<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=The+Jonster</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=The+Jonster"/>
	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/en/Special:Contributions/The_Jonster"/>
	<updated>2026-07-12T14:21:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=95238</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=95238"/>
		<updated>2023-12-11T00:12:30Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Oops forgot this one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman Origins Box Art.jpg|center|250px|Rayman Origins]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux&lt;br /&gt;
| written by = Gabrielle Shrager &amp;lt;small&amp;gt;(lead game writer and story designer)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Christophe Héral]] and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 12th April, 2012 (PS3 exclusive)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 14th February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 12th April, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 6th November, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United Kingdom(Great Britain).png|16px]] 8th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th July, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 20th June, 2013 (Download version)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox One:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
15th February, 2018&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows, Mac, Microsoft Xbox One&lt;br /&gt;
| game engine = [[UbiArt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Despite its title, it is not a prequel, but a sequel to the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] since the creation of [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;[[Rayman]]&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; title]] since &#039;&#039;[[Rayman 2]]&#039;&#039; in 1999. &#039;&#039;Rayman Origins&#039;&#039; is the first game in the main series to feature co-operative platforming gameplay, allowing for up to four players at once. The game was released on November 15, 2011 in North America, and on November 24, 2011 in Europe for PlayStation 3, Xbox 360 and Wii.&lt;br /&gt;
&lt;br /&gt;
In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of [[Rayman]] and [[Globox]]. A Microsoft Windows version was released on March 29, 2012; a 3DS version was released in June 2012.&lt;br /&gt;
&lt;br /&gt;
A spin-off title for mobiles which is based off this game&#039;s artstyle, was released for Android and iOS in September 2012, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In April 2012, [[Ubisoft]] announced that a direct sequel to the game was being developed, under the title &#039;&#039;[[Rayman Legends]]&#039;&#039;, which was released in September 2013.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===[[The Snoring Tree]]===&lt;br /&gt;
At the beginning of the game, [[Rayman]] and his friends – [[Globox]] and the [[Teensie]]s – are sleeping at [[the Snoring Tree]]. With them is the [[Polokus|Bubble Dreamer]], the jovial god who created their world, [[the Glade of Dreams]]. A nearby microphone, disguised as a flower, picks up the sound of the heroes&#039; snoring, amplifying it and transmitting it to the subterranean [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The [[Livid Dead|undead beings]] who live there, infuriated by this incessant snoring, launch an invasion on [[the Glade of Dreams]], ambushing and capturing [[Rayman]] and his friends. When they escape, they find that the [[Polokus|Bubble Dreamer]] has gone quite mad. The [[Livid Dead]] have been joined in their invasion by [[:Category:Enemies from Rayman Origins|hundreds of other enemies]], who have captured and imprisoned the [[Electoon]]s – small, pink energy creatures that hold the world together. Now [[the Glade of Dreams]] has begun to disintegrate. In order to heal the [[Polokus|Bubble Dreamer]]&#039;s mind and restore harmony and balance to [[The Glade of Dreams|the Glade]], the heroes must free the [[Electoon]]s from [[cage]]s hidden across the world – if they fail, their universe will vanish like a bad dream.&lt;br /&gt;
&lt;br /&gt;
Energy creatures called [[Lum (UbiArt games)|Lums]] are scattered throughout every level in the game; at the end of each level, the heroes give the [[Lum (UbiArt games)|Lums]] they have collected to [[the Magician]], a friendly character who counts them in a large test tube. In exchange for a certain number of [[Lum (UbiArt games)|Lums]], [[the Magician]] gives the heroes [[Electoon]]s. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is [[the Snoring Tree]]. As the player frees more [[Electoon]]s, more characters become available, but all are variations of [[Rayman]], [[Globox]] and the [[Teensie]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Jibberish Jungle]]===&lt;br /&gt;
The first stop for [[Rayman]], [[Globox]] and the [[Teensie]]s is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoon]]s. Eventually, they find [[Betilla]] the Fairy, the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough [[Electoon]]s have been freed, [[Betilla]] informs the heroes that they have enough to reach the next world. The [[Electoon]]s band together to form a bridge through the sky. On the other side, the heroes find friendly [[mosquito]]es who fly them to the game&#039;s second environment. Along the way, the they must fight off an attack from the [[Guardian of the Music World]], a gigantic [[bird]] which watches over the passage to the next land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOrigins PreE3 HD Swingman.jpg|[[Jibberish Jungle]].&lt;br /&gt;
RO-Boss-bird.jpg|[[Boss Bird]], the boss of [[Jibberish Jungle]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Desert of Dijiridoos]]===&lt;br /&gt;
Eventually the [[mosquito]]es take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla]] the Fairy. She gives them the power to [[helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[mosquito]] level, and again the [[mosquito]]es take them to the next area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsComicCon-1.jpg|[[Desert of Dijiridoos]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Gourmand Land]]===&lt;br /&gt;
The heroes arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s and [[Baby Dragon Waiter|Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use [[funnel]]s to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[mosquito]]es to the next world. Along the way, they must fight off the [[Guardian of the Ocean World]], a gigantic flying [[eel]] whose purpose is to stop anyone from entering the next land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsGamesCon-6.jpg|[[Gourmand Land]].&lt;br /&gt;
Aim for the Eel! 10.jpg|A [[Murray|Giant Eel]], the boss in [[Gourmand Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sea of Serendipity]]===&lt;br /&gt;
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[mosquito]]es to the next world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsGamesCon-8.jpg|[[Sea of Serendipity]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Mystical Pique]]===&lt;br /&gt;
This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[Stone man|Stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to [[Wall run|run on walls]]. However, the [[Electoon]] bridge that follows does not take the heroes to a [[mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress.&lt;br /&gt;
&lt;br /&gt;
When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer&#039;s Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of [[the Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the [[Four Kings]]&#039; magical assistance is required to open the [[Dreamer&#039;s Door]], the heroes must find them and defeat them, restoring them to their original benevolent states.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Stoneman RO HD.jpg|[[Mystical Pique]].&lt;br /&gt;
Golly G. Golem 13.jpg|[[Golem]], the boss in [[Mystical Pique]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The [[Four Kings]]===&lt;br /&gt;
New areas which extend the first four worlds now become available. [[Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of [[Ticklish Temples]] is [[Carnivora]], a monstrous [[Daisy]]. The king of [[Grumbling Grottos]] is a gigantic [[Mocking Bird]]. The king of [[Luscious Lakes]] is [[El Stomacho]], a gigantic [[dragon]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the [[Angsty Abyss]] is [[Creveton]], an aquatic [[dragon]], who reverts to a prawn when defeated. Once the [[Four Kings]] have been restored, the [[nymph]]s channel their magic into the [[Dreamer&#039;s Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Poor Little Daisy 10.jpg|[[Carnivora]], one of the [[Four Kings]].&lt;br /&gt;
To Bubblize a Mocking Bird 2.jpg|The [[Mocking Bird]], one of the [[Four Kings]].&lt;br /&gt;
My Heartburn&#039;s for You 4.jpg|[[El Stomacho]], one of the [[Four Kings]].&lt;br /&gt;
Murray of the Deep 10.jpg|[[Creveton]], one of the [[Four Kings]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Moody Clouds]]===&lt;br /&gt;
The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[mosquito]] friends, and find what lies at the heart of the storm: a gigantic, flying city, composed of steampunk machinery and surrounded by clouds. This vast, dangerous city is inhabited by [[Robot (Moody Clouds)|Robots]] which are almost immune to the heroes&#039; attacks, as well as mechanical replicas of previously-enountered enemies such as [[Fly|flies]] and [[spiky fish]]es. Along the way, the heroes often find helpless [[Lum (UbiArt games)|Lum]]s, packed into glass containers and apparently being used to power the city and its mechanical inhabitants.&lt;br /&gt;
&lt;br /&gt;
Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[the Magician]], working the controls. They discover that he is the one who built this city and its army of [[Robot (Moody Clouds)|Robots]]. [[The Magician]] had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of [[the Glade of Dreams]] from his own nightmares. However, [[the Magician]] had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]; posters of [[Mr Dark]], with &#039;♥ Mister D&#039;, can be seen on the walls of [[the Magician]]&#039;s office. In order to start a war between [[Rayman]] and the [[Livid Dead]], [[the Magician]] had hidden a microphone in [[the Snoring Tree]]. However, this war, and the entire plot of the game, had been nothing more than a distraction tactic; [[the Magician]]&#039;s real goal was to construct a mechanical army with which he could conquer [[the Glade of Dreams]], overthrow the [[Polokus|Bubble Dreamer]], and impose a new order based on discipline and reason.&lt;br /&gt;
&lt;br /&gt;
Now that his scheme has been discovered, [[the Magician]] pulls a lever, causing the heroes to fall into a room where they must fight mechanical replicas of [[Carnivora]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to [[the Magician]]&#039;s office. He distracts them with a disco number before making his escape. As the heroes chase [[the Magician]] across the outside of the [[Moody Clouds]], it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[mosquito]]es. Eventually [[the Magician]]&#039;s [[warship]] crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the [[Moody Clouds]] to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO Screenshot2 LifeSystem Heart.jpg|[[Moody Clouds]].&lt;br /&gt;
The Reveal 4.jpg|[[The Magician]] is revealed as the main villain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]===&lt;br /&gt;
The game features an optional final world: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The entrance to this land is located in [[the Snoring Tree]], but it is guarded by [[Mister Death]], a skeletal figure with no teeth. He will only let the heroes pass if they bring him ten shiny red [[Skull Tooth|Skull Teeth]]. In order to get these, the heroes must complete the [[Tricky Treasure]] chases: ten challenging levels focused on speed and momentum rather than exploration and combat. When [[Mister Death]] has received all ten [[Skull Tooth|Skull Teeth]], he allows the heroes to pass into the subterranean underworld that is the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The most difficult level of the game, this area is populated by the zombie-like [[Livid Dead]]. Although they were no more than pawns in [[the Magician]]&#039;s plan, they are still dangerous enemies. At the end of this world, the heroes encounter [[Big Mama]], a monstrous, pink, squid-like creature. When they defeat her, she reverts into a [[nymph]], thanks the heroes for saving her, and winks. The game ends and the credits roll once more, but this time the players can climb onto the credits themselves as they scross upwards, and either use them as platforms or smash them with their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO LOLD.jpg|[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
The Mamma of All Nightmares 1.jpg|[[Big Mama]], the boss of [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Rayman-origins-propeller.jpg|320px|thumb|right|[[Rayman]] using his [[helicopter]] hair as a [[propeller]]. This was [[Rayman Origins (early production)|scrapped]] from the game.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Origins (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The development of &#039;&#039;Rayman Origins&#039;&#039; began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games &#039;&#039;LittleBigPlanet&#039;&#039; and &#039;&#039;New Super Mario Bros Wii&#039;&#039;. After the first year, development shifted to [[Ubisoft|Ubisoft Montpellier]], where it was completed by a larger team of over one hundred developers.&lt;br /&gt;
&lt;br /&gt;
Initially, it was announced that &#039;&#039;Rayman Origins&#039;&#039; would be an episodic release, and that the first episode would be released in late 2010. This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of [[Michel Ancel|Ancel]].&lt;br /&gt;
&lt;br /&gt;
The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows [[Rayman]] being created by [[Betilla]] the Fairy, whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how [[Rayman]] and [[Globox]] matured from buffoons to heroes. However, this approach was ultimately discarded: the final version of the game is a sequel, set after &#039;&#039;[[Rayman 3]]&#039;&#039;, and features many references to the events of the previous games made in the past tense. The titular &#039;&#039;Origins&#039;&#039; refers instead to the game&#039;s revelations regarding the origins of [[Rayman]] and several other characters, and also to the design philosophy of returning the series to its roots. The characters&#039; sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience.&lt;br /&gt;
&lt;br /&gt;
Shortly after &#039;&#039;Rayman Origins&#039;&#039; was first announced, footage showing a demonstration of its mechanics appeared. This featured a different health system, similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], with yellow and red bubbles to indicate the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
A world composed entirely of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]] was originally meant to return in &#039;&#039;Rayman Origins&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Jeux Vidéo Magazine&#039;&#039;, Exclusif Rayman Origins, [[:File:Jeux video page 47.jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;raymanorigins.uk.ubi.com, Characters, http://web.archive.org/web/20111112121327/http://raymanorigins.uk.ubi.com/#characters-4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;psprices.com, Rayman Origins Mr. Dark Avatar, https://psprices.com/region-us/game/269728/rayman-origins-mr-dark-avatar&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;PS Deals, Rayman® Origins Mr. Dark Avatar, https://psdeals.net/us-store/game/717237/rayman-origins-mr-dark-avatar-&amp;lt;/ref&amp;gt; but he was scrapped from the final game and replaced with [[the Magician]], for which the developers reused his new appearance as a [[Teensie]], with only small modifications such as shortening his hair and removing the swirl on his nose.&lt;br /&gt;
&lt;br /&gt;
A text file, or &#039;script&#039;, was discovered in the files of the game&#039;s [[List of Rayman demos|demo]]. It contains a scrapped plot which greatly expands upon the background and motivations of [[the Magician]]; in the final game, his actions are mostly unexplained.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Crazy Bouncing 13.jpg|320px|thumb|right|The players must break open [[Electoon]] [[cage]]s during the adventure, just like in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
&lt;br /&gt;
The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode.&lt;br /&gt;
&lt;br /&gt;
Much of the gameplay can be reminiscent to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], in that the aim is to find [[cage]]s and rescue the [[Electoon]]s that are imprisoned inside them. Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] though, the [[cage]]s are being guarded by several enemies that collectively use a forcefield to protect the [[cage]] (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that uses a similar technique to protect other [[Hoodlum]]s); the team must defeat every single enemy that uses the forcefield, then the [[cage]] can be destroyed. The [[cage]] can only be damaged on the side which has a green padlock. Most of the [[cage]]s are hidden away in secret passages, so once the [[Electoon]]s are free, they will create a portal which leads to the outside of these passages. Each level contains a [[Cage|medallion]] that shows how many [[Electoon]] challenges the players completed, such as break a single [[cage]], collect a specific amount of [[Lum (UbiArt games)|Lums]] or beat the clock whilst the level has been completed. In every level there are hidden [[cage]]s ranging from 1 to 3.&lt;br /&gt;
&lt;br /&gt;
[[Lum]]s, which first appeared in &#039;&#039;[[Rayman 2]]&#039;&#039;, are once again collectible items in the game. However, [[Lum (UbiArt games)|the Lums in &#039;&#039;Origins&#039;&#039;]] are somewhat different. They don&#039;t appear in a specific amount the player has to collect (like in &#039;&#039;[[Rayman 2]]&#039;&#039;, where the player had to collect 50 in almost every level) but rather in different amount in every single level. The player can obtain them by either find them floating around, defeating enemies, finding them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting [[Skull Coin]]s. By collecting a certain amount, [[the Magician]] exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total.&lt;br /&gt;
&lt;br /&gt;
Unlike most other games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], the players are very vulnerable to enemy attacks, and one touch can cause death. Throughout the game, bottles containing a [[heart]] are found, and should a player break one, the [[heart]] inside will act as a shield until an enemy attacks, after which the [[heart]] will break. If every player in the game has a [[heart]] and they collect another one, they will get [[Lum (UbiArt games)|Lums]] for it too. In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player. If all of the players die, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a [[cage]].&lt;br /&gt;
&lt;br /&gt;
In 31 levels of the game, there is a time trial mode, which the players can unlock by completing the level for the first time. They will find a floating clock at the start of the level. If they hit it, they will activate time trial mode, and they can race to get [[Electoon]]s or [[Speed trophy|speed trophies]]. The [[Electoon]] requirements are easy, but the [[Speed trophy|trophy]] requires the player to run through the level. Obtaining [[Speed trophy|speed trophies]] awards the player Xbox 360 achievements / PlayStation 3 trophies.&lt;br /&gt;
&lt;br /&gt;
At the halfway point in the game, the heroes can first acquire the [[Blue Punch]], a rare item that increases the power of their attacks, and is usually well hidden.&lt;br /&gt;
&lt;br /&gt;
Contact to any body of water do not cause instant death unlike previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], though creatures that lurk in some of them can catch a player and kill them then.&lt;br /&gt;
&lt;br /&gt;
At certain points, the players will come across [[Betilla]] the Fairy and her sisters, each of whom is imprisoned inside the mouth of a [[Antitoon|Darktoon]]. When one is encountered, the player must chase the [[Antitoon|Darktoon]] and free the [[nymph]] inside. Once she is free, she gives [[Rayman]] and his friends a new power.&lt;br /&gt;
&lt;br /&gt;
The players will also encounter runaway [[Tricky Treasure]]s, which contain [[Skull Tooth|skull teeth]], required to access to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], a bonus level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;181px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Origins Vita - Tap bubbles.jpg|In the Sony PlayStation Vita version the player can tap [[bubble]]s and bubblized enemies to pop them.&lt;br /&gt;
Rayman Origins Vita - Zoom in.jpg|In the Sony PlayStation Vita version the player can also zoom in and out by pinching with two fingers on the screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [[List of Rayman records#Rayman Origins|List of Rayman records]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; saves the total amount of [[Lum (UbiArt games)|Lum]]s and the record time for each level.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Cadre droite.png|thumb|right|320px|The original levels expand when the [[Four Kings]] are needed to be saved.]]&lt;br /&gt;
&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] to revisit locations explored in previous games. The game is divided into three phases. In the first phase, the player makes their way through five worlds – the [[Jibberish Jungle]], the [[Desert of Dijiridoos]], the [[Gourmand Land]], the [[Sea of Serendipity]], and [[Mystical Pique]]– in a pre-set order. Each world starts with the player giving chase to a captured [[nymph]], which when freed results in the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: Another four new worlds become available, each linked to one of the previous four worlds, keeping true to the theme, and this time the player can play them in any order they want. When this phase is complete, the player may access [[Moody Clouds]], where the second to last final boss and the game&#039;s ending await. Collecting all 10 [[Skull tooth|skull teeth]] will unlock the fourth and final phase: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] which is both a single level and a whole new world. Each world is divided into many levels; there are a total of sixty-six levels in the game.&lt;br /&gt;
&lt;br /&gt;
Descriptions of the first five worlds follow:&lt;br /&gt;
&lt;br /&gt;
*[[Jibberish Jungle]] – A jungle-themed world where the characters unlock the power to attack. The enemies are comprised mostly of [[Livingstone|Lividstones]], [[Antitoon|Darktoons]] and [[hunter]]s in some levels. Many aspects of the world resemble elements from [[the Dream Forest]], one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is [[Carnivora]], a giant red [[plant]].&lt;br /&gt;
&lt;br /&gt;
*[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to [[Helicopter|glide]]. The heroes must use the [[Helicopter|glide]] power in select areas where it is windy. The world is composed mainly on music and musical instruments, partially resembling [[Band Land]], a location which has not been seen since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is the [[Mocking Bird]], a giant yellow [[bird]].&lt;br /&gt;
&lt;br /&gt;
*[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. The world has a few elements that represent one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Candy Château]]. Similar to the [[Organic Cave]] from [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]], a level takes place within the belly of [[El Stomacho]], a gigantic dragon, in which the players much avoid flaming walls of heartburn.&lt;br /&gt;
&lt;br /&gt;
*[[Sea of Serendipity]] – A sea world where the characters unlock the ability to [[Swimming|dive]] underwater. They encounter singing [[fish]], [[tentacle claw]]s in dark caverns, different types of [[jellyfish]] and other underwater life. Above the surface of the ocean, a tribe of [[Globox&#039;s species]] lives in a village supported on stilts. The boss is [[Creveton]], a giant prawn.&lt;br /&gt;
&lt;br /&gt;
*[[Mystical Pique]] – A mountain world where the characters unlock the ability to [[Wall run|run up walls]]. The mountain is dotted with small buildings, with falling wooden debris scattered throughout. [[Fakir]]s dwell inside of caves and allow the team to swing on their beards to avoid spikes. The world is comparable to one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Blue Mountains]]. The boss is the [[Golem]], a gigantic statue of living rock.&lt;br /&gt;
&lt;br /&gt;
*[[Moody Clouds]] – A steampunk world which can only be accessed upon defeating the [[Four Kings]]. It is set in the sky, above the [[Mystical Pique]], and the heroes must fight [[Robot (Moody Clouds)|Robots]], as well as dodge spinning razor [[blade]]s and electricity. There&#039;s no real final boss, but the team battles against a [[warship]], controlled by [[Livingstone|Lividstones]] and [[the Magician]].&lt;br /&gt;
&lt;br /&gt;
And the optional final world:&lt;br /&gt;
&lt;br /&gt;
*[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and the [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2]]&#039;&#039;. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in &#039;&#039;[[Rayman 3]]&#039;&#039;. The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, [[Tulips|carnivorous plants]], and riding a skeleton, similar to the [[serpent flute]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is the level&#039;s boss; her true form is a [[nymph]], named [[Big Mama|Voodoo Mamma]].&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=[[The Glade of Dreams]] is up in arms again! This idyllic world, where there is usually little more to do than eat, sleep, play (and enjoy a friendly fray or two among friends), is up to its eyeballs in trouble.&lt;br /&gt;
&lt;br /&gt;
It seems [[Rayman]] and his heroic gang of hilarious misfits have kicked off a war with just a little snoring! Their [[Livid Dead|nightmarish neighbors]] from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] don&#039;t seem to share the same taste in music and have come to crash the party!&lt;br /&gt;
&lt;br /&gt;
Never ones to shy away from a challenge, [[Rayman]] and his friends are more than happy to knock these nasty killjoys back to oblivion, especially since it involves saving [[nymph]]s, making mischief, and earning fantastic new powers to make even more mischief. And this won&#039;t be the first time!&lt;br /&gt;
&lt;br /&gt;
As it turns out, the fun-loving Creator of the Glade, known as [[Polokus|Bubble Dreamer]], is a highly sensitive being whose every mood impacts [[The Glade of Dreams|the Glade]] for good or bad... [[Rayman]] has had to beat back the of [[Polokus|Bubble Dreamer]]’s nightmares before, and that’s what he, [[Globox]], and the crafty [[Teensie|Teensy]] casters are going to do again before the fabric of [[The Glade of Dreams|the Glade]] falls to pieces and their entire world fades like a bad dream.|sign=Manual|source=&#039;&#039;Rayman Origins&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_EN.pdf|thumb|left|The English PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/f9/RO_Manual_UK.pdf|thumb|left|The English (UK) PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/1c/RO_Manual_FR.pdf|thumb|left|The French PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_CA.pdf|thumb|left|The French (Canadian) PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/6/6c/RO_Manual_RU.pdf|thumb|left|The Russian PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/fd/RO_Manual_DE.pdf|thumb|left|The German PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/8/85/RO_Manual_IT.pdf|thumb|left|The Italian PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/00/RO_Manual_ES.pdf|thumb|left|The Spanish PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_PT.pdf|thumb|left|The Portuguese PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/d/dd/RO_Manual_NL.pdf|thumb|left|The Dutch PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_PL.pdf|thumb|left|The Polish PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/e/ee/RO_Manual_HU.pdf|thumb|left|The Hungarian PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/9/95/RO_Manual_CZ.pdf|thumb|left|The Czech PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The [[Rayman Origins: Original Soundtrack|original soundtrack]] of &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Origins: Original Soundtrack]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of the game&#039;s score was written by French composer [[Christophe Héral]], who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral&#039;s work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for [[Rayman (series)|the series]], as the previous games&#039; music seems to have been mainly synthesised. The game features interactive sound design; the player characters&#039; actions within the game create diegetic musical sounds which blend with the game&#039;s score. &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] whose soundtrack has been officially released, the other being &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
[[File:FileRaymanOrigins-Collector&#039;sEdition-PS3-FinalDesign-EN.jpg|320px|thumb|right|The Collector&#039;s Edition for the PlayStation 3.]]&lt;br /&gt;
&lt;br /&gt;
In August 2011, a number of online department stores in Europe revealed a collector&#039;s edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page [[The Art of Rayman Origins|art book]], a CD of the game&#039;s soundtrack and a 3D cardboard pop-up display. The Collector&#039;s Edition was only available in Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
In 2012, a PC collector&#039;s edition was released exclusively in Russia. That version lacked the soundtrack and the 3D display, but included a sticker page and an exclusive magnet. The art book in the Russian edition is paperback and not hardcover, and most of the text in it has been translated to Russian.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trophies/achievements==&lt;br /&gt;
&#039;&#039;Main article: [[List of achievements in Rayman Origins]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each [[nymph]], collecting a certain number of [[Speed trophy|speed trophies]], etc.There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;). The PlayStation Vita version has 39 trophies: the two added are named &amp;quot;[[Clear Sighted]]&amp;quot; and &amp;quot;[[Eagle Eyed]]&amp;quot;, while another trophy, &amp;quot;[[Pop! Pop! BOOM!]]&amp;quot;, was replaced by &amp;quot;[[Grim Reaper (trophy)|Grim Reaper]]&amp;quot; and &amp;quot;[[Bubble Wrap Maniac!]]&amp;quot;, which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. &amp;quot;[[Hover Happy!]]&amp;quot; has been removed in this version.&lt;br /&gt;
&lt;br /&gt;
==Nintendo 3DS version==&lt;br /&gt;
The Nintendo 3DS port of the game has many differences, while all other versions are relatively similar. The majority of the changes were made in order to make the game easier. These include changes to the level design (usually the removal of existing enemies or obstacles), having [[Lum (UbiArt games)|Lums]] be easier to collect (including [[Skull Coin]]s being worth 40 [[Lum (UbiArt games)|Lums]] instead of 25), making the times for [[speed trophy|speed trophies]] easier, and even removing the level [[Get Away!]] entirely. This version is also the only version with an in-game achievement system, mimicking that available on the PlayStation 3, PlayStation Vita, and Xbox 360. The player also has a profile, showing their play time and collected items, which can be shared using StreetPass. The bottom screen is used to show the progress of the current level, also indicating the location of earned [[cage]]s and sometimes [[Skull Coin]]s. This version also uses the early textures for the [[helicopter bomb]]s.&lt;br /&gt;
&lt;br /&gt;
This version also has several bugs and glitches not present in other versions. Most notably the animations run in an inconsistent speed, making the game appear to be lagging. The framerate is also limited to 30 frames per second, while all other versions run at 60 frames per second. Some sound effects will also loop when they are not supposed to.&lt;br /&gt;
&lt;br /&gt;
In [[the Snoring Tree]] all of the [[Teensie]] characters have been removed as playable characters.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
[[File:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 88, 87 and 91 for the Xbox 360, PlayStation 3 and Wii versions respectively.&amp;lt;ref&amp;gt;[http://www.metacritic.com/search/all/rayman+origins/results &#039;&#039;Rayman Origins&#039;&#039; reviews on Metacritic]&amp;lt;/ref&amp;gt; On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.&amp;lt;ref&amp;gt;[http://www.gamerankings.com/browse.html?search=rayman+origins&amp;amp;numrev=3&amp;amp;site= &#039;&#039;Rayman Origins&#039;&#039; reviews on GameRankings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reviewers praised &#039;&#039;Rayman Origins&#039;&#039; for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously.&lt;br /&gt;
&lt;br /&gt;
The game was initially thought to have been a commercial failure, as it sold an underwhelming 50,000 copies in the first month following its November 2011 release and this is mostly due for the game being release the same month as &#039;&#039;The Legend of Zelda Skyward Sword&#039;&#039; and &#039;&#039;Skyrim&#039;&#039;. However, sales later increased considerably, and in February 2012, [[Ubisoft]] announced that the game had already become profitable, and had the capacity to become a long-term seller for the company.&amp;lt;ref&amp;gt;Joystiq, &#039;&#039;Rayman Origins is actually profitable for Ubisoft&#039;&#039;, http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 16 March 2012, &#039;&#039;Rayman Origins&#039;&#039; won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were &#039;&#039;Batman: Arkham City&#039;&#039;, &#039;&#039;L.A. Noire&#039;&#039;, &#039;&#039;LitteBigPlanet 2&#039;&#039;, &#039;&#039;The Elder Scrolls V – Skyrim&#039;&#039; and &#039;&#039;Uncharted 3: Drake’s Deception&#039;&#039;.&amp;lt;ref&amp;gt;GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanOrigins 001.jpg|[[Rayman]] and [[Globox]] fighting the [[Big Mama|pink sea-monster boss]].&lt;br /&gt;
RaymanOrigins 002.jpg|[[Rayman]] and [[Globox]] getting their picture taken by the [[Teensie]] [[The Photographer|Photographer]].&lt;br /&gt;
RaymanOrigins 003.jpg|[[Rayman]] being woven from moonbeams by [[Betilla]] the Fairy.&lt;br /&gt;
RaymanOrigins 012.jpg|The birth of [[Rayman]].&lt;br /&gt;
RaymanOrigins 009.jpg|[[Rayman]] immediately after his birth.&lt;br /&gt;
Rayman Origins.jpg|[[Betilla]] the Fairy getting her skirt blown up by the perverted [[Rayman]].&lt;br /&gt;
RaymanOrigins 005.jpg|[[Rayman]] and [[Globox]] fighting the [[Golem|giant stone boss]].&lt;br /&gt;
RaymanOrigins 006.jpg|[[Rayman]] and [[Globox]] slapping each other about immediately after their first meeting.&lt;br /&gt;
RaymanOrigins 007.jpg|[[Rayman]] and [[Globox]] slapping each other more after their first meeting.&lt;br /&gt;
RaymanOrigins 008.jpg|[[Rayman]] and [[Globox]] continuing to slap each other about after their first meeting.&lt;br /&gt;
RaymanOrigins 010.jpg|[[Rayman]] gathering [[Lum (UbiArt games)|Lums]] while running past [[spiky fruit]]s.&lt;br /&gt;
RaymanOrigins 011.jpg|[[Rayman]] and [[Globox]] running through a dark forest.&lt;br /&gt;
RaymanOrigins 013.png|A waterfall.&lt;br /&gt;
RaymanOrigins 014.png|[[Rayman]] in a slippery cave.&lt;br /&gt;
RaymanOrigins 015.png|[[Rayman]] and [[Globox]] come across gigantic statues of themselves in front of a waterfall.&lt;br /&gt;
RaymanOrigins PreE3 HD Fakir.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s side to a [[Fakir]].&lt;br /&gt;
RaymanOrigins PreE3 HD Boss.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running away from [[Carnivora]].&lt;br /&gt;
RaymanOrigins PreE3 HD Underwater.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swimming away from a [[Murray|Giant Eel]].&lt;br /&gt;
Rayman-origins-e3-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s going through [[Tricky Treasure Temple]].&lt;br /&gt;
Rayman-origins-e3-2.jpg|[[Globox]] and a [[Teensie]] in the [[Gourmand Land]].&lt;br /&gt;
Rayman-origins-e3-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s cooperating to reach a [[Lum (UbiArt games)|Lum]].&lt;br /&gt;
Rayman-origins-e3-4.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting.&lt;br /&gt;
Rayman-origins-e3-5.jpg|[[Rayman]] and [[Globox]] chasing a [[Livingstone|Lividstone]] [[warship]] with the help of [[mosquito]]s in the [[Moody Clouds]].&lt;br /&gt;
Rayman-origins-e3-6.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in a swamp with [[tentacle claw]]s in the water.&lt;br /&gt;
Rayman-origins-e3-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting [[Baby Dragon Chef]]s in the [[Gourmand Land]].&lt;br /&gt;
Rayman-origins-e3-8.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] facing a [[Livingstone|Lividstone]].&lt;br /&gt;
Rayman-origins-e3-9.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s being [[Photographer|photographed]].&lt;br /&gt;
Rayman-origins-e3-10.jpg|[[Rayman]] and [[Globox]] in an underwater chasm.&lt;br /&gt;
RaymanOriginsGamesCon-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swinging to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]].&lt;br /&gt;
RaymanOriginsGamesCon-2.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s [[Helicopter|flying]] above air currents in the [[Desert of Dijiridoos]].&lt;br /&gt;
RaymanOriginsGamesCon-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s sliding to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]] in the Frosty Delights section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-4.jpg|[[Rayman]] and [[Globox]] using a [[funnel]] in the Frosty Delights section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-5.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running under pillars in the Infernal Kitchen section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-7.jpg|[[Rayman]], [[Globox]] and two [[Teensies]] in the Infernal Kitchen section of [[Gourmand Land]].&lt;br /&gt;
RO Screenshot1 GettingLums.jpg|[[Rayman]] and [[Globox]] defeating [[Livingstones|Lividstones]].&lt;br /&gt;
RO Screenshot3 DifferentAttacks.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] fighting against [[Red Bird|birds]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Origins Mac Icon.png&lt;br /&gt;
Rayman-RaymanOrigins.jpg&lt;br /&gt;
Mandal004.JPG&lt;br /&gt;
Mandal005.JPG&lt;br /&gt;
Mandal006.JPG&lt;br /&gt;
Mandal007.JPG&lt;br /&gt;
RO-GloboxArtwork.jpeg&lt;br /&gt;
Mandal001.JPG&lt;br /&gt;
Mandal002.JPG&lt;br /&gt;
Mandal003.JPG&lt;br /&gt;
Mandal008.JPG&lt;br /&gt;
RaymanAndGlobox.jpg&lt;br /&gt;
RO-TeensieKing-Artwork.JPG&lt;br /&gt;
TeensieWizardTransparent.png&lt;br /&gt;
Moskito RO.JPG&lt;br /&gt;
Livingstone1 RO.JPG&lt;br /&gt;
DarktoonArtwork.jpg&lt;br /&gt;
PsychlopsArtwork.JPG&lt;br /&gt;
Hunter-RaymanOrigins.jpg&lt;br /&gt;
RO-BabyDragonChef-Artwork.jpg&lt;br /&gt;
LumsArtwork.jpg&lt;br /&gt;
RO-Castle-Artwork.jpg&lt;br /&gt;
RO-PinkTentaclesInMountainPeak-Artwork.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-6.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-7.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-17.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-2.jpg&lt;br /&gt;
Rayman-Globox-Teensies-Origins.jpg&lt;br /&gt;
Rayman-Globox-Teensies-Beating-Up-Enemies-Poster.jpg&lt;br /&gt;
Rayman-holding-globox-holding-teensies.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-Pinatas.jpg&lt;br /&gt;
RO-Jellyfish-Concept.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-1.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-2.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 1.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 2.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 3.jpg&lt;br /&gt;
R3HD Artbook 01.png&lt;br /&gt;
R3HD Artbook 02.png&lt;br /&gt;
R3HD Artbook 03.png&lt;br /&gt;
R3HD Artbook 04.png&lt;br /&gt;
R3HD Artbook 05.png&lt;br /&gt;
R3HD Artbook 06.png&lt;br /&gt;
R3HD Artbook 07.png&lt;br /&gt;
R3HD Artbook 08.png&lt;br /&gt;
R3HD Artbook 09.png&lt;br /&gt;
R3HD Artbook 10.png&lt;br /&gt;
R3HD Artbook 11.png&lt;br /&gt;
R3HD Artbook 12.png&lt;br /&gt;
R3HD Artbook 13.png&lt;br /&gt;
R3HD Artbook 14.png&lt;br /&gt;
R3HD Artbook 15.png&lt;br /&gt;
R3HD Artbook 16.png&lt;br /&gt;
R3HD Artbook 17.png&lt;br /&gt;
R3HD Artbook 18.png&lt;br /&gt;
R3HD Artbook 19.png&lt;br /&gt;
R3HD Artbook 20.png&lt;br /&gt;
R3HD Artbook 21.png&lt;br /&gt;
R3HD Artbook 22.png&lt;br /&gt;
R3HD Artbook 23.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[Rayman Origins (early production)|&#039;&#039;Rayman Origins&#039;&#039; (early production)]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://raymanorigins.uk.ubi.com/blog/ Official blog]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRu0-WXwKIXrMH_DwRz70K2 &#039;&#039;Rayman Origins&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://steamcommunity.com/sharedfiles/filedetails/?id=168912820 &#039;&#039;Rayman Origins&#039;&#039; Steam Guide (WIP)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=Y}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
[[de:Rayman Origins]]&lt;br /&gt;
[[hu:Rayman Origins]]&lt;br /&gt;
[[it:Rayman Origins]]&lt;br /&gt;
[[pl:Rayman Origins]]&lt;br /&gt;
[[es:Rayman Origins]]&lt;br /&gt;
[[ru:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=You%27re_on_Fire!&amp;diff=95237</id>
		<title>You&#039;re on Fire!</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=You%27re_on_Fire!&amp;diff=95237"/>
		<updated>2023-12-11T00:11:46Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: The final link of the editing! Definitely on fire now! :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ROLevel&lt;br /&gt;
| name = You&#039;re on Fire!&lt;br /&gt;
| image = [[File:You&#039;re on Fire! 1.jpg|center|320px|You&#039;re on Fire!]]&lt;br /&gt;
| preceded by = [[Dragon Soup]]&lt;br /&gt;
| followed by = [[Fickle Fruit]]&lt;br /&gt;
| world = [[Luscious Lakes]]&lt;br /&gt;
| type = [[File:RO-Medallion-ThreeSlots.png|center|Three slots]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 3 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You&#039;re on Fire!&#039;&#039;&#039; is the second level of the [[Luscious Lakes]], a world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. This level takes place in both of the different environments in [[Luscious Lakes]]. This level is the second one from this world and twenty-third overall that&#039;s included in the [[Back to Origins]] mode in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
This level starts off in the Infernal Kitchen part. Right near the beginning of this level, the team of heroes get on the [[mosquito]]es, and for a while, they must avoid fire, [[Baby Dragon Chef]]s and [[Dragonfly (Rayman Origins)|dragonflies]]. Later, they end up in the Frosty Delights part, where they must watch out for [[Baby Dragon Waiter]]s and more [[Dragonfly (Rayman Origins)|dragonflies]].&lt;br /&gt;
&lt;br /&gt;
After a bit of this, [[El Stomacho]] can be seen in the background. He will eat a castle built on an ice mountain, and then start shooting chunks of ice into the air that start falling all around the team, who must navigate around them and avoid being crushed. After this, the heroes can get off the [[mosquito]]es, go through a door, and break an [[Electoon]] [[cage]] to finish the level. The team will then pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
You&#039;re on Fire! 2.jpg|Two [[Baby Dragon Chef]]s blowing out fire.&lt;br /&gt;
You&#039;re on Fire! 3.jpg|More [[Baby Dragon Chef]]s and a hole on a pipe pouring out flames.&lt;br /&gt;
You&#039;re on Fire! 4.jpg|Hot led and flames.&lt;br /&gt;
&lt;br /&gt;
You&#039;re on Fire! 5.jpg|When the red lines are touched, [[fork]]s will come out.&lt;br /&gt;
You&#039;re on Fire! 6.jpg|Long flames.&lt;br /&gt;
You&#039;re on Fire! 7.jpg|The beginning of the transition to Frosty Delights.&lt;br /&gt;
&lt;br /&gt;
You&#039;re on Fire! 8.jpg|The ending part of the transition to Frosty Delights.&lt;br /&gt;
You&#039;re on Fire! 9.jpg|Green blocks of ice are breakable.&lt;br /&gt;
You&#039;re on Fire! 10.jpg|[[Baby Dragon Waiter]]s.&lt;br /&gt;
&lt;br /&gt;
You&#039;re on Fire! 11.jpg|A [[Lum King]] and large blocks of ice.&lt;br /&gt;
You&#039;re on Fire! 12.jpg|[[Dragonfly (Rayman Origins)|Dragonflies]].&lt;br /&gt;
You&#039;re on Fire! 13.jpg|[[El Stomacho]].&lt;br /&gt;
&lt;br /&gt;
You&#039;re on Fire! 14.jpg|[[El Stomacho]] will spit out ice remains.&lt;br /&gt;
You&#039;re on Fire! 15.jpg|[[El Stomacho]] spitting out ice mountains to the foreground.&lt;br /&gt;
You&#039;re on Fire! 16.jpg|[[Spiky orange]]s.&lt;br /&gt;
&lt;br /&gt;
You&#039;re on Fire! 17.jpg|The end of the flight.&lt;br /&gt;
You&#039;re on Fire! 18.jpg|The ending part of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = You&#039;re on Fire!&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| image = [[File:You&#039;re on Fire! - Back to Origins.png|center|320px|Don&#039;t Shoot the DJ]]&lt;br /&gt;
| preceded by = [[Fickle Fruit#Back to Origins|Fickle Fruit]]&lt;br /&gt;
| followed by = [[My Heartburn&#039;s for You#Back to Origins|My Heartburn&#039;s for You]]&lt;br /&gt;
| world = [[Gourmand Land]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Back to Origins]]==&lt;br /&gt;
In the [[Back to Origins]] version, there are not many differences between the original version; except of the notable elements from &#039;&#039;[[Rayman Legends]]&#039;&#039; replacing some of the elements from the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
You&#039;re on Fire! - Back to Origins 1.jpg|The starting point of the level.&lt;br /&gt;
You&#039;re on Fire! - Back to Origins 2.jpg|[[Baby Dragon Chef]]s will appear in the Infernal Kitchen part of the level.&lt;br /&gt;
You&#039;re on Fire! - Back to Origins 3.jpg|Projectiles can be shot at pipes to bounce off and hit an enemy.&lt;br /&gt;
&lt;br /&gt;
You&#039;re on Fire! - Back to Origins 4.jpg|The Frosty Delights environment.&lt;br /&gt;
You&#039;re on Fire! - Back to Origins 5.jpg|[[Baby Dragon Waiter]]s jumping on green fruits.&lt;br /&gt;
You&#039;re on Fire! - Back to Origins 6.jpg|[[Dragonfly (Rayman Origins)|Dragonflies]] appear as well.&lt;br /&gt;
&lt;br /&gt;
You&#039;re on Fire! - Back to Origins 7.jpg|[[El Stomacho]] about to eat an ice mountain.&lt;br /&gt;
You&#039;re on Fire! - Back to Origins 8.jpg|[[El Stomacho]] shooting out chunks of the ice mountain.&lt;br /&gt;
You&#039;re on Fire! - Back to Origins 9.jpg|[[Spiky orange]]s and [[Baby Piranhas|Baby Piranha]] infested water.&lt;br /&gt;
&lt;br /&gt;
You&#039;re on Fire! - Back to Origins 10.jpg|The [[cage]] that can be broken to end the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=NCHWOGIwN9g You&#039;re on Fire! playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=i4Yh_MfH6z4 You&#039;re on Fire!&#039;s &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanOriginslocations}}&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Tu t&#039;enflammes]]&lt;br /&gt;
[[pl:Coś się tak napalił!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Dragon_Soup&amp;diff=95236</id>
		<title>Dragon Soup</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Dragon_Soup&amp;diff=95236"/>
		<updated>2023-12-11T00:10:43Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Soup&amp;#039;s on with the last link for this page!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ROLevel&lt;br /&gt;
| name = Dragon Soup&lt;br /&gt;
| image = [[File:Dragon Soup 1.jpg|center|320px|Dragon Soup]]&lt;br /&gt;
| preceded by = [[To Bubblize a Mocking Bird]]&lt;br /&gt;
| followed by = [[You&#039;re on Fire!]]&lt;br /&gt;
| world = [[Luscious Lakes]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|Six slots]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon2RO.png|15px|2]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| coin = [[File:Icon5RO.png|15px|5]]&lt;br /&gt;
| cup = [[File:Icon2RO.png|15px|2]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| relic = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Soup&#039;&#039;&#039; is the first level of the [[Luscious Lakes]], a world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. This level takes place in the Infernal Kitchen environment, filled with good and bad kitchen elements. This level is the first one from this world and twenty-first overall that&#039;s included in the [[Back to Origins]] mode in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
==Area 1==&lt;br /&gt;
The level starts out with the team of heroes coming across a couple of [[Baby Dragon Chef]]s. Near the second one is a pot vent that will take the players upwards to continue. Then the team has to avoid falling into the hot fire in a bowl, and to use the [[bean]]s to get across. The first secret area can be found by grabbing onto a hanging zip-line then performing a walljump to the platform leading up to the door. After the [[Electoon]]s are saved, the heroes can move on to the close by exit. If the pinata near the exit is destroyed, the players can acquire the [[Blue Punch]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dragon Soup 2.jpg|Two [[bean]]s jumping out of the fire.&lt;br /&gt;
Dragon Soup 6.jpg|A [[sausage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secret area 1===&lt;br /&gt;
In this secret area, [[Rayman]] and his team must ride on the [[mosquito]]es to reach the [[Electoon]] [[cage]]. During the flight, they have to avoid fireballs and flames appearing from vents on pipes. Once they reach the end, and the four [[Antitoon|Darktoons]] are destroyed, the [[cage]] can be broken open.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dragon Soup 3.jpg|The first secret area has the player riding a [[mosquito]].&lt;br /&gt;
Dragon Soup 4.jpg|The player must avoid the flames and make it to the end.&lt;br /&gt;
Dragon Soup 5.jpg|The [[cage]] in the fist secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
Throughout the first part of this area, the heroes must avoid fire in bowls, [[Pepperpaste|a tube blowing flames]] and hot led. The first [[Skull Coin]] can be collected by touching a scenery piece on the floor. This [[Skull Coin|coin]] will travel in a [[bubble]] near fire in a bowl, so the players have to be quick in getting it. The second [[Skull Coin]] can be collected by going back and body slamming on a wiener up to a pipe. The exit is past the fire in several bowls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dragon Soup 7.jpg|Three groups of [[bean]]s.&lt;br /&gt;
Dragon Soup 8.jpg|A [[pepperpaste]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
[[File:Dragon Soup 11.jpg|320px|thumb|right|A [[Lum King]].]]&lt;br /&gt;
If the team performs a walljump onto the first pipe, they can find the second secret area. After that, the team will shrink down, and must avoid falling down. The third [[Skull Coin]] can be retrieved by safely jumping in between two swinging platforms. The exit is not far away from there.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Secret area 2===&lt;br /&gt;
The team needs to time their walljumps in order to reach the [[Baby Dragon Chef]]s needed to be destroyed. Once completed, the [[cage]] can be broken open.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dragon Soup 9.jpg|The second secret area has the player defeat [[Baby Dragon Chef]]s.&lt;br /&gt;
Dragon Soup 10.jpg|The [[cage]] in the second secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
Still shrunken, the heroes have to take advantage of the moving pepper shakers to advance. If a player performs a walljump on a golden pepper shaker up above, the fourth [[Skull Coin]] can be reached. The fifth [[Skull Coin]] is very close to the fourth, between the last pepper shaker and a pipe. After the team uses the [[spoon]]s to get across, the exit is right there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dragon Soup 12.jpg|The pepper shakers will shake and rotate.&lt;br /&gt;
Dragon Soup 13.jpg|A hidden [[Skull Coin]].&lt;br /&gt;
Dragon Soup 14.jpg|A row of [[spoon]]s moving to the left.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
[[File:Dragon Soup 15.jpg|320px|thumb|left|A [[Lum King]].]]&lt;br /&gt;
Now the players have to safely drop down, avoiding getting crushed by the moving platforms. The exit is not far away.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 6==&lt;br /&gt;
[[File:Dragon Soup 16.jpg|320px|thumb|right|Near the exit of the sixth area.]]&lt;br /&gt;
The fifth [[Skull Coin]] can be collected by using the second pepper shaker. Shortly, the heroes need to hurry to pass the golden pepper shakers, or else they will get crushed. Then, they must hurry again to avoid getting hit by the [[Knife|knives]]. The exit is to the right of where the [[Knife|knives]] stop.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 7==&lt;br /&gt;
[[File:Dragon Soup 18.jpg|320px|thumb|left|The player must use the [[spoon]]s to get across.]]&lt;br /&gt;
In this short area, the team must use the [[spoon]]s and zip-lines to reach the nearby exit, while avoiding flames.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 8==&lt;br /&gt;
[[File:Dragon Soup 17.jpg|320px|thumb|right|The final area.]]&lt;br /&gt;
All the team has to do is destroy the two [[Baby Dragon Chef]]s while dodging the [[fork]]s. When completed, the [[Electoon]] [[cage]] can be broken open to end the level. The players will then pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Dragon Soup&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| image = [[File:Dragon Soup - Back to Origins.png|center|320px|Dragon Soup]]&lt;br /&gt;
| preceded by = [[Ice-Fishing Folly#Back to Origins|Ice-Fishing Folly]]&lt;br /&gt;
| followed by = [[Fickle Fruit#Back to Origins|Fickle Fruit]]&lt;br /&gt;
| world = [[Gourmand Land]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Back to Origins]]==&lt;br /&gt;
This level is playable in the [[Back to Origins]] mode in &#039;&#039;[[Rayman Legends]]&#039;&#039; as the fifth one from [[Gourmand Land]]. There are not many notable differences between the versions; except the notable differences that appear in every other [[Back to Origins]] level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dragon Soup - Back to Origins 1.jpg|The first area of the level, this time in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
Dragon Soup - Back to Origins 2.jpg|The first secret area.&lt;br /&gt;
Dragon Soup - Back to Origins 3.jpg|The part in the first secret area where the [[Antitoon|Darktoons]] can be destroyed to break open the [[cage]].&lt;br /&gt;
&lt;br /&gt;
Dragon Soup - Back to Origins 4.jpg|The second area.&lt;br /&gt;
Dragon Soup - Back to Origins 5.jpg|The third area of the level.&lt;br /&gt;
Dragon Soup - Back to Origins 6.jpg|The second secret area.&lt;br /&gt;
&lt;br /&gt;
Dragon Soup - Back to Origins 7.jpg|The fourth area, where the players are shrunken.&lt;br /&gt;
Dragon Soup - Back to Origins 8.jpg|A trapped [[Teensie]].&lt;br /&gt;
Dragon Soup - Back to Origins 9.jpg|The fifth area of the level.&lt;br /&gt;
&lt;br /&gt;
Dragon Soup - Back to Origins 10.jpg|The sixth area.&lt;br /&gt;
Dragon Soup - Back to Origins 11.jpg|The seventh area of the level.&lt;br /&gt;
Dragon Soup - Back to Origins 12.jpg|A [[Chilli Pepper]] relaxing in fire.&lt;br /&gt;
&lt;br /&gt;
Dragon Soup - Back to Origins 13.jpg|The eighth and final area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=ViepSMxahdM Dragon Soup playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=zWJDoVkrWQc Dragon Soup playthrough at YouTube (PC version) (Speed Trophy)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=cUf6sujxUNo Dragon Soup&#039;s &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanOriginslocations}}&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Soupe de dragon]]&lt;br /&gt;
[[pl:Smocza zupa]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=95218</id>
		<title>Rayman Legends</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=95218"/>
		<updated>2023-12-10T17:59:28Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: editing the playlist link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Legends	&lt;br /&gt;
| image = [[File:Rayman Legends Box Art.jpg|center|250px|Rayman Legends]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii U, Xbox 360, PC:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 3rd September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th August 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th October 2013 (Wii U exclusive)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 12th September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 24th April 2014&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 4, Xbox One:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th February 2014&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February 2014&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo Switch:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] [[File:European Union.png|16px]] 12th September 2017&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 22nd February 2018&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] 15th April 2021&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Google Stadia&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 23rd November 2021&amp;lt;br/&amp;gt;&lt;br /&gt;
| platforms = Nintendo Wii U, Sony PlayStation 3, Microsoft Xbox 360, Microsoft Windows, Sony PlayStation Vita, Sony PlayStation 4, Microsoft Xbox One, Nintendo Switch&lt;br /&gt;
| soundtrack by = [[Christophe Héral]] and Billy Martin&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| game engine = [[UbiArt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends&#039;&#039;&#039;&#039;&#039; is a 2D platform game, and the fifth major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is a direct sequel to &#039;&#039;[[Rayman Origins]]&#039;&#039;, and features similar gameplay. It was initially planned to be a release title for the Nintendo Wii U,&amp;lt;ref name=&amp;quot;joystiqrelease&amp;quot;&amp;gt;http://www.joystiq.com/2012/09/13/rayman-legends-a-european-wii-u-launch-title-launching-nov-30/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;exclusive&amp;quot;&amp;gt;http://kotaku.com/5934894/wii-u-exclusive-rayman-legends-looks-so-lovely&amp;lt;/ref&amp;gt; but [[Ubisoft]] delayed the game multiple times. [[Ubisoft]] would later announce ports for Sony PlayStation 3, Microsoft Xbox 360 and Microsoft Windows. The Nintendo Wii U version and the ports were released on different dates in August, September and October 2013.&lt;br /&gt;
&lt;br /&gt;
A PlayStation Vita version was confirmed by [[Ubisoft]] to be released at the same time as the other three versions, but with five exclusive levels, and two exclusive [[List of heroes and costumes in UbiArt games|skins]], on May 28, 2013. A Microsoft Windows release was also confirmed on July 25, 2013.&lt;br /&gt;
&lt;br /&gt;
The game was also released on the Sony PlayStation 4 and Microsoft Xbox One in February 2014.&amp;lt;ref name=&amp;quot;NeoGAF&amp;quot;&amp;gt;http://www.neogaf.com/forum/showpost.php?p=59607797&amp;amp;postcount=34&amp;lt;/ref&amp;gt; The versions come with new features like no loading times and added [[List of heroes and costumes in UbiArt games|costumes]].&lt;br /&gt;
&lt;br /&gt;
An enhanced port, titled &#039;&#039;Rayman Legends Definitive Edition&#039;&#039;, was announced to release on the Nintendo Switch on September 12, 2017.&amp;lt;ref name=&amp;quot;Ubiblog&amp;quot;&amp;gt;https://blog.ubi.com/ubisoft-reveals-nintendo-switch-lineup/&amp;lt;/ref&amp;gt; This version includes an expanded [[Kung Foot]] mode and the [[Murfy&#039;s Touch]] painting.&lt;br /&gt;
&lt;br /&gt;
On November 23, 2021, the game was announced to be available on the Google Stadia platform. [[Online Challenges]] were included despite being disabled in the PC version of the game earlier on in the year.&lt;br /&gt;
&lt;br /&gt;
A smartphone game based on the game&#039;s art style, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, was developed by [[Ubisoft|Ubisoft Casablanca]] and released for iOS and Android devices on November 7, 2013. It is the sequel to the previous title, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, which was based off &#039;&#039;[[Rayman Origins]]&#039;&#039;. In 2015, another mobile spin-off was released, titled &#039;&#039;[[Rayman Adventures]]&#039;&#039;, which unlike the previous titles allowed the player to change direction while moving.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{quote|text=&lt;br /&gt;
[[The Glade of Dreams]] is in trouble once again! During a 100-year nap, the nightmares multiplied, they spread, they created new monsters even more terrifying than before.&lt;br /&gt;
&lt;br /&gt;
These creatures are the stuff of legends... [[dragon]]s, [[Armored Toad|giant]] [[Toad (Rayman Legends)|toads]], [[Seabreather|sea monsters]] and even evil [[luchador]]es. They created elaborate worlds within [[the Glade of Dreams]] and wreaked havoc by capturing every [[Teensie|Teensy]] in sight. Finally, with the help of [[Murfy]], [[Rayman]] and [[Globox]] are awoken to help fight these nightmares and save the [[Teensie]]s. When they awake, they see that their old friend [[Bubble Dreamer]] has filled his home with a series of magical paintings that reveal the worlds the nightmares have created.&lt;br /&gt;
&lt;br /&gt;
In fact, each painting is actually a portal to travel to these worlds, so the gang jumps in and the adventure begins. They must run, jump and fight their way through each world to save the day, discover new friends and unlock the secrets of each legendary painting.}}&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
The game opens with a cut scene explaining the events that have transpired since &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Polokus|Bubble Dreamer]] explains to [[Murfy]] that [[Rayman]] and his friends have been asleep for 100 years. During that time, the nightmares have multiplied and spread, including [[the Magician]], who has turned into 5 [[Dark Teensy|Dark Teensies]]. As such [[the Glade of Dreams]] is in great danger, and the [[Teensie]]s and their royalty, who inhabit it, are captured. To this end, he commands [[Murfy]] to awaken the heroes, and begin an adventure anew.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Rayman Legends&#039;&#039;, all of the worlds, except for the final unlockable bonus world, feature themes inspired by real-world myths and tropes, from the medieval castles of [[Teensies In Trouble]] to the classical Greek architecture of [[Olympus Maximus]].&lt;br /&gt;
&lt;br /&gt;
===[[Teensies In Trouble]]===&lt;br /&gt;
{{quote|text=Where best to start an adventure than in the middle of a forest with magic all around? Of course whoever says adventure means princesses to rescue, powerful [[dragon]]s and haunted castle to explore!\nWell, be ready because [[Teensie]]s are in trouble and waiting for their knight in shining armor to rescue them, and guess who this knight is: you!|sign=Unknown|source=&#039;&#039;Rayman Legends&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The nightmares are invading the area and are capturing [[Teensie]]s as they do so, it is here that the heroes have slept for many years, and are finally awoken by [[Murfy]]. After explaining the situation, [[Murfy]] and the heroes go forth to save the [[Teensie]]s. The area contains various castle structures and deep forestry to progress through. The heroes also encounter the first [[Dark Teensy]], and chase him through a desert landscape. The heroes enter a castle-like area, where they encounter many strange beasts. Later on, the heroes will encounter the [[Dark Teensy]] once again, where he will summon dragons to keep the heroes at bay, the last of which, [[Grunderbite]], serving as the boss of this world, once bested, the heroes can then defeat the [[Dark Teensy]], and send him flying to the [[moon]]. The world ends with the musical level of [[Castle Rock]], a parody of the song &#039;&#039;Black Betty&#039;&#039; by Ram Jam.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Once Upon a Time 1.png|The intro to [[Teensies In Trouble]].&lt;br /&gt;
TeensiesInTroubleSeq2.jpg|[[Teensies In Trouble]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Toad Story]]===&lt;br /&gt;
{{quote|text=The fairy tales continue, but this time, we&#039;ll take you to the top of the Giant beanstalk. Play with the aerial currents to climb this giant beanstalk. Beware of the nasty [[Toad (Rayman Legends)|toads]] that are ready to just about anything to stop you from climbing the beanstalk...|sign=Unknown|source=&#039;&#039;Rayman Legends&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
This world contains many tall beanstalk areas to traverse through, as well as floating castle ruins caught within strong wind currents. Another [[Dark Teensy]] resides in this world, and has fitted the boss of this world with mechanical armaments to fight the heroes, as an [[Armored Toad]]. Once the [[Armored Toad]] is beaten, it suffers the fate of crashing into a castle. The [[Dark Teensy]] of this world is sent to the [[Moons|moon]] to resign to a similar fate as the first. The world ends with the musical level of [[Orchestral Chaos]], which apart from [[Grannies World Tour]] is the only piece of music in such levels that is original and not licensed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ray and the Beanstalk 10.png|[[Toad Story]].&lt;br /&gt;
Castle in the Clouds 10.png|The level [[Castle in the Clouds]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Fiesta de los Muertos]]===&lt;br /&gt;
{{quote|text=Fiesta is the Spanish for Party... Welcome to a Hell of a Party! Close your eyes and listen to the [[Mariachi|marriachis]], you can almost smell the spices all around you. But don&#039;t forget to open them again rapidly because traps are around every corners, [[Luchador]]s will hunt you down, and even if it looks yummy the salsa is burning hot!|sign=Unknown|source=&#039;&#039;Rayman Legends&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
A food world not unlike the [[Gourmand Land]] of &#039;&#039;[[Rayman Origins]]&#039;&#039;, and [[Candy Château]] of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], this world is inhabited by [[Mariachi|Mexican-inspired skeletons]], and giant [[Luchador]]es. The [[Dark Teensy]] of this world shows some of the magic abilities he now possesses, by turning the heroes into ducks in some levels, requiring [[Murfy]] to aid the heroes in surpassing the various obstacles the world features. Once the [[Dark Teensy]] is cornered, he will call upon a large [[Luchador]] to give chase to the heroes, who only escape him once they reach a lava pit that the [[Luchador]] fall into it, thus defeating it. The boss of this world is [[El Luchador]], whose fight takes place within an arena. By defeating him, the [[Dark Teensy]] of this world can be sent to the [[moon]], joining his other like minded selves. The world ends with the musical level of [[Mariachi Madness]], which is a parody of the song &#039;&#039;Eye of the Tiger&#039;&#039; by Survivor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
BrownLuchador.jpg|[[Fiesta de los Muertos]].&lt;br /&gt;
Duck Rayman meeting Murfy.jpg|[[Rayman]] after being turned into a duck.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[20,000 Lums Under the Sea]]===&lt;br /&gt;
{{quote|text=Dive in the depth of the ocean, in this spy world. Enemies are not a joke and you&#039;ll need stealth and skill to infiltrate the Ocean base.&lt;br /&gt;
&lt;br /&gt;
Be careful, the detections systems are top of the lines with [[Dark Sentry|laser beams detecting motions]] and patrolling [[Toad (Rayman Legends)|toad]]s equipped with night goggles.&lt;br /&gt;
&lt;br /&gt;
Be quick, be smart, play with the lights and the shadows to infiltrate this enemy base.|sign=Unknown|source=&#039;&#039;Rayman Legends&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
This world starts out like the water levels featured in the [[Sea of Serendipity]], but soon takes a darker edge, and resembles a part of the [[Moody Clouds]]. Inspired by the themes involved in spy movies, the heroes will need to avoid many elaborate traps and obstacles created to prevent them from infiltrating the mechanical facilities that the [[Dark Teensy]] of this world has built. The latter has also tamed a dragon called [[Seabreather]], and will use it to fend off the heroes when chased by them. In addition, the [[Dark Teensy]] has enlisted the help of [[Underwater Toad|Toads in spy gear]], and [[Sharkman|Sharkmen]] to secure his facilities. Both make for dangerous opponents due to their capability of using ranged attacks, meaning the heroes must watch themselves to prevent bubblization. Finally, the [[Dark Teensy]] has built a giant [[Mechanical Dragon]] to serve as the boss for this world. The heroes fight it near the end of their time in the world, after they accidentally activate a giant button that causes a red alert and the structure to collapse and destroy itself. After a ferocious battle, the [[Dark Teensy]] is, ironically, trapped by the body of his creation, and sent to the [[moon]]. The world ends with the musical level of [[Gloo Gloo]], which is a parody of the song &#039;&#039;Woo Hoo&#039;&#039; by The 5.6.7.8&#039;s, as featured in the film &#039;&#039;Kill Bill: Volume 1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Deadly Lights 7.png|[[20,000 Lums Under the Sea]].&lt;br /&gt;
Mansion of the Deep 3.png|[[20,000 Lums Under the Sea]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Olympus Maximus]]===&lt;br /&gt;
{{quote|text=What would be the legends without the Greeks&#039; tragedy? This world will expose you to various classical myths, but treated through a raymanesque perspective...&lt;br /&gt;
&lt;br /&gt;
The [[minotaur]]s almost lovable in their pocket size format, the amazing maze and the bubbling lava make it a Hell of a world...|sign=Unknown|source=&#039;&#039;Rayman Legends&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
This world is inspired by Ancient Greece, and is set atop high up mountains, deep caverns, and ancient Greco-Roman buildings. The heroes of this world come across many obstacles, such as a mysterious floating hand, which shoots down thunder upon them, swarms of [[dark creature]]s that cannot be harmed physically by the heroes, and [[Minotaur]]s, some of which can shoot fire from their mouths. The [[Dark Teensy]] of this world will summon dragons when being encountered for the first time, who will chase the heroes through various labyrinthine corridors and chasms. To end, a mysterious [[Dark Cloud]] serves as the boss of this world, going through various forms, each requiring extreme tenacity and skill to beat, once beaten, the heroes are awarded with a vast amount of [[Lum (UbiArt games)|Lums]], before finally sending the final [[Dark Teensy]] to the [[moon]], creating a complete musical and visual homage to the 1902 French sci-fi silent film &#039;&#039;A Trip to the Moon&#039;&#039; (&#039;&#039;Le Voyage dans la Lune&#039;&#039;). The heroes celebrate the new age of peace in the [[The Glade of Dreams|Glade]]. The world ends with the musical level of [[Dragon Slayer]], which is a parody of the song &#039;&#039;Antisocial&#039;&#039; originally by Trust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Hades flames.jpg|[[Olympus Maximus]].&lt;br /&gt;
Olympus Constellation1.jpg|[[Olympus Maximus]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Living Dead Party]]===&lt;br /&gt;
Once 400 [[Teensie]]s are freed, this world unlocks, allowing the heroes to traverse [[Grannies World Tour]], a remix of the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] theme of &#039;&#039;[[Rayman Origins]]&#039;&#039; and &amp;quot;8 bit&amp;quot; versions of each musical level. The 8-bit levels are carbon copies of the previous music levels, but with added visual effects and filters that greatly increase the difficulty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
WiiU RaymanLegends 05.jpg|[[Living Dead Party]].&lt;br /&gt;
Castle Rock Effect 1.png|[[Castle Rock#8-Bit Edition|Castle Rock, 8-Bit edition]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RaymanLegends Screenshot LushJungle.jpeg|320px|thumb|right|From left to right: The new adventurer [[Barbara]], [[Globox]], [[Murfy]], [[Rayman]] and the [[Grand Minimus]].]]&lt;br /&gt;
&lt;br /&gt;
The game carries on the style of gameplay from &#039;&#039;[[Rayman Origins]]&#039;&#039; in which up to four players (depending on the format) simultaneously make their way through various levels. [[Lum (UbiArt games)|Lums]] can be collected by finding them in levels, defeating enemies, freeing [[Teensie]]s, and performing other actions. Collecting [[Teensie]]s unlocks new worlds, which can be played in any order once they are available. Along with [[Rayman]], [[Globox]], and the [[Teensie]]s returning as playable characters, players can now control new female character [[Barbara]] and her sisters, once they are rescued from certain stages.&lt;br /&gt;
&lt;br /&gt;
In addition to the main playable characters, [[Murfy]] appears as an assist character in certain levels and can be controlled by a 5th player (on the Wii U version). [[Murfy]] can perform various actions such as cutting through ropes, activating mechanisms, grabbing hold of enemies and assisting in gathering [[Lum (UbiArt games)|Lums]]. These offer a range of levels in which co-operation is required to progress. In the PlayStation Vita and Wii U versions of the game, an additional player can control [[Murfy]] directly with touch controls, using either the Wii U GamePad or the Vita&#039;s touch screen. In single-player mode, control will switch over to [[Murfy]] during certain sections whilst the computer controls the player&#039;s character. In the other versions of the game, [[Murfy]] moves automatically and can be prompted to interact with certain objects with button controls while the player continues to play normally. Other new features include rhythm based levels set to covers of songs such as &amp;quot;Black Betty&amp;quot; in [[Castle Rock]] and &amp;quot;Eye of the Tiger&amp;quot; in [[Mariachi Madness]].&lt;br /&gt;
&lt;br /&gt;
[[File:Swinging Caves - Back to Origins 2.jpg|320px|thumb|right|[[Back to Origins]] makes changes to the original &#039;&#039;[[Rayman Origins]]&#039;&#039; levels.]]&lt;br /&gt;
&lt;br /&gt;
The game features over 120 levels, including [[Back to Origins|40 remastered levels]] from the original &#039;&#039;[[Rayman Origins]]&#039;&#039;, which are unlocked by scratching [[Lucky ticket|Lucky Tickets]]. [[Lucky ticket|Tickets]] are earned by collecting a certain amount of [[Lum (UbiArt games)|Lums]] in a level, and each ticket is a guaranteed win of either [[Lum (UbiArt games)|Lums]], an &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039; painting, a [[Teensie]], or a [[Creature]]. Most new levels feature remixed &#039;Invaded&#039; versions, which must be completed as quickly as possible. The game also offers daily and weekly [[Online Challenges|challenge stages]], in which players can compete with other players via leaderboards in challenges such as collecting a certain number of [[Lum (UbiArt games)|Lums]] in a short time, or surviving the longest on a stage. More [[Online Challenges|challenge stages]] can be accessed by raising the player&#039;s &#039;awesomeness&#039; rating, which increases by collecting trophies earned by rescuing [[Teensie]]s, collecting a high number of [[Lum (UbiArt games)|Lums]] in each level or by having a high leaderboard position at the end of a [[Online Challenges|challenge]]. A local multiplayer soccer game, [[Kung Foot]], is also featured, in which players use attacks to knock a soccer ball into the opponent&#039;s goal.&lt;br /&gt;
&lt;br /&gt;
Compared to &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;Rayman Legends&#039;&#039; features heavier shading on most sprites and even makes use of several 3D models (for the bosses of each world and several level elements). &#039;&#039;Legends&#039;&#039; also features real-time lighting, which was not present in &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;; this new technology allowed for levels to employ a light/dark motif, seen especially in levels from [[20,000 Lums Under the Sea]]. Overall, the graphics, while still rendered with the 2D UbiArt engine that was also used in &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;, look more realistic, taking a step away from the slapstick, exaggerated cartoon visuals in &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;. In addition to graphics, the physics were slightly altered, resulting in more precise movement and less &amp;quot;floaty&amp;quot; jumping.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Legends (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Leaks ===&lt;br /&gt;
Shortly after the game&#039;s November 2011 release, [[Michel Ancel]] stated &#039;One has to know that &#039;&#039;[[Rayman Origins]]&#039;&#039; isn&#039;t just one game – we plan to make others, with retro 2D gameplay, and to give more and more details on the story.&#039;&amp;lt;ref&amp;gt;GameShake, &#039;&#039;Toulouse Game Show 2011 : interview de Michel Ancel&#039;&#039;, http://www.gameshake.fr/?p=923&amp;lt;/ref&amp;gt; In March 2012, artistic director Christophe Villez hinted that a new [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] would be revealed in June, at E3 2012.&amp;lt;ref&amp;gt;Bafta.org, &#039;&#039;GAME British Academy Video Games Awards&#039;&#039;, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt; Also in March 2012, Bertrant Chaverot, the general director of [[Ubisoft|Ubisoft Brazil]], stated that &#039;&#039;[[Rayman Origins]]&#039;&#039; would have a continuation, but did not reveal any details.&amp;lt;ref&amp;gt;Kotaku Brasil, &#039;&#039;[ATUALIZADO] Lá vem Rayman Origins 2, avisa a Ubisoft&#039;&#039; http://www.kotaku.com.br/la-vem-rayman-origins-2-avisa-a-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 23 April 2012, a marketing survey containing information about &#039;&#039;Rayman Legends&#039;&#039; was leaked to the games media. The survey contained several pieces of information regarding the &#039;&#039;[[Rayman Origins]]&#039;&#039; sequel, along with two gameplay videos (though only screenshots of these were included in the leak; one of the originals leak videos can be seen [https://www.youtube.com/watch?v=cH3mjUPVg-A here]). Like its predecessor, the game will feature co-operative gameplay with up to four players. It will also feature &#039;brand new settings: legendary worlds filled with castles, vampires, Ghosts, Greek Gods, or dragons...&#039;&amp;lt;ref&amp;gt;Kotaku, &#039;&#039;Marketing Survey Hints at a Rayman Origins Sequel of Mythic Proportions&#039;&#039;, http://kotaku.com/5904264/marketing-survey-hints-at-a-rayman-origins-sequel-of-mythic-proportions/gallery/1&amp;lt;/ref&amp;gt; The following day, the videos from which the images were taken were uploaded to YouTube, but both were quickly taken down at the request of [[Ubisoft]].&amp;lt;ref&amp;gt;PS3gen.fr, &#039;&#039;Rayman Origins : 2 vidéos volées d&#039;un nouvel opus se promenent sur internet&#039;&#039;, http://www.ps3gen.fr/rayman-origins-2-suite-nouvel-opus-episode-jeu-videos-officieux-non-annonce-trailer-ubisoft-actualite-24768.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 26 April 2012, [[Ubisoft]] registered the domain names &#039;RaymanLegends.com&#039; and &#039;Rayman-Legends.com&#039;,&amp;lt;ref&amp;gt;Fusible, &#039;&#039;Ubisoft Entertainment registers &amp;quot;Rayman Legends&amp;quot; domain names&#039;&#039;, http://www.fusible.com/2012/04/ubisoft-entertainment-registers-rayman-legends-domain-names/&amp;lt;/ref&amp;gt; leading to speculation that &#039;&#039;Rayman Legends&#039;&#039; would be the title of the &#039;&#039;[[Rayman Origins]]&#039;&#039; sequel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rabbidlegend.jpg|[[Rayman]] and the [[Rabbid]]s. The [[Rabbid]]s were scrapped before the final release, but they have appeared in special [[Event (Rayman Adventures)|events]] for &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Social gaming challenge.png|An unused social challenge feature.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
[[File:Cath &#039;em All Challenge.png|320px|thumb|right|An unused mode from the Wii U version.]]&lt;br /&gt;
On 27 April 2012, the first full-length trailer for the game was leaked to the public.&amp;lt;ref&amp;gt;MCV, &#039;&#039;VIDEO: Rayman Legends trailer confirms special Wii U functionality&#039;&#039;, http://www.mcvuk.com/news/read/video-rayman-legends-trailer-confirms-special-wii-u-functionality/095175&amp;lt;/ref&amp;gt; It features the aforementioned settings, gives more details on online gameplay and reveals a new playable character: a [[Betilla]] the Fairy-like warrior girl known as [[Barbara]].&amp;lt;ref&amp;gt;http://www.youtube.com/watch?gl=GB&amp;amp;v=gmx17Mwo-2c&amp;lt;/ref&amp;gt; In the Wii U version of the game, the player will be able to use certain physical toys to interact with the game world; this is similar to the premise of &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. The trailer shows a player scanning a [[Rabbid]] toy to enter a level where [[Rayman]] must fight [[Rabbid]]s, and hints that similar functionality will be possible with toys based on other [[Ubisoft]] characters, such as Ezio from the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series. However, according to one of the developers, the demonstration of this function was just a joke due to the growing popularity of such toys. [[Ubisoft]] initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that &#039;&#039;Rayman Legends&#039;&#039; was being developed by [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]], but downplaying the video&#039;s accuracy, claiming that &#039;This video was intended as a purely internal demonstrative video, and in NO way represents the final game, the final console or their features. The game was officially unveiled with a gameplay demonstration at the 2012 Electronic Entertainment Expo, showcasing [[Murfy]], a new playable character, controlled via the Wii U system&#039;s touch screen on the tablet controller. It also showed medieval-themed stages as well as a rhythm-based map of the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] from &#039;&#039;[[Rayman Origins]]&#039;&#039; featuring remixed music.&#039;&amp;lt;ref&amp;gt;Wii News at IGN, &#039;&#039;Wii U Details Revealed By Leaked Rayman Trailer&#039;&#039;, http://ie.wii.ign.com/articles/122/1223893p1.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially, when the &#039;&#039;Rayman Legends&#039;&#039; website was unveiled, it showed a different plot summary to what was seen in the final game:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;[[Rayman]], [[Globox]], and the [[Teensie]]s are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world, and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Delay ===&lt;br /&gt;
It was originally set to be released on November 30, 2012, as a Wii U launch title. However, on October 8, 2012, it was reported to be delayed to the first quarter of 2013. On December 13, 2012, a [[List of Rayman demos|demo]] of the game was released on the eShop. The official release date was revealed to be February 26, 2013 for North America and the 1st March 2013 for Europe, still exclusively for the Wii U. However, on the 7th February 2013, [[Ubisoft]] revealed that the game was no longer a Wii U exclusive, and that there was a Sony PlayStation 3 and Microsoft Xbox 360 version under development, consequently causing a delay for the second time and pushing the release date to September 2013.&amp;lt;ref name=&amp;quot;IGN&amp;quot;&amp;gt;http://uk.ign.com/articles/2013/02/07/rayman-legends-delayed-no-longer-wii-u-exclusive&amp;lt;/ref&amp;gt; This delay was negatively received by gamers and critics since the developer stated that the Wii U version was finished. Fans started a petition for the game to be released on the original date on the Wii U, which at one point had over 11,000 people signed onto it. To appease fans, [[Ubisoft]] said the Wii U would get another exclusive [[List of Rayman demos|demo]] in the future, however this was just as negatively received. Developers that worked on the game have also expressed their distaste for the delay, with creator [[Michel Ancel]] also protesting for the release of the game.&lt;br /&gt;
&lt;br /&gt;
In response to the delay, the development team have announced that they will be releasing the game&#039;s [[Online Challenges]] mode for free via the Nintendo eShop, which released on April 25, 2013. This mode features daily challenges based on one of five scenarios, one of which is exclusive to Wii U, and features online leaderboards and ghost functionality. They also stated that with the extra development time, they would be adding new levels, enemies and more to the game. Pre-orders of certain versions of the game come with a bonus costume for [[Barbara]], inspired by Assassin&#039;s Creed IV: Black Flag. On August 7, 2013, in a Nintendo Direct presentation, 2 new costumes were announced for the Wii U version: a [[Ray Plumber|Mario costume for Rayman]], and a [[Glob Plumber|Luigi costume for Globox]].&lt;br /&gt;
&lt;br /&gt;
=== Release ===&lt;br /&gt;
[[File:Chateau-dracula-02.jpg|320px|thumb|right|An unused [[Dracula&#039;s castle]] theme.]]&lt;br /&gt;
&lt;br /&gt;
On 23 August 2013, the [[Rayman Legends Beatbox|&#039;&#039;Rayman Legends&#039;&#039; Beatbox App]] became available on the internet, iTunes, and Android devices. This app allows users to create their own songs from scratch, or by using Legendary Mode, which allows them to edit the game songs with 3 choices: [[Teensies in Trouble]], [[20,000 Lums Under the Sea]], and [[Fiesta de los Muertos]]. On 28 August 2013, [[Ubisoft]] announced on the &#039;&#039;Rayman Legends&#039;&#039; site that the European PlayStation Vita Version has been delayed to 12 September 2013 to apply the &amp;quot;Final level of polish&amp;quot; players expect from a [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in &#039;&#039;[[Rayman Origins]]&#039;&#039;. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters.&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters. Further improvements were made in the PlayStation 4 and Xbox One versions, which uses upgraded graphics and has decreased load times.&amp;lt;ref&amp;gt;http://www.polygon.com/2013/12/11/5200310/rayman-legends-ps4-xbox-one-release-date&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At one point, during an interview, [[Michel Ancel]] revealed some concept art for an unreleased world, named [[Dracula&#039;s castle]], and stating that maybe one day they would release it, thus suggesting DLC in the future. This theme was later implemented into &#039;&#039;[[Rayman Adventures]]&#039;&#039;, a mobile spin-off.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
=== PlayStation Vita ===&lt;br /&gt;
A PlayStation Vita port&amp;lt;ref&amp;gt;PlayStation Vita trailer https://www.youtube.com/watch?v=WXlsVfpuL0w&amp;lt;/ref&amp;gt; was released in September 2013. This version has the player control [[Murfy]] on the touch-screen like on the Wii U version. A new painting, titled [[Murfy&#039;s Challenges]], was added with new levels and two new costumes. Several other stages have minor changes made to them. This version supports 2-player co-op, in which the second player controls [[Murfy]]. This is the only version to not have the [[Online Challenges]] go through Uplay. At launch the game didn&#039;t come with any Invasion levels. These were however added in the 1.02 patch in November 2013.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;181px&amp;quot;&amp;gt;&lt;br /&gt;
Legends PS Vita.jpg|The PlayStation Vita version.&lt;br /&gt;
Rayman Legends PS Vita - Main Menu 1.jpg|The main menu, showing the current progress to the right.&lt;br /&gt;
Rayman Legends PS Vita - Main Menu 2.jpg|The language selection.&lt;br /&gt;
Rayman Legends PS Vita - Main Menu 3.jpg|The available options, such as enabling Facebook.&lt;br /&gt;
Rayman Legends PS Vita - Facebook Share.jpg|The Facebook share button, present on the score screen of a [[Online Challenges|challenge]].&lt;br /&gt;
Rayman Legends PS Vita - Pause Menu.jpg|The pause menu, allowing the player to switch between the front and rear touch screens.&lt;br /&gt;
Rayman Legends PS Vita - Tap Screen Hint.jpg|The player can tap on the touch screen to control [[Murfy]].&lt;br /&gt;
Rayman Legends PS Vita - Rotate System Hint.jpg||The rotate certain objects by rotating the console.&lt;br /&gt;
Rayman Legends PS Vita - Gallery Menu.jpg|All UI elements can be interacted with using the touch screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Camera mode.jpg|thumb|right|320px|The PlayStation 4 version adds camera mode for screenshots.]]&lt;br /&gt;
&lt;br /&gt;
=== PlayStation 4 and Xbox One ===&lt;br /&gt;
In December 2013, a next-gen port was announced for the PlayStation 4 and Xbox One.&amp;lt;ref&amp;gt;Next-gen trailer https://www.youtube.com/watch?v=L2dLyui0Vek&amp;lt;/ref&amp;gt; These versions were released in February 2014 with the removal of loading screens and various other new features, such as being able to scratch [[Lucky ticket]]s using the touch-pad on the DualShock 4 and being able to enter a new photo mode. New [[List of heroes and costumes in UbiArt games|costumes]] were also added.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Switch (&#039;&#039;Rayman Legends Definitive Edition&#039;&#039;) ===&lt;br /&gt;
[[File:Rayman Legends Definitive Version.jpeg|200px|thumb|right|The Definitive Edition&#039;s cover.]]&lt;br /&gt;
&lt;br /&gt;
In January 2017, a remake, titled &#039;&#039;Rayman Legends Definitive Edition&#039;&#039; was announced for the Nintendo Switch. This version utilizes touch screen controls for [[Murfy]], similarly to the Wii U and PlayStation Vita versions, while the console is in handheld mode through the new [[Murfy&#039;s Touch]] painting. Old features, such as the [[Online Challenges]], make a return with online leaderboards. Unlike the PlayStation 4 and Xbox One versions it does have loading screens between levels. Every [[List of heroes and costumes in UbiArt games|hero]] is available in this version, with the non-Nintendo console-exclusives unlocked from the start. The main difference is the inclusion of the [[Kung Foot|Kung Foot Tournament]] mode where players can play several rounds of the game in a tournament style. The game also features a new painting titled [[Murfy&#039;s Touch]] which can only be played in handheld mode. It included past sections involving [[Murfy]] and has 126 new [[Teensie]]s to free, making the total amount 826. The unlock requirements for the paintings has however not changed. Other changes include [[Kung Foot]] now having a Single Player mode and the ability to play local co-op using two systems.&amp;lt;ref&amp;gt;Nintendo Direct https://www.youtube.com/watch?v=EDedvre19es&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Rayman Legends Definitive Edition Official page https://www.ubisoft.com/en-US/game/rayman-legends-definitive-edition&amp;lt;/ref&amp;gt; In July 2017 a free [[List of Rayman demos|demo]] was accidentally released with noticeable sound glitches. Within a few hours the [[List of Rayman demos|demo]] was removed from the eShop. On July 25, 2017, the game was officially announced to be launching on September 12, 2017 in both North America and Europe with the [[List of Rayman demos|demo]] stated to be properly release later in Summer 2017. The demo was released close thereafter with the same content as the previously released one, though without the sound glitches.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Definitive Edition Main Menu 1.jpg|The main menu.&lt;br /&gt;
Rayman Legends Switch - Murfy&#039;s Touch Main Gallery.jpg|The [[Murfy&#039;s Touch]] painting.&lt;br /&gt;
Kung Foot Tournament in Main Gallery.jpg|The [[Kung Foot|Kung Foot Tournament]] painting.&lt;br /&gt;
Kung Foot Tournament Teams.jpg|The [[Kung Foot|Kung Foot Tournament]].&lt;br /&gt;
Rayman Legends Switch - Credits.jpg|The end credits.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
[[File:Gallery 2.jpg|320px|thumb|right|The [[Main Gallery]].]]&lt;br /&gt;
&lt;br /&gt;
*[[Teensies In Trouble]]&lt;br /&gt;
*[[Toad Story]]&lt;br /&gt;
*[[Fiesta de los Muertos]]&lt;br /&gt;
*[[20,000 Lums Under the Sea]]&lt;br /&gt;
*[[Olympus Maximus]]&lt;br /&gt;
*[[Living Dead Party]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Back to Origins]] ==&lt;br /&gt;
[[File:Back to Origins.png|thumb|200px|right|[[Back to Origins]].]]&lt;br /&gt;
&lt;br /&gt;
[[Back to Origins]] is a section of the [[Main Gallery]] that contains 40 levels from &#039;&#039;[[Rayman Origins]]&#039;&#039;. Paintings are randomly unlocked by winning them through [[Lucky ticket|Lucky Tickets]] (though the player still needs to complete them in order). Many of the levels have been modified to be easier, most notable the [[Tricky Treasure]] ones.&lt;br /&gt;
&lt;br /&gt;
The following worlds are:&lt;br /&gt;
* [[Jibberish Jungle]]&lt;br /&gt;
* [[Desert of Dijiridoos]]&lt;br /&gt;
* [[Gourmand Land]]&lt;br /&gt;
* [[Sea of Serendipity]]&lt;br /&gt;
* [[Mystical Pique]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:RL Manual ENThumb.png|link=http://raymanpc.com/wiki/script-en/images/b/bc/RL_Manual_EN.pdf|thumb|left|The English PC Manual]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:RL Manual ENThumb.png|link=http://raymanpc.com/wiki/script-en/images/7/70/RL_Manual_FR.pdf|thumb|left|The French PC Manual]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:RL Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/6/6a/RL_Manual_DE.pdf|thumb|left|The German PC Manual]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:RL Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/5/51/RL_Manual_IT.pdf|thumb|left|The Italian PC Manual]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:RL Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/a/aa/RL_Manual_ES.pdf|thumb|left|The Spanish PC Manual]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:RL Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/a/a6/RL_Manual_PL.pdf|thumb|left|The Polish PC Manual]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:RL Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/4/44/RL_Manual_RU.pdf|thumb|left|The Russian PC Manual]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:RL Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/f6/RL_Manual_NL.pdf|thumb|left|The Dutch and French PC Manual]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:RL Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/02/RL_Manual_FI.pdf|thumb|left|The Danish, Swedish and Norwegian PC Manual]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;Rayman Legends&#039;&#039; received critical acclaim from critics. Aggregating review websites GameRankings and Metacritic gave the Wii U version 92.59% and 91/100,the PlayStation 3 version 92.06% and 91/100,the PC version 90.00% and 88/100,the Xbox 360 version 88.88% and 90/100 and the PlayStation Vita version 83.33% and 87/100.&lt;br /&gt;
&lt;br /&gt;
Edge gave the game a 9/10 praising it by saying &amp;quot;One of the most jubilant, vividly imagined and open-hearted platformers to come along in a long time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
GamesRadar gave the game a score of 4.5 out of 5 stars, praising the level variety and presentation, whilst criticizing the sometimes chaotic multiplayer and some of the touchscreen sections during solo play.&lt;br /&gt;
&lt;br /&gt;
Tom McShea of GameSpot rated the game a 9.0/10 praising the game mechanics, the level design and the local co-op.&lt;br /&gt;
&lt;br /&gt;
GameTrailers gave the game a score of 9.1/10, stating that the co-operative play on the Wii U GamePad &amp;quot;only serves to complement the game design.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jose Otero of IGN rated the game a 9.5/10, praising the gameplay and the design of the levels, saying that &amp;quot;Naturally, [[Rayman]] starts out with simple running, jumping, and punching, but before you know it you’re sneaking past dozens of deadly traps, battling huge bosses, or playing through awesome challenge levels that look like &#039;90s music videos. Every time I thought I found a personal favorite stage, the next one came along and replaced it&amp;quot;, but criticized the absence of online co-op.&lt;br /&gt;
&lt;br /&gt;
Danielle Riendeau of Polygon rated the game a 8.5/10 saying that it is &amp;quot;a beautifully designed gauntlet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Although &#039;&#039;Legends&#039;&#039; outsold &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039; in its first week from international sales with the Wii U version performing well, the game failed to meet sales expectations mostly due to the fact that it was released in the same month that Grand Theft Auto V came out, as well as the relatively un-established state of the Wii U user base. In early November 2014, [[Ubisoft]] reported that &#039;&#039;Rayman Legends&#039;&#039; was still selling well and contributing to the company&#039;s earnings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Legends Definitive Edition&#039;&#039; received generally favourable reviews,&amp;lt;ref&amp;gt;Rayman Legends: Definitive Edition Critic Reviews for Switch - Metacritic http://www.metacritic.com/game/switch/rayman-legends-definitive-edition/critic-reviews&amp;lt;/ref&amp;gt; however, some critics noted that the changes made to the game were not noteworthy enough to warrant the &amp;quot;Definitive&amp;quot; title. Digital Foundry also noted longer loading times and slight frame-rate drops not present in other versions, speculating that the cause was due to the compression used to reduce the size of the game.&amp;lt;ref&amp;gt;Switch&#039;s Rayman Legends: Definitive Edition Is Not Really Definitive https://www.youtube.com/watch?v=BENbHo5cvck&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When playing in handheld mode on the Nintendo Switch version, similarly to the Wii U and Playstation Vita versions of the game, if two or more players are playing a level that doesn&#039;t require [[Murfy]], tapping the screen will turn the first player into [[Murfy]], allowing him to perform actions previously exclusive to the aforementioned versions. Pressing one of the Joy-Con buttons on Player 1&#039;s controller will revert them to their character, albeit in a [[Bubble#Vitality|bubblized]] state.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Box Art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Legends Box Art.jpg|The standard box art.&lt;br /&gt;
Rayman Legends Definitive Version.jpeg|The box art for the Definitive Edition.&lt;br /&gt;
Rayman Legends Definitive Edition American Cover.jpg|The North American cover of &#039;&#039;Rayman Legends Definitive Edition&#039;&#039;.&lt;br /&gt;
Rayman Legends European Cover.jpeg|The European cover of &#039;&#039;Rayman Legends Definitive Edition&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots from &#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends E3 2012 1.jpg|[[Rayman]], [[Globox]] and [[Murfy]] fighting pirate [[Livingstone|Lividstones]].&lt;br /&gt;
Rayman Legends E3 2012 2.jpg|Pirate [[Livingstone|Lividstones]] and flying monsters chasing [[Teensie]]s.&lt;br /&gt;
Rayman Legends E3 2012 4.png|[[Rayman]], [[Globox]], a [[Teensie]] and [[Murfy]] sliding down in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
Rayman Legends E3 2012 5.png|[[Rayman]], [[Globox]], a [[Teensie]] and [[Murfy]] in a castle.&lt;br /&gt;
WiiU-Catapult(Land of the Livid Dead.jpg|A catapult in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
Rayman Legends E3 2012 7.png|[[Rayman]], [[Globox]], a [[Teensie]] and [[Murfy]] in a castle.&lt;br /&gt;
Rayman Legends E3 2012 8.jpg|[[Rayman]], [[Globox]], a [[Teensie]] and [[Murfy]] running in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
Rayman Legends E3 2012 9.png|[[Rayman]], [[Globox]], a [[Teensie]] and [[Murfy]] in a castle.&lt;br /&gt;
Rayman Legends E3 2012 10.jpg|[[Rayman]], [[Globox]], a [[Teensie]] and [[Murfy]] in a castle.&lt;br /&gt;
RaymanLegends Screenshot LavaChase GC gallery post.jpeg|[[Rayman]] and company dodging streams of lava.&lt;br /&gt;
WiiU RaymanLegends 03.jpeg|[[Rayman]], [[Globox]], [[Murfy]] and a [[Teensie]] dodging balls of fire.&lt;br /&gt;
WiiU RaymanLegends 02.jpeg|[[Rayman]], [[Barbara]] and [[Murfy]] dodging fire.&lt;br /&gt;
RaymanLegends Screenshot MarbleRush.jpeg|[[Rayman]], [[Barbara]] and [[Murfy]] chased by [[Dark creature]]s in a palace.&lt;br /&gt;
RaymanLegends Screenshot Gotcha GC gallery post.jpeg|[[Rayman]], [[Globox]] and [[Barbara]] chased by [[Dark creature]]s in a grotto.&lt;br /&gt;
Screenshot TickleMonster GC.jpeg|[[Rayman]] and [[Barbara]] attacking a [[Minotaur]] being tickled by [[Murfy]].&lt;br /&gt;
Rayman-legends.jpg|[[Rayman]], [[Globox]], [[Barbara]], a [[Teensie]] and [[Murfy]] at the end of a level.&lt;br /&gt;
Rayman legends-screenshot.jpg|[[Rayman]], [[Globox]], [[Barbara]] and a [[Teensie]] fighting pirate [[Livingstone|Lividstones]].&lt;br /&gt;
Rayman legends-5.jpg|[[Rayman]] and [[Globox]] against the [[Armored Toad]].&lt;br /&gt;
Rayman Legends Steam 1.jpg|[[Rayman]], [[Barbara]] and a [[Teensie]] in a castle.&lt;br /&gt;
Rayman Legends Steam 2.jpg|[[Rayman]] and [[Globox]] chased by a swarm of [[dark creature]]s.&lt;br /&gt;
Rayman Legends Steam 3.jpg|[[Rayman]] and [[Barbara]] dodging flames.&lt;br /&gt;
Rayman Legends Steam 4.jpg|[[Rayman]] and [[Barbara]] fighting [[Mariachi|skeletons]].&lt;br /&gt;
Rayman Legends Steam 5.jpg|[[Rayman]] and [[Barbara]] jumping on pirate [[Livingstone|Lividstones]] to cross a swamp.&lt;br /&gt;
Rayman Legends Steam 6.jpg|[[Rayman]], [[Barbara]] and a [[Teensie]] on a pile of defeated enemies.&lt;br /&gt;
Rayman Legends Steam 7.jpg|[[Rayman]], [[Globox]] and [[Barbara]] dodging flame enemies with the help of [[Murfy]].&lt;br /&gt;
Rayman Legends Steam 8.jpg|[[Rayman]], [[Globox]] and [[Barbara]] fighting a [[Francky]].&lt;br /&gt;
Rayman Legends Steam 9.jpg|[[Rayman]] and [[Barbara]] dodging flame enemies.&lt;br /&gt;
Rayman Legends Steam 10.jpg|[[Rayman]] and [[Barbara]] fighting a [[Francky]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots from &#039;&#039;Rayman Legends Definitive Edition&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RLDE Screenshot 1.jpg|[[Rayman]], [[Globox]], a [[Teensie]] and [[Murfy]] in a castle.&lt;br /&gt;
RLDE Screenshot 2.jpg|[[Rayman]], [[Globox]], [[Barbara]] and [[Murfy]] battling [[Toad (Rayman Legends)|Toads]].&lt;br /&gt;
RLDE Screenshot 3.jpg|[[Rayman]] and [[Globox]] fighting the [[El Luchador]] boss.&lt;br /&gt;
RLDE Screenshot 4.jpg|The [[Kung Foot]] game.&lt;br /&gt;
Rayman Legends Definitive Edition Demo Menu.jpg|The Definitive Edition&#039;s [[List of Rayman demos|demo]] menu screen.&lt;br /&gt;
Murfy&#039;s Touch Painting.jpg|The new [[Murfy]]&#039;s Level.&lt;br /&gt;
Murfy&#039;s Touch Level 01.jpg|The player being asked to release [[Murfy]].&lt;br /&gt;
Rayman Legends Definitive Edition Trailer Promo.JPG|A promo for the Definitive Edition.&lt;br /&gt;
Rayman Legends Definitive Edition Demo Intro Loading.jpg|The Definitive Edition&#039;s [[List of Rayman demos|demo]] loading screen.&lt;br /&gt;
Rayman Legends Definitive Edition In-Game Advertisement.jpg|An advertisement for the Definitive Edition.&lt;br /&gt;
Rayman Legends DE Demo Heroes Gallery 1.jpg|The heroes gallery as it appears in the Definitive Edition&#039;s [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman Legends DE Demo Heroes Gallery 2.jpg|Another look of the heroes gallery in the Definitive Edition&#039;s [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman Legends Definitive Edition Main Menu 1.jpg&lt;br /&gt;
Rayman Legends Definitive Edition Country Select.jpg&lt;br /&gt;
Rayman Legends Definitive Edition Main Menu 2.jpg&lt;br /&gt;
Rayman Legends Definitive Edition Main Menu Auto Save Reminder.jpg&lt;br /&gt;
Murfy&#039;s Touch Unlocked Announcement.jpg&lt;br /&gt;
Murfy&#039;s Touch Unlocked.jpg&lt;br /&gt;
Rayman Legends Switch - Murfy&#039;s Touch Main Gallery.jpg&lt;br /&gt;
Murfy&#039;s Touch First Time Info Box.jpg&lt;br /&gt;
Kung Foot Tournament in Main Gallery.jpg&lt;br /&gt;
Kung Foot Tournament Teams.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Legends Challenge App Splash.png&lt;br /&gt;
Rayman Christmas Art 2017.jpg&lt;br /&gt;
RL-Artwork1.jpg&lt;br /&gt;
RL-Artwork2.jpg&lt;br /&gt;
RL-Artwork3.jpg&lt;br /&gt;
Giant-luchador-music.jpg&lt;br /&gt;
RL-Artwork5.jpg&lt;br /&gt;
RL-Artwork6.jpg&lt;br /&gt;
RL-Artwork7.jpg&lt;br /&gt;
RL-Artwork8.jpg&lt;br /&gt;
RL-Artwork9.jpg&lt;br /&gt;
Legends Black Friday sale.jpg&lt;br /&gt;
Rayman-Legends-Dragon.jpg&lt;br /&gt;
Legends switch background.jpg&lt;br /&gt;
Switch teaser from Facebook.jpg&lt;br /&gt;
Rayman Legends Definitive Edition World Tour 2.JPG&lt;br /&gt;
Rayman Legends Definitive Edition World Tour 3.JPG&lt;br /&gt;
Rayman Legends Definitive Edition World Tour 4.JPG&lt;br /&gt;
Rayman Legends Definitive Edition World Tour 5.jpg&lt;br /&gt;
Rayman Legends Definitive Edition World Tour 6.jpeg&lt;br /&gt;
Rayman Legends Definitive Edition World Tour Finale.JPG&lt;br /&gt;
Rayman Legends Definitive Edition Now Available.JPG&lt;br /&gt;
Legends Switch promotion.jpg&lt;br /&gt;
Rayman Legends Definitive Edition Banner.JPG&lt;br /&gt;
Raymanlegendse3poster.jpg&lt;br /&gt;
Image rayman legends-.jpg&lt;br /&gt;
Image rayman legends-19433-2528 0005.jpg&lt;br /&gt;
RaymanLegends2 1920x1080.jpg&lt;br /&gt;
Muphyattacks.jpeg&lt;br /&gt;
Image rayman legends-19433-2528 0003.jpg&lt;br /&gt;
Rayman-legends-wii-u-wiiu-1338989906-023.jpg&lt;br /&gt;
Rayman-legends-wii-u-wiiu-1338989906-028.jpg&lt;br /&gt;
Raymanlegends01.jpg&lt;br /&gt;
Raymanlegends02.jpg&lt;br /&gt;
Rayman03punch.jpg&lt;br /&gt;
Globoxlegends01.jpg&lt;br /&gt;
Globox02.jpg&lt;br /&gt;
Globoxcurious03.jpg&lt;br /&gt;
Murphy02.jpg&lt;br /&gt;
Murphy03.jpg&lt;br /&gt;
Murphycarry.jpg&lt;br /&gt;
Rayman Legends 150812 008.png&lt;br /&gt;
Rayman Legends 150812 007.png&lt;br /&gt;
Rayman Legends 150812 006.png&lt;br /&gt;
Livingstone-Rayman-Legends.png&lt;br /&gt;
Minotaur.png&lt;br /&gt;
Rayman-Legends 2012 10-25-12 006.jpg 600.jpeg&lt;br /&gt;
Globox Costume 1.png&lt;br /&gt;
Globox Costume 2.png&lt;br /&gt;
24 Rayman Legends jb dugait.jpg&lt;br /&gt;
25 Rayman Legends jb dugait.jpg&lt;br /&gt;
Rayman Legends Characters with Gamepad.png&lt;br /&gt;
Artwork-Rayman-Legends-Dark-Creatures.jpg&lt;br /&gt;
531482 523195421035970 1969658355 n.jpg&lt;br /&gt;
267818 506716639367393 1929366861 n.jpg&lt;br /&gt;
Chateau dracula coupe unnouveaudepart3.jpg&lt;br /&gt;
Chateau-dracula-02.jpg&lt;br /&gt;
Chateau-dracula-03.jpg&lt;br /&gt;
Chateau-dracula-04.jpg&lt;br /&gt;
Chateau-dracula-05.jpg&lt;br /&gt;
Chateau-dracula-06.jpg&lt;br /&gt;
Rayman-rooftopa.jpg&lt;br /&gt;
Frogs-01.jpg&lt;br /&gt;
Frogs-02.jpg&lt;br /&gt;
Frogs-03.jpg&lt;br /&gt;
Frogs-04.jpg&lt;br /&gt;
Frogs-05.jpg&lt;br /&gt;
Frogs-06.jpg&lt;br /&gt;
Frogs-07.jpg&lt;br /&gt;
Frogs-08b.jpg&lt;br /&gt;
Rayman Legends Cyclops.jpg&lt;br /&gt;
Rayman Legends Mine Railway.jpg&lt;br /&gt;
Rayman Legends Mine.jpg&lt;br /&gt;
Rayman Legends Nenuphar.jpg&lt;br /&gt;
Rayman Legends Ruin.jpg&lt;br /&gt;
Rayman Legends Tree.jpg&lt;br /&gt;
Rayman-Legends-Artwork-2-0001.jpg&lt;br /&gt;
Rayman-Legends-Artwork-2-0002.jpg&lt;br /&gt;
Rayman-Legends-Artwork-2-0003.jpg&lt;br /&gt;
Rayman-Legends-Artwork-2-0004.jpg&lt;br /&gt;
Rayman-Legends-Artwork-2-0005.jpg&lt;br /&gt;
Rayman-Legends-Artwork-2-0006.jpg&lt;br /&gt;
Rayman-Legends-Artwork-2-0007.jpg&lt;br /&gt;
01 Rayman Legends jb dugait.jpg&lt;br /&gt;
02 Rayman Legends jb dugait.jpg&lt;br /&gt;
03 Rayman Legends jb dugait.jpg&lt;br /&gt;
04 Rayman Legends jb dugait.jpg&lt;br /&gt;
05 Rayman Legends jb dugait.jpg&lt;br /&gt;
06 Rayman Legends jb dugait.jpg&lt;br /&gt;
07 Rayman Legends jb dugait.jpg&lt;br /&gt;
09 Rayman Legends jb dugait.jpg&lt;br /&gt;
10 Rayman Legends jb dugait.jpg&lt;br /&gt;
11 Rayman Legends jb dugait.jpg&lt;br /&gt;
12 Rayman Legends jb dugait.jpg&lt;br /&gt;
13 Rayman Legends jb dugait.jpg&lt;br /&gt;
14 Rayman Legends jb dugait.jpg&lt;br /&gt;
15 Rayman Legends jb dugait.jpg&lt;br /&gt;
16 Rayman Legends jb dugait.jpg&lt;br /&gt;
17 Rayman Legends jb dugait.jpg&lt;br /&gt;
18 Rayman Legends jb dugait.jpg&lt;br /&gt;
20 Rayman Legends jb dugait.jpg&lt;br /&gt;
21 Rayman Legends jb dugait.jpg&lt;br /&gt;
22 Rayman Legends jb dugait.jpg&lt;br /&gt;
23 Rayman Legends jb dugait.jpg&lt;br /&gt;
26 Rayman Legends jb dugait.jpg&lt;br /&gt;
27b Rayman Legends jb dugait.jpg&lt;br /&gt;
28 Rayman Legends jb dugait.jpg&lt;br /&gt;
29 Rayman Legends jb dugait.jpg&lt;br /&gt;
30 Rayman Legends jb dugait.jpg&lt;br /&gt;
Dujeu-sebastien-horde-sauvage.jpg&lt;br /&gt;
Dujeu-sebastien-casttle-base.jpg&lt;br /&gt;
03 a Hades Palace.jpg&lt;br /&gt;
Pigasus.jpg&lt;br /&gt;
Olympus Discoclub.jpg&lt;br /&gt;
Globox on a Hammock.jpg&lt;br /&gt;
Tree Island in the Sky.jpg&lt;br /&gt;
Toad Concepts.jpg&lt;br /&gt;
Legends art 1.jpg&lt;br /&gt;
Legends art 2.jpg&lt;br /&gt;
Legends art 3.jpg&lt;br /&gt;
Mary-glaid-bossluchador.jpg&lt;br /&gt;
Mary-glaid-textur6.jpg&lt;br /&gt;
Dragoons 01 1024.jpg&lt;br /&gt;
Dragoons 02 1024.jpg&lt;br /&gt;
Dragoons 03 1024.jpg&lt;br /&gt;
Dragoons 04 1024.jpg&lt;br /&gt;
Dragoons 05 1024.jpg&lt;br /&gt;
Dragoons 06 1024.jpg&lt;br /&gt;
Dragoons 07 1024.jpg&lt;br /&gt;
Dragoons 08 1024.jpg&lt;br /&gt;
Dragoons 09 1024.jpg&lt;br /&gt;
Legends concept art 1.jpg&lt;br /&gt;
Legends concept art 2.jpg&lt;br /&gt;
Legends concept art 3.jpg&lt;br /&gt;
Legends concept art 4.jpg&lt;br /&gt;
Legends concept art 5.jpg&lt;br /&gt;
Legends concept art 6.jpg&lt;br /&gt;
Legends concept art 7.jpg&lt;br /&gt;
Legends concept art 8.jpg&lt;br /&gt;
Legends concept art 9.jpg&lt;br /&gt;
Legends concept art 10.jpg&lt;br /&gt;
Legends concept art 11.jpg&lt;br /&gt;
Legends concept art 12.jpg&lt;br /&gt;
Legends concept art 13.jpg&lt;br /&gt;
Legends concept art 14.jpg&lt;br /&gt;
Legends concept art 15.jpg&lt;br /&gt;
Legends concept art 16.jpg&lt;br /&gt;
Legends concept art 17.jpg&lt;br /&gt;
Legends concept art 18.jpg&lt;br /&gt;
Legends concept art 19.jpg&lt;br /&gt;
Legends concept art 20.jpg&lt;br /&gt;
Legends concept art 21.jpg&lt;br /&gt;
Legends concept art 22.jpg&lt;br /&gt;
Legends concept art 23.jpg&lt;br /&gt;
Legends concept art 24.jpg&lt;br /&gt;
Legends concept art 25.jpg&lt;br /&gt;
Legends concept art 26.jpg&lt;br /&gt;
Legends concept art 27.jpg&lt;br /&gt;
Legends concept art 28.jpg&lt;br /&gt;
Legends concept art 29.jpg&lt;br /&gt;
Legends concept art 30.jpg&lt;br /&gt;
Legends concept art 31.jpg&lt;br /&gt;
Legends concept art 32.jpg&lt;br /&gt;
Legends concept art 33.jpg&lt;br /&gt;
Legends concept art 34.jpg&lt;br /&gt;
Legends concept art 35.jpg&lt;br /&gt;
Legends concept art 36.jpg&lt;br /&gt;
Legends concept art 37.jpg&lt;br /&gt;
Legends concept art 38.jpg&lt;br /&gt;
Legends concept art 39.jpg&lt;br /&gt;
Legends concept art 40.jpg&lt;br /&gt;
Legends concept art 41.jpg&lt;br /&gt;
Legends concept art 42.jpg&lt;br /&gt;
Legends concept art 43.jpg&lt;br /&gt;
Legends concept art 44.jpg&lt;br /&gt;
Legends concept art 45.jpg&lt;br /&gt;
Legends concept art 46.jpg&lt;br /&gt;
Legends concept art 47.jpg&lt;br /&gt;
Legends concept art 48.jpg&lt;br /&gt;
Legends concept art 49.jpg&lt;br /&gt;
Legends concept art 50.jpg&lt;br /&gt;
Legends concept art 51.jpg&lt;br /&gt;
Legends concept art 52.jpg&lt;br /&gt;
Legends concept art 53.jpg&lt;br /&gt;
Legends concept art 54.jpg&lt;br /&gt;
Legends concept art 55.jpg&lt;br /&gt;
Legends concept art 56.jpg&lt;br /&gt;
Legends concept art 57.jpg&lt;br /&gt;
Legends concept art 58.jpg&lt;br /&gt;
Legends concept art 59.jpg&lt;br /&gt;
Legends concept art 60.jpg&lt;br /&gt;
Legends concept art 61.jpg&lt;br /&gt;
Legends concept art 62.jpg&lt;br /&gt;
Legends concept art 63.jpg&lt;br /&gt;
Legends concept art 64.jpg&lt;br /&gt;
Legends concept art 65.jpg&lt;br /&gt;
Legends concept art 66.jpg&lt;br /&gt;
Legends concept art 67.jpg&lt;br /&gt;
Legends concept art 68.jpg&lt;br /&gt;
Legends concept art 69.jpg&lt;br /&gt;
Legends concept art 70.jpg&lt;br /&gt;
Legends concept art 71.jpg&lt;br /&gt;
Legends concept art 72.jpg&lt;br /&gt;
Legends concept art 73.jpg&lt;br /&gt;
Legends concept art 74.jpg&lt;br /&gt;
Legends concept art 75.jpg&lt;br /&gt;
Legends concept art 76.jpg&lt;br /&gt;
Legends concept art 77.jpg&lt;br /&gt;
Legends concept art 78.jpg&lt;br /&gt;
Legends concept art 79.jpg&lt;br /&gt;
Legends concept art 80.jpg&lt;br /&gt;
Legends concept art 81.jpg&lt;br /&gt;
Legends concept art 82.jpg&lt;br /&gt;
Legends concept art 83.jpg&lt;br /&gt;
Legends concept art 84.jpg&lt;br /&gt;
Legends concept art 85.jpg&lt;br /&gt;
Legends concept art 86.jpg&lt;br /&gt;
Legends concept art 87.jpg&lt;br /&gt;
Legends concept art 88.jpg&lt;br /&gt;
Legends concept art 89.jpg&lt;br /&gt;
Legends concept art 90.jpg&lt;br /&gt;
Legends concept art 91.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[Rayman Legends (early production)|&#039;&#039;Rayman Legends&#039;&#039; (early production)]]&lt;br /&gt;
*&#039;&#039;[[Rayman Adventures]]&#039;&#039;&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
*&#039;&#039;[[Rayman Mégastickers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://rayman.ubi.com/legends/en-GB/home/index.aspx Official site]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7767 Official &#039;&#039;Rayman Legends&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVT3NQAtZMV-SoPRX8tTUJ6_ &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ApW7BOpFOa4 The Definitive Edition Official Trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=KlKZEnnUwBE The Definitive Edition Release Date Trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=M7C3Y-0cz8M The Definitive Edition Kung Foot Trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=KgYLJuhuqw0 The Definitive Edition Launch Trailer]&lt;br /&gt;
*[https://raymanpc.com/wiki/script-en/images/8/8c/Rayman_Definitive_Edition_logo.png High quality logo for the Definitive Edition]&lt;br /&gt;
*[https://www.shacknews.com/article/99305/wii-u-retrospective-rayman-legends &#039;&#039;Rayman Legends&#039;&#039; Wii U retrospective]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=Y}}&lt;br /&gt;
{{Rayman Legends|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Legends]]&lt;br /&gt;
[[de:Rayman Legends]]&lt;br /&gt;
[[hu:Rayman Legends]]&lt;br /&gt;
[[it:Rayman Legends]]&lt;br /&gt;
[[pl:Rayman Legends]]&lt;br /&gt;
[[es:Rayman Legends]]&lt;br /&gt;
[[ru:Rayman Legends]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Castle_Rock&amp;diff=95214</id>
		<title>Castle Rock</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Castle_Rock&amp;diff=95214"/>
		<updated>2023-12-10T16:47:12Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Rockin! The last link for editing is done!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Castle Rock&lt;br /&gt;
| image = [[File:Castle Rock.png|320px|Castle Rock]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Breathing Fire!]]&lt;br /&gt;
| followed by = [[Ray and the Beanstalk]]&lt;br /&gt;
| world = [[Teensies In Trouble]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castle Rock&#039;&#039;&#039; is the tenth level of [[Teensies In Trouble]], the first world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the first music level in the game. The music in this level is a parody of the original song &amp;quot;Black Betty&amp;quot; by Ram Jam. Completing the level unlocks the [[Rock that castle!]] trophy.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The team starts out on a quiet part of a castle outside. Shortly, the parody of the original song &amp;quot;Black Betty&amp;quot; begins to play. As the players are now [[running]] and staying away from the large flame from behind, they encounter [[Livingstone|Lividstones]] and [[Francky]]s either jamming or singing along to the tune. Most of them are not harmful and cannot be defeated, except for a few [[Livingstone|Lividstones]] on the castle platform the team is [[running]] on. There are also cannons shooting [[helicopter bomb]]s that will destroy many wooden platforms. There is an incoming [[Dragon (Teensies In Trouble)|Dragon]] later on, but it is very easy to avoid its flames. After sliding down some chains, the heroes jump on a [[champibumper]] to be sent into the background on top of a few defeated enemies where they pretend to play an instrument to end the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Castle Rock 1.png|[[Rayman]] running on the shields of some [[Livingstone|Lividstones]].&lt;br /&gt;
Castle Rock 2.png|[[Rayman]] on a zip-line.&lt;br /&gt;
Castle Rock 3.png|Enemies jumping up from the background in sync with the music.&lt;br /&gt;
Castle Rock 4.png|A [[Teensie]] [[cage]].&lt;br /&gt;
Castle Rock 5.png|Cannons shooting [[helicopter bomb]]s.&lt;br /&gt;
Castle Rock 6.png|A [[Dragon (Teensies In Trouble)|Dragon]].&lt;br /&gt;
Castle Rock 7.png|A [[champibumper]] near the end.&lt;br /&gt;
Castle Rock 8.png|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Castle Rock, 8-Bit Edition&lt;br /&gt;
| image = [[File:Castlerock8bit.png|320px|Castle Rock, 8-Bit Edition]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Grannies World Tour]]&lt;br /&gt;
| followed by = [[Orchestral Chaos, 8-Bit Edition]]&lt;br /&gt;
| world = [[Living Dead Party]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8-Bit Edition==&lt;br /&gt;
&#039;&#039;&#039;Castle Rock, 8-Bit Edition&#039;&#039;&#039; is the second level of [[Living Dead Party]], the sixth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the seventh music level in the game. It is a remake of Castle Rock, with the music being 8-Bit styled, along with the camera having a fish-eye lens with some noise onscreen and a sepia effect during certain parts, causing the level to be a little more difficult than the original.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Castle Rock Effect 1.png|The fish-eye lens and noise onscreen.&lt;br /&gt;
Castle Rock Effect 2.png|A sepia effect is added throughout the level.&lt;br /&gt;
Castle Rock Effect 3.png|The fish-eye lens with a stronger effect.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
Castle Rock (Alternative Painting).png|An alternative painting for Castle Rock&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, an animatronic of [[Grunderbite]] can be found in the main quest [[The Medieval Set]]. Upon completing it, [[Rayman]] exclaims that he is reminded of his time at Castle Rock, despite the fact that [[Grunderbite]] was fought in [[Breathing Fire!]].&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Baffes&#039;n&#039;rock&lt;br /&gt;
|es=Castillo roquero&lt;br /&gt;
|de=Castle-Rock&lt;br /&gt;
|it=Castello roccheggiante&lt;br /&gt;
|nl=Kasteelrock&lt;br /&gt;
|ja=W1-7 「キャッスルロック 」&lt;br /&gt;
|ru=Рок-замок&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=0Gm_r2emxOk Castle Rock&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=VABVZK6cgCY Castle Rock (8-Bit Edition)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Baffes&#039;n&#039;Rock]]&lt;br /&gt;
[[de:Castle Rock]]&lt;br /&gt;
[[pl:Rockowy zamek]]&lt;br /&gt;
[[ru:Рок-замок]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Orchestral_Chaos&amp;diff=95213</id>
		<title>Orchestral Chaos</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Orchestral_Chaos&amp;diff=95213"/>
		<updated>2023-12-10T16:46:24Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Chaotic new link edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Orchestral Chaos&lt;br /&gt;
| image = [[File:Orchestralchaos.png|320px|Orchestral Chaos]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Armored Toad!]]&lt;br /&gt;
| followed by = [[What the Duck?]]&lt;br /&gt;
| world = [[Toad Story]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|7]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|1]][[File:Icon0RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|2]][[File:Icon5RO.png|15px|2]][[File:Icon0RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orchestral Chaos&#039;&#039;&#039; is the ninth level of [[Toad Story]], the second world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the second music level in the game. It can only be unlocked by completing [[Armored Toad!]] before it. Unlike other music levels, with the exception of [[Grannies World Tour]], the music is completely original to this game. The trophy that will be unlocked once the level is completed is [[Orchestrate this!]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level is a bit more difficult than [[Castle Rock]]; sometimes the players need to alternate between jumping and just keep [[running]] from platform to platform. There are chains that need to be slide upon, [[Darkroot]]s that need to be avoided, and [[Toad (Rayman Legends)|Toads]] and [[Oger]]s that need to be defeated. The [[Darkroot]]s appear more often as the players advance. Soon it begins to rain, and more enemies will have to be defeated until the [[flower bumper]] is bounced on to end the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Orchestral Chaos 1.png|The start of the level.&lt;br /&gt;
Orchestral Chaos 2.png|A [[Toad (Rayman Legends)|Toad]].&lt;br /&gt;
Orchestral Chaos 3.png|Drum shaped platforms.&lt;br /&gt;
Orchestral Chaos 4.png|An [[Oger]].&lt;br /&gt;
Orchestral Chaos 5.png|[[Darkroot]] on the sides.&lt;br /&gt;
Orchestral Chaos 6.png|The first [[Teensie]].&lt;br /&gt;
Orchestral Chaos 7.png|More drum shaped platforms.&lt;br /&gt;
Orchestral Chaos 8.png|The second [[Teensie]].&lt;br /&gt;
Orchestral Chaos 9.png|Some [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
Orchestral Chaos 10.png|The third [[Teensie]].&lt;br /&gt;
Orchestral Chaos 11.png|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Orchestal Chaos, 8-Bit Edition&lt;br /&gt;
| image = [[File:Orchestralchaos8bit.png|320px|Orchestral Chaos, 8-Bit Edition]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Castle Rock, 8-Bit Edition]]&lt;br /&gt;
| followed by = [[Mariachi Madness, 8-Bit Edition]]&lt;br /&gt;
| world = [[Living Dead Party]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|7]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|1]][[File:Icon0RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|2]][[File:Icon5RO.png|15px|2]][[File:Icon0RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8-Bit Edition==&lt;br /&gt;
&#039;&#039;&#039;Orchestral Chaos, 8-Bit Edition&#039;&#039;&#039; is the third level of [[Living Dead Party]], the sixth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the eighth music level in the game. The effect of this 8-bit edition is onscreen noise, similar to what&#039;s seen on a TV with bad reception, which covers the entire screen at certain points, making the level harder than the original version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Orchestral Chaos Filter 1.png|The start of the level with some noise onscreen.&lt;br /&gt;
Orchestral Chaos Filter 2.png|The noise worsens at certain parts.&lt;br /&gt;
Orchestral Chaos Filter 3.png|The noise completely covers the image at key moments.&lt;br /&gt;
Orchestral Chaos Filter 4.png|The image loses a lot of its colour.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
Orchestral Chaos (Alternative Painting).png|An alternative painting for Orchestral Chaos&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Chaos orchestré&lt;br /&gt;
|es=Maniobras orquestrales&lt;br /&gt;
|de=Orchestrales chaos!&lt;br /&gt;
|it=Caos orchestrale !&lt;br /&gt;
|nl=Orkestrale Chaos&lt;br /&gt;
|ja=W2-6 「オーケストラ カオス」&lt;br /&gt;
|ru=Оркестровый хаос&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=WX6lMkMF6YQ Orchestral Chaos&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=E9i9OVFKo38 Orchestral Chaos (8-Bit Edition)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Chaos orchestré]]&lt;br /&gt;
[[pl:Orkiestra chaosu]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mariachi_Madness&amp;diff=95212</id>
		<title>Mariachi Madness</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mariachi_Madness&amp;diff=95212"/>
		<updated>2023-12-10T16:45:50Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Wrong link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Mariachi Madness&lt;br /&gt;
| image = [[File:Mariachi-Madness.jpg|320px|Mariachi Madness]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Wrestling with a Giant!]]&lt;br /&gt;
| followed by = [[The Mysterious Inflatable Island]]&lt;br /&gt;
| world = [[Fiesta de los Muertos]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|7]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|1]][[File:Icon0RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|2]][[File:Icon5RO.png|15px|2]][[File:Icon0RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mariachi Madness&#039;&#039;&#039; is the ninth level of [[Fiesta de los Muertos]], the third world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the third music level in the game. The music in this level is a parody of the original song &amp;quot;Eye of the Tiger&amp;quot; by Survivor. Completing this level unlocks the [[Mad world!]] achievement.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In this desert scenery, the team of heroes will [[Running|run]] from the fiery force behind them. During the beginning, they will avoid jumping on the [[serpent flute]]s and [[spiky snake]]s while destroying the many [[Mariachi]]s. Later, the heroes will shrink and must use the [[serpent flute]]s as well as chains to safely advance. After using a [[funnel]] to grow back to normal size and defeating more enemies, the team lands on a [[champibumper]] to end the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mariachi Madness 1.png|[[Lum (UbiArt games)|Lums]] flying toward [[Rayman]].&lt;br /&gt;
Mariachi Madness 2.png|[[Mariachi]]s on a [[serpent flute]].&lt;br /&gt;
Mariachi Madness 3.png|[[Mariachi]]s on a [[spiky snake]].&lt;br /&gt;
Mariachi Madness 4.png|A [[spiky snake]] and a [[serpent flute]].&lt;br /&gt;
Mariachi Madness 5.png|[[Lum (UbiArt games)|Lums]] on chains.&lt;br /&gt;
Mariachi Madness 6.png|A [[Teensie]] [[cage]].&lt;br /&gt;
Mariachi Madness 7.png|Another [[Teensie]] [[cage]].&lt;br /&gt;
Mariachi Madness 8.png|[[Rayman]] on a chain.&lt;br /&gt;
Mariachi Madness 9.png|Near the end of the level.&lt;br /&gt;
Mariachi Madness 10.png|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Mariachi Madness, 8-Bit Edition&lt;br /&gt;
| image = [[File:Mariachimadness8bit.png|320px|Mariachi Madness, 8-Bit Edition]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Orchestral Chaos, 8-Bit Edition]]&lt;br /&gt;
| followed by = [[Gloo Gloo, 8-Bit Edition]]&lt;br /&gt;
| world = [[Living Dead Party]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|7]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|1]][[File:Icon0RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|2]][[File:Icon5RO.png|15px|2]][[File:Icon0RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8-Bit Edition==&lt;br /&gt;
&#039;&#039;&#039;Mariachi Madness, 8-Bit Edition&#039;&#039;&#039; is the fourth level of [[Living Dead Party]], the sixth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the ninth music level in the game.&lt;br /&gt;
&lt;br /&gt;
The stage plays out exactly the same as the regular Mariachi Madness from [[Fiesta de los Muertos]], but with added pixellation effects that intensify as the stage continues, making it extremely difficult to tell apart objects from the background.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mariachi Madness Filter 1.png|The start of the level with the pixellation effect.&lt;br /&gt;
Mariachi Madness Filter 2.png|The screen turns yellow and the pixellation intensifies.&lt;br /&gt;
Mariachi Madness Filter 3.png|The flies can be hard to notice while playing, due to the pixellation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Rayman Legends Steam 4.jpg|thumb|320px|A promotional photo of Mariachi Madness.]]&lt;br /&gt;
| [[File:Rayman Legends Steam 10.jpg|thumb|320px|Another promotional photo of Mariachi Madness.]]&lt;br /&gt;
| [[File:Mariachi Madness (Alternative Painting).png|320px|thumb|An alternative painting for Mariachi Madness.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=La folie des Mariachis&lt;br /&gt;
|es=El mariachi mas chachi&lt;br /&gt;
|de=Gitarrero-Wirbel&lt;br /&gt;
|it=Follia Mariachi&lt;br /&gt;
|nl=Mariachi-waanzin&lt;br /&gt;
|ja=W3-6 「マリアッチ マッドネス」&lt;br /&gt;
|ru=Безумные мексиканские мотивы&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=aE2_7v2eoUI Mariachi Madness&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=iNCimBS0YB4 Mariachi Madness (8-Bit Edition)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Folie des Mariachis]]&lt;br /&gt;
[[de:Gitarrero-Wirbel]]&lt;br /&gt;
[[pl:Szaleni mariachi]]&lt;br /&gt;
[[ru:Безумные мексиканские мотивы]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mariachi_Madness&amp;diff=95211</id>
		<title>Mariachi Madness</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mariachi_Madness&amp;diff=95211"/>
		<updated>2023-12-10T16:45:26Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Last edited link (Fiesta time!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Mariachi Madness&lt;br /&gt;
| image = [[File:Mariachi-Madness.jpg|320px|Mariachi Madness]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Wrestling with a Giant!]]&lt;br /&gt;
| followed by = [[The Mysterious Inflatable Island]]&lt;br /&gt;
| world = [[Fiesta de los Muertos]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|7]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|1]][[File:Icon0RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|2]][[File:Icon5RO.png|15px|2]][[File:Icon0RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mariachi Madness&#039;&#039;&#039; is the ninth level of [[Fiesta de los Muertos]], the third world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the third music level in the game. The music in this level is a parody of the original song &amp;quot;Eye of the Tiger&amp;quot; by Survivor. Completing this level unlocks the [[Mad world!]] achievement.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In this desert scenery, the team of heroes will [[Running|run]] from the fiery force behind them. During the beginning, they will avoid jumping on the [[serpent flute]]s and [[spiky snake]]s while destroying the many [[Mariachi]]s. Later, the heroes will shrink and must use the [[serpent flute]]s as well as chains to safely advance. After using a [[funnel]] to grow back to normal size and defeating more enemies, the team lands on a [[champibumper]] to end the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mariachi Madness 1.png|[[Lum (UbiArt games)|Lums]] flying toward [[Rayman]].&lt;br /&gt;
Mariachi Madness 2.png|[[Mariachi]]s on a [[serpent flute]].&lt;br /&gt;
Mariachi Madness 3.png|[[Mariachi]]s on a [[spiky snake]].&lt;br /&gt;
Mariachi Madness 4.png|A [[spiky snake]] and a [[serpent flute]].&lt;br /&gt;
Mariachi Madness 5.png|[[Lum (UbiArt games)|Lums]] on chains.&lt;br /&gt;
Mariachi Madness 6.png|A [[Teensie]] [[cage]].&lt;br /&gt;
Mariachi Madness 7.png|Another [[Teensie]] [[cage]].&lt;br /&gt;
Mariachi Madness 8.png|[[Rayman]] on a chain.&lt;br /&gt;
Mariachi Madness 9.png|Near the end of the level.&lt;br /&gt;
Mariachi Madness 10.png|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Mariachi Madness, 8-Bit Edition&lt;br /&gt;
| image = [[File:Mariachimadness8bit.png|320px|Mariachi Madness, 8-Bit Edition]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Orchestral Chaos, 8-Bit Edition]]&lt;br /&gt;
| followed by = [[Gloo Gloo, 8-Bit Edition]]&lt;br /&gt;
| world = [[Living Dead Party]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|7]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|1]][[File:Icon0RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|2]][[File:Icon5RO.png|15px|2]][[File:Icon0RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8-Bit Edition==&lt;br /&gt;
&#039;&#039;&#039;Mariachi Madness, 8-Bit Edition&#039;&#039;&#039; is the fourth level of [[Living Dead Party]], the sixth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the ninth music level in the game.&lt;br /&gt;
&lt;br /&gt;
The stage plays out exactly the same as the regular Mariachi Madness from [[Fiesta de los Muertos]], but with added pixellation effects that intensify as the stage continues, making it extremely difficult to tell apart objects from the background.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mariachi Madness Filter 1.png|The start of the level with the pixellation effect.&lt;br /&gt;
Mariachi Madness Filter 2.png|The screen turns yellow and the pixellation intensifies.&lt;br /&gt;
Mariachi Madness Filter 3.png|The flies can be hard to notice while playing, due to the pixellation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Rayman Legends Steam 4.jpg|thumb|320px|A promotional photo of Mariachi Madness.]]&lt;br /&gt;
| [[File:Rayman Legends Steam 10.jpg|thumb|320px|Another promotional photo of Mariachi Madness.]]&lt;br /&gt;
| [[File:Mariachi Madness (Alternative Painting).png|320px|thumb|An alternative painting for Mariachi Madness.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=La folie des Mariachis&lt;br /&gt;
|es=El mariachi mas chachi&lt;br /&gt;
|de=Gitarrero-Wirbel&lt;br /&gt;
|it=Follia Mariachi&lt;br /&gt;
|nl=Mariachi-waanzin&lt;br /&gt;
|ja=W3-6 「マリアッチ マッドネス」&lt;br /&gt;
|ru=Безумные мексиканские мотивы&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=aE2_7v2eoUI Mariachi Madness&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=CXEacR3yq0E Mariachi Madness (8-Bit Edition)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Folie des Mariachis]]&lt;br /&gt;
[[de:Gitarrero-Wirbel]]&lt;br /&gt;
[[pl:Szaleni mariachi]]&lt;br /&gt;
[[ru:Безумные мексиканские мотивы]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Gloo_Gloo&amp;diff=95210</id>
		<title>Gloo Gloo</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Gloo_Gloo&amp;diff=95210"/>
		<updated>2023-12-10T16:44:41Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Of course, I joke around and forget to paste the ACTUAL link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Gloo Gloo&lt;br /&gt;
| image = [[File:Gloogloo.png|320px|Gloo Gloo]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[A Madman&#039;s Creation!]]&lt;br /&gt;
| followed by = [[Shields Up... and Down]]&lt;br /&gt;
| world = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloo Gloo&#039;&#039;&#039; is the tenth level of [[20,000 Lums Under the Sea]], the fourth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the fourth music level in the game. The music in this level is a parody of the song Woo Hoo by The 5.6.7.8&#039;s, as featured in the film &#039;&#039;Kill Bill: Volume 1&#039;&#039;. Completing the level unlocks the achievement, [[Splash!]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The team appears in an underwater area that looks very much like the caves of the [[Sea of Serendipity]] from &#039;&#039;[[Rayman Origins]]&#039;&#039;. The music begins to play when the players jump into the water and start [[swimming]]. A visible, deadly force appears from behind, so the heroes need to [[Swimming|swim]] fast while avoiding the many [[swordfish]]. Soon, [[Murray]]s will appear but like the [[spiky fish]]es, don&#039;t pose much of a threat to the players. On land, a [[Warship]] controlled by a [[Livingstone|Lividstone]] shoots [[helicopter bomb]]s, but they are easy to avoid as long as the heroes jump from chain to chain and from wooden platform to wooden platform. Eventually, after bouncing off of several [[flower bumper]]s, the team lands on a sail to end the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Gloo Gloo 1.png|The start of the level.&lt;br /&gt;
Gloo Gloo 2.png|[[Swordfish]] attacking in a rhythm.&lt;br /&gt;
Gloo Gloo 3.png|Pink [[spiky fish]] jumping in a rhythm.&lt;br /&gt;
Gloo Gloo 4.png|A [[Murray]] pursuing the heroes.&lt;br /&gt;
Gloo Gloo 6.png|The [[Murray]] crashing through the rocks.&lt;br /&gt;
Gloo Gloo 5.png|The [[Murray]] getting stuck in a trench.&lt;br /&gt;
Gloo Gloo 7.png|Another [[Murray]] pursuing the heroes.&lt;br /&gt;
Gloo Gloo First Cage.png|The first cage, and a [[Murray]] knocking pink [[spiky fish]] out of the water.&lt;br /&gt;
Gloo Gloo 8.png|More pink [[spiky fish]] jumping.&lt;br /&gt;
Gloo Gloo 9.png|A [[warship]] firing [[helicopter bomb]]s at the heroes.&lt;br /&gt;
Gloo Gloo Second Cage.png|The second cage.&lt;br /&gt;
Gloo Gloo 13.png|A [[Murray]] jumping out of the water and breaking the wooden platforms.&lt;br /&gt;
Gloo Gloo 10.png|A [[Murray]] sticking its head out of the water.&lt;br /&gt;
Gloo Gloo Third Cage.png|The third cage.&lt;br /&gt;
Gloo Gloo 11.png|[[Flower bumper]]s near the end of the level.&lt;br /&gt;
Gloo Gloo 12.png|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Gloo Gloo, 8-Bit Edition&lt;br /&gt;
| image = [[File:Gloogloo8bit.png|320px|Gloo Gloo, 8-Bit Edition]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Mariachi Madness, 8-Bit Edition]]&lt;br /&gt;
| followed by = [[Dragon Slayer, 8-Bit Edition]]&lt;br /&gt;
| world = [[Living Dead Party]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8-Bit Edition==&lt;br /&gt;
&#039;&#039;&#039;Gloo Gloo, 8-Bit Edition&#039;&#039;&#039; is the fifth level of [[Living Dead Party]], the sixth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the tenth music level in the game. The 8-bit effect in this music level is the same as it was in [[Castle Rock, 8-Bit Edition|the 8-Bit edition of Castle Rock]], but with a monochrome blue tinted filter also being applied during the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Gloo Gloo Effect 1.png|The fish-eye lens at the start of the level.&lt;br /&gt;
Gloo Gloo Effect 2.png|A monochrome filter being applied with a blue tint as the [[Murray]] gets stuck.&lt;br /&gt;
Gloo Gloo Effect 3.png|The fish-eye lens during the [[warship]] attack.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
Gloo Gloo (Alternative Painting).png|An alternative painting for Gloo Gloo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Glou Glou&lt;br /&gt;
|es=Glú-Glú&lt;br /&gt;
|de=Glug-Glug&lt;br /&gt;
|it=Glu-Glu&lt;br /&gt;
|nl=............&lt;br /&gt;
|ja=W4-7 「グルーグルー」&lt;br /&gt;
|ru=Гло-Гло&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=7gWEt43_n34 Gloo Gloo&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=CXEacR3yq0E Gloo Gloo (8-Bit Edition)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Glou Glou]]&lt;br /&gt;
[[pl:Chlup, chlup]]&lt;br /&gt;
[[ru:Гло-Гло]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Dragon_Slayer&amp;diff=95209</id>
		<title>Dragon Slayer</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Dragon_Slayer&amp;diff=95209"/>
		<updated>2023-12-10T16:43:02Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Using a substitute link, we slay the dragon!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Dragon Slayer&lt;br /&gt;
| image = [[File:Dragonslayer.png|320px|Dragon Slayer]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[A Cloud of Darkness!]]&lt;br /&gt;
| followed by = [[Grannies World Tour]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Slayer&#039;&#039;&#039; is the tenth level of [[Olympus Maximus]], the fifth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the fifth music level in the game. The music in this level is a parody of the song &amp;quot;Antisocial&amp;quot; originally by Trust. Completing this level unlocks the achievement [[Dragon Rider!]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The heroes land in the rocky labyrinth, where it is quiet from the start. The music begins to play when the first chain of [[Lum (UbiArt games)|Lums]] is collected. The heroes cannot stop [[running]], as a force from behind appears. They begin by using grapples to avoid solid lava and by punching stacked [[Minotaur]]s. [[Dark creature]]s eventually appear; [[fireworks mushroom]]s must be used to destroy them. The heroes later alternate between the room from [[the Amazing Maze]] and the rocky labyrinth.&lt;br /&gt;
&lt;br /&gt;
Then, after using the [[wall run]], some [[Dragon (Olympus Maximus)|dragons]] will appear, and they can be used like platforms to reach a [[champibumper]]. More [[Dragon (Olympus Maximus)|dragons]] chase the heroes; three of them breath fire near the final [[champibumper]], which leads the heroes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dragon Slayer 1.png|The start of the level. [[Minotaur]]s can be seen in the background.&lt;br /&gt;
Dragon Slayer 2 - First Cage.png|The first [[cage]].&lt;br /&gt;
Dragon Slayer 3.png|A stack of [[minotaur]]s which the heroes must hit.&lt;br /&gt;
Dragon Slayer 4.png|[[Dark creature]]s pursue the heroes.&lt;br /&gt;
Dragon Slayer 5.png|A [[fireworks mushroom]] destroys the [[dark creature]]s.&lt;br /&gt;
Dragon Slayer 6 - Second Cage.png|The second cage, found to the right of these [[Drum (UbiArt games)|drums]].&lt;br /&gt;
Dragon Slayer 7 - Third Cage.png|The third cage.&lt;br /&gt;
Dragon Slayer 8.png|The heroes need to crush attack through the skeleton bones in time to avoid the spikes.&lt;br /&gt;
Dragon Slayer 9.png|The heroes must [[wall run]] while avoiding the fire.&lt;br /&gt;
Dragon Slayer 10.png|The heroes must jump across multiple [[Dragon (Olympus Maximus)|dragons]].&lt;br /&gt;
Dragon Slayer 11.png|A [[Champibumper]] sends the heroes into the background.&lt;br /&gt;
Dragon Slayer 12.png|The heroes need to break the skeleton bones while avoiding the [[Dragon (Olympus Maximus)|dragons]].&lt;br /&gt;
Dragon Slayer 13.png|The heroes must jump across the [[Dragon (Olympus Maximus)|dragons]] to reach the final [[Champibumper]].&lt;br /&gt;
Dragon Slayer distant skull coin.jpg|To the far right an unobtainable [[Skull Coin]] can be seen in the distant.&lt;br /&gt;
Dragon Slayer 14.png|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Dragon Slayer, 8-Bit Edition&lt;br /&gt;
| image = [[File:Dragonslayer8bit.png|320px|Dragon Slayer, 8-Bit Edition]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Gloo Gloo, 8-Bit Edition]]&lt;br /&gt;
| followed by = [[Grannies World Tour, 8-Bit Edition]]&lt;br /&gt;
| world = [[Living Dead Party]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8-Bit Edition==&lt;br /&gt;
&#039;&#039;&#039;Dragon Slayer, 8-Bit Edition&#039;&#039;&#039; is the sixth level of [[Living Dead Party]], the sixth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the eleventh music level in the game. The effect on this level is the same pixel effect that&#039;s used in the 8-bit version of [[Mariachi Madness]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dragon Slayer Effect 1.png|The start of the level with the pixellation effect.&lt;br /&gt;
Dragon Slayer Effect 2.png|A trail of [[Lum (UbiArt games)|Lums]] with the pixellation effect.&lt;br /&gt;
Dragon Slayer Effect 3.png|The pixellation effect intensifies.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
Dragon Slayer (Alternative Painting).png|An alternative painting for Dragon Slayer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Guitares et dragons&lt;br /&gt;
|es=El matadragones&lt;br /&gt;
|de=Drachentöter&lt;br /&gt;
|it=Ammazzadraghi&lt;br /&gt;
|nl=Drakenslachter&lt;br /&gt;
|ja=W5-7 「ドラゴンスレイヤー」&lt;br /&gt;
|ru=Убийца драконов&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=byG3x5eysQQ Dragon Slayer&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wVTGg1k02Qw Dragon Slayer (8-Bit Edition)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Guitares et Dragons]]&lt;br /&gt;
[[pl:Zabójca smoków]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Grannies_World_Tour&amp;diff=95208</id>
		<title>Grannies World Tour</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Grannies_World_Tour&amp;diff=95208"/>
		<updated>2023-12-10T16:42:07Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: I must see their concert time! But for now, some video link edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Grannies World Tour&lt;br /&gt;
| image = [[File:Granniesworldtour.png|320px|Grannies World Tour]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Dragon Slayer]]&lt;br /&gt;
| followed by = [[Castle Rock, 8-Bit Edition]]&lt;br /&gt;
| world = [[Living Dead Party]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grannies World Tour&#039;&#039;&#039; is the first level of [[Living Dead Party]], the sixth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the sixth music level in the game. The level takes place in [[Land of the Livid Dead (UbiArt games)|the Land of the Livid Dead]], and unlike other music levels, there are no enemies and its music is a remix of the &#039;&#039;Chasing a Dream&#039;&#039; theme from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The team must start [[running]] when the music begins to play as platforms will begin to collapse and the force appears from behind. The only obstacles the heroes face are spikes, skeleton bones, pits and large mines. Throughout the level, [[Granny|Grannies]] can be seen playing instruments. The level ends after the team bounces on a [[champibumper]] and pretend to play an instrument.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Grannies World Tour 1.png|The start of the level.&lt;br /&gt;
Grannies World Tour 2.png|Breaking skeleton bones as a force follows from the left.&lt;br /&gt;
Grannies World Tour 3 - First Cage.png|The first cage.&lt;br /&gt;
Grannies World Tour 4.png|[[Wall run]]ning while avoiding running into the spikes.&lt;br /&gt;
Grannies World Tour 5 - Second Cage.png|The second cage to the right of the [[skull]]s.&lt;br /&gt;
Grannies World Tour 6.png|Using the chain as a zipline.&lt;br /&gt;
Grannies World Tour 7.png|A [[granny]] playing guitar while flying on a broom.&lt;br /&gt;
Grannies World Tour 8.png|A [[Champibumper]] which leads through rings of fire.&lt;br /&gt;
Grannies World Tour 9.png|Going through the rings of fire.&lt;br /&gt;
Grannies World Tour 10.png|A [[granny]] playing guitar while flying on a coffin.&lt;br /&gt;
Grannies World Tour 11 - Third Cage.png|The third cage.&lt;br /&gt;
Grannies World Tour 12.png|The final [[Champibumper]].&lt;br /&gt;
Grannies World Tour 13.png|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Grannies World Tour, 8-Bit Edition&lt;br /&gt;
| image = [[File:Granniesworldtour8bit.png|320px|Grannies World Tour, 8-Bit Edition]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Dragon Slayer, 8-Bit Edition]]&lt;br /&gt;
| world = [[Living Dead Party]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8-Bit Edition==&lt;br /&gt;
&#039;&#039;&#039;Grannies World Tour, 8-Bit Edition&#039;&#039;&#039; is the seventh and final level of [[Living Dead Party]], the sixth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the twelfth and final music level in the game and the last level of &#039;&#039;[[Rayman Legends]]&#039;&#039;. In this edition, every visual effect that had been in previous 8-bit levels are used throughout, including two new effects; one which turns the screen upside down and the other which splits the screen into 4ths, 16ths, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Grannies World Tour Effect 1.png|The start of the level with a split-screen effect.&lt;br /&gt;
Grannies World Tour Effect 2.png|The fish-eye lens effect.&lt;br /&gt;
Grannies World Tour Effect 3.png|The fish-eye lens effect with the screen upside down.&lt;br /&gt;
Grannies World Tour Effect 4.png|The pixellation effect.&lt;br /&gt;
Grannies World Tour Effect 5.png|The pixellation effect with the screen upside down.&lt;br /&gt;
Grannies World Tour Effect 6.png|The greyscale and screen noise effect.&lt;br /&gt;
Grannies World Tour Effect 7.png|The upside down fish-eye lens while using the chains as ziplines.&lt;br /&gt;
Grannies World Tour Effect 8.png|A more intensified version of the split-screen effect.&lt;br /&gt;
Grannies World Tour Effect 9.png|The split-screen effect heavily intensifies at the last [[Champibumper]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Les mamies en tournée&lt;br /&gt;
|es=El giro mundial de las abuelitas&lt;br /&gt;
|de=Omas Welttour&lt;br /&gt;
|it=Coppa delle nonne&lt;br /&gt;
|nl=Oma&#039;s op wereldtour&lt;br /&gt;
|ja=「グラニーズ ワールドツアー」&lt;br /&gt;
|ru=Зрелое кругосветное путешествие&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Castle painting 1.PNG|A painting of Grannies World Tour as seen in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=YLaahB-o3mA Grannies World Tour&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=dew2n2LtUi8 Grannies World Tour (8-Bit Edition)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les mamies en tournée]]&lt;br /&gt;
[[pl:Światowe tournée babuniek]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hell_Breaks_Loose&amp;diff=95207</id>
		<title>Hell Breaks Loose</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hell_Breaks_Loose&amp;diff=95207"/>
		<updated>2023-12-10T16:32:44Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Hell Breaks Loose&lt;br /&gt;
| image = [[File:Hellbreaksloose.png|center|320px|Hell Breaks Loose]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Swarmed and Dangerous]]&lt;br /&gt;
| followed by = [[A Cloud of Darkness!]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hell Breaks Loose&#039;&#039;&#039; is the eighth level of [[Olympus Maximus]], the fifth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. The heroes call upon [[Murfy]] to assist in escaping from the [[Dragon (Olympus Maximus)|dragons]] the [[Dark Teensy]] whistles for.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The heroes begin in a room that&#039;s similar to the ones in [[the Amazing Maze]]. After using the [[wall run]] ability to dodge the spikes and small [[buzzsaw]]s, the heroes call upon [[Murfy]] to move larger [[buzzsaw]]s and platforms. The first secret area is located above a blue movable platform on the left side. After cutting a rope, the heroes spot the fifth [[Dark Teensy]] oiling up his vehicle. He then whistles for three [[Dragon (Olympus Maximus)|dragons]] and rides away. The heroes must [[wall run]] to escape the [[Dragon (Olympus Maximus)|dragons]], all while [[Murfy]] moves various objects and cuts ropes. After a while, with the chase still on, the heroes and the [[Dragon (Olympus Maximus)|dragons]] enter into the rocky labyrinth. Nearby are bodies of lava that will shoot bursts of lava if the solid objects are moved. [[Murfy]] needs to move these to defeat the [[Dragon (Olympus Maximus)|dragons]]. After all are defeated, the heroes can now search for the exit that&#039;s straight ahead. A [[Skull Coin]] is close by, along with the second secret area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Hell Breaks Loose 1.jpg|The start of the level.&lt;br /&gt;
RL-Buzzsaw-Murfy.jpg|A [[buzzsaw]] that can be moved by [[Murfy]].&lt;br /&gt;
Hell Breaks Loose 4.jpg|The fifth [[Dark Teensy]].&lt;br /&gt;
Hell Breaks Loose 5.jpg|The [[Dragon (Olympus Maximus)|dragons]] arriving at the [[Dark Teensy]]&#039;s command.&lt;br /&gt;
Hell Breaks Loose 6.jpg|The [[Dragon (Olympus Maximus)|dragons]] chasing [[Rayman]] and [[Murfy]].&lt;br /&gt;
Hell Breaks Loose 7.jpg|A flying [[Teensie]] [[cage]].&lt;br /&gt;
Hell Breaks Loose 8.jpg|Another flying [[Teensie]] [[cage]].&lt;br /&gt;
Hell Breaks Loose 9.jpg|The [[Dragon (Olympus Maximus)|dragons]] continuing their pursuit.&lt;br /&gt;
Hell Breaks Loose 10.jpg|The first [[Dragon (Olympus Maximus)|dragon]] being scorched.&lt;br /&gt;
Hell Breaks Loose 11.jpg|The second [[Dragon (Olympus Maximus)|dragon]] following suit.&lt;br /&gt;
Hell Breaks Loose 12.jpg|The third and final [[Dragon (Olympus Maximus)|dragon]] meeting the same demise.&lt;br /&gt;
Hell Breaks Loose 15.jpg|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
[[Murfy]] must carefully move the wheel back and forth to allow the heroes to safely reach the [[Teensie]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Hell Breaks Loose 3.jpg|The first secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
All the heroes needs to do is bounce on the [[Drum (UbiArt games)|drums]] to get to the [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Hell Breaks Loose 13.jpg|The second secret area.&lt;br /&gt;
Hell Breaks Loose 14.jpg|The [[Teensie]] [[cage]].&lt;br /&gt;
Rayman Legends Switch - Drums.jpg|The same area in [[Murfy&#039;s Touch]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Hell Breaks Loose - Invaded&lt;br /&gt;
| image = [[File:Invaded5.png|center|320px|Hell Breaks Loose - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by the [[Underwater Toad]]s from [[20,000 Lums Under the Sea]] and [[Dark Rayman (Rayman Legends)|Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
The level is one of the six levels to be invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]], and is unlocked once the five [[Dark Teensy|Dark Teensies]] are defeated. Unlike other invaded levels, the ones invaded by [[Bad Rayman|Dark Rayman]] do not require the original levels to be completed in advance.&lt;br /&gt;
&lt;br /&gt;
The level takes place near the beginning of the normal level and is slightly modified; it ends where [[Murfy]] appears to help the heroes in the normal one.&lt;br /&gt;
&lt;br /&gt;
Due to the presence of the invaders, most of the place is flooded, and the heroes will start underwater.&lt;br /&gt;
&lt;br /&gt;
In order to proceed, the heroes, chased by [[Dark Rayman (Rayman Legends)|Dark Rayman]], will have to activate levers by attacking them in order to remove the single-eyed saws blocking their way. [[Underwater Toad]]s are also here to bother the heroes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Hell Breaks Loose - invaded1.jpg|The beginning of the level.&lt;br /&gt;
Hell Breaks Loose - invaded2.jpg|[[Buzzsaw]]s.&lt;br /&gt;
Hell Breaks Loose - invaded3.jpg|An [[Underwater Toad]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*This is the only level with 10 teensies that does not require the player to get 600 lums for the gold cup.&lt;br /&gt;
*It is the very last level in the game where the heroes are assisted by Murfy.&lt;br /&gt;
*Sometimes, in version of the game outside of the Wii U, PS Vita and Switch ports, in the King Teensie area, Murfy might automatically touch a lum, and turn it purple.&lt;br /&gt;
* In the Wii U version, [[Murfy]] can appear on multiplayer to help his friends by poking the eye of the saws: it deactivates them, and the heroes may pass through them. However, unless there are 4 or 5 players, it is impossible to pass through the last two pairs of saws when they are deactivated. There is still a mouse hole to succeed, though it is almost random.&lt;br /&gt;
*It is the only level invaded by Dark Rayman to not have a 5 Skull difficulty.&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=C&#039;est l&#039;enfer ici !&lt;br /&gt;
|es=El infierno se desata&lt;br /&gt;
|de=Hölle, Hölle, Hölle!&lt;br /&gt;
|it=Inferno di fuoco&lt;br /&gt;
|nl=&lt;br /&gt;
|ja=W5-6 「恐怖の急転直下」&lt;br /&gt;
|ru=Ад на земле&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=fSg_8VlFJa4 Hell Breaks Loose&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=lOVXmqd8-mQ Hell Breaks Loose (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:C&#039;est l&#039;enfer ici !]]&lt;br /&gt;
[[pl:Piekło uciekło]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Swarmed_and_Dangerous&amp;diff=95205</id>
		<title>Swarmed and Dangerous</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Swarmed_and_Dangerous&amp;diff=95205"/>
		<updated>2023-12-10T08:24:03Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: That&amp;#039;s that, last link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;Not to be confused with [[Swarmed &amp;amp; Dangerous|the previous name of Olympus Maximus]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Swarmed and Dangerous&lt;br /&gt;
| image = [[File:Swarmedanddangerous.png|center|320px|Swarmed and Dangerous]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Up, Up and Escape!]]&lt;br /&gt;
| followed by = [[Hell Breaks Loose]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swarmed and Dangerous&#039;&#039;&#039; is the seventh level of [[Olympus Maximus]], the fifth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Here, the heroes must get through the rocky labyrinth by avoiding the many groups of [[dark creature]]s.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
[[Rayman]] and his friends remain inside the rocky labyrinth. Near the beginning, they spot [[dark creature]]s from below; they need to [[Running|run]] until the [[dark creature]]s get stuck on an uphill platform. Another group appears shortly after; the team must use the rope to clear the path. A [[Skull Coin]] can be acquired by performing wall jumps above a skeleton barricade. The first secret area is located at the top of the level, above a chain and lava. Nearby is a [[fireworks mushroom]] that can be [[Telescopic fist|punched]] to destroy the blocking [[dark creature]]s. Another [[fireworks mushroom]] is close by, along with a [[Skull Coin]] and the second secret area. Then, when the team dodges the [[lavaroot]]s, a lot of [[dark creature]]s fall from above; the gang must [[Running|run]] until they reach the [[fireworks mushroom]]s. The exit is close by.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Swarmed and Dangerous 1.jpg|The start of the level.&lt;br /&gt;
Swarmed and Dangerous 2.jpg|The first group of [[dark creature]]s.&lt;br /&gt;
Swarmed and Dangerous 3.jpg|Another group of [[dark creature]]s spotting [[Rayman]].&lt;br /&gt;
Swarmed and Dangerous 4.jpg|[[Rayman]] must quickly jump across the falling platforms.&lt;br /&gt;
Swarmed and Dangerous 8.jpg|A [[Giant Minotaur]].&lt;br /&gt;
Swarmed and Dangerous 9.jpg|A [[fireworks mushroom]].&lt;br /&gt;
Swarmed and Dangerous 10.jpg|A flying [[Teensie]] [[cage]] above a [[lavaroot]].&lt;br /&gt;
Swarmed and Dangerous 11.jpg|A [[Skull Coin]] and a swarm of [[dark creature]]s blocking the second secret area.&lt;br /&gt;
Swarmed and Dangerous 14.jpg|[[Rayman]] escaping [[lavaroot]]s and chasing a string of [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
Swarmed and Dangerous 15.jpg|Two swarms of [[dark creature]]s and a group of [[fireworks mushroom]]s.&lt;br /&gt;
Swarmed and Dangerous 16.jpg|A trapped [[Teensie]] at the end of the area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
The players must use the [[wall run]] ability to avoid the [[buzzsaw]]s, the [[lavaroot]]s, and the [[dark creature]]s near the [[cage]]. Strangely, this area is upside down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Swarmed and Dangerous 5.jpg|The start of the area.&lt;br /&gt;
Swarmed and Dangerous 6.jpg|[[Rayman]] [[wall run]]ning away from a [[lavaroot]].&lt;br /&gt;
Swarmed and Dangerous 7.jpg|[[Dark creature]]s tumbling over [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
The heroes must slide on chains and bounce on the stacked [[Minotaur]]s to safely reach the flying [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Swarmed and Dangerous 12.jpg|A tower of stacked [[Minotaur]]s.&lt;br /&gt;
Swarmed and Dangerous 13.jpg|[[Rayman]] approaching a smaller [[Minotaur]] stack.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
The heroes cannot stand around for too long in this strange looking room, as more [[dark creature]]s are approaching. The door to the end is located on a long pillar, where the [[dark creature]]s won&#039;t be able to reach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Swarmed and Dangerous 17.jpg|[[Rayman]] escaping a group of [[dark creature]]s.&lt;br /&gt;
Swarmed and Dangerous 18.jpg|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Swarmed and Dangerous - Invaded&lt;br /&gt;
| image = [[File:Invaded5.png|center|320px|Swarmed and Dangerous - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[Teensies In Trouble]]. It features [[Livingstone|Lividstones]], [[Francky|Franckies]], [[Darkroot]]s, [[carnivorous liana]]s and [[Tentacle Claw|tentacle claws]]. It also features two [[Devilbob]]s.&lt;br /&gt;
&lt;br /&gt;
It is unlocked once the original level completed and if the player(s) get far enough in the [[Teensies in Trouble]] world.&lt;br /&gt;
&lt;br /&gt;
The level is the beginning of the level reversed. It starts from near the place where the [[Teensie]] queen must be saved, and ends at the location of the first swarm of [[dark creature]]s in the normal level.&lt;br /&gt;
&lt;br /&gt;
There are no more [[dark creature]]s, and the player(s) may use the [[carnivorous liana]]s to jump over obstacles such as lava and [[Tentacle Claw|tentacle claws]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Soulèvement de masse&lt;br /&gt;
|es=Enjambre peligroso&lt;br /&gt;
|de=Im dutzend gefährlicher&lt;br /&gt;
|it=Sciame impavido&lt;br /&gt;
|nl=Gevaarlijke zwerm&lt;br /&gt;
|ja=W5-5 「襲いかかる大群」&lt;br /&gt;
|ru=Очень опасный рой&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=65HbIt-t24s Swarmed and Dangerous&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Vj8XIFwdbvM Swarmed and Dangerous (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Otoczony i niebezpieczny]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Great_Lava_Pursuit&amp;diff=95204</id>
		<title>The Great Lava Pursuit</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Great_Lava_Pursuit&amp;diff=95204"/>
		<updated>2023-12-10T08:23:29Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Done&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = The Great Lava Pursuit&lt;br /&gt;
| image = [[File:Thegreatlavapursuit.png|center|320px|The Great Lava Pursuit]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[The Amazing Maze]]&lt;br /&gt;
| followed by = [[Up, Up and Escape!]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Great Lava Pursuit&#039;&#039;&#039; is the fifth level of [[Olympus Maximus]], the fifth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is the second level in this world where the player is assisted by [[Murfy]]. They also meet the fifth [[Dark Teensy]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The heroes land in a rocky labyrinth area with bodies of lava below. [[Minotaur]]s can be seen moving around on the rocky mountains in the background. [[Gandalf]] grants the team the power to use the [[Blue Punch]] as they approach the lava. Shortly after, they encounter the fifth [[Dark Teensy]], torturing the girl [[Teensie]] like the previous ones. Upon spotting the heroes, he straps the girl to his mechanical vehicle and rides away; the team must chase after him. They call on [[Murfy]] to move [[flying shield]]s to block the continuous fireballs and to get by the larger gaps of lava.&lt;br /&gt;
&lt;br /&gt;
As the chase continues, flames appear from above and below. Rocky platforms collapse and sink into the lava, and [[Minotaur]]s appear on metal platforms in the air. Soon after, the first secret area can be found. It is located at the top, where a flying shield can be moved upwards.&lt;br /&gt;
&lt;br /&gt;
After dropping down and avoiding the many flames, the heroes continue to close in on the [[Dark Teensy]], while battling [[Minotaur]]s with the [[Blue Punch]]. The second secret area is located at the top. A [[flying shield]] will take the players to it. Pure red lava bursts begin to appear. A [[Skull Coin]] is next to one. Eventually, the girl [[Teensie]] pokes the nose of the [[Dark Teensy]] and escapes to the heroes. The level is completed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Great Lava Pursuit 1.jpg|The start of the level.&lt;br /&gt;
The Great Lava Pursuit 2.jpg|A [[Dark Teensy]] torturing a girl [[Teensie]].&lt;br /&gt;
The Great Lava Pursuit 3.jpg|[[Murfy]] can move the shield to block the incoming fireballs.&lt;br /&gt;
The Great Lava Pursuit 4.jpg|The [[Dark Teensy]] can sometimes be seen flying away in the background.&lt;br /&gt;
The Great Lava Pursuit 5.jpg|[[Red Minotaur]]s and [[Lavaroot]]s are common in this level.&lt;br /&gt;
The Great Lava Pursuit 6.jpg|Fireballs raining down.&lt;br /&gt;
The Great Lava Pursuit 10.jpg|[[Rayman]] must use his [[helicopter]] ability to avoid getting burned.&lt;br /&gt;
The Great Lava Pursuit 14.jpg|[[Rayman]] chasing the [[Dark Teensy]].&lt;br /&gt;
The Great Lava Pursuit 15.jpg|Three more [[Red Minotaur]]s.&lt;br /&gt;
The Great Lava Pursuit 16.jpg|Lava pours down, but it can be covered by a [[flying shield]].&lt;br /&gt;
The Great Lava Pursuit 17.jpg|A [[Skull Coin]].&lt;br /&gt;
The Great Lava Pursuit 18.jpg|The [[Dark Teensy]] shouting angrily at the player, [[Murfy]] and the girl [[Teensie]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
[[Murfy]] needs to rotate a small platform so the heroes will avoid the fireballs being shot from turrets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Great Lava Pursuit 7.jpg|The start of the area.&lt;br /&gt;
The Great Lava Pursuit 8.jpg|[[Murfy]] using the platform to block the fireballs.&lt;br /&gt;
The Great Lava Pursuit 9.jpg|The end of the area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
[[Murfy]] needs to move the [[flying shield]]s for the team to reach the [[cage]] as they battle [[Red Minotaur]]s. A [[Skull Coin]] is in this area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Great Lava Pursuit 11.jpg|The start of the area.&lt;br /&gt;
The Great Lava Pursuit 12.jpg|[[Rayman]] flying over a [[Skull Coin]] and a [[Red Minotaur]].&lt;br /&gt;
The Great Lava Pursuit 13.jpg|The end of the area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = The Great Lava Pursuit - Invaded&lt;br /&gt;
| image = [[File:Invaded5.png|center|320px|The Great Lava Pursuit - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from the [[Fiesta de los Muertos]], including [[Mariachi|skeletons]] and [[spiky snake]]s. It also features the [[serpent flute]]s from &#039;&#039;[[Rayman Origins]]&#039;&#039;, but their colors are slightly modified.&lt;br /&gt;
&lt;br /&gt;
Unlike the other levels, it is unlocked once the player(s) succeed to free enough [[Teensie]]s in the invaded levels. Of course, the original level must be unlocked.&lt;br /&gt;
&lt;br /&gt;
The exact location of this level in the normal one is unknown. In this one, [[Murfy]] can&#039;t use shields to help his friends. Instead, [[serpent flute]]s emerge from the lava and allow the player(s) to ride them and proceed to free the three [[Teensie]]s. They have to avoid [[spiky snake]]s, lava and [[lavaroot]]s, and kick some [[Mariachi]]s.&lt;br /&gt;
&lt;br /&gt;
This level is also the only one with a five-skull difficulty not invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Poursuite sur la lave&lt;br /&gt;
|es=La persecución de la lava&lt;br /&gt;
|de=Durch der Vulkan&lt;br /&gt;
|it=La grande fuga lavica&lt;br /&gt;
|nl=&lt;br /&gt;
|ja=W5-4 「熱く降りそそぐ溶岩」&lt;br /&gt;
|ru=Геройская гонка с лавой&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=XYSiYx9fbt8 The Great Lava Pursuit&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=al6NQMWdMQo The Great Lava Pursuit (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Lawą, mości panowie!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Amazing_Maze&amp;diff=95203</id>
		<title>The Amazing Maze</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Amazing_Maze&amp;diff=95203"/>
		<updated>2023-12-10T08:23:08Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: The Amazing Invasion video edit link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = The Amazing Maze&lt;br /&gt;
| image = [[File:Theamazingmaze.png|center|320px|The Amazing Maze]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Up, Up and Get Away!]]&lt;br /&gt;
| followed by = [[The Great Lava Pursuit]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Amazing Maze&#039;&#039;&#039; is the fourth level of [[Olympus Maximus]], the fifth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. As the level name suggests, it takes place entirely in the labyrinths of the [[Olympus Maximus]].&lt;br /&gt;
&lt;br /&gt;
==Form==&lt;br /&gt;
The form of this level is quite different from that of the other levels of [[Rayman Legends|the game]]. The whole level is made up of square sections. Only one section can be visible on the screen at once, and when the heroes move from one to the other, there is a very rapid transition effect. As such, the secret zones where the [[Teensie]] King and Queen are imprisoned are not behind special doors, but are simply normal sections of the labyrinth, somewhat better hidden than the others. A consequence of this is that the King and Queen can&#039;t stand outside the doors to these zones, and therefore do not give the heroes [[heart]]s when freed.&lt;br /&gt;
&lt;br /&gt;
This form has allowed the developers to create puzzles involving several paths between certain zones, which allow access to different secrets. There are also some zones which invert the screen, in order to increase the difficulty of these puzzles.&lt;br /&gt;
&lt;br /&gt;
==Original level==&lt;br /&gt;
===First section===&lt;br /&gt;
After moving into the labyrinths in the level [[the Dark Creatures Rise]], the heroes fall down into a structure that is quite calm, but particularly complex. They need to explore the labyrinth to advance. Firstly they find zones with minor dangers, for example the second one, in which the ceiling is covered in spikes and can descend to crush intruders. There are air currents in several zones, which allow access to objects (for example [[Skull Coin]]s) and paths up high. Quite strangely, there is a [[spiky snake]] from the [[Desert of Dijiridoos]] in one of these windy zones, which guards a [[Skull Coin]]. [[Buzzsaw]]s are another danger found quite frequently in the labyrinth, preventing easy access to some [[cage]]s. There are spikes on many walls, to prevent the heroes from jumping on them and therefore from solving the puzzles too easily.&lt;br /&gt;
&lt;br /&gt;
After some exploration, the heroes find some zones with more than one way out. Some paths lead to secret zones with [[cage]]s and [[Skull Coin]]s, and others allow further progression in the level. Some paths are hidden behind stylised cubes and attention must be paid to the walls to see them. The paths must be explored in the right order, because there are some zones that prevent turning back once the heroes enter into them. The first of these zones, for example, contains bouncy drums, none of which allows to jump into the path from above through which the heroes first enter the zone. This is also where the heroes meet the first [[Minotaur]] of the level, who is cleaning the place. Progressing through the labyrinth, the heroes find a puzzle with symbols on the walls, of the same type as those that are found in the castles of [[Teensies in Trouble]].&lt;br /&gt;
&lt;br /&gt;
Finally, the heroes find a [[Giant Minotaur]]. When it sees them, an alarm sounds, which causes a red light to flash in the room. The music becomes faster and more orchestrated. The heroes then continue their exploration of the labyrinth, finding more paths and secret zones. They also find a second puzzle with symbols.&lt;br /&gt;
&lt;br /&gt;
At the end of this section, the heroes enter into a zone where two flames come out of the floor to prevent them from turning back. They must break the bones which block the passage to the next zone, below. This zone begins the second section.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Labyrinthique Section1.jpg|The beginning of the level.&lt;br /&gt;
Labyrinthique Crushers.jpg|The ceilings of this zone, covered in spikes, can crush the heroes.&lt;br /&gt;
Labyrinthique flamethrowers.jpg|Turrets launching fireballs.&lt;br /&gt;
&lt;br /&gt;
Labyrinthique SpikySnake.jpg|A [[spiky snake]] from the [[Desert of Dijiridoos]] moves quickly around this zone of the labyrinth.&lt;br /&gt;
Labyrinthique Saws.jpg|[[Buzzsaw]]s are found in many areas of the labyrinth.&lt;br /&gt;
Labyrinthique PièceSecrète.jpg|A hidden zone of the labyrinth, where a [[Skull Coin]] is found.&lt;br /&gt;
&lt;br /&gt;
Labyrinthique SecretDoor.jpg|There is a secret door in this area, which can be noticed only by paying attention to the walls.&lt;br /&gt;
Labyrinthique TeensieKing.jpg|This door leads to a secret zone where the [[Teensie]] King is imprisoned.&lt;br /&gt;
&lt;br /&gt;
Labyrinthique Symbols1.jpg|This [[cage]] is above a bed of spikes, and it is possible to access it only from the platform linked to the right symbol.&lt;br /&gt;
Labyrinthique GiantMinotaur.jpg|When the heroes meet this [[Giant Minotaur]], an alarm sounds.&lt;br /&gt;
&lt;br /&gt;
Labyrinthique Symbols2.jpg|Another puzzle with a [[cage]] and platforms linked to symbols, this time with the screen inverted.&lt;br /&gt;
Labyrinthique Symbols2 Activated.jpg|This puzzle with some symbols activated.&lt;br /&gt;
&lt;br /&gt;
Labyrinthique PièceSecrète3.jpg|A secret [[Skull Coin]] in a zone which inverts the screen.&lt;br /&gt;
Labyrinthique Saws Teensie.jpg|A [[Teensie]] imprisoned in a windy area, behind some [[buzzsaw]]s.&lt;br /&gt;
Labyrinthique Tentacles.jpg|The end of the first section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Second section===&lt;br /&gt;
The music stops and the heroes find themselves in a zone which they can&#039;t leave. There is a diagram on the wall which shows their current location in the labyrinth. There is also a spotlight illuminating a [[Switch|button]] on the floor. The only option is for the heroes to press it in order to continue. Another alarm sounds, the music recommences, even more rapid this time, and the heroes are obliged to [[Running|run]], in order to escape the flames that begin to pursue them quickly. This pursuit takes place in a storage area, where there are lots of empty [[cage]]s (which can be broken all the same) and [[Minotaur]]s, doing more cleaning. There is also a [[cage]] with a [[Teensie]] inside, which mustn&#039;t be confused with the empty ones while running from the growing flames. After this there is a zone containing four turrets which shoot [[missile]]s. This zone also contains inactive missiles in storage. Also, there are cubes in these storage areas, which are strewn about the place (normally these cubes would be very ordered, floating in the background or foreground). The level finished in an open area, not in the form of a square.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Labyrinthique Switch.jpg|This zone is the beginning of the second section, and a diagram of the whole level is shown on the wall.&lt;br /&gt;
Labyrinthique Chase.jpg|Turrets firing [[missile]]s, as flames pursue the heroes in a storage area.&lt;br /&gt;
Labyrinthique End.jpg|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = The Amazing Maze - Invaded&lt;br /&gt;
| image = [[File:Invaded5.png|center|320px|The Amazing Maze - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]]. It also features two [[Minotaur]]s.&lt;br /&gt;
&lt;br /&gt;
The level is one of the six invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]], and is unlocked once the five [[Dark Teensy|Dark Teensies]] are defeated. Unlike the other levels, the levels invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]] do not require the player to complete the original levels.&lt;br /&gt;
&lt;br /&gt;
Eight sections of the labyrinth are included, but they are connected in a different way from the original level. Also, almost all the spikes are removed from the walls to allow the puzzles to be completed more quickly. A ninth section is added at the end of the level, which somewhat resembles the end of the original level. It contains disordered cubes, like in the storage area, but there are also ordered floating cubes in the background.&lt;br /&gt;
&lt;br /&gt;
In each room, the access to the next one is blocked by a [[buzzsaw]]. The player(s) have to activate a lever by attacking it to remove the [[buzzsaw]]. Meanwhile, [[Dark Rayman (Rayman Legends)|Dark Rayman]] is chasing the player (or the player leading the group if there are at least two), and the levers are often placed in dead ends, which obliges the player(s) to think about a strategy to activate the lever and head to the next room without being caught by [[Dark Rayman (Rayman Legends)|Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* For unknown reasons, the two [[Minotaur]]s are not present in the Wii U version. However, they do appear in the introduction screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Labyrinthique Envahi Début.jpg|The beginning of the invaded level resembles that of the original level.&lt;br /&gt;
Labyrinthique Envahi Zone2.jpg|The second zone of the invaded level.&lt;br /&gt;
Labyrinthique Envahi Minotaure.jpg|The first [[Minotaur]] is found below a simplified version of the first puzzle with symbols.&lt;br /&gt;
&lt;br /&gt;
Labyrinthique Envahi Symbole.jpg|The platform under the symbol is activated.&lt;br /&gt;
Labyrinthique Envahi Zone5.jpg|The fifth zone is windy and hides the lever behind some [[buzzsaw]]s.&lt;br /&gt;
Labyrinthique Envahi Zone6.jpg|The sixth zone of the invaded level.&lt;br /&gt;
&lt;br /&gt;
Labyrinthique Envahi Zone7.jpg|The ceiling of the seventh zone descends to crush the heroes.&lt;br /&gt;
Labyrinthique Envahi Minotaure2.jpg|The second [[Minotaur]] is found in a simplified version of the zone with drums.&lt;br /&gt;
Labyrinthique Envahi Fin.jpg|There are disordered cubes as well as an air current at the end of the invaded level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Labyrinthique&lt;br /&gt;
|es=El laberinto asombroso&lt;br /&gt;
|de=Der wirrgarten&lt;br /&gt;
|it=Labirintissimo&lt;br /&gt;
|nl=Denderend doolhof&lt;br /&gt;
|ja=W5-3 「異次元迷路」&lt;br /&gt;
|ru=Идеальный лабиринт&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=Z85g_Elwp_M The Amazing Maze&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=UAR2VPX9UCw The Amazing Maze (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Labyrinthique]]&lt;br /&gt;
[[pl:Niesamowity labirynt]]&lt;br /&gt;
[[ru:Идеальный лабиринт]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Dark_Creatures_Rise&amp;diff=95202</id>
		<title>The Dark Creatures Rise</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Dark_Creatures_Rise&amp;diff=95202"/>
		<updated>2023-12-10T08:22:26Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: The dark creatures invade with this new link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = The Dark Creatures Rise&lt;br /&gt;
| image = [[File:Thedarkcreaturesrise.png|center|320px|The Dark Creatures Rise]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Shields Up... and Down]]&lt;br /&gt;
| followed by = [[Up, Up and Get Away!]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dark Creatures Rise&#039;&#039;&#039; is the second level of [[Olympus Maximus]], the fifth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It introduces the Fiery Depths area of [[Olympus Maximus]] and the groups of dangerous [[dark creature]]s.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
In a volcanic area filled with bodies of lava, [[Rayman]] and the team advance forward. They find angry [[dark creature]]s that are hungry to bite the heroes. There&#039;s too many to defeat with a punch, so the heroes must [[Running|run]] away from them. The first secret area is located behind a fake, dark wall. [[Devilbob]]s appear as the heroes continue on. The second secret area can be found by avoiding a different group of [[dark creature]]s and using the [[wall run]]. After dodging more [[dark creature]]s, the team finds a [[fireworks mushroom]] near another group. Hitting it will create a light strong enough to kill the [[dark creature]]s. Shortly after using the [[wall run]] several times, the door leading up to the exit is nearby as well as the second [[Skull Coin]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Dark Creatures Rise 1.jpg|The start of the level.&lt;br /&gt;
The Dark Creatures Rise 2.jpg|Two [[Devilbob]]s.&lt;br /&gt;
The Dark Creatures Rise 3.jpg|The first [[wall run]]ning section of the game.&lt;br /&gt;
The Dark Creatures Rise 4.jpg|A group of [[dark creature]]s approaching [[Rayman]] and the trapped [[Teensie]].&lt;br /&gt;
The Dark Creatures Rise 5.jpg|[[Rayman]] can bounce on the [[Drum (UbiArt games)|drums]] to advance in the level.&lt;br /&gt;
The Dark Creatures Rise 6.jpg|The second secret area is on top of this wall.&lt;br /&gt;
The Dark Creatures Rise 9.jpg|The [[dark creature]]s can be defeated by a [[fireworks mushroom]]&#039;s explosion.&lt;br /&gt;
The Dark Creatures Rise 10.jpg|A flying [[Teensie]] [[cage]].&lt;br /&gt;
The Dark Creatures Rise 11.jpg|The end of the section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
The team needs to use their [[wall run]] ability to get by the first group of [[dark creature]]s. When they land near the [[cage]] and [[Skull Coin]], another group of [[dark creature]]s is from behind. The [[wall run]] needs to be used again to safely reach the [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Dark Creatures Rise (Secret Room 1).jpg|The first secret zone of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
The team needs to [[Helicopter|glide]] while dodging spikes and fiery knives that follow them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Dark Creatures Rise (Secret Room 2).jpg|The second secret zone of the level.&lt;br /&gt;
The Dark Creatures Rise 7.jpg|[[Rayman]] flying away from [[flying sword]]s.&lt;br /&gt;
The Dark Creatures Rise 8.jpg|The flying [[Teensie]] [[cage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
As the gang enters through the door, [[dark creature]]s can be seen from above. The players must start [[running]] to avoid getting hit by them. More groups will attempt to catch the team. The third [[Skull Coin]] is near the second group of [[dark creature]]s. The next few groups of [[dark creature]]s must be avoided by [[Wall run|running on the walls]]. The fourth [[Skull Coin]] is on the left side of the wall. To get to the end of the level, the players must body slam on skeletons bones to fall down to the end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Dark Creatures Rise 12.jpg|The start of the second section of the level.&lt;br /&gt;
The Dark Creatures Rise 13.jpg|[[Rayman]] jumping towards a [[Skull Coin]].&lt;br /&gt;
The Dark Creatures Rise 14.jpg|[[Rayman]] leaping through [[buzzsaw]]s.&lt;br /&gt;
The Dark Creatures Rise 15.jpg|[[Rayman]] must hit the [[fireworks mushroom]]s to repel the [[dark creature]]s.&lt;br /&gt;
The Dark Creatures Rise 16.jpg|[[Rayman]] bouncing towards [[Devilbob]]s.&lt;br /&gt;
The Dark Creatures Rise 17.jpg|[[Rayman]] punching down a pit.&lt;br /&gt;
The Dark Creatures Rise 18.jpg|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = The Dark Creatures Rise - Invaded&lt;br /&gt;
| image = [[File:Invaded5.png|center|320px|The Dark Creatures Rise - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[20,000 Lums Under the Sea]]. It features [[laser]]s, [[Underwater Toad]]s and [[Underwater mine|mines]].&lt;br /&gt;
&lt;br /&gt;
It is unlocked once the original level completed and if the player goes far enough in [[20,000 Lums Under the Sea]].&lt;br /&gt;
&lt;br /&gt;
This level is the beginning of the temple section from the original level. However, due to the invaders&#039; presence, most of the level is flooded by a green-coloured water in which the player(s) must dive.&lt;br /&gt;
&lt;br /&gt;
The beginning of the level features the deadly lasers from the end of [[Mansion of the Deep]]. Like in this level, the players must get between those [[laser]]s. The end of the level features [[underwater mine]]s and currents.&lt;br /&gt;
&lt;br /&gt;
====Music====&lt;br /&gt;
Unlike the other invaded levels from [[Olympus Maximus]], the music played in this level is [http://raytunes.raymanpc.com/#rl the slower version of &#039;&#039;Laser Mayhem&#039;&#039;]. This is the only invasion level with this music, and the only invasion level to have different music to the rest of the invasion levels in a world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends 2014-10-26 17-29-05-52.jpg|The beginning of the level.&lt;br /&gt;
LaserThe Dark Creatures Rise -invaded.jpg|[[Laser]]s.&lt;br /&gt;
Underwater mine The Dark Creatures Rise .jpg|[[Underwater mine]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Les créatures de la nuit&lt;br /&gt;
|es=El resurgir de las criaturas oscuras&lt;br /&gt;
|de=Kreaturen der finsternis!&lt;br /&gt;
|it=Il ritorno della creatura oscura&lt;br /&gt;
|nl=De duistere wezens zijn terug&lt;br /&gt;
|ja=W5-2 「ざわめく黒い影」&lt;br /&gt;
|ru=Темная тварь: Возрождение&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=0WDUlOxH8bs The Dark Creatures Rise&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=OiQXJ3BbHPk The Dark Creatures Rise (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les créatures de la nuit]]&lt;br /&gt;
[[pl:Mroczne stwory powstają]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Shields_Up..._and_Down&amp;diff=95201</id>
		<title>Shields Up... and Down</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Shields_Up..._and_Down&amp;diff=95201"/>
		<updated>2023-12-10T08:21:51Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: YT link edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Shields Up... and Down&lt;br /&gt;
| image = [[File:Shieldsupanddown.png|center|320px|Shields Up... and Down]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Gloo Gloo]]&lt;br /&gt;
| followed by = [[The Dark Creatures Rise]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields Up... and Down&#039;&#039;&#039; is the first level of [[Olympus Maximus]], the fifth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Here, the heroes call on [[Murfy]] to move [[Flying shield|shields]] around to block incoming fireballs.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Rayman]] and his friends start out by defeating a few [[Minotaur]]s, the main enemies of [[Olympus Maximus]]. As soon as they get stuck from advancing because of fireballs, they call on [[Murfy]] to move a smiling platform that acts as a [[flying shield]] to protect the heroes from the fireballs. While [[Murfy]] continues to move more [[flying shield]]s, the team defeats more [[Minotaur]]s including [[Red Minotaur|a red one]] that shoots fireballs from his mouth. In the background are cannons that shoot fireballs and also constellations in the sky. The first secret area can be found by [[Murfy]] moving a certain [[flying shield]] down near a fake fog. The first [[Skull Coin]] can be acquired by jumping on top of a [[Minotaur]] flying in the sky. As the team progresses, dark grey clouds begin to cover the sunny sky. Certain platforms begin to collapse. At one point, [[Gandalf]] will give the [[Blue Punch]] power-up to the heroes to defeat [[Minotaur]]s that are on metal plates. The second [[Skull Coin]] is slightly covered by a fake dark cloud. The second secret area is at the top, near a [[flying shield]] that must be moved up. The music changes as even more dark clouds appear. A strange hand appears from the sky and attempts to strike lighting on the heroes; this is probably a reference to the Greek God Zeus. [[Murfy]] needs to slowly move a Flying shield to protect the team from getting hit. The exit is close by, but just past it is what appears to be a [[turnip]]. When uprooted, however, it reveals the last [[Teensie]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Shields Up...and Down 1.jpg|The start of the level.&lt;br /&gt;
Shields Up...and Down 2.jpg|Fireballs raining down from the sky.&lt;br /&gt;
Shields Up...and Down 3.jpg|A [[Red Minotaur]] guarding a [[Teensie]] [[cage]].&lt;br /&gt;
Shields Up...and Down 4.jpg|[[Murfy]] must move the [[flying shield]] in order for [[Rayman]] to reach the flying [[cage]].&lt;br /&gt;
Shields Up...and Down 5.jpg|[[Minotaur]]s firing fireball-launching cannons in the background.&lt;br /&gt;
Shields Up...and Down 6.jpg|A flying [[Teensie]] [[cage]].&lt;br /&gt;
Shields Up...and Down 8.jpg|A [[Skull Coin]] above two [[Minotaur]]s.&lt;br /&gt;
Shields Up...and Down 9.jpg|The [[flying shield]] can deflect bouncing fireballs.&lt;br /&gt;
Shields Up...and Down 10.jpg|The clouds begin to darken.&lt;br /&gt;
Shields Up...and Down 11.jpg|[[Gandalf]] granting the power of [[Blue Punch]]es to [[Rayman]].&lt;br /&gt;
Shields Up...and Down 12.jpg|A [[Skull Coin]] hidden in a cloud.&lt;br /&gt;
Shields Up...and Down 16.jpg|A [[Teensie]] [[cage]] flying past a [[Red Minotaur]].&lt;br /&gt;
Shields Up...and Down 17.jpg|A wall of raining fireballs.&lt;br /&gt;
Shields Up...and Down 18.jpg|A flying [[Teensie]] [[cage]]&lt;br /&gt;
Shields Up...and Down 19.jpg|A Zeus-like hand attempting to strike lightning on [[Rayman]].&lt;br /&gt;
Shields Up...and Down 20.jpg|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
In this strange looking square shaped platform, [[Murfy]] must move the wheel around while the heroes maneuver around the spiky walls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Shields Up...and Down 7.jpg|The Queen [[Teensie]] area.&lt;br /&gt;
Rayman Legends Switch - Shields Up... and Down 2.jpg|The same area in [[Murfy&#039;s Touch]] on the Nintendo Switch.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
The [[Teensie]] is straight ahead, but moving knives follow from behind; the players must move quickly. The [[Blue Punch]] is very useful here against the [[Red Minotaur]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Shields Up...and Down 13.jpg|The start of the area.&lt;br /&gt;
Shields Up...and Down 14.jpg|A group of [[Red Minotaur]]s attacking [[Rayman]].&lt;br /&gt;
Rayman Legends Switch - Shields Up... and Down 4.jpg|The same area in [[Murfy&#039;s Touch]] on the Nintendo Switch.&lt;br /&gt;
Shields Up...and Down 15.jpg|The end of the area.&lt;br /&gt;
Rayman Legends Switch - Shields Up... and Down 5.jpg|The same area in [[Murfy&#039;s Touch]] on the Nintendo Switch.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Shields Up... and Down - Invaded&lt;br /&gt;
| image = [[File:Invaded5.png|center|320px|Shields Up... and Down - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[Toad Story]]: [[Toad (Rayman Legends)|Toads]], parachute [[Toad (Rayman Legends)|Toads]], [[Oger]]s and air missiles.&lt;br /&gt;
&lt;br /&gt;
It is unlocked once the original level is completed and if the player goes far enough in the [[Toad Story]] world.&lt;br /&gt;
&lt;br /&gt;
The level is a portion of the original one, located close to the place where the [[Teensie]] king from this level was imprisoned. The door is still visible in the invaded level but a vine obstructs the way to get into it.&lt;br /&gt;
&lt;br /&gt;
Because there is no more shield to carry out the player(s), they must use the [[Toad (Rayman Legends)|toads]]&#039; parachutes in order to proceed, avoiding air missiles.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Levée de boucliers&lt;br /&gt;
|es=Escudo arriba, escudo abajo&lt;br /&gt;
|de=Was führst du im schilde?&lt;br /&gt;
|it=Scudi su... è giù&lt;br /&gt;
|nl=Schilden op... en neer&lt;br /&gt;
|ja=&lt;br /&gt;
|ru=Поднять щиты... и опустить&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=cgVV95AKv9w Shields Up... and Down&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=uiHumrxPVGI Shields Up... and Down (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Levée de boucliers]]&lt;br /&gt;
[[pl:Tarcza w górę... i w dół]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=There%27s_Always_a_Bigger_Fish&amp;diff=95200</id>
		<title>There&#039;s Always a Bigger Fish</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=There%27s_Always_a_Bigger_Fish&amp;diff=95200"/>
		<updated>2023-12-10T08:20:45Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Truth link edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = There&#039;s Always a Bigger Fish&lt;br /&gt;
| image = [[File:Theresalwaysabiggerfish.png|center|320px|There&#039;s Always a Bigger Fish]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Elevator Ambush]]&lt;br /&gt;
| followed by = [[A Madman&#039;s Creation!]]&lt;br /&gt;
| world = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There&#039;s Always a Bigger Fish&#039;&#039;&#039; is the eighth level of [[20,000 Lums Under the Sea]], the fourth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. In this level, the team of heroes will attempt to escape from the large [[Seabreather]] the [[Dark Teensy]] calls upon to destroy them.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In a strange looking underwater base with mechanical objects in the background, [[Rayman]] and the team find the fourth [[Dark Teensy]] oiling his vehicle. When he spots them, he whistles for [[Seabreather]] to appear and apparently eat the heroes. The chase begins after the [[Dark Teensy]] rides off. When underwater, the players will get a boost from the strong current that pushes them away from [[Seabreather]] who is closing in rapidly. Many [[underwater mine]]s and falling pipes act as obstacles for the team. A little while later, red [[missile]]s will come from behind as [[Seabreather]] bites the pipes that the heroes jump from as other pipes collapse from above. [[Seabreather]] disappears as the heroes close in on the [[Dark Teensy]]. He flies away while [[Seabreather]] appears under the upward [[swimming]] heroes. A lever that drains the water is at the top, and when it is pulled, [[Seabreather]] dies from the lack of water. The level is completed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
There&#039;s Always a Bigger Fish 1.jpg|The start of the level.&lt;br /&gt;
There&#039;s Always a Bigger Fish 2.jpg|The fourth [[Dark Teensy]].&lt;br /&gt;
There&#039;s Always a Bigger Fish 3.jpg|[[Seabreather]] coming to eat the heroes.&lt;br /&gt;
There&#039;s Always a Bigger Fish 4.jpg|[[Rayman]] [[swimming]] away from [[Seabreather]].&lt;br /&gt;
There&#039;s Always a Bigger Fish 5.jpg|[[Rayman]] attempting to escape [[Seabreather]] while avoiding [[underwater mine]]s.&lt;br /&gt;
There&#039;s Always a Bigger Fish 6.jpg|[[Rayman]] being chased by homing [[missile]]s.&lt;br /&gt;
There&#039;s Always a Bigger Fish 7.jpg|The terrain of this section is slowly being destroyed, presumably by [[Seabreather]].&lt;br /&gt;
There&#039;s Always a Bigger Fish 8.jpg|[[Rayman]] must avoid [[laser]]s while pursuing the fourth [[Dark Teensy]].&lt;br /&gt;
There&#039;s Always a Bigger Fish 9.jpg|[[Seabreather]] closing in on [[Rayman]].&lt;br /&gt;
There&#039;s Always a Bigger Fish 10.jpg|[[Seabreather]] suffocating.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = There&#039;s Always a Bigger Fish - Invaded&lt;br /&gt;
| image = [[File:Invaded4.png|center|320px|There&#039;s Always a Bigger Fish - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from the [[Fiesta de los Muertos]]. It features [[Mariachi]]s and [[Luchador]]es (there&#039;s a one chasing the players, two other waiting for them to attack them). It also features [[funnel]]s.&lt;br /&gt;
&lt;br /&gt;
It is unlocked once the original level is completed and if the player goes far enough in [[Fiesta de los Muertos]].&lt;br /&gt;
&lt;br /&gt;
The level is the ending of the normal level. However, most of the water from this place is removed (there&#039;s only one place to dive), but the geysers are still in the place they were and help the player(s) through the level.&lt;br /&gt;
&lt;br /&gt;
After being expulsed by a giant geyser, the player(s) have to climb using [[funnel]]s and avoiding the falling [[Luchador]]es.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
4-6 1.jpg|This is where the level begins.&lt;br /&gt;
4-6 2.jpg|There&#039;s only one place flooded in this level. Some [[laser]]s are not moving.&lt;br /&gt;
4-6 3.jpg|A [[funnel]] from this level.&lt;br /&gt;
4-6 4.jpg|A [[Luchador]] waiting for the player.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Un sacré poisson !&lt;br /&gt;
|es=El pez gordo se come al chico&lt;br /&gt;
|de=Kleine und große fische&lt;br /&gt;
|it=C&#039;è sempre un pesce più grosso&lt;br /&gt;
|nl=Meer vissen in de zee&lt;br /&gt;
|ja=W4-6 「激流に身をまかせ」&lt;br /&gt;
|ru=Всегда найдется рыба побольше&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=agyuNMjq3-w There&#039;s Always a Bigger Fish&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MEnnh27u7iU There&#039;s Always a Bigger Fish (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Zawsze się znajdzie grubsza ryba]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Elevator_Ambush&amp;diff=95199</id>
		<title>Elevator Ambush</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Elevator_Ambush&amp;diff=95199"/>
		<updated>2023-12-10T08:20:26Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Editing the link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Elevator Ambush&lt;br /&gt;
| image = [[File:Elevatorambush.png|center|320px|Elevator Ambush]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[The Shaolin Master Dojo]]&lt;br /&gt;
| followed by = [[There&#039;s Always a Bigger Fish]]&lt;br /&gt;
| world = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elevator Ambush&#039;&#039;&#039; is the seventh level of [[20,000 Lums Under the Sea]], the fourth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. In certain parts of the level, [[Rayman]] and his friends will battle [[Underwater Toad]]s and [[Spy Toad]]s as they ride on pipes that act like elevators. They will also meet the fourth [[Dark Teensy]].&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
The team of heroes start out in a dark underwater base. The beginning is straightforward as the gang needs to avoid the [[Dark Sentry|Dark Sentries]] along the way. The first [[Skull Coin]] is located on the light of a [[Dark Sentry]]. The door is to the left after climbing down the water pipes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Elevator Ambush 1.jpg|The beginning of the level.&lt;br /&gt;
Elevator Ambush 2.jpg|A [[Teensie]] in a [[cage]].&lt;br /&gt;
Elevator Ambush 3.jpg|A trapped [[Teensie]] inside the radar of a [[Dark Sentry]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
When the team jumps onto a long pipe, it begins to move downward. While on it, [[Underwater Toad]]s and [[Spy Toad]]s create an ambush on the heroes. They can appear from above, the background and the foreground. Eventually, after defeating them, the pipe stops next to the exit door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Elevator Ambush 4.jpg|[[Rayman]] confronting [[Spy Toad]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
At the start of this area, the team can hear a [[Sharkman]] grunting as he throws electrifying objects that will hurt the heroes if they come into contact. The first secret area can be found by going underwater near a different [[Sharkman]]. Shortly after, the heroes will go underwater. They need to be careful of the pipes that can crush them and the [[missile]]s being shot from an opening. The second [[Skull Coin]] is under a [[Dark Sentry]] and three underwater mines. Then, red homing [[missile]]s appear. The heroes need to be quick as they continue to [[Swimming|swim]]. The second secret area is located behind a fake foreground wall. The door is to the right of the second secret area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Elevator Ambush 5.jpg|A [[Sharkman]].&lt;br /&gt;
Elevator Ambush 8.jpg|A [[Teensie]] tied to a crushing pipe.&lt;br /&gt;
Elevator Ambush 9.jpg|A barrage of [[missile]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
The players need to [[Swimming|swim]] behind a strange sea creature called a [[Mecha Mini-Murray]] that will block the dangerous lights of the [[Dark Sentry|Dark Sentries]] in order to reach the [[cage]] at the end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Elevator Ambush 6.jpg|[[Rayman]] must avoid the [[Dark Sentry|Dark Sentries]].&lt;br /&gt;
Elevator Ambush 7.jpg|The freed [[Teensie]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
The heroes must get onto a the moveable platforms and maneuver to avoid the multiple [[Dark Sentry|Dark Sentries]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Elevator Ambush 10.jpg|The start of the area.&lt;br /&gt;
Elevator Ambush 11.jpg|A [[Lum (UbiArt games)|Lum]] [[cage]] inside the light of a [[Dark Sentry]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
[[Gandalf]] grants the team the power to use the [[Blue Punch]] as they jump on another pipe that acts like an elevator. Another ambush from the [[Underwater Toad|Underwater]] and [[Spy Toad]]s commences. [[Dark Sentry|Dark Sentries]] now will appear during the fight. The heroes must survive until they reach the door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Elevator Ambush 12.jpg|An army of [[Spy Toad]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
The gang easily spots the fourth [[Dark Teensy]] tormenting a girl [[Teensie]]. When the [[Dark Teensy]] notices the heroes from behind, he straps the girl to his mechanical vehicle and rides away. The team must follow them, with the [[Blue Punch]] power-up. The area is straightforward; [[Sharkman|Sharkmen]] and [[Spy Toad]]s appear as they advance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Elevator Ambush 13.jpg|The fourth [[Dark Teensy]] tormenting a girl [[Teensie]].&lt;br /&gt;
Elevator Ambush 14.jpg|[[Rayman]] near a [[Sharkman]].&lt;br /&gt;
Elevator Ambush 15.jpg|Two [[Spy Toad]]s, one torturing a [[Teensie]].&lt;br /&gt;
Elevator Ambush 16.jpg|A flying [[Teensie]] [[cage]] guarded by a wall of electricity.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 6==&lt;br /&gt;
The heroes find the [[Dark Teensy]] again. They now must hurry while they chase him. Dangers underwater like red [[missile]]s and mines stand in the team&#039;s way. Back on dry land in the base, the girl [[Teensie]] pokes the [[Dark Teensy]]&#039;s nose and escapes. The level is completed after the [[Dark Teensy]] yells and goes away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Elevator Ambush 17.jpg|[[Rayman]] chasing the [[Dark Teensy]].&lt;br /&gt;
Elevator Ambush 18.jpg|The [[Dark Teensy]] shouting angrily at the player and the girl [[Teensie]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Elevator Ambush - Invaded&lt;br /&gt;
| image = [[File:Invaded4.png|center|320px|Elevator Ambush - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[Olympus Maximus]]. It features [[Minotaur]]s standing on shields, flameballs, [[lavaroot]]s and [[flying sword]]s near the end.&lt;br /&gt;
&lt;br /&gt;
It is unlocked once the original level is completed and if the player goes far enough in [[Olympus Maximus]].&lt;br /&gt;
&lt;br /&gt;
In this level, the player(s) starts from the lowest level of the first elevator in the original level, and has to reach the top of it. While the elevator doesn&#039;t work upwards, there is wind blowing upwards; the player(s) must use it to fly to the finish line, avoiding flameballs, [[flying sword]]s and [[Minotaur]]s.&lt;br /&gt;
&lt;br /&gt;
The player(s) are given at the beginning of the level the [[Blue Punch]]es by [[Gandalf]].&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* On the background, [[Minotaur]]s invaded the rooms of the underwater base. In the Wii U and Nintendo Switch versions, in multiplayer only (in the Nintendo Switch version, handheld mode is required as well) the player controlling [[Murfy]] can tap them in order to get extra [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Ascenseurs sans fin&lt;br /&gt;
|es=Emboscada en el ascensor&lt;br /&gt;
|de=Aufzug-Attacke&lt;br /&gt;
|it=Imboscata da ascensore&lt;br /&gt;
|nl=In de lift&lt;br /&gt;
|ja=W4-5 「待ちうける災難」&lt;br /&gt;
|ru=Засада на подъёмнике&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=jGONNyT53C0 Elevator Ambush&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=DIZJWlMylSU Elevator Ambush (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Zasadzka w windzie]]&lt;br /&gt;
[[ru:Засада на подъёмнике]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Infiltration_Station&amp;diff=95198</id>
		<title>Infiltration Station</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Infiltration_Station&amp;diff=95198"/>
		<updated>2023-12-10T08:13:57Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: trivial link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Infiltration Station&lt;br /&gt;
| image = [[File:Infiltrationstation.png|center|320px|Infiltration Station]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Mansion of the Deep]]&lt;br /&gt;
| followed by = [[The Shaolin Master Dojo]]&lt;br /&gt;
| world = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infiltration Station&#039;&#039;&#039; is the fifth level of [[20,000 Lums Under the Sea]], the fourth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. In this level, [[Rayman]] and the heroes call on [[Murfy]] to help them advance through the dangers of the underwater base.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
After getting close to the exit of the starting area, the team calls on [[Murfy]]. He will need to move metal objects that block a certain part of the [[Dark Sentry|Dark Sentries]]&#039; light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Infiltration Station 1.png|The beginning of the level.&lt;br /&gt;
Infiltration Station 2.png|[[Murfy]] holding a metal object.&lt;br /&gt;
Rayman Legends Switch - Infiltration Station 1.jpg|The same area in [[Murfy&#039;s Touch]] on the Nintendo Switch.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
[[Murfy]] needs to move the [[Dark Sentry]] itself to allow the heroes to reach the very close by door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Infiltration Station 3.png|[[Murfy]] moving the [[Dark Sentry]] around the area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
The first secret area can be found by [[Murfy]] pressing the second button to make a platform appear that lets the players get to the door. This area is pretty straightforward after the secret area is completed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Infiltration Station 4.png|A [[switch]] which [[Murfy]] can interact with.&lt;br /&gt;
Infiltration Station 7.png|A [[Lum (UbiArt games)|Lum]] cage.&lt;br /&gt;
Infiltration Station 8.png|A [[Teensy]].&lt;br /&gt;
Rayman Legends Switch - Infiltration Station 2.jpg|The same area in [[Murfy&#039;s Touch]] on the Nintendo Switch.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
While [[Murfy]] pushes several buttons, the team must be quick in jumping from platform to platform to get to the [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Infiltration Station 5.png|The first secret area.&lt;br /&gt;
Infiltration Station 6.png|The [[Teensy]] [[cage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
When [[Murfy]] begins to move the metal object, the heroes must move with it in order to avoid the large [[Dark Sentry]] light to safely reach the door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Infiltration Station 9.png|Another metal object used to block the light.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
The first [[Skull Coin]] is right under where the heroes appear. Sometimes at the start, a button will need to be pressed more than once by [[Murfy]] for the team to not get hit by the lights. The second secret area is behind a dark, fake foreground wall. After getting by another [[Dark Sentry]], the door and the second [[Skull Coin]] will be found.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Infiltration Station 10.png|A [[Skull Coin]] beneath the entrance.&lt;br /&gt;
Infiltration Station 13.png|[[Murfy]] can turn the platform which the [[Dark Sentry]] is lying on.&lt;br /&gt;
Rayman Legends Switch - Infiltration Station 6.jpg|The same area in [[Murfy&#039;s Touch]] on the Nintendo Switch.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
[[Murfy]] needs to move the metal object while the players attempt to break open the flying [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Infiltration Station 11.png|The second secret area.&lt;br /&gt;
Infiltration Station 12.png|The [[Teensy]] [[cage]].&lt;br /&gt;
Rayman Legends Switch - Infiltration Station 3.jpg|The same area in [[Murfy&#039;s Touch]] on the Nintendo Switch.&lt;br /&gt;
Rayman Legends Switch - Infiltration Station 4.jpg|A [[Lum (UbiArt games)|Lum]] cage has been added.&lt;br /&gt;
Rayman Legends Switch - Infiltration Station 5.jpg|Rotating the system will rotate the area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 6==&lt;br /&gt;
Again, [[Murfy]] needs to move the [[Dark Sentry]] to allow the heroes to get to the nearby door. The third [[Skull Coin]] is to the far right, almost on the pipe wall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Infiltration Station 14.png|The second to last area of the level.&lt;br /&gt;
Rayman Legends Switch - Infiltration Station 7.jpg|The same area in [[Murfy&#039;s Touch]] on the Nintendo Switch.&lt;br /&gt;
Rayman Legends Switch - Infiltration Station 8.jpg|Objects which give [[Lum (UbiArt games)|Lum]]s can be turned purple by [[Murfy]] to give twice the amount.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 7==&lt;br /&gt;
The team needs to go to the top; [[Murfy]] must press buttons to make platforms appear. The exit is close by.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Infiltration Station 15.png|Several [[switch]]es for [[Murfy]] to interact with.&lt;br /&gt;
Infiltration Station 16.png|There is a [[cage]] beneath the exit.&lt;br /&gt;
Rayman Legends Switch - Infiltration Station 9.jpg|The same area in [[Murfy&#039;s Touch]] on the Nintendo Switch.&lt;br /&gt;
Rayman Legends Switch - Infiltration Station 10.jpg|In this version, the player must navigate a pipe maze.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Infiltration Station - Invaded&lt;br /&gt;
| image = [[File:Invaded4.png|center|320px|Infiltration Station - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[Toad Story]], including [[Toad (Rayman Legends)|toads]], [[Red Toad]]s, stilt-[[Toad (Rayman Legends)|toads]] and [[Oger]]s, [[Francky|Franckies]] from [[Teensies In Trouble]] and [[Dark Rayman (Rayman Legends)|Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
The level is part of the six ones invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]], and is unlocked once the five [[Dark Teensy|Dark Teensies]] are defeated. Unlike the other levels, the levels invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]] do not require the player to complete the original levels.&lt;br /&gt;
&lt;br /&gt;
This level has, along with [[Enchanted Forest#Invaded|Enchanted Forest - invaded]], a unique gameplay in which the character(s) are stuck in a section of the level, and must clear the area from all the enemies incoming (enemies from [[Toad Story]]) in order to proceed to the next section. Most of the time, a vine obstructs the player&#039;s way, who must clear the area from the enemies to remove those obstacles.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Dark Rayman (Rayman Legends)|Dark Rayman]] is trying to catch the player (or the player leading the group if played with more than one player) by imitating their movements. The player must kill all the enemies and avoid [[Dark Rayman (Rayman Legends)|Dark Rayman]] at the same time.&lt;br /&gt;
&lt;br /&gt;
The level is divided into four sections, each of them are inspired by the rooms from the original level:&lt;br /&gt;
&lt;br /&gt;
* The first section seems to begin where [[Murfy]] helps the player in the original level. The player(s) must head to the room where some [[Toad (Rayman Legends)|toads]] spawn. A vine blocks the way to the next room and is removed once all the enemies (three [[Toad (Rayman Legends)|toads]], two stilt-[[Toad (Rayman Legends)|toads]] and a parachute toad) are defeated.&lt;br /&gt;
* The second room appears to be the room which comes directly after the first one in the original level, but reversed. No more [[Dark Sentry|Dark Sentries]], but four [[Toad (Rayman Legends)|toads]] and two [[Oger]]s to defeat, and the vines are also changing position once the player(s) defeats enough enemies.&lt;br /&gt;
* In the third room, the player(s) can run onto the walls and vines to defeat three stilt-[[Toad (Rayman Legends)|toads]] and two [[Toad (Rayman Legends)|toads]].&lt;br /&gt;
* In the final room, player(s) must dispose of three [[Toad (Rayman Legends)|toads]] and two [[Francky|Franckies]] before opening a way to the [[Teensie]]s to free.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=Aa3Mb9gRji8 Infiltration Station&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=psg-bO8KARA Infiltration Station (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Stacja-infiltracja]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mansion_of_the_Deep&amp;diff=95197</id>
		<title>Mansion of the Deep</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mansion_of_the_Deep&amp;diff=95197"/>
		<updated>2023-12-10T08:13:26Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: editing second link (how deep is this mansion to invade it)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Mansion of the Deep&lt;br /&gt;
| image = [[File:Mansionofthedeep.png|center|320px|Mansion of the Deep]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[The Ninja Dojo]]&lt;br /&gt;
| followed by = [[Infiltration Station]]&lt;br /&gt;
| world = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mansion of the Deep&#039;&#039;&#039; is the fourth level of [[20,000 Lums Under the Sea]], the fourth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. The heroes in this level must activate two [[switch]]es to get through the opening leading up to the exit.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
After destroying an [[Underwater Toad]], the team of heroes reach the bottom of the level, where they find two [[Darkblocker]]s and an opening that&#039;s blocked by green [[laser]]s. The team must go through the paths to find and activate two [[switch]]es that will deactivate the [[laser]]s. When both [[switch]]es are activated, the heroes can go back to this area and go through the opening.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mansion of the Deep 1.png|The beginning of the level.&lt;br /&gt;
Mansion of the Deep 2.png|The [[laser]]s that must be deactivated to continue.&lt;br /&gt;
Mansion of the Deep 16.png|The [[laser]]s now deactivated.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
Taking the right path, the team seems to be in a fancy room, with a red carpet, gold pool tables and a see-through aquarium in the back. [[Underwater Toad]]s appear in this short room. Once the [[switch]] in area 4 is activated, this room becomes dark and [[Dark Sentry|Dark Sentries]] appear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mansion of the Deep 3.png|The mansion room.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
Most of this place cannot be reached because [[laser]]s are blocking it. The team must go forward to find the [[switch]]. When it is activated, the gang will have to perform walljumps to go upward because the doorway that was used is now closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mansion of the Deep 4.png|The third area.&lt;br /&gt;
Mansion of the Deep 6.png|Two [[Dark Sentry|Dark Sentries]] and two [[laser]]s.&lt;br /&gt;
Mansion of the Deep 7.png|Another [[Dark Sentry]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
Now underwater, the heroes need to avoid underwater mines and [[laser]]s to activate the nearby [[switch]]. Once it is activated, the area become dark and a moving [[Dark Sentry]] appears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mansion of the Deep 5.png|The fourth area contains a [[switch]] that will deactivate part of the [[laser]]s when punched.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
Going back to the first area and taking the left path, the heroes will encounter [[Underwater Toad]]s and dangerous blue [[laser]]s. Above them are two aquariums filled with the singing [[fish]]es. The first secret area cannot be reached (a [[laser]] blocks it) until the [[switch]] is activated. When the [[switch]] is activated, this area becomes infiltrated with [[Dark Sentry|Dark Sentries]] and [[Underwater Toad]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mansion of the Deep 8.png|The fifth area.&lt;br /&gt;
Mansion of the Deep 15.png|The fifth area, after the [[switch]] in the sixth area is activated.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
The heroes will need to kick the [[soccer ball]] to break open the [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mansion of the Deep 18.png|The first secret area.&lt;br /&gt;
Mansion of the Deep 19.png|A [[soccer ball]] being kicked to break the [[cage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 6==&lt;br /&gt;
[[Rayman]] and his friends will have to find the [[switch]] by [[swimming]] in the body of water. They must avoid [[laser]]s, [[jellyfish]] and long sea creatures that [[Swimming|swim]]. The first [[Skull Coin]] is underneath a group of [[jellyfish]]. The second secret area is located inside a dark but fake foreground wall. The second [[Skull Coin]] is near two [[laser]]s and two [[Underwater Toad]]s. Once they get to the top, the team must avoid getting crushed by the pipes so they can get to the [[switch]]. When the [[switch]] is hit, the area turns dark and [[Dark Sentry|Dark Sentries]] appear. The heroes need to get back to the center of the level where the green [[laser]]s are at.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mansion of the Deep 9.png|A [[Teensie]] [[cage]] in the sixth area.&lt;br /&gt;
Mansion of the Deep 11.png|A [[Skull Coin]] and two [[Underwater Toad]]s.&lt;br /&gt;
Mansion of the Deep 12.png|The other [[switch]] that will deactivate a part of the [[laser]]s.&lt;br /&gt;
&lt;br /&gt;
Mansion of the Deep 13.png|The sixth area now darkened.&lt;br /&gt;
Mansion of the Deep 14.png|[[Dark Sentry|Dark Sentries]] appear when the area is darkened.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
The team must [[Swimming|swim]] quickly in order to avoid the groups of [[jellyfish]] and to reach the [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mansion of the Deep 10.png|The second secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 7==&lt;br /&gt;
[[Rayman]] and his friends need to be careful as many red [[laser]]s appear throughout. Some are stationary, some are moving in a certain direction. The third [[Skull Coin]] is in the middle of two, long [[laser]]s. The exit is at the end of this area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mansion of the Deep 17.png|The seventh and final area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Mansion of the Deep - Invaded&lt;br /&gt;
| image = [[File:Invaded4.png|center|320px|Mansion of the Deep - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[Teensies In Trouble]]. It features [[Livingstone|Lividstones]], [[Darkroot]]s, [[carnivorous liana]]s, [[Tentacle Claw|tentacle claws]] and a [[Francky]].&lt;br /&gt;
&lt;br /&gt;
It is unlocked once the original level is completed and if the player(s) gets far enough in the first world.&lt;br /&gt;
&lt;br /&gt;
The level is divided in three sections:&lt;br /&gt;
&lt;br /&gt;
* The first section begins in the left wing of the original level, close to the [[switch]] that shuts down the electricity in the left wing. The player(s) must head to the entrance of the left wing; however, the room is no more flooded, but some plants and vines grew up due to the presence of the invaders.&lt;br /&gt;
* The second section is the entrance of the left wing, where the two aquariums are located, but the presence of the invaders made one of them crash onto the ground.&lt;br /&gt;
* The last section is the first section of the original level reversed: the player(s) must run onto the vines that grew up due to the invaders&#039; presence to climb up and head to the start of the normal level, where the finish line is.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* A glitch occurs in the third section: when a player ground pounds onto the final bumper and bounces on the [[Francky]] while they are jumping, they overjump the finish line. The level won&#039;t stop, but the player can free the [[Teensie]]s by hoping on them. The timer will stop, but neither does the level. It allows the player to explore the rest of the level.&lt;br /&gt;
* If the player doesn&#039;t get rid of the two [[Livingstone|Lividstones]] standing on the second aquarium, reaches the third section and goes back to the second one, they will see the [[Livingstone|Lividstones]] stuck into this aquarium.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Legends concept art 82.jpg|A larger and higher-resolution version of the level&#039;s painting.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Les appartements sous-marins&lt;br /&gt;
|es=Una mansion muy profunda&lt;br /&gt;
|de=Palast in der Tiefe&lt;br /&gt;
|it=La magione abissale&lt;br /&gt;
|nl=Diep gezonken huis&lt;br /&gt;
|ja=W4-3 「侵入者はだれだ！？」&lt;br /&gt;
|ru=Глубинный особняк&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=QUCNW-giRkw Mansion of the Deep&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=JYYsKhMXrFY Mansion of the Deep (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Pałac z głębin]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Deadly_Lights&amp;diff=95196</id>
		<title>The Deadly Lights</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Deadly_Lights&amp;diff=95196"/>
		<updated>2023-12-10T08:12:43Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: LInk edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = The Deadly Lights&lt;br /&gt;
| image = [[File:Thedeadlylights.png|center|320px|The Deadly Lights]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[The Mysterious Inflatable Island]]&lt;br /&gt;
| followed by = [[The Ninja Dojo]]&lt;br /&gt;
| world = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Deadly Lights&#039;&#039;&#039; is the second level of [[20,000 Lums Under the Sea]], the fourth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Its name is a spoof of the title of the &#039;&#039;James Bond&#039;&#039; short story and the 1987 movie, &#039;&#039;The Living Daylights&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
Now in an underwater base, [[Rayman]] and his friends will still meet [[Underwater Toad]]s and [[Dark Sentry|Dark Sentries]]. After a while, the team calls on [[Murfy]] to assist in pressing buttons that will cause a nearby platform to appear and block the light of a [[Dark Sentry]]. He will also cut ropes to block the lights to help the heroes continue in the base. The [[Dark Sentry|Dark Sentries]] won&#039;t always appear when there&#039;s a button nearby though. The first secret area can be found by going through a fake, dark foreground to the very left of a certain [[Underwater Toad]]. The first [[Skull Coin]] is right above the [[Darkblocker]] at the end of this area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Deadly Lights 1.png|The beginning of the level.&lt;br /&gt;
The Deadly Lights 2.png|[[Murfy]] helping the player avoid the lights from the [[Dark Sentry|Dark Sentries]].&lt;br /&gt;
Rayman Legends Switch - The Deadly Lights 1.jpg|The same area in [[Murfy&#039;s Touch]] on the Nintendo Switch.&lt;br /&gt;
Rayman Legends Switch - The Deadly Lights 2.jpg|Sometimes in-game dialog appears in [[Murfy&#039;s Touch]].&lt;br /&gt;
The Deadly Lights 3.png|Platforms that [[Murfy]] can toggle to appear.&lt;br /&gt;
Rayman Legends Switch - The Deadly Lights 3.jpg|The same area in [[Murfy&#039;s Touch]] on the Nintendo Switch, changed to use the rotation feature instead of [[switch]]es.&lt;br /&gt;
Rayman Legends Switch - The Deadly Lights 4.jpg|Rotating the screen rotates the entire level.&lt;br /&gt;
Rayman Legends Switch - The Deadly Lights 5.jpg|Some handles need to be pulled by the player in [[Murfy&#039;s Touch]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
[[Murfy]] must move the wheel around to allow the team to avoid the huge [[Dark Sentry]] light and reach and defeat the [[Underwater Toad]] tormenting the [[Teensie]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Deadly Lights 4.png|The first secret area.&lt;br /&gt;
The Deadly Lights 5.png|[[Murfy]] must move the wheel to change where the light is shining.&lt;br /&gt;
The Deadly Lights 6.png|The [[Teensie]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
The process of [[Murfy]] pressing multiple buttons to make platforms appear and block the many [[Dark Sentry|Dark Sentries]] and their lights will continue. Walls will also be pulled by [[Murfy]] to let the heroes advance by wall jumping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Deadly Lights 7.png|[[Murfy]] can interact with the switches and pull down the platforms, helping the player to progress.&lt;br /&gt;
The Deadly Lights 8.png|A secret [[Skull Coin]] can be found on the top left.&amp;lt;ref&amp;gt;https://youtu.be/94fTvWNblZU The secret Skull Coin in the second area on YouTube&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
The heroes will be in a different part of the underwater base as they continue on, this time upwards. The second secret area can be reached by getting on a moveable platform and letting [[Murfy]] move the one on top to allow the team to reach the ledge of the platform leading up to the room. The second [[Skull Coin]] is located mostly behind a fake looking pipe. After safely reaching the top, the exit is to the right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Deadly Lights 9.png|[[Murfy]] can move these platforms.&lt;br /&gt;
Rayman Legends Switch - The Deadly Lights 6.jpg|The same area in [[Murfy&#039;s Touch]] on the Nintendo Switch.&lt;br /&gt;
The Deadly Lights 12.png|[[Murfy]] can toggle the platforms to appear, allowing the player to pass without being in the light.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
The gang needs to get onto a platform that will shortly begin to move up. [[Murfy]] must continuously turn the wheel to block the incoming lights of the [[Dark Sentry|Dark Sentries]] while the team defeats the [[Underwater Toad]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Deadly Lights 10.png|The second secret area.&lt;br /&gt;
The Deadly Lights 11.png|The [[cage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = The Deadly Lights - Invaded&lt;br /&gt;
| image = [[File:Invaded4.png|center|320px|The Deadly Lights - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[Olympus Maximus]], including [[Minotaur]]s, [[lavaroot]]s and swarmed [[dark creature]]s.&lt;br /&gt;
&lt;br /&gt;
It is unlocked once the original level completed and if the player(s) gets far enough in [[Olympus Maximus]].&lt;br /&gt;
&lt;br /&gt;
The level combines the first two sections reversed, and goes from the end of the second section to somewhere near the start of the first section. However, there&#039;s no more transition between the sections (where a [[Darkblocker]] can be found in the original level). The presence of the invaders makes the level harder: swarms of [[dark creature]]s can swim through the several pipes everywhere in the level; however, there are no more [[Dark Sentry|Dark Sentries]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
140927-1036-41.jpg|The level begins at the door leading to the third area. It is impossible to get in there in the invaded one.&lt;br /&gt;
140927-1124-50.jpg|The [[dark creature]]s chasing the heroes.&lt;br /&gt;
140927-1124-54.jpg|The [[Darkblocker]] which is supposed to link the first two areas is not here.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Dangereuses lumières&lt;br /&gt;
|es=¡No vayas en la luz!&lt;br /&gt;
|de=Lichter des Todes&lt;br /&gt;
|it=Luci mortali&lt;br /&gt;
|nl=De dodelijke lichten&lt;br /&gt;
|ja=W4-2 「水中の秘密基地」&lt;br /&gt;
|ru=Смертельный свет&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=rZ3J0oKz0X0 The Deadly Lights&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=AWNGQUeWbIE The Deadly Lights (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[de:Lichter des Todes]]&lt;br /&gt;
[[pl:Zwodnicze światła]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Mysterious_Inflatable_Island&amp;diff=95195</id>
		<title>The Mysterious Inflatable Island</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Mysterious_Inflatable_Island&amp;diff=95195"/>
		<updated>2023-12-10T08:12:21Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Invading the mysterious island....with a new video link!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = The Mysterious Inflatable Island&lt;br /&gt;
| image = [[File:Themysteriousinflatableisland.png|center|320px|The Mysterious Inflatable Island]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Mariachi Madness]]&lt;br /&gt;
| followed by = [[The Deadly Lights]]&lt;br /&gt;
| world = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mysterious Inflatable Island&#039;&#039;&#039; is the first level of [[20,000 Lums Under the Sea]], the fourth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. This is where [[Rayman]] and his friends will [[Swimming|swim]] in the sea while avoiding dangers like [[Dark Sentry|Dark Sentries]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Rayman]] and his team of friends start out on a toy inflatable island floating on the water. They will have to progress by going underwater and using their [[swimming]] ability. When they do so, they see the familiar large group of singing [[fish]]es. They sing the same tune as from the [[Sea of Serendipity]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;. After going further into the now dark green-coloured sea, the team encounters a [[Dark Sentry]] that casts a dangerous light that will turn red and hurt them if they stay still on it for too long. The heroes will see these dangerous mechas more often as they continue to [[Swimming|swim]] deeper and deeper into the sea. &#039;&#039;James Bond&#039;&#039; styled music plays during this section of the level. The first secret area can be found by going through a dark but fake foreground wall. [[Underwater Toad]]s and [[underwater mine]]s appear as the heroes advance. The first [[Skull Coin]] can be found by going through a tight but another fake, dark foreground. The second [[Skull Coin]] appears to the end of a different dark foreground. The third [[Skull Coin]] can be collected by avoiding a [[Dark Sentry]] casting a large light at the bottom of the sea ground. The second secret area is located well above the coin. The exit is nearby, pass a doorway that opens up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Mysterious Inflatable Island 1.png|At the beginning of the level, the heroes are on this inflatable island.&lt;br /&gt;
The Mysterious Inflatable Island 2.png|The beginning of the area has a lot of colorful singing [[fish]].&lt;br /&gt;
TMII 2.jpg|The first [[Dark Sentry]] encountered in the game.&lt;br /&gt;
The Mysterious Inflatable Island 3.png|This mobile [[Dark Sentry]] makes it more difficult access to the [[cage]].&lt;br /&gt;
TMII 6.jpg|Three [[underwater mine]]s around a [[Dark Sentry]].&lt;br /&gt;
The Mysterious Inflatable Island 6.png|A [[cage]] and a [[Skull Coin]] guarded by a [[Dark Sentry]].&lt;br /&gt;
The Mysterious Inflatable Island 7.png|A [[Skull Coin]] at the end of a cave.&lt;br /&gt;
TMII 9.jpg|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
The team must [[Swimming|swim]] upwards while taking cover behind the long sea creatures to avoid touching the green lights cast by the [[Dark Sentry|Dark Sentries]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TMII 4 (Entrance to the first secret room).jpg|The entrance leading to the first secret area.&lt;br /&gt;
The Mysterious Inflatable Island 4.png|The first secret area; where the heroes need to use these mechanical [[fish]] to avoid the lights emitted by the [[Dark Sentry|Dark Sentries]].&lt;br /&gt;
The Mysterious Inflatable Island 5.png|The [[cage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
The heroes need to avoid sections of a [[Dark Sentry]]&#039;s large green light and [[underwater mine]]s to reach the [[Teensie]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TMII 7 (Entrance to the second secret room).jpg|The entrance leading to the second secret area.&lt;br /&gt;
The Mysterious Inflatable Island 8.png|The second secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = The Mysterious Inflatable Island - Invaded&lt;br /&gt;
| image = [[File:Invaded4.png|center|320px|The Mysterious Inflatable Island - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[20,000 Lums Under the Sea]]. Actually, the entire level is under the water, and that could explain why it couldn&#039;t feature another enemy than the creatures from the current world. It is as a result the only invasion level to feature enemies from the same world. It features [[Underwater Toad]]s and homing missiles. [[Dark Sentry|Dark Sentries]] don&#039;t appear here.&lt;br /&gt;
&lt;br /&gt;
It is unlocked once the original level finished and if the player(s) gets far enough in the world [[20,000 Lums under the Sea]].&lt;br /&gt;
&lt;br /&gt;
The level is the original one reversed: it goes from the entrance of the underwater base to the mysterious inflatable island where the original level begins. However, in order to complete it under 40 seconds, some paths disappeared and new ones were created. Currents and geysers are added in order to go faster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Mysterious Inflatable Island - Invaded - 1.jpg|The level begins at the entrance of the underwater base. Throughout the level, the heroes must avoid homing missiles.&lt;br /&gt;
The Mysterious Inflatable Island - Invaded - 2.jpg|Several pieces of the underwater base, including rock, are falling down.&lt;br /&gt;
The Mysterious Inflatable Island - Invaded - 3.jpg|Water currents.&lt;br /&gt;
Inflatable Island Power.jpg|The heroes must switch off the power, which is guarded by an [[Underwater Toad]].&lt;br /&gt;
The Mysterious Inflatable Island - Invaded - 4.jpg|The level ends on the mysterious inflatable island.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=L&#039;île flottante&lt;br /&gt;
|es=La isla hinchable misteriosa&lt;br /&gt;
|de=Die geheimnisvolle aufblasbare insel&lt;br /&gt;
|it=La misteriosa isola gonfiabile&lt;br /&gt;
|nl=Het mysterieuze opblaasbare eiland&lt;br /&gt;
|ja=W4-1 「海の底をめざして」&lt;br /&gt;
|ru=Таинственный надувной остров&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Adventures]]&#039;&#039;==&lt;br /&gt;
[[File:Inflatable island Adventures.png|320px|thumb|right|The inflatable island in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, the island can be seen from a distance in one of the levels of [[Sea of Serendipity (Rayman Adventures)|Sea of Serendipity]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=7oxvBKcMrdU The Mysterious Inflatable Island&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=DrHH9aqmz30 The Mysterious Inflatable Island (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Tajemnicza nadmuchiwana wyspa]]&lt;br /&gt;
[[ru:Таинственный надувной остров]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lucha_Libre_Get_Away&amp;diff=95194</id>
		<title>Lucha Libre Get Away</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lucha_Libre_Get_Away&amp;diff=95194"/>
		<updated>2023-12-10T02:38:02Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Lucha Libre Get Away&lt;br /&gt;
| image = [[File:Luchalibregetaway.png|center|320px|Lucha Libre Get Away]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Sprint for your Life]]&lt;br /&gt;
| followed by = [[Wrestling with a Giant!]]&lt;br /&gt;
| world = [[Fiesta de los Muertos]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucha Libre Get Away&#039;&#039;&#039; is the seventh level of [[Fiesta de los Muertos]], the third world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. The heroes in this level must [[Running|run]] away from a chasing [[Luchador]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
After getting through two bodies of lava, [[Rayman]] and his team find the third [[Dark Teensy]] oiling his mechanical vehicle. He spots them and whistles for a large [[Luchador]] to crush the heroes. Now the team must escape from the [[Luchador]] by [[running]]. During the chase, the heroes will face [[Mariachi]]s, [[spiky snake]]s and a few jumping [[Luchador]]s from the background. A [[funnel]] will serve useful to the players. Eventually, after the team destroys a large pile of bones, the stationary body of lava above will dunk the [[Luchador]] into another body below, defeating him. This completes the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Lucha Libre Get Away 1.png|The start of the level.&lt;br /&gt;
Lucha Libre Get Away 2.png|A [[Teensie]] trapped above some lava.&lt;br /&gt;
Lucha Libre Get Away 3.png|A [[Mariachi]] in front of [[Rayman]].&lt;br /&gt;
Lucha Libre Get Away 4.png|A [[Luchador]] jumping.&lt;br /&gt;
Lucha Libre Get Away 5.png|Another [[Luchador]] about to jump into the cake.&lt;br /&gt;
Lucha Libre Get Away 6.png|Two [[Luchador]]s behind [[Rayman]].&lt;br /&gt;
Lucha Libre Get Away 7.png|A [[Luchador]] removing cake with his hands.&lt;br /&gt;
Lucha Libre Get Away 8.png|A [[Teensie]] [[cage]].&lt;br /&gt;
Lucha Libre Get Away 9.png|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Lucha Libre Get Away - Invaded&lt;br /&gt;
| image = [[File:Mexican_Invasion.png|center|320px|Lucha Libre Get Away - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Fiesta de los Muertos]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[Olympus Maximus]]. It only features the [[dark creature]]s from that world. The level also features two [[Devilbob]]s.&lt;br /&gt;
&lt;br /&gt;
It is unlocked once the original level finished and if the player(s) get far enough in the world [[Olympus Maximus]].&lt;br /&gt;
&lt;br /&gt;
The exact location of this level in the original one is unknown. It can be inferred that it is somewhere near the place where the chase by the giant [[Luchador]] begins.&lt;br /&gt;
&lt;br /&gt;
Several swarms of [[dark creature]]s are located in this level. The player(s) are given the [[Blue Punch]]es by [[Gandalf]] at the start line, and may use them to create paths through cake and escape the creatures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
3-5 1.jpg|The characters are given the [[Blue Punch]]es at the beginning.&lt;br /&gt;
3-5 2.jpg|They can use them to dig a way through the cake.&lt;br /&gt;
3-5 3.jpg|And escape the [[dark creature]]s.&lt;br /&gt;
&lt;br /&gt;
3-5 4.jpg|The level also features two [[funnel]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When there are 4 players (4 or 5 on the Wii U version) on the screen, they are immediately given the [[Blue Punch]]es before the timer starts up, whereas the players need to do a couple of steps to get those if they are less than 4.&lt;br /&gt;
*At the end of the level, as the [[Luchador]] falls into the lava, he gives a thumbs-up. This is a nod to &#039;&#039;Terminator 2: Judgement Day&#039;&#039;, where the Terminator robot does a similar gesture as it sinks into hot steel.&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Il est libre Lucha&lt;br /&gt;
|es=Lucha Libre y pies en polvorosa&lt;br /&gt;
|de=Flucht vor dem Boxluder&lt;br /&gt;
|it=In fuga per la lotta&lt;br /&gt;
|nl=Een ware worsteling&lt;br /&gt;
|ja=W3-5 「巨人の追撃」&lt;br /&gt;
|ru=Прочь, злые мексиканцы!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=oeP3K0LKrR8 Lucha Libre Get Away&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=nzPSiUC536w Lucha Libre Get Away (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Lucha Libre i wielki pościg]]&lt;br /&gt;
[[ru:Прочь, злые мексиканцы!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Snakes_on_a_Cake&amp;diff=95193</id>
		<title>Snakes on a Cake</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Snakes_on_a_Cake&amp;diff=95193"/>
		<updated>2023-12-10T02:37:37Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Snakes invading a cake makes more sense. Anyways new link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Snakes on a Cake&lt;br /&gt;
| image = [[File:Snakesonacake.png|center|320px|Snakes on a Cake]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[I&#039;ve Got a Filling]]&lt;br /&gt;
| followed by = [[Sprint for your Life]]&lt;br /&gt;
| world = [[Fiesta de los Muertos]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snakes on a Cake&#039;&#039;&#039; is the fifth level of [[Fiesta de los Muertos]], the third world of &#039;&#039;[[Rayman Legends]]&#039;&#039;. In this level, the heroes will encounter many dangerous [[spiky snake]]s that sometimes can help them by their way of eating cakes. They will also encounter the third [[Dark Teensy]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level is one big area. Near the start, [[Rayman]] and his team find a reappearing [[spiky snake]] eating the same part of a large cake. This can be beneficial to the heroes as it can help them find a [[Teensie]] [[cage]] or to advance the level. In the background and foreground, the heroes can see several creatures playing instruments to create a tune. The first secret area can be found by going up to the top of a certain cake. After avoiding a large [[spiky snake]], the team will go through a [[funnel]] to shrink. Very shortly, they find a [[Luchador]] jumping down to squash a cake. The second secret area can be found by going to the top of the level again near a large cake. More [[spiky snake]]s begin to appear as the heroes continue on. The first [[Skull Coin]] can be acquired by quickly reaching a bouncy [[skull]] that is only visible when a [[spiky snake]] eats a part of a sharp cake. The second [[Skull Coin]] is near the bottom, behind a cake. After safely [[Helicopter|gliding]] down, the heroes find the third [[Dark Teensy]], squeezing the nose of a girl [[Teensie]]. As he spots the players, he straps the girl to his mechanical vehicle and flies away. The heroes must chase him down for the rest of the level. After [[running]] for some time, the girl squeezes the [[Dark Teensy]]&#039;s nose and escapes to the heroes. The [[Dark Teensy]] makes a remark then flies away, completing the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Snakes on a Cake 1.png|A [[spiky snake]] eating the cake.&lt;br /&gt;
Snakes on a Cake 3.png|A [[Luchador]] jumping down.&lt;br /&gt;
Snakes on a Cake 4.png|A row of [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
Snakes on a Cake 7.png|Several [[spiky snake]]s.&lt;br /&gt;
Snakes on a Cake 8.png|A [[Skull Coin]].&lt;br /&gt;
Snakes on a Cake 9.png|A [[spiky snake]].&lt;br /&gt;
Snakes on a Cake 10.png|A [[Dark Teensy]] with the captured [[Teensie]] girl.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
All the team needs to do is kick the [[soccer ball]] at the right spot at the right time to destroy the [[Teensie]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Snakes on a Cake 2.png|The first secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
For the most part, the team needs to follow the huge [[spiky snake]]s to find the [[cage]], while avoiding the sharp cakes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Snakes on a Cake 5.png|The second secret area.&lt;br /&gt;
Snakes on a Cake 6.png|The [[cage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Snakes on a Cake - Invaded&lt;br /&gt;
| image = [[File:Mexican_Invasion.png|center|320px|Snakes on a Cake - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Fiesta de los Muertos]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[20,000 Lums Under the Sea]]. It features [[Underwater Toad]]s and [[Sharkman|Sharkmen]]. It also features geysers (which are also from the [[20,000 Lums under the Sea]] world) near the end.&lt;br /&gt;
&lt;br /&gt;
It is unlocked once the original level finished and if the player(s) get far enough in the world [[20,000 Lums under the Sea]].&lt;br /&gt;
&lt;br /&gt;
The level is the beginning of the original one. However, because there&#039;s no more snake or [[Luchador]] to create a path through the cake, the player(s) are given [[Blue Punch]]es by [[Gandalf]] in order to do this task and clear the way to the [[Teensie]]s.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Le serpent sur le gâteau&lt;br /&gt;
|es=Serpientes en la tarta&lt;br /&gt;
|de=Tod oder Torte&lt;br /&gt;
|it=Dolci serpenti&lt;br /&gt;
|nl=Slangen op een taart&lt;br /&gt;
|ja=W3-4 「気ままなムカデの群れ」&lt;br /&gt;
|ru=Змеиный десерт&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=TeQwr0hPtIM Snakes on a Cake&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=TXaDBvPHcfk Snakes on a Cake (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Węże w cieście]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=I%27ve_Got_a_Filling&amp;diff=95192</id>
		<title>I&#039;ve Got a Filling</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=I%27ve_Got_a_Filling&amp;diff=95192"/>
		<updated>2023-12-10T02:37:00Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: that today&amp;#039;s gonna bring a good link (link edit)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = I&#039;ve Got a Filling&lt;br /&gt;
| image = [[File:Ivegotafilling.png|center|320px|I&#039;ve Got a Filling]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Run for your Life]]&lt;br /&gt;
| followed by = [[Snakes on a Cake]]&lt;br /&gt;
| world = [[Fiesta de los Muertos]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ve Got a Filling&#039;&#039;&#039; is the fourth level of [[Fiesta de los Muertos]], the third world of &#039;&#039;[[Rayman Legends]]&#039;&#039;. This is the second and final level in the world where the third [[Dark Teensy]] appears and turns the players into ducks.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level is one big area. At the starting point, the third [[Dark Teensy]] appears and casts a spell to turn the heroes into ducks, limiting their abilities. As soon as they begin to progress the players will find a couple [[Baby Dragon Chef]]s; enemies that appeared in [[Gourmand Land|a similar food world]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Shortly, the heroes call on [[Murfy]] to make [[guacamole]] throughout. The first [[Skull Coin]] can be found by body slamming on a [[skull]] underneath a [[guacamole]] piece. Later, the first secret area can be found behind a fake foreground. The second [[Skull Coin]] is located under shooting fireballs in a wind current. The third [[Skull Coin]] is above a different wind current. After advancing through the wind currents, the heroes will be above bodies of lava, and will still require the assistance of [[Murfy]]. The fourth [[Skull Coin]] can be collected by body slamming on a [[skull]]. The second secret area can be found by [[Murfy]] moving a vertical platform upwards with the team on it. After a while, the heroes will reach the exit and naturally turn back to their normal form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Duck Rayman meeting Murfy.jpg|The first area, where the players meet [[Murfy]].&lt;br /&gt;
I&#039;ve Got a Filling 1.png|[[Murfy]] blocking the incoming fire using [[guacamole]].&lt;br /&gt;
I&#039;ve Got a Filling 2.png|[[Murfy]] blocking the lava using [[guacamole]].&lt;br /&gt;
I&#039;ve Got a Filling 3.png|A [[Teensie]] [[cage]].&lt;br /&gt;
I&#039;ve Got a Filling 6.png|A row of [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
I&#039;ve Got a Filling 7.png|A [[Skull Coin]].&lt;br /&gt;
I&#039;ve Got a Filling 8.png|A [[Teensie]] [[cage]].&lt;br /&gt;
I&#039;ve Got a Filling 10.png|Another [[Teensie]] [[cage]].&lt;br /&gt;
I&#039;ve Got a Filling 11.png|A [[Teensie]] [[cage]] near the end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
[[Murfy]] needs to make several [[guacamole]] pieces for the team to reach the [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
I&#039;ve Got a Filling 4.png|The first secret area.&lt;br /&gt;
I&#039;ve Got a Filling 5.png|The [[Teensie]] [[cage]].&lt;br /&gt;
Rayman Legends Switch - Secret Area 1.jpg|The same area in [[Murfy&#039;s Touch]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
All the team needs to do is body slam on the second [[skull]] with a brain while [[Murfy]] makes a single [[guacamole]] piece to block the lava.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
I&#039;ve Got a Filling 9.png|The second secret area.&lt;br /&gt;
Rayman Legends Switch - Secret Area 2.jpg|The same area in [[Murfy&#039;s Touch]].&lt;br /&gt;
Rayman Legends Switch - Secret Area 3.jpg|[[Guacamole]] must be used to block the lava.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = I&#039;ve Got a Filling - Invaded&lt;br /&gt;
| image = [[File:Mexican_Invasion.png|center|320px|I&#039;ve Got a Filling - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Fiesta de los Muertos]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[Toad Story]], including various [[Toad (Rayman Legends)|Toads]] (normal, [[Red Toad|red]], flying and parachuting).&lt;br /&gt;
&lt;br /&gt;
It is unlocked once the original level finished and if the player(s) get far enough in the world [[Toad Story]].&lt;br /&gt;
&lt;br /&gt;
The level is a slightly modified part of the original one which is located near the end. However, because [[Murfy]]&#039;s not here anymore to help the player(s), they will have to use the [[Toad (Rayman Legends)|Toads]]&#039; parachutes in order not to fall in the hot sausages.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* On the Wii U version, [[Murfy]] can appear but isn&#039;t able to fill [[guacamole]] on the walls.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The level&#039;s name is a pun on the song &amp;quot;I&#039;ve Got a Feeling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=[[Guacamole]] à l&#039;étalage&lt;br /&gt;
|es=Pato a la guacamola&lt;br /&gt;
|de=Tour de Glasur&lt;br /&gt;
|it=Cuori di panna&lt;br /&gt;
|nl=Goed gevuld&lt;br /&gt;
|ja=W3-3 「焦がすなキケン」&lt;br /&gt;
|ru=Меня наполняет...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=5bbXyi7yRIk I&#039;ve Got a Filling&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=jmR40r60LrA I&#039;ve Got a Filling (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Nadzienie matką głupich]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Spoiled_Rotten&amp;diff=95191</id>
		<title>Spoiled Rotten</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Spoiled_Rotten&amp;diff=95191"/>
		<updated>2023-12-10T02:35:37Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: The link is old. Replacing with new one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Spoiled Rotten&lt;br /&gt;
| image = [[File:Spoiledrotten.png|center|320px|Spoiled Rotten]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[What the Duck?]]&lt;br /&gt;
| followed by = [[Run for your Life]]&lt;br /&gt;
| world = [[Fiesta de los Muertos]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spoiled Rotten&#039;&#039;&#039; is the second level of [[Fiesta de los Muertos]], the third world of &#039;&#039;[[Rayman Legends]]&#039;&#039;. In this level, the heroes will cross many obstacles in their way, and use [[funnel]]s to shrink down in size.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level is one big area. Upon entry, the team come across continuously downward moving cooking elements. Just underneath is sharp remains that the players cannot touch. Nearby is a [[funnel]] that allows [[Rayman]] and his friends to shrink and get across places they can&#039;t when in normal size. Shortly after, they will enter another [[funnel]] to grow back. The first secret area can be found by reaching a different [[funnel]]; it will launch the heroes onto a chain close to the area on the left. The first [[Skull Coin]] can be collected by shrinking down and entering in one of the lower openings in a [[watermelon]]. Now the heroes will have to climb up many platforms to get to the top. The second secret area is located near the bottom of that spot. The team will stay shrunk for a while. Now back to normal size, the second [[Skull Coin]] is located at the top left of another spot of downward moving platforms. After some more advancing, the team encounters many moving [[sausage]]s, flames and [[blade]]s. They must get to the bottom to find the very close by ending spot of the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Spoiled Rotten 1.png|A hanging [[Teensie]] [[cage]].&lt;br /&gt;
Spoiled Rotten 2.png|A [[funnel]].&lt;br /&gt;
Spoiled Rotten 3.png|Several platforms moving downwards.&lt;br /&gt;
Spoiled Rotten 7.png|A fruit which can be entered when being shrunk.&lt;br /&gt;
Spoiled Rotten 8.png|The inside of a [[watermelon]].&lt;br /&gt;
Spoiled Rotten 9.png|More platforms moving downwards.&lt;br /&gt;
Spoiled Rotten 11.png|Slippery cheese platforms.&lt;br /&gt;
Spoiled Rotten 12.png|[[Mariachi]] enemies.&lt;br /&gt;
Spoiled Rotten 13.png|[[Sausage]]s moving towards [[blade]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
The team enters a [[funnel]] to grow to normal size. They must slide down the slippery cheese platforms while destroying [[Devilbob]]s and avoiding [[blade]]s to get to the [[Teensie]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Spoiled Rotten 4.png|The first secret area.&lt;br /&gt;
Spoiled Rotten 5.png|The slippery cheese platforms have to be used to progress through the secret area.&lt;br /&gt;
Spoiled Rotten 6.png|The [[Teensie]] [[cage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
[[File:Spoiled Rotten 10.png|320px|thumb|right|The second secret area.]]&lt;br /&gt;
All the team has to do is kick the soccer ball at the right spot at the right time to destroy the [[cage]].&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Spoiled Rotten - Invaded&lt;br /&gt;
| image = [[File:Mexican_Invasion.png|center|320px|Spoiled Rotten - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Fiesta de los Muertos]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[Olympus Maximus]]. It features [[Minotaur]]s and [[flying sword]]s.&lt;br /&gt;
&lt;br /&gt;
It is unlocked once the original level finished and if the player(s) get far enough in the world [[Olympus Maximus]].&lt;br /&gt;
&lt;br /&gt;
The level is the beginning of the original one, reversed. This part goes to the first giant [[watermelon]], where the start line of the invaded level is. The player(s) can use [[funnel]]s in order to get to the finish line. They will encounter [[Minotaur]]s (purple and red), and [[flying sword]]s when they are close to the end.&lt;br /&gt;
&lt;br /&gt;
All the way through the level, there are [[Minotaur]]s on the background and the foreground. On the Wii U and Nintendo Switch versions, the player controlling [[Murfy]] (in multi-player only) can tap them to get some extra [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Pourri gâté&lt;br /&gt;
|es=Podrido y estropeado&lt;br /&gt;
|de=Faule früchtchen&lt;br /&gt;
|it=Puzzo marcio&lt;br /&gt;
|nl=Rotverwend&lt;br /&gt;
|ja=W3-2 「キッチンの裏側で」&lt;br /&gt;
|ru=Испорченный до крайности&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=ocUBV7B8-KU Spoiled Rotten&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=aLL4AiBbgRw Spoiled Rotten (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Zepsuty do szpiku kości]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=What_the_Duck%3F&amp;diff=95190</id>
		<title>What the Duck?</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=What_the_Duck%3F&amp;diff=95190"/>
		<updated>2023-12-10T02:33:00Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: wtf who is invading? A new video link of course!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = What the Duck?&lt;br /&gt;
| image = [[File:1-What_The_Duck.png|center|320px|What the Duck?]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Orchestral Chaos]]&lt;br /&gt;
| followed by = [[Spoiled Rotten]]&lt;br /&gt;
| world = [[Fiesta de los Muertos]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What the Duck?&#039;&#039;&#039; is the first level of [[Fiesta de los Muertos]], the third world of &#039;&#039;[[Rayman Legends]]&#039;&#039;. Here, the third [[Dark Teensy]] uses a spell to turn the players into a duck.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level is one big area. As soon as the level begins, the third [[Dark Teensy]] appears and turns the players into a duck, limiting their moves. Shortly, after defeating a few [[Mariachi]]s, [[Murfy]] gets called upon to help eat blocking cakes. As the heroes continue while avoiding obstacles along the way, [[Murfy]] will continue to eat the cakes. The first secret area can be found by reaching a large [[skull]] with a bouncy brain. The first [[Skull Coin]] is near the bottom of the level, near some stacked plates. In certain spots, [[Murfy]] can&#039;t eat some of the cake, as sharpy platforms will block the players as ducks from advancing. The second [[Skull Coin]] is located inside a vertical cake. The second secret area is located behind some foreground cooking elements. Later on, the team will [[Helicopter|glide]] down, with [[Murfy]] still eating certain parts of now different cakes. The third [[Skull Coin]] is near a sharpy object and a semi-large cake. When the heroes reach the bottom, platforms and even stuff in the background begin to collapse. Once the heroes reach the ending point of the level, they return to their normal forms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
What the Duck 1.png|A [[Dark Teensy]] appears as soon as the level starts and turns the heroes into ducks.&lt;br /&gt;
What the Duck 2.png|[[Murfy]] must eat many cakes to allow the team to progress.&lt;br /&gt;
What the Duck 3.png|[[Murfy]] in position to eat a piece of cake.&lt;br /&gt;
What the Duck 4.png|The [[Teensie]] [[cage]] will fall if [[Murfy]] eats a certain piece of the cake.&lt;br /&gt;
What the Duck 6.png|A [[cage]] of [[Lum (UbiArt games)|Lums]] stuck in cake.&lt;br /&gt;
What the Duck 7.png|Tomatoes act like platforms.&lt;br /&gt;
What the Duck 8.png|Sharp obstacles appear throughout the level.&lt;br /&gt;
What the Duck 9.png|Some of the sharp obstacles will block the players from progressing if a piece of cake is eaten.&lt;br /&gt;
What the Duck 12.png|A [[Skull Coin]] next to sharp obstacles and a large cake.&lt;br /&gt;
What the Duck 13.png|Near the end, platforms will begin to collapse.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
[[File:What the Duck 5.png|320px|thumb|right|The first secret area.]]&lt;br /&gt;
[[Murfy]] needs to eat the correct amount of cake so the heroes can dodge the fire and reach the [[Teensie]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
As the players [[Helicopter|fly]] upwards, [[Murfy]] needs to eat some cake to allow the players to reach the [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
What the Duck 10.png|The second secret area.&lt;br /&gt;
What the Duck 11.png|The [[cage]].&lt;br /&gt;
Rayman Legends Switch - Inverted Area 1.jpg|The same area in [[Murfy&#039;s Touch]].&lt;br /&gt;
Rayman Legends Switch - Inverted Area 2.jpg|The player has to remove the cake by touching the screen in [[Murfy&#039;s Touch]].&lt;br /&gt;
Rayman Legends Switch - Inverted Area 3.jpg|The [[cage]] is at the bottom in [[Murfy&#039;s Touch]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = What the Duck? - Invaded&lt;br /&gt;
| image = [[File:Mexican_Invasion.png|center|320px|What the Duck? - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Fiesta de los Muertos]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[Teensies In Trouble]], such as [[Livingstone|Lividstone]]s, [[carnivorous liana]]s, fire [[ghost]]s, [[Francky]]s and [[Dark Rayman (Rayman Legends)|Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
The level is one of the six ones invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]], and is unlocked once the five [[Dark Teensy|Dark Teensies]] are defeated. Unlike the other levels, the levels invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]] do not require the player to complete the original levels.&lt;br /&gt;
&lt;br /&gt;
The level is a part of the original level: it starts from the end of the giant pit (where the music changes in the original level) and ends near the place where the [[Teensie]] king is located in this level. Compared to the normal level, this one is reversed. First of all, the player(s) uses [[carnivorous liana]]s to go through a climbing sequence. Fire [[ghost]]s clear a path through the cake, allowing the player(s) to continue, without touching them nevertheless. Once the top reached, the player(s) go straight ahead and must wait for the last fire [[ghost]] to create a path through cake to reach the finish line.&lt;br /&gt;
&lt;br /&gt;
While proceeding, [[Dark Rayman (Rayman Legends)|Dark Rayman]] is chasing the player(s) (the player in single-player or the player leading the group in multi-player).&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* A glitch occurs when there are four players on the screen (it also works with five players in the Wii U version): [[Dark Rayman (Rayman Legends)|Dark Rayman]] appears directly where the players are, and is chasing the players as he always did; but when all the players die and retry the level again, he mysteriously doesn&#039;t appear. The glitch doesn&#039;t occur if the players select &#039;&#039;Retry level&#039;&#039; in the Pausing Menu or select &#039;&#039;Retry&#039;&#039; after the time is out or the players succeed to free the [[Teensie]]s.&lt;br /&gt;
* In the Wii U version, [[Murfy]] can appear (this isn&#039;t possible in single-player) and do multiple tasks for the other players: clear out a path through cake and remove the fire [[ghost]]s, which makes the level easier and faster.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The level&#039;s name is a pun on a vulgar exclamation which shall not be shown.&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Gros canard!&lt;br /&gt;
|es=¡Qué patosos! ([They are] so duck!)&lt;br /&gt;
|de=Ente gut, alles gut&lt;br /&gt;
|it=Mondo papero!&lt;br /&gt;
|nl=Krijg nou... eenden!&lt;br /&gt;
|ja=W3-1 「迷子のアヒル」&lt;br /&gt;
|ru=Какого кряка?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=FSja3LiqF2w What the Duck?&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=LrbUjlwkX34 What the Duck? (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Ja cię kwaczę!]]&lt;br /&gt;
[[ru:Какого кряка?]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=When_Toads_Fly&amp;diff=95189</id>
		<title>When Toads Fly</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=When_Toads_Fly&amp;diff=95189"/>
		<updated>2023-12-10T02:27:01Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Flying invading toads bring this link edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = When Toads Fly&lt;br /&gt;
| image = [[File:Whentoadsfly.png|center|320px|When Toads Fly]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[6,000 Feet Under]]&lt;br /&gt;
| followed by = [[Armored Toad!]]&lt;br /&gt;
| world = [[Toad Story]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Toads Fly&#039;&#039;&#039; is the seventh level of [[Toad Story]], the second world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. In this level, the players will be [[Helicopter|gliding]] along air currents while using the [[Blue Punch]] from [[Gandalf]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level is one big area. [[Rayman]] and the team come across [[Gandalf]], who gives out the [[Blue Punch]] power-up. This is useful for defeating enemies from a distance. The heroes will come across [[Red Toad]]s that spit out fireballs and ones that shoot fireballs. The first secret area can be found by going down to a [[Lum (UbiArt games)|Lum]] chain. As the heroes continue to [[Helicopter|glide]] along with the wind, they will encounter [[Darkroot]]s and more [[Red Toad]]s. The second secret area can be found by falling down in between a wall and a colliding platform before going upwards. More grassy platforms begin to collide with one another; the heroes can be squashed by that if not careful. The first [[Skull Coin]] is in between two smaller colliding platforms. After defeating a plentiful amount of [[Red Toad]]s, the exit is found.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
When Toads Fly 1.png|[[Gandalf]] at the start of the level.&lt;br /&gt;
When Toads Fly 2.png|A [[Red Toad]].&lt;br /&gt;
When Toads Fly 4.png|A [[Teensie]].&lt;br /&gt;
When Toads Fly 5.png|Two [[Red Toad]]s on stilts.&lt;br /&gt;
When Toads Fly 7.png|A [[Teensie]].&lt;br /&gt;
When Toads Fly 8.png|Three flying [[Red Toad]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
[[File:When Toads Fly 3.png|320px|thumb|right|The first secret area.]]&lt;br /&gt;
&lt;br /&gt;
In this area, the wind is very strong, and in effect wooden barricades and [[spiky bird]]s are being flown across. The team must avoid the [[spiky bird]]s until the [[Teensie]] comes landing onto the platform.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
[[File:When Toads Fly 6.png|320px|thumb|left|The first secret area.]]&lt;br /&gt;
&lt;br /&gt;
In this also windy area, the players must [[Helicopter|glide]] safely from [[flower bumper]] to [[flower bumper]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = When Toads Fly - Invaded&lt;br /&gt;
| image = [[File:Invaded2.png|center|320px|When Toads Fly - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Toad Story]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[20,000 Lums Under the Sea]], including [[Spy Toad]]s, flying [[missile]]s and electric balls falling from the sky.&lt;br /&gt;
&lt;br /&gt;
It is unlocked once the original level completed, and once the player(s) get far enough in the world [[20,000 Lums Under the Sea]].&lt;br /&gt;
&lt;br /&gt;
The level is the beginning of the original one reversed, and slightly modified. Like in the original level, the player(s) use the wind to fly to the [[Teensie]]s who are located at the beanstalk at the start of the original level.&lt;br /&gt;
&lt;br /&gt;
At the beginning, the player(s) is given [[Blue Punch]]es by [[Gandalf]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
When Toads Fly (Invaded) 1.jpg|The beginning of the level, with three blue [[missile]]s headed towards [[Rayman]].&lt;br /&gt;
When Toads Fly (Invaded) 2.jpg|[[Rayman]] flying over a group of blue [[missile]]s.&lt;br /&gt;
When Toads Fly (Invaded) 3.jpg|A parachuting [[Spy Toad]].&lt;br /&gt;
When Toads Fly (Invaded) 4.jpg|[[Rayman]] maneuvering past electric balls.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level&#039;s name is a pun on the phrase &amp;quot;When pigs fly&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Les crapauds volants&lt;br /&gt;
|es=Cuando las ranas vuelen&lt;br /&gt;
|de=Der flug der kröte&lt;br /&gt;
|it=Ranocchi con le ali&lt;br /&gt;
|nl=Als padden vilegen&lt;br /&gt;
|ja=W2-5 「空中戦の始まり」&lt;br /&gt;
|ru=Когда у жаб вырастают крылья&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=F6tyixtwNw0 When Toads Fly&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=HiA07T8Mn9Q When Toads Fly (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Żabo-LOT-em bliżej]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Altitude_Quickness&amp;diff=95188</id>
		<title>Altitude Quickness</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Altitude_Quickness&amp;diff=95188"/>
		<updated>2023-12-10T02:25:58Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Quick, a link edit!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Altitude Quickness&lt;br /&gt;
| image = [[File:Altitudequickness.png|center|320px|Altitude Quickness]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Castle in the Clouds]]&lt;br /&gt;
| followed by = [[6,000 Feet Under]]&lt;br /&gt;
| world = [[Toad Story]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altitude Quickness&#039;&#039;&#039; is the fifth level of [[Toad Story]], the second world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. In this level, [[Rayman]] and his team of heroes encounter another [[Dark Teensy]], a clone of [[the Magician]] from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
[[File:Altitude Quickness 1.png|320px|thumb|left|The first area of the level.]]&lt;br /&gt;
After avoiding a few [[Darkroot]]s, the team calls on [[Murfy]] to help assist them throughout the level. The [[Darkblocker|exit]] is nearby.&lt;br /&gt;
&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
As soon as the team enters the area, the first [[Skull Coin]] can be acquired; it is right above them hiding behind a leaf. Very shortly, the first secret area can be found behind an opening in a trunk. The players can hear the [[Dark Teensy]] close by, squeezing the nose of a girl [[Teensie]]. After the [[Dark Teensy]] notices the heroes, he straps the girl to his vehicle then goes away. The players must follow him until the end of the level. The second secret area can be found by jumping on a bouncy platform above past an opening. As the team chases the [[Dark Teensy]], [[Murfy]] must continue to move platforms and poke creatures. The second [[Skull Coin]] is hiding behind a leaf. The third [[Skull Coin]] is near a rotating spiky obstacle. Eventually, the girl [[Teensie]] will squeeze the [[Dark Teensy]]&#039;s nose and escape to the heroes. After the [[Dark Teensy]] makes a remark, the level is completed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Altitude Quickness 2.png|Some [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
Altitude Quickness 3.png|A [[Teensie]].&lt;br /&gt;
Altitude Quickness 5.png|An [[Oger]].&lt;br /&gt;
Altitude Quickness 8.png|[[Rayman]] chasing the [[Dark Teensy]].&lt;br /&gt;
Altitude Quickness 9.png|A [[Teensie]].&lt;br /&gt;
Altitude Quickness 10.png|Flying [[ghost]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
[[File:Altitude Quickness 4.png|320px|thumb|right|The first secret area.]]&lt;br /&gt;
All the team needs to do is reach the moveable bouncy plant-like platform and body slam on it to reach the [[Teensie]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
[[Murfy]] needs to carefully rotate the wheels so the heroes can reach and defeat the [[Toad (Rayman Legends)|Toad]] jumping on the [[Teensie]].&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Altitude Quickness 6.png|The second secret area.&lt;br /&gt;
Altitude Quickness 7.png|The trapped [[Teensie]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Altitude Quickness - Invaded&lt;br /&gt;
| image = [[File:Invaded2.png|center|320px|Altitude Quickness - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Toad Story]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from the [[Fiesta de los Muertos]], including pile of [[Mariachi|skeletons]] and [[spiky snake]]s.&lt;br /&gt;
&lt;br /&gt;
The level is the beginning of the second section (which starts after the [[Darkblocker]] in the original level) reversed. However, there&#039;s no more [[wind monster]]s (their eyeballs can be activated with [[Murfy]] to blow wind) to help the player(s); they are replaced by piles of [[Mariachi|skeletons]]. The player must bounce onto them in order to proceed. Some [[spiky snake]]s are trying to get in the players&#039; way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Altitude Quickness (Invaded) 1.jpg|The beginning of the level.&lt;br /&gt;
Altitude Quickness (Invaded) 2.jpg|Two [[spiky snake]]s and two stacks of [[Mariachi]]s.&lt;br /&gt;
Altitude Quickness (Invaded) 3.jpg|[[Rayman]] bouncing over a group of [[Mariachi]] stacks.&lt;br /&gt;
Altitude Quickness (Invaded) 4.jpg|[[Mariachi]]s riding on top of [[spiky snake]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Vertigineux&lt;br /&gt;
|es=Mal de altura&lt;br /&gt;
|de=Im Rausch der Höhe&lt;br /&gt;
|it=Più veloce della luce&lt;br /&gt;
|nl=Hoogtekwiek&lt;br /&gt;
|ja=W2-4 「風の中の追いかけっこ」&lt;br /&gt;
|ru=Гонка в воздухе&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=f7HNu3fw64M Altitude Quickness&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZVhURajIg9U Altitude Quickness (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Na wysokich obrotach]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Castle_in_the_Clouds&amp;diff=95187</id>
		<title>Castle in the Clouds</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Castle_in_the_Clouds&amp;diff=95187"/>
		<updated>2023-12-10T02:25:37Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: invaded edit link (they can fly so it&amp;#039;s easy)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Castle in the Clouds&lt;br /&gt;
| image = [[File:4-Castle In The Clouds.png|center|320px|Castle in the Clouds]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[600 Feet Under]]&lt;br /&gt;
| followed by = [[Altitude Quickness]]&lt;br /&gt;
| world = [[Toad Story]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castle in the Clouds&#039;&#039;&#039; is the fourth level of [[Toad Story]], the second world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. In this level, the team of heroes must [[Helicopter|glide]] through the windy currents, and avoid certain landscapes that can crush them.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level is one big area. The heroes start out by [[Helicopter|gliding]] from air current to air current. The first secret area is behind a fake wall near the starting point. As the team goes along, they will notice that many of the platforms are floating in the air. The first [[Skull Coin]] is underneath a [[Darkroot]]. After being sent to the background by the [[champibumper]], the team must now avoid getting crushed by several platforms. The second [[Skull Coin]] is on a small platform that collides with a larger platform. The second secret area can be found by going to the top between two crushing platforms and then by going to the right. After a little while, the team will jump on another [[champibumper]]. Now the heroes must escape from the incoming [[Darkroot]]s, by [[Helicopter|gliding]] and jumping on the [[Toad (Rayman Legends)|Toad]]s&#039; parachutes. Once they finally get away by performing walljumps, the ending point of the level is close by.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Castle in the Clouds 3.png|A [[Toad]] jumping on a [[Teensie]].&lt;br /&gt;
Castle in the Clouds 4.png|A row of [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
Castle in the Clouds 5.png|A [[Toad]] guarding a [[Teensie]] [[cage]].&lt;br /&gt;
Castle in the Clouds 6.png|A [[Mushroom|blue mushroom]].&lt;br /&gt;
Castle in the Clouds 7.png|A [[Skull Coin]].&lt;br /&gt;
Castle in the Clouds 9.png|A [[Teensie]] [[cage]].&lt;br /&gt;
Castle in the Clouds 10.png|[[Rayman]] being chased by [[Darkroot]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
The players must jump from [[Toad (Rayman Legends)|Toad]] to [[Toad (Rayman Legends)|Toad]] and [[Helicopter|glide]] on the currents to reach the [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Castle in the Clouds 1.png|The first secret area.&lt;br /&gt;
Castle in the Clouds 2.png|The [[Teensie]] [[cage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
[[File:Castle in the Clouds 8.png|320px|thumb|right|The second secret area.]]&lt;br /&gt;
The heroes must reach the flying [[Teensie]] [[cage]] in the air by avoiding the moving [[spiky bird]]s.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Castle in the Clouds - Invaded&lt;br /&gt;
| image = [[File:Invaded2.png|center|320px|Castle in the Clouds - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Toad Story]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[Teensies In Trouble]], including [[Livingstone|Lividstone]]s. They can be stationing in a pre-defined place, being parachuted or using stilts.&lt;br /&gt;
&lt;br /&gt;
The level is the beginning of the normal level reversed, and starts where the first blue [[champibumper]] spring (which leads the player(s) to the background in the original level).&lt;br /&gt;
&lt;br /&gt;
Contrary to the normal level, there&#039;s no windy sections anymore, the player(s) must bounce on the parachuting [[Livingstone|Lividstone]]s in order to proceed. In the meantime, the stone blocks from the original level are collapsing as long as the player(s) get far in the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Castle in the Clouds (Invaded) 1.jpg|The beginning of the level.&lt;br /&gt;
Castle in the Clouds (Invaded) 2.jpg|A parachuting [[Livingstone]].&lt;br /&gt;
Castle in the Clouds (Invaded) 3.jpg|[[Rayman]] jumping over a group of [[Livingstone]]s.&lt;br /&gt;
Castle in the Clouds (Invaded) 4.jpg|Three [[Livingstone]]s with wooden shields.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Le château dans les nuages&lt;br /&gt;
|es=Un castillo en las nubes&lt;br /&gt;
|de=Schloss in der wolken&lt;br /&gt;
|it=Castello nelle nuvole&lt;br /&gt;
|nl=Kasteel in de wolken&lt;br /&gt;
|ja=W2-3 「忘れられた空の城」&lt;br /&gt;
|ru=Замок в небесах&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=6XjDso2oadM Castle in the Clouds&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=X3CRVBxQI8A Castle in the Clouds (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Zamek w chmurach]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Winds_of_Strange&amp;diff=95186</id>
		<title>The Winds of Strange</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Winds_of_Strange&amp;diff=95186"/>
		<updated>2023-12-10T02:24:32Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Strange winds are invading the link, editing with the correct one now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = The Winds of Strange&lt;br /&gt;
| image = [[File:Thewindsofstrange.png|center|320px|The Winds of Strange]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Ray and the Beanstalk]]&lt;br /&gt;
| followed by = [[600 Feet Under]]&lt;br /&gt;
| world = [[Toad Story]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Winds of Strange&#039;&#039;&#039; is the second level of [[Toad Story]], the second world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Here in this darker part of the world, the team of heroes call on [[Murfy]] to assist in moving obstacles and slapping one-eyed creatures called [[wind monster]]s to produce air currents to advance.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level is one big area. After advancing for a little bit, the heroes call on [[Murfy]] to help get by. He will be used a lot throughout the level in moving platforms and poking [[wind monster]]s. The first secret area can be found by going through a hole in one of the trunks. The team will keep advancing upwards with the help of [[Murfy]]. Sometimes [[Murfy]] can cut ropes the [[Toad (Rayman Legends)|Toads]] are attached to, but this is not necessary. The first [[Skull Coin]] can be found by reaching a pillar then performing walljumps. The second secret area can be found to the left near the top of where the [[Skull Coin]] was. The second [[Skull Coin]] is hiding behind a leaf, near a [[Toad (Rayman Legends)|Toad]] repeatedly jumping on a [[Teensie]]. Eventually, the team will reach the end and then count the amount of [[Lum (UbiArt games)|Lums]] they collected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Winds of Strange 1.png|[[Murfy]] poking the [[wind monster]] to release wind.&lt;br /&gt;
The Winds of Strange 2.png|The path to the first secret area.&lt;br /&gt;
The Winds of Strange 4.png|An [[Oger]] guarding a [[Teensie]].&lt;br /&gt;
The Winds of Strange 5.png|A [[Toad (Rayman Legends)|Toad]] between two [[Darkroot]]s.&lt;br /&gt;
The Winds of Strange 6.png|A moving platform with wind underneath it.&lt;br /&gt;
The Winds of Strange 8.png|Two more [[wind monster]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
[[File:The Winds of Strange 3.png|320px|thumb|left|The first secret area.]]&lt;br /&gt;
All the team has to do here is body slam on the first flower-like platform without the help of [[Murfy]] then they will reach the [[Teensie]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
[[File:The Winds of Strange 7.png|320px|thumb|right|The second secret area.]]&lt;br /&gt;
[[Murfy]] needs to rotate the [[flower bumper]]s so the team can reach the [[Teensie]] wrapped up in a rope.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = The Winds of Strange - Invaded&lt;br /&gt;
| image = [[File:Invaded2.png|center|320px|The Winds of Strange - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Toad Story]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[20,000 Lums Under the Sea]], including [[Underwater Toad]]s and [[Sharkman|Sharkmen]], and [[Dark Rayman (Rayman Legends)|Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
The level is one of the six ones invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]], and is unlocked once the five [[Dark Teensy|Dark Teensies]] are defeated. Unlike the other levels, the levels invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]] do not require the player to complete the original levels.&lt;br /&gt;
&lt;br /&gt;
The exact location of the invasion compared to the original level is unknown, the level is probably a new level based on the patterns of the original one.&lt;br /&gt;
&lt;br /&gt;
The player must climb - like in [[the Infinite Tower]] - using bumpers and walljumps, and avoid [[Dark Rayman (Rayman Legends)|Dark Rayman]] who is reproducing the movements of the player (or the player leading the way when there are at least two players). Some enemies will stay to bother the player(s).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Winds of Strange (Invaded) 1.jpg|The beginning of the level.&lt;br /&gt;
The Winds of Strange (Invaded) 2.jpg|A [[Sharkman]] tossing a rubber ducky.&lt;br /&gt;
The Winds of Strange (Invaded) 3.jpg|Two parachuting [[Spy Toad]]s.&lt;br /&gt;
The Winds of Strange (Invaded) 4.jpg|Another [[Sharkman]] and some bumpers.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The level&#039;s name is a pun on the phrase &amp;quot;the winds of change&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Vent du lointain&lt;br /&gt;
|es=Soplan vientos de extrañenza&lt;br /&gt;
|de=Wind der Verwunderung&lt;br /&gt;
|it=I venti delle straniamento&lt;br /&gt;
|nl=Vreemde winden&lt;br /&gt;
|ja=W2-2 「吹き出す風に乗って」&lt;br /&gt;
|ru=Ветра странных перемен&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=84lG_QImR3E The Winds of Strange&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=U_5Y9M10XD8 The Winds of Strange (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Wichry dziwaczności]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ray_and_the_Beanstalk&amp;diff=95181</id>
		<title>Ray and the Beanstalk</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ray_and_the_Beanstalk&amp;diff=95181"/>
		<updated>2023-12-09T21:14:31Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Video link (invading the beanstalk with fire!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Ray and the Beanstalk&lt;br /&gt;
| image = [[File:Rayandthebeanstalk.png|center|320px|Ray and the Beanstalk]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Castle Rock]]&lt;br /&gt;
| followed by = [[The Winds of Strange]]&lt;br /&gt;
| world = [[Toad Story]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ray and the Beanstalk&#039;&#039;&#039; is the first level of [[Toad Story]], the second world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the second level available in the game&#039;s [[List of Rayman demos|demo]] version. The team of heroes come across the main elements of the world, including [[Toad (Rayman Legends)|Toads]] and air currents which they must [[Helicopter|glide]] with.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level is one big area. [[Rayman]] and his team start out in a relatively quiet spot with no enemies in sight. There are a couple of air currents ahead; they are common in this world. The first secret area can be found by going down and swimming across a murky body of water. After a while, the heroes will encounter [[Toad (Rayman Legends)|Toads]] for the first time. They are the main enemies of [[Toad Story]]. The first [[Skull Coin]] is located between two separate groups of [[Tentacle claw]]s. The team will continue [[Helicopter|gliding]] on the air currents, avoiding [[Tentacle claw]]s and defeating [[Toad (Rayman Legends)|Toads]]. The second secret area can be found by [[Helicopter|gliding]] up to a trunk platform above the currents. The second [[Skull Coin]] is above a murky body of water, where a large [[Darkroot]] begins to grow. Now the players have to [[Helicopter|glide]] upwards with the air current. When this is done, the end of the level spot is nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ray and the Beanstalk 1.png|The start of the level.&lt;br /&gt;
Ray and the Beanstalk 2.png|A [[turnip]].&lt;br /&gt;
Ray and the Beanstalk 5.png|A [[Teensie]].&lt;br /&gt;
Ray and the Beanstalk 6.png|A [[Toad (Rayman Legends)|Toad]] on stilts.&lt;br /&gt;
Ray and the Beanstalk 7.png|[[Tentacle claw]]s.&lt;br /&gt;
Ray and the Beanstalk 9.png|A [[Teensie]].&lt;br /&gt;
Ray and the Beanstalk 10.png|A [[Toad (Rayman Legends)|Toad]] with a shield&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
The players must jump on each bouncy flower-like platform and sometimes [[Helicopter|glide]] with the wind to reach the [[Teensie]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ray and the Beanstalk 3.png|The first secret area.&lt;br /&gt;
Ray and the Beanstalk 4.png|The [[Teensie]] [[cage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
All the team has to do is hit the soccer ball at the right spot at the right time to destroy the [[Teensie]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ray and the Beanstalk 8.png|The second secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Ray and the Beanstalk - Invaded&lt;br /&gt;
| image = [[File:Invaded2.png|center|320px|Ray and the Beanstalk - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Toad Story]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level was the last level of the demo released on August 15, 2013 on the PC, PlayStation 3 and Xbox 360 systems.&lt;br /&gt;
&lt;br /&gt;
This level is invaded by enemies from [[Olympus Maximus]], such as [[Minotaur]]s, flameballs, [[lavaroot]]s and [[flying sword]]s.&lt;br /&gt;
&lt;br /&gt;
This level is the end of the normal level reversed. A large part of the invasion consists on falling like in [[the Neverending Pit]]. The player(s) must avoid the [[flying sword]]s, the flameballs and the [[lavaroot]]s, and bounce on the [[Minotaur]]s.&lt;br /&gt;
&lt;br /&gt;
The notable change of the level due to the specifics of the invasion mode is that the background in this level is darker and cloudier than in the original one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ray and the Beanstalk (Invaded) 1.jpg|The beginning of the level.&lt;br /&gt;
Ray and the Beanstalk (Invaded) 2.jpg|[[Minotaur]]s and their [[Red Minotaur|red variants]].&lt;br /&gt;
Ray and the Beanstalk (Invaded) 3.jpg|Three stacks of [[Minotaur]]s.&lt;br /&gt;
Ray and the Beanstalk (Invaded) 4.jpg|Fireballs raining down from the sky, with a [[Toad (Rayman Legends)|toad]] on stilts in the background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level&#039;s name is a pun on the fairy tale [https://en.wikipedia.org/wiki/Jack_and_the_Beanstalk &#039;&#039;Jack and the Beanstalk&#039;&#039;], upon which [[Toad Story|this world&#039;s]] theme is based.&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Ray et le haricot magique&lt;br /&gt;
|es=Ray y las judias magicas&lt;br /&gt;
|de=Rayman und die Bohnenranke&lt;br /&gt;
|it=Ray e la pianta di fagioli&lt;br /&gt;
|nl=Ray en de bonenstaak&lt;br /&gt;
|ja=W2-1 「レイマンと豆の木」&lt;br /&gt;
|ru=Рэй и бобовое зернышко&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=7aKuRsy5vpk Ray and the Beanstalk&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=fFWv1xymfoo Ray and the Beanstalk (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Ray i magiczna fasola]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=How_to_Shoot_your_Dragon&amp;diff=95180</id>
		<title>How to Shoot your Dragon</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=How_to_Shoot_your_Dragon&amp;diff=95180"/>
		<updated>2023-12-09T19:55:43Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Link invaded edit (how to shoot your dragon through invasion)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = How to Shoot your Dragon&lt;br /&gt;
| image = [[File:Howtoshootyourdragon.png|center|320px|How to Shoot your Dragon]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Dungeon Chase]]&lt;br /&gt;
| followed by = [[Breathing Fire!]]&lt;br /&gt;
| world = [[Teensies In Trouble]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Shoot your Dragon&#039;&#039;&#039; is the eighth level of [[Teensies In Trouble]], the first world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. In this level, the heroes enter a castle that has many dangers near the end. Then they meet the [[Dark Teensy]] again; he whistles for a group of [[Dragon (Teensies In Trouble)|Dragons]] to defeat the heroes.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
This area takes place in a castle. The team starts out by sliding down chains and avoiding flames. The first [[Skull Coin]] is above both a chain and a flame. Shortly after, [[Murfy]] appears to help the team continue on in the castle. [[Murfy]] will also prove to be helpful in reaching several [[Teensie]] [[cage]]s. The second [[Skull Coin]] is above two chains. The first secret area can be found by using [[Murfy]] to move a platform upwards. After that, the heroes will continue to slide down chains. Later on, two flames appear and the team must get away from them quickly. The third [[Skull Coin]] is near one of the flame openings. Then the heroes spot a [[Dragon (Teensies In Trouble)|Dragon]] flying in the background. They must now avoid falling into the lava pit. The fourth [[Skull Coin]] is just barely above a flame. Platforms begin to crumble, and more enemies appear, including the [[Dragon (Teensies In Trouble)|Dragon]] still flying in the background. [[Murfy]] must continue to help by cutting ropes. The exit is nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
How to Shoot your Dragon 1.png|A [[Devilbob]].&lt;br /&gt;
How to Shoot your Dragon 2.png|[[Murfy]] can move obstacles in this level.&lt;br /&gt;
How to Shoot your Dragon 3.png|A [[Teensie]] [[cage]].&lt;br /&gt;
How to Shoot your Dragon 6.png|Fire is a reoccurring obstacle in this level.&lt;br /&gt;
How to Shoot your Dragon 7.png|Another [[Teensie]] [[cage]].&lt;br /&gt;
How to Shoot your Dragon 9.png|A [[Skull Coin]].&lt;br /&gt;
How to Shoot your Dragon 10.png|A [[Dragon (Teensies In Trouble)|Dragon]] seen flying in the background.&lt;br /&gt;
How to Shoot your Dragon 11.png|A [[ghost]] on fire.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
[[Murfy]] must rotate the wooden platforms so that the players can break open the [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
How to Shoot your Dragon 4.png|The first secret area.&lt;br /&gt;
How to Shoot your Dragon 5.png|The [[Teensie]] [[cage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
[[File:How to Shoot your Dragon 8.png|320px|thumb|right|The second secret area.]]&lt;br /&gt;
[[Murfy]] must carefully move a circular shaped platform so that the team can avoid the spikes, safely reaching the [[cage]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
Now outside, [[Rayman]] and his friends spot the [[Dark Teensy]] they first met in [[Quick Sand]]. The [[Dark Teensy]] whistles and many [[Dragon (Teensies In Trouble)|Dragons]] appear. He flies away in his vehicle as the players must defeat the [[Dragon (Teensies In Trouble)|Dragons]] using the [[Blue Punch]] power-up. The fifth [[Skull Coin]] is between two bouncy platforms. After the [[Dragon (Teensies In Trouble)|Dragons]] have been defeated, the exit is close by to end the level. The players now count the amount of [[Lum (UbiArt games)|Lums]] they collected.&lt;br /&gt;
&lt;br /&gt;
In the Nintendo Wii U and PlayStation Vita versions the player gets to take control of [[Murfy]] and fire flaming rocks on the [[Dragon (Teensies In Trouble)|Dragons]] using a slingshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
How to Shoot your Dragon 12.png|A [[Dark Teensy]] oiling his vehicle.&lt;br /&gt;
How to Shoot your Dragon 13.png|The [[Dragon (Teensies In Trouble)|Dragons]] respond to the [[Dark Teensy]]&#039;s whistle.&lt;br /&gt;
How to Shoot your Dragon 14.png|A [[Dragon (Teensies In Trouble)|Dragon]] breathing fire.&lt;br /&gt;
WiiU-Catapult(Land of the Livid Dead.jpg|[[Murfy]] using the slingshot in an early version of the game on the Nintendo Wii U.&lt;br /&gt;
MurphyCatapult.jpg|The player has to aim on the touchscreen on the Nintendo Wii U, PlayStation Vita and Nintendo Switch versions to hit the [[Dragon (Teensies In Trouble)|Dragon]]s.&lt;br /&gt;
Rayman Legends Switch - Dragon Slingshot.jpg|[[Murfy]] with the slingshot in [[Murfy&#039;s Touch]] on the Nintendo Switch.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = How to Shoot your Dragon - Invaded&lt;br /&gt;
| image = [[File:Invaded1.png|center|320px|How to Shoot your Dragon - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Teensies In Trouble]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[Toad Story]], including [[Red Toad]]s only (they fly or are using stilts), and green [[ghost]]s (which are indigenous enemies). A [[Dragon (Teensies In Trouble)|dragon]] can also be spotted in the background near the end of the level.&lt;br /&gt;
&lt;br /&gt;
It is unlocked once the level complete and once the player(s) get far enough into the [[Toad Story]] world.&lt;br /&gt;
&lt;br /&gt;
The level corresponds to the end of the first section of the original level reversed, and slightly modified: most of the level features windy sections which enable the player(s) to fly. At mid-way, [[Gandalf]] gives the power to shoot [[Blue Punch]]es at the enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
How to Shoot your Dragon (Invaded) 1.jpg|The beginning of the level.&lt;br /&gt;
How to Shoot your Dragon (Invaded) 2.jpg|[[Ghost]]s flying across the level.&lt;br /&gt;
How to Shoot your Dragon (Invaded) 3.jpg|More [[ghost]]s and a [[Red Toad]].&lt;br /&gt;
How to Shoot your Dragon (Invaded) 4.jpg|The end of the level, with a [[Dragon (Teensies In Trouble)|dragon]] in the background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The level&#039;s name is likely based on [https://en.wikipedia.org/wiki/How_to_Train_Your_Dragon the &#039;&#039;How to Train Your Dragon&#039;&#039; series of movies], however it could also be based on the [https://en.wikipedia.org/wiki/How_to_Train_Your_Dragon_(novel_series) series of novels] of the same name that inspired the movies.&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Nid de dragons&lt;br /&gt;
|es=Como estresar a tu dragon&lt;br /&gt;
|de=So Schießt man einen Drachen&lt;br /&gt;
|it=Tutti a scuoladrago&lt;br /&gt;
|nl=Drakenknallen&lt;br /&gt;
|ja=W1-6 「ドラゴンを撃て！」&lt;br /&gt;
|ru=Как пристрелить дракона&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=jFJ_NTdtLdw How to Shoot your Dragon&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=B1kNZQQ2vRU How to Shoot your Dragon (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Jak ustrzelić smoka]]&lt;br /&gt;
[[fr:Nid de Dragons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Quick_Sand&amp;diff=95179</id>
		<title>Quick Sand</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Quick_Sand&amp;diff=95179"/>
		<updated>2023-12-09T19:55:04Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: An edited link (for the quick sand invasion)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Quick Sand&lt;br /&gt;
| image = [[File:Quicksand.png|center|320px|Quick Sand]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Ropes Course]]&lt;br /&gt;
| followed by = [[Dungeon Chase]]&lt;br /&gt;
| world = [[Teensies In Trouble]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Sand&#039;&#039;&#039; is the sixth level of [[Teensies In Trouble]], the first world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. This is the first level where [[Rayman]] and his team of heroes encounter and must chase a [[Dark Teensy]], a clone of [[the Magician]] from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The team of heroes spot a [[Dark Teensy]] squeezing the nose of a girl [[Teensie]] and laughing as he does it. The [[Dark Teensy]] notices the team behind and straps the girl [[Teensie]] to his shielded mechanical vehicle and attempts to get away. The team must follow the [[Dark Teensy]] throughout the entire level, filled with crashing and sinking platforms, as demonstrated by the level&#039;s name. The first [[Skull Coin]] is under the first sinking platform. The first secret area is located on top of one large platform that survived from sinking in the sand. Sometimes a large enough platform must sink for a little bit before continuing the chase. [[Teensie]] [[cage]]s, [[Skull Coin]]s and [[Lum (UbiArt games)|Lums]] are a few things that will sink in certain places. The second [[Skull Coin]] can be found falling into the quicksand. The third [[Skull Coin]] can be found the same way as the second one, only in a different but also large sinking platform. The second secret area is located near a smaller platform that didn&#039;t sink all the way. The heroes finally catch up to the [[Dark Teensy]] as the girl [[Teensie]] squeezes his nose and escapes out of the vehicle. The [[Dark Teensy]] makes a remark then goes away and the level is completed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Quick Sand 1.png|A [[Dark Teensy]] squeezing the nose of a girl [[Teensie]].&lt;br /&gt;
Quick Sand 2.png|The [[Dark Teensy]] flying away from the player.&lt;br /&gt;
Quick Sand 3.png|A [[Lum (UbiArt games)|Lum]] [[cage]].&lt;br /&gt;
Quick Sand 4.png|The entrance to the first secret area.&lt;br /&gt;
Quick Sand 7.png|A [[Lum (UbiArt games)|Lum]] [[cage]] and a [[Teensie]] [[cage]].&lt;br /&gt;
Quick Sand 8.png|A [[Teensie]] [[cage]] and a [[Ghost]] with fire.&lt;br /&gt;
Quick Sand 11.png|The [[Dark Teensy]] shouting angrily at the player and girl [[Teensie]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
In this secret area, the heroes must perform walljumps on the vertical platforms and stacked bones. They must be quick in reaching the [[cage]] because flames appear from below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Quick Sand 5.png|The first secret area.&lt;br /&gt;
Quick Sand 6.png|The [[Teensie]] [[cage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
The team must survive from being crushed by the sinking platforms until the [[cage]] appears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Quick Sand 9.png|The second secret area.&lt;br /&gt;
Quick Sand 10.png|The [[Teensie]] [[cage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Quick Sand - Invaded&lt;br /&gt;
| image = [[File:Invaded1.png|center|320px|Quick Sand - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Teensies In Trouble]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
&lt;br /&gt;
This level is invaded by enemies from the [[Fiesta de los Muertos]], including [[Mariachi]]s and [[spiky snake]]s.&lt;br /&gt;
&lt;br /&gt;
To unlock it, the player(s) must have completed the level once and get far enough in the world [[Fiesta de los Muertos]].&lt;br /&gt;
&lt;br /&gt;
The way to free the [[Teensie]]s passes through wooden structures which are partially submerged into the sand, due to the recent passage of the players in the original level. [[Mariachi]]s are trying to stop the players&#039; run, and [[spiky snake]]s, with various sizes, can emerge from the sands, which requires the players to know exactly where the [[Spiky snake|snakes]] are going to emerge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Quick Sand (Invaded) 1.jpg|The beginning of the level.&lt;br /&gt;
Quick Sand (Invaded) 2.jpg|A giant [[spiky snake]].&lt;br /&gt;
Quick Sand (Invaded) 3.jpg|[[Rayman]] jumping over a long [[spiky snake]].&lt;br /&gt;
Quick Sand (Invaded) 4.jpg|A giant [[spiky snake]] leaping over [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Sable Mouvant&lt;br /&gt;
|es=Arenas Movedeprizas&lt;br /&gt;
|de=Treibsand&lt;br /&gt;
|it=Sabbie mobili&lt;br /&gt;
|nl=Drijfzand&lt;br /&gt;
|ja=W1-5 「すべてを飲み込む流砂」&lt;br /&gt;
|ru=Зыбучие пески&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=eor9cCdBgPs Quick Sand&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=k9n2E6h5Mv4 Quick Sand (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sable mouvant]]&lt;br /&gt;
[[pl:Ruchome piaski]]&lt;br /&gt;
[[ru:Зыбучие пески]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ropes_Course&amp;diff=95178</id>
		<title>Ropes Course</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ropes_Course&amp;diff=95178"/>
		<updated>2023-12-09T19:54:28Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Finished edtiing the link (how do you invade ropes?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Ropes Course&lt;br /&gt;
| image = [[File:Ropescourse.png|center|320px|Ropes Course]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Dungeon Dash]]&lt;br /&gt;
| followed by = [[Quick Sand]]&lt;br /&gt;
| world = [[Teensies In Trouble]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ropes Course&#039;&#039;&#039; is the fifth level of [[Teensies In Trouble]], the first world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. In this level, the team calls on [[Murfy]] to help battle strange one-eyed [[Tentacle claw]] creatures and cut ropes that sometimes block the path.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level is one big area. It starts out in a peaceful spot. For a little bit, the players battle a few [[Livingstone|Lividstones]], then they call on [[Murfy]] to appear. He helps the team in cutting ropes and keeping strange one-eyed [[Tentacle claw]]s from grabbing the heroes. The first [[Skull Coin]] is found near a group of [[Tentacle claw]]s. Then the team will continue to defeat [[Livingstone|Lividstones]], while [[Murfy]] assists in both cutting ropes and attacking the [[Tentacle claw]]s. This goes on for quite some time. The first secret area can be found by [[Murfy]] cutting only one of two ropes on a log platform just above four [[Tentacle claw]]s. The second [[Skull Coin]] is near some spikes and a sliding chain. The second secret area is found to the left of a large [[Tentacle claw]]. There&#039;s more large [[Tentacle claw]]s later on. After some advancing and defeating [[Livingstone|Lividstones]], the team will come across the end of the level, then to count the amount of [[Lum (UbiArt games)|Lums]] they collected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ropes Course 1.png|Two [[Livingstone|Lividstones]].&lt;br /&gt;
Ropes Course 2.png|[[Murfy]] cutting down ropes.&lt;br /&gt;
Ropes Course 3.png|[[Tentacle claw]]s.&lt;br /&gt;
Ropes Course 4.png|Several [[Livingstone|Lividstones]] hanging on ropes.&lt;br /&gt;
Ropes Course 7.png|A [[Tentacle claw]].&lt;br /&gt;
Ropes Course 9.png|A [[Teensie]].&lt;br /&gt;
Ropes Course 10.png|[[Tentacle claw]]s.&lt;br /&gt;
Ropes Course 11.png|Several [[Livingstone|Lividstones]] attached to ropes.&lt;br /&gt;
Ropes Course 12.png|A group of [[Tentacle claw]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
In this secret area, the team must jump from rope to rope as [[Murfy]] cuts them. The [[Teensie]] [[cage]] is above a stream near some [[Tentacle claw]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ropes Course 5.png|The first secret area.&lt;br /&gt;
Ropes Course 6.png|The [[cage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
[[File:Ropes Course 8.png|320px|thumb|right|The second secret area.]]&lt;br /&gt;
To reach the [[Teensie]] [[cage]], [[Murfy]] must move a ring to the left for the players to get on, then move it to the right, then move it to the left again to give the players a chance to time a jump and destroy the [[cage]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Ropes Course - Invaded&lt;br /&gt;
| image = [[File:Invaded1.png|center|320px|Ropes Course - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Teensies In Trouble]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[Olympus Maximus]], including [[Minotaur]]s, [[lavaroot]]s and swarmed [[dark creature]]s.&lt;br /&gt;
&lt;br /&gt;
In order to unlock it, the player must have completed the level once and get far enough in the world [[Olympus Maximus]].&lt;br /&gt;
&lt;br /&gt;
The level takes place at the end of the level, its beginning is close to the place where the [[Teensie]] king of the original level is located, and a [[lavaroot]] cuts the way between the player(s) and what comes before.&lt;br /&gt;
&lt;br /&gt;
Like in the world they come from, the swarmed [[dark creature]]s will chase after the player(s) except if the latter activates [[fireworks mushroom]]s. [[Lavaroot]]s are in the players&#039; way, and [[Minotaur]]s standing on flying shields will try to do the same. However, the player(s) will have to bounce on the heads of some of them in order to proceed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ropes Course (Invaded) 1.jpg|The beginning of the level.&lt;br /&gt;
Ropes Course (Invaded) 2.jpg|[[Dark creature]]s chasing [[Rayman]].&lt;br /&gt;
Ropes Course (Invaded) 3.jpg|The spiked walls are cut from the ropes found in the original level.&lt;br /&gt;
Ropes Course (Invaded) 4.jpg|[[Rayman]] must avoid [[lavaroot]]s alongside the [[dark creature]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Encordé&lt;br /&gt;
|es=¡Dale cuerda!&lt;br /&gt;
|de=Hochseilgarten&lt;br /&gt;
|it=Piccoli Tarzan crescono&lt;br /&gt;
|nl=&lt;br /&gt;
|ja=W1-4「ゆれるロープの森」&lt;br /&gt;
|ru=Веревочный курс&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=g3qcAB9vSfk Ropes Course&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=QgEQSgNAMoM Ropes Course (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Trasa linowa]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Enchanted_Forest&amp;diff=95177</id>
		<title>Enchanted Forest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Enchanted_Forest&amp;diff=95177"/>
		<updated>2023-12-09T19:53:22Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Behold, a new link to an enchanted invasion! (link edit)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Enchanted Forest&lt;br /&gt;
| image = [[File:Enchantedforest.png|center|320px|Enchanted Forest]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Creepy Castle]]&lt;br /&gt;
| followed by = [[Dungeon Dash]]&lt;br /&gt;
| world = [[Teensies In Trouble]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanted Forest&#039;&#039;&#039; is the third level of [[Teensies In Trouble]], the first world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. The level takes place in a dark and rainy forest, then clears up near the end. The level will be unlocked when [[Once upon a Time]] is completed.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The level is one big area. At the beginning, [[Rayman]] and the team come across [[Butterfly|butterflies]] that upon contact will cause tree trunk-like structures to move. The first [[Skull Coin]] can be found by using a vine and performing a walljump on a hanging tree trunk. The first secret area is near the coin, as the [[wall run]] must be used to reach it. After that, the heroes will move on, battling [[Livingstone|Lividstones]] and touching more [[Butterfly|butterflies]] to advance. The second [[Skull Coin]] is located under a tree trunk that uses a platform to crush the team. The third [[Skull Coin]] is in between two platforms; the team must be quick to get it then climb back up. Later on, the gang of heroes reach the part of the forest where the weather clears up. More [[Butterfly|butterflies]] and [[Livingstone|Lividstones]] will appear in this part. The fourth [[Skull Coin]] is under a long tree trunk, where it can be reached by using two vines. The fifth [[Skull Coin]] is near the second secret area. The exit is nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Enchanted Forest1.jpg|The start of the level.&lt;br /&gt;
Enchanted Forest 1.png|Touching the sparkles will reveal a purple [[Lum (UbiArt games)|Lum]] chain.&lt;br /&gt;
Enchanted Forest 2.png|[[Butterfly|Butterflies]] usually trigger other events.&lt;br /&gt;
Enchanted Forest 3.png|A [[Teensie]].&lt;br /&gt;
Enchanted Forest 4.png|A [[Skull Coin]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
[[File:Enchanted Forest (Secret Room1).jpg|thumb|right|320px|The first secret area.]]&lt;br /&gt;
Like one of the secret rooms from the previous level, there are platforms with strange symbols above them. The team must remember which ones are safe to jump on in order to reach and break the flying queen [[Teensie]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
In this secret area, [[Rayman]] and the heroes will face a bunch of [[Livingstone|Lividstones]] before reaching the king [[Teensie]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Enchanted Forest (Secret Room2).jpg|The second secret area of the level.&lt;br /&gt;
Enchanted Forest 5.png|The king [[Teensie]] [[cage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Enchanted Forest - Invaded&lt;br /&gt;
| image = [[File:Invaded1.png|center|320px|Enchanted Forest - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Teensies In Trouble]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[Toad Story]], including [[toad]]s, parachute toads, stilt-toads and [[Oger]]s, and [[Dark Rayman (Rayman Legends)|Dark Rayman]]. The level is part of the six ones invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]], and is unlocked once the five [[Dark Teensy|Dark Teensies]] are defeated. Unlike the other levels, the levels invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]] do not require the player to complete the original levels.&lt;br /&gt;
&lt;br /&gt;
The gameplay of the level has, along with [[Infiltration Station]] - invaded, a unique gameplay in which the character(s) are stuck in a section of the level, and must clear the area from all the enemies incoming (enemies from [[Toad Story]]) in order to proceed to the next section. Most of the time, a giant stone block or a vine obstructs the player&#039;s way, who must clear the area from the enemies to remove those obstacles.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Dark Rayman (Rayman Legends)|Dark Rayman]] is trying to catch the player (or the player leading the group if played with more than one player) by imitating their movements. The player must kill all the enemies and avoid [[Dark Rayman (Rayman Legends)|Dark Rayman]] at the same time.&lt;br /&gt;
&lt;br /&gt;
The level is divided into three sections :&lt;br /&gt;
* The first section is the beginning of the original level, slightly modified. Three times in the level, the player(s) will get stuck and must kill the enemies, avoiding [[Dark Rayman (Rayman Legends)|Dark Rayman]], in order to proceed. This section ends with a door which resembles to the one protecting the secret zone in which the [[Teensie]] queen is located in the original level.&lt;br /&gt;
* The second section is the secret area in which the [[Teensie]] queen is located in the normal level, but slightly modified : the wooden platforms are replaced by spiky platforms, but they behave the same as the aforementioned wooden platforms (they appear when a player is close to them) and the room has an exit located where the [[cage]] was.&lt;br /&gt;
* The player(s) enter(s) the last section through the door which is supposed to lead to the imprisoned [[Teensie]] king from the original level. The end of the level and the one from the original level are at the same place, but this area is clear from the water, replaced with enemies to kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Enchanted Forest (Invaded) 1.jpg|The beginning of the level.&lt;br /&gt;
Enchanted Forest (Invaded) 2.jpg|The player is trapped here, and must defeat all of the [[Toad (Rayman Legends)|Toads]] to progress.&lt;br /&gt;
Enchanted Forest (Invaded) 3.jpg|The second section of the level.&lt;br /&gt;
Enchanted Forest (Invaded) 4.jpg|The third and final section of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=La forêt enchantée&lt;br /&gt;
|es=El bosque encantado&lt;br /&gt;
|de=Zauberwald&lt;br /&gt;
|it=Foresta incantata&lt;br /&gt;
|nl=Magisch woud&lt;br /&gt;
|ja=W1-3 「動き出した木々」&lt;br /&gt;
|ru=Волшебный лес&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=PirzC9ibJas Enchanted Forest&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=AcUnGbWA0ZI Enchanted Forest (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La forêt enchantée]]&lt;br /&gt;
[[pl:Czarodziejski las]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Creepy_Castle&amp;diff=95176</id>
		<title>Creepy Castle</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Creepy_Castle&amp;diff=95176"/>
		<updated>2023-12-09T19:52:55Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Invaded link (Creepy?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Creepy Castle&lt;br /&gt;
| image = [[File:Creepycastle.png|center|320px|Creepy Castle]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Once upon a Time]]&lt;br /&gt;
| followed by = [[Enchanted Forest]]&lt;br /&gt;
| world = [[Teensies In Trouble]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creepy Castle&#039;&#039;&#039; is the second level of [[Teensies In Trouble]], the first world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. The level takes place inside, then outside of an old castle, and finishes in a forest, which appears to be the background starting of the next level, [[Enchanted Forest]]. Along with [[Enchanted Forest]], it is unlocked once the level [[Once upon a Time]] cleared.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
[[Rayman]] and the team of heroes begin inside the castle. They will encounter several enemies such as [[Livingstone|Lividstones]] met in the previous level. The heroes will face throughout this area, [[blade]]s: blocked at the beginning, the players can make them swing by putting their feet on the mechanisms onto the ground. They also will be performing walljumps and sliding on chains. Sometimes walljumping can lead to a [[Teensie]] [[cage]]. There are also spikes on platforms with gaps. The first secret area can be reached by performing a few walljumps above a small platform. The first [[Skull Coin]] of the level is located above one of the chains. After a while, the second [[Skull Coin]] can be found near a still [[blade]] near the wall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
CreepyCastle1.jpg|The first area of the level.&lt;br /&gt;
Creepy Castle 1.png|A [[heart]] in a [[phial]].&lt;br /&gt;
Creepy Castle 3.png|A [[blade]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
Once inside the area, [[Rayman]] and his friends spot platforms and spiky platforms appearing under strange symbols. When they get closer to them, the platforms vanish. After destroying the [[Livingstone|Lividstone]], the players need to remember which platforms are safe to jump on them one by one in order to reach the queen [[Teensie]] trapped in a [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
CreepyCastleSecretRom1.jpg|The first secret area.&lt;br /&gt;
Creepy Castle 2.png|All platforms revealed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
In this area, green-coloured water appears. Some of the bodies of water are safe to swim in, others are not, as [[Tentacle claw]]s infest them. The third [[Skull Coin]] of the level is near the first [[Tentacle claw]] infested water. If the team gets into a nearby body of water and body slams on a skeleton piece, the fourth [[Skull Coin]] can be found. Shortly, the team will find several [[pillowbumper]]s to bounce on. One can be used to find the close by second secret area. After that, the players will continue on, breaking skeleton bones and sliding on more chains. The fifth [[Skull Coin]] is found underneath one of the four [[Tentacle claw]]s in a body of green water. Later on, more and more [[Darkroot]]s appear from above and below. The exit is not too far away from when the roots begin to appear more often.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
CreepyCastle2.jpg|The second area of the level.&lt;br /&gt;
Creepy Castle 4.png|A creature with three [[Tentacle claw]]s in a body of water.&lt;br /&gt;
Creepy Castle 5.png|The fourth [[Skull Coin]].&lt;br /&gt;
Creepy Castle 6.png|A [[Teensie]] behind a waterfall.&lt;br /&gt;
Creepy Castle 8.png|Four [[Tentacle claw]]s in water.&lt;br /&gt;
Creepy Castle 9.png|Several [[Darkroot]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
The team in this area goes outside of the castle. To reach the king [[Teensie]], they must use multiple [[carnivorous liana]]s in order to climb up and reach the king that&#039;s trapped in a flying [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
CreepyCastleSecretRom2.jpg|The second secret area.&lt;br /&gt;
Creepy Castle 7.png|The king [[Teensie]] trapped in a [[cage]] with wings.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
[[Rayman]] and the other heroes are now outside the castle while its raining. They encounter enemies such as [[Livingstone|Lividstones]] and [[devilbob]]s. In order to proceed, the players must use chains and jumping from [[carnivorous liana]]s. While it is raining, lighting sometimes occur in the background — this visual effect will be taken back in the invaded version of [[Once upon a Time]]. Once the team reaches a blue [[mushroom]] spring, they are carried into a forest. Then after touching a group of [[Butterfly|butterflies]], a platform will now move up and down. The sixth [[Skull Coin]] is found below the ending part of the level. After reaching that spot, the players then will count the total amount of [[Lum (UbiArt games)|Lums]] that were collected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
CreepyCastle3.jpg|The third and final area of the level.&lt;br /&gt;
Creepy Castle 10.png|[[Carnivorous liana]]s and a [[devilbob]].&lt;br /&gt;
Creepy Castle 12.png|[[Butterfly|Butterflies]] act like [[gendoor]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Creepy Castle - Invaded&lt;br /&gt;
| image = [[File:Invaded1.png|center|320px|Creepy Castle - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Teensies In Trouble]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[20,000 Lums Under the Sea]]. The level is unlocked once the original level completed, and if the player gets far enough in the world [[20,000 Lums Under the Sea]].&lt;br /&gt;
&lt;br /&gt;
The level is the entire first section of the original version, but the notable change due to the specifics of the invasion mode is that most of the level is flooded by a green-coloured water (in which the characters can swim). Giant-sized [[darkroot]]s (which have probably grown up due to the huge amount of water) and [[Underwater Toad]]s will try to prevent the player from freeing the [[Teensie]]s located at the end of the first section in the normal level. The [[blade]]s from the original level are stuck into a pre-defined position. Giant [[Underwater Mine]]s are located near the end of the level, underwater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Creepy Castle (Invaded) 1.jpg|The beginning of the invaded level.&lt;br /&gt;
Creepy Castle (Invaded) 2.jpg|The [[blade]]s are stuck, and some mechanisms were removed by the water.&lt;br /&gt;
Creepy Castle (Invaded) 3.jpg|In this level, the entrance to the queen [[Teensie]] area is blocked.&lt;br /&gt;
Creepy Castle (Invaded) 4.jpg|[[Underwater Mine]]s and an [[Underwater Toad]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Château hanté&lt;br /&gt;
|es=Castillo del terror&lt;br /&gt;
|de=Spukschloss&lt;br /&gt;
|it=Castello dei brivido&lt;br /&gt;
|nl=Griezelkasteel&lt;br /&gt;
|ja=W1-2 「不気味なからくり城」&lt;br /&gt;
|ru=Зловещий замок&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=s-JKlJtYvIE Creepy Castle&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=J6AJ4Zb3b5U Creepy Castle (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Château hanté]]&lt;br /&gt;
[[pl:Straszny zamek]]&lt;br /&gt;
[[ru:Зловещий замок]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Once_upon_a_Time&amp;diff=95175</id>
		<title>Once upon a Time</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Once_upon_a_Time&amp;diff=95175"/>
		<updated>2023-12-09T19:52:17Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Invaded link edit (once upon a time the creatures invaded the glade of dreams..then...)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Once upon a Time&lt;br /&gt;
| image = [[File:Onceuponatime.png|center|320px|Once upon a Time]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| followed by = [[Creepy Castle]]&lt;br /&gt;
| world = [[Teensies In Trouble]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| coin = [[File:Icon1RO.png|15px|1]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once upon a Time&#039;&#039;&#039; is the first level of [[Teensies In Trouble]], the first world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is the very first level in the game, and the player automatically enters this level after the opening cutscene. It is also the first level in this world where the player is assisted by [[Murfy]]. This level was first known as &amp;quot;Teensies in Trouble&amp;quot; in all [[List of Rayman demos|demos]] of the game, including the Challenges App on the Nintendo Wii U, and was one of three levels to be playable in them.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
When a new game is created, it begins directly in this level, in which [[Rayman]], [[Globox]] and the [[Teensie]]s are seen sleeping on a branch in [[the Snoring Tree]]. The [[Polokus|Bubble Dreamer]] calls for [[Murfy]] to wake them up, causing them to fall off the branch and onto the ground. Once they wake up, [[Murfy]] tells them about the enemy invasion that has happened while they were asleep. When the level is revisited, this cutscene will no longer play, and the player starts on the ground at the bottom of the tree instead. The first secret area is found beneath the first grassy platform. Later on, the team will come across an one-eyed [[tentacle claw]] creature. At this point, [[Murfy]] is called over again - this time, he has to help the heroes get past this. Once the team gets past the [[tentacle claw]], a [[champibumper]] catapults them onto the outskirts of a huge castle, which they enter and after defeating a [[Francky]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Once Upon a Time 1.png|A [[Dragon (Teensies In Trouble)|dragon]] flying away with a [[cage]]d [[Teensie]].&lt;br /&gt;
OnceUponATimeSection1.jpg|The first area of the level.&lt;br /&gt;
Once Upon a Time 2.png|[[Murfy]] waking up the heroes.&lt;br /&gt;
Once Upon a Time 5.png|A [[Francky]].&lt;br /&gt;
Rayman Legends Switch - Murfy Dialog 1.jpg|In-game dialog as seen in the Nintendo Switch version when in [[Murfy&#039;s Touch]].&lt;br /&gt;
Rayman Legends Switch - Murfy Dialog 2.jpg|&lt;br /&gt;
Rayman Legends Switch - Murfy Dialog 3.jpg|&lt;br /&gt;
Rayman Legends Switch - Murfy Dialog 4.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
In the first secret area which is set in an underground cavern underneath the clearing, a series of [[Lum (UbiArt games)|Lum]] chains are blown in the wind towards the player, until the queen [[Teensie]], tied up to a pole, is blown in the wind onto the platform.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Once Upon a Time 3.png|[[Lum (UbiArt games)|Lums]] will come from both directions.&lt;br /&gt;
Once Upon a Time 4.png|The queen [[Teensie]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
Inside the castle, in which much of the interior appears to be a dungeon, there are many pits of lava, spikes and swamp water. There are also a number of obstacles that are held up with ropes - [[Murfy]] can cut those, as well as move some other wooden obstacles that bear giant golden handles, to help the heroes through. Green [[ghost]]s and [[Livingstone|Lividstones]] roam the area, though they can be defeated by the heroes without [[Murfy]]&#039;s help. The second secret area is located above a moveable platform, next to a [[Livingstone|Lividstone]]. The only [[Skull Coin]] of the level is to the far right of a rotating wheel near the exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TeensiesInTroubleSeq2.jpg|The second area of the level.&lt;br /&gt;
Once Upon a Time 6.png|Purple [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
Once Upon a Time 7.png|A [[Skull Coin]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
[[File:Rayman Legends 28-09-14 14-39-44-638.jpg|thumb|right|320px|The second secret area.]]&lt;br /&gt;
In the second secret area set in the dungeon, there is a giant wheel which is coated in a maze of spikes, although there are hoops for the player to hold onto, and a few areas of wood without spikes. [[Murfy]] must turn this wheel while the player hangs on to these hoops, in order to lead him or her to safe ground, and once he or she has gone past the wheel, the players then have access to the king [[Teensie]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
The team remains inside the castle, as they continue to dodge obstacles and aid the assistance of [[Murfy]]. For a while, [[Murfy]] will need to move many platforms back and forth, while the team avoids green [[ghost]]s. After that, the team must defeat a [[Francky]] that blocks the ending part of the level where the saved [[Teensie]]s are at. Then the players count the amount of [[Lum (UbiArt games)|Lums]] that were collected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
OnceUponATimeSection3.jpg|The third and final area of the level.&lt;br /&gt;
Once Upon a Time 8.png|Several [[ghost]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Once upon a Time - Invaded&lt;br /&gt;
| image = [[File:Invaded1.png|center|320px|Once upon a Time - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px]][[File:DifficultySkull.png|32px]][[File:DifficultySkull.png|32px]]&lt;br /&gt;
| world = [[Teensies In Trouble]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level was included in the [[List of Rayman demos|demo]] released on August 15, 2014 on PC, PlayStation 3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The invaded version of the level is invaded by enemies and obstacles (such as [[skull]]s with bouncy brains, [[Knife|knives]], and a half eaten [[watermelon]]) from [[Fiesta de los Muertos]], most notably [[Mariachi]]s. It is unlocked once the players gets far enough in [[Fiesta de los Muertos]].&lt;br /&gt;
&lt;br /&gt;
The level is divided into three sections. The first section of the level is the third area of the normal level reversed. Besides this, the sliders are replaced by butter plat-forms, cucumbers and bouncy brains. The second section is the area where the king of the normal level is located, but the twisted maze is replaced by a half-eaten [[watermelon]]. The third and final section is the first section of the normal level reversed. The character(s) exit the castle they entered in the normal level, and must head to a [[champibumper]] which will lead them to the foreground of the area. When [[Rayman]] and his friends arrive back in the forest, a green [[Luchador]] begins chasing them until he is obstructed by [[the Snoring Tree]]. One notable change due to the specifities of the invasion mode is the presence of lightnings and a cloudy sky in the background. The three [[Teensie]]s that are tied up to dynamite are found in the place where the first [[cage]] is located in the normal level, i.e. behind [[the Snoring Tree]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Once Upon a Time (Invaded) 1.jpg|The first area is invaded by [[Mariachi]]s.&lt;br /&gt;
Once Upon a Time (Invaded) 2.jpg|The giant [[watermelon]] in the second area.&lt;br /&gt;
Once Upon a Time (Invaded) 3.jpg|[[Rayman]] bouncing off of a [[Champibumper]].&lt;br /&gt;
Once Upon a Time (Invaded) 4.jpg|[[Rayman]] being chased by a [[Luchador]] in the third area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The level&#039;s name is based on the common opening phrase of the same name, usually found in fairy tales.&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Il était une fois&lt;br /&gt;
|es=Érase una vez&lt;br /&gt;
|de=Es war einmal...&lt;br /&gt;
|it=C&#039;era un volta&lt;br /&gt;
|nl=Er was eens...&lt;br /&gt;
|ja=W1-1 「ヒーローの目覚め」&lt;br /&gt;
|ru=Давным-давно&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=kK4_pzcyfiA Once upon a Time on YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=dvCJjt1hcdA Once upon a Time (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Il était une fois]]&lt;br /&gt;
[[pl:Dawno, dawno temu]]&lt;br /&gt;
[[ru:Давным-давно]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Dragon_Slayer&amp;diff=95174</id>
		<title>Dragon Slayer</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Dragon_Slayer&amp;diff=95174"/>
		<updated>2023-12-09T19:25:17Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Editing link (I see so slaying a dragon requires music)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Dragon Slayer&lt;br /&gt;
| image = [[File:Dragonslayer.png|320px|Dragon Slayer]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[A Cloud of Darkness!]]&lt;br /&gt;
| followed by = [[Grannies World Tour]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Slayer&#039;&#039;&#039; is the tenth level of [[Olympus Maximus]], the fifth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the fifth music level in the game. The music in this level is a parody of the song &amp;quot;Antisocial&amp;quot; originally by Trust. Completing this level unlocks the achievement [[Dragon Rider!]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The heroes land in the rocky labyrinth, where it is quiet from the start. The music begins to play when the first chain of [[Lum (UbiArt games)|Lums]] is collected. The heroes cannot stop [[running]], as a force from behind appears. They begin by using grapples to avoid solid lava and by punching stacked [[Minotaur]]s. [[Dark creature]]s eventually appear; [[fireworks mushroom]]s must be used to destroy them. The heroes later alternate between the room from [[the Amazing Maze]] and the rocky labyrinth.&lt;br /&gt;
&lt;br /&gt;
Then, after using the [[wall run]], some [[Dragon (Olympus Maximus)|dragons]] will appear, and they can be used like platforms to reach a [[champibumper]]. More [[Dragon (Olympus Maximus)|dragons]] chase the heroes; three of them breath fire near the final [[champibumper]], which leads the heroes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dragon Slayer 1.png|The start of the level. [[Minotaur]]s can be seen in the background.&lt;br /&gt;
Dragon Slayer 2 - First Cage.png|The first [[cage]].&lt;br /&gt;
Dragon Slayer 3.png|A stack of [[minotaur]]s which the heroes must hit.&lt;br /&gt;
Dragon Slayer 4.png|[[Dark creature]]s pursue the heroes.&lt;br /&gt;
Dragon Slayer 5.png|A [[fireworks mushroom]] destroys the [[dark creature]]s.&lt;br /&gt;
Dragon Slayer 6 - Second Cage.png|The second cage, found to the right of these [[Drum (UbiArt games)|drums]].&lt;br /&gt;
Dragon Slayer 7 - Third Cage.png|The third cage.&lt;br /&gt;
Dragon Slayer 8.png|The heroes need to crush attack through the skeleton bones in time to avoid the spikes.&lt;br /&gt;
Dragon Slayer 9.png|The heroes must [[wall run]] while avoiding the fire.&lt;br /&gt;
Dragon Slayer 10.png|The heroes must jump across multiple [[Dragon (Olympus Maximus)|dragons]].&lt;br /&gt;
Dragon Slayer 11.png|A [[Champibumper]] sends the heroes into the background.&lt;br /&gt;
Dragon Slayer 12.png|The heroes need to break the skeleton bones while avoiding the [[Dragon (Olympus Maximus)|dragons]].&lt;br /&gt;
Dragon Slayer 13.png|The heroes must jump across the [[Dragon (Olympus Maximus)|dragons]] to reach the final [[Champibumper]].&lt;br /&gt;
Dragon Slayer distant skull coin.jpg|To the far right an unobtainable [[Skull Coin]] can be seen in the distant.&lt;br /&gt;
Dragon Slayer 14.png|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Dragon Slayer, 8-Bit Edition&lt;br /&gt;
| image = [[File:Dragonslayer8bit.png|320px|Dragon Slayer, 8-Bit Edition]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Gloo Gloo, 8-Bit Edition]]&lt;br /&gt;
| followed by = [[Grannies World Tour, 8-Bit Edition]]&lt;br /&gt;
| world = [[Living Dead Party]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8-Bit Edition==&lt;br /&gt;
&#039;&#039;&#039;Dragon Slayer, 8-Bit Edition&#039;&#039;&#039; is the sixth level of [[Living Dead Party]], the sixth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the eleventh music level in the game. The effect on this level is the same pixel effect that&#039;s used in the 8-bit version of [[Mariachi Madness]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dragon Slayer Effect 1.png|The start of the level with the pixellation effect.&lt;br /&gt;
Dragon Slayer Effect 2.png|A trail of [[Lum (UbiArt games)|Lums]] with the pixellation effect.&lt;br /&gt;
Dragon Slayer Effect 3.png|The pixellation effect intensifies.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
Dragon Slayer (Alternative Painting).png|An alternative painting for Dragon Slayer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Guitares et dragons&lt;br /&gt;
|es=El matadragones&lt;br /&gt;
|de=Drachentöter&lt;br /&gt;
|it=Ammazzadraghi&lt;br /&gt;
|nl=Drakenslachter&lt;br /&gt;
|ja=W5-7 「ドラゴンスレイヤー」&lt;br /&gt;
|ru=Убийца драконов&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=byG3x5eysQQ Dragon Slayer&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Zuw9nzxCuak Dragon Slayer (8-Bit Edition)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Guitares et Dragons]]&lt;br /&gt;
[[pl:Zabójca smoków]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=A_Cloud_of_Darkness!&amp;diff=95173</id>
		<title>A Cloud of Darkness!</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=A_Cloud_of_Darkness!&amp;diff=95173"/>
		<updated>2023-12-09T19:24:16Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: link change for this level (What color is darkness? Fiery red?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = A Cloud of Darkness!&lt;br /&gt;
| image = [[File:Acloudofdarkness.png|center|320px|A Cloud of Darkness!]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Hell Breaks Loose]]&lt;br /&gt;
| followed by = [[Dragon Slayer]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Cloud of Darkness!&#039;&#039;&#039; is the ninth level of [[Olympus Maximus]], the fifth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. This is where the fight against [[Hades&#039; Hand]] takes place. It is the last boss level of the game.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Rayman]] and the team remain in the rocky labyrinth, where it is unusually quiet. Once they land on a strange pillar, a group of [[dark creature]]s appear in the background and merge to form [[Hades&#039; Hand]]. The heroes must acquire the [[Blue Punch]] from [[Gandalf]] before they can fight it. When it is destroyed, a wind current takes the players up near an area with rock formations in the background. The mouths of these rock creatures spit out more [[dark creature]]s, and creates [[Hades&#039; Hand]]&#039;s second form, two more creatures that the heroes now must destroy with the [[Blue Punch]].&lt;br /&gt;
&lt;br /&gt;
After that is done, another wind current takes the team upward again. They find themselves in the sky on three stationary platforms, as an even larger creature forms and becomes [[Hades&#039; Hand]]&#039;s third form. Again, the heroes must use the [[Blue Punch]] to destroy [[Hades&#039; Hand]]. They need to do it quickly, as the creature will form back together after a certain period of time. Once it is finally defeated, the platforms will take the team to safe and peaceful ground, where a remix of the main theme of &#039;&#039;[[Rayman Origins]]&#039;&#039; plays and two horns full of [[Lum (UbiArt games)|Lums]] appear, pouring out said [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
&lt;br /&gt;
The [[Dark Teensy]] is nearby and gets stuck; allowing the heroes to get rid of all of the [[Dark Teensy|Dark Teensies]] from [[the Glade of Dreams]]. All of the [[Dark Teensy|Dark Teensies]] suffer the same fate, as the level and game is completed. The players are taken to the credits with the [[Dark Teensy|Dark Teensies]] stuck on a moon as the backdrop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
A Cloud of Darkness! 1.jpg|The start of the level.&lt;br /&gt;
A Cloud of Darkness! 2.jpg|[[Rayman]] on a strange pillar.&lt;br /&gt;
A Cloud of Darkness! 3.jpg|[[Hades&#039; Hand]] roaring at [[Rayman]].&lt;br /&gt;
A Cloud of Darkness! 4.jpg|[[Rayman]] chasing a flying [[Teensie]] [[cage]] and escaping [[Hades&#039; Hand]].&lt;br /&gt;
A Cloud of Darkness! 5.jpg|[[Hades&#039; Hand]] becoming damaged from [[Blue Punch]]es.&lt;br /&gt;
A Cloud of Darkness! 6.jpg|[[Rayman]] bouncing upwards, avoiding [[lavaroot]]s.&lt;br /&gt;
A Cloud of Darkness! 7.jpg|[[Hades&#039; Hand]]&#039;s second form.&lt;br /&gt;
A Cloud of Darkness! 8.jpg|[[Rayman]] ascending an upwards wind current, approaching a flying [[Teensie]] [[cage]].&lt;br /&gt;
A Cloud of Darkness! 9.jpg|Flying [[pig]]s, [[lavaroot]]s, and [[buzzsaw]]s.&lt;br /&gt;
A Cloud of Darkness! 10.jpg|The third and final form of [[Hades&#039; Hand]].&lt;br /&gt;
A Cloud of Darkness! 11.jpg|[[Hades&#039; Hand]] flying around the arena.&lt;br /&gt;
A Cloud of Darkness! 12.jpg|A heavily damaged [[Hades&#039; Hand]].&lt;br /&gt;
A Cloud of Darkness! 13.jpg|The destruction of [[Hades&#039; Hand]].&lt;br /&gt;
A Cloud of Darkness! 14.jpg|[[Rayman]] on a flying platform.&lt;br /&gt;
A Cloud of Darkness! 15.jpg|[[Lum (UbiArt games)|Lums]] pouring out of winged horns.&lt;br /&gt;
A Cloud of Darkness! 16.jpg|The fifth and final [[Dark Teensy]] stuck.&lt;br /&gt;
A Cloud of Darkness! 17.jpg|The [[Dark Teensy]] trying and failing to escape.&lt;br /&gt;
A Cloud of Darkness! 18.jpg|With the fifth [[Dark Teensy]] on the mysterious planet, all of the [[Dark Teensy|Dark Teensies]] have been eliminated.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Nuée maléfique !&lt;br /&gt;
|es=Una nube de oscuridad&lt;br /&gt;
|de=Wolke der finsternis!&lt;br /&gt;
|it=Nube dell&#039;oscurità!&lt;br /&gt;
|nl=Een duistere wolk!&lt;br /&gt;
|ja=W5-BOSS 「クラウド・マキシマス」&lt;br /&gt;
|ru=Облако тьмы!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=3GgpaUsGBvc A Cloud of Darkness!&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Nuée maléfique !]]&lt;br /&gt;
[[pl:Chmura Ciemności!]]&lt;br /&gt;
[[ru:Облако тьмы!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hell_Breaks_Loose&amp;diff=95172</id>
		<title>Hell Breaks Loose</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hell_Breaks_Loose&amp;diff=95172"/>
		<updated>2023-12-09T19:23:40Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: A new link describing said name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Hell Breaks Loose&lt;br /&gt;
| image = [[File:Hellbreaksloose.png|center|320px|Hell Breaks Loose]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Swarmed and Dangerous]]&lt;br /&gt;
| followed by = [[A Cloud of Darkness!]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hell Breaks Loose&#039;&#039;&#039; is the eighth level of [[Olympus Maximus]], the fifth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. The heroes call upon [[Murfy]] to assist in escaping from the [[Dragon (Olympus Maximus)|dragons]] the [[Dark Teensy]] whistles for.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The heroes begin in a room that&#039;s similar to the ones in [[the Amazing Maze]]. After using the [[wall run]] ability to dodge the spikes and small [[buzzsaw]]s, the heroes call upon [[Murfy]] to move larger [[buzzsaw]]s and platforms. The first secret area is located above a blue movable platform on the left side. After cutting a rope, the heroes spot the fifth [[Dark Teensy]] oiling up his vehicle. He then whistles for three [[Dragon (Olympus Maximus)|dragons]] and rides away. The heroes must [[wall run]] to escape the [[Dragon (Olympus Maximus)|dragons]], all while [[Murfy]] moves various objects and cuts ropes. After a while, with the chase still on, the heroes and the [[Dragon (Olympus Maximus)|dragons]] enter into the rocky labyrinth. Nearby are bodies of lava that will shoot bursts of lava if the solid objects are moved. [[Murfy]] needs to move these to defeat the [[Dragon (Olympus Maximus)|dragons]]. After all are defeated, the heroes can now search for the exit that&#039;s straight ahead. A [[Skull Coin]] is close by, along with the second secret area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Hell Breaks Loose 1.jpg|The start of the level.&lt;br /&gt;
RL-Buzzsaw-Murfy.jpg|A [[buzzsaw]] that can be moved by [[Murfy]].&lt;br /&gt;
Hell Breaks Loose 4.jpg|The fifth [[Dark Teensy]].&lt;br /&gt;
Hell Breaks Loose 5.jpg|The [[Dragon (Olympus Maximus)|dragons]] arriving at the [[Dark Teensy]]&#039;s command.&lt;br /&gt;
Hell Breaks Loose 6.jpg|The [[Dragon (Olympus Maximus)|dragons]] chasing [[Rayman]] and [[Murfy]].&lt;br /&gt;
Hell Breaks Loose 7.jpg|A flying [[Teensie]] [[cage]].&lt;br /&gt;
Hell Breaks Loose 8.jpg|Another flying [[Teensie]] [[cage]].&lt;br /&gt;
Hell Breaks Loose 9.jpg|The [[Dragon (Olympus Maximus)|dragons]] continuing their pursuit.&lt;br /&gt;
Hell Breaks Loose 10.jpg|The first [[Dragon (Olympus Maximus)|dragon]] being scorched.&lt;br /&gt;
Hell Breaks Loose 11.jpg|The second [[Dragon (Olympus Maximus)|dragon]] following suit.&lt;br /&gt;
Hell Breaks Loose 12.jpg|The third and final [[Dragon (Olympus Maximus)|dragon]] meeting the same demise.&lt;br /&gt;
Hell Breaks Loose 15.jpg|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
[[Murfy]] must carefully move the wheel back and forth to allow the heroes to safely reach the [[Teensie]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Hell Breaks Loose 3.jpg|The first secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
All the heroes needs to do is bounce on the [[Drum (UbiArt games)|drums]] to get to the [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Hell Breaks Loose 13.jpg|The second secret area.&lt;br /&gt;
Hell Breaks Loose 14.jpg|The [[Teensie]] [[cage]].&lt;br /&gt;
Rayman Legends Switch - Drums.jpg|The same area in [[Murfy&#039;s Touch]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Hell Breaks Loose - Invaded&lt;br /&gt;
| image = [[File:Invaded5.png|center|320px|Hell Breaks Loose - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by the [[Underwater Toad]]s from [[20,000 Lums Under the Sea]] and [[Dark Rayman (Rayman Legends)|Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
The level is one of the six levels to be invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]], and is unlocked once the five [[Dark Teensy|Dark Teensies]] are defeated. Unlike other invaded levels, the ones invaded by [[Bad Rayman|Dark Rayman]] do not require the original levels to be completed in advance.&lt;br /&gt;
&lt;br /&gt;
The level takes place near the beginning of the normal level and is slightly modified; it ends where [[Murfy]] appears to help the heroes in the normal one.&lt;br /&gt;
&lt;br /&gt;
Due to the presence of the invaders, most of the place is flooded, and the heroes will start underwater.&lt;br /&gt;
&lt;br /&gt;
In order to proceed, the heroes, chased by [[Dark Rayman (Rayman Legends)|Dark Rayman]], will have to activate levers by attacking them in order to remove the single-eyed saws blocking their way. [[Underwater Toad]]s are also here to bother the heroes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Hell Breaks Loose - invaded1.jpg|The beginning of the level.&lt;br /&gt;
Hell Breaks Loose - invaded2.jpg|[[Buzzsaw]]s.&lt;br /&gt;
Hell Breaks Loose - invaded3.jpg|An [[Underwater Toad]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*This is the only level with 10 teensies that does not require the player to get 600 lums for the gold cup.&lt;br /&gt;
*It is the very last level in the game where the heroes are assisted by Murfy.&lt;br /&gt;
*Sometimes, in version of the game outside of the Wii U, PS Vita and Switch ports, in the King Teensie area, Murfy might automatically touch a lum, and turn it purple.&lt;br /&gt;
* In the Wii U version, [[Murfy]] can appear on multiplayer to help his friends by poking the eye of the saws: it deactivates them, and the heroes may pass through them. However, unless there are 4 or 5 players, it is impossible to pass through the last two pairs of saws when they are deactivated. There is still a mouse hole to succeed, though it is almost random.&lt;br /&gt;
*It is the only level invaded by Dark Rayman to not have a 5 Skull difficulty.&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=C&#039;est l&#039;enfer ici !&lt;br /&gt;
|es=El infierno se desata&lt;br /&gt;
|de=Hölle, Hölle, Hölle!&lt;br /&gt;
|it=Inferno di fuoco&lt;br /&gt;
|nl=&lt;br /&gt;
|ja=W5-6 「恐怖の急転直下」&lt;br /&gt;
|ru=Ад на земле&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=fSg_8VlFJa4 Hell Breaks Loose&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=vWDT9zq4es4 Hell Breaks Loose (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:C&#039;est l&#039;enfer ici !]]&lt;br /&gt;
[[pl:Piekło uciekło]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Swarmed_and_Dangerous&amp;diff=95171</id>
		<title>Swarmed and Dangerous</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Swarmed_and_Dangerous&amp;diff=95171"/>
		<updated>2023-12-09T19:08:43Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: link change (well of course it&amp;#039;s hell no?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;Not to be confused with [[Swarmed &amp;amp; Dangerous|the previous name of Olympus Maximus]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Swarmed and Dangerous&lt;br /&gt;
| image = [[File:Swarmedanddangerous.png|center|320px|Swarmed and Dangerous]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Up, Up and Escape!]]&lt;br /&gt;
| followed by = [[Hell Breaks Loose]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swarmed and Dangerous&#039;&#039;&#039; is the seventh level of [[Olympus Maximus]], the fifth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Here, the heroes must get through the rocky labyrinth by avoiding the many groups of [[dark creature]]s.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
[[Rayman]] and his friends remain inside the rocky labyrinth. Near the beginning, they spot [[dark creature]]s from below; they need to [[Running|run]] until the [[dark creature]]s get stuck on an uphill platform. Another group appears shortly after; the team must use the rope to clear the path. A [[Skull Coin]] can be acquired by performing wall jumps above a skeleton barricade. The first secret area is located at the top of the level, above a chain and lava. Nearby is a [[fireworks mushroom]] that can be [[Telescopic fist|punched]] to destroy the blocking [[dark creature]]s. Another [[fireworks mushroom]] is close by, along with a [[Skull Coin]] and the second secret area. Then, when the team dodges the [[lavaroot]]s, a lot of [[dark creature]]s fall from above; the gang must [[Running|run]] until they reach the [[fireworks mushroom]]s. The exit is close by.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Swarmed and Dangerous 1.jpg|The start of the level.&lt;br /&gt;
Swarmed and Dangerous 2.jpg|The first group of [[dark creature]]s.&lt;br /&gt;
Swarmed and Dangerous 3.jpg|Another group of [[dark creature]]s spotting [[Rayman]].&lt;br /&gt;
Swarmed and Dangerous 4.jpg|[[Rayman]] must quickly jump across the falling platforms.&lt;br /&gt;
Swarmed and Dangerous 8.jpg|A [[Giant Minotaur]].&lt;br /&gt;
Swarmed and Dangerous 9.jpg|A [[fireworks mushroom]].&lt;br /&gt;
Swarmed and Dangerous 10.jpg|A flying [[Teensie]] [[cage]] above a [[lavaroot]].&lt;br /&gt;
Swarmed and Dangerous 11.jpg|A [[Skull Coin]] and a swarm of [[dark creature]]s blocking the second secret area.&lt;br /&gt;
Swarmed and Dangerous 14.jpg|[[Rayman]] escaping [[lavaroot]]s and chasing a string of [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
Swarmed and Dangerous 15.jpg|Two swarms of [[dark creature]]s and a group of [[fireworks mushroom]]s.&lt;br /&gt;
Swarmed and Dangerous 16.jpg|A trapped [[Teensie]] at the end of the area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
The players must use the [[wall run]] ability to avoid the [[buzzsaw]]s, the [[lavaroot]]s, and the [[dark creature]]s near the [[cage]]. Strangely, this area is upside down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Swarmed and Dangerous 5.jpg|The start of the area.&lt;br /&gt;
Swarmed and Dangerous 6.jpg|[[Rayman]] [[wall run]]ning away from a [[lavaroot]].&lt;br /&gt;
Swarmed and Dangerous 7.jpg|[[Dark creature]]s tumbling over [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
The heroes must slide on chains and bounce on the stacked [[Minotaur]]s to safely reach the flying [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Swarmed and Dangerous 12.jpg|A tower of stacked [[Minotaur]]s.&lt;br /&gt;
Swarmed and Dangerous 13.jpg|[[Rayman]] approaching a smaller [[Minotaur]] stack.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
The heroes cannot stand around for too long in this strange looking room, as more [[dark creature]]s are approaching. The door to the end is located on a long pillar, where the [[dark creature]]s won&#039;t be able to reach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Swarmed and Dangerous 17.jpg|[[Rayman]] escaping a group of [[dark creature]]s.&lt;br /&gt;
Swarmed and Dangerous 18.jpg|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Swarmed and Dangerous - Invaded&lt;br /&gt;
| image = [[File:Invaded5.png|center|320px|Swarmed and Dangerous - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[Teensies In Trouble]]. It features [[Livingstone|Lividstones]], [[Francky|Franckies]], [[Darkroot]]s, [[carnivorous liana]]s and [[Tentacle Claw|tentacle claws]]. It also features two [[Devilbob]]s.&lt;br /&gt;
&lt;br /&gt;
It is unlocked once the original level completed and if the player(s) get far enough in the [[Teensies in Trouble]] world.&lt;br /&gt;
&lt;br /&gt;
The level is the beginning of the level reversed. It starts from near the place where the [[Teensie]] queen must be saved, and ends at the location of the first swarm of [[dark creature]]s in the normal level.&lt;br /&gt;
&lt;br /&gt;
There are no more [[dark creature]]s, and the player(s) may use the [[carnivorous liana]]s to jump over obstacles such as lava and [[Tentacle Claw|tentacle claws]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Soulèvement de masse&lt;br /&gt;
|es=Enjambre peligroso&lt;br /&gt;
|de=Im dutzend gefährlicher&lt;br /&gt;
|it=Sciame impavido&lt;br /&gt;
|nl=Gevaarlijke zwerm&lt;br /&gt;
|ja=W5-5 「襲いかかる大群」&lt;br /&gt;
|ru=Очень опасный рой&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=65HbIt-t24s Swarmed and Dangerous&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=gsgYTDWZdME Swarmed and Dangerous (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Otoczony i niebezpieczny]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Up,_Up_and_Escape!&amp;diff=95170</id>
		<title>Up, Up and Escape!</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Up,_Up_and_Escape!&amp;diff=95170"/>
		<updated>2023-12-09T19:08:09Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Editing video link (the developers have such good name creativity)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Up, Up and Escape!&lt;br /&gt;
| image = [[File:Upupandescape.png|center|320px|Up, Up and Escape!]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[The Great Lava Pursuit]]&lt;br /&gt;
| followed by = [[Swarmed and Dangerous]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Up, Up and Escape!&#039;&#039;&#039; is the sixth level of [[Olympus Maximus]], the fifth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the tenth princess rescue level, based on [[the Infinite Tower]] [[Online Challenges|challenge]]. The princess that will be rescued once the level is completed is [[Sibylla]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Just like the previous princess level, [[Up, Up and Get Away!]], the team must use their [[wall run]] power as the long platform is sinking into the quick sand. More obstacles like [[Darkroot]]s and wooden barricades appear. The heroes need to jump continuously to avoid the [[Darkroot]]s and to reach chains, [[flower bumper]]s, [[Swingman|swingmen]] and other platforms. The final [[Teensie]] [[cage]] is at the top of the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Up, Up and Escape! 1.jpg|The start of the level.&lt;br /&gt;
Up, Up and Escape! 2.jpg|[[Rayman]] jumping towards a [[flower bumper]].&lt;br /&gt;
Up, Up and Escape! 3.jpg|[[Rayman]] jumping away from [[Darkroot]]s.&lt;br /&gt;
Up, Up and Escape! 4.jpg|More [[Darkroot]]s.&lt;br /&gt;
Up, Up and Escape! 5.jpg|[[Rayman]] sliding on a chain.&lt;br /&gt;
Up, Up and Escape! 6.jpg|[[Rayman]] [[wall run]]ning up a wooden tower.&lt;br /&gt;
Up, Up and Escape! 7.jpg|[[Rayman]] bouncing towards a [[Swingman]].&lt;br /&gt;
Up, Up and Escape! 8.jpg|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
There are no checkpoints in this level. It is the only level excluding the 8-bit music levels where the heroes have to start over from the beginning if they die.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=zGEFXlPvLVY Up, Up and Escape!&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:W powietrzu czuć wolność]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Great_Lava_Pursuit&amp;diff=95169</id>
		<title>The Great Lava Pursuit</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Great_Lava_Pursuit&amp;diff=95169"/>
		<updated>2023-12-09T19:07:07Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: link change (yup nothing like fire everywhere)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = The Great Lava Pursuit&lt;br /&gt;
| image = [[File:Thegreatlavapursuit.png|center|320px|The Great Lava Pursuit]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[The Amazing Maze]]&lt;br /&gt;
| followed by = [[Up, Up and Escape!]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Great Lava Pursuit&#039;&#039;&#039; is the fifth level of [[Olympus Maximus]], the fifth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is the second level in this world where the player is assisted by [[Murfy]]. They also meet the fifth [[Dark Teensy]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The heroes land in a rocky labyrinth area with bodies of lava below. [[Minotaur]]s can be seen moving around on the rocky mountains in the background. [[Gandalf]] grants the team the power to use the [[Blue Punch]] as they approach the lava. Shortly after, they encounter the fifth [[Dark Teensy]], torturing the girl [[Teensie]] like the previous ones. Upon spotting the heroes, he straps the girl to his mechanical vehicle and rides away; the team must chase after him. They call on [[Murfy]] to move [[flying shield]]s to block the continuous fireballs and to get by the larger gaps of lava.&lt;br /&gt;
&lt;br /&gt;
As the chase continues, flames appear from above and below. Rocky platforms collapse and sink into the lava, and [[Minotaur]]s appear on metal platforms in the air. Soon after, the first secret area can be found. It is located at the top, where a flying shield can be moved upwards.&lt;br /&gt;
&lt;br /&gt;
After dropping down and avoiding the many flames, the heroes continue to close in on the [[Dark Teensy]], while battling [[Minotaur]]s with the [[Blue Punch]]. The second secret area is located at the top. A [[flying shield]] will take the players to it. Pure red lava bursts begin to appear. A [[Skull Coin]] is next to one. Eventually, the girl [[Teensie]] pokes the nose of the [[Dark Teensy]] and escapes to the heroes. The level is completed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Great Lava Pursuit 1.jpg|The start of the level.&lt;br /&gt;
The Great Lava Pursuit 2.jpg|A [[Dark Teensy]] torturing a girl [[Teensie]].&lt;br /&gt;
The Great Lava Pursuit 3.jpg|[[Murfy]] can move the shield to block the incoming fireballs.&lt;br /&gt;
The Great Lava Pursuit 4.jpg|The [[Dark Teensy]] can sometimes be seen flying away in the background.&lt;br /&gt;
The Great Lava Pursuit 5.jpg|[[Red Minotaur]]s and [[Lavaroot]]s are common in this level.&lt;br /&gt;
The Great Lava Pursuit 6.jpg|Fireballs raining down.&lt;br /&gt;
The Great Lava Pursuit 10.jpg|[[Rayman]] must use his [[helicopter]] ability to avoid getting burned.&lt;br /&gt;
The Great Lava Pursuit 14.jpg|[[Rayman]] chasing the [[Dark Teensy]].&lt;br /&gt;
The Great Lava Pursuit 15.jpg|Three more [[Red Minotaur]]s.&lt;br /&gt;
The Great Lava Pursuit 16.jpg|Lava pours down, but it can be covered by a [[flying shield]].&lt;br /&gt;
The Great Lava Pursuit 17.jpg|A [[Skull Coin]].&lt;br /&gt;
The Great Lava Pursuit 18.jpg|The [[Dark Teensy]] shouting angrily at the player, [[Murfy]] and the girl [[Teensie]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
[[Murfy]] needs to rotate a small platform so the heroes will avoid the fireballs being shot from turrets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Great Lava Pursuit 7.jpg|The start of the area.&lt;br /&gt;
The Great Lava Pursuit 8.jpg|[[Murfy]] using the platform to block the fireballs.&lt;br /&gt;
The Great Lava Pursuit 9.jpg|The end of the area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
[[Murfy]] needs to move the [[flying shield]]s for the team to reach the [[cage]] as they battle [[Red Minotaur]]s. A [[Skull Coin]] is in this area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Great Lava Pursuit 11.jpg|The start of the area.&lt;br /&gt;
The Great Lava Pursuit 12.jpg|[[Rayman]] flying over a [[Skull Coin]] and a [[Red Minotaur]].&lt;br /&gt;
The Great Lava Pursuit 13.jpg|The end of the area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = The Great Lava Pursuit - Invaded&lt;br /&gt;
| image = [[File:Invaded5.png|center|320px|The Great Lava Pursuit - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from the [[Fiesta de los Muertos]], including [[Mariachi|skeletons]] and [[spiky snake]]s. It also features the [[serpent flute]]s from &#039;&#039;[[Rayman Origins]]&#039;&#039;, but their colors are slightly modified.&lt;br /&gt;
&lt;br /&gt;
Unlike the other levels, it is unlocked once the player(s) succeed to free enough [[Teensie]]s in the invaded levels. Of course, the original level must be unlocked.&lt;br /&gt;
&lt;br /&gt;
The exact location of this level in the normal one is unknown. In this one, [[Murfy]] can&#039;t use shields to help his friends. Instead, [[serpent flute]]s emerge from the lava and allow the player(s) to ride them and proceed to free the three [[Teensie]]s. They have to avoid [[spiky snake]]s, lava and [[lavaroot]]s, and kick some [[Mariachi]]s.&lt;br /&gt;
&lt;br /&gt;
This level is also the only one with a five-skull difficulty not invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Poursuite sur la lave&lt;br /&gt;
|es=La persecución de la lava&lt;br /&gt;
|de=Durch der Vulkan&lt;br /&gt;
|it=La grande fuga lavica&lt;br /&gt;
|nl=&lt;br /&gt;
|ja=W5-4 「熱く降りそそぐ溶岩」&lt;br /&gt;
|ru=Геройская гонка с лавой&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=XYSiYx9fbt8 The Great Lava Pursuit&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=WNeEAHob3sM The Great Lava Pursuit (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Lawą, mości panowie!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Amazing_Maze&amp;diff=95168</id>
		<title>The Amazing Maze</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Amazing_Maze&amp;diff=95168"/>
		<updated>2023-12-09T19:06:25Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: editing this link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = The Amazing Maze&lt;br /&gt;
| image = [[File:Theamazingmaze.png|center|320px|The Amazing Maze]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Up, Up and Get Away!]]&lt;br /&gt;
| followed by = [[The Great Lava Pursuit]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Amazing Maze&#039;&#039;&#039; is the fourth level of [[Olympus Maximus]], the fifth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. As the level name suggests, it takes place entirely in the labyrinths of the [[Olympus Maximus]].&lt;br /&gt;
&lt;br /&gt;
==Form==&lt;br /&gt;
The form of this level is quite different from that of the other levels of [[Rayman Legends|the game]]. The whole level is made up of square sections. Only one section can be visible on the screen at once, and when the heroes move from one to the other, there is a very rapid transition effect. As such, the secret zones where the [[Teensie]] King and Queen are imprisoned are not behind special doors, but are simply normal sections of the labyrinth, somewhat better hidden than the others. A consequence of this is that the King and Queen can&#039;t stand outside the doors to these zones, and therefore do not give the heroes [[heart]]s when freed.&lt;br /&gt;
&lt;br /&gt;
This form has allowed the developers to create puzzles involving several paths between certain zones, which allow access to different secrets. There are also some zones which invert the screen, in order to increase the difficulty of these puzzles.&lt;br /&gt;
&lt;br /&gt;
==Original level==&lt;br /&gt;
===First section===&lt;br /&gt;
After moving into the labyrinths in the level [[the Dark Creatures Rise]], the heroes fall down into a structure that is quite calm, but particularly complex. They need to explore the labyrinth to advance. Firstly they find zones with minor dangers, for example the second one, in which the ceiling is covered in spikes and can descend to crush intruders. There are air currents in several zones, which allow access to objects (for example [[Skull Coin]]s) and paths up high. Quite strangely, there is a [[spiky snake]] from the [[Desert of Dijiridoos]] in one of these windy zones, which guards a [[Skull Coin]]. [[Buzzsaw]]s are another danger found quite frequently in the labyrinth, preventing easy access to some [[cage]]s. There are spikes on many walls, to prevent the heroes from jumping on them and therefore from solving the puzzles too easily.&lt;br /&gt;
&lt;br /&gt;
After some exploration, the heroes find some zones with more than one way out. Some paths lead to secret zones with [[cage]]s and [[Skull Coin]]s, and others allow further progression in the level. Some paths are hidden behind stylised cubes and attention must be paid to the walls to see them. The paths must be explored in the right order, because there are some zones that prevent turning back once the heroes enter into them. The first of these zones, for example, contains bouncy drums, none of which allows to jump into the path from above through which the heroes first enter the zone. This is also where the heroes meet the first [[Minotaur]] of the level, who is cleaning the place. Progressing through the labyrinth, the heroes find a puzzle with symbols on the walls, of the same type as those that are found in the castles of [[Teensies in Trouble]].&lt;br /&gt;
&lt;br /&gt;
Finally, the heroes find a [[Giant Minotaur]]. When it sees them, an alarm sounds, which causes a red light to flash in the room. The music becomes faster and more orchestrated. The heroes then continue their exploration of the labyrinth, finding more paths and secret zones. They also find a second puzzle with symbols.&lt;br /&gt;
&lt;br /&gt;
At the end of this section, the heroes enter into a zone where two flames come out of the floor to prevent them from turning back. They must break the bones which block the passage to the next zone, below. This zone begins the second section.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Labyrinthique Section1.jpg|The beginning of the level.&lt;br /&gt;
Labyrinthique Crushers.jpg|The ceilings of this zone, covered in spikes, can crush the heroes.&lt;br /&gt;
Labyrinthique flamethrowers.jpg|Turrets launching fireballs.&lt;br /&gt;
&lt;br /&gt;
Labyrinthique SpikySnake.jpg|A [[spiky snake]] from the [[Desert of Dijiridoos]] moves quickly around this zone of the labyrinth.&lt;br /&gt;
Labyrinthique Saws.jpg|[[Buzzsaw]]s are found in many areas of the labyrinth.&lt;br /&gt;
Labyrinthique PièceSecrète.jpg|A hidden zone of the labyrinth, where a [[Skull Coin]] is found.&lt;br /&gt;
&lt;br /&gt;
Labyrinthique SecretDoor.jpg|There is a secret door in this area, which can be noticed only by paying attention to the walls.&lt;br /&gt;
Labyrinthique TeensieKing.jpg|This door leads to a secret zone where the [[Teensie]] King is imprisoned.&lt;br /&gt;
&lt;br /&gt;
Labyrinthique Symbols1.jpg|This [[cage]] is above a bed of spikes, and it is possible to access it only from the platform linked to the right symbol.&lt;br /&gt;
Labyrinthique GiantMinotaur.jpg|When the heroes meet this [[Giant Minotaur]], an alarm sounds.&lt;br /&gt;
&lt;br /&gt;
Labyrinthique Symbols2.jpg|Another puzzle with a [[cage]] and platforms linked to symbols, this time with the screen inverted.&lt;br /&gt;
Labyrinthique Symbols2 Activated.jpg|This puzzle with some symbols activated.&lt;br /&gt;
&lt;br /&gt;
Labyrinthique PièceSecrète3.jpg|A secret [[Skull Coin]] in a zone which inverts the screen.&lt;br /&gt;
Labyrinthique Saws Teensie.jpg|A [[Teensie]] imprisoned in a windy area, behind some [[buzzsaw]]s.&lt;br /&gt;
Labyrinthique Tentacles.jpg|The end of the first section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Second section===&lt;br /&gt;
The music stops and the heroes find themselves in a zone which they can&#039;t leave. There is a diagram on the wall which shows their current location in the labyrinth. There is also a spotlight illuminating a [[Switch|button]] on the floor. The only option is for the heroes to press it in order to continue. Another alarm sounds, the music recommences, even more rapid this time, and the heroes are obliged to [[Running|run]], in order to escape the flames that begin to pursue them quickly. This pursuit takes place in a storage area, where there are lots of empty [[cage]]s (which can be broken all the same) and [[Minotaur]]s, doing more cleaning. There is also a [[cage]] with a [[Teensie]] inside, which mustn&#039;t be confused with the empty ones while running from the growing flames. After this there is a zone containing four turrets which shoot [[missile]]s. This zone also contains inactive missiles in storage. Also, there are cubes in these storage areas, which are strewn about the place (normally these cubes would be very ordered, floating in the background or foreground). The level finished in an open area, not in the form of a square.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Labyrinthique Switch.jpg|This zone is the beginning of the second section, and a diagram of the whole level is shown on the wall.&lt;br /&gt;
Labyrinthique Chase.jpg|Turrets firing [[missile]]s, as flames pursue the heroes in a storage area.&lt;br /&gt;
Labyrinthique End.jpg|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = The Amazing Maze - Invaded&lt;br /&gt;
| image = [[File:Invaded5.png|center|320px|The Amazing Maze - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]]. It also features two [[Minotaur]]s.&lt;br /&gt;
&lt;br /&gt;
The level is one of the six invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]], and is unlocked once the five [[Dark Teensy|Dark Teensies]] are defeated. Unlike the other levels, the levels invaded by [[Dark Rayman (Rayman Legends)|Dark Rayman]] do not require the player to complete the original levels.&lt;br /&gt;
&lt;br /&gt;
Eight sections of the labyrinth are included, but they are connected in a different way from the original level. Also, almost all the spikes are removed from the walls to allow the puzzles to be completed more quickly. A ninth section is added at the end of the level, which somewhat resembles the end of the original level. It contains disordered cubes, like in the storage area, but there are also ordered floating cubes in the background.&lt;br /&gt;
&lt;br /&gt;
In each room, the access to the next one is blocked by a [[buzzsaw]]. The player(s) have to activate a lever by attacking it to remove the [[buzzsaw]]. Meanwhile, [[Dark Rayman (Rayman Legends)|Dark Rayman]] is chasing the player (or the player leading the group if there are at least two), and the levers are often placed in dead ends, which obliges the player(s) to think about a strategy to activate the lever and head to the next room without being caught by [[Dark Rayman (Rayman Legends)|Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* For unknown reasons, the two [[Minotaur]]s are not present in the Wii U version. However, they do appear in the introduction screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Labyrinthique Envahi Début.jpg|The beginning of the invaded level resembles that of the original level.&lt;br /&gt;
Labyrinthique Envahi Zone2.jpg|The second zone of the invaded level.&lt;br /&gt;
Labyrinthique Envahi Minotaure.jpg|The first [[Minotaur]] is found below a simplified version of the first puzzle with symbols.&lt;br /&gt;
&lt;br /&gt;
Labyrinthique Envahi Symbole.jpg|The platform under the symbol is activated.&lt;br /&gt;
Labyrinthique Envahi Zone5.jpg|The fifth zone is windy and hides the lever behind some [[buzzsaw]]s.&lt;br /&gt;
Labyrinthique Envahi Zone6.jpg|The sixth zone of the invaded level.&lt;br /&gt;
&lt;br /&gt;
Labyrinthique Envahi Zone7.jpg|The ceiling of the seventh zone descends to crush the heroes.&lt;br /&gt;
Labyrinthique Envahi Minotaure2.jpg|The second [[Minotaur]] is found in a simplified version of the zone with drums.&lt;br /&gt;
Labyrinthique Envahi Fin.jpg|There are disordered cubes as well as an air current at the end of the invaded level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Labyrinthique&lt;br /&gt;
|es=El laberinto asombroso&lt;br /&gt;
|de=Der wirrgarten&lt;br /&gt;
|it=Labirintissimo&lt;br /&gt;
|nl=Denderend doolhof&lt;br /&gt;
|ja=W5-3 「異次元迷路」&lt;br /&gt;
|ru=Идеальный лабиринт&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=Z85g_Elwp_M The Amazing Maze&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=UTdtuEDdX68 The Amazing Maze (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Labyrinthique]]&lt;br /&gt;
[[pl:Niesamowity labirynt]]&lt;br /&gt;
[[ru:Идеальный лабиринт]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Up,_Up_and_Get_Away!&amp;diff=95167</id>
		<title>Up, Up and Get Away!</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Up,_Up_and_Get_Away!&amp;diff=95167"/>
		<updated>2023-12-09T19:06:00Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: link edit (getting away from the quicksand?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Up, Up and Get Away!&lt;br /&gt;
| image = [[File:Upupandgetaway.png|center|320px|Up, Up and Get Away!]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[The Dark Creatures Rise]]&lt;br /&gt;
| followed by = [[The Amazing Maze]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Up, Up and Get Away!&#039;&#039;&#039; is the third level of [[Olympus Maximus]], the fifth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the ninth princess rescue level, based on [[the Infinite Tower]] [[Online Challenges|challenge]]. The princess that will be rescued upon completion is [[Olympia]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Rayman]] and the team start out at the bottom of a wooden platform. They need to use their [[wall run]] power to get to the top, because the long platform will begin to sink in the quick sand. They will have to jump from side to side to avoid obstacles like [[Darkroot]]s, land on [[flower bumper]]s, slide on chains or jump on the [[Swingman|Swingmen]]. The final [[Teensie]] [[cage]] is at the top of the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Up, Up and Get Away! 1.jpg|The start of the level.&lt;br /&gt;
Up, Up and Get Away! 2.jpg|A string of [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
Up, Up and Get Away! 3.jpg|[[Rayman]] swinging on a [[Swingman]].&lt;br /&gt;
Up, Up and Get Away! 4.jpg|A flying [[Teensie]] [[cage]].&lt;br /&gt;
Up, Up and Get Away! 5.jpg|[[Rayman]] [[wall run]]ning on a beanstalk.&lt;br /&gt;
Up, Up and Get Away! 6.jpg|A [[Teensie]] [[cage]] at the end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=a8Ls-wNF2Ys Up, Up and Get Away!&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Niezły odlot!]]&lt;br /&gt;
[[ru:Вверх, ещё раз вверх и прочь!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Dark_Creatures_Rise&amp;diff=95166</id>
		<title>The Dark Creatures Rise</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Dark_Creatures_Rise&amp;diff=95166"/>
		<updated>2023-12-09T19:05:13Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Edit link (rise my dark creatures!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = The Dark Creatures Rise&lt;br /&gt;
| image = [[File:Thedarkcreaturesrise.png|center|320px|The Dark Creatures Rise]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Shields Up... and Down]]&lt;br /&gt;
| followed by = [[Up, Up and Get Away!]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dark Creatures Rise&#039;&#039;&#039; is the second level of [[Olympus Maximus]], the fifth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It introduces the Fiery Depths area of [[Olympus Maximus]] and the groups of dangerous [[dark creature]]s.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
In a volcanic area filled with bodies of lava, [[Rayman]] and the team advance forward. They find angry [[dark creature]]s that are hungry to bite the heroes. There&#039;s too many to defeat with a punch, so the heroes must [[Running|run]] away from them. The first secret area is located behind a fake, dark wall. [[Devilbob]]s appear as the heroes continue on. The second secret area can be found by avoiding a different group of [[dark creature]]s and using the [[wall run]]. After dodging more [[dark creature]]s, the team finds a [[fireworks mushroom]] near another group. Hitting it will create a light strong enough to kill the [[dark creature]]s. Shortly after using the [[wall run]] several times, the door leading up to the exit is nearby as well as the second [[Skull Coin]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Dark Creatures Rise 1.jpg|The start of the level.&lt;br /&gt;
The Dark Creatures Rise 2.jpg|Two [[Devilbob]]s.&lt;br /&gt;
The Dark Creatures Rise 3.jpg|The first [[wall run]]ning section of the game.&lt;br /&gt;
The Dark Creatures Rise 4.jpg|A group of [[dark creature]]s approaching [[Rayman]] and the trapped [[Teensie]].&lt;br /&gt;
The Dark Creatures Rise 5.jpg|[[Rayman]] can bounce on the [[Drum (UbiArt games)|drums]] to advance in the level.&lt;br /&gt;
The Dark Creatures Rise 6.jpg|The second secret area is on top of this wall.&lt;br /&gt;
The Dark Creatures Rise 9.jpg|The [[dark creature]]s can be defeated by a [[fireworks mushroom]]&#039;s explosion.&lt;br /&gt;
The Dark Creatures Rise 10.jpg|A flying [[Teensie]] [[cage]].&lt;br /&gt;
The Dark Creatures Rise 11.jpg|The end of the section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
The team needs to use their [[wall run]] ability to get by the first group of [[dark creature]]s. When they land near the [[cage]] and [[Skull Coin]], another group of [[dark creature]]s is from behind. The [[wall run]] needs to be used again to safely reach the [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Dark Creatures Rise (Secret Room 1).jpg|The first secret zone of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
The team needs to [[Helicopter|glide]] while dodging spikes and fiery knives that follow them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Dark Creatures Rise (Secret Room 2).jpg|The second secret zone of the level.&lt;br /&gt;
The Dark Creatures Rise 7.jpg|[[Rayman]] flying away from [[flying sword]]s.&lt;br /&gt;
The Dark Creatures Rise 8.jpg|The flying [[Teensie]] [[cage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
As the gang enters through the door, [[dark creature]]s can be seen from above. The players must start [[running]] to avoid getting hit by them. More groups will attempt to catch the team. The third [[Skull Coin]] is near the second group of [[dark creature]]s. The next few groups of [[dark creature]]s must be avoided by [[Wall run|running on the walls]]. The fourth [[Skull Coin]] is on the left side of the wall. To get to the end of the level, the players must body slam on skeletons bones to fall down to the end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Dark Creatures Rise 12.jpg|The start of the second section of the level.&lt;br /&gt;
The Dark Creatures Rise 13.jpg|[[Rayman]] jumping towards a [[Skull Coin]].&lt;br /&gt;
The Dark Creatures Rise 14.jpg|[[Rayman]] leaping through [[buzzsaw]]s.&lt;br /&gt;
The Dark Creatures Rise 15.jpg|[[Rayman]] must hit the [[fireworks mushroom]]s to repel the [[dark creature]]s.&lt;br /&gt;
The Dark Creatures Rise 16.jpg|[[Rayman]] bouncing towards [[Devilbob]]s.&lt;br /&gt;
The Dark Creatures Rise 17.jpg|[[Rayman]] punching down a pit.&lt;br /&gt;
The Dark Creatures Rise 18.jpg|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = The Dark Creatures Rise - Invaded&lt;br /&gt;
| image = [[File:Invaded5.png|center|320px|The Dark Creatures Rise - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[20,000 Lums Under the Sea]]. It features [[laser]]s, [[Underwater Toad]]s and [[Underwater mine|mines]].&lt;br /&gt;
&lt;br /&gt;
It is unlocked once the original level completed and if the player goes far enough in [[20,000 Lums Under the Sea]].&lt;br /&gt;
&lt;br /&gt;
This level is the beginning of the temple section from the original level. However, due to the invaders&#039; presence, most of the level is flooded by a green-coloured water in which the player(s) must dive.&lt;br /&gt;
&lt;br /&gt;
The beginning of the level features the deadly lasers from the end of [[Mansion of the Deep]]. Like in this level, the players must get between those [[laser]]s. The end of the level features [[underwater mine]]s and currents.&lt;br /&gt;
&lt;br /&gt;
====Music====&lt;br /&gt;
Unlike the other invaded levels from [[Olympus Maximus]], the music played in this level is [http://raytunes.raymanpc.com/#rl the slower version of &#039;&#039;Laser Mayhem&#039;&#039;]. This is the only invasion level with this music, and the only invasion level to have different music to the rest of the invasion levels in a world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends 2014-10-26 17-29-05-52.jpg|The beginning of the level.&lt;br /&gt;
LaserThe Dark Creatures Rise -invaded.jpg|[[Laser]]s.&lt;br /&gt;
Underwater mine The Dark Creatures Rise .jpg|[[Underwater mine]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Les créatures de la nuit&lt;br /&gt;
|es=El resurgir de las criaturas oscuras&lt;br /&gt;
|de=Kreaturen der finsternis!&lt;br /&gt;
|it=Il ritorno della creatura oscura&lt;br /&gt;
|nl=De duistere wezens zijn terug&lt;br /&gt;
|ja=W5-2 「ざわめく黒い影」&lt;br /&gt;
|ru=Темная тварь: Возрождение&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=0WDUlOxH8bs The Dark Creatures Rise&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=O8D0pgyCwd4 The Dark Creatures Rise (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les créatures de la nuit]]&lt;br /&gt;
[[pl:Mroczne stwory powstają]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Shields_Up..._and_Down&amp;diff=95165</id>
		<title>Shields Up... and Down</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Shields_Up..._and_Down&amp;diff=95165"/>
		<updated>2023-12-09T18:39:43Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: Link 1 edit (yes, the shields go left and right too)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Shields Up... and Down&lt;br /&gt;
| image = [[File:Shieldsupanddown.png|center|320px|Shields Up... and Down]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Gloo Gloo]]&lt;br /&gt;
| followed by = [[The Dark Creatures Rise]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields Up... and Down&#039;&#039;&#039; is the first level of [[Olympus Maximus]], the fifth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Here, the heroes call on [[Murfy]] to move [[Flying shield|shields]] around to block incoming fireballs.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Rayman]] and his friends start out by defeating a few [[Minotaur]]s, the main enemies of [[Olympus Maximus]]. As soon as they get stuck from advancing because of fireballs, they call on [[Murfy]] to move a smiling platform that acts as a [[flying shield]] to protect the heroes from the fireballs. While [[Murfy]] continues to move more [[flying shield]]s, the team defeats more [[Minotaur]]s including [[Red Minotaur|a red one]] that shoots fireballs from his mouth. In the background are cannons that shoot fireballs and also constellations in the sky. The first secret area can be found by [[Murfy]] moving a certain [[flying shield]] down near a fake fog. The first [[Skull Coin]] can be acquired by jumping on top of a [[Minotaur]] flying in the sky. As the team progresses, dark grey clouds begin to cover the sunny sky. Certain platforms begin to collapse. At one point, [[Gandalf]] will give the [[Blue Punch]] power-up to the heroes to defeat [[Minotaur]]s that are on metal plates. The second [[Skull Coin]] is slightly covered by a fake dark cloud. The second secret area is at the top, near a [[flying shield]] that must be moved up. The music changes as even more dark clouds appear. A strange hand appears from the sky and attempts to strike lighting on the heroes; this is probably a reference to the Greek God Zeus. [[Murfy]] needs to slowly move a Flying shield to protect the team from getting hit. The exit is close by, but just past it is what appears to be a [[turnip]]. When uprooted, however, it reveals the last [[Teensie]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Shields Up...and Down 1.jpg|The start of the level.&lt;br /&gt;
Shields Up...and Down 2.jpg|Fireballs raining down from the sky.&lt;br /&gt;
Shields Up...and Down 3.jpg|A [[Red Minotaur]] guarding a [[Teensie]] [[cage]].&lt;br /&gt;
Shields Up...and Down 4.jpg|[[Murfy]] must move the [[flying shield]] in order for [[Rayman]] to reach the flying [[cage]].&lt;br /&gt;
Shields Up...and Down 5.jpg|[[Minotaur]]s firing fireball-launching cannons in the background.&lt;br /&gt;
Shields Up...and Down 6.jpg|A flying [[Teensie]] [[cage]].&lt;br /&gt;
Shields Up...and Down 8.jpg|A [[Skull Coin]] above two [[Minotaur]]s.&lt;br /&gt;
Shields Up...and Down 9.jpg|The [[flying shield]] can deflect bouncing fireballs.&lt;br /&gt;
Shields Up...and Down 10.jpg|The clouds begin to darken.&lt;br /&gt;
Shields Up...and Down 11.jpg|[[Gandalf]] granting the power of [[Blue Punch]]es to [[Rayman]].&lt;br /&gt;
Shields Up...and Down 12.jpg|A [[Skull Coin]] hidden in a cloud.&lt;br /&gt;
Shields Up...and Down 16.jpg|A [[Teensie]] [[cage]] flying past a [[Red Minotaur]].&lt;br /&gt;
Shields Up...and Down 17.jpg|A wall of raining fireballs.&lt;br /&gt;
Shields Up...and Down 18.jpg|A flying [[Teensie]] [[cage]]&lt;br /&gt;
Shields Up...and Down 19.jpg|A Zeus-like hand attempting to strike lightning on [[Rayman]].&lt;br /&gt;
Shields Up...and Down 20.jpg|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
In this strange looking square shaped platform, [[Murfy]] must move the wheel around while the heroes maneuver around the spiky walls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Shields Up...and Down 7.jpg|The Queen [[Teensie]] area.&lt;br /&gt;
Rayman Legends Switch - Shields Up... and Down 2.jpg|The same area in [[Murfy&#039;s Touch]] on the Nintendo Switch.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
The [[Teensie]] is straight ahead, but moving knives follow from behind; the players must move quickly. The [[Blue Punch]] is very useful here against the [[Red Minotaur]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Shields Up...and Down 13.jpg|The start of the area.&lt;br /&gt;
Shields Up...and Down 14.jpg|A group of [[Red Minotaur]]s attacking [[Rayman]].&lt;br /&gt;
Rayman Legends Switch - Shields Up... and Down 4.jpg|The same area in [[Murfy&#039;s Touch]] on the Nintendo Switch.&lt;br /&gt;
Shields Up...and Down 15.jpg|The end of the area.&lt;br /&gt;
Rayman Legends Switch - Shields Up... and Down 5.jpg|The same area in [[Murfy&#039;s Touch]] on the Nintendo Switch.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Shields Up... and Down - Invaded&lt;br /&gt;
| image = [[File:Invaded5.png|center|320px|Shields Up... and Down - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| world = [[Olympus Maximus]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level is invaded by enemies from [[Toad Story]]: [[Toad (Rayman Legends)|Toads]], parachute [[Toad (Rayman Legends)|Toads]], [[Oger]]s and air missiles.&lt;br /&gt;
&lt;br /&gt;
It is unlocked once the original level is completed and if the player goes far enough in the [[Toad Story]] world.&lt;br /&gt;
&lt;br /&gt;
The level is a portion of the original one, located close to the place where the [[Teensie]] king from this level was imprisoned. The door is still visible in the invaded level but a vine obstructs the way to get into it.&lt;br /&gt;
&lt;br /&gt;
Because there is no more shield to carry out the player(s), they must use the [[Toad (Rayman Legends)|toads]]&#039; parachutes in order to proceed, avoiding air missiles.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Levée de boucliers&lt;br /&gt;
|es=Escudo arriba, escudo abajo&lt;br /&gt;
|de=Was führst du im schilde?&lt;br /&gt;
|it=Scudi su... è giù&lt;br /&gt;
|nl=Schilden op... en neer&lt;br /&gt;
|ja=&lt;br /&gt;
|ru=Поднять щиты... и опустить&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=cgVV95AKv9w Shields Up... and Down&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Mdvo03Lqz_M Shields Up... and Down (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Levée de boucliers]]&lt;br /&gt;
[[pl:Tarcza w górę... i w dół]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Gloo_Gloo&amp;diff=95164</id>
		<title>Gloo Gloo</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Gloo_Gloo&amp;diff=95164"/>
		<updated>2023-12-09T18:39:04Z</updated>

		<summary type="html">&lt;p&gt;The Jonster: link edit of the kill bill vol 1 cover song&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Gloo Gloo&lt;br /&gt;
| image = [[File:Gloogloo.png|320px|Gloo Gloo]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[A Madman&#039;s Creation!]]&lt;br /&gt;
| followed by = [[Shields Up... and Down]]&lt;br /&gt;
| world = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloo Gloo&#039;&#039;&#039; is the tenth level of [[20,000 Lums Under the Sea]], the fourth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the fourth music level in the game. The music in this level is a parody of the song Woo Hoo by The 5.6.7.8&#039;s, as featured in the film &#039;&#039;Kill Bill: Volume 1&#039;&#039;. Completing the level unlocks the achievement, [[Splash!]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The team appears in an underwater area that looks very much like the caves of the [[Sea of Serendipity]] from &#039;&#039;[[Rayman Origins]]&#039;&#039;. The music begins to play when the players jump into the water and start [[swimming]]. A visible, deadly force appears from behind, so the heroes need to [[Swimming|swim]] fast while avoiding the many [[swordfish]]. Soon, [[Murray]]s will appear but like the [[spiky fish]]es, don&#039;t pose much of a threat to the players. On land, a [[Warship]] controlled by a [[Livingstone|Lividstone]] shoots [[helicopter bomb]]s, but they are easy to avoid as long as the heroes jump from chain to chain and from wooden platform to wooden platform. Eventually, after bouncing off of several [[flower bumper]]s, the team lands on a sail to end the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Gloo Gloo 1.png|The start of the level.&lt;br /&gt;
Gloo Gloo 2.png|[[Swordfish]] attacking in a rhythm.&lt;br /&gt;
Gloo Gloo 3.png|Pink [[spiky fish]] jumping in a rhythm.&lt;br /&gt;
Gloo Gloo 4.png|A [[Murray]] pursuing the heroes.&lt;br /&gt;
Gloo Gloo 6.png|The [[Murray]] crashing through the rocks.&lt;br /&gt;
Gloo Gloo 5.png|The [[Murray]] getting stuck in a trench.&lt;br /&gt;
Gloo Gloo 7.png|Another [[Murray]] pursuing the heroes.&lt;br /&gt;
Gloo Gloo First Cage.png|The first cage, and a [[Murray]] knocking pink [[spiky fish]] out of the water.&lt;br /&gt;
Gloo Gloo 8.png|More pink [[spiky fish]] jumping.&lt;br /&gt;
Gloo Gloo 9.png|A [[warship]] firing [[helicopter bomb]]s at the heroes.&lt;br /&gt;
Gloo Gloo Second Cage.png|The second cage.&lt;br /&gt;
Gloo Gloo 13.png|A [[Murray]] jumping out of the water and breaking the wooden platforms.&lt;br /&gt;
Gloo Gloo 10.png|A [[Murray]] sticking its head out of the water.&lt;br /&gt;
Gloo Gloo Third Cage.png|The third cage.&lt;br /&gt;
Gloo Gloo 11.png|[[Flower bumper]]s near the end of the level.&lt;br /&gt;
Gloo Gloo 12.png|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Gloo Gloo, 8-Bit Edition&lt;br /&gt;
| image = [[File:Gloogloo8bit.png|320px|Gloo Gloo, 8-Bit Edition]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| preceded by = [[Mariachi Madness, 8-Bit Edition]]&lt;br /&gt;
| followed by = [[Dragon Slayer, 8-Bit Edition]]&lt;br /&gt;
| world = [[Living Dead Party]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
| bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8-Bit Edition==&lt;br /&gt;
&#039;&#039;&#039;Gloo Gloo, 8-Bit Edition&#039;&#039;&#039; is the fifth level of [[Living Dead Party]], the sixth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the tenth music level in the game. The 8-bit effect in this music level is the same as it was in [[Castle Rock, 8-Bit Edition|the 8-Bit edition of Castle Rock]], but with a monochrome blue tinted filter also being applied during the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Gloo Gloo Effect 1.png|The fish-eye lens at the start of the level.&lt;br /&gt;
Gloo Gloo Effect 2.png|A monochrome filter being applied with a blue tint as the [[Murray]] gets stuck.&lt;br /&gt;
Gloo Gloo Effect 3.png|The fish-eye lens during the [[warship]] attack.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
Gloo Gloo (Alternative Painting).png|An alternative painting for Gloo Gloo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Name in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Glou Glou&lt;br /&gt;
|es=Glú-Glú&lt;br /&gt;
|de=Glug-Glug&lt;br /&gt;
|it=Glu-Glu&lt;br /&gt;
|nl=............&lt;br /&gt;
|ja=W4-7 「グルーグルー」&lt;br /&gt;
|ru=Гло-Гло&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=7gWEt43_n34 Gloo Gloo&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Umi69MFX4po Gloo Gloo (8-Bit Edition)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Glou Glou]]&lt;br /&gt;
[[pl:Chlup, chlup]]&lt;br /&gt;
[[ru:Гло-Гло]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>The Jonster</name></author>
	</entry>
</feed>