Difference between revisions of "Cage"

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==Cages in ''[[Rayman Origins]]''==           
 
==Cages in ''[[Rayman Origins]]''==           
 
There are 113 cages in ''[[Rayman Origins]]'' - 50 of which are hidden away in hidden chambers - each with a group of imprisoned [[Electoon]]s.  At the end of most levels, there is one found in the open - this cage is usually surrounded by a forcefield tied to several enemies, and once the enemies are defeated, the forcefield disappears. The rest are received through other means, such as defeating bosses, winning time trials and trading [[Lum]]s to [[the Magician]].
 
There are 113 cages in ''[[Rayman Origins]]'' - 50 of which are hidden away in hidden chambers - each with a group of imprisoned [[Electoon]]s.  At the end of most levels, there is one found in the open - this cage is usually surrounded by a forcefield tied to several enemies, and once the enemies are defeated, the forcefield disappears. The rest are received through other means, such as defeating bosses, winning time trials and trading [[Lum]]s to [[the Magician]].
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The [[cages]] are the most resistant objects in Rayman Origins. Every cage has two padlocks, and each padlock takes 4 continuous slaps to be broken (The fourth slap is always faster and stronger). Cages are the only exception of Rayman's charging ability, as they can be broken easier with a charged fist or a crush attacks.
  
 
==Image gallery==
 
==Image gallery==

Revision as of 15:11, 12 January 2012

Artwork of a cage, as they appear in Rayman.

A cage is a small breakable prison that contains innocent creatures that have been captured by hostile characters (eg. Robo-Pirates, Hoodlums, etc). It is Rayman's objective in all three major games, as well as some spin-offs such as Rayman 3 for the Game Boy Advance and Rayman: Hoodlums' Revenge to destroy ever single cage there is and release the prisoners inside them. Cages are possibly the most commonly recurring objects in the Rayman series. They are present in Rayman Origins, containing Electoons like in the original Rayman. However, it is only possible to break them open once every enemy in the area has been defeated.

Cages in Rayman

File:R1 Medallion.jpg
A medallion, as seen in Rayman
A cage in Rayman

In the original Rayman, the cages are about as big as Rayman is, and they contain Electoons which have been captured by the monsters that appeared after the Great Protoon was stolen by Mister Dark. Each level in the game has six cages which fill up a medallion as Rayman keeps destroying them. When he has freed all six per level, the medallion shows as a happy Electoon face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the Candy Château. The game also requires backtracking to find all of the cages, as Rayman is sometimes not able to reach them until he gains his powers. Some cages are also hidden, and only appear if Rayman touches a certain area in a map.




Cages in Rayman 2

A pirate cage, as seen in Rayman Revolution

Unlike the original game, the player can advance to the final boss level without freeing all 80 cages. The cages in this game are a lot smaller this time, and are mostly hung from ceilings and posts, containing several kinds of creatures and spirits such as Teensies, Familiar Spirits (Rayman Revolution only), Denys, Ludivs (PlayStation version only), and both Yellow and Purple Lums. Also unlike Rayman, they do not appear by touching certain areas in a map, though some are hidden and can only be reached after Rayman receives certain powers, so the player would still have to backtrack. Rayman would know that one is near by hearing the sound of a prisoner crying for help. For every ten that he destroys, his life bar increases, though in Rayman Revolution, it indicates that Rayman has enough Familiar Spirits to unlock another of Ly's minigames (which, when completed, will increase Rayman's maximum health).

Cages in Rayman 3

A medallion from Rayman 3

This time, the only creatures that are trapped inside cages are Teensies that have been captured by the Hoodlums, and there are 60 cages in total. Again, not all of them have to be destroyed in order to advance to the final boss level, but backtracking will still be needed for maximum health. Reminiscing the original Rayman, each cage that is destroyed fills up a medallion, though this time when each medallion is filled with 6 cages, Rayman's life bar increases. The cages in this game look different to the other games, as they are wooden in the structure of a bird-cage, tied to a balloon that suspends it into the air. According to the official description, the Teensies shut themselves up in the cages so the Hoodlums wouldn't have to build them in vain.

Cages are also found in all Rayman games on the Game Boy Color and Game Boy Advance.













Cages in Rayman Origins

There are 113 cages in Rayman Origins - 50 of which are hidden away in hidden chambers - each with a group of imprisoned Electoons. At the end of most levels, there is one found in the open - this cage is usually surrounded by a forcefield tied to several enemies, and once the enemies are defeated, the forcefield disappears. The rest are received through other means, such as defeating bosses, winning time trials and trading Lums to the Magician.

The cages are the most resistant objects in Rayman Origins. Every cage has two padlocks, and each padlock takes 4 continuous slaps to be broken (The fourth slap is always faster and stronger). Cages are the only exception of Rayman's charging ability, as they can be broken easier with a charged fist or a crush attacks.

Image gallery

The pirate cage was one of the six collectible figures or the Happy Meal collection of Rayman 2: The Great Escape, available in the French McDonalds restaurants.