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	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
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	<updated>2026-07-10T21:58:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Steo%27s_signature.webp&amp;diff=113636</id>
		<title>File:Steo&#039;s signature.webp</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Steo%27s_signature.webp&amp;diff=113636"/>
		<updated>2026-06-17T03:18:54Z</updated>

		<summary type="html">&lt;p&gt;Steo: Steo uploaded a new version of File:Steo&amp;#039;s signature.webp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Personal images]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Globox&amp;diff=109551</id>
		<title>Globox</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Globox&amp;diff=109551"/>
		<updated>2025-11-19T02:02:56Z</updated>

		<summary type="html">&lt;p&gt;Steo: Revolution images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Globox&lt;br /&gt;
| image = [[File:Globox RL.png|300px|Globox]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039;, &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]], &#039;&#039;[[Rayman Kart]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;, &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;&lt;br /&gt;
| portrayed by = Pierre-Alain de Garrigues (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Douglas Rand]] (&#039;&#039;[[Rayman 2]]&#039;&#039; on PlayStation, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Joe Sheridan (&#039;&#039;[[Rayman M]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
John Leguizamo (&#039;&#039;[[Rayman 3]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Yoann Perrier (&#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Globox&#039;s species]]&lt;br /&gt;
| relatives = [[Uglette]] (wife)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Brainox]] (son)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Catastrox]] (son)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hardrox]] (son)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Globber (baby Globox)|Globber]] (son)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Globs]] (son)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bimbette]] (daughter)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Oktette]] (daughter)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Other [[baby Globox]]es (children; 650+ total)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
Default (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Costume pack (&#039;&#039;[[Rayman Jungle Run]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:Icon5RO.png|15px|50]][[File:Icon0RO.png|15px|50]] [[File:RO-Lums.png|25px]] (&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:Icon5RO.png|15px|500]][[File:Icon0RO.png|15px|500]][[File:Icon0RO.png|15px|500]] [[File:Gem icon.png|25px]] (Classic Globox, &#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:Icon3RO.png|15px|3 000]] [[File:Icon0RO.png|15px|3 000]][[File:Icon0RO.png|15px|3 000]][[File:Icon0RO.png|15px|3 000]] [[File:Gem icon.png|25px]] (Adventure outfit, &#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (Classic Globox, &#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:Icon1RO.png|15px|12]][[File:Icon2RO.png|15px|12]] [[File:Rayman Mini - Swag Coin Icon.png|25px]] (Adventure outfit, &#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Base game (&#039;&#039;[[Rayman: The Board Game]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Globox&#039;&#039;&#039; is a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], second only to [[Rayman]] himself in his prominence. Globox acts as a major ally in &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, and is a playable character in &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;, and &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;. He is [[Rayman]]&#039;s best friend and has been since before the events of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Globox resembles a large, fat amphibian, who is blue-green in colour, with a pale yellow belly and hands. While the rest of his body is fat and heavy, he has long thin arms. His webbed feet and small eyes float separately from his body. He is noticeably taller than most of the inhabitants of the [[Glade of Dreams|Glade]], with the exception of such characters as [[Ly]] the Fairy and [[Clark]] the Giant. Globox has an extremely large mouth with a long purple tongue, he often uses it to store things such as [[Silver Lum]]s, and, accidentally, [[André]]. [[Baby Globox|His children]] have the same ability, as was shown late in the events of &#039;&#039;[[Rayman 2]]&#039;&#039;; one of his sons swallowed [[Four Masks of Polokus|the fourth Mask of Polokus]] after finding it in [[the Iron Mountains]] ([[the Pirate Mines]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;), then he gave the mask to [[Rayman]], once the latter had freed him and his siblings from the [[Spyglass Pirate]]&#039;s [[Robot Dinosaur]].&lt;br /&gt;
&lt;br /&gt;
In the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, Globox&#039;s appearance was changed to suit the preferences of the Japanese market.&amp;lt;ref&amp;gt;Ubi Soft Divertissements inc. (via archive.org), &#039;&#039;Dossier spécial - La localisation chez Ubi Soft !&#039;&#039;, https://web.archive.org/web/20010217082924/http://ubisoft.qc.ca/presse/presentations/localisation_p4.htm&amp;lt;/ref&amp;gt; He is scaleless and his mouth is completely pink.&lt;br /&gt;
&lt;br /&gt;
Globox used to be red, but one day while he was eating berries, he mistook a [[blue mosquito]] for a berry, and ate it. From inside Globox&#039;s belly, the insect called for help, and hundreds of other [[blue mosquito]]es came to sting Globox. When they left him, Globox&#039;s red skin was covered in painful blue welts. These eventually seeped into his skin, turning it blue.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, along with [[Rayman]] and [[Barbara]], Globox sports a new adventurer outfit. He wears a sleeveless green coat over a buttoned white shirt, with the top unbuttoned. He also wears a small brown satchel, gray pants held up by a brown belt with a gold buckle, and brown shoes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Globox render.png|Official render of Globox as he appears in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
Char-globox copia.png|Globox was originally a member of the [[Red Wizard]] clan, only becoming blue when attacked by a swarm of [[blue mosquito]]es.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Physically, Globox is quite strong, and provided that he has the confidence too (under the influence of [[plum juice]] in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;), he can inflict a strong blow on enemies, namely [[Hoodlum]]s. Unfortunately, he is allergic to [[plum juice]]; when [[André]] was inside his stomach, he would force Globox to drink some, then it would have various effects on Globox, such as getting drunk, and burping out giant bouncy bubbles. While under the influence of [[plum juice]] in [[Clearleaf Forest]], Globox realises that he can [[Swimming|swim]], and even manages to swim up an entire waterfall while avoiding [[Piranha#In Rayman 3 and its spin-offs|piranhas]]. [[Plum juice]] can also give him an ability to fly, or float, into the air, allowing him to avoid such terrains in &#039;&#039;[[Rayman 3]]&#039;&#039; that would prove difficult. This was most likely to have been inspired by this hovering technique in &#039;&#039;[[Rayman M]]&#039;&#039;, it also may be the inspiration for characters getting [[Bubble|bubblized]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;. In the [[UbiArt Framework|UbiArt]] games, and all versions of &#039;&#039;[[Rayman M]]&#039;&#039;, it is suggested that Globox can run as fast as the others, despite his weight, but elsewhere he tends to walk slowly in a nervous state. In &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;, Globox can use the ability to glide without inflating and just by flapping his arms in the air.&lt;br /&gt;
&lt;br /&gt;
Globox also has the ability to [[Rain Dance|form rainclouds]], albeit small ones that draw enough rain to either grow a [[plant]] quickly, put out fires, or rust a [[Robo-Pirate]] in self defence. Most other species would need to use a [[Rain Mask]], which one of [[Baby Globox|Globox&#039;s children]] gives to [[Rayman]] at [[the Pirate Mines]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Globox is generally a warm and friendly character and a proud father of more than [[Baby Globox|650 children]], though simple and very shy. Having been captured at least once in &#039;&#039;[[Rayman 2]]&#039;&#039;, he has grown an irrational fear of the [[Robo-Pirate]]s, and often when he senses that they are near, he will run away and hide (notable in [[the Canopy]]), until he is sure that [[Rayman]] had destroyed them all. Similarly, he displays this fear in &#039;&#039;[[Rayman 3]]&#039;&#039;, this time of the [[Hoodlum]]s and their attacks, unless he is under the influence of [[plum juice]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2]]&#039;&#039;, Globox speaks in broken English and has a deep voice, but in &#039;&#039;[[Rayman 3]]&#039;&#039;, his English has improved and his voice has attained a higher pitch.&lt;br /&gt;
&lt;br /&gt;
Globox&#039;s personality changes between &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039; and &#039;&#039;[[Rayman Origins]]&#039;&#039;. While he remains [[Rayman]]&#039;s daft sidekick in these games, in &#039;&#039;[[Rayman 2]]&#039;&#039; he is portrayed as a dim but loveable and well-meaning character, whereas in &#039;&#039;[[Rayman 3]]&#039;&#039; he seems more articulate but less intelligent, and acts rude at times. While very cowardly in &#039;&#039;[[Rayman 2]]&#039;&#039;, in Globox can become very rash while under the influence of [[plum juice]] in &#039;&#039;[[Rayman 3]]&#039;&#039;, yelling drunken taunts at the [[Hoodlum]]s and sometimes standing defiantly in their line of fire (though he is never hurt by this). In &#039;&#039;[[Rayman Origins]]&#039;&#039;, his personality changes almost completely, acting more dimwitted, cheerful, and no longer cowardly.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Globox and his family were created by [[Polokus]] as part of the non-magical People, as a result of the spirit&#039;s sense of humour. He was originally named &amp;quot;Globber&amp;quot;, a name that has now been passed on to [[Globber (baby Globox)|one of his children]] in order to rename himself. Together with his wife, [[Uglette]], he is the proud father of at least [[Baby Globox|650 small children]]. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it was revealed that he and his family live in a tree house near [[the Canopy]], though in the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;, they live in a secret location hidden in [[the Woods of Light]], named [[Globox Village]].&lt;br /&gt;
&lt;br /&gt;
During the [[Rayman 2 (early production)|early production of &#039;&#039;Rayman 2&#039;&#039;]], Globox originally had 35 sons and one of them was named [[Globs]].&amp;lt;ref&amp;gt;Rayman2.com (via archive.org), &#039;&#039;Season of Senses, 5th moon&#039;&#039;, http://web.archive.org/web/20000303171408/http://www.rayman2.com/en/story/story_txt1.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 2&#039;&#039;==&lt;br /&gt;
{{Quote|text=After, came the adorable Globox and his family. Aren&#039;t they cute? The wise sages don&#039;t know what [[Polokus]] had in mind when creating them, but he truly used his sense of humour for inspiration.|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Adorable, if a little simple, Globox is [[Rayman]]’s best friend. He has the power to [[Rain Dance|create forceful little rain storms]] which can be used to put out fires or make [[plant]]s grow. With the aid of his mate [[Uglette]], he has produced a prodigious family: [[Baby Globox|more than 650 children]] at the last count!|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Globox makes his first appearance in &#039;&#039;[[Rayman 2]]&#039;&#039;. His story, which begins before the game starts, is detailed in the game&#039;s manual. When the [[Robo-Pirate]]s invade the [[Glade of Dreams]], [[Rayman]] and Globox, along with their friends, join forces in rebellion against the enemy. One day, the heroes travel to [[the Great Forest]] to ambush the [[Robo-Pirate|pirates]]. Globox helps by causing [[Robo-Pirate|pirates]] to rest with his [[Rain Dance]]. [[Rayman]] praises his efforts, but loses his powers when the pirates destroy the [[Heart of the World]], and is soon captures. This leaves Globox with no choice but to flee in hopes that he might find [[Ly]] the Fairy and ask for further instructions. [[Ly]] gives Globox a [[Silver Lum]], and instructs him to surrender himself to the [[Robo-Pirate|pirates]].&lt;br /&gt;
&lt;br /&gt;
The game opens in the &#039;&#039;[[Buccaneer]]&#039;&#039;, as Globox is thrown into the same cell as [[Rayman]]. Globox gives him the [[Silver Lum]] he received from [[Ly]], which allows [[Rayman]] to shoot with his [[magic fist]]. [[Rayman]] smashes a [[Sparadrap|metal grate]] covering an air vent, and together, he and Globox go down the chute. However, Globox knocks [[Rayman]] off the edge, and they become separated. When [[Rayman]] lands in [[the Woods of Light]], he meets three [[baby Globox]]es, and admits to them that he was separated from their father. Later, in [[the Marshes of Awakening]], [[Rayman]] meets [[Ssssam]], who informs him that Globox has been recaptured by the [[Robo-Pirate|pirates]] and taken beyond [[The Marshes of Awakening|the Marshes]].&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] reaches [[the Canopy]], he finds Globox imprisoned in a [[laser]] holding cell, near a sign referring to him as &#039;Public Enemy #2&#039;. [[Rayman]] frees Globox, who joins him for the remainder of the level. He puts his [[Rain Dance]] to good use, growing helpful [[plant]]s, putting out fires and short-circuiting electric [[laser]] fences. However, upon the sight of a [[warship]], Globox runs back the way they came into a cave. [[Rayman]] goes back to reassure his friend that there&#039;s nothing to be scared of, and then, Globox remembers to give him a [[Silver Lum]] which upgrades the power of his [[magic fist]]. At the end of the level, Globox takes leave of [[Rayman]], insisting that he must go and find his wife, [[Uglette]].&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Globox gets captured again near the end of the game when the [[Robo-Pirate|pirates]] enslave his children. As explained by a crying [[Uglette]], he tried to fight them to protect his family, but he got overwhelmed and taken as prisoner. Later, he is used used as live bait to lure [[Rayman]] to [[the Crow&#039;s Nest]]. Before [[Razorbeard]] can kill Globox, [[Rayman]] shows up and the heroes get shot, but the shot misses and hits the pole that hangs Globox upside down. Despite that, Globox he insists that [[Rayman]] should carry on fighting the [[Grolgoth]] rather than worrying about him. It is unknown how he got down after [[the Crow&#039;s Nest]] fell apart, but whatever happens, he ends up back on the ground safely by the time he and his friends mourn their hero after the &#039;&#039;[[Buccaneer]]&#039;&#039; explodes, until [[Rayman]] turns up alive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
GloboxIntro.jpg|Globox&#039;s first appearance in-game&lt;br /&gt;
R2TGE-PC-TheCanopy-HallOfDoors.jpg|A hologram of Globox is used to represent [[the Canopy]] in [[the Hall of Doors]].&lt;br /&gt;
Globox dance.gif|Globox performing his [[Rain Dance]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 2 Forever&#039;&#039;==&lt;br /&gt;
Globox appears in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of &#039;&#039;[[Rayman 2]]&#039;&#039;, although his role is drastically decreased. He is still captured at the start of the game and gives [[Rayman]] the [[Silver Lum]], however he does not appear again until the end, where he has a cameo appearance celebrating [[Rayman]]&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Revolution&#039;&#039;==&lt;br /&gt;
Though Globox&#039;s role in &#039;&#039;[[Rayman Revolution]]&#039;&#039; is similar to that in &#039;&#039;[[Rayman 2]]&#039;&#039;, a few new elements were added. In &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, Globox does not grant [[Rayman]] the ability to shoot his [[magic fist]], but instead simply allows [[Rayman]] to [[Telescopic fist|punch]]. Globox&#039;s [[Globox&#039;s House|house]], children, and relation with [[Uglette]] are depicted in a larger scale; [[Bimbette|one of his daughters]] is an important character later in the game, [[Uglette]] is constantly seen worrying about Globox, and his cliffside house&#039;s acres of land are the setting for the middle third of the game. Globox joins [[Rayman]] on a few occasions in a fashion similar to [[Clark]] or Globox&#039;s role in &#039;&#039;[[Rayman 3]]&#039;&#039;. Globox must be taken past [[Whale Bay]] to use his [[Rain Dance]] so as to enable entry to [[the Sanctuary of Stone and Fire]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RevolutionBand.jpg|Globox in the credits of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
Globox(Japan version of Rayman Revolution,beginning of the game).jpg|Globox as he appears in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
Globox(Japan version of Rayman Revolution).jpg|Globox in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman M&#039;&#039;, &#039;&#039;Rayman Arena&#039;&#039; and &#039;&#039;Rayman Rush&#039;&#039;==&lt;br /&gt;
{{Quote|text=Had to overcome his shyness and fear (maybe he had therapy?) to risk his neck in this competition. While he might appear a bit awkward and clumsy, behind that oversized body lies a certain dexterity and fighting spirit.|sign=Manual|source=&#039;&#039;[[Rayman M]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Globox is one of the five playable characters that are initially available in &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman Arena]]&#039;&#039; and &#039;&#039;[[Rayman Rush]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The manual for the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; offers the following description of Globox:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Profession:&#039;&#039;&#039; Model Father. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Likes:&#039;&#039;&#039; Sleeping under trees, playing with his [[Baby Globox|boys]], and rock music. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dislikes:&#039;&#039;&#039; Danger, being woken up suddently by [[Tily]], and journeys across the world. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Address:&#039;&#039;&#039; [[Globox&#039;s House|Third cave on the left in the magic mountains]].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Several other [[skin]]s appear for Globox in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
GloboxSkin1 Model.png|Globox in his original skin in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
GloboxSkin2 Model.png|Globox in an alternative skin in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
GloboxSkin3 Model.png|Globox in an alternative skin in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
GloboxSkin4 Model.png|Globox in an alternative skin in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
GloboxSkin5 Model.png|Globox in an alternative skin in &#039;&#039;[[Rayman M]]&#039;&#039; (unused).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RA GC-Globox-OriginalCharacterSkin.jpg|Globox in the GameCube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Globox-AlternativeCharacterSkin2.jpg|A [[skin]] for Globox in the GameCube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Globox-AlternativeCharacterSkin4.jpg|A [[skin]] for Globox in the GameCube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RM-Globox-UnusedCharacterSkinPart1.jpg|An unused [[skin]] for Globox.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 3&#039;&#039;==&lt;br /&gt;
{{Quote|text=[[Rayman]]’s best friend has at last got the role of his life: not only does he mistakenly swallow [[André]], the chief of the [[black Lum]]s, but he’s also chased by the [[Hoodlum]] army, who’re trying to get their boss back. A real character part!|sign=Manual (UK version)|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]]&#039;s ever-faithful partner, the bumbling Globox, incurred the [[Hoodlum]]s&#039; wrath when he swallowed their almighty leader, the [[André|Dark Lum Lord]]. Fortunately, this rotund sidekick&#039;s belly is the ideal prison to keep the [[André|Lum Lord]] at bay. There&#039;s just one catch - Globox needs [[plum juice]] to quell the [[André|Lum Lord]]&#039;s tantrums, and will risk blowing the whole adventure just for a keg of foamy [[plum]] goodness.|sign=Manual (US version)|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, Globox remains physically similar to his original appearance, though had become a comedic sidekick for this next appearance. Globox plays a major plot role, having accidentally swallowed [[André]] and having to find a [[Teensie doctor|doctor]] who would find a way to remove [[André]] from Globox during the first half of the game. During this time, Globox is forced by [[André]] to drink [[plum juice]], despite his allergies, and during a somewhat drunken state he gains special abilities for short periods of time that are needed to progress [[Rayman]] through the game or move Globox forward through the level (by floating). Through the second half he plays a lesser role, though tends to follow [[Rayman]] on their journey, occasionally bringing up the odd surprise. He is notably voice acted by actor John Leguizamo.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Ray3 globox float.png|Globox floating away after drinking [[plum juice]].&lt;br /&gt;
Rayman 3 Globox.png|Globox, as he appears in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;==&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Globox is only seen in the introduction and ending scenes. As in [[Rayman 3|the main version of the game]] he swallows a [[Black Lum]], although the circumstances surrounding this are not explored, except for the fact that he did it to save the [[Teensie]]s. He then runs away from [[Rayman]], unable to keep still, and [[Rayman]] spends the rest of the game looking for him. At some point, Globox is captured by [[Razorbeard|Admiral Razorbeard]] and the [[Robo-Pirate]]s, who are looking for the [[Black Lum]]. [[Rayman]] breaks into the [[Pirate Stronghold]] and saves him, at which point he spits out the [[Black Lum]] and all is well. [[Rayman]] and Globox then return to the [[Baby Globox]]es, where Globox tells a story that implies it was all because of him that the [[Black Lum]] was defeated. When [[Rayman]] complains, Globox admits that [[Rayman]] &amp;quot;did help a bit&amp;quot;, to which [[Rayman]] replies &amp;quot;Thanks pa, we knew you could do it&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
R3GBA Globox EN.png|Globox in the introduction scene.&lt;br /&gt;
Andre GBA.PNG|Globox in the ending scene, spitting out [[André]].&lt;br /&gt;
Baby Globoxes R3 GBA French.PNG|Globox in the ending scene, reuniting with [[Baby Globox|his children]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039;==&lt;br /&gt;
{{Quote|text=This guy is big! Really big! Unfortunately, he doesn&#039;t know what &amp;quot;big&amp;quot; means. All he knows is that &amp;quot;Shadows are scary&amp;quot; and [[Rayman]] is his best friend. His simple life got a lot more complicated when he swallowed the [[Black Lum|Dark Lum]] [[André]]. Now he&#039;s got a talking tummy ache and a desperate yearning for [[Plum juice]], which makes him go berserk!|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, Globox follows [[Rayman]] through much of the game, similar to &#039;&#039;[[Rayman 3]]&#039;&#039;. Globox is also a playable character in some levels. Oftentimes there will be a puzzle-like sequence of events that requires the player to use both [[Rayman]] and Globox to move forward in the level. They must reach the exit together to complete the stage, as they will refuse to finish the level without the other. As [[André]] has been consumed once more, Globox can use the effects of [[plum juice]] to do certain things to move on in the stage, such as breaking metal bars. Without [[plum juice]], he will get scared if a [[Hoodlum]] is too close to him, but with it, he can move slightly faster and defeat enemies in one hit with a slap. Since he is unable to jump, he needs help to reach an alternate path. Globox cannot die by falling into lava or water or get killed by enemies, since he will run from them without [[plum juice]]. He does not have a health bar of his own, meaning that a Game Over only happens if [[Rayman]] dies.&lt;br /&gt;
&lt;br /&gt;
Within the game&#039;s story, Globox goes missing when he begins to have bad dreams about swallowing [[André]]. He is captured first by the [[Hoodlum]]s, managing to save himself, and then by [[Bégoniax]], from whom he is rescued by [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] and Globox then go on a mission to stop the [[Hoodlum]]s creating a cloned [[Reflux]], however it is eventually revealed that [[André]] has taken over the body of Globox, having left part of his spirit inside when he was previously swallowed. [[André]] takes off in Globox&#039;s body, causing [[Rayman]] to pursue him. [[Rayman]] eventually defeats the cloned [[Reflux]], freeing Globox from [[André]]&#039;s control in the process, and the two heroes go home, with [[Rayman]] commenting that they &amp;quot;make a pretty good team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
RHR 50.png|Globox in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;==&lt;br /&gt;
Globox makes a brief cameo appearance at the beginning of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. He is seen in the [[Agony Jails]] where he thanks [[Rayman]] to have freed him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
RRR GBA Globox.png|Globox in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Kart&#039;&#039;==&lt;br /&gt;
[[File:Globox RK.PNG|frame|left|class=sprite|Globox, as he appears in &#039;&#039;[[Rayman Kart]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Globox makes an appearance as a playable character in &#039;&#039;[[Rayman Kart]]&#039;&#039;. He is unlocked from the start and his special power is to drop three [[baby Globox]]es on the track.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Origins&#039;&#039;==&lt;br /&gt;
{{Quote|text=A quiet force within the [[Glade of Dreams|Glade]], Globox is never to be underestimated. Always ready to lend a hand to his friends and adversaries alike, his mastery of Fung-Ku and etiquette comes down to the classic Gimme Five move, a solid smack that can knock you right out of your boxer shorts! This glorious goober* is, nevertheless, everything you could want in a friend. Always up for a little fooding, fighting, and power-napping − and always in good spirits − Globox is second to none when it comes to romping, bouncing, and bubble-ising baddies. The mystery surrounding how the [[Glade of Dreams|Glade]]’s all­-time undefeated champion snoozer became blue is a matter of some speculation among the magic peoples. The other [[Red Wizard]]s of his Vubooduboo­-practising clan whisper of venomous bubeastietubbis, while the [[Teensie]]s favor an epic tale of high-comedy featuring Globox’s fondness for sacred [[plum juice]].&lt;br /&gt;
*Goober is a term of endearment that comes from the ancient Gladeish verb “to goub,” which involves dancing while smiling sheepishly, exposing &#039;the goubs&#039; in one&#039;s teeth.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The one and only Globox! Biggest glute in the [[Glade of Dreams|Glade]]! Champion of snoring songs; you honor me with your noisy naps! Not sure the neighbors are so psyched.. [[Livid Dead]] have no taste in music! Tickle them to death!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]}}&lt;br /&gt;
&lt;br /&gt;
Globox next appears in &#039;&#039;[[Rayman Origins]]&#039;&#039;. The trailer shows [[Rayman]]&#039;s first meeting with Globox, prior to the events of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It is said that Globox is [[Rayman]]&#039;s ‘double, his blood brother, his id’. &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039; reveals that Globox is one of a group of beings known as the [[Red Wizard]]s; like the other wizards, Globox was originally red, but he turned blue after being attacked by [[blue mosquito]]es involving a berry picking incident. [[Red Globox]] is also an unlockable character in [[Rayman Origins|Origins]]. Globox can [[Helicopter|glide]] by flapping his arms, unlike in earlier games when he had to inflate in order to &#039;float&#039;. &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039; is also the first game where Globox has the ability to fight enemies. For some odd reason, the [[Polokus|Bubble Dreamer]] claims that Globox is, or has, the &amp;quot;biggest glute in the [[Glade of Dreams|Glade]]&amp;quot; when that name was used in reference to [[bird]]-like [[Glute|creatures]] that only physically appeared in the [[Rayman 3 (early production)|beta]] of &#039;&#039;[[Rayman 3]]&#039;&#039;. This has led to the common misconception that the [[glute]]s and [[Globox&#039;s species]] are one and the same. This misconception has even made its way into the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, which refers to both Globox and the [[Polokus|Bubble Dreamer]] as glutes.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 10 - Rayman&#039;s World&amp;lt;/ref&amp;gt; In reality, however, it is more likely that the [[Polokus|Bubble Dreamer]] is literally referring to Globox’s glutes, which are a group of muscles that make up the buttocks (meaning that he would essentially be claiming that Globox has the biggest butt in the [[Glade of Dreams|Glade]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO-GloboxArtwork.jpeg|Globox, as he appears in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
RaymanOriginsComicCon-1.jpg|Globox sliding in official &#039;&#039;[[Rayman Origins]]&#039;&#039; artwork.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Jungle Run&#039;&#039;==&lt;br /&gt;
Globox appears in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; where he can be purchased in the [[List of heroes and costumes in UbiArt games|costume]] pack as a playable character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RJR Rayman&amp;amp;Globox.png|Globox and [[Rayman]] on a wallpaper from &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Legends&#039;&#039;==&lt;br /&gt;
{{Quote|text=Globox is [[Rayman]]&#039;s best friend! He&#039;ll follow him anywhere as long as there&#039;s something to eat! Always in for a laugh, he remains a solid sidekick with a powerful arm to deliver strong slaps to baddies.|sign=Unknown|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
{{Quote|text=This nice guy is [[Rayman]]&#039;s best friend! He always follows [[Rayman]] on his adventures as long as there&#039;s something to eat!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Globox returns in &#039;&#039;[[Rayman Legends]]&#039;&#039;, fulfilling the same role as he did in &#039;&#039;[[Rayman Origins]]&#039;&#039;. He, alongside [[Rayman]], a [[Grand Minimus]] and a [[Goth Teensy]] are awoken by [[Murfy]] at the beginning of [[Once upon a Time]], beginning the events of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;315px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Globox02.jpg|Globox artwork from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Adventures&#039;&#039;==&lt;br /&gt;
{{Quote|text=Globox is hungry for a new adventure with his best friend, [[Rayman]]. He&#039;s agreed to sail around the world in [[Viking ship|the Captain&#039;s ship]] since the flight includes meal service!|sign=In-game description|source=&#039;&#039;[[Rayman Adventures]] &#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Globox appears in &#039;&#039;[[Rayman Adventures]]&#039;&#039; as a purchasable character using [[Gem (Rayman Adventures)|gems]] in the shop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventure Globox photo.png|Globox&#039;s sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Globox photo.png|Classic Globox&#039;s sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Globox (Twitter).png|Globox&#039;s Twitter sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Classic Globox (Twitter).png|Classic Globox&#039;s Twitter sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Globox (Facebook).jpg|Globox&#039;s Facebook sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Classic Globox (Facebook).jpg|Classic Globox&#039;s Facebook sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Mini&#039;&#039;==&lt;br /&gt;
{{Quote|text=Globox is hungry for a new adventure with his best friend, [[Rayman]]. He&#039;ll follow him anywhere if [[Rayman]] provides the picnic!|sign=In-game description|source=&#039;&#039;[[Rayman Mini]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Mini]]&#039;&#039;, he appears as a playable character and is unlocked by default. His adventurer costume can be unlocked for 12 [[Swag Coin]]s. Notably, the second part of his adventurer costume’s description omits the mention of [[the Captain]] and his [[Viking ship]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;==&lt;br /&gt;
{{Quote|text=Inspired by Globox, The Legendary Dukes are as prodigious as their namesake when dishing out pain!|sign=In-game description|source=&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Even [[Rayman|your]] friendship with Globox gets weaker - he needs to detox from your stinky sneaker!|sign=The [[Phantom]]|source=&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
While Globox himself does not appear in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, [[Rabbid Mario]]&#039;s [[The Dukes#Weapon skins|Legendary Dukes]] are styled after Globox. Additionally, props of Globox appear throughout the DLC, and he is even mentioned in Act 1 of the [[Phantom]]&#039;s song, [[Phantom Returns]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Legendary Dukes.jpeg|[[Rabbid Mario]]’s [[The Dukes|Legendary Dukes]], styled after Globox.&lt;br /&gt;
M+RSoH RitPS Globox.jpeg|The Globox cardboard.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman: The Board Game&#039;&#039;==&lt;br /&gt;
Globox is set to appear as a playable character in &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;. His appearance is based on that of the [[UbiArt Framework|UbiArt]] games, albeit without eyebrows. His early figure had eyebrows, a slightly different design, and a different pose. An alternate, Kickstarter-exclusive figure of Globox sliding on his back was also revealed as the third [[lucky ticket]] and will be included with all pledges that have a copy of the base game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-board-game-Globox-figure.jpg|Globox as he appears in &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;.&lt;br /&gt;
Rayman-boardgame.png|Globox’s early figure alongside [[Rayman]]’s early figure.&lt;br /&gt;
Rayman the Board Game Sliding Globox figure.png|Globox&#039;s alternate figure.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In other games ==&lt;br /&gt;
=== &#039;&#039;Brawlhalla&#039;&#039; ===&lt;br /&gt;
{{Quote|text=Rayman’s dependable best friend, as long as there aren’t Robo-Pirates around.|sign=In-game description|source=&#039;&#039;[[Brawlhalla]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In the fighting game &#039;&#039;[[Brawlhalla]]&#039;&#039;, the Rayman Update patch added numerous skins, items, and effects to the game. One of these skins was Globox for the character Cassidy. He is considered an &amp;quot;Epic Crossover Skin,&amp;quot; just like [[Barbara]]. Globox comes with signature FX swaps, Legend Name and icon swaps, custom Lock-In animation, and two weapon skins which include two [[giant mosquito]]es which Globox uses as guns as well as [[Selena]]&#039;s sword which is called the Selena Smasher here. Globox can be purchased for 300 Mammoth Coins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Globox Brawlhalla.png|Detailed view of Globox in &#039;&#039;[[Brawlhalla]]&#039;&#039;&lt;br /&gt;
Globox Cassidy Legend Skin Screen.png|Globox as he appears on the Cassidy section on the Legend Menu in &#039;&#039;[[Brawlhalla]]&#039;&#039;&lt;br /&gt;
Globox Skin Purchase Pop Up.png|The pop-up advertisement to purchase Globox&lt;br /&gt;
Brawlhalla Shop&#039;s Featured Section during the Rayman Event.png|Globox and [[Barbara]] in the Legend Skin section of &#039;&#039;[[Brawlhalla]]&#039;&#039;&#039;s shop&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Super Smash Bros. for Wii U&#039;&#039; ===&lt;br /&gt;
{{Quote|text=Globox is [[Rayman]]&#039;s best friend, but Globox&#039;s best friends might be food. He&#039;s always hungry, but still he tries his best to catch up by running and jumping through unknown terrain. He excels at jumping, probably thanks to his froggy likeness, but he can also fly by flapping his arms. I guess anything&#039;s possible in the [[Glade of Dreams]].|sign=Trophy&#039;s description|source=&#039;&#039;Super Smash Bros. for Wii U&#039;&#039; (NTSC version)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Sadly for [[Rayman]], Globox&#039;s very best friend is actually his lunch. Being hungry all the time doesn&#039;t stop him [sic] working hard. Globox is a great jumper, and a great flier, too! After all, anything&#039;s possible in the [[Glade of Dreams]]! Time to start thinking outside the...Glo-box.|sign=Trophy&#039;s description|source=&#039;&#039;Super Smash Bros. for Wii U&#039;&#039; (PAL version)}}&lt;br /&gt;
&lt;br /&gt;
Globox appears as a collectible trophy in &#039;&#039;Super Smash Bros. for Wii U&#039;&#039; along with [[Rayman]] and [[Barbara]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
GloboxSmashTrophy.jpg|Globox as he appears in &#039;&#039;Super Smash Bros. for Wii U&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Captain Laserhawk: A Blood Dragon Remix&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Captain Laserhawk: A Blood Dragon Remix]]&#039;&#039;, when Sarah Fisher tells Pey&#039;j what he is disguised as, a Globox costume appears. Globox is set to appear in the possible season 2 of &#039;&#039;[[Captain Laserhawk: A Blood Dragon Remix]]&#039;&#039;.&amp;lt;ref&amp;gt;Twitter, @niji6s, https://twitter.com/niji6s/status/1746383476839071968, « Is Globox still around? Yes. [Inaudible] For sure. [...] And Razorbeard. »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Captain Laserhawk Globox costume.png|thumb|300px|The Globox costume&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
Ancel globox sketch.png|A sketch of Globox, drawn by [[Michel Ancel]] for Eurogamer in 2012.&lt;br /&gt;
GloboxConceptArt.jpg|Concept art of Globox for &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
Rayman arena image 6.jpg|Concept art of Globox for &#039;&#039;[[Rayman M]]&#039;&#039;&lt;br /&gt;
Rayman arena image 7.jpg|Concept art of Globox for &#039;&#039;[[Rayman M]]&#039;&#039;&lt;br /&gt;
Char-globox.png|Artwork of Globox in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Brawlhalla Rayman Patch.jpeg|Globox, [[Rayman]], [[Barbara]], and [[Raymesis]] in a promotional image for &#039;&#039;Brawlhalla&#039;&#039;’s patch 3.32&lt;br /&gt;
CL-EP2-Globox-costume.jpg|A Globox costume in &#039;&#039;[[Captain Laserhawk: A Blood Dragon Remix]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Globox was one of the six collectible &#039;&#039;[[Rayman 2]]&#039;&#039; [[figures]] given away with French McDonald&#039;s Happy Meals.&lt;br /&gt;
*Although not seen in the game, he has a default score of 12000 in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;.&lt;br /&gt;
*Globox was going to make an appearance in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, as a character [[Rayman]] was going to rescue from the [[Rabbid]]s, but this idea was scrapped.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=AZdY_qJUhkc Gameplay demonstration of Globox at YouTube (Rayman Origins - PC version)]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Uglette]]&lt;br /&gt;
*[[Baby Globox]]&lt;br /&gt;
*[[Globox&#039;s House]]&lt;br /&gt;
*[[Globox Village]]&lt;br /&gt;
*[[André]]&lt;br /&gt;
*[[Glombrox]]&lt;br /&gt;
*[[Rayman]]&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters|collapsed=Y}}&lt;br /&gt;
{{RMcharacters|collapsed=Y}}&lt;br /&gt;
{{R3characters|collapsed=Y}}&lt;br /&gt;
{{ROcharacters|collapsed=Y}}&lt;br /&gt;
{{RLcharacters|collapsed=Y}}&lt;br /&gt;
{{RAcharacters|collapsed=Y}}&lt;br /&gt;
{{RMinicharacters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Globox]]&lt;br /&gt;
[[de:Globox]]&lt;br /&gt;
[[hu:Globox]]&lt;br /&gt;
[[it:Globox]]&lt;br /&gt;
[[pl:Globox]]&lt;br /&gt;
[[es:Globox]]&lt;br /&gt;
[[ru:Глобокс]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters from Rayman M]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Friends from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman Jungle Run]]&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Friends from Rayman Fiesta Run]]&lt;br /&gt;
[[Category:Friends from Rayman Adventures]]&lt;br /&gt;
[[Category:Friends from Rayman Mini]]&lt;br /&gt;
[[Category:Friends from Rayman: The Board Game]]&lt;br /&gt;
[[Category:Members of Globox&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Steo&amp;diff=109451</id>
		<title>User:Steo</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Steo&amp;diff=109451"/>
		<updated>2025-11-09T19:46:39Z</updated>

		<summary type="html">&lt;p&gt;Steo: Age&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Steo&lt;br /&gt;
| image = [[File:Steo Globox.png|320px|center|&#039;&#039;Globox!&#039;&#039;]]&lt;br /&gt;
| favourite game = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| favourite character = [[Globox]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 34&lt;br /&gt;
| location = Ireland&lt;br /&gt;
| interests = [[Rayman]], retro games and technical repairs&lt;br /&gt;
| occupation = Being great and fixing everything&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Story Of My Rayman History ==&lt;br /&gt;
[[File:20180409 170443.jpg|thumb|right|An old picture of most of my consoles.]]&lt;br /&gt;
I used to play &#039;&#039;[[Rayman 1]]&#039;&#039; on PS1 as a kid a lot and I always loved it. I used to play it for countless hours and have so many great memories of playing it. For some reason I never played a sequel for a very long time with the only other game I played being &#039;&#039;[[Rayman Golf]]&#039;&#039; on a mobile phone years ago. After going so many years without playing [[Rayman]], I finally started playing &#039;&#039;[[Rayman Origins]]&#039;&#039; in December 2017. I loved the game so much that I decided to try &#039;&#039;[[Rayman Legends]]&#039;&#039; next and completed that too. After that I played &#039;&#039;[[Rayman 3]]&#039;&#039; and then finally moved onto &#039;&#039;[[Rayman 2]]&#039;&#039;. I find &#039;&#039;[[Rayman 2]]&#039;&#039; amazing for so many reasons and I even love the story it has, but &#039;&#039;[[Rayman Origins]]&#039;&#039; is also special to me since it&#039;s the main reason I got back into [[Rayman]] and joined [[Rayman Pirate-Community]].&lt;br /&gt;
&lt;br /&gt;
==Rayman Pirate-Community==&lt;br /&gt;
I joined [[Rayman Pirate-Community]] on February 25th 2018, where I was unexpectedly greeted by a fellow Irishman (small world). At the time, I didn&#039;t really know too much about the [[Rayman]] series, and what lead me here many times before joining was looking up info for &#039;&#039;[[Rayman Origins]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
I used to play &#039;&#039;[[Rayman 1|the original game]]&#039;&#039; a lot as a kid, but I could only remember so much about it. I had to ask other users for help a lot regarding the sequels, as I was only playing them for the first time, and then RayWiki proved very useful to me, so I&#039;ve managed to learn a lot about the series within just over a year. I&#039;ve always found the members and staff friendly, I&#039;ve had a lot of fun posting with other members, while also getting to know them. Aside from how much I like the [[Rayman]] series, the friendly atmosphere I encountered here as a first impression made me want to stick by and visit frequently, so I remained active.&lt;br /&gt;
&lt;br /&gt;
I have made several contributions to RayWiki over the years, adding / updating several images, and cleaning up / adding to articles.&lt;br /&gt;
&lt;br /&gt;
===Moderation===&lt;br /&gt;
&#039;&#039;&#039;August 6th 2019&#039;&#039;&#039; - Appointed as an English moderator.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;June 23rd 2020&#039;&#039;&#039; - Promoted to global moderator.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;October 23rd 2025&#039;&#039;&#039; - Promoted to senior global moderator.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
I&#039;m basically a technician, I love building PC&#039;s and repairing/modding consoles, I have more consoles modified then stock. I basically just fix anything if I put my mind to it. I love playing retro games too so I basically have all the consoles I could possibly want and then some. I&#039;m generally nice to people and always offer advice to them if they need help, but I hate cheaters and liars so much that it brings out the bad side of me when I see them.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve always liked Super Mario games even back before [[Rayman]] existed since I was only 3, but when I did get around to it, I realised [[Rayman]] is amazing.&lt;br /&gt;
&lt;br /&gt;
My first console was a NES/Famicom clone with 168-in-1. My first genuine console was a Sega Mega Drive II, I used to have a 6 in 1 cart with Streets Of Rage, Golden Axe, Columns, Super Hang-On, World Cup Italia 90 and The Revenge Of Shinobi. I also had a copy of Sonic The Hedgehog 2 for it and a Batman game (I can&#039;t recall which one exactly at the minute). After that I got a PS1 where I used to have Hercules, Gran Turismo, Crash Bandicoot Warped and of course, [[Rayman 1]]. Those were the ones I had when I was only kid and by the time I got a PS2 I was almost a teenager (I think I was 11). &lt;br /&gt;
&lt;br /&gt;
The PS2 is one of my favourite consoles of all time, because while not being the most powerful one, it had a massive game library with some really amazing titles out there. I prefer the original Xbox over it for some games as it&#039;s much more powerful, but the PS2 is the one I had for a long time even before getting the Xbox. I just have so many memories of bringing it to my Nanny&#039;s and playing GTA: San Andreas with my uncle, while staying up half the night. 😂&lt;br /&gt;
&lt;br /&gt;
There were also the Eyetoy games which I had a lot of fun with over the years, ah memories.&lt;br /&gt;
&lt;br /&gt;
I like to have a few drinks from time to time and just relax.&lt;br /&gt;
&lt;br /&gt;
== Consoles I Own ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nintendo:&#039;&#039;&#039; NES, SNES, N64, GBA (backlight modded), GBA SP, Gamecube, New 3DS XL, Wii, Wii U, Switch, NES Classic Edition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SEGA:&#039;&#039;&#039; Master System I, Mega Drive I and 2x Mega Drive II, Genesis I, Saturn II, Dreamcast x 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sony:&#039;&#039;&#039; PS1 grey, PS2 x7 (5 fats, 2 slims), PS3 slim x6 (2 fats, 4 slims), PS4 slim, PSP slim, PS VITA original model x2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Microsoft:&#039;&#039;&#039; Xbox (original), Xbox 360 slim, Xbox One X, Xbox Series X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atari:&#039;&#039;&#039; Jaguar&lt;br /&gt;
&lt;br /&gt;
== Rayman Games I Own ==&lt;br /&gt;
[[File:20180720 233419.jpg|thumb|right|The majority of my Rayman games.]]&lt;br /&gt;
[[Rayman 1]] (PS1, Saturn, PC, Jaguar)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman (Game Boy Color)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Advance]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 2]]&#039;&#039; (PS1, Dreamcast, PC, N64) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman M]]&#039;&#039; (PS2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 3]]&#039;&#039; (PS2, XBOX, Gamecube, PC) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 3 HD]]&#039;&#039; (XBOX 360 / XBOX ONE, PS3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Origins]]&#039;&#039; (PS3, XBOX 360 / XBOX ONE, PS VITA, PC, 3DS, Wii)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Legends]]&#039;&#039; (PS3, PS4, XBOX 360, XBOX ONE, Switch, PS VITA, PC, Wii U)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; (Android, Windows)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; (Android)&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Steo&amp;diff=108896</id>
		<title>User:Steo</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Steo&amp;diff=108896"/>
		<updated>2025-10-23T14:29:07Z</updated>

		<summary type="html">&lt;p&gt;Steo: /* Rayman Pirate-Community */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Steo&lt;br /&gt;
| image = [[File:Steo Globox.png|320px|center|&#039;&#039;Globox!&#039;&#039;]]&lt;br /&gt;
| favourite game = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| favourite character = [[Globox]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 33&lt;br /&gt;
| location = Ireland&lt;br /&gt;
| interests = [[Rayman]], retro games and technical repairs&lt;br /&gt;
| occupation = Being great and fixing everything&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Story Of My Rayman History ==&lt;br /&gt;
[[File:20180409 170443.jpg|thumb|right|An old picture of most of my consoles.]]&lt;br /&gt;
I used to play &#039;&#039;[[Rayman 1]]&#039;&#039; on PS1 as a kid a lot and I always loved it. I used to play it for countless hours and have so many great memories of playing it. For some reason I never played a sequel for a very long time with the only other game I played being &#039;&#039;[[Rayman Golf]]&#039;&#039; on a mobile phone years ago. After going so many years without playing [[Rayman]], I finally started playing &#039;&#039;[[Rayman Origins]]&#039;&#039; in December 2017. I loved the game so much that I decided to try &#039;&#039;[[Rayman Legends]]&#039;&#039; next and completed that too. After that I played &#039;&#039;[[Rayman 3]]&#039;&#039; and then finally moved onto &#039;&#039;[[Rayman 2]]&#039;&#039;. I find &#039;&#039;[[Rayman 2]]&#039;&#039; amazing for so many reasons and I even love the story it has, but &#039;&#039;[[Rayman Origins]]&#039;&#039; is also special to me since it&#039;s the main reason I got back into [[Rayman]] and joined [[Rayman Pirate-Community]].&lt;br /&gt;
&lt;br /&gt;
==Rayman Pirate-Community==&lt;br /&gt;
I joined [[Rayman Pirate-Community]] on February 25th 2018, where I was unexpectedly greeted by a fellow Irishman (small world). At the time, I didn&#039;t really know too much about the [[Rayman]] series, and what lead me here many times before joining was looking up info for &#039;&#039;[[Rayman Origins]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
I used to play &#039;&#039;[[Rayman 1|the original game]]&#039;&#039; a lot as a kid, but I could only remember so much about it. I had to ask other users for help a lot regarding the sequels, as I was only playing them for the first time, and then RayWiki proved very useful to me, so I&#039;ve managed to learn a lot about the series within just over a year. I&#039;ve always found the members and staff friendly, I&#039;ve had a lot of fun posting with other members, while also getting to know them. Aside from how much I like the [[Rayman]] series, the friendly atmosphere I encountered here as a first impression made me want to stick by and visit frequently, so I remained active.&lt;br /&gt;
&lt;br /&gt;
I have made several contributions to RayWiki over the years, adding / updating several images, and cleaning up / adding to articles.&lt;br /&gt;
&lt;br /&gt;
===Moderation===&lt;br /&gt;
&#039;&#039;&#039;August 6th 2019&#039;&#039;&#039; - Appointed as an English moderator.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;June 23rd 2020&#039;&#039;&#039; - Promoted to global moderator.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;October 23rd 2025&#039;&#039;&#039; - Promoted to senior global moderator.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
I&#039;m basically a technician, I love building PC&#039;s and repairing/modding consoles, I have more consoles modified then stock. I basically just fix anything if I put my mind to it. I love playing retro games too so I basically have all the consoles I could possibly want and then some. I&#039;m generally nice to people and always offer advice to them if they need help, but I hate cheaters and liars so much that it brings out the bad side of me when I see them.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve always liked Super Mario games even back before [[Rayman]] existed since I was only 3, but when I did get around to it, I realised [[Rayman]] is amazing.&lt;br /&gt;
&lt;br /&gt;
My first console was a NES/Famicom clone with 168-in-1. My first genuine console was a Sega Mega Drive II, I used to have a 6 in 1 cart with Streets Of Rage, Golden Axe, Columns, Super Hang-On, World Cup Italia 90 and The Revenge Of Shinobi. I also had a copy of Sonic The Hedgehog 2 for it and a Batman game (I can&#039;t recall which one exactly at the minute). After that I got a PS1 where I used to have Hercules, Gran Turismo, Crash Bandicoot Warped and of course, [[Rayman 1]]. Those were the ones I had when I was only kid and by the time I got a PS2 I was almost a teenager (I think I was 11). &lt;br /&gt;
&lt;br /&gt;
The PS2 is one of my favourite consoles of all time, because while not being the most powerful one, it had a massive game library with some really amazing titles out there. I prefer the original Xbox over it for some games as it&#039;s much more powerful, but the PS2 is the one I had for a long time even before getting the Xbox. I just have so many memories of bringing it to my Nanny&#039;s and playing GTA: San Andreas with my uncle, while staying up half the night. 😂&lt;br /&gt;
&lt;br /&gt;
There were also the Eyetoy games which I had a lot of fun with over the years, ah memories.&lt;br /&gt;
&lt;br /&gt;
I like to have a few drinks from time to time and just relax.&lt;br /&gt;
&lt;br /&gt;
== Consoles I Own ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nintendo:&#039;&#039;&#039; NES, SNES, N64, GBA (backlight modded), GBA SP, Gamecube, New 3DS XL, Wii, Wii U, Switch, NES Classic Edition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SEGA:&#039;&#039;&#039; Master System I, Mega Drive I and 2x Mega Drive II, Genesis I, Saturn II, Dreamcast x 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sony:&#039;&#039;&#039; PS1 grey, PS2 x7 (5 fats, 2 slims), PS3 slim x6 (2 fats, 4 slims), PS4 slim, PSP slim, PS VITA original model x2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Microsoft:&#039;&#039;&#039; Xbox (original), Xbox 360 slim, Xbox One X, Xbox Series X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atari:&#039;&#039;&#039; Jaguar&lt;br /&gt;
&lt;br /&gt;
== Rayman Games I Own ==&lt;br /&gt;
[[File:20180720 233419.jpg|thumb|right|The majority of my Rayman games.]]&lt;br /&gt;
[[Rayman 1]] (PS1, Saturn, PC, Jaguar)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman (Game Boy Color)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Advance]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 2]]&#039;&#039; (PS1, Dreamcast, PC, N64) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman M]]&#039;&#039; (PS2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 3]]&#039;&#039; (PS2, XBOX, Gamecube, PC) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 3 HD]]&#039;&#039; (XBOX 360 / XBOX ONE, PS3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Origins]]&#039;&#039; (PS3, XBOX 360 / XBOX ONE, PS VITA, PC, 3DS, Wii)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Legends]]&#039;&#039; (PS3, PS4, XBOX 360, XBOX ONE, Switch, PS VITA, PC, Wii U)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; (Android, Windows)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; (Android)&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Moskito&amp;diff=108782</id>
		<title>Moskito</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Moskito&amp;diff=108782"/>
		<updated>2025-10-07T23:54:12Z</updated>

		<summary type="html">&lt;p&gt;Steo: Fixed Rayman link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the boss in [[Rayman 1|the original Rayman game]]. For the species it belongs to, see [[Mosquito]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Moskito&lt;br /&gt;
| image = [[File:RedMoskitoArtwork.png|center|class=sprite|Moskito]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Mosquito]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| location = [[Moskito&#039;s Nest]] in [[the Dream Forest]]&lt;br /&gt;
| resistance = [[File:Lifebar12.png|12 HP]]&lt;br /&gt;
| attacks = Sting, [[prickly fruit]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moskito&#039;&#039;&#039; is a gigantic red [[mosquito]] and the first major boss in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. He is encountered in [[Moskito&#039;s Nest]], the final level of [[the Dream Forest]].&lt;br /&gt;
&lt;br /&gt;
During the battle against him in the PlayStation and Sega Saturn versions, and during both the chase and the battle in the [[Rayman (Atari Jaguar)|Atari Jaguar]] version, Moskito is red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes. But on both occasions in the PC version and its ports, and only during the chase in the PlayStation and Sega Saturn versions, Moskito appears purple-skinned with white wings, white gloves, a yellow proboscis, and yellow stripes and shoes, like [[Bzzit]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
{{quote|text=[[Rayman]] has to proceed through [[The Dream Forest|the jungle]] without ever falling into the swamp waters. He will come across [[hunter]]s and [[Livingstone|explorers]]. This is where he meets [[Tarayzan]], his first friend. Help [[Tarayzan]] get dressed and see what happens! The big boss is Moskito, a persistant giant [[mosquito]].|sign=[[The Dream Forest]] description|source=[[Rayman 1|&#039;&#039;Rayman&#039;&#039;]] manual (PlayStation and PC versions)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[Rayman]] has to proceed through [[The Dream Forest|the jungle]] without ever falling into the mash-water. He will come across [[hunter]]s and [[Livingstone|greenish explorers]]... This is where he will meet [[Tarayzan]], his first friend, whom he will help to get dressed! The big boss is Moskito, the dreadful giant [[mosquito]].|sign=[[The Dream Forest]] description|source=[[Rayman (Jaguar)|&#039;&#039;Rayman&#039;&#039; (Atari Jaguar)]] manual}}&lt;br /&gt;
Like the other members of [[Mosquito|his species]], Moskito is a giant flying limbless insect with large, round eyes and a prominent telescopic proboscis.&lt;br /&gt;
&lt;br /&gt;
When Moskito is first encountered in the third part of [[Moskito&#039;s Nest]], the final level of [[the Dream Forest]], he chases [[Rayman]] with a giant [[prickly fruit]]. He returns in the fifth part of the same level, where he must now be defeated. During the battle, Moskito attacks [[Rayman]] by trying to poke him with his proboscis and uses [[prickly fruit]]s of various sizes to attack. With precise timing, it is possible to hit him twice per turn, before he flies up and away after the first hit. After 12 hits, Moskito is defeated and falls to the ground as [[Rayman]] celebrates his victory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
MoskitoPoursuite.png|A purple-skinned Moskito pursues [[Rayman]] with a huge, red coloured [[prickly fruit]]&lt;br /&gt;
Moskito.png|A purple-skinned Moskito in the PC/MS-DOS version&lt;br /&gt;
FruitPiquantMoyen.png|Moskito carrying a medium-sized [[prickly fruit]].&lt;br /&gt;
FruitPiquantGrand.png|Moskito carrying a huge [[prickly fruit]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;283px&amp;quot;&amp;gt;&lt;br /&gt;
Pix n Love issue 13 cover 2.jpg|In 2010, Moskito appeared on a variant cover of one issue of the French retro-gaming magazine &#039;&#039;Pix&#039;n Love&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Maths and English with Rayman&#039;&#039; and &#039;&#039;French with Rayman&#039;&#039;===&lt;br /&gt;
In the series of educational video games which contain &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; and &#039;&#039;[[French with Rayman]]&#039;&#039;, a carving of a [[mosquito]] appears on a wooden palisade in various levels from [[the Caves of Skops]]. It is unknown if it represents Moskito or [[Bzzit]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Eng Ray mozzycameo.png|A carving of a [[mosquito]] on a wooden palisade in &#039;&#039;[[French with Rayman]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039; and &#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;, up to four friendly [[mosquito]]es appear, and can be ridden by the player characters in the game&#039;s sidescrolling shooter levels. In this game, they are referred to as &amp;quot;Moskitoes&amp;quot;, probably as a reference to the boss from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; claims that Moskito could be [[Bzzit]]&#039;s father, though it also states that this is unconfirmed.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 10 - Rayman&#039;s World&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Moskito&lt;br /&gt;
|zh_hans=蚊子&lt;br /&gt;
|zh_hant=巨蚊&lt;br /&gt;
|nl=Moskito&lt;br /&gt;
|fr=Moskito&lt;br /&gt;
|de=Moskito&lt;br /&gt;
|he=מוסקיטו&lt;br /&gt;
|he_T=Moskito&lt;br /&gt;
|it=Moskito&lt;br /&gt;
|ja=モスキート&lt;br /&gt;
|ko=모기&lt;br /&gt;
|ru=Москит&lt;br /&gt;
|es=Mosquito&lt;br /&gt;
|es_2=Moskito&lt;br /&gt;
|es_2_S=[[Rayman (Nintendo DSi)|DSi]] and PS Classic manual only&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Moskito]]&lt;br /&gt;
[[it:Moskito]]&lt;br /&gt;
[[pl:Moskito]]&lt;br /&gt;
[[ru:Москит]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Bosses from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Moskito&amp;diff=108781</id>
		<title>Moskito</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Moskito&amp;diff=108781"/>
		<updated>2025-10-07T23:52:47Z</updated>

		<summary type="html">&lt;p&gt;Steo: Cleaner phrasing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the boss in [[Rayman 1|the original Rayman game]]. For the species it belongs to, see [[Mosquito]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Moskito&lt;br /&gt;
| image = [[File:RedMoskitoArtwork.png|center|class=sprite|Moskito]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Mosquito]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| location = [[Moskito&#039;s Nest]] in [[the Dream Forest]]&lt;br /&gt;
| resistance = [[File:Lifebar12.png|12 HP]]&lt;br /&gt;
| attacks = Sting, [[prickly fruit]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moskito&#039;&#039;&#039; is a gigantic red [[mosquito]] and the first major boss in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. He is encountered in [[Moskito&#039;s Nest]], the final level of [[the Dream Forest]].&lt;br /&gt;
&lt;br /&gt;
During the battle against him in the PlayStation and Sega Saturn versions, and during both the chase and the battle in the [[Rayman (Atari Jaguar)|Atari Jaguar]] version, Moskito is red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes. But on both occasions in the PC version and its ports, and only during the chase in the PlayStation and Sega Saturn versions, Moskito appears purple-skinned with white wings, white gloves, a yellow proboscis, and yellow stripes and shoes, like [[Bzzit]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
{{quote|text=[[Rayman]] has to proceed through [[The Dream Forest|the jungle]] without ever falling into the swamp waters. He will come across [[hunter]]s and [[Livingstone|explorers]]. This is where he meets [[Tarayzan]], his first friend. Help [[Tarayzan]] get dressed and see what happens! The big boss is Moskito, a persistant giant [[mosquito]].|sign=[[The Dream Forest]] description|source=[[Rayman (Jaguar)|&#039;&#039;Rayman&#039;&#039;]] manual (PlayStation and PC versions)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[Rayman]] has to proceed through [[The Dream Forest|the jungle]] without ever falling into the mash-water. He will come across [[hunter]]s and [[Livingstone|greenish explorers]]... This is where he will meet [[Tarayzan]], his first friend, whom he will help to get dressed! The big boss is Moskito, the dreadful giant [[mosquito]].|sign=[[The Dream Forest]] description|source=[[Rayman (Jaguar)|&#039;&#039;Rayman&#039;&#039; (Atari Jaguar)]] manual}}&lt;br /&gt;
Like the other members of [[Mosquito|his species]], Moskito is a giant flying limbless insect with large, round eyes and a prominent telescopic proboscis.&lt;br /&gt;
&lt;br /&gt;
When Moskito is first encountered in the third part of [[Moskito&#039;s Nest]], the final level of [[the Dream Forest]], he chases [[Rayman]] with a giant [[prickly fruit]]. He returns in the fifth part of the same level, where he must now be defeated. During the battle, Moskito attacks [[Rayman]] by trying to poke him with his proboscis and uses [[prickly fruit]]s of various sizes to attack. With precise timing, it is possible to hit him twice per turn, before he flies up and away after the first hit. After 12 hits, Moskito is defeated and falls to the ground as [[Rayman]] celebrates his victory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
MoskitoPoursuite.png|A purple-skinned Moskito pursues [[Rayman]] with a huge, red coloured [[prickly fruit]]&lt;br /&gt;
Moskito.png|A purple-skinned Moskito in the PC/MS-DOS version&lt;br /&gt;
FruitPiquantMoyen.png|Moskito carrying a medium-sized [[prickly fruit]].&lt;br /&gt;
FruitPiquantGrand.png|Moskito carrying a huge [[prickly fruit]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;283px&amp;quot;&amp;gt;&lt;br /&gt;
Pix n Love issue 13 cover 2.jpg|In 2010, Moskito appeared on a variant cover of one issue of the French retro-gaming magazine &#039;&#039;Pix&#039;n Love&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Maths and English with Rayman&#039;&#039; and &#039;&#039;French with Rayman&#039;&#039;===&lt;br /&gt;
In the series of educational video games which contain &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; and &#039;&#039;[[French with Rayman]]&#039;&#039;, a carving of a [[mosquito]] appears on a wooden palisade in various levels from [[the Caves of Skops]]. It is unknown if it represents Moskito or [[Bzzit]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Eng Ray mozzycameo.png|A carving of a [[mosquito]] on a wooden palisade in &#039;&#039;[[French with Rayman]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039; and &#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;, up to four friendly [[mosquito]]es appear, and can be ridden by the player characters in the game&#039;s sidescrolling shooter levels. In this game, they are referred to as &amp;quot;Moskitoes&amp;quot;, probably as a reference to the boss from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; claims that Moskito could be [[Bzzit]]&#039;s father, though it also states that this is unconfirmed.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 10 - Rayman&#039;s World&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Moskito&lt;br /&gt;
|zh_hans=蚊子&lt;br /&gt;
|zh_hant=巨蚊&lt;br /&gt;
|nl=Moskito&lt;br /&gt;
|fr=Moskito&lt;br /&gt;
|de=Moskito&lt;br /&gt;
|he=מוסקיטו&lt;br /&gt;
|he_T=Moskito&lt;br /&gt;
|it=Moskito&lt;br /&gt;
|ja=モスキート&lt;br /&gt;
|ko=모기&lt;br /&gt;
|ru=Москит&lt;br /&gt;
|es=Mosquito&lt;br /&gt;
|es_2=Moskito&lt;br /&gt;
|es_2_S=[[Rayman (Nintendo DSi)|DSi]] and PS Classic manual only&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Moskito]]&lt;br /&gt;
[[it:Moskito]]&lt;br /&gt;
[[pl:Moskito]]&lt;br /&gt;
[[ru:Москит]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Bosses from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Moskito&amp;diff=108780</id>
		<title>Moskito</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Moskito&amp;diff=108780"/>
		<updated>2025-10-07T23:51:10Z</updated>

		<summary type="html">&lt;p&gt;Steo: Moved manual descriptions to correct section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the boss in [[Rayman 1|the original Rayman game]]. For the species it belongs to, see [[Mosquito]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Moskito&lt;br /&gt;
| image = [[File:RedMoskitoArtwork.png|center|class=sprite|Moskito]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Mosquito]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| location = [[Moskito&#039;s Nest]] in [[the Dream Forest]]&lt;br /&gt;
| resistance = [[File:Lifebar12.png|12 HP]]&lt;br /&gt;
| attacks = Sting, [[prickly fruit]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moskito&#039;&#039;&#039; is a gigantic red [[mosquito]] and the first major boss in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. He is encountered in [[Moskito&#039;s Nest]], the final level of [[the Dream Forest]].&lt;br /&gt;
&lt;br /&gt;
During the battle against him in the PlayStation and Sega Saturn versions, and during both the chase and the battle in the [[Rayman (Atari Jaguar)|Atari Jaguar]] version, Moskito is red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes. But on both occasions in the PC version and its ports, and only during the chase in the PlayStation and Sega Saturn versions, Moskito appears purple-skinned with white wings, white gloves, a yellow proboscis, and yellow stripes and shoes, like [[Bzzit]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
{{quote|text=[[Rayman]] has to proceed through [[The Dream Forest|the jungle]] without ever falling into the swamp waters. He will come across [[hunter]]s and [[Livingstone|explorers]]. This is where he meets [[Tarayzan]], his first friend. Help [[Tarayzan]] get dressed and see what happens! The big boss is Moskito, a persistant giant [[mosquito]].|sign=Description of [[The Dream Forest]]|source=[[Rayman (Jaguar)|&#039;&#039;Rayman&#039;&#039;]] manual (PlayStation and PC versions)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[Rayman]] has to proceed through [[The Dream Forest|the jungle]] without ever falling into the mash-water. He will come across [[hunter]]s and [[Livingstone|greenish explorers]]... This is where he will meet [[Tarayzan]], his first friend, whom he will help to get dressed! The big boss is Moskito, the dreadful giant [[mosquito]].|sign=Description of [[The Dream Forest]]|source=[[Rayman (Jaguar)|&#039;&#039;Rayman&#039;&#039; (Atari Jaguar)]] manual}}&lt;br /&gt;
Like the other members of [[Mosquito|his species]], Moskito is a giant flying limbless insect with large, round eyes and a prominent telescopic proboscis.&lt;br /&gt;
&lt;br /&gt;
When Moskito is first encountered in the third part of [[Moskito&#039;s Nest]], the final level of [[the Dream Forest]], he chases [[Rayman]] with a giant [[prickly fruit]]. He returns in the fifth part of the same level, where he must now be defeated. During the battle, Moskito attacks [[Rayman]] by trying to poke him with his proboscis and uses [[prickly fruit]]s of various sizes to attack. With precise timing, it is possible to hit him twice per turn, before he flies up and away after the first hit. After 12 hits, Moskito is defeated and falls to the ground as [[Rayman]] celebrates his victory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
MoskitoPoursuite.png|A purple-skinned Moskito pursues [[Rayman]] with a huge, red coloured [[prickly fruit]]&lt;br /&gt;
Moskito.png|A purple-skinned Moskito in the PC/MS-DOS version&lt;br /&gt;
FruitPiquantMoyen.png|Moskito carrying a medium-sized [[prickly fruit]].&lt;br /&gt;
FruitPiquantGrand.png|Moskito carrying a huge [[prickly fruit]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;283px&amp;quot;&amp;gt;&lt;br /&gt;
Pix n Love issue 13 cover 2.jpg|In 2010, Moskito appeared on a variant cover of one issue of the French retro-gaming magazine &#039;&#039;Pix&#039;n Love&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Maths and English with Rayman&#039;&#039; and &#039;&#039;French with Rayman&#039;&#039;===&lt;br /&gt;
In the series of educational video games which contain &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; and &#039;&#039;[[French with Rayman]]&#039;&#039;, a carving of a [[mosquito]] appears on a wooden palisade in various levels from [[the Caves of Skops]]. It is unknown if it represents Moskito or [[Bzzit]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Eng Ray mozzycameo.png|A carving of a [[mosquito]] on a wooden palisade in &#039;&#039;[[French with Rayman]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039; and &#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;, up to four friendly [[mosquito]]es appear, and can be ridden by the player characters in the game&#039;s sidescrolling shooter levels. In this game, they are referred to as &amp;quot;Moskitoes&amp;quot;, probably as a reference to the boss from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; claims that Moskito could be [[Bzzit]]&#039;s father, though it also states that this is unconfirmed.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 10 - Rayman&#039;s World&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Moskito&lt;br /&gt;
|zh_hans=蚊子&lt;br /&gt;
|zh_hant=巨蚊&lt;br /&gt;
|nl=Moskito&lt;br /&gt;
|fr=Moskito&lt;br /&gt;
|de=Moskito&lt;br /&gt;
|he=מוסקיטו&lt;br /&gt;
|he_T=Moskito&lt;br /&gt;
|it=Moskito&lt;br /&gt;
|ja=モスキート&lt;br /&gt;
|ko=모기&lt;br /&gt;
|ru=Москит&lt;br /&gt;
|es=Mosquito&lt;br /&gt;
|es_2=Moskito&lt;br /&gt;
|es_2_S=[[Rayman (Nintendo DSi)|DSi]] and PS Classic manual only&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Moskito]]&lt;br /&gt;
[[it:Moskito]]&lt;br /&gt;
[[pl:Moskito]]&lt;br /&gt;
[[ru:Москит]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Bosses from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Moskito&amp;diff=108779</id>
		<title>Moskito</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Moskito&amp;diff=108779"/>
		<updated>2025-10-07T23:50:19Z</updated>

		<summary type="html">&lt;p&gt;Steo: Added manual descriptions and gender (the French article says Male).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the boss in [[Rayman 1|the original Rayman game]]. For the species it belongs to, see [[Mosquito]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Moskito&lt;br /&gt;
| image = [[File:RedMoskitoArtwork.png|center|class=sprite|Moskito]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Mosquito]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| location = [[Moskito&#039;s Nest]] in [[the Dream Forest]]&lt;br /&gt;
| resistance = [[File:Lifebar12.png|12 HP]]&lt;br /&gt;
| attacks = Sting, [[prickly fruit]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moskito&#039;&#039;&#039; is a gigantic red [[mosquito]] and the first major boss in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. He is encountered in [[Moskito&#039;s Nest]], the final level of [[the Dream Forest]].&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[Rayman]] has to proceed through [[The Dream Forest|the jungle]] without ever falling into the swamp waters. He will come across [[hunter]]s and [[Livingstone|explorers]]. This is where he meets [[Tarayzan]], his first friend. Help [[Tarayzan]] get dressed and see what happens! The big boss is Moskito, a persistant giant [[mosquito]].|sign=Description of [[The Dream Forest]]|source=[[Rayman (Jaguar)|&#039;&#039;Rayman&#039;&#039;]] manual (PlayStation and PC versions)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[Rayman]] has to proceed through [[The Dream Forest|the jungle]] without ever falling into the mash-water. He will come across [[hunter]]s and [[Livingstone|greenish explorers]]... This is where he will meet [[Tarayzan]], his first friend, whom he will help to get dressed! The big boss is Moskito, the dreadful giant [[mosquito]].|sign=Description of [[The Dream Forest]]|source=[[Rayman (Jaguar)|&#039;&#039;Rayman&#039;&#039; (Atari Jaguar)]] manual}}&lt;br /&gt;
Like the other members of [[Mosquito|his species]], Moskito is a giant flying limbless insect with large, round eyes and a prominent telescopic proboscis.&lt;br /&gt;
&lt;br /&gt;
During the battle against him in the PlayStation and Sega Saturn versions, and during both the chase and the battle in the [[Rayman (Atari Jaguar)|Atari Jaguar]] version, Moskito is red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes. But on both occasions in the PC version and its ports, and only during the chase in the PlayStation and Sega Saturn versions, Moskito appears purple-skinned with white wings, white gloves, a yellow proboscis, and yellow stripes and shoes, like [[Bzzit]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
When Moskito is first encountered in the third part of [[Moskito&#039;s Nest]], the final level of [[the Dream Forest]], he chases [[Rayman]] with a giant [[prickly fruit]]. He returns in the fifth part of the same level, where he must now be defeated. During the battle, Moskito attacks [[Rayman]] by trying to poke him with his proboscis and uses [[prickly fruit]]s of various sizes to attack. With precise timing, it is possible to hit him twice per turn, before he flies up and away after the first hit. After 12 hits, Moskito is defeated and falls to the ground as [[Rayman]] celebrates his victory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
MoskitoPoursuite.png|A purple-skinned Moskito pursues [[Rayman]] with a huge, red coloured [[prickly fruit]]&lt;br /&gt;
Moskito.png|A purple-skinned Moskito in the PC/MS-DOS version&lt;br /&gt;
FruitPiquantMoyen.png|Moskito carrying a medium-sized [[prickly fruit]].&lt;br /&gt;
FruitPiquantGrand.png|Moskito carrying a huge [[prickly fruit]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;283px&amp;quot;&amp;gt;&lt;br /&gt;
Pix n Love issue 13 cover 2.jpg|In 2010, Moskito appeared on a variant cover of one issue of the French retro-gaming magazine &#039;&#039;Pix&#039;n Love&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Maths and English with Rayman&#039;&#039; and &#039;&#039;French with Rayman&#039;&#039;===&lt;br /&gt;
In the series of educational video games which contain &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; and &#039;&#039;[[French with Rayman]]&#039;&#039;, a carving of a [[mosquito]] appears on a wooden palisade in various levels from [[the Caves of Skops]]. It is unknown if it represents Moskito or [[Bzzit]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Eng Ray mozzycameo.png|A carving of a [[mosquito]] on a wooden palisade in &#039;&#039;[[French with Rayman]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039; and &#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;, up to four friendly [[mosquito]]es appear, and can be ridden by the player characters in the game&#039;s sidescrolling shooter levels. In this game, they are referred to as &amp;quot;Moskitoes&amp;quot;, probably as a reference to the boss from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; claims that Moskito could be [[Bzzit]]&#039;s father, though it also states that this is unconfirmed.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 10 - Rayman&#039;s World&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Moskito&lt;br /&gt;
|zh_hans=蚊子&lt;br /&gt;
|zh_hant=巨蚊&lt;br /&gt;
|nl=Moskito&lt;br /&gt;
|fr=Moskito&lt;br /&gt;
|de=Moskito&lt;br /&gt;
|he=מוסקיטו&lt;br /&gt;
|he_T=Moskito&lt;br /&gt;
|it=Moskito&lt;br /&gt;
|ja=モスキート&lt;br /&gt;
|ko=모기&lt;br /&gt;
|ru=Москит&lt;br /&gt;
|es=Mosquito&lt;br /&gt;
|es_2=Moskito&lt;br /&gt;
|es_2_S=[[Rayman (Nintendo DSi)|DSi]] and PS Classic manual only&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Moskito]]&lt;br /&gt;
[[it:Moskito]]&lt;br /&gt;
[[pl:Moskito]]&lt;br /&gt;
[[ru:Москит]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Bosses from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Moskito&amp;diff=108773</id>
		<title>Moskito</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Moskito&amp;diff=108773"/>
		<updated>2025-10-04T22:39:35Z</updated>

		<summary type="html">&lt;p&gt;Steo: Also removing line about colours causing confusion. It doesn&amp;#039;t seem relevant here. The main description already makes it clear that Bzzit is not the same mosquito.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the boss in [[Rayman 1|the original Rayman game]]. For the species it belongs to, see [[Mosquito]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Moskito&lt;br /&gt;
| image = [[File:RedMoskitoArtwork.png|center|class=sprite|Moskito]]&lt;br /&gt;
| species = [[Mosquito]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| location = [[Moskito&#039;s Nest]] in [[the Dream Forest]]&lt;br /&gt;
| resistance = [[File:Lifebar12.png|12 HP]]&lt;br /&gt;
| attacks = Sting, [[prickly fruit]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moskito&#039;&#039;&#039; is a gigantic red [[mosquito]] and the first major boss in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. He is encountered in [[Moskito&#039;s Nest]], the final level of [[the Dream Forest]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like the other members of [[Mosquito|its species]], Moskito is a giant flying limbless insect with large, round eyes and a prominent telescopic proboscis.&lt;br /&gt;
&lt;br /&gt;
During the battle against him in the PlayStation and Sega Saturn versions, and during both the chase and the battle in the [[Rayman (Atari Jaguar)|Atari Jaguar]] version, Moskito is red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes. But on both occasions in the PC version and its ports, and only during the chase in the PlayStation and Sega Saturn versions, Moskito appears purple-skinned with white wings, white gloves, a yellow proboscis, and yellow stripes and shoes, like [[Bzzit]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
When Moskito is first encountered in the third part of [[Moskito&#039;s Nest]], the final level of [[the Dream Forest]], he chases [[Rayman]] with a giant [[prickly fruit]]. He returns in the fifth part of the same level, where he must now be defeated. During the battle, Moskito attacks [[Rayman]] by trying to poke him with his proboscis and uses [[prickly fruit]]s of various sizes to attack. With precise timing, it is possible to hit him twice per turn, before he flies up and away after the first hit. After 12 hits, Moskito is defeated and falls to the ground as [[Rayman]] celebrates his victory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
MoskitoPoursuite.png|A purple-skinned Moskito pursues [[Rayman]] with a huge, red coloured [[prickly fruit]]&lt;br /&gt;
Moskito.png|A purple-skinned Moskito in the PC/MS-DOS version&lt;br /&gt;
FruitPiquantMoyen.png|Moskito carrying a medium-sized [[prickly fruit]].&lt;br /&gt;
FruitPiquantGrand.png|Moskito carrying a huge [[prickly fruit]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;283px&amp;quot;&amp;gt;&lt;br /&gt;
Pix n Love issue 13 cover 2.jpg|In 2010, Moskito appeared on a variant cover of one issue of the French retro-gaming magazine &#039;&#039;Pix&#039;n Love&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Maths and English with Rayman&#039;&#039; and &#039;&#039;French with Rayman&#039;&#039;===&lt;br /&gt;
In the series of educational video games which contain &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; and &#039;&#039;[[French with Rayman]]&#039;&#039;, a carving of a [[mosquito]] appears on a wooden palisade in various levels from [[the Caves of Skops]]. It is unknown if it represents Moskito or [[Bzzit]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Eng Ray mozzycameo.png|A carving of a [[mosquito]] on a wooden palisade in &#039;&#039;[[French with Rayman]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039; and &#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;, up to four friendly [[mosquito]]es appear, and can be ridden by the player characters in the game&#039;s sidescrolling shooter levels. In this game, they are referred to as &amp;quot;Moskitoes&amp;quot;, probably as a reference to the boss from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; claims that Moskito could be [[Bzzit]]&#039;s father, though it also states that this is unconfirmed.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 10 - Rayman&#039;s World&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Moskito&lt;br /&gt;
|zh_hans=蚊子&lt;br /&gt;
|zh_hant=巨蚊&lt;br /&gt;
|nl=Moskito&lt;br /&gt;
|fr=Moskito&lt;br /&gt;
|de=Moskito&lt;br /&gt;
|he=מוסקיטו&lt;br /&gt;
|he_T=Moskito&lt;br /&gt;
|it=Moskito&lt;br /&gt;
|ja=モスキート&lt;br /&gt;
|ko=모기&lt;br /&gt;
|ru=Москит&lt;br /&gt;
|es=Mosquito&lt;br /&gt;
|es_2=Moskito&lt;br /&gt;
|es_2_S=[[Rayman (Nintendo DSi)|DSi]] and PS Classic manual only&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Moskito]]&lt;br /&gt;
[[it:Moskito]]&lt;br /&gt;
[[pl:Moskito]]&lt;br /&gt;
[[ru:Москит]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Bosses from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Moskito&amp;diff=108772</id>
		<title>Moskito</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Moskito&amp;diff=108772"/>
		<updated>2025-10-04T22:34:35Z</updated>

		<summary type="html">&lt;p&gt;Steo: Removing speculation about colour differences.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the boss in [[Rayman 1|the original Rayman game]]. For the species it belongs to, see [[Mosquito]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Moskito&lt;br /&gt;
| image = [[File:RedMoskitoArtwork.png|center|class=sprite|Moskito]]&lt;br /&gt;
| species = [[Mosquito]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| location = [[Moskito&#039;s Nest]] in [[the Dream Forest]]&lt;br /&gt;
| resistance = [[File:Lifebar12.png|12 HP]]&lt;br /&gt;
| attacks = Sting, [[prickly fruit]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moskito&#039;&#039;&#039; is a gigantic red [[mosquito]] and the first major boss in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. He is encountered in [[Moskito&#039;s Nest]], the final level of [[the Dream Forest]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like the other members of [[Mosquito|its species]], Moskito is a giant flying limbless insect with large, round eyes and a prominent telescopic proboscis.&lt;br /&gt;
&lt;br /&gt;
During the battle against him in the PlayStation and Sega Saturn versions, and during both the chase and the battle in the [[Rayman (Atari Jaguar)|Atari Jaguar]] version, Moskito is red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes. But on both occasions in the PC version and its ports, and only during the chase in the PlayStation and Sega Saturn versions, Moskito appears purple-skinned with white wings, white gloves, a yellow proboscis, and yellow stripes and shoes, like [[Bzzit]].&lt;br /&gt;
&lt;br /&gt;
The versions of the game in which Moskito appears to have [[Bzzit]]&#039;s colours have led to great confusion and debate amongst players regarding the identities of the two [[mosquito]]es.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
When Moskito is first encountered in the third part of [[Moskito&#039;s Nest]], the final level of [[the Dream Forest]], he chases [[Rayman]] with a giant [[prickly fruit]]. He returns in the fifth part of the same level, where he must now be defeated. During the battle, Moskito attacks [[Rayman]] by trying to poke him with his proboscis and uses [[prickly fruit]]s of various sizes to attack. With precise timing, it is possible to hit him twice per turn, before he flies up and away after the first hit. After 12 hits, Moskito is defeated and falls to the ground as [[Rayman]] celebrates his victory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
MoskitoPoursuite.png|A purple-skinned Moskito pursues [[Rayman]] with a huge, red coloured [[prickly fruit]]&lt;br /&gt;
Moskito.png|A purple-skinned Moskito in the PC/MS-DOS version&lt;br /&gt;
FruitPiquantMoyen.png|Moskito carrying a medium-sized [[prickly fruit]].&lt;br /&gt;
FruitPiquantGrand.png|Moskito carrying a huge [[prickly fruit]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;283px&amp;quot;&amp;gt;&lt;br /&gt;
Pix n Love issue 13 cover 2.jpg|In 2010, Moskito appeared on a variant cover of one issue of the French retro-gaming magazine &#039;&#039;Pix&#039;n Love&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Maths and English with Rayman&#039;&#039; and &#039;&#039;French with Rayman&#039;&#039;===&lt;br /&gt;
In the series of educational video games which contain &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; and &#039;&#039;[[French with Rayman]]&#039;&#039;, a carving of a [[mosquito]] appears on a wooden palisade in various levels from [[the Caves of Skops]]. It is unknown if it represents Moskito or [[Bzzit]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Eng Ray mozzycameo.png|A carving of a [[mosquito]] on a wooden palisade in &#039;&#039;[[French with Rayman]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039; and &#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;, up to four friendly [[mosquito]]es appear, and can be ridden by the player characters in the game&#039;s sidescrolling shooter levels. In this game, they are referred to as &amp;quot;Moskitoes&amp;quot;, probably as a reference to the boss from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; claims that Moskito could be [[Bzzit]]&#039;s father, though it also states that this is unconfirmed.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 10 - Rayman&#039;s World&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Moskito&lt;br /&gt;
|zh_hans=蚊子&lt;br /&gt;
|zh_hant=巨蚊&lt;br /&gt;
|nl=Moskito&lt;br /&gt;
|fr=Moskito&lt;br /&gt;
|de=Moskito&lt;br /&gt;
|he=מוסקיטו&lt;br /&gt;
|he_T=Moskito&lt;br /&gt;
|it=Moskito&lt;br /&gt;
|ja=モスキート&lt;br /&gt;
|ko=모기&lt;br /&gt;
|ru=Москит&lt;br /&gt;
|es=Mosquito&lt;br /&gt;
|es_2=Moskito&lt;br /&gt;
|es_2_S=[[Rayman (Nintendo DSi)|DSi]] and PS Classic manual only&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Moskito]]&lt;br /&gt;
[[it:Moskito]]&lt;br /&gt;
[[pl:Moskito]]&lt;br /&gt;
[[ru:Москит]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Bosses from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Moskito&amp;diff=108771</id>
		<title>Talk:Moskito</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Moskito&amp;diff=108771"/>
		<updated>2025-10-04T22:33:23Z</updated>

		<summary type="html">&lt;p&gt;Steo: /* Color differences… */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Color differences… ==&lt;br /&gt;
I was playing through the PlayStation version and I noticed none of the color differences that were described--like Moskito looked the same as Bzzit and there was no variation in color between the spiky fruits. Maybe this is a regional difference, since I have the NTSC (American) version and you all are probably playing the PAL (European) version? Just looking for some confirmation of these differences in the PAL PlayStation game because that should be noted if the differences are just (for whatever reason) regional. [[User:Foultzboyz|Foultzboyz]] 15:57, 31 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: This is quite amazing, because I have both PAL (CD-ROM) and NTSC (.CUE) versions, and I noticed the colour differences in both of them. Do you have a re-edition or something like that?&lt;br /&gt;
: --[[User:Hunchman801|Hunchman801]] 16:58, 31 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: My copy&#039;s the 2000 PAL version which came out after the platinum version. -- [[Image:RayHead.gif]]  [[User:Staceyw|StaceyW]] 16:59, 31 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: Ahh, forgot to say that mine is a Greatest Hits version. (Still rather odd that they&#039;d do that though.) [[User:Foultzboyz|Foultzboyz]] 18:27, 31 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::: In &#039;&#039;[[Rayman Advance]]&#039;&#039;, [[Moskito]] is purple and looks like [[Bzzit]], during the entire battle, &#039;&#039;&#039;all the time&#039;&#039;&#039;. Should this be mentioned in [[Moskito|the article]]?&amp;lt;br&amp;gt;[[File:TeensiensCA.jpg|x42px|link=User:Teensies in Globox]] &#039;&#039;&#039;[[Special:Contributions/Teensies in globox|in]]&#039;&#039;&#039; [[File:GloboxSkin1 Model.png|x42px|link=User talk:Teensies in globox]] 17:59, 20 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: Is it clearer now? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 11:20, 21 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
While looking into this article and changing the mentions which say that Moskito is &amp;quot;incorrectly&amp;quot; coloured, I stumbled upon this: {{Quote|It is thought that all instances in which Moskito shares Bzzit&#039;s colours are mistakes or problems arising from hardware limitations; Moskito&#039;s ‘true’ colour is believed to be red, not purple.&amp;quot;}}&lt;br /&gt;
It&#039;s probably fair to say the intended colour may have been red, given Moskito was red in the Jaguar version. However, I don&#039;t know if what looks like speculation to me should be here, claiming that they are possibly mistakes or caused by hardware limitations. I definitely don&#039;t think it&#039;s the latter of the two. --[[File:Steo_sig.png|60px|link=User:Steo]] 15:00, 4 October 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I can confirm that it&#039;s not hardware limitations yeah. There is nothing preventing them from having either created a separate set of sprites for Moskito which were red or having implemented a way to change its palette. I don&#039;t think we can really know what the reason was, so it&#039;s probably best to just state the facts we know, which are the colors used in the different versions, and not speculate as for the reason. There are several other odd inconsistencies between versions, and most are probably just a result of a tight deadline and different devs focusing on the different versions. --[[File:Carrot signature.png|75px|link=User:Raycarrot]] 20:37, 4 October 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Indeed, I agree that we should stick to the facts. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 22:20, 4 October 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Yeah I agree with all of the above. We should just stick to facts and not have any speculation. I know we have trivia sections, but even these are always taken from facts or evidence we find in the game files, never just mere speculation. Thanks for the input! --[[File:Steo_sig.png|60px|link=User:Steo]] 22:33, 4 October 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hurdles==&lt;br /&gt;
I was replaying the game and I was able to go over Mr Sax&#039;s head without any cheats. I ran into him multiple times and it just rocketed me up, behind him. I saw a video that proved it was possible with Mr Stone, so do you think it could be possible with Moskito? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:16, 13 March 2011 (UTC)&lt;br /&gt;
:No. Mr Sax and Mr Stone are designed to bounce you up and away when you touch them, but Moskito is more like the moving screens in the Blue Mountains – you touch him, you die. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 13:24, 13 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==BG&amp;amp;E==&lt;br /&gt;
Shouldn&#039;t the cameo be mentioned here? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 00:07, 18 June 2011 (UTC)&lt;br /&gt;
:No, it belongs in the [[Mosquito]] page. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 09:53, 18 June 2011 (UTC)&lt;br /&gt;
::Oh right, silly me. I thought I was in the Mosquito page, not in Moskito. Nevermind. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 10:36, 18 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Moskito&amp;diff=108762</id>
		<title>Talk:Moskito</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Moskito&amp;diff=108762"/>
		<updated>2025-10-04T15:00:38Z</updated>

		<summary type="html">&lt;p&gt;Steo: /* Color differences… */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Color differences… ==&lt;br /&gt;
I was playing through the PlayStation version and I noticed none of the color differences that were described--like Moskito looked the same as Bzzit and there was no variation in color between the spiky fruits. Maybe this is a regional difference, since I have the NTSC (American) version and you all are probably playing the PAL (European) version? Just looking for some confirmation of these differences in the PAL PlayStation game because that should be noted if the differences are just (for whatever reason) regional. [[User:Foultzboyz|Foultzboyz]] 15:57, 31 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
: This is quite amazing, because I have both PAL (CD-ROM) and NTSC (.CUE) versions, and I noticed the colour differences in both of them. Do you have a re-edition or something like that?&lt;br /&gt;
: --[[User:Hunchman801|Hunchman801]] 16:58, 31 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: My copy&#039;s the 2000 PAL version which came out after the platinum version. -- [[Image:RayHead.gif]]  [[User:Staceyw|StaceyW]] 16:59, 31 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: Ahh, forgot to say that mine is a Greatest Hits version. (Still rather odd that they&#039;d do that though.) [[User:Foultzboyz|Foultzboyz]] 18:27, 31 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::: In &#039;&#039;[[Rayman Advance]]&#039;&#039;, [[Moskito]] is purple and looks like [[Bzzit]], during the entire battle, &#039;&#039;&#039;all the time&#039;&#039;&#039;. Should this be mentioned in [[Moskito|the article]]?&amp;lt;br&amp;gt;[[File:TeensiensCA.jpg|x42px|link=User:Teensies in Globox]] &#039;&#039;&#039;[[Special:Contributions/Teensies in globox|in]]&#039;&#039;&#039; [[File:GloboxSkin1 Model.png|x42px|link=User talk:Teensies in globox]] 17:59, 20 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: Is it clearer now? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 11:20, 21 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
While looking into this article and changing the mentions which say that Moskito is &amp;quot;incorrectly&amp;quot; coloured, I stumbled upon this: {{Quote|It is thought that all instances in which Moskito shares Bzzit&#039;s colours are mistakes or problems arising from hardware limitations; Moskito&#039;s ‘true’ colour is believed to be red, not purple.&amp;quot;}}&lt;br /&gt;
It&#039;s probably fair to say the intended colour may have been red, given Moskito was red in the Jaguar version. However, I don&#039;t know if what looks like speculation to me should be here, claiming that they are possibly mistakes or caused by hardware limitations. I definitely don&#039;t think it&#039;s the latter of the two. --[[File:Steo_sig.png|60px|link=User:Steo]] 15:00, 4 October 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hurdles==&lt;br /&gt;
I was replaying the game and I was able to go over Mr Sax&#039;s head without any cheats. I ran into him multiple times and it just rocketed me up, behind him. I saw a video that proved it was possible with Mr Stone, so do you think it could be possible with Moskito? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:16, 13 March 2011 (UTC)&lt;br /&gt;
:No. Mr Sax and Mr Stone are designed to bounce you up and away when you touch them, but Moskito is more like the moving screens in the Blue Mountains – you touch him, you die. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 13:24, 13 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==BG&amp;amp;E==&lt;br /&gt;
Shouldn&#039;t the cameo be mentioned here? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 00:07, 18 June 2011 (UTC)&lt;br /&gt;
:No, it belongs in the [[Mosquito]] page. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 09:53, 18 June 2011 (UTC)&lt;br /&gt;
::Oh right, silly me. I thought I was in the Mosquito page, not in Moskito. Nevermind. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 10:36, 18 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Moskito&amp;diff=108761</id>
		<title>Moskito</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Moskito&amp;diff=108761"/>
		<updated>2025-10-04T14:45:55Z</updated>

		<summary type="html">&lt;p&gt;Steo: Changed references of &amp;quot;incorrectly&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the boss in [[Rayman 1|the original Rayman game]]. For the species it belongs to, see [[Mosquito]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Moskito&lt;br /&gt;
| image = [[File:RedMoskitoArtwork.png|center|class=sprite|Moskito]]&lt;br /&gt;
| species = [[Mosquito]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| location = [[Moskito&#039;s Nest]] in [[the Dream Forest]]&lt;br /&gt;
| resistance = [[File:Lifebar12.png|12 HP]]&lt;br /&gt;
| attacks = Sting, [[prickly fruit]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moskito&#039;&#039;&#039; is a gigantic red [[mosquito]] and the first major boss in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. He is encountered in [[Moskito&#039;s Nest]], the final level of [[the Dream Forest]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like the other members of [[Mosquito|its species]], Moskito is a giant flying limbless insect with large, round eyes and a prominent telescopic proboscis.&lt;br /&gt;
&lt;br /&gt;
During the battle against him in the PlayStation and Sega Saturn versions, and during both the chase and the battle in the [[Rayman (Atari Jaguar)|Atari Jaguar]] version, Moskito is red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes. But on both occasions in the PC version and its ports, and only during the chase in the PlayStation and Sega Saturn versions, Moskito appears purple-skinned with white wings, white gloves, a yellow proboscis, and yellow stripes and shoes, like [[Bzzit]].&lt;br /&gt;
&lt;br /&gt;
It is thought that all instances in which Moskito shares [[Bzzit]]&#039;s colours are mistakes or problems arising from hardware limitations; Moskito&#039;s ‘true’ colour is believed to be red, not purple. The versions of the game in which Moskito appears to have [[Bzzit]]&#039;s colours have led to great confusion and debate amongst players regarding the identities of the two [[mosquito]]es.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
When Moskito is first encountered in the third part of [[Moskito&#039;s Nest]], the final level of [[the Dream Forest]], he chases [[Rayman]] with a giant [[prickly fruit]]. He returns in the fifth part of the same level, where he must now be defeated. During the battle, Moskito attacks [[Rayman]] by trying to poke him with his proboscis and uses [[prickly fruit]]s of various sizes to attack. With precise timing, it is possible to hit him twice per turn, before he flies up and away after the first hit. After 12 hits, Moskito is defeated and falls to the ground as [[Rayman]] celebrates his victory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
MoskitoPoursuite.png|A purple-skinned Moskito pursues [[Rayman]] with a huge, red coloured [[prickly fruit]]&lt;br /&gt;
Moskito.png|A purple-skinned Moskito in the PC/MS-DOS version&lt;br /&gt;
FruitPiquantMoyen.png|Moskito carrying a medium-sized [[prickly fruit]].&lt;br /&gt;
FruitPiquantGrand.png|Moskito carrying a huge [[prickly fruit]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;283px&amp;quot;&amp;gt;&lt;br /&gt;
Pix n Love issue 13 cover 2.jpg|In 2010, Moskito appeared on a variant cover of one issue of the French retro-gaming magazine &#039;&#039;Pix&#039;n Love&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Maths and English with Rayman&#039;&#039; and &#039;&#039;French with Rayman&#039;&#039;===&lt;br /&gt;
In the series of educational video games which contain &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; and &#039;&#039;[[French with Rayman]]&#039;&#039;, a carving of a [[mosquito]] appears on a wooden palisade in various levels from [[the Caves of Skops]]. It is unknown if it represents Moskito or [[Bzzit]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Eng Ray mozzycameo.png|A carving of a [[mosquito]] on a wooden palisade in &#039;&#039;[[French with Rayman]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039; and &#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;, up to four friendly [[mosquito]]es appear, and can be ridden by the player characters in the game&#039;s sidescrolling shooter levels. In this game, they are referred to as &amp;quot;Moskitoes&amp;quot;, probably as a reference to the boss from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; claims that Moskito could be [[Bzzit]]&#039;s father, though it also states that this is unconfirmed.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 10 - Rayman&#039;s World&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Moskito&lt;br /&gt;
|zh_hans=蚊子&lt;br /&gt;
|zh_hant=巨蚊&lt;br /&gt;
|nl=Moskito&lt;br /&gt;
|fr=Moskito&lt;br /&gt;
|de=Moskito&lt;br /&gt;
|he=מוסקיטו&lt;br /&gt;
|he_T=Moskito&lt;br /&gt;
|it=Moskito&lt;br /&gt;
|ja=モスキート&lt;br /&gt;
|ko=모기&lt;br /&gt;
|ru=Москит&lt;br /&gt;
|es=Mosquito&lt;br /&gt;
|es_2=Moskito&lt;br /&gt;
|es_2_S=[[Rayman (Nintendo DSi)|DSi]] and PS Classic manual only&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Moskito]]&lt;br /&gt;
[[it:Moskito]]&lt;br /&gt;
[[pl:Moskito]]&lt;br /&gt;
[[ru:Москит]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Bosses from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=108468</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=108468"/>
		<updated>2025-09-22T22:48:02Z</updated>

		<summary type="html">&lt;p&gt;Steo: Specify US.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[File:Rayman 2 - Box Art.png|center|320px|Rayman 2]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&amp;lt;br&amp;gt;[[Ubisoft|Ubisoft Shanghai]] ([[Rayman 2 (PlayStation)|PlayStation]])&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = [[Michel Ancel]] &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[Michel Ancel]] &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[David Gasman]] &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(N64 MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] November, 1999&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 52 (November 1999), [[:File:PC Power Zine Issue 52 (November 1999).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 54 (January 2000), [[:File:PC Power Zine Issue 54 (January 2000).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] November, 1999&amp;lt;ref&amp;gt;家用电脑与游戏机 #63 (November 1999), https://archive.org/details/jiayou-magazine/1999/%E5%AE%B6%E7%94%A8%E7%94%B5%E8%84%91%E4%B8%8E%E6%B8%B8%E6%88%8F%E6%9C%BA%20Vol.063%201999.11&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 29th February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 23rd March, 2000&amp;lt;ref&amp;gt;&#039;&#039;Dreamcast Magazine&#039;&#039; (Japan) issue 63 (March 2000)&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (PlayStation)|PlayStation]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] September, 2000&amp;lt;ref&amp;gt;&#039;&#039;Australian Station&#039;&#039; issue 16, page 58, https://archive.org/details/australian-station-16-october-2000/page/58/mode/1up&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Revolution|PlayStation 2]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 11th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 24th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 18th December, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 28th July, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (iOS)|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 1st March, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3D|Nintendo 3DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, [[Rayman 2 (PlayStation)|Sony PlayStation]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|Apple iOS]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman 3D|Nintendo 3DS]]&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039; first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and PC. It was followed by ports for the Sega Dreamcast and Sony PlayStation in 2000. Each version is different in its own way due to the specifications of each platform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The [[Rayman 2 (PlayStation)|Sony PlayStation version]] of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The PC version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The [[Robo-Pirate|Pirates]] are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots.&lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain Dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile.&lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind.&lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken the [[Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[Heart of the World|Primordial Core]] has taken away all of his powers...&lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot;&lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot;&lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot;&lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass.&lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Razorbeard]], the leader of the [[Robo-Pirate|Pirates]].&lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===The beginning===&lt;br /&gt;
Set in the [[Glade of Dreams]], &#039;&#039;Rayman 2&#039;&#039; begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how the [[Glade of Dreams|Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving the [[Glade of Dreams|Glade]]&#039;s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]&#039;s capture occurs after the explosion of the [[Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[Heart of the World|the Core]]&#039;s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]&#039;s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].&lt;br /&gt;
&lt;br /&gt;
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Robo-Pirate|the Pirate]]&#039;s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]&#039;s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
====Finding [[Ly]]====&lt;br /&gt;
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]&#039;s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]&#039; dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]&#039;s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.&lt;br /&gt;
&lt;br /&gt;
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]&#039;s powers, however, due to the explosion of the [[Heart of the World|Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The first mask]]===&lt;br /&gt;
====[[The Marshlands]]====&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.&lt;br /&gt;
&lt;br /&gt;
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Razorbeard|Admiral Razorbeard]] is concerned by [[Rayman]]&#039;s progress, and despatches several [[Warship]]s to destroy him. [[Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the first mask]]====&lt;br /&gt;
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement that is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[The Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]&#039;s head.&lt;br /&gt;
&lt;br /&gt;
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The second mask]]===&lt;br /&gt;
====Healing [[Clark]]====&lt;br /&gt;
[[File:Rayman meets Clark.jpg|320px|thumb|right|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]&lt;br /&gt;
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]&#039;s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]&#039;s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged &amp;quot;end&amp;quot; to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].&lt;br /&gt;
&lt;br /&gt;
====Freeing [[Globox]] and [[Carmen]]====&lt;br /&gt;
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.&lt;br /&gt;
&lt;br /&gt;
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] frees her, and she releases [[air bubble]]s that allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the second mask]]====&lt;br /&gt;
The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple that has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The third mask]]===&lt;br /&gt;
====Making Progress====&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]&lt;br /&gt;
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.&lt;br /&gt;
&lt;br /&gt;
[[Razorbeard|Admiral Razorbeard]] learns of [[Rayman]]&#039;s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Roller Coaster Challenge|rollercoaster-esque]] transport, dodging obstacles that are within the path of the coaster, which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the third mask]]====&lt;br /&gt;
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[The Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marshy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[The Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] is not located within the area, and [[Rayman]] heads [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]] instead.&lt;br /&gt;
&lt;br /&gt;
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of the area, where he encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The fourth mask]]===&lt;br /&gt;
====Reuniting with [[Clark]]====&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|right|The [[Spyglass Pirate]] forces [[Clark]] to attack [[Rayman]].]]&lt;br /&gt;
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the fourth mask]]====&lt;br /&gt;
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[The Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.&lt;br /&gt;
&lt;br /&gt;
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in [[The Pirate Mines|the mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate&#039;s Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within [[The Pirate Mines|the mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in the [[Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Razorbeard|Admiral Razorbeard]] on board the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] steps into [[Polokus]]&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===The ending===&lt;br /&gt;
====Infiltrating [[the Prison Ship]]====&lt;br /&gt;
A [[The General|Salesman]] visits [[Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]&#039;s problem with [[Rayman]]. After some consideration, [[Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships&#039; interior chambers.&lt;br /&gt;
&lt;br /&gt;
In most versions, excluding those based off the PC and Nintendo 64, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Razorbeard]] himself.&lt;br /&gt;
&lt;br /&gt;
====The Final Battle====&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
The [[Spyglass Pirate]] gives his final update on [[Rayman]]&#039;s progress to [[Razorbeard]], informing him of [[Rayman]]&#039;s success in freeing their captives, and his infiltration of the ship. [[Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Razorbeard]] has the [[Grolgoth]] set up in [[the Crow&#039;s Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]&#039;s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow&#039;s Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow&#039;s Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which [[Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow&#039;s Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] that [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on the [[Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]&#039;s domain for a memorial service. They could only recover [[Rayman]]&#039;s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of the [[Glade of Dreams]] has been restored and the [[Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3]]&#039;&#039;. The end credits sequence shows [[Razorbeard|Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&lt;br /&gt;
===2D game===&lt;br /&gt;
{{Main|Rayman 2 (cancelled prototype)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and was planned to be released on the Sony PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.&lt;br /&gt;
&lt;br /&gt;
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version&#039;s total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the &#039;&#039;PlayStation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s training&#039;&#039;===&lt;br /&gt;
{{Main|Rayman&#039;s training}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;[[Rayman&#039;s training]]&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model.]]&lt;br /&gt;
&lt;br /&gt;
In-between the development of the [[Rayman 2 (cancelled prototype)|2D game]] and the 3D game, a CGI short film for the game titled &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was created in 1998 and subsequently premiered in February 1 for Imagina 1998, following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;. &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; is notable for being the &amp;quot;missing link&amp;quot; between the two stages of &#039;&#039;Rayman 2&#039;&#039;&#039;s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the [[Rayman 2 (cancelled prototype)|2D prototype]] appear in the short, along with [[Rayman]] having a older 3D model in use. Not much is known about the short&#039;s plot, and it has not been released in any form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was considered lost media until March 12, 2022, when a version of the video with no sound was uploaded to YouTube. Until then, only clips of the short film were seen scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998.&lt;br /&gt;
&lt;br /&gt;
===3D game===&lt;br /&gt;
{{Main|Rayman 2 (early production)}}&lt;br /&gt;
&lt;br /&gt;
Not much is currently known about [[Rayman 2 (early production)|the development of the 3D game]] that eventually became the final &#039;&#039;Rayman 2&#039;&#039;, however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured [[Magic Sphere]] and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.&lt;br /&gt;
&lt;br /&gt;
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.&amp;lt;ref&amp;gt;YouTube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA&amp;lt;/ref&amp;gt; A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]&#039;s health.&amp;lt;ref&amp;gt;YouTube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q&amp;lt;/ref&amp;gt; Other trailers show more open levels suggesting &#039;&#039;Rayman 2&#039;&#039; was at one point going to go in a more non-linear direction.&amp;lt;ref&amp;gt;YouTube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.&lt;br /&gt;
Old R2 Font.png|The font underwent changes before the final release.&lt;br /&gt;
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[Whale Bay]].&lt;br /&gt;
R2 scenario.png| An unused scenario that was conceptionalised for gameplay, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:R2 Lum.png|320px|thumb|right|[[Yellow Lum]]s are the main item in the game.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in some of the levels.&lt;br /&gt;
&lt;br /&gt;
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to defeat [[Razorbeard|Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.&lt;br /&gt;
&lt;br /&gt;
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]&#039;s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.&lt;br /&gt;
&lt;br /&gt;
One difference from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is that the final battle with [[Razorbeard]] in [[the Crow&#039;s Nest]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
{{Main|List of Rayman records}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; has two [[Bonus level (Rayman 2)|bonus levels]] that are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===Protagonists===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game.&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Ly]] the Fairy – [[Rayman]]&#039;s friend and powerful ally.&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character.&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].&lt;br /&gt;
*[[Clark]] the Giant – A friend of [[Rayman]]&#039;s.&lt;br /&gt;
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
*[[Razorbeard|Admiral Razorbeard]] – The main villain of the game.&lt;br /&gt;
*[[Robo-Pirate]] army – [[Razorbeard]]&#039;s army.&lt;br /&gt;
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
*[[Piranha]]s, [[Spider (Rayman 2)|spiders]], [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s&#039; disruption of the natural balance.&lt;br /&gt;
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Rayman2 map.jpg|320px|thumb|right|A physical &#039;&#039;Rayman 2&#039;&#039; map that came with various copies of the game.]]&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaced by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], each of which has a [[Teensie Circle]] for quick access to completed levels.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]&lt;br /&gt;
Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Precipice]] and [[the Top of the World]])&lt;br /&gt;
* [[The Precipice]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Echoing Caves]])&lt;br /&gt;
* [[The Top of the World]] (omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Walk of Power]] (sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]] (renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release in 1999, &#039;&#039;Rayman 2&#039;&#039; has received a bunch of ports to other platforms, with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
[[File:Rayman 2 N64.jpg|thumb|right|150px|The Nintendo 64 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transitions are exclusive to this version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Windows PC===&lt;br /&gt;
[[File:Rayman 2 - Box Art.png|thumb|right|150px|The Windows PC cover.]]&lt;br /&gt;
&lt;br /&gt;
The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on GOG&amp;lt;ref&amp;gt;Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Sega Dreamcast===&lt;br /&gt;
[[File:Rayman 2 Dreamcast.jpg|thumb|right|150px|The Sega Dreamcast cover.]]&lt;br /&gt;
&lt;br /&gt;
The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of &#039;&#039;Rayman 2&#039;&#039; to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type that shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (PlayStation)|Sony PlayStation]]===&lt;br /&gt;
[[File:Rayman 2 PS1.jpg|thumb|right|150px|The Sony PlayStation cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (PlayStation)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (PlayStation)|Sony PlayStation version]] removes and changes a bunch of levels, while merging others, and reduces the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do, however, have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked that lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sony PlayStation 2 (titled &#039;&#039;[[Rayman Revolution]]&#039;&#039;)===&lt;br /&gt;
[[File:RRev PS2EUcov.jpg|thumb|right|150px|The Sony PlayStation 2 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman Revolution}}&lt;br /&gt;
&lt;br /&gt;
The Sony PlayStation 2 version, titled &#039;&#039;[[Rayman Revolution]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can, however, still be chosen, with new sounds added.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store in North America for PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS (titled &#039;&#039;[[Rayman DS]]&#039;&#039;)===&lt;br /&gt;
[[File:RaymanDS.jpg|thumb|right|150px|The Nintendo DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman DS}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS version, titled &#039;&#039;[[Rayman DS]]&#039;&#039;, is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (iOS)|Apple iOS]]===&lt;br /&gt;
[[File:Raymanios2.jpeg|thumb|right|150px|The Apple iOS icon.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (iOS)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (iOS)|Apple iOS version]] is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was, however, present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo 3DS (titled &#039;&#039;[[Rayman 3D]]&#039;&#039;)===&lt;br /&gt;
[[File:Rayman 3D boxart.jpg|thumb|right|150px|The Nintendo 3DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3D}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS version, titled &#039;&#039;[[Rayman 3D]]&#039;&#039;, is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the Apple iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop in North America.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R2UKPCManual thumb.png|The English PC manual packaged with the GoG.com and Uplay version|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf&lt;br /&gt;
R2UKPCManual thumb.png|The English PC manual packaged with the Steam version|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf&lt;br /&gt;
R2UKPCManual thumb.png|The French PC manual|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf&lt;br /&gt;
R2Swe-FinPCManual thumb.png|The Swedish/Finnish PC manual|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Spanish PC manual|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Italian PC manual|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The German PC manual|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Dutch PC manual|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf&lt;br /&gt;
R2Dan-NorPCManual thumb.png|The Danish/Norwegian PC manual|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf&lt;br /&gt;
R2Zh-hansPCManual thumb.png|The simplified Chinese PC manual|link=https://raymanpc.com/wiki/script-en/images/4/45/R2Szh-hansPCManual.pdf&lt;br /&gt;
R2PTPCManual thumb.png|The Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/7/7d/R2PortuguesePCManual.pdf&lt;br /&gt;
R2PolishPCManual thumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Slovak PC manual|link=https://raymanpc.com/wiki/script-en/images/f/f6/Rayman_2_Manual_-_Slovak.pdf&lt;br /&gt;
R2HebManualThumb.png|The Hebrew PC manual|link=https://raymanpc.com/wiki/script-en/images/9/98/R2PCManual_Heb.pdf&lt;br /&gt;
R2 DC Manual EN Thumb.png|The English (US) Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/5/55/R2_Dreamcast_Manual_EN.pdf&lt;br /&gt;
Rayman 2 DC EU manual thumbnail.jpg|The European Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/3/38/Rayman_2_DC_EU_manual.pdf&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg|The Japanese Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/e/e4/Rayman_2_Dreamcast_Japanese_Manual.pdf&lt;br /&gt;
R2ENPSManual thumb.jpg|The English PlayStation manual|link=https://raymanpc.com/wiki/script-en/images/d/d0/Rayman_2_PSX_Manual_NTSCU.pdf&lt;br /&gt;
Rayman 2 N64 Manual (US) Cover.jpg|The English N64 manual (US)|link=https://raymanpc.com/wiki/script-en/images/1/1d/Rayman_2_N64_Manual_%28US%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
{{Main|Rayman: The Animated Series}}&lt;br /&gt;
&lt;br /&gt;
In 1999, an animated television show based on the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] was produced to accompany the release of &#039;&#039;Rayman 2&#039;&#039;. Only 4 episodes of the first season were released before being cancelled.&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
{{Main|Rayman merchandising}}&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13 June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy. The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, [[Rayman]] can be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039; sells the [[Grolgoth]] to [[Razorbeard]] late in the game. &#039;&#039;[[Tonic Trouble]]&#039;&#039; was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
===Royal V===&lt;br /&gt;
[[File:Royal V.jpg|320px|thumb|right|Royal V&#039;s album &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The musical group Royal V released a single to promote &#039;&#039;Rayman 2&#039;&#039;, under the name of &amp;quot;[[It&#039;s Good To Be The King]]&amp;quot;. The official videoclip&amp;lt;ref&amp;gt;Internet Archive, &#039;&#039;Royal. V - It&#039;s Good To Be The King (1999)&#039;&#039;, https://archive.org/details/royal.-v-its-good-to-be-the-king-1999&amp;lt;/ref&amp;gt; features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
===Mobile spin-offs===&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039; and &#039;&#039;[[Rayman Garden]]&#039;&#039; are mobile phone spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes developed by [[Gameloft]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the N64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, N64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Poster.jpg&lt;br /&gt;
Ray2 Rayman render.png&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
RaymanLy001.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.png&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Dalí.png&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Gorilla Pirate and Spyglass Pirate names source.jpg&lt;br /&gt;
Liechtenstein.png&lt;br /&gt;
Ly the Fairy.jpg&lt;br /&gt;
LySketch.jpg&lt;br /&gt;
LYSPIR-1.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Pirate Working.JPG&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Polokus Attack.JPG&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Sketch-2-sbires.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Story1.jpg&lt;br /&gt;
Story2.jpg&lt;br /&gt;
Story3.jpg&lt;br /&gt;
Story4.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasarely.png&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
Spyglass lava.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
R2Ref1.jpg|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R2Ref2.jpg|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 European N64 back cover.jpg&lt;br /&gt;
Rayman2 DC US Box Front.jpg&lt;br /&gt;
Rayman2 DC US Box Back.jpg&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg&lt;br /&gt;
Rayman2 DC JP BoxBack.jpg&lt;br /&gt;
Rayman 2 - Ubisoft Connect Box Art.png|The version of the cover used inside the Ubisoft Connect game launcher&lt;br /&gt;
Rayman 2 - Uncropped Box Art.webp|The PC cover with the sides, top, and bottom uncropped&lt;br /&gt;
Rayman 2 Front Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Back Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Spine (KOR).jpg&lt;br /&gt;
Rayman 2 OBI Strip (Dreamcast) (JP).jpg|Japanese Dreamcast OBI strip&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-1.jpg&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-2.jpg&lt;br /&gt;
Rayman N64 promo.jpg&lt;br /&gt;
Multi Systems promo.jpg&lt;br /&gt;
Dreamcast Poster 1.jpg&lt;br /&gt;
DCM JP R2.jpg&lt;br /&gt;
PC Power Zine Issue 52 (November 1999).jpg&lt;br /&gt;
Play Magazine 3 (October 1999).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magazine scans===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PC Power Zine Issue 54 (January 2000).jpg&lt;br /&gt;
PC Power Zine (January 2000).jpg|Upcoming games for the Christmas season in &#039;&#039;PC Power Zine&#039;&#039; (January 2000)&lt;br /&gt;
Play Magazine (October 1999).png&lt;br /&gt;
Play Magazine (November 1999).png|Front cover of 家用电脑与游戏 featuring &#039;&#039;Rayman 2&#039;&#039;&lt;br /&gt;
Play Magazine 2 (November 1999).png|Competition hosted by the Chinese gaming magazine publication&lt;br /&gt;
Play Magazine (January 2000).png&lt;br /&gt;
Play Magazine 2 (January 2000).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The Sony PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the North American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, several of the game&#039;s color palette was changed. [[Rayman]]&#039;s body was made blue, [[Ssssam]] the Watersnake was recolored spring green, [[Jano]]&#039;s hat was turned red, and [[Ly]]&#039;s body was changed from yellow/purple to white/pink.&lt;br /&gt;
** Notably, all of these changes are applied to characters with purple in their color palette; why this was done is not known for sure.&lt;br /&gt;
* The names of a few characters changed during design of the game: the original name of [[Globox]] was Globber, the original name of [[Razorbeard]] was Razorface, the original name of [[Polokus]] was Pollochus the Magician, the [[Teensie]]s were originally named the Smalbeings, and the [[Robo-Pirate]]s (called Red Rum before) were originally employed by a ‘mysterious guild’, which had decided to create an intergalactic zoo or circus featuring creatures from [[Glade of Dreams|Rayman&#039;s world]];&amp;lt;ref&amp;gt;IGN, An Interview with Ubi Soft, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft&amp;lt;/ref&amp;gt; remnants of this storyline can be found in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, and are also present one some of the early box art for the game.&lt;br /&gt;
* Tim Schafer revealed that &#039;&#039;Rayman 2&#039;&#039; was a huge influence on his game &#039;&#039;Psychonauts&#039;&#039;.&amp;lt;ref&amp;gt;DoubleFineProd, &#039;&#039;Psychonauts Retrospective // The Color of the Sky in Your World Part 2&#039;&#039;, https://youtu.be/9WWSsw-16vw?t=1m25s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTzresRmZpJSCDFZmsgVKSj &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSygL2Cmc1VexurGyKITLm2 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRRKSj2IEGUhRCgG-QjY0h7 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&amp;amp;language=en&amp;amp;username=Guest&amp;amp;password=Guest Rayman2.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music&lt;br /&gt;
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ &amp;quot;Rayman 2&amp;quot; page of ubisoft.com] archive&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation)]]&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
*[[System requirements]]&lt;br /&gt;
*[[List of quotes in Rayman 2|List of quotes in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2]]&lt;br /&gt;
[[it:Rayman 2]]&lt;br /&gt;
[[pl:Rayman 2]]&lt;br /&gt;
[[es:Rayman 2]]&lt;br /&gt;
[[ru:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=108467</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=108467"/>
		<updated>2025-09-22T22:47:07Z</updated>

		<summary type="html">&lt;p&gt;Steo: EU Dreamcast manual.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[File:Rayman 2 - Box Art.png|center|320px|Rayman 2]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&amp;lt;br&amp;gt;[[Ubisoft|Ubisoft Shanghai]] ([[Rayman 2 (PlayStation)|PlayStation]])&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = [[Michel Ancel]] &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[Michel Ancel]] &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[David Gasman]] &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(N64 MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] November, 1999&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 52 (November 1999), [[:File:PC Power Zine Issue 52 (November 1999).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 54 (January 2000), [[:File:PC Power Zine Issue 54 (January 2000).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] November, 1999&amp;lt;ref&amp;gt;家用电脑与游戏机 #63 (November 1999), https://archive.org/details/jiayou-magazine/1999/%E5%AE%B6%E7%94%A8%E7%94%B5%E8%84%91%E4%B8%8E%E6%B8%B8%E6%88%8F%E6%9C%BA%20Vol.063%201999.11&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 29th February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 23rd March, 2000&amp;lt;ref&amp;gt;&#039;&#039;Dreamcast Magazine&#039;&#039; (Japan) issue 63 (March 2000)&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (PlayStation)|PlayStation]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] September, 2000&amp;lt;ref&amp;gt;&#039;&#039;Australian Station&#039;&#039; issue 16, page 58, https://archive.org/details/australian-station-16-october-2000/page/58/mode/1up&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Revolution|PlayStation 2]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 11th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 24th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 18th December, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 28th July, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (iOS)|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 1st March, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3D|Nintendo 3DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, [[Rayman 2 (PlayStation)|Sony PlayStation]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|Apple iOS]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman 3D|Nintendo 3DS]]&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039; first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and PC. It was followed by ports for the Sega Dreamcast and Sony PlayStation in 2000. Each version is different in its own way due to the specifications of each platform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The [[Rayman 2 (PlayStation)|Sony PlayStation version]] of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The PC version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The [[Robo-Pirate|Pirates]] are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots.&lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain Dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile.&lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind.&lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken the [[Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[Heart of the World|Primordial Core]] has taken away all of his powers...&lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot;&lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot;&lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot;&lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass.&lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Razorbeard]], the leader of the [[Robo-Pirate|Pirates]].&lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===The beginning===&lt;br /&gt;
Set in the [[Glade of Dreams]], &#039;&#039;Rayman 2&#039;&#039; begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how the [[Glade of Dreams|Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving the [[Glade of Dreams|Glade]]&#039;s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]&#039;s capture occurs after the explosion of the [[Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[Heart of the World|the Core]]&#039;s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]&#039;s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].&lt;br /&gt;
&lt;br /&gt;
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Robo-Pirate|the Pirate]]&#039;s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]&#039;s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
====Finding [[Ly]]====&lt;br /&gt;
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]&#039;s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]&#039; dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]&#039;s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.&lt;br /&gt;
&lt;br /&gt;
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]&#039;s powers, however, due to the explosion of the [[Heart of the World|Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The first mask]]===&lt;br /&gt;
====[[The Marshlands]]====&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.&lt;br /&gt;
&lt;br /&gt;
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Razorbeard|Admiral Razorbeard]] is concerned by [[Rayman]]&#039;s progress, and despatches several [[Warship]]s to destroy him. [[Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the first mask]]====&lt;br /&gt;
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement that is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[The Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]&#039;s head.&lt;br /&gt;
&lt;br /&gt;
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The second mask]]===&lt;br /&gt;
====Healing [[Clark]]====&lt;br /&gt;
[[File:Rayman meets Clark.jpg|320px|thumb|right|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]&lt;br /&gt;
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]&#039;s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]&#039;s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged &amp;quot;end&amp;quot; to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].&lt;br /&gt;
&lt;br /&gt;
====Freeing [[Globox]] and [[Carmen]]====&lt;br /&gt;
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.&lt;br /&gt;
&lt;br /&gt;
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] frees her, and she releases [[air bubble]]s that allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the second mask]]====&lt;br /&gt;
The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple that has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The third mask]]===&lt;br /&gt;
====Making Progress====&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]&lt;br /&gt;
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.&lt;br /&gt;
&lt;br /&gt;
[[Razorbeard|Admiral Razorbeard]] learns of [[Rayman]]&#039;s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Roller Coaster Challenge|rollercoaster-esque]] transport, dodging obstacles that are within the path of the coaster, which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the third mask]]====&lt;br /&gt;
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[The Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marshy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[The Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] is not located within the area, and [[Rayman]] heads [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]] instead.&lt;br /&gt;
&lt;br /&gt;
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of the area, where he encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The fourth mask]]===&lt;br /&gt;
====Reuniting with [[Clark]]====&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|right|The [[Spyglass Pirate]] forces [[Clark]] to attack [[Rayman]].]]&lt;br /&gt;
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the fourth mask]]====&lt;br /&gt;
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[The Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.&lt;br /&gt;
&lt;br /&gt;
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in [[The Pirate Mines|the mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate&#039;s Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within [[The Pirate Mines|the mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in the [[Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Razorbeard|Admiral Razorbeard]] on board the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] steps into [[Polokus]]&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===The ending===&lt;br /&gt;
====Infiltrating [[the Prison Ship]]====&lt;br /&gt;
A [[The General|Salesman]] visits [[Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]&#039;s problem with [[Rayman]]. After some consideration, [[Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships&#039; interior chambers.&lt;br /&gt;
&lt;br /&gt;
In most versions, excluding those based off the PC and Nintendo 64, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Razorbeard]] himself.&lt;br /&gt;
&lt;br /&gt;
====The Final Battle====&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
The [[Spyglass Pirate]] gives his final update on [[Rayman]]&#039;s progress to [[Razorbeard]], informing him of [[Rayman]]&#039;s success in freeing their captives, and his infiltration of the ship. [[Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Razorbeard]] has the [[Grolgoth]] set up in [[the Crow&#039;s Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]&#039;s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow&#039;s Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow&#039;s Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which [[Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow&#039;s Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] that [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on the [[Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]&#039;s domain for a memorial service. They could only recover [[Rayman]]&#039;s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of the [[Glade of Dreams]] has been restored and the [[Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3]]&#039;&#039;. The end credits sequence shows [[Razorbeard|Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&lt;br /&gt;
===2D game===&lt;br /&gt;
{{Main|Rayman 2 (cancelled prototype)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and was planned to be released on the Sony PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.&lt;br /&gt;
&lt;br /&gt;
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version&#039;s total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the &#039;&#039;PlayStation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s training&#039;&#039;===&lt;br /&gt;
{{Main|Rayman&#039;s training}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;[[Rayman&#039;s training]]&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model.]]&lt;br /&gt;
&lt;br /&gt;
In-between the development of the [[Rayman 2 (cancelled prototype)|2D game]] and the 3D game, a CGI short film for the game titled &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was created in 1998 and subsequently premiered in February 1 for Imagina 1998, following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;. &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; is notable for being the &amp;quot;missing link&amp;quot; between the two stages of &#039;&#039;Rayman 2&#039;&#039;&#039;s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the [[Rayman 2 (cancelled prototype)|2D prototype]] appear in the short, along with [[Rayman]] having a older 3D model in use. Not much is known about the short&#039;s plot, and it has not been released in any form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was considered lost media until March 12, 2022, when a version of the video with no sound was uploaded to YouTube. Until then, only clips of the short film were seen scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998.&lt;br /&gt;
&lt;br /&gt;
===3D game===&lt;br /&gt;
{{Main|Rayman 2 (early production)}}&lt;br /&gt;
&lt;br /&gt;
Not much is currently known about [[Rayman 2 (early production)|the development of the 3D game]] that eventually became the final &#039;&#039;Rayman 2&#039;&#039;, however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured [[Magic Sphere]] and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.&lt;br /&gt;
&lt;br /&gt;
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.&amp;lt;ref&amp;gt;YouTube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA&amp;lt;/ref&amp;gt; A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]&#039;s health.&amp;lt;ref&amp;gt;YouTube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q&amp;lt;/ref&amp;gt; Other trailers show more open levels suggesting &#039;&#039;Rayman 2&#039;&#039; was at one point going to go in a more non-linear direction.&amp;lt;ref&amp;gt;YouTube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.&lt;br /&gt;
Old R2 Font.png|The font underwent changes before the final release.&lt;br /&gt;
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[Whale Bay]].&lt;br /&gt;
R2 scenario.png| An unused scenario that was conceptionalised for gameplay, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:R2 Lum.png|320px|thumb|right|[[Yellow Lum]]s are the main item in the game.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in some of the levels.&lt;br /&gt;
&lt;br /&gt;
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to defeat [[Razorbeard|Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.&lt;br /&gt;
&lt;br /&gt;
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]&#039;s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.&lt;br /&gt;
&lt;br /&gt;
One difference from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is that the final battle with [[Razorbeard]] in [[the Crow&#039;s Nest]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
{{Main|List of Rayman records}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; has two [[Bonus level (Rayman 2)|bonus levels]] that are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===Protagonists===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game.&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Ly]] the Fairy – [[Rayman]]&#039;s friend and powerful ally.&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character.&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].&lt;br /&gt;
*[[Clark]] the Giant – A friend of [[Rayman]]&#039;s.&lt;br /&gt;
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
*[[Razorbeard|Admiral Razorbeard]] – The main villain of the game.&lt;br /&gt;
*[[Robo-Pirate]] army – [[Razorbeard]]&#039;s army.&lt;br /&gt;
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
*[[Piranha]]s, [[Spider (Rayman 2)|spiders]], [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s&#039; disruption of the natural balance.&lt;br /&gt;
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Rayman2 map.jpg|320px|thumb|right|A physical &#039;&#039;Rayman 2&#039;&#039; map that came with various copies of the game.]]&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaced by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], each of which has a [[Teensie Circle]] for quick access to completed levels.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]&lt;br /&gt;
Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Precipice]] and [[the Top of the World]])&lt;br /&gt;
* [[The Precipice]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Echoing Caves]])&lt;br /&gt;
* [[The Top of the World]] (omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Walk of Power]] (sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]] (renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release in 1999, &#039;&#039;Rayman 2&#039;&#039; has received a bunch of ports to other platforms, with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
[[File:Rayman 2 N64.jpg|thumb|right|150px|The Nintendo 64 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transitions are exclusive to this version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Windows PC===&lt;br /&gt;
[[File:Rayman 2 - Box Art.png|thumb|right|150px|The Windows PC cover.]]&lt;br /&gt;
&lt;br /&gt;
The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on GOG&amp;lt;ref&amp;gt;Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Sega Dreamcast===&lt;br /&gt;
[[File:Rayman 2 Dreamcast.jpg|thumb|right|150px|The Sega Dreamcast cover.]]&lt;br /&gt;
&lt;br /&gt;
The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of &#039;&#039;Rayman 2&#039;&#039; to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type that shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (PlayStation)|Sony PlayStation]]===&lt;br /&gt;
[[File:Rayman 2 PS1.jpg|thumb|right|150px|The Sony PlayStation cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (PlayStation)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (PlayStation)|Sony PlayStation version]] removes and changes a bunch of levels, while merging others, and reduces the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do, however, have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked that lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sony PlayStation 2 (titled &#039;&#039;[[Rayman Revolution]]&#039;&#039;)===&lt;br /&gt;
[[File:RRev PS2EUcov.jpg|thumb|right|150px|The Sony PlayStation 2 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman Revolution}}&lt;br /&gt;
&lt;br /&gt;
The Sony PlayStation 2 version, titled &#039;&#039;[[Rayman Revolution]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can, however, still be chosen, with new sounds added.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store in North America for PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS (titled &#039;&#039;[[Rayman DS]]&#039;&#039;)===&lt;br /&gt;
[[File:RaymanDS.jpg|thumb|right|150px|The Nintendo DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman DS}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS version, titled &#039;&#039;[[Rayman DS]]&#039;&#039;, is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (iOS)|Apple iOS]]===&lt;br /&gt;
[[File:Raymanios2.jpeg|thumb|right|150px|The Apple iOS icon.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (iOS)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (iOS)|Apple iOS version]] is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was, however, present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo 3DS (titled &#039;&#039;[[Rayman 3D]]&#039;&#039;)===&lt;br /&gt;
[[File:Rayman 3D boxart.jpg|thumb|right|150px|The Nintendo 3DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3D}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS version, titled &#039;&#039;[[Rayman 3D]]&#039;&#039;, is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the Apple iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop in North America.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R2UKPCManual thumb.png|The English PC manual packaged with the GoG.com and Uplay version|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf&lt;br /&gt;
R2UKPCManual thumb.png|The English PC manual packaged with the Steam version|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf&lt;br /&gt;
R2UKPCManual thumb.png|The French PC manual|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf&lt;br /&gt;
R2Swe-FinPCManual thumb.png|The Swedish/Finnish PC manual|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Spanish PC manual|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Italian PC manual|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The German PC manual|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Dutch PC manual|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf&lt;br /&gt;
R2Dan-NorPCManual thumb.png|The Danish/Norwegian PC manual|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf&lt;br /&gt;
R2Zh-hansPCManual thumb.png|The simplified Chinese PC manual|link=https://raymanpc.com/wiki/script-en/images/4/45/R2Szh-hansPCManual.pdf&lt;br /&gt;
R2PTPCManual thumb.png|The Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/7/7d/R2PortuguesePCManual.pdf&lt;br /&gt;
R2PolishPCManual thumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Slovak PC manual|link=https://raymanpc.com/wiki/script-en/images/f/f6/Rayman_2_Manual_-_Slovak.pdf&lt;br /&gt;
R2HebManualThumb.png|The Hebrew PC manual|link=https://raymanpc.com/wiki/script-en/images/9/98/R2PCManual_Heb.pdf&lt;br /&gt;
R2 DC Manual EN Thumb.png|The English Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/5/55/R2_Dreamcast_Manual_EN.pdf&lt;br /&gt;
Rayman 2 DC EU manual thumbnail.jpg|The European Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/3/38/Rayman_2_DC_EU_manual.pdf&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg|The Japanese Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/e/e4/Rayman_2_Dreamcast_Japanese_Manual.pdf&lt;br /&gt;
R2ENPSManual thumb.jpg|The English PlayStation manual|link=https://raymanpc.com/wiki/script-en/images/d/d0/Rayman_2_PSX_Manual_NTSCU.pdf&lt;br /&gt;
Rayman 2 N64 Manual (US) Cover.jpg|The English N64 manual (US)|link=https://raymanpc.com/wiki/script-en/images/1/1d/Rayman_2_N64_Manual_%28US%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
{{Main|Rayman: The Animated Series}}&lt;br /&gt;
&lt;br /&gt;
In 1999, an animated television show based on the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] was produced to accompany the release of &#039;&#039;Rayman 2&#039;&#039;. Only 4 episodes of the first season were released before being cancelled.&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
{{Main|Rayman merchandising}}&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13 June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy. The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, [[Rayman]] can be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039; sells the [[Grolgoth]] to [[Razorbeard]] late in the game. &#039;&#039;[[Tonic Trouble]]&#039;&#039; was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
===Royal V===&lt;br /&gt;
[[File:Royal V.jpg|320px|thumb|right|Royal V&#039;s album &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The musical group Royal V released a single to promote &#039;&#039;Rayman 2&#039;&#039;, under the name of &amp;quot;[[It&#039;s Good To Be The King]]&amp;quot;. The official videoclip&amp;lt;ref&amp;gt;Internet Archive, &#039;&#039;Royal. V - It&#039;s Good To Be The King (1999)&#039;&#039;, https://archive.org/details/royal.-v-its-good-to-be-the-king-1999&amp;lt;/ref&amp;gt; features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
===Mobile spin-offs===&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039; and &#039;&#039;[[Rayman Garden]]&#039;&#039; are mobile phone spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes developed by [[Gameloft]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the N64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, N64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Poster.jpg&lt;br /&gt;
Ray2 Rayman render.png&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
RaymanLy001.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.png&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Dalí.png&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Gorilla Pirate and Spyglass Pirate names source.jpg&lt;br /&gt;
Liechtenstein.png&lt;br /&gt;
Ly the Fairy.jpg&lt;br /&gt;
LySketch.jpg&lt;br /&gt;
LYSPIR-1.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Pirate Working.JPG&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Polokus Attack.JPG&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Sketch-2-sbires.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Story1.jpg&lt;br /&gt;
Story2.jpg&lt;br /&gt;
Story3.jpg&lt;br /&gt;
Story4.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasarely.png&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
Spyglass lava.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
R2Ref1.jpg|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R2Ref2.jpg|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 European N64 back cover.jpg&lt;br /&gt;
Rayman2 DC US Box Front.jpg&lt;br /&gt;
Rayman2 DC US Box Back.jpg&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg&lt;br /&gt;
Rayman2 DC JP BoxBack.jpg&lt;br /&gt;
Rayman 2 - Ubisoft Connect Box Art.png|The version of the cover used inside the Ubisoft Connect game launcher&lt;br /&gt;
Rayman 2 - Uncropped Box Art.webp|The PC cover with the sides, top, and bottom uncropped&lt;br /&gt;
Rayman 2 Front Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Back Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Spine (KOR).jpg&lt;br /&gt;
Rayman 2 OBI Strip (Dreamcast) (JP).jpg|Japanese Dreamcast OBI strip&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-1.jpg&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-2.jpg&lt;br /&gt;
Rayman N64 promo.jpg&lt;br /&gt;
Multi Systems promo.jpg&lt;br /&gt;
Dreamcast Poster 1.jpg&lt;br /&gt;
DCM JP R2.jpg&lt;br /&gt;
PC Power Zine Issue 52 (November 1999).jpg&lt;br /&gt;
Play Magazine 3 (October 1999).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magazine scans===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PC Power Zine Issue 54 (January 2000).jpg&lt;br /&gt;
PC Power Zine (January 2000).jpg|Upcoming games for the Christmas season in &#039;&#039;PC Power Zine&#039;&#039; (January 2000)&lt;br /&gt;
Play Magazine (October 1999).png&lt;br /&gt;
Play Magazine (November 1999).png|Front cover of 家用电脑与游戏 featuring &#039;&#039;Rayman 2&#039;&#039;&lt;br /&gt;
Play Magazine 2 (November 1999).png|Competition hosted by the Chinese gaming magazine publication&lt;br /&gt;
Play Magazine (January 2000).png&lt;br /&gt;
Play Magazine 2 (January 2000).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The Sony PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the North American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, several of the game&#039;s color palette was changed. [[Rayman]]&#039;s body was made blue, [[Ssssam]] the Watersnake was recolored spring green, [[Jano]]&#039;s hat was turned red, and [[Ly]]&#039;s body was changed from yellow/purple to white/pink.&lt;br /&gt;
** Notably, all of these changes are applied to characters with purple in their color palette; why this was done is not known for sure.&lt;br /&gt;
* The names of a few characters changed during design of the game: the original name of [[Globox]] was Globber, the original name of [[Razorbeard]] was Razorface, the original name of [[Polokus]] was Pollochus the Magician, the [[Teensie]]s were originally named the Smalbeings, and the [[Robo-Pirate]]s (called Red Rum before) were originally employed by a ‘mysterious guild’, which had decided to create an intergalactic zoo or circus featuring creatures from [[Glade of Dreams|Rayman&#039;s world]];&amp;lt;ref&amp;gt;IGN, An Interview with Ubi Soft, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft&amp;lt;/ref&amp;gt; remnants of this storyline can be found in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, and are also present one some of the early box art for the game.&lt;br /&gt;
* Tim Schafer revealed that &#039;&#039;Rayman 2&#039;&#039; was a huge influence on his game &#039;&#039;Psychonauts&#039;&#039;.&amp;lt;ref&amp;gt;DoubleFineProd, &#039;&#039;Psychonauts Retrospective // The Color of the Sky in Your World Part 2&#039;&#039;, https://youtu.be/9WWSsw-16vw?t=1m25s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTzresRmZpJSCDFZmsgVKSj &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSygL2Cmc1VexurGyKITLm2 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRRKSj2IEGUhRCgG-QjY0h7 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&amp;amp;language=en&amp;amp;username=Guest&amp;amp;password=Guest Rayman2.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music&lt;br /&gt;
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ &amp;quot;Rayman 2&amp;quot; page of ubisoft.com] archive&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation)]]&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
*[[System requirements]]&lt;br /&gt;
*[[List of quotes in Rayman 2|List of quotes in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2]]&lt;br /&gt;
[[it:Rayman 2]]&lt;br /&gt;
[[pl:Rayman 2]]&lt;br /&gt;
[[es:Rayman 2]]&lt;br /&gt;
[[ru:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_2_DC_EU_manual.pdf&amp;diff=108465</id>
		<title>File:Rayman 2 DC EU manual.pdf</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_2_DC_EU_manual.pdf&amp;diff=108465"/>
		<updated>2025-09-22T22:26:56Z</updated>

		<summary type="html">&lt;p&gt;Steo: == Summary ==
Category:Manuals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=108464</id>
		<title>Rayman DS</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=108464"/>
		<updated>2025-09-22T20:56:07Z</updated>

		<summary type="html">&lt;p&gt;Steo: Fix manual label (again).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman DS&lt;br /&gt;
| image = [[File:RaymanDS.jpg|center|250px|Rayman DS]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = DC Studios (UK/Canada)&lt;br /&gt;
| release date = [[File:European Union.png|16px]] March 11th, 2005&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] March 28th, 2005&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman DS&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2]]&#039;&#039; that was released on the Nintendo DS in March 2005. It is almost identical to the Nintendo 64 version of the game, only that it now includes a new, optional method of control which makes use of the touch-screen and stylus. Most of the heads up display has now been reassigned to the bottom screen as well.&lt;br /&gt;
&lt;br /&gt;
== Differences from &#039;&#039;Rayman 2&#039;&#039; ==&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; shares many similarities to the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039; such as the lower-quality MIDI music being used.&lt;br /&gt;
*The textures in &#039;&#039;Rayman DS&#039;&#039; are generally more jagged than the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039;. This is partially due to the DS&#039;s lack of texture filtering. However, the textures themselves also received an overall downgrade in quality compared to the Nintendo 64 version. This is most noticeable on transparent textures such as [[Lum]]s, [[laser]]s, energy balls, waterfalls, etc. These types of textures contain a heavy amount of color banding and appear extremely jagged.&lt;br /&gt;
*Due to the Nintendo DS not having analog controls, the player has the option to use a virtual analog stick on the touch screen. This is also the only way to change the speed [[Rayman]] moves in.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Unlike any other version of &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;Rayman DS&#039;&#039; included many technical problems in its gameplay. The swirls that radiate from the [[Four Masks of Polokus]] or [[Jano]]&#039;s staff, for example, are not located exactly where they should be. Another particularly troubling problem is experienced during the encounter with [[Umber]] and in the flower ride in [[the Sanctuary of Rock and Lava]]: in both cases, [[Rayman]] should be locked to the respective surfaces, but can &#039;&#039;slip off&#039;&#039;, even during [[Umber]]&#039;s cinematic. The only way to lock [[Rayman]] back to the surface&#039;s center is to press the R button, which is used for strafing. Also, when replaying [[the Marshes of Awakening]], [[Ssssam]] can completely disappear during his cinematic. Sometimes the [[Spider (Rayman 2)|spider]] at the beginning of the [[Tomb of the Ancients]] will disappear a few seconds after the cutscene in which he appeared.&lt;br /&gt;
&lt;br /&gt;
The background of the pause and saving screens is missing the swirling cloud texture and now only displays a static colored 3D model.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman DS&#039;&#039; also has a very unstable framerate. The max framerate cap is 60 FPS, but situations where the framerate is this high are rare (only by entering first person view against a wall in certain small and sparsely detailed rooms). During general exploration, &#039;&#039;Rayman DS&#039;&#039; frequently dips under 30 FPS. Large detailed environments with lots of transparent textures can even cause dips into the low 20s or mid-high teens. Action heavy sequences where lots of transparent effects and particles are being rendered are some of the worst case scenarios and can cause the framerate to drop to single digits.&lt;br /&gt;
&lt;br /&gt;
Collision detection in &#039;&#039;Rayman DS&#039;&#039; is prone to issues. It is easier to clip through walls and floors or get stuck on geometry than in other versions of the game. The collision engine is also prone to causing further drops in performance. Simply running into or against a wall for example will cause major dips in the framerate.&lt;br /&gt;
&lt;br /&gt;
Character lighting is now static and no longer changes based on the lighting of the surrounding environment. In dark areas, characters will still render as brightly as they do in regular daylight, and lava-filled areas will no longer illuminate them.&lt;br /&gt;
&lt;br /&gt;
The surfaces of water, lava, etc. no longer shift and move.&lt;br /&gt;
&lt;br /&gt;
The DS version contains input lag. This is especially noticeable on diagonal movement, which affects both the D-pad as well as the touch screen analog stick.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman DS manual (US) thumb.png|&#039;&#039;Rayman DS&#039;&#039; manual (US)|link=https://raymanpc.com/wiki/script-en/images/1/1f/Rayman_DS_Manual_%28US%29.pdf&lt;br /&gt;
Rayman DS Manual (EN IT ES) thumb.png|&#039;&#039;Rayman DS&#039;&#039; manual (English, Italian, Spanish)|link=https://raymanpc.com/wiki/script-en/images/4/4b/Rayman_DS_Manual_%28EN_IT_ES%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman DS - Back cover EU.jpg|The back cover of the European version of &#039;&#039;Rayman DS&#039;&#039;.&lt;br /&gt;
Rayman DS - USA Cover.jpg|The cover of the North American version of &#039;&#039;Rayman DS&#039;&#039;.&lt;br /&gt;
Raymandslogo.jpeg|The game&#039;s logo.&lt;br /&gt;
Rayman-french-ds.jpeg|French advertising poster.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This was the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to use the then new [[Ubisoft]] logo.&lt;br /&gt;
*The North American cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the cover for &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; and the European cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;. Likewise, the European cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the North American cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; was one of the Nintendo DS titles shown on the back of the original Nintendo DS box.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation)]]&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman DS]]&lt;br /&gt;
[[hu:Rayman DS]]&lt;br /&gt;
[[it:Rayman DS]]&lt;br /&gt;
[[pl:Rayman DS]]&lt;br /&gt;
[[es:Rayman DS]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=108463</id>
		<title>Rayman DS</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=108463"/>
		<updated>2025-09-22T20:55:47Z</updated>

		<summary type="html">&lt;p&gt;Steo: Fix manual label.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman DS&lt;br /&gt;
| image = [[File:RaymanDS.jpg|center|250px|Rayman DS]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = DC Studios (UK/Canada)&lt;br /&gt;
| release date = [[File:European Union.png|16px]] March 11th, 2005&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] March 28th, 2005&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman DS&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2]]&#039;&#039; that was released on the Nintendo DS in March 2005. It is almost identical to the Nintendo 64 version of the game, only that it now includes a new, optional method of control which makes use of the touch-screen and stylus. Most of the heads up display has now been reassigned to the bottom screen as well.&lt;br /&gt;
&lt;br /&gt;
== Differences from &#039;&#039;Rayman 2&#039;&#039; ==&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; shares many similarities to the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039; such as the lower-quality MIDI music being used.&lt;br /&gt;
*The textures in &#039;&#039;Rayman DS&#039;&#039; are generally more jagged than the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039;. This is partially due to the DS&#039;s lack of texture filtering. However, the textures themselves also received an overall downgrade in quality compared to the Nintendo 64 version. This is most noticeable on transparent textures such as [[Lum]]s, [[laser]]s, energy balls, waterfalls, etc. These types of textures contain a heavy amount of color banding and appear extremely jagged.&lt;br /&gt;
*Due to the Nintendo DS not having analog controls, the player has the option to use a virtual analog stick on the touch screen. This is also the only way to change the speed [[Rayman]] moves in.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Unlike any other version of &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;Rayman DS&#039;&#039; included many technical problems in its gameplay. The swirls that radiate from the [[Four Masks of Polokus]] or [[Jano]]&#039;s staff, for example, are not located exactly where they should be. Another particularly troubling problem is experienced during the encounter with [[Umber]] and in the flower ride in [[the Sanctuary of Rock and Lava]]: in both cases, [[Rayman]] should be locked to the respective surfaces, but can &#039;&#039;slip off&#039;&#039;, even during [[Umber]]&#039;s cinematic. The only way to lock [[Rayman]] back to the surface&#039;s center is to press the R button, which is used for strafing. Also, when replaying [[the Marshes of Awakening]], [[Ssssam]] can completely disappear during his cinematic. Sometimes the [[Spider (Rayman 2)|spider]] at the beginning of the [[Tomb of the Ancients]] will disappear a few seconds after the cutscene in which he appeared.&lt;br /&gt;
&lt;br /&gt;
The background of the pause and saving screens is missing the swirling cloud texture and now only displays a static colored 3D model.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman DS&#039;&#039; also has a very unstable framerate. The max framerate cap is 60 FPS, but situations where the framerate is this high are rare (only by entering first person view against a wall in certain small and sparsely detailed rooms). During general exploration, &#039;&#039;Rayman DS&#039;&#039; frequently dips under 30 FPS. Large detailed environments with lots of transparent textures can even cause dips into the low 20s or mid-high teens. Action heavy sequences where lots of transparent effects and particles are being rendered are some of the worst case scenarios and can cause the framerate to drop to single digits.&lt;br /&gt;
&lt;br /&gt;
Collision detection in &#039;&#039;Rayman DS&#039;&#039; is prone to issues. It is easier to clip through walls and floors or get stuck on geometry than in other versions of the game. The collision engine is also prone to causing further drops in performance. Simply running into or against a wall for example will cause major dips in the framerate.&lt;br /&gt;
&lt;br /&gt;
Character lighting is now static and no longer changes based on the lighting of the surrounding environment. In dark areas, characters will still render as brightly as they do in regular daylight, and lava-filled areas will no longer illuminate them.&lt;br /&gt;
&lt;br /&gt;
The surfaces of water, lava, etc. no longer shift and move.&lt;br /&gt;
&lt;br /&gt;
The DS version contains input lag. This is especially noticeable on diagonal movement, which affects both the D-pad as well as the touch screen analog stick.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman DS manual (US) thumb.png|&#039;&#039;Rayman DS&#039;&#039; manual (US)|link=https://raymanpc.com/wiki/script-en/images/1/1f/Rayman_DS_Manual_%28US%29.pdf&lt;br /&gt;
Rayman DS Manual (EN IT ES) thumb.png|&#039;&#039;Rayman DS&#039;&#039; manual (English, Spanish, Italian)|link=https://raymanpc.com/wiki/script-en/images/4/4b/Rayman_DS_Manual_%28EN_IT_ES%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman DS - Back cover EU.jpg|The back cover of the European version of &#039;&#039;Rayman DS&#039;&#039;.&lt;br /&gt;
Rayman DS - USA Cover.jpg|The cover of the North American version of &#039;&#039;Rayman DS&#039;&#039;.&lt;br /&gt;
Raymandslogo.jpeg|The game&#039;s logo.&lt;br /&gt;
Rayman-french-ds.jpeg|French advertising poster.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This was the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to use the then new [[Ubisoft]] logo.&lt;br /&gt;
*The North American cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the cover for &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; and the European cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;. Likewise, the European cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the North American cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; was one of the Nintendo DS titles shown on the back of the original Nintendo DS box.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation)]]&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman DS]]&lt;br /&gt;
[[hu:Rayman DS]]&lt;br /&gt;
[[it:Rayman DS]]&lt;br /&gt;
[[pl:Rayman DS]]&lt;br /&gt;
[[es:Rayman DS]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=108462</id>
		<title>Rayman DS</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=108462"/>
		<updated>2025-09-22T20:55:14Z</updated>

		<summary type="html">&lt;p&gt;Steo: Added English / Italian / Spanis manual.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman DS&lt;br /&gt;
| image = [[File:RaymanDS.jpg|center|250px|Rayman DS]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = DC Studios (UK/Canada)&lt;br /&gt;
| release date = [[File:European Union.png|16px]] March 11th, 2005&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] March 28th, 2005&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman DS&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2]]&#039;&#039; that was released on the Nintendo DS in March 2005. It is almost identical to the Nintendo 64 version of the game, only that it now includes a new, optional method of control which makes use of the touch-screen and stylus. Most of the heads up display has now been reassigned to the bottom screen as well.&lt;br /&gt;
&lt;br /&gt;
== Differences from &#039;&#039;Rayman 2&#039;&#039; ==&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; shares many similarities to the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039; such as the lower-quality MIDI music being used.&lt;br /&gt;
*The textures in &#039;&#039;Rayman DS&#039;&#039; are generally more jagged than the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039;. This is partially due to the DS&#039;s lack of texture filtering. However, the textures themselves also received an overall downgrade in quality compared to the Nintendo 64 version. This is most noticeable on transparent textures such as [[Lum]]s, [[laser]]s, energy balls, waterfalls, etc. These types of textures contain a heavy amount of color banding and appear extremely jagged.&lt;br /&gt;
*Due to the Nintendo DS not having analog controls, the player has the option to use a virtual analog stick on the touch screen. This is also the only way to change the speed [[Rayman]] moves in.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Unlike any other version of &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;Rayman DS&#039;&#039; included many technical problems in its gameplay. The swirls that radiate from the [[Four Masks of Polokus]] or [[Jano]]&#039;s staff, for example, are not located exactly where they should be. Another particularly troubling problem is experienced during the encounter with [[Umber]] and in the flower ride in [[the Sanctuary of Rock and Lava]]: in both cases, [[Rayman]] should be locked to the respective surfaces, but can &#039;&#039;slip off&#039;&#039;, even during [[Umber]]&#039;s cinematic. The only way to lock [[Rayman]] back to the surface&#039;s center is to press the R button, which is used for strafing. Also, when replaying [[the Marshes of Awakening]], [[Ssssam]] can completely disappear during his cinematic. Sometimes the [[Spider (Rayman 2)|spider]] at the beginning of the [[Tomb of the Ancients]] will disappear a few seconds after the cutscene in which he appeared.&lt;br /&gt;
&lt;br /&gt;
The background of the pause and saving screens is missing the swirling cloud texture and now only displays a static colored 3D model.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman DS&#039;&#039; also has a very unstable framerate. The max framerate cap is 60 FPS, but situations where the framerate is this high are rare (only by entering first person view against a wall in certain small and sparsely detailed rooms). During general exploration, &#039;&#039;Rayman DS&#039;&#039; frequently dips under 30 FPS. Large detailed environments with lots of transparent textures can even cause dips into the low 20s or mid-high teens. Action heavy sequences where lots of transparent effects and particles are being rendered are some of the worst case scenarios and can cause the framerate to drop to single digits.&lt;br /&gt;
&lt;br /&gt;
Collision detection in &#039;&#039;Rayman DS&#039;&#039; is prone to issues. It is easier to clip through walls and floors or get stuck on geometry than in other versions of the game. The collision engine is also prone to causing further drops in performance. Simply running into or against a wall for example will cause major dips in the framerate.&lt;br /&gt;
&lt;br /&gt;
Character lighting is now static and no longer changes based on the lighting of the surrounding environment. In dark areas, characters will still render as brightly as they do in regular daylight, and lava-filled areas will no longer illuminate them.&lt;br /&gt;
&lt;br /&gt;
The surfaces of water, lava, etc. no longer shift and move.&lt;br /&gt;
&lt;br /&gt;
The DS version contains input lag. This is especially noticeable on diagonal movement, which affects both the D-pad as well as the touch screen analog stick.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman DS manual (US) thumb.png|&#039;&#039;Rayman DS&#039;&#039; manual (US)|link=https://raymanpc.com/wiki/script-en/images/1/1f/Rayman_DS_Manual_%28US%29.pdf&lt;br /&gt;
Rayman DS Manual (EN IT ES) thumb.png|&#039;&#039;Rayman DS&#039;&#039; manual (US)|link=https://raymanpc.com/wiki/script-en/images/4/4b/Rayman_DS_Manual_%28EN_IT_ES%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman DS - Back cover EU.jpg|The back cover of the European version of &#039;&#039;Rayman DS&#039;&#039;.&lt;br /&gt;
Rayman DS - USA Cover.jpg|The cover of the North American version of &#039;&#039;Rayman DS&#039;&#039;.&lt;br /&gt;
Raymandslogo.jpeg|The game&#039;s logo.&lt;br /&gt;
Rayman-french-ds.jpeg|French advertising poster.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This was the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to use the then new [[Ubisoft]] logo.&lt;br /&gt;
*The North American cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the cover for &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; and the European cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;. Likewise, the European cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the North American cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; was one of the Nintendo DS titles shown on the back of the original Nintendo DS box.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation)]]&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman DS]]&lt;br /&gt;
[[hu:Rayman DS]]&lt;br /&gt;
[[it:Rayman DS]]&lt;br /&gt;
[[pl:Rayman DS]]&lt;br /&gt;
[[es:Rayman DS]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=108461</id>
		<title>Rayman 3D</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=108461"/>
		<updated>2025-09-22T20:53:17Z</updated>

		<summary type="html">&lt;p&gt;Steo: Added UK manual.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3D&lt;br /&gt;
| image = [[File:Rayman 3D boxart.jpg|center|300px|Rayman 3D]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Casablanca]]/Bucharest&lt;br /&gt;
| release date = [[File:European Union.png|16px]] 25th March 2011&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 27th March 2011&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 3DS&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, digital (NA)&lt;br /&gt;
| system requirements =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3D&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2]]&#039;&#039;, and a launch title for the Nintendo 3DS. It is almost identical to the Dreamcast version of the original game, but now takes advantage of the 3DS&#039;s stereoscopic 3D display.&lt;br /&gt;
&lt;br /&gt;
==Differences from &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
===Gameplay===&lt;br /&gt;
*[[Rayman]] no longer loses health from drops into bottomless pits, nor by despawn melee attacks from certain enemies. If a drop or attack is fatal, he respawns with full health.&lt;br /&gt;
*During the [[Teensie]] cutscenes before entering a level containing one of [[Four Masks of Polokus|the four masks]], the dialogue &amp;quot;Go on! Go in!&amp;quot; and &amp;quot;Come on! Don&#039;t be shy!&amp;quot; has been removed. The [[Teensie]]s still speak, but the text is no longer present.&lt;br /&gt;
*When [[Rayman]] breaks a [[cage]], the total number of [[cage]]s destroyed thus far is no longer displayed on-screen.&lt;br /&gt;
*There is a glitch exclusive to this version that allows the player to enter the forested clearing in the [[Tomb of the Ancients secret]]. The area is blocked off by a net; however, the player can glitch through that net and access the area.&lt;br /&gt;
*There&#039;s no button for stabilizing the [[flying shell]], and the manoeuvrability of the [[flying shell]] in itself has changed - turning left or right on the control stick now has minimal to no effect on the roll of the [[Flying shell|shell]], with only the yaw being adversely affected. Should the roll of the [[Flying shell|shell]] be sufficiently affected, once a turning manoeuvre has been completed, the [[Flying shell|shell]] will attempt to automatically stabilise.&lt;br /&gt;
*Some camera movements have been changed, leading to different views when undergoing certain platforming sections.&lt;br /&gt;
*[[Rayman]] can hold a charged [[magic fist]] indefinitely, which differs from other versions wherein he will automatically release the charge after a set amount of time.&lt;br /&gt;
&lt;br /&gt;
===Level design===&lt;br /&gt;
*&#039;&#039;Rayman 3D&#039;&#039; is built off the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;, and shares the same [[The Isle of Doors|Isle of Doors]] hub level as well as most exclusive cheats and graphical enhancements. It however does not have the minigames from the Dreamcast version.&lt;br /&gt;
*The [[Stone of Thought]], [[Purple Lum]], and ledge leading to [[Globox Village]] in the Dreamcast version were removed in the 3DS game.&lt;br /&gt;
*In the secret section of [[the Fairy Glade]] phase 2, accessed from [[the Echoing Caves]], the barrel-throwing [[Henchman 800]] has been removed, and the bridge with the [[sparadrap]] leading to the inside of the [[Robo-Pirate|Pirate]] installation has also been removed, allowing the player to enter the installation without having to trick the [[Robo-Pirate|Pirate]] into destroying the bridge.&lt;br /&gt;
*Lily pads that used to move in the river in [[the Walk of Power]] no longer do so, they do not constantly spawn and instead there are static lilypads placed in specific places to allow [[Rayman]] to pass.&lt;br /&gt;
*The two floating [[keg]] platforms leading to the final room in the [[Tomb of the Ancients]] are spaced further apart, making dodging the [[Keg|barrels]] from the [[Keg|barrel]]-throwing [[Henchman 800]] more challenging compared to other versions.&lt;br /&gt;
*The [[plum]] that spawns in the third phase of [[the Iron Mountains]] no longer does so, and the [[Super Yellow Lum]] that required the aforementioned [[plum]] to reach can now be obtained by jumping close enough to it. The [[Super Yellow Lum]] will then automatically home in towards [[Rayman]], allowing for collection.&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
*The [[Keg|powder keg]] now uses a higher-poly, rounder model.&lt;br /&gt;
*The [[plum]] is now a 3D model as in &#039;&#039;[[Rayman 3]]&#039;&#039;, rather than the 2D sprite seen in all other versions. The original [[plum]] texture can be seen on part of the new model.&lt;br /&gt;
*Some level geometry has been touched up, leading to smoother looking platforms in some areas, certain climbable ropes having polygons (best seen in the second section of [[the Top of the World]]), as opposed to being 2D textures, or certain bannisters having geometry as opposed to 2D textures&lt;br /&gt;
*Lighting is brighter in most levels (most noticeable in [[the Sanctuary of Rock and Lava]] and [[the Iron Mountains]]), and the lighting/shading on [[Rayman]]&#039;s model is no longer affected by light sources.&lt;br /&gt;
*Both [[Axel]] and [[Foutch]] do not have any aura in this version.&lt;br /&gt;
*[[Nettle]]s have a shorter, choppier animation cycle.&lt;br /&gt;
*Fog effects have been removed, making it easier for the player to see level geometry much further in the distance compared to other versions.&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
*The intro is no longer voiced like in the Dreamcast version and doesn&#039;t have any dialogue text either.&lt;br /&gt;
*The music that normally plays in the main menu or [[The Isle of Doors|Isle of Doors]] now also plays in the pause menu.&lt;br /&gt;
*The jingle that plays when [[Rayman]] obtains a [[Four Masks of Polokus|mask]] is taken from the Nintendo 64 and Nintendo DS versions.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Like &#039;&#039;[[Rayman DS]]&#039;&#039;, the 3DS port contains several glitches exclusive to this revision.&lt;br /&gt;
&lt;br /&gt;
*Due to the original 3DS&#039; technical constraints, the game suffers from an unstable frame rate that frequently drops below the Dreamcast version&#039;s 60 frames per second, with worse performance when playing in 3D mode. The New Nintendo 3DS can play the game without any frame drops - however, this requires the console to be hacked. Software such as Luma3DS can then unlock the increased power of the New 3DS&#039; CPU, allowing the game to run at a consistent frame rate. It is possible however that the game may crash with an &amp;quot;exception occurred&amp;quot; error after the [[Foutch]] battle, in this case the overclock will then have to be temporarily disabled until after the battle.&lt;br /&gt;
*The game also suffers from draw distance and pop-up issues, particularly in [[the Bayou]], [[the Precipice]], and [[beneath the Sanctuary of Rock and Lava]], where obstacles may be invisible or suddenly appear in front of [[Rayman]].&lt;br /&gt;
*In the opening sequence, the [[warship]] flies through the cliffs, instead of around them.&lt;br /&gt;
*Skyboxes are broken in many levels. They may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard &amp;quot;blue sky with clouds&amp;quot; texture. This issue is present in most versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, but it affects the 3DS version more prominently.&lt;br /&gt;
*Water and lava textures are often static or improperly mapped.&lt;br /&gt;
*Other textures appear to be missing entirely, for example some bannister textures in the fort in the second phase of [[the Menhir Hills]], giving the impression of floating handrails that lack proper support.&lt;br /&gt;
*There are also issues in texture transparency and translucency, leading certain textures to render in a strange manner: for example, the rain overlay in the beginning of [[the Iron Mountains]] causes the [[Spiral Door]], [[Yellow Lum]]s and [[Purple Lum]]s to only render where there are gaps in the rain, rather than appear translucent where the rain falls.&lt;br /&gt;
*Sound effects are too soft compared to the game&#039;s soundtrack, although this can be fixed by adjusting the sound mixing in the game&#039;s options. Some sound effects are missing as well, including some of [[Rayman]]&#039;s grunts and the &amp;quot;power-up&amp;quot; sound heard when collecting a [[Power Fist]]. In addition, some sound effects that do play are cut off before playing fully. For example the ticking of timer switches will start, but will not play to the end to indicate a time out.&lt;br /&gt;
*[[Rayman]]&#039;s hands do not turn golden after collecting a [[Power Fist]].&lt;br /&gt;
*In the secret passage in the third phase of [[the Sanctuary of Stone and Fire]], the last cobweb is rendered invisible, making it unclear how to reach the [[cage]]. Despite the missing texture, it still functions normally.&lt;br /&gt;
*The [[1000th Yellow Lum]] secret suffers from a myriad of glitches that make it difficult to obtain. Even if it is successfully obtained, the exit to the area does not function and will lock [[Rayman]]&#039;s movement, so the player must quit the level in order to save the collection of [[1000th Yellow Lum|the Lum]].&lt;br /&gt;
* In the third phase of [[the Prison Ship]], the rotating spiked log under the metal grating does not cause [[Rayman]] to despawn upon contact; instead, he will simply go through it. In addition, the metal grating is not climbable if jumped under. This modifies the means in which a [[Yellow Lum]] is collected, as in other versions [[Rayman]] is required to climb on the metal grating and move over the spiked log to the [[Yellow Lum]]. In this version, perhaps to compensate for this lack of functionality, this [[Yellow Lum]] instead automatically homes towards [[Rayman]] when he walks above it.&lt;br /&gt;
*Many times throughout the game, the correct music will not start playing at the correct time.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of &#039;&#039;Rayman 3D&#039;&#039; was leaked several weeks in advance of its announcement by the Australian Classification Board, although they gave little information beyond the title; in the press release in which they officially announced the game, [[Ubisoft]] revealed that, like [[Rayman 2 (iOS)|the iOS version of &#039;&#039;Rayman 2&#039;&#039;]], &#039;&#039;Rayman 3D&#039;&#039; was to be based directly on the well-received Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;. Four screenshots were also unveiled: they show that &#039;&#039;Rayman 3D&#039;&#039; features significantly reworked graphics. The improved lighting system is visible in the screenshots of [[the Prison Ship]] and [[the Bayou]], and the stereoscopic depth effect can be seen clearly in the screenshot of the [[Whale Bay]]. The screenshot of [[the Fairy Glade]] shows that the [[keg]] has been remodelled.&lt;br /&gt;
&lt;br /&gt;
===Press release===&lt;br /&gt;
What follows is [[Ubisoft]]&#039;s official press release regarding the game:&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Rayman 3D is an adaptation of [[Rayman 2]] on Dreamcast, the greatest version of all [[Rayman]]&#039;s games.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Thanks to Rayman 3D, rediscover the incredible adventures of [[Rayman]] in a deeper and optimized universe. Progress in a 3D world full of surprises and magical creatures, and defeat unmerciful enemies throughout dangerous environments: Join [[Rayman]] in an even better platforming game!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Features:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Adaptation of the greatest Rayman opus – Rayman 3D is the adaptation of [[Rayman 2]] on Dreamcast which happened to be the best version of the trilogy (93% on Game Rankings).&#039;&#039;&lt;br /&gt;
* &#039;&#039;Significant improvements on gameplay – This version has beneficiated from a special treatment, offering improved graphics, 3D, and giving players the possibility to take advantage of the analog stick.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The 3D version makes the game more accessible and brings more advantages: improved learning curve, immersive cameras, graphical enhancements. A great diversity of environments – Progress in 45 areas set across 13 regions of [[Glade of Dreams|Rayman&#039;s world]]. Uncover the whole universe in 3D during +/−15 hours of fun.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Unique [[Rayman]] moves – [[Running|Run]], climb, jump, [[Swimming|swim]], fly, loop-the-loop and even [[Ssssam|water-ski]] to escape from the threat! [[Rayman]] did not lose any of his famous abilities such as flying as an [[helicopter]] using his hair!&#039;&#039;&lt;br /&gt;
* &#039;&#039;Rediscover the richness of [[Rayman]]&#039;s cast – Get back to the good old quarrels between [[Rayman]] and his villainous enemies: Face the [[Razorbeard|Admiral Razorbeard]], the [[Henchman 800|Henchman]] and every other creature that make [[Rayman]]&#039;s progression much harder! Hopefully, [[Rayman]] can count on his friends&#039; support! The [[Globox]], [[Ly]], or [[Polokus]] are all ready to help.&#039;&#039;’&lt;br /&gt;
&lt;br /&gt;
==Promotional pictures==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-3D1.jpg|[[The Prison Ship]].&lt;br /&gt;
Rayman-3D2.jpg|[[Whale Bay]].&lt;br /&gt;
Rayman-3D3.jpg|[[The Bayou]].&lt;br /&gt;
&lt;br /&gt;
Rayman-3D4.jpg|[[The Fairy Glade]].&lt;br /&gt;
Rayman-3D5.jpg|[[Whale Bay]].&lt;br /&gt;
Rayman-3D6.jpg|[[The Woods of Light]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3D manual (US) thumb.png|&#039;&#039;Rayman 3D&#039;&#039; manual (US)|link=https://raymanpc.com/wiki/script-en/images/5/5f/Rayman_3D_Manual_%28US%29.pdf&lt;br /&gt;
Rayman 3D Manual (UK) thumb.png|&#039;&#039;Rayman 3D&#039;&#039; manual (UK)|link=https://raymanpc.com/wiki/script-en/images/4/4e/Rayman_3D_%28UK%29_Manual.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
Jeux-3ds-rayman-images-logo.jpg|&#039;&#039;Rayman 3D&#039;&#039; logo.&lt;br /&gt;
Rayman 3D boxart.jpg|&#039;&#039;Rayman 3D&#039;&#039;&#039;s European cover.&lt;br /&gt;
Rayman3D-Boxart-PAL-German-Front.jpg|&#039;&#039;Rayman 3D&#039;&#039;&#039;s German cover.&lt;br /&gt;
Rayman3D-Boxart-NTSC-USA-Front.jpg|&#039;&#039;Rayman 3D&#039;&#039;&#039;s North American cover.&lt;br /&gt;
Boxartcover.jpeg|&#039;&#039;Rayman 3D&#039;&#039;&#039;s back cover.&lt;br /&gt;
Test rayman 3D.jpg|A mock-up, done by one of the developers as a test for &#039;&#039;Rayman 3D&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=-IjwjdKb_Ds The 1000th Yellow Lum glitch at YouTube]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation)]]&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3D]]&lt;br /&gt;
[[hu:Rayman 3D]]&lt;br /&gt;
[[pl:Rayman 3D]]&lt;br /&gt;
[[es:Rayman 3D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3D_(UK)_Manual.pdf&amp;diff=108460</id>
		<title>File:Rayman 3D (UK) Manual.pdf</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3D_(UK)_Manual.pdf&amp;diff=108460"/>
		<updated>2025-09-22T20:50:52Z</updated>

		<summary type="html">&lt;p&gt;Steo: Steo moved page File:Rayman 3D (UK) Manual.pdf to File:Rayman 3D Manual (UK).pdf: Cleaner naming convention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Rayman 3D Manual (UK).pdf]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3D_Manual_(UK).pdf&amp;diff=108459</id>
		<title>File:Rayman 3D Manual (UK).pdf</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3D_Manual_(UK).pdf&amp;diff=108459"/>
		<updated>2025-09-22T20:50:52Z</updated>

		<summary type="html">&lt;p&gt;Steo: Steo moved page File:Rayman 3D (UK) Manual.pdf to File:Rayman 3D Manual (UK).pdf: Cleaner naming convention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Rayman 3D]] Manual (UK)&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_DS_(EN_IT_ES)_Manual.pdf&amp;diff=108458</id>
		<title>File:Rayman DS (EN IT ES) Manual.pdf</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_DS_(EN_IT_ES)_Manual.pdf&amp;diff=108458"/>
		<updated>2025-09-22T20:50:16Z</updated>

		<summary type="html">&lt;p&gt;Steo: Steo moved page File:Rayman DS (EN IT ES) Manual.pdf to File:Rayman DS Manual (EN IT ES).pdf: Cleaner naming convention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Rayman DS Manual (EN IT ES).pdf]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_DS_Manual_(EN_IT_ES).pdf&amp;diff=108457</id>
		<title>File:Rayman DS Manual (EN IT ES).pdf</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_DS_Manual_(EN_IT_ES).pdf&amp;diff=108457"/>
		<updated>2025-09-22T20:50:16Z</updated>

		<summary type="html">&lt;p&gt;Steo: Steo moved page File:Rayman DS (EN IT ES) Manual.pdf to File:Rayman DS Manual (EN IT ES).pdf: Cleaner naming convention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Rayman DS]] Manual (English, Italian, Spanish)&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_DS_Manual_(EN_IT_ES)_thumb.png&amp;diff=108456</id>
		<title>File:Rayman DS Manual (EN IT ES) thumb.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_DS_Manual_(EN_IT_ES)_thumb.png&amp;diff=108456"/>
		<updated>2025-09-22T20:49:30Z</updated>

		<summary type="html">&lt;p&gt;Steo: == Summary ==
Category:Thumbnails&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Thumbnails]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3D_Manual_(UK)_thumb.png&amp;diff=108455</id>
		<title>File:Rayman 3D Manual (UK) thumb.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3D_Manual_(UK)_thumb.png&amp;diff=108455"/>
		<updated>2025-09-22T20:49:06Z</updated>

		<summary type="html">&lt;p&gt;Steo: == Summary ==
Category:Thumbnails&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Thumbnails]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3D_Manual_(UK).pdf&amp;diff=108454</id>
		<title>File:Rayman 3D Manual (UK).pdf</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3D_Manual_(UK).pdf&amp;diff=108454"/>
		<updated>2025-09-22T20:34:30Z</updated>

		<summary type="html">&lt;p&gt;Steo: == Summary ==
Rayman 3D Manual (UK)
Category:Manuals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Rayman 3D]] Manual (UK)&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_DS_Manual_(EN_IT_ES).pdf&amp;diff=108453</id>
		<title>File:Rayman DS Manual (EN IT ES).pdf</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_DS_Manual_(EN_IT_ES).pdf&amp;diff=108453"/>
		<updated>2025-09-22T20:32:52Z</updated>

		<summary type="html">&lt;p&gt;Steo: == Summary ==
Rayman DS Manual (English, Italian, Spanish)
Category:Manuals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Rayman DS]] Manual (English, Italian, Spanish)&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Steo_sig.png&amp;diff=108422</id>
		<title>File:Steo sig.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Steo_sig.png&amp;diff=108422"/>
		<updated>2025-09-21T06:31:44Z</updated>

		<summary type="html">&lt;p&gt;Steo: Steo uploaded a new version of File:Steo sig.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Personal images]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=108421</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=108421"/>
		<updated>2025-09-21T03:15:05Z</updated>

		<summary type="html">&lt;p&gt;Steo: Scandinavian Rayman 3 Manual.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the third major game. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[File:Rayman3Box.png|center|260px|Rayman 3]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&amp;lt;br&amp;gt;KokoCapcom (South Korea)&amp;lt;ref&amp;gt;SerialStation, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;, https://serialstation.com/games/4281f02e-b423-46f5-9dd6-e460ea668abc&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Feral Interactive Ltd. (Macintosh)&amp;lt;ref&amp;gt;IGN, &#039;&#039;Rayman 3 Now shipping worldwide!!&#039;&#039; https://www.ign.com/articles/2004/02/06/rayman-3-10&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Paris]]&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo GameCube:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 4th March, 2003&amp;lt;ref&amp;gt;GameSpot, &#039;&#039;Rayman 3 ships&#039;&#039;, https://www.gamespot.com/articles/rayman-3-ships/1100-2912040/&amp;lt;/ref&amp;gt;&amp;lt;br/ &amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2, Xbox&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th March, 2003&amp;lt;ref name=&amp;quot;eurogamer_uk&amp;quot;&amp;gt;Eurogamer (via archive.org), &#039;&#039;UK Release Dates&#039;&#039;, https://web.archive.org/web/20030207161210/http://eurogamer.net/release-dates.php&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 18th March, 2003&amp;lt;ref&amp;gt;IGN, &#039;&#039;Rayman 3 Ships&#039;&#039;, https://www.ign.com/articles/2003/03/18/rayman-3-ships&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] 8th September 2003&amp;lt;ref&amp;gt;blog.naver.com, [PS2 정발] 레이맨3 : 후드럼 대소동 - RAYMAN3 : Hoodlum havoc (한글) [111], https://blog.naver.com/PostView.naver?blogId=youme5tameni&amp;amp;logNo=222130991961&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March 2003&amp;lt;ref name=&amp;quot;eurogamer_uk&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 24th March 2003&amp;lt;ref&amp;gt;GameSpot (via archive.org), &#039;&#039;New Releases on GameSpot - Week of 03/23/2003&#039;&#039;,https://web.archive.org/web/20041114030823/http://www.gamespot.com/newthisweek/title/20030323.html&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] 9th September 2003&amp;lt;ref&amp;gt;Ubisoft China (via archive.org), 雷曼3, https://web.archive.org/web/20041224105349/http://www.ubisoft.com.cn/product/product_detail.aspx?id=5&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Macintosh:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px]] 6th Feburary 2004&amp;lt;ref&amp;gt;Feral Interactive, &#039;&#039;Rayman 3 - Ultimate Powers! Ultimate Enemies! Ultimate Havoc!&#039;&#039;, https://www.feralinteractive.com/en/news/106/&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3 HD|PlayStation 3, Xbox 360]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th March, 2012 (PlayStation 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 21st March, 2012 (Xbox 360)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer (GameCube version only)&lt;br /&gt;
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube, Microsoft Xbox, Macintosh, [[Rayman 3 HD|Sony PlayStation 3 (PlayStation Network), Microsoft Xbox 360 (Xbox Live Arcade), Microsoft Xbox One (backward compatible)]]&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB) (E10+ in the HD version)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the third major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], and the sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. &#039;&#039;Rayman 3&#039;&#039; was released in 2003. Hoodlum is (1) a word in the English language that is used to denote criminals and (2) a pun referring to lums with hoods. It is notable for being the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] not directed by series creator [[Michel Ancel]], who was occupied with the development of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; at the time. [[Michel Ancel|Ancel]] played a small role in the development of &#039;&#039;Rayman 3&#039;&#039;, assisting the team in various areas (such as [[Rayman]]&#039;s new look) and meeting with them to brainstorm ideas for characters and environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; features [[Rayman 3 scoring system|a points-based scoring system]]; a first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when [[RaymanZone]] was retooled to suit [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; games]]. In February 2009, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]].&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[[Rayman Pirate-Community]], &#039;&#039;Rayman 3&#039;&#039; Hall of Fame, https://raymanpc.com/hall-of-fame&amp;lt;/ref&amp;gt; In July 2011, the PC version of the game joined &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; on the digital distribution network [http://www.gog.com/en/gamecard/rayman_3_hoodlum_havoc Good Old Games]. In March 2012, a PlayStation 3 and Xbox 360 version titled &#039;&#039;&#039;&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&#039;&#039;&#039; was released, with improved textures, framerate, lighting and audio quality. The overall reception of the game was poorer than that of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, most locations in &#039;&#039;Rayman 3&#039;&#039; were new and not directly connected to those of the previous games. However, they are still the same environments as [[Rayman (series)|Rayman&#039;s games]] tend to stick with: the mountains, forests, and swamps from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and the plains, coasts, and fortresses from &#039;&#039;[[Rayman 2]]&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;[[Rayman 2]]&#039;&#039;, and one of [[Razoff|Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and especially &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular included many elements which &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds – the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors. References to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Razoff|Count Razoff]]&#039;s [[Shoedsackovskaïa family|ancestors]] and ‘the [[Space Mama]] of [[Picture City]]’. References to &#039;&#039;[[Rayman 2]]&#039;&#039; include the appearance of the previously-mentioned [[Heart of the World]], the reappearance of [[nettle]]s in [[the Bog of Murk]], the reappearance of [[Zombie Chicken]]s in [[the Desert of the Knaaren]], statues of [[Ssssam]] the Watersnake in [[Razoff]]&#039;s mansion, a statue of [[Ly]] the Fairy in a hidden room in [[the Longest Shortcut]], and statues of [[Razorbeard|Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to &#039;&#039;[[Rayman 2]]&#039;&#039; – [[Murfy]] complains that he was promised a larger role after &#039;&#039;[[Rayman 2]]&#039;&#039; than the one he ultimately received, and [[Globox]] complains that [[Rayman]] is somewhat less pleasant than he was in the previous game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=The [[Glade of Dreams|Crossroads of Dreams]] was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a [[red Lum]] transformed himself into a [[Black Lum|cantankerous little ball of fluff]]. His name was [[André]] and he wanted to conquer the world. To this end, [[André]] turned the other [[red Lum]]s into [[black Lum]]s, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of [[Hoodlum]]s – raring to spread their mischief and idiocy throughout the [[Glade of Dreams|the Crossroads]]. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)|sign=Manual (UK version)|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]]&#039;s [[Glade of Dreams|universe]] has exploded into a wacked-out world of cartoon mayhem and mind-blowing baddies! When [[Globox]] accidentally swallows the [[André|Lord of the Dark Lums]], a fanatic army of trigger-happy [[Hoodlum]]s wreaks total havoc to get their lord back! [[Rayman]]&#039;s only chance? Journey to the vast reaches of the world to purge the [[André|Dark Lum Lord]] from the manic [[Globox]], scour the lands for [[Laser-Washing Powder|unearthly new powers]], and do battle with hordes of [[Hoodlum]] soldiers, contraptions, and maniacal bosses. This time, it&#039;s war!|sign=Manual (US version)|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]].]]&lt;br /&gt;
&lt;br /&gt;
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of the [[Glade of Dreams|Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]], sets out to conquer the world, by converting [[Red Lum]]s into [[Black Lum]]s. They then attack a group of [[Sylkin]]s, who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the [[Bonton]]&#039;s wool and use it to transform [[André]] into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. [[André]] then notices the cowering [[Murfy]], and gives chase. [[Murfy]] eventually encounters and awakens [[Globox]], and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes [[Globox]] to run off with [[Rayman]]&#039;s hands, leaving [[Murfy]] to fly off, grabbing the now-awake [[Rayman]]&#039;s hair, to flee [[André]].&lt;br /&gt;
&lt;br /&gt;
After escaping, [[Murfy]] and [[Rayman]] attempt to track down [[Globox]] to retrieve [[Rayman]]&#039;s hands, they eventually find him outside of [[the Fairy Council]] premises. However, [[André]] and newer [[Hoodlum]]s soon appear, causing [[Globox]] to flee inside in terror, before entering the council themselves. [[Rayman]] and [[Murfy]] then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help [[Rayman]] create platforms from [[meadowscrew]]s situated in [[the Fairy Council]] and later locations. During their pursuit, they are able to defeat [[André]]&#039;s [[Hoodlum]] form, and it is then that he reveals his plan to convert the energy of the [[Heart of the World]] into an army of [[Hoodlum]]s. Faced with the disruption of the world&#039;s harmony, [[Rayman]] and [[Murfy]] venture deeper to prevent [[André]] from achieving his goal; while in pursuit, they reunite with [[Globox]] once more, who ends up swallowing [[André]] after he flew into him.&lt;br /&gt;
&lt;br /&gt;
After this encounter, [[Rayman]] and [[Murfy]] finally reach the [[Heart of the World]], and learn of [[Globox]]&#039;s affliction. The [[Grand Minimus]] then inform [[Rayman]] that in order to separate [[André]] from [[Globox]], they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with [[Murfy]], then use a nearby portal to access a [[Teensie Highway]] leading to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
[[File:ClearleafForestPC.jpg|thumb|right|320px|[[Clearleaf Forest]].]]&lt;br /&gt;
&lt;br /&gt;
Exiting the [[Teensie Highway]], [[Rayman]] and [[Globox]] find themselves in a now [[Hoodlum]] occupied [[Clearleaf Forest]], and almost immediately [[Rayman]] is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]&#039;s office. Other signs of the [[Hoodlum]]&#039;s occupation are the abundance of [[cage]]d [[Teensie]]s, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original &#039;&#039;Rayman Game&#039;&#039;]]. [[Cage]]d [[Teensie]]s would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary [[Laser-Washing Powder|power-up]] to proceed, while others would provide [[Rayman]] with [[jewel]]s or [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
During his time in the [[Clearleaf Forest]], [[Rayman]] would encounter three new [[Laser-Washing Powder]] power-ups, the [[Heavy Metal Fist]], the [[Lockjaw]], and the [[Shock Rocket]]. All would find use as means to help [[Rayman]] proceed through the forest and later locations. Eventually, in the outskirts of [[Otto Psi]]&#039;s office, [[Rayman]] encounters [[Master Kaag]], a genius baby [[Hoodlum]] armed with a contraption called the [[Master Kaag|Hoodstomper]], the [[Shock Rocket]] proves key to beating it. Once beaten, [[Rayman]] is able to use the [[Master Kaag|Hoodstomper]] to defeat waves of incoming [[Hoodmonger Soldier]]s, clearing the area and allowing him and [[Globox]] to enter [[Otto Psi]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
After beating the [[Hoodmonger]]s within [[Otto Psi]]&#039;s office, [[Otto Psi]] attempts to operate on [[Globox]] and remove [[André]] from his innards. [[Otto Psi|Otto]] attempts to remove [[André]] from [[Globox]]&#039;s stomach by playing [[Globox]]&#039;s arm like a guitar. This method proves unsuccessful – it only causes [[André]] to take refuge deeper in [[Globox]]&#039;s body. [[Otto Psi|Otto]] refers the duo to a second [[Teensie doctor]], [[Roméo Patti]], whose office is in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He then leaves them, opening a portal to a [[Teensie Highway]] supposedly leading to the [[The Land of the Livid Dead (Rayman 3)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
[[File:TheBogofMurkPC.jpg|thumb|right|320px|[[The Bog of Murk]].]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately this particular [[Teensie Highway]] is broken. [[Rayman]] and [[Globox]] are separated as they fall through some spatial rift into [[the Bog of Murk]], a dark and unpleasant swamp. [[Rayman]] lands in the outhouse of the hideous witch [[Bégoniax]], provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of [[The Bog of Murk|the Bog]]. After fighting his way past the [[Hoodlum]]s, he arrives at the mansion of [[Razoff|Count Razoff]] the hunter, last of the [[Shoedsackovskaïa family]]. After defeating [[Razoff]], [[Rayman]] finds [[Globox]] in the hunter&#039;s dungeon. [[Bégoniax]] appears, revealing her love for [[Razoff]]; she carries the protesting hunter away. [[Rayman]] spots another magic mirror in [[Razoff]]&#039;s dungeon. Realising that it is another portal, the heroes step into it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
[[File:TheLandoftheLividDeadPC.jpg|thumb|right|320px|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].]]&lt;br /&gt;
After stepping through the portal, [[Rayman]] and [[Globox]] find themselves in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a mild, Celtic-styled landscape populated by [[Griskin]]s, the ghosts of a [[Teensie]] tribe. After overcoming many [[Hoodlum]] enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the [[Great Spirit Palmito]] as a prison for the [[Griskin]]s. When [[Rayman]] frees the ghosts, they help him along his way by destroying some [[Hoodlum]]s. [[Rayman]] then defeats [[Céloche]], a gigantic, amphibious, mechanical tripod piloted by a [[Hoodlum]]. The heroes finally arrive at the office of [[Roméo Patti]], the second [[Teensie doctor]]. [[Roméo Patti|Roméo]] attempts to extract [[André]] from [[Globox]]&#039;s stomach by drumming on his belly; however, this only drives [[André]] into [[Globox]]&#039;s brain. [[Roméo Patti|Roméo]] refers the heroes to the third and final [[Teensie doctor]], [[Art Rytus]], whose office is in [[the Desert of the Knaaren]]. He then ushers them into another [[Teensie Highway]] portal.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
[[File:TheDesertoftheKnaarenPC.jpg|thumb|right|320px|[[The Desert of the Knaaren]].]]&lt;br /&gt;
&lt;br /&gt;
The heroes emerge in [[the Desert of the Knaaren]], a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as [[Knaaren]], who worship a god known as the [[Leptys]]. The [[Knaaren]] quickly capture [[Globox]], leaving [[Rayman]] to make his own way through the tunnels. [[Rayman]] himself is eventually captured, and forced to take part in an arena battle against [[Reflux]], the undefeated champion of the [[Knaaren]]. [[Rayman]] defeats [[Reflux]], and [[Gumsi]], the child-king of the [[Knaaren]], grudgingly rewards him. With the [[Sceptre of the Leptys]], [[Gumsi]] invokes [[Leptys|his god]], and it bestows a new power upon [[Rayman]]: the [[grimace]]. [[Rayman]] can now pull [[Grimace|a grotesque face]] which causes corrupt [[Black Lum]]s to revert into harmless [[Red Lum]]s. Armed with this new power, [[Rayman]] and [[Globox]] finally arrive at the office of [[Art Rytus]], the third [[Teensie doctor]]. [[Art Rytus]] summons [[Otto Psi]] and [[Roméo Patti]], and the three doctors together do what the individuals could not: their joined music succeeds in exorcising [[André]] from [[Globox]]&#039;s body. Unfortunately for the heroes, [[André]] escapes. The doctors despair, realising that if [[André]] finds the energy to multiple, all is lost. Deep within the tunnels under [[the Desert of the Knaaren]], he tracks down [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from his king, [[Gumsi]]. With the energy from the [[Sceptre of the Leptys|Sceptre]], [[André]] will be able to spawn a vast army of [[Black Lum]]s (and subsequently [[Hoodlum]]s). [[André]] promises that he will make sure [[Reflux]] gets a chance to exact his revenge upon [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
[[File:TheLongestShortcutPC.jpg|thumb|right|320px|[[The Longest Shortcut]].]]&lt;br /&gt;
&lt;br /&gt;
The [[Teensie doctor]]s take [[Rayman]] and [[Globox]] through a portal. Once they arrive, the doctors explain the situation to the heroes: [[André]] and [[Reflux]] have joined forces and plan to invoke the [[Leptys]], gaining unimagineable powers. The doctors tell the heroes that they are currently in [[the Longest Shortcut]], which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the [[Grand Minimus]], this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. [[Rayman]] and [[Globox]] climb aboard and set sail.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
[[File:TheSummitBeyondtheCloudsPC.jpg|thumb|right|320px|[[The Summit Beyond the Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
As they cross [[the Looming Sea]], their ship is assailed by [[Hoodlum watercraft]], but [[Rayman]] manages to fight them off. Eventually [[Globox]] steers the ship to the snowy mountain range known as [[the Summit Beyond the Clouds]]. Ascending the mountains, [[Rayman]] and [[Globox]] eventually find the hidden entrance to the [[Hoodlum Headquarters]], where they will hopefully be able to find and stop [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
[[File:HoodlumHeadquartersPC.jpg|thumb|right|320px|[[Hoodlum Headquarters]].]]&lt;br /&gt;
&lt;br /&gt;
Descending from [[The Summit Beyond the Clouds|the Summit]], [[Rayman]] and [[Globox]] arrive at the [[Hoodlum Headquarters]], the base of operations for the [[Hoodlum]]s. It is an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a [[hostess]] whose sensual voice whispers instructions over the intercom. [[Globox]] expresses a desire to meet her, and it is through this desire that [[Globox]] ends up getting captured after falling for a bikini-clad cardboard cutout of a female member of [[Globox&#039;s species|his species]]. As [[Rayman]] delves deeper, he will occasionally come across the captive [[Globox]] being hoisted around the facility by a mechanical arm, he is last seen being taken to what appears to be a hanger for [[Armaguiddon]]s.&lt;br /&gt;
&lt;br /&gt;
Being the base of the [[Hoodlum]]&#039;s operations, [[Rayman]] encounters many varieties of [[Hoodlum]]s during his time at their headquarters, some of which appear to have been freshly manufactured from the machines within. [[Rayman]] also comes across a [[Hoodlum]] shooting range, and is required to score sufficiently in it before he is allowed to continue. After progressing further, [[Rayman]] eventually finds himself at the heart of [[Hoodlum Headquarters|the Headquarters]], in a chamber which houses the [[Horrible Machine]]. [[Rayman]] is required to overload [[Horrible Machine|the machine]] in order to continue, after it has been overloaded, [[André]] commands the [[Hoodlum]]s to flood [[Hoodlum Headquarters|the Headquarters]] with lava, and taunts [[Rayman]] as he tries to escape. [[Rayman]] eventually finds himself at a dead end, with the lava close to consuming him, he is fortunately saved by the explosion of the [[Horrible Machine]], which propels him to [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[André]] meets up with [[Reflux]] at [[The Tower of the Leptys|the Tower]]&#039;s peak, as [[Reflux]] invokes the power of the [[Leptys]], and asks to be granted its power, the sky turns a vibrant blue with a mixture of strange stars, clouds and asteroids, as lightning strikes the [[Sceptre of the Leptys|Sceptre]] [[Reflux]] holds, and a blinding light is emitted.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
[[File:TheToweroftheLeptysPC.jpg|thumb|right|320px|[[The Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
The explosion of the [[Hoodlum Headquarters]] propels [[Rayman]] to the entrance of the [[the Tower of the Leptys]], where he [[helicopter]]s to land safely. The sky above glows blue, showing [[Reflux]]&#039;s absorption of the [[Leptys]]&#039; power.&lt;br /&gt;
&lt;br /&gt;
Despite being the [[Leptys]] being a [[Knaaren]] deity, the [[Knaaren]] make no physical appearances within [[The Tower of the Leptys|the Tower]], though statues of their species can be found. [[Hoodlum]]s serve as the main enemies, defending the tower and impeding [[Rayman]]&#039;s progress in preventing [[André]] and [[Reflux]] from absorbing the [[Leptys]]&#039; power. Despite heavy resistance from the [[Hoodlum]] army, [[Rayman]] is able to proceed through [[The Tower of the Leptys|the Tower]], reuniting with an [[Armaguiddon]] piloting [[Globox]] in the process. In order to reach the summit of [[The Tower of the Leptys|the Tower]], [[Rayman]] accompanies [[Globox]] through the final levels of [[The Tower of the Leptys|the Tower]], with [[Rayman]] manning the [[Armaguiddon]]&#039;s rear gun when [[Hoodlum]] piloted [[Armaguiddon]] resistance is encountered.&lt;br /&gt;
&lt;br /&gt;
After flying through the final levels of [[The Tower of the Leptys|the Tower]], [[Rayman]] arrives at [[The Tower of the Leptys|the Tower]]&#039;s summit, where it is revealed that [[Reflux]] has successfully absorbed the [[Leptys]]&#039; power. And thus, the final battle begins. There are many phases in this battle, but all focus on the [[Sceptre of the Leptys|Sceptre]] through which [[Reflux]] had channeled the [[Leptys]]&#039; power. During the course of the battle, [[Reflux]] will grow giant, levitate, and eventually grow wings. Once this phase is reached, [[Rayman]] returns to manning the rear guns of the [[Armaguiddon]] that [[Globox]] had acquired, as the duo chase the now winged [[Reflux]] into a surreal unknown zone. After one final effort, [[Reflux]] turns crystalline, and shatters, exposing [[André]] who was hiding within. [[Rayman]] is able to use the [[Grimace|ability]] given to him by the [[Leptys]] to revert [[André]] into a [[Red Lum]], ending the [[Hoodlum]]&#039;s invasion of the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|right|After being scared by a shadow puppet created from [[Rayman]]&#039;s hands, [[André]] is born from this [[Red Lum]].]]&lt;br /&gt;
&lt;br /&gt;
With the reversion of [[André]] to a [[Red Lum]], [[Rayman]] and [[Globox]] find themselves propelled back to the location they were sleeping at prior to the beginning of the adventure. [[Globox]] laments the loss of [[André]], with [[Rayman]] attempting to cheer him up by remarking on the happiness the [[Red Lum]]s appeared to be exhibiting, but to no avail. [[Globox]] remarks on how he wishes to have [[André]] back, and reveals to [[Rayman]] that the means of doing so involved the scaring of a [[Red Lum]]. [[Rayman]] believes this to be a bad idea, and the two eventually return to sleeping.&lt;br /&gt;
&lt;br /&gt;
A flashback is then shown, revealing how [[Rayman]]&#039;s hands had wandered off, and scared the [[Red Lum]] that became [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
{{Main|Rayman 3 (early production)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; underwent numerous changes during its development. Changes include scrapped levels, scrapped [[Hoodlum]]s and some differences in aesthetic and lighting.&lt;br /&gt;
&lt;br /&gt;
According to Olivier Dauba, the lead gameplay programmer, he originally developed a first person gameplay because he was playing a lot of &#039;&#039;Half-Life&#039;&#039;. This mode was not included in the final version of the game due to lack of time.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt; It was also revealed that [[Rayman]] was going to have legs at one point, but the idea was quickly put aside.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Razoff]].&lt;br /&gt;
Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Stumbleboom seventh section DOTK.jpg|320px|thumb|right|[[Rayman]] with the [[Vortex]] facing [[Stumbleboom]]s.]]&lt;br /&gt;
&lt;br /&gt;
Like [[Rayman 2|its immediate predecessor]], &#039;&#039;Rayman 3&#039;&#039; is a 3D platformer. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of &#039;&#039;Rayman 3&#039;&#039; is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each &#039;&#039;Rayman 3&#039;&#039; level is visited only once within the storyline.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] has all of his usual powers for almost the entire game. He can [[Running|run]], use his [[helicopter]] hair and shoot his [[telescopic fist]] (when he regains his hands in [[the Fairy Council]]). The [[telescopic fist]] makes a return after being replaced by the [[magic fist]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. [[Rayman]] can fully charge his [[Telescopic fist|fist]] to induce more damage, and can curve his shot.&lt;br /&gt;
&lt;br /&gt;
A new addition to the game is the [[Laser-Washing Powder]] cans. They are referred to in-game as &#039;combat fatigues.&#039; There are 5 of them, and each enhances certain powers of [[Rayman]] and gives him a new look. The cans&#039; effects are temporary, and time limit varies depending on which can is being used.&lt;br /&gt;
&lt;br /&gt;
The main enemies in the game are the [[Hoodlum]]s. They are [[Black Lum]]s in a costume, weaved from the fur of [[Bonton]]s. They differ in [[Resistance|health]], weapons and attacks. A stark difference from &#039;&#039;[[Rayman 2]]&#039;&#039; is the increased reliance and more distinct style of combat. [[Rayman]] will have to use styled attacks or a [[Laser-Washing Powder]] power-up to defeat certain [[Hoodlum]]s throughout the game.&lt;br /&gt;
&lt;br /&gt;
===Score system===&lt;br /&gt;
[[File:DOTK Secret Area Section2.jpg|320px|thumb|right|[[Jewel]]s are the main item in the game. They increase the score when collected. The score increases more when they are part of a combo.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3 scoring system}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new [[Hall of Fame]] was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
&lt;br /&gt;
[[Rayman 3 scoring system|The scoring system]] is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if [[Rayman]] is using a [[Laser-Washing Powder]] can, points are doubled.&lt;br /&gt;
&lt;br /&gt;
While [[Ubisoft|the developers]] thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 918,395 points.&amp;lt;ref name=&amp;quot;pchof&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===Friends===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game and [[Rayman (series)|the series]].&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend, husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Murfy]] – Serves as [[Rayman]]&#039;s coach; gives him instructions in the first levels of the game.&lt;br /&gt;
*[[Teensie|The Teensies]] – Diminutive sorcerers who watch over the world&#039;s secret passageways; guardians of the [[Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[André]] – A [[Black Lum]], and the main antagonist of the game.&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - [[André]]&#039;s army.&lt;br /&gt;
&lt;br /&gt;
The complete list can be seen [[:Category:Characters from Rayman 3|here]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:R3 Stamp Sad FR.jpg|thumb|320px|right|The main menu.]]&lt;br /&gt;
&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Translations and localizations==&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; was originally released in English, French, German, Italian and Spanish languages, with full translations of the audio, text, manual and user interface. The PC version includes all five translations, and the setup utility can be used to change the active language during installation, or at any point after it. The PC version also featured Czech, Hebrew, Polish, Russian and Slovak translations, available only as retail releases in the respective countries.&amp;lt;ref&amp;gt;PCGamingWiki, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; https://pcgamingwiki.com/wiki/Rayman_3:_Hoodlum_Havoc#Localizations&amp;lt;/ref&amp;gt; A Korean version was released too, but only the audio and the manual have been translated, as well as a Chinese version, for which only the manual was translated.&lt;br /&gt;
&lt;br /&gt;
Some of the translations alter the names of certain characters. For instance, in the Hebrew version, [[Globox]] is called &#039;&#039;Mogul&#039;&#039; (&#039;&#039;מוֹגוּל&#039;&#039;) and [[Reflux]] is called &#039;&#039;Flex&#039;&#039; (&#039;&#039;פְלֶקְס&#039;&#039;). The Polish, Russian and Hebrew versions include an extra [[Slapdash]] at the beginning of the third part of [[the Fairy Council]], and also use a different version of the [[Ubisoft]] logo animation during startup - the same one used for &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== References to other media ==&lt;br /&gt;
The game contains numerous references to other media, such as video games, TV shows and past [[Rayman]] games. Originally there were plans to include even more references to other video games.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*The two locations [[the Fairy Council]] and the [[Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is the first time they appear in a game.&lt;br /&gt;
&lt;br /&gt;
*Three of the game&#039;s secret rooms makes references to &#039;&#039;[[Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Razorbeard]] and some of his [[Robo-Pirate]]s sitting at a table, in the style of &#039;&#039;The Last Supper&#039;&#039; painting by Leonardo da Vinci. Also, in [[Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Ssssam]] from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*When hit by [[Rayman]], [[Globox]] says that he was &amp;quot;much nicer in &#039;&#039;[[Rayman 2]]&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Video games ===&lt;br /&gt;
[[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|right|320px|[[2D Madness]].]]&lt;br /&gt;
&lt;br /&gt;
*In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]] and encounter [[Ludiv|the Ludiv]], the [[André|Dark Lum Lord]] throws the [[fairy]] away from her home, saying Zelda needs her, before hiding in [[Ludiv|the Ludiv]]&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The name of the minigame [[Special Invaders]] is a reference to the classic video game &#039;&#039;Space Invaders&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The [[manual]] as well as the plum, the image of the livingstones at a pole, the minigames [[2D Madness]] and [[2D Nightmare]] reference [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
*The title of the minigame [[Mad Trax]], is a reference to the video game &#039;&#039;Mad Trax&#039;&#039; (1998).&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;My friends Lara, Snake, Mario, Gordon Freeman and Jak&amp;quot; is a reference to the &#039;&#039;Tomb Raider&#039;&#039;, &#039;&#039;Metal Gear&#039;&#039;, &#039;&#039;Super Mario&#039;&#039;, &#039;&#039;Half Life&#039;&#039; and &#039;&#039;Jak and Daxter&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
*The [[Hostess]] in the [[Hoodlum Headquarters]] is a reference to the Black Mesa Transit System voice from &#039;&#039;Half-Life&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Movies ===&lt;br /&gt;
*At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Unidentified flying object from a galaxy far far away&amp;quot; references the opening of the movie &#039;&#039;Star Wars (Star Wars Episode 4: A new hope)&#039;&#039;, which opens with &amp;quot;A galaxy far far away&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Bibbidi bobbidi boo&amp;quot; by [[Globox]] and &amp;quot;Prince Charming&amp;quot; by [[Bégoniax]] are references to the movie by Disney called &#039;&#039;Cinderella&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Supercalifragilisticexpialidocious&amp;quot; is a reference to the eponymous character from the movie &#039;&#039;Mary Poppins&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In an episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the eponymous character Harry Potter from &#039;&#039;Harry Potter and the Philosopher&#039;s Stone&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In another episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the fictional character James Bond.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Mirror, mirror, on the wall. Aah, that won&#039;t work.&amp;quot; is a reference to the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;, with the original quote being &amp;quot;Magic mirror, on the wall who is the fairest of them all?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The statues of [[Rayman]]&#039;s grandfather in [[the Fairy Council]] are references to the dwarfs from the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The beta music of [[the Fairy Council]] is titled &amp;quot;Ice Dance&amp;quot; from the movie &#039;&#039;Edward Scissorhands&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;I am the king of the world&amp;quot; while driving the ship is a reference the movie &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Not even Spidy can do this&amp;quot; and [[Murfy]]&#039;s quote &amp;quot;You can call it quits and go to &#039;&#039;Spider-Man 2&#039;&#039; auditions&amp;quot; are a reference to Spider-Man.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], [[André]]&#039;s quote &amp;quot;Run [[Rayman]], run!&amp;quot; is a reference to the movie &#039;&#039;Forrest Gump&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;if I had a hammer&amp;quot; is a reference to Trini Lopez song from 1963 with the same name.&lt;br /&gt;
&lt;br /&gt;
*[[Bégoniax]] was directly inspired by Madam Mim from Disney&#039;s &#039;&#039;The Sword and the Stone&#039;&#039;, according to &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*During the development, the [[Armaguiddons]] were called “Taille-Facteurs” (lit. &amp;quot;Mailman-Slicers” in French), in reference to the TIE fighters from &#039;&#039;Star Wars&#039;&#039;, according to the PS2 demo file.&lt;br /&gt;
&lt;br /&gt;
[[File:EnterpriseInR3.png|thumb|320px|right|The Enterprise from &#039;&#039;Star Trek&#039;&#039; in a [[Teensie Highway]].]]&lt;br /&gt;
&lt;br /&gt;
*The [[Clearleaf Stadium]] commentator&#039;s line, &amp;quot;The [[Hoodlum]]s are either here to kick some butt or chew some gum, and they&#039;re all out of gum!&amp;quot;, is a reference to a quote from the 1988 science fiction film &#039;&#039;They Live&#039;&#039;, also popularized by the &#039;&#039;Duke Nukem&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
=== TV shows ===&lt;br /&gt;
*During one of the [[Teensie Highway]] stages, there is a reference to the TV show &#039;&#039;Star Trek&#039;&#039; in the form of the USS Enterprise.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Forgive them, they know not what they do&amp;quot; is a reference to Luke 23:24 from the Bible.&lt;br /&gt;
&lt;br /&gt;
*The game contains intentional references to the comic book series &#039;&#039;Bone&#039;&#039; by Jeff Smith, the books of L&#039;Ursula Le Guin and to Hayao Miyazaki&#039;s movies (&#039;&#039;Princess Mononoke&#039;&#039;, &#039;&#039;Totoro&#039;&#039;, etc.).&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt; it is unclear, though, where those are, and the author claims to have forgotten.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Open sesame&amp;quot; by [[Globox]] is a reference to the tale &#039;&#039;Ali Baba and the Forty Thieves&#039;&#039; in &#039;&#039;One Thousand and One Nights&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Cthulhu r&#039;lyeh fhtagn&amp;quot; is a reference to Howard Philips Lovecraft&#039;s fictional entity Cthulhu.&lt;br /&gt;
&lt;br /&gt;
===People===&lt;br /&gt;
*&amp;quot;I came, I saw, I kicked some butt.&amp;quot; is a parody of Julius Caesar&#039;s famous quote &amp;quot;I came, I saw, I won&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*When Count [[Razoff]] says &amp;quot;Buffalo Bill&amp;quot;, this is a reference to the cowboy with the same name.&lt;br /&gt;
&lt;br /&gt;
*A model of the Eiffel tower built with crates appears in the [[Hoodlum Headquarters]].&lt;br /&gt;
&lt;br /&gt;
*When [[Rayman]] first uses the [[Throttle Copter]], he appears to have Mickey Mouse-ears for a brief moment.&lt;br /&gt;
&lt;br /&gt;
*Count [[Razoff]], is named in reference to the character General Zaroff from Richard Connell&#039;s 1924 novella &#039;&#039;[http://en.wikipedia.org/wiki/The_Most_Dangerous_Game The Most Dangerous Game]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], a statue of a [[Knaaren]] holding a boulder above his head is a reference to the many depictions of Atlas holding the world on his shoulders.&lt;br /&gt;
&lt;br /&gt;
*When a [[Teensie]] is freed from his [[cage]], he says that he &amp;quot;need[s] to communicate with Elvis&amp;quot;. This is a reference to the musician Elvis Presley.&lt;br /&gt;
&lt;br /&gt;
* Globox&#039;s quote &amp;quot;We are going to get rated PG-13&amp;quot; references the content rating for media entertainment.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/5/5f/R3PS2UKManual.pdf|thumb|left|The English PlayStation 2 manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/9/9e/R3PCUKManual.pdf|thumb|left|The English PC manual (UK)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3Poster Thumb.png|link=https://www.raymanpc.com/wiki/script-en/images/c/c8/R3PCManual_USA.pdf|thumb|left|The English PC manual (US)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/e/e7/R3_Manual_FR.pdf|thumb|left|The French PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/4/4d/Rayman_3_PC_Manual_German.pdf|thumb|left|The German PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3Zh-hansPC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/3/34/R3PCZh-hansManual.pdf|thumb|left|The simplified Chinese PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3Zh-hantPC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/c/c4/R3PCZh-hantManual.pdf|thumb|left|The bilingual traditional Chinese and English PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/b/b8/Rayman_3_PC_Manual_Italian.pdf|thumb|left|The Italian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/fa/R3PCPLManual.pdf|thumb|left|The Polish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/2/24/Rayman_3_PC_Manual_Spanish.pdf|thumb|left|The Spanish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3HebManualThumb.png|link=https://www.raymanpc.com/wiki/script-en/images/f/f4/R3PCManual_Heb.pdf|thumb|left|The Hebrew PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3PCSKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/b/bf/Rayman_3_Slovak_PC_Manual.pdf|thumb|left|The Slovak PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3 GC Manual ES Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/23/R3_GC_Manual_ES.pdf|thumb|left|The Spanish GameCube manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3 GC Manual ES Thumb.png|link=https://raymanpc.com/wiki/script-en/images/d/dc/Rayman_3_Scandinavian_Manual_(GC).pdf|thumb|left|The Scandinavian GameCube manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3Xbox Korea Manual.png|link=https://raymanpc.com/wiki/script-en/images/a/ac/Rayman3_manual_xbox_korea.pdf|thumb|left|100px|The South Korean Xbox manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art book==&lt;br /&gt;
An official art book was released for the game, featuring some new concept art among other things. It can be read [https://raymanpc.com/wiki/script-en/images/9/9e/Rayman_3_Art_Book.pdf here].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; received generally positive reviews from critics. On Metacritic, the GameCube,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube&#039;&#039; http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2&#039;&#039; http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox&#039;&#039; http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Windows&#039;&#039; http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming.&lt;br /&gt;
&lt;br /&gt;
In 2006, &#039;&#039;Nintendo Power&#039;&#039; published a brief retrospective on &#039;&#039;Rayman 3&#039;&#039;, in anticipation of [[Rayman Raving Rabbids (cancelled prototype)|the &#039;&#039;Rayman Raving&#039;&#039; Rabbids platformer]], which was in production at the time.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=As any dyed-in-the-wool [[Rayman]] fan will tell you, the limbless one&#039;s third adventure was something of a disappointment. It was missing a lot of the magic that made &#039;&#039;[[Rayman 2]]&#039;&#039; so special, due in part to the injection of more &#039;attitude&#039; via big-name Hollywood voice acting.&lt;br /&gt;
&lt;br /&gt;
According to [[Michel Ancel|Ancel]], &#039;I didn&#039;t work on &#039;&#039;Rayman 3&#039;&#039;, but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In [[Rayman Raving Rabbids (cancelled prototype)|this &#039;&#039;Rayman&#039;&#039;]], the humour will come from the visuals and the situations rather than voice-overs.|sign=Staff|source=&#039;&#039;Nintendo Power&#039;&#039;&amp;lt;ref&amp;gt;When Bunnies Attack, &#039;&#039;Nintendo Power – Volume 207&#039;&#039;, September 2006&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Portable versions==&lt;br /&gt;
Several portable versions were made of &#039;&#039;Rayman 3&#039;&#039;, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] and [[Rayman 3 (mobile phone)|the mobile phone version]]. Although they share the same name, they are entirely different games.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Poster.jpg&lt;br /&gt;
Rayman3us cover sketch.jpg&lt;br /&gt;
R3Ref1.jpg|A collage of &#039;&#039;Rayman 3&#039;&#039; artwork and screenshots used by [[Ubisoft|Ubisoft Montpellier]] as a reference for the design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R3Ref2.jpg|Another &#039;&#039;Rayman 3&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-playstation-2-front-cover.jpg&lt;br /&gt;
Rayman 3 PS2 North American front covers.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ray3KoreanComic.png|Official comic used for marketing the PlayStation 2 release&lt;br /&gt;
Rayman 3 magazine promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advertisement===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-magazine-advertisement.jpg&lt;br /&gt;
Rayman3 urinating advert.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[System requirements]]&lt;br /&gt;
*[[List of quotes in Rayman 3|List of quotes in &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
*[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], the handheld 2D sidescroller version of &#039;&#039;Rayman 3&#039;&#039;, which has a different storyline and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel to &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc : Le Guide Stratégique Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc: Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTrv1mr5bAYAhng4mpq_JKc &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=5AqccGiXpuw &#039;&#039;Rayman 3&#039;&#039; commercial 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=--rdeupyvTk &#039;&#039;Rayman 3&#039;&#039; commercial 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rdGbEI0Iiak &#039;&#039;Rayman 3&#039;&#039; commercial 3]&lt;br /&gt;
*[https://web.archive.org/web/20030803122449/http://www.rayman3.com/us/ &#039;&#039;Rayman 3&#039;&#039; website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
[[de:Rayman 3]]&lt;br /&gt;
[[hu:Rayman 3]]&lt;br /&gt;
[[it:Rayman 3]]&lt;br /&gt;
[[pl:Rayman 3]]&lt;br /&gt;
[[es:Rayman 3]]&lt;br /&gt;
[[ru:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_Scandinavian_Manual_(GC).pdf&amp;diff=108420</id>
		<title>File:Rayman 3 Scandinavian Manual (GC).pdf</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_Scandinavian_Manual_(GC).pdf&amp;diff=108420"/>
		<updated>2025-09-21T02:20:15Z</updated>

		<summary type="html">&lt;p&gt;Steo: == Summary ==
Rayman 3 Scandinavian manual (GC)
Category:Manuals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Rayman 3 Scandinavian manual (GC)&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Buzzsaw&amp;diff=108417</id>
		<title>Buzzsaw</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Buzzsaw&amp;diff=108417"/>
		<updated>2025-09-20T21:02:08Z</updated>

		<summary type="html">&lt;p&gt;Steo: Reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Buzzsaws&#039;&#039;&#039;,&amp;lt;ref&amp;gt;The name &amp;quot;buzzsaw&amp;quot; comes from the sprite filenames in &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;lt;/ref&amp;gt; also known as &#039;&#039;&#039;evil saws&#039;&#039;&#039;, are obstacles that appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, and &#039;&#039;[[Rayman Adventures]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, buzzsaws can be found in the [[Moody Clouds]], and in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. They can be used to eliminate [[Robot (Moody Clouds)|robots]] if they are pushed into the blades.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rondsdefuméesection6.jpg|A buzzsaw attached to a mechanical arm in [[On Top of Old Smokey]].&lt;br /&gt;
Sciedémentesection3.jpg|Buzzsaws attached to rails in [[Mecha No Mistake!]].&lt;br /&gt;
LividDead Saws.jpg|Buzzsaws in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Origins Buzzsaw 1.png|A buzzsaw as it appears in the [[Moody Clouds]].&lt;br /&gt;
Origins Buzzsaw 2.png|A buzzsaw as it appears in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
{{Quote|text=Press {the button assigned to [[Murfy]]} to make [[Murfy]] move the evil saw.|sign=Tutorial|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; (PC, Xbox 360, PlayStation 3, Xbox One and PlayStation 4 versions)}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, buzzsaws can be found in [[Olympus Maximus]] levels, and in the [[Moody Clouds]] from [[Back to Origins]]. There are several different types with different appearances. The larger ones can be moved by [[Murfy]], or by using [[switch]]es. They are also referred to as evil saws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
EvilSawScreen.jpg|A little buzzsaw and two giant buzzsaws in [[Hell Breaks Loose]].&lt;br /&gt;
On Top of Old Smokey - Back to Origins 10.jpg|Buzzsaws on mechanical arms in [[On Top of Old Smokey]] ([[Back to Origins]]).&lt;br /&gt;
Mecha No Mistake! - Back to Origins 4.jpg|Buzzsaws on rails in [[Mecha No Mistake!]] ([[Back to Origins]]).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;798px&amp;quot; heights=&amp;quot;148px&amp;quot;&amp;gt;&lt;br /&gt;
BuzzSaw.png|The different appearances of buzzsaws.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Adventures&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, buzzsaws appear in levels from [[Teensies In Trouble|Medieval Mayhem]],  [[Toad Story]], and [[Olympus Maximus]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Temple Topple.JPG|An image from the [[Rayman Adventures (early production)|early development of &#039;&#039;Rayman Adventures&#039;&#039;]] shows a [[Livingstone|Lividstone]] being eliminated by a buzzsaw.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Scie circulaire]]&lt;br /&gt;
[[pl:Piły tarczowe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category:Obstacles]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Buzzsaw&amp;diff=108416</id>
		<title>Buzzsaw</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Buzzsaw&amp;diff=108416"/>
		<updated>2025-09-20T20:55:38Z</updated>

		<summary type="html">&lt;p&gt;Steo: Added to stub article, added Origins sprites.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Buzzsaws&#039;&#039;&#039;, also known as &#039;&#039;&#039;evil saws&#039;&#039;&#039;, are obstacles that appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, and &#039;&#039;[[Rayman Adventures]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, buzzsaws can be found in the [[Moody Clouds]], and in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. Buzzsaws can be used to eliminate [[Robot (Moody Clouds)|robots]] if they are pushed into the blades.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rondsdefuméesection6.jpg|A buzzsaw attached to a mechanical arm in [[On Top of Old Smokey]].&lt;br /&gt;
Sciedémentesection3.jpg|Buzzsaws attached to rails in [[Mecha No Mistake!]].&lt;br /&gt;
LividDead Saws.jpg|Buzzsaws in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Origins Buzzsaw 1.png|A buzzsaw as it appears in the [[Moody Clouds]].&lt;br /&gt;
Origins Buzzsaw 2.png|A buzzsaw as it appears in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
{{Quote|text=Press {the button assigned to [[Murfy]]} to make [[Murfy]] move the evil saw.|sign=Tutorial|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; (PC, Xbox 360, PlayStation 3, Xbox One and PlayStation 4 versions)}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, buzzsaws can be found in [[Olympus Maximus]] levels, and in the [[Moody Clouds]] from [[Back to Origins]]. There are several different types with different appearances. The larger ones can be moved by [[Murfy]], or by using [[switch]]es. They are also referred to as evil saws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
EvilSawScreen.jpg|A little buzzsaw and two giant buzzsaws in [[Hell Breaks Loose]].&lt;br /&gt;
On Top of Old Smokey - Back to Origins 10.jpg|Buzzsaws on mechanical arms in [[On Top of Old Smokey]] ([[Back to Origins]]).&lt;br /&gt;
Mecha No Mistake! - Back to Origins 4.jpg|Buzzsaws on rails in [[Mecha No Mistake!]] ([[Back to Origins]]).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;798px&amp;quot; heights=&amp;quot;148px&amp;quot;&amp;gt;&lt;br /&gt;
BuzzSaw.png|The different appearances of buzzsaws.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Adventures&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, buzzsaws appear in levels from [[Teensies In Trouble|Medieval Mayhem]],  [[Toad Story]], and [[Olympus Maximus]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Temple Topple.JPG|An image from the [[Rayman Adventures (early production)|early development of &#039;&#039;Rayman Adventures&#039;&#039;]] shows a [[Livingstone|Lividstone]] being eliminated by a buzzsaw.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Scie circulaire]]&lt;br /&gt;
[[pl:Piły tarczowe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category:Obstacles]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Origins_Buzzsaw_2.png&amp;diff=108415</id>
		<title>File:Origins Buzzsaw 2.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Origins_Buzzsaw_2.png&amp;diff=108415"/>
		<updated>2025-09-20T20:47:58Z</updated>

		<summary type="html">&lt;p&gt;Steo: == Summary ==
{{Image
| description = A buzzsaw from the Land of the Livid Dead
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=9106 Steo]
| game = &amp;#039;&amp;#039;Rayman Origins&amp;#039;&amp;#039;
}}

{{ImageOK}}

Category:Artworks from Rayman Origins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = A [[buzzsaw]] from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=9106 Steo]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Origins_Buzzsaw_1.png&amp;diff=108414</id>
		<title>File:Origins Buzzsaw 1.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Origins_Buzzsaw_1.png&amp;diff=108414"/>
		<updated>2025-09-20T20:47:04Z</updated>

		<summary type="html">&lt;p&gt;Steo: == Summary ==
{{Image
| description = A buzzsaw from the Moody Clouds
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=9106 Steo]
| game = &amp;#039;&amp;#039;Rayman Origins&amp;#039;&amp;#039;
}}

{{ImageOK}}

Category:Artworks from Rayman Origins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = A [[buzzsaw]] from the [[Moody Clouds]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=9106 Steo]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mecha_No_Mistake!&amp;diff=108341</id>
		<title>Mecha No Mistake!</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mecha_No_Mistake!&amp;diff=108341"/>
		<updated>2025-09-20T00:04:21Z</updated>

		<summary type="html">&lt;p&gt;Steo: Relic screenshots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mecha No Mistake!&#039;&#039;&#039; is the third level of the [[Moody Clouds]], a world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. In this level, the heroes progress through large machinery structures. The PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039; features a [[Ghost Mode]] of this level. This is the third level from this world and the thirty-eighth overall to be included in the [[Back to Origins]] mode in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{ROLevel&lt;br /&gt;
| name = Mecha No Mistake!&lt;br /&gt;
| image = [[File:Sciedémentesection1.jpg|center|320px|Mecha No Mistake!]]&lt;br /&gt;
| preceded by = [[On Top of Old Smokey]]&lt;br /&gt;
| followed by = [[Tricky Temple Too]]&lt;br /&gt;
| world = [[Moody Clouds]]&lt;br /&gt;
| medallion slot 1 = Cage&lt;br /&gt;
| medallion slot 2 = Cage&lt;br /&gt;
| medallion slot 3 = Cage&lt;br /&gt;
| medallion slot 4 = Lums&lt;br /&gt;
| medallion slot 4 number = 150&lt;br /&gt;
| medallion slot 5 = Lums&lt;br /&gt;
| medallion slot 5 number = 300&lt;br /&gt;
| medallion slot 6 = Time&lt;br /&gt;
| medallion slot 6 number = 2:35&lt;br /&gt;
| medal = 350&lt;br /&gt;
| cup = 2:10&lt;br /&gt;
| skull coins = 6&lt;br /&gt;
| relics = 3&lt;br /&gt;
| format numbers = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Area 1===&lt;br /&gt;
From the start, the heroes encounter [[Robot (Moody Clouds)|robots]] and metal crushers. The first [[Skull Coin]] can be found by going to the right of the first horizontal metal crusher, to cable sheaths that will release the [[Skull Coin|coin]] in a [[bubble]]. The exit is at the bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mecha No Mistake! 1.jpg|The first area of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Relic 1====&lt;br /&gt;
The first [[relic]] can be found in this area, located below some metal crushers, near the exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mecha No Mistake first relic.png|The first [[relic]], located directly in front of [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area 2===&lt;br /&gt;
The heroes must perform [[wall run]]s to pass more metal crushers and [[buzzsaw]]s. The first secret area is located on the left at the top. The second [[Skull Coin]] can be collected by touching more cable sheaths that will release the [[Skull Coin|coin]] in a [[bubble]]. The exit can be found by performing another [[wall run]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Sciedémentesection2.jpg|The second area.&lt;br /&gt;
Mecha No Mistake! 2.jpg|The second [[Skull Coin]] in the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Secret area 1====&lt;br /&gt;
To defeat the [[Robot (Moody Clouds)|robots]] below, an [[explosive bulb]] can be hit to free a gear and crush them with it. The [[cage]] can then be reached and broken open.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mecha No Mistake! 3.jpg|The first secret area.&lt;br /&gt;
Mecha No Mistake! 4.jpg|Once the [[explosive bulb]] has been hit and the [[Robot (Moody Clouds)|robots]] have been defeated, the [[cage]] can be broken.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area 3===&lt;br /&gt;
During the first part of the area, the heroes must avoid the many moving [[buzzsaw]]s. If they perform a [[wall run]] on two thin pipes, this will take them to the third [[Skull Coin]]. The second secret area is directly below a nearby platform, to the left of a large rotating gear. The exit is across the gears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Sciedémentesection3.jpg|The third area of the level.&lt;br /&gt;
Mecha No Mistake! 5.jpg|Moving [[buzzsaw]]s.&lt;br /&gt;
Mecha No Mistake! 6.jpg|More moving [[buzzsaw]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Secret area 2====&lt;br /&gt;
The heroes can defeat the [[Robot (Moody Clouds)|robots]] by simply hitting them, as they will fall onto a gear that leads to two [[buzzsaw]]s. Once this is completed, the [[cage]] can be broken open.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mecha No Mistake! 7.jpg|The second secret area.&lt;br /&gt;
Mecha No Mistake! 8.jpg|[[Robot (Moody Clouds)|Robots]] are scattered in the area.&lt;br /&gt;
Mecha No Mistake! 9.jpg|When all are defeated, the [[cage]] can be broken.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area 4===&lt;br /&gt;
In this area, the heroes must be quick when jumping from platform to platform as they retract after a short amount of time. The exit is at the end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Sciedémentesection4.jpg|The fourth area of the level.&lt;br /&gt;
Mecha No Mistake! 10.jpg|Platforms that retract after a short amount of time.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Relic 2====&lt;br /&gt;
[[File:Mecha No Mistake second relic.png|320px|thumb|The second [[relic]], located in a window, directly above [[Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
The second [[relic]] can be found in this area, located in a window, near the exit.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Area 5===&lt;br /&gt;
The heroes must now cross the body of fire by jumping from gear to gear. The fourth [[Skull Coin]] can be found by dropping down from the first gear to a platform with two [[Robot (Moody Clouds)|robots]]. The fifth [[Skull Coin]] is located above the exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mecha No Mistake! 11.jpg|The fifth area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Relic 3====&lt;br /&gt;
[[File:Mecha No Mistake third relic.png|320px|thumb|The third [[relic]], located directly above [[Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
The third [[relic]] can be found in this area, located in the middle of a spinning cog.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Area 6===&lt;br /&gt;
Like in the fourth area, the heroes must quickly jump from platform to platform before they retract. This area is more difficult due to the presence of more [[buzzsaw]]s and metal crushers. The sixth [[Skull Coin]] can be acquired by punching a [[bulb]] that will release the [[Skull Coin|coin]] in a [[bubble]]. The exit is at the end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Sciedémentesection6.jpg|The sixth area of the level.&lt;br /&gt;
Mecha No Mistake! 12.jpg|Moving [[buzzsaw]]s.&lt;br /&gt;
Mecha No Mistake! 13.jpg|Rotating [[buzzsaw]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area 7===&lt;br /&gt;
In this final area, the heroes must time their movements, as the pipes rotate at regular intervals. Once all [[Robot (Moody Clouds)|robots]] have been defeated, the [[Electoon]] [[cage]] can be broken to end the level. The heroes then will pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected in the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mecha No Mistake! 14.jpg|The seventh and final area.&lt;br /&gt;
Mecha No Mistake! 15.jpg|The [[Robot (Moody Clouds)|robots]] are on the rotating pipes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Back to Origins==&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Mecha No Mistake!&lt;br /&gt;
| difficulty = 3&lt;br /&gt;
| image = [[File:Mecha No Mistake! - Back to Origins.png|center|320px|Mecha No Mistake!]]&lt;br /&gt;
| preceded by = [[On Top of Old Smokey#Back to Origins|On Top of Old Smokey]]&lt;br /&gt;
| followed by = [[Shoot for the Stars#Back to Origins|Shoot for the Stars]]&lt;br /&gt;
| world = [[Mystical Pique]]&lt;br /&gt;
| teensies = 10&lt;br /&gt;
| bronze cup = 150&lt;br /&gt;
| silver cup = 300&lt;br /&gt;
| lucky ticket = 450&lt;br /&gt;
| gold cup = 600&lt;br /&gt;
| format numbers = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is playable in the [[Back to Origins]] mode in &#039;&#039;[[Rayman Legends]]&#039;&#039;. There are no notable differences between the versions apart from elements from &#039;&#039;[[Rayman Legends]]&#039;&#039; replacing some from the original game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mecha No Mistake! - Back to Origins 1.jpg|The start of the level.&lt;br /&gt;
Mecha No Mistake! - Back to Origins 2.jpg|The machinery in this area will crush the heroes if they are not careful.&lt;br /&gt;
Mecha No Mistake! - Back to Origins 3.jpg|The first secret area.&lt;br /&gt;
Mecha No Mistake! - Back to Origins 4.jpg|A [[Lum (UbiArt games)|Lum]] chain.&lt;br /&gt;
Mecha No Mistake! - Back to Origins 5.jpg|A [[Teensie]] [[cage]].&lt;br /&gt;
Mecha No Mistake! - Back to Origins 6.jpg|The second secret area.&lt;br /&gt;
Mecha No Mistake! - Back to Origins 7.jpg|The [[cage]] in the second secret area.&lt;br /&gt;
Mecha No Mistake! - Back to Origins 8.jpg|A purple [[Lum (UbiArt games)|Lum]] chain.&lt;br /&gt;
Mecha No Mistake! - Back to Origins 9.jpg|The beginning of the fifth part.&lt;br /&gt;
Mecha No Mistake! - Back to Origins 10.jpg|[[Rayman]] jumping on retracting platforms.&lt;br /&gt;
Mecha No Mistake! - Back to Origins 11.jpg|[[Rayman]] running inside a wheel while collecting [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
Mecha No Mistake! - Back to Origins 12.jpg|The final area, now with an added [[Teensie]] [[cage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The level&#039;s name is a pun on the phrase &amp;quot;make no mistake&amp;quot;.&lt;br /&gt;
*During [[Rayman Origins (early production)|early development]], this level was named &amp;quot;She&#039;ll be Comin&#039;...&amp;quot;, a reference to the folk song &amp;quot;[https://en.wikipedia.org/wiki/She&#039;ll_Be_Coming_&#039;Round_the_Mountain She&#039;ll Be Coming &#039;Round the Mountain]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Mecha No Mistake!&lt;br /&gt;
|ar=ميكا لا خطأ!&lt;br /&gt;
|zh_hans=机器人没有错&lt;br /&gt;
|cs=Já nic, já muzikant!&lt;br /&gt;
|da=Få styr på mekanikken!&lt;br /&gt;
|nl=Robotsing&lt;br /&gt;
|fi=Ei virheitä!&lt;br /&gt;
|fr=Des scies démentes&lt;br /&gt;
|de=Moderne Zeiten&lt;br /&gt;
|hu=Mecha-mánia&lt;br /&gt;
|it=Melanzana meccanica&lt;br /&gt;
|ja=きかいに まちがいは ない！&lt;br /&gt;
|ja_S=&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
|ja_2=「暴走する機械」&lt;br /&gt;
|ja_2_S=&#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
|no=Ikke gjør noen feil!&lt;br /&gt;
|pl=Roboty nie popełniają błędów!&lt;br /&gt;
|pt=VI também&lt;br /&gt;
|pt_S=&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
|pt_2=Maquinaria pesada&lt;br /&gt;
|pt_2_S=&#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
|ru=Вот так машина!&lt;br /&gt;
|es=Maquinaria pesada&lt;br /&gt;
|sv=En dag på jobbet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=oN1hl8cqhiU Mecha No Mistake! playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=xTiKibtlO0Q Mecha No Mistake! playthrough at YouTube (PC version) (Speed Trophy)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=j2IcSpABrhg Mecha No Mistake!&#039;s &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanOriginslocations}}&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Des scies démentes]]&lt;br /&gt;
[[pl:Roboty nie popełniają błędów!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Mecha_No_Mistake_third_relic.png&amp;diff=108340</id>
		<title>File:Mecha No Mistake third relic.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Mecha_No_Mistake_third_relic.png&amp;diff=108340"/>
		<updated>2025-09-19T23:58:18Z</updated>

		<summary type="html">&lt;p&gt;Steo: == Summary ==
{{Image
| description = Mecha No Mistake!, third relic
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=9106 Steo]
| game = &amp;#039;&amp;#039;Rayman Origins&amp;#039;&amp;#039;
| platform = Sony PlayStation Vita
}}

{{ImageOK}}

Category:Images from Rayman Origins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Mecha No Mistake!]], third [[relic]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=9106 Steo]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| platform = Sony PlayStation Vita&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Mecha_No_Mistake_second_relic.png&amp;diff=108339</id>
		<title>File:Mecha No Mistake second relic.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Mecha_No_Mistake_second_relic.png&amp;diff=108339"/>
		<updated>2025-09-19T23:57:53Z</updated>

		<summary type="html">&lt;p&gt;Steo: == Summary ==
{{Image
| description = Mecha No Mistake!, second relic
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=9106 Steo]
| game = &amp;#039;&amp;#039;Rayman Origins&amp;#039;&amp;#039;
| platform = Sony PlayStation Vita
}}

{{ImageOK}}

Category:Images from Rayman Origins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Mecha No Mistake!]], second [[relic]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=9106 Steo]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| platform = Sony PlayStation Vita&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Mecha_No_Mistake_first_relic.png&amp;diff=108338</id>
		<title>File:Mecha No Mistake first relic.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Mecha_No_Mistake_first_relic.png&amp;diff=108338"/>
		<updated>2025-09-19T23:57:36Z</updated>

		<summary type="html">&lt;p&gt;Steo: == Summary ==
{{Image
| description = Mecha No Mistake!, first relic
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=9106 Steo]
| game = &amp;#039;&amp;#039;Rayman Origins&amp;#039;&amp;#039;
| platform = Sony PlayStation Vita
}}

{{ImageOK}}

Category:Images from Rayman Origins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Mecha No Mistake!]], first [[relic]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=9106 Steo]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| platform = Sony PlayStation Vita&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=On_Top_of_Old_Smokey&amp;diff=108337</id>
		<title>On Top of Old Smokey</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=On_Top_of_Old_Smokey&amp;diff=108337"/>
		<updated>2025-09-19T23:12:59Z</updated>

		<summary type="html">&lt;p&gt;Steo: Relic screenshots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;On Top of Old Smokey&#039;&#039;&#039; is the second level of the [[Moody Clouds]], a world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. In this level, the heroes travel through a storm in a place with structures made of pipes. This is the second level from this world and the thirty-seventh overall to be included in the [[Back to Origins]] mode in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{ROLevel&lt;br /&gt;
| name = On Top of Old Smokey&lt;br /&gt;
| image = [[File:Rondsdefuméesection1.jpg|center|320px|On Top of Old Smokey]]&lt;br /&gt;
| preceded by = [[Riding the Storm]]&lt;br /&gt;
| followed by = [[Mecha No Mistake!]]&lt;br /&gt;
| world = [[Moody Clouds]]&lt;br /&gt;
| medallion slot 1 = Cage&lt;br /&gt;
| medallion slot 2 = Cage&lt;br /&gt;
| medallion slot 3 = Cage&lt;br /&gt;
| medallion slot 4 = Lums&lt;br /&gt;
| medallion slot 4 number = 150&lt;br /&gt;
| medallion slot 5 = Lums&lt;br /&gt;
| medallion slot 5 number = 300&lt;br /&gt;
| medallion slot 6 = Time&lt;br /&gt;
| medallion slot 6 number = 1:30&lt;br /&gt;
| medal = 350&lt;br /&gt;
| cup = 1:15&lt;br /&gt;
| skull coins = 6&lt;br /&gt;
| relics = 3&lt;br /&gt;
| format numbers = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Area 1===&lt;br /&gt;
The heroes begin in stormy weather, with clouds shooting lightning. As they progress, [[Small mecha fly|small mecha flies]] appear. The [[Flying Punch]] that can be found here is useful for defeating them. The first [[Skull Coin]] can be collected by taking a higher path past two clouds and performing wall jumps on a couple of pipes. The exit is to the right of the [[Skull Coin|coin]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
On Top of Old Smokey 1.jpg|The first area.&lt;br /&gt;
On Top of Old Smokey 2.jpg|The first [[Skull Coin]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area 2===&lt;br /&gt;
In this area, the weather worsens, as rain pours and more lightning-shooting clouds are found. The second [[Skull Coin]] can be found by [[Helicopter|gliding]] down past several clouds grouped together. After gliding through the weather for a while, the heroes reach the exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rondsdefuméesection2.jpg|The second area of the level.&lt;br /&gt;
On Top of Old Smokey 3.jpg|Stormy clouds that shoot lightning are common in this area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area 3===&lt;br /&gt;
Now the heroes come across large structures in the background, with more pipes and machinery. The team soon faces some small [[Robot (Moody Clouds)|robots]] that attack with electric discharges. They can be defeated by punching them towards a [[buzzsaw]]. The exit can be found after the team gets past the [[Robot (Moody Clouds)|robots]] and machines that generate electric arcs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rondsdefuméesection3.jpg|The third area.&lt;br /&gt;
On Top of Old Smokey 4.jpg|Moving [[buzzsaw]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Relic 1====&lt;br /&gt;
[[File:On Top of Old Smokey first relic.png|320px|thumb|The first [[relic]], located in front of a pipe, directly where [[Rayman]] is looking.]]&lt;br /&gt;
&lt;br /&gt;
The first [[relic]] can be found in this area, located in front of a pipe not too far from the entrance.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Area 4===&lt;br /&gt;
The third [[Skull Coin]] is located near two machines that generate electric arcs and is surrounded by moving platforms. Shortly after, the heroes need to time a jump to reach the chains and avoid the electric arcs to reach the exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rondsdefuméesection4.jpg|The fourth area of the level.&lt;br /&gt;
On Top of Old Smokey 5.jpg|The third [[Skull Coin]].&lt;br /&gt;
On Top of Old Smokey 6.jpg|Chains that can be used like a zipline.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Relic 2====&lt;br /&gt;
[[File:On Top of Old Smokey second relic.png|320px|thumb|The second [[relic]], located in the middle of a vent, directly where [[Rayman]] is looking.]]&lt;br /&gt;
&lt;br /&gt;
The second [[relic]] can be found in this area, located in the middle of a circular vent in the background, near some electrical arcs.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Area 5===&lt;br /&gt;
In this area, the heroes use the [[Helicopter|glide]] power to fly with the current. There are many [[mecha fish]] throughout this area, and the [[Flying Punch]] that can be found here makes defeating them easier. The fourth [[Skull Coin]] can be collected by flying towards it on the left. The heroes must do this quickly to avoid being hit by the [[buzzsaw]]s. The first secret area is located at the top, to the left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rondsdefuméesection5.jpg|The fifth area.&lt;br /&gt;
On Top of Old Smokey 7.jpg|Many [[mecha fish]] appear in this area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Secret area 1====&lt;br /&gt;
The heroes need to use the air vent to reach the [[Robot (Moody Clouds)|robots]] and defeat them to break open the [[Electoon]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
On Top of Old Smokey 8.jpg|The first secret area of the level.&lt;br /&gt;
On Top of Old Smokey 9.jpg|The [[Robot (Moody Clouds)|robots]] need to be defeated to break open the [[cage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area 6===&lt;br /&gt;
After advancing past electric arcs for a while, the team uses the [[wall run]] to traverse a large gap. The fifth [[Skull Coin]] can be acquired by making the correct jump without touching the moving [[buzzsaw]]s. The second secret area is located underneath the [[Skull Coin|coin]], near stationary [[buzzsaw]]s. The exit is nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rondsdefuméesection6.jpg|The sixth area of the level.&lt;br /&gt;
On Top of Old Smokey 10.jpg|Pipes that the [[wall run]] power can be used on.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Secret area 2====&lt;br /&gt;
There are no enemies to defeat in this area. The heroes need to reach the [[cage]] without the [[flying creature]]s catching them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
On Top of Old Smokey 11.jpg|The second secret area.&lt;br /&gt;
On Top of Old Smokey 12.jpg|After the heroes escape the [[flying creature]]s, the [[Electoon]] [[cage]] can be broken.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area 7===&lt;br /&gt;
For a short time, the heroes must dodge electric arcs and [[buzzsaw]]s. The sixth [[Skull Coin]] is located in the air to the right of the continuously sliding [[buzzsaw]]s. Afterwards, they arrive on a large wheel and must [[Running|run]] backward to make it go forward. The exit is to the right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rondsdefuméesection7.jpg|The seventh area of the level.&lt;br /&gt;
On Top of Old Smokey 13.jpg|More [[buzzsaw]]s and a pipe.&lt;br /&gt;
On Top of Old Smokey 14.jpg|A wheel that needs to be used to continue.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Relic 3====&lt;br /&gt;
[[File:On Top of Old Smokey third relic.png|320px|thumb|The third [[relic]], located in front of a platform, directly above where [[Rayman]] is standing.]]&lt;br /&gt;
&lt;br /&gt;
The third [[relic]] can be found in this area, located in front of a platform near some electrical arcs and [[buzzsaw]]s.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Area 8===&lt;br /&gt;
After defeating a group of [[Small mecha fly|small mecha flies]], the heroes must pass through the moving [[buzzsaw]]s to progress to the exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rondsdefuméesection8.jpg|The eighth area.&lt;br /&gt;
On Top of Old Smokey 15.jpg|More moving [[buzzsaw]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area 9===&lt;br /&gt;
To defeat the [[Robot (Moody Clouds)|robots]], the wheels need to be [[Running|run]] on to move the pipes with [[buzzsaw]]s attached to them out of the way. Once this is done, the [[Electoon]] [[cage]] can be broken open, and the level ends. The heroes then pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected in the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rondsdefuméesection9.jpg|The ninth and final area.&lt;br /&gt;
On Top of Old Smokey 16.jpg|The wheels are useful for defeating the [[Robot (Moody Clouds)|robots]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Back to Origins==&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = On Top of Old Smokey&lt;br /&gt;
| difficulty = 3&lt;br /&gt;
| image = [[File:On Top of Old Smokey - Back to Origins.png|center|320px|On Top of Old Smokey]]&lt;br /&gt;
| preceded by = [[Tricky Temple Too#Back to Origins|Tricky Temple Too]]&lt;br /&gt;
| followed by = [[Mecha No Mistake!#Back to Origins|Mecha No Mistake!]]&lt;br /&gt;
| world = [[Mystical Pique]]&lt;br /&gt;
| teensies = 10&lt;br /&gt;
| bronze cup = 150&lt;br /&gt;
| silver cup = 300&lt;br /&gt;
| lucky ticket = 450&lt;br /&gt;
| gold cup = 600&lt;br /&gt;
| format numbers = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is playable in the [[Back to Origins]] mode in &#039;&#039;[[Rayman Legends]]&#039;&#039;. There are no notable differences between the versions, apart from elements from &#039;&#039;[[Rayman Legends]]&#039;&#039; replacing some from the original game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
On Top of Old Smokey - Back to Origins 1.jpg|The start of the level.&lt;br /&gt;
On Top of Old Smokey - Back to Origins 2.jpg|[[Rayman]] standing on a flying platform.&lt;br /&gt;
On Top of Old Smokey - Back to Origins 3.jpg|The [[Teensie]] [[cage]] replaces a [[Skull Coin]].&lt;br /&gt;
On Top of Old Smokey - Back to Origins 4.jpg|Two flying [[Lum (UbiArt games)|Lum]] chains.&lt;br /&gt;
On Top of Old Smokey - Back to Origins 5.jpg|A flying [[Teensie]] [[cage]] below the platform.&lt;br /&gt;
On Top of Old Smokey - Back to Origins 6.jpg|A [[Lum (UbiArt games)|Lum]] cage.&lt;br /&gt;
On Top of Old Smokey - Back to Origins 7.jpg|[[Rayman]] hanging on to a chain while collecting [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
On Top of Old Smokey - Back to Origins 8.jpg|[[Rayman]] flying past several [[mecha fish]].&lt;br /&gt;
On Top of Old Smokey - Back to Origins 9.jpg|The first secret area.&lt;br /&gt;
On Top of Old Smokey - Back to Origins 10.jpg|Two [[Robot (Moody Clouds)|robots]].&lt;br /&gt;
On Top of Old Smokey - Back to Origins 11.jpg|[[Rayman]] getting chased by [[flying creature]]s in the second secret area.&lt;br /&gt;
On Top of Old Smokey - Back to Origins 12.jpg|The [[cage]] in the second secret area.&lt;br /&gt;
On Top of Old Smokey - Back to Origins 13.jpg|Another [[Teensie]] [[cage]].&lt;br /&gt;
On Top of Old Smokey - Back to Origins 14.jpg|Another [[Lum (UbiArt games)|Lum]] cage.&lt;br /&gt;
On Top of Old Smokey - Back to Origins 15.jpg|The last part of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The level&#039;s name is a reference to the song of the same name, &amp;quot;[https://en.wikipedia.org/wiki/On_Top_of_Old_Smoky On Top of Old Smokey]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=On Top of Old Smokey&lt;br /&gt;
|ar=على قمة سموكي القديمة&lt;br /&gt;
|zh_hans=旧烟囱顶上&lt;br /&gt;
|cs=Na starém komíně&lt;br /&gt;
|da=På toppen af det rygende bjerg&lt;br /&gt;
|nl=Boven op de berg&lt;br /&gt;
|fi=Vanhalla savuhuipulla&lt;br /&gt;
|fr=Ronds de fumée&lt;br /&gt;
|de=Qualmende Socken&lt;br /&gt;
|hu=A Füstös-hegység csúcsán&lt;br /&gt;
|it=Cime un po&#039; fumose&lt;br /&gt;
|ja=くもの うえで&lt;br /&gt;
|ja_S=&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
|ja_2=「雲の上の超文明」&lt;br /&gt;
|ja_2_S=&#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
|no=På toppen av det gamle fjellet&lt;br /&gt;
|pl=Na szczycie Starego Gejzera&lt;br /&gt;
|pl_S=&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
|pl_2=Na szczycie starego gejzera&lt;br /&gt;
|pl_2_S=&#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
|pt=Em cima do velho Smokey&lt;br /&gt;
|ru=На дымной вершине&lt;br /&gt;
|es=¡Qué malos humos!&lt;br /&gt;
|sv=På skorstenens topp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=Ms_m3Kv3vs0 On Top of Old Smokey playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=xk6RG0ndfrU On Top of Old Smokey playthrough at YouTube (PC version) (Speed Trophy)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=kv2mlC9xMWs On Top of Old Smokey&#039;s &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanOriginslocations}}&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ronds de fumée]]&lt;br /&gt;
[[pl:Na szczycie starego gejzeru]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:On_Top_of_Old_Smokey_third_relic.png&amp;diff=108336</id>
		<title>File:On Top of Old Smokey third relic.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:On_Top_of_Old_Smokey_third_relic.png&amp;diff=108336"/>
		<updated>2025-09-19T22:58:42Z</updated>

		<summary type="html">&lt;p&gt;Steo: == Summary ==
{{Image
| description = On Top of Old Smokey, third relic
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=9106 Steo]
| game = &amp;#039;&amp;#039;Rayman Origins&amp;#039;&amp;#039;
| platform = Sony PlayStation Vita
}}

{{ImageOK}}

Category:Images from Rayman Origins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[On Top of Old Smokey]], third [[relic]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=9106 Steo]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| platform = Sony PlayStation Vita&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:On_Top_of_Old_Smokey_second_relic.png&amp;diff=108335</id>
		<title>File:On Top of Old Smokey second relic.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:On_Top_of_Old_Smokey_second_relic.png&amp;diff=108335"/>
		<updated>2025-09-19T22:58:15Z</updated>

		<summary type="html">&lt;p&gt;Steo: == Summary ==
{{Image
| description = On Top of Old Smokey, second relic
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=9106 Steo]
| game = &amp;#039;&amp;#039;Rayman Origins&amp;#039;&amp;#039;
| platform = Sony PlayStation Vita
}}

{{ImageOK}}

Category:Images from Rayman Origins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[On Top of Old Smokey]], second [[relic]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=9106 Steo]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| platform = Sony PlayStation Vita&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:On_Top_of_Old_Smokey_first_relic.png&amp;diff=108334</id>
		<title>File:On Top of Old Smokey first relic.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:On_Top_of_Old_Smokey_first_relic.png&amp;diff=108334"/>
		<updated>2025-09-19T22:57:36Z</updated>

		<summary type="html">&lt;p&gt;Steo: == Summary ==
{{Image
| description = On Top of Old Smokey, first relic
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=9106 Steo]
| game = &amp;#039;&amp;#039;Rayman Origins&amp;#039;&amp;#039;
| platform = Sony PlayStation Vita
}}

{{ImageOK}}

Category:Images from Rayman Origins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[On Top of Old Smokey]], first [[relic]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=9106 Steo]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| platform = Sony PlayStation Vita&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Template_talk:ROLevel&amp;diff=108273</id>
		<title>Template talk:ROLevel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Template_talk:ROLevel&amp;diff=108273"/>
		<updated>2025-09-19T13:34:51Z</updated>

		<summary type="html">&lt;p&gt;Steo: /* Number Inconsistencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I suggest to add &amp;quot;number of electoons&amp;quot;, some levels have 3, while others have 6.--[[User:Sergiomonty|Sergiomonty]] 01:41, 19 November 2011 (UTC)&lt;br /&gt;
:That&#039;s one of the problems I&#039;ve come across when starting to think about this template. From what I&#039;ve seen, there&#039;s only three types of levels in Origins: six electoons, three electoons and none; is that right? We might also display each electoon in a different field, but what would the first two say? In cages? Not to mention that since cages contain more than one electoon, what should we call these? Medallion slots? That&#039;s a real mess. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:15, 19 November 2011 (UTC)&lt;br /&gt;
:If all the time attacks are all different we should definitely keep those on, not entirely sure about the number of electoons though and that was why I was hesitant to do this myself.  --[[User:Cairnie|Cairnie]] 18:06, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What if instead of making a list you put a small icon like this one? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sampleelectoons.png]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an example--[[User:Sergiomonty|Sergiomonty]] 00:57, 20 November 2011 (UTC)&lt;br /&gt;
:Using icons like this is something I also had in mind, but they can&#039;t replace the individual information contained in each field. Could you please upload the other two? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:25, 20 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It&#039;s the only image that I have, maybe if we ask Drolpiraat for better quality images... he&#039;s getting the artworks from the game --[[User:Sergiomonty|Sergiomonty]] 15:37, 21 November 2011 (UTC)&lt;br /&gt;
:::I already did it. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:23, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I made some minor changes for the lums/time icons, the three last electoons usually require them. Ok, I think the template looks perfect! --[[User:Sergiomonty|Sergiomonty]] 18:30, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skull Coins ==&lt;br /&gt;
&lt;br /&gt;
Since my suggestion seems to have been ignored in the RayWiki discussion thread, I am going to repeat it: this template should include an icon in order to tell the viewers how many Skull Coins exist in a level of RO (and RL too). It is an element of interest in the game since it is crucial to get Lums Medals and Gold Cups, respectively. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:58, 22 June 2014 (CEST)&lt;br /&gt;
:You did not post your suggestion in the right section, which is probably why no one has replied (or even noticed it).&lt;br /&gt;
:To be honest I don&#039;t know, I think it might be better to have that information inside the article. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:06, 22 June 2014 (CEST)&lt;br /&gt;
::It was the RayWiki Discussion thread but you probably mean that the topic is merely for technical stuff. I could always write up the locations of each Skull Coin in a level but maybe the icon in the template with the existent number wouldn&#039;t harm either. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 15:20, 23 June 2014 (CEST)&lt;br /&gt;
:::#The topic you posted in is &#039;&#039;&#039;not&#039;&#039;&#039; in the RayWiki forum and therefore is &#039;&#039;&#039;not&#039;&#039;&#039; the place to make such suggestions.&lt;br /&gt;
:::#Do not edit templates if you don&#039;t know how to make them work. Or at least, revert your changes if it doesn&#039;t.&lt;br /&gt;
:::#Why start about discussion about the matter if you&#039;re going to ignore other opinions and edit the template anyway before a consensus is reached?&lt;br /&gt;
:::#Why did you upload a new, lower quality version of the skull coin image when we already have one?&lt;br /&gt;
:::—[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:55, 24 June 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Number Inconsistencies ==&lt;br /&gt;
&lt;br /&gt;
Hi. I&#039;m wondering if there&#039;s a specific reason that the numbers are in different places everywhere on this template? For example, the number for the required electoons is to the right, the number for the required lums is to the left, and then the number for the required skull coins and relics is beneath? The skull coin and relic numbers have different heights due to this, and I&#039;m just wondering was this particular layout chosen for a specific reason? I don&#039;t want to edit an entire layout without confirming beforehand. --[[File:Steo_sig.png|60px|link=User:Steo]] 02:46, 19 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t think there is a &amp;quot;number for the required electoons&amp;quot;, only the number of each &amp;quot;electoon&amp;quot; to unlock (electoon #1, electoon #2 and so on). And then, for each of those, the requirement can be either a cage, a certain number of lums or a certain time. Same for the lums medal and the time attack. The skull coins and relics are a bit different, it&#039;s just how many there are in the level. If you have any ideas how to display this differently, don&#039;t hesitate to share it here! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 07:32, 19 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It&#039;s clear that I was getting tired when I wrote the electoon part. I of course meant to say the electoon number, then the required lum counts to unlock each electoon are on the left. Maybe that makes sense given what you mentioned above. As for the others, how many there are in the level, I&#039;m not entirely sure but I will see if I can think of anything. It&#039;s mostly just the different heights that had me wondering. --[[File:Steo_sig.png|60px|link=User:Steo]] 10:31, 19 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The heights we could probably fix easily by adjusting the size of the icons, at least. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 10:45, 19 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::That would probably even do. I think that&#039;s the main thing that stood out to me. It&#039;s probably just that the skull coin is round, but the relic is taller. --[[File:Steo_sig.png|60px|link=User:Steo]] 13:34, 19 September 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Template_talk:ROLevel&amp;diff=108269</id>
		<title>Template talk:ROLevel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Template_talk:ROLevel&amp;diff=108269"/>
		<updated>2025-09-19T10:32:04Z</updated>

		<summary type="html">&lt;p&gt;Steo: /* Number Inconsistencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I suggest to add &amp;quot;number of electoons&amp;quot;, some levels have 3, while others have 6.--[[User:Sergiomonty|Sergiomonty]] 01:41, 19 November 2011 (UTC)&lt;br /&gt;
:That&#039;s one of the problems I&#039;ve come across when starting to think about this template. From what I&#039;ve seen, there&#039;s only three types of levels in Origins: six electoons, three electoons and none; is that right? We might also display each electoon in a different field, but what would the first two say? In cages? Not to mention that since cages contain more than one electoon, what should we call these? Medallion slots? That&#039;s a real mess. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:15, 19 November 2011 (UTC)&lt;br /&gt;
:If all the time attacks are all different we should definitely keep those on, not entirely sure about the number of electoons though and that was why I was hesitant to do this myself.  --[[User:Cairnie|Cairnie]] 18:06, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What if instead of making a list you put a small icon like this one? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sampleelectoons.png]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an example--[[User:Sergiomonty|Sergiomonty]] 00:57, 20 November 2011 (UTC)&lt;br /&gt;
:Using icons like this is something I also had in mind, but they can&#039;t replace the individual information contained in each field. Could you please upload the other two? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:25, 20 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It&#039;s the only image that I have, maybe if we ask Drolpiraat for better quality images... he&#039;s getting the artworks from the game --[[User:Sergiomonty|Sergiomonty]] 15:37, 21 November 2011 (UTC)&lt;br /&gt;
:::I already did it. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:23, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I made some minor changes for the lums/time icons, the three last electoons usually require them. Ok, I think the template looks perfect! --[[User:Sergiomonty|Sergiomonty]] 18:30, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skull Coins ==&lt;br /&gt;
&lt;br /&gt;
Since my suggestion seems to have been ignored in the RayWiki discussion thread, I am going to repeat it: this template should include an icon in order to tell the viewers how many Skull Coins exist in a level of RO (and RL too). It is an element of interest in the game since it is crucial to get Lums Medals and Gold Cups, respectively. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:58, 22 June 2014 (CEST)&lt;br /&gt;
:You did not post your suggestion in the right section, which is probably why no one has replied (or even noticed it).&lt;br /&gt;
:To be honest I don&#039;t know, I think it might be better to have that information inside the article. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:06, 22 June 2014 (CEST)&lt;br /&gt;
::It was the RayWiki Discussion thread but you probably mean that the topic is merely for technical stuff. I could always write up the locations of each Skull Coin in a level but maybe the icon in the template with the existent number wouldn&#039;t harm either. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 15:20, 23 June 2014 (CEST)&lt;br /&gt;
:::#The topic you posted in is &#039;&#039;&#039;not&#039;&#039;&#039; in the RayWiki forum and therefore is &#039;&#039;&#039;not&#039;&#039;&#039; the place to make such suggestions.&lt;br /&gt;
:::#Do not edit templates if you don&#039;t know how to make them work. Or at least, revert your changes if it doesn&#039;t.&lt;br /&gt;
:::#Why start about discussion about the matter if you&#039;re going to ignore other opinions and edit the template anyway before a consensus is reached?&lt;br /&gt;
:::#Why did you upload a new, lower quality version of the skull coin image when we already have one?&lt;br /&gt;
:::—[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:55, 24 June 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Number Inconsistencies ==&lt;br /&gt;
&lt;br /&gt;
Hi. I&#039;m wondering if there&#039;s a specific reason that the numbers are in different places everywhere on this template? For example, the number for the required electoons is to the right, the number for the required lums is to the left, and then the number for the required skull coins and relics is beneath? The skull coin and relic numbers have different heights due to this, and I&#039;m just wondering was this particular layout chosen for a specific reason? I don&#039;t want to edit an entire layout without confirming beforehand. --[[File:Steo_sig.png|60px|link=User:Steo]] 02:46, 19 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t think there is a &amp;quot;number for the required electoons&amp;quot;, only the number of each &amp;quot;electoon&amp;quot; to unlock (electoon #1, electoon #2 and so on). And then, for each of those, the requirement can be either a cage, a certain number of lums or a certain time. Same for the lums medal and the time attack. The skull coins and relics are a bit different, it&#039;s just how many there are in the level. If you have any ideas how to display this differently, don&#039;t hesitate to share it here! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 07:32, 19 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It&#039;s clear that I was getting tired when I wrote the electoon part. I of course meant to say the electoon number, then the required lum counts to unlock each electoon are on the left. Maybe that makes sense given what you mentioned above. As for the others, how many there are in the level, I&#039;m not entirely sure but I will see if I can think of anything. It&#039;s mostly just the different heights that had me wondering. --[[File:Steo_sig.png|60px|link=User:Steo]] 10:31, 19 September 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Steo_sig.png&amp;diff=108244</id>
		<title>File:Steo sig.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Steo_sig.png&amp;diff=108244"/>
		<updated>2025-09-19T04:24:25Z</updated>

		<summary type="html">&lt;p&gt;Steo: Steo uploaded a new version of File:Steo sig.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Personal images]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Template_talk:ROLevel&amp;diff=108243</id>
		<title>Template talk:ROLevel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Template_talk:ROLevel&amp;diff=108243"/>
		<updated>2025-09-19T02:47:08Z</updated>

		<summary type="html">&lt;p&gt;Steo: /* Number inconsistencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I suggest to add &amp;quot;number of electoons&amp;quot;, some levels have 3, while others have 6.--[[User:Sergiomonty|Sergiomonty]] 01:41, 19 November 2011 (UTC)&lt;br /&gt;
:That&#039;s one of the problems I&#039;ve come across when starting to think about this template. From what I&#039;ve seen, there&#039;s only three types of levels in Origins: six electoons, three electoons and none; is that right? We might also display each electoon in a different field, but what would the first two say? In cages? Not to mention that since cages contain more than one electoon, what should we call these? Medallion slots? That&#039;s a real mess. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:15, 19 November 2011 (UTC)&lt;br /&gt;
:If all the time attacks are all different we should definitely keep those on, not entirely sure about the number of electoons though and that was why I was hesitant to do this myself.  --[[User:Cairnie|Cairnie]] 18:06, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What if instead of making a list you put a small icon like this one? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sampleelectoons.png]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an example--[[User:Sergiomonty|Sergiomonty]] 00:57, 20 November 2011 (UTC)&lt;br /&gt;
:Using icons like this is something I also had in mind, but they can&#039;t replace the individual information contained in each field. Could you please upload the other two? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:25, 20 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It&#039;s the only image that I have, maybe if we ask Drolpiraat for better quality images... he&#039;s getting the artworks from the game --[[User:Sergiomonty|Sergiomonty]] 15:37, 21 November 2011 (UTC)&lt;br /&gt;
:::I already did it. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:23, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I made some minor changes for the lums/time icons, the three last electoons usually require them. Ok, I think the template looks perfect! --[[User:Sergiomonty|Sergiomonty]] 18:30, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skull Coins ==&lt;br /&gt;
&lt;br /&gt;
Since my suggestion seems to have been ignored in the RayWiki discussion thread, I am going to repeat it: this template should include an icon in order to tell the viewers how many Skull Coins exist in a level of RO (and RL too). It is an element of interest in the game since it is crucial to get Lums Medals and Gold Cups, respectively. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:58, 22 June 2014 (CEST)&lt;br /&gt;
:You did not post your suggestion in the right section, which is probably why no one has replied (or even noticed it).&lt;br /&gt;
:To be honest I don&#039;t know, I think it might be better to have that information inside the article. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:06, 22 June 2014 (CEST)&lt;br /&gt;
::It was the RayWiki Discussion thread but you probably mean that the topic is merely for technical stuff. I could always write up the locations of each Skull Coin in a level but maybe the icon in the template with the existent number wouldn&#039;t harm either. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 15:20, 23 June 2014 (CEST)&lt;br /&gt;
:::#The topic you posted in is &#039;&#039;&#039;not&#039;&#039;&#039; in the RayWiki forum and therefore is &#039;&#039;&#039;not&#039;&#039;&#039; the place to make such suggestions.&lt;br /&gt;
:::#Do not edit templates if you don&#039;t know how to make them work. Or at least, revert your changes if it doesn&#039;t.&lt;br /&gt;
:::#Why start about discussion about the matter if you&#039;re going to ignore other opinions and edit the template anyway before a consensus is reached?&lt;br /&gt;
:::#Why did you upload a new, lower quality version of the skull coin image when we already have one?&lt;br /&gt;
:::—[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:55, 24 June 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Number Inconsistencies ==&lt;br /&gt;
&lt;br /&gt;
Hi. I&#039;m wondering if there&#039;s a specific reason that the numbers are in different places everywhere on this template? For example, the number for the required electoons is to the right, the number for the required lums is to the left, and then the number for the required skull coins and relics is beneath? The skull coin and relic numbers have different heights due to this, and I&#039;m just wondering was this particular layout chosen for a specific reason? I don&#039;t want to edit an entire layout without confirming beforehand. --[[File:Steo_sig.png|60px|link=User:Steo]] 02:46, 19 September 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Template_talk:ROLevel&amp;diff=108242</id>
		<title>Template talk:ROLevel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Template_talk:ROLevel&amp;diff=108242"/>
		<updated>2025-09-19T02:46:55Z</updated>

		<summary type="html">&lt;p&gt;Steo: /* Number inconsistencies */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I suggest to add &amp;quot;number of electoons&amp;quot;, some levels have 3, while others have 6.--[[User:Sergiomonty|Sergiomonty]] 01:41, 19 November 2011 (UTC)&lt;br /&gt;
:That&#039;s one of the problems I&#039;ve come across when starting to think about this template. From what I&#039;ve seen, there&#039;s only three types of levels in Origins: six electoons, three electoons and none; is that right? We might also display each electoon in a different field, but what would the first two say? In cages? Not to mention that since cages contain more than one electoon, what should we call these? Medallion slots? That&#039;s a real mess. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:15, 19 November 2011 (UTC)&lt;br /&gt;
:If all the time attacks are all different we should definitely keep those on, not entirely sure about the number of electoons though and that was why I was hesitant to do this myself.  --[[User:Cairnie|Cairnie]] 18:06, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What if instead of making a list you put a small icon like this one? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sampleelectoons.png]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an example--[[User:Sergiomonty|Sergiomonty]] 00:57, 20 November 2011 (UTC)&lt;br /&gt;
:Using icons like this is something I also had in mind, but they can&#039;t replace the individual information contained in each field. Could you please upload the other two? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:25, 20 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It&#039;s the only image that I have, maybe if we ask Drolpiraat for better quality images... he&#039;s getting the artworks from the game --[[User:Sergiomonty|Sergiomonty]] 15:37, 21 November 2011 (UTC)&lt;br /&gt;
:::I already did it. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:23, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I made some minor changes for the lums/time icons, the three last electoons usually require them. Ok, I think the template looks perfect! --[[User:Sergiomonty|Sergiomonty]] 18:30, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skull Coins ==&lt;br /&gt;
&lt;br /&gt;
Since my suggestion seems to have been ignored in the RayWiki discussion thread, I am going to repeat it: this template should include an icon in order to tell the viewers how many Skull Coins exist in a level of RO (and RL too). It is an element of interest in the game since it is crucial to get Lums Medals and Gold Cups, respectively. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:58, 22 June 2014 (CEST)&lt;br /&gt;
:You did not post your suggestion in the right section, which is probably why no one has replied (or even noticed it).&lt;br /&gt;
:To be honest I don&#039;t know, I think it might be better to have that information inside the article. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:06, 22 June 2014 (CEST)&lt;br /&gt;
::It was the RayWiki Discussion thread but you probably mean that the topic is merely for technical stuff. I could always write up the locations of each Skull Coin in a level but maybe the icon in the template with the existent number wouldn&#039;t harm either. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 15:20, 23 June 2014 (CEST)&lt;br /&gt;
:::#The topic you posted in is &#039;&#039;&#039;not&#039;&#039;&#039; in the RayWiki forum and therefore is &#039;&#039;&#039;not&#039;&#039;&#039; the place to make such suggestions.&lt;br /&gt;
:::#Do not edit templates if you don&#039;t know how to make them work. Or at least, revert your changes if it doesn&#039;t.&lt;br /&gt;
:::#Why start about discussion about the matter if you&#039;re going to ignore other opinions and edit the template anyway before a consensus is reached?&lt;br /&gt;
:::#Why did you upload a new, lower quality version of the skull coin image when we already have one?&lt;br /&gt;
:::—[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:55, 24 June 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Number inconsistencies ==&lt;br /&gt;
&lt;br /&gt;
Hi. I&#039;m wondering if there&#039;s a specific reason that the numbers are in different places everywhere on this template? For example, the number for the required electoons is to the right, the number for the required lums is to the left, and then the number for the required skull coins and relics is beneath? The skull coin and relic numbers have different heights due to this, and I&#039;m just wondering was this particular layout chosen for a specific reason? I don&#039;t want to edit an entire layout without confirming beforehand. --[[File:Steo_sig.png|60px|link=User:Steo]] 02:46, 19 September 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Murray_of_the_Deep&amp;diff=108240</id>
		<title>Murray of the Deep</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Murray_of_the_Deep&amp;diff=108240"/>
		<updated>2025-09-19T02:12:00Z</updated>

		<summary type="html">&lt;p&gt;Steo: Relic screenshots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Murray of the Deep&#039;&#039;&#039; is the fifth and final level of the [[Sea of Serendipity|Angsty Abyss]], a world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. It consists of a boss battle against [[Creveton]], the last of the [[four Kings]] that were turned into monsters whom [[Rayman]] and his team of heroes must defeat in order to return them to their original forms. This level is the fifth one from this world and thirty-second overall to be included in the [[Back to Origins]] mode in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{ROLevel&lt;br /&gt;
| name = Murray of the Deep&lt;br /&gt;
| image = [[File:Murray of the Deep 1.jpg|center|320px|Murray of the Deep]]&lt;br /&gt;
| preceded by = [[Beware of Mini-Murray]]&lt;br /&gt;
| followed by = [[Riding the Storm]]&lt;br /&gt;
| world = [[Sea of Serendipity|Angsty Abyss]]&lt;br /&gt;
| medallion slot 1 = Cage&lt;br /&gt;
| medallion slot 2 = Lums&lt;br /&gt;
| medallion slot 2 number = 50&lt;br /&gt;
| medallion slot 3 = Lums&lt;br /&gt;
| medallion slot 3 number = 100&lt;br /&gt;
| medal = 150&lt;br /&gt;
| skull coins = 2&lt;br /&gt;
| relics = 3&lt;br /&gt;
| format numbers = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
From the start, the heroes are on docks where some [[Red Wizard]]s live. They then drop down into the water and advance past the [[jellyfish]]. The first [[Skull Coin]] can be found among a somewhat large group of [[jellyfish]]. Shortly after that, the heroes are chased by two [[Murray]]s and then finds themselves facing a sea dragon, the mutated [[Creveton]]. In this battle, the heroes must avoid him as he swims around. He will also snap his jaws, and a red [[giant jellyfish]] will emerge. After a brief amount of time, a [[bubo]] appears on [[Creveton]]&#039;s tail, and when a hero attacks it, [[Creveton]] leaves the area for a short time. When he returns, the team must avoid him and two red [[giant jellyfish]] until they can hit another [[bubo]] on his tail. When [[Creveton]] returns for the third time, he charges at the team with his mouth open. A [[bubo]] is in his mouth, and when a hero hits it, [[Creveton]] is defeated and returns to his original form. The heroes then pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected in the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Murray of the Deep 2.jpg|The beginning of the level.&lt;br /&gt;
Murray of the Deep 3.jpg|The first [[Skull Coin]], surrounded by [[jellyfish]].&lt;br /&gt;
Murray of the Deep 4.jpg|[[Spiky fish]].&lt;br /&gt;
Murray of the Deep 5.jpg|Two [[Murray]]s approaching from behind.&lt;br /&gt;
Murray of the Deep 6.jpg|Rocky platforms fall as the [[Murray]]s chase the heroes.&lt;br /&gt;
Murray of the Deep 7.jpg|The geyser pushes the heroes out of the water.&lt;br /&gt;
Murray of the Deep 8.jpg|The second and final [[Skull Coin]] of the level.&lt;br /&gt;
Murray of the Deep 9.jpg|These geysers will push the heroes to where they can escape from the [[Murray]]s.&lt;br /&gt;
Murray of the Deep 10.jpg|The mutated [[Creveton]].&lt;br /&gt;
Murray of the Deep 11.jpg|The first [[bubo]] that must be hit.&lt;br /&gt;
Murray of the Deep 12.jpg|The second [[bubo]] that must be hit.&lt;br /&gt;
Murray of the Deep 13.jpg|The third and final [[bubo]], inside [[Creveton]]&#039;s mouth.&lt;br /&gt;
Murray of the Deep 14.jpg|[[Creveton]] returning to normal.&lt;br /&gt;
Murray of the Deep 15.jpg|[[Creveton]] in his original form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Relic 1====&lt;br /&gt;
[[File:Murray of the Deep first relic.png|320px|thumb|The first [[relic]], located in the water below the position of a [[Red Wizard]].]]&lt;br /&gt;
&lt;br /&gt;
The first [[relic]] can be found just as the heroes enter the level, located at the bottom of the water to their left.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Relic 2====&lt;br /&gt;
[[File:Murray of the Deep second relic.png|320px|thumb|The second [[relic]], located in front of [[Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
The second [[relic]] can be found at the bottom of the water near some [[jellyfish]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Relic 3====&lt;br /&gt;
[[File:Murray of the Deep third relic.png|320px|thumb|The third [[relic]], located in front of [[Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
The third [[relic]] can be found camouflaged behind some branches.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Back to Origins==&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Murray of the Deep&lt;br /&gt;
| difficulty = 4&lt;br /&gt;
| image = [[File:Murray of the Deep - Back to Origins.png|center|320px|Murray of the Deep]]&lt;br /&gt;
| preceded by = [[Risky Ruin#Back to Origins|Risky Ruin]]&lt;br /&gt;
| followed by = [[Mystical Munkeys#Back to Origins|Mystical Munkeys]]&lt;br /&gt;
| world = [[Sea of Serendipity]]&lt;br /&gt;
| teensies = 3&lt;br /&gt;
| bronze cup = 75&lt;br /&gt;
| silver cup = 150&lt;br /&gt;
| lucky ticket = 225&lt;br /&gt;
| gold cup = 300&lt;br /&gt;
| format numbers = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In the [[Back to Origins]] version, there are not many differences between it and the original version, except that notable elements from &#039;&#039;[[Rayman Legends]]&#039;&#039; replace some elements from the game. Additionally, as [[Creveton]] reverts to his original form, he appears upside down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Murray of the Deep - Back to Origins 1.jpg|The starting point of the level.&lt;br /&gt;
Murray of the Deep - Back to Origins 2.jpg|Several [[Lum (UbiArt games)|Lum]] chains.&lt;br /&gt;
Murray of the Deep - Back to Origins 3.jpg|[[Murray]]s follow the team for a while.&lt;br /&gt;
Murray of the Deep - Back to Origins 4.jpg|The [[Murray]]s continue to follow the heroes.&lt;br /&gt;
Murray of the Deep - Back to Origins 5.jpg|A trapped [[Teensie]].&lt;br /&gt;
Murray of the Deep - Back to Origins 6.jpg|Geysers will take the heroes to safety.&lt;br /&gt;
Murray of the Deep - Back to Origins 7.jpg|The battle against the mutated [[Creveton]].&lt;br /&gt;
Murray of the Deep - Back to Origins 8.jpg|A [[bubo]] that will weaken [[Creveton]] once hit.&lt;br /&gt;
Murray of the Deep - Back to Origins 9.jpg|Another [[bubo]].&lt;br /&gt;
Murray of the Deep - Back to Origins 10.jpg|The last [[bubo]], located in [[Creveton]]&#039;s mouth.&lt;br /&gt;
Murray of the Deep - Back to Origins 11.jpg|[[Creveton]] back to his original form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level appeared in an E3 2011 showcase for the game, but in this version, the heroes chased a [[Tricky Treasure]], and the level ended just before the boss fight. This version of the level, albeit without the [[Tricky Treasure]], appeared in a [[List of Rayman demos|demo]] version of the game, also ending the level before the boss fight and playing a trailer for the full game.&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Murray of the Deep&lt;br /&gt;
|ar=موراي من الأعماق&lt;br /&gt;
|zh_hans=深海小鱼&lt;br /&gt;
|cs=Mumraj hlubin&lt;br /&gt;
|da=Dybets Murray&lt;br /&gt;
|nl=Murray uit de diepte&lt;br /&gt;
|fi=Syvyyksien Murray&lt;br /&gt;
|fr=Boss à dent&lt;br /&gt;
|de=Muräne aus der Tiefe&lt;br /&gt;
|hu=A mélységi garnéla&lt;br /&gt;
|it=Il Murray dell&#039;abisso&lt;br /&gt;
|ja=うみの そこの マリー&lt;br /&gt;
|ja_S=&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
|ja_2=BOSS「アビシウス」&lt;br /&gt;
|ja_2_S=&#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
|no=Murray fra dypet&lt;br /&gt;
|pl=Murray z Głębin&lt;br /&gt;
|pl_S=&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
|pl_2=Murray z głębin&lt;br /&gt;
|pl_2_S=&#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
|pt=Murray das profundezas&lt;br /&gt;
|ru=Глубинный Марри&lt;br /&gt;
|es=Un profundo picor&lt;br /&gt;
|sv=Murray i djupet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=EhddqllGmWg Murray of the Deep playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=ZU6IwNGmvYE Murray of the Deep playthrough at YouTube (PS3&#039;s DEMO version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=p3TziTcBiWg Murray of the Deep&#039;s &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanOriginslocations}}&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Boss à dent]]&lt;br /&gt;
[[pl:Murray z głębin]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Murray_of_the_Deep_third_relic.png&amp;diff=108239</id>
		<title>File:Murray of the Deep third relic.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Murray_of_the_Deep_third_relic.png&amp;diff=108239"/>
		<updated>2025-09-19T01:58:49Z</updated>

		<summary type="html">&lt;p&gt;Steo: == Summary ==
{{Image
| description = Murray of the Deep, third relic
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=9106 Steo]
| game = &amp;#039;&amp;#039;Rayman Origins&amp;#039;&amp;#039;
| platform = Sony PlayStation Vita
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Murray of the Deep]], third [[relic]]&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=9106 Steo]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| platform = Sony PlayStation Vita&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steo</name></author>
	</entry>
</feed>