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	<updated>2026-07-11T21:00:05Z</updated>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Armored_Goomba&amp;diff=97659</id>
		<title>Armored Goomba</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Armored_Goomba&amp;diff=97659"/>
		<updated>2024-07-22T09:54:36Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Armored Goomba&lt;br /&gt;
| image = [[File:Armored Goomba MRSOH.png|250px|Armored Goomba]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| attacks = [[Dash]]&lt;br /&gt;
| species = [[Goomba]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armored Goombas&#039;&#039;&#039; are a stronger variant of [[Goomba]]s which appear as enemies in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are [[Goomba]]s with metal pots on their heads, and are immune to damage, the only way of defeating them being to throw them outside of the battlefield.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Armored Goombas are identical in appearance to their [[Goomba|regular counterparts]], with the exception of the metal pot they sport on their heads.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Heroes VS Armored Goombas.jpg|One of the first encounters with Armored Goombas in the base game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Armored Goombas cannot be damaged by attacks, and their only weakness is the [[dash]], which causes them to flip over, after which they can be picked up and thrown. Throwing them outside of the battlefield is the only way to defeat them. While still affected by Super Effects, they suffer no damage from them. The Armored Goombas&#039; only attack is the [[dash]].&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Quote|The Armored Goomba wears a cooking pot that makes it immune to damage from weapons and physical attacks. It must be launched outside the boundaries of a battlefield to be defeated. It can also be pushed or bounced out of bounds with Gust or Splash Super Effects.|sign=Tacticam analysis|source=&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weak:&#039;&#039;&#039; No strengths or weaknesses&lt;br /&gt;
* &#039;&#039;&#039;Resistant:&#039;&#039;&#039; No strengths or weaknesses&lt;br /&gt;
* &#039;&#039;&#039;Ability:&#039;&#039;&#039; Invincibility. Grants invulnerability to attacks but not Super Effects. While active, defeat can only come from being forced out of bounds.&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; Dash x1. Dashes and damages a target within range.&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|[[Goomba]]s are even more menacing under Cursa&#039;s supervision! Thankfully, they are still [[Goomba]]s - a single dash can hit multiples of them.&lt;br /&gt;
&lt;br /&gt;
Yet Cursa&#039;s cunning is always present - some of them wear Darkmess-infused cooking pots that make them immune to weapons or physical attacks. Only by launching them outside the boundaries of the battlefield can they be defeated.|sign=JEANIE|source=&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|en=Armored Goomba&lt;br /&gt;
|es=Goomba Blindado&lt;br /&gt;
|ru=Бронегумба (&#039;&#039;Bronegumba&#039;&#039;)&lt;br /&gt;
|it=Goomba rinforzato&lt;br /&gt;
|de=Panzer-Gumba&lt;br /&gt;
|fr=Goomba en armure&lt;br /&gt;
|nl=Pantser-Goomba&lt;br /&gt;
|pt=Goomba Blindado&lt;br /&gt;
|ko=헬멧 굼바 (&#039;&#039;Helmes gumba&#039;&#039;)&lt;br /&gt;
|zh_hant=裝甲栗寶寶 (&#039;&#039;Zhuāngjiǎ lì bǎobǎo&#039;&#039;)&lt;br /&gt;
|zh_hans=铠甲栗宝宝 (&#039;&#039;Kǎijiǎ lì bǎobǎo&#039;&#039;)&lt;br /&gt;
|ja=なべクリボー (&#039;&#039;Nabe kuribō&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Goomba]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.mariowiki.com/Armored_Goomba Article on Super Mario Wiki]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Mario + Rabbids Sparks of Hope]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Goomba&amp;diff=97658</id>
		<title>Goomba</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Goomba&amp;diff=97658"/>
		<updated>2024-07-22T09:41:55Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Goomba&lt;br /&gt;
| image = [[File:Goomba.png|180px|Goomba]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| attacks = [[Dash]]&lt;br /&gt;
| species = Goomba&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goombas&#039;&#039;&#039; are a species from the [https://www.mariowiki.com/Super_Mario_(franchise) &#039;&#039;Super Mario&#039;&#039; franchise] which appear as background characters in &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, and later as enemies in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are brown, little creatures that look like [[mushroom]]s, and are among the weakest and least threatening enemies encountered in the game.&lt;br /&gt;
&lt;br /&gt;
Goombas with metal pots on their heads are also encountered as enemies: they are called [[Armored Goomba]]s.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
In &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, Cursa hypnotizes the Goombas into attacking the heroes along with the Spark Hunters, after which their pupils then turn orange, With this, Cursa wants to increase the number of his army.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Goombas are fungal creatures that look like brown mushrooms or chestnuts. They have two feet but no arms, and their heads are attached to their feet by a mushroom stem. Their large faces, sporting scowling black eyebrows and two upward-pointing fangs, take up most of their mushroom cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman dash.jpg|[[Rayman]] performing a [[dash]] against three Goombas&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Goombas are found in lines of three, and are usually weak enough to be defeated by a single [[dash]] attack. If not defeated in on hit, they flip over, after which they can be picked up and thrown. The Goombas&#039; only attack is the [[dash]].&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Quote|Goombas are even more menacing under Cursa&#039;s supervision! Thankfully, they are still Goombas - a single dash can hit multiples of them.&lt;br /&gt;
&lt;br /&gt;
Yet Cursa&#039;s cunning is always present - [[Armored Goomba|some of them]] wear Darkmess-infused cooking pots that make them immune to weapons or physical attacks. Only by launching them outside the boundaries of the battlefield can they be defeated.|sign=JEANIE|source=&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|en=Goomba&lt;br /&gt;
|es=Goomba&lt;br /&gt;
|ru=Гумба (&#039;&#039;Gumba&#039;&#039;)&lt;br /&gt;
|it=Goomba&lt;br /&gt;
|de=Gumba&lt;br /&gt;
|fr=Goomba&lt;br /&gt;
|nl=Goomba&lt;br /&gt;
|pt=Goomba&lt;br /&gt;
|ko=굼바 (&#039;&#039;Gumba&#039;&#039;)&lt;br /&gt;
|zh_hant=栗寶寶 (&#039;&#039;Lì bǎobǎo&#039;&#039;)&lt;br /&gt;
|zh_hans=栗宝宝 (&#039;&#039;Lì bǎobǎo&#039;&#039;)&lt;br /&gt;
|ja=クリボー (&#039;&#039;Kuribō&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Armored Goomba]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.mariowiki.com/Goomba Article on Super Mario Wiki]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters from Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
[[Category:Enemies from Mario + Rabbids Sparks of Hope]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Dash&amp;diff=91188</id>
		<title>Dash</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Dash&amp;diff=91188"/>
		<updated>2023-09-23T12:45:01Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;dash&#039;&#039;&#039; is an ability first introduced in &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, and then in its sequel, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is notably usable by [[Rayman]], [[Rabbid Peach]] and [[Rabbid Mario]] in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of the latter game.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Dashes are a melee attack which can be used by all heroes in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are targeted at a single enemy, and inflict contact damage to them. If other enemies are very close to the target, they will be damaged too. This notably allows for groups of [[Goomba]]s to be defeated in one dash.&lt;br /&gt;
&lt;br /&gt;
Dashes send enemies up in the air and therefore activate abilities triggered by enemy movement such as [[Rayman]]&#039;s [[Plunger Guard]]s. Without upgrades, heroes can only perform one dash per turn. Dashes do not count as one of the two actions that can be performed during a hero&#039;s turn.&lt;br /&gt;
&lt;br /&gt;
Several upgrades are available for the dash in the heroes&#039; skill trees. The damage inflicted by [[Rayman]]&#039;s dash can be increased by 60%, while [[Rabbid Peach]] can be allowed to perform as many as three dashes per turn. [[Rabbid Mario]] has access to two upgrades, one that increases the numbers of dashes he can perform in a turn from one to two dashes, and one which gives his dashes an area of effect, damaging all enemies in range.&lt;br /&gt;
&lt;br /&gt;
Some [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] can be used to further enhance the power of dashes, but they are only available to [[Rabbid Peach]] and [[Rabbid Mario]]. Those are [[Vampdash]], [[Aquadash]], [[Electrodash]], [[Zephyrdash]] and [[Cryodash]], who increase the damage dealt by the heroes&#039; dashes, and power them up with additional effects. While [[Vampdash]] allows them to heal by 30% of the damage inflicted by dashing, [[Aquadash]], [[Electrodash]], [[Zephyrdash]] and [[Cryodash]] respectively allow dashes to cause the Splash, Shock, Gust and Frostbite super effects.&lt;br /&gt;
&lt;br /&gt;
A few enemies, specifically [[Goomba]]s, [[Armored Goomba]]s and [[Sea Stooge]]s, can also perform dashes against the heroes.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
===Description===&lt;br /&gt;
Dashes and damages a target within range.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hero&lt;br /&gt;
! Name&lt;br /&gt;
! [[Skill Prism]] cost&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]]&lt;br /&gt;
| Dash damage&lt;br /&gt;
| 1&lt;br /&gt;
| Damage: +60% (95 → 152)&lt;br /&gt;
| Increases damage dealt when [[Rayman]] performs a Dash.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rabbid Peach]]&lt;br /&gt;
| Extra dash&lt;br /&gt;
| 2&lt;br /&gt;
| +2 dashes (1 → 3)&lt;br /&gt;
| Increases the number of Dashes [[Rabbid Peach]] can perform during a turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rabbid Mario]]&lt;br /&gt;
| Extra dash&lt;br /&gt;
| 1&lt;br /&gt;
| +1 dash (1 → 2)&lt;br /&gt;
| Increases the number of Dashes [[Rabbid Mario]] can perform in a turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rabbid Mario]]&lt;br /&gt;
| Area dash&lt;br /&gt;
| 1&lt;br /&gt;
| Area: +4m (0 → 4)&lt;br /&gt;
| [[Rabbid Mario]]&#039;s Dash generates an area of damage, hitting all opponents nearby.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mr_Dark&amp;diff=91187</id>
		<title>Mr Dark</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mr_Dark&amp;diff=91187"/>
		<updated>2023-09-23T12:27:51Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: What other obscure villain are we going to compare him to now?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Mr Dark&lt;br /&gt;
| image = [[Image:RM - Mr Dark.png|320px|Mr Dark in &#039;&#039;[[Rayman Mini]]&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]], &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo), &#039;&#039;[[Rayman Origins]]&#039;&#039; (cameo), &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| portrayed by = Chris Bénard (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;)&lt;br /&gt;
| location = [[Mr Dark&#039;s Dare]], [[Arcane Forest]], [[Mr Dark&#039;s Lair]], [[the Lair of Dark]] &lt;br /&gt;
| resistance = [[Image:Lifebar24.png|&#039;&#039;24 HP&#039;&#039;]] ([[Rayman 1|original version]])&lt;br /&gt;
&lt;br /&gt;
[[Image:Lifebar12.png|&#039;&#039;12 HP&#039;&#039;]] ([[Rayman 1|Atari Jaguar version]])&lt;br /&gt;
&lt;br /&gt;
[[Image:Lifebar9.png|&#039;&#039;9 HP&#039;&#039;]] ([[Rayman (Game Boy Color)|Game Boy Color version]])&lt;br /&gt;
| attacks = Summoning [[Bad Rayman]], reversing the player&#039;s left–right controls, forcing [[Rayman]] to run uncontrollably, stealing [[Rayman]]&#039;s [[telescopic fist]], creating twin fireballs which must be dodged, creating and controlling pillars of flame, transforming into hybrids of the previous five bosses, summoning a rain of small fireballs, summoning large fireballs, curling into a large or small electrical ball, summoning lightning strikes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=A wicked character, he wants to spread evil all around him by taking over [[the Glade of Dreams|the magical world of Rayman]]. If he succeeds, he will make the world a dreadful place under a reign of terror and dictatorship.|sign=Official site|source=&#039;&#039;[[Rayman Junior]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Rayman Junior&#039;&#039; official site, Mister Dark, http://web.archive.org/web/20020211202327/http://sites.ubisoft.fr/raymanedu/ami/ami2/dark.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Dark&#039;&#039;&#039; is [[Rayman]]&#039;s arch-nemesis, and a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. A diabolical and mysterious shape-shifting sorcerer, Mr Dark has attempted to disrupt the balance of [[the Glade of Dreams]] on several occasions, but is always thwarted by [[Rayman]]. His features are hidden beneath a shadowy cloak and hat, beneath which only his glowing yellow eyes can be seen. Mr Dark&#039;s first appearance is in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], where he acts as the main antagonist and final boss. He makes similar villainous appearances in &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039; and [[Rayman (Game Boy Color)|the Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]]. Although Mr Dark does not make a direct appearance in &#039;&#039;[[Rayman Origins]]&#039;&#039;, the game makes several references to him, and it is ultimately revealed that his influence inspired [[the Magician]] to become a villain.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIG RAP.png|frame|right|class=sprite|Mr Dark as he kidnaps [[Betilla]] the Fairy.]]&lt;br /&gt;
[[Image:VIG DARK.png|frame|right|class=sprite|[[Betilla]] the Fairy, captured by Mr Dark.]]&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
{{quote|text=You enter [[Candy Château|the world of desserts]] where Mister Dark is hidden, guarded by [[clown]]s carrying out amazing stunts... Be careful, Mister Dark is diabolical.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
Mr Dark first appears in the intro sequence of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, where [[the Magician]] introduces the game&#039;s story. [[The Glade of Dreams]] is kept in balance by a mystical orb known as the [[Great Protoon]]. One fateful day, the evil Mr Dark appears, stealing the [[Great Protoon]] and defeating [[Betilla]] the Fairy as she tries to protect it. The [[Electoon]]s, small pink creatures which gravitate around the [[Great Protoon]], are scattered across the world, and imprisoned in [[cage]]s by Mr Dark&#039;s minions. [[Rayman]] sets off to free the [[Electoon]]s, defeat Mr Dark and recover the [[Great Protoon]].&lt;br /&gt;
&lt;br /&gt;
For the majority of the game, Mr Dark does not appear; he simply stands on a high hilltop, observing [[Rayman]]&#039;s progress through his binoculars. When [[Rayman]] defeats [[Space Mama]], the game&#039;s fourth major boss, Mr Dark decides to take action, and kidnaps [[Betilla]] the Fairy, who had been granting [[Rayman]] powers throughout the game. Mr Dark is next glimpsed when [[Rayman]] defeats the next boss, [[Mr Skops]]: now it appears that Mr Dark has imprisoned [[Betilla]] in a tiny glass sphere through his sorcery. [[Betilla]] is seen calling out for help, and asking [[Rayman]] to hurry. In order to access the final level, [[Mr Dark&#039;s Dare]] in the [[Candy Château]], [[Rayman]] must smash all [[cage]]s and free every [[Electoon]] in the game.&lt;br /&gt;
&lt;br /&gt;
Before fighting [[Rayman]], Mr Dark casts strange spells on him as he progresses through [[Candy Château]]. He makes his first physical in-game appearance at the beginning of the second stage, where he waits for [[Rayman]], then casts a spell before flying away. This spell creates [[Bad Rayman]], an evil duplicate who copies [[Rayman]]&#039;s every move and causes instant death if he touches him. In the next stage, Mr Dark casts a spell which reverses the player&#039;s left–right controls, followed by another spell which makes [[Rayman]] [[Running|run]] uncontrollably. At the end of the level, Mr Dark magically steals [[Rayman]]&#039;s [[telescopic fist]] power, leaving him helpless and unable to punch. Following this, [[Rayman]] reaches the central chamber of Mr Dark&#039;s château. First Mr Dark taunts [[Rayman]] by dangling his [[telescopic fist]] from a rope and retracting it whenever [[Rayman]] makes a move to take it. He then tries to destroy [[Rayman]] by trapping him between two moving walls of deadly flame while throwing fire balls at him. When his situation seems desperate, a pair of [[Electoon]]s rescue [[Rayman]] by giving him back his [[telescopic fist]]. The final battle then begins: [[Rayman]] must battle Mr Dark, who transforms into hybrids of the previous five bosses. These hybrids each have Mr Dark&#039;s face as their resistance icon.&lt;br /&gt;
&lt;br /&gt;
The first transformation is a mixture of [[Mr Stone]] and [[Mr Skops]]. His is compoised of [[Mr Stone]]&#039;s body, feet and right hand, together with [[Mr Skops]]&#039; head and claw. His only attack consists of hurling his claw at [[Rayman]], which he can jump over and [[Telescopic fist|punch]] him in the face. If [[Rayman]] attempts to [[Telescopic fist|punch]] him too early, the monster will block his face with his claw. It is possible, with a certain timing and dexterity, to hit him up to three times per turn. After he has suffered eight blows to the face, the monster vanishes.&lt;br /&gt;
&lt;br /&gt;
[[Image:MrDark.png|thumb|316px|left|class=sprite|Mr Dark fighting [[Rayman]] at the end of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
&lt;br /&gt;
The second transformation is a pair of identical monsters. Each one appears to be made of [[Bzzit]]&#039;s body and [[Space Mama]]&#039;s head and feet (as seen in her first appearance in [[Eraser Plains]]), along with her hands and rolling pin, which fires [[laser]]s (as seen in her second appearance in [[Space Mama&#039;s Crater]]. Their only attack is shooting [[laser]]s, which [[Rayman]] can jump over or duck under. If both of them shoot at the same height, the [[laser]]s collide each other, morph into one [[laser]], and fall straight down towards the ground, which can be difficult for [[Rayman]] to avoid if he is ducking. When [[Rayman]] gets the chance, he can [[Telescopic fist|punch]] either one of the two. It is also possible to trick them into shooting one another. Both monsters share a single resistance bar; it is possible to defeat them both by [[Telescopic fist|punch]] only one. When they have been damaged eight times, the monsters vanish.&lt;br /&gt;
&lt;br /&gt;
The third and final transformation is a mixture of [[Mr Sax]], [[Space Mama]], and [[Bzzit]]. He is composed of [[Space Mama]]&#039;s body, [[Mr Sax]]&#039;s feet and hands and [[Bzzit]]&#039;s head. This monster&#039;s only attack is jumping about with the use of [[Mr Sax]]&#039;s feet. At the start of this fight, [[Rayman]] is shrunk to the same size he would have been had he touched a [[Flying Blue Elf]]. As the monster tries to stomp him, [[Rayman]] must use his [[running]] ability to avoid getting squashed. Whenever the monster hits the ground, [[Rayman]] is bounced up into the air by the impact, giving him a chance [[Telescopic fist|punch]] the monster in [[Bzzit]]&#039;s face, which is his only weak spot.&lt;br /&gt;
&lt;br /&gt;
Once the third transformation has suffered eight punches, he vanishes, and [[Rayman]] is returned to his normal size. It would seem that Mr Dark was defeated by the final [[Telescopic fist|punch]] to the head of the third form.&lt;br /&gt;
&lt;br /&gt;
The Atari Jaguar version makes it more explicit that these hybrids are transformations of Mr Dark. In this version, the [[Bzzit]]/[[Space Mama]] hybrids are absent, so the fight consists of only two rounds: the first against the [[Mr Stone]]/[[Mr Skops]] mixture, and the second against the [[Bzzit]]/[[Mr Sax]]/[[Space Mama]] mixture. The two monsters share a single health bar with Mr Dark&#039;s face as its icon: when half of the first monster&#039;s health is depleted, he clicks his claw several times, creating a shower of sparks, then walks off the screen, visibly sweating. The final monster then appears, with half of his health already gone. ([[Rayman]] is not shrunk in this version, and does not need to be bounced into the air in order to [[Telescopic fist|punch]] his head). Once all of his health has been depleted, it looks straight at the camera, sweats, and flies straight into the air. [[Electoon]] icons fly across the screen as [[Rayman]] celebrates his victory.&lt;br /&gt;
&lt;br /&gt;
In the Atari Jaguar version, Mr Dark makes one final appearance at the end of the game&#039;s credits. He flies across the screen, and the message ‘See you soon’ is displayed, hinting at Mr Dark&#039;s impending return. However, &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; make only passing references to him, and while his influence plays a significant role in &#039;&#039;[[Rayman Origins]]&#039;&#039;, he does not actually make an appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Mr Dark transformation 1.png|thumb|320px|class=sprite|Mr Dark&#039;s first transformation: a mixture of [[Mr Stone]] and [[Mr Skops]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Mr Dark transformation 2.png|thumb|320px|class=sprite|Mr Dark&#039;s second transformation: mixtures of [[Bzzit]] and [[Space Mama]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Mr Dark transformation 3.png|thumb|320px|class=sprite|Mr Dark&#039;s third and final transformation: a mixture of [[Bzzit]], [[Mr Sax]] and [[Space Mama]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
[[Image:RJMrDark 001.PNG|thumb|right|class=sprite|Mr Dark as seen in &#039;&#039;[[Rayman Junior]]&#039;&#039;.]]&lt;br /&gt;
Mr Dark also appears in &#039;&#039;[[Rayman Junior]]&#039;&#039;, an educational spin-off of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. In this game, he steals the [[Magic Book of Knowledge]] from [[the Magician]] and destroys a map to [[Mr Dark&#039;s lair|his hideout]] in [[Candy Château]]. He casts the same spells on [[Rayman]] as he did in [[Rayman 1|the original game]], but due to the game&#039;s educational nature, he doesn&#039;t fight as a boss at all. Once [[Rayman]] has solved the riddles on the parchment showing the way to [[Mr Dark&#039;s Lair|his hideout]] and been through his spells, Mr Dark doesn&#039;t appear any more and [[Rayman]] eventually finds [[Magic Book of Knowledge|the Book of Knowledge]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== In &#039;&#039;[[Rayman Designer]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, Mr Dark is available as an enemy [[Event (Rayman Designer)|event]] in [[Candy Château]]. There are different variants, each making him cast a different spell at [[Rayman]]. The spells last until [[Rayman]] reaches an [[Anti-spell amulet]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: Bad Rayman&#039;&#039;&#039; - Summons [[Bad Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: forced run&#039;&#039;&#039; - Forces [[Rayman]] to [[Running|run]].&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: reversed control&#039;&#039;&#039; - Reverses the left and right controls.&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: little Rayman&#039;&#039;&#039; - Shrinks [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: steals the fist&#039;&#039;&#039; - Steals [[Rayman]]&#039;s [[Telescopic fist|fist]] ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
[[Image:GBC 76.PNG|frame|left|class=sprite|Mr Dark as he appears in the [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
[[Image:Mr_dark_1.png|frame|right|class=sprite|Mr Dark holding a [[cage]] of captured [[Electoon|Toons]] in [[Rayman (Game Boy Color)|the Game Boy Color version]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman (Game Boy Color)|the Game Boy Color release of &#039;&#039;Rayman&#039;&#039;]], Mr Dark has imprisoned the [[Electoon|Toons]] and uses their power for himself, throwing the world into darkness and chaos. Unlike [[Rayman 1|the original]], he does not transform himself when he engages in a final boss battle with [[Rayman]]. In between each level he can also be seen watching [[Rayman]] through a crystal ball.&lt;br /&gt;
&lt;br /&gt;
In [[Arcane Forest]], he casts two spells on [[Rayman]], the first one summoning [[Bad Rayman]], and the second one reversing [[Rayman]]&#039;s controls.&lt;br /&gt;
&lt;br /&gt;
The final battle starts out with Mr Dark shielding himself from [[Rayman]]&#039;s [[Telescopic fist|fist]] with three bubble-like balls. Then, he slowly rises up, and when he is off screen, he rains fire upon him from above. After ten to fifteen fire balls are dropped, he descends back down to the stage, while still having the shield around himself, and turns into a ball. While in ball form, he randomly floats around the stage trying to ram [[Rayman]]. His objective is to hit him while he is in ball form three times. But as he hits him, he gets smaller and smaller, and becomes harder to hit. After hitting him three times, a heart appears at the top of the stage so he can replenish his health. Mr Dark turns back to normal, and then he floats off screen again.&lt;br /&gt;
&lt;br /&gt;
[[Image:GBC 15.PNG|frame|right|class=sprite|Mr Dark disintegrates when he is defeated.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GBC11.png|frame|left|class=sprite||Mr Dark fighting [[Rayman]] on a high peak at the end of the game.]]&lt;br /&gt;
&lt;br /&gt;
This time, Mr Dark throws ten meteors at [[Rayman]], two at a time. Then, he does the same routine as before: he comes back down, and turns into a ball. But this time, he will stay in ball form for a shorter period than before, and if [[Rayman]] can&#039;t manage to hit him three times within the time limit, he will turn back to normal and float back up into the sky to throw meteors at him again. If [[Rayman]] does hit him three times, a heart will appear once again, and he will rise back up into the sky to unleash his final attack. &lt;br /&gt;
&lt;br /&gt;
This time, he shoots sixteen bolts of lightning. They are shot at the step he was just above on the stage, and can be easily avoided by using the [[helicopter]] to hover over a lower step for a short time. After the sixteen bolts of lightning are shot, he turns back into his ball form. The time he spends in his ball form is even shorter, so [[Rayman]] must [[Telescopic fist|punch]] him three more times very quickly. Mr Dark then reverts to his normal form, burns up, turns into a strange ghostly cloud and vanishes.&lt;br /&gt;
&lt;br /&gt;
Afterwards, [[Rayman]] returns to his hammock and falls asleep, but is disturbed by a menacing figure which appears to be Mr Dark. However, it turns out to be four [[Electoon|Toons]] wearing Mr Dark&#039;s cloak and hat as a joke, and [[Rayman]] laughs.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Char-mr-dark.png|thumb|left|320px|[[The Magician]] disguised as his idol, Mr Dark.]]&lt;br /&gt;
== In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
{{quote|text=The archenemy from &#039;&#039;[[Rayman 1]]&#039;&#039; returns. A stupedendous super villain, it was Mr Dark who stole the [[Great Protoon]] and sent the [[Electoon]]s scattering from its orbit. This series of events upset the harmonic balance of [[the Glade of Dreams|Rayman&#039;s world]] and a heroic fight followed.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
In a May 2011 interview with Jeux Vidéo, Gabrielle Shrager, the lead writer of &#039;&#039;[[Rayman Origins]]&#039;&#039;, stated &amp;quot;We will probably see how Mr Dark became what he is&amp;quot;.&amp;lt;ref&amp;gt;Jeux Vidéo, &#039;&#039;Exclusif Rayman Origins&#039;&#039;, [[:File:Jeux_video_page_47.jpg]]&amp;lt;/ref&amp;gt; However, plans changed during development, and the Mr Dark storyline was omitted. While Mr Dark makes no physical appearance in the game, his influence plays a major role in the story, and numerous references are made to him by the game and its surrounding media. The second trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; shows a brief glimpse of a [[Teensie]] with a top hat and a dark cloak, standing on a stone platform, surrounded by [[Antitoon|Darktoons]] and [[Psychlops]]. It was speculated that this was Mr Dark. Several months later, clearer artwork of the character was released, and the official website indicated that this character was indeed Mr Dark, stating &amp;quot;The archenemy from &#039;&#039;[[Rayman 1]]&#039;&#039; returns&amp;quot;. However, the same section of the site also claims that [[soldier]]s and [[piranha]]s are in the game, which is not correct; the game&#039;s final manual contains an updated version of the same information, and makes no mention of [[Soldier]]s, [[piranha]]s, or Mr Dark. In [[the Reveal]], one of the final levels of the game, the heroes discover that [[the Magician]] is the one responsible for the evil steampunk empire of the [[Moody Clouds]]. The dark character who appeared in the trailer and the site was simply [[the Magician]] disguised as Mr Dark. A diagram on the wall of [[the Magician]]&#039;s office explains that he has been collecting the heroes&#039; [[Lum (UbiArt games)|Lums]] throughout the game and using them to power his machines. In response to his cover being blown, [[the Magician]] rips the golden star off his top hat, showing more clearly his resemblance with the artwork supposedly of Mr Dark. This scene led to much confusion among players, some of whom mistakenly interpreted it to mean that Mr Dark and [[the Magician]] were the same character.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mr Dark in Rayman Origins.png|frame|right|Posters depicting the real Mr Dark hang on the wall of [[the Magician]]&#039;s headquarters in the [[Moody Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
An [[Rayman Origins (early production)|early version of the game&#039;s script]], found within the files of the game&#039;s [[List of Rayman demos|demo]], contains unused dialogue which indicates that in this scrapped scenario, [[the Magician]] was a fan and admirer of Mr Dark, and desired to be as mysterious and evil as him; one of his lines is &amp;quot;I always wanted to be like Mr. Dark:  mysterious, dark!...um, dark and mysterious..&amp;quot;. The script also reveals that [[the Magician]]&#039;s real name would have been Ales Mansay, and that he became embittered and corrupted when he was bullied at magic school for his poor magical abilities. He eventually disguised himself as his hero, Mr Dark, and hid a microphone in [[the Snoring Tree]] to start a war between [[Rayman]] and the [[Livid Dead]] while he himself set to work building an army of mechas (powered by the [[Lum (UbiArt games)|Lums]] given to him by the clueless heroes) that he could use to take over [[the Glade of Dreams]] and free it from the rule of [[Polokus]], whom he considered to be an ineffectual and useless leader, unable to protect his people from his own nightmares. It is unknown why this material was removed from the game; however, in the final version of the game, there are still several posters in [[the Magician]]&#039;s headquarters, some with pictures of Mr Dark&#039;s silhouette, and one with &amp;quot;♥ Mister D&amp;quot; written on it, indicating that the part about [[the Magician]] being an admirer of Mr Dark still holds true. As seen on these posters, Mr Dark looks somewhat different; his hat is shaped more like an inverted triangle, and his arms are long and thin. In January 2012, narrative director Gabrielle Shrager confirmed that [[the Magician]] was simply a fan (and usurper) of the real Mr Dark.&amp;lt;ref&amp;gt;Gabrielle Shrager clarifies the identity of the villain of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[:File:Gabrielle Shrager Facebook conversation.jpg]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apart from the posters in [[the Magician]]&#039;s headquarters, the game&#039;s only explicit reference to Mr Dark occurs when the player unlocks the ability to play as [[Raymesis]]. If this character pulls on the [[Polokus|Bubble Dreamer]]&#039;s beard, he makes fun of his ugliness and mentions that he was created by Mr Dark. It is unclear whether the [[Polokus|Bubble Dreamer]] confuses [[Raymesis]] with [[Bad Rayman]], or makes a joke about their resemblance (he looks almost identical to [[Rayman]]&#039;s [[Bad Rayman|evil clone]] created by Mr Dark in [[Rayman 1|the original game]]), or if the two are linked in some other way. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman Mini]]&#039;&#039;==&lt;br /&gt;
{{quote|text=I see that you&#039;re tougher than you look, let&#039;s see how I&#039;ll break you! The rule is simple, every day I&#039;ll launch several challenges for you! 3 per contract. If you fulfill those challenges I&#039;ll give you a reward. But beware, these challenges are not for the faint-hearted, the higher your [[Level of Awesomeness|awesomeness]] is, the harder the challenge... And the bigger the reward.|sign=Mr Dark|source=&#039;&#039;[[Rayman Mini]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
During the second update of this game, elements discovered in its files revealed that Mr Dark would appear in its next update. Its release on January 28th, 2021 (version 1.4.0) marked his return to [[Rayman (series)|the &#039;&#039;Rayman&#039;&#039; series]] after years of absence.&lt;br /&gt;
&lt;br /&gt;
Mr Dark reappears with a new design, very close to the one he has in [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]]. Unlike other characters from this opus reappeared in &#039;&#039;[[Rayman Origins]]&#039;&#039;, like [[the Magician]] and [[Betilla]], Mr Dark is still limbless.&lt;br /&gt;
&lt;br /&gt;
Mr Dark comes into a new game mode bearing his name. To access it, the player must first recover five [[skull]]s hidden in Adventure mode levels. In his mode, the sorcerer offers the player various contracts, which indicate challenges to be achieved in the levels of &#039;&#039;[[Rayman Mini]]&#039;&#039;. If they are successful, the player gets various rewards. These, as well as the difficulty of the challenges, depending on the [[Level of Awesomeness|level of awesomeness]].&lt;br /&gt;
&lt;br /&gt;
Mr Dark exchanges a few sentences with the player when they enter his game mode and if they manage to complete all of his challenges. He speaks with a sinister whisper during dialogue, which has been reversed to sound even more mischievous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
RM - Mr Dark Mode.png|Image illustrating Mr. Dark mode.&lt;br /&gt;
Rayman Mini - Mr Dark 1.png|Mr. Dark Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
[[Image:2D Madness ending.png|thumb|320px|left|A picture of Mr Dark can be seen on the floor to the left at the ending of &#039;&#039;[[Rayman 3]]&#039;&#039;&#039;s [[2D Madness]] minigame. This represents Mr Dark&#039;s only appearance in a 3D [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to date.]]&lt;br /&gt;
Mr Dark is referred to by name in the manual for &#039;&#039;[[Rayman 2]]&#039;&#039;, where it is revealed that his defeat at the hands of [[Rayman]] is what convinced the inhabitants of [[the Glade of Dreams]] that the hero was trustworthy. However, he makes no actual appearance in the game.&lt;br /&gt;
&lt;br /&gt;
Previews of [[Rayman 2 (cancelled prototype)|the cancelled 2D version of &#039;&#039;Rayman 2&#039;&#039;]] mention that the [[Robo-Pirate]] invasion took place after Mr Dark vanished from [[the valley|Rayman&#039;s island]] following the events of [[Rayman 1|the first game]]. It is not known if Mr Dark was ever planned to return and have a relevant role in this game; other characters from the original, including [[Betilla]] the Fairy, were intended to make an appearance.&lt;br /&gt;
&lt;br /&gt;
Mr Dark makes an almost unnoticeable, subtle cameo appearance in &#039;&#039;[[Rayman 3]]&#039;&#039;. At the end of the [[2D Madness]] minigame, a few photographs from [[Rayman 1|the original game]] are seen briefly and between them they show almost all of the game&#039;s characters, including Mr Dark. In addition, the design of the game&#039;s titular [[Hoodlum]] enemies was conceived as a visual mixture between Mr Dark and the [[Hunter]]s.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:R1Intro 004.PNG|thumb|316px|class=sprite|Mr Dark fighting off [[Betilla]] the Fairy.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:VIG PR2.png|frame|class=sprite|Mr Dark capturing [[Electoon]]s.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:VIG PR3.png|frame|class=sprite|Artwork of [[Rayman]], [[Electoon]]s and Mr Dark.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:VIG PR5.png|frame|class=sprite|Mr Dark with his binoculars.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 10.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 67.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 68.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 69.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 70.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 71.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 72.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 73.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 52.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 53.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Misterdarkoriginal.jpg|thumb|200px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Backscan.jpg|thumb|200px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In &#039;&#039;[[Rayman Mini]]&#039;&#039; all of his voice clips are reversed from their original recordings and has him saying words such as chocolate and coronavirus in French.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mr Dark]]&lt;br /&gt;
[[de:Mr Dark]]&lt;br /&gt;
[[it:Mr Dark]]&lt;br /&gt;
[[pl:Pan Zły]]&lt;br /&gt;
[[es:Mr. Dark]]&lt;br /&gt;
[[ru:Мистер Мрак]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 1]]&lt;br /&gt;
[[Category:Villains]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Origins]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_1)&amp;diff=91186</id>
		<title>The Magician (Rayman 1)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_1)&amp;diff=91186"/>
		<updated>2023-09-23T12:26:14Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: The name Ales Mansay was scrapped, the Dark Teensies are a different thing, and when was he ever called Mr Dark? Also, this entire trivia section is completely irrelevant for a wiki article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = The Magician&lt;br /&gt;
| image = [[Image:Magician.png|320px|&#039;&#039;The Magician&#039;&#039;]]&lt;br /&gt;
| alignment = Good (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;) then bad (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| portrayed by = [[Douglas Rand]] (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;) &amp;lt;br /&amp;gt;&lt;br /&gt;
Steve Gadler (&#039;&#039;[[Rayman Junior]]&#039;&#039;) &amp;lt;br /&amp;gt;&lt;br /&gt;
Christian Stonner (&#039;&#039;[[English with Rayman]]&#039;&#039;)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]], then [[Teensie]]&lt;br /&gt;
| status = Magician&lt;br /&gt;
| relatives = [[Andrew]] (cousin)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;&#039;&#039; is a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. He makes his first appearance in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], where he seems to be a member of [[Rayman]]&#039;s [[Rayman&#039;s species|limbless species]]. His next major role is in &#039;&#039;[[Rayman Origins]]&#039;&#039;, where he is revealed to be a [[Teensie]], and ultimately takes on a villainous role. In the intermediate years, the Magician also appeared in several educational spin-offs of [[Rayman 1|the original game]], such as &#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[English with Rayman]]&#039;&#039;. In &#039;&#039;[[Rayman Legends]]&#039;&#039;, he multiplies to become the five villainous [[Dark Teensy|Dark Teensies]].&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
===Appearance===&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], the Magician appears to be part of [[Rayman&#039;s species|the same limbless species]] as [[Rayman]]. He bears all of the signature traits – lack of limbs, large nose and white gloves. He has long blonde hair that nearly reaches the ground, and his eyes are always covered by his long black top hat, which shines in blue and purple and has a gold star on the front. (He often retreats into this hat, and can be found hiding inside it in many levels.) He has also been seen wearing shirts of two colours – in the introduction sequence of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], he wears a purple shirt with two blue buttons, but in the game itself, this is blue with golden buttons. The colour of his shoes – purple and orchid – remain the same, but with different stripe patterns. He is also noticeably shorter than [[Rayman]] is in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], but in the educational games, he is approximately the same height as [[Betilla]] the Fairy. According to &#039;&#039;[[English with Rayman]]&#039;&#039;, the Magician has a cousin named [[Andrew]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician is no longer a member of [[Rayman&#039;s species]] – like several other characters, he has been redesigned to better fit the world established in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; sequels]]. The Magician is now a grey-haired [[Teensie]] who wears a purple shirt and a black coat. He still has his signature, star-adorned top hat, and can still be found hiding inside it in various levels. The top hat, however, has been slightly redesigned, with a pink band surrounding the lower part and the star moved to the upper part, with some points unsticking (as the star doesn&#039;t form part of the top hat). It is later revealed that the Magician is actually bald, and his grey hair is just a wig attached to his top hat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
R1Intro 001.PNG|class=sprite|The Magician first appears in the intro sequence of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
The Reveal 3.jpg|The Magician as a villainous [[Teensie]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
[[File:Magician Andrew family photo album English with Rayman.png|thumb|right|214px|class=sprite|The Magician&#039;s family photo album, as seen in &#039;&#039;[[English with Rayman]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], the Magician seems perpetually happy and displays a flamboyantly positive attitude. Despite the havoc [[Mr Dark]] is wreaking across the world, the Magician remains buoyant and unconcerned. He also appears to be somewhat introverted, usually hiding inside his top hat, and only showing his face when doing business. This does not prevent him from socialising with the other inhabitants of [[the Glade of Dreams]]; in the educational spin-offs such as &#039;&#039;[[Rayman Junior]]&#039;&#039;, the Magician&#039;s friendship with [[Betilla]] the Fairy is made clear.&lt;br /&gt;
&lt;br /&gt;
From the beginning of &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician presents himself as an energetic and benevolent character. As the game continues, he begins to make sarcastic remarks with sinister undertones. At the end of the game, it is revealed that the Magician is a traitor who secretly admires [[Mr Dark]], and has been manipulating the heroes in an attempt at world domination.&lt;br /&gt;
&lt;br /&gt;
===Career===&lt;br /&gt;
In [[Rayman Origins (early production)|a scrapped scenario known from an unused script]] found in the files of &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician started his career at a young age in the school of magic. This event could have taken place chronologically during [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], when he was still benevolent. The other students bullied him during that time due to his poor skills in magic. While maintaining the nickname &amp;quot;Magician&amp;quot;, his real name, Ales Mansay (meaning Salesman in Pig Latin), left more clear his main purpose in the games: provide assistance in exchange for monetary assets. Finally, tempted by the other students, the Magician turned away from [[Rayman]] to become a fan of the evil [[Mr Dark]]. This part of the plot didn&#039;t make it to [[Rayman Origins|the final game]], save for the Magician eventually becoming a fan of [[Mr Dark]]. He also proved to be an expert engineer at the end of &#039;&#039;[[Rayman Origins]]&#039;&#039;, creating a gigantic robotic empire in the [[Moody Clouds]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
{{quote|text=He is hidden away in the scenery. With his help, [[Rayman]] can enter [[Bonus level (Rayman 1)|secret worlds]]. But note that this magic stunt has to be deserved, and it will cost you 10 [[Ting]]s to take advantage of it.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The Magician first appears in the introductory sequence of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]. Here he tells the story of how [[Mr Dark]] stole the [[Great Protoon]] and brought about the collapse of [[the valley]]&#039;s natural stability. He calls on [[Rayman]] to go and free the [[Electoon]]s from the cages that hostile beings had imprisoned them in, as well as bring the [[Great Protoon]] back from the [[Candy Château]]. He is the only character to have a major speaking role in the game. The Magician&#039;s voice was re-recorded for the American localisation, possibly by a different actor; his voice in this version is deeper and more brash than the high-pitched voice in the original European release.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can come across the Magician&#039;s hat several times throughout the game. The Magician only emerges from it if [[Rayman]] has at least ten [[Ting]]s; if not, he will clearly indicate with his hand that the hero will need them. If [[Rayman]] does have at least ten [[Ting]]s, he automatically reaches out and drops them into the Magician&#039;s outstretched hand. The Magician then teleports [[Rayman]] to one of his [[Bonus level (Rayman)|bonus levels]]. In these secret areas, [[Rayman]] must collect all the [[Ting]]s within the time limit. If he succeeds, he wins an extra [[life]]. Only a single [[life]] can be won in each [[Bonus level (Rayman 1)|bonus level]]. Subsequent victories in the same [[Bonus level (Rayman 1)|bonus levels]] are purely for fun, and also record the time taken by the player so that they can attempt to beat their records if they wish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Magician R1 hat.png|Throughout the game, the Magician can be found hiding inside his top hat.&lt;br /&gt;
Magician R1 bonus level.png|In exchange for ten [[Ting]]s, the Magician will transport [[Rayman]] to a [[Bonus level (Rayman 1)|bonus level]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
{{quote|text=He is the guardian of harmony and well-being. He holds [[The Magic Book of Knowledge|the book of knowledge and expertise]]. Since he is very smart, he always finds solutions and gives a helping hand to those in need. Throughout his journey, [[Rayman]] can count on his valuable advice to lead him to [[Mr Dark|Mister Dark]].|sign=Official site|source=&#039;&#039;[[Rayman Junior]]&#039;&#039;&amp;lt;ref&amp;gt;http://web.archive.org/web/20020608133315/http://sites.ubisoft.fr/raymanedu/ami/ami2/mag.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:RJMagician 002.PNG|thumb|right|200px|class=sprite|The Magician and [[Betilla]] the Fairy watch over [[the Magic Book of Knowledge]].]]&lt;br /&gt;
&lt;br /&gt;
The Magician takes on a major role as a mentor and teacher in &#039;&#039;[[Rayman Junior]]&#039;&#039;, one of several educational spin-offs based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. He introduces the story of the game once again, only this time, he tells of how [[Mr Dark]] has broken into his cottage, stolen [[the Magic Book of Knowledge]] and destroyed the map to the villain&#039;s hideout. Once again, the Magician and [[Betilla]] the Fairy must call on [[Rayman]] to save the day, this time by reassembling the map to [[Mr Dark&#039;s Lair]] so that he can recover [[The Magic Book of Knowledge|the book]].&lt;br /&gt;
&lt;br /&gt;
Instead of providing [[Bonus level (Rayman 1)|bonus areas]], the Magician now helps [[Rayman]] to solve the many problems (spelling and mathematical problems for the young player) throughout the journey. When [[Rayman]] starts a level, the Magician gives him an overview of the specific tasks he needs to carry out in order to complete it. After that, his hat appears several times throughout the level. Whenever [[Rayman]] passes it, the Magician either asks a new question or reminds [[Rayman]] of the level&#039;s task. Each time [[Rayman]] reaches the end of the final stage of a level, the Magician appears and gives a different performance, such as dancing or rapping &#039;90s style, while praising [[Rayman]] for his success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
{{quote|text=The Magician will help you throughout your quest. He&#039;s always willing to trade you [[Electoon]]s for [[Lum (UbiArt games)|Lums]], which will help you unlock new worlds and maps. At your service, his magic hat will provide tips and tricks galore to help you survive.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=I remember you... Ales Mansay, right? You stunk at magic. Did the other [[Teensie]]s tease you? No reason to lose your sense of humor... Hahaha...Gulp. Or is it...|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused dialogue)}}&lt;br /&gt;
&lt;br /&gt;
[[File:02 geyser blowout.jpg|320px|thumb|right|In &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician can still be found hiding inside his top hat, but now he gives the heroes advice rather than unlocking [[Bonus level (Rayman 1)|bonus levels]].]]&lt;br /&gt;
&lt;br /&gt;
The Magician makes his next appearance in the 2D platforming sequel, &#039;&#039;[[Rayman Origins]]&#039;&#039;. The Magician is first encountered at the beginning of the game: he is found inside his distinctive top hat, which is sitting on the ground outside [[the Snoring Tree]]. Each time one of the players jumps on the hat, the Magician offers a few words of advice. The hat appears in many places throughout the game, and the players can jump on it at any time for tips relevant to their current situation. However, there are some hints at his darker side; he makes sarcastic comments, and has little concern for the heroes, beyond using them as a source of [[Lum (UbiArt games)|Lums]]. Sometimes he even questions [[Rayman]]&#039;s position as a hero.&lt;br /&gt;
&lt;br /&gt;
At the end of each level, he is seen holding a test tube which he uses to count the number of [[Lum (UbiArt games)|Lums]] collected by the players. In exchange for certain numbers of [[Lum (UbiArt games)|Lums]], he gives the heroes [[Electoon]]s, but if the players reach the top of the test tube, they receive a [[Lum Medal]]. The Magician displays great joy and excitement whenever the heroes bring him a large number of [[Lum (UbiArt games)|Lums]]. In these post-level screens, the Magician can be seen fully: he is revealed to be a [[Teensie]] rather than a member of [[Rayman&#039;s species]], and his hair is now grey rather than blonde.&lt;br /&gt;
&lt;br /&gt;
The last world of the game (apart from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]) is the [[Moody Clouds]], a flying mechanical steampunk city which has mysteriously appeared above [[the Glade of Dreams]]. When the heroes finally arrive, they find the Magician&#039;s magic hat waiting for them. However, instead of offering helpful advice as he usually does, the Magician frantically tells them that they are going the wrong way, warning them to turn back before it is too late. In spite of the Magician&#039;s warning, the heroes work their way through the [[Moody Clouds]].&lt;br /&gt;
&lt;br /&gt;
Along the way, they find many [[Lum (UbiArt games)|Lums]] trapped in glass containers connected to machines; it seems that they are being used to power the [[Moody Clouds]] and its robotic denizens. Eventually the heroes reach the heart of the mystery, a level titled ‘[[the Reveal]]’. They step into the [[Moody Clouds]] headquarters, only to find the Magician working the controls of the diabolical machinery encountered throughout the level. Caught, the Magician spins round, gives the heroes a smile and rips the golden star off his hat. He then jumps onto his desk and poses while lightning flashes in the windows behind him. The walls are decorated with posters of a mysterious, shadowy figure with a hat and a cloak; one poster bears the words &#039;♥ Mister D&#039;, revealing that the Magician was secretly a fan of [[Mr Dark]], the villain of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
Also on the wall is a diagram showing [[Lum (UbiArt games)|Lums]] being fed into a machine to produce electricity: it is revealed that the Magician has been using the [[Lum (UbiArt games)|Lums]] he collected from the heroes to power the creation of his mechanical empire, the [[Moody Clouds]]. At this moment, the Magician pulls a lever, causing the heroes to fall through a trap door, where they must fight mechanical recreations of the [[Carnivora]] and [[Mocking Bird]] bosses. Once these have been defeated, the heroes climb back to the office of the Magician, where he distracts them with a disco number (recalling the dances of [[Rayman 1|the original game]]&#039;s bosses) before running away. The heroes must them pursue him through a storm of falling debris and broken machinery as the [[Moody Clouds]] itself begins to disintegrate.&lt;br /&gt;
&lt;br /&gt;
Eventually the Magician hops on board an [[Warship|airship]], and the heroes must pursue him on the backs of their [[mosquito]] friends. Eventually the [[Warship|airship]] crashes into the fiery core of the [[Moody Clouds]], causing an enormous explosion. The heroes fall from the sky and land back at [[the Snoring Tree]], where the game began. The Magician&#039;s fate is unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Magician1.JPG|The Magician collects the player&#039;s [[Lum (UbiArt games)|Lums]] at the end of each level.&lt;br /&gt;
The Reveal 4.jpg|After the reveal, the Magician pulls a lever to cause the heroes to fall through a trap door.&lt;br /&gt;
The Reveal 16.jpg|The Magician attempts to distract the player by dancing.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Char-mr-dark.png|thumb|right|320px|The Magician takes on the mantle of [[Mr Dark]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Rayman Origins (early production)|Early version]]===&lt;br /&gt;
An [[Rayman Origins (early production)|earlier version of the game&#039;s script]] was found amongst the files of the game&#039;s [[List of Rayman demos|demo]], and, while it follows the same general story, it also would have shed more light on certain aspects of the plot, and contains a large amount of dialogue that was removed from [[Rayman Origins|the final version of the game]]. In this [[Rayman Origins (early production)|scrapped scenario]], the Magician, real name Ales Mansay (which translates to &amp;quot;Salesman&amp;quot; in Pig Latin), was bullied and ostracised by the other [[Teensie]]s at magic school for his poor magical abilities. Although he helped [[Rayman]] to overcome [[Mr Dark]] in [[Rayman 1|the original game]], the Magician secretly admired the villain&#039;s dark and mysterious nature, and wanted to emulate him. He also developed a hatred for the [[Polokus|Bubble Dreamer]], whose nightmares had repeatedly overcome [[the Glade of Dreams]] and were a constant threat to its inhabitants. The Magician concocted a plan. He hid a microphone in [[the Snoring Tree]], so that the heroes&#039; snoring would irritate and ultimately start a war with the [[Livid Dead]]. (This microphone, disguised as a flower, can still be seen in the game itself, in both the beginning and ending sequences.) Throughout the game, the Magician pretended that he was still a friend of the heroes, allowing him to collect [[Lum (UbiArt games)|Lums]] from them in exchange for [[Electoon]]s which they could use to reach new levels. The Magician used these [[Lum (UbiArt games)|Lums]] to power his mechas: gigantic machines which he was building to take over [[the Glade of Dreams]], imposing order and eliminating the chaos of the [[Polokus|Bubble Dreamer]]&#039;s nightmares. Eventually, however, the heroes reach the Magician&#039;s headquarters in the [[Moody Clouds]] and put a stop to his plans.&lt;br /&gt;
&lt;br /&gt;
In the months leading up to and following the release of &#039;&#039;[[Rayman Origins]]&#039;&#039;, there was some confusion amongst fans about the identity of the villain and his relationship to [[Mr Dark]], thanks largely to the lack of dialogue or lucid storytelling in [[Rayman Origins|the final version of the game]]. In January 2012, lead writer Gabrielle Shrager confirmed that the Magician was simply a big fan and admirer of [[Mr Dark]], and that he was attempting to usurp [[Mr Dark]]&#039;s position.&amp;lt;ref&amp;gt;Gabrielle Shrager clarifies the identity of the villain of &#039;&#039;Rayman Origins&#039;&#039;, [[:File:Gabrielle Shrager Facebook conversation.jpg]]&amp;lt;/ref&amp;gt;. To this day, it is still unknown why this piece of story was removed from the final game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
[[Rayman Legends (early production)|Early screenshots]] showed the Magician&#039;s hat presumably in a level of the game, however, this is not seen in the final product. Instead, 100 years after the events of &#039;&#039;[[Rayman Origins]]&#039;&#039;, with [[Rayman]] and friends caught in a deep sleep, the nightmares and evil monsters multiply, and the Magician has also done so into the [[Dark Teensy|Dark Teensies]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ro2-maybe-9.jpg|The Magician&#039;s hat in [[Rayman Legends (early production)|an early version of &#039;&#039;Rayman Legends&#039;&#039;]].&lt;br /&gt;
Magician2.png|A [[Dark Teensy]] who is laughing.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although he does not make a direct appearance, a notable reference to the Magician is made in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], in the level [[the Kids&#039; Hamlet]] from the [[Child (world)|Child world]]. In certain area, a grey [[Rabbid]] wearing the Magician&#039;s top hat won&#039;t let [[Rayman]] pass. Much like the Magician, the [[Rabbid]] proposes [[Rayman]] to play a minigame with limited time. [[Rayman]] must enter his tent and play a minigame called &#039;Shoot a Rabbid&#039;, where he has to shoot carrots at targets with the face of a [[Rabbid]], and avoid shooting at the ones with the face of [[Murfy]]. If [[Rayman]] completes the challenge successfully, the [[Rabbid]] will let [[Rayman]] pass through the rest of the level.&lt;br /&gt;
*After a [[bomb launching clown]] draws a picture of [[Betilla]] in &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, the Magician identifies her as his ‘favourite [[fairy]]’.&lt;br /&gt;
*The Magician&#039;s dance style has been compared by some to be similar to that of [http://en.wikipedia.org/wiki/Michael_Jackson Michael Jackson], though this has not been confirmed in an official capacity.&lt;br /&gt;
*Each character type will have their own dance style when compelled to dance by the Magician in [[the Reveal]].&lt;br /&gt;
*He is the first good character in the whole series to become evil.&lt;br /&gt;
*He is also the third villain (first two being [[Admiral Razorbeard|Razorbeard]] and [[André]]) in the main series to have been the main antagonist for more than one game.&lt;br /&gt;
*While not making a physical appearance in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, the Magician is mentioned in [[Rabbiteen]]&#039;s description. It says that her long lost brother jumped into the Magician&#039;s hat, never to be seen again.&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RJMagician 001.PNG|The Magician, as he appears in &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
RJMagician 003.PNG|The Magician along with [[Betilla]] the Fairy.&lt;br /&gt;
RJMagician 004.PNG|The Magician thinking with [[Betilla]].&lt;br /&gt;
RJMagician 005.PNG|The Magician and [[Betilla]] as they thought of [[Rayman]].&lt;br /&gt;
RJMagician 006.PNG|[[Betilla]] and the Magician running through [[the Dream Forest]].&lt;br /&gt;
MagicianRabbid.png|A [[Rabbid]] wearing the Magician&#039;s hat.&lt;br /&gt;
MagicianArtworkEduGames.png|Artwork of the Magician from &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
MagicianArtworkCP.png|Artwork of the Magician from &#039;&#039;[[Rayman CP]]&#039;&#039;.&lt;br /&gt;
Magician hat Origins.png|The Magician&#039;s hat, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{ROcharacters|collapsed=Y}}&lt;br /&gt;
{{RLcharacters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Magicien]]&lt;br /&gt;
[[de:Der Zauberer]]&lt;br /&gt;
[[it:Mago]]&lt;br /&gt;
[[pl:Magik]]&lt;br /&gt;
[[es:Mago]]&lt;br /&gt;
[[ru:Волшебник]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 1|Magician, The]]&lt;br /&gt;
[[Category:Friends from Rayman Origins|Magician, The]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species|Magician, The]]&lt;br /&gt;
[[Category:Teensies|Magician, The]]&lt;br /&gt;
[[Category:Villains|Magician, The]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_in_the_Phantom_Show&amp;diff=91141</id>
		<title>Rayman in the Phantom Show</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_in_the_Phantom_Show&amp;diff=91141"/>
		<updated>2023-09-21T10:26:17Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman in the Phantom Show&lt;br /&gt;
| image = [[File:Rayman in the Phantom Show.jpg|320px|Rayman in the Phantom Show]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Milan, [[Ubisoft]] Paris&lt;br /&gt;
| soundtrack by = [[Christophe Héral]], Grant Kirkhope&lt;br /&gt;
| release date = August 30 2023&lt;br /&gt;
| genre = Tactical role-playing&lt;br /&gt;
| gameplay mode = Single-player&lt;br /&gt;
| platforms = Nintendo Switch&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman in the Phantom Show&#039;&#039;&#039;&#039;&#039; is the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, featuring [[Rayman]]. It was released on August 30 2023.&lt;br /&gt;
&lt;br /&gt;
In this adventure, [[Rayman]] teams up with [[Rabbid Peach]] and [[Rabbid Mario]]. The [[Phantom]], an enemy previously featured in &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, now works as a studio director for the [[Space Opera Network]], and needs their help as the studio&#039;s TV ratings hit a new low.&lt;br /&gt;
&lt;br /&gt;
[[David Gasman]] reprises his role as the voice actor for [[Rayman]], while the soundtrack is composed by [[Christophe Héral]], also the composer of the &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039; soundtracks, and Grant Kirkhope.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
On September 10 2022, it was announced at Ubisoft Forward 2022 that [[Rayman]] will feature in a DLC for &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, the last of a series of three. A [https://www.youtube.com/watch?v=Qi_tQtV3xwU teaser] was published for the occasion, showing [[Rayman]]&#039;s hair in the middle of a row of [[Rabbid]] ears.&lt;br /&gt;
&lt;br /&gt;
On June 12 2023, a subsequent [https://www.youtube.com/watch?v=fFoLPAUaL5Q teaser] was revealed at Ubisoft Forward 2023. In the video, [[Rayman]] comes across [[Rabbid Mario]], [[Rabbid Peach]] and [[Beep-0]] at a reception, where they seem to be in the process of checking in. [[Rabbid Peach]] aims her [[Triple-Troll]] weapon at [[Rayman]] while [[Rabbid Mario]] greets him with a handshake, but the latter falls unconscious when [[Rayman]]&#039;s hand is pulled from his body. [[Rabbid Peach]] then thoroughly observes [[Rayman]]&#039;s absence of arms and legs, leading him to push her aside.&lt;br /&gt;
&lt;br /&gt;
On August 1st 2023, [https://www.youtube.com/watch?v=984p6DKp0to a new trailer] was published, revealing the title of the DLC to be &#039;&#039;Rayman in the Phantom Show&#039;&#039; and its release date as August 30 2023.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Sparks of Hope Announcement.png|The announcement of [[Rayman]]&#039;s inclusion in the upcoming DLC&lt;br /&gt;
Rayman design sparks of hope.jpg||[[Rayman]]&#039;s new design&lt;br /&gt;
RPS artwork 1 - Rayman pose.jpg|[[Rayman]] posing with his new [[Blaster]], loaded with a [[plunger]]&lt;br /&gt;
RPS artwork 2 - Rayman pose.jpg|Another pose of [[Rayman]] with his new [[Blaster]] and a [[plunger]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The game begins with [[Rayman]], having travelled using a [[shell]], arriving at the [[Space Opera Network]], holding a golden ticket decorated with phonograph horns. He soon encounters a [[Rabbid]] wearing a cloak and a skull mask called a [[Stooge]], and then exclaims that he knew that the invitation was fishy, and that a [[Rabbid]] was behind it. Upon defeating it and other enemies, he exits the [[Space Opera Network#Repository|Repository]] and enters the [[Space Opera Network#Network Reception|Network Reception]].&lt;br /&gt;
&lt;br /&gt;
There, he comes across [[Rabbid Mario]], [[Rabbid Peach]] and [[Beep-0]] at the reception, where they seem to be in the process of checking in. [[Rabbid Peach]] aims her Triple-Troll weapon at [[Rayman]] while [[Rabbid Mario]] greets him with a handshake, but the latter falls unconscious when [[Rayman]]&#039;s hand is pulled from his body. [[Rabbid Peach]] then thoroughly observes [[Rayman]]&#039;s absence of arms and legs, leading him to push her aside. [[Beep-0]] then intervenes, assuring [[Rayman]], whom he calls &amp;quot;Mr. Eggplant&amp;quot;, that they are not &amp;quot;run-off-the-mill [[Rabbids]]&amp;quot;, but heroes. Before they can discuss the situation further, they are ambushed by [[Goomba]]s and [[Stooge]]s, and join forces against them.&lt;br /&gt;
&lt;br /&gt;
Upon defeating the enemies, [[Rayman]] and the [[Rabbid]]s introduce themselves to each other and find out that they have all received the same invitation. They praise each other&#039;s fighting abilities and decide to team up for the time being. Immediately afterwards, an elevator comes down into the room, and the [[Phantom]] comes out of it and towards them. [[Rabbid Mario]] and [[Rabbid Peach]], recognizing the enemy they previously fought in the Spooky Trails area of &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, are held back by [[Rayman]] as they try to attack him, and the [[Phantom]] reveals a bouquet of flowers, appeasing the [[Rabbid]]s. He goes on to explain that he is now a changed person, no longer corrupted by the Megabug, and that he needs their help to restore the studio&#039;s ratings as his actors have left him. The [[Rabbid]]s are instantly convinced by the [[Phantom]]&#039;s promises of fame and glory, and while [[Beep-0]] is initially reluctant, he is eventually won over by flattery. The heroes are then tasked with performing in three different locations, [[the Western Set]], [[the Medieval Set]] and [[the Pirate Set]].&lt;br /&gt;
&lt;br /&gt;
It quickly turns out, however, that all three sets are overrun with creatures of [[Darkmess]]. In [[the Western Set]], where the [[Phantom]] is shooting a movie titled &#039;&#039;The Ballad of Plungerhands McMurdy&#039;&#039;, the heroes are tasked with punching wood cutouts of bandits, after which they must defeat their leader, a [[Bravado]] called &amp;quot;Iron Hands&amp;quot; Sydney Rabbidwhacker. In [[the Medieval Set]], where the &#039;&#039;The Double Marriage of the Careless Shepherdess&#039;&#039; is being shot, they are pit against a live action dragon played by a giant [[Flamin&#039; Stooge]]. Finally, in [[the Pirate Set]], where the [[Phantom]] is shooting &#039;&#039;Captain Opera-Beard and the Bumbling Brigands of Toilet Water Bay&#039;&#039;, the heroes must fight a [[Sea Stooge]] and defeat a kraken.&lt;br /&gt;
&lt;br /&gt;
Once all three tasks have been completed, the [[Phantom]] congratulates them and asks the team to join him by the elevator in the [[Space Opera Network#Main TV Studio|Main TV Studio]]. [[Rayman]] shows wariness, but they nonetheless ascend to the [[Space Opera Network#Control Room|Control Room]], where the [[Phantom]] reveals his duplicity, explaining that he had been plotting his revenge the entire time and only manipulated the heroes into ridding the [[Space Opera Network]] of [[Darkmess]]. With the help of his newfound fame, as the studio is now number one in the galaxy, he intends to defeat the heroes as part of one last performance. Breaking the fourth wall, he notably taunts [[Rayman]] for having become irrelevant and fallen second to the [[Rabbid]]s.&lt;br /&gt;
&lt;br /&gt;
In battles reminiscent of when he was first encountered, the team eventually defeats the [[Phantom]], destroying the spotlights that provide him with immunity. [[Beep-0]] claims that he was never fooled by their old enemy&#039;s promises, but this is quickly dismissed by [[Rabbid Mario]] who reminds him that he has already fallen for it once. [[Rayman]] then exclaims that it was nice to fight alongside [[Rabbid]]s for once.&lt;br /&gt;
&lt;br /&gt;
Having found a functioning warp portal, [[Rabbid Mario]] and [[Rabbid Peach]] decide to head back to Princess Peach&#039;s castle, having not found the actor career much to their liking, while [[Rayman]] chooses to stay for some time, explaining that the [[Rabbid]]s here at the [[Space Opera Network|studio]] are actually trying to do some good and simply need some supervision.&lt;br /&gt;
&lt;br /&gt;
[[Beep-0]] then goes on to thank [[Rayman]], promising him that he can count on them, should he need anything. Finally, the game ends with [[Rabbid Mario]] hugging [[Rayman]] and [[Rabbid Peach]] exchanging presents with him. In pictures shown after the credits, the presents are revealed to be a Mario cap with [[Rabbid]] ears, which [[Rayman]] wears, and a [[Rayman]] hoodie, which Mario holds in his hands.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Overall, the DLC plays very similarly to [[Mario + Rabbids Sparks of Hope|the main game]], in that it is a strategy turn-based game with overworld exploration. At first, only [[Rayman]] is playable, but he is very soon joined by [[Rabbid Mario]] and [[Rabbid Peach]]. None of the other characters from the [[Mario + Rabbids Sparks of Hope|the main game]] are available in the DLC.&lt;br /&gt;
&lt;br /&gt;
During exploration, [[Rayman]] can use his [[telescopic fist]] to punch objects, including breakable ones, and start battles with enemies. Charging his [[Telescopic fist|fist]] allows it to reach further, while his [[grappling fist]] ability allows him to grab objects with it. He is also able to [[Running|run]], though he will be temporarily stunned if he bumps into an obstacle. In a stark contrast to his platforming roots, [[Rayman]] cannot jump during exploration, and must instead rely on other means to move vertically, such as ramps, ladders, stairs, jump tiles and [[Rabbid]]-shaped cannons and warp pipes.&lt;br /&gt;
&lt;br /&gt;
In combat, this is possible using jump tiles and the team jump ability, and he can also move around using [[flying ring]]s. Unlike [[Rabbid Mario]] and [[Rabbid Peach]], [[Rayman]] cannot equip [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]], but he possesses the [[Blaster]] and [[Plunger Guard]] weapons, and can use the [[Vortex]] and [[Shock Rocket|Rocket]] costumes, which grant him passive abilities and equip him with new weapons and abilities, namely the [[Vortex Blaster]], the [[Vortex Guard]] and the [[Vortex Pull]] with the [[Vortex]] costume and the [[Rocket Blaster]], the [[Rocket Ride]] and the [[Rocket Guard]] with the [[Shock Rocket|Rocket]] costume.&lt;br /&gt;
&lt;br /&gt;
[[Rabbid Mario]] and [[Rabbid Peach]]&#039;s movesets are unchanged from [[Mario + Rabbids Sparks of Hope|the main game]]: while the former is equipped with [[the Dukes]] and possesses the [[Counter Blow]] technique, the latter is equipped with the [[Triple-Troll]] and can use the [[Heal]] technique. They can, however, equip two new [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]], [[Selfie]] and [[Cryoquake]], which they are revealed to have rescued after defeating Cursa. Their skill trees have also been condensed, merging multiple upgrades from the main game into fewer spots.&lt;br /&gt;
&lt;br /&gt;
==Quests and battles==&lt;br /&gt;
*Main quests&lt;br /&gt;
**[[Golden Ticket to Fame]]&lt;br /&gt;
***[[Old Acquaintances]]&lt;br /&gt;
***[[Learning to Glide]]&lt;br /&gt;
***[[Rocket Man]]&lt;br /&gt;
***[[Unlikely Team-Up]]&lt;br /&gt;
**[[The Western Set]]&lt;br /&gt;
***[[Boastin&#039; Bravados]]&lt;br /&gt;
**[[The Medieval Set]]&lt;br /&gt;
***[[Castle Chaos]]&lt;br /&gt;
***[[The Dragon That Wasn&#039;t]]&lt;br /&gt;
**[[The Pirate Set]]&lt;br /&gt;
***[[All Hands Ahoy!]]&lt;br /&gt;
***[[The Kraken (battle)|The Kraken]]&lt;br /&gt;
**[[The Control Room]]&lt;br /&gt;
***[[Spectral Swing]]&lt;br /&gt;
***[[Burnin&#039; Rock]]&lt;br /&gt;
***[[Operatic Showdown]]&lt;br /&gt;
*[[Spark (Mario + Rabbids Sparks of Hope)|Spark]] quests&lt;br /&gt;
**[[Boxing Ring]]&lt;br /&gt;
**[[Quiz Show!!!]]&lt;br /&gt;
*Side quests&lt;br /&gt;
**[[A Bridge to Love]]&lt;br /&gt;
**[[Art at Stake]]&lt;br /&gt;
**[[Atop the Pirate Watchtower]]&lt;br /&gt;
**[[Behind the Counter]]&lt;br /&gt;
**[[Cooking with Alkementor]]&lt;br /&gt;
**[[Couple Affinity]]&lt;br /&gt;
**[[Cutout Bandits&#039; Treasure]]&lt;br /&gt;
**[[Darkmess Waves]]&lt;br /&gt;
**[[Fantasy Loot]]&lt;br /&gt;
**[[Green Screen Scene]]&lt;br /&gt;
**[[Main Studio Blue Key Challenge]]&lt;br /&gt;
**[[Pirate Set Blue Key Challenge]]&lt;br /&gt;
**[[Punch Pals]]&lt;br /&gt;
**[[Royal Pain]]&lt;br /&gt;
**[[Space Opera Network Drifting Gateway]]&lt;br /&gt;
**[[Space Opera Network Invitational]]&lt;br /&gt;
**[[Train Wreck]]&lt;br /&gt;
**[[Western Set Blue Key Challenge]]&lt;br /&gt;
&lt;br /&gt;
==References to the &#039;&#039;Rayman&#039;&#039; series==&lt;br /&gt;
&#039;&#039;Rayman in the Phantom Show&#039;&#039; contains numerous references to the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]:&lt;br /&gt;
&lt;br /&gt;
*[[Rayman]] travels to the [[Space Opera Network]] via a [[shell]]. The crashed [[shell]] can still be found in the [[Space Opera Network#Repository|Repository]].&lt;br /&gt;
*&amp;quot;The Rayman Show&amp;quot;, the track played when [[Rayman]] first arrives at the [[Space Opera Network]], remixes multiple themes from the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]]. Firstly, a remix of &amp;quot;Chasing a Dream&amp;quot; from &#039;&#039;[[Rayman Origins]]&#039;&#039;&#039; [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] can be heard. Shortly after, the main theme of &#039;&#039;[[Rayman Legends]]&#039;&#039;, &amp;quot;The Tower of Babel&amp;quot;, is heard. Near the end of the song, a remix of the main theme played in [[Teensies in Trouble]] is played as well.&lt;br /&gt;
*Replicas of [[Mr Dark]]&#039;s hat and cloak can be found hanging on a wall in the [[Space Opera Network#Repository|Repository]].&lt;br /&gt;
*A replica of [[Barbara]]&#039;s helmet and hair can be found.&lt;br /&gt;
*A replica of a [[plum juice]] barrel can be found.&lt;br /&gt;
*Replicas of [[the Magician]]&#039;s hat and staff can be found.&lt;br /&gt;
*A replica of a tree from [[the Dream Forest]] with a [[plum]] growing on it can be found.&lt;br /&gt;
*Replicas of all [[four Masks of Polokus]] can be found.&lt;br /&gt;
*The standard skin of [[Rayman]]&#039;s [[Blaster]] is based on a [[mosquito]].&lt;br /&gt;
*[[Rayman]]&#039;s [[Plunger Guard]] weapons have the shape of a [[plum]].&lt;br /&gt;
*The Legendary skins for the [[Blaster]], [[The Dukes]], and the [[Triple-Troll]] are based on [[Betilla]], [[Globox]], and [[Grand Minimus]], respectively.&lt;br /&gt;
*One of [[Rayman]]&#039;s idle animations is playing a guitar, the same way he plays an air-guitar at the end of certain music levels in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Furthermore, the guitar he plays is identical to one found in [[:File:RaymanLegends2 1920x1080.jpg|a promotional artwork for the same game]].&lt;br /&gt;
*When [[Rayman]] wins a battle, he strikes his iconic peace sign pose from the [[UbiArt]] games.&lt;br /&gt;
*Various props of [[Globox]] can be found.&lt;br /&gt;
*A poster of a cowboy [[Toad (Rayman Legends)|toad]] can be found in [[the Western Set]].&lt;br /&gt;
*A replica of the giant yellow submarine from &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; can be found.&lt;br /&gt;
*Before the final battle, the [[Phantom]] mentions [[Globox]] and [[Mr Dark]]. He notably says to [[Rayman]] that the former &amp;quot;needs to detox from your stinky sneaker&amp;quot;, a probable reference to the introduction scene of &#039;&#039;[[Rayman M]]&#039;&#039; where the hero&#039;s best friend steals his shoes.&lt;br /&gt;
*An animatronic of [[Grunderbite]] can be found in the main quest [[The Medieval Set]]. Upon completing it, [[Rayman]] exclaims that he is reminded of his time at [[Castle Rock]].&lt;br /&gt;
&lt;br /&gt;
There are also multiple replicas and props from &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ratps mr dark.jpg|Replicas of [[Mr Dark]]&#039;s hat and cloak hanging on a wall in the [[Space Opera Network#Repository|Repository]]&lt;br /&gt;
Magician ratps.jpg|Replicas of [[the Magician]]&#039;s hat and staff&lt;br /&gt;
Ppw ratps.jpg|A replica of a tree from [[the Dream Forest]] with a [[plum]] growing on it&lt;br /&gt;
Water Mask ratps.jpg|A replica of the first [[Four Masks of Polokus|mask of Polokus]]&lt;br /&gt;
RPS - Second mask.jpg|A replica of the second [[Four Masks of Polokus|mask of Polokus]]&lt;br /&gt;
Air Mask ratps.jpg|A replica of the fourth [[Four Masks of Polokus|mask of Polokus]]&lt;br /&gt;
Crashed walking shell phantom.jpg|The crashed [[walking shell]] in the [[Space Opera Network#Repository|Repository]]&lt;br /&gt;
Rabbids submarine phantom.jpg|A replica of the yellow submarine from &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;&lt;br /&gt;
Barbara helmet replica.jpg|A replica of [[Barbara]]&#039;s helmet&lt;br /&gt;
RPS - Plum juice.jpg|A barrel of [[plum juice]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
Memories are collectibles found in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. They contain notes by JEANIE about various elements of the game such as characters, enemies, and locations, and can be either read or played as audio.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Rayman in the Phantom Show&#039;&#039;, an additional 14 memories can be found. They are instead dictated by [[Beep-0]], presumably because of JEANIE&#039;s absence from the DLC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Quote&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|The [[Space Opera Network]]&lt;br /&gt;
|After decades of poor ratings, the [[Space Opera Network]] bet everything on a live comback concert by the [[Phantom]]. It wound up in bankruptcy with the opera singer as its largest creditor. Rumor has it that afterwards, the [[Phantom]] held a live telethon where viewers paid GOBS of money to have him stop singing so the network would return to its original programming, making him a small fortune.&lt;br /&gt;
|Sold by the [[Salesbot 9.99+TX]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rayman]]&lt;br /&gt;
|This [[Rayman]] character is fascinating indeed. He has hands, but no arms - at least none that I can see. He has feet, but no legs. He has different costumes, each of which enhances his fighting abilities in various ways. [[Rayman]] came to the [[Space Opera Network]] the same way we did - by invitation. However, he is far less trusting of our circumstance - probably just nerves brought on by stage fright.&lt;br /&gt;
|Sold by the [[Salesbot 9.99+TX]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bravado]]s&lt;br /&gt;
|Where&#039;s JEANIE now, I wonder? Probably making all kinds of unauthorized changes to the WM ARC. I shall therefore have to do my best with the enemy analysis. The [[Bravado]]s are detestable little long-range fighters that are always on the move, climbing to elevated positions from which to fire upon us from medium-range, where we remain under constant threat of their counter attacks and Gust super effects.&lt;br /&gt;
|Sold by the [[Salesbot 9.99+TX]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Flamin&#039; Stooge]]&lt;br /&gt;
|Budget cuts at the [[Space Opera Network]] necessitated the last-minute procuring of a  as a primary antagonist when a prospect of an animated dragon becomes too expensive. The [[Giant Flamin&#039; Stooge]] has formidable scene presence, thanks to its terrifying weapon and area-of-effect fire attacks. Its strategy is simple - shoot Heroes in range and to have them scatter away from cover.&lt;br /&gt;
|Sold by the [[Salesbot 9.99+TX]]&lt;br /&gt;
|-&lt;br /&gt;
|The [[Kraken]]&lt;br /&gt;
|I um... I don&#039;t know what to say about THIS, other than I&#039;m fairly certain it&#039;s a set piece from the low budget sci-fi film &amp;quot;The Robot vs. the Kraken vs. the Bride of the Giant Shrinking Man&amp;quot;. The prop department has stuck some [[Darkmess]] Eyes on the [[Kraken]], giving it an even more bizarre and yet menacing appearance than in the film.&lt;br /&gt;
|Sold by the [[Salesbot 9.99+TX]]&lt;br /&gt;
|-&lt;br /&gt;
|The [[Phantom]]&lt;br /&gt;
|The [[Phantom]] has been quite busy since we last saw him at Spooky Trails - a whirlwind relationship with Bea, the Warden of Terra Flora; co-host of the annual Galactovision song contest; and an album (A Thousand Hours of Mario Falling Into Lava), all under the watchful eye of the paparazzi. And most recently? Director of the [[Space Opera Network]]. Whatever you might say about him - he knows how to milk his 15 minutes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plungerhands McMurdy&lt;br /&gt;
|The show using this set is entitled The Ballad of Plungerhands McMurdy. A typical episode involves the titular character strolling into a small town looking for respite, only to tangle with a greedy &amp;quot;indoor plumbing baron&amp;quot;. Galaxy Confidential called it &amp;quot;adequately entertaining&amp;quot;, and gave the show its &amp;quot;Nice To Have On In The Background&amp;quot; Award (honorable mention).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Careless Shepherdess&lt;br /&gt;
|The show broadcast from this set is entitled The Double Marriage of the Careless Shepherdess - an hour-long musical dramedy in which the [[Phantom]] plays &amp;quot;Cyprien Fairclough&amp;quot;, a young swashbuckling prince with a voice like a nightingale and throngs of female admirers. Let&#039;s just say it involves a LOT of makeup, stuntpeople, reverse-aging technology, and award-winning editing to get viewers to buy into the concept.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Captain Opera-Beard&lt;br /&gt;
|The show utilizing this set is Captain Opera-Beard and the Bumbling Brigands of Toilet Water Bay. It&#039;s won several awards, I think - not so much for its acting, music, writing, direction, humor, or overall quality - but its wardrobe and sound mixing are top notch, and have helped the show maintain an iron grip on the top spot with viewers during the Wednesday 02:00 - 03:00 a.m. time slot.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Morning Galaxy Magazine&lt;br /&gt;
|These sets were from a show called Morning Galaxy Magazine With The [[Phantom]]! An insipid tabloid. Let&#039;s see, DJ Cheep Tuna was a guest, the artist Gerspard... Sullivan&#039;s Train Talk? Cooking with Alkementor? Even Sweetlopek and the Dryad had a show - &amp;quot;Building A Bridge To Love!&amp;quot; EVERYONE was invited on this stupid thing but us!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S.O.N. Movie-of-the-Week&lt;br /&gt;
|The prop warehouse fills me a sense of déjà vu - and now I realize why! The warehouse is FILLED with props and set pieces modeled after our OWN adventures! The [[Space Opera Network]] optioned the rights to our life stories for a film. It appears to be stuck in turnaround - GOOD! They sent us the script - they replaced me with a wise-cracking parrot in order to make me &amp;quot;warmer and more relatable&amp;quot;. Can you imagine?!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spark Road Trip&lt;br /&gt;
|We discovered that when packing for a trip, it&#039;s extremely difficult to decide which [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] to bring. In the end we brought them all, including two brand new [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] we saved after the conclusion of our adventure versus Cursa - [[Selfie]] and [[Cryoquake]]. We thought it&#039;d be fun for the [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] to have a little R&#039; n&#039; R after everything. Goodness knows they deserve it.&lt;br /&gt;
|After completing the [[Unlikely Team-Up]] battle&lt;br /&gt;
|-&lt;br /&gt;
|The [[Phantom]] 2&lt;br /&gt;
|The [[Phantom]] lured [[Rayman]], [[Rabbid Mario]], [[Rabbid Peach]], and [[Beep-0|myself]] to the [[Space Opera Network]] under false pretenses, so we might boost the viewership from which he draws his power. Should his spotlight have grown any larger, he would have become invincible. Fortunately, I chose the perfect moment to strike. Once again, I was onto him from the onset!&lt;br /&gt;
|After completing the [[Operatic Showdown]] battle&lt;br /&gt;
|-&lt;br /&gt;
|The Golden Tickets&lt;br /&gt;
|I wish I could say we had a fair and reasoned discussion about how to use the three golden ticket invitations to the [[Space Opera Network]], but as [[Rabbid Mario]] and [[Rabbid Peach]] were the only Heroes with me when I recieved the transmission, we elected to tell the others AFTER we warped there. I suppose we got carried away, but let&#039;s be honest - some of us Heroes naturally dazzle on screen, others... not so much.&lt;br /&gt;
|After completing the [[All Hands Ahoy!]] battle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hidden message==&lt;br /&gt;
Prior to the game&#039;s release, creative director Davide Soliani shared a message with the community, revealing that a &amp;quot;secret hidden message&amp;quot; would show upon 100% completion of the DLC, and adding that he is on a mission to &amp;quot;bring [[Rayman]] back to the glory he deserves&amp;quot;.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;RAYMAN IS BACK in 3D in new Mario + Rabbids Sparks of Hope DLC&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1456994#p1456994&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hidden message in question is shown to the player after completing all quests and obtaining all weapon skins and memories, and is as follows:&lt;br /&gt;
&lt;br /&gt;
{{Quote|The bleakest dark yields to the faintest light; a light that exists within each of us. You are not alone, we are a multitude, linked together by a thin red thread that sews together our hearts and souls. Tighten the knot and we will be together forever, lighting the way.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman in the Phantom Show 1.jpg&lt;br /&gt;
Rayman in the Phantom Show 2.jpg&lt;br /&gt;
Rayman in the Phantom Show 3.jpg&lt;br /&gt;
Rayman in the Phantom Show 4.jpg&lt;br /&gt;
Rayman in the Phantom Show 5.jpg&lt;br /&gt;
Rayman in the Phantom Show 6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Yves-barthez-mrsh-aw-dlc3-raymanpowers-trio-teamjump.jpg&lt;br /&gt;
Yves-barthez-mrsh-aw-dlc3-raymanpowers-rocket.jpg&lt;br /&gt;
Yves-barthez-mrsh-aw-dlc3-raymanpowers-vortex.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Giacomo Boni Concept Art Rayman 1.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 2.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 3.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 4.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 5.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 6.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 7.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 8.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 9.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 10.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 11.jpg&lt;br /&gt;
Giacomo Boni Concept Art Plunger Guard.jpg&lt;br /&gt;
Giacomo Boni Concept Art Costumes.jpg&lt;br /&gt;
Giacomo Boni Concept Art Vortex.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rocket.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rocket Ride.jpg&lt;br /&gt;
Michele Garzia Concept Art 1.jpg&lt;br /&gt;
Michele Garzia Concept Art 2.jpg&lt;br /&gt;
Michele Garzia Concept Art 3.jpg&lt;br /&gt;
Michele Marchionne Concept Art 1.jpg&lt;br /&gt;
Michele Marchionne Concept Art 2.jpg&lt;br /&gt;
Michele Marchionne Concept Art 3.jpg&lt;br /&gt;
Michele Marchionne Concept Art 4.jpg&lt;br /&gt;
Michele Marchionne Concept Art 5.jpg&lt;br /&gt;
Michele Marchionne Concept Art 6.jpg&lt;br /&gt;
Michele Marchionne Concept Art 7.jpg&lt;br /&gt;
Michele Marchionne Concept Art 8.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman dans le Show du Fantôme]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Space_Opera_Network&amp;diff=91029</id>
		<title>Space Opera Network</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Space_Opera_Network&amp;diff=91029"/>
		<updated>2023-09-18T17:08:24Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Space Opera Network&#039;&#039;&#039; is a movie studio directed by the [[Phantom]], and the main setting of  &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Repository==&lt;br /&gt;
The Repository is a location which serves as an introductory level with where the player is familiarized with the mechanics of the game. This is where [[Rayman]] arrives at the Space Opera Network, having travelled using a [[shell]]. &lt;br /&gt;
&lt;br /&gt;
*Main quests&lt;br /&gt;
**[[Golden Ticket to Fame]]&lt;br /&gt;
&lt;br /&gt;
==Network Reception==&lt;br /&gt;
The Network Reception is where [[Rayman]] meets [[Rabbid Peach]], [[Rabbid Mario]] and [[Beep-0]], and teams up with them after being ambushed by enemies. Shortly thereafter, the [[Phantom]] appears before them and the heroes agree to help him improve the ratings of his TV studio.&lt;br /&gt;
&lt;br /&gt;
From this point onwards, [[Beep-0]]&#039;s [[Wave]] and [[Scan]] abilities become available, allowing the group to push large items, destroy cracked walls and reveal hidden objects. [[Rayman]] and the [[Rabbid]]s are also provided with two [[Skill Prism]]s each, which they can use to unlock new abilities in their respective Skill Trees.&lt;br /&gt;
&lt;br /&gt;
*Main quests&lt;br /&gt;
**[[Golden Ticket to Fame]]&lt;br /&gt;
*Side quests&lt;br /&gt;
**[[Behind the Counter]]&lt;br /&gt;
&lt;br /&gt;
==Main TV Studio==&lt;br /&gt;
The Main TV Studio is a large room connected to the Network Reception, the Backing Studio, the Western Set, the Medieval Set and the Pirate Set.&lt;br /&gt;
&lt;br /&gt;
Upon arriving, [[Rayman]] must use a jump tile and throw a charged [[Telescopic fist|fist]] at a square-shaped puzzle piece to [[Grappling fist|grab]] it, allowing him to insert it into a switch and disintegrate a gate blocking the path to the next section of the room.&lt;br /&gt;
&lt;br /&gt;
There, the heroes find a Teleport Flag, and the Salesbot 9.99+TX, who recognizes [[Rayman]] and asks for an autograph, claiming to be a &amp;quot;huge fan&amp;quot;, and assuring him that he does not intend to sell it. He also pretends that he will not disclose anything about his shopping habits, no matter the price. Due to his mercantile nature, it is implied that he intends to do the very opposite.&lt;br /&gt;
&lt;br /&gt;
*[[Spark (Mario + Rabbids Sparks of Hope)|Spark]] quests&lt;br /&gt;
**[[Quiz Show!!!]]&lt;br /&gt;
*Side quests&lt;br /&gt;
**[[A Bridge to Love]]&lt;br /&gt;
**[[Cooking with Alkementor]]&lt;br /&gt;
**[[Darkmess Waves]]&lt;br /&gt;
**[[Main Studio Blue Key Challenge]]&lt;br /&gt;
&lt;br /&gt;
==Backing Studio==&lt;br /&gt;
The Backing Studio is a large room filled with props from the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;. Much like the Main TV Studio, it features various sets showcasing characters from [[Mario + Rabbids Sparks of Hope|the main game]]. One of these sets is a boxing ring designed for a movie called &#039;&#039;Spit-Bucket Boy 3&#039;&#039;, directed by a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]]. Additionally, [[Madame Bwahstrella]] has her own set, complete with a Gateway Challenge for the heroes to participate in.&lt;br /&gt;
&lt;br /&gt;
There, the heroes find a Teleport Flag, and the Salesbot 9.99+TX, who is located at the center of the studio. Exploring the Backing Studio is entirely optional, as there are no main quests located here. However, there is a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] quest and four side quests available.&lt;br /&gt;
&lt;br /&gt;
*[[Spark (Mario + Rabbids Sparks of Hope)|Spark]] quests&lt;br /&gt;
**[[Boxing Ring]]&lt;br /&gt;
*Side quests&lt;br /&gt;
**[[Art at Stake]]&lt;br /&gt;
**[[Green Screen Scene]]&lt;br /&gt;
**[[Space Opera Network Drifting Gateway]]&lt;br /&gt;
**[[Train Wreck]]&lt;br /&gt;
&lt;br /&gt;
==Western Set==&lt;br /&gt;
The Western Set is a location which mimics the appearance of typical Western towns, complete with cardboard cutouts of bandits that [[Rayman]] can [[Telescopic fist|punch]]. A Teleport Flag can be found near the entrance. &lt;br /&gt;
&lt;br /&gt;
The heroes are first tasked with eliminating all the bandit cardboard cutouts. After achieving this, they engage in a showdown with the bandit leader, Sydney Rabbidwhacker, and emerge victorious. Ratings for the Space Opera Network subsequently improve.&lt;br /&gt;
&lt;br /&gt;
After completing the main quest, a [[Rabbid]] named Victor will appear at the entrance, offering a cardboard cutout [[Telescopic fist|punching]] challenge for the heroes. There is also a [[Squashette]] guarding a treasure chest containing the Operatic Blaster weapon skin for [[Rayman]]&#039;s [[Blaster]].&lt;br /&gt;
&lt;br /&gt;
*Main quests&lt;br /&gt;
**[[The Western Set]]&lt;br /&gt;
*Side quests&lt;br /&gt;
**[[Cutout Bandits&#039; Treasure]]&lt;br /&gt;
**[[Western Set Blue Key Challenge]]&lt;br /&gt;
**[[Space Opera Network Invitational]]&lt;br /&gt;
**[[Royal Pain]]&lt;br /&gt;
&lt;br /&gt;
==Medieval Set==&lt;br /&gt;
The Medieval Set is location mostly comprised of a labyrinth inhabited by roaming [[Flamin&#039; Stooge]]s, [[Oozer]]s and [[Armored Goomba]]s. Behind two gates stands a dragon prop.&lt;br /&gt;
&lt;br /&gt;
There, the heroes find a Teleport Flag, and the Salesbot 9.99+TX.&lt;br /&gt;
&lt;br /&gt;
The heroes are first tasked with navigating through this maze, requiring them to contend with various enemies and unlock two gates obstructing access to the dragon prop, surrounded by a [[Darkmess]] Puddle. Clearing this [[Darkmess]] Puddle involves two battles: one where the heroes infiltrate the castle and another where they confront the [[Giant Flamin&#039; Stooge]], who acts as the dragon. Once these battles are won, ratings for the Space Opera Network improve.&lt;br /&gt;
&lt;br /&gt;
*Main quests&lt;br /&gt;
**[[The Medieval Set]]&lt;br /&gt;
*Side quests&lt;br /&gt;
**[[Fantasy Loot]]&lt;br /&gt;
**[[Couple Affinity]]&lt;br /&gt;
&lt;br /&gt;
==Pirate Set==&lt;br /&gt;
The Pirate Set is a location which encompasses a beach, a town, a pirate ship, and even the formidable [[Kraken]]. The pirate ship boasts three cannons that can catapult the heroes to the pier, the town, and an island near the town. [[Bob-omb]]s and a [[Riptide]] wander the set. Water occupies a significant portion of the area, and jump tiles are scattered throughout to aid the heroes in getting around.&lt;br /&gt;
&lt;br /&gt;
There, the heroes find a Teleport Flag, and the Salesbot 9.99+TX, who is located near the entrance.&lt;br /&gt;
&lt;br /&gt;
The heroes are first tasked with removing the [[Darkmess]] Eyes that shroud the massive [[Kraken]] prop. However, their path is blocked by a [[Sea Stooge]], whom they defeat in battle. Subsequently, the heroes explore the set, collecting [[Darkmess]] Eggs to toss at the [[Darkmess]] Eyes. Once all are destroyed, a [[Darkmess]] Puddle surfaces on the pirate ship. The heroes engage in a battle against the [[Kraken]] and successfully clear the threat. Ratings for the Space Opera Network subsequently improve.&lt;br /&gt;
&lt;br /&gt;
*Main quests&lt;br /&gt;
**[[The Pirate Set]]&lt;br /&gt;
*Side quests&lt;br /&gt;
**[[Atop the Pirate Watchtower]]&lt;br /&gt;
**[[Pirate Set Blue Key Challenge]]&lt;br /&gt;
**[[Punch Pals]]&lt;br /&gt;
&lt;br /&gt;
==Control Room==&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
&lt;br /&gt;
*Main quests&lt;br /&gt;
**[[The Control Room]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Train_Wreck&amp;diff=90614</id>
		<title>Train Wreck</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Train_Wreck&amp;diff=90614"/>
		<updated>2023-09-14T18:01:15Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSQuest&lt;br /&gt;
| name = Train Wreck&lt;br /&gt;
| image = [[File:Train Wreck - Quest.jpg|320px|Train Wreck]]&lt;br /&gt;
| quest type = Side quest&lt;br /&gt;
| objectives =&lt;br /&gt;
| rewards =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|My documentary! For decade I labored over its research, accuracy, and soundtrack - and now THIS!|Unnamed [[Rabbid]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train Wreck&#039;&#039;&#039; is a side quest and a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is found in the [[Space Opera Network#Backing Studio|Backing Studio]].&lt;br /&gt;
&lt;br /&gt;
In order to complete this quest, the heroes must win the eponymous battle.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Train Wreck&lt;br /&gt;
| image = [[File:Train Wreck - Battle.jpg|320px|Train Wreck]]&lt;br /&gt;
| quest = Train Wreck&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Destroy [[Darkmess]] eyes&lt;br /&gt;
| enemies =&lt;br /&gt;
| rewards =&lt;br /&gt;
* 30 [[XP]]&lt;br /&gt;
* 40 [[coin]]s&lt;br /&gt;
* 550 [[Star Bit]]s&lt;br /&gt;
| turn target = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The battle ends when all 5 [[Darkmess]] eyes have been destroyed.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Space_Opera_Network_Drifting_Gateway&amp;diff=90613</id>
		<title>Space Opera Network Drifting Gateway</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Space_Opera_Network_Drifting_Gateway&amp;diff=90613"/>
		<updated>2023-09-14T17:57:46Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSQuest&lt;br /&gt;
| name = Space Opera Network Drifting Gateway&lt;br /&gt;
| image = [[File:Space Opera Network Drifting Gateway - Quest.jpg|320px|Space Opera Network Drifting Gateway]]&lt;br /&gt;
| quest type = Side quest&lt;br /&gt;
| objectives =&lt;br /&gt;
* Complete Bwahstrella&#039;s Gateway Challenge&lt;br /&gt;
| rewards =&lt;br /&gt;
* [[Planet Coin]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Our next caller says she&#039;s being doom-shamed by her boss at work. Hello, are you there? Ladies and gentlemen, it appears that Madame Bwahstrella&#039;s  Dimensional Drift Departures has some surprise guests! Due to a nasty network lawsuit, episodes of commercial-free combat will NOT grow your viewership. SO! Are you IN or OUT?|[[Madame Bwahstrella]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Opera Network Drifting Gateway&#039;&#039;&#039; is a side quest and a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is found in the northeastern corner of the [[Space Opera Network#Backing Studio|Backing Studio]].&lt;br /&gt;
&lt;br /&gt;
This quest is triggered by talking to [[Madame Bwahstrella]], a [[Rabbid]] fortune teller who opens to portal to a battle where the heroes must defeat all 18 enemies to complete the quest.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Space Opera Network Drifting Gateway&lt;br /&gt;
| image = [[File:Space Opera Network Drifting Gateway - Battle.jpg|320px|Space Opera Network Drifting Gateway]]&lt;br /&gt;
| quest = Space Opera Network Drifting Gateway&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat all&lt;br /&gt;
| enemies =&lt;br /&gt;
* 6 [[Medician]]s&lt;br /&gt;
* 5 [[Flamin&#039; Stooge]]s&lt;br /&gt;
* 2 [[Riptide]]s&lt;br /&gt;
* 5 [[Lone Wolf|Lone Wolves]]&lt;br /&gt;
| rewards =&lt;br /&gt;
* 50 [[XP]]&lt;br /&gt;
* 45 [[coin]]s&lt;br /&gt;
* 550 [[Star Bit]]s&lt;br /&gt;
| turn target =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In this battle, the heroes are pit against 6 [[Medician]]s, 5 [[Flamin&#039; Stooge]]s, 2 [[Riptide]]s and 5 [[Lone Wolf|Lone Wolves]]. The battle ends when they have all been defeated.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Space_Opera_Network_Drifting_Gateway&amp;diff=90612</id>
		<title>Space Opera Network Drifting Gateway</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Space_Opera_Network_Drifting_Gateway&amp;diff=90612"/>
		<updated>2023-09-14T17:54:52Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSQuest&lt;br /&gt;
| name = Space Opera Network Drifting Gateway&lt;br /&gt;
| image = [[File:Space Opera Network Drifting Gateway - Quest.jpg|320px|Space Opera Network Drifting Gateway]]&lt;br /&gt;
| quest type = Side quest&lt;br /&gt;
| objectives =&lt;br /&gt;
* Complete Bwahstrella&#039;s Gateway Challenge&lt;br /&gt;
| rewards =&lt;br /&gt;
* [[Planet Coin]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Our next caller says she&#039;s being doom-shamed by her boss at work. Hello, are you there? Ladies and gentlemen, it appears that Madame Bwahstrella&#039;s  Dimensional Drift Departures has some surprise guests! Due to a nasty network lawsuit, episodes of commercial-free combat will NOT grow your viewership. SO! Are you IN or OUT?|[[Madame Bwahstrella]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Opera Network Drifting Gateway&#039;&#039;&#039; is a side quest and a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is found in northeastern corner of the [[Space Opera Network#Backing Studio|Backing Studio]].&lt;br /&gt;
&lt;br /&gt;
This quest is triggered by talking to [[Madame Bwahstrella]], a [[Rabbid]] fortune teller who opens to portal to a battle where the heroes must defeat all 18 enemies to complete the quest.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Space Opera Network Drifting Gateway&lt;br /&gt;
| image = [[File:Space Opera Network Drifting Gateway - Battle.jpg|320px|Space Opera Network Drifting Gateway]]&lt;br /&gt;
| quest = Space Opera Network Drifting Gateway&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat all&lt;br /&gt;
| enemies =&lt;br /&gt;
* 6 [[Medician]]s&lt;br /&gt;
* 5 [[Flamin&#039; Stooge]]s&lt;br /&gt;
* 2 [[Riptide]]s&lt;br /&gt;
* 5 [[Lone Wolf|Lone Wolves]]&lt;br /&gt;
| rewards =&lt;br /&gt;
* 50 [[XP]]&lt;br /&gt;
* 45 [[coin]]s&lt;br /&gt;
* 550 [[Star Bit]]s&lt;br /&gt;
| turn target =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In this battle, the heroes are pit against 6 [[Medician]]s, 5 [[Flamin&#039; Stooge]]s, 2 [[Riptide]]s and 5 [[Lone Wolf|Lone Wolves]]. The battle ends when they have all been defeated.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Darkmess_Waves&amp;diff=90611</id>
		<title>Darkmess Waves</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Darkmess_Waves&amp;diff=90611"/>
		<updated>2023-09-14T17:53:36Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSQuest&lt;br /&gt;
| name = Darkmess Waves&lt;br /&gt;
| image = [[File:Darkmess Waves - Quest.jpg|320px|Darkmess Waves]]&lt;br /&gt;
| quest type = Side quest&lt;br /&gt;
| objectives =&lt;br /&gt;
*Defeat the Darkmess Puddle!&lt;br /&gt;
| rewards =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|P-P-Please get rid of that [[Darkmess]] Puddle before DJ Cheep Tuna&#039;s publicist b-b-blacklists me!|Unnamed [[Rabbid]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkmess Waves&#039;&#039;&#039; is a side quest and a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is found on a set in the southeast part of the [[Main TV Studio]].&lt;br /&gt;
&lt;br /&gt;
In order to complete this quest, the heroes must win the eponymous battle.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Darkmess Waves&lt;br /&gt;
| image = [[File:Darkmess Waves - Battle.jpg|320px|Darkmess Waves]]&lt;br /&gt;
| quest = Darkmess Waves&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Destroy Darkmess eyes&lt;br /&gt;
| enemies =&lt;br /&gt;
* 12 [[Goomba]]s (infinitely spawning)&lt;br /&gt;
* 4 [[Ghostly Walker]]s (infinitely spawning)&lt;br /&gt;
* 3 [[Medician]]s (infinitely spawning)&lt;br /&gt;
| rewards =&lt;br /&gt;
* 25 [[XP]]&lt;br /&gt;
* 35 [[coin]]s&lt;br /&gt;
* 330 [[Star Bit]]s&lt;br /&gt;
| turn target = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In this battle, the heroes are pit against 12 [[Goomba]]s, 4 [[Ghostly Walker]]s and 3 [[Medician]]s.&lt;br /&gt;
&lt;br /&gt;
The battle ends when all 15 [[Darkmess Eye]]s have been destroyed. After a bit, [[Darkmess portal]]s appear, spawning new [[Goomba]]s, [[Ghostly Walker]]s and [[Medician]]s.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Punch_Pals&amp;diff=90610</id>
		<title>Punch Pals</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Punch_Pals&amp;diff=90610"/>
		<updated>2023-09-14T17:43:16Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSQuest&lt;br /&gt;
| name = Punch Pals&lt;br /&gt;
| image = [[File:Punch Pals - Quest.jpg|320px|Punch Pals]]&lt;br /&gt;
| quest type = Side quest&lt;br /&gt;
| objectives =&lt;br /&gt;
* Defeat the Darkmess Puddle!&lt;br /&gt;
| rewards =&lt;br /&gt;
* [[Planet Coin]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|A quick study of this Darkmess Puddle  tells me that melee combat will give us an edge. Rayman , Rabbid Mario  - while your fighting styles are quite different, you&#039;re both good at punching things...|[[Beep-0]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Anything to help! You can count on me to take things seriously!|[[Rayman]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Ooh! If you get a chance, bump fists and shout &amp;quot;Punch Pals!&amp;quot;, I want to shop a series to the network.|[[Beep-0]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punch Pals&#039;&#039;&#039; is a side quest and a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is found in the [[Space Opera Network#Pirate Set|Pirate Set]].&lt;br /&gt;
&lt;br /&gt;
In order to complete this quest, the heroes must win the eponymous battle. They are then rewarded with a [[Planet Coin]] and a new skin for [[Rabbid Mario]]&#039;s weapon [[The Dukes]], called &amp;quot;The Operatic Dukes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Punch Pals&lt;br /&gt;
| image = [[File:Punch Pals - Battle.jpg|320px|Punch Pals]]&lt;br /&gt;
| quest = Punch Pals&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat all&lt;br /&gt;
| enemies =&lt;br /&gt;
* 7 [[Depleter]]s&lt;br /&gt;
| rewards =&lt;br /&gt;
* 45 [[XP]]&lt;br /&gt;
* 50 [[coin]]s&lt;br /&gt;
* 880 [[Star Bit]]s&lt;br /&gt;
* [[The Dukes#Weapon skins|The Operatic Dukes]]&lt;br /&gt;
| turn target = 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In this battle, the heroes are pit against seven [[Depleter]]s.&lt;br /&gt;
&lt;br /&gt;
The player can only use [[Rayman]] and [[Rabbid Mario]] in this battle. While this reduces the number of abilities that can be used in the battle, if [[Rabbid Mario]] has [[Selfie]], the Self-Service [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] equipped, up to three heroes and their abilities can then be used thanks to this power to summon a clone of himself.&lt;br /&gt;
&lt;br /&gt;
In order to complete the battle, the heroes must defeat all seven enemies on the map.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Darkmess_Waves&amp;diff=90609</id>
		<title>Darkmess Waves</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Darkmess_Waves&amp;diff=90609"/>
		<updated>2023-09-14T17:40:43Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSQuest&lt;br /&gt;
| name = Darkmess Waves&lt;br /&gt;
| image = [[File:Darkmess Waves - Quest.jpg|320px|Darkmess Waves]]&lt;br /&gt;
| quest type = Side quest&lt;br /&gt;
| objectives =&lt;br /&gt;
*Defeat the Darkmess Puddle!&lt;br /&gt;
| rewards =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|P-P-Please get rid of that [[Darkmess]] Puddle before DJ Cheep Tuna&#039;s publicist b-b-blacklists me!|Unnamed [[Rabbid]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkmess Waves&#039;&#039;&#039; is a side quest and a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is found on a set in the southeast part of the [[Main TV Studio]].&lt;br /&gt;
&lt;br /&gt;
In order to complete this quest, the heroes must win the eponymous battle.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Darkmess Waves&lt;br /&gt;
| image = [[File:Darkmess Waves - Battle.jpg|320px|Darkmess Waves]]&lt;br /&gt;
| quest = Darkmess Waves&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Destroy Darkmess eyes&lt;br /&gt;
| enemies =&lt;br /&gt;
* 12 [[Goomba]]s (infinitely spawning)&lt;br /&gt;
* 4 [[Ghostly Walker]]s (infinitely spawning)&lt;br /&gt;
* 3 [[Medician]]s (infinitely spawning)&lt;br /&gt;
| rewards =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In this battle, the heroes are pit against 12 [[Goomba]]s, 4 [[Ghostly Walker]]s and 3 [[Medician]]s.&lt;br /&gt;
&lt;br /&gt;
The battle ends when all 15 [[Darkmess Eye]]s have been destroyed. After a bit, [[Darkmess portal]]s appear, spawning new [[Goomba]]s, [[Ghostly Walker]]s and [[Medician]]s.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Cooking_with_Alkementor&amp;diff=90608</id>
		<title>Cooking with Alkementor</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Cooking_with_Alkementor&amp;diff=90608"/>
		<updated>2023-09-14T17:39:25Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSQuest&lt;br /&gt;
| name = Cooking with Alkementor&lt;br /&gt;
| image = [[File:Cooking with Alkementor.jpg|320px|Cooking with Alkementor]]&lt;br /&gt;
| quest type = Side quest&lt;br /&gt;
| objectives =&lt;br /&gt;
*Throw the ingredients in the Cauldron&lt;br /&gt;
*Open the Chest!&lt;br /&gt;
| rewards =&lt;br /&gt;
* [[Planet Coin]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Without ingredients, the Druidic order cannot exalt the virtues of creamy, hearty soups that comfort.|Unnamed [[Rabbid]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooking with Alkementor&#039;&#039;&#039; is a side quest in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This quest is found on a set in the southeast part of the [[Main TV Studio]]. In order to complete it, the heroes must throw three ingredients in a cauldron.&lt;br /&gt;
&lt;br /&gt;
*One is inside a crate behind the set.&lt;br /&gt;
*One is on top of a platform in the center of the [[Main TV Studio]] which can be reached using a jump tile.&lt;br /&gt;
*On the same platform, a black cube with blue veins can be revealed by [[Beep-0]]&#039;s [[Scan]] ability and inserted into a [[switch]] near the door to the [[Backing Studio]]. This will clear the entrance to a [[Rabbid]]-shaped warp pipe which takes [[Rayman]] to a location where he can use his [[grappling fist]] to grab the ingredient.&lt;br /&gt;
&lt;br /&gt;
Upon completion, the heroes are rewarded with a [[Planet Coin]].&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Space_Opera_Network_Invitational&amp;diff=90405</id>
		<title>Space Opera Network Invitational</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Space_Opera_Network_Invitational&amp;diff=90405"/>
		<updated>2023-09-10T15:59:06Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSQuest&lt;br /&gt;
| name = Space Opera Network Invitational&lt;br /&gt;
| image = [[File:Space Opera Network Invitational.jpg|320px|Space Opera Network Invitational]]&lt;br /&gt;
| quest type = Side quest&lt;br /&gt;
| objectives =&lt;br /&gt;
* Complete Victor&#039;s Challenge!&lt;br /&gt;
| rewards =&lt;br /&gt;
* [[Planet Coin]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Ladies and gents, give a warm [[Space Opera Network]] welcome to our newest contestants!|Victor|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Opera Network Invitational&#039;&#039;&#039; is a side quest in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is found in the southeast corner of the [[Space Opera Network#Western Set|Western Set]], where a [[Rabbid]] named Victor will task the heroes with [[Telescopic fist|punching]] as many bandit cutouts as possible in a limited time of 70 seconds. In order to complete the quest, 12 cutouts need to be punched, and the heroes will be awarded a [[Planet Coin]] A chest full of [[coin]]s will also appear.&lt;br /&gt;
&lt;br /&gt;
While 12 cutouts is enough for completing the quest, the heroes will retain the possibility to try again and beat Victor&#039;s record of 16 bandit cutouts. If successful, they will obtain a Star Potion, an item which allows a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] to level up instantly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Space Opera Network Invitational 2.jpg|The heroes about to start the challenge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Couple_Affinity&amp;diff=90404</id>
		<title>Couple Affinity</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Couple_Affinity&amp;diff=90404"/>
		<updated>2023-09-10T15:57:52Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSQuest&lt;br /&gt;
| name = Couple Affinity&lt;br /&gt;
| image = [[File:Couple Affinity - Quest.jpg|320px|Couple Affinity]]&lt;br /&gt;
| quest type = Side quest&lt;br /&gt;
| objectives =&lt;br /&gt;
* Defeat the Darkmess Puddle!&lt;br /&gt;
| rewards =&lt;br /&gt;
* [[Planet Coin]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|A cursory analysis of this [[Darkmess]] Puddle reveals that skill and finesse will be more valuable than brawn. [[Rayman]], why don&#039;t you take [[Rabbid Peach]] with you? You&#039;ll find her healing ability invaluable - perhaps even... romantic?|[[Beep-0]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&amp;quot;Romantic&amp;quot;?|[[Rayman]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I wrote a screenplay for a rom-com starring you two. I&#039;m hoping [[Space Opera Network]] execs see the battle and option it.|[[Beep-0]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Couple Affinity&#039;&#039;&#039; is a side quest and a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is found in the [[Space Opera Network#Medieval Set|Medieval Set]].&lt;br /&gt;
&lt;br /&gt;
In order to complete this quest, the heroes must win the eponymous battle. They are then rewarded with a [[Planet Coin]] and a new skin for [[Rabbid Peach]]&#039;s [[Triple-Troll]], the Buccaneer&#039;s Triple Troll.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Couple Affinity&lt;br /&gt;
| image = [[File:Couple Affinity - Battle.jpg|320px|Couple Affinity]]&lt;br /&gt;
| quest = Couple Affinity&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
| objective = Defeat all Armored Goombas!&lt;br /&gt;
| enemies =&lt;br /&gt;
* 9 [[Armored Goomba]]s&lt;br /&gt;
* 4 [[Flamin&#039; Stooge]]s&lt;br /&gt;
* 2 [[Oozer]]s&lt;br /&gt;
| rewards =&lt;br /&gt;
* 30 [[XP]]&lt;br /&gt;
* 40 [[coin]]s&lt;br /&gt;
* 550 [[Star Bit]]s&lt;br /&gt;
* [[Triple-Troll|Buccaneer&#039;s Triple Troll]]&lt;br /&gt;
| turn target = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In this battle, the heroes are pit against nine [[Armored Goomba]]s, four [[Flamin&#039; Stooge]]s and two [[Oozer]]s.&lt;br /&gt;
&lt;br /&gt;
The player can only use [[Rayman]] and [[Rabbid Peach]] in this battle. While this reduces the number of abilities that can be used in the battle, if [[Rabbid Peach]] has [[Selfie]], the Self-Service [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] equipped, up to three heroes and their abilities can then be used thanks to this power to summon a clone of herself.&lt;br /&gt;
&lt;br /&gt;
In order to complete the battle, the heroes must defeat all nine [[Armored Goomba]]s on the map, irrespective of whether or not other enemies are also defeated.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Couple_Affinity&amp;diff=90403</id>
		<title>Couple Affinity</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Couple_Affinity&amp;diff=90403"/>
		<updated>2023-09-10T15:56:56Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSQuest&lt;br /&gt;
| name = Couple Affinity&lt;br /&gt;
| image = [[File:Couple Affinity - Quest.jpg|320px|Couple Affinity]]&lt;br /&gt;
| quest type = Side quest&lt;br /&gt;
| objectives =&lt;br /&gt;
* Defeat the Darkmess Puddle!&lt;br /&gt;
| rewards =&lt;br /&gt;
* [[Planet Coin]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|A cursory analysis of this [[Darkmess]] Puddle reveals that skill and finesse will be more valuable than brawn. [[Rayman]], why don&#039;t you take [[Rabbid Peach]] with you? You&#039;ll find her healing ability invaluable - perhaps even... romantic?|[[Beep-0]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&amp;quot;Romantic&amp;quot;?|[[Rayman]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I wrote a screenplay for a rom-com starring you two. I&#039;m hoping [[Space Opera Network]] execs see the battle and option it.|[[Beep-0]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Couple Affinity&#039;&#039;&#039; is a side quest and a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is found in the [[Space Opera Network#Medieval Set|Medieval Set]].&lt;br /&gt;
&lt;br /&gt;
In order to complete this quest, the heroes must win the eponymous battle. They are then rewarded with a [[Planet Coin]] and a new skin for [[Rabbid Peach]]&#039;s [[Triple-Troll]], the Buccaneer&#039;s Triple Troll.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Couple Affinity&lt;br /&gt;
| image = [[File:Couple Affinity - Battle.jpg|320px|Couple Affinity]]&lt;br /&gt;
| quest = Couple Affinity&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
| objective = Defeat all Armored Goombas!&lt;br /&gt;
| enemies =&lt;br /&gt;
* 9 [[Armored Goomba]]s&lt;br /&gt;
* 4 [[Flamin&#039; Stooge]]s&lt;br /&gt;
* 2 [[Oozer]]s&lt;br /&gt;
| rewards =&lt;br /&gt;
* 30 [[XP]]&lt;br /&gt;
* 40 [[coin]]s&lt;br /&gt;
* 550 [[Star Bit]]s&lt;br /&gt;
* [[Triple-Troll|Buccaneer&#039;s Triple Troll]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In this battle, the heroes are pit against nine [[Armored Goomba]]s, four [[Flamin&#039; Stooge]]s and two [[Oozer]]s.&lt;br /&gt;
&lt;br /&gt;
The player can only use [[Rayman]] and [[Rabbid Peach]] in this battle. While this reduces the number of abilities that can be used in the battle, if [[Rabbid Peach]] has [[Selfie]], the Self-Service [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] equipped, up to three heroes and their abilities can then be used thanks to this power to summon a clone of herself.&lt;br /&gt;
&lt;br /&gt;
In order to complete the battle, the heroes must defeat all nine [[Armored Goomba]]s on the map, irrespective of whether or not other enemies are also defeated.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Royal_Pain&amp;diff=90402</id>
		<title>Royal Pain</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Royal_Pain&amp;diff=90402"/>
		<updated>2023-09-10T15:52:44Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSQuest&lt;br /&gt;
| name = Royal Pain&lt;br /&gt;
| image = [[File:Royal Pain - Quest.jpg|320px|Royal Pain]]&lt;br /&gt;
| quest type = Side quest&lt;br /&gt;
| objectives =&lt;br /&gt;
* Vanquish the guard&lt;br /&gt;
| rewards =&lt;br /&gt;
* [[Planet Coin]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Royal Pain&#039;&#039;&#039; is a side quest and a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is found on an elevated platform in the northwest corner of the [[Space Opera Network#Western Set|Western Set]], after revealing a ladder using [[Beep-0]]&#039;s Scan ability.&lt;br /&gt;
&lt;br /&gt;
In order to complete this quest, the heroes must win the eponymous battle. After the guard is defeated, the heroes also gain access to a new skin for [[Rayman]]s&#039; [[Blaster]] called the Operatic Blaster.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Royal Pain&lt;br /&gt;
| image = [[File:Royal Pain - Battle.jpg|320px|Royal Pain]]&lt;br /&gt;
| quest = Royal Pain&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Survive&lt;br /&gt;
| enemies =&lt;br /&gt;
* 2 [[Bravado]]s&lt;br /&gt;
* 3 [[Squashette]]s (infinitely spawning)&lt;br /&gt;
* 1 [[Magnafowl]]&lt;br /&gt;
| rewards =&lt;br /&gt;
* 65 [[XP]]&lt;br /&gt;
* 85 [[coin]]s&lt;br /&gt;
* 1320 [[Star Bit]]s&lt;br /&gt;
| turn target = 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In this battle, the heroes are pit against two [[Bravado]]s, three [[Squashette]]s and one [[Magnafowl]]. After a bit, indestructible [[Darkmess]] portals appear, spawning new [[Squashette]]s.&lt;br /&gt;
&lt;br /&gt;
The battle ends if the heroes can survive for six turns.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Royal_Pain&amp;diff=90401</id>
		<title>Royal Pain</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Royal_Pain&amp;diff=90401"/>
		<updated>2023-09-10T15:52:21Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSQuest&lt;br /&gt;
| name = Royal Pain&lt;br /&gt;
| image = [[File:Royal Pain - Quest.jpg|320px|Royal Pain]]&lt;br /&gt;
| quest type = Side quest&lt;br /&gt;
| objectives =&lt;br /&gt;
* Vanquish the guard&lt;br /&gt;
| rewards =&lt;br /&gt;
* [[Planet Coin]]&lt;br /&gt;
| turn target = 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Royal Pain&#039;&#039;&#039; is a side quest and a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is found on an elevated platform in the northwest corner of the [[Space Opera Network#Western Set|Western Set]], after revealing a ladder using [[Beep-0]]&#039;s Scan ability.&lt;br /&gt;
&lt;br /&gt;
In order to complete this quest, the heroes must win the eponymous battle. After the guard is defeated, the heroes also gain access to a new skin for [[Rayman]]s&#039; [[Blaster]] called the Operatic Blaster.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Royal Pain&lt;br /&gt;
| image = [[File:Royal Pain - Battle.jpg|320px|Royal Pain]]&lt;br /&gt;
| quest = Royal Pain&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Survive&lt;br /&gt;
| enemies =&lt;br /&gt;
* 2 [[Bravado]]s&lt;br /&gt;
* 3 [[Squashette]]s (infinitely spawning)&lt;br /&gt;
* 1 [[Magnafowl]]&lt;br /&gt;
| rewards =&lt;br /&gt;
* 65 [[XP]]&lt;br /&gt;
* 85 [[coin]]s&lt;br /&gt;
* 1320 [[Star Bit]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In this battle, the heroes are pit against two [[Bravado]]s, three [[Squashette]]s and one [[Magnafowl]]. After a bit, indestructible [[Darkmess]] portals appear, spawning new [[Squashette]]s.&lt;br /&gt;
&lt;br /&gt;
The battle ends if the heroes can survive for six turns.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Art_at_Stake&amp;diff=90332</id>
		<title>Art at Stake</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Art_at_Stake&amp;diff=90332"/>
		<updated>2023-09-09T12:39:15Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSQuest&lt;br /&gt;
| name = Art at Stake&lt;br /&gt;
| image = [[File:Art at Stake - Quest.jpg|320px|Art at Stake]]&lt;br /&gt;
| quest type = Side quest&lt;br /&gt;
| objectives =&lt;br /&gt;
| rewards =&lt;br /&gt;
* [[Planet Coin]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I can&#039;t work in these conditions! My artistic vision has been compromised by [[Darkmess]]!|Unnamed [[Rabbid]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art at Stake&#039;&#039;&#039; is a side quest and a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is found on a set in the [[Space Opera Network#Backing Studio|Backing Studio]].&lt;br /&gt;
&lt;br /&gt;
In order to complete this quest, the heroes must win the eponymous battle. They are then rewarded with a [[Planet Coin]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Art at Stake&lt;br /&gt;
| image = [[File:Art at Stake - Battle.jpg|320px|Art at Stake]]&lt;br /&gt;
| quest = Art at Stake&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat 8 enemies&lt;br /&gt;
| enemies =&lt;br /&gt;
* ? [[Wildclaw]]s (infinitely spawning)&lt;br /&gt;
* ? [[Riptide]]s (infinitely spawning)&lt;br /&gt;
* ? [[Spellraiser]]s (infinitely spawning)&lt;br /&gt;
* [[Stooge]]s (summoned by [[Spellraiser]]s)&lt;br /&gt;
| rewards =&lt;br /&gt;
* 30 [[XP]]&lt;br /&gt;
* 40 [[coin]]s&lt;br /&gt;
* 550 [[Star Bit]]s&lt;br /&gt;
| turn target = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The layout is random, and the enemies include [[Wildclaw]]s, [[Riptide]]s and [[Spellraiser]]s, who in turn can summon [[Stooge]]s. After a bit, indestructible [[Darkmess portal]]s appear, spawning new [[Wildclaw]]s, [[Riptide]]s and [[Spellraiser]]s.&lt;br /&gt;
&lt;br /&gt;
The battle is won once 8 enemies have been defeated, regardless of whether the others are still standing.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_in_the_Phantom_Show&amp;diff=90331</id>
		<title>Rayman in the Phantom Show</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_in_the_Phantom_Show&amp;diff=90331"/>
		<updated>2023-09-09T12:22:23Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman in the Phantom Show&lt;br /&gt;
| image = [[File:Rayman in the Phantom Show.jpg|320px|Rayman in the Phantom Show]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Milan, [[Ubisoft]] Paris&lt;br /&gt;
| soundtrack by = [[Christophe Héral]], Grant Kirkhope&lt;br /&gt;
| release date = August 30 2023&lt;br /&gt;
| genre = Tactical role-playing&lt;br /&gt;
| gameplay mode = Single-player&lt;br /&gt;
| platforms = Nintendo Switch&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman in the Phantom Show&#039;&#039;&#039;&#039;&#039; is the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, featuring [[Rayman]]. It was released on August 30 2023.&lt;br /&gt;
&lt;br /&gt;
In this adventure, [[Rayman]] teams up with [[Rabbid Peach]] and [[Rabbid Mario]]. The [[Phantom]], an enemy previously featured in &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, now works as a studio director for the [[Space Opera Network]], and needs their help as the studio&#039;s TV ratings hit a new low.&lt;br /&gt;
&lt;br /&gt;
[[David Gasman]] reprises his role as the voice actor for [[Rayman]], while the soundtrack is composed by [[Christophe Héral]], also the composer of the &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039; soundtracks, and Grant Kirkhope.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
On September 10 2022, it was announced at Ubisoft Forward 2022 that [[Rayman]] will feature in a DLC for &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, the last of a series of three. A [https://www.youtube.com/watch?v=Qi_tQtV3xwU teaser] was published for the occasion, showing [[Rayman]]&#039;s hair in the middle of a row of [[Rabbid]] ears.&lt;br /&gt;
&lt;br /&gt;
On June 12 2023, a subsequent [https://www.youtube.com/watch?v=fFoLPAUaL5Q teaser] was revealed at Ubisoft Forward 2023. In the video, [[Rayman]] comes across [[Rabbid Mario]], [[Rabbid Peach]] and [[Beep-0]] at a reception, where they seem to be in the process of checking in. [[Rabbid Peach]] aims her [[Triple-Troll]] weapon at [[Rayman]] while [[Rabbid Mario]] greets him with a handshake, but the latter falls unconscious when [[Rayman]]&#039;s hand is pulled from his body. [[Rabbid Peach]] then thoroughly observes [[Rayman]]&#039;s absence of arms and legs, leading him to push her aside.&lt;br /&gt;
&lt;br /&gt;
On August 1st 2023, [https://www.youtube.com/watch?v=984p6DKp0to a new trailer] was published, revealing the title of the DLC to be &#039;&#039;Rayman in the Phantom Show&#039;&#039; and its release date as August 30 2023.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Sparks of Hope Announcement.png|The announcement of [[Rayman]]&#039;s inclusion in the upcoming DLC&lt;br /&gt;
Rayman design sparks of hope.jpg||[[Rayman]]&#039;s new design&lt;br /&gt;
RPS artwork 1 - Rayman pose.jpg|[[Rayman]] posing with his new [[Blaster]], loaded with a [[plunger]]&lt;br /&gt;
RPS artwork 2 - Rayman pose.jpg|Another pose of [[Rayman]] with his new [[Blaster]] and a [[plunger]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The game begins with [[Rayman]], having travelled using a [[shell]], arriving at the [[Space Opera Network]], holding a golden ticket decorated with phonograph horns. He soon encounters a [[Rabbid]] wearing a cloak and a skull mask called a [[Stooge]], and then exclaims that he knew that the invitation was fishy, and that a [[Rabbid]] was behind it. Upon defeating it and other enemies, he exits the [[Space Opera Network#Repository|Repository]] and enters the [[Space Opera Network#Network Reception|Network Reception]].&lt;br /&gt;
&lt;br /&gt;
There, he comes across [[Rabbid Mario]], [[Rabbid Peach]] and [[Beep-0]] at the reception, where they seem to be in the process of checking in. [[Rabbid Peach]] aims her Triple-Troll weapon at [[Rayman]] while [[Rabbid Mario]] greets him with a handshake, but the latter falls unconscious when [[Rayman]]&#039;s hand is pulled from his body. [[Rabbid Peach]] then thoroughly observes [[Rayman]]&#039;s absence of arms and legs, leading him to push her aside. [[Beep-0]] then intervenes, assuring [[Rayman]], whom he calls &amp;quot;Mr. Eggplant&amp;quot;, that they are not &amp;quot;run-off-the-mill [[Rabbids]]&amp;quot;, but heroes. Before they can discuss the situation further, they are ambushed by [[Goomba]]s and [[Stooge]]s, and join forces against them.&lt;br /&gt;
&lt;br /&gt;
Upon defeating the enemies, [[Rayman]] and the [[Rabbid]]s introduce themselves to each other and find out that they have all received the same invitation. They praise each other&#039;s fighting abilities and decide to team up for the time being. Immediately afterwards, an elevator comes down into the room, and the [[Phantom]] comes out of it and towards them. [[Rabbid Mario]] and [[Rabbid Peach]], recognizing the enemy they previously fought in the Spooky Trails area of &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, are held back by [[Rayman]] as they try to attack him, and the [[Phantom]] reveals a bouquet of flowers, appeasing the [[Rabbid]]s. He goes on to explain that he is now a changed person, no longer corrupted by the Megabug, and that he needs their help to restore the studio&#039;s ratings as his actors have left him. The [[Rabbid]]s are instantly convinced by the [[Phantom]]&#039;s promises of fame and glory, and while [[Beep-0]] is initially reluctant, he is eventually won over by flattery. The heroes are then tasked with performing in three different locations, [[the Western Set]], [[the Medieval Set]] and [[the Pirate Set]].&lt;br /&gt;
&lt;br /&gt;
It quickly turns out, however, that all three sets are overrun with creatures of [[Darkmess]]. In [[the Western Set]], where the [[Phantom]] is shooting a movie titled &#039;&#039;The Ballad of Plungerhands McMurdy&#039;&#039;, the heroes are tasked with punching wood cutouts of bandits, after which they must defeat their leader, a [[Bravado]] called &amp;quot;Iron Hands&amp;quot; Sydney Rabbidwhacker. In [[the Medieval Set]], where the &#039;&#039;The Double Marriage of the Careless Shepherdess&#039;&#039; is being shot, they are pit against a live action dragon played by a giant [[Flamin&#039; Stooge]]. Finally, in [[the Pirate Set]], where the [[Phantom]] is shooting &#039;&#039;Captain Opera-Beard and the Bumbling Brigands of Toilet Water Bay&#039;&#039;, the heroes must fight a [[Sea Stooge]] and defeat a kraken.&lt;br /&gt;
&lt;br /&gt;
Once all three tasks have been completed, the [[Phantom]] congratulates them and asks the team to join him by the elevator in the [[Space Opera Network#Main TV Studio|Main TV Studio]]. [[Rayman]] shows wariness, but they nonetheless ascend to the [[Space Opera Network#Control Room|Control Room]], where the [[Phantom]] reveals his duplicity, explaining that he had been plotting his revenge the entire time and only manipulated the heroes into ridding the [[Space Opera Network]] of [[Darkmess]]. With the help of his newfound fame, as the studio is now number one in the galaxy, he intends to defeat the heroes as part of one last performance. Breaking the fourth wall, he notably taunts [[Rayman]] for having become irrelevant and fallen second to the [[Rabbid]]s.&lt;br /&gt;
&lt;br /&gt;
In battles reminiscent of when he was first encountered, the team eventually defeats the [[Phantom]], destroying the spotlights that provide him with immunity. [[Beep-0]] claims that he was never fooled by their old enemy&#039;s promises, but this is quickly dismissed by [[Rabbid Mario]] who reminds him that he has already fallen for it once. [[Rayman]] then exclaims that it was nice to fight alongside [[Rabbid]]s for once.&lt;br /&gt;
&lt;br /&gt;
Having found a functioning warp portal, [[Rabbid Mario]] and [[Rabbid Peach]] decide to head back to Princess Peach&#039;s castle, having not found the actor career much to their liking, while [[Rayman]] chooses to stay for some time, explaining that the [[Rabbid]]s here at the [[Space Opera Network|studio]] are actually trying to do some good and simply need some supervision.&lt;br /&gt;
&lt;br /&gt;
[[Beep-0]] then goes on to thank [[Rayman]], promising him that he can count on them, should he need anything. Finally, the game ends with [[Rabbid Mario]] hugging [[Rayman]] and [[Rabbid Peach]] exchanging presents with him. In pictures shown after the credits, the presents are revealed to be a Mario cap with [[Rabbid]] ears, which [[Rayman]] wears, and a [[Rayman]] hoodie, which Mario holds in his hands.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Overall, the DLC plays very similarly to [[Mario + Rabbids Sparks of Hope|the main game]], in that it is a strategy turn-based game with overworld exploration. At first, only [[Rayman]] is playable, but he is very soon joined by [[Rabbid Mario]] and [[Rabbid Peach]]. None of the other characters from the [[Mario + Rabbids Sparks of Hope|the main game]] are available in the DLC.&lt;br /&gt;
&lt;br /&gt;
During exploration, [[Rayman]] can use his [[telescopic fist]] to punch objects, including breakable ones, and start battles with enemies. Charging his [[Telescopic fist|fist]] allows it to reach further, while his [[grappling fist]] ability allows him to grab objects with it. He is also able to [[Running|run]], though he will be temporarily stunned if he bumps into an obstacle. In a stark contrast to his platforming roots, [[Rayman]] cannot jump during exploration, and must instead rely on other means to move vertically, such as ramps, ladders, stairs, jump tiles and [[Rabbid]]-shaped cannons and warp pipes.&lt;br /&gt;
&lt;br /&gt;
In combat, this is possible using jump tiles and the team jump ability, and he can also move around using [[flying ring]]s. Unlike [[Rabbid Mario]] and [[Rabbid Peach]], [[Rayman]] cannot equip [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]], but he possesses the [[Blaster]] and [[Plunger Guard]] weapons, and can use the [[Vortex]] and [[Shock Rocket|Rocket]] costumes, which grant him passive abilities and equip him with new weapons and abilities, namely the [[Vortex Blaster]], the [[Vortex Guard]] and the [[Vortex Pull]] with the [[Vortex]] costume and the [[Rocket Blaster]], the [[Rocket Ride]] and the [[Rocket Guard]] with the [[Shock Rocket|Rocket]] costume.&lt;br /&gt;
&lt;br /&gt;
[[Rabbid Mario]] and [[Rabbid Peach]]&#039;s movesets are unchanged from [[Mario + Rabbids Sparks of Hope|the main game]]: while the former is equipped with [[the Dukes]] and possesses the [[Counter Blow]] technique, the latter is equipped with the [[Triple-Troll]] and can use the [[Heal]] technique. They can, however, equip two new [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]], [[Selfie]] and [[Cryoquake]], which they are revealed to have rescued after defeating Cursa. Their skill trees have also been condensed, merging multiple upgrades from the main game into fewer spots.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
*Main quests&lt;br /&gt;
**[[Golden Ticket to Fame]]&lt;br /&gt;
**[[The Western Set]]&lt;br /&gt;
**[[The Medieval Set]]&lt;br /&gt;
**[[The Pirate Set]]&lt;br /&gt;
**[[The Control Room]]&lt;br /&gt;
*[[Spark (Mario + Rabbids Sparks of Hope)|Spark]] quests&lt;br /&gt;
**[[Boxing Ring]]&lt;br /&gt;
**[[Quiz Show!!!]]&lt;br /&gt;
*Side quests&lt;br /&gt;
**[[A Bridge to Love]]&lt;br /&gt;
**[[Art at Stake]]&lt;br /&gt;
**[[Atop the Pirate Watchtower]]&lt;br /&gt;
**[[Behind the Counter]]&lt;br /&gt;
**[[Cooking with Alkementor]]&lt;br /&gt;
**[[Couple Affinity]]&lt;br /&gt;
**[[Cutout Bandits&#039; Treasure]]&lt;br /&gt;
**[[Darkmess Waves]]&lt;br /&gt;
**[[Fantasy Loot]]&lt;br /&gt;
**[[Green Screen Scene]]&lt;br /&gt;
**[[Main Studio Blue Key Challenge]]&lt;br /&gt;
**[[Pirate Set Blue Key Challenge]]&lt;br /&gt;
**[[Punch Pals]]&lt;br /&gt;
**[[Royal Pain]]&lt;br /&gt;
**[[Space Opera Network Drifting Gateway]]&lt;br /&gt;
**[[Space Opera Network Invitational]]&lt;br /&gt;
**[[Train Wreck]]&lt;br /&gt;
**[[Western Set Blue Key Challenge]]&lt;br /&gt;
&lt;br /&gt;
==References to the &#039;&#039;Rayman&#039;&#039; series==&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman in the Phantom Show&#039;&#039; contains numerous references to the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]:&lt;br /&gt;
&lt;br /&gt;
*[[Rayman]] travels to the [[Space Opera Network]] via a [[shell]]. The crashed [[shell]] can still be found in the [[Space Opera Network#Repository|Repository]]&lt;br /&gt;
*&amp;quot;The Rayman Show&amp;quot;, the track played when [[Rayman]] first arrives at the [[Space Opera Network]], remixes multiple themes from the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]]. Firstly, a remix of &amp;quot;Chasing a Dream&amp;quot; from &#039;&#039;[[Rayman Origins]]&#039;&#039;&#039; [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] can be heard. Shortly after, the main theme of &#039;&#039;[[Rayman Legends]]&#039;&#039;, &amp;quot;The Tower of Babel&amp;quot;, is heard. Near the end of the song, a remix of the main theme played in [[Teensies in Trouble]] is played as well.&lt;br /&gt;
*Replicas of [[Mr Dark]]&#039;s hat and cloak can be found hanging on a wall in the [[Space Opera Network#Repository|Repository]]&lt;br /&gt;
*A replica of [[Barbara]]&#039;s helmet and hair can be found&lt;br /&gt;
*A replica of a [[plum juice]] barrel can be found&lt;br /&gt;
*Replicas of [[the Magician]]&#039;s hat and staff can be found&lt;br /&gt;
*A replica of a tree from [[the Dream Forest]] with a [[plum]] growing on it can be found&lt;br /&gt;
*Replicas of all [[four Masks of Polokus]] can be found&lt;br /&gt;
*The standard skin of [[Rayman]]&#039;s [[Blaster]] is based on a [[mosquito]]&lt;br /&gt;
*[[Rayman]]&#039;s [[Plunger Guard]] weapons have the shape of a [[plum]]&lt;br /&gt;
*The Legendary skins for the [[Blaster]], [[The Dukes]], and the [[Triple-Troll]] are based on [[Betilla]], [[Globox]], and [[Grand Minimus]], respectively.&lt;br /&gt;
*One of [[Rayman]]&#039;s idle animations is playing a guitar, the same way he plays an air-guitar at the end of certain music levels in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Furthermore, the guitar he plays is identical to one found in a promotional artwork for the same game.&lt;br /&gt;
*When [[Rayman]] wins a battle, he strikes his iconic peace sign pose from the [[UbiArt]] games&lt;br /&gt;
*Various props of [[Globox]] can be found&lt;br /&gt;
*A poster of a cowboy [[Toad (Rayman Legends)|toad]] can be found in [[the Western Set]]&lt;br /&gt;
*A replica of the giant yellow submarine from &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; can be found&lt;br /&gt;
*Before the final battle, the [[Phantom]] mentions [[Globox]] and [[Mr Dark]]&lt;br /&gt;
*An animatronic of [[Grunderbite]] can be found in [[the Medieval Set]]&lt;br /&gt;
&lt;br /&gt;
There are also multiple replicas and props from &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ratps mr dark.jpg|Replicas of [[Mr Dark]]&#039;s hat and cloak hanging on a wall in the [[Space Opera Network#Repository|Repository]]&lt;br /&gt;
Magician ratps.jpg|Replicas of [[the Magician]]&#039;s hat and staff&lt;br /&gt;
Ppw ratps.jpg|A replica of a tree from [[the Dream Forest]] with a [[plum]] growing on it&lt;br /&gt;
Water Mask ratps.jpg|A replica of the first [[Four Masks of Polokus|mask of Polokus]]&lt;br /&gt;
Polokus 2nd mask.png|A replica of the second [[Four Masks of Polokus|mask of Polokus]] &lt;br /&gt;
Air Mask ratps.jpg|A replica of the fourth [[Four Masks of Polokus|mask of Polokus]]&lt;br /&gt;
Crashed walking shell phantom.jpg|The crashed [[walking shell]] in the [[Space Opera Network#Repository|Repository]]&lt;br /&gt;
Rabbids submarine phantom.jpg|A replica of the yellow submarine from &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;&lt;br /&gt;
Barbara helmet replica.jpg|A replica of [[Barbara]]&#039;s helmet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hidden message==&lt;br /&gt;
Prior to the game&#039;s release, creative director Davide Soliani shared a message with the community, revealing that a &amp;quot;secret hidden message&amp;quot; would show upon 100% completion of the DLC, and adding that he is on a mission to &amp;quot;bring [[Rayman]] back to the glory he deserves&amp;quot;.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;RAYMAN IS BACK in 3D in new Mario + Rabbids Sparks of Hope DLC&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1456994#p1456994&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hidden message in question is shown to the player after completing all quests and obtaining all weapon skins and memories, and is as follows:&lt;br /&gt;
&lt;br /&gt;
{{Quote|The bleakest dark yields to the faintest light; a light that exists within each of us. You are not alone, we are a multitude, linked together by a thin red thread that sews together our hearts and souls. Tighten the knot and we will be together forever, lighting the way.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman in the Phantom Show 1.jpg&lt;br /&gt;
Rayman in the Phantom Show 2.jpg&lt;br /&gt;
Rayman in the Phantom Show 3.jpg&lt;br /&gt;
Rayman in the Phantom Show 4.jpg&lt;br /&gt;
Rayman in the Phantom Show 5.jpg&lt;br /&gt;
Rayman in the Phantom Show 6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Yves-barthez-mrsh-aw-dlc3-raymanpowers-trio-teamjump.jpg&lt;br /&gt;
Yves-barthez-mrsh-aw-dlc3-raymanpowers-rocket.jpg&lt;br /&gt;
Yves-barthez-mrsh-aw-dlc3-raymanpowers-vortex.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Giacomo Boni Concept Art Rayman 1.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 2.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 3.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 4.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 5.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 6.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 7.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 8.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 9.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 10.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 11.jpg&lt;br /&gt;
Giacomo Boni Concept Art Plunger Guard.jpg&lt;br /&gt;
Giacomo Boni Concept Art Costumes.jpg&lt;br /&gt;
Giacomo Boni Concept Art Vortex.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rocket.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rocket Ride.jpg&lt;br /&gt;
Michele Garzia Concept Art 1.jpg&lt;br /&gt;
Michele Garzia Concept Art 2.jpg&lt;br /&gt;
Michele Garzia Concept Art 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman dans le Show du Fantôme]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Template:Rayman_in_the_Phantom_Show&amp;diff=90330</id>
		<title>Template:Rayman in the Phantom Show</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Template:Rayman_in_the_Phantom_Show&amp;diff=90330"/>
		<updated>2023-09-09T12:21:51Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;navbox mw-collapsible {{#if:{{{collapsed|}}} | mw-collapsed | mw-uncollapsed }}&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; colspan=&amp;quot;3&amp;quot;|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 6%;&amp;quot;|&amp;lt;small&amp;gt;Protagonists&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;small&amp;gt;[[Rayman]] &amp;amp;bull; [[Rabbid Peach]] &amp;amp;bull; [[Rabbid Mario]] &amp;amp;bull; [[Beep-0]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 6%;&amp;quot; rowspan=&amp;quot;3&amp;quot;|&amp;lt;small&amp;gt;Quests and battles&amp;lt;/small&amp;gt;&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 11%;&amp;quot;|&amp;lt;small&amp;gt;Main quests&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;small&amp;gt;[[Golden Ticket to Fame]] ([[Old Acquaintances]] - [[Learning to Glide]] - [[Rocket Man]] - [[Unlikely Team-Up]]) &amp;amp;bull; [[The Western Set]] ([[Boastin&#039; Bravados]]) &amp;amp;bull; [[The Medieval Set]] ([[Castle Chaos]] - [[The Dragon That Wasn&#039;t]]) &amp;amp;bull; [[The Pirate Set]] ([[All Hands Ahoy!]] - [[The Kraken (battle)|The Kraken]]) &amp;amp;bull; [[The Control Room]] ([[Spectral Swing]] - [[Burnin&#039; Rock]] - [[Operatic Showdown]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 11%;&amp;quot;|&amp;lt;small&amp;gt;[[Spark (Mario + Rabbids Sparks of Hope)|Spark]] quests&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Boxing Ring]] &amp;amp;bull; [[Quiz Show!!!]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 11%;&amp;quot;|&amp;lt;small&amp;gt;Side quests&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[A Bridge to Love]] &amp;amp;bull; [[Art at Stake]] &amp;amp;bull; [[Atop the Pirate Watchtower]] &amp;amp;bull; [[Behind the Counter]] &amp;amp;bull; [[Cooking with Alkementor]] &amp;amp;bull; [[Couple Affinity]] &amp;amp;bull; [[Cutout Bandits&#039; Treasure]] &amp;amp;bull; [[Darkmess Waves]] &amp;amp;bull; [[Fantasy Loot]] &amp;amp;bull; [[Green Screen Scene]] &amp;amp;bull; [[Main Studio Blue Key Challenge]] &amp;amp;bull; [[Pirate Set Blue Key Challenge]] &amp;amp;bull; [[Punch Pals]] &amp;amp;bull; [[Royal Pain]] &amp;amp;bull; [[Space Opera Network Drifting Gateway]] &amp;amp;bull; [[Space Opera Network Invitational]] &amp;amp;bull; [[Train Wreck]] &amp;amp;bull; [[Western Set Blue Key Challenge]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 6%;&amp;quot; rowspan=&amp;quot;3&amp;quot;|&amp;lt;small&amp;gt;Weapons, techniques and powers&amp;lt;/small&amp;gt;&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 11%;&amp;quot;|&amp;lt;small&amp;gt;Regular&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;small&amp;gt;[[Blaster]] &amp;amp;bull; [[Plunger Guard]] &amp;amp;bull; [[Triple-Troll]] &amp;amp;bull; [[Heal]] &amp;amp;bull; [[The Dukes]] &amp;amp;bull; [[Counter Blow]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 11%;&amp;quot;|&amp;lt;small&amp;gt;[[Vortex]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Vortex Blaster]] &amp;amp;bull; [[Vortex Guard]] &amp;amp;bull; [[Vortex Pull]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 11%;&amp;quot;|&amp;lt;small&amp;gt;[[Shock Rocket|Rocket]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Rocket Blaster]] &amp;amp;bull; [[Rocket Guard]] &amp;amp;bull; [[Rocket Ride]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category: Navigation templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Art_At_Stake&amp;diff=90329</id>
		<title>Art At Stake</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Art_At_Stake&amp;diff=90329"/>
		<updated>2023-09-09T12:21:42Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: Xtof60 moved page Art At Stake to Art at Stake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Art at Stake]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Art_at_Stake&amp;diff=90328</id>
		<title>Art at Stake</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Art_at_Stake&amp;diff=90328"/>
		<updated>2023-09-09T12:21:42Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: Xtof60 moved page Art At Stake to Art at Stake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSQuest&lt;br /&gt;
| name = Art At Stake&lt;br /&gt;
| image =&lt;br /&gt;
| quest type = Side quest&lt;br /&gt;
| objectives =&lt;br /&gt;
| rewards =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art At Stake&#039;&#039;&#039; is a side quest in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=A_Bridge_to_Love&amp;diff=90327</id>
		<title>A Bridge to Love</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=A_Bridge_to_Love&amp;diff=90327"/>
		<updated>2023-09-09T12:20:41Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSQuest&lt;br /&gt;
| name = A Bridge to Love&lt;br /&gt;
| image = [[File:A Bridge to Love.jpg|320px|A Bridge to Love]]&lt;br /&gt;
| quest type = Side quest&lt;br /&gt;
| objectives =&lt;br /&gt;
*Collect all the key pieces!&lt;br /&gt;
| rewards =&lt;br /&gt;
* [[Planet Coin]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Bridge to Love&#039;&#039;&#039; is a side quest in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This quest takes place in the [[Main TV Studio]].&lt;br /&gt;
&lt;br /&gt;
Using jump tiles, the heroes can retrieve a black cube with yellow veins with the help of [[Rayman]]&#039;s [[grappling fist]], and insert it into a [[switch]] to disintegrate a gate, clearing the path to an otherwise inaccesible area of the [[Main TV Studio]].&lt;br /&gt;
&lt;br /&gt;
From there, a crate containing letters can be found and must be pushed and eventually dropped towards the two [[Rabbid]]s who are looking for it. The use of jump tiles, as well as [[Beep-0]]&#039;s [[Wave]] and [[Scan]] abilities are necessary to clear the path of the obstacles on the way, and to reveal parts of it.&lt;br /&gt;
&lt;br /&gt;
Upon completion of this quest, the heroes are rewarded with a [[Planet Coin]].&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Quiz_Show!!!&amp;diff=90326</id>
		<title>Quiz Show!!!</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Quiz_Show!!!&amp;diff=90326"/>
		<updated>2023-09-09T12:17:00Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSQuest&lt;br /&gt;
| name = Quiz Show!&amp;lt;nowiki&amp;gt;!!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| image = [[File:Quiz Show!!! - Quest.jpg|320px|Quiz Show!!!]]&lt;br /&gt;
| quest type = [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] quest&lt;br /&gt;
| objectives =&lt;br /&gt;
* Win the Quiz Contest&lt;br /&gt;
* Wipe out the [[Darkmess]] Puddle&lt;br /&gt;
| rewards =&lt;br /&gt;
* 30 [[XP]]&lt;br /&gt;
* [[Planet Coin]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Heroes - you&#039;re the next contestants on... WHO&#039;S A BRIGHT SPARK?!|Unnamed [[Spark (Mario + Rabbids Sparks of Hope)|Spark]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quiz Show!!!&#039;&#039;&#039; is a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] quest and a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The host of the &#039;&#039;Who&#039;s a Bright Spark?!&#039;&#039; quiz show, a red [[Spark (Mario + Rabbids Sparks of Hope)|Spark]], poses eight random questions related to the game to the heroes. To emerge victorious, they need to answer at least six questions correctly, with room for up to three incorrect responses. After the quiz show, the [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] is taken aback when instead of the promised prize, an all-expenses paid vacation to Palette Prime, they discover a [[Darkmess]] Puddle. After the heroes clear the [[Darkmess]] Puddle, they are rewarded with a [[Gold Prism]], but the [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] does not join them.&lt;br /&gt;
&lt;br /&gt;
Instead, he offers them to engage in a lightning round, which follows the same rules as the regular trivia round. Successfully completing the lightning round results in the heroes receiving a treasure chest filled with [[coin]]s.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Quiz Show!&amp;lt;nowiki&amp;gt;!!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| image = [[File:Quiz Show!!! - Battle.jpg|320px|Quiz Show!!!]]&lt;br /&gt;
| quest = Quiz Show!!!&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Reach area&lt;br /&gt;
| enemies =&lt;br /&gt;
* 3 [[Lone Wolf|Lone Wolves]] (infinitely spawning)&lt;br /&gt;
* 6 [[Flamin&#039; Stooge]]s (infinitely spawning)&lt;br /&gt;
| rewards =&lt;br /&gt;
* 30 [[XP]]&lt;br /&gt;
* 40 [[coin]]s&lt;br /&gt;
* 550 [[Star Bit]]s&lt;br /&gt;
* [[Gold Prism]]&lt;br /&gt;
| turn target = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|That&#039;s not part of the show! You&#039;re supposed to win an all-expenses paid vacation to Palette Prime!|Unnamed [[Spark (Mario + Rabbids Sparks of Hope)|Spark]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The layout is random, and the enemies include three [[Lone Wolf|Lone Wolves]] and six [[Flamin&#039; Stooge]]s. The goal is this battle is to reach the target area at the other end of the batteground.&lt;br /&gt;
&lt;br /&gt;
After a bit, [[Darkmess portal]]s appear, spawning new [[Lone Wolf|Lone Wolves]] and [[Flamin&#039; Stooge]]s.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Boxing_Ring&amp;diff=90313</id>
		<title>Boxing Ring</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Boxing_Ring&amp;diff=90313"/>
		<updated>2023-09-08T11:04:31Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSQuest&lt;br /&gt;
| name = Boxing Ring&lt;br /&gt;
| image = [[File:Boxing Ring - Quest.jpg|320px|Boxing Ring]]&lt;br /&gt;
| quest type = [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] quest&lt;br /&gt;
| objectives =&lt;br /&gt;
* Turn on the spotlights&lt;br /&gt;
* Defeat the boxing [[Magnafowl]]!&lt;br /&gt;
| rewards =&lt;br /&gt;
* 40 [[XP]]&lt;br /&gt;
* [[Planet Coin]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Sigh... NOTHING works around here. I can&#039;t film a movie in the dark!|Unnamed [[Spark (Mario + Rabbids Sparks of Hope)|Spark]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boxing Ring&#039;&#039;&#039; is a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] quest and a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the [[Backing Studio]] of the [[Space Opera Network]], the heroes find a blue [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] who is overseeing the production of the movie &#039;&#039;Spit-Bucket Boy 3&#039;&#039;, involving a boxing ring and a [[Magnafowl]].&lt;br /&gt;
&lt;br /&gt;
In this quest, the heroes need to activate the lights to kickstart the filming of the movie. However, the [[Rabbid]] initially set to fight the [[Magnafowl]] becomes apprehensive about potential injuries, so the heroes step up to take on the [[Magnafowl]] themselves. After defeating it, they successfully complete the quest and are rewarded with a [[Gold Prism]], but the [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] does not join them.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Boxing Ring&lt;br /&gt;
| image = [[File:Boxing Ring - Battle.jpg|320px|Boxing Ring]]&lt;br /&gt;
| quest = Boxing Ring&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat [[Magnafowl]]s&lt;br /&gt;
| enemies =&lt;br /&gt;
* ? [[Stooge]]s&lt;br /&gt;
* ? [[Medician]]s&lt;br /&gt;
* 3 [[Magnafowl]]s&lt;br /&gt;
| rewards =&lt;br /&gt;
* 40 [[XP]]&lt;br /&gt;
* 45 [[coin]]s&lt;br /&gt;
* 880 [[Star Bit]]s&lt;br /&gt;
* [[Gold Prism]]&lt;br /&gt;
| turn target = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|It sounds dangerous, buuuut the Spit-Bucket Boy franchise DOES have a lot of fans. Okay, let&#039;s do it!|[[Beep-0]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The layout is random, and the enemies include three [[Magnafowl]]s, [[Stooge]]s and [[Medician]]s.&lt;br /&gt;
&lt;br /&gt;
The battle is won once three [[Magnafowl]]s have been defeated, regardless of whether the other enemies are still standing. A notable reward for completing this battle is a valuable [[Gold Prism]].&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Operatic_Showdown&amp;diff=90312</id>
		<title>Operatic Showdown</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Operatic_Showdown&amp;diff=90312"/>
		<updated>2023-09-08T09:01:29Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Operatic Showdown&lt;br /&gt;
| image = [[File:Operatic Showdown.jpg|320px|Operatic Showdown]]&lt;br /&gt;
| quest = [[The Control Room]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat Final Phantom&lt;br /&gt;
| enemies =&lt;br /&gt;
* [[Phantom|Final Phantom]]&lt;br /&gt;
* ? [[Goomba]]s&lt;br /&gt;
* ? [[Squashette]]s (infinitely spawning)&lt;br /&gt;
* ? [[Bravado]]s&lt;br /&gt;
| rewards =&lt;br /&gt;
* 225 [[XP]]&lt;br /&gt;
* 110 [[coin]]s&lt;br /&gt;
* 440 [[Star Bit]]s&lt;br /&gt;
* [[Memory#The Phantom 2|The Phantom 2 memory]]&lt;br /&gt;
| turn target = 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&amp;quot;THE BORE&amp;quot;? Why that overstuffed diva! He couldn&#039;t carry a tune in a bucket! Look - he&#039;s doing a retro thing with that dated outfit of his. That can only mean we&#039;re close - one last push! The lights  activate in groups. We have to dash ALL of them before we can move on and dash the next group! Come on, we&#039;ll get the air out of that windbag yet!|[[Beep-0]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operatic Showdown&#039;&#039;&#039; is the last of the three final battles against the [[Phantom]] in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Control Room]].&lt;br /&gt;
&lt;br /&gt;
This battle immediately follows the previous one, [[Burnin&#039; Rock]].&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
&#039;&#039;Main article: [[Phantom Returns]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The battle is preceded with the [[Phantom]] roasting all of the heroes through an operatic diss track, similarly to how he does in [[Spectral Swing#Prelude|the first phase]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The battlefield is expansive, with the [[Phantom]] positioned in the middle. Jump tiles and [[flying ring]]s strategically placed throughout the battlefield so as to enhance the heroes&#039; mobility. Scattered across the terrain, primarily at the higher vantage points, are groups of [[Goomba]]s, along with a few [[Squashette]]s and [[Bravado]]s. After a bit, [[Darkmess portal]]s appear, spawning new [[Squashette]]s.&lt;br /&gt;
&lt;br /&gt;
After the song, the battle begins. In order to defeat the [[Phantom]], known in this phase as &amp;quot;Final Phantom&amp;quot;, the heroes must first dash the six spotlights to break them. However, they must be destroyed in stages, with certain lights being locked off until the remaining open ones are destroyed. Initially, only two lights can be dashed: destroying them will expose two of the previously locked spotlights, and upon their destruction, the final two will unlock. One of these spotlights is located near the heroes&#039; starting point, while the other five are situated near the [[Phantom]].&lt;br /&gt;
&lt;br /&gt;
Once all of the lights are destroyed, the [[Phantom]] becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to finally defeat him, once and for all.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Burnin%27_Rock&amp;diff=90311</id>
		<title>Burnin&#039; Rock</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Burnin%27_Rock&amp;diff=90311"/>
		<updated>2023-09-08T09:00:55Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Burnin&#039; Rock&lt;br /&gt;
| image = [[File:Burnin&#039; Rock.jpg|320px|Burnin&#039; Rock]]&lt;br /&gt;
| quest = [[The Control Room]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat Rockin&#039; Phantom&lt;br /&gt;
| enemies =&lt;br /&gt;
* [[Phantom|Rockin&#039; Phantom]]&lt;br /&gt;
* ? [[Goomba]]s&lt;br /&gt;
* ? [[Flamin&#039; Stooge]]s (infinitely spawning)&lt;br /&gt;
* 1 [[Fieldbreaker]]s&lt;br /&gt;
| rewards = None (immediately followed by [[Operatic Showdown]])&lt;br /&gt;
| turn target = 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Enjoying getting BURNED? You&#039;ll LOVE act two - it&#039;s a five-alarm inferno of ear-piercing, riff-driven metal thunder!|[[Phantom]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Uh-oh. He&#039;s got the fire in his eyes - that means Burn-based attacks! I sense that&#039;s not the only trick up his sleeve - keep the [[Tacticam]] handy as you dash more of those lights!|[[Beep-0]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burnin&#039; Rock&#039;&#039;&#039; is the second of the three final battles against the [[Phantom]] in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Control Room]].&lt;br /&gt;
&lt;br /&gt;
This battle immediately follows the previous one, [[Spectral Swing]]. It has no results screen, and is itself immediately followed by [[Operatic Showdown]].&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The battlefield is expansive, with the [[Phantom]] positioned in the center. It features varying degrees of elevation, with jump tiles and [[flying ring]]s strategically dispersed across the entire battleground.&lt;br /&gt;
&lt;br /&gt;
Enemies include [[Flamin&#039; Stooge]]s and numerous groups of [[Goomba]]s, on top of which a single [[Fieldbreaker]] can be found on the highest point of the battlefield, behind the [[Phantom]]. After a bit, [[Darkmess portal]]s appear, spawning new [[Flamin&#039; Stooge]]s.&lt;br /&gt;
&lt;br /&gt;
In order to defeat the [[Phantom]], known in this phase as &amp;quot;Rockin&#039; Phantom&amp;quot;, the heroes must first dash the spotlights to break them. Three lights situated to the rear and sides of the [[Phantom]], while another is positioned near the heroes&#039; starting point.&lt;br /&gt;
&lt;br /&gt;
Once all of the lights are destroyed, the [[Phantom]] becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the second phase.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Spectral_Swing&amp;diff=90310</id>
		<title>Spectral Swing</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Spectral_Swing&amp;diff=90310"/>
		<updated>2023-09-08T08:58:41Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Spectral Swing&lt;br /&gt;
| image = [[File:Spectral Swing.jpg|320px|Spectral Swing]]&lt;br /&gt;
| quest = [[The Control Room]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat Swingin&#039; Phantom&lt;br /&gt;
| enemies =&lt;br /&gt;
* [[Phantom|Swingin&#039; Phantom]]&lt;br /&gt;
* ? [[Goomba]]s&lt;br /&gt;
* ? [[Sea Stooge]]s (infinitely spawning)&lt;br /&gt;
* Additional [[Ghostly Walker]]s (infinitely spawning)&lt;br /&gt;
| rewards = None (immediately followed by [[Burnin&#039; Rock]])&lt;br /&gt;
| turn target = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Once again, you may have fooled the others, but not me! Underneath all the glitz and glamor, you&#039;re the same [[Phantom]]! Same ego, same limited vocal range, same TACTICS! Well, if you can cling to tired old clichés, so can I! For example, do you remember this little quote of mine from [[Mario + Rabbids Kingdom Battle|our first adventure]]? &amp;quot;My sensors indicate that the [[Phantom]] is immune to attack when he&#039;s hogging the spotlight!&amp;quot; &amp;quot;If this greedy songbird is to sing his swan song we must find a way to turn off those lights!&amp;quot; Well, I mean by... dashing them, as it turned out.|[[Beep-0]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spectral Swing&#039;&#039;&#039; is the first of the three final battles against the [[Phantom]] in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Control Room]], and is triggered as the heroes meet the [[Phantom]] by the elevator in the [[Space Opera Network#Main TV Studio|Main TV Studio]]. After they ascend to the [[Space Opera Network#Control Room|Control Room]], the [[Phantom]] reveals his duplicity, explaining that he had been plotting his revenge the entire time and only manipulated the heroes into ridding the [[Space Opera Network]] of [[Darkmess]].&lt;br /&gt;
&lt;br /&gt;
This battle has no results screen, and is immediately followed by [[Burnin&#039; Rock]].&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
&#039;&#039;Main article: [[Phantom Returns]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The battle is preceded with the [[Phantom]] roasting [[Rayman]] through a diss track, acknowledging how he has been overshadowed by the [[Rabbid]]s.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The battlefield is large and square, with the [[Phantom]] positioned in the center, with elevated terrain behind him. Surrounding the battlefield are ten [[flying ring]]s arranged in a circle to facilitate [[Rayman]]&#039;s movement. Additionally, there are several [[Sea Stooge]]s and groups of [[Goomba]]s present on the battlefield. After a bit, [[Darkmess portal]]s appear, spawning new [[Sea Stooge]]s and [[Ghostly Walker]]s.&lt;br /&gt;
&lt;br /&gt;
After the song, the battle begins. In order to defeat the [[Phantom]], known in this phase as &amp;quot;Swingin&#039; Phantom&amp;quot;, the heroes must first dash the spotlights to break them. One light source is in front of the heroes&#039; starting point, while another is situated behind the [[Phantom]].  &lt;br /&gt;
&lt;br /&gt;
Once all of the lights are destroyed, the [[Phantom]] becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the first phase.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Dragon_That_Wasn%27t&amp;diff=90309</id>
		<title>The Dragon That Wasn&#039;t</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Dragon_That_Wasn%27t&amp;diff=90309"/>
		<updated>2023-09-08T08:42:09Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = The Dragon That Wasn&#039;t&lt;br /&gt;
| image = [[File:The Dragon That Wasn&#039;t.jpg|320px|The Dragon That Wasn&#039;t]]&lt;br /&gt;
| quest = [[The Medieval Set]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat [[Giant Flamin&#039; Stooge]]&lt;br /&gt;
| enemies =&lt;br /&gt;
* 5 [[Bob-omb]]s (infinitely spawning)&lt;br /&gt;
* 1 [[Wildclaw#Deep Freeze|Deep Freeze]]&lt;br /&gt;
* 3 [[Stooge#Flamin&#039; Stooge|Flamin&#039; Stooges]] (infinitely spawning)&lt;br /&gt;
* 1 [[Stooge#Giant Flamin&#039; Stooge|Giant Flamin&#039; Stooge]]&lt;br /&gt;
| rewards =&lt;br /&gt;
* 125 [[XP]]&lt;br /&gt;
* 75 [[coin]]s&lt;br /&gt;
* 330 [[Star Bit]]s&lt;br /&gt;
| turn target = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Now - we were all looking forward to your climatic scene versus a CG dragon! I purchased a green screen and everything. However, due to budget constraints we had to go live action - a [[Giant Flamin&#039; Stooge]]. Fear not, we will fix it in post! Like a dragon, the [[Giant Flamin&#039; Stooge]] will use its fiery attacks to drive you out from behind cover. Method actors! We spent a fortune on commercial spots for this episode during the Planet-Shaped Cheeseball Cup Finals, so go big!|[[Phantom]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dragon That Wasn&#039;t&#039;&#039;&#039; is a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Medieval Set]], and it immediately follows [[Castle Chaos]].&lt;br /&gt;
&lt;br /&gt;
The goal in this battle is to defeat a [[Giant Flamin&#039; Stooge]].&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The battlefield boasts considerable size and features numerous walls providing ample cover. Is is comprised of a main, central area, with one end being the heroes&#039; starting location, and the other end the [[Giant Flamin&#039; Stooge]]&#039;s starting location. Two elevated areas, situated on the east and west sides of the [[Giant Flamin&#039; Stooge]]&#039;s starting location, are connected to the main area by warp pipes, however those are initially obstructed and require the heroes to trigger a yellow and a blue switch, respectively. Three [[flying ring]]s are suspended above the starting point of the [[Giant Flamin&#039; Stooge]], and there are explosive barrels scattered around the stage which can be used for demolishing the various walls.&lt;br /&gt;
&lt;br /&gt;
[[Bob-omb]]s are found in close proximity to the heroes&#039; starting location, and on the west high ground, while the [[Flamin&#039; Stooge]]s begin on the other high ground to the east of the main area. There are also two [[Deep Freeze]]s, one near the heroes&#039; starting point and the other closer to the [[Giant Flamin&#039; Stooge]]&#039;s starting location. After a bit, [[Darkmess portal]]s appear, spawning new [[Bob-omb]]s and [[Flamin&#039; Stooge]]s.&lt;br /&gt;
&lt;br /&gt;
In order to win the battle, the heroes must defeat the [[Giant Flamin&#039; Stooge]], regardless of whether the other enemies are still standing.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Castle_Chaos&amp;diff=90308</id>
		<title>Castle Chaos</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Castle_Chaos&amp;diff=90308"/>
		<updated>2023-09-08T08:42:00Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Castle Chaos&lt;br /&gt;
| image = [[File:Castle Chaos.jpg|320px|Castle Chaos]]&lt;br /&gt;
| quest = [[The Medieval Set]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Destroy [[Darkmess]] gate&lt;br /&gt;
| enemies =&lt;br /&gt;
* 5 [[Depleter#Ghostly Walker|Ghostly Walkers]] (infinitely spawning)&lt;br /&gt;
* 5 [[Stooge#Flamin&#039; Stooge|Flamin&#039; Stooges]] (infinitely spawning)&lt;br /&gt;
* 2 [[Bob-omb]]s (infinitely spawning)&lt;br /&gt;
| rewards = None (immediately followed by [[The Dragon That Wasn&#039;t]])&lt;br /&gt;
| turn target = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|We are currently shooting an episode entitled, &amp;quot;Siege of Were-Walrus Keep&amp;quot;. In this scene you must infiltrate the castle! Only [[Bob-omb]]s can be used to destroy the gate. If that scares you, good! Use it as raw material for your performance!|[[Phantom]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castle Chaos&#039;&#039;&#039; is a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Medieval Set]], and becomes available after the heroes have cleared the maze-like courtyard of the portals blocking their way. It is triggered as they come face to face with the dragon, a prop of [[Grunderbite]] from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The goal is to destroy the [[Darkmess]] gate. This battle has no results screen, and is immediately followed by [[The Dragon That Wasn&#039;t]].&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The battlefield is divided in five main areas: a starting platform, a platform containing the [[Darkmess]] gate on the opposing side, a central platform between them, and two additional platforms on the sides. The starting platform is connected to the central platform with a warp pipe, but it is initially obstructed and needs to be cleared through the use of the blue switch on the central platform. Similarly, the central platform is connected to the platform with the [[Darkmess]] gate by another warp pipe, which in turn needs to be cleared by triggering the yellow switch location near the [[Darkmess]] gate itself. Jump tiles are present in the central and eastern platforms, and three [[flying ring]]s hover above gaps: one is positioned over a gap on the east side, and the other two span the gap between the starting and central platforms. Explosive barrels are scattered throughout the battlefield.&lt;br /&gt;
&lt;br /&gt;
Two [[Bob-omb]]s can be found on the starting platform, while the side platforms are home to several [[Flamin&#039; Stooge]]s. The central platform and the one with the [[Darkmess]] gate contain the [[Ghostly Walker]]s. After a bit, [[Darkmess portal]]s appear, both destructible and indestructible, spawning new [[Ghostly Walker]]s, [[Flamin&#039; Stooge]]s and [[Bob-omb]]s.&lt;br /&gt;
&lt;br /&gt;
In order to win the battle, the heroes must use a [[Bob-omb]] to destroy the [[Darkmess#Darkmess Gate|Darkmess Gate]].&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Boastin%27_Bravados&amp;diff=90307</id>
		<title>Boastin&#039; Bravados</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Boastin%27_Bravados&amp;diff=90307"/>
		<updated>2023-09-08T08:41:53Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Boastin&#039; Bravados&lt;br /&gt;
| image = [[File:Boastin&#039; Bravados.jpg|320px|Boastin&#039; Bravados]]&lt;br /&gt;
| quest = [[The Western Set]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat [[Bravado]]s&lt;br /&gt;
| enemies =&lt;br /&gt;
* 3 [[Bravado]]s&lt;br /&gt;
* 2 [[Squasher#Squashette|Squashettes]] (infinitely spawning)&lt;br /&gt;
* 1 [[Depleter#Medician|Medician]]&lt;br /&gt;
* 5 [[Stooge]]s (infinitely spawning)&lt;br /&gt;
| rewards =&lt;br /&gt;
* 125 [[XP]]&lt;br /&gt;
* 75 [[coin]]s&lt;br /&gt;
* 330 [[Star Bit]]s&lt;br /&gt;
| turn target = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Meet the [[Bravado]]s! Hired for their authenticity, they will seek to destroy you with Gust-based attacks! According to the script you will need to defeat all three of them - predictable, but what can you do? Be warned - the [[Bravado]]s seek to draw out every scene they are in. They will counterattack as often as they can!|[[Phantom]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boastin&#039; Bravados&#039;&#039;&#039; is a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Western Set]], and becomes available after all of the bandit cutouts have been successfully punched. It is triggered as the heroes come face to face with Sydney Rabbidwhacker, the bandits&#039; leader.&lt;br /&gt;
&lt;br /&gt;
The goal is to defeat all three [[Bravado]]s.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The battleground is a studio set for a Far West town, with the top of the buildings constituting three elevated platforms which surround it. Multiple warp pipes are present and can be used to travel across and to the top of the buildings. There are also two [[flying ring]]s which connect the western and eastern buildings.&lt;br /&gt;
&lt;br /&gt;
The three [[Bravado]]s and the [[Medician]] start on top of the northern building, the two [[Squashette]]s behind it, and the [[Stooge]]s are scattered around the battlefield. Barrels that trigger the Splash and Burn super effects when hit can also be found, both on the ground and on top of the western and eastern buildings. After a bit, [[Darkmess portal]]s appear, spawning new [[Squashette]]s and [[Stooge]]s.&lt;br /&gt;
&lt;br /&gt;
The battle is won once three [[Bravado]]s have been defeated, regardless of whether the other enemies are still standing.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Operatic_Showdown&amp;diff=90306</id>
		<title>Operatic Showdown</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Operatic_Showdown&amp;diff=90306"/>
		<updated>2023-09-08T08:38:10Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Operatic Showdown&lt;br /&gt;
| image = [[File:Operatic Showdown.jpg|320px|Operatic Showdown]]&lt;br /&gt;
| quest = [[The Control Room]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat Final Phantom&lt;br /&gt;
| enemies =&lt;br /&gt;
* [[Phantom|Final Phantom]]&lt;br /&gt;
* ? [[Goomba]]s&lt;br /&gt;
* ? [[Squashette]]s (infinitely spawning)&lt;br /&gt;
* ? [[Bravado]]s&lt;br /&gt;
| rewards =&lt;br /&gt;
* 225 [[XP]]&lt;br /&gt;
* 110 [[coin]]s&lt;br /&gt;
* 440 [[Star Bit]]s&lt;br /&gt;
* [[Memory#The Phantom 2|The Phantom 2 memory]]&lt;br /&gt;
| turn target = 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operatic Showdown&#039;&#039;&#039; is the last of the three final battles against the [[Phantom]] in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Control Room]].&lt;br /&gt;
&lt;br /&gt;
This battle immediately follows the previous one, [[Burnin&#039; Rock]].&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
&#039;&#039;Main article: [[Phantom Returns]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The battle is preceded with the [[Phantom]] roasting all of the heroes through an operatic diss track, similarly to how he does in [[Spectral Swing#Prelude|the first phase]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The battlefield is expansive, with the [[Phantom]] positioned in the middle. Jump tiles and [[flying ring]]s strategically placed throughout the battlefield so as to enhance the heroes&#039; mobility. Scattered across the terrain, primarily at the higher vantage points, are groups of [[Goomba]]s, along with a few [[Squashette]]s and [[Bravado]]s. After a bit, [[Darkmess portal]]s appear, spawning new [[Squashette]]s.&lt;br /&gt;
&lt;br /&gt;
After the song, the battle begins. In order to defeat the [[Phantom]], known in this phase as &amp;quot;Final Phantom&amp;quot;, the heroes must first dash the six spotlights to break them. However, they must be destroyed in stages, with certain lights being locked off until the remaining open ones are destroyed. Initially, only two lights can be dashed: destroying them will expose two of the previously locked spotlights, and upon their destruction, the final two will unlock. One of these spotlights is located near the heroes&#039; starting point, while the other five are situated near the [[Phantom]].&lt;br /&gt;
&lt;br /&gt;
Once all of the lights are destroyed, the [[Phantom]] becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to finally defeat him, once and for all.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Burnin%27_Rock&amp;diff=90305</id>
		<title>Burnin&#039; Rock</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Burnin%27_Rock&amp;diff=90305"/>
		<updated>2023-09-08T08:38:07Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Burnin&#039; Rock&lt;br /&gt;
| image = [[File:Burnin&#039; Rock.jpg|320px|Burnin&#039; Rock]]&lt;br /&gt;
| quest = [[The Control Room]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat Rockin&#039; Phantom&lt;br /&gt;
| enemies =&lt;br /&gt;
* [[Phantom|Rockin&#039; Phantom]]&lt;br /&gt;
* ? [[Goomba]]s&lt;br /&gt;
* ? [[Flamin&#039; Stooge]]s (infinitely spawning)&lt;br /&gt;
* 1 [[Fieldbreaker]]s&lt;br /&gt;
| rewards = None (immediately followed by [[Operatic Showdown]])&lt;br /&gt;
| turn target = 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burnin&#039; Rock&#039;&#039;&#039; is the second of the three final battles against the [[Phantom]] in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Control Room]].&lt;br /&gt;
&lt;br /&gt;
This battle immediately follows the previous one, [[Spectral Swing]]. It has no results screen, and is itself immediately followed by [[Operatic Showdown]].&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The battlefield is expansive, with the [[Phantom]] positioned in the center. It features varying degrees of elevation, with jump tiles and [[flying ring]]s strategically dispersed across the entire battleground.&lt;br /&gt;
&lt;br /&gt;
Enemies include [[Flamin&#039; Stooge]]s and numerous groups of [[Goomba]]s, on top of which a single [[Fieldbreaker]] can be found on the highest point of the battlefield, behind the [[Phantom]]. After a bit, [[Darkmess portal]]s appear, spawning new [[Flamin&#039; Stooge]]s.&lt;br /&gt;
&lt;br /&gt;
In order to defeat the [[Phantom]], known in this phase as &amp;quot;Rockin&#039; Phantom&amp;quot;, the heroes must first dash the spotlights to break them. Three lights situated to the rear and sides of the [[Phantom]], while another is positioned near the heroes&#039; starting point.&lt;br /&gt;
&lt;br /&gt;
Once all of the lights are destroyed, the [[Phantom]] becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the second phase.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Spectral_Swing&amp;diff=90304</id>
		<title>Spectral Swing</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Spectral_Swing&amp;diff=90304"/>
		<updated>2023-09-08T08:38:05Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Spectral Swing&lt;br /&gt;
| image = [[File:Spectral Swing.jpg|320px|Spectral Swing]]&lt;br /&gt;
| quest = [[The Control Room]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat Swingin&#039; Phantom&lt;br /&gt;
| enemies =&lt;br /&gt;
* [[Phantom|Swingin&#039; Phantom]]&lt;br /&gt;
* ? [[Goomba]]s&lt;br /&gt;
* ? [[Sea Stooge]]s (infinitely spawning)&lt;br /&gt;
* Additional [[Ghostly Walker]]s (infinitely spawning)&lt;br /&gt;
| rewards = None (immediately followed by [[Burnin&#039; Rock]])&lt;br /&gt;
| turn target = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spectral Swing&#039;&#039;&#039; is the first of the three final battles against the [[Phantom]] in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Control Room]], and is triggered as the heroes meet the [[Phantom]] by the elevator in the [[Space Opera Network#Main TV Studio|Main TV Studio]]. After they ascend to the [[Space Opera Network#Control Room|Control Room]], the [[Phantom]] reveals his duplicity, explaining that he had been plotting his revenge the entire time and only manipulated the heroes into ridding the [[Space Opera Network]] of [[Darkmess]].&lt;br /&gt;
&lt;br /&gt;
This battle has no results screen, and is immediately followed by [[Burnin&#039; Rock]].&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
&#039;&#039;Main article: [[Phantom Returns]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The battle is preceded with the [[Phantom]] roasting [[Rayman]] through a diss track, acknowledging how he has been overshadowed by the [[Rabbid]]s.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The battlefield is large and square, with the [[Phantom]] positioned in the center, with elevated terrain behind him. Surrounding the battlefield are ten [[flying ring]]s arranged in a circle to facilitate [[Rayman]]&#039;s movement. Additionally, there are several [[Sea Stooge]]s and groups of [[Goomba]]s present on the battlefield. After a bit, [[Darkmess portal]]s appear, spawning new [[Sea Stooge]]s and [[Ghostly Walker]]s.&lt;br /&gt;
&lt;br /&gt;
After the song, the battle begins. In order to defeat the [[Phantom]], known in this phase as &amp;quot;Swingin&#039; Phantom&amp;quot;, the heroes must first dash the spotlights to break them. One light source is in front of the heroes&#039; starting point, while another is situated behind the [[Phantom]].  &lt;br /&gt;
&lt;br /&gt;
Once all of the lights are destroyed, the [[Phantom]] becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the first phase.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Burnin%27_Rock&amp;diff=90283</id>
		<title>Burnin&#039; Rock</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Burnin%27_Rock&amp;diff=90283"/>
		<updated>2023-09-07T21:30:40Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Burnin&#039; Rock&lt;br /&gt;
| image = [[File:Burnin&#039; Rock.jpg|320px|Burnin&#039; Rock]]&lt;br /&gt;
| quest = [[The Control Room]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat Rockin&#039; Phantom&lt;br /&gt;
| enemies =&lt;br /&gt;
* [[Rockin&#039; Phantom]]&lt;br /&gt;
* ? [[Goomba]]s&lt;br /&gt;
* ? [[Flamin&#039; Stooge]]s (infinitely spawning)&lt;br /&gt;
* 1 [[Fieldbreaker]]s&lt;br /&gt;
| rewards = None (immediately followed by [[Operatic Showdown]])&lt;br /&gt;
| turn target = 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burnin&#039; Rock&#039;&#039;&#039; is the second of the three final battles against the [[Phantom]] in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Control Room]].&lt;br /&gt;
&lt;br /&gt;
This battle immediately follows the previous one, [[Spectral Swing]]. It has no results screen, and is itself immediately followed by [[Operatic Showdown]].&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The battlefield is expansive, with the [[Phantom]] positioned in the center. It features varying degrees of elevation, with jump tiles and [[flying ring]]s strategically dispersed across the entire battleground.&lt;br /&gt;
&lt;br /&gt;
In order to defeat the [[Phantom]], known in this phase as &amp;quot;Rockin&#039; Phantom&amp;quot;, the heroes must first dash the spotlights to break them. Three lights situated to the rear and sides of the [[Phantom]], while another is positioned near the heroes&#039; starting point.&lt;br /&gt;
&lt;br /&gt;
Enemies include [[Flamin&#039; Stooge]]s and numerous groups of [[Goomba]]s, on top of which a single [[Fieldbreaker]] can be found on the highest point of the battlefield, behind the [[Phantom]].&lt;br /&gt;
&lt;br /&gt;
Once all of the lights are destroyed, the [[Phantom]] becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the second phase. After a bit, [[Darkmess portal]]s appear, spawning new [[Flamin&#039; Stooge]]s.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Spectral_Swing&amp;diff=90282</id>
		<title>Spectral Swing</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Spectral_Swing&amp;diff=90282"/>
		<updated>2023-09-07T18:40:27Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Spectral Swing&lt;br /&gt;
| image = [[File:Spectral Swing.jpg|320px|Spectral Swing]]&lt;br /&gt;
| quest = [[The Control Room]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat Swingin&#039; Phantom&lt;br /&gt;
| enemies =&lt;br /&gt;
* [[Swingin&#039; Phantom]]&lt;br /&gt;
* ? [[Goomba]]s&lt;br /&gt;
* ? [[Sea Stooge]]s (infinitely spawning)&lt;br /&gt;
* Additional [[Ghostly Walker]]s (infinitely spawning)&lt;br /&gt;
| rewards = None (immediately followed by [[Burnin&#039; Rock]])&lt;br /&gt;
| turn target = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spectral Swing&#039;&#039;&#039; is the first of the three final battles against the [[Phantom]] in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Control Room]], and is triggered as the heroes meet the [[Phantom]] by the elevator in the [[Space Opera Network#Main TV Studio|Main TV Studio]]. After they ascend to the [[Space Opera Network#Control Room|Control Room]], the [[Phantom]] reveals his duplicity, explaining that he had been plotting his revenge the entire time and only manipulated the heroes into ridding the [[Space Opera Network]] of [[Darkmess]].&lt;br /&gt;
&lt;br /&gt;
This battle has no results screen, and is immediately followed by [[Burnin&#039; Rock]].&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
&#039;&#039;Main article: [[Phantom Returns]]&lt;br /&gt;
&lt;br /&gt;
The battle is preceded with the [[Phantom]] roasting [[Rayman]] through a diss track, acknowledging how he has been overshadowed by the [[Rabbid]]s.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The battlefield is large and square, with the [[Phantom]] positioned in the center, with elevated terrain behind him. Surrounding the battlefield are ten [[flying ring]]s arranged in a circle to facilitate [[Rayman]]&#039;s movement. Additionally, there are several [[Sea Stooge]]s and groups of [[Goomba]]s present on the battlefield.&lt;br /&gt;
&lt;br /&gt;
After the song, the battle begins. In order to defeat the [[Phantom]], known in this phase as &amp;quot;Swingin&#039; Phantom&amp;quot;, the heroes must first dash the spotlights to break them. One light source is in front of the heroes&#039; starting point, while another is situated behind the [[Phantom]].  &lt;br /&gt;
&lt;br /&gt;
Once all of the lights are destroyed, the [[Phantom]] becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the first phase. After a bit, [[Darkmess portal]]s appear, spawning new [[Sea Stooge]]s and [[Ghostly Walker]]s.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Dragon_That_Wasn%27t&amp;diff=90280</id>
		<title>The Dragon That Wasn&#039;t</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Dragon_That_Wasn%27t&amp;diff=90280"/>
		<updated>2023-09-07T15:11:18Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = The Dragon That Wasn&#039;t&lt;br /&gt;
| image = [[File:The Dragon That Wasn&#039;t.jpg|320px|The Dragon That Wasn&#039;t]]&lt;br /&gt;
| quest = [[The Medieval Set]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat [[Giant Flamin&#039; Stooge]]&lt;br /&gt;
| enemies =&lt;br /&gt;
* 5 [[Bob-omb]]s (infinitely spawning)&lt;br /&gt;
* 1 [[Wildclaw#Deep Freeze|Deep Freeze]]&lt;br /&gt;
* 3 [[Stooge#Flamin&#039; Stooge|Flamin&#039; Stooges]] (infinitely spawning)&lt;br /&gt;
* 1 [[Stooge#Giant Flamin&#039; Stooge|Giant Flamin&#039; Stooge]]&lt;br /&gt;
| rewards =&lt;br /&gt;
* 125 [[XP]]&lt;br /&gt;
* 75 [[coin]]s&lt;br /&gt;
* 330 [[Star Bit]]s&lt;br /&gt;
| turn target = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Now - we were all looking forward to your climatic scene versus a CG dragon! I purchased a green screen and everything. However, due to budget constraints we had to go live action - a [[Giant Flamin&#039; Stooge]]. Fear not, we will fix it in post! Like a dragon, the [[Giant Flamin&#039; Stooge]] will use its fiery attacks to drive you out from behind cover. Method actors! We spent a fortune on commercial spots for this episode during the Planet-Shaped Cheeseball Cup Finals, so go big!|[[Phantom]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dragon That Wasn&#039;t&#039;&#039;&#039; is a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Medieval Set]], and it immediately follows [[Castle Chaos]].&lt;br /&gt;
&lt;br /&gt;
The goal in this battle is to defeat a [[Giant Flamin&#039; Stooge]].&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The battlefield boasts considerable size and features numerous walls providing ample cover. Is is comprised of a main, central area, with one end being the heroes&#039; starting location, and the other end the [[Giant Flamin&#039; Stooge]]&#039;s starting location. Two elevated areas, situated on the east and west sides of the [[Giant Flamin&#039; Stooge]]&#039;s starting location, are connected to the main area by warp pipes, however those are initially obstructed and require the heroes to trigger a yellow and a blue switch, respectively. Three [[flying ring]]s are suspended above the starting point of the [[Giant Flamin&#039; Stooge]], and there are explosive barrels scattered around the stage which can be used for demolishing the various walls.&lt;br /&gt;
&lt;br /&gt;
[[Bob-omb]]s are found in close proximity to the heroes&#039; starting location, and on the west high ground, while the [[Flamin&#039; Stooge]]s begin on the other high ground to the east of the main area. There are also two [[Deep Freeze]]s, one near the heroes&#039; starting point and the other closer to the [[Giant Flamin&#039; Stooge]]&#039;s starting location.&lt;br /&gt;
&lt;br /&gt;
In order to win the battle, the heroes must defeat the [[Giant Flamin&#039; Stooge]], regardless of whether the other enemies are still standing. After a bit, [[Darkmess portal]]s appear, spawning new [[Bob-omb]]s and [[Flamin&#039; Stooge]]s.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Castle_Chaos&amp;diff=90264</id>
		<title>Castle Chaos</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Castle_Chaos&amp;diff=90264"/>
		<updated>2023-09-07T13:45:44Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Castle Chaos&lt;br /&gt;
| image = [[File:Castle Chaos.jpg|320px|Castle Chaos]]&lt;br /&gt;
| quest = [[The Medieval Set]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Destroy [[Darkmess]] gate&lt;br /&gt;
| enemies =&lt;br /&gt;
* 5 [[Depleter#Ghostly Walker|Ghostly Walkers]] (infinitely spawning)&lt;br /&gt;
* 5 [[Stooge#Flamin&#039; Stooge|Flamin&#039; Stooges]] (infinitely spawning)&lt;br /&gt;
* 2 [[Bob-omb]]s (infinitely spawning)&lt;br /&gt;
| rewards = None (immediately followed by [[The Dragon That Wasn&#039;t]])&lt;br /&gt;
| turn target = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|We are currently shooting an episode entitled, &amp;quot;Siege of Were-Walrus Keep&amp;quot;. In this scene you must infiltrate the castle! Only [[Bob-omb]]s can be used to destroy the gate. If that scares you, good! Use it as raw material for your performance!|[[Phantom]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castle Chaos&#039;&#039;&#039; is a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Medieval Set]], and becomes available after the heroes have cleared the maze-like courtyard of the portals blocking their way. It is triggered as they come face to face with the dragon, a prop of [[Grunderbite]] from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The goal is to destroy the [[Darkmess]] gate. This battle has no results screen, and is immediately followed by [[The Dragon That Wasn&#039;t]].&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The battlefield is divided in five main areas: a starting platform, a platform containing the [[Darkmess]] gate on the opposing side, a central platform between them, and two additional platforms on the sides. The starting platform is connected to the central platform with a warp pipe, but it is initially obstructed and needs to be cleared through the use of the blue switch on the central platform. Similarly, the central platform is connected to the platform with the [[Darkmess]] gate by another warp pipe, which in turn needs to be cleared by triggering the yellow switch location near the [[Darkmess]] gate itself. Jump tiles are present in the central and eastern platforms, and three [[flying ring]]s hover above gaps: one is positioned over a gap on the east side, and the other two span the gap between the starting and central platforms. Explosive barrels are scattered throughout the battlefield.&lt;br /&gt;
&lt;br /&gt;
Two [[Bob-omb]]s can be found on the starting platform, while the side platforms are home to several [[Flamin&#039; Stooge]]s. The central platform and the one with the [[Darkmess]] gate contain the [[Ghostly Walker]]s.&lt;br /&gt;
&lt;br /&gt;
In order to win the battle, the heroes must use a [[Bob-omb]] to destroy the [[Darkmess#Darkmess Gate|Darkmess Gate]]. After a bit, [[Darkmess portal]]s appear, both destructible and indestructible, spawning new [[Ghostly Walker]]s, [[Flamin&#039; Stooge]]s and [[Bob-omb]]s.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Castle_Chaos&amp;diff=90263</id>
		<title>Castle Chaos</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Castle_Chaos&amp;diff=90263"/>
		<updated>2023-09-07T13:44:39Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Castle Chaos&lt;br /&gt;
| image = [[File:Castle Chaos.jpg|320px|Castle Chaos]]&lt;br /&gt;
| quest = [[The Medieval Set]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Destroy [[Darkmess]] gate&lt;br /&gt;
| enemies =&lt;br /&gt;
* 5 [[Depleter#Ghostly Walker|Ghostly Walkers]] (infinitely spawning)&lt;br /&gt;
* 5 [[Stooge#Flamin&#039; Stooge|Flamin&#039; Stooges]] (infinitely spawning)&lt;br /&gt;
* 2 [[Bob-omb]]s (infinitely spawning)&lt;br /&gt;
| rewards = None (immediately followed by [[The Dragon That Wasn&#039;t]])&lt;br /&gt;
| turn target = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|We are currently shooting an episode entitled, &amp;quot;Siege of Were-Walrus Keep&amp;quot;. In this scene you must infiltrate the castle! Only Bob-ombs can be used to destroy the gate. If that scares you, good! Use it as raw material for your performance!|[[Phantom]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castle Chaos&#039;&#039;&#039; is a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Medieval Set]], and becomes available after the heroes have cleared the maze-like courtyard of the portals blocking their way. It is triggered as they come face to face with the dragon, a prop of [[Grunderbite]] from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The goal is to destroy the [[Darkmess]] gate. This battle has no results screen, and is immediately followed by [[The Dragon That Wasn&#039;t]].&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The battlefield is divided in five main areas: a starting platform, a platform containing the [[Darkmess]] gate on the opposing side, a central platform between them, and two additional platforms on the sides. The starting platform is connected to the central platform with a warp pipe, but it is initially obstructed and needs to be cleared through the use of the blue switch on the central platform. Similarly, the central platform is connected to the platform with the [[Darkmess]] gate by another warp pipe, which in turn needs to be cleared by triggering the yellow switch location near the [[Darkmess]] gate itself. Jump tiles are present in the central and eastern platforms, and three [[flying ring]]s hover above gaps: one is positioned over a gap on the east side, and the other two span the gap between the starting and central platforms. Explosive barrels are scattered throughout the battlefield.&lt;br /&gt;
&lt;br /&gt;
Two [[Bob-omb]]s can be found on the starting platform, while the side platforms are home to several [[Flamin&#039; Stooge]]s. The central platform and the one with the [[Darkmess]] gate contain the [[Ghostly Walker]]s.&lt;br /&gt;
&lt;br /&gt;
In order to win the battle, the heroes must use a [[Bob-omb]] to destroy the [[Darkmess#Darkmess Gate|Darkmess Gate]]. After a bit, [[Darkmess portal]]s appear, both destructible and indestructible, spawning new [[Ghostly Walker]]s, [[Flamin&#039; Stooge]]s and [[Bob-omb]]s.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Kraken&amp;diff=90186</id>
		<title>The Kraken</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Kraken&amp;diff=90186"/>
		<updated>2023-09-06T15:56:43Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = The Kraken&lt;br /&gt;
| image = [[File:The Kraken.jpg|320px|The Kraken]]&lt;br /&gt;
| quest = [[The Pirate Set]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Destroy the [[Darkmess]] eyes&lt;br /&gt;
| enemies =&lt;br /&gt;
* 2 [[Scoper]]s&lt;br /&gt;
* 9 [[Stooge#Sea Stooge|Sea Stooges]] (infinitely spawning)&lt;br /&gt;
* 7 [[Squasher#Squashette|Squashettes]] (infinitely spawning)&lt;br /&gt;
| rewards =&lt;br /&gt;
* 125 [[XP]]&lt;br /&gt;
* 75 [[coin]]s&lt;br /&gt;
* 330 [[Star Bit]]s&lt;br /&gt;
| turn target = 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|The [[Kraken]]! We got it for a song after its last four films flopped. We added a bit of [[Darkmess]] to it for realism. Its weak points are the [[Darkmess]] Eyes on its back - when it turns, they are exposed. That&#039;s your opportunity to strike! The [[Kraken]] focuses its attacks on those islands. Fortunately, it must recharge afterwards. THAT&#039;S your chance to strike! Should you perish, try to scream &amp;quot;ARRR!&amp;quot; or something piratey - it will add to the gravitas of the scene.|[[Phantom]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Kraken&#039;&#039;&#039; is a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Pirate Set]], and is triggered after the heroes have destroyed all of the [[Darkmess]] eyes on the Kraken prop with the help of the [[Darkmess]] eyes present on the stage.&lt;br /&gt;
&lt;br /&gt;
The goal of this battle is to destroy all nine [[Darkmess#Darkmess Eye|Darkmess Eyes]], effectively defeating the [[Kraken]].&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The battlefield is one of the largest in the DLC, and features a variety of buildings around which circle pirate ships. A number of [[flying ring]]s and jump tiles can be used by the heroes to move around the stage. Enemies feature [[Scoper]]s, which take advantage of higher ground, [[Sea Stooge]]s and [[Squashette]]s.&lt;br /&gt;
&lt;br /&gt;
The [[Kraken]] is situated at the center of the battlefield, encircled by four islands, each one containing a cannon which can launch the heroes far away across the stage. Every two turns, it will become enraged and launch an attack from within the islands by creating a sizable wave that bounces and inflicts damage upon nearby heroes. However, the [[Kraken]] cannot perform this attack every turn and requires time to recharge, returning to its neutral state afterward. After each turn, the [[Kraken]] rotates at a right angle counterclockwise. To defeat it, the heroes must target the [[Darkmess]] Eyes located on its back. In total, there are nine [[Darkmess]] Eyes, but only three are visible at any given time. Once the heroes have destroyed three [[Darkmess]] Eyes, the next set of three becomes visible.&lt;br /&gt;
&lt;br /&gt;
Victory in the battle is achieved by eliminating all nine [[Darkmess]] Eyes. After a bit, indestructible [[Darkmess portal]]s appear, spawning new [[Sea Stooge]]s and [[Squashette]]s.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=All_Hands_Ahoy!&amp;diff=90185</id>
		<title>All Hands Ahoy!</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=All_Hands_Ahoy!&amp;diff=90185"/>
		<updated>2023-09-06T15:43:23Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = All Hands Ahoy!&lt;br /&gt;
| image = [[File:All Hands Ahoy!.jpg|320px|All Hands Ahoy!]]&lt;br /&gt;
| quest = [[The Pirate Set]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat the [[Stooge#Sea Stooge|Sea Stooges]]&lt;br /&gt;
| enemies =&lt;br /&gt;
* 7 [[Stooge#Sea Stooge|Sea Stooges]]&lt;br /&gt;
* 2 [[Fieldbreaker]]s&lt;br /&gt;
* 10 [[Bob-omb]]s&lt;br /&gt;
| rewards =&lt;br /&gt;
* 85 [[XP]]&lt;br /&gt;
* 30 [[coin]]s&lt;br /&gt;
* 110 [[Star Bit]]s&lt;br /&gt;
* [[The Golden Tickets]]&lt;br /&gt;
| turn target = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Hands Ahoy!&#039;&#039;&#039; is a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Pirate Set]], and is triggered as the heroes come across a [[Sea Stooge]] blocking their way.&lt;br /&gt;
&lt;br /&gt;
The goal of this battle is to defeat all 7 [[Stooge#Sea Stooge|Sea Stooges]].&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The battlefield is randomized, something which is not the case for any of the other main quest battles. It is of moderate size and features multiple levels of elevation.&lt;br /&gt;
&lt;br /&gt;
Despite there being other types of enemies on the battlefield, namely [[Bob-omb]]s and [[Fieldbreaker]]s, they are irrelevant towards the objective. As long as the heroes defeat the [[Stooge#Sea Stooge|Sea Stooges]], the battle will be cleared.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Boastin%27_Bravados&amp;diff=90184</id>
		<title>Boastin&#039; Bravados</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Boastin%27_Bravados&amp;diff=90184"/>
		<updated>2023-09-06T15:31:51Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Boastin&#039; Bravados&lt;br /&gt;
| image = [[File:Boastin&#039; Bravados.jpg|320px|Boastin&#039; Bravados]]&lt;br /&gt;
| quest = [[The Western Set]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat [[Bravado]]s&lt;br /&gt;
| enemies =&lt;br /&gt;
* 3 [[Bravado]]s&lt;br /&gt;
* 2 [[Squasher#Squashette|Squashettes]] (infinitely spawning)&lt;br /&gt;
* 1 [[Depleter#Medician|Medician]]&lt;br /&gt;
* 5 [[Stooge]]s (infinitely spawning)&lt;br /&gt;
| rewards =&lt;br /&gt;
* 125 [[XP]]&lt;br /&gt;
* 75 [[coin]]s&lt;br /&gt;
* 330 [[Star Bit]]s&lt;br /&gt;
| turn target = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Meet the [[Bravado]]s! Hired for their authenticity, they will seek to destroy you with Gust-based attacks! According to the script you will need to defeat all three of them - predictable, but what can you do? Be warned - the [[Bravado]]s seek to draw out every scene they are in. They will counterattack as often as they can!|[[Phantom]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boastin&#039; Bravados&#039;&#039;&#039; is a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Western Set]], and becomes available after all of the bandit cutouts have been successfully punched. It is triggered as the heroes come face to face with Sydney Rabbidwhacker, the bandits&#039; leader.&lt;br /&gt;
&lt;br /&gt;
The goal is to defeat all three [[Bravado]]s.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The battleground is a studio set for a Far West town, with the top of the buildings constituting three elevated platforms which surround it. Multiple warp pipes are present and can be used to travel across and to the top of the buildings. There are also two [[flying ring]]s which connect the western and eastern buildings.&lt;br /&gt;
&lt;br /&gt;
The three [[Bravado]]s and the [[Medician]] start on top of the northern building, the two [[Squashette]]s behind it, and the [[Stooge]]s are scattered around the battlefield. Barrels that trigger the Splash and Burn super effects when hit can also be found, both on the ground and on top of the western and eastern buildings.&lt;br /&gt;
&lt;br /&gt;
The battle is won once three [[Bravado]]s have been defeated, regardless of whether the other enemies are still standing. After a bit, [[Darkmess portal]]s appear, spawning new [[Squashette]]s and [[Stooge]]s.&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Operatic_Showdown&amp;diff=90152</id>
		<title>Operatic Showdown</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Operatic_Showdown&amp;diff=90152"/>
		<updated>2023-09-06T08:44:23Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = Operatic Showdown&lt;br /&gt;
| image = [[File:Operatic Showdown.jpg|320px|Operatic Showdown]]&lt;br /&gt;
| quest = [[The Control Room]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat Final Phantom&lt;br /&gt;
| enemies =&lt;br /&gt;
?&lt;br /&gt;
| rewards =&lt;br /&gt;
* 225 [[XP]]&lt;br /&gt;
* 110 [[coin]]s&lt;br /&gt;
* 440 [[Star Bit]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operatic Showdown&#039;&#039;&#039; is the last of the three final battles against the [[Phantom]] in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Control Room]].&lt;br /&gt;
&lt;br /&gt;
This battle immediately follows the previous one, [[Burnin&#039; Rock]].&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Phantom Returns]]&lt;br /&gt;
&lt;br /&gt;
The battle is preceded with the [[Phantom]] roasting all of the heroes through an operatic diss track, similarly to how he does in [[Spectral Swing#Prelude|the first phase]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
After the song, the battle begins. In order to defeat the [[Phantom]], known in this phase as &#039;&#039;&#039;Final Phantom&#039;&#039;&#039;, the heroes must first dash the lights to break them. However, they must be destroyed in stages, with certain lights being locked off until the remaining open ones are destroyed. Once all of the lights are destroyed, the [[Phantom]] is vulnerable to attacks. From there, the heroes must deal enough damage to him in order to finally defeat him, (hopefully) once and for all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Burnin%27_Rock&amp;diff=90151</id>
		<title>Burnin&#039; Rock</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Burnin%27_Rock&amp;diff=90151"/>
		<updated>2023-09-06T08:44:19Z</updated>

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{{RPSBattle&lt;br /&gt;
| name = Burnin&#039; Rock&lt;br /&gt;
| image = [[File:Burnin&#039; Rock.jpg|320px|Burnin&#039; Rock]]&lt;br /&gt;
| quest = [[The Control Room]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat Rockin&#039; Phantom&lt;br /&gt;
| enemies =&lt;br /&gt;
?&lt;br /&gt;
| rewards = None (immediately followed by [[Operatic Showdown]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burnin&#039; Rock&#039;&#039;&#039; is the second of the three final battles against the [[Phantom]] in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Control Room]].&lt;br /&gt;
&lt;br /&gt;
This battle immediately follows the previous one, [[Spectral Swing]]. It has no results screen, and is itself immediately followed by [[Operatic Showdown]].&lt;br /&gt;
&lt;br /&gt;
In order to defeat the [[Phantom]], known in this phase as &#039;&#039;&#039;Rockin&#039; Phantom&#039;&#039;&#039;, the heroes must first dash the lights to break them. Once all of the lights are destroyed, the [[Phantom]] is vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the second phase. Once cleared, the battle is immediately followed by [[Operatic Showdown]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Spectral_Swing&amp;diff=90150</id>
		<title>Spectral Swing</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Spectral_Swing&amp;diff=90150"/>
		<updated>2023-09-06T08:44:17Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
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&lt;div&gt;{{Stub}}&lt;br /&gt;
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{{RPSBattle&lt;br /&gt;
| name = Spectral Swing&lt;br /&gt;
| image = [[File:Spectral Swing.jpg|320px|Spectral Swing]]&lt;br /&gt;
| quest = [[The Control Room]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat Swingin&#039; Phantom&lt;br /&gt;
| enemies =&lt;br /&gt;
?&lt;br /&gt;
| rewards = None (immediately followed by [[Burnin&#039; Rock]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spectral Swing&#039;&#039;&#039; is the first of the three final battles against the [[Phantom]] in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Control Room]].&lt;br /&gt;
&lt;br /&gt;
This battle has no results screen, and is immediately followed by [[Burnin&#039; Rock]].&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Phantom Returns]]&lt;br /&gt;
&lt;br /&gt;
The battle is preceded with the [[Phantom]] roasting [[Rayman]] through a diss track, acknowledging how he&#039;s been overshadowed by the [[Rabbid]]s.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
After the song, the battle begins. In order to defeat the [[Phantom]], known in this phase as &#039;&#039;&#039;Swingin&#039; Phantom&#039;&#039;&#039;, the heroes must first dash the lights to break them. Once all of the lights are destroyed, the [[Phantom]] is vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the first phase. Once cleared, the battle is immediately followed by [[Burnin&#039; Rock]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Kraken&amp;diff=90149</id>
		<title>The Kraken</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Kraken&amp;diff=90149"/>
		<updated>2023-09-06T08:44:00Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
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{{RPSBattle&lt;br /&gt;
| name = The Kraken&lt;br /&gt;
| image =&lt;br /&gt;
| quest = [[The Pirate Set]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Destroy the [[Darkmess]] eyes&lt;br /&gt;
| enemies =&lt;br /&gt;
* 2 [[Scoper]]s&lt;br /&gt;
* 9 [[Stooge#Sea Stooge|Sea Stooges]] (infinitely spawning)&lt;br /&gt;
* 7 [[Squasher#Squashette|Squashettes]] (infinitely spawning)&lt;br /&gt;
| rewards =&lt;br /&gt;
* 125 [[XP]]&lt;br /&gt;
* 75 [[coin]]s&lt;br /&gt;
* 330 [[Star Bit]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Kraken&#039;&#039;&#039; is a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Pirate Set]].&lt;br /&gt;
&lt;br /&gt;
The goal of this battle is to destroy all nine [[Darkmess#Darkmess Eye|Darkmess Eyes]], effectively defeating the [[Kraken]].&lt;br /&gt;
&lt;br /&gt;
The [[Kraken]] is situated at the center of the battlefield, encircled by four islands. Periodically, it may become enraged and launch an attack from within the islands by creating a sizable wave that bounces and inflicts damage upon nearby heroes. However, the [[Kraken]] cannot perform this attack every turn and requires time to recharge, returning to its neutral state afterward. The [[Kraken]] slightly rotates after each turn. To defeat it, the heroes must target the [[Darkmess]] Eyes located on its back. In total, there are nine [[Darkmess]] Eyes, but only three are visible at any given time. Once the heroes have destroyed three [[Darkmess]] Eyes, the next set of three becomes visible. Victory in the battle is achieved by eliminating all nine [[Darkmess]] Eyes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=All_Hands_Ahoy!&amp;diff=90148</id>
		<title>All Hands Ahoy!</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=All_Hands_Ahoy!&amp;diff=90148"/>
		<updated>2023-09-06T08:43:56Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
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{{RPSBattle&lt;br /&gt;
| name = All Hands Ahoy!&lt;br /&gt;
| image = [[File:All Hands Ahoy!.jpg|320px|All Hands Ahoy!]]&lt;br /&gt;
| quest = [[The Pirate Set]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat the [[Stooge#Sea Stooge|Sea Stooges]]&lt;br /&gt;
| enemies =&lt;br /&gt;
* 7 [[Stooge#Sea Stooge|Sea Stooges]]&lt;br /&gt;
* 2 [[Fieldbreaker]]s&lt;br /&gt;
* 10 [[Bob-omb]]s&lt;br /&gt;
| rewards =&lt;br /&gt;
* ? [[XP]]&lt;br /&gt;
* ? [[coin]]s&lt;br /&gt;
* ? [[Star Bit]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Hands Ahoy!&#039;&#039;&#039; is a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Pirate Set]].&lt;br /&gt;
&lt;br /&gt;
The goal of this battle is to defeat all 7 [[Stooge#Sea Stooge|Sea Stooges]]. Despite there being other types of enemies on the battlefield ([[Bob-omb]]s and [[Fieldbreaker]]s), they are irrelevant towards the objective. As long as the heroes defeat the [[Stooge#Sea Stooge|Sea Stooges]], the battle will be cleared.&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Dragon_That_Wasn%27t&amp;diff=90147</id>
		<title>The Dragon That Wasn&#039;t</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Dragon_That_Wasn%27t&amp;diff=90147"/>
		<updated>2023-09-06T08:43:44Z</updated>

		<summary type="html">&lt;p&gt;Xtof60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{RPSBattle&lt;br /&gt;
| name = The Dragon That Wasn&#039;t&lt;br /&gt;
| image =&lt;br /&gt;
| quest = [[The Medieval Set]]&lt;br /&gt;
| party members =&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Rabbid Peach]]&lt;br /&gt;
* [[Rabbid Mario]]&lt;br /&gt;
| objective = Defeat [[Giant Flamin&#039; Stooge]]&lt;br /&gt;
| enemies =&lt;br /&gt;
* 5 [[Bob-omb]]s (infinitely spawning)&lt;br /&gt;
* 1 [[Wildclaw#Deep Freeze|Deep Freeze]]&lt;br /&gt;
* 3 [[Stooge#Flamin&#039; Stooge|Flamin&#039; Stooges]]&lt;br /&gt;
* 1 [[Stooge#Giant Flamin&#039; Stooge|Giant Flamin&#039; Stooge]]&lt;br /&gt;
| rewards =&lt;br /&gt;
* 125 [[XP]]&lt;br /&gt;
* 75 [[coin]]s&lt;br /&gt;
* 330 [[Star Bit]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dragon That Wasn&#039;t&#039;&#039;&#039; is a battle in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. It is part of the main quest [[The Medieval Set]].&lt;br /&gt;
&lt;br /&gt;
The goal is to defeat a [[Giant Flamin&#039; Stooge]]. This battle immediately follows [[Castle Chaos]].&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
This battle sees the heroes battling a [[Stooge#Giant Flamin&#039; Stooge|Giant Flamin&#039; Stooge]]. The goal is to defeat said enemy in order to complete the battle.&lt;br /&gt;
&lt;br /&gt;
[[Category:Battles from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Xtof60</name></author>
	</entry>
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