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	<id>https://raymanpc.com/wiki/script-en/index.php?action=history&amp;feed=atom&amp;title=Talk%3ATelescopic_fist</id>
	<title>Talk:Telescopic fist - Revision history</title>
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	<updated>2026-07-14T19:32:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=101919&amp;oldid=prev</id>
		<title>Hunchman801 at 13:25, 6 December 2024</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=101919&amp;oldid=prev"/>
		<updated>2024-12-06T13:25:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:25, 6 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::In regular gameplay, the super punch reaches farther than normal attacks, allowing the player to hit targets (i.e. enemies, [[cage]]s, [[switch]]es, even players if you want) from a distance; and if the target is an enemy or a player, it also knocks them farther away. It works the same in all UbiArt games (which basically just means [[Rayman Origins|Origins]] and [[Rayman Legends|Legends]]). Specifically in &amp;#039;&amp;#039;[[Rayman Legends]]&amp;#039;&amp;#039;, a super punch can ignite a [[Flying Punch]], making it fly faster and allowing it to fly through an indefinite amount of enemies and breakable obstacles (a normal [[Flying Punch]] can only fly through one enemy or breakable obstacle before disappearing). And as mentioned before, it is the only way to launch the [[Dark Teensy|Dark Teensies]] into the weird red [[Moons|moon]] that still doesn’t have a name for some reason. So for what it’s worth, I’m still not sure if it deserves its own page or not, but those are the different things that it can do. (Side note: &amp;#039;&amp;#039;[[Rayman: The Board Game]]&amp;#039;&amp;#039;’s “use extra Slaps to hit targets from a distance” mechanic might be its own form of the super punch, but this remains to be confirmed.) -RayGamer99&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::In regular gameplay, the super punch reaches farther than normal attacks, allowing the player to hit targets (i.e. enemies, [[cage]]s, [[switch]]es, even players if you want) from a distance; and if the target is an enemy or a player, it also knocks them farther away. It works the same in all UbiArt games (which basically just means [[Rayman Origins|Origins]] and [[Rayman Legends|Legends]]). Specifically in &amp;#039;&amp;#039;[[Rayman Legends]]&amp;#039;&amp;#039;, a super punch can ignite a [[Flying Punch]], making it fly faster and allowing it to fly through an indefinite amount of enemies and breakable obstacles (a normal [[Flying Punch]] can only fly through one enemy or breakable obstacle before disappearing). And as mentioned before, it is the only way to launch the [[Dark Teensy|Dark Teensies]] into the weird red [[Moons|moon]] that still doesn’t have a name for some reason. So for what it’s worth, I’m still not sure if it deserves its own page or not, but those are the different things that it can do. (Side note: &amp;#039;&amp;#039;[[Rayman: The Board Game]]&amp;#039;&amp;#039;’s “use extra Slaps to hit targets from a distance” mechanic might be its own form of the super punch, but this remains to be confirmed.) -RayGamer99&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::Sorry for the late reply. I&#039;m not sure if the super punch deserves its own article, but maybe a more general one about the UbiArt attacks would be good to have? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 13:25, 6 December 2024 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=101468&amp;oldid=prev</id>
		<title>RayGamer99: /* Super Punch */</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=101468&amp;oldid=prev"/>
		<updated>2024-11-23T17:37:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Super Punch&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:37, 23 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:How is this &amp;quot;super punch&amp;quot; used in regular gameplay, out of those particular sections with the Dark Teensies? Is it any different from the other attacks in terms of either damage or range? Does it work the same in all UbiArt games, and if not, what are the differences? I&amp;#039;m trying to understand how notable it is among the varied range of attacks available in those games to see if it does indeed warrant a whole article. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:14, 20 November 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:How is this &amp;quot;super punch&amp;quot; used in regular gameplay, out of those particular sections with the Dark Teensies? Is it any different from the other attacks in terms of either damage or range? Does it work the same in all UbiArt games, and if not, what are the differences? I&amp;#039;m trying to understand how notable it is among the varied range of attacks available in those games to see if it does indeed warrant a whole article. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:14, 20 November 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::In regular gameplay, the super punch reaches farther than normal attacks, allowing the player to hit targets (i.e. enemies, [[cage]]s, [[switch]]es, even players if you want) from a distance; and if the target is an enemy or a player, it also knocks them farther away. It works the same in all UbiArt games (which basically just means [[Rayman Origins|Origins]] and [[Rayman Legends|Legends]]). Specifically in &#039;&#039;[[Rayman Legends]]&#039;&#039;, a super punch can ignite a [[Flying Punch]], making it fly faster and allowing it to fly through an indefinite amount of enemies and obstacles (a normal [[Flying Punch]] can only fly through one enemy or obstacle before disappearing). And as mentioned before, it is the only way to launch the [[Dark Teensy|Dark Teensies]] into the weird red [[Moons|moon]] that still doesn’t have a name for some reason. So for what it’s worth, I’m still not sure if it deserves its own page or not, but those are the different things that it can do. (Side note: &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;’s “use extra Slaps to hit targets from a distance” mechanic might be its own form of the super punch, but this remains to be confirmed.) -RayGamer99&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::In regular gameplay, the super punch reaches farther than normal attacks, allowing the player to hit targets (i.e. enemies, [[cage]]s, [[switch]]es, even players if you want) from a distance; and if the target is an enemy or a player, it also knocks them farther away. It works the same in all UbiArt games (which basically just means [[Rayman Origins|Origins]] and [[Rayman Legends|Legends]]). Specifically in &#039;&#039;[[Rayman Legends]]&#039;&#039;, a super punch can ignite a [[Flying Punch]], making it fly faster and allowing it to fly through an indefinite amount of enemies and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breakable &lt;/ins&gt;obstacles (a normal [[Flying Punch]] can only fly through one enemy or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breakable &lt;/ins&gt;obstacle before disappearing). And as mentioned before, it is the only way to launch the [[Dark Teensy|Dark Teensies]] into the weird red [[Moons|moon]] that still doesn’t have a name for some reason. So for what it’s worth, I’m still not sure if it deserves its own page or not, but those are the different things that it can do. (Side note: &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;’s “use extra Slaps to hit targets from a distance” mechanic might be its own form of the super punch, but this remains to be confirmed.) -RayGamer99&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_en-wiki_:diff:1.41:old-101422:rev-101468:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=101422&amp;oldid=prev</id>
		<title>RayGamer99: /* Super Punch */</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=101422&amp;oldid=prev"/>
		<updated>2024-11-22T01:59:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Super Punch&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:59, 22 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:How is this &amp;quot;super punch&amp;quot; used in regular gameplay, out of those particular sections with the Dark Teensies? Is it any different from the other attacks in terms of either damage or range? Does it work the same in all UbiArt games, and if not, what are the differences? I&amp;#039;m trying to understand how notable it is among the varied range of attacks available in those games to see if it does indeed warrant a whole article. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:14, 20 November 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:How is this &amp;quot;super punch&amp;quot; used in regular gameplay, out of those particular sections with the Dark Teensies? Is it any different from the other attacks in terms of either damage or range? Does it work the same in all UbiArt games, and if not, what are the differences? I&amp;#039;m trying to understand how notable it is among the varied range of attacks available in those games to see if it does indeed warrant a whole article. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:14, 20 November 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::In regular gameplay, the super punch reaches farther than normal attacks, allowing the player to hit targets (i.e. enemies, [[cage]]s, [[switch]]es, even players if you want) from a distance; and if the target is an enemy or a player, it also knocks them farther away. It works the same in all UbiArt games (which basically just means [[Rayman Origins|Origins]] and [[Rayman Legends|Legends]]). Specifically in &#039;&#039;[[Rayman Legends]]&#039;&#039;, a super punch can ignite a [[Flying Punch]], making it fly faster and allowing it to fly through an indefinite amount of enemies and obstacles (a normal [[Flying Punch]] can only fly through one enemy or obstacle before disappearing). And as mentioned before, it is the only way to launch the [[Dark Teensy|Dark Teensies]] into the weird red [[Moons|moon]] that still doesn’t have a name for some reason. So for what it’s worth, I’m still not sure if it deserves its own page or not, but those are the different things that it can do. -RayGamer99&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::In regular gameplay, the super punch reaches farther than normal attacks, allowing the player to hit targets (i.e. enemies, [[cage]]s, [[switch]]es, even players if you want) from a distance; and if the target is an enemy or a player, it also knocks them farther away. It works the same in all UbiArt games (which basically just means [[Rayman Origins|Origins]] and [[Rayman Legends|Legends]]). Specifically in &#039;&#039;[[Rayman Legends]]&#039;&#039;, a super punch can ignite a [[Flying Punch]], making it fly faster and allowing it to fly through an indefinite amount of enemies and obstacles (a normal [[Flying Punch]] can only fly through one enemy or obstacle before disappearing). And as mentioned before, it is the only way to launch the [[Dark Teensy|Dark Teensies]] into the weird red [[Moons|moon]] that still doesn’t have a name for some reason. So for what it’s worth, I’m still not sure if it deserves its own page or not, but those are the different things that it can do. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Side note: &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;’s “use extra Slaps to hit targets from a distance” mechanic might be its own form of the super punch, but this remains to be confirmed.) &lt;/ins&gt;-RayGamer99&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_en-wiki_:diff:1.41:old-101421:rev-101422:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=101421&amp;oldid=prev</id>
		<title>RayGamer99: /* Super Punch */</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=101421&amp;oldid=prev"/>
		<updated>2024-11-22T01:59:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Super Punch&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:59, 22 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:How is this &amp;quot;super punch&amp;quot; used in regular gameplay, out of those particular sections with the Dark Teensies? Is it any different from the other attacks in terms of either damage or range? Does it work the same in all UbiArt games, and if not, what are the differences? I&amp;#039;m trying to understand how notable it is among the varied range of attacks available in those games to see if it does indeed warrant a whole article. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:14, 20 November 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:How is this &amp;quot;super punch&amp;quot; used in regular gameplay, out of those particular sections with the Dark Teensies? Is it any different from the other attacks in terms of either damage or range? Does it work the same in all UbiArt games, and if not, what are the differences? I&amp;#039;m trying to understand how notable it is among the varied range of attacks available in those games to see if it does indeed warrant a whole article. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:14, 20 November 2024 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::In regular gameplay, the super punch reaches farther than normal attacks, allowing the player to hit targets (i.e. enemies, [[cage]]s, [[switch]]es, even players if you want) from a distance; and if the target is an enemy or a player, it also knocks them farther away. It works the same in all UbiArt games (which basically just means [[Rayman Origins|Origins]] and [[Rayman Legends|Legends]]). Specifically in &#039;&#039;[[Rayman Legends]]&#039;&#039;, a super punch can ignite a [[Flying Punch]], making it fly faster and allowing it to fly through an indefinite amount of enemies and obstacles (a normal [[Flying Punch]] can only fly through one enemy or obstacle before disappearing). And as mentioned before, it is the only way to launch the [[Dark Teensy|Dark Teensies]] into the weird red [[Moons|moon]] that still doesn’t have a name for some reason. So for what it’s worth, I’m still not sure if it deserves its own page or not, but those are the different things that it can do. -RayGamer99&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=101410&amp;oldid=prev</id>
		<title>Hunchman801 at 19:14, 20 November 2024</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=101410&amp;oldid=prev"/>
		<updated>2024-11-20T19:14:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:14, 20 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Punching in the air ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;Note, however, that if Rayman punches while jumping, his fist will always deal blows at its maximum power (i.e. as if he had a Gold Fist).&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;Note, however, that if Rayman punches while jumping, his fist will always deal blows at its maximum power (i.e. as if he had a Gold Fist).&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Are you sure about that? I always thought that a non-golden punch thrown while in the air was at the level of force of a fully-charged fist, not a golden one. I thought it was to compensate for the fact that you can&amp;#039;t charge your fist while in the air. Or is there even a difference between a golden fist and a fully-charged white one? —[[User:Spiraldoor|Spiraldoor]] 16:03, 4 September 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Are you sure about that? I always thought that a non-golden punch thrown while in the air was at the level of force of a fully-charged fist, not a golden one. I thought it was to compensate for the fact that you can&amp;#039;t charge your fist while in the air. Or is there even a difference between a golden fist and a fully-charged white one? —[[User:Spiraldoor|Spiraldoor]] 16:03, 4 September 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-RayGamer99&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-RayGamer99&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:How is this &quot;super punch&quot; used in regular gameplay, out of those particular sections with the Dark Teensies? Is it any different from the other attacks in terms of either damage or range? Does it work the same in all UbiArt games, and if not, what are the differences? I&#039;m trying to understand how notable it is among the varied range of attacks available in those games to see if it does indeed warrant a whole article. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:14, 20 November 2024 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=101314&amp;oldid=prev</id>
		<title>RayGamer99: /* Super Punch */</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=101314&amp;oldid=prev"/>
		<updated>2024-11-18T13:34:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Super Punch&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:34, 18 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &amp;#039;&amp;#039;[[Rayman Legends]]&amp;#039;&amp;#039;, at the end of every boss fight, the interface prompts the player to “Hold (attack button) to charge, then release for a super punch” in order to launch the [[Dark Teensy]]. While this is mainly referring to [[Rayman]]’s charged attack, it says this for every type of character ([[Globox]], the [[Teensie]]s, and [[Barbara]]). While the telescopic fist page already covers this charged attack, I was wondering if I should make this its own page (in a similar vein to the [[crush attack]]), and I thought I’d get you guys’ input on it. Any thoughts?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &amp;#039;&amp;#039;[[Rayman Legends]]&amp;#039;&amp;#039;, at the end of every boss fight, the interface prompts the player to “Hold (attack button) to charge, then release for a super punch” in order to launch the [[Dark Teensy]]. While this is mainly referring to [[Rayman]]’s charged attack, it says this for every type of character ([[Globox]], the [[Teensie]]s, and [[Barbara]]). While the telescopic fist page already covers this charged attack, I was wondering if I should make this its own page (in a similar vein to the [[crush attack]]), and I thought I’d get you guys’ input on it. Any thoughts?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Side note: If I do make its own page for it, I’d change the existing super punch page’s name (which is a redirect to the [[Flying Punch]]) to “Super Punch (power-up)”, so as to avoid confusion with the move.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Side note: If I do make its own page for it, I’d change the existing super punch page’s name (which is a redirect to the [[Flying Punch]]) to “Super Punch (power-up)”, so as to avoid confusion with the move.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-RayGamer99&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=101313&amp;oldid=prev</id>
		<title>RayGamer99: /* Super Punch */ new section</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=101313&amp;oldid=prev"/>
		<updated>2024-11-18T13:33:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Super Punch: &lt;/span&gt; new section&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:33, 18 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;Note, however, that if Rayman punches while jumping, his fist will always deal blows at its maximum power (i.e. as if he had a Gold Fist).&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;Note, however, that if Rayman punches while jumping, his fist will always deal blows at its maximum power (i.e. as if he had a Gold Fist).&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Are you sure about that? I always thought that a non-golden punch thrown while in the air was at the level of force of a fully-charged fist, not a golden one. I thought it was to compensate for the fact that you can&amp;#039;t charge your fist while in the air. Or is there even a difference between a golden fist and a fully-charged white one? —[[User:Spiraldoor|Spiraldoor]] 16:03, 4 September 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Are you sure about that? I always thought that a non-golden punch thrown while in the air was at the level of force of a fully-charged fist, not a golden one. I thought it was to compensate for the fact that you can&amp;#039;t charge your fist while in the air. Or is there even a difference between a golden fist and a fully-charged white one? —[[User:Spiraldoor|Spiraldoor]] 16:03, 4 September 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Super Punch ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &#039;&#039;[[Rayman Legends]]&#039;&#039;, at the end of every boss fight, the interface prompts the player to “Hold (attack button) to charge, then release for a super punch” in order to launch the [[Dark Teensy]]. While this is mainly referring to [[Rayman]]’s charged attack, it says this for every type of character ([[Globox]], the [[Teensie]]s, and [[Barbara]]). While the telescopic fist page already covers this charged attack, I was wondering if I should make this its own page (in a similar vein to the [[crush attack]]), and I thought I’d get you guys’ input on it. Any thoughts?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Side note: If I do make its own page for it, I’d change the existing super punch page’s name (which is a redirect to the [[Flying Punch]]) to “Super Punch (power-up)”, so as to avoid confusion with the move.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=70010&amp;oldid=prev</id>
		<title>Hunchman801: Hunchman801 moved page Talk:Telescopic fisting to Talk:Telescopic fist over a redirect without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=70010&amp;oldid=prev"/>
		<updated>2018-06-18T20:48:15Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801 moved page &lt;a href=&quot;/wiki/script-en/index.php?title=Talk:Telescopic_fisting&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Talk:Telescopic fisting (page does not exist)&quot;&gt;Talk:Telescopic fisting&lt;/a&gt; to &lt;a href=&quot;/wiki/en/Talk:Telescopic_fist&quot; title=&quot;Talk:Telescopic fist&quot;&gt;Talk:Telescopic fist&lt;/a&gt; over a redirect without leaving a redirect&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:48, 18 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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&lt;/table&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=70003&amp;oldid=prev</id>
		<title>RacistBassist: Racistbassist moved page Talk:Telescopic fist to Talk:Telescopic fisting</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=70003&amp;oldid=prev"/>
		<updated>2018-06-18T20:15:50Z</updated>

		<summary type="html">&lt;p&gt;Racistbassist moved page &lt;a href=&quot;/wiki/en/Talk:Telescopic_fist&quot; title=&quot;Talk:Telescopic fist&quot;&gt;Talk:Telescopic fist&lt;/a&gt; to &lt;a href=&quot;/wiki/script-en/index.php?title=Talk:Telescopic_fisting&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Talk:Telescopic fisting (page does not exist)&quot;&gt;Talk:Telescopic fisting&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:15, 18 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>RacistBassist</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=13195&amp;oldid=prev</id>
		<title>Spiraldoor: Created page with &#039;&quot;Note, however, that if Rayman punches while jumping, his fist will always deal blows at its maximum power (i.e. as if he had a Gold Fist).&quot; :Are you sure about that? I always th...&#039;</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Telescopic_fist&amp;diff=13195&amp;oldid=prev"/>
		<updated>2010-09-04T16:03:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;&amp;quot;Note, however, that if Rayman punches while jumping, his fist will always deal blows at its maximum power (i.e. as if he had a Gold Fist).&amp;quot; :Are you sure about that? I always th...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;quot;Note, however, that if Rayman punches while jumping, his fist will always deal blows at its maximum power (i.e. as if he had a Gold Fist).&amp;quot;&lt;br /&gt;
:Are you sure about that? I always thought that a non-golden punch thrown while in the air was at the level of force of a fully-charged fist, not a golden one. I thought it was to compensate for the fact that you can&amp;#039;t charge your fist while in the air. Or is there even a difference between a golden fist and a fully-charged white one? —[[User:Spiraldoor|Spiraldoor]] 16:03, 4 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Spiraldoor</name></author>
	</entry>
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