a sack of [[Lum]]s on their way to the ritual, and as a result, [[Rayman]] was born without limbs. In his first adventure – which is referenced but never shown – the young [[Rayman]] put an end to [[Jano]]&#039;s invasion and restored peace to [[The Glade of Dreams|the Glade]].&lt;br /&gt;
&lt;br /&gt;
According to one of the [[Relic]] mosaics in the PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Rayman]] was originally bald, and once had a [[Raynette|wife or girlfriend]] of [[Rayman&#039;s species|his own species]]. As the two slept in the forest one night, [[Rayman]] was ambushed by an army of [[Mini-Villus|tiny blonde hair creatures]], which fused themselves to his head. Terrified by this development, [[Rayman]]&#039;s partner chased him with a giant pair of scissors. In an effort to escape, [[Rayman]] fell over a cliff, but was amazed to find that his new hair could act as a [[helicopter]], flying him to safety.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
[[Image:RaymanBox.png|thumb|right|250px|The cover of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
[[Rayman 1|The original &#039;&#039;Rayman&#039;&#039;]] was released in 1995. At the beginning of the [[Rayman (Atari Jaguar)|Atari Jaguar version]], [[Rayman]] is seen frolicking with a group of [[Electoon]]s while they gravitate around the [[Great Protoon]], a glowing orb of energy which seems to be [[the Heart of the World]] under another name. Later, a dark and mysterious villain known as [[Mr Dark]] appears, stealing the [[Great Protoon]] and defeating [[Betilla]] the Fairy as she tries to protect it. When the [[Great Protoon]] is removed from its rightful place, [[the Glade of Dreams]] is cast into imbalance, and nightmarish creatures like [[Antitoon]]s, [[piranha]]s, [[Livingstone]]s and [[hunter]]s begin to proliferate, capturing the scattered [[Electoon]]s and imprisoning them in [[cage]]s. [[The Magician]] calls upon [[Rayman]], asking him to free all of the [[Electoon]]s, defeat [[Mr Dark]] and restore the [[Great Protoon]] to its rightful place. [[Rayman]] receives [[the Magician]]&#039;s call while relaxing in a hammock, giving him the thumbs-up and responding ‘No problem!’ It seems that [[Rayman]] has become lazy, confident and self-assured since defeating [[Jano]]. At this time, [[Rayman]] apparently lives in a house on a beach, though his home is never fully seen (the very first level of the game, [[Pink Plant Woods]], is named the Primordial Forest in the original French edition, suggesting that this is very close to [[Rayman]]&#039;s birthplace). He then travels through [[the valley]]&#039;s six different lands, rescuing [[Electoon]]s and defeating powerful bosses. Along the way, [[Rayman]] meets his creator, [[Betilla]] the Fairy, for the first time; she gives him several powers to help him on his way, and is kidnapped by [[Mr Dark]] for her efforts. [[Rayman]] eventually reaches [[Mr Dark]]&#039;s lair in the [[Candy Château]], where the villain transforms himself into monstrous hybrids of the previous five bosses. Ultimately [[Rayman]] defeats [[Mr Dark]], rescues [[Betilla]] and returns the [[Great Protoon]] to its rightful place, restoring the balance of [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanJuniorEUcover.jpg|200px|thumb|right|The cover of &#039;&#039;[[Rayman Junior]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
From 1996, [[Rayman]] appeared in several educational computer games designed especially for children, notably a game based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] in which the player has to solve several reading and mathematics questions throughout modified versions of the original levels. This game had several names, and was released for the Sony PlayStation in 2000 as &#039;&#039;[[Rayman Junior]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Junior|Rayman Brain Games]]&#039;&#039; in North America.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
Other educational &#039;&#039;Rayman&#039;&#039; games include the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[English with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Amazing Learning Games with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Premier Clics]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Dictées]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman CP]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Maternelle]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanGBC.jpg|200px|thumb|right|The cover of [[Rayman (Game Boy Color)|the Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
The [[Rayman (Game Boy Color)|Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]] was released in 2000, and features a simplified version of [[Rayman 1|the original game]]&#039;s story. In this game, the [[Ting]]s reveal themselves to be tiny [[Fairy|fairies]] encased in glassy spheres. They act as guides, helping [[Rayman]] to find his way and explaining the story to him. [[Rayman]] is told that the evil [[Mr Dark]] has kidnapped the [[Electoon|Toons]] in order to steal their magical energy for his own use, so [[Rayman]] sets out to stop him and restore peace to [[The Glade of Dreams|his world]]. The aforementioned characters are the only ones who appear in the game, which is notable for featuring a climactic battle between [[Rayman]] and [[Mr Dark]] in the [[Rocky Peaks]]; this contrasts with [[Rayman 1|the original game]], where [[Mr Dark]] shape-shifts in various hybrids of the previous bosses during the final battle.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman2cover.jpg|thumb|right|250px|The cover of &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
[[Rayman]]&#039;s next adventure, &#039;&#039;[[Rayman 2]]&#039;&#039;, features a darker story and somewhat more realistic environments. Prior to the opening of the game, [[the Glade of Dreams]] is invaded by an army of [[Robo-Pirate]]s from space, led by the diabolical [[Admiral Razorbeard]]. The [[Robo-Pirate|pirates]] enslave tens of thousands of innocent creatures, imprisoning them on their colossal flying ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] joins a resistance movement, and travels with his friend [[Globox]] to [[the Great Forest]], where the [[Robo-Pirate|pirates]] are massing. In the middle of a fight, [[Rayman]]&#039;s powers suddenly disappear – he receives a telepathic message from [[Ly]] the Fairy, who tells him that the [[Robo-Pirate]]s have just smashed [[the Heart of the World]], scattering the one-thousand [[Yellow Lum]]s across [[the Glade of Dreams]], destroying the cosmic balance and stripping [[Rayman]] and [[Ly]] of their magical powers. As [[Rayman]] is captured by the [[Robo-Pirate|pirates]], he tells a frightened [[Globox]] to run and find [[Ly]] for help. [[Rayman]] is imprisoned in a jail cell on board the &#039;&#039;[[Buccaneer]]&#039;&#039;, and it seems that [[The Glade of Dreams|the Glade]]&#039;s last hope has been lost. However, [[Globox]] gives himself up to the [[Robo-Pirate|pirates]] in order to be reunited with [[Rayman]]. [[Globox]] gives him a [[Silver Lum]], which he received from [[Ly]] and smuggled into the ship. The [[Silver Lum]] restores [[Rayman]]&#039;s ability to shoot with his [[magic fist]], allowing him to smash into a vent and escape. [[Globox]] accidentally knocks [[Rayman]] off the &#039;&#039;[[Buccaneer]]&#039;&#039; and they both fall to the ground.&lt;br /&gt;
&lt;br /&gt;
On his journey to find [[Ly]] the Fairy, [[Rayman]] meets [[Murfy]] (a helpful [[greenbottle]]) and the [[Grand Minimus]] (the king of the [[Teensie]]s) for the first time. When [[Rayman]] finds [[Ly]], she asks him if he has heard of [[Polokus]], and he tells her that he has not. [[Ly]] informs [[Rayman]] that [[Polokus]]&#039;s power is immense, and that he is their only hope of defeating the [[Robo-Pirate]]s, but that he has been sleeping for many years. In order to reawaken [[Polokus]] and enlist his help, [[Rayman]] must track down the [[Four Masks of Polokus]] – ancient artefacts that the god hid around [[the Glade of Dreams]], and which, when reunited, could bring him back. In order to do this, [[Rayman]] must defeat the masks&#039; remaining Guardians, whose personalities range from reasonable to insane. Each time he finds a [[Four Masks of Polokus|Mask]], [[Rayman]] is briefly transported to [[Polokus]]&#039;s resting place, where he meets the ancient god for the first time and gives him [[Four Masks of Polokus|his Masks]], one by one. [[Rayman]] must also collect all one-thousand [[Yellow Lum]]s scattered throughout the game to repair [[the Heart of the World]], and free dozens of friendly creatures that the pirates have imprisoned in [[cage]]s. Along the way, [[Rayman]] carries out many tasks, rescuing his friends [[Ssssam]] the Watersnake, [[Carmen]] the Whale, [[Globox]], and [[Globox]]&#039;s [[Baby Globox|650 babies]]. At one point, while searching for an [[Elixir of Life]] to cure his friend [[Clark]] the Giant, [[Rayman]] encounters his first foe, [[Jano]], the monster whom he was created to defeat. [[Jano]] is now the Guardian of [[the Cave of Bad Dreams]], a subterranean grotto where [[Polokus]]&#039;s nightmares are imprisoned. Although they have a protracted battle, [[Rayman]] defeats [[Jano]], who apparently comes to respect [[Rayman]] when he chooses the [[Elixir of Life]] for his friend rather than a mountain of gold. They part on good terms. Eventually, [[Rayman]] collects all [[Four Masks of Polokus|four Masks]], reawakening [[Polokus]], who uses his power to destroy almost every [[Robo-Pirate]] in [[the Glade of Dreams]]. However, [[Polokus]]&#039;s power does not extent into the air, so he cannot take down [[Admiral Razorbeard|Razorbeard]] and his prison-ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] travels to the &#039;&#039;[[Buccaneer]]&#039;&#039; to free its prisoners and defeat [[Admiral Razorbeard|Razorbeard]] himself. After a long battle, [[Admiral Razorbeard|Razorbeard]] flies away in his escape pod and blows up the &#039;&#039;[[Buccaneer]]&#039;&#039; with [[Rayman]] inside. [[Rayman]] was believed by his friends to have died in the explosion, the only thing left of him being his [[Crazy Shoe|left shoe]]. At his funeral, [[Rayman]] arrives safe and sound and is reunited with his foot. After his long and difficult adventure, he is told that the [[Robo-Pirate]]s are gone and [[the Heart of the World]] is back together. [[Rayman]] is then told to rest, as it is unknown what challenges tomorrow will bring.&lt;br /&gt;
&lt;br /&gt;
[[File:Raymandvdf.jpg|thumb|right|200px|The cover of &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;===&lt;br /&gt;
Produced in 1999, &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039; was a short-lived television series with little connection to the games. In the first episode, [[Rigatoni]], the villainous boss of an intergalactic circus, captures [[Rayman]] and takes him to his circus. [[Rayman]], however, does not take this and jokes around with [[Admiral Razorbeard|Razorbeard]], who is now portrayed as [[Rigatoni]]&#039;s servant. [[Rayman]] finds out how badly the other circus freaks are being treated and helps them escape. Angered, [[Rigatoni]] phones [[Inspector Grub]] and tells him to find [[Rayman]] and his new friends and bring them back. Meanwhile, outside the vast city of [[Aeropolis]], [[Rayman]] and the gang see an old man struggling to fix a car. The man promises he will let them have the car if they can fix it and [[Cookie]] (one of the other fugitives) successfully manages to do so. After evading [[Inspector Grub]], they seek refuge in what seems to be the detective&#039;s house.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman2 forever gba box front eu.jpg|thumb|right|150px|The cover of &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.]]&lt;br /&gt;
===[[Rayman 2 Forever|&#039;&#039;Rayman 2 Forever&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, also known simply as &#039;&#039;Rayman 2&#039;&#039; in North America, follows the same gameplay style as seen in [[Rayman (Game Boy Color)|the previous Game Boy Color game]]. The story is similar to that of &#039;&#039;[[Rayman 2]]&#039;&#039;, but with far less characters and plot elements. All of the levels are based on &#039;&#039;[[Rayman 2]]&#039;&#039;, though they still play in 2D. The game reuses assets and music from [[Rayman (Game Boy Color)|the previous Game Boy Color game]]. It is the first handheld &#039;&#039;Rayman&#039;&#039; game to include a save system other than through passwords, this time utilizing the cartridges battery save.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman M Box.png|thumb|right|250px|The cover of &#039;&#039;[[Rayman M]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman M]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, a multiplayer spin-off game, [[Rayman]], as well as both friends and foes from &#039;&#039;[[Rayman 2]]&#039;&#039;, return for a competition. This surprising biathlon contains two parts: racing and battle, with the Sony PlayStation version only having the racing. The game includes the ability to play as several different characters, as well as changing costumes which are unlocked throughout the course of the game. A multiplayer mode is available as well as a single player mode. In the single player mode there are different challenges to complete for both the racing and battle courses.&lt;br /&gt;
&lt;br /&gt;
The events of this game do not seem to be connected to those of the main series. The game was released as &#039;&#039;[[Rayman Arena]]&#039;&#039; in North America and as &#039;&#039;[[Rayman Rush]]&#039;&#039; on the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman3Box.png|thumb|right|250px|The cover of &#039;&#039;[[Rayman 3]]&#039;&#039;.]]&lt;br /&gt;
At the beginning of &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman]] and his best friend [[Globox]] are sleeping in a forest in [[the Glade of Dreams]]. Nearby, a [[Red Lum]] sees something so terrifying that it transforms into a malevolent [[Black Lum]] known as [[André]]. [[André]] converts other [[Red Lum]]s to [[Black Lum]]s simply by touching them. By stripping the wool from animals, the [[Black Lum]]s weave costumes for themselves, becoming new enemies known as [[Hoodlum]]s. [[André]] schemes to infect [[the Heart of the World]], using its energy to create an unstoppable [[Hoodlum]] army.&lt;br /&gt;
&lt;br /&gt;
Eager in his intents, he storms through the doors of [[the Fairy Council]], unaware that, with the help of [[Murfy]], [[Rayman]] and [[Globox]] had already arrived there, frantically searching for him. [[Globox]], standing in a hallway, screams and accidentally swallows [[André]], where [[André]] soon decides to reside. On the advice of the [[Grand Minimus]], [[Rayman]] and [[Globox]] travel across [[the Glade of Dreams]] and visit three different [[Teensie doctor]]s, each of whom attempts to remove [[André]] from [[Globox]] and hopefully destroy the [[Black Lum]]. Along the way, the heroes have a run-in with the [[Knaaren]], a race of subterranean warriors who worship a god known as the [[Leptys]]. When [[Rayman]] defeats their champion, [[Reflux]], the [[Knaaren]] reward him: with the [[Sceptre of the Leptys]], they grant him the power to transform [[Black Lum]]s into [[Red Lum]]s with a simple [[grimace]], a power [[Rayman]] once had in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Then [[Rayman]] and [[Globox]] are allowed to go along their way. When they reach the third [[Teensie doctor]], he decides to join forces with the first two, and together they manage to extract [[André]]. However, [[André]] escapes, and tracks down the [[Knaaren]] warrior [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from [[Gumsi|his king]], granting the evil duo tremendous power, which they can use to destroy [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] and [[Globox]] chase [[André]] and [[Reflux]] to several different locations, destroying the [[Hoodlum Headquarters]], and finally arriving at [[the Tower of the Leptys]]. There they find [[Reflux]] and [[André]], now essentially fused into a single body and imbued with the godly power of the [[Leptys]]. Throughout the battle, [[Reflux]] becomes more and more powerful. He embeds the [[Sceptre of the Leptys|Sceptre]] in his back, allowing him to draw on its power directly, and causing him to grow to gigantic size, develop wings, and spawn [[Hoodlum]]s from his back. Following his final defeat amidst the otherworldly clouds of the [[Leptys]], [[Reflux]] crystallises and shatters, revealing that [[André]] was hiding inside his back and using the power of the [[Sceptre of the Leptys|Sceptre]] to spawn minions during the battle. [[Rayman]] uses his [[grimace]] to convert [[André]] back to a [[Red Lum]], causing all other [[Black Lum]]s to return to their original blissful state. [[Rayman]] and [[Globox]] fall back to the forest they were sleeping in at the start of the game. As [[Rayman]] attempts to get some sleep, [[Globox]] says that he misses [[André]], and asks [[Rayman]] to bring him back by scaring a [[Red Lum]]. [[Rayman]] says that he doesn&#039;t think that&#039;s a good idea, and that he wouldn&#039;t know what could scare a [[Red Lum|Lum]]. As the heroes fall asleep, the player is shown an apparent flashback in which the hands of the sleeping [[Rayman]] suddenly come to life and walk off. The hands see a [[Red Lum]] and scare it by making shadow puppets, causing it to transform into [[André]] and revealing that [[Rayman]]&#039;s unconscious hands had set the events of the entire game in motion.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman3GBA.jpg|thumb|right|200px|The cover of [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In this [[Rayman 3 (Game Boy Advance)|handheld sidescroller]], [[Admiral Razorbeard]] strikes back at [[the Glade of Dreams]] by capturing [[Globox]], and it is up to [[Rayman]] to save his friend yet again. The events of this game may take place between those of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, or may simply be considered an alternate version of &#039;&#039;[[Rayman 3]]&#039;&#039;’s story. [[Globox]] swallows a [[Black Lum]], similarly to &#039;&#039;[[Rayman 3]]&#039;&#039;, although it doesn&#039;t appear to be [[André]] and was apparently done to save a group of [[Teensie]]s. [[Admiral Razorbeard]] returns as the main villain, with him wanting revenge from the events of &#039;&#039;[[Rayman 2]]&#039;&#039;. Throughout the course of the game [[Rayman]] will meet a bunch of characters from &#039;&#039;[[Rayman 2]]&#039;&#039;, such as [[Ssssam]] and [[Ly]], who will help him out in similar ways. Most levels are based on &#039;&#039;[[Rayman 2]]&#039;&#039;, with minor inclusions from &#039;&#039;[[Rayman 3]]&#039;&#039;, and the soundtrack consists largely of remixes from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] eventually makes it to the [[Robo-Pirate|pirate]]&#039;s stronghold, he is once again faced with [[Admiral Razorbeard|Razorbeard]]&#039;s machine, the [[Grolgoth]]. Upon defeating it and [[Admiral Razorbeard|Razorbeard]], [[Globox]] is rescued and the [[Black Lum]] flies out from his mouth. [[Globox]] then goes on to tell [[Baby Globox|his children]] how he saved the world, with a little help from [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[File:RHR.jpg|thumb|right|200px|The cover of &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, a handheld spin-off of &#039;&#039;[[Rayman 3]]&#039;&#039;, it is revealed that part of [[André]]&#039;s spirit remained in [[Globox]]&#039;s body when [[André]] was expelled. The spirit of [[André]] summons back the [[Hoodlum]]s to get their revenge on the world for being defeated. One of their plans is to create a clone of [[Reflux]] to kill [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] and [[Globox]] are napping in the [[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)|Clearleaf Forest]], when [[Globox]] hears a strange sound and goes to follow it, only to be captured by the [[Hoodlum]]s. [[Rayman]] wakes later that afternoon to find [[Globox]] missing, and goes searching for him with the help of [[Murfy]], fighting the [[Hoodlum]]s along the way and destroying [[Reflux]]&#039;s [[plum juice]] factory. [[Rayman]] later reunites with [[Globox]] as he fights the witch [[Bégoniax]].&lt;br /&gt;
&lt;br /&gt;
As the duo go further, [[Rayman]] starts noticing [[Globox]]&#039;s strange split personality, the other side of him being very cruel and rude. When he defeats the [[Firemonster]], [[André]]&#039;s spirit announces his full possession over [[Globox]], to [[Rayman]]&#039;s dismay.&lt;br /&gt;
&lt;br /&gt;
Eventually, [[Rayman]] defeats the [[Reflux]] clone, expelling [[André]]&#039;s evil spirit from an unconscious [[Globox]]. [[Globox]] then wakes, returned to his normal self, and the two walk off together in the forest, [[Rayman]] stating they made a great team.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;==&lt;br /&gt;
Following the release of &#039;&#039;[[Rayman 3]]&#039;&#039;, two attempts were made to develop a 3D platforming sequel. The [[Rayman 4 (cancelled prototype)|first]] was cancelled outright, and the [[Rayman Raving Rabbids (cancelled prototype)|second]] was cancelled and recycled into [[Rayman Raving Rabbids|a party game]] (which went on to spawn [[Rabbids (series)|its own spin-off franchise]]). Eventually, aspects of both platformers were combined to create a [[Rayman Raving Rabbids (Game Boy Advance)|2D sidescroller for the Game Boy Advance]], which was released in 2006.&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039; (cancelled prototype)]]===&lt;br /&gt;
The first attempt was made by Phoenix Interactive in 2005. This studio began work on a game titled &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;, and commissioned a substantial amount of concept artwork, much of which was gradually leaked to the public over the following years. This artwork shows that the game would have featured faithful 3D recreations of many environments from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], such as [[Band Land]] and [[Picture City]], as well as a plot involving [[Bad Rayman]]. After four months of pre-production, the game was cancelled.&lt;br /&gt;
&lt;br /&gt;
===[[Rayman Raving Rabbids (cancelled prototype)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (cancelled prototype)]]===&lt;br /&gt;
The second attempt was made by [[Ubisoft|Ubisoft Montpellier]], the studio which developed the first three &#039;&#039;Rayman&#039;&#039; games. In 2006, a 3D platform game designed by [[Michel Ancel]] and known as &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; was set to be released. This game, which [[Michel Ancel|Ancel]] has referred to as &#039;&#039;Rayman 4&#039;&#039;, would have been an epic adventure story in which [[Rayman]] teams up with his former enemy [[André]] to save both of their girlfriends and defeat a [[Rabbid]] invasion through force. However, this game was ultimately cancelled, and its assets were recycled into &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; – a party game which was followed by [[Rabbids (series)|a string of sequels]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RRRWiiEU.jpg|thumb|right|250px|The cover of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; was the game which came out of the two previous cancelled platformers, this time as a party game for the Nintendo Wii. The game was later ported onto several other consoles. In the game the player has to complete mini-games in order to advance through the daily games the [[Rabbid]]s force [[Rayman]] to participate in. For every day, [[Rayman]] will earn a [[plunger]], which he then uses to eventually escape through the window.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RRR GBA.jpg|thumb|right|200px|The cover of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In 2006, [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] was released. It is not a party game, but a 2D sidescrolling platformer, very similar in gameplay to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. The game is essentially a fusion of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project and [[Ubisoft|Ubisoft Montpellier]]&#039;s original &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; platformer. The story is closer to that of [[Rayman Raving Rabbids (cancelled prototype)|the cancelled &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]: [[the Glade of Dreams]] is invaded by an army of vicious [[Rabbid]]s, which are led by a colossal war machine known as the [[Rabbids&#039; ship]], and [[Rayman]] sets out on a quest to take them down. The levels and art style, however, are closer to those of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project. Many of the game&#039;s levels are either locations from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] that Phoenix planned to revisit, or locations that were originally designed by Phoenix&#039;s concept artists. The game features familiar enemies like [[Livingstone]]s, [[Antitoon]]s, [[hunter]]s and [[piranha]]s. Along the way, numerous characters from &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; make cameo appearances – most notably [[Ly]] the Fairy, who plays a major role in the game. [[Rayman]] eventually destroys the [[Rabbids&#039; ship]] and restores harmony to [[the Glade of Dreams]] once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RRR DS.jpg|thumb|right|200px|The cover of the [[Rayman Raving Rabbids (DS)|Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Nintendo DS)]]===&lt;br /&gt;
The [[Rayman Raving Rabbids (DS)|Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] follows a similar plot to the console version. Instead of mainly consisting of mini-games, it now has the player play through 2D platforming stages as well. The game recycles a lot of assets from &#039;&#039;[[Rayman DS]]&#039;&#039;, a Nintendo DS port of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Origins Box Art.jpg|thumb|right|250px|The cover of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;[[Rayman Origins]]&#039;&#039; is a 2D sidescrolling platformer sequel released in 2011. At the beginning of the game, [[Rayman]], [[Globox]], [[Polokus]] (named in the game as Bubble Dreamer) and some [[Teensie]]s are sleeping peacefully on a branch of [[the Snoring Tree]], when a nearby microphone carries the sound of their snoring all the way down to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. An undead [[Granny]] becomes increasingly irritated by the racket, and furiously sends an army of [[Antitoon|Darktoons]], [[Psychlops]] and other nightmare creatures to invade [[the Glade of Dreams]]. The heroes are captured and imprisoned. When they break free, they find that their enemies have gone on a rampage, capturing [[Electoon]]s and locking them up in [[cage]]s. Since the [[Electoon]]s are the stuff of [[Polokus]]&#039;s dreams, this has caused the bonds that hold [[The Glade of Dreams|the Glade]] together to begin fraying. The heroes set out to free the [[Electoon]]s, which gradually build bridges to new locations that they can visit, and the [[nymph]]s (including [[Betilla]] the Fairy), who are being held prisoner by [[Antitoon|Darktoons]]. Along the way, the heroes must collect [[Lum (UbiArt games)|Lums]], which they can trade to [[the Magician]] for more [[Electoon]]s.&lt;br /&gt;
&lt;br /&gt;
At some point in the game, a mysterious mechanical city known as the [[Moody Clouds]] appears in the sky. In order to reach the [[Moody Clouds]] and solve its mystery, the heroes must track down and free the [[Four Kings]] of the lands, all of whom have been transformed into vicious monsters by the imbalances of [[The Glade of Dreams|the Glade]]. With the help of all the [[nymph]]s, the [[Four Kings|Kings]], the [[Dreamer&#039;s Door]] is activated, and the heroes can use it to transport themselves to the [[Moody Clouds]]. After fighting their way through the mechanical city and overcoming legions of robotic enemies, they discover who is responsible for creating this mechanical fortress and its robotic army: [[the Magician]]. Over the years since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], [[the Magician]] had become obsessed with [[Mr Dark]], and the walls of his headquarters are covered with posters showing pictures of the old villain (one even saying ‘♥ Mister D’). An [[Rayman Origins (early production)|early version of the game]]&#039;s script reveals a scrapped scenario that goes into much more detail about [[the Magician]]&#039;s motivations, in which his real name would have been Ales Mansay. In that scrapped plot, he was bullied in magic school for his poor magical abilities, and always secretly wanted to be like [[Mr Dark]]. He considered [[Polokus]] to be a childish and useless god who allows his nightmares to endanger his own people. In order to bring an end to [[Polokus]]&#039;s chaotic reign and impose a new order of discipline and reason, [[the Magician]] built the [[Moody Clouds]], and an army of mechas with which to take over [[the Glade of Dreams]]. He planted a microphone in [[the Snoring Tree]] to start a war with the [[Livid Dead]], simply to manipulate [[Rayman]] into collecting [[Lum (UbiArt games)|Lums]] which [[the Magician]] could use to power his creations, though none of this is present in the final game. After the heroes defeat mechanical duplicates of two of the game&#039;s previous bosses, they confront [[the Magician]], who distracts and confuses them with a disco number before running away. A difficult chase sequence ensues as the [[Moody Clouds]] begins to disintegrate, with debris and machines collapsing and falling through the air. Then [[the Magician]] boards a [[Warship|flying ship]], and the heroes must chase him through the sky on the backs of their [[mosquito]] friends. Eventually the ship collides with the [[Moody Clouds]]&#039; glowing energy core, causing a colossal explosion. The heroes land on [[the Snoring Tree]] and immediately go back to sleep. [[The Magician]]&#039;s fate is unknown.&lt;br /&gt;
&lt;br /&gt;
By collecting the ten shiny [[Skull Tooth|Skull Teeth]] strewn throughout the game and giving them to [[Mister Death]], the heroes can access the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], the game&#039;s optional final level in which undead [[Granny|Grannies]] like the one seen at the beginning of the game are the primary enemies. At the end of this very difficult level, the heroes encounter the monstrous [[Big Mama]], a tentacled, squid-like beast. When they defeat her, she transforms into a [[nymph]] and thanks the heroes for their help.&lt;br /&gt;
&lt;br /&gt;
[[File:Jungle run icon HQ.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Jungle Run]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; is a 2D [[running]] game released on September 2012. It is the first unique &#039;&#039;Rayman&#039;&#039; game to be released for smartphones. Featuring a similar art-style to &#039;&#039;[[Rayman Origins]]&#039;&#039;, it involves [[running]] through various levels, and utilising [[Rayman]]&#039;s various abilities to overcome obstacles. The player has no control of where [[Rayman]] is [[running]], only what actions he may use. The game has won various awards and has been given editor&#039;s choice listings on Google Play and the Apple App Store.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Legends Box Art.jpg|thumb|right|250px|The cover of &#039;&#039;[[Rayman Legends]]&#039;&#039;.]]&lt;br /&gt;
The next game in the series, &#039;&#039;[[Rayman Legends]]&#039;&#039;, features gameplay and graphics very similar to those of &#039;&#039;[[Rayman Origins]]&#039;&#039;, but takes place in a more grounded setting, based on myths and legends. The initial leaked trailer seemed to suggest that certain toys will be able to unlock additional content in the game, a feature pioneered by &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. However, [[Ubisoft]] stated that the trailer did not indicate any actual items in the final product. The game was formally announced on E3 2012, and was initially Wii U exclusive. However, the final game was delayed many times, and ended up being released in the third quarter of 2013 for PlayStation 3, Xbox 360, Wii U, PC and the PlayStation Vita. The game was also released for the PlayStation 4 and Xbox One in February 2014.&lt;br /&gt;
&lt;br /&gt;
The game begins 100 years after &#039;&#039;[[Rayman Origins]]&#039;&#039;, during which the heroes have been in deep slumber, allowing the [[Polokus|Bubble Dreamer]]&#039;s nightmares to multiply and overwhelm [[the Glade of Dreams]]. [[Murfy]] awakens the heroes to set in motion the adventure played through in this installment. The [[Teensie]]s have once again replaced the [[Electoon]]s as the imprisoned species in [[cage]]s, which are scattered throughout every level. [[The Magician]] has also multiplied into 5 [[Dark Teensy|Dark Teensies]], during the adventure, they will summon various creatures to impede the heroes, they ultimately end up being attacked by imp-like creatures in a moon due to being defeated in turn.&lt;br /&gt;
&lt;br /&gt;
[[File:Fiesta Run Icon 5.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; is a 2D [[running]] game released in October 2013. It is a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and as such it features similar gameplay of [[running]] through various levels, and utilizing [[Rayman]]&#039;s various abilities to overcome obstacles with no control of where [[Rayman]] is [[running]], only what actions he may use. It uses the same art-style as &#039;&#039;[[Rayman Legends]]&#039;&#039;, but with a focus on the food themed worlds which features in both &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Origins]]&#039;&#039;. Much like its predecessor, the game has won various awards and has been given editor&#039;s choice listings on Google Play and the Apple App Store.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Adventures Original Icon.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Adventures]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Adventures]]&#039;&#039; is, similarly to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, a 2D running game. Unlike the previous games, the player can now freely change direction, and if a gamepad is connected, have complete free control of the character. The game is available for free on iOS and Android devices, and therefor focuses on micro-transactions in the form of [[Gem (Rayman Adventures)|gems]], which can be used to purchase items and speed of waiting times, and costume packs. The game has received the most updates out of any &#039;&#039;Rayman&#039;&#039; game, and is as of today still being updated with new content.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Mini]]&#039;&#039;===&lt;br /&gt;
[[File:Rayman Mini Icon.png|thumb|240px|right|The app icon for &#039;&#039;[[Rayman Mini]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;[[Rayman Mini]]&#039;&#039; is a game for the Apple Arcade service. It launced on September 23, 2019. Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. By collecting every [[Lum (UbiArt games)|Lum]] in a level, the player will be rewarded with an [[Electoon]] which can be use to buy [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]] and [[Barbara]].&lt;br /&gt;
&lt;br /&gt;
The game features 48 levels, including boss fights.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==10th Anniversary==&lt;br /&gt;
In 2005, the &#039;&#039;Rayman&#039;&#039; series celebrate its 10th anniversary with the release of the special &#039;&#039;[[Rayman 10th Anniversary]]&#039;&#039; compilations for PC, Game Boy Advance, PlayStation 2 and GameCube (France only).&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-10th-Anniversary-PCCover.jpg|The PAL cover of the 10th anniversary release.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==20th Anniversary==&lt;br /&gt;
In 2015, the &#039;&#039;Rayman&#039;&#039; series celebrated its 20th anniversary. [[Ubisoft]] released an official timeline for the series, although it does include a few minor mistakes. The most noticeable ones are that [[Globox]] would be created by the [[Teensie]]s and that &#039;&#039;[[Rayman Origins]]&#039;&#039; is the first &#039;&#039;Rayman&#039;&#039; game with a multiplayer mode, which in reality is the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;. The timeline also reveals the language in &#039;&#039;[[Rayman 2]]&#039;&#039; to be called Wandaye, although it was earlier known simply as [[Raymanian]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:20th Anniversary timeline.jpg|1000px|left|The official timeline from 2015.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
20th Anniversary Logo.jpg|The Rayman 20th Anniversary logo using the &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; font.&lt;br /&gt;
Happy Birthday.jpg|Several characters celebrating the 20th Anniversary.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===I ♥ Rayman Fan Video Contest===&lt;br /&gt;
The I ♥ Rayman Fan Video Contest, also known as I Love Rayman Fan Video Contest, was a contest held by [[Ubisoft]] in 2015.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=dS1sglwE8-Q&amp;lt;/ref&amp;gt; A special website was opened specifically for the contest, which has since been closed, where the fans could post videos for a chance to win a VIP trip to the [[Ubisoft]] Montpellier Studio. The contest was held between October 1 until October 30 and the winner was revealed as Hannah, also known as RayGirl.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-6Sz6gmaa48&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
I love Rayman contest.jpg|The I ♥ Rayman Fan Video Contest.&lt;br /&gt;
I love Rayman results.jpg|The winners of the I ♥ Rayman Fan Video Contest displayed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Livestream===&lt;br /&gt;
[[File:20th Livestream.jpg|thumb|320px|The livestream information being displayed.]]&lt;br /&gt;
On November 17 a special live stream was held with [[Michel Ancel]] and others from the [[Rayman]] team. During the stream they played some of [[Rayman 1|the original game]], &#039;&#039;[[Rayman Adventures]]&#039;&#039; and answered a few questions from the chat.&lt;br /&gt;
&lt;br /&gt;
===Developer interviews===&lt;br /&gt;
Several short developer interview videos were posted, known as Dev Flash, where several of the &#039;&#039;[[Rayman Adventures]]&#039;&#039; developers talked about working with the game.&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/494769340724814/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/474999729368442/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/462534330614982/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (série)]]&lt;br /&gt;
[[de:Rayman (Serie)]]&lt;br /&gt;
[[hu:Rayman (sorozat)]]&lt;br /&gt;
[[it:Rayman (serie)]]&lt;br /&gt;
[[pl:Rayman (seria)]]&lt;br /&gt;
[[es:Rayman (serie)]]&lt;br /&gt;
[[ru:Rayman (серия)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=85904</id>
		<title>Rayman (series)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=85904"/>
		<updated>2022-02-12T22:03:03Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the &#039;&#039;Rayman&#039;&#039; series in general. For the character, see [[Rayman]]. For the original game, see &#039;&#039;[[Rayman 1]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
[[File:Raymanserie.jpeg|thumb|320px|Notable characters that have appeared in the &#039;&#039;Rayman&#039;&#039; series.]]&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039; series&#039;&#039;&#039; is an action platform video game series. The series was created by French games designer [[Michel Ancel]], and each instalment has been published by [[Ubisoft]]. The protagonist of the games is the heroic [[Rayman]], a character destined to combat the forces of evil and preserve the equilibrium of the universe. The games take place in a fantastical world known as [[the Glade of Dreams]], which was dreamed into existence by the god [[Polokus]] and is sustained by a mystical keystone known as [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Rayman&#039;&#039; series began in 1995 with the release of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], a 2D sidescrolling platformer set in a region known as [[the valley]]. This was followed in 1999 by &#039;&#039;[[Rayman 2]]&#039;&#039;, a 3D platformer sequel. The year 2003 saw the release of another 3D platformer, &#039;&#039;[[Rayman 3]]&#039;&#039;. In 2005, Phoenix Interactive attempted to develop a new 3D platformer under the title &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;; however, this was cancelled in favour of &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a different 3D platformer which was being developed by [[Ubisoft|Ubisoft Montpellier]]. However, it was similarly cancelled. Many of its elements were recycled into a spin-off party game, also titled &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, which went on to spawn its own [[Rabbids (series)|series]] of sequels, which bore progressively less resemblance to the &#039;&#039;Rayman&#039;&#039; series. In 2011, &#039;&#039;[[Rayman Origins]]&#039;&#039;, a side-scrolling 2D platformer sequel, was released. In 2012, a mobile spin-off of &#039;&#039;[[Rayman Origins]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;. In 2013, a direct sequel of &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;, titled &#039;&#039;[[Rayman Legends]]&#039;&#039;, was released. Later in 2013, a mobile spin-off of &#039;&#039;[[Rayman Legends]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. In 2015, another mobile spin-off of &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
[[Image:Polokus wide shot.jpg|thumb|right|320px|[[Polokus]], the creator of the Glade of Dreams.]]&lt;br /&gt;
In the beginning, there were only the [[Lum]]s – little beings of pure energy. They came in several coloured varieties, each with their own attributes, but the most important were the one-thousand [[Yellow Lum]]s. One day, the [[Lum]]s focused their energy into thought, and created a god named [[Polokus]] (also known as the Bubble Dreamer). [[Polokus]]&#039;s power was such that his smallest thought or desire became reality. Through his dreams (which were composed of friendly creatures called [[Electoon]]s), he created [[the Glade of Dreams]], the world in which the &#039;&#039;Rayman&#039;&#039; series takes place.&lt;br /&gt;
&lt;br /&gt;
[[The Glade of Dreams]] is a rich and magical world, featuring many diverse environments, from relatively realistic forests and mountains to surreal landscapes of music and art supplies. It has two [[Moons]] and two [[Suns]]. [[Polokus]] populated his world with [[Fairy|fairies]], [[Teensie]]s and a plethora of other fantasical creatures. The balance of [[The Glade of Dreams|the Glade]] is maintained by [[the Heart of the World]], a glowing core of energy composed of the original one-thousand [[Yellow Lum]]s. When [[Polokus]] had completed his world, one task remained: creating time. In order to accomplish this, [[Polokus]] sank into a deep sleep. In his dreams, he left [[The Glade of Dreams|the Glade]], and travelled to the place where all the gods of all the worlds meet. Together they set about dreaming up the future. Wise men say that, at the dawn of time, a war broke out between the gods for control of the one-thousand [[Yellow Lum]]s. This is commemorated by [[Globox Disc|the Game of the Gods]]. It is also told that [[The Glade of Dreams|the Glade]] was originally shaped like a flat disc, and only later became a spherical planet.&lt;br /&gt;
&lt;br /&gt;
For a time following [[Polokus]]&#039;s departure, [[the Glade of Dreams]] was blissful and idyllic. However, [[Polokus]]&#039;s nightmares could also take on a life of their own. When [[Polokus]] had his [[First Bad Dream]], a monstrous being known as [[Jano]] was created. [[Jano]] launched an invasion on [[The Glade of Dreams|the Glade]] with his spawn, the [[Antitoon|Darktoons]], which were the antithesis of the [[Electoon]]s. In order to combat [[Jano]], [[Betilla]] the Fairy and her sisters – a group of benevolent [[nymph]]s – traveled to [[Pink Plant Woods|the Primordial Forest]] and used their magic to create [[Rayman]], a hero who could help to maintain the balance of [[The Glade of Dreams|the Glade]] and protect it from evil. However, the [[nymph]]s accidentally lost a sack of [[Lum]]s on their way to the ritual, and as a result, [[Rayman]] was born without limbs. In his first adventure – which is referenced but never shown – the young [[Rayman]] put an end to [[Jano]]&#039;s invasion and restored peace to [[The Glade of Dreams|the Glade]].&lt;br /&gt;
&lt;br /&gt;
According to one of the [[Relic]] mosaics in the PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Rayman]] was originally bald, and once had a [[Raynette|wife or girlfriend]] of [[Rayman&#039;s species|his own species]]. As the two slept in the forest one night, [[Rayman]] was ambushed by an army of [[Mini-Villus|tiny blonde hair creatures]], which fused themselves to his head. Terrified by this development, [[Rayman]]&#039;s partner chased him with a giant pair of scissors. In an effort to escape, [[Rayman]] fell over a cliff, but was amazed to find that his new hair could act as a [[helicopter]], flying him to safety.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
[[Image:RaymanBox.png|thumb|right|250px|The cover of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
[[Rayman 1|The original &#039;&#039;Rayman&#039;&#039;]] was released in 1995. At the beginning of the [[Rayman (Atari Jaguar)|Atari Jaguar version]], [[Rayman]] is seen frolicking with a group of [[Electoon]]s while they gravitate around the [[Great Protoon]], a glowing orb of energy which seems to be [[the Heart of the World]] under another name. Later, a dark and mysterious villain known as [[Mr Dark]] appears, stealing the [[Great Protoon]] and defeating [[Betilla]] the Fairy as she tries to protect it. When the [[Great Protoon]] is removed from its rightful place, [[the Glade of Dreams]] is cast into imbalance, and nightmarish creatures like [[Antitoon]]s, [[piranha]]s, [[Livingstone]]s and [[hunter]]s begin to proliferate, capturing the scattered [[Electoon]]s and imprisoning them in [[cage]]s. [[The Magician]] calls upon [[Rayman]], asking him to free all of the [[Electoon]]s, defeat [[Mr Dark]] and restore the [[Great Protoon]] to its rightful place. [[Rayman]] receives [[the Magician]]&#039;s call while relaxing in a hammock, giving him the thumbs-up and responding ‘No problem!’ It seems that [[Rayman]] has become lazy, confident and self-assured since defeating [[Jano]]. At this time, [[Rayman]] apparently lives in a house on a beach, though his home is never fully seen (the very first level of the game, [[Pink Plant Woods]], is named the Primordial Forest in the original French edition, suggesting that this is very close to [[Rayman]]&#039;s birthplace). He then travels through [[the valley]]&#039;s six different lands, rescuing [[Electoon]]s and defeating powerful bosses. Along the way, [[Rayman]] meets his creator, [[Betilla]] the Fairy, for the first time; she gives him several powers to help him on his way, and is kidnapped by [[Mr Dark]] for her efforts. [[Rayman]] eventually reaches [[Mr Dark]]&#039;s lair in the [[Candy Château]], where the villain transforms himself into monstrous hybrids of the previous five bosses. Ultimately [[Rayman]] defeats [[Mr Dark]], rescues [[Betilla]] and returns the [[Great Protoon]] to its rightful place, restoring the balance of [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanJuniorEUcover.jpg|200px|thumb|right|The cover of &#039;&#039;[[Rayman Junior]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
From 1996, [[Rayman]] appeared in several educational computer games designed especially for children, notably a game based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] in which the player has to solve several reading and mathematics questions throughout modified versions of the original levels. This game had several names, and was released for the Sony PlayStation in 2000 as &#039;&#039;[[Rayman Junior]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Junior|Rayman Brain Games]]&#039;&#039; in North America.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
Other educational &#039;&#039;Rayman&#039;&#039; games include the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[English with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Amazing Learning Games with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Premier Clics]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Dictées]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman CP]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Maternelle]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanGBC.jpg|200px|thumb|right|The cover of [[Rayman (Game Boy Color)|the Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
The [[Rayman (Game Boy Color)|Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]] was released in 2000, and features a simplified version of [[Rayman 1|the original game]]&#039;s story. In this game, the [[Ting]]s reveal themselves to be tiny [[Fairy|fairies]] encased in glassy spheres. They act as guides, helping [[Rayman]] to find his way and explaining the story to him. [[Rayman]] is told that the evil [[Mr Dark]] has kidnapped the [[Electoon|Toons]] in order to steal their magical energy for his own use, so [[Rayman]] sets out to stop him and restore peace to [[The Glade of Dreams|his world]]. The aforementioned characters are the only ones who appear in the game, which is notable for featuring a climactic battle between [[Rayman]] and [[Mr Dark]] in the [[Rocky Peaks]]; this contrasts with [[Rayman 1|the original game]], where [[Mr Dark]] shape-shifts in various hybrids of the previous bosses during the final battle.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman2cover.jpg|thumb|right|250px|The cover of &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
[[Rayman]]&#039;s next adventure, &#039;&#039;[[Rayman 2]]&#039;&#039;, features a darker story and somewhat more realistic environments. Prior to the opening of the game, [[the Glade of Dreams]] is invaded by an army of [[Robo-Pirate]]s from space, led by the diabolical [[Admiral Razorbeard]]. The [[Robo-Pirate|pirates]] enslave tens of thousands of innocent creatures, imprisoning them on their colossal flying ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] joins a resistance movement, and travels with his friend [[Globox]] to [[the Great Forest]], where the [[Robo-Pirate|pirates]] are massing. In the middle of a fight, [[Rayman]]&#039;s powers suddenly disappear – he receives a telepathic message from [[Ly]] the Fairy, who tells him that the [[Robo-Pirate]]s have just smashed [[the Heart of the World]], scattering the one-thousand [[Yellow Lum]]s across [[the Glade of Dreams]], destroying the cosmic balance and stripping [[Rayman]] and [[Ly]] of their magical powers. As [[Rayman]] is captured by the [[Robo-Pirate|pirates]], he tells a frightened [[Globox]] to run and find [[Ly]] for help. [[Rayman]] is imprisoned in a jail cell on board the &#039;&#039;[[Buccaneer]]&#039;&#039;, and it seems that [[The Glade of Dreams|the Glade]]&#039;s last hope has been lost. However, [[Globox]] gives himself up to the [[Robo-Pirate|pirates]] in order to be reunited with [[Rayman]]. [[Globox]] gives him a [[Silver Lum]], which he received from [[Ly]] and smuggled into the ship. The [[Silver Lum]] restores [[Rayman]]&#039;s ability to shoot with his [[magic fist]], allowing him to smash into a vent and escape. [[Globox]] accidentally knocks [[Rayman]] off the &#039;&#039;[[Buccaneer]]&#039;&#039; and they both fall to the ground.&lt;br /&gt;
&lt;br /&gt;
On his journey to find [[Ly]] the Fairy, [[Rayman]] meets [[Murfy]] (a helpful [[greenbottle]]) and the [[Grand Minimus]] (the king of the [[Teensie]]s) for the first time. When [[Rayman]] finds [[Ly]], she asks him if he has heard of [[Polokus]], and he tells her that he has not. [[Ly]] informs [[Rayman]] that [[Polokus]]&#039;s power is immense, and that he is their only hope of defeating the [[Robo-Pirate]]s, but that he has been sleeping for many years. In order to reawaken [[Polokus]] and enlist his help, [[Rayman]] must track down the [[Four Masks of Polokus]] – ancient artefacts that the god hid around [[the Glade of Dreams]], and which, when reunited, could bring him back. In order to do this, [[Rayman]] must defeat the masks&#039; remaining Guardians, whose personalities range from reasonable to insane. Each time he finds a [[Four Masks of Polokus|Mask]], [[Rayman]] is briefly transported to [[Polokus]]&#039;s resting place, where he meets the ancient god for the first time and gives him [[Four Masks of Polokus|his Masks]], one by one. [[Rayman]] must also collect all one-thousand [[Yellow Lum]]s scattered throughout the game to repair [[the Heart of the World]], and free dozens of friendly creatures that the pirates have imprisoned in [[cage]]s. Along the way, [[Rayman]] carries out many tasks, rescuing his friends [[Ssssam]] the Watersnake, [[Carmen]] the Whale, [[Globox]], and [[Globox]]&#039;s [[Baby Globox|650 babies]]. At one point, while searching for an [[Elixir of Life]] to cure his friend [[Clark]] the Giant, [[Rayman]] encounters his first foe, [[Jano]], the monster whom he was created to defeat. [[Jano]] is now the Guardian of [[the Cave of Bad Dreams]], a subterranean grotto where [[Polokus]]&#039;s nightmares are imprisoned. Although they have a protracted battle, [[Rayman]] defeats [[Jano]], who apparently comes to respect [[Rayman]] when he chooses the [[Elixir of Life]] for his friend rather than a mountain of gold. They part on good terms. Eventually, [[Rayman]] collects all [[Four Masks of Polokus|four Masks]], reawakening [[Polokus]], who uses his power to destroy almost every [[Robo-Pirate]] in [[the Glade of Dreams]]. However, [[Polokus]]&#039;s power does not extent into the air, so he cannot take down [[Admiral Razorbeard|Razorbeard]] and his prison-ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] travels to the &#039;&#039;[[Buccaneer]]&#039;&#039; to free its prisoners and defeat [[Admiral Razorbeard|Razorbeard]] himself. After a long battle, [[Admiral Razorbeard|Razorbeard]] flies away in his escape pod and blows up the &#039;&#039;[[Buccaneer]]&#039;&#039; with [[Rayman]] inside. [[Rayman]] was believed by his friends to have died in the explosion, the only thing left of him being his [[Crazy Shoe|left shoe]]. At his funeral, [[Rayman]] arrives safe and sound and is reunited with his foot. After his long and difficult adventure, he is told that the [[Robo-Pirate]]s are gone and [[the Heart of the World]] is back together. [[Rayman]] is then told to rest, as it is unknown what challenges tomorrow will bring.&lt;br /&gt;
&lt;br /&gt;
[[File:Raymandvdf.jpg|thumb|right|200px|The cover of &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;===&lt;br /&gt;
Produced in 1999, &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039; was a short-lived television series with little connection to the games. In the first episode, [[Rigatoni]], the villainous boss of an intergalactic circus, captures [[Rayman]] and takes him to his circus. [[Rayman]], however, does not take this and jokes around with [[Admiral Razorbeard|Razorbeard]], who is now portrayed as [[Rigatoni]]&#039;s servant. [[Rayman]] finds out how badly the other circus freaks are being treated and helps them escape. Angered, [[Rigatoni]] phones [[Inspector Grub]] and tells him to find [[Rayman]] and his new friends and bring them back. Meanwhile, outside the vast city of [[Aeropolis]], [[Rayman]] and the gang see an old man struggling to fix a car. The man promises he will let them have the car if they can fix it and [[Cookie]] (one of the other fugitives) successfully manages to do so. After evading [[Inspector Grub]], they seek refuge in what seems to be the detective&#039;s house.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman2 forever gba box front eu.jpg|thumb|right|150px|The cover of &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.]]&lt;br /&gt;
===[[Rayman 2 Forever|&#039;&#039;Rayman 2 Forever&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, also known simply as &#039;&#039;Rayman 2&#039;&#039; in North America, follows the same gameplay style as seen in [[Rayman (Game Boy Color)|the previous Game Boy Color game]]. The story is similar to that of &#039;&#039;[[Rayman 2]]&#039;&#039;, but with far less characters and plot elements. All of the levels are based on &#039;&#039;[[Rayman 2]]&#039;&#039;, though they still play in 2D. The game reuses assets and music from [[Rayman (Game Boy Color)|the previous Game Boy Color game]]. It is the first handheld &#039;&#039;Rayman&#039;&#039; game to include a save system other than through passwords, this time utilizing the cartridges battery save.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman M Box.png|thumb|right|250px|The cover of &#039;&#039;[[Rayman M]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman M]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, a multiplayer spin-off game, [[Rayman]], as well as both friends and foes from &#039;&#039;[[Rayman 2]]&#039;&#039;, return for a competition. This surprising biathlon contains two parts: racing and battle, with the Sony PlayStation version only having the racing. The game includes the ability to play as several different characters, as well as changing costumes which are unlocked throughout the course of the game. A multiplayer mode is available as well as a single player mode. In the single player mode there are different challenges to complete for both the racing and battle courses.&lt;br /&gt;
&lt;br /&gt;
The events of this game do not seem to be connected to those of the main series. The game was released as &#039;&#039;[[Rayman Arena]]&#039;&#039; in North America and as &#039;&#039;[[Rayman Rush]]&#039;&#039; on the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman3Box.png|thumb|right|250px|The cover of &#039;&#039;[[Rayman 3]]&#039;&#039;.]]&lt;br /&gt;
At the beginning of &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman]] and his best friend [[Globox]] are sleeping in a forest in [[the Glade of Dreams]]. Nearby, a [[Red Lum]] sees something so terrifying that it transforms into a malevolent [[Black Lum]] known as [[André]]. [[André]] converts other [[Red Lum]]s to [[Black Lum]]s simply by touching them. By stripping the wool from animals, the [[Black Lum]]s weave costumes for themselves, becoming new enemies known as [[Hoodlum]]s. [[André]] schemes to infect [[the Heart of the World]], using its energy to create an unstoppable [[Hoodlum]] army.&lt;br /&gt;
&lt;br /&gt;
Eager in his intents, he storms through the doors of [[the Fairy Council]], unaware that, with the help of [[Murfy]], [[Rayman]] and [[Globox]] had already arrived there, frantically searching for him. [[Globox]], standing in a hallway, screams and accidentally swallows [[André]], where [[André]] soon decides to reside. On the advice of the [[Grand Minimus]], [[Rayman]] and [[Globox]] travel across [[the Glade of Dreams]] and visit three different [[Teensie doctor]]s, each of whom attempts to remove [[André]] from [[Globox]] and hopefully destroy the [[Black Lum]]. Along the way, the heroes have a run-in with the [[Knaaren]], a race of subterranean warriors who worship a god known as the [[Leptys]]. When [[Rayman]] defeats their champion, [[Reflux]], the [[Knaaren]] reward him: with the [[Sceptre of the Leptys]], they grant him the power to transform [[Black Lum]]s into [[Red Lum]]s with a simple [[grimace]], a power [[Rayman]] once had in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Then [[Rayman]] and [[Globox]] are allowed to go along their way. When they reach the third [[Teensie doctor]], he decides to join forces with the first two, and together they manage to extract [[André]]. However, [[André]] escapes, and tracks down the [[Knaaren]] warrior [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from [[Gumsi|his king]], granting the evil duo tremendous power, which they can use to destroy [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] and [[Globox]] chase [[André]] and [[Reflux]] to several different locations, destroying the [[Hoodlum Headquarters]], and finally arriving at [[the Tower of the Leptys]]. There they find [[Reflux]] and [[André]], now essentially fused into a single body and imbued with the godly power of the [[Leptys]]. Throughout the battle, [[Reflux]] becomes more and more powerful. He embeds the [[Sceptre of the Leptys|Sceptre]] in his back, allowing him to draw on its power directly, and causing him to grow to gigantic size, develop wings, and spawn [[Hoodlum]]s from his back. Following his final defeat amidst the otherworldly clouds of the [[Leptys]], [[Reflux]] crystallises and shatters, revealing that [[André]] was hiding inside his back and using the power of the [[Sceptre of the Leptys|Sceptre]] to spawn minions during the battle. [[Rayman]] uses his [[grimace]] to convert [[André]] back to a [[Red Lum]], causing all other [[Black Lum]]s to return to their original blissful state. [[Rayman]] and [[Globox]] fall back to the forest they were sleeping in at the start of the game. As [[Rayman]] attempts to get some sleep, [[Globox]] says that he misses [[André]], and asks [[Rayman]] to bring him back by scaring a [[Red Lum]]. [[Rayman]] says that he doesn&#039;t think that&#039;s a good idea, and that he wouldn&#039;t know what could scare a [[Red Lum|Lum]]. As the heroes fall asleep, the player is shown an apparent flashback in which the hands of the sleeping [[Rayman]] suddenly come to life and walk off. The hands see a [[Red Lum]] and scare it by making shadow puppets, causing it to transform into [[André]] and revealing that [[Rayman]]&#039;s unconscious hands had set the events of the entire game in motion.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman3GBA.jpg|thumb|right|200px|The cover of [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In this [[Rayman 3 (Game Boy Advance)|handheld sidescroller]], [[Admiral Razorbeard]] strikes back at [[the Glade of Dreams]] by capturing [[Globox]], and it is up to [[Rayman]] to save his friend yet again. The events of this game may take place between those of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, or may simply be considered an alternate version of &#039;&#039;[[Rayman 3]]&#039;&#039;’s story. [[Globox]] swallows a [[Black Lum]], similarly to &#039;&#039;[[Rayman 3]]&#039;&#039;, although it doesn&#039;t appear to be [[André]] and was apparently done to save a group of [[Teensie]]s. [[Admiral Razorbeard]] returns as the main villain, with him wanting revenge from the events of &#039;&#039;[[Rayman 2]]&#039;&#039;. Throughout the course of the game [[Rayman]] will meet a bunch of characters from &#039;&#039;[[Rayman 2]]&#039;&#039;, such as [[Ssssam]] and [[Ly]], who will help him out in similar ways. Most levels are based on &#039;&#039;[[Rayman 2]]&#039;&#039;, with minor inclusions from &#039;&#039;[[Rayman 3]]&#039;&#039;, and the soundtrack consists largely of remixes from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] eventually makes it to the [[Robo-Pirate|pirate]]&#039;s stronghold, he is once again faced with [[Admiral Razorbeard|Razorbeard]]&#039;s machine, the [[Grolgoth]]. Upon defeating it and [[Admiral Razorbeard|Razorbeard]], [[Globox]] is rescued and the [[Black Lum]] flies out from his mouth. [[Globox]] then goes on to tell [[Baby Globox|his children]] how he saved the world, with a little help from [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[File:RHR.jpg|thumb|right|200px|The cover of &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, a handheld spin-off of &#039;&#039;[[Rayman 3]]&#039;&#039;, it is revealed that part of [[André]]&#039;s spirit remained in [[Globox]]&#039;s body when [[André]] was expelled. The spirit of [[André]] summons back the [[Hoodlum]]s to get their revenge on the world for being defeated. One of their plans is to create a clone of [[Reflux]] to kill [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] and [[Globox]] are napping in the [[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)|Clearleaf Forest]], when [[Globox]] hears a strange sound and goes to follow it, only to be captured by the [[Hoodlum]]s. [[Rayman]] wakes later that afternoon to find [[Globox]] missing, and goes searching for him with the help of [[Murfy]], fighting the [[Hoodlum]]s along the way and destroying [[Reflux]]&#039;s [[plum juice]] factory. [[Rayman]] later reunites with [[Globox]] as he fights the witch [[Bégoniax]].&lt;br /&gt;
&lt;br /&gt;
As the duo go further, [[Rayman]] starts noticing [[Globox]]&#039;s strange split personality, the other side of him being very cruel and rude. When he defeats the [[Firemonster]], [[André]]&#039;s spirit announces his full possession over [[Globox]], to [[Rayman]]&#039;s dismay.&lt;br /&gt;
&lt;br /&gt;
Eventually, [[Rayman]] defeats the [[Reflux]] clone, expelling [[André]]&#039;s evil spirit from an unconscious [[Globox]]. [[Globox]] then wakes, returned to his normal self, and the two walk off together in the forest, [[Rayman]] stating they made a great team.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;==&lt;br /&gt;
Following the release of &#039;&#039;[[Rayman 3]]&#039;&#039;, two attempts were made to develop a 3D platforming sequel. The [[Rayman 4 (cancelled prototype)|first]] was cancelled outright, and the [[Rayman Raving Rabbids (cancelled prototype)|second]] was cancelled and recycled into [[Rayman Raving Rabbids|a party game]] (which went on to spawn [[Rabbids (series)|its own spin-off franchise]]). Eventually, aspects of both platformers were combined to create a [[Rayman Raving Rabbids (Game Boy Advance)|2D sidescroller for the Game Boy Advance]], which was released in 2006.&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039; (cancelled prototype)]]===&lt;br /&gt;
The first attempt was made by Phoenix Interactive in 2005. This studio began work on a game titled &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;, and commissioned a substantial amount of concept artwork, much of which was gradually leaked to the public over the following years. This artwork shows that the game would have featured faithful 3D recreations of many environments from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], such as [[Band Land]] and [[Picture City]], as well as a plot involving [[Bad Rayman]]. After four months of pre-production, the game was cancelled.&lt;br /&gt;
&lt;br /&gt;
===[[Rayman Raving Rabbids (cancelled prototype)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (cancelled prototype)]]===&lt;br /&gt;
The second attempt was made by [[Ubisoft|Ubisoft Montpellier]], the studio which developed the first three &#039;&#039;Rayman&#039;&#039; games. In 2006, a 3D platform game designed by [[Michel Ancel]] and known as &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; was set to be released. This game, which [[Michel Ancel|Ancel]] has referred to as &#039;&#039;Rayman 4&#039;&#039;, would have been an epic adventure story in which [[Rayman]] teams up with his former enemy [[André]] to save both of their girlfriends and defeat a [[Rabbid]] invasion through force. However, this game was ultimately cancelled, and its assets were recycled into &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; – a party game which was followed by [[Rabbids (series)|a string of sequels]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RRRWiiEU.jpg|thumb|right|250px|The cover of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; was the game which came out of the two previous cancelled platformers, this time as a party game for the Nintendo Wii. The game was later ported onto several other consoles. In the game the player has to complete mini-games in order to advance through the daily games the [[Rabbid]]s force [[Rayman]] to participate in. For every day, [[Rayman]] will earn a [[plunger]], which he then uses to eventually escape through the window.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RRR GBA.jpg|thumb|right|200px|The cover of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In 2006, [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] was released. It is not a party game, but a 2D sidescrolling platformer, very similar in gameplay to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. The game is essentially a fusion of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project and [[Ubisoft|Ubisoft Montpellier]]&#039;s original &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; platformer. The story is closer to that of [[Rayman Raving Rabbids (cancelled prototype)|the cancelled &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]: [[the Glade of Dreams]] is invaded by an army of vicious [[Rabbid]]s, which are led by a colossal war machine known as the [[Rabbids&#039; ship]], and [[Rayman]] sets out on a quest to take them down. The levels and art style, however, are closer to those of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project. Many of the game&#039;s levels are either locations from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] that Phoenix planned to revisit, or locations that were originally designed by Phoenix&#039;s concept artists. The game features familiar enemies like [[Livingstone]]s, [[Antitoon]]s, [[hunter]]s and [[piranha]]s. Along the way, numerous characters from &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; make cameo appearances – most notably [[Ly]] the Fairy, who plays a major role in the game. [[Rayman]] eventually destroys the [[Rabbids&#039; ship]] and restores harmony to [[the Glade of Dreams]] once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RRR DS.jpg|thumb|right|200px|The cover of the [[Rayman Raving Rabbids (DS)|Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Nintendo DS)]]===&lt;br /&gt;
The [[Rayman Raving Rabbids (DS)|Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] follows a similar plot to the console version. Instead of mainly consisting of mini-games, it now has the player play through 2D platforming stages as well. The game recycles a lot of assets from &#039;&#039;[[Rayman DS]]&#039;&#039;, a Nintendo DS port of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Origins Box Art.jpg|thumb|right|250px|The cover of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;[[Rayman Origins]]&#039;&#039; is a 2D sidescrolling platformer sequel released in 2011. At the beginning of the game, [[Rayman]], [[Globox]], [[Polokus]] (named in the game as Bubble Dreamer) and some [[Teensie]]s are sleeping peacefully on a branch of [[the Snoring Tree]], when a nearby microphone carries the sound of their snoring all the way down to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. An undead [[Granny]] becomes increasingly irritated by the racket, and furiously sends an army of [[Antitoon|Darktoons]], [[Psychlops]] and other nightmare creatures to invade [[the Glade of Dreams]]. The heroes are captured and imprisoned. When they break free, they find that their enemies have gone on a rampage, capturing [[Electoon]]s and locking them up in [[cage]]s. Since the [[Electoon]]s are the stuff of [[Polokus]]&#039;s dreams, this has caused the bonds that hold [[The Glade of Dreams|the Glade]] together to begin fraying. The heroes set out to free the [[Electoon]]s, which gradually build bridges to new locations that they can visit, and the [[nymph]]s (including [[Betilla]] the Fairy), who are being held prisoner by [[Antitoon|Darktoons]]. Along the way, the heroes must collect [[Lum (UbiArt games)|Lums]], which they can trade to [[the Magician]] for more [[Electoon]]s.&lt;br /&gt;
&lt;br /&gt;
At some point in the game, a mysterious mechanical city known as the [[Moody Clouds]] appears in the sky. In order to reach the [[Moody Clouds]] and solve its mystery, the heroes must track down and free the [[Four Kings]] of the lands, all of whom have been transformed into vicious monsters by the imbalances of [[The Glade of Dreams|the Glade]]. With the help of all the [[nymph]]s, the [[Four Kings|Kings]], the [[Dreamer&#039;s Door]] is activated, and the heroes can use it to transport themselves to the [[Moody Clouds]]. After fighting their way through the mechanical city and overcoming legions of robotic enemies, they discover who is responsible for creating this mechanical fortress and its robotic army: [[the Magician]]. Over the years since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], [[the Magician]] had become obsessed with [[Mr Dark]], and the walls of his headquarters are covered with posters showing pictures of the old villain (one even saying ‘♥ Mister D’). An [[Rayman Origins (early production)|early version of the game]]&#039;s script reveals a scrapped scenario that goes into much more detail about [[the Magician]]&#039;s motivations, in which his real name would have been Ales Mansay. In that scrapped plot, he was bullied in magic school for his poor magical abilities, and always secretly wanted to be like [[Mr Dark]]. He considered [[Polokus]] to be a childish and useless god who allows his nightmares to endanger his own people. In order to bring an end to [[Polokus]]&#039;s chaotic reign and impose a new order of discipline and reason, [[the Magician]] built the [[Moody Clouds]], and an army of mechas with which to take over [[the Glade of Dreams]]. He planted a microphone in [[the Snoring Tree]] to start a war with the [[Livid Dead]], simply to manipulate [[Rayman]] into collecting [[Lum (UbiArt games)|Lums]] which [[the Magician]] could use to power his creations, though none of this is present in the final game. After the heroes defeat mechanical duplicates of two of the game&#039;s previous bosses, they confront [[the Magician]], who distracts and confuses them with a disco number before running away. A difficult chase sequence ensues as the [[Moody Clouds]] begins to disintegrate, with debris and machines collapsing and falling through the air. Then [[the Magician]] boards a [[Warship|flying ship]], and the heroes must chase him through the sky on the backs of their [[mosquito]] friends. Eventually the ship collides with the [[Moody Clouds]]&#039; glowing energy core, causing a colossal explosion. The heroes land on [[the Snoring Tree]] and immediately go back to sleep. [[The Magician]]&#039;s fate is unknown.&lt;br /&gt;
&lt;br /&gt;
By collecting the ten shiny [[Skull Tooth|Skull Teeth]] strewn throughout the game and giving them to [[Mister Death]], the heroes can access the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], the game&#039;s optional final level in which undead [[Granny|Grannies]] like the one seen at the beginning of the game are the primary enemies. At the end of this very difficult level, the heroes encounter the monstrous [[Big Mama]], a tentacled, squid-like beast. When they defeat her, she transforms into a [[nymph]] and thanks the heroes for their help.&lt;br /&gt;
&lt;br /&gt;
[[File:Jungle run icon HQ.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Jungle Run]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; is a 2D [[running]] game released on September 2012. It is the first unique &#039;&#039;Rayman&#039;&#039; game to be released for smartphones. Featuring a similar art-style to &#039;&#039;[[Rayman Origins]]&#039;&#039;, it involves [[running]] through various levels, and utilising [[Rayman]]&#039;s various abilities to overcome obstacles. The player has no control of where [[Rayman]] is [[running]], only what actions he may use. The game has won various awards and has been given editor&#039;s choice listings on Google Play and the Apple App Store.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Legends Box Art.jpg|thumb|right|250px|The cover of &#039;&#039;[[Rayman Legends]]&#039;&#039;.]]&lt;br /&gt;
The next game in the series, &#039;&#039;[[Rayman Legends]]&#039;&#039;, features gameplay and graphics very similar to those of &#039;&#039;[[Rayman Origins]]&#039;&#039;, but takes place in a more grounded setting, based on myths and legends. The initial leaked trailer seemed to suggest that certain toys will be able to unlock additional content in the game, a feature pioneered by &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. However, [[Ubisoft]] stated that the trailer did not indicate any actual items in the final product. The game was formally announced on E3 2012, and was initially Wii U exclusive. However, the final game was delayed many times, and ended up being released in the third quarter of 2013 for PlayStation 3, Xbox 360, Wii U, PC and the PlayStation Vita. The game was also released for the PlayStation 4 and Xbox One in February 2014.&lt;br /&gt;
&lt;br /&gt;
The game begins 100 years after &#039;&#039;[[Rayman Origins]]&#039;&#039;, during which the heroes have been in deep slumber, allowing the [[Polokus|Bubble Dreamer]]&#039;s nightmares to multiply and overwhelm [[the Glade of Dreams]]. [[Murfy]] awakens the heroes to set in motion the adventure played through in this installment. The [[Teensie]]s have once again replaced the [[Electoon]]s as the imprisoned species in [[cage]]s, which are scattered throughout every level. [[The Magician]] has also multiplied into 5 [[Dark Teensy|Dark Teensies]], during the adventure, they will summon various creatures to impede the heroes, they ultimately end up being attacked by imp-like creatures in a moon due to being defeated in turn.&lt;br /&gt;
&lt;br /&gt;
[[File:Fiesta Run Icon 5.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; is a 2D [[running]] game released in October 2013. It is a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and as such it features similar gameplay of [[running]] through various levels, and utilizing [[Rayman]]&#039;s various abilities to overcome obstacles with no control of where [[Rayman]] is [[running]], only what actions he may use. It uses the same art-style as &#039;&#039;[[Rayman Legends]]&#039;&#039;, but with a focus on the food themed worlds which features in both &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Origins]]&#039;&#039;. Much like its predecessor, the game has won various awards and has been given editor&#039;s choice listings on Google Play and the Apple App Store.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Adventures Original Icon.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Adventures]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Adventures]]&#039;&#039; is, similarly to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, a 2D running game. Unlike the previous games, the player can now freely change direction, and if a gamepad is connected, have complete free control of the character. The game is available for free on iOS and Android devices, and therefor focuses on micro-transactions in the form of [[Gem (Rayman Adventures)|gems]], which can be used to purchase items and speed of waiting times, and costume packs. The game has received the most updates out of any &#039;&#039;Rayman&#039;&#039; game, and is as of today still being updated with new content.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Mini]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Mini]]&#039;&#039; is an upcoming game for the Apple Arcade service. It is set to launch on September 23, 2019. Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. By collecting every [[Lum (UbiArt games)|Lum]] in a level, the player will be rewarded with an [[Electoon]] which can be use to buy [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]] and [[Barbara]].&lt;br /&gt;
&lt;br /&gt;
The game will feature 48 levels, including boss fights.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==10th Anniversary==&lt;br /&gt;
In 2005, the &#039;&#039;Rayman&#039;&#039; series celebrate its 10th anniversary with the release of the special &#039;&#039;[[Rayman 10th Anniversary]]&#039;&#039; compilations for PC, Game Boy Advance, PlayStation 2 and GameCube (France only).&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-10th-Anniversary-PCCover.jpg|The PAL cover of the 10th anniversary release.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==20th Anniversary==&lt;br /&gt;
In 2015, the &#039;&#039;Rayman&#039;&#039; series celebrated its 20th anniversary. [[Ubisoft]] released an official timeline for the series, although it does include a few minor mistakes. The most noticeable ones are that [[Globox]] would be created by the [[Teensie]]s and that &#039;&#039;[[Rayman Origins]]&#039;&#039; is the first &#039;&#039;Rayman&#039;&#039; game with a multiplayer mode, which in reality is the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;. The timeline also reveals the language in &#039;&#039;[[Rayman 2]]&#039;&#039; to be called Wandaye, although it was earlier known simply as [[Raymanian]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:20th Anniversary timeline.jpg|1000px|left|The official timeline from 2015.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
20th Anniversary Logo.jpg|The Rayman 20th Anniversary logo using the &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; font.&lt;br /&gt;
Happy Birthday.jpg|Several characters celebrating the 20th Anniversary.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===I ♥ Rayman Fan Video Contest===&lt;br /&gt;
The I ♥ Rayman Fan Video Contest, also known as I Love Rayman Fan Video Contest, was a contest held by [[Ubisoft]] in 2015.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=dS1sglwE8-Q&amp;lt;/ref&amp;gt; A special website was opened specifically for the contest, which has since been closed, where the fans could post videos for a chance to win a VIP trip to the [[Ubisoft]] Montpellier Studio. The contest was held between October 1 until October 30 and the winner was revealed as Hannah, also known as RayGirl.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-6Sz6gmaa48&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
I love Rayman contest.jpg|The I ♥ Rayman Fan Video Contest.&lt;br /&gt;
I love Rayman results.jpg|The winners of the I ♥ Rayman Fan Video Contest displayed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Livestream===&lt;br /&gt;
[[File:20th Livestream.jpg|thumb|320px|The livestream information being displayed.]]&lt;br /&gt;
On November 17 a special live stream was held with [[Michel Ancel]] and others from the [[Rayman]] team. During the stream they played some of [[Rayman 1|the original game]], &#039;&#039;[[Rayman Adventures]]&#039;&#039; and answered a few questions from the chat.&lt;br /&gt;
&lt;br /&gt;
===Developer interviews===&lt;br /&gt;
Several short developer interview videos were posted, known as Dev Flash, where several of the &#039;&#039;[[Rayman Adventures]]&#039;&#039; developers talked about working with the game.&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/494769340724814/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/474999729368442/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/462534330614982/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (série)]]&lt;br /&gt;
[[de:Rayman (Serie)]]&lt;br /&gt;
[[hu:Rayman (sorozat)]]&lt;br /&gt;
[[it:Rayman (serie)]]&lt;br /&gt;
[[pl:Rayman (seria)]]&lt;br /&gt;
[[es:Rayman (serie)]]&lt;br /&gt;
[[ru:Rayman (серия)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Globber_(baby_Globox)&amp;diff=85903</id>
		<title>Globber (baby Globox)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Globber_(baby_Globox)&amp;diff=85903"/>
		<updated>2022-02-12T22:00:39Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Globber.jpg|right|thumb|300px|The title screen of the Globber minigame.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Globber&#039;&#039;&#039; is a [[baby Globox]], and one of the many sons of [[Globox]] and [[Uglette]]. Globber is not certain to have appeared in any [[Rayman (series)|Rayman game]]; he is mentioned in the [[Rayman Zone (magazine)|&#039;&#039;Rayman Zone&#039;&#039; magazine]]. It states that ‘Globber’ was originally [[Globox]]&#039;s name, and that [[Globox]] passed the name onto his son before renaming himself ‘Globox’. It is possible that Globber is one of the many male [[Baby Globox|baby Globoxes]] seen in &#039;&#039;[[Rayman 2]]&#039;&#039;, though this is not necessarily the case. [[Globox]]&#039;s choosing of Globber to bear his name suggests that Globber may be special amongst his siblings in some way.&lt;br /&gt;
&lt;br /&gt;
A Flash game titled ‘Globber’ was playable on an official &#039;&#039;[[Rayman 2]]&#039;&#039; website, but can no longer be accessed. The name of the minigame is a pun on that of the popular game &#039;&#039;Frogger&#039;&#039;, which has similar game mechanics. In Globber, the player controls [[Globox]] – presumably before he adopted a new name and gave his old one to his son. [[Globox]] must cross a road while avoiding cars, then cross a river by jumping across logs, making sure not to fall in. He can go forwards and backwards, but not left or right. Crossing the road and river once earns the player 10 points; the game&#039;s difficulty increases as more points are earned. [[Globox]] has three lives; when all three are lost, the game is over.&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[it:Globber]]&lt;br /&gt;
[[es:Globber]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Members of Globox&#039;s species]]&lt;br /&gt;
[[Category:Browser games]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tarayzan&amp;diff=85902</id>
		<title>Tarayzan</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tarayzan&amp;diff=85902"/>
		<updated>2022-02-12T20:21:52Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Tarayzan&lt;br /&gt;
| image = [[Image:Tarayzan.PNG|center|200px|class=sprite|&#039;&#039;Tarayzan&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| portrayed by = Steven Perkinson&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| status = Friend&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Hey [[Rayman]]! Take this [[magic seed]]!|sign=Tarayzan|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (PC version)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarayzan&#039;&#039;&#039; is a character who appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. As his name suggests, Tarayzan is a pastiche of Tarzan combined with [[Rayman]]. He is clearly a member of [[Rayman&#039;s species]]; apart from his black hair, earring and leopard-skin toga, he looks almost identical to [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
[[Rayman]] first meets Tarayzan in a rainy area that is the first part of [[the Swamps of Forgetfulness]], the third level in [[the Dream Forest]]. Tarayzan has lost his toga after getting it caught on a branch, and is now hiding behind a bush, embarrassed at his nakedness. He can be seen murmuring and pointing awkwardly at his clothing. When [[Rayman]] jumps up and [[telescopic fist|punches]] the toga, it falls and flutters down to Tarayzan, who puts it back on and is now able to leave the shelter of the bush. As an expression of his gratitude for [[Rayman]], Tarayzan gives [[Rayman]] a [[magic seed]], which can be used repeatedly to grow huge flowers. Tarayzan then yodels and leaps back up amongst the trees. When [[Rayman]] first plants the [[magic seed]], a rising flood (accompanied by morbid music) starts, and [[Rayman]] must use the [[magic seed|seed]] repeatedly in order to ascend to the [[exit sign]] and escape the water.&lt;br /&gt;
&lt;br /&gt;
Tarayzan is seen again in the game&#039;s epilogue screen, where he is celebrating [[Rayman]]&#039;s victory along with all of the other friendly characters. He later goes on holiday with the other characters, and is seen on a beach with [[Rayman]] and [[Joe|Joe the Extra-Terrestrial]] in one of the photographs displayed during the end credits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Ta-Ray-Zan.png|[[Rayman]] must help Tarayzan to get his clothes back.&lt;br /&gt;
Rayman1Group.PNG‎|Tarayzan with [[Rayman]]&#039;s other friends.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
{{quote|text=Tarayzan! Love the leopard-skin...! How&#039;s it yodeling? Hey...pass me a [[magic seed]] and we&#039;ll bust out of [[the Snoring Tree|this bird&#039;s nest]]! All out, huh? Nevermind. Play that funky music! yodelayheehooo!&lt;br /&gt;
&lt;br /&gt;
Tarayzan! [[Rayman|Ray]]&#039;s cuz from way back...whenever! Glad to see you didn&#039;t lose your leopard skin this time round.. Awk-ward...|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused dialogue)}}&lt;br /&gt;
Tarayzan was going to be an unlockable [[List of Heroes|skin]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;, but he was removed from the final game. The [[Polokus|Bubble Dreamer]] refers to him as [[Rayman]]&#039;s ‘cuz’, though it is not clear if this is meant to denote a literal kinship. If Tarayzan is [[Rayman]]&#039;s cousin, he was presumably created by one of [[Betilla the Fairy|Betilla]]&#039;s [[nymph]] sisters; the [[Polokus|Bubble Dreamer]] mentions that they have cooked up other ‘recipes’ than [[Rayman]]. Repeated reference is also made to events in [[the Swamps of Forgetfulness]], including the incident with the leopard-skin and the [[magic seed]]s.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;187px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
VAC-4.png|Tarayzan on holiday with [[Rayman]] and [[Joe|Joe the Extra-Terrestrial]] after the events of the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, [[Rayman]] can wear a costume that makes him look similar to Tarayzan.&lt;br /&gt;
&lt;br /&gt;
{{R1characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Tarayzan]]&lt;br /&gt;
[[de:Tarayzan]]&lt;br /&gt;
[[it:Tarayzan]]&lt;br /&gt;
[[pl:Tarayzan]]&lt;br /&gt;
[[es:Tarayzan]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=French_with_Rayman&amp;diff=85901</id>
		<title>French with Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=French_with_Rayman&amp;diff=85901"/>
		<updated>2022-02-12T17:59:36Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = English with Rayman&lt;br /&gt;
| image = [[Image:Englisch lernen mit rayman anfaenger pc box550 de.jpg|320px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = &lt;br /&gt;
| genre = 2D platformer, educational game&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation, MS-DOS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;English with Rayman&#039;&#039;&#039;&#039;&#039; is an educational 2D platform game, based on the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. It was designed to teach young children the basics of the English language. It is not to be confused with &#039;&#039;[[Rayman Junior]]&#039;&#039;, which is an entirely different game. &#039;&#039;English with Rayman&#039;&#039; blends [[the Glade of Dreams]] with the real world in a way which makes little sense in the context of the series, making numerous references to real-world locations such as Ireland and Scotland. &#039;&#039;English with Rayman&#039;&#039; was adapted to teach various other languages under such names as &#039;&#039;French with Rayman&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;English with Rayman&#039;&#039; is the same as that of &#039;&#039;[[Rayman Junior]]&#039;&#039;. Rayman&#039;s objective is to track down the magic recipe. Throughout the game, Rayman must solve language-based questions in order to find the correct path through the levels. Along the way, he is helped by [[the Magician]] and his cousin [[Andrew]], who speaks in an English accent and wears a brightly coloured top hat which is half-red and half-blue as well as Betilla the Fairy, and what is presumably an English relative of hers (who goes unnamed throughout the game) with a similar designed hat.  Often levels require Rayman to work his way through a maze like level finding the correct words within a time limit to cause an exit sign to appear, while others are more linear and play more like a level from the [[Rayman 1|original game]]. Pressing R2 during a level takes you to a &#039;built in dictionary&#039; where either the Magician or Betilla give hints on how to solve the problems. When all the levels are completed, Rayman is given access to [[Fin|Mr. Dark&#039;s lair]], a final level in [[Candy Chateau]] with no educational content.&lt;br /&gt;
&lt;br /&gt;
Much like in Rayman Junior, the game features the [[Betilla&#039;s Garden]] tutorial levels, which can be used to practice Rayman&#039;s powers.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&#039;&#039;English with Rayman&#039;&#039; is set after the original game. While the Magician is in his garden with [[Betilla the Fairy]], he receives a letter from his English cousin, Andrew. It contains a recipe for a magic spell. However, the Magician is unable to read English. Suddenly [[Mr Dark]] appears, snatches the recipe from the Magician&#039;s hands and flees. The Magician then calls Rayman on his telephone and asks him for help. &lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[Betilla&#039;s Garden]]&lt;br /&gt;
* [[People]]&lt;br /&gt;
* [[In the Street]]&lt;br /&gt;
* [[At School]]&lt;br /&gt;
* [[At Home]]&lt;br /&gt;
* [[Media]]&lt;br /&gt;
* [[Special Occasions and Traditions]]&lt;br /&gt;
* [[Numbers]]&lt;br /&gt;
* [[Nature]]&lt;br /&gt;
* [[Sports]]&lt;br /&gt;
* [[On Holidays]]&lt;br /&gt;
* [[Food and Drinks]]&lt;br /&gt;
* [[The Human Body]]&lt;br /&gt;
* [[Adventures and Heroes]]&lt;br /&gt;
* [[Culture and Art]]&lt;br /&gt;
* [[General Knowledge]]&lt;br /&gt;
* [[Fin]] (Also known as &#039;The Lair of Dark&#039;)&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
Many adaptions of the game has been released across various regions, aiming to teach kids different languages.&lt;br /&gt;
&lt;br /&gt;
{{names&lt;br /&gt;
|en=French with Rayman&lt;br /&gt;
|zh=English with Rayman&lt;br /&gt;
|nl=Engels met Rayman&amp;lt;br&amp;gt;Frans met Rayman&amp;lt;br&amp;gt;Engels met Rayman + Frans met Rayman&lt;br /&gt;
|fr=Anglais Avec Rayman&amp;lt;br&amp;gt;Espagnol avec Rayman&amp;lt;br&amp;gt;Allemand avec Rayman&lt;br /&gt;
|de=English mit Rayman&amp;lt;br&amp;gt;Französisch mit Rayman&lt;br /&gt;
|it=Rayman English&lt;br /&gt;
|pl=Rayman uczy angielskiego&lt;br /&gt;
|sv=Engelska med Rayman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
French with Rayman English.jpg|French with Rayman&lt;br /&gt;
English with Rayman Chinese.gif|English with Rayman&lt;br /&gt;
English with Rayman Dutch 1.jpg|Engels met Rayman&lt;br /&gt;
English with Rayman Dutch 2.jpg&lt;br /&gt;
French with Rayman Dutch.jpg|Frans met Rayman&lt;br /&gt;
French and English with Rayman Dutch.jpg|Engels met Rayman + Frans met Rayman (Compilation)&lt;br /&gt;
EDU FRA.JPG&lt;br /&gt;
English with Rayman French.jpg|Anglais Avec Rayman&lt;br /&gt;
Spanish with Rayman French.jpg|Espagnol avec Rayman&lt;br /&gt;
German with Rayman French.jpg|Allemand avec Rayman&lt;br /&gt;
Englisch lernen mit rayman anfaenger pc box550 de.jpg|English mit Rayman&lt;br /&gt;
English with Rayman German 1.jpg&lt;br /&gt;
English with Rayman German 2.jpg&lt;br /&gt;
French with Rayman German 2.jpg|Französisch mit Rayman&lt;br /&gt;
French with Rayman German 1.jpg&lt;br /&gt;
English with Rayman Italy 1.jpg|Rayman English&lt;br /&gt;
English with Rayman Italy 2.jpg&lt;br /&gt;
English with Rayman Polish 1.jpg|Rayman uczy angielskiego&lt;br /&gt;
English with Rayman Polish 2.jpg&lt;br /&gt;
Engelska med Rayman.jpg|Engelska med Rayman&lt;br /&gt;
English with Rayman Swedish.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshot gallery==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;English and Maths with Rayman&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
English and Math Map.png&lt;br /&gt;
English and Math Photo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Quiz&#039;&#039; (German) ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Quiz FD Splash.png&lt;br /&gt;
Quiz FD Map.png&lt;br /&gt;
Quiz FD Menu.png&lt;br /&gt;
Quiz FD Photo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Quiz&#039;&#039; (French) ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Quiz GF Splash.png&lt;br /&gt;
Quiz GF Map.png&lt;br /&gt;
Quiz GF Menu.png&lt;br /&gt;
Quiz GF Photo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Quiz&#039;&#039; (English) ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Quiz HG Splash.png&lt;br /&gt;
Quiz HG Map.png&lt;br /&gt;
Quiz HG Menu.png&lt;br /&gt;
Quiz HG Photo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Quiz&#039;&#039; (Spanish) ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Quiz FE Splash.png&lt;br /&gt;
Quiz FE Map.png&lt;br /&gt;
Quiz FE Menu.png&lt;br /&gt;
Quiz FE Photo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Engray-title.PNG|The title screen, featuring Rayman in a bowler hat.&lt;br /&gt;
Image:Engray-story2.PNG|Rayman answering the phone call in the opening cutscene.&lt;br /&gt;
Image:Engray-oldmap.png |The game&#039;s world map, featuring real-world locations. The World Trade Center can be seen on the right of the screen.&lt;br /&gt;
Image:Engray-altmap.PNG|An alternate version of the world map. It appears that later editions of the game were edited out of sensitivity following the [http://en.wikipedia.org/wiki/September_11_attacks September 11 attacks].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&#039;&#039;Franska med Rayman&#039;&#039;, &#039;&#039;Spanska med Rayman&#039;&#039; and &#039;&#039;Tyska med Rayman&#039;&#039; were originally meant to release in Sweden a year after the release of &#039;&#039;Engelska med Rayman&#039;&#039;, judging by the box cover which states this on the back.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* &#039;&#039;[[Rayman Junior]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
* [[Andrew]]&lt;br /&gt;
* [[The Magician]]&lt;br /&gt;
* [[Betilla the Fairy]]&lt;br /&gt;
* [[Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Langues avec Rayman]]&lt;br /&gt;
[[pl:Rayman uczy angielskiego]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Educational games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Anti-spell_amulet&amp;diff=85899</id>
		<title>Anti-spell amulet</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Anti-spell_amulet&amp;diff=85899"/>
		<updated>2022-02-12T01:07:54Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Anti-spell amulet&#039;&#039;&#039; is an [[Event (Rayman Designer)|event]] which appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and its spin-offs.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
The Anti-spell amulet reverses any spells cast by [[Mr Dark]] upon touching it. It functions similarly to a [[gendoor]], although it has a fixed size and can&#039;t be linked to other [[Event (Rayman Designer)|event]]s. It appears twice in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] in the level [[Mr Dark&#039;s Dare]], where it first reverses the reversed controls spell and secondly the forced [[Running|run]] spell.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] the amulet can be seen using the same sprite as the save icon on the world map through hacking the game. In the [[Event (Rayman Designer)|event]] editor of &#039;&#039;[[Rayman Designer]]&#039;&#039;, it appears as a small yellow circle with the face of [[Betilla]] inside it. Her hat is sticking out on the top of the circle. During normal gameplay the Anti-spell amulet can&#039;t be seen by the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Anit-spell editor.png|The Anti-spell amulet in the [[Event (Rayman Designer)|event]] editor.&lt;br /&gt;
Anit-spell hack.png|The Anti-spell amulet as it appears when hacking [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;27px&amp;quot; heights=&amp;quot;30px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Amulet.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Oddly enough this [[Event (Rayman Designer)|event]] appears in the enemy category. This is most likely due to its connection with other enemy [[Event (Rayman Designer)|event]]s.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Mr Dark]]&lt;br /&gt;
*[[Candy Château]]&lt;br /&gt;
*[[Bad Rayman]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[hu:Anti-varázslat amulett]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ting&amp;diff=85898</id>
		<title>Ting</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ting&amp;diff=85898"/>
		<updated>2022-02-12T01:01:29Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tings&#039;&#039;&#039; are collectible items found in all of the first generation [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
{{quote|text=If [[Rayman]] picks up one hundred of them, he gains an extra [[life]], but they can also be used to pay [[the Magician]] (who&#039;ll give you access to [[Bonus level (Rayman 1)|bonus stages]]).&lt;br /&gt;
But careful!&lt;br /&gt;
When [[Rayman]] dies, he loses all of the Tings he collected.|sign=Manual|source=[[Rayman 1|&#039;&#039;Rayman&#039;&#039;]]}}&lt;br /&gt;
[[Image:Foret1PC.png|thumb|right|class=sprite|Tings are abundant in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], Tings are small blue crystal balls found scattered in large numbers throughout almost every level, often leading [[Rayman]] to a hidden [[cage]] or to safety. Collecting 100 Tings gets [[Rayman]] a bonus [[life]] and resets his Ting count to zero. In [[Rayman (Nintendo DSi)|the Nintendo DSi-Ware version]], only 50 Tings are required for a new [[life]]. If [[Rayman]] loses a [[life]], he also loses all Tings he is currently holding, except in [[Rayman Advance|the Game Boy Advance]] and [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] versions. They can also be used to open up [[Bonus level (Rayman 1)|bonus levels]], 10 is enough to pay the [[the Magician]] and enter one of his [[Bonus level (Rayman 1)|bonus levels]]. There are 2143 of them in the original version of the game and 1960 in the PlayStation version.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
[[File:Tings RJ.png|thumb|right|class=sprite|Some Tings cannot be collected in &#039;&#039;[[Rayman Junior]]&#039;&#039;, because they lead to wrong answers.]]&lt;br /&gt;
In &#039;&#039;[[Rayman Junior]]&#039;&#039;, [[Betilla]] the Fairy and [[the Magician]] refer to Tings as “&#039;&#039;&#039;Bubbles&#039;&#039;&#039;”. Only 50 are needed to gain an extra [[life]], however, this is the only way to get more of them. There are 2273 of them. Some Tings cannot be collected because in some levels throughout the game, wrong answers are related to them.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Designer]]&#039;&#039;===&lt;br /&gt;
[[Image:Designer_Ting_Colours.png|thumb|right|class=sprite|The seven different Ting colours seen in &#039;&#039;[[Rayman Designer]]&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, Tings exist in seven different colours; collecting all Tings of a specific colour will trigger [[Event (Rayman Designer)|events]] if they are connected to either a [[Gendoor|Ting Gendoor]] or a [[Gendoor|Ting Killdoor]]. There are total of 2400 blue Tings - 100 in each level - and if all have been collected, the [[Exit sign|exit]] will open up. Of the other six colours, five - purple, green, bronze, silver and gold - are used to open up passages, while red Tings are used to reveal a few extra [[Life|lives]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
In [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], Tings play a much larger role in the story. Here they are revealed to be tiny [[fairy|fairies]] inside glassy spheres. These Tings wake [[Rayman]] up from his slumber at the beginning of the game to warn him of [[Mr Dark]]&#039;s plot, and continue to provide instruction throughout the duration of [[Rayman]]&#039;s adventure. They also grant him new powers at certain points in the game, essentially taking on the role [[Betilla]] the Fairy played in [[Rayman 1|the original version]]. Only 30 Tings are needed to gain an extra [[life]] here, and none are required to enter a [[Bonus level (Rayman 1)|bonus level]]. There are only 1184 Tings in this version of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
TingGBC.png|A Ting in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
Tings.png|Tings are tiny [[Fairy|fairies]] in glass spheres.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 2 (cancelled prototype)|the cancelled 2D version of &#039;&#039;Rayman 2&#039;&#039;]]==&lt;br /&gt;
[[Image:SilverTings.png|frame|320px|right|class=sprite|Tings as seen in [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype version of &#039;&#039;Rayman 2&#039;&#039;]].]]&lt;br /&gt;
In [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype version of &#039;&#039;Rayman 2&#039;&#039;]], Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only 10 are required to earn an extra [[life]].&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ting]]&lt;br /&gt;
[[it:Ting]]&lt;br /&gt;
[[pl:Tingi]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 1]]&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 2]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(cancelled_prototype)&amp;diff=85890</id>
		<title>Rayman 2 (cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(cancelled_prototype)&amp;diff=85890"/>
		<updated>2022-02-10T21:35:44Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 2&lt;br /&gt;
| image = [[Image:R2_2D_Prototype_Cover.jpg|center|250px|&#039;&#039;Rayman 2&#039;&#039; (cancelled prototype)]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = Late Autumn 1996 (cancelled)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation, Sega Saturn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This article is about the cancelled 2D prototype. For the 3D prototype, see [[Rayman 2 (early production)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early in its development, &#039;&#039;&#039;&#039;&#039;[[Rayman 2]]&#039;&#039;&#039;&#039;&#039; was intended to be a 2D game, which would have been very similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] in terms of graphics and gameplay. This 2D game would have been released for the Sega Saturn and Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
The game would have had a much stronger similarity to [[Rayman 1|the original game]] than [[Rayman 2|the final version]] did. The art style would have remained very similar to that of the first game, as would the gameplay, with a few notable additions. The mechanical gameplay was to be more accessible and less difficult than that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], but it was also to be more cerebral; puzzles would have taken on a larger role, as can be seen in the playable level which was included with the [[Rayman 2 (PlayStation)|PlayStation version]] of [[Rayman 2|the final game]].&lt;br /&gt;
&lt;br /&gt;
According to one magazine article, the game was due for release in the late Autumn of 1996. It is unknown exactly how near the game was to completion, but it seems that its music had not yet been composed when the game was scrapped. However, the magazine&#039;s article on the game stated that ‘it&#039;s already in a fairly advanced state – expect to see a preview next month’.&lt;br /&gt;
&lt;br /&gt;
When the developers saw Naughty Dog&#039;s original &#039;&#039;[https://en.wikipedia.org/wiki/Crash_Bandicoot Crash Bandicoot]&#039;&#039; game at the 1996 Electronic Entertainment Expo, they became aware of the new gameplay possibilities offered by the 3D platforming genre. This led to their cancellation of the sidescrolling &#039;&#039;Rayman 2&#039;&#039; prototype in favour of [[Rayman 2|the final 3D game]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of the cancelled game was similar to that of [[Rayman 2|the final &#039;&#039;Rayman 2&#039;&#039;]]. In the prototype game, [[Mr Dark]] has been defeated and has vanished from [[the valley|Rayman&#039;s island]]. Then, evil robotic invaders from space arrive, and [[Rayman]] has to defeat these invaders while rescuing his friends from their imprisonment – one character who was imprisoned by these robots was [[Betilla]] the Fairy. The robots planned to convert [[the Glade of Dreams|the entire planet]] into a cold ball of metal. A character named [[the Chief]], similar in design to [[the General]], would have been involved in the game&#039;s story, and probably would have played a much larger role than that of [[the General]] in [[Rayman 2|the final version]]. It has been speculated that he was the game&#039;s villain, and was replaced by [[Admiral Razorbeard|Razorbeard]] in the final game. All of the characters would have been limbless. [[Betilla]], and possibly other characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] would have returned, and new friends would also have appeared to aid [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman_2_prototype_article_3.jpg|[[The Chief]] and an unnamed robotic dinosaur appear prominently in this preview image of the game.&lt;br /&gt;
R2_Proto_Fairy.PNG|[[Betilla]] the Fairy, as she appeared in the cancelled game.&lt;br /&gt;
RAYMAN.png|class=sprite|A piece of artwork which appears in a similar style to the loading screens of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:R2_Proto_Screenshot4.PNG|thumb|right|320px|class=sprite|An early screenshot showing [[Rayman]] on an unnamed robotic dinosaur.]]&lt;br /&gt;
[[Rayman]] would have started the game with all of the powers he received during [[Rayman 1|the original game]], with the exception of [[Running|the running ability]]. He would have gained additional powers as the player progressed. His [[telescopic fist]] would have been able to fly around more freely, and with greater momentum; punching and jumping in a certain way would even cause the [[Telescopic fist|fist]] to circle [[Rayman]] completely due to the centrifugal force. [[Rayman]] would have been able to [[Telescopic fist|punch]] through certain surfaces to open up secret passageways. As in [[Rayman 2|the final 3D game]], [[Rayman]] would have learned to swim. [[Rayman]] would have met new friends, and some of these would have followed and helped him during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] would have started using mechanical tools and devices. These would have included a plunger vehicle (possible something similar to the [[plunger]] gun in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;), a hook, a laser pistol, and a ‘deviant’ – a device used to make [[Rayman]]&#039;s [[telescopic fist]] rebound. [[Rayman]] would also have been able to mount and ride certain vehicles and creatures, including a robot dinosaur (this idea was recycled in [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]]).&lt;br /&gt;
&lt;br /&gt;
One new platforming element was the addition of a [[Scared platform|&#039;cowardly&#039; platform]], which would shrink away from [[Rayman]] in fear should he approach it. [[Telescopic fist|Punching]] the platform would create a sparkling connection between it and [[Rayman]], which would prevent it from escaping while the connection endured. This new power was to be called the platform fist. Very similar-looking (though otherwise completely different) platforms were found in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]. Perhaps the most significant alteration to the gameplay was that the levels were now two-layered; there was both a background and foreground. Enemies in the background could fire projectiles at [[Rayman]] while he was in the foreground, [[Rayman]] would be able to teleport himself between layers by activating a device that resembled a shower with a toilet-handle attached. This background–foreground system was quite similar to the one found in the games &#039;&#039;Oddworld: Abe&#039;s Oddysee&#039;&#039; and &#039;&#039;Oddworld: Abe&#039;s Exoddus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Another new addition to the game were floating, purple bombs. These explosives could be moved around the area by [[Rayman]]&#039;s [[Telescopic fist|punches]], but would detonate upon contact with [[Rayman]] or each other.&lt;br /&gt;
&lt;br /&gt;
Another new object was a small floating box with a hand protruding from it; some of these boxes floated stationary, but others moved horizontally or vertically. When [[Rayman]] [[Telescopic fist|punched]]  the hand, his [[Telescopic fist|fist]] would bounce off it; this would allow [[Rayman]]&#039;s [[Telescopic fist|fist]] to reach otherwise unaccessible spots, such as an out-of-the-way [[Life|life statue]], or let him his a floating bomb from another angle. It was even possible for the [[Telescopic fist|fist]] to be bounced around between multiple floating hands.&lt;br /&gt;
&lt;br /&gt;
[[Ting]]s would have appeared in the game; unlike the sparkling, blue [[Ting]]s of [[Rayman 1|the original game]], these [[Ting]]s would have been silvery and metallic, and reflected their surroundings, like small convex mirrors. [[Life|Life statue]]s and [[exit sign]]s would also have returned. Red [[flying ring]]s would have returned, although, strangely, they functioned the same as purple ones, in that they did not sink when [[Rayman]] [[Grappling fist|grappled]] them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R2 2D 3.png|[[Rayman]] making a face in an unknown forest world with a robotic dinosaur, purple bombs and barrels with waste in them.&lt;br /&gt;
R2 2D 4.png|[[Rayman]] facing a bunch of purple bombs.&lt;br /&gt;
R2 2D 5.png|[[Rayman]] on an unknown platform with a [[scared platform]] very close by.&lt;br /&gt;
R2 2D 6.png|A robotic dinosaur about to breath fire at [[Rayman]].&lt;br /&gt;
R2 2D 8.png|[[Rayman]] in the background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Several of the game&#039;s enemies have been revealed through the playable level and various magazine and promotional video previews. The antagonists of the game were robot invaders from space (similar to [[Robo-Pirate]]s in [[Rayman 2|the final version]]). They intended to imprison the inhabitants of [[The valley|Rayman&#039;s island]] and turn [[The Glade of Dreams|the planet]] into a cold ball of metal. Like the game&#039;s other characters, they would all have been limbless. The game would have featured a significantly higher number of enemies than [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
*[[Guard]] – The primary enemies of the game were what was ultimately replaced by the [[Henchman 800|Henchmen 800]] in [[Rayman 2|the final version]]. These were limbless, orange-coloured robotic soldiers, whose bodies were of a similar shape to that of [[the General]]. In their floating right hands, they held musket-like guns, which they could use to fire projectiles at [[Rayman]] (they could even fire at him from the background if he was in the foreground). The projectiles were similar to those fired by [[Space Mama]] from her rolling pin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
GUARD.png|A [[guard]].&lt;br /&gt;
RobotsMarch.png|class=sprite|[[Guard]]s marching among the burning forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unnamed robotic dinosaur – Another enemy would have been a tall robotic dinosaur, which patrolled back and forth, breathing fire at [[Rayman]] if he came to close to it. [[Rayman]] could jump on the dinosaur&#039;s back if it was facing away from him, then flatten its metal head with his fists. The head could then be used as platform – that is, until the dinosaur recovered several seconds later. The [[Robot Dinosaur]] which [[Rayman]] encountered in [[Rayman 2|the final version]] may have been inspired by this enemy.&lt;br /&gt;
&lt;br /&gt;
*Unnamed flying robotic dinosaur – This game would also have featured winged, flying versions of the unnamed robotic dinosaurs; their 3D model was shown in a promotional video, and sketches of them appeared in a magazine article. Very little is known about them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
DINOSAUR.png|An unnamed robotic dinosaur.&lt;br /&gt;
R2 2D 9.png|An unnamed robotic dinosaur as seen in the game.&lt;br /&gt;
R2 2D 7.png|[[Rayman]] riding on a robotic dinosaur.&lt;br /&gt;
RoboDino.png|A robot dinosaur seen in a cinematic.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Pyrotech – These were limbless enemies, which seem to have been robots, wearing deranged smiles, with several large, red grenades strapped to their bodies. They were covered in soot from the explosions they caused, and had what looked like a [[sparadrap]] on their shoulder. The idea for these enemies seems to have been recycled somewhat by the [[Hoodboom]]s in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
PYROTECH.png|A Pyrotech enemy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Flips – This was a green, limbless, grasshopper-like enemy; it may have been just another part of the robot invasion, but it could also have been the [[moth]]s from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] returning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
FLIPS.png|A Flips enemy.&lt;br /&gt;
FlipsPinkShoes.png|Flips in a cinematic with pink shoes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unnamed pink robot – A pink, yellow-eyed, limbless robot, with a resemblance to both the unnamed robotic dinosaur and the Guards. Nearly nothing is known about this enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
ROBOT1.png|An unnamed pink robot.&lt;br /&gt;
ROBOT2.png|Another artwork of the unnamed pink robot.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*CHAINSAW XR28 – A green, chainsaw-wielding, limbless robot, with a resemblance to the Guards mentioned above. This appears to have been a powerful enemy.&lt;br /&gt;
&lt;br /&gt;
Several sound file descriptions are leftover for this enemy:&lt;br /&gt;
*T-Man coupe un arbre&lt;br /&gt;
*T-Man tronconneuse au repos&lt;br /&gt;
*T-Man chute d&#039;un arbre&lt;br /&gt;
*T-Man baffe sur le robot&lt;br /&gt;
*T-Man collision robot&lt;br /&gt;
*T-Man mort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R2_Proto_Chainsaw.PNG|The CHAINSAW XR28.&lt;br /&gt;
R2 2D 2.png|English information on the CHAINSAW XR28.&lt;br /&gt;
R2 2D 1.png|French information of the CHAINSAW XR28.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[The Chief]] – This character bares much resemblance to that of [[the General]] from [[Rayman 2|the final game]]. His appearance in a promotional video for the 2D &#039;&#039;Rayman 2&#039;&#039;, implies that he may have originally been intended as an evil character for the game, possibly even the main villain. One piece of artwork shows him standing on a wrecking ball, apparently shouting orders to other enemies while [[Rayman]] stealthily approaches.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
[[File:R2_Proto_Chief.PNG|[[The Chief]], as seen in a promotional video.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The Hunter – This pale, grinning, evil-looking robot is shown in one image wearing a monocle on one eye and clutching a [[cage]] between two fingers. His role in the game is unknown, as the only animated appearance he&#039;s made is in &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
HUNTER1.png|Artwork of the Hunter.&lt;br /&gt;
HUNTER2.png|Artwork of the Hunter.&lt;br /&gt;
HUNTER3.png|Artwork of the Hunter.&lt;br /&gt;
GamesMasterHunter.jpg|The Hunter&#039;s only animated appearance in &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Nagagolo - An unknown character seen holding a [[flower]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
NAGAGOLO.png|Nagagolo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unnamed orange robot - A character seen in a cinematic carrying a nuke. It&#039;s possibly assumed to be a prototype version of the [[Spyglass Pirate]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RobotUnknown1.png|Unnamed orange robot.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;640px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 prototype images.jpg|The five images on the top row are screenshots from the same level which is playable in the final [[Rayman 2 (PlayStation)|PlayStation version]] of [[Rayman 2|the 3D game]]. The images on the bottom row include, form left to right: [[Rayman]] sneaking up on [[the Chief]] and other enemies; the Hunter clutching a [[cage]] and a gun; and CHAINSAW XR28 stopping to look at a flower.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playable PlayStation level==&lt;br /&gt;
In the final [[Rayman 2 (PlayStation)|3D Sony PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039;, the player can unlock a single level from the canceled 2D version of &#039;&#039;Rayman 2&#039;&#039;. This is done by collecting at least 90% of the [[Yellow Lum]]s, then completing [[the Crow&#039;s Nest]] level. Since the [[Rayman 2 (PlayStation)|PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039; has only 800 [[Yellow Lum]]s to collect, the player only needs to collect 720 of them in order to access the level. The level takes place in a grassy environment with strange rock formations in the background, in addition to a cloudy, purple sky. Music from [[the Walk of Life]] level plays in the background.&lt;br /&gt;
&lt;br /&gt;
An inspection of the files on the disc of the [[Rayman 2 (PlayStation)|PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039; reveals a file called RAY.INF, which contains only the following French text:&lt;br /&gt;
&lt;br /&gt;
///RayMan 2 PlayStation/version:01.12d/date:31 mai 1996/gravure:Vincent Greco/demande:equipe RM2 Sony/destinataire:equipe RM2 Sony/usage perso/derniere version/     &lt;br /&gt;
&lt;br /&gt;
Its exact meaning is unknown; however, Vincent Greco was the lead programmer on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and went on to work on &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;. Judging by the appearance of his name in its files, it would seem that he was also involved in the production of this prototype.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 2D prototype loading screen.png|The loading screen from the playable PlayStation level depicts a fusion of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039; scenarios.&lt;br /&gt;
SilverTings.png|[[Ting]]s as seen in the 2D prototype.&lt;br /&gt;
Scared platforms 2.png|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]].&lt;br /&gt;
R2ProtoFistPlatform.png|An unused platform which could be created by throwing the [[telescopic fist]] and pressing circle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused assets ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Unused R2 Proto Anim - Fist Platform.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 1.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 2.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 3.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
The two closest layers are the playable maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2PS1Demo - Jungle 00.png&lt;br /&gt;
Rayman2PS1Demo - Jungle 01.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
The two furthest layers are the background layers. Although these are actual layers where objects can be, there is no collision and the only object present is the waterfall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman2PS1Demo - Jungle 02.png&lt;br /&gt;
Rayman2PS1Demo - Jungle 03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotional==&lt;br /&gt;
In the October 1999 issue of MausKlick magazine, there is a poster of &amp;quot;[[Rayman]] sneaking up on [[the General]] and his Robo-Pirate servants.&amp;quot;  It is unknown why a poster promoting the original &#039;&#039;[[Rayman 2]]&#039;&#039; is present. However, this could mean the prototype was in further development then previously thought. During the summer of 1996, more magazines also promoted the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 Prototype Poster.jpg|October 1999 issue of MausKlick magazine.&lt;br /&gt;
Rayman 2 prototype article.jpg|Sega Saturn Magazine (UK) #10: &amp;quot;August 1996&amp;quot;.&lt;br /&gt;
Rayman 2 prototype article 2.jpg|Sega Megaforce n°52 été 1996, Pg. 28.&lt;br /&gt;
A7VfGlP.png|GamePro August 1996 # 95.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
ZbE4qU.png|Next Generation June 1996, pg. 102.&lt;br /&gt;
GO25kFK.jpg|Joystick N°72 June 1996.&lt;br /&gt;
DxsTst8.png|The Ultimate Gaming Magazine Issue 89 June 1996.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s Training&#039;&#039;===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman&#039;s training (short)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the 2D game was cancelled, a CGI short film for &#039;&#039;[[Rayman 2]]&#039;&#039; titled &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; (stylized &#039;&#039;Rayman&#039;s training&#039;&#039;) was produced in 1997 for Imagina 1998. Following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;, it premiered in February 1st, 1998. &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; stars [[Rayman]] in a as-of-yet unknown plot battling a punching bag for practice, and the Hunter makes an appearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; has not been seen in its entirety since its premiere, and clips of the short film now exist scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998, the order in where they go is unknown. It is now considered lost media.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;244px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman training.jpg|A screenshot of &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=9QmbIFNv4HE Playable PlayStation level walkthrough at YouTube]&lt;br /&gt;
*[https://youtu.be/wQIhBTFgYbw Development footage]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2 (prototype annulé)]]&lt;br /&gt;
[[pl:Rayman 2 (anulowany prototyp)]]&lt;br /&gt;
[[ru:Rayman 2 (отменённый прототип)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Candy_Ch%C3%A2teau&amp;diff=85889</id>
		<title>Candy Château</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Candy_Ch%C3%A2teau&amp;diff=85889"/>
		<updated>2022-02-10T18:21:52Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=You enter the world of desserts where [[Mr Dark|Mister Dark]] is hidden, guarded by [[clown]]s carrying out amazing stunts... Be careful, [[Mr Dark|Mister Dark]] is diabolical.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R1Level&lt;br /&gt;
| name = Candy Château&lt;br /&gt;
| image = [[Image:Candy Chateau.png|center|203px|class=sprite|&#039;&#039;Candy Château&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Caves of Skops]]&lt;br /&gt;
| followed by = Ending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Candy Château&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;Le Château des Délices&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Castle of Delights&#039;&#039;&#039;&#039;&#039;) is the sixth and final world in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It is only accessible once every single [[cage]] of [[Electoon]]s has been broken; no [[cage]]s can be found in Candy Château itself. It consists in a universe made up of sweet food such as cakes and lollipops. As he makes progress through [[nougat]] bars, ice cream cups and chocolate tablets, [[Rayman]] must avoid the [[clown]]s that stand in his way. Appearances can be deceiving, as even the whipped cream present all over the place and lemonade are revealed to constitute respectively a dangerously slippery soil and deadly lakes into which [[Rayman]] can drown. &lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Rayman Junior]]&#039;&#039; games, huge [[Swiss army knife|Swiss army knives]], barley sugar sticks, caramel bars with prickly heads on them, spiky red balls attached to [[nougat]] and bouncing jelly cakes can also be found, while &#039;&#039;[[Rayman Designer]]&#039;&#039; and [[Rayman (Atari Jaguar)|the Atari Jaguar version]] of the game feature floating candies, smaller caramel bars, more models of [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s. &lt;br /&gt;
&lt;br /&gt;
Hardly arrived, [[Rayman]] must slide down one of those slopes on a [[frying pan]], only to find himself face to face with [[Mr Dark]], who summons [[Bad Rayman]], his evil double. After escaping him, [[Mr Dark]] appears again and cast various spells at [[Rayman]] in order to stop his progression. He eventually steals his [[telescopic fist]], but the [[Electoon]]s freed by [[Rayman]] get it back, allowing him to battle the kidnapper of the [[Great Protoon]].&lt;br /&gt;
&lt;br /&gt;
The enemies in Candy Château include [[Antitoon]]s, [[hunter]]s, [[punching clown]]s, [[bubble throwing clown]]s and [[bomb launching clown]]s. The boss is [[Mr Dark]], the main antagonist in the game. [[Rayman]] meets him throughout [[Mr Dark&#039;s Dare]], and fights him for the final victory.&lt;br /&gt;
&lt;br /&gt;
Once beaten, [[Rayman]] and his friends are seen feasting, while most enemies in the game appear to be resting and having fun.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Chateau1PC.png|The very first scenery of the Candy Château.&lt;br /&gt;
MrDark.png|The final boss in the game, [[Mr Dark]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Limonade.png|[[Rayman]] sliding on a [[frying pan]].&lt;br /&gt;
LimonadeBleue.png|A blue lemonade pool (Atari Jaguar version, &#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[Rayman Designer]]&#039;&#039; only).&lt;br /&gt;
LimonadeJaune.png|A yellow lemonade pool (PlayStation and Sega Saturn versions only).&lt;br /&gt;
Nougat.png|A [[nougat]] block on whipped cream.&lt;br /&gt;
CandyChateauRaymanJunior.png|Barley sugar sticks, caramel bars with prickly heads on them and spiky red balls attached to [[nougat]] (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).&lt;br /&gt;
GateauGelee.png|Bouncing jelly cakes (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).&lt;br /&gt;
CandyChateauRaymanDesigner.png|[[Swiss army knife|Swiss army knives]], [[corkscrew]]s, candies and caramel bars (Atari Jaguar version and &#039;&#039;[[Rayman Designer]]&#039;&#039; only).&lt;br /&gt;
Cerises.png|A pile of candied cherries.&lt;br /&gt;
MrDarkBadRayman.png|[[Mr Dark]] summons [[Bad Rayman]].&lt;br /&gt;
BadRayman.png|[[Rayman]] is pursued by [[Bad Rayman]].&lt;br /&gt;
ControlesInverses.png|[[Rayman]]&#039;s controls are inverted by [[Mr Dark]].&lt;br /&gt;
CourseForcee.png|[[Rayman]] is forced to [[Running|run]] by [[Mr Dark]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039; (cancelled prototype)]]==&lt;br /&gt;
In 2005, [[Phoenix Studio]] began work on &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;. The game was ultimately cancelled, but many pieces of concept art have since been unveiled, including one which depicts a level named [[Candy Ltd]]. This surreal sweets factory was inspired by the Candy Château, and may be part of it as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Candy inc.png|[[Candy Ltd]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]==&lt;br /&gt;
A world of sweets also appears in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] – a game which combines aspects of [[Phoenix Studio]]&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; and [[Ubisoft|Ubisoft Montpellier]]&#039;s cancelled &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; platformer. This world, known simply as the [[Sweets (world)|Sweets world]], appears to have been heavily based on the Candy Château.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Sweets_World.PNG|The [[Sweets (world)|Sweets world]] from [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
Image:The desert of desserts.PNG|[[The Desert of Desserts]], the first of the [[Sweets (world)|Sweets world]]&#039;s six levels.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;==&lt;br /&gt;
[[File:Candy Fun Run.jpg|thumb|right|320px|[[Candy World]].]]&lt;br /&gt;
[[Candy World]] is a world that was introduced in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. It is a land made entirely of presents, candy, sweets, and desserts that seems to have been heavily inspired by Candy Château.&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Château des Délices]]&lt;br /&gt;
[[de:Bonbon Schloss]]&lt;br /&gt;
[[it:Regno dei Dolci]]&lt;br /&gt;
[[pl:Candy Château]]&lt;br /&gt;
[[es:El Castillo de Dulces]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;br /&gt;
[[Category:Places from Rayman Junior]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Caves_of_Skops&amp;diff=85888</id>
		<title>The Caves of Skops</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Caves_of_Skops&amp;diff=85888"/>
		<updated>2022-02-10T18:15:50Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=This is a troubling underground world to which we access through [[Rayman]]&#039;s friend [[Joe|Joe the extraterrestrial]]&#039;s cheerful snack bar. First of all, [[Rayman]] has to plug in [[Joe]]&#039;s shop sign avoiding the [[Spider (Rayman 1)|spiders]], then he will work his way around the stalactites to the den of [[Mr Skops|Skops the Scorpion]].|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R1Level&lt;br /&gt;
| name = The Caves of Skops&lt;br /&gt;
| image = [[Image:The Caves of Skops.png|center|146px|class=sprite|&#039;&#039;The Caves of Skops&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Picture City]]&lt;br /&gt;
| followed by = [[Candy Château]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Caves of Skops&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;Les Caves de Skops&#039;&#039;&#039;&#039;&#039;) is the fifth world in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It consists of a gigantic cave system, which sprawls through the underground of [[the valley]]. Most of the caverns are filled with water, and the apparent absence of life gives the place an eerie atmosphere, as the sound of water dropping into pools is the only thing to disturb the deadly silence. Some of them are so dark that it is impossible to see anything without a [[firefly]]. [[Joe|Joe the Extra-Terrestrial]]&#039;s diner is located on a beach, in front of a subterranean lake. [[Rayman]] will have to [[Telescopic fist|punch]] the plug that turns on the diner lights, as well as a network of [[flying saucer]]s, held with wires which make up [[Joe]]&#039;s electricity system. Strange platforms, [[bouncing rock]]s and abandoned treasures can also be found amongst stalactites and stalagmites. As [[Rayman]] reaches the depths of the caves, he starts finding [[lava rock]]s, and even unstable lakes of lava, which can start rising because of tremors.&lt;br /&gt;
Note that in the &#039;&#039;[[Rayman Junior]]&#039;&#039; games, wooden palisades and dancing [[mushroom]]s of various colours can also be found.&lt;br /&gt;
&lt;br /&gt;
The enemies in the Caves of Skops include [[Antitoon]]s, [[hunter]]s, [[stone dog]]s, [[Spider (Rayman 1)|spiders]] and [[large-mouthed fish]]. The boss is [[Mr Skops]], a giant scorpion. [[Rayman]] will meet him at the end of [[Mr Skops&#039; Stalactites]], and fight him after waking him up.&lt;br /&gt;
&lt;br /&gt;
Once beaten, [[Rayman]] hears [[Betilla]] the Fairy calling for help.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Caves1PC.png|The first scenery of the Caves of Skops.&lt;br /&gt;
Skops.png|The big boss of the Caves of Skops, [[Mr Skops]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rubis.png|A [[Spiky platform (Rayman 1)|spiky platform]] with a pair of eyes.&lt;br /&gt;
PalissadeSkops.png|A palisade with a pattern of [[Mr Skops]] (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).&lt;br /&gt;
ChampignonsSkops.png|Dancing [[mushroom]]s of various colours (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).&lt;br /&gt;
&lt;br /&gt;
Balai.png|A mysterious broom and a strange platform with a pair of eyes.&lt;br /&gt;
SpiderStinger.png|Incredible treasures can be found in the caves.&lt;br /&gt;
Spiders.png|A group of [[Spider (Rayman 1)|spiders]].&lt;br /&gt;
&lt;br /&gt;
JoeIntro.png|[[Joe]]&#039;s cheerful snack-bar.&lt;br /&gt;
RaymanLuciole.png|[[Joe]]&#039;s [[firefly]] will prove useful in the dark caves.&lt;br /&gt;
SoucoupeLevier.png|[[Flying saucer]]s can be used to travel through the caves.&lt;br /&gt;
&lt;br /&gt;
PoissonDents.png|Several species of [[Fish (Eat at Joe&#039;s)|fish]] live in the caves.&lt;br /&gt;
SkopsRigolo.png|[[Mr Skops]] does not take kindly to intruders who disturb his sleep.&lt;br /&gt;
SkopsRecule.png|[[Mr Skops]] can make the lava rise.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Caves de Skops]]&lt;br /&gt;
[[de:Die Höhlen von Skops]]&lt;br /&gt;
[[it:Caverne di Skops]]&lt;br /&gt;
[[pl:The Caves of Skops]]&lt;br /&gt;
[[es:Las Cuevas de Skops]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1|Caves of Skops, The]]&lt;br /&gt;
[[Category:Places from Rayman Junior|Caves of Skops, The]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Picture_City&amp;diff=85887</id>
		<title>Picture City</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Picture_City&amp;diff=85887"/>
		<updated>2022-02-10T18:14:41Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{quote|text=This is the world of images, and also the world of mirages: passing across the stage of a small theatre, [[Rayman]] can find on his path beings straight from a pirate or a science fiction film. In particular, he meets [[Space Mama|Mama]], an impressive shrew armed with a bizarre rolling pin...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This is the world of images, as well as the world of mirages. Once he walks across the theater stage, [[Rayman]] meets&lt;br /&gt;
strange beings that are straight out of a science fiction pirate movie. In the end, he&#039;ll face [[Space Mama]], a tough&lt;br /&gt;
cookie with a deadly rolling pin.|sign=Manual|source=&#039;&#039;[[Rayman Forever]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R1Level&lt;br /&gt;
| name = Picture City&lt;br /&gt;
| image = [[Image:Picture City.png|center|200px|class=sprite|&#039;&#039;Picture City&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Blue Mountains]]&lt;br /&gt;
| followed by = [[The Caves of Skops]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Picture City&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;La Cité des Images&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The City of Images&#039;&#039;&#039;&#039;&#039;) is the fourth world in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It consists of a land mainly made up of drawing materials, but [[Rayman]] will still find himself twice on the stage of a theatre. As he makes progress among [[eraser]]s, tables, pencils, [[yin-yang]]s, writing chalks and pens, he has to jump onto [[pencil sharpener]]s, dodging the [[drawing pin]]s that stand in his way. Danger is omnipresent, as shown by the ink-covered [[eraser]]s placed above the void, on which slipping down is irremediably followed by a deadly fall. [[Rayman]] must also pass over an ink sea as soon as he arrives, and he will find ink pots and paint buckets as he moves forward. In the &#039;&#039;[[Rayman Junior]]&#039;&#039; games, boxes full of ink, gouache tubes and [[palette]]s are part of this scenery. [[Rayman]] will also find his [[Super helicopter]] power, which will help him to pass through this strange world.&lt;br /&gt;
&lt;br /&gt;
The enemies in Picture City are [[Antitoon]]s, [[hunter]]s, and [[Pirate (Picture City)|pirates]]. The boss is [[Space Mama]], a large woman with blonde hair. [[Rayman]] will fight her first in [[Eraser Plains]], and the final battle will take place in [[Space Mama&#039;s Crater]].&lt;br /&gt;
&lt;br /&gt;
Once [[Rayman]] has defeated [[Space Mama]], [[Mr Dark]] captures [[Betilla]] the Fairy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Image1PC.png|The very first scenery of Picture City.&lt;br /&gt;
SpaceMama.png|The big boss of Picture City, [[Space Mama]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
TailleCrayon.png|A moving [[pencil sharpener]].&lt;br /&gt;
GommesRebond.png|Rebounding [[eraser]]s.&lt;br /&gt;
Bois.png|A table in a bad condition.&lt;br /&gt;
BacEncre.png|Boxes full of ink (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).&lt;br /&gt;
TubeGouache.png|A gouache tube and a [[palette]] (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).&lt;br /&gt;
Craies.png|Writing chalks hold up this box full of [[drawing pin]]s.&lt;br /&gt;
SuperHelicoImage.png|Different types of [[drawing pin]]s, as well as pencils and fountain pens.&lt;br /&gt;
SpaceMamaPirate.png|[[Space Mama]] in the first battle.&lt;br /&gt;
SpacePirate1.png|[[Pirate (Picture City)|Pirates]] are the main enemies in Picture City.&lt;br /&gt;
PotEncre.png|Ink-covered [[eraser]]s are dangerously slippery.&lt;br /&gt;
MerEncre.png|[[Rayman]] running above a sea of ink.&lt;br /&gt;
PotPeinture.png|A large paint bucket.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[2D Nightmare]]==&lt;br /&gt;
[[2D Nightmare]] is the twelfth and final minigame in &#039;&#039;[[Rayman 3]]&#039;&#039;. It is exclusive to the Nintendo GameCube version and is meant to be unlocked upon connecting the GameCube and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] of the game with all levels complete via a link cable. Due to a bug the game never registers the final level, [[Heart of the Ancients]], as complete thus rendering it impossible to unlock the minigame without cheats on either the GameCube or [[Rayman 3 (Game Boy Advance)|Game Boy Advance]] versions.&lt;br /&gt;
&lt;br /&gt;
Another &#039;&#039;[[Rayman 3]]&#039;&#039; minigame, entitled [[2D Madness]], takes place in [[the Dream Forest]] and features very similar gameplay and visuals to those of [[2D Nightmare]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
2D Nightmare.png|Picture City, as it appears in [[2D Nightmare]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039; (cancelled prototype)]]==&lt;br /&gt;
At one point, the developers at [[Phoenix Studio]] were considering the option of having [[Rayman]] return to Picture City, along with other locations from [[Rayman 1|the original game]], during [[Rayman 4 (cancelled prototype)|his fourth outing]]. Some concept artwork was produced, depicting Picture City as it would appear in a 3D game. However, &#039;&#039;Rayman 4&#039;&#039; was ultimately cancelled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R4_Background_cite_image_4.jpg|Picture City in 3D, as visualised by &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; concept artist Guillaume Bonamy.&lt;br /&gt;
N Room3.jpg|More concept art, of what appears to be a cave in Picture City, with pencils for stalacmites and stalactites.&lt;br /&gt;
Picture City in Rayman 4.png|&#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; artistic director Jean-Marie Godeau&#039;s view of Picture City.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Child (world)|The Child world]]==&lt;br /&gt;
[[Image:Child_World.PNG|thumb|right|316px|class=sprite|The [[Child (world)|Child world]] from [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], which was based on [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039; prototype]], a land known as the [[Child (world)|Child world]] appears. The [[Child (world)|Child world]] seems to be a combination of Picture City and [[the World of Toys]], two lands which were planned to appear in &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Image:Childsplay.png|[[Child&#039;s Play]], the first of [[Child (world)|the Child world]]&#039;s five levels.&lt;br /&gt;
RRR GBA Eraser.PNG|[[Pencil]]s and an eraser in [[Child (world)|the Child world]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Cité des Images]]&lt;br /&gt;
[[de:Stadt der Bilder]]&lt;br /&gt;
[[it:Immaginopoli]]&lt;br /&gt;
[[pl:Picture City]]&lt;br /&gt;
[[es:La Ciudad de las Imágenes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;br /&gt;
[[Category:Places from Rayman Junior]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Blue_Mountains&amp;diff=85886</id>
		<title>Blue Mountains</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Blue_Mountains&amp;diff=85886"/>
		<updated>2022-02-10T18:08:06Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=[[Rayman]] has to move forward, avoiding [[rock]] avalanches and stone creatures. In these mountains, [[Rayman]] meets [[The Musician|his musician friend]] whose guitar he helps to recover. The big boss to defeat is [[Mr Stone|Mister Stone]], a creature made of [[rock]].|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R1Level&lt;br /&gt;
| name = Blue Mountains&lt;br /&gt;
| image = [[Image:Blue Mountains.png|center|257px|class=sprite|&#039;&#039;Blue Mountains&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Band Land]]&lt;br /&gt;
| followed by = [[Picture City]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue Mountains&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;Les Montagnes Bleues&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Blue Mountains&#039;&#039;&#039;&#039;&#039;) is the third world in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It consists of the levels [[Twilight Gulch]], [[the Hard Rocks]], and [[Mr Stone&#039;s Peaks]]. This world is a mountain range that [[Rayman]] must climb, facing chasms and abrupt slopes as he makes progress towards the highest peaks. There are many adverse and dangerous weather conditions present, with frequent floods and snow tempests. [[Rayman]] must be careful not to fall from the heights of those cliffs, coming into contact with spiked grounding, the flying [[pick]]s and the giant [[spiky ball]]s. In the &#039;&#039;[[Rayman Junior]]&#039;&#039; games, stone carvings of [[Rayman]] and [[Mr Stone]] can also be found in these inhospitable rocky labyrinths. A few giant flowers, bracket fungi growing off logs and gnarled trees show the scarcity of the vegetation up there, while the numerous [[lava rock]]s seem to indicate the presence of volcanic activity. Thanks to [[the Musician]]&#039;s [[Super helicopter]] potion, [[Rayman]] can fly temporarily through the narrow and spiky crevasses.&lt;br /&gt;
&lt;br /&gt;
The enemies in the Blue Mountains include [[Antitoon]]s, [[hunter]]s, [[Stone man|stone men]], [[stone dog]]s and [[pick]]s. The boss is [[Mr Stone]], a giant [[rock]] creature. [[Rayman]] will meet him first in [[Twilight Gulch]] during a frantic chase, and eventually fight him in [[Mr Stone&#039;s Peaks]].&lt;br /&gt;
&lt;br /&gt;
During his trek in the Blue Mountains, [[Rayman]] will receive the power of [[running]] from [[Betilla]] the Fairy, at the end of [[Mr Stone&#039;s Peaks]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Montagnes1PC.png|The very first scenery of the Blue Mountains.&lt;br /&gt;
MrStone.png|The big boss of the Blue Mountains, [[Mr Stone]].&lt;br /&gt;
R1 JP Demo - Blue Mountain Splash Screen.png|An early version of the loading screen image.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Bouclier.png|An ancient shield lost in the snowy peaks.&lt;br /&gt;
Ravin.png|[[Rayman]] must use his [[helicopter]] hair to cut these ropes.&lt;br /&gt;
Musicien.png|[[Rayman]] must help [[the Musician]] to get his guitar back.&lt;br /&gt;
&lt;br /&gt;
EauMonte.png|The Blue Mountains are often flooded.&lt;br /&gt;
Sculpture.png|A stone carving of [[Rayman]] and [[Mr Stone]] (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).&lt;br /&gt;
HommedePierre.png|[[Stone man|Stone men]] are the main enemies in the Blue Mountains.&lt;br /&gt;
&lt;br /&gt;
ChiensdePierre.png|A group of [[stone dog]]s.&lt;br /&gt;
Pieux.png|[[Pick]]s of various sizes lurk in the Blue Mountains.&lt;br /&gt;
MrStonePoursuite.png|[[Rayman]] is pursued by [[Mr Stone]].&lt;br /&gt;
&lt;br /&gt;
GrosseBoulePiquanteBalancier.png|[[Rayman]] can punch those giant [[spiky ball]]s to make them spin.&lt;br /&gt;
Fleur.png|A giant thistle.&lt;br /&gt;
ArbreNoueux.png|A knobbly tree.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Montagnes Bleues]]&lt;br /&gt;
[[de:Die Blauen Berge]]&lt;br /&gt;
[[it:Montagne Blu]]&lt;br /&gt;
[[pl:Blue Mountains]]&lt;br /&gt;
[[es:Las Montañas Azules]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;br /&gt;
[[Category:Places from Rayman Junior]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Band_Land&amp;diff=85885</id>
		<title>Band Land</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Band_Land&amp;diff=85885"/>
		<updated>2022-02-10T18:05:22Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R1Level&lt;br /&gt;
| name = Band Land&lt;br /&gt;
| image = [[Image:Band Land.png|center|231px|class=sprite|&#039;&#039;Band Land&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Dream Forest]]&lt;br /&gt;
| followed by = [[Blue Mountains]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=In a scene of [[cloud]]s and sheet music, [[Rayman]] proceeds among music instruments ([[drum]]s, [[Maracas rocket|maracas]], [[cymbals]]...) and battles against [[wrong note]]s. After having escaped from the [[trumpet]]s, he will find himself face to face with the deafening [[Mr Sax|Mister Sax]]...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Band Land&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;Le Ciel Chromatique&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Chromatic Sky&#039;&#039;&#039;&#039;&#039;) is the second world in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. As its name suggests, it is a world which consists mainly of music and musical instruments.&lt;br /&gt;
&lt;br /&gt;
The first level of Band Land is [[Bongo Hills]], a grassy terrain where vast instruments sprout from the ground. It is followed by [[Allegro Presto]], is a cold, blue, vertiginous labyrinth of slippery musical staves. This is where [[Rayman]] first encounters [[Mr Sax]], the malevolent giant saxophone who rules Band Land; and also where he receives the [[helicopter]] ability from [[Betilla]] the Fairy. The next level is [[Gong Heights]], a balmy region of golden clouds and inhabited by meditating [[monk]]s. The final level is [[Mr Sax&#039;s Hullaballoo]], which resembles a combination of the three preceding levels. This is where [[Rayman]] finally confronts and defeats [[Mr Sax]].&lt;br /&gt;
&lt;br /&gt;
Sights such as giant [[drum]]s, recorders and xylophones are characteristic of Band Land. [[Rayman]] often finds himself battling [[trumpet]]s and [[moth]]s while dodging dangerous [[wrong note]]s, [[spiky ball]]s and [[cymbals]]. The &#039;ground&#039; usually consists of drum material or slippery musical staves, from which the player must be careful not to fall. As [[Rayman]] progresses, he ascends higher into the sky: the levels feature increasing amounts of [[cloud]]s, snow and lightning. Most of the platforms in Band Land are music-related: [[Rayman]] can use [[maracas rocket]]s to fly, [[bongo]]s to cross chasms, and [[walking drum]]s to reach inaccessible heights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Ciel1PC.png|The first scenery of [[Bongo Hills]], as seen in the PC version.&lt;br /&gt;
MrSax.png|The boss of Band Land, [[Mr Sax]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
MaracasRocket.png|[[Maracas rocket]]s allow [[Rayman]] to fly high in the skies of Band Land.&lt;br /&gt;
FaussesNotes.png|[[Wrong note]]s are extremely sharp and will cause damage.&lt;br /&gt;
MiniNotes.png|Tiny [[wrong note]]s (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).&lt;br /&gt;
TrompetteSaut.png|[[Trumpet]]s blow at [[Rayman]].&lt;br /&gt;
MoineBongosHaut.png|[[Rayman]] encounters a [[monk]] in [[Gong Heights]].&lt;br /&gt;
Mite.png|[[Moth]]s are amongst the toughest enemies in the game.&lt;br /&gt;
Tourniquet.png|[[Rayman]] on a [[sprinkler]], surrounded by [[spiky ball]]s.&lt;br /&gt;
MrSaxAllegroPresto.png|The first encounter with [[Mr Sax]].&lt;br /&gt;
MrSaxPoursuite.png|[[Rayman]] is pursued by [[Mr Sax]].&lt;br /&gt;
Flute_Tree_Tall.png|Strange flute trees can be found in Band Land.&lt;br /&gt;
RedMonster.png|[[Red monster]]s are the tallest enemies in the game.&lt;br /&gt;
Cymbales.png|[[Cymbals]] have the unfortunate habit of squashing [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039; (cancelled prototype)]]==&lt;br /&gt;
In 2005, [[Phoenix Studio]] began work on a new 3D [[Rayman (series)|&#039;&#039;Rayman&#039;&#039;]] platform game tentatively titled &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;. The developers intended to feature several environments from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], including Band Land. Several pieces of artwork were produced. However, the game was ultimately cancelled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R4_Background_Ciel.jpg‎|Band Land in 3D, as imagined by concept artist Guillaume Bonamy for &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;.&lt;br /&gt;
R4_Background_Ciel_Color.jpg|Another scenery of Band Land in colour.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;[[Rayman Origins]]&#039;&#039; features adjacent environments based directly on Band Land: the [[Desert of Dijiridoos]] and the [[Grumbling Grottos]]. These worlds combine Band Land&#039;s musical component with an arid desert landscape. It is not clear if these locations are part of Band Land, near Band Land, or simply different places that look strangely similar to Band Land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Best Original Score 4.jpg|A piano and a drum can be seen on the ground of [[Best Original Score]].&lt;br /&gt;
Best Original Score 11.jpg|The [[Red Bird]]s appear on a curved note sheet.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Ciel Chromatique]]&lt;br /&gt;
[[de:Land der Musik]]&lt;br /&gt;
[[it:Terra della Musica]]&lt;br /&gt;
[[pl:Band Land]]&lt;br /&gt;
[[es:La Tierra de las Bandas Musicales]]&lt;br /&gt;
[[ru:Музыкальная Страна]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;br /&gt;
[[Category:Places from Rayman Junior]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Dream_Forest&amp;diff=85884</id>
		<title>The Dream Forest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Dream_Forest&amp;diff=85884"/>
		<updated>2022-02-10T18:01:32Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the first world in [[Rayman 1|the original Rayman game]]. For other forest-themed worlds with similar names, see [[Dream Forest (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{R1Level&lt;br /&gt;
| name = The Dream Forest&lt;br /&gt;
| image = [[Image:The Dream Forest.png|center|219px|class=sprite|&#039;&#039;The Dream Forest&#039;&#039;]]&lt;br /&gt;
| preceded by = Intro&lt;br /&gt;
| followed by = [[Band Land]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[Rayman]] has to proceed through the jungle without falling into the swamp waters. He will come across [[hunter]]s and [[Livingstone|explorer]]s. This is where he meets [[Tarayzan]], his first friend. Help [[Tarayzan]] get dressed and see what happens! The big boss is [[Moskito]], a persistent giant [[mosquito]].|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[Rayman]] must go through the jungle without falling into the swamps. He&#039;ll fight [[Hunter]]s and [[Livingstone|Explorator]]s there. It&#039;s here he&#039;ll meet his first friend, [[Tarayzan]]. Help him to dress up, and wait! The big boss is [[Moskito]], the fearsome giant [[mosquito]]...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dream Forest&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;La Forêt des Songes&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Forest of Dreams&#039;&#039;&#039;&#039;&#039;) is the first world in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It consists of a luxuriant forest which darkens as [[Rayman]] goes through it. The swamps encircle this universe of greenery and its wild flora. There are dancing flowers and [[mushroom]]s around which twirl blue [[Butterfly|butterflies]], as well as bizarre trees, some of them being at the boundary between plants and fungi. [[Liana]]s [[Rayman]] can climb abound, as well as flower and [[mushroom]] beds, and [[plum]]s, recurring fruits in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], allow him to pass through the marshes, or to take out [[Livingstone]]s. There are also [[spiky fruit]]s of all sizes, strange rocking flowers, and curious [[nenuphar]]s onto which [[Rayman]] can jump. Thanks to [[Tarayzan]]&#039;s [[magic seed]], it is possible to grow similar plants.&lt;br /&gt;
Note that in the &#039;&#039;[[Rayman Junior]]&#039;&#039; games, a similar but deadly version of such plants exists, such as thorn [[liana]]s.&lt;br /&gt;
&lt;br /&gt;
The enemies in the Dream Forest include [[Antitoon]]s, [[Little Livingstone|little]] and [[Livingstone|tall Livingstones]], [[hunter]]s, [[piranha]]s, and [[flower tentacle]]s. The bosses are [[Bzzit]] and [[Moskito]], two giant [[mosquito]]es. [[Rayman]] will make friends with the first one, who will help him to pass through [[Anguish Lagoon]].&lt;br /&gt;
&lt;br /&gt;
During his trek in the Dream Forest, [[Rayman]] will receive his first three powers from [[Betilla]] the Fairy. First of all, he will learn to use his [[telescopic fist]] in [[Pink Plant Woods]]. Next, he will receive [[Hanging|the power to hang onto ledges]] in [[Anguish Lagoon]]. Finally, he will receive the [[grappling fist]] at the end of [[Moskito&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Foret1PC.png|The very first scenery of the Dream Forest.&lt;br /&gt;
MoskitoFight2.png|The big boss of the Dream Forest, [[Moskito]].&lt;br /&gt;
R1 JP Demo - Dream Forest Splash Screen.png|An early version of the loading screen image.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Liane.png|[[Rayman]] can climb [[liana]]s to reach the canopy.&lt;br /&gt;
Lianepiquante.png|A thorn [[liana]] (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).&lt;br /&gt;
Ta-Ray-Zan.png|[[Rayman]] must help [[Tarayzan]] to get his loincloth back.&lt;br /&gt;
Plante.png|[[Rayman]] can grow plants thanks to [[Tarayzan]]&#039;s [[magic seed]] in order to escape the flood.&lt;br /&gt;
Plantecarnivore.png|Sowing a [[magic seed]] in maleficient soil will grow carnivorous plants (&#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[Rayman Designer]]&#039;&#039; only).&lt;br /&gt;
Explorateurs.png|[[Livingstone]]s are the most common enemies in the Dream Forest.&lt;br /&gt;
BziiitPC.png|[[Bzzit]] is the first boss in the game.&lt;br /&gt;
DosBziiit.png|Once beaten, [[Bzzit]] helps [[Rayman]] to pass through [[Anguish Lagoon]].&lt;br /&gt;
Piranha.png|On the [[plum]], [[Rayman]] must dodge flying [[piranha]]s and [[spiky fruit]]s.&lt;br /&gt;
MoskitoPoursuite.png|An incorrectly-coloured [[Moskito]] is pursuing [[Rayman]] with a huge [[spiky fruit]].&lt;br /&gt;
Fleurtentacule.png|[[Flower tentacle]]s spit out [[Livingstone]]s.&lt;br /&gt;
Tronc.png|Those gigantic trunks are very similar to [[flower tentacle]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[2D Madness]]==&lt;br /&gt;
[[2D Madness]] is the first of twelve minigames which can be unlocked and played in &#039;&#039;[[Rayman 3]]&#039;&#039;. This minigame serves as a flashback and tribute to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. In it, [[Rayman]] is in the Dream Forest once more, and the player must manoeuvre him past various obstacles from [[Rayman 1|the original game]], such as [[mosquito]]es, [[cloud]]s and [[spiky fruit]]s. At the end of the minigame, [[Rayman]] comes to a room filled with memorabilia relating to [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
[[Picture City]], another land from [[Rayman 1|the original game]], is also revisited in [[2D Nightmare]], the ‘sequel’ to [[2D Madness]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
2D Madness.png|The Dream Forest, as it appears in [[2D Madness]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Forest (world)|The Forest world]]==&lt;br /&gt;
[[Image:Forest_World.PNG|thumb|316px|right|class=sprite|The [[Forest world]] from [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids]].]]&lt;br /&gt;
The [[Forest (world)|Forest world]] in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance adaptation of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] is based heavily upon the Dream Forest. Many elements of the Dream Forest, such as [[Livingstone]]s, [[piranha]]s, [[plum]]s, [[hunter]]s, [[nenuphar]]s, and a large number of background plants return in it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Image:Dreamforest.png|[[Dream Forest (Rayman Raving Rabbids)|Dream Forest]], the first of [[Forest (world)|the Forest world]]&#039;s five levels.&lt;br /&gt;
RRR1 GBA Livingstone.png|A [[Livingstone]] in [[Forest (world)|the Forest world]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Forêt des Songes]]&lt;br /&gt;
[[de:Wald der Träume]]&lt;br /&gt;
[[it:Foresta Incantata]]&lt;br /&gt;
[[pl:The Dream Forest]]&lt;br /&gt;
[[es:El Bosque de los Sueños]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1|Dream Forest, The]]&lt;br /&gt;
[[Category:Places from Rayman Junior|Dream Forest, The]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Zenith_Harbour&amp;diff=85883</id>
		<title>Zenith Harbour</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Zenith_Harbour&amp;diff=85883"/>
		<updated>2022-02-10T17:50:14Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:RMRaceLevel&lt;br /&gt;
| name = Zenith Harbour&lt;br /&gt;
| image = [[File:Zenith Harbour.png|center|&#039;&#039;Zenith Harbour&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Forest Jump]]&lt;br /&gt;
| followed by = [[Treasure Ship]]&lt;br /&gt;
| league = The Expert League&lt;br /&gt;
| cup = Cup 3 (Beginner), Cup 7 (Pro)&lt;br /&gt;
| lums = 60&lt;br /&gt;
| popolopoi = 35&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zenith Harbour&#039;&#039;&#039; is the second Expert race course in &#039;&#039;[[Rayman M]]&#039;&#039; and the second round from Cup 3 League in &#039;&#039;[[Rayman Arena]]&#039;&#039;. In &#039;&#039;[[Rayman Rush]]&#039;&#039; it is one of the four racing courses in Zone 2 League.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level, along with the other racing courses in the Expert League (Or Cup 3 in &#039;&#039;[[Rayman Arena]]&#039;&#039;) from &#039;&#039;[[Rayman M]]&#039;&#039;, is based on the ship levels of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; such as the [[Prison Ship]].&lt;br /&gt;
&lt;br /&gt;
There are points in Zenith Harbour where [[Robo-Pirate]] [[warship]]s from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; can be seen in the distance.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, there are 35 [[Popolopoï]]s to be collected in the [[Popolopoi]] mode, and 65 [[Yellow Lum|Lums]] to be collected in the [[Lum|Lums]] mode.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Rush]]&#039;&#039;, there are 24 [[Popolopoï]]s to be collected in the Target mode, and 58 [[Yellow Lum|Lums]] to be collected in the [[Lum|Lums]] mode.&lt;br /&gt;
&lt;br /&gt;
==The course structure in Rayman Rush==&lt;br /&gt;
&lt;br /&gt;
The following modifications and changes were made in &#039;&#039;[[Rayman Rush]]&#039;&#039;&#039;s version:&lt;br /&gt;
&lt;br /&gt;
* The night-time background with trees and pirate forts on them and the [[Warship]]s are totally absent. Instead, the background is dark-green with tree leaves spread for the course with few pirate forts, structures and pirate flags.&lt;br /&gt;
* A number of large flags with [[Rayman&#039;s symbol]] can be seen throughout the entire course.&lt;br /&gt;
* Wooden crates substitute wooden structures with flags.&lt;br /&gt;
* The right path in the beginning of the race course, instead of having an opened passage, it is blocked by red electric fences. The button at its left side opens the passage.&lt;br /&gt;
* The shortcut that is accessed by jumping on an orange spring over a crate hasn&#039;t got neither the water-slide ramp in the end or the spinning triangular prisms.&lt;br /&gt;
* The ramp located in the middle of the course doesn&#039;t exist. Instead there are two barrels that can be destroyed by shooting or pressing a button to make both explode, and the wall can be climbed or jumped by pressing another button that makes an orange spring appear in the leaves.&lt;br /&gt;
* In the area with spinning platforms, the right side one doesn&#039;t exist. The platforms don&#039;t spin, and they don&#039;t have leaves, speed arrows, slippery floor or orange springs. The further platform is more close to the floor.&lt;br /&gt;
* The dead-end bridge doesn&#039;t exist.&lt;br /&gt;
* In the end of the race course, there are two exits only. The middle one and the secret shortcut don&#039;t exist. The barrel room is at the right side with one single pirate barrel only.&lt;br /&gt;
&lt;br /&gt;
==The course structure in Rayman Arena==&lt;br /&gt;
&lt;br /&gt;
The following modifications and changes were made in &#039;&#039;[[Rayman Arena]]&#039;&#039;&#039;s version:&lt;br /&gt;
&lt;br /&gt;
* [[Baby Globox]]es are spread everywhere in the left and right side limits of the race course cheering up the contestants.&lt;br /&gt;
* The weather isn&#039;t clean. It is raining and there&#039;s a thunderstorm during the race, some lightning bolts can be seen landing into random coordinates of the map.&lt;br /&gt;
* The right path in the beginning of the race course, in the slippery water-slide, there&#039;s a ramp that ascends with a gap. The continuation (reached by earning enough speed on the slippery path to jump until it) locates in an upper area, on the right side of the barrels zone.&lt;br /&gt;
* The ramp with the orange spring that gives access to a shortcut located in an upper area, instead of being a single slippery ramp, it has got a 2nd level of height (more high) that leads directly to the orange spring.&lt;br /&gt;
* The shortcut that is accessed by jumping in an orange spring (in this version located in a high levelled slippery path ramp), hasn&#039;t got neither the water-slide ramp in the end or the spinning triangular prisms. It has got a connected wooden path with speed arrows to the slippery path ramp that ascends down.&lt;br /&gt;
* In the area with spinning platforms, the right side one doesn&#039;t exist. The platforms don&#039;t spin, and they don&#039;t have leaves, speed arrows, slippery floor or orange springs. The further platform is more close to the floor.&lt;br /&gt;
* In the end of the race course, on the left exit, there are less barrels inside the room and there&#039;s one outside. The leaf path is opened with speed arrows.&lt;br /&gt;
* The secret shortcut from the right at in the end of the race course does not exist. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ZenithHarbourPC.jpg|The starting point of the race.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Zenith Harbour RR.png|Zenith Harbour in the &#039;&#039;[[Rayman Rush]]&#039;&#039; menu.&lt;br /&gt;
ZenithHarbour-MenuPic-RaymanArena.PNG|Zenith Harbour, in the &#039;&#039;[[Rayman Arena]]&#039;&#039;&#039;s Menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=ekcztOH2NZM Zenith Harbour&#039;s Race playthrough at YouTube (Rayman M - PC version)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=JBszkokCiio Zenith Harbour&#039;s Popolopoï playthrough at YouTube (Rayman M - PC version)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=4Kg-Us2viks Zenith Harbour&#039;s Lums playthrough at YouTube (Rayman M - PC version)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=JPHSpMbpSIU Zenith Harbour&#039;s Championship playthrough at YouTube (Rayman Rush)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=ycFYxrWjVH0 Zenith Harbour&#039;s Time Attack playthrough at YouTube (Rayman Rush)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=VfHbzjdruE4 Zenith Harbour&#039;s Lums playthrough at YouTube (Rayman Rush)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=CxVwWvp3f6Y Zenith Harbour&#039;s Target playthrough at YouTube (Rayman Rush)]&lt;br /&gt;
&lt;br /&gt;
{{Template:RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Port du Zénith]]&lt;br /&gt;
[[pl:Port]]&lt;br /&gt;
[[ru:Гавань Зенита]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Gemstone_Temple&amp;diff=85882</id>
		<title>Gemstone Temple</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Gemstone_Temple&amp;diff=85882"/>
		<updated>2022-02-10T17:48:37Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RMBattleLevel&lt;br /&gt;
| name = Gemstone Temple&lt;br /&gt;
| image = [[File:Gemstone Temple.png|center|&#039;&#039;Gemstone Temple&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Coconut Island]]&lt;br /&gt;
| followed by = [[Forgotten Dungeon]]&lt;br /&gt;
| league = The Extreme League&lt;br /&gt;
| cup = Cup 4 (Beginner), Cup 8 (Pro)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gemstone Temple&#039;&#039;&#039; is the first battle arena in the Extreme League of &#039;&#039;[[Rayman M]]&#039;&#039;. Is unlocked after the completion all the Lum Springs in the Expert League. &lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
&lt;br /&gt;
It is similar to the first part of [[Sanctuary of Rock and Lava]]. It features a symmetrical circular room with four climbing places, so that big elevated platform in the middle may be reached. In &#039;&#039;[[Rayman Arena]]&#039;&#039;, there are no walls in the central area, and the arena is darker.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
GemstoneTemplePC.jpg|The starting point of the battle.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=wYxEdSanY5g Gemstone Temple&#039;s Lum Spring playthrough at YouTube (Rayman M - PC version)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=zuUHhU5551w Gemstone Temple&#039;s Lum Fight playthrough at YouTube (Rayman M - PC version)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=vJI83DOjQQg Gemstone Temple&#039;s Capture the Fly playthrough at YouTube (Rayman M - PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Pierre Précieuse‎]]&lt;br /&gt;
[[pl:Świątynia Klejnotów]]&lt;br /&gt;
[[ru:Храм Каменьев]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Treasure_Ship&amp;diff=85881</id>
		<title>Treasure Ship</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Treasure_Ship&amp;diff=85881"/>
		<updated>2022-02-10T17:48:06Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{RMRaceLevel&lt;br /&gt;
| name = Treasure Ship&lt;br /&gt;
| image = [[File:Treasure Ship.png|center|&#039;&#039;Treasure Ship&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Zenith Harbour]]&lt;br /&gt;
| followed by = [[Pipe Maze]]&lt;br /&gt;
| league = The Expert League&lt;br /&gt;
| cup = Cup 3 (Beginner), Cup 7 (Pro)&lt;br /&gt;
| lums = 55&lt;br /&gt;
| popolopoi = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Ship&#039;&#039;&#039; is the third Expert race course in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level, along with the other racing courses in the Expert League, is based on the ship levels of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; such as [[the Prison Ship]].&lt;br /&gt;
A remarkable trait of this level&#039;s map, is that it is actually being viewed &amp;quot;from the side&amp;quot; instead of &amp;quot;from above&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This is the only &#039;&#039;[[Rayman M]]&#039;&#039; race course not present in any form on &#039;&#039;[[Rayman Rush]]&#039;&#039;, being replaced by the [[Canopy (Rayman Rush)|Canopy]] possibly due to technical reasons.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TreasureShipPC.jpg|The starting point of the race.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=Q_XWbaU7R4w Treasure Ship&#039;s Race playthrough at YouTube (Rayman M - PC version)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=TCZWN29VDik Treasure Ship&#039;s Popolopoï playthrough at YouTube (Rayman M - PC version)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=N6wZOG8gos4 Treasure Ship&#039;s Lums playthrough at YouTube (Rayman M - PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bateau Pirate‎]]&lt;br /&gt;
[[pl:Hiszpański Galeon]]&lt;br /&gt;
[[es:Barco del Tesoro]]&lt;br /&gt;
[[ru:Судно Сокровищ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Thousand_Waterfalls&amp;diff=85880</id>
		<title>Thousand Waterfalls</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Thousand_Waterfalls&amp;diff=85880"/>
		<updated>2022-02-10T17:38:49Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:RMRaceLevel&lt;br /&gt;
| name = Thousand Waterfalls&lt;br /&gt;
| image = [[File:Thousand Waterfalls.png|center|&#039;&#039;Thousand Waterfalls&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Water Canyon]]&lt;br /&gt;
| followed by = [[Forest Jump]]&lt;br /&gt;
| league = The Advanced League&lt;br /&gt;
| cup = Cup 2 (Beginner), Cup 6 (Pro)&lt;br /&gt;
| lums = 85&lt;br /&gt;
| popolopoi = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thousand Waterfalls&#039;&#039;&#039;, named &#039;&#039;&#039;1000 Waterfalls&#039;&#039;&#039; in the GameCube and Xbox version, is the third race course of the Advanced League in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level, along with the other racing courses in the Advanced League, is based on the beach levels of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; such as the [[Whale Bay]].&lt;br /&gt;
&lt;br /&gt;
Thousand Waterfalls is one of the few races in &#039;&#039;[[Rayman M]]&#039;&#039; which contain enemies. These enemies are [[Cullcut]]s. Before these enemies are encountered, a second type of enemy is present; a large, red rose-like plant that spits pollen at the characters. It, like the [[Cullcut]]s, cannot be defeated and must be avoided.&lt;br /&gt;
&lt;br /&gt;
==Secret Area==&lt;br /&gt;
While coming along the first rising platforms near the start of the race, there will be a waterfall on the left side. Upon examining behind the waterfall, the player should see that it is hiding a secret area leading to the coast of a beach where [[Globox]] is in swimwear lying on a deckchair.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ThousandWaterfallsPC.jpg|The starting point of the race.&lt;br /&gt;
1000WFPlay.jpg|1000 Waterfalls is infested with dangerous pollen.&lt;br /&gt;
RM 1000Waterfalls Secret.jpg|The secret area with [[Globox]] in swimwear.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;284px&amp;quot; heights=&amp;quot;182px&amp;quot;&amp;gt;&lt;br /&gt;
1000 Waterfalls RR.png|Thousand Waterfalls in the menu of &#039;&#039;[[Rayman Rush]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=K4u_14UCcHY Thousand Waterfalls&#039;s Race playthrough at YouTube (Rayman M - PC version)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=SQ_5cO3xXpQ Thousand Waterfalls&#039;s Popolopoï playthrough at YouTube (Rayman M - PC version)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=iLr1U3BBtsE Thousand Waterfalls&#039;s Lums playthrough at YouTube (Rayman M - PC version)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=jeyfFZ7wbfo Globox&#039;s Secret in Thousand Waterfalls at YouTube (Rayman M - PC version)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=AdGc9ydGH6A Thousand Waterfalls&#039;s Championship playthrough at YouTube (Rayman Rush)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=iBzK-VsqUZs Thousand Waterfalls&#039;s Time Attack playthrough at YouTube (Rayman Rush)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=3MgMqyOctgY Thousand Waterfalls&#039;s Lums playthrough at YouTube (Rayman Rush)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=K70xz26DJnU Thousand Waterfalls&#039;s Target playthrough at YouTube (Rayman Rush)]&lt;br /&gt;
&lt;br /&gt;
{{Template:RaymanMLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mille Cascades]]&lt;br /&gt;
[[pl:Kraina Wodospadów]]&lt;br /&gt;
[[ru:Тысяча Водопадов]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins_%26_Rayman_Legends_Double_Pack&amp;diff=85875</id>
		<title>Rayman Origins &amp; Rayman Legends Double Pack</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins_%26_Rayman_Legends_Double_Pack&amp;diff=85875"/>
		<updated>2022-02-10T05:07:02Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins &amp;amp; Rayman Legends Double Pack&lt;br /&gt;
| image = [[File:Origins,_Legends_PS3.jpg|200px|&#039;&#039;Rayman Origins &amp;amp; Rayman Legends Double Pack&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = Ubi Soft Montpellier&lt;br /&gt;
| release date =&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = PC, Sony PlayStation 3, Sony Playstation Vita, Xbox 360&lt;br /&gt;
| ratings = 7+ (PEGI)&lt;br /&gt;
| distribution media =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rayman Origins &amp;amp; Rayman Legends Double Pack&#039;&#039;&#039;&#039;&#039; is a compilation of the two &#039;&#039;[[Rayman (series)|Rayman games]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;. It was released in Europe on PC, Sony PlayStation 3, Sony PlayStation Vita, and Microsoft Xbox 360. It is available as either a physical copy or a digital download. At least some of the physical copies for PC use the &#039;&#039;[[Rayman Origins]]&#039;&#039; DVD from the 2013 &#039;&#039;[[Rayman Collection]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Origins, Legends PS Vita.jpg|The PlayStation Vita cover.&lt;br /&gt;
RLRO_DoublePack_PC.jpg|PC version package contents (DVD case, disks, short guide).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
{{Rayman Legends|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins + Rayman Legends Double Pack]]&lt;br /&gt;
[[pl:Rayman Origins &amp;amp; Rayman Legends Double Pack]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game packs]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_and_Rabbids_Family_Pack&amp;diff=85874</id>
		<title>Rayman and Rabbids Family Pack</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_and_Rabbids_Family_Pack&amp;diff=85874"/>
		<updated>2022-02-10T05:06:07Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman and Rabbids Family Pack&lt;br /&gt;
| image = [[File:Family pack.jpg|200px|&#039;&#039;Rayman and Rabbids Family Pack&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by =&lt;br /&gt;
| release date = October 2, 2014&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode =&lt;br /&gt;
| platforms = Nintendo 3DS&lt;br /&gt;
| ratings = 7+ (PEGI)&lt;br /&gt;
| distribution media =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rayman and Rabbids Family Pack&#039;&#039;&#039;&#039;&#039; is a compilation of games from the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and [[Rabbids (series)|Rabbids series]]. The pack includes &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rabbids Rumble]]&#039;&#039; and &#039;&#039;[[Rabbids Travel in Time 3D|Rabbids 3D]]&#039;&#039;. It was released exclusively for the Nintendo 3DS on October 2, 2014 in Europe only.&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman et The Lapins Crétins : Pack Famille]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game packs]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_and_Rabbids_Family_Pack&amp;diff=85873</id>
		<title>Rayman and Rabbids Family Pack</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_and_Rabbids_Family_Pack&amp;diff=85873"/>
		<updated>2022-02-10T05:05:56Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman and Rabbids Family Pack&lt;br /&gt;
| image = [[File:Family pack.jpg|200px|&#039;&#039;Rayman Rabbids Family Pack&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by =&lt;br /&gt;
| release date = October 2, 2014&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode =&lt;br /&gt;
| platforms = Nintendo 3DS&lt;br /&gt;
| ratings = 7+ (PEGI)&lt;br /&gt;
| distribution media =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rayman and Rabbids Family Pack&#039;&#039;&#039;&#039;&#039; is a compilation of games from the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and [[Rabbids (series)|Rabbids series]]. The pack includes &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rabbids Rumble]]&#039;&#039; and &#039;&#039;[[Rabbids Travel in Time 3D|Rabbids 3D]]&#039;&#039;. It was released exclusively for the Nintendo 3DS on October 2, 2014 in Europe only.&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman et The Lapins Crétins : Pack Famille]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game packs]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Collection&amp;diff=85872</id>
		<title>Rayman Collection</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Collection&amp;diff=85872"/>
		<updated>2022-02-10T05:05:06Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Collection&lt;br /&gt;
| image = [[File:Box_collection_eng.jpeg|250px|&#039;&#039;Rayman Collection&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 2011, 2013&lt;br /&gt;
| genre =&lt;br /&gt;
| gameplay mode =&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Collection&#039;&#039;&#039;&#039;&#039; is a compilation of &#039;&#039;[[Rayman (series)|Rayman games]]&#039;&#039; originally released to PC exclusively in France in 2011. This release is a relabeled version of &#039;&#039;[[Rayman 10th Anniversary]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2013, a new collection under the same title was released throughout Europe and Australia. The contents of the collection differs by region:&lt;br /&gt;
&lt;br /&gt;
*France: &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039; and &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
*Czechia: &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039; and &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
*Rest of Europe/Australia: &#039;&#039;[[Rayman Forever]]&#039;&#039;, &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039; and &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman_Collection_2011_FR.jpg|The cover for the original French release&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Collection]]&lt;br /&gt;
[[pl:Rayman Collection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game packs]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Collectors_Edition&amp;diff=85871</id>
		<title>Rayman Collectors Edition</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Collectors_Edition&amp;diff=85871"/>
		<updated>2022-02-10T05:03:47Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Collectors Edition&lt;br /&gt;
| image = [[File:Collectors_2.jpg|200px|&#039;&#039;Rayman Collectors Edition&#039;&#039;]]&lt;br /&gt;
| published by = Focus Multimedia&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 2004&lt;br /&gt;
| genre =&lt;br /&gt;
| gameplay mode =&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Collectors Edition&#039;&#039;&#039;&#039;&#039; is a compilation of &#039;&#039;[[Rayman (series)|Rayman games]]&#039;&#039; for the PC, released in the UK by Focus Multimedia. It includes &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039; and &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039;. The same bundle was republished in 2005, directly by Ubisoft, as &#039;&#039;[[Rayman 10th Anniversary]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Collectors_1.jpg|The big box version.&lt;br /&gt;
Collectors_3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Collectors Edition]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game packs]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_10th_Anniversary&amp;diff=85870</id>
		<title>Rayman 10th Anniversary</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_10th_Anniversary&amp;diff=85870"/>
		<updated>2022-02-10T05:02:04Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 10th Anniversary&lt;br /&gt;
| image = [[File:Rayman-10th-Anniversary-PCCover.jpg|200px|&#039;&#039;Rayman 10th Anniversary&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = September 2005 (EU and NA)&lt;br /&gt;
| genre = Various&lt;br /&gt;
| gameplay mode = Various&lt;br /&gt;
| platforms = PC, Sony PlayStation 2, Nintendo GameCube and Nintendo Game Boy Advance&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc and Cartridge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rayman 10th Anniversary&#039;&#039;&#039;&#039;&#039; is a compilation of &#039;&#039;[[Rayman (series)|Rayman games]]&#039;&#039; which was released to various platforms in 2005 as a commemoration of the tenth anniversary of the game series after the [[Rayman 1|first release]].&lt;br /&gt;
&lt;br /&gt;
The contents varied depending on platform and region. The following list describes the games that were included in each pack:&lt;br /&gt;
&lt;br /&gt;
*PC (France): &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; and &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;.&lt;br /&gt;
*PC (Czech Republic):  &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.&lt;br /&gt;
*PC (Rest of Europe/Australia): &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; and &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039;. Released in France in 2011 as &#039;&#039;[[Rayman Collection]]&#039;&#039;.&lt;br /&gt;
*PC (North America): &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, &#039;&#039;[[Rayman Arena]]&#039;&#039; and &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039;.&lt;br /&gt;
*PlayStation 2 (France): &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; and &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;.&lt;br /&gt;
*PlayStation 2 (France/Rest of Europe/Australia): &#039;&#039;[[Rayman Revolution]], [[Rayman 3: Hoodlum Havoc]] and [[Rayman M]].&lt;br /&gt;
*GameCube (France): &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; and &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;.&lt;br /&gt;
*Game Boy Advance (Europe/North America): &#039;&#039;[[Rayman Advance]]&#039;&#039; and &#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The original PlayStation 2 version of the compilation had every disc contained in one case, while a more uncommon 2009 rerelease had a separate case for every disc, packaged in a cardboard sleeve.&lt;br /&gt;
&lt;br /&gt;
Despite being labelled as a &amp;quot;Limited Edition&amp;quot;, the PC version of the compilation continued being manufactured long past 2005, with the last known release being in 2013. Earlier releases contained five discs, with each game being on its own disc (&#039;&#039;[[Rayman M]]&#039;&#039; was spread across two discs). Later releases contained two discs, with &#039;&#039;[[Rayman 2]]&#039;&#039; being on its own disc, and &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; and &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039; being placed together on a single disc.&lt;br /&gt;
&lt;br /&gt;
==Box art==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-10th-Anniversary-PCCover.jpg|&#039;&#039;Rayman 10th Anniversary&#039;&#039;&#039;s UK PC cover&lt;br /&gt;
File:Rayman-10th-Anniversary-NA-PCCover.jpg|&#039;&#039;Rayman 10th Anniversary&#039;&#039;&#039;s NA PC cover&lt;br /&gt;
File:Rayman-10th-Anniversary-GBACover.jpg|&#039;&#039;Rayman 10th Anniversary&#039;&#039;&#039;s UK Game Boy Advance cover&lt;br /&gt;
File:Rayman-10th-Anniversary-NA-GBACover.jpg|&#039;&#039;Rayman 10th Anniversary&#039;&#039;&#039;s NA Game Boy Advance  cover&lt;br /&gt;
File:Rayman-10th-Anniversary-PS2Cover.jpg|&#039;&#039;Rayman 10th Anniversary&#039;&#039;&#039;s UK PS2 cover&lt;br /&gt;
File:Rayman-10th-Anniversary-GCCover.jpg|&#039;&#039;Rayman 10th Anniversary&#039;&#039;&#039;s French GameCube cover&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 10ème Anniversaire]]&lt;br /&gt;
[[pl:Rayman 10-te urodziny]]&lt;br /&gt;
[[es:Rayman 10º Aniversario]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game packs]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1_%26_Rayman_2_Double_Pack&amp;diff=85869</id>
		<title>Rayman 1 &amp; Rayman 2 Double Pack</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1_%26_Rayman_2_Double_Pack&amp;diff=85869"/>
		<updated>2022-02-10T05:01:15Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 1 &amp;amp; Rayman 2 Double Pack&lt;br /&gt;
| image = [[File:R1R2DPackCoverUK.jpg|200px|&#039;&#039;Rayman 1 &amp;amp; 2 Double Pack&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| release date = 22th November 2002 (UK), 20th December 2002 (AU)&lt;br /&gt;
| genre = 2D and 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation&lt;br /&gt;
| ratings = 3+ (PEGI), G (ACB)&lt;br /&gt;
| distribution media = CD-ROM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rayman 1 &amp;amp; Rayman 2 Double Pack&#039;&#039;&#039;&#039;&#039; is a compilation of two major titles in the &#039;&#039;[[Rayman (series)|Rayman games]]&#039;&#039; released for the Sony PlayStation: &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039;. It was only released in United Kingdom and Australia in PAL format.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
This release contains two PlayStation discs - of which they do not contain the same artwork as the discs from their previous counterparts, but rather plain white cover with only the titles and appropriate logos. The manual is a small booklet made from condensed content from that of the originals as well, and unlike the majority of other PlayStation games in general, it is only in English. Also unlike most of the PlayStation library, its spine is white with black text as opposed to black with white text for normal releases, and silver with black text for Platinum releases.  &lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1 &amp;amp; Rayman 2 Double Pack]]&lt;br /&gt;
[[es:Rayman 1 &amp;amp; Rayman 2 Double Pack]]&lt;br /&gt;
[[pl:Rayman 1 &amp;amp; Rayman 2 Double Pack]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game packs]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3-Pack&amp;diff=85868</id>
		<title>Rayman 3-Pack</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3-Pack&amp;diff=85868"/>
		<updated>2022-02-10T05:00:27Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3-Pack&lt;br /&gt;
| image = [[File:3-Pack.jpg|300px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date =&lt;br /&gt;
| genre =&lt;br /&gt;
| gameplay mode =&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3-Pack&#039;&#039;&#039;&#039;&#039; is a compilation of [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] which was released to PC in Europe. It includes the [[Rayman 1|original game]], &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3-Pack]]&lt;br /&gt;
[[pl:Rayman 3-Pack]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game packs]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Compilation&amp;diff=85867</id>
		<title>Rayman Compilation</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Compilation&amp;diff=85867"/>
		<updated>2022-02-10T04:59:53Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Compilation&lt;br /&gt;
| image = [[Image:RaymanCompilationBox.jpg|200px|]]&lt;br /&gt;
| published by = [[Ubisoft]], Sony&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| genre = &lt;br /&gt;
| gameplay mode = &lt;br /&gt;
| platforms = Windows&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Compilation&#039;&#039;&#039;&#039;&#039; is a collection of &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039;-related games, desktop themes and screensavers. It includes a 60-level edition of the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039; game]], called &#039;&#039;[[Rayman 60 Levels]]&#039;&#039; and a 2-level demo version of &#039;&#039;[[Rayman 2]]&#039;&#039;. This is one of the few collections to feature &#039;&#039;[[Rayman 60 Levels]]&#039;&#039; in English.&lt;br /&gt;
&lt;br /&gt;
The compilation may have at some point intended to include &#039;&#039;[[Rayman By His Fans]]&#039;&#039;, as some of the game files are present on the CD; however, the maps themselves are not included, rendering the game unplayable. It is also not mentioned anywhere in the installer or the manual.&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
*&#039;&#039;[[Rayman 60 Levels]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2]]&#039;&#039; demo&lt;br /&gt;
*Desktop theme&lt;br /&gt;
*Screensaves featuring [[Ly]] juggling&lt;br /&gt;
*2 wallpapers&lt;br /&gt;
*Game manuals in 6 languages (PDF)&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Manuals|Manuals]]==&lt;br /&gt;
Click on the thumbnails to display the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:RaymanCompilationBox.jpg|thumb|left|100px|link=https://raymanpc.com/wiki/script-en/images/d/d4/RayCompilation_UK.pdf|The English (UK) manual]]&lt;br /&gt;
|[[Image:RaymanCompilationBox.jpg|thumb|left|100px|link=https://raymanpc.com/wiki/script-en/images/f/fd/RayCompilation_FR.pdf|The French manual]]&lt;br /&gt;
|[[Image:RaymanCompilationBox.jpg|thumb|left|100px|link=https://raymanpc.com/wiki/script-en/images/7/75/RayCompilation_IT.pdf|The Italian manual]]&lt;br /&gt;
|[[Image:RaymanCompilationBox.jpg|thumb|left|100px|link=https://raymanpc.com/wiki/script-en/images/2/27/RayCompilation_DE.pdf|The German manual]]&lt;br /&gt;
|[[Image:RaymanCompilationBox.jpg|thumb|left|100px|link=https://raymanpc.com/wiki/script-en/images/9/90/RayCompilation_NL.pdf|The Dutch manual]]&lt;br /&gt;
|[[Image:RaymanCompilationBox.jpg|thumb|left|100px|link=https://raymanpc.com/wiki/script-en/images/8/8d/RayCompilation_Es.pdf|The Spanish manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== Wallpapers ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Menu ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Compilation language.png|The language selection&lt;br /&gt;
Compilation splash.png|The Sony splash screen&lt;br /&gt;
Compilation menu.png|The main menu&lt;br /&gt;
Compilation wallpapers.png|The wallpaper selection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Compilation]]&lt;br /&gt;
[[es:Rayman Compilation]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Game packs]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Funpack&amp;diff=85866</id>
		<title>Rayman Funpack</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Funpack&amp;diff=85866"/>
		<updated>2022-02-10T04:59:22Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Funpack&lt;br /&gt;
| image = [[Image:RAYFUNP.JPG|320px|Rayman Funpack]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]], fan levels by [[Rayman (series)|&#039;&#039;Rayman&#039;&#039;]] fans&lt;br /&gt;
| release date = 1999&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Funpack&#039;&#039;&#039;&#039;&#039; is a game bundle which includes [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[Rayman By His Fans]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039; and videos of the making of &#039;&#039;[[Rayman 2]]&#039;&#039;. It was released in Germany in 1999. This bundle also came with some [[Rayman merchandising]] like a &#039;&#039;[[Rayman 2]]&#039;&#039; poster, 4 [[Rayman]] stickers and a [[Rayman]] fan-guide.&lt;br /&gt;
&lt;br /&gt;
==Content bundled==&lt;br /&gt;
* &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Designer]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman By His Fans]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[English with Rayman]]&#039;&#039;&lt;br /&gt;
* 4 interview-videos of making of &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman 2]]&#039;&#039; poster&lt;br /&gt;
* 4 [[Rayman]] stickers&lt;br /&gt;
* [[Rayman]] fan-guide&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Funpack Box Cover.png|The box cover.&lt;br /&gt;
Rayman Funpack Items.png|Various items included in the pack.&lt;br /&gt;
Rayman Funpack Contents.png|The Fan-guide.&lt;br /&gt;
Rayman Funpack Poster.png|A &#039;&#039;[[Rayman 2]]&#039;&#039; poster.&lt;br /&gt;
Rayman Funpack Stickers.png|The four stickers&lt;br /&gt;
Rayman Funpack Photo.png|A photo.&lt;br /&gt;
Rayman Funpack Postcard Front.jpg|A postcard (front view).&lt;br /&gt;
Rayman Funpack Postcard back.jpg|A postcard (back view).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fanguide ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Fanguide 1.jpg&lt;br /&gt;
Rayman Fanguide 2.jpg&lt;br /&gt;
Rayman Fanguide 3.jpg&lt;br /&gt;
Rayman Fanguide 4.jpg&lt;br /&gt;
Rayman Fanguide 5.jpg&lt;br /&gt;
Rayman Fanguide 6.jpg&lt;br /&gt;
Rayman Fanguide 7.jpg&lt;br /&gt;
Rayman Fanguide 8.jpg&lt;br /&gt;
Rayman Fanguide 9.jpg&lt;br /&gt;
Rayman Fanguide 10.jpg&lt;br /&gt;
Rayman Fanguide 11.jpg&lt;br /&gt;
Rayman Fanguide 12.jpg&lt;br /&gt;
Rayman Fanguide 13.jpg&lt;br /&gt;
Rayman Fanguide 14.jpg&lt;br /&gt;
Rayman Fanguide 15.jpg&lt;br /&gt;
Rayman Fanguide 16.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Funpack]]&lt;br /&gt;
[[es:Rayman Funpack]]&lt;br /&gt;
[[pl:Rayman Funpack]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Game packs]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_100_Levels&amp;diff=85865</id>
		<title>Rayman 100 Levels</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_100_Levels&amp;diff=85865"/>
		<updated>2022-02-10T04:58:57Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* Content bundled */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 100 Levels&lt;br /&gt;
| image = [[Image:R100L.jpg|320px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft, Rayman Fans&lt;br /&gt;
| release date = 1999&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 100 Levels&#039;&#039;&#039;&#039;&#039; is a compilation released in the Netherlands in 1999. It includes &#039;&#039;[[Rayman By His Fans]]&#039;&#039; and &#039;&#039;[[Rayman 60 Levels]]&#039;&#039;, both in English. The text on the packaging, as well as the on-disc PDF manual, are in Dutch. The CD contains an incomplete version of the soundtrack, also seen in the North-American release of &#039;&#039;[[Rayman Forever]]&#039;&#039;, with the [[Picture City|Image]] and [[Caves of Skops|Caves]] tracks shortened, and the [[The Dream Forest|Jungle]] track erroneously playing the ambience portion of the [[Caves of Skops|Caves]] music.&lt;br /&gt;
&lt;br /&gt;
==Content bundled==&lt;br /&gt;
* [[Rayman By His Fans]]&lt;br /&gt;
* [[Rayman 60 Levels]]&lt;br /&gt;
&lt;br /&gt;
Unlike the French release, &#039;&#039;[https://raymanpc.com/wiki/fr/Rayman_100_Niveaux Rayman 100 Niveaux]&#039;&#039;, this bundle does not contain the minigames ([[le bouingue]], [[feu nourri]] and [[multiplication des pains]]) or &amp;quot;the making of &#039;&#039;Rayman 2&#039;&#039;&amp;quot; videos, despite mentioning both erroneously on the packaging. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;257px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 100 Niveaux Box.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 100 Niveaux]]&lt;br /&gt;
[[pl:Rayman 100 Niveaux]]&lt;br /&gt;
[[es:Rayman 100 Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Game packs]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Collector&amp;diff=85864</id>
		<title>Rayman Collector</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Collector&amp;diff=85864"/>
		<updated>2022-02-10T04:58:21Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Collector&lt;br /&gt;
| image = [[Image:Rayman_Collector_Box.jpg|center|250px|&#039;&#039;Rayman Collector&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| release date = June 1999&lt;br /&gt;
| platforms = MS-DOS (Windows)&lt;br /&gt;
| distribution media = CD-ROM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Collector&#039;&#039;&#039;&#039;&#039; is a game pack that includes [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[Rayman By His Fans]]&#039;&#039; and &#039;&#039;[[Rayman 60 Levels]]&#039;&#039;, released only in France and Germany (as &#039;&#039;Rayman Platin Collection&#039;&#039;). It also contains three minigames: [[le bouingue]], [[feu nourri]] and [[multiplication des pains]], as well as the Making of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Content bundled==&lt;br /&gt;
* &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Designer]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman By His Fans]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman 60 Levels]]&#039;&#039;&lt;br /&gt;
* 3 minigames ([[le bouingue]], [[feu nourri]] and [[multiplication des pains]])&lt;br /&gt;
* 4 interview videos showing the Making of &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Collector]]&lt;br /&gt;
[[pl:Rayman Collector]]&lt;br /&gt;
[[es:Rayman Collector]]&lt;br /&gt;
[[ru:Rayman Collector]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Game packs]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Le_bouingue&amp;diff=85863</id>
		<title>Le bouingue</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Le_bouingue&amp;diff=85863"/>
		<updated>2022-02-10T04:57:57Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:La bouingue.jpg|thumb|316px|[[Rayman]] and [[Bzzit]] in &#039;&#039;le bouingue&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Le bouingue&#039;&#039;&#039;, also known in German as &#039;&#039;&#039;Das große PÄNG&#039;&#039;&#039;, is one of the three minigames (along with [[feu nourri]] and [[multiplication des pains]]) available in &#039;&#039;[[Rayman 100 Levels]]&#039;&#039; and &#039;&#039;[[Rayman Collector]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In this minigame, [[Rayman]] is riding [[Bzzit]], against a [[Gong Heights]] background. The objective is to collect as many points as possible by popping &#039;R’ [[balloon]]s by reaching them. Each balloon gives 14 points. During the gameplay, [[Rayman]] and [[Bzzit]] are automatically bouncing on the floor of the screen. To have them bounce higher up, the player must press the ‘up’ arrow key. There is a bar on the bottom-right corner that decreases as time passes; the decrease can be delayed by popping the ‘R’ balloons. Sometimes the smiling rock which topped the totem pole in [[Mr Stone&#039;s Peaks]] appears on the screen, and must be avoided; touching it will cause the bar in the bottom-right corner of the screen to decrease significantly. The game finishes when the bar completely disappears, or when the player loses their three lives. Once finished, the player&#039;s score will be shown on a small score list.&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le bouingue]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Feu_nourri&amp;diff=85862</id>
		<title>Feu nourri</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Feu_nourri&amp;diff=85862"/>
		<updated>2022-02-10T04:57:39Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Feu nourri.jpg|thumb|316px|Helping [[Rayman]] avoid the [[Antitoon]]s in feu nourri.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feu nourri&#039;&#039;&#039; (French for &#039;&#039;sustained fire&#039;&#039;), also known in German as &#039;&#039;&#039;Luftangriff&#039;&#039;&#039;, is one of the three minigames (along with [[le bouingue]] and [[multiplication des pains]]) available in &#039;&#039;[[Rayman 100 Levels]]&#039;&#039; and &#039;&#039;[[Rayman Collector]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This minigame takes place against a [[Picture City]] background, but with [[the Dream Forest|Dream Forest]] plants in the foreground. The player uses their mouse to control a targeting reticle, with which they must click on [[Antitoons]] to kill them before they can reach [[Rayman]] and kill him. Rayman will [[grimace]] and lose a life if the player clicks on him. Each Antitoon that is killed gives 1 point. During the gameplay Rayman moves by himself, sometimes he stays still and other times he runs to another part of the screen. He has 3 lives to start with, and for every 100 Antitoons that are killed, the player wins an extra life. The minigame finishes when all lives have been lost.&lt;br /&gt;
&lt;br /&gt;
Incidentally, [[Butterfly|butterflies]] can also be seen flying around the area.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Move target – Mouse&lt;br /&gt;
* Shoot – Left Mouse Button&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Feu nourri]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Multiplication_des_pains&amp;diff=85861</id>
		<title>Multiplication des pains</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Multiplication_des_pains&amp;diff=85861"/>
		<updated>2022-02-10T04:57:09Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Multiplication des pains.jpg|thumb|316px|The [[telescopic fist]] must punch the [[livingstones]] rather than [[Betilla]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiplication des pains&#039;&#039;&#039; (French for &#039;&#039;feeding the multitude&#039;&#039; – a reference to the Gospel), also known in German as &#039;&#039;&#039;Urwaldhatz&#039;&#039;&#039;, is one of the three minigames (along with [[le bouingue]] and [[feu nourri]]) available in &#039;&#039;[[Rayman 100 Levels]]&#039;&#039; and &#039;&#039;[[Rayman Collector]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In this minigame, the player controls [[Rayman]]&#039;s [[telescopic fist]]. The objective is to win as many points as possible by punching the [[Livingstone|tall Livingstones]] that appear on various zones of the screen, in a similar fashion to the game ‘&#039;&#039;Whack-a-Mole&#039;&#039;’. Each punched Livingstone gives 150 points. [[Betilla the Fairy]] sometimes appears on the screen, and if the player punches her, they lose 500 points. The game finishes when the time (50 seconds) reaches 0.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Move fist – Mouse&lt;br /&gt;
* Fist – Left Mouse Button&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Multiplication des pains]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Forever&amp;diff=85860</id>
		<title>Rayman Forever</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Forever&amp;diff=85860"/>
		<updated>2022-02-10T04:56:25Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&amp;quot;Rayman Forever&amp;quot; redirects here. For the version released in Germany, see [[Rayman 60 Levels]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Forever&lt;br /&gt;
| image = [[File:Rayman Forever Box.jpg|200px|&#039;&#039;Rayman Forever&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 1998&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Forever&#039;&#039;&#039;&#039;&#039; is a game pack that was released in 1998 in France (as &#039;&#039;Rayman For Ever&#039;&#039;) and North America and Germany (as &#039;&#039;Rayman Classique Gold&#039;&#039;) for the PC. It contains [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[Rayman By His Fans]]&#039;&#039;. The North American version also contains the Making of &#039;&#039;[[Rayman 2]]&#039;&#039; and a fridge magnet, however part of the soundtrack was erased to save space. Despite its name, it bears no connection to &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Late in March 2011, &#039;&#039;Rayman Forever&#039;&#039; was released online through [http://www.gog.com/ Good Old Games], a digital distribution network with a focus on older PC games. This version of the game (which the site&#039;s official description dubs ‘the definitive version of [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]]’) additionally includes a PDF manual, an HD wallpaper, an MP3 soundtrack and two forum avatars. This version comes included with the DOS emulator DOSBox to run on modern computers. It does however not include the Making of &#039;&#039;[[Rayman 2]]&#039;&#039; and retains the cut soundtrack from the original North American release. On March 21, 2019 the game was updated through the GOG Galaxy client with cloud save support.&lt;br /&gt;
&lt;br /&gt;
In 2016, &#039;&#039;Rayman Forever&#039;&#039; was released on Uplay.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;231px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
Rayforeve.gif|&#039;&#039;Rayman Forever&#039;&#039;&#039;s main menu screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Wallpaper-Rayman-Forever.jpg|The official &#039;&#039;Rayman Forever&#039;&#039; wallpaper from GOG.com.&lt;br /&gt;
RaymanForeverBox.jpg|The boxed version of &#039;&#039;Rayman Forever&#039;&#039; that contains a fridge magnet.&lt;br /&gt;
Rayman Forever French front Cover.jpg|The French box art of &#039;&#039;Rayman Forever&#039;&#039;.&lt;br /&gt;
Rayman Forever French back Cover.jpg|The French back box of &#039;&#039;Rayman Forever&#039;&#039;.&lt;br /&gt;
Rayman Forever North American front cover.jpg|The North American box art of &#039;&#039;Rayman Forever&#039;&#039;.&lt;br /&gt;
Rayman Forever North American back cover.jpg|The North American back box of &#039;&#039;Rayman Forever&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gog.com/en/gamecard/rayman_forever &#039;&#039;Rayman Forever&#039;&#039; on Good Old Games]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Forever]]&lt;br /&gt;
[[pl:Rayman Forever (Pakiet)]]&lt;br /&gt;
[[es:Rayman Forever]]&lt;br /&gt;
[[ru:Rayman Forever]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Game packs]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Gold&amp;diff=85859</id>
		<title>Rayman Gold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Gold&amp;diff=85859"/>
		<updated>2022-02-10T04:56:06Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Gold&lt;br /&gt;
| image = [[Image:Rayman_Gold_Box.jpg|center|250px|&#039;&#039;Rayman Gold&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 1997&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Gold&#039;&#039;&#039;&#039;&#039; is a bundle of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and &#039;&#039;[[Rayman Designer]]&#039;&#039; that was released for the PC in 1997. The &#039;&#039;[[Rayman Designer]]&#039;&#039; game which comes in this bundle is oddly enough called &#039;&#039;Rayman Gold&#039;&#039; although it is the same game as &#039;&#039;[[Rayman Designer|Designer]]&#039;&#039;. Some copies also comes with 4 making of &#039;&#039;[[Rayman 2]]&#039;&#039; videos.&lt;br /&gt;
&lt;br /&gt;
==The 24 new levels==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Designer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 24 new levels come with &#039;&#039;Rayman Gold&#039;&#039;. They are slightly different to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s gameplay, as instead of having to free [[Electoon]]s and get to the end of a level, [[Rayman]] must collect all the [[Ting]]s in a level to make the [[exit sign]] appear. There are no [[cage]]s, bosses, rising water, etc. here.&lt;br /&gt;
&lt;br /&gt;
==Issues with OS compatibility==&lt;br /&gt;
Both [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and the &#039;&#039;[[Rayman Designer]]&#039;&#039; expansion kit are DOS applications. They usually run well under pure DOS or under Windows 95/98/ME, but may have issues with NT-based versions of Windows (2000 and later). If the game does not run out of the box, there are unofficial patches that can improve compatibility. Alternatively, the DOSBox emulator may be used.&lt;br /&gt;
&lt;br /&gt;
However, the main installer, as well as the level editor (mapper) are Windows applications, which will not run under pure DOS. There seems to be no DOS-based installer for the &#039;&#039;[[Rayman Designer]]&#039;&#039; part of &#039;&#039;Rayman Gold&#039;&#039;, but the files can be copied manually from the CD. [[Rayman 1|The original &#039;&#039;Rayman&#039;&#039;]] shipping with &#039;&#039;Rayman Gold&#039;&#039; has a DOS installer, which can also be run from Windows.&lt;br /&gt;
&lt;br /&gt;
==Issues with missing audio tracks==&lt;br /&gt;
The Focus Multimedia / Revival Multimedia UK re-release (distributed on a CD with part number &#039;&#039;&#039;ESS254&#039;&#039;&#039; or &#039;&#039;&#039;REV023&#039;&#039;&#039;) is missing all audio tracks, resulting in no music during either game (sound effects work fine). The copy of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] shipped with this release will still recognize [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] CD for music, but this workaround will not work for &#039;&#039;[[Rayman Designer]]&#039;&#039;. The original big-box UK release is not affected by this problem.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Box art ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman gold French back cover.jpg|French back box.&lt;br /&gt;
Rayman gold box hungary.jpg|&#039;&#039;Rayman Gold&#039;&#039; Hungarian box art.&lt;br /&gt;
Rayman gold back box.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Gold]]&lt;br /&gt;
[[pl:Rayman Gold]]&lt;br /&gt;
[[es:Rayman Gold]]&lt;br /&gt;
[[ru:Rayman Gold]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Game packs]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=85858</id>
		<title>Rayman DS</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=85858"/>
		<updated>2022-02-10T04:55:17Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman DS&lt;br /&gt;
| image = [[Image:RaymanDS.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = DC Studios (UK/Canada)&lt;br /&gt;
| release date = [[File:European Union.png|16px]] March 11th, 2005&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] March 28th, 2005&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman DS&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2]]&#039;&#039; that was released on the Nintendo DS in March 2005. It is almost identical to the Nintendo 64 version of the game, only that it now includes a new, optional method of control which makes use of the touch-screen and stylus. Most of the heads up display has now been reassigned to the bottom screen as well.&lt;br /&gt;
&lt;br /&gt;
== Differences from &#039;&#039;Rayman 2&#039;&#039; ==&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; shares many similarities to the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039; such as the lower-quality MIDI music being used.&lt;br /&gt;
*The textures in &#039;&#039;Rayman DS&#039;&#039; are generally more jagged than the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039;. This is partially due to the DS&#039;s lack of texture filtering. However, the textures themselves also received an overall downgrade in quality compared to the Nintendo 64 version. This is most noticeable on transparent textures such as [[Lum]]s, [[laser]]s, energy balls, waterfalls, etc. These types of textures contain a heavy amount of color banding and appear extremely jagged.&lt;br /&gt;
*Due to the Nintendo DS not having analog controls, the player has the option to use a virtual analog stick on the touch screen. This is also the only way to change the speed [[Rayman]] moves in.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Unlike any other version of &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;Rayman DS&#039;&#039; included many technical problems in its gameplay. The swirls that radiate from the [[Four Masks of Polokus]] or [[Jano]]&#039;s staff, for example, are not located exactly where they should be. Another particularly troubling problem is experienced during the encounter with [[Umber]] and in the flower ride in [[the Sanctuary of Rock and Lava]]: in both cases, [[Rayman]] should be locked to the respective surfaces, but can &#039;&#039;slip off&#039;&#039;, even during [[Umber]]&#039;s cinematic. The only way to lock [[Rayman]] back to the surface&#039;s center is to press the R button, which is used for strafing. Also, when replaying [[the Marshes of Awakening]], [[Ssssam]] can completely disappear during his cinematic. Sometimes the [[Spider (Rayman 2)|spider]] at the beginning of [[the Tomb of the Ancients]] will disappear a few seconds after the cutscene in which he appeared.&lt;br /&gt;
&lt;br /&gt;
The background of the pause and saving screens is missing the swirling cloud texture and now only displays a static colored 3D model.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman DS&#039;&#039; also has a very unstable framerate. The max framerate cap is 60 FPS, but situations where the framerate is this high are rare (only by entering first person view against a wall in certain small and sparsely detailed rooms). During general exploration, &#039;&#039;Rayman DS&#039;&#039; frequently dips under 30 FPS. Large detailed environments with lots of transparent textures can even cause dips into the low 20s or mid-high teens. Action heavy sequences where lots of transparent effects and particles are being rendered are some of the worst case scenarios and can cause the framerate to drop to single digits.&lt;br /&gt;
&lt;br /&gt;
Collision detection in &#039;&#039;Rayman DS&#039;&#039; is prone to issues. It is easier to clip through walls and floors or get stuck on geometry than in other versions of the game. The collision engine is also prone to causing further drops in performance. Simply running into or against a wall for example will cause major dips in the framerate.&lt;br /&gt;
&lt;br /&gt;
Character lighting is now static and no longer changes based on the lighting of the surrounding environment. In dark areas, characters will still render as brightly as they do regular daylight, and lava-filled areas will no longer illuminate them.&lt;br /&gt;
&lt;br /&gt;
The surfaces of water, lava, etc. no longer shift and move.&lt;br /&gt;
&lt;br /&gt;
The DS version contains input lag. This is especially noticeable on diagonal movement, which affects both the D-pad as well as the touch screen analog stick.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rayman DS - Back cover EU.jpg|The back cover of the European version of &#039;&#039;Rayman DS&#039;&#039;.&lt;br /&gt;
Rayman DS - USA Cover.jpg|The cover of the North American version of &#039;&#039;Rayman DS&#039;&#039;.&lt;br /&gt;
Raymandslogo.jpeg|The game&#039;s logo.&lt;br /&gt;
Rayman-french-ds.jpeg|French advertising poster.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This was the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to use the then new [[Ubisoft]] logo.&lt;br /&gt;
*The North American cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the cover for &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; and the European cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;. Likewise, the European cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the North American cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; was one of the Nintendo DS titles shown on the back of the original Nintendo DS box.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman DS]]&lt;br /&gt;
[[hu:Rayman DS]]&lt;br /&gt;
[[it:Rayman DS]]&lt;br /&gt;
[[pl:Rayman DS]]&lt;br /&gt;
[[es:Rayman DS]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Classic&amp;diff=85857</id>
		<title>Rayman Classic</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Classic&amp;diff=85857"/>
		<updated>2022-02-10T04:54:15Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Classic&lt;br /&gt;
| image = [[File:Rayman Classic Icon.png|250px|center|&#039;&#039;Rayman Classic&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Paris]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date = [[Image:Globe.png|16px]] 18th February 2016 (iOS), [[Image:Globe.png|16px]] 17th March 2016 (Android)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Apple iOS, Android&lt;br /&gt;
| distribution media = Digital (App Store, Google Play)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Classic&#039;&#039;&#039;&#039;&#039; is a mobile port of the [[Rayman Ultimate|Pocket PC version]] of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] with much of the soundtrack from the PlayStation version. It was released for Apple iOS on the App Store on February 18, 2016 and for Android on Google Play on March 17, 2016. Unlike earlier ports of the PC version, such as the [[Rayman Advance|Game Boy Advance]] and [[Rayman (Nintendo DSi)|Nintendo DSi]] versions, this one does not leave out any content. [[Ray Breakout|The &#039;&#039;Breakout&#039;&#039; minigame]] is present, as well as the short animations shown after each boss fight. Due to the touch screen oriented nature of mobile devices, the game uses virtual buttons and a virtual analog stick. While the iOS version has support for physical gamepads, the Android version currently lacks this feature even though it is advertised in the store description.&lt;br /&gt;
&lt;br /&gt;
As of November 24, 2016, the app is free with ads. The ads can be disabled through an in-app purchase, though this is done automatically if the player bought the game prior to it becoming free.&lt;br /&gt;
&lt;br /&gt;
During the summer of 2018, the app was removed from the App Store in most regions for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
In 2020, the game became unplayable with an internet connection on Android devices, most likely due to certain online services being shut down. It can however still be played without an internet connection.&lt;br /&gt;
&lt;br /&gt;
==Differences from other versions==&lt;br /&gt;
While this is the most complete port of the PC version, it does have some issues present. Repeating sound effects, such as [[Rayman]] charging his [[Telescopic fist|fist]], the [[helicopter]] and [[plum]]s moving in water, stop repeating after a few seconds. This is the first version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] to include achievements, not including the Anti Dark-Matters from [[Rayman (Nintendo DSi)|the DSi version]], through Gamecenter and Google Play Games. Some are however glitched and therefore impossible to obtain. Some can still be obtained if replaying the game and redoing what is required for the achievement. Other issues involve incorrect music playing during [[the Magician]]&#039;s [[Bonus level (Rayman 1)|bonus stages]], no music playing during the encounter against [[Mr Dark]] in [[Mr Dark&#039;s Dare]] and the characters [[Rayman]] meet, such as [[Joe]] and [[Tarayzan]], not speaking like in the PC version. There is also a huge glitch with [[Ray Breakout|the &#039;&#039;Breakout&#039;&#039; minigame]] making it near impossible to beat. Whenever the ball is lost, the player cannot move [[Rayman]]. This means that if [[Rayman]] is positioned under an obstacle, launching the ball will make it bounce back right down. On iOS devices this can be resolved by playing with a controller, which makes movement possible before launching the ball.&lt;br /&gt;
&lt;br /&gt;
While there are a bunch of glitches, the game has also fixed a few issues preset in [[Rayman 1|the original game]]. The music, which was known to be lacking in the PC version, is now mainly taken from the PlayStation version. The intro plays in full-screen and its English voice-acting is taken from the PlayStation version. The game now includes an auto-save feature which auto-save each time the player enters the map. Due to this the save points have been removed from the map. [[Ray Breakout|The &#039;&#039;Breakout&#039;&#039; minigame]] can now also be found on the map instead once [[Mr Dark&#039;s Dare]] is completed.&lt;br /&gt;
&lt;br /&gt;
Whenever the player starts a new game, there are three save slots to choose from, each with their own name which cannot be changed. These names are RAY, BET and JOE, and are references to the characters [[Rayman]], [[Betilla]] and [[Joe]]. The player will then get to choose the difficulty, which is a one time decision and cannot be changed without starting a new game. The difficulties available are easy, original and hard. Easy mode grants the player unlimited [[Life|lives]] with it staying at 99, original mode plays exactly like how it originally did on PC and hard mode has the player start with 0 [[Life|lives]] and [[continue]]s. More [[Life|lives]] can however be obtained normally in hard mode. The virtual jump and [[Telescopic fist|punch]] buttons use the same textures as the ones from &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RaymanClassic Modes.PNG|The three different game modes available.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
The game was originally teased on February 11, 2016 with the official [[Rayman]] Facebook page posting that a special &#039;retroRayman&#039; is coming to mobile the following week with an image saying &#039;&#039;Back to Basics&#039;&#039; with the date of February 18, 2016 below.&lt;br /&gt;
&lt;br /&gt;
On February 17, a new post revealed the name &#039;&#039;Rayman Classic&#039;&#039; as well as it being launched on iOS before Android.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Classic teaser.png|The first teaser.&lt;br /&gt;
Classic.gif|The artwork of the game.&lt;br /&gt;
Classic game 1.gif&lt;br /&gt;
Classic game 2.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sales==&lt;br /&gt;
Prior to being changed to a free title, the game received numerous sales to promote the game.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sale 1.jpg|The 40% off sale.&lt;br /&gt;
Sale 2.png|The game costed 0.99 for one week.&lt;br /&gt;
Sale 3.jpg|The 80% off sale.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Social network integrations==&lt;br /&gt;
[[File:Classic android menu.png|thumb|320px|class=sprite|right|The main menu.]]&lt;br /&gt;
This is the first version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] to feature achievements and leaderboards. On iOS devices they are connected through Gamecenter and on Android through Google Play Games.&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
&#039;&#039;Main article: [[List of achievements in Rayman Classic]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are currently 51 achievements which are earned by completing various tasks, such as defeating a certain number of enemies. Some of the achievements have been known to not trigger correctly on both iOS and Android devices.&lt;br /&gt;
&lt;br /&gt;
===Leaderboards===&lt;br /&gt;
There are a total of 20 leaderboards in the game, with 18 of them being the completion time in levels. Although the leaderboards function during the first playthrough, they do not always register the new time when replaying a level. This is most likely to happen on levels where the final phase cannot be replayed, such as [[Moskito&#039;s Nest]]. The two other leaderboards are for the total completion time and the total amount of [[Ting]]s collected.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Classic_title.PNG|The main title screen.&lt;br /&gt;
Classic - Betilla finish.PNG|[[Rayman]] finishing a stage with [[Betilla]] the Fairy.&lt;br /&gt;
Classic Screenshot.PNG|[[Rayman]] using his [[super helicopter]] power to cut the ropes.&lt;br /&gt;
RaymanClassic SpaceMamaBoss.PNG|[[Rayman]] fighting [[Space Mama]] in [[Space Mama&#039;s Crater]].&lt;br /&gt;
Classic - Cutscene.PNG|[[Mr Dark]] kidnapping [[Betilla]] after completion of [[Space Mama&#039;s Crater]].&lt;br /&gt;
Classic - Joe.PNG|The first part of [[Eat at Joe&#039;s]].&lt;br /&gt;
Classic - Game Over.PNG|The Game Over screen.&lt;br /&gt;
Classic - End image.PNG|The artwork which is shown once the game is finished.&lt;br /&gt;
Classic - Credits.PNG|The credits.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Classic Unused Crawl.png|An unused button for crawling&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the only [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to require the player to play through the game multiple times, in this case 3, in order to unlock all achievements.&lt;br /&gt;
*The game went free as the first reward of [[Ubisoft]]&#039;s 30th Anniversary 30 day giveaway.&lt;br /&gt;
*The achievement &#039;&#039;&#039;Great magician&#039;&#039;&#039; has [[Life|lives]] misspelled as &#039;lifes&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Classic]]&lt;br /&gt;
[[it:Rayman Classic]]&lt;br /&gt;
[[pl:Rayman Classic]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_HD&amp;diff=85856</id>
		<title>Rayman 3 HD</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_HD&amp;diff=85856"/>
		<updated>2022-02-10T04:49:46Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3 HD&lt;br /&gt;
| image = [[Image:Rayman3HD.jpg|center|250px|&#039;&#039;Rayman 3 HD&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Paris]], [[Ubisoft|Ubisoft Shanghai]]&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date = &lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Globe.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox One:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Globe.png|16px]] 12th November, 2015&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation 3 (PlayStation Network), Microsoft Xbox 360 and Microsoft Xbox One (Xbox Live Arcade)&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3 HD&#039;&#039;&#039;&#039;&#039; is a high-definition&amp;lt;ref&amp;gt;The game runs at 720p (1280 × 720), the minimum standard for high-definition, and does not support higher resolutions, while [[Rayman 3|the original version of the game]] on PC can be configured to use any resolution, including 1080p and higher.&amp;lt;/ref&amp;gt; remake of &#039;&#039;[[Rayman 3]]&#039;&#039;. It was released on the PlayStation Network for PlayStation 3 and the Xbox Live Arcade for Xbox 360 on the 21st March, 2012. &#039;&#039;Rayman 3 HD&#039;&#039; features minor enhancements to visuals, such as a remade HUD, and makes a few changes in numerous areas. It was announced that the servers would shut down on November 11, 2017 or November 19, 2018, thus making the leaderboards inaccessible.&amp;lt;ref&amp;gt;[https://forums.ubisoft.com/showthread.php/1241617-Online-Services-Update-Masterlist-Forums Online Services Update Masterlist]&amp;lt;/ref&amp;gt; This did however not turn out to be the case and the servers are still up in 2020.&lt;br /&gt;
&lt;br /&gt;
It was announced on the 9th November, 2015 that &#039;&#039;Rayman 3 HD&#039;&#039; would be among the first group of titles that were to be Xbox One backward compatible.&amp;lt;ref&amp;gt;[http://news.xbox.com/2015/11/09/introducing-your-first-104-xbox-one-backward-compatibility-games/ Introducing Your First 104 Xbox One Backward Compatible Games]&amp;lt;/ref&amp;gt; This version was updated with a new logo and fixed minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
==Differences from &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
* The &#039;&#039;Hoodlum Havoc&#039;&#039; subtitle has been removed, and the font of the logo has been changed to match that of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* The game now features subtitles for the cutscenes and some other in-game dialogue.&lt;br /&gt;
* The original version opened with a gameplay trailer cut to Groove Armada&#039;s &#039;Madder&#039;. This has been removed and replaced with a new trailer featuring new music.&lt;br /&gt;
* The intro sequence originally began with the classic [[Ubisoft|Ubi Soft]] logo, used for the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], overlaid against a night sky. This has been cut.&lt;br /&gt;
* &#039;&#039;Rayman 3 HD&#039;&#039; features audio problems. Many music tracks start later than they should, and often contain glitches.&lt;br /&gt;
* In [[the Fairy Council]], a [[Ludiv]] originally spoke the line &#039;Oh my God, what is going on here?&#039; In &#039;&#039;Rayman 3 HD&#039;&#039;, this line is censored to &#039;What is going on here?&#039; However, the words &#039;Oh my God&#039; seen in the [[Crush]] minigame remain uncensored.&lt;br /&gt;
* Parts of the sky above the [[Clearleaf Forest]] have become black, and the colour of the water has undergone strange changes. The reasons for such discolourings are currently unknown.  &lt;br /&gt;
* The bonus section of the game contains an &amp;quot;extra&amp;quot; which is a gallery of the artworks seen in the &#039;&#039;[[Rayman Origins]]&#039;&#039; [[The Art of Rayman Origins|art booklet]] which came with the collector&#039;s edition.&lt;br /&gt;
* The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead appear directly beneath the caster. This is likely due to a lack of testing when experimenting with the newer shading technology.&lt;br /&gt;
* The [[jewel]]s and [[Red Lum]]s now cast light onto the geometry around them, as opposed to [[Rayman 3|the original version]], where only a glowing texture was placed around them.&lt;br /&gt;
* The [[Grand Minimus]]&#039;s crown is now transparent.&lt;br /&gt;
* Level scores are now shown at the end of boss battle sections.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TheLandoftheLividDeadPS3.jpg|The first scenery of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] in &#039;&#039;Rayman 3 HD&#039;&#039;.&lt;br /&gt;
TheLandoftheLividDeadPC.jpg|In comparison, the same scenery on PC.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshot gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman 3 HD Title Screen.jpg|The title screen.&lt;br /&gt;
File:Rayman 3 HD Land of the Livid Dead Water.jpg|Glitched, colourful water in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
File:Rayman 3 HD Clearleaf Forest Water 2.jpg|Glitched, colourful water in [[Clearleaf Forest]].&lt;br /&gt;
File:Rayman 3 HD The Bog of Murk Ugly.jpg|A glitched, blue-headed [[Ugly]] in [[the Bog of Murk]].&lt;br /&gt;
R3_HD_Xbox_One.jpg|The cover and logo for the Xbox One backward compatible version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HD_Artbook_01.png&lt;br /&gt;
R3HD_Artbook_02.png&lt;br /&gt;
R3HD_Artbook_03.png&lt;br /&gt;
R3HD_Artbook_04.png&lt;br /&gt;
R3HD_Artbook_05.png&lt;br /&gt;
R3HD_Artbook_06.png&lt;br /&gt;
R3HD_Artbook_07.png&lt;br /&gt;
R3HD_Artbook_08.png&lt;br /&gt;
R3HD_Artbook_09.png&lt;br /&gt;
R3HD_Artbook_10.png&lt;br /&gt;
R3HD_Artbook_11.png&lt;br /&gt;
R3HD_Artbook_12.png&lt;br /&gt;
R3HD_Artbook_13.png&lt;br /&gt;
R3HD_Artbook_14.png&lt;br /&gt;
R3HD_Artbook_15.png&lt;br /&gt;
R3HD_Artbook_16.png&lt;br /&gt;
R3HD_Artbook_17.png&lt;br /&gt;
R3HD_Artbook_18.png&lt;br /&gt;
R3HD_Artbook_19.png&lt;br /&gt;
R3HD_Artbook_20.png&lt;br /&gt;
R3HD_Artbook_21.png&lt;br /&gt;
R3HD_Artbook_22.png&lt;br /&gt;
R3HD_Artbook_23.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=S-icLyZKSRI Rayman 3 HD Intro]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman 3|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 HD]]&lt;br /&gt;
[[hu:Rayman 3 HD]]&lt;br /&gt;
[[it:Rayman 3 HD]]&lt;br /&gt;
[[pl:Rayman 3 HD]]&lt;br /&gt;
[[es:Rayman 3 HD]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=85855</id>
		<title>Rayman 3D</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=85855"/>
		<updated>2022-02-10T04:47:43Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3D&lt;br /&gt;
| image = [[Image:Rayman 3D boxart.jpg|center|300px|&#039;&#039;Rayman 3D&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Casablanca]]/Bucharest&lt;br /&gt;
| release date = [[File:European Union.png|16px]] 25th March 2011&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 27th March 2011&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 3DS&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, digital (NA)&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3D&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2]]&#039;&#039;, and a launch title for the Nintendo 3DS. It is almost identical to the Dreamcast version of the original game, but now takes advantage of the 3DS&#039;s stereoscopic 3D display.&lt;br /&gt;
&lt;br /&gt;
==Differences from &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
*&#039;&#039;Rayman 3D&#039;&#039; is built off the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;, and shares the same [[The Isle of Doors|Isle of Doors]] hub level as well as most exclusive cheats and graphical enhancements. It however does not have the minigames from the Dreamcast version.&lt;br /&gt;
*The [[Stone of Thought]], [[Purple Lum]], and ledge leading to [[Globox Village]] in the Dreamcast version were removed in the 3DS game.&lt;br /&gt;
*The [[Keg|Powder Keg]] now uses a higher-poly, rounder model.&lt;br /&gt;
*The [[plum]] is now a 3D model as in &#039;&#039;[[Rayman 3]]&#039;&#039;, rather than the 2D sprite seen in all other versions. The original [[plum]] texture can be seen on part of the new model.&lt;br /&gt;
*Lighting is brighter in most levels (most noticeable in [[the Sanctuary of Rock and Lava]] and [[the Iron Mountains]]), and the lighting/shading on [[Rayman]]&#039;s model is no longer affected by light sources.&lt;br /&gt;
*[[Rayman]] no longer loses health from drops. If a drop is fatal, he respawns with full health.&lt;br /&gt;
*During the [[Teensie]] cutscenes before entering a level containing one of [[Four Masks of Polokus|the four masks]], the dialogue &amp;quot;Go on! Go in!&amp;quot; and &amp;quot;Come on! Don&#039;t be shy!&amp;quot; has been removed. The [[Teensie]]s still speak, but the text is no longer present.&lt;br /&gt;
*Both [[Axel]] and [[Foutch]] don&#039;t have any aura in this version.&lt;br /&gt;
*The jingle that plays when [[Rayman]] obtains a [[Four Masks of Polokus|mask]] is taken from the Nintendo 64 and Nintendo DS versions.&lt;br /&gt;
*[[Nettle]]s have a shorter, choppier animation cycle.&lt;br /&gt;
*When [[Rayman]] breaks a [[cage]], the total number of [[cage]]s destroyed thus far is no longer displayed on-screen.&lt;br /&gt;
*The intro is no longer voiced like in the Dreamcast version and doesn&#039;t have any dialogue text either.&lt;br /&gt;
*There&#039;s no button for stabilizing the [[flying shell]].&lt;br /&gt;
*There is a glitch exclusive to this version that allows you to enter the forested clearing in the [[Tomb of the Ancients secret]]. The area is blocked off by a net; however, you can glitch through that net and access the area.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Like &#039;&#039;[[Rayman DS]]&#039;&#039;, the 3DS port contains several glitches exclusive to this revision.&lt;br /&gt;
&lt;br /&gt;
*Due to the original 3DS&#039; technical constraints, the game suffers from an unstable frame rate that frequently drops below the Dreamcast version&#039;s 60 frames per second, with worse performance when playing in 3D mode. The New Nintendo 3DS can play the game without any frame drops - however, this requires the console to be hacked. Software such as Luma3DS can then unlock the increased power of the New 3DS&#039; CPU, allowing the game to run at a consistent frame rate. It is possible however that the game may crash with an &amp;quot;exception occurred&amp;quot; error after the [[Foutch]] battle, in this case the overclock will then have to be temporarily disabled until after the battle.&lt;br /&gt;
*The game also suffers from draw distance and pop-up issues, particularly in [[the Bayou]], [[the Precipice]], and [[beneath the Sanctuary of Rock and Lava]], where obstacles may be invisible or suddenly appear in front of [[Rayman]].&lt;br /&gt;
*In the opening sequence, the [[warship]] flies &#039;&#039;through&#039;&#039; the cliffs, instead of around them.&lt;br /&gt;
*Skyboxes are broken in many levels. They may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard &amp;quot;blue sky with clouds&amp;quot; texture. This issue is present in most versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, but it affects the 3DS version more prominently.&lt;br /&gt;
*Water and lava textures are often static or improperly mapped.&lt;br /&gt;
*Sound effects are too soft compared to the game&#039;s soundtrack, although this can be fixed by adjusting the sound mixing in the game&#039;s options. Some sound effects are missing as well, including some of [[Rayman]]&#039;s grunts and the &amp;quot;power-up&amp;quot; sound heard when collecting a [[Power Fist]].&lt;br /&gt;
*[[Rayman]]&#039;s hands do not turn golden after collecting a [[Power Fist]].&lt;br /&gt;
*In the secret passage in the third phase of [[the Sanctuary of Stone and Fire]], the last cobweb is rendered invisible, making it unclear how to reach the cage. Despite the missing texture, it still functions normally.&lt;br /&gt;
*The [[1000th Yellow Lum]] secret suffers from a myriad of glitches that make it difficult to obtain. Even if it is successfully obtained, the exit to the area does not function and will lock [[Rayman]]&#039;s movement, so the player must quit the level in order to save the collection of [[1000th Yellow Lum|the Lum]].&lt;br /&gt;
*Many times throughout the game the correct music won&#039;t start playing at the correct time.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of &#039;&#039;Rayman 3D&#039;&#039; was leaked several weeks in advance of its announcement by the Australian Classification Board, although they gave little information beyond the title; in the press release in which they officially announced the game, [[Ubisoft]] revealed that, like [[Rayman 2 (iOS)|the iOS version of &#039;&#039;Rayman 2&#039;&#039;]], &#039;&#039;Rayman 3D&#039;&#039; was to be based directly on the well-received Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;. Four screenshots were also unveiled: they show that &#039;&#039;Rayman 3D&#039;&#039; features significantly reworked graphics. The improved lighting system is visible in the screenshots of [[the Prison Ship]] and [[the Bayou]], and the stereoscopic depth effect can be seen clearly in the screenshot of the [[Whale Bay]]. The screenshot of [[the Fairy Glade]] shows that the [[keg]] has been remodelled.&lt;br /&gt;
&lt;br /&gt;
===Press release===&lt;br /&gt;
What follows is [[Ubisoft]]&#039;s official press release regarding the game:&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Rayman 3D is an adaptation of [[Rayman 2]] on Dreamcast, the greatest version of all [[Rayman]]&#039;s games.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Thanks to Rayman 3D, rediscover the incredible adventures of [[Rayman]] in a deeper and optimized universe. Progress in a 3D world full of surprises and magical creatures, and defeat unmerciful enemies throughout dangerous environments: Join [[Rayman]] in an even better platforming game!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Features:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Adaptation of the greatest Rayman opus – Rayman 3D is the adaptation of [[Rayman 2]] on Dreamcast which happened to be the best version of the trilogy (93% on Game Rankings).&#039;&#039;&lt;br /&gt;
* &#039;&#039;Significant improvements on gameplay – This version has beneficiated from a special treatment, offering improved graphics, 3D, and giving players the possibility to take advantage of the analog stick.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The 3D version makes the game more accessible and brings more advantages: improved learning curve, immersive cameras, graphical enhancements. A great diversity of environments – Progress in 45 areas set across 13 regions of [[The Glade of Dreams|Rayman&#039;s world]]. Uncover the whole universe in 3D during +/−15 hours of fun.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Unique [[Rayman]] moves – [[Running|Run]], climb, jump, [[Swimming|swim]], fly, loop-the-loop and even [[Ssssam|water-ski]] to escape from the threat! [[Rayman]] did not lose any of his famous abilities such as flying as an [[helicopter]] using his hair!&#039;&#039;&lt;br /&gt;
* &#039;&#039;Rediscover the richness of [[Rayman]]&#039;s cast – Get back to the good old quarrels between [[Rayman]] and his villainous enemies: Face the [[Admiral Razorbeard]], the [[Henchman 800|Henchman]] and every other creature that make [[Rayman]]&#039;s progression much harder! Hopefully, [[Rayman]] can count on his friends&#039; support! The [[Globox]], [[Ly]], or [[Polokus]] are all ready to help.&#039;&#039;’&lt;br /&gt;
&lt;br /&gt;
==Promotional pictures==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-3D1.jpg|[[The Prison Ship]].&lt;br /&gt;
Rayman-3D2.jpg|[[Whale Bay]].&lt;br /&gt;
Rayman-3D3.jpg|[[The Bayou]].&lt;br /&gt;
&lt;br /&gt;
Rayman-3D4.jpg|[[The Fairy Glade]].&lt;br /&gt;
Rayman-3D5.jpg|[[Whale Bay]].&lt;br /&gt;
Rayman-3D6.jpg|[[The Woods of Light]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;300px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
Jeux-3ds-rayman-images-logo.jpg|&#039;&#039;Rayman 3D&#039;&#039; logo.&lt;br /&gt;
Rayman 3D boxart.jpg|&#039;&#039;Rayman 3D&#039;&#039;&#039;s European cover.&lt;br /&gt;
Rayman3D-Boxart-PAL-German-Front.jpg|&#039;&#039;Rayman 3D&#039;&#039;&#039;s German cover.&lt;br /&gt;
Rayman3D-Boxart-NTSC-USA-Front.jpg|&#039;&#039;Rayman 3D&#039;&#039;&#039;s North American cover.&lt;br /&gt;
Boxartcover.jpeg|&#039;&#039;Rayman 3D&#039;&#039;&#039;s back cover.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=xEMMSo_fsrU The 1000th Yellow Lum glitch at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3D]]&lt;br /&gt;
[[hu:Rayman 3D]]&lt;br /&gt;
[[pl:Rayman 3D]]&lt;br /&gt;
[[es:Rayman 3D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(iOS)&amp;diff=85854</id>
		<title>Rayman 2 (iOS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(iOS)&amp;diff=85854"/>
		<updated>2022-02-10T04:46:28Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 2&lt;br /&gt;
| image = [[File:Raymanios2.jpeg|center|125px]]&lt;br /&gt;
| published by = [[Gameloft]]&lt;br /&gt;
| developed by = [[Ubisoft]], [[Gameloft]]&lt;br /&gt;
| release date = 2010-2013&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS 3-11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2 (iOS)&#039;&#039;&#039;&#039;&#039; is a port of the Sega Dreamcast version of [[Rayman 2|the game with the same name]] for iOS devices. The game was published by [[Gameloft]] on the App Store in 2010. In 2013 the game was removed from the App Store for unknown reasons. It is still downloadable under the Purchases tab for people who have previously downloaded it.&lt;br /&gt;
&lt;br /&gt;
==Comparison with other versions of &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
It is directly based on the Sega Dreamcast version of the game and includes all of the audio, graphical and aesthetic changes made to that version. However, all minigames and bonus games, including [[Bonus level (Rayman 2)|baby Globox racing]], have been removed, presumably to limit the file size. In addition, minor glitches exclusive to the release exist:&lt;br /&gt;
&lt;br /&gt;
*Music looping is noticeable as there is a short delay before the track restarts again. This is glaringly obvious on the main menu and [[the Isle of Doors]].&lt;br /&gt;
*Music sometimes loops in inappropriate places, such as the victory music after defeating a Guardian. It also sometimes fails to stop at the proper time.&lt;br /&gt;
*The 2D [[mushroom]]s that can be seen in [[the Woods of Light]] and other forested locations do not billboard properly in the iOS version. Rotating the camera around them reveals them to be impossibly thin 2D objects, and one side of the [[mushroom]]s looks different and much smaller than the other side. In other versions of the game, the large side is always facing the camera.&lt;br /&gt;
*Some music cues have been changed, particularly in [[the Menhir Hills]], where music now plays at the start of the level.&lt;br /&gt;
*[[Globox Village]] has been removed. However, the level geometry itself stays the same, so the ledge used to access it still exists, along with the [[Stone of Thought|hint stone]] that explains [[Purple Lum]]s. The [[Purple Lum]] itself is absent and the [[Stone of Thought|hint stone]] does not function.&lt;br /&gt;
*The original release of the game included a glitch that caused the first switch at [[the Fairy Glade]] to be non-functional, barring the player&#039;s progress. This only happened on devices running iOS 4, and an update was released to fix it.&lt;br /&gt;
*On [[the Isle of Doors]], the player can hold down the enter button and move [[Rayman]] to another level; if the button is released at the right time, [[Rayman]] will not enter any level, but the camera will stay fixed where the camera was first held down. [[Rayman]] can explore [[the Isle of Doors]] without the camera following him.&lt;br /&gt;
*The slide at the beginning of the game can be controlled using the device&#039;s accelerometer (tilt controls). This is the only instance of tilt controls in the game.&lt;br /&gt;
*[[The Knowledge of the World]] is accessed through the Help menu instead of using a button. As such, it cannot be accessed in-game. Oddly, [[Rayman]] can access all of the information at the start, rendering the collection of [[Yellow Lum]]s essentially useless.&lt;br /&gt;
*The Gauntlet [[List of cheats in Rayman 2|cheat]] from the Dreamcast version (revealed in the [[Tomb of the Ancients secret|Tomb of the Ancients secret area]]) can be used on the iOS version, though no text flashes across the screen.&lt;br /&gt;
*The intro uses the same voice for [[Ly]] as from the PlayStation version, rather than the male voice used in the Dreamcast version.&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
As it was released relatively early to the App Store, it is compatible with all iOS devices, including the original iPhone and iPod touch, below iOS 11. However, it does not feature native iPad or Retina support (though the game can be forced to render at the Retina resolution using the jailbreak tweak Retinasizer). For proper performance, an iPod touch 2G or better is recommended; an A5 device (iPhone 4S, iPod touch 5G, iPad 2) reaches a solid 60FPS, even at the upscaled resolution.&lt;br /&gt;
&lt;br /&gt;
Due to being a 32-bit app, the game is not compatible with iOS versions above iOS 11.&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
In 2018 it was discovered that the composer &#039;&#039;Alexandre Jacob&#039;&#039; was originally tasked with recomposing the game&#039;s soundtrack due to a misunderstanding with using the original soundtrack by [[Éric Chevalier]].&amp;lt;ref&amp;gt;https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=26054&amp;amp;sid=0b847a93090cfc83805c56c5c88c10e2 The topic where the cancelled soundtrack was first revealed.&amp;lt;/ref&amp;gt; When being asked about this new version of the soundtrack he posted an example of the music played during the intro sequence to the game.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=2XvNed7nHsg An example of the cancelled soundtrack.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[List of Rayman demos|Demo]] version==&lt;br /&gt;
A free [[List of Rayman demos|demo]] of the game was released on the App Store along with the paid, full version. It allowed the player to play up until the end of [[the Woods of Light]]. Interestingly, it also includes the [[Lift|Lift minigame]] from the Sega Dreamcast version, which is not accessible in the full version. This version has since been removed from the App Store.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Promotional images ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;213px&amp;quot;&amp;gt;&lt;br /&gt;
R2-iOS-Whale-Bay.jpg|[[Whale Bay]].&lt;br /&gt;
R2-iOS-Fairy-Glade.jpg|[[The Fairy Glade]].&lt;br /&gt;
R2-iOS-Escape.jpg|thumb|The escape from the &#039;&#039;[[Buccaneer]]&#039;&#039;.&lt;br /&gt;
R2-iOS-Marshes-of-Awakening.jpg|[[The Marshes of Awakening]].&lt;br /&gt;
R2-iOS-Sanctuary-of-Stone-and-Fire.jpg|[[The Sanctuary of Stone and Fire]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots from the full version ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2iOS.png|The main menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots from the demo ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;213px&amp;quot;&amp;gt;&lt;br /&gt;
File:R2iOSDemo - Title screen.png|The main title screen.&lt;br /&gt;
File:R2iOSDemo - Main menu.PNG|The main menu.&lt;br /&gt;
File:R2iOSDemo - Info.PNG|The info page.&lt;br /&gt;
File:R2iOSDemo - Options.PNG|The options page.&lt;br /&gt;
File:R2iOSDemo - Sound.PNG|The sound page.&lt;br /&gt;
File:R2iOSDemo - About 2.PNG|The about page.&lt;br /&gt;
File:R2iOSDemo - About 1.PNG|The about page.&lt;br /&gt;
File:R2iOSDemo - Language.PNG|The language selection.&lt;br /&gt;
File:R2iOSDemo - Help.PNG|The help page.&lt;br /&gt;
File:R2iOSDemo - Help page 1.PNG|The control page.&lt;br /&gt;
File:R2iOSDemo - Help page 2.PNG|The control page.&lt;br /&gt;
File:R2iOSDemo - Help page 3.PNG|The control page.&lt;br /&gt;
File:R2iOSDemo - Help page 4.PNG|The control page.&lt;br /&gt;
File:R2iOSDemo - Help page 5.PNG|The [[Lum]] page.&lt;br /&gt;
File:R2iOSDemo - Help page 6.PNG|The [[Lum]] page.&lt;br /&gt;
File:R2iOSDemo - Help page 7.PNG|The [[Lum]] page.&lt;br /&gt;
File:R2iOSDemo - Full version 1.PNG|Full version advertisement.&lt;br /&gt;
File:R2iOSDemo - Full version 2.PNG|Full version advertisement.&lt;br /&gt;
File:R2iOSDemo - Full version 3.PNG|Full version advertisement.&lt;br /&gt;
File:R2iOSDemo - Full version 4.PNG|Full version advertisement.&lt;br /&gt;
File:R2iOSDemo - Lift 1.PNG|The [[Lift]] minigame.&lt;br /&gt;
File:R2iOSDemo - Lift 2.PNG|The [[Lift]] minigame.&lt;br /&gt;
File:R2iOSDemo - Lift 3.PNG|The [[Lift]] minigame.&lt;br /&gt;
File:R2iOSDemo - Lift 4.PNG|The [[Lift]] minigame.&lt;br /&gt;
File:R2iOSDemo - Intro.PNG|The intro.&lt;br /&gt;
File:R2iOSDemo - Woods of Light 1.PNG|The escape from the &#039;&#039;[[Buccaneer]]&#039;&#039;.&lt;br /&gt;
File:R2iOSDemo - Look mode.PNG|The look mode.&lt;br /&gt;
File:R2iOSDemo - Woods of Light 2.PNG|The escape from the &#039;&#039;[[Buccaneer]]&#039;&#039;.&lt;br /&gt;
File:R2iOSDemo - Woods of Light 3.PNG|[[The Woods of Light]].&lt;br /&gt;
File:R2iOSDemo - Woods of Light 4.PNG|[[The Woods of Light]].&lt;br /&gt;
File:R2iOSDemo - Woods of Light 5.PNG|[[The Woods of Light]].&lt;br /&gt;
File:R2iOSDemo - Woods of Light 6.PNG|[[The Woods of Light]].&lt;br /&gt;
File:R2iOSDemo - Woods of Light 7.PNG|[[The Woods of Light]].&lt;br /&gt;
File:R2iOSDemo - Woods of Light 8.PNG|[[The Woods of Light]].&lt;br /&gt;
File:R2iOSDemo - Woods of Light 9.PNG|[[The Woods of Light]].&lt;br /&gt;
File:R2iOSDemo - Woods of Light 10.PNG|[[The Woods of Light]].&lt;br /&gt;
File:R2iOSDemo - Woods of Light 11.PNG|[[The Woods of Light]].&lt;br /&gt;
File:R2iOSDemo - Pause.PNG|The pause menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2 (iOS)]]&lt;br /&gt;
[[pl:Rayman 2: The Great Escape (iOS)]]&lt;br /&gt;
[[es:Rayman 2 (iOS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Nintendo_DSi)&amp;diff=85853</id>
		<title>Rayman (Nintendo DSi)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Nintendo_DSi)&amp;diff=85853"/>
		<updated>2022-02-10T04:45:54Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:Raymandsi.jpeg|225px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Junglevision Software/Making Fun&lt;br /&gt;
| release date = &#039;&#039;&#039;Nintendo DSi&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] December 7th, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December 25th, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] July 7th, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DSi, Nintendo 3DS&lt;br /&gt;
| distribution media = Digital (DSiWare, Nintendo eShop)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; for Nintendo DSi is a port of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] which was released as a DSiWare title. As with &#039;&#039;[[Rayman Advance]]&#039;&#039;, it resembles the PC version most closely. The game can be purchased through the Nintendo eShop on the Nintendo 3DS.&lt;br /&gt;
&lt;br /&gt;
== Differences from [[Rayman 1|&#039;&#039;Rayman&#039;&#039;]] ==&lt;br /&gt;
Compared to the PC version of [[Rayman 1|the original game]], this port has been modified to be significantly easier in several ways. [[Rayman]] now starts off with 6 units of health (which is double the starting amount of health in [[Rayman 1|the original]]) which can be extended to 10 with a [[Big Power]]. [[Life|Lives]] can be obtained more frequently and only 50 [[Ting]]s are required for a new [[life]] as compared to 100 in most versions. The number of [[continue]]s has now been increased to 30 and [[the Photographer]] appears in several new locations. To make backtracking easier, the player can now skip to the next screen by pressing the Select button. This only works in levels which have already been completed. Levels unlocked with the all levels cheat do not count as cleared.&lt;br /&gt;
&lt;br /&gt;
A noticeable issue is that whenever [[Rayman]] takes damage, he is knocked back further. While this can make it easier to quickly get away from the enemy or object which inflicted the damage, it can also cause the player to quickly lose control over [[Rayman]] if they keep getting damaged. This is most notably an issue in [[Allegro Presto]]. [[Rayman]]&#039;s grace period is also shorter, which may cause him to lose more health, making the game seem more difficult.&lt;br /&gt;
&lt;br /&gt;
Other differences include a few missing tracks and a lot of the sound effects (such as [[Rayman]]&#039;s voice) to be deeper in tone. Some of the textures have been updated, most notably in [[Band Land]] where the musical staves are now black instead of white. Some levels have received minor updates, such as [[Eat at Joe&#039;s]] having added dialogue where [[Joe|Joe the Extra-Terrestrial]] talks to [[Rayman]] before giving him the [[firefly]]. The ending has also been expanded compared to other versions. Save files can be named with four characters in this version. The current save&#039;s name can now be changed manually from the pause menu, instead of having the player copying the save and then renaming it. Another difference, similar to the [[Rayman (Atari Jaguar)|Atari Jaguar version]], is that [[Rayman]] now retains the [[Grimace|grimace power]] upon obtaining the [[Running|running power]], unlike most other versions where it simply gets replaced. Both powers are still mapped to the same button, so the only way to perform the [[grimace]] is by doing so when not moving. Crawling in this version uses the [[Rayman (Atari Jaguar)|Jaguar]] controls due to L and R being mapped.&lt;br /&gt;
&lt;br /&gt;
New to the game is a menu titled &#039;Anti Dark-Matters&#039; which acts like a checklist to keep track of the player&#039;s progress on the game. As well as having check boxes for having beaten a world and having freed all the [[Electoon]]s, the player is also rewarded for having completed a world, and ultimately the game, without the use of any [[continue]]s. For each missions the player is awarded with a few [[Life|lives]]. Using cheats on a save prevents these from being unlocked on said save.&lt;br /&gt;
&lt;br /&gt;
Taking advantage of the DSi&#039;s camera, [[the Photographer]] now takes a picture of the player at every checkpoint, which is used to represent the saved game in the menu. The bottom screen is used to display a map of [[Rayman]]&#039;s immediate surroundings, which highlights where each checkpoint and [[exit sign]] is. The player can use the stylus to scroll through the entire level on the map.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DSi_5.jpg&lt;br /&gt;
DSi_6.jpg&lt;br /&gt;
DSi_17.jpg&lt;br /&gt;
DSi_2.jpg&lt;br /&gt;
DSi_8.jpg&lt;br /&gt;
DSi_9.jpg&lt;br /&gt;
DSi_10.jpg&lt;br /&gt;
DSi_7.jpg&lt;br /&gt;
DSi_3.jpg&lt;br /&gt;
DSi_4.png&lt;br /&gt;
DSi_15.jpg&lt;br /&gt;
DSi_16.jpg&lt;br /&gt;
DSi_11.jpg&lt;br /&gt;
DSi_12.jpg&lt;br /&gt;
DSi_13.jpg&lt;br /&gt;
DSi_1.jpg&lt;br /&gt;
DSi_14.jpg&lt;br /&gt;
Rayman DSi US Store icon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The game files contain mentions of online leaderboards, which were never used in the final game.&lt;br /&gt;
* The [[Ray Breakout]] minigame level exists in the files with all of its objects intact, but it cannot be accessed through normal means. Accessing it by hacking the game shows that the scripts to start the minigame were either disabled or never ported over from PC, resulting in the level playing as a normal level. The background is also not included in the game, resulting in it appearing glitched out.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://youtube.com/playlist?list=PLPStMiAml0exYq2AV4akth3BGF0vwPlfM &#039;&#039;Rayman&#039;&#039; (DSiWare) playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Nintendo DSi)‏]]&lt;br /&gt;
[[it:Rayman (Nintendo DSi)]]&lt;br /&gt;
[[pl:Rayman (Nintendo DSi)‏]]&lt;br /&gt;
[[es:Rayman (Nintendo DSi)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=85852</id>
		<title>Rayman DS</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=85852"/>
		<updated>2022-02-10T04:45:24Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman DS&lt;br /&gt;
| image = [[Image:RaymanDS.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = DC Studios (UK/Canada)&lt;br /&gt;
| release date = [[File:European Union.png|16px]] March 11th, 2005&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] March 28th, 2005&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman DS&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2]]&#039;&#039; that was released on the Nintendo DS in March 2005. It is almost identical to the Nintendo 64 version of the game, only that it now includes a new, optional method of control which makes use of the touch-screen and stylus. Most of the heads up display has now been reassigned to the bottom screen as well.&lt;br /&gt;
&lt;br /&gt;
== Differences from &#039;&#039;Rayman 2&#039;&#039; ==&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; shares many similarities to the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039; such as the lower-quality MIDI music being used.&lt;br /&gt;
*The textures in &#039;&#039;Rayman DS&#039;&#039; are generally more jagged than the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039;. This is partially due to the DS&#039;s lack of texture filtering. However, the textures themselves also received an overall downgrade in quality compared to the Nintendo 64 version. This is most noticeable on transparent textures such as [[Lum]]s, [[laser]]s, energy balls, waterfalls, etc. These types of textures contain a heavy amount of color banding and appear extremely jagged.&lt;br /&gt;
*Due to the Nintendo DS not having analog controls, the player has the option to use a virtual analog stick on the touch screen. This is also the only way to change the speed [[Rayman]] moves in.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Unlike any other version of &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;Rayman DS&#039;&#039; included many technical problems in its gameplay. The swirls that radiate from the [[Four Masks of Polokus]] or [[Jano]]&#039;s staff, for example, are not located exactly where they should be. Another particularly troubling problem is experienced during the encounter with [[Umber]] and in the flower ride in [[the Sanctuary of Rock and Lava]]: in both cases, [[Rayman]] should be locked to the respective surfaces, but can &#039;&#039;slip off&#039;&#039;, even during [[Umber]]&#039;s cinematic. The only way to lock [[Rayman]] back to the surface&#039;s center is to press the R button, which is used for strafing. Also, when replaying [[the Marshes of Awakening]], [[Ssssam]] can completely disappear during his cinematic. Sometimes the [[Spider (Rayman 2)|spider]] at the beginning of [[the Tomb of the Ancients]] will disappear a few seconds after the cutscene in which he appeared.&lt;br /&gt;
&lt;br /&gt;
The background of the pause and saving screens is missing the swirling cloud texture and now only displays a static colored 3D model.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman DS&#039;&#039; also has a very unstable framerate. The max framerate cap is 60 FPS, but situations where the framerate is this high are rare (only by entering first person view against a wall in certain small and sparsely detailed rooms). During general exploration, &#039;&#039;Rayman DS&#039;&#039; frequently dips under 30 FPS. Large detailed environments with lots of transparent textures can even cause dips into the low 20s or mid-high teens. Action heavy sequences where lots of transparent effects and particles are being rendered are some of the worst case scenarios and can cause the framerate to drop to single digits.&lt;br /&gt;
&lt;br /&gt;
Collision detection in &#039;&#039;Rayman DS&#039;&#039; is prone to issues. It is easier to clip through walls and floors or get stuck on geometry than in other versions of the game. The collision engine is also prone to causing further drops in performance. Simply running into or against a wall for example will cause major dips in the framerate.&lt;br /&gt;
&lt;br /&gt;
Character lighting is now static and no longer changes based on the lighting of the surrounding environment. In dark areas, characters will still render as brightly as they do regular daylight, and lava-filled areas will no longer illuminate them.&lt;br /&gt;
&lt;br /&gt;
The surfaces of water, lava, etc. no longer shift and move.&lt;br /&gt;
&lt;br /&gt;
The DS version contains input lag. This is especially noticeable on diagonal movement, which affects both the D-pad as well as the touch screen analog stick.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rayman DS - Back cover EU.jpg|The back cover of the European version of &#039;&#039;Rayman DS&#039;&#039;.&lt;br /&gt;
Rayman DS - USA Cover.jpg|The cover of the North American version of &#039;&#039;Rayman DS&#039;&#039;.&lt;br /&gt;
Raymandslogo.jpeg|The game&#039;s logo.&lt;br /&gt;
Rayman-french-ds.jpeg|French advertising poster.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This was the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to use the then new [[Ubisoft]] logo.&lt;br /&gt;
*The North American cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the cover for &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; and the European cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;. Likewise, the European cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the North American cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; was one of the Nintendo DS titles shown on the back of the original Nintendo DS box.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman DS]]&lt;br /&gt;
[[hu:Rayman DS]]&lt;br /&gt;
[[it:Rayman DS]]&lt;br /&gt;
[[pl:Rayman DS]]&lt;br /&gt;
[[es:Rayman DS]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Revolution&amp;diff=85851</id>
		<title>Rayman Revolution</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Revolution&amp;diff=85851"/>
		<updated>2022-02-10T04:43:30Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* Powers and items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Revolution&lt;br /&gt;
| image = [[Image:RRev PS2EUcov.jpg|center|300px|&#039;&#039;Rayman Revolution&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Annecy]]&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]]&lt;br /&gt;
| release date = &lt;br /&gt;
[[File:European Union.png|16px]] 22nd December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 31st May, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Sony PlayStation 2, Sony PlayStation 3 (PlayStation Network, North America only)&lt;br /&gt;
| ratings = E (ESRB) 3+ (ELSPA)&lt;br /&gt;
| distribution media = DVD-ROM, digital&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Revolution&#039;&#039;&#039;&#039;&#039;, known in the United States as &#039;&#039;&#039;&#039;&#039;Rayman 2: Revolution&#039;&#039;&#039;&#039;&#039;, is an updated remake of &#039;&#039;[[Rayman 2]]&#039;&#039; made specially as a launch title for the Sony PlayStation 2 in 2000. It was later re-released as a PlayStation 2 classic on the PlayStation 3 in North America. Several changes have been made for this version, notably the upgraded graphics, the inclusion of new areas, bosses and mini-games. Its difficulty was made slightly higher than that of &#039;&#039;[[Rayman 2]]&#039;&#039;. Several levels underwent some minor changes, such as [[the Precipice]] and [[the Echoing Caves]]. Most changes are however only cosmetic.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
Unlike &#039;&#039;[[Rayman 2]]&#039;&#039; where levels were accessed from a linear selection screen such as [[the Hall of Doors]], the levels in &#039;&#039;Rayman Revolution&#039;&#039; are accessed via three new hub worlds – [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], which are collectively known as [[the Front]]. These areas allow free roaming, making &#039;&#039;Revolution&#039;&#039; a much less linear game than the previous versions. New cutscenes and dialogue had been added here, giving the player a more complete picture of the story. In addition, new characters are introduced such as [[Bzzit]], and [[Rayman]] can acquire new powers, items and abilities, such as the ones he can buy with the [[Yellow Lum]]s he collected at the [[Magic Well]], the equivalent of a typical item shop.&lt;br /&gt;
&lt;br /&gt;
Characters such as [[Ly]] the Fairy, [[Clark]], and the [[Teensie]]s appear much more often in this version. [[Ly]] increases [[Rayman]]&#039;s health by offering mini-games, which include the Walks of [[The Walk of Life|Life]] and [[The Walk of Power|Power]] and [[Roller Coaster Challenge|the roller coaster segment]] that was previously in [[the Top of the World]], in exchange for freeing the [[Familiar Spirit]]s, new spirit creatures that are imprisoned in [[cage]]s by the [[Robo-Pirate]]s. Meanwhile, the [[Teensie]]s host the [[Teensie Circle]]s – teleportation hubs which replace [[the Hall of Doors]] and allow [[Rayman]] to return to places he has already visited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TheMagicWell-RR-TheMinissaurusPlain.jpg|The [[Magic Well]] is like an item shop where [[Rayman]] can purchase power-ups.&lt;br /&gt;
RR-PS2-Ly&#039;sStele.jpg|[[Ly&#039;s Stele]], one of the locations where [[Rayman]] can go to play [[Ly&#039;s Challenges|her challenges]].&lt;br /&gt;
RR-PS2-RainbowCreek-Sky.jpg|The [[Teensie Circle]] in [[Rainbow Creek]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
The regular music tracks for each level do not play when [[Rayman]] revisits them, instead simply featuring an ambiance track. Certain pieces of music still appear, most notably during the sections with more action, such as [[the Precipice]] and when engaged in battle with [[Robo-Pirate]]s. One exception is in the [[the Sanctuary of Stone and Fire]], where visiting the optional temple (phase 2) makes the main track play after getting back to phase 1 again.&lt;br /&gt;
&lt;br /&gt;
Another musical difference between the game and [[Rayman 2|the original versions]] is the omission of the special music that plays during the tally screen display at the end of the level. Instead, the game simply continues playing whatever track was playing when the level ended.&lt;br /&gt;
&lt;br /&gt;
==Powers and items==&lt;br /&gt;
[[File:RR - Yellow Mushroom - Eat me.png|320px|thumb|right|[[Rayman]] next to the [[yellow mushroom]].]]&lt;br /&gt;
The game requires much more backtracking than before to collect the [[Yellow Lum]]s and break the [[cage]]s that [[Rayman]] could not access for the first time. Objects such as cannons, beacons, plants and [[mushroom]]s appear throughout the game, and need [[Rayman]] to gain his new powers and special items (such as the [[Rain Mask]]) in order to use them. A notable difference between the previous versions is that [[Rayman]] is not granted with the [[Magic fist|shooting power]] at the beginning, but is simply given the ability to [[Telescopic fist|punch]], though he is shortly given the [[Magic fist|shooting power]] by the [[Grand Minimus]]. As [[Rayman]] progresses, his shots get much stronger thanks to [[Silver Lum]]s, until he can produce a shot that is as powerful as an exploding grenade.&lt;br /&gt;
&lt;br /&gt;
Later in the game, [[Rayman]] is given some items to help him, such as the [[Rain Mask]], which allows him to perform a [[Rain Dance]] like [[Globox]]&#039;s and helps plants to grow, and the [[Lums Radar]], which is a magnet that can help him find any [[Yellow Lum]]s that he may have missed. Recalling [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Rayman]] can at one point be shrunk to help him squeeze through a small hole by eating a [[Yellow mushroom]] that he needs to water with the [[Rain Dance]].  &lt;br /&gt;
&lt;br /&gt;
Unlike the previous versions, [[Rayman]] can keep his [[Super helicopter|flying power]], which he lost [[beneath the Sanctuary of Rock and Lava]], conditionally - he can only use it whenever he is [[Super helicopter|flying]] above any body of lava, and when he is in battle with [[Grolem 13]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RevCannon.jpg|This cannon needs to be ignited somehow.&lt;br /&gt;
Lums radar.jpg|[[Rayman]] as he finds the [[Lums Radar]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:RR-PS2-TheMinisaurusPlain.jpg|thumb|320px|One of the new features in &#039;&#039;Rayman Revolution&#039;&#039; is the inclusion of new worlds such as [[the Minisaurus Plain]].]]&lt;br /&gt;
* [[The Woods of Light]]&lt;br /&gt;
&lt;br /&gt;
===[[The Minisaurus Plain]]===&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Cave of Bad Dreams]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (Lost Island)&lt;br /&gt;
&lt;br /&gt;
===[[Globox&#039;s House]]===&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Tomb of the Ancients]]&lt;br /&gt;
&lt;br /&gt;
===[[Rainbow Creek]]===&lt;br /&gt;
* [[The Precipice]]&lt;br /&gt;
* [[The Pirate Mines]]&lt;br /&gt;
* [[The Echoing Caves]]&lt;br /&gt;
* [[The Sanctuary of Rock and Lava#PlayStation 2 version|The Lava Sanctuary]]&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]]&lt;br /&gt;
* [[The Iron Mountains]]&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
[[Image:RRManual UKThumb.png|link=http://raymanpc.com/wiki/script-en/images/9/9f/RRManual_UK.pdf|thumb|left|The Manual of the Game (English)]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
The Japanese manual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Revolution JP Manual 1.jpg&lt;br /&gt;
Revolution JP Manual 2.jpg&lt;br /&gt;
Revolution JP Manual 3.jpg&lt;br /&gt;
Revolution JP Manual 4.jpg&lt;br /&gt;
Revolution JP Manual 5.jpg&lt;br /&gt;
Revolution JP Manual 6.jpg&lt;br /&gt;
Revolution JP Manual 7.jpg&lt;br /&gt;
Revolution JP Manual 8.jpg&lt;br /&gt;
Revolution JP Manual 9.jpg&lt;br /&gt;
Revolution JP Manual 10.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Revolution (Japanesse Box art).jpg|The cover of the Japanese version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
RRBackJapan.jpg|The back cover of the Japanese version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
Rayman 2 Revolution (USA Box art).jpg|The cover of the North American version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
RRBack(American).jpg|The back cover of the North American version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
RRBackCover(EU).jpg|The back cover of the European version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promo art==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Revolution promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=597A7B349BB3FC42 &#039;&#039;Rayman Revolution&#039;&#039; playthrough at YouTube]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLC1E539D2CFA8ACFA Japanese &#039;&#039;Rayman Revolution&#039;&#039; playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Revolution]]&lt;br /&gt;
[[de:Rayman Revolution]]&lt;br /&gt;
[[pl:Rayman Revolution]]&lt;br /&gt;
[[es:Rayman Revolution]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins_%26_Rayman_Legends_Double_Pack&amp;diff=85850</id>
		<title>Rayman Origins &amp; Rayman Legends Double Pack</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins_%26_Rayman_Legends_Double_Pack&amp;diff=85850"/>
		<updated>2022-02-10T04:42:06Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins &amp;amp; Rayman Legends Double Pack&lt;br /&gt;
| image = [[File:Origins,_Legends_PS3.jpg|200px]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = Ubi Soft Montpellier&lt;br /&gt;
| release date =&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = PC, Sony PlayStation 3, Sony Playstation Vita, Xbox 360&lt;br /&gt;
| ratings = 7+ (PEGI)&lt;br /&gt;
| distribution media =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rayman Origins &amp;amp; Rayman Legends Double Pack&#039;&#039;&#039;&#039;&#039; is a compilation of the two &#039;&#039;[[Rayman (series)|Rayman games]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;. It was released in Europe on PC, Sony PlayStation 3, Sony PlayStation Vita, and Microsoft Xbox 360. It is available as either a physical copy or a digital download. At least some of the physical copies for PC use the &#039;&#039;[[Rayman Origins]]&#039;&#039; DVD from the 2013 &#039;&#039;[[Rayman Collection]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Origins, Legends PS Vita.jpg|The PlayStation Vita cover.&lt;br /&gt;
RLRO_DoublePack_PC.jpg|PC version package contents (DVD case, disks, short guide).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins + Rayman Legends Double Pack]]&lt;br /&gt;
[[pl:Rayman Origins &amp;amp; Rayman Legends Double Pack]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game packs]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Collectors_Edition&amp;diff=85849</id>
		<title>Rayman Collectors Edition</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Collectors_Edition&amp;diff=85849"/>
		<updated>2022-02-10T04:41:01Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Collectors Edition&lt;br /&gt;
| image = [[File:Collectors_2.jpg|200px]]&lt;br /&gt;
| published by = Focus Multimedia&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 2004&lt;br /&gt;
| genre =&lt;br /&gt;
| gameplay mode =&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Collectors Edition&#039;&#039;&#039;&#039;&#039; is a compilation of &#039;&#039;[[Rayman (series)|Rayman games]]&#039;&#039; for the PC, released in the UK by Focus Multimedia. It includes &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039; and &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039;. The same bundle was republished in 2005, directly by Ubisoft, as &#039;&#039;[[Rayman 10th Anniversary]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Collectors_1.jpg|The big box version.&lt;br /&gt;
Collectors_3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Collectors Edition]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game packs]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_100_Levels&amp;diff=85848</id>
		<title>Rayman 100 Levels</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_100_Levels&amp;diff=85848"/>
		<updated>2022-02-10T04:38:52Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 100 Levels&lt;br /&gt;
| image = [[Image:R100L.jpg|320px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft, Rayman Fans&lt;br /&gt;
| release date = 1999&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 100 Levels&#039;&#039;&#039;&#039;&#039; is a compilation released in the Netherlands in 1999. It includes &#039;&#039;[[Rayman By His Fans]]&#039;&#039; and &#039;&#039;[[Rayman 60 Levels]]&#039;&#039;, both in English. The text on the packaging, as well as the on-disc PDF manual, are in Dutch. The CD contains an incomplete version of the soundtrack, also seen in the North-American release of &#039;&#039;[[Rayman Forever]]&#039;&#039;, with the [[Picture City|Image]] and [[Caves of Skops|Caves]] tracks shortened, and the [[The Dream Forest|Jungle]] track erroneously playing the ambience portion of the [[Caves of Skops|Caves]] music.&lt;br /&gt;
&lt;br /&gt;
==Content bundled==&lt;br /&gt;
* [[Rayman By His Fans]]&lt;br /&gt;
* [[Rayman 60 Levels]]&lt;br /&gt;
&lt;br /&gt;
Unlike the French release, &#039;&#039;[https://raymanpc.com/wiki/fr/Rayman_100_Niveaux Rayman 100 Niveaux]&#039;&#039;, this bundle does not contain the minigames ([[le bouingue]], [[feu nourri]] and [[multiplication des pains]]) or &amp;quot;the making of &#039;&#039;Rayman 2&#039;&#039;&amp;quot; videos, despite mentioning both erroneously on the packaging. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;257px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 100 Niveaux Box.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 100 Niveaux]]&lt;br /&gt;
[[pl:Rayman 100 Niveaux]]&lt;br /&gt;
[[es:Rayman 100 Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Game packs]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Forever&amp;diff=85847</id>
		<title>Rayman Forever</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Forever&amp;diff=85847"/>
		<updated>2022-02-10T04:34:38Z</updated>

		<summary type="html">&lt;p&gt;Ray502: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&amp;quot;Rayman Forever&amp;quot; redirects here. For the version released in Germany, see [[Rayman 60 Levels]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Forever&lt;br /&gt;
| image = [[File:Rayman Forever Box.jpg|200px|&#039;&#039;Rayman Forever&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 1998&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Forever&#039;&#039;&#039;&#039;&#039; is a game pack that was released in 1998 in France (as &#039;&#039;Rayman For Ever&#039;&#039;) and North America and Germany (as &#039;&#039;Rayman Classique Gold&#039;&#039;) for the PC. It contains [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[Rayman By His Fans]]&#039;&#039;. The North American version also contains the Making of &#039;&#039;[[Rayman 2]]&#039;&#039; and a fridge magnet, however part of the soundtrack was erased to save space. Despite its name, it bears no connection to &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Late in March 2011, &#039;&#039;Rayman Forever&#039;&#039; was released online through [http://www.gog.com/ Good Old Games], a digital distribution network with a focus on older PC games. This version of the game (which the site&#039;s official description dubs ‘the definitive version of [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]]’) additionally includes a PDF manual, an HD wallpaper, an MP3 soundtrack and two forum avatars. This version comes included with the DOS emulator DOSBox to run on modern computers. It does however not include the Making of &#039;&#039;[[Rayman 2]]&#039;&#039; and retains the cut soundtrack from the original North American release. On March 21, 2019 the game was updated through the GOG Galaxy client with cloud save support.&lt;br /&gt;
&lt;br /&gt;
In 2016, &#039;&#039;Rayman Forever&#039;&#039; was released on Uplay.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;231px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
Rayforeve.gif|&#039;&#039;Rayman Forever&#039;&#039;&#039;s main menu screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Wallpaper-Rayman-Forever.jpg|The official &#039;&#039;Rayman Forever&#039;&#039; wallpaper from GOG.com.&lt;br /&gt;
RaymanForeverBox.jpg|The boxed version of &#039;&#039;Rayman Forever&#039;&#039; that contains a fridge magnet.&lt;br /&gt;
Rayman Forever French front Cover.jpg|The French box art of &#039;&#039;Rayman Forever&#039;&#039;.&lt;br /&gt;
Rayman Forever French back Cover.jpg|The French back box of &#039;&#039;Rayman Forever&#039;&#039;.&lt;br /&gt;
Rayman Forever North American front cover.jpg|The North American box art of &#039;&#039;Rayman Forever&#039;&#039;.&lt;br /&gt;
Rayman Forever North American back cover.jpg|The North American back box of &#039;&#039;Rayman Forever&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gog.com/en/gamecard/rayman_forever &#039;&#039;Rayman Forever&#039;&#039; on Good Old Games]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Forever]]&lt;br /&gt;
[[pl:Rayman Forever (Pakiet)]]&lt;br /&gt;
[[es:Rayman Forever]]&lt;br /&gt;
[[ru:Rayman Forever]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Game packs]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Menezis&amp;diff=85846</id>
		<title>Menezis</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Menezis&amp;diff=85846"/>
		<updated>2022-02-10T01:54:46Z</updated>

		<summary type="html">&lt;p&gt;Ray502: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Menezis.png|thumb|320px|The Menezis minigame.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menezis&#039;&#039;&#039; is a minigame from the Nintendo 64, PC and Dreamcast versions of &#039;&#039;[[Rayman 2]]&#039;&#039;. It is a basic space shooter where flying letters and numbers must be shot. In the Nintendo 64 version it is accessed by holding C-Left and quickly and repeatedly pressing the A+B buttons simultaneously during the credits. In the PC version it is accessed by the player waiting at the end screen of the game&#039;s credits until it appears or by typing &amp;quot;SHOOTEMUP&amp;quot; during the credits. In the Dreamcast version it is available as a downloadable bonus.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The player controls a flying ‘E’ that may shoot commas by pressing the shoot button (the space bar).&lt;br /&gt;
The E can defend itself from enemy fire by pressing the jump button (the ‘A’ key on PC). Doing this causes the ‘E’ to grow in size, absorbing enemy bullets (full stops) without taking damage. The player can only do this if they have enough exclamation marks in the bottom-right corner of the screen, as defending themselves cost one ‘!’. Additional ‘!’s can be earned by colliding with them when they appear on the playing field.&lt;br /&gt;
&lt;br /&gt;
The ‘E’ can only take three hits before the game is over. The player earns an additional [[life]] with every 100 points gained. [[Life|Lives]] are shown in the top-left corner of the screen.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
There are three kinds of enemies in this game:&lt;br /&gt;
*The letter ‘X’: these come in two types: a type which flies by and shoots bullets and a type which tries to ‘kamikaze’ into the player&#039;s ‘E’ while shooting bullets.&lt;br /&gt;
*The letter ‘O’: these fire bullets in all directions, creating a spiral shape of bullets which the player&#039;s ‘E’ must avoid. These crawl by very slowly.&lt;br /&gt;
*The number ‘8’: these reside at the far-left side of the screen while periodically shooting large amounts of bullets in a certain direction.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ray-Type Challenge]], a minigame exclusive to &#039;&#039;[[Rayman Revolution]]&#039;&#039;, draws inspiration from Menezis.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=DKro6bJrH0Q Menezis gameplay on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Template:Rayman2minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Menezis]]&lt;br /&gt;
[[pl:Menezis]]&lt;br /&gt;
[[ru:Menezis]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Ray502</name></author>
	</entry>
</feed>